Subversion Repositories spacemission

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 daniel-mar 1
unit SplMain;
2
 
3
interface
4
 
5
uses
6
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs,
7
  StdCtrls, ExtCtrls, Menus, SplInfo, DIB, DXClass, DXSprite, DXDraws, DXInput,
8
  DXSounds, PJVersionInfo, INIFiles, shellapi, wininet;
9
 
10
type
11
  TGameScene = (
12
    gsNone,
13
    gsTitle,
14
    gsMain,
15
    gsGameOver,
16
    gsNewLevel,
17
    gsWin
18
  );
19
 
20
  TGameInterval = (
21
    giMittel,
22
    giLeicht,
23
    giSchwer
24
  );
25
 
26
  TMusicTrack = (
27
    mtNone,
28
    mtGame,
29
    mtBoss,
30
    mtScene,
31
    mtTitle
32
  );
33
 
34
  {TSoundFile = (
35
    sfNone,
36
    sfSceneMov,
37
    sfExplosion,
38
    sfHit,
39
    sfShoot,
40
    sfDanger,
41
    sfEnde,
42
    sfFrage,
43
    sfLevIntro
44
  );}
45
 
46
  TMainForm = class(TDXForm)
47
    MainMenu: TMainMenu;
48
    Spiel: TMenuItem;
49
    GameStart: TMenuItem;
50
    GamePause: TMenuItem;
51
    Beenden: TMenuItem;
52
    Einstellungen: TMenuItem;
53
    OptionFullScreen: TMenuItem;
54
    OptionMusic: TMenuItem;
55
    Leer2: TMenuItem;
56
    Leer4: TMenuItem;
57
    Hilfe: TMenuItem;
58
    OptionSound: TMenuItem;
59
    Mitarbeiter: TMenuItem;
60
    Leer3: TMenuItem;
61
    Spielstand: TMenuItem;
62
    Leer5: TMenuItem;
63
    Neustart: TMenuItem;
64
    OptionBreitbild: TMenuItem;
65
    Spielgeschwindigkeit: TMenuItem;
66
    Leicht: TMenuItem;
67
    Mittel: TMenuItem;
68
    Schwer: TMenuItem;
69
    Informationen: TMenuItem;
70
    Leer6: TMenuItem;
71
    Leer1: TMenuItem;
72
    Cheat: TMenuItem;
73
    AufUpdatesprfen1: TMenuItem;
74
    procedure DXDrawFinalize(Sender: TObject);
75
    procedure DXDrawInitialize(Sender: TObject);
76
    procedure FormCreate(Sender: TObject);
77
    procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
78
    procedure DXTimerActivate(Sender: TObject);
79
    procedure DXTimerDeactivate(Sender: TObject);
80
    procedure OptionFullScreenClick(Sender: TObject);
81
    procedure DXDrawInitializing(Sender: TObject);
82
    procedure GameStartClick(Sender: TObject);
83
    procedure GamePauseClick(Sender: TObject);
84
    procedure BeendenClick(Sender: TObject);
85
    procedure OptionSoundClick(Sender: TObject);
86
    procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
87
    procedure OptionMusicClick(Sender: TObject);
88
    procedure MitarbeiterClick(Sender: TObject);
89
    procedure SpielstandClick(Sender: TObject);
90
    procedure NeustartClick(Sender: TObject);
91
    procedure OptionBreitbildClick(Sender: TObject);
92
    procedure LeichtClick(Sender: TObject);
93
    procedure MittelClick(Sender: TObject);
94
    procedure SchwerClick(Sender: TObject);
95
    procedure FormShow(Sender: TObject);
96
    procedure InformationenClick(Sender: TObject);
97
    procedure CheatClick(Sender: TObject);
98
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
99
    procedure FormDestroy(Sender: TObject);
100
    procedure AufUpdatesprfen1Click(Sender: TObject);
101
  private
102
    FInterval: TGameInterval;
103
    FScene: TGameScene;
104
    FMusic: TMusicTrack;
105
    FBlink: DWORD;
106
    FBlinkTime: DWORD;
107
    FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
108
    procedure StartScene(Scene: TGameScene);
109
    procedure EndScene;
110
    procedure BlinkStart;
111
    procedure BlinkUpdate;
112
    procedure StartSceneTitle;
113
    procedure SceneTitle;
114
    procedure EndSceneTitle;
115
    procedure StartSceneMain;
116
    procedure SceneMain;
117
    procedure EndSceneMain;
118
    procedure StartSceneGameOver;
119
    procedure SceneGameOver;
120
    procedure EndSceneGameOver;
121
    procedure StartSceneWin;
122
    procedure SceneWin;
123
    procedure EndSceneWin;
124
    procedure StartSceneNewLevel;
125
    procedure SceneNewLevel;
126
    procedure EndSceneNewLevel;
127
  public
128
    FDirectory: string;
129
    FEngineVersion: string;
130
    FNextScene: TGameScene;
131
    FScore: Integer;
132
    FNotSave: boolean;
133
    FLife: integer;
134
    FLevel: integer;
135
    FMenuItem: integer;
136
    FBossLife: integer;
137
    FRestEnemys: integer;
138
    FCheat: boolean;
139
    { VCL-Ersatz }
140
    dxdraw: TDxDraw;
141
    imagelist: TDxImageList;
142
    spriteengine: tdxspriteengine;
143
    dxsound: tdxsound;
144
    wavelist: tdxwavelist;
145
    dxinput: tdxinput;
146
    dxtimer: tdxtimer;
147
    versioninfo: tpjversioninfo;
148
    { Level-Routinen }
149
    procedure NewLevel(lev: integer);
150
    procedure DeleteArray;
151
    { MCI-Routinen }
152
    function StatusMusic(Name: TMusicTrack): string;
153
    procedure PlayMusic(Name: TMusicTrack);
154
    //procedure StopMusic(Name: TMusicTrack);
155
    procedure PauseMusic(Name: TMusicTrack);
156
    procedure ResumeMusic(Name: TMusicTrack);
157
    procedure DestroyMusic(Name: TMusicTrack);
158
    procedure OpenMusic(Name: TMusicTrack);
159
    { Sound-Routinen }
160
    function SoundKarte: boolean;
161
    procedure PlaySound(Name: string; Wait: Boolean);
162
    { Initialisiations-Routinen }
163
    procedure DXInit;
164
    procedure SoundInit;
165
    procedure MusicInit;
166
    { Einstellungs-Routinen }
167
    procedure LoadOptions;
168
    procedure WriteOptions;
169
    { Farb-Routinen }
170
    function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
171
    procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
172
  end;
173
 
174
var
175
  MainForm: TMainForm;
176
 
177
const
178
  conleicht = 650 div 60;
179
  conmittel = 1000 div 60;
180
  conschwer = 1350 div 60;
181
  lives = 6;
182
  FCompVersion = '1.0';
183
 
