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1 daniel-mar 1
unit SplMain;
2
 
3
interface
4
 
5
uses
6
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs,
7
  StdCtrls, ExtCtrls, Menus, SplInfo, DIB, DXClass, DXSprite, DXDraws, DXInput,
2 daniel-mar 8
  DXSounds, INIFiles, ShellAPI, wininet;
1 daniel-mar 9
 
10
type
11
  TGameScene = (
12
    gsNone,
13
    gsTitle,
14
    gsMain,
15
    gsGameOver,
16
    gsNewLevel,
17
    gsWin
18
  );
19
 
20
  TGameInterval = (
21
    giMittel,
22
    giLeicht,
2 daniel-mar 23
    giSchwer,
24
    giMaster
1 daniel-mar 25
  );
26
 
27
  TMusicTrack = (
28
    mtNone,
29
    mtGame,
30
    mtBoss,
31
    mtScene,
32
    mtTitle
33
  );
34
 
35
  {TSoundFile = (
36
    sfNone,
37
    sfSceneMov,
38
    sfExplosion,
39
    sfHit,
40
    sfShoot,
41
    sfDanger,
42
    sfEnde,
43
    sfFrage,
44
    sfLevIntro
45
  );}
46
 
47
  TBackground = class(TBackgroundSprite)
48
  private
49
    FSpeed: Double;
50
  protected
51
    procedure DoMove(MoveCount: Integer); override;
52
  end;
53
 
54
  TBackgroundSpecial = class(TBackgroundSprite)
55
  private
56
    FSpeed: Double;
57
  protected
58
    procedure DoMove(MoveCount: Integer); override;
59
  end;
60
 
61
  TExplosion = class(TImageSprite)
62
  private
63
    FCounter: Integer;
64
  protected
65
    procedure DoMove(MoveCount: Integer); override;
66
  public
67
    constructor Create(AParent: TSprite); override;
68
  end;
69
 
70
  TPlayerSprite = class(TImageSprite)
71
  private
72
    FCounter: Integer;
73
    FMode: Integer;
74
    FTamaCount: Integer;
75
    FOldTamaTime: Integer;
76
  protected
77
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
78
    procedure DoMove(MoveCount: Integer); override;
79
  public
80
    constructor Create(AParent: TSprite); override;
2 daniel-mar 81
    procedure FlyAway;
1 daniel-mar 82
  end;
83
 
84
  TTamaSprite = class(TImageSprite)
85
  private
86
    FPlayerSprite: TPlayerSprite;
87
  protected
88
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
89
    procedure DoMove(MoveCount: Integer); override;
90
  public
91
    constructor Create(AParent: TSprite); override;
92
    destructor Destroy; override;
93
  end;
94
 
95
  TEnemy = class(TImageSprite)
96
  private
97
    FCounter: Integer;
98
    FLife: integer;
99
    FMode: Integer;
100
    procedure Hit; virtual;
101
  protected
2 daniel-mar 102
    procedure HitEnemy(ADead: Boolean); virtual;
1 daniel-mar 103
  public
104
    constructor Create(AParent: TSprite); override;
105
    destructor Destroy; override;
106
  end;
107
 
108
  TEnemyTama = class(TImageSprite)
109
  private
110
    FPlayerSprite: TSprite;
111
  protected
112
    procedure DoMove(MoveCount: Integer); override;
113
  public
114
    constructor Create(AParent: TSprite); override;
115
  end;
116
 
2 daniel-mar 117
  TEnemyMeteor = class(TEnemy)
1 daniel-mar 118
  protected
119
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 120
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 121
  public
122
    constructor Create(AParent: TSprite); override;
123
  end;
124
 
125
  TEnemyUFO = class(TEnemy)
126
  protected
127
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 128
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 129
  public
130
    constructor Create(AParent: TSprite); override;
131
  end;
132
 
133
  TEnemyUFO2 = class(TEnemy)
134
  private
135
    FCounter: Integer;
136
    FTamaCount: Integer;
137
    FOldTamaTime: Integer;
138
  protected
139
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 140
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 141
  public
142
    constructor Create(AParent: TSprite); override;
143
  end;
144
 
145
  TEnemyAttacker = class(TEnemy)
146
  protected
147
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 148
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 149
  public
150
    constructor Create(AParent: TSprite); override;
151
  end;
152
 
153
  TEnemyAttacker2 = class(TEnemy)
154
  private
155
    FCounter: Integer;
156
    FTamaF: Integer;
157
    FTamaT: Integer;
158
    FPutTama: Boolean;
159
  protected
160
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 161
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 162
  public
163
    constructor Create(AParent: TSprite); override;
164
  end;
165
 
166
  TEnemyAttacker3 = class(TEnemy)
167
  private
168
    FCounter: Integer;
169
    FTamaCount: Integer;
170
    FOldTamaTime: Integer;
171
  protected
172
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 173
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 174
  public
175
    constructor Create(AParent: TSprite); override;
176
  end;
177
 
178
  TEnemyBoss = class(TEnemy)
179
  private
180
    FCounter: Integer;
181
    FTamaF: Integer;
182
    FTamaT: Integer;
183
    FPutTama: Boolean;
184
    waiter1, waiter2: integer;
185
  protected
186
    procedure DoMove(MoveCount: Integer); override;
2 daniel-mar 187
    procedure HitEnemy(ADead: Boolean); override;
1 daniel-mar 188
  public
189
    constructor Create(AParent: TSprite); override;
190
  end;
191
 
2 daniel-mar 192
  TNothing = class(TImageSprite);
1 daniel-mar 193
 
194
  TSpriteClass = class of TSprite;
195
 
196
  TEnemyAdvent = record
2 daniel-mar 197
    spriteClass: TSpriteClass;
1 daniel-mar 198
    x: extended;
199
    y: extended;
2 daniel-mar 200
    lifes: integer;
1 daniel-mar 201
  end;
202
 
2 daniel-mar 203
  TMainForm = class(TDXForm)
204
    MainMenu: TMainMenu;
205
    Spiel: TMenuItem;
206
    GameStart: TMenuItem;
207
    GamePause: TMenuItem;
208
    Beenden: TMenuItem;
209
    Einstellungen: TMenuItem;
210
    OptionFullScreen: TMenuItem;
211
    OptionMusic: TMenuItem;
212
    Leer2: TMenuItem;
213
    Leer4: TMenuItem;
214
    Hilfe: TMenuItem;
215
    OptionSound: TMenuItem;
216
    Mitarbeiter: TMenuItem;
217
    Leer3: TMenuItem;
218
    Spielstand: TMenuItem;
219
    Leer5: TMenuItem;
220
    Neustart: TMenuItem;
221
    OptionBreitbild: TMenuItem;
222
    Spielgeschwindigkeit: TMenuItem;
223
    Leicht: TMenuItem;
224
    Mittel: TMenuItem;
225
    Schwer: TMenuItem;
226
    Informationen: TMenuItem;
227
    Leer6: TMenuItem;
228
    Leer1: TMenuItem;
229
    Cheat: TMenuItem;
230
    CheckUpdates: TMenuItem;
231
    Master: TMenuItem;
232
    procedure DXDrawFinalize(Sender: TObject);
233
    procedure DXDrawInitialize(Sender: TObject);
234
    procedure FormCreate(Sender: TObject);
235
    procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
236
    procedure DXTimerActivate(Sender: TObject);
237
    procedure DXTimerDeactivate(Sender: TObject);
238
    procedure OptionFullScreenClick(Sender: TObject);
239
    procedure DXDrawInitializing(Sender: TObject);
240
    procedure GameStartClick(Sender: TObject);
241
    procedure GamePauseClick(Sender: TObject);
242
    procedure BeendenClick(Sender: TObject);
243
    procedure OptionSoundClick(Sender: TObject);
244
    procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
245
    procedure OptionMusicClick(Sender: TObject);
246
    procedure MitarbeiterClick(Sender: TObject);
247
    procedure SpielstandClick(Sender: TObject);
248
    procedure NeustartClick(Sender: TObject);
249
    procedure OptionBreitbildClick(Sender: TObject);
250
    procedure LeichtClick(Sender: TObject);
251
    procedure MittelClick(Sender: TObject);
252
    procedure SchwerClick(Sender: TObject);
253
    procedure FormShow(Sender: TObject);
254
    procedure InformationenClick(Sender: TObject);
255
    procedure CheatClick(Sender: TObject);
256
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
257
    procedure FormDestroy(Sender: TObject);
258
    procedure CheckUpdatesClick(Sender: TObject);
259
    procedure MasterClick(Sender: TObject);
260
  private
261
    ProgrammGestartet: boolean;
262
    FInterval: TGameInterval;
263
    FScene: TGameScene;
264
    FMusic: TMusicTrack;
265
    FBlink: DWORD;
266
    FBlinkTime: DWORD;
267
    FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
268
    PlayerSprite: TPlayerSprite;
269
    procedure StartScene(Scene: TGameScene);
270
    procedure EndScene;
271
    procedure BlinkStart;
272
    procedure BlinkUpdate;
273
    procedure StartSceneTitle;
274
    procedure SceneTitle;
275
    procedure EndSceneTitle;
276
    procedure StartSceneMain;
277
    procedure SceneMain;
278
    procedure EndSceneMain;
279
    procedure StartSceneGameOver;
280
    procedure SceneGameOver;
281
    procedure EndSceneGameOver;
282
    procedure StartSceneWin;
283
    procedure SceneWin;
284
    procedure EndSceneWin;
285
    procedure StartSceneNewLevel;
286
    procedure SceneNewLevel;
287
    procedure EndSceneNewLevel;
288
  public
289
    FNextScene: TGameScene;
290
    FScore: Integer;
291
    FNotSave: boolean;
292
    FLife: integer;
293
    FLevel: integer;
294
    FMenuItem: integer;
295
    FBossLife: integer;
296
    FRestEnemys: integer;
297
    FCheat: boolean;
298
    { VCL-Ersatz }
299
    dxdraw: TDxDraw;
300
    imagelist: TDxImageList;
301
    spriteengine: tdxspriteengine;
302
    dxsound: tdxsound;
303
    wavelist: tdxwavelist;
304
    dxinput: tdxinput;
305
    dxtimer: tdxtimer;
306
    { Level-Routinen }
307
    procedure NewLevel(lev: integer);
308
    procedure DeleteArray;
309
    { MCI-Routinen }
310
    function StatusMusic(Name: TMusicTrack): string;
311
    procedure PlayMusic(Name: TMusicTrack);
312
    //procedure StopMusic(Name: TMusicTrack);
313
    procedure PauseMusic(Name: TMusicTrack);
314
    procedure ResumeMusic(Name: TMusicTrack);
315
    procedure DestroyMusic(Name: TMusicTrack);
316
    procedure OpenMusic(Name: TMusicTrack);
317
    { Sound-Routinen }
318
    function SoundKarte: boolean;
319
    procedure PlaySound(Name: string; Wait: Boolean);
320
    { Initialisiations-Routinen }
321
    procedure DXInit;
322
    procedure SoundInit;
323
    procedure MusicInit;
324
    { Einstellungs-Routinen }
325
    procedure LoadOptions;
326
    procedure WriteOptions;
327
    { Farb-Routinen }
328
    function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
329
    procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
330
  end;
331
 