184
implementation
185
 
186
uses
187
  SplSplash, SplSpeicherung, SplText, SplCheat;
188
 
189
const
190
  FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
191
 
192
{$R *.DFM}
193
 
194
{$R WindowsXP.res}
195
 
196
type
197
 
198
  TBackground = class(TBackgroundSprite)
199
  private
200
    FSpeed: Double;
201
  protected
202
    procedure DoMove(MoveCount: Integer); override;
203
  end;
204
 
205
  TBackgroundSpecial = class(TBackgroundSprite)
206
  private
207
    FSpeed: Double;
208
  protected
209
    procedure DoMove(MoveCount: Integer); override;
210
  end;
211
 
212
  TExplosion = class(TImageSprite)
213
  private
214
    FCounter: Integer;
215
  protected
216
    procedure DoMove(MoveCount: Integer); override;
217
  public
218
    constructor Create(AParent: TSprite); override;
219
  end;
220
 
221
  TPlayerSprite = class(TImageSprite)
222
  private
223
    FCounter: Integer;
224
    FMode: Integer;
225
    FTamaCount: Integer;
226
    FOldTamaTime: Integer;
227
  protected
228
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
229
    procedure DoMove(MoveCount: Integer); override;
230
  public
231
    constructor Create(AParent: TSprite); override;
232
  end;
233
 
234
  TTamaSprite = class(TImageSprite)
235
  private
236
    FPlayerSprite: TPlayerSprite;
237
  protected
238
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
239
    procedure DoMove(MoveCount: Integer); override;
240
  public
241
    constructor Create(AParent: TSprite); override;
242
    destructor Destroy; override;
243
  end;
244
 
245
  TEnemy = class(TImageSprite)
246
  private
247
    FCounter: Integer;
248
    FLife: integer;
249
    FMode: Integer;
250
    procedure Hit; virtual;
251
  protected
252
    procedure HitEnemy(Deaded: Boolean); virtual;
253
  public
254
    constructor Create(AParent: TSprite); override;
255
    destructor Destroy; override;
256
  end;
257
 
258
  TEnemyTama = class(TImageSprite)
259
  private
260
    FPlayerSprite: TSprite;
261
  protected
262
    procedure DoMove(MoveCount: Integer); override;
263
  public
264
    constructor Create(AParent: TSprite); override;
265
  end;
266
 
267
  TEnemyMeteor= class(TEnemy)
268
  protected
269
    procedure DoMove(MoveCount: Integer); override;
270
    procedure HitEnemy(Deaded: Boolean); override;
271
  public
272
    constructor Create(AParent: TSprite); override;
273
  end;
274
 
275
  TEnemyUFO = class(TEnemy)
276
  protected
277
    procedure DoMove(MoveCount: Integer); override;
278
    procedure HitEnemy(Deaded: Boolean); override;
279
  public
280
    constructor Create(AParent: TSprite); override;
281
  end;
282
 
283
  TEnemyUFO2 = class(TEnemy)
284
  private
285
    FCounter: Integer;
286
    FTamaCount: Integer;
287
    FOldTamaTime: Integer;
288
  protected
289
    procedure DoMove(MoveCount: Integer); override;
290
    procedure HitEnemy(Deaded: Boolean); override;
291
  public
292
    constructor Create(AParent: TSprite); override;
293
  end;
294
 
295
  TEnemyAttacker = class(TEnemy)
296
  protected
297
    procedure DoMove(MoveCount: Integer); override;
298
    procedure HitEnemy(Deaded: Boolean); override;
299
  public
300
    constructor Create(AParent: TSprite); override;
301
  end;
302
 
303
  TEnemyAttacker2 = class(TEnemy)
304
  private
305
    FCounter: Integer;
306
    FTamaF: Integer;
307
    FTamaT: Integer;
308
    FPutTama: Boolean;
309
  protected
310
    procedure DoMove(MoveCount: Integer); override;
311
    procedure HitEnemy(Deaded: Boolean); override;
312
  public
313
    constructor Create(AParent: TSprite); override;
314
  end;
315
 
316
  TEnemyAttacker3 = class(TEnemy)
317
  private
318
    FCounter: Integer;
319
    FTamaCount: Integer;
320
    FOldTamaTime: Integer;
321
  protected
322
    procedure DoMove(MoveCount: Integer); override;
323
    procedure HitEnemy(Deaded: Boolean); override;
324
  public
325
    constructor Create(AParent: TSprite); override;
326
  end;
327
 
328
  TEnemyBoss = class(TEnemy)
329
  private
330
    FCounter: Integer;
331
    FTamaF: Integer;
332
    FTamaT: Integer;
333
    FPutTama: Boolean;
334
    waiter1, waiter2: integer;
335
  protected
336
    procedure DoMove(MoveCount: Integer); override;
337
    procedure HitEnemy(Deaded: Boolean); override;
338
  public
339
    constructor Create(AParent: TSprite); override;
340
  end;
341
 
342
  TNoting = class(TImageSprite);
343
 
344
  TSpriteClass = class of TSprite;
345
 
346
  TEnemyAdvent = record
347
    c: TSpriteClass;
348
    x: extended;
349
    y: extended;
350
    l: integer;
351
  end;
352
 
353
var
354
  EnemyAdventTable: array[0..9999] of TEnemyAdvent;
355
  Crash2, ec: integer;
356
  BossExists, Crash, crashsound, SpielerFliegtFort: boolean;
357
  pos: array[1..4] of integer;
358
  enemys: array[1..27] of TSpriteClass;
359
 
360
const
361
  DXInputButton = [isButton1, isButton2, isButton3,
362
    isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
363
    isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
364
    isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
365
    isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
366
 
367
constructor TPlayerSprite.Create(AParent: TSprite);
368
begin
369
  inherited Create(AParent);
370
  Image := MainForm.ImageList.Items.Find('Machine');
371
  Width := Image.Width;
372
  Height := Image.Height;
373
  X := -70{20};
374
  Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
375
  Z := 2;
376
  AnimCount := Image.PatternCount;
377
  AnimLooped := True;
378
  AnimSpeed := 15/1000;
379
  FMode := 4;
380
end;
381
 
382
procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
383
begin
384
  if mainform.FCheat then exit;
385
  if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
386
  begin
387
    if not crash then
388
    begin
389
      dec(MainForm.FLife);
390
      Crash := true;
391
      if MainForm.Flife=0 then
392
      begin
393
        MainForm.PlaySound('Explosion', false);
394
        Collisioned := false;
395
        FCounter := 0;
396
        FMode := 1;
397
        Done := false;
398
        Image := MainForm.ImageList.Items.Find('Explosion');
399
        Width := Image.Width;
400
        Height := Image.Height;
401
        AnimCount := Image.PatternCount;
402
        AnimLooped := False;
403
        AnimSpeed := 15/1000;
404
        AnimPos := 0;
405
      end;
406
    end
407
    else
408
    begin
409
      if not crashsound then
410
      begin
411
        MainForm.PlaySound('Hit', False);
412
        crashsound := true;
413
      end;
414
    end;
415
  end;
416
end;
417
 
418
procedure TPlayerSprite.DoMove(MoveCount: Integer);
419
begin
420
  inherited DoMove(MoveCount);
421
  if SpielerFliegtFort then FMode := 3;
422
  if FMode=0 then
423
  begin
424
    if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
425
    if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
426
    if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
427
    if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
428
    if X<0 then X := 0;
429
    if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
430
    if Y<0 then Y := 0;
431
    if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
432
    if isButton1 in MainForm.DXInput.States then
433
    begin
434
      if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
435
      begin
436
        Inc(FTamaCount);
437
        with TTamaSprite.Create(Engine) do
438
        begin
439
          FPlayerSprite := Self;
440
          X := Self.X+Self.Width;
441
          Y := Self.Y+Self.Height div 2-Height div 2;
442
          Z := 10;
443
        end;
444
        FOldTamaTime := FCounter;
445
      end;
446
    end;
447
    Collision;
448
  end else if FMode=1 then
449
  begin
450
    if FCounter>200 then
451
    begin
452
      FCounter := 0;
453
      FMode := 2;
454
      Visible := false;
455
    end;
456
  end else if FMode=2 then
457
  begin
458
    if FCounter>1500 then
459
    begin
460
      MainForm.FNextScene := gsGameOver;
461
      MainForm.PlaySound('SceneMov', false);
462
      MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
463
      Sleep(200);
464
    end;
465
  end else if FMode=3 then
466
  begin
467
    X := X + MoveCount*(300/1000);
468
    if X > MainForm.DXDraw.Width+Width then
469
    begin
470
      Dead;
471
      inc(mainform.FLevel);
472
      MainForm.FNextScene := gsNewLevel;
473
      MainForm.PlaySound('SceneMov', false);
474
      MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
475
    end;
476
  end else if FMode=4 then
477
  begin
478
    X := X + MoveCount*(300/1000);
479
    if X > 19 then FMode := 0;
480
  end;
481
  inc(FCounter, MoveCount);
482
end;
483
 
484
procedure TMainForm.DXInit;
485
begin
486
  try
487
    Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg');
488
    ImageList.Items.MakeColorTable;
489
    DXDraw.ColorTable := ImageList.Items.ColorTable;
490
    DXDraw.DefColorTable := ImageList.Items.ColorTable;
491
    DXDraw.UpdatePalette;
492
    OptionBreitBild.enabled := OptionFullScreen.checked;
493
    DXDraw.Finalize;
494
    if OptionFullScreen.Checked then
495
    begin
496
      if not (doFullScreen in DXDraw.Options) then StoreWindow;
497
      DXDraw.Options := DXDraw.Options + [doFullScreen];
498
    end else
499
    begin
500
      if doFullScreen in DXDraw.Options then RestoreWindow;
501
      DXDraw.Options := DXDraw.Options - [doFullScreen];
502
    end;
503
    if not OptionBreitBild.checked then
504
    begin
505
      dxdraw.autosize := false;
506
      dxdraw.Top := 0;
507
      dxdraw.Left := 0;
508
      dxdraw.width := 640;
509
      dxdraw.height := 480;
510
      dxdraw.surfacewidth := 640;
511
      dxdraw.surfaceheight := 480;
512
    end
513
    else dxdraw.autosize := true;
514
    DXDraw.Initialize;
515
  except
516
    //Imagelist.Items.clear;
517
    //application.terminate;
518
  end;
519
end;
520
 
521
constructor TTamaSprite.Create(AParent: TSprite);
522
begin
523
  inherited Create(AParent);
524
  Image := MainForm.ImageList.Items.Find('Bounce');
525
  Z := 2;
526
  Width := Image.Width;
527
  Height := Image.Height;
528
  AnimCount := Image.PatternCount;
529
  AnimLooped := True;
530
  AnimSpeed := 15/1000;
531
  MainForm.PlaySound('Shoot', False);
532
end;
533
 
534
destructor TTamaSprite.Destroy;
535
begin
536
  inherited Destroy;
537
  Dec(FPlayerSprite.FTamaCount);
538
end;
539
 
540
procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
541
begin
542
  if (Sprite is TEnemy) and (not (Sprite is TEnemyTama)) then
543
  begin
544
    TEnemy(Sprite).Hit;
545
    Dead;
546
  end;
547
  Done := False;
548
end;
549
 
550
procedure TTamaSprite.DoMove(MoveCount: Integer);
551
begin
552
  inherited DoMove(MoveCount);
553
  X := X+(800/1000)*MoveCount;
554
  if X>=mainform.dxdraw.surfacewidth then Dead;
555
  Collision;
556
end;
557
 
558
procedure TBackground.DoMove(MoveCount: Integer);
559
var
560
  ran: integer;
561
begin
562
  inherited DoMove(MoveCount);
563
  X := X - MoveCount*(60/1000)*FSpeed;
564
  randomize;
565
  ran := Random(1500);
566
  if ran = 150 then
567
  begin
568
    with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
569
    begin
570
      SetMapSize(1, 1);
571
      Image := mainform.ImageList.Items.Find('Background-Planet1');
572
      Width := Image.Width;
573
      Height := Image.Height;
574
 
575
      Y := random(mainform.dxdraw.height);
576
      X := mainform.dxdraw.width;
577
 
578
      ran := Random(2);
579
      if ran = 0 then
580
      begin
581
        Z := -20;
582
        FSpeed := 1.8;
583
      end
584
      else if ran = 1 then
585
      begin
586
        Z := -40;
587
        FSpeed := 0.8;
588
      end
589
      else if ran = 2 then
590
      begin
591
        Z := -60;
592
        FSpeed := 0.3;
593
      end;
594
    end;
595
  end
596
  else if ran = 500 then
597
  begin
598
    with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
599
    begin
600
      SetMapSize(1, 1);
601
      ran := Random(4);
602
      if ran = 0 then
603
        Image := mainform.ImageList.Items.Find('Background-Red')
604
      else if ran = 1 then
605
        Image := mainform.ImageList.Items.Find('Background-Blue')
606
      else if ran = 2 then
607
        Image := mainform.ImageList.Items.Find('Background-Yellow')
608
      else if ran = 3 then
609
        Image := mainform.ImageList.Items.Find('Hintergrund-Rot');
610
      Width := Image.Width;
611
      Height := Image.Height;
612
 