1 daniel-mar 332
var
2 daniel-mar 333
  MainForm: TMainForm;
334
 
335
const
336
  conleicht = 650 div 60; // 10
337
  conmittel = 1000 div 60; // 16
338
  conschwer = 1350 div 60; // 22
339
  conmaster = 2000 div 60; // 33
340
  lives = 6;
341
 
342
implementation
343
 
344
uses
345
  SplSplash, SplSpeicherung, SplText, SplCheat, Global;
346
 
347
resourcestring
348
  FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
349
 
350
{$R *.DFM}
351
 
352
{$R WindowsXP.res}
353
 
354
var // TODO: irgendwo hinpacken. irgendwo!!!
355
  EnemyAdventTable: array[0..9999] of TEnemyAdvent; // TODO: dyn
1 daniel-mar 356
  Crash2, ec: integer;
2 daniel-mar 357
  BossExists, Crash, crashsound: boolean;
1 daniel-mar 358
  pos: array[1..4] of integer;
359
  enemys: array[1..27] of TSpriteClass;
2 daniel-mar 360
  levact: integer;
1 daniel-mar 361
 
362
const
363
  DXInputButton = [isButton1, isButton2, isButton3,
364
    isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
365
    isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
366
    isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
367
    isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
368
 
2 daniel-mar 369
const // TODO: Auch für Enemies
370
  PLAYER_MODE_NORMAL = 0;
371
  PLAYER_MODE_DEAD = 1;
372
  PLAYER_MODE_DEAD_VANISHED = 2;
373
  PLAYER_MODE_FLYAWAY = 3;
374
  PLAYER_MODE_ENTER = 4;
375
 
376
// TODO: Code komplett überarbeiten. Bessere Ableitungen machen
377
 
1 daniel-mar 378
constructor TPlayerSprite.Create(AParent: TSprite);
379
begin
380
  inherited Create(AParent);
381
  Image := MainForm.ImageList.Items.Find('Machine');
382
  Width := Image.Width;
383
  Height := Image.Height;
384
  X := -70{20};
385
  Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
386
  Z := 2;
387
  AnimCount := Image.PatternCount;
388
  AnimLooped := True;
389
  AnimSpeed := 15/1000;
2 daniel-mar 390
  FMode := PLAYER_MODE_ENTER;
1 daniel-mar 391
end;
392
 
393
procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
394
begin
395
  if mainform.FCheat then exit;
396
  if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
397
  begin
398
    if not crash then
399
    begin
400
      dec(MainForm.FLife);
401
      Crash := true;
402
      if MainForm.Flife=0 then
403
      begin
404
        MainForm.PlaySound('Explosion', false);
405
        Collisioned := false;
406
        FCounter := 0;
2 daniel-mar 407
        FMode := PLAYER_MODE_DEAD;
1 daniel-mar 408
        Done := false;
409
        Image := MainForm.ImageList.Items.Find('Explosion');
410
        Width := Image.Width;
411
        Height := Image.Height;
412
        AnimCount := Image.PatternCount;
413
        AnimLooped := False;
414
        AnimSpeed := 15/1000;
415
        AnimPos := 0;
416
      end;
417
    end
418
    else
419
    begin
420
      if not crashsound then
421
      begin
422
        MainForm.PlaySound('Hit', False);
423
        crashsound := true;
424
      end;
425
    end;
426
  end;
427
end;
428
 
429
procedure TPlayerSprite.DoMove(MoveCount: Integer);
2 daniel-mar 430
const
431
  WegduesKonstante = 1.75;
1 daniel-mar 432
begin
433
  inherited DoMove(MoveCount);
2 daniel-mar 434
  if FMode=PLAYER_MODE_NORMAL then
1 daniel-mar 435
  begin
436
    if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
437
    if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
438
    if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
439
    if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
440
    if X<0 then X := 0;
441
    if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
442
    if Y<0 then Y := 0;
443
    if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
444
    if isButton1 in MainForm.DXInput.States then
445
    begin
446
      if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
447
      begin
448
        Inc(FTamaCount);
449
        with TTamaSprite.Create(Engine) do
450
        begin
451
          FPlayerSprite := Self;
452
          X := Self.X+Self.Width;
453
          Y := Self.Y+Self.Height div 2-Height div 2;
454
          Z := 10;
455
        end;
456
        FOldTamaTime := FCounter;
457
      end;
458
    end;
459
    Collision;
2 daniel-mar 460
  end else if FMode=PLAYER_MODE_DEAD then
1 daniel-mar 461
  begin
462
    if FCounter>200 then
463
    begin
464
      FCounter := 0;
2 daniel-mar 465
      FMode := PLAYER_MODE_DEAD_VANISHED;
1 daniel-mar 466
      Visible := false;
467
    end;
2 daniel-mar 468
  end else if FMode=PLAYER_MODE_DEAD_VANISHED then
1 daniel-mar 469
  begin
470
    if FCounter>1500 then
471
    begin
472
      MainForm.FNextScene := gsGameOver;
473
      MainForm.PlaySound('SceneMov', false);
474
      MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
475
      Sleep(200);
476
    end;
2 daniel-mar 477
  end else if FMode=PLAYER_MODE_FLYAWAY then
1 daniel-mar 478
  begin
2 daniel-mar 479
    // FUT: "Wusch" sound?
480
    X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
1 daniel-mar 481
    if X > MainForm.DXDraw.Width+Width then
482
    begin
483
      Dead;
484
      inc(mainform.FLevel);
485
      MainForm.FNextScene := gsNewLevel;
486
      MainForm.PlaySound('SceneMov', false);
487
      MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
488
    end;
2 daniel-mar 489
  end else if FMode = PLAYER_MODE_ENTER then
1 daniel-mar 490
  begin
491
    X := X + MoveCount*(300/1000);
2 daniel-mar 492
    if X > 19 then FMode := PLAYER_MODE_NORMAL;
1 daniel-mar 493
  end;
494
  inc(FCounter, MoveCount);
495
end;
496
 
2 daniel-mar 497
procedure TPlayerSprite.FlyAway;
498
begin
499
  FMode := PLAYER_MODE_FLYAWAY;
500
end;
501
 
1 daniel-mar 502
procedure TMainForm.DXInit;
503
begin
504
  try
505
    Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg');
506
    ImageList.Items.MakeColorTable;
507
    DXDraw.ColorTable := ImageList.Items.ColorTable;
508
    DXDraw.DefColorTable := ImageList.Items.ColorTable;
509
    DXDraw.UpdatePalette;
510
    OptionBreitBild.enabled := OptionFullScreen.checked;
511
    DXDraw.Finalize;
512
    if OptionFullScreen.Checked then
513
    begin
514
      if not (doFullScreen in DXDraw.Options) then StoreWindow;
515
      DXDraw.Options := DXDraw.Options + [doFullScreen];
516
    end else
517
    begin
518
      if doFullScreen in DXDraw.Options then RestoreWindow;
519
      DXDraw.Options := DXDraw.Options - [doFullScreen];
520
    end;
521
    if not OptionBreitBild.checked then
522
    begin
523
      dxdraw.autosize := false;
524
      dxdraw.Top := 0;
525
      dxdraw.Left := 0;
526
      dxdraw.width := 640;
527
      dxdraw.height := 480;
528
      dxdraw.surfacewidth := 640;
529
      dxdraw.surfaceheight := 480;
530
    end
531
    else dxdraw.autosize := true;
532
    DXDraw.Initialize;
533
  except
534
    //Imagelist.Items.clear;
535
    //application.terminate;
536
  end;
537
end;
538
 
539
constructor TTamaSprite.Create(AParent: TSprite);
540
begin
541
  inherited Create(AParent);
542
  Image := MainForm.ImageList.Items.Find('Bounce');
543
  Z := 2;
544
  Width := Image.Width;
545
  Height := Image.Height;
546
  AnimCount := Image.PatternCount;
547
  AnimLooped := True;
548
  AnimSpeed := 15/1000;
549
  MainForm.PlaySound('Shoot', False);
550
end;
551
 
552
destructor TTamaSprite.Destroy;
553
begin
554
  inherited Destroy;
555
  Dec(FPlayerSprite.FTamaCount);
556
end;
557
 
558
procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
559
begin
560
  if (Sprite is TEnemy) and (not (Sprite is TEnemyTama)) then
561
  begin
562
    TEnemy(Sprite).Hit;
563
    Dead;
564
  end;
565
  Done := False;
566
end;
567
 
568
procedure TTamaSprite.DoMove(MoveCount: Integer);
569
begin
570
  inherited DoMove(MoveCount);
571
  X := X+(800/1000)*MoveCount;
572
  if X>=mainform.dxdraw.surfacewidth then Dead;
573
  Collision;
574
end;
575
 
576
procedure TBackground.DoMove(MoveCount: Integer);
577
var
578
  ran: integer;
579
begin
580
  inherited DoMove(MoveCount);
581
  X := X - MoveCount*(60/1000)*FSpeed;
582
  randomize;
583
  ran := Random(1500);
584
  if ran = 150 then
585
  begin
586
    with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
587
    begin
588
      SetMapSize(1, 1);
589
      Image := mainform.ImageList.Items.Find('Background-Planet1');
590
      Width := Image.Width;
591
      Height := Image.Height;
592
 
593
      Y := random(mainform.dxdraw.height);
594
      X := mainform.dxdraw.width;
595
 
596
      ran := Random(2);
597
      if ran = 0 then
598
      begin
599
        Z := -20;
600
        FSpeed := 1.8;
601
      end
602
      else if ran = 1 then
603
      begin
604
        Z := -40;
605
        FSpeed := 0.8;
606
      end
607
      else if ran = 2 then
608
      begin
609
        Z := -60;
610
        FSpeed := 0.3;
611
      end;
612
    end;
613
  end
614
  else if ran = 500 then
615
  begin
616
    with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
617
    begin
618
      SetMapSize(1, 1);
619
      ran := Random(4);
620
      if ran = 0 then
621
        Image := mainform.ImageList.Items.Find('Background-Red')
622
      else if ran = 1 then
623
        Image := mainform.ImageList.Items.Find('Background-Blue')
624
      else if ran = 2 then
625
        Image := mainform.ImageList.Items.Find('Background-Yellow')
626
      else if ran = 3 then
627
        Image := mainform.ImageList.Items.Find('Hintergrund-Rot');
628
      Width := Image.Width;
629
      Height := Image.Height;
630
 
631
      Y := random(mainform.dxdraw.height);
632
      X := mainform.dxdraw.width;
633
 
634
      { ran := Random(2);
635
      if ran = 0 then
636
      begin
637
        Z := -20;
638
        FSpeed := 1.8;
639
      end
640
      else if ran = 1 then
641
      begin
642
        Z := -40;
643
        FSpeed := 0.8;
644
      end
645
      else if ran = 2 then
646
      begin }
647
        Z := -60;
648
        FSpeed := 0.3;
649
      { end; }
650
    end;
651
  end;
652
end;
653
 
654
procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
655
begin
656
  inherited DoMove(MoveCount);
657
  X := X - MoveCount*(60/1000)*FSpeed;
658
  if X<-Width then Dead;
659
end;
660
 
661
constructor TExplosion.Create(AParent: TSprite);
662
begin
663
  inherited Create(AParent);
664
  mainform.PlaySound('Explosion', false);
665
  Image := MainForm.ImageList.Items.Find('Explosion');
666
  Width := Image.Width;
667
  Height := Image.Height;
668
  AnimCount := Image.PatternCount;
669
  AnimLooped := True;
670
  AnimSpeed := 15/1000;
671
  AnimPos := Random(AnimCount);
672
end;
673
 
674
procedure TExplosion.DoMove(MoveCount: Integer);
675
begin
676
  inherited DoMove(MoveCount);
677
  inc(FCounter, MoveCount);
678
  if FCounter > 2999 then dead;
679
end;
680
 
681
constructor TEnemyTama.Create(AParent: TSprite);
682
begin
683
  inherited Create(AParent);
684
  Image := MainForm.ImageList.Items.Find('Bounce2');
685
  Width := Image.Width;
686
  Height := Image.Height;
687
  AnimCount := Image.PatternCount;
688
  AnimLooped := True;
689
  AnimSpeed := 15/1000;
690
  MainForm.PlaySound('Shoot', False);
691
end;
692
 
693
procedure TEnemyTama.DoMove(MoveCount: Integer);
694
begin
695
  inherited DoMove(MoveCount);
696
  X := X - MoveCount*(600/1000);
697
  if X<-Width then Dead;
698
end;
699
 
700
procedure TEnemy.Hit;
701
begin
702
  Dec(FLife);
703
  if FLife<=0 then
704
  begin
705
    Collisioned := False;
706
    HitEnemy(True);
707
  end
708
  else
709
    HitEnemy(False);
710
end;
711
 
2 daniel-mar 712
procedure TEnemy.HitEnemy(ADead: Boolean);
1 daniel-mar 713
begin
2 daniel-mar 714
  if ADead then MainForm.PlaySound('Explosion', False);
1 daniel-mar 715
end;
716
 
717
constructor TEnemyUFO.Create(AParent: TSprite);
718
begin
719
  inherited Create(AParent);
720
  Image := MainForm.ImageList.Items.Find('Enemy-disk');
721
  Width := Image.Width;
722
  Height := Image.Height;
723
  AnimCount := Image.PatternCount;
724
  AnimLooped := True;
725
  AnimSpeed := 15/1000;
2 daniel-mar 726
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 727
end;
728
 
729
constructor TEnemy.Create(AParent: TSprite);
730
begin
731
  inherited Create(AParent);
732
  dec(mainform.FRestEnemys);
733
  inc(ec);
734
end;
735
 
736
destructor TEnemy.Destroy;
737
begin
738
  inherited Destroy;
739
  dec(ec);
740
end;
741
 
2 daniel-mar 742
procedure TEnemyUFO.HitEnemy(ADead: Boolean);
1 daniel-mar 743
begin
2 daniel-mar 744
  if ADead then
1 daniel-mar 745
  begin
746
    MainForm.PlaySound('Explosion', False);
747
    FMode := 2;
748
    FCounter := 0;
749
    Inc(MainForm.FScore, 1000);
750
    Image := MainForm.ImageList.Items.Find('Explosion');
751
    Width := Image.Width;
752
    Height := Image.Height;
753
    AnimCount := Image.PatternCount;
754
    AnimLooped := False;
755
    AnimSpeed := 15/1000;
756
    AnimPos := 0;
757
  end else
758
  begin
759
    MainForm.PlaySound('Hit', False);
760
    Inc(MainForm.FScore, 100);
761
  end;
762
end;
763
 
764
procedure TEnemyUFO2.DoMove(MoveCount: Integer);
765
begin
766
  inherited DoMove(MoveCount);
767
  if FMode=0 then
768
  begin
769
    X := X - MoveCount*(300/1000);
770
    Y := Y + Cos256(FCounter div 15)*2;
771
    if X<-Width then Dead;
772
    if FCounter-FOldTamaTime>=100 then
773
    begin
774
      Inc(FTamaCount);
775
      with TEnemyTama.Create(Engine) do
776
      begin
777
        FPlayerSprite := Self;
778
        X := Self.X;
779
        Y := Self.Y+Self.Height div 2-Height div 2;
780
        Z := 10;
781
      end;
782
      FOldTamaTime := FCounter;
783
    end;
784
  end else if FMode=2 then
785
  begin
786
    X := X - MoveCount*(300/1000);
787
    if FCounter>200 then Dead;
788
  end;
789
  inc(FCounter, MoveCount);
790
end;
791
 
2 daniel-mar 792
procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
1 daniel-mar 793
begin
2 daniel-mar 794
  if ADead then
1 daniel-mar 795
  begin
796
    MainForm.PlaySound('Explosion', False);
797
    FMode := 2;
798
    FCounter := 0;
799
    Inc(MainForm.FScore, 1000);
800
    Image := MainForm.ImageList.Items.Find('Explosion');
801
    Width := Image.Width;
802
    Height := Image.Height;
803
    AnimCount := Image.PatternCount;
804
    AnimLooped := False;
805
    AnimSpeed := 15/1000;
806
    AnimPos := 0;
807
  end else
808
  begin
809
    MainForm.PlaySound('Hit', False);
810
    Inc(MainForm.FScore, 100);
811
  end;
812
end;
813
 
814
constructor TEnemyUFO2.Create(AParent: TSprite);
815
begin
816
  inherited Create(AParent);
817
  Image := MainForm.ImageList.Items.Find('Enemy-disk2');
818
  Width := Image.Width;
819
  Height := Image.Height;
820
  AnimCount := Image.PatternCount;
821
  AnimLooped := True;
822
  AnimSpeed := 15/1000;
2 daniel-mar 823
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 824
end;
825
 
826
procedure TEnemyUFO.DoMove(MoveCount: Integer);
827
begin
828
  inherited DoMove(MoveCount);
829
  if FMode=0 then
830
  begin
831
    X := X - MoveCount*(300/1000);
832
    Y := Y + Cos256(FCounter div 15)*2;
833
    if X<-Width then Dead;
834
  end else if FMode=2 then
835
  begin
836
    X := X - MoveCount*(300/1000);
837
    if FCounter>200 then Dead;
838
  end;
839
  inc(FCounter, MoveCount);
840
end;
841
 
842
constructor TEnemyAttacker.Create(AParent: TSprite);
843
begin
844
  inherited Create(AParent);
845
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker');
846
  Width := Image.Width;
847
  Height := Image.Height;
848
  AnimCount := Image.PatternCount;
849
  AnimLooped := True;
850
  AnimSpeed := 15/1000;
851
  PixelCheck := True;
2 daniel-mar 852
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 853
end;
854
 
2 daniel-mar 855
procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
1 daniel-mar 856
begin
2 daniel-mar 857
  if ADead then
1 daniel-mar 858
  begin
859
    MainForm.PlaySound('Explosion', False);
860
    FMode := 2;
861
    FCounter := 0;
862
    Inc(MainForm.FScore, 1000);
863
    Image := MainForm.ImageList.Items.Find('Explosion');
864
    Width := Image.Width;
865
    Height := Image.Height;
866
    AnimCount := Image.PatternCount;
867
    AnimLooped := False;
868
    AnimSpeed := 15/1000;
869
    AnimPos := 0;
870
  end else
871
  begin
872
    MainForm.PlaySound('Hit', False);
873
    Inc(MainForm.FScore, 100);
874
  end;
875
end;
876
 
877
procedure TEnemyAttacker.DoMove(MoveCount: Integer);
878
begin
879
  inherited DoMove(MoveCount);
880
  if FMode=0 then
881
  begin
882
    X := X - MoveCount*(300/1000)-FCounter div 128;
883
    if X < -Width then Dead;
884
  end else if FMode=2 then
885
  begin
886
    X := X - MoveCount*(300/1000);
887
    if FCounter>200 then Dead;
888
  end;
889
  inc(FCounter, MoveCount);
890
end;
891
 
892
constructor TEnemyBoss.Create(AParent: TSprite);
893
begin
894
  inherited Create(AParent);
895
  Image := MainForm.ImageList.Items.Find('Enemy-boss');
896
  Width := Image.Width;
897
  Height := Image.Height;
898
  BossExists := true;
899
  MainForm.PlayMusic(mtBoss);
900
  AnimCount := Image.PatternCount;
901
  AnimLooped := True;
902
  AnimSpeed := 15/1000;
903
  PixelCheck := True;
904
  Collisioned := False;
2 daniel-mar 905
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 906
  MainForm.FBossLife := FLife;
907
  waiter1 := 0;
908
  waiter2 := 0;
909
end;
910
 
2 daniel-mar 911
procedure TEnemyBoss.HitEnemy(ADead: Boolean);
1 daniel-mar 912
begin
2 daniel-mar 913
  if ADead then
1 daniel-mar 914
  begin
915
    MainForm.PlaySound('Explosion', False);
916
    FMode := 2;
917
    FCounter := 0;
918
    Inc(MainForm.FScore, 100000);
919
    BossExists := false;
920
    dec(MainForm.FBossLife);
921
  end else
922
  begin
923
    MainForm.PlaySound('Hit', False);
924
    Inc(MainForm.FScore, 100);
925
    dec(MainForm.FBossLife);
926
  end;
927
end;
928
 