613
      Y := random(mainform.dxdraw.height);
614
      X := mainform.dxdraw.width;
615
 
616
      { ran := Random(2);
617
      if ran = 0 then
618
      begin
619
        Z := -20;
620
        FSpeed := 1.8;
621
      end
622
      else if ran = 1 then
623
      begin
624
        Z := -40;
625
        FSpeed := 0.8;
626
      end
627
      else if ran = 2 then
628
      begin }
629
        Z := -60;
630
        FSpeed := 0.3;
631
      { end; }
632
    end;
633
  end;
634
end;
635
 
636
procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
637
begin
638
  inherited DoMove(MoveCount);
639
  X := X - MoveCount*(60/1000)*FSpeed;
640
  if X<-Width then Dead;
641
end;
642
 
643
constructor TExplosion.Create(AParent: TSprite);
644
begin
645
  inherited Create(AParent);
646
  mainform.PlaySound('Explosion', false);
647
  Image := MainForm.ImageList.Items.Find('Explosion');
648
  Width := Image.Width;
649
  Height := Image.Height;
650
  AnimCount := Image.PatternCount;
651
  AnimLooped := True;
652
  AnimSpeed := 15/1000;
653
  AnimPos := Random(AnimCount);
654
end;
655
 
656
procedure TExplosion.DoMove(MoveCount: Integer);
657
begin
658
  inherited DoMove(MoveCount);
659
  inc(FCounter, MoveCount);
660
  if FCounter > 2999 then dead;
661
end;
662
 
663
constructor TEnemyTama.Create(AParent: TSprite);
664
begin
665
  inherited Create(AParent);
666
  Image := MainForm.ImageList.Items.Find('Bounce2');
667
  Width := Image.Width;
668
  Height := Image.Height;
669
  AnimCount := Image.PatternCount;
670
  AnimLooped := True;
671
  AnimSpeed := 15/1000;
672
  MainForm.PlaySound('Shoot', False);
673
end;
674
 
675
procedure TEnemyTama.DoMove(MoveCount: Integer);
676
begin
677
  inherited DoMove(MoveCount);
678
  X := X - MoveCount*(600/1000);
679
  if X<-Width then Dead;
680
end;
681
 
682
procedure TEnemy.Hit;
683
begin
684
  Dec(FLife);
685
  if FLife<=0 then
686
  begin
687
    Collisioned := False;
688
    HitEnemy(True);
689
  end
690
  else
691
    HitEnemy(False);
692
end;
693
 
694
procedure TEnemy.HitEnemy(Deaded: Boolean);
695
begin
696
  if Deaded then MainForm.PlaySound('Explosion', False);
697
end;
698
 
699
constructor TEnemyUFO.Create(AParent: TSprite);
700
begin
701
  inherited Create(AParent);
702
  Image := MainForm.ImageList.Items.Find('Enemy-disk');
703
  Width := Image.Width;
704
  Height := Image.Height;
705
  AnimCount := Image.PatternCount;
706
  AnimLooped := True;
707
  AnimSpeed := 15/1000;
708
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
709
end;
710
 
711
constructor TEnemy.Create(AParent: TSprite);
712
begin
713
  inherited Create(AParent);
714
  dec(mainform.FRestEnemys);
715
  inc(ec);
716
end;
717
 
718
destructor TEnemy.Destroy;
719
begin
720
  inherited Destroy;
721
  dec(ec);
722
end;
723
 
724
procedure TEnemyUFO.HitEnemy(Deaded: Boolean);
725
begin
726
  if Deaded then
727
  begin
728
    MainForm.PlaySound('Explosion', False);
729
    FMode := 2;
730
    FCounter := 0;
731
    Inc(MainForm.FScore, 1000);
732
    Image := MainForm.ImageList.Items.Find('Explosion');
733
    Width := Image.Width;
734
    Height := Image.Height;
735
    AnimCount := Image.PatternCount;
736
    AnimLooped := False;
737
    AnimSpeed := 15/1000;
738
    AnimPos := 0;
739
  end else
740
  begin
741
    MainForm.PlaySound('Hit', False);
742
    Inc(MainForm.FScore, 100);
743
  end;
744
end;
745
 
746
procedure TEnemyUFO2.DoMove(MoveCount: Integer);
747
begin
748
  inherited DoMove(MoveCount);
749
  if FMode=0 then
750
  begin
751
    X := X - MoveCount*(300/1000);
752
    Y := Y + Cos256(FCounter div 15)*2;
753
    if X<-Width then Dead;
754
    if FCounter-FOldTamaTime>=100 then
755
    begin
756
      Inc(FTamaCount);
757
      with TEnemyTama.Create(Engine) do
758
      begin
759
        FPlayerSprite := Self;
760
        X := Self.X;
761
        Y := Self.Y+Self.Height div 2-Height div 2;
762
        Z := 10;
763
      end;
764
      FOldTamaTime := FCounter;
765
    end;
766
  end else if FMode=2 then
767
  begin
768
    X := X - MoveCount*(300/1000);
769
    if FCounter>200 then Dead;
770
  end;
771
  inc(FCounter, MoveCount);
772
end;
773
 
774
procedure TEnemyUFO2.HitEnemy(Deaded: Boolean);
775
begin
776
  if Deaded then
777
  begin
778
    MainForm.PlaySound('Explosion', False);
779
    FMode := 2;
780
    FCounter := 0;
781
    Inc(MainForm.FScore, 1000);
782
    Image := MainForm.ImageList.Items.Find('Explosion');
783
    Width := Image.Width;
784
    Height := Image.Height;
785
    AnimCount := Image.PatternCount;
786
    AnimLooped := False;
787
    AnimSpeed := 15/1000;
788
    AnimPos := 0;
789
  end else
790
  begin
791
    MainForm.PlaySound('Hit', False);
792
    Inc(MainForm.FScore, 100);
793
  end;
794
end;
795
 
796
constructor TEnemyUFO2.Create(AParent: TSprite);
797
begin
798
  inherited Create(AParent);
799
  Image := MainForm.ImageList.Items.Find('Enemy-disk2');
800
  Width := Image.Width;
801
  Height := Image.Height;
802
  AnimCount := Image.PatternCount;
803
  AnimLooped := True;
804
  AnimSpeed := 15/1000;
805
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
806
end;
807
 
808
procedure TEnemyUFO.DoMove(MoveCount: Integer);
809
begin
810
  inherited DoMove(MoveCount);
811
  if FMode=0 then
812
  begin
813
    X := X - MoveCount*(300/1000);
814
    Y := Y + Cos256(FCounter div 15)*2;
815
    if X<-Width then Dead;
816
  end else if FMode=2 then
817
  begin
818
    X := X - MoveCount*(300/1000);
819
    if FCounter>200 then Dead;
820
  end;
821
  inc(FCounter, MoveCount);
822
end;
823
 
824
constructor TEnemyAttacker.Create(AParent: TSprite);
825
begin
826
  inherited Create(AParent);
827
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker');
828
  Width := Image.Width;
829
  Height := Image.Height;
830
  AnimCount := Image.PatternCount;
831
  AnimLooped := True;
832
  AnimSpeed := 15/1000;
833
  PixelCheck := True;
834
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
835
end;
836
 
837
procedure TEnemyAttacker.HitEnemy(Deaded: Boolean);
838
begin
839
  if Deaded then
840
  begin
841
    MainForm.PlaySound('Explosion', False);
842
    FMode := 2;
843
    FCounter := 0;
844
    Inc(MainForm.FScore, 1000);
845
    Image := MainForm.ImageList.Items.Find('Explosion');
846
    Width := Image.Width;
847
    Height := Image.Height;
848
    AnimCount := Image.PatternCount;
849
    AnimLooped := False;
850
    AnimSpeed := 15/1000;
851
    AnimPos := 0;
852
  end else
853
  begin
854
    MainForm.PlaySound('Hit', False);
855
    Inc(MainForm.FScore, 100);
856
  end;
857
end;
858
 
859
procedure TEnemyAttacker.DoMove(MoveCount: Integer);
860
begin
861
  inherited DoMove(MoveCount);
862
  if FMode=0 then
863
  begin
864
    X := X - MoveCount*(300/1000)-FCounter div 128;
865
    if X < -Width then Dead;
866
  end else if FMode=2 then
867
  begin
868
    X := X - MoveCount*(300/1000);
869
    if FCounter>200 then Dead;
870
  end;
871
  inc(FCounter, MoveCount);
872
end;
873
 
874
constructor TEnemyBoss.Create(AParent: TSprite);
875
begin
876
  inherited Create(AParent);
877
  Image := MainForm.ImageList.Items.Find('Enemy-boss');
878
  Width := Image.Width;
879
  Height := Image.Height;
880
  BossExists := true;
881
  MainForm.PlayMusic(mtBoss);
882
  AnimCount := Image.PatternCount;
883
  AnimLooped := True;
884
  AnimSpeed := 15/1000;
885
  PixelCheck := True;
886
  Collisioned := False;
887
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
888
  MainForm.FBossLife := FLife;
889
  waiter1 := 0;
890
  waiter2 := 0;
891
end;
892
 
893
procedure TEnemyBoss.HitEnemy(Deaded: Boolean);
894
begin
895
  if Deaded then
896
  begin
897
    MainForm.PlaySound('Explosion', False);
898
    FMode := 2;
899
    FCounter := 0;
900
    Inc(MainForm.FScore, 100000);
901
    BossExists := false;
902
    dec(MainForm.FBossLife);
903
  end else
904
  begin
905
    MainForm.PlaySound('Hit', False);
906
    Inc(MainForm.FScore, 100);
907
    dec(MainForm.FBossLife);
908
  end;
909
end;
910
 
911
procedure TEnemyBoss.DoMove(MoveCount: Integer);
912
begin
913
  inherited DoMove(MoveCount);
914
  if FMode=0 then
915
  begin
916
    if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
917
      X := X - MoveCount*(300/1000)
918
    else
919
    begin
920
      Collisioned := True;
921
      FMode := 1;
922
      FPutTama := True;
923
    end;
924
    Y := Y + Cos256(FCounter div 15)*5;
925
  end else if FMode=1 then
926
  begin
927
    Y := Y + Cos256(FCounter div 15)*5;
928
    if FPutTama then
929
    begin
930
      if FTamaT>100 then
931
      begin
932
        with TEnemyTama.Create(Engine) do
933
        begin
934
          FPlayerSprite := Self;
935
          Z := 1;
936
          X := Self.X-Width;
937
          Y := Self.Y+Self.Height div 2-Height div 2;
938
        end;
939
        Inc(FTamaF);
940
        if FTamaF>Random(30) then FPutTama := False;
941
        FTamaT := 0;
942
      end;
943
      FTamaT := FTamaT + MoveCount;
944
    end else
945
    begin
946
      FTamaT := FTamaT + MoveCount;
947
      if FTamaT>2000+Random(500) then
948
      begin
949
        FPutTama := True;
950
        FTamaF := 0;
951
        FTamaT := 0;
952
      end;
953
    end;
954
  end else if FMode=2 then
955
  begin
956
    inc(waiter1);
957
    if waiter1 = 3 then
958
    begin
959
      waiter1 := 0;
960
      inc(waiter2);
961
      if waiter2 <= 20 then
962
      begin
963
        with TExplosion.Create(Engine) do
964
        begin
965
          Z := 10;
966
          X := Self.X+Random(Self.Width)-16;
967
          Y := Self.Y+Random(Self.Height)-16;
968
        end;
969
      end
970
      else
971
      begin
972
        Inc(MainForm.FScore, 1000);
973
        FMode := 3;
974
      end;
975
    end;
976
  end else if FMode=3 then
977
  begin
978
    if FCounter>4000 then dead;
979
  end;
980
  inc(FCounter, MoveCount);
981
end;
982
 
983
constructor TEnemyAttacker2.Create(AParent: TSprite);
984
begin
985
  inherited Create(AParent);
986
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker2');
987
  Width := Image.Width;
988
  Height := Image.Height;
989
  AnimCount := Image.PatternCount;
990
  AnimLooped := True;
991
  AnimSpeed := 15/1000;
992
  PixelCheck := True;
993
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
994
end;
995
 
996
procedure TEnemyAttacker2.HitEnemy(Deaded: Boolean);
997
begin
998
  if Deaded then
999
  begin
1000
    MainForm.PlaySound('Explosion', False);
1001
    FMode := 2;
1002
    FCounter := 0;
1003
    Inc(MainForm.FScore, 5000);
1004
    Image := MainForm.ImageList.Items.Find('Explosion');
1005
    Width := Image.Width;
1006
    Height := Image.Height;
1007
    AnimCount := Image.PatternCount;
1008
    AnimLooped := False;
1009
    AnimSpeed := 15/1000;
1010
    AnimPos := 0;
1011
  end else
1012
  begin
1013
    MainForm.PlaySound('Hit', False);
1014
    Inc(MainForm.FScore, 100);
1015
  end;
1016
end;
1017
 