929
procedure TEnemyBoss.DoMove(MoveCount: Integer);
930
begin
931
  inherited DoMove(MoveCount);
932
  if FMode=0 then
933
  begin
934
    if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
935
      X := X - MoveCount*(300/1000)
936
    else
937
    begin
938
      Collisioned := True;
939
      FMode := 1;
940
      FPutTama := True;
941
    end;
942
    Y := Y + Cos256(FCounter div 15)*5;
943
  end else if FMode=1 then
944
  begin
945
    Y := Y + Cos256(FCounter div 15)*5;
946
    if FPutTama then
947
    begin
948
      if FTamaT>100 then
949
      begin
950
        with TEnemyTama.Create(Engine) do
951
        begin
952
          FPlayerSprite := Self;
953
          Z := 1;
954
          X := Self.X-Width;
955
          Y := Self.Y+Self.Height div 2-Height div 2;
956
        end;
957
        Inc(FTamaF);
958
        if FTamaF>Random(30) then FPutTama := False;
959
        FTamaT := 0;
960
      end;
961
      FTamaT := FTamaT + MoveCount;
962
    end else
963
    begin
964
      FTamaT := FTamaT + MoveCount;
965
      if FTamaT>2000+Random(500) then
966
      begin
967
        FPutTama := True;
968
        FTamaF := 0;
969
        FTamaT := 0;
970
      end;
971
    end;
972
  end else if FMode=2 then
973
  begin
974
    inc(waiter1);
975
    if waiter1 = 3 then
976
    begin
977
      waiter1 := 0;
978
      inc(waiter2);
979
      if waiter2 <= 20 then
980
      begin
981
        with TExplosion.Create(Engine) do
982
        begin
983
          Z := 10;
984
          X := Self.X+Random(Self.Width)-16;
985
          Y := Self.Y+Random(Self.Height)-16;
986
        end;
987
      end
988
      else
989
      begin
990
        Inc(MainForm.FScore, 1000);
991
        FMode := 3;
992
      end;
993
    end;
994
  end else if FMode=3 then
995
  begin
996
    if FCounter>4000 then dead;
997
  end;
998
  inc(FCounter, MoveCount);
999
end;
1000
 
1001
constructor TEnemyAttacker2.Create(AParent: TSprite);
1002
begin
1003
  inherited Create(AParent);
1004
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker2');
1005
  Width := Image.Width;
1006
  Height := Image.Height;
1007
  AnimCount := Image.PatternCount;
1008
  AnimLooped := True;
1009
  AnimSpeed := 15/1000;
1010
  PixelCheck := True;
2 daniel-mar 1011
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 1012
end;
1013
 
2 daniel-mar 1014
procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
1 daniel-mar 1015
begin
2 daniel-mar 1016
  if ADead then
1 daniel-mar 1017
  begin
1018
    MainForm.PlaySound('Explosion', False);
1019
    FMode := 2;
1020
    FCounter := 0;
1021
    Inc(MainForm.FScore, 5000);
1022
    Image := MainForm.ImageList.Items.Find('Explosion');
1023
    Width := Image.Width;
1024
    Height := Image.Height;
1025
    AnimCount := Image.PatternCount;
1026
    AnimLooped := False;
1027
    AnimSpeed := 15/1000;
1028
    AnimPos := 0;
1029
  end else
1030
  begin
1031
    MainForm.PlaySound('Hit', False);
1032
    Inc(MainForm.FScore, 100);
1033
  end;
1034
end;
1035
 
1036
procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
1037
begin
1038
  inherited DoMove(MoveCount);
1039
  if FMode=0 then
1040
  begin
1041
    if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
1042
      X := X - MoveCount*(300/1000)
1043
    else
1044
    begin
1045
      Collisioned := True;
1046
      FMode := 1;
1047
      FPutTama := True;
1048
    end;
1049
    Y := Y + Cos256(FCounter div 15)*5;
1050
  end else if FMode=1 then
1051
  begin
1052
    Y := Y + Cos256(FCounter div 15)*5;
1053
    if FPutTama then
1054
    begin
1055
      if FTamaT>100 then
1056
      begin
1057
        with TEnemyTama.Create(Engine) do
1058
        begin
1059
          FPlayerSprite := Self;
1060
          Z := 1;
1061
          X := Self.X-Width;
1062
          Y := Self.Y+Self.Height div 2-Height div 2;
1063
        end;
1064
        Inc(FTamaF);
1065
        if FTamaF>Random(30) then FPutTama := False;
1066
        FTamaT := 0;
1067
      end;
1068
      FTamaT := FTamaT + MoveCount;
1069
    end else
1070
    begin
1071
      FTamaT := FTamaT + MoveCount;
1072
      if FTamaT>2000+Random(500) then
1073
      begin
1074
        FPutTama := True;
1075
        FTamaF := 0;
1076
        FTamaT := 0;
1077
      end;
1078
    end;
1079
  end else if FMode=2 then
1080
  begin
1081
    if FCounter>200 then Dead;
1082
  end;
1083
  inc(FCounter, MoveCount);
1084
end;
1085
 
2 daniel-mar 1086
procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
1 daniel-mar 1087
begin
2 daniel-mar 1088
  if ADead then
1 daniel-mar 1089
  begin
1090
    MainForm.PlaySound('Explosion', False);
1091
    FMode := 1;
1092
    FCounter := 0;
1093
    Inc(MainForm.FScore, 5000);
1094
    Image := MainForm.ImageList.Items.Find('Explosion');
1095
    Width := Image.Width;
1096
    Height := Image.Height;
1097
    AnimCount := Image.PatternCount;
1098
    AnimLooped := False;
1099
    AnimSpeed := 15/1000;
1100
    AnimPos := 0;
1101
  end else
1102
  begin
1103
    MainForm.PlaySound('Hit', False);
1104
    Inc(MainForm.FScore, 100);
1105
  end;
1106
end;
1107
 
1108
procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
1109
begin
1110
  inherited DoMove(MoveCount);
1111
  if FMode=0 then
1112
  begin
1113
    X := X - (250/1000)*MoveCount;
1114
    if X<-Width then Dead;
1115
    if FCounter-FOldTamaTime>=100 then
1116
    begin
1117
      Inc(FTamaCount);
1118
      with TEnemyTama.Create(Engine) do
1119
      begin
1120
        FPlayerSprite := Self;
1121
        X := Self.X;
1122
        Y := Self.Y+Self.Height div 2-Height div 2;
1123
        Z := 10;
1124
      end;
1125
      FOldTamaTime := FCounter;
1126
     end;
1127
  end else if FMode=1 then
1128
  begin
1129
    if FCounter>200 then Dead;
1130
  end;
1131
  inc(FCounter, MoveCount);
1132
end;
1133
 
1134
constructor TEnemyAttacker3.Create(AParent: TSprite);
1135
begin
1136
  inherited Create(AParent);
1137
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker3');
1138
  Width := Image.Width;
1139
  Height := Image.Height;
1140
  AnimCount := Image.PatternCount;
1141
  AnimLooped := True;
1142
  AnimSpeed := 15/1000;
1143
  PixelCheck := True;
2 daniel-mar 1144
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
1 daniel-mar 1145
end;
1146
 
1147
function TMainForm.SoundKarte: boolean;
1148
begin
1149
  result := WaveOutGetNumDevs > 0;
1150
end;
1151
 
1152
procedure TMainForm.FormCreate(Sender: TObject);
1153
var
1154
  Ergebnis: string;
1155
  daten: textfile;
1156
  ok: boolean;
1157
begin
1158
  { Beginne VCL-Ersatz }
1159
  dxtimer := tdxtimer.Create(self);
1160
  dxtimer.Interval := 33;
1161
  dxtimer.OnActivate := DXTimerActivate;
1162
  dxtimer.OnDeactivate := DXTimerDeactivate;
1163
  dxtimer.OnTimer := DXTimerTimer;
1164
  dxtimer.ActiveOnly := false;
1165
  dxtimer.Enabled := false;
1166
 
1167
  dxdraw := tdxdraw.Create(self);
1168
  dxdraw.Parent := self;
1169
  dxdraw.Align := alClient;
1170
  dxdraw.Left := 0;
1171
  dxdraw.Top := 0;
1172
  dxdraw.Width := 640;
1173
  dxdraw.Height := 480;
1174
  dxdraw.AutoInitialize := False;
1175
  dxdraw.AutoSize := False;
1176
  dxdraw.Color := clBlack;
1177
  dxdraw.Display.BitCount := 24;
1178
  dxdraw.Display.FixedBitCount := False;
1179
  dxdraw.Display.FixedRatio := False;
1180
  dxdraw.Display.FixedSize := False;
1181
  dxdraw.Display.Height := 600;
1182
  dxdraw.Display.Width := 800;
1183
  dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, doRetainedMode, doHardware, doSelectDriver];
1184
  dxdraw.TabOrder := 0;
1185
  dxdraw.Visible := true;
1186
  dxdraw.OnFinalize := DXDrawFinalize;
1187
  dxdraw.OnInitialize := DXDrawInitialize;
1188
  dxdraw.OnInitializing := DXDrawInitializing;
1189
 
1190
  dxsound := tdxsound.Create(self);
1191
  dxsound.AutoInitialize := false;
1192
 
1193
  dxinput := tdxinput.Create(self);
1194
  dxinput.Joystick.ForceFeedback := true;
1195
  dxinput.Keyboard.ForceFeedback := true;
1196
 
1197
  wavelist := tdxwavelist.Create(self);
1198
  wavelist.DXSound := dxsound;
1199
 
1200
  imagelist := tdximagelist.create(self);
1201
  imagelist.DXDraw := dxdraw;
1202
 
1203
  spriteengine := tdxspriteengine.create(self);
1204
  spriteengine.DXDraw := dxdraw;
1205
 
1206
  { Ende VCL-Ersatz }
1207
 
2 daniel-mar 1208
  Application.Title := 'SpaceMission '+ProgramVersion;
1 daniel-mar 1209
  LoadOptions;
1210
  DXInit;
1211
  SoundInit;
1212
  MusicInit;
1213
  DeleteArray;
1214
  if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0)
1215
  begin
1216
    AssignFile(daten, paramstr(1));
1217
    Reset(daten);
1218
    ok := true;
1219
    ReadLN(daten, Ergebnis);
2 daniel-mar 1220
    if Ergebnis <> '; SpaceMission '+ProgramVersion then ok := false;
1 daniel-mar 1221
    ReadLN(daten, Ergebnis);
1222
    if ergebnis <> '; SAV-File' then ok := false;
1223
    if not ok then
1224
    begin
1225
      showmessage(FileError);
1226
      CloseFile(daten);
1227
      GameStartClick(GameStart);
1228
      exit;
1229
    end;
1230
    ReadLN(daten, mainform.FScore);
1231
    ReadLN(daten, mainform.FLife);
1232
    ReadLN(daten, mainform.Flevel);
1233
    ReadLN(daten, mainform.FMenuItem);
1234
    CloseFile(daten);
1235
    mainform.FNextScene := gsNewLevel;
1236
    exit;
1237
  end;
1238
  GameStartClick(GameStart);
1239
end;
1240
 
1241
procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
1242
  Shift: TShiftState);
1243
begin
1244
  if (ssAlt in Shift) and (Key=VK_RETURN) then
1245
    OptionFullScreenClick(OptionFullScreen);
1246
end;
1247
 
1248
procedure TMainForm.GameStartClick(Sender: TObject);
1249
begin
1250
  StartScene(gsTitle);
1251
end;
1252
 
1253
procedure TMainForm.GamePauseClick(Sender: TObject);
1254
begin
1255
  GamePause.Checked := not GamePause.Checked;
1256
  DXTimer.Enabled := not GamePause.Checked;
1257
  if GamePause.Checked then PauseMusic(FMusic) else
1258
    ResumeMusic(FMusic);
1259
end;
1260
 
1261
// http://www.delphipraxis.net/post43515.html
1262
Function GetHTML(AUrl: string): string;
1263
var
1264
  databuffer : array[0..4095] of char;
1265
  ResStr : string;
1266
  hSession, hfile: hInternet;
1267
  dwindex,dwcodelen,dwread,dwNumber: cardinal;
1268
  dwcode : array[1..20] of char;
1269
  res    : pchar;
1270
  Str    : pchar;
1271
begin
1272
  ResStr:='';
1273
  if system.pos('http://',lowercase(AUrl))=0 then
1274
     AUrl:='http://'+AUrl;
1275
 
1276
  // Hinzugefügt
1277
  application.ProcessMessages;
1278
 
1279
  hSession:=InternetOpen('InetURL:/1.0',
1280
                         INTERNET_OPEN_TYPE_PRECONFIG,
1281
                         nil,
1282
                         nil,
1283
                         0);
1284
  if assigned(hsession) then
1285
  begin
1286
    // Hinzugefügt
1287
    application.ProcessMessages;
1288
 
1289
    hfile:=InternetOpenUrl(
1290
           hsession,
1291
           pchar(AUrl),
1292
           nil,
1293
           0,
1294
           INTERNET_FLAG_RELOAD,
1295
           0);
1296
    dwIndex  := 0;
1297
    dwCodeLen := 10;
1298
 
1299
    // Hinzugefügt
1300
    application.ProcessMessages;
1301
 
1302
    HttpQueryInfo(hfile,
1303
                  HTTP_QUERY_STATUS_CODE,
1304
                  @dwcode,
1305
                  dwcodeLen,
1306
                  dwIndex);
1307
    res := pchar(@dwcode);
1308
    dwNumber := sizeof(databuffer)-1;
1309
    if (res ='200') or (res ='302') then
1310
    begin
1311
      while (InternetReadfile(hfile,
1312
                              @databuffer,
1313
                              dwNumber,
1314
                              DwRead)) do
1315
      begin
1316
 
1317
        // Hinzugefügt
1318
        application.ProcessMessages;
1319
 
1320
        if dwRead =0 then
1321
          break;
1322
        databuffer[dwread]:=#0;
1323
        Str := pchar(@databuffer);
1324
        resStr := resStr + Str;
1325
      end;
1326
    end
1327
    else
1328
      ResStr := 'Status:'+res;
1329
    if assigned(hfile) then
1330
      InternetCloseHandle(hfile);
1331
  end;
1332
 
1333
  // Hinzugefügt
1334
  application.ProcessMessages;
1335
 
1336
  InternetCloseHandle(hsession);
1337
  Result := resStr;
1338
end;
1339
 
2 daniel-mar 1340
procedure TMainForm.CheckUpdatesClick(Sender: TObject);
1 daniel-mar 1341
var
1342
  temp: string;
1343
begin
1344
  temp := GetHTML('http://www.viathinksoft.de/update/?id=spacemission');
1345
  if copy(temp, 0, 7) = 'Status:' then
1346
  begin
1347
    Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server temporär offline.', 'Fehler', MB_OK + MB_ICONERROR)
1348
  end
1349
  else
1350
  begin
2 daniel-mar 1351
    if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then
1 daniel-mar 1352
    begin
1353
      if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then
1354
        shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal);
1355
    end
1356
    else
1357
    begin
1358
      Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK);
1359
    end;
1360
  end;
1361
end;
1362
 
1363
procedure TMainForm.BeendenClick(Sender: TObject);
1364
begin
1365
  close;
1366
end;
1367
 
1368
procedure TMainForm.OptionFullScreenClick(Sender: TObject);
1369
begin
1370
  OptionFullScreen.Checked := not OptionFullScreen.Checked;
1371
  DXInit;
1372
  writeoptions;
1373
end;
1374
 
1375
procedure TMainForm.OptionSoundClick(Sender: TObject);
1376
begin
1377
  OptionSound.Checked := not OptionSound.Checked;
1378
  SoundInit;
1379
  WriteOptions;
1380
end;
1381
 
1382
procedure TMainForm.SoundInit;
1383
begin
1384
  if OptionSound.Checked then
1385
  begin
1386
    if not DXSound.Initialized then
1387
    begin
1388
      try
1389
        DXSound.Initialize;
1390
        WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw');
1391
      except
1392
        OptionSound.enabled := False;
1393
        WaveList.items.clear;
1394
      end;
1395
    end;
1396
  end
1397
  else DXSound.Finalize;
1398
end;
1399
 
1400
procedure TMainForm.MusicInit;
1401
begin
1402
  optionmusic.enabled := SoundKarte;
1403
end;
1404
 
1405
procedure TMainForm.DestroyMusic(Name: TMusicTrack);
1406
begin
1407
  if Name = mtBoss then
1408
  begin
1409
    MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1410
    MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1411
  end;
1412
  if Name = mtGame then
1413
  begin
1414
    MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1415
    MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1416
  end;
1417
  if Name = mtScene then
1418
  begin
1419
    MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1420
    MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1421
  end;
1422
  if Name = mtTitle then
1423
  begin
1424
    MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1425
    MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1426
  end;
1427
end;
1428
 
1429
procedure TMainForm.OpenMusic(Name: TMusicTrack);
1430
begin
1431
  if Name = mtBoss then
1432
    MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1433
  if Name = mtGame then
1434
    MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1435
  if Name = mtScene then
1436
    MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1437
  if Name = mtTitle then
1438
    MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1439
end;
1440
 
1441
procedure TMainForm.PauseMusic(Name: TMusicTrack);
1442
begin
1443
  if not OptionMusic.checked then exit;
1444
  if Name = mtBoss then
1445
    MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1446
  if Name = mtGame then
1447
    MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1448
  if Name = mtScene then
1449
    MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1450
  if Name = mtTitle then
1451
    MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1452
end;
1453
 
1454
procedure TMainForm.DXDrawInitializing(Sender: TObject);
1455
begin
1456
  if doFullScreen in DXDraw.Options then
1457
  begin
1458
    BorderStyle := bsNone;
1459
    DXDraw.Cursor := crNone;
1460
  end else
1461
  begin
1462
    BorderStyle := bsSingle;
1463
    DXDraw.Cursor := crDefault;
1464
  end;
1465
end;
1466
 
1467
procedure TMainForm.DXDrawInitialize(Sender: TObject);
1468
begin
1469
  DXTimer.Enabled := True;
1470
end;
1471
 
1472
procedure TMainForm.DXDrawFinalize(Sender: TObject);
1473
begin
1474
  DXTimer.Enabled := False;
1475
end;
1476
 
1477
procedure TMainForm.DXTimerActivate(Sender: TObject);
1478
begin
1479
  Caption := Application.Title;
1480
  if not ProgrammGestartet then
1481
  begin
1482
    Programmgestartet := true;
1483
    exit;
1484
  end;
1485
  ResumeMusic(FMusic);
1486
end;
1487
 
1488
procedure TMainForm.DXTimerDeactivate(Sender: TObject);
1489
begin
1490
  Caption := Application.Title + ' [Pause]';
1491
  PauseMusic(FMusic);
1492
end;
1493
 
1494
function TMainForm.StatusMusic(Name: TMusicTrack): string;
1495
var
1496
  MCIStatus: array[0..255] of char;
1497
begin
1498
  if not OptionMusic.checked then exit;
1499
  if FMusic = mtGame then
1500
    MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0);
1501
  if FMusic = mtBoss then
1502
    MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0);
1503
  if FMusic = mtScene then
1504
    MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0);
1505
  if FMusic = mtTitle then
1506
    MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0);
1507
  result := MCIStatus;
1508
end;
1509
 
1510
procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
1511
begin
1512
  if StatusMusic(FMusic) = 'stopped' then
1513
    PlayMusic(FMusic); {...}
1514
  if crash then
1515
  begin
1516
    inc(Crash2);
1517
    if crash2=30 then
1518
    begin
1519
      Crash2 := 0;
1520
      crash := false;
1521
      crashsound := false;
1522
    end;
1523
  end;
1524
  if not DXDraw.CanDraw then exit;
1525
  DXInput.Update;
1526
  case FScene of
1527
    gsTitle   : SceneTitle;
1528
    gsMain    : SceneMain;
1529
    gsGameOver: SceneGameOver;
1530
    gsWin     : SceneWin;
1531
    gsNewLevel: SceneNewLevel;
1532
  end;
1533
  if FNextScene<>gsNone then
1534
  begin
1535
    StartScene(FNextScene);
1536
    FNextScene := gsNone;
1537
  end;
1538
  DXDraw.Flip;
1539
end;
1540
 
1541
procedure TMainForm.BlinkStart;
1542
begin
1543
  FBlink := 0;
1544
  FBlinkTime := GetTickCount;
1545
end;
1546
 
1547
procedure TMainForm.WriteOptions;
1548
var
1549
  INIDatei: TIniFile;
1550
begin
1551
  INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
1552
  if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true)
1553
    else INIDatei.WriteBool('Settings', 'Music', false);
1554
  if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true)
1555
    else INIDatei.WriteBool('Settings', 'Sound', false);
1556
  if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true)
1557
    else INIDatei.WriteBool('Settings', 'FullScreen', false);
1558
  if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true)
1559
    else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false);
1560
  if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1);
1561
  if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2);
1562
  if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3);
2 daniel-mar 1563
  if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4);
1 daniel-mar 1564
  INIDatei.Free;
1565
end;
1566
 
1567
procedure TMainForm.LoadOptions;
1568
var
1569
  INIDatei: TIniFile;
1570
begin
1571
  INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
1572
  optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true);
1573
  optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true);
1574
  optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false);
1575
  OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true);
1576
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then
1577
  begin
1578
    FInterval := giLeicht;
1579
    Leicht.checked := true;
1580
  end;
1581
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then
1582
  begin
1583
    FInterval := giMittel;
1584
    Mittel.checked := true;
1585
  end;
1586
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then
1587
  begin
1588
    FInterval := giSchwer;
1589
    Schwer.checked := true;
1590
  end;
2 daniel-mar 1591
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then
1592
  begin
1593
    FInterval := giMaster;
1594
    Master.checked := true;
1595
  end;
1 daniel-mar 1596
  INIDatei.Free;
1597
  WriteOptions;
1598
end;
1599
 
1600
procedure TMainForm.BlinkUpdate;
1601
begin
1602
  if GetTickCount<>FBlinkTime then
1603
  begin
1604
    FBlink := FBlink + (GetTickCount-FBlinkTime);
1605
    FBlinkTime := GetTickCount;
1606
  end;
1607
end;
1608
 