1018
procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
1019
begin
1020
  inherited DoMove(MoveCount);
1021
  if FMode=0 then
1022
  begin
1023
    if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
1024
      X := X - MoveCount*(300/1000)
1025
    else
1026
    begin
1027
      Collisioned := True;
1028
      FMode := 1;
1029
      FPutTama := True;
1030
    end;
1031
    Y := Y + Cos256(FCounter div 15)*5;
1032
  end else if FMode=1 then
1033
  begin
1034
    Y := Y + Cos256(FCounter div 15)*5;
1035
    if FPutTama then
1036
    begin
1037
      if FTamaT>100 then
1038
      begin
1039
        with TEnemyTama.Create(Engine) do
1040
        begin
1041
          FPlayerSprite := Self;
1042
          Z := 1;
1043
          X := Self.X-Width;
1044
          Y := Self.Y+Self.Height div 2-Height div 2;
1045
        end;
1046
        Inc(FTamaF);
1047
        if FTamaF>Random(30) then FPutTama := False;
1048
        FTamaT := 0;
1049
      end;
1050
      FTamaT := FTamaT + MoveCount;
1051
    end else
1052
    begin
1053
      FTamaT := FTamaT + MoveCount;
1054
      if FTamaT>2000+Random(500) then
1055
      begin
1056
        FPutTama := True;
1057
        FTamaF := 0;
1058
        FTamaT := 0;
1059
      end;
1060
    end;
1061
  end else if FMode=2 then
1062
  begin
1063
    if FCounter>200 then Dead;
1064
  end;
1065
  inc(FCounter, MoveCount);
1066
end;
1067
 
1068
procedure TEnemyAttacker3.HitEnemy(Deaded: Boolean);
1069
begin
1070
  if Deaded then
1071
  begin
1072
    MainForm.PlaySound('Explosion', False);
1073
    FMode := 1;
1074
    FCounter := 0;
1075
    Inc(MainForm.FScore, 5000);
1076
    Image := MainForm.ImageList.Items.Find('Explosion');
1077
    Width := Image.Width;
1078
    Height := Image.Height;
1079
    AnimCount := Image.PatternCount;
1080
    AnimLooped := False;
1081
    AnimSpeed := 15/1000;
1082
    AnimPos := 0;
1083
  end else
1084
  begin
1085
    MainForm.PlaySound('Hit', False);
1086
    Inc(MainForm.FScore, 100);
1087
  end;
1088
end;
1089
 
1090
procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
1091
begin
1092
  inherited DoMove(MoveCount);
1093
  if FMode=0 then
1094
  begin
1095
    X := X - (250/1000)*MoveCount;
1096
    if X<-Width then Dead;
1097
    if FCounter-FOldTamaTime>=100 then
1098
    begin
1099
      Inc(FTamaCount);
1100
      with TEnemyTama.Create(Engine) do
1101
      begin
1102
        FPlayerSprite := Self;
1103
        X := Self.X;
1104
        Y := Self.Y+Self.Height div 2-Height div 2;
1105
        Z := 10;
1106
      end;
1107
      FOldTamaTime := FCounter;
1108
     end;
1109
  end else if FMode=1 then
1110
  begin
1111
    if FCounter>200 then Dead;
1112
  end;
1113
  inc(FCounter, MoveCount);
1114
end;
1115
 
1116
constructor TEnemyAttacker3.Create(AParent: TSprite);
1117
begin
1118
  inherited Create(AParent);
1119
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker3');
1120
  Width := Image.Width;
1121
  Height := Image.Height;
1122
  AnimCount := Image.PatternCount;
1123
  AnimLooped := True;
1124
  AnimSpeed := 15/1000;
1125
  PixelCheck := True;
1126
  FLife := EnemyAdventTable[mainform.FEnemyAdventPos].l;
1127
end;
1128
 
1129
function TMainForm.SoundKarte: boolean;
1130
begin
1131
  result := WaveOutGetNumDevs > 0;
1132
end;
1133
 
1134
procedure TMainForm.FormCreate(Sender: TObject);
1135
var
1136
  Ergebnis: string;
1137
  daten: textfile;
1138
  i: integer;
1139
  punkt: integer;
1140
  ok: boolean;
1141
begin
1142
  { Beginne VCL-Ersatz }
1143
  versioninfo := tpjversioninfo.Create(self);
1144
 
1145
  dxtimer := tdxtimer.Create(self);
1146
  dxtimer.Interval := 33;
1147
  dxtimer.OnActivate := DXTimerActivate;
1148
  dxtimer.OnDeactivate := DXTimerDeactivate;
1149
  dxtimer.OnTimer := DXTimerTimer;
1150
  dxtimer.ActiveOnly := false;
1151
  dxtimer.Enabled := false;
1152
 
1153
  dxdraw := tdxdraw.Create(self);
1154
  dxdraw.Parent := self;
1155
  dxdraw.Align := alClient;
1156
  dxdraw.Left := 0;
1157
  dxdraw.Top := 0;
1158
  dxdraw.Width := 640;
1159
  dxdraw.Height := 480;
1160
  dxdraw.AutoInitialize := False;
1161
  dxdraw.AutoSize := False;
1162
  dxdraw.Color := clBlack;
1163
  dxdraw.Display.BitCount := 24;
1164
  dxdraw.Display.FixedBitCount := False;
1165
  dxdraw.Display.FixedRatio := False;
1166
  dxdraw.Display.FixedSize := False;
1167
  dxdraw.Display.Height := 600;
1168
  dxdraw.Display.Width := 800;
1169
  dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, doRetainedMode, doHardware, doSelectDriver];
1170
  dxdraw.TabOrder := 0;
1171
  dxdraw.Visible := true;
1172
  dxdraw.OnFinalize := DXDrawFinalize;
1173
  dxdraw.OnInitialize := DXDrawInitialize;
1174
  dxdraw.OnInitializing := DXDrawInitializing;
1175
 
1176
  dxsound := tdxsound.Create(self);
1177
  dxsound.AutoInitialize := false;
1178
 
1179
  dxinput := tdxinput.Create(self);
1180
  dxinput.Joystick.ForceFeedback := true;
1181
  dxinput.Keyboard.ForceFeedback := true;
1182
 
1183
  wavelist := tdxwavelist.Create(self);
1184
  wavelist.DXSound := dxsound;
1185
 
1186
  imagelist := tdximagelist.create(self);
1187
  imagelist.DXDraw := dxdraw;
1188
 
1189
  spriteengine := tdxspriteengine.create(self);
1190
  spriteengine.DXDraw := dxdraw;
1191
 