1609
procedure TMainForm.PlaySound(Name: string; Wait: Boolean);
1610
begin
1611
  if (OptionSound.Checked) and (OptionSound.Enabled) then
1612
    WaveList.Items.Find(Name).Play(Wait);
1613
end;
1614
 
1615
procedure TMainForm.PlayMusic(Name: TMusicTrack);
1616
begin
1617
  if (not mainform.active) and (mainform.visible) then //1st Programmstart
1618
    exit;
1619
  if (OptionMusic.checked) and (OptionMusic.enabled) then
1620
  begin
1621
    DestroyMusic(FMusic);
1622
    OpenMusic(Name);
1623
    ResumeMusic(Name);
1624
  end;
1625
  FMusic := Name;
1626
end;
1627
 
1628
function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
1629
begin
1630
  with Result do
1631
  begin
1632
    rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
1633
    rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
1634
    rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
1635
    rgbReserved := 0;
1636
  end;
1637
end;
1638
 
1639
procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
1640
var
1641
  i: Integer;
1642
  t, t2: DWORD;
1643
  ChangePalette: Boolean;
1644
  c: Integer;
1645
begin
1646
  if DXDraw.Initialized then
1647
  begin
1648
    c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
1649
    ChangePalette := False;
1650
    if DXDraw.CanPaletteAnimation then
1651
    begin
1652
      t := GetTickCount;
1653
      while Abs(GetTickCount-t)<Time do
1654
      begin
1655
        t2 := Trunc(Abs(GetTickCount-t)/Time*255);
1656
        for i := 0 to 255 do
1657
          DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
1658
        DXDraw.UpdatePalette;
1659
        ChangePalette := True;
1660
      end;
1661
    end else
1662
      Sleep(Time);
1663
    for i := 0 to 4 do
1664
    begin
1665
      DXDraw.Surface.Fill(c);
1666
      DXDraw.Flip;
1667
    end;
1668
    if ChangePalette then
1669
    begin
1670
      DXDraw.ColorTable := DXDraw.DefColorTable;
1671
      DXDraw.UpdatePalette;
1672
    end;
1673
    DXDraw.Surface.Fill(c);
1674
    DXDraw.Flip;
1675
  end;
1676
end;
1677
 
1678
procedure TMainForm.StartScene(Scene: TGameScene);
1679
begin
1680
  EndScene;
1681
  DXInput.States := DXInput.States - DXInputButton;
1682
  FScene := Scene;
1683
  BlinkStart;
1684
  case FScene of
1685
    gsTitle   : StartSceneTitle;
1686
    gsMain    : StartSceneMain;
1687
    gsGameOver: StartSceneGameOver;
1688
    gsWin     : StartSceneWin;
1689
    gsNewLevel: StartSceneNewLevel;
1690
  end;
1691
end;
1692
 
1693
procedure TMainForm.StartSceneTitle;
1694
begin
1695
  sleep(500);
1696
  FCheat := false;
1697
  BossExists := false;
1698
  FLife := Lives;
1699
  FLevel := 0;
1700
  FScore := 0;
1701
  FNotSave := true;
1702
  Cheat.enabled := false;
1703
  Neustart.enabled := false;
1704
  GamePause.enabled := false;
1705
  GameStart.enabled := false;
1706
  Spielgeschwindigkeit.enabled := false;
1707
  mainform.Visible := true;
1708
  PlayMusic(mtTitle);
1709
end;
1710
 
1711
procedure TMainForm.StartSceneMain;
1712
{var
1713
  i, j: Integer;}
1714
begin
1715
  sleep(500);
1716
  FCounter := 0;
1717
  NewLevel(FLevel);
1718
  BossExists := false;
1719
  PlayMusic(mtGame);
1720
  FEnemyAdventPos := 1;
1721
  FFrame := -4;
2 daniel-mar 1722
  PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
1 daniel-mar 1723
  with TBackground.Create(SpriteEngine.Engine) do
1724
  begin
1725
    SetMapSize(1, 1);
1726
    Image := mainform.ImageList.Items.Find('Star3');
1727
    Z := -13;
1728
    Y := 40;
1729
    FSpeed := 1 / 2;
1730
    Tile := True;
1731
  end;
1732
  with TBackground.Create(SpriteEngine.Engine) do
1733
  begin
1734
    SetMapSize(1, 1);
1735
    Image := mainform.ImageList.Items.Find('Star2');
1736
    Z := -12;
1737
    Y := 30;
1738
    FSpeed := 1;
1739
    Tile := True;
1740
  end;
1741
  with TBackground.Create(SpriteEngine.Engine) do
1742
  begin
1743
    SetMapSize(1, 1);
1744
    Image := mainform.ImageList.Items.Find('Star1');
1745
    Z := -11;
1746
    Y := 10;
1747
    FSpeed := 2;
1748
    Tile := True;
1749
  end;
1750
  {with TBackground.Create(SpriteEngine.Engine) do
1751
  begin
1752
    SetMapSize(200, 10);
1753
    Y := 10;
1754
    Z := -13;
1755
    FSpeed := 1 / 2;
1756
    Tile := True;
1757
    for i := 0 to MapHeight-1 do
1758
    begin
1759
      for j := 0 to MapWidth-1 do
1760
      begin
1761
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
1762
        if Random(100)<95 then Chips[j, i] := -1;
1763
      end;
1764
    end;
1765
  end;
1766
  with TBackground.Create(SpriteEngine.Engine) do
1767
  begin
1768
    SetMapSize(200, 10);
1769
    Y := 30;
1770
    Z := -12;
1771
    FSpeed := 1;
1772
    Tile := True;
1773
    for i := 0 to MapHeight-1 do
1774
    begin
1775
      for j := 0 to MapWidth-1 do
1776
      begin
1777
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
1778
        if Random(100)<95 then Chips[j, i] := -1;
1779
      end;
1780
    end;
1781
  end;
1782
  with TBackground.Create(SpriteEngine.Engine) do
1783
  begin
1784
    SetMapSize(200, 10);
1785
    Y := 40;
1786
    Z := -11;
1787
    FSpeed := 2;
1788
    Tile := True;
1789
    for i := 0 to MapHeight-1 do
1790
    begin
1791
      for j := 0 to MapWidth-1 do
1792
      begin
1793
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
1794
        if Random(100)<95 then Chips[j, i] := -1;
1795
      end;
1796
    end;
1797
  end;}
1798
  FNotSave := false;
1799
  Cheat.enabled := true;
1800
  Neustart.enabled := true;
1801
  GamePause.enabled := true;
1802
  GameStart.enabled := true;
1803
  Spielgeschwindigkeit.enabled := true;
1804
end;
1805
 
1806
procedure TMainForm.StartSceneGameOver;
1807
begin
1808
  sleep(500);
1809
  FNotSave := true;
1810
  Cheat.enabled := false;
1811
  Spielgeschwindigkeit.enabled := false;
1812
  Neustart.enabled := false;
1813
  GamePause.enabled := false;
1814
  PlayMusic(mtScene);
1815
  BossExists := false;
1816
end;
1817
 
1818
procedure TMainForm.StartSceneWin;
1819
begin
1820
  sleep(500);
1821
  FNotSave := true;
1822
  Cheat.enabled := false;
1823
  Spielgeschwindigkeit.enabled := false;
1824
  Neustart.enabled := false;
1825
  GamePause.enabled := false;
1826
  PlayMusic(mtScene);
1827
  BossExists := false;
1828
end;
1829
 
1830
procedure TMainForm.EndScene;
1831
begin
1832
  case FScene of
1833
    gsTitle   : EndSceneTitle;
1834
    gsMain    : EndSceneMain;
1835
    gsGameOver: EndSceneGameOver;
1836
    gsWin     : EndSceneWin;
1837
    gsNewLevel: EndSceneNewLevel;
1838
  end;
1839
end;
1840
 
1841
procedure TMainForm.EndSceneTitle;
1842
begin
1843
  {  Ende Title  }
1844
end;
1845
 
1846
procedure TMainForm.EndSceneMain;
1847
begin
1848
  SpriteEngine.Engine.Clear;
1849
end;
1850
 
1851
procedure TMainForm.EndSceneGameOver;
1852
begin
1853
  {  Ende GameOver  }
1854
end;
1855
 
1856
procedure TMainForm.EndSceneWin;
1857
begin
1858
  {  Ende Win  }
1859
end;
1860
 
1861
procedure TMainForm.DeleteArray();
1862
var
1863
  i: integer;
1864
begin
2 daniel-mar 1865
  for i := Low(EnemyAdventTable) to High(EnemyAdventTable) do
1 daniel-mar 1866
  begin
2 daniel-mar 1867
    EnemyAdventTable[i].spriteClass := TNothing;
1 daniel-mar 1868
    EnemyAdventTable[i].x := 0;
1869
    EnemyAdventTable[i].y := 0;
2 daniel-mar 1870
    EnemyAdventTable[i].lifes := 0;
1 daniel-mar 1871
  end;
1872
  FRestEnemys := 0;
1873
end;
1874
 
1875
procedure TMainForm.NewLevel(lev: integer);
2 daniel-mar 1876
resourcestring
1877
  LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.';
1 daniel-mar 1878
var
1879
  act: integer;
1880
  filex: textfile;
1881
  ergebniss: string;
1882
begin
1883
  DeleteArray;
1884
  if FMenuItem = 2 then
1885
  begin
1886
    enemys[1] := TEnemyAttacker;
1887
    enemys[2] := TEnemyMeteor;
1888
    enemys[3] := TEnemyUFO;
1889
    enemys[4] := TEnemyAttacker;
1890
    enemys[5] := TEnemyMeteor;
1891
    enemys[6] := TEnemyUFO;
1892
    enemys[7] := TEnemyAttacker;
1893
    enemys[8] := TEnemyMeteor;
1894
    enemys[9] := TEnemyUFO;
1895
    enemys[10] := TEnemyAttacker;
1896
    enemys[11] := TEnemyMeteor;
1897
    enemys[12] := TEnemyUFO;
1898
    enemys[13] := TEnemyAttacker;
1899
    enemys[14] := TEnemyMeteor;
1900
    enemys[15] := TEnemyUFO;
1901
    enemys[16] := TEnemyAttacker3;
1902
    enemys[17] := TEnemyAttacker;
1903
    enemys[18] := TEnemyMeteor;
1904
    enemys[19] := TEnemyUFO;
1905
    enemys[20] := TEnemyUFO2;
1906
    enemys[21] := TEnemyAttacker;
1907
    enemys[22] := TEnemyMeteor;
1908
    enemys[23] := TEnemyUFO;
1909
    enemys[24] := TEnemyAttacker2;
1910
    enemys[25] := TEnemyMeteor;
1911
    enemys[26] := TEnemyUFO;
1912
    enemys[27] := TEnemyAttacker;
1913
    randomize;
1914
    for act := 1 to lev*75-1 do
1915
    begin
1916
      inc(FRestEnemys);
2 daniel-mar 1917
      EnemyAdventTable[act].spriteClass := enemys[random(lev+2)+1];
1918
      if EnemyAdventTable[act].spriteClass = TEnemyAttacker2 then EnemyAdventTable[act].spriteClass := enemys[random(lev+2)+1]; {O_o}
1 daniel-mar 1919
      EnemyAdventTable[act].x := act*30 + random(85-(lev+(random(lev))*2)){O_o};
1920
      EnemyAdventTable[act].y := random(dxdraw.surfaceheight);
2 daniel-mar 1921
      if (EnemyAdventTable[act].spriteClass <> TEnemyMeteor) and (EnemyAdventTable[act].spriteClass <> TEnemyAttacker2) then EnemyAdventTable[act].lifes := random(lev)+1;
1922
      if EnemyAdventTable[act].spriteClass = TEnemyAttacker2 then EnemyAdventTable[act].lifes := random(6)+1{O_o};
1 daniel-mar 1923
    end;
2 daniel-mar 1924
    EnemyAdventTable[lev*75].spriteClass := TEnemyBoss;
1 daniel-mar 1925
    EnemyAdventTable[lev*75].x := lev*75*30{O_o} div lev;
1926
    EnemyAdventTable[lev*75].y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2);
2 daniel-mar 1927
    EnemyAdventTable[lev*75].lifes := lev*5;
1 daniel-mar 1928
    inc(FRestEnemys);
1929
  end
1930
  else
1931
  begin
1932
    enemys[1] := TEnemyAttacker;
1933
    enemys[2] := TEnemyAttacker2;
1934
    enemys[3] := TEnemyAttacker3;
1935
    enemys[4] := TEnemyMeteor;
1936
    enemys[5] := TEnemyUFO;
1937
    enemys[6] := TEnemyUFO2;
1938
    enemys[7] := TEnemyBoss;
1939
    if fileexists(FDirectory+'Levels\Level '+inttostr(lev)+'.lev') then
1940
    begin
1941
      levact := 0;
1942
      assignfile(filex, FDirectory+'Levels\Level '+inttostr(lev)+'.lev');
1943
      reset(filex);
1944
      while not seekEoF(filex) do
1945
      begin
1946
        if levact = 0 then
1947
        begin
1948
          readln(filex, ergebniss);
1949
          if ergebniss <> '; SpaceMission '+FCompVersion then
1950
          begin
2 daniel-mar 1951
            showmessage(Format(LNG_LEVEL_INVALID, [lev]));
1 daniel-mar 1952
            application.terminate;
1953
            exit;
1954
          end;
1955
          readln(filex, ergebniss);
1956
          if ergebniss <> '; LEV-File' then
1957
          begin
2 daniel-mar 1958
            showmessage(Format(LNG_LEVEL_INVALID, [lev]));
1 daniel-mar 1959
            application.terminate;
1960
            exit;
1961
          end;
1962
          readln(filex);
1963
        end;
1964
        inc(levact);
1965
        readln(filex, ergebniss);
1966
        if levact = 5 then levact := 1;
1967
        if levact = 1 then
1968
        begin
1969
          inc(pos[levact]);
1970
          inc(FRestEnemys);
2 daniel-mar 1971
          EnemyAdventTable[pos[levact]].spriteClass := enemys[strtoint(ergebniss)];
1 daniel-mar 1972
        end;
1973
        if levact = 2 then
1974
        begin
1975
          inc(pos[levact]);
1976
          EnemyAdventTable[pos[levact]].x := strtoint(ergebniss);
1977
        end;
1978
        if levact = 3 then
1979
        begin
1980
          inc(pos[levact]);
1981
          EnemyAdventTable[pos[levact]].y := strtoint(ergebniss);
1982
        end;
1983
        if levact = 4 then
1984
        begin
1985
          inc(pos[levact]);
2 daniel-mar 1986
          EnemyAdventTable[pos[levact]].lifes := strtoint(ergebniss);
1 daniel-mar 1987
        end;
1988
      end;
1989
      closefile(filex);
1990
    end;
1991
  end;
1992
end;
1993
 
1994
procedure TMainForm.SceneTitle;
1995
var
1996
  Logo: TPictureCollectionItem;
1997
begin
1998
  DXDraw.Surface.Fill(0);
1999
  Logo := ImageList.Items.Find('Logo');
2000
  {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
2001
    Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
2002
  Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
2003
    2, 80, Fangle * 4);
2004
  inc(Fangle);
2005
  with DXDraw.Surface.Canvas do
2006
  begin
2007
    if (isDown in MainForm.DXInput.States) and (FMenuItem=1) then FMenuItem := 2;
2008
    if ((isUp in MainForm.DXInput.States) and (FMenuItem=2)) or (FMenuItem=0) then FMenuItem := 1;
2009
    Brush.Style := bsClear;
2010
    Font.Size := 30;
2011
    if FMenuItem = 1 then
2012
    begin
2013
      Font.Color := clMaroon;
2014
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
2015
      Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
2016
      Font.Color := clRed;
2017
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
2018
      Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
2019
      Font.Color := clOlive;
2020
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
2021
      Font.Color := clYellow;
2022
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
2023
    end
2024
    else
2025
    begin
2026
      Font.Color := clOlive;
2027
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
2028
      Font.Color := clYellow;
2029
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
2030
      Font.Color := clMaroon;
2031
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
2032
      Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
2033
      Font.Color := clRed;
2034
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
2035
      Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
2036
    end;
2 daniel-mar 2037
    { if (FBlink div 300) mod 2=0 then
1 daniel-mar 2038
    begin
2039
      Font.Color := clGreen;
2040
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2041
      Font.Color := clLime;
2042
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2 daniel-mar 2043
    end; }
1 daniel-mar 2044
    BlinkUpdate;
2045
    Release;
2046
  end;
2 daniel-mar 2047
  // Weiter mit Leertaste oder Enter
2048
  if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
1 daniel-mar 2049
  begin
2050
    FLevel := 1;
2051
    if ((FMenuItem=1) and (fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev')=false)) or ((FMenuItem=2) and (FLevel > 20)) then
2052
    begin
2053
      //PlaySound('Frage', False);
2054
      exit;
2055
    end;
2056
    NewLevel(FLevel);
2057
    PlaySound('SceneMov', False);
2058
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2059
    Sleep(200);
2060
    StartScene(gsMain);
2061
  end;
2062
end;
2063
 
2064
procedure TMainForm.SceneMain;
2065
var
2066
  Enemy: TSprite;
2067
begin
2068
  if FInterval = giLeicht then SpriteEngine.Move(conleicht);
2069
  if FInterval = giMittel then SpriteEngine.Move(conmittel);
2070
  if FInterval = giSchwer then SpriteEngine.Move(conschwer);
2 daniel-mar 2071
  if FInterval = giMaster then SpriteEngine.Move(conmaster);
1 daniel-mar 2072
  SpriteEngine.Dead;
2073
  while (Low(EnemyAdventTable)<=FEnemyAdventPos) and
2074
    (FEnemyAdventPos<=High(EnemyAdventTable)) and
2075
    ((EnemyAdventTable[FEnemyAdventPos].x / 4)<=FFrame) and
2076
    (FRestEnemys>0) do
2077
  begin
2 daniel-mar 2078
    if EnemyAdventTable[FEnemyAdventPos].spriteClass <> TNothing then
1 daniel-mar 2079
    begin
2080
      with EnemyAdventTable[FEnemyAdventPos] do
2081
      begin
2 daniel-mar 2082
        Enemy := spriteClass.Create(SpriteEngine.Engine);
1 daniel-mar 2083
        Enemy.x := dxdraw.surfacewidth;
2084
        //Enemy.y := y;
2085
        if y <> 0 then Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
2086
          else Enemy.y := 0;
2087
      end;
2088
    end;
2089
    Inc(FEnemyAdventPos);
2090
  end;
2091
  Inc(FFrame);
2092
  DXDraw.Surface.Fill(0);
2093
  if FNextScene=gsNone then
2094
  begin
2095
    SpriteEngine.Draw;
2096
    if MainForm.flife > 0 then
2097
    begin
2098
      with DXDraw.Surface.Canvas do
2099
      begin
2100
        Brush.Style := bsClear;
2101
        Font.Size := 20;
2102
        Font.Color := clOlive;
2103
        Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
2104
        Font.Color := clYellow;
2105
        Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
2106
        Font.Color := clMaroon;
2107
        Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel));
2108
        Font.Color := clRed;
2109
        Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel));
2110
        if FLife<0 then mainform.FLife := 0;
2111
        if FCheat then
2112
        begin
2113
          Font.Color := clPurple;
2114
          Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
2115
          Font.Color := clFuchsia;
2116
          Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
2117
        end
2118
        else
2119
        begin
2120
          if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
2121
          begin
2122
            Font.Color := clPurple;
2123
            Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife));
2124
            Font.Color := clFuchsia;
2125
            Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife));
2126
          end;
2127
          if Flife = 1 then BlinkUpdate;
2128
        end;
2129
        {if BossExists and (FBossLife>0) then
2130
        begin
2131
          Font.Color := clPurple;
2132
          Textout(449, 439, 'Boss: ' + IntToStr(FBossLife));
2133
          Font.Color := clFuchsia;
2134
          Textout(450, 440, 'Boss: ' + IntToStr(FBossLife));
2135
        end
2136
        else
2137
          if RestlicheEinheiten>0 then
2138
          begin
2139
            Font.Color := clPurple;
2140
            Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
2141
            Font.Color := clFuchsia;
2142
            Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
2143
          end;}
2 daniel-mar 2144
        if BossExists and (FBossLife>0) then
1 daniel-mar 2145
        begin
2 daniel-mar 2146
          if (FRestEnemys>0) then
2147
          begin
2148
            Font.Color := clGreen;
2149
            Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
2150
            Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
2151
            Font.Color := clLime;
2152
            Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
2153
            Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
2154
          end;
2155
          if (FRestEnemys<1) then
2156
          begin
2157
            Font.Color := clGreen;
2158
            Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
2159
            Font.Color := clLime;
2160
            Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
2161
          end;
1 daniel-mar 2162
        end;
2 daniel-mar 2163
        if (FRestEnemys>0) and not Bossexists then
1 daniel-mar 2164
        begin
2165
          Font.Color := clGreen;
2166
          Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
2167
          Font.Color := clLime;
2168
          Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
2169
        end;
2170
        Release;
2171
      end;
2172
    end
2173
    else
2174
    begin
2 daniel-mar 2175
      DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME
1 daniel-mar 2176
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
2177
      DXDraw.Surface.Canvas.Font.Color := clLime;
2178
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
2179
      DXDraw.Surface.Canvas.Release;
2180
    end;
2181
    if FRestEnemys<0 then FRestEnemys := 0; //Muss das sein?
2 daniel-mar 2182
    if (Ec=0) and (FRestEnemys=0){ and (SpielerFliegtFort = false)}
2183
    and ((BossExists and (FBossLife=0)) or not BossExists) then
1 daniel-mar 2184
    begin
2185
      DXDraw.Surface.Canvas.Font.Color := clGreen;
2186
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
2187
      DXDraw.Surface.Canvas.Font.Color := clLime;
2188
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
2189
      DXDraw.Surface.Canvas.Release;
2190
      Sleep(1);
2191
      inc(FCounter);
2 daniel-mar 2192
      if FCounter>150{200} then PlayerSprite.FlyAway;
1 daniel-mar 2193
    end;
2194
  end;
2195
end;
2196
 