1192
  { Ende VCL-Ersatz }
1193
 
1194
  punkt := 0;
1195
  FDirectory := extractfilepath(paramstr(0));
1196
  versioninfo.filename := paramstr(0);
1197
  for i := 1 to length(versioninfo.ProductVersion) do
1198
  begin
1199
    if copy(versioninfo.ProductVersion, i, 1) = '.' then inc(punkt);
1200
    if punkt < 2 then fengineversion := fengineversion+copy(versioninfo.ProductVersion, i, 1);
1201
  end;
1202
  Application.Title := 'SpaceMission '+FEngineVersion;
1203
  LoadOptions;
1204
  DXInit;
1205
  SoundInit;
1206
  MusicInit;
1207
  DeleteArray;
1208
  if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0)
1209
  begin
1210
    AssignFile(daten, paramstr(1));
1211
    Reset(daten);
1212
    ok := true;
1213
    ReadLN(daten, Ergebnis);
1214
    if Ergebnis <> '; SpaceMission '+mainform.FEngineVersion then ok := false;
1215
    ReadLN(daten, Ergebnis);
1216
    if ergebnis <> '; SAV-File' then ok := false;
1217
    if not ok then
1218
    begin
1219
      showmessage(FileError);
1220
      CloseFile(daten);
1221
      GameStartClick(GameStart);
1222
      exit;
1223
    end;
1224
    ReadLN(daten, mainform.FScore);
1225
    ReadLN(daten, mainform.FLife);
1226
    ReadLN(daten, mainform.Flevel);
1227
    ReadLN(daten, mainform.FMenuItem);
1228
    CloseFile(daten);
1229
    mainform.FNextScene := gsNewLevel;
1230
    exit;
1231
  end;
1232
  GameStartClick(GameStart);
1233
end;
1234
 
1235
procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
1236
  Shift: TShiftState);
1237
begin
1238
  if (ssAlt in Shift) and (Key=VK_RETURN) then
1239
    OptionFullScreenClick(OptionFullScreen);
1240
end;
1241
 
1242
procedure TMainForm.GameStartClick(Sender: TObject);
1243
begin
1244
  StartScene(gsTitle);
1245
end;
1246
 
1247
procedure TMainForm.GamePauseClick(Sender: TObject);
1248
begin
1249
  GamePause.Checked := not GamePause.Checked;
1250
  DXTimer.Enabled := not GamePause.Checked;
1251
  if GamePause.Checked then PauseMusic(FMusic) else
1252
    ResumeMusic(FMusic);
1253
end;
1254
 
1255
// http://www.delphipraxis.net/post43515.html
1256
Function GetHTML(AUrl: string): string;
1257
var
1258
  databuffer : array[0..4095] of char;
1259
  ResStr : string;
1260
  hSession, hfile: hInternet;
1261
  dwindex,dwcodelen,dwread,dwNumber: cardinal;
1262
  dwcode : array[1..20] of char;
1263
  res    : pchar;
1264
  Str    : pchar;
1265
begin
1266
  ResStr:='';
1267
  if system.pos('http://',lowercase(AUrl))=0 then
1268
     AUrl:='http://'+AUrl;
1269
 
1270
  // Hinzugefügt
1271
  application.ProcessMessages;
1272
 
1273
  hSession:=InternetOpen('InetURL:/1.0',
1274
                         INTERNET_OPEN_TYPE_PRECONFIG,
1275
                         nil,
1276
                         nil,
1277
                         0);
1278
  if assigned(hsession) then
1279
  begin
1280
    // Hinzugefügt
1281
    application.ProcessMessages;
1282
 
1283
    hfile:=InternetOpenUrl(
1284
           hsession,
1285
           pchar(AUrl),
1286
           nil,
1287
           0,
1288
           INTERNET_FLAG_RELOAD,
1289
           0);
1290
    dwIndex  := 0;
1291
    dwCodeLen := 10;
1292
 
1293
    // Hinzugefügt
1294
    application.ProcessMessages;
1295
 
1296
    HttpQueryInfo(hfile,
1297
                  HTTP_QUERY_STATUS_CODE,
1298
                  @dwcode,
1299
                  dwcodeLen,
1300
                  dwIndex);
1301
    res := pchar(@dwcode);
1302
    dwNumber := sizeof(databuffer)-1;
1303
    if (res ='200') or (res ='302') then
1304
    begin
1305
      while (InternetReadfile(hfile,
1306
                              @databuffer,
1307
                              dwNumber,
1308
                              DwRead)) do
1309
      begin
1310
 
1311
        // Hinzugefügt
1312
        application.ProcessMessages;
1313
 
1314
        if dwRead =0 then
1315
          break;
1316
        databuffer[dwread]:=#0;
1317
        Str := pchar(@databuffer);
1318
        resStr := resStr + Str;
1319
      end;
1320
    end
1321
    else
1322
      ResStr := 'Status:'+res;
1323
    if assigned(hfile) then
1324
      InternetCloseHandle(hfile);
1325
  end;
1326
 
1327
  // Hinzugefügt
1328
  application.ProcessMessages;
1329
 
1330
  InternetCloseHandle(hsession);
1331
  Result := resStr;
1332
end;
1333
 
1334
procedure TMainForm.AufUpdatesprfen1Click(Sender: TObject);
1335
var
1336
  temp: string;
1337
begin
1338
  temp := GetHTML('http://www.viathinksoft.de/update/?id=spacemission');
1339
  if copy(temp, 0, 7) = 'Status:' then
1340
  begin
1341
    Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server temporär offline.', 'Fehler', MB_OK + MB_ICONERROR)
1342
  end
1343
  else
1344
  begin
1345
    if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> '1.1d' then
1346
    begin
1347
      if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then
1348
        shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal);
1349
    end
1350
    else
1351
    begin
1352
      Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK);
1353
    end;
1354
  end;
1355
end;
1356
 
1357
procedure TMainForm.BeendenClick(Sender: TObject);
1358
begin
1359
  close;
1360
end;
1361
 
1362
procedure TMainForm.OptionFullScreenClick(Sender: TObject);
1363
begin
1364
  OptionFullScreen.Checked := not OptionFullScreen.Checked;
1365
  DXInit;
1366
  writeoptions;
1367
end;
1368
 
1369
procedure TMainForm.OptionSoundClick(Sender: TObject);
1370
begin
1371
  OptionSound.Checked := not OptionSound.Checked;
1372
  SoundInit;
1373
  WriteOptions;
1374
end;
1375
 
1376
procedure TMainForm.SoundInit;
1377
begin
1378
  if OptionSound.Checked then
1379
  begin
1380
    if not DXSound.Initialized then
1381
    begin
1382
      try
1383
        DXSound.Initialize;
1384
        WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw');
1385
      except
1386
        OptionSound.enabled := False;
1387
        WaveList.items.clear;
1388
      end;
1389
    end;
1390
  end
1391
  else DXSound.Finalize;
1392
end;
1393
 
1394
procedure TMainForm.MusicInit;
1395
begin
1396
  optionmusic.enabled := SoundKarte;
1397
end;
1398
 
1399
procedure TMainForm.DestroyMusic(Name: TMusicTrack);
1400
begin
1401
  if Name = mtBoss then
1402
  begin
1403
    MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1404
    MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1405
  end;
1406
  if Name = mtGame then
1407
  begin
1408
    MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1409
    MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1410
  end;
1411
  if Name = mtScene then
1412
  begin
1413
    MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1414
    MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1415
  end;
1416
  if Name = mtTitle then
1417
  begin
1418
    MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1419
    MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1420
  end;
1421
end;
1422
 