2197
procedure TMainForm.SceneGameOver;
2198
begin
2199
  DXDraw.Surface.Fill(0);
2200
  with DXDraw.Surface.Canvas do
2201
  begin
2202
    FNotSave := true;
2203
    Cheat.enabled := false;
2204
    GamePause.enabled := false;
2205
    Neustart.enabled := false;
2206
    Brush.Style := bsClear;
2207
    Font.Size := 35;
2208
    Font.Color := clMaroon;
2209
    Textout((dxdraw.surfacewidth div 2)-127, 98, 'Verloren!');
2210
    Font.Color := clRed;
2211
    Textout((dxdraw.surfacewidth div 2)-125, 100, 'Verloren!');
2212
    if (FBlink div 300) mod 2=0 then
2213
    begin
2214
      Font.Size := 30;
2215
      Font.Color := clOlive;
2216
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2217
      Font.Color := clYellow;
2218
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2219
    end;
2220
    BlinkUpdate;
2221
    Release;
2222
  end;
2223
  if isButton1 in DXInput.States then
2224
  begin
2225
    PlaySound('SceneMov', False);
2226
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2227
    Sleep(200);
2228
    StartScene(gsTitle);
2229
  end;
2230
end;
2231
 
2232
procedure TMainForm.SceneWin;
2233
begin
2234
  DXDraw.Surface.Fill(0);
2235
  with DXDraw.Surface.Canvas do
2236
  begin
2237
    FNotSave := true;
2238
    Cheat.enabled := false;
2239
    GamePause.enabled := false;
2240
    Neustart.enabled := false;
2241
    Brush.Style := bsClear;
2242
    Font.Size := 35;
2243
    Font.Color := clMaroon;
2244
    Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
2245
    Font.Color := clRed;
2246
    Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
2247
    if (FBlink div 300) mod 2=0 then
2248
    begin
2249
      Font.Size := 30;
2250
      Font.Color := clOlive;
2251
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2252
      Font.Color := clYellow;
2253
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2254
    end;
2255
    BlinkUpdate;
2256
    Release;
2257
  end;
2258
  if isButton1 in DXInput.States then
2259
  begin
2260
    PlaySound('SceneMov', False);
2261
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2262
    Sleep(200);
2263
    StartScene(gsTitle);
2264
  end;
2265
end;
2266
 
2267
procedure TMainForm.StartSceneNewLevel;
2268
begin
2269
  sleep(500);
2270
  FNotSave := false;
2271
  Cheat.enabled := false;
2272
  Neustart.enabled := false;
2273
  GamePause.enabled := false;
2274
  GameStart.enabled := true;
2275
  Spielgeschwindigkeit.enabled := false;
2276
  BossExists := false;
2277
  Spielgeschwindigkeit.enabled := false;
2278
  if ((FMenuItem=1) and (not fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev'))) or ((FMenuItem=2) and (FLevel > 25)) then
2279
  begin
2280
    //PlaySound('SceneMov', False);
2281
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2282
    Sleep(200);
2283
    StartScene(gsWin);
2284
    exit;
2285
  end;
2286
  PlayMusic(mtScene);
2287
end;
2288
 
2289
procedure TMainForm.EndSceneNewLevel;
2290
begin
2291
  {  Ende NewLevel  }
2292
end;
2293
 
2294
procedure TMainForm.SceneNewLevel;
2295
begin
2296
  DXDraw.Surface.Fill(0);
2297
  with DXDraw.Surface.Canvas do
2298
  begin
2299
    Brush.Style := bsClear;
2300
    Font.Size := 40;
2301
    Font.Color := clMaroon;
2302
    Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
2303
    Font.Color := clRed;
2304
    Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
2305
    if (FBlink div 300) mod 2=0 then
2306
    begin
2307
      Font.Size := 30;
2308
      Font.Color := clOlive;
2309
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2310
      Font.Color := clYellow;
2311
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2312
    end;
2313
    BlinkUpdate;
2314
    Release;
2315
  end;
2316
  if isButton1 in DXInput.States then
2317
  begin
2318
    PlaySound('SceneMov', False);
2319
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2320
    Sleep(200);
2321
    StartScene(gsMain);
2322
  end;
2323
end;
2324
 
2325
procedure TMainForm.OptionMusicClick(Sender: TObject);
2326
begin
2327
  OptionMusic.Checked := not OptionMusic.Checked;
2 daniel-mar 2328
  if OptionMusic.Checked then
2329
  begin
2330
    PlayMusic(FMusic)
2331
  end
2332
  else
2333
  begin
2334
    DestroyMusic(FMusic);
2335
  end;
1 daniel-mar 2336
  WriteOptions;
2337
end;
2338
 
2 daniel-mar 2339
procedure TMainForm.MasterClick(Sender: TObject);
2340
begin
2341
  master.checked := true;
2342
  FInterval := giMaster;
2343
  writeoptions;
2344
end;
2345
 
1 daniel-mar 2346
procedure TMainForm.MitarbeiterClick(Sender: TObject);
2 daniel-mar 2347
resourcestring
2348
  LNG_NOTFOUND = 'Die Datei "Texte\Mitwirkende.txt" ist nicht mehr vorhanden. Die Aktion wird abgebrochen!';
2349
const
2350
  MitwirkendeTxt = 'Texte\Mitwirkende.txt';
1 daniel-mar 2351
begin
2 daniel-mar 2352
  if not fileexists(fdirectory+MitwirkendeTxt) then
1 daniel-mar 2353
  begin
2 daniel-mar 2354
    MessageDLG(Format(LNG_NOTFOUND, [MitwirkendeTxt]), mtWarning, [mbOK], 0);
2355
    Exit;
1 daniel-mar 2356
  end;
2 daniel-mar 2357
 
2358
  TextForm.memo1.lines.loadfromfile(FDirectory+MitwirkendeTxt);
2359
  TextForm.ShowModal;
1 daniel-mar 2360
end;
2361
 
2362
procedure TEnemyMeteor.DoMove(MoveCount: Integer);
2363
begin
2364
  X := X - MoveCount*(250/1000);
2365
  if X < -Width then Dead;
2366
end;
2367
 
2 daniel-mar 2368
procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
1 daniel-mar 2369
begin
2 daniel-mar 2370
  if ADead then Collisioned := True;
1 daniel-mar 2371
  MainForm.PlaySound('Hit', False);
2372
end;
2373
 
2374
{procedure TMainForm.StopMusic;
2375
begin
2376
  PauseMusic(FMusic);
2377
  MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0);
2378
  MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0);
2379
  MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0);
2380
  MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0);
2381
end;}
2382
 
2383
procedure TMainForm.ResumeMusic(Name: TMusicTrack);
2384
begin
2385
  if not OptionMusic.checked then exit;
2386
  if Name = mtBoss then
2387
    MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
2388
  if Name = mtGame then
2389
    MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
2390
  if Name = mtScene then
2391
    MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
2392
  if Name = mtTitle then
2393
    MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
2394
end;
2395
 
2396
constructor TEnemyMeteor.Create(AParent: TSprite);
2397
begin
2398
  inherited Create(AParent);
2399
  Image := MainForm.ImageList.Items.Find('Enemy-Meteor');
2400
  Width := Image.Width;
2401
  Height := Image.Height;
2402
  AnimCount := Image.PatternCount;
2403
  AnimLooped := True;
2404
  AnimSpeed := 15/1000;
2405
  PixelCheck := True;
2406
end;
2407
 
2408
procedure TMainForm.SpielstandClick(Sender: TObject);
2409
begin
2410
  speicherungform.showmodal;
2411
end;
2412
 
2413
procedure TMainForm.NeustartClick(Sender: TObject);
2414
begin
2415
  FLife := Lives;
2416
  FLevel := 1; // ???
2417
  FScore := 0;
2418
  ec := 0;
2419
  StartScene(gsMain);
2420
  PlayMusic(mtGame);
2421
end;
2422
 
2423
procedure TMainForm.OptionBreitbildClick(Sender: TObject);
2424
begin
2425
  OptionBreitbild.Checked := not OptionBreitbild.Checked;
2426
  DXInit;
2427
  writeoptions;
2428
end;
2429
 
2430
procedure TMainForm.LeichtClick(Sender: TObject);
2431
begin
2432
  leicht.checked := true;
2433
  FInterval := giLeicht;
2434
  writeoptions;
2435
end;
2436
 
2437
procedure TMainForm.MittelClick(Sender: TObject);
2438
begin
2439
  mittel.checked := true;
2440
  FInterval := giMittel;
2441
  writeoptions;
2442
end;
2443
 
2444
procedure TMainForm.SchwerClick(Sender: TObject);
2445
begin
2446
  schwer.checked := true;
2447
  FInterval := giSchwer;
2448
  writeoptions;
2449
end;
2450
 
2451
procedure TMainForm.FormShow(Sender: TObject);
2452
begin
2453
  SplashForm.Hide;
2454
  SplashForm.Free;
2455
 
2456
  dxtimer.Enabled := true;
2457
  dxtimer.ActiveOnly := true;
2458
end;
2459
 
2460
procedure TMainForm.InformationenClick(Sender: TObject);
2461
begin
2 daniel-mar 2462
  dxtimer.enabled := false;
1 daniel-mar 2463
  InfoForm.showmodal;
2 daniel-mar 2464
  if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
1 daniel-mar 2465
end;
2466
 
2467
procedure TMainForm.CheatClick(Sender: TObject);
2468
begin
2469
  CheatForm.showmodal;
2470
end;
2471
 
2472
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
2473
begin
2474
  if optionMusic.checked then DestroyMusic(FMusic);
2475
  SpriteEngine.Engine.Clear;
2476
  dxsound.Finalize;
2477
  dxinput.Destroy;
2478
  DXTimer.Enabled := False;
2479
end;
2480
 
2481
procedure TMainForm.FormDestroy(Sender: TObject);
2482
begin
2483
  imagelist.free;
2484
  spriteengine.free;
2485
  dxdraw.Free;
2486
  wavelist.free;
2487
  dxsound.free;
2488
  //dxinput.free;
2489
  dxtimer.Free;
2490
end;
2491
 
2492
end.
2493