1423
procedure TMainForm.OpenMusic(Name: TMusicTrack);
1424
begin
1425
  if Name = mtBoss then
1426
    MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1427
  if Name = mtGame then
1428
    MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1429
  if Name = mtScene then
1430
    MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1431
  if Name = mtTitle then
1432
    MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1433
end;
1434
 
1435
procedure TMainForm.PauseMusic(Name: TMusicTrack);
1436
begin
1437
  if not OptionMusic.checked then exit;
1438
  if Name = mtBoss then
1439
    MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
1440
  if Name = mtGame then
1441
    MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
1442
  if Name = mtScene then
1443
    MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
1444
  if Name = mtTitle then
1445
    MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
1446
end;
1447
 
1448
procedure TMainForm.DXDrawInitializing(Sender: TObject);
1449
begin
1450
  if doFullScreen in DXDraw.Options then
1451
  begin
1452
    BorderStyle := bsNone;
1453
    DXDraw.Cursor := crNone;
1454
  end else
1455
  begin
1456
    BorderStyle := bsSingle;
1457
    DXDraw.Cursor := crDefault;
1458
  end;
1459
end;
1460
 
1461
procedure TMainForm.DXDrawInitialize(Sender: TObject);
1462
begin
1463
  DXTimer.Enabled := True;
1464
end;
1465
 
1466
procedure TMainForm.DXDrawFinalize(Sender: TObject);
1467
begin
1468
  DXTimer.Enabled := False;
1469
end;
1470
 
1471
var
1472
  ProgrammGestartet: boolean;
1473
 
1474
procedure TMainForm.DXTimerActivate(Sender: TObject);
1475
begin
1476
  Caption := Application.Title;
1477
  if not ProgrammGestartet then
1478
  begin
1479
    Programmgestartet := true;
1480
    exit;
1481
  end;
1482
  ResumeMusic(FMusic);
1483
end;
1484
 
1485
procedure TMainForm.DXTimerDeactivate(Sender: TObject);
1486
begin
1487
  Caption := Application.Title + ' [Pause]';
1488
  PauseMusic(FMusic);
1489
end;
1490
 
1491
function TMainForm.StatusMusic(Name: TMusicTrack): string;
1492
var
1493
  MCIStatus: array[0..255] of char;
1494
begin
1495
  if not OptionMusic.checked then exit;
1496
  if FMusic = mtGame then
1497
    MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0);
1498
  if FMusic = mtBoss then
1499
    MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0);
1500
  if FMusic = mtScene then
1501
    MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0);
1502
  if FMusic = mtTitle then
1503
    MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0);
1504
  result := MCIStatus;
1505
end;
1506
 
1507
procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
1508
begin
1509
  if StatusMusic(FMusic) = 'stopped' then
1510
    PlayMusic(FMusic); {...}
1511
  if crash then
1512
  begin
1513
    inc(Crash2);
1514
    if crash2=30 then
1515
    begin
1516
      Crash2 := 0;
1517
      crash := false;
1518
      crashsound := false;
1519
    end;
1520
  end;
1521
  if not DXDraw.CanDraw then exit;
1522
  DXInput.Update;
1523
  case FScene of
1524
    gsTitle   : SceneTitle;
1525
    gsMain    : SceneMain;
1526
    gsGameOver: SceneGameOver;
1527
    gsWin     : SceneWin;
1528
    gsNewLevel: SceneNewLevel;
1529
  end;
1530
  if FNextScene<>gsNone then
1531
  begin
1532
    StartScene(FNextScene);
1533
    FNextScene := gsNone;
1534
  end;
1535
  DXDraw.Flip;
1536
end;
1537
 
1538
procedure TMainForm.BlinkStart;
1539
begin
1540
  FBlink := 0;
1541
  FBlinkTime := GetTickCount;
1542
end;
1543
 
1544
procedure TMainForm.WriteOptions;
1545
var
1546
  INIDatei: TIniFile;
1547
begin
1548
  INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
1549
  if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true)
1550
    else INIDatei.WriteBool('Settings', 'Music', false);
1551
  if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true)
1552
    else INIDatei.WriteBool('Settings', 'Sound', false);
1553
  if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true)
1554
    else INIDatei.WriteBool('Settings', 'FullScreen', false);
1555
  if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true)
1556
    else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false);
1557
  if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1);
1558
  if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2);
1559
  if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3);
1560
  INIDatei.Free;
1561
end;
1562
 
1563
procedure TMainForm.LoadOptions;
1564
var
1565
  INIDatei: TIniFile;
1566
begin
1567
  INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
1568
  optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true);
1569
  optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true);
1570
  optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false);
1571
  OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true);
1572
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then
1573
  begin
1574
    FInterval := giLeicht;
1575
    Leicht.checked := true;
1576
  end;
1577
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then
1578
  begin
1579
    FInterval := giMittel;
1580
    Mittel.checked := true;
1581
  end;
1582
  if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then
1583
  begin
1584
    FInterval := giSchwer;
1585
    Schwer.checked := true;
1586
  end;
1587
  INIDatei.Free;
1588
  WriteOptions;
1589
end;
1590
 
1591
procedure TMainForm.BlinkUpdate;
1592
begin
1593
  if GetTickCount<>FBlinkTime then
1594
  begin
1595
    FBlink := FBlink + (GetTickCount-FBlinkTime);
1596
    FBlinkTime := GetTickCount;
1597
  end;
1598
end;
1599
 
1600
procedure TMainForm.PlaySound(Name: string; Wait: Boolean);
1601
begin
1602
  if (OptionSound.Checked) and (OptionSound.Enabled) then
1603
    WaveList.Items.Find(Name).Play(Wait);
1604
end;
1605
 
1606
procedure TMainForm.PlayMusic(Name: TMusicTrack);
1607
begin
1608
  if (not mainform.active) and (mainform.visible) then //1st Programmstart
1609
    exit;
1610
  if (OptionMusic.checked) and (OptionMusic.enabled) then
1611
  begin
1612
    DestroyMusic(FMusic);
1613
    OpenMusic(Name);
1614
    ResumeMusic(Name);
1615
  end;
1616
  FMusic := Name;
1617
end;
1618
 
1619
function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
1620
begin
1621
  with Result do
1622
  begin
1623
    rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
1624
    rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
1625
    rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
1626
    rgbReserved := 0;
1627
  end;
1628
end;
1629
 
1630
procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
1631
var
1632
  i: Integer;
1633
  t, t2: DWORD;
1634
  ChangePalette: Boolean;
1635
  c: Integer;
1636
begin
1637
  if DXDraw.Initialized then
1638
  begin
1639
    c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
1640
    ChangePalette := False;
1641
    if DXDraw.CanPaletteAnimation then
1642
    begin
1643
      t := GetTickCount;
1644
      while Abs(GetTickCount-t)<Time do
1645
      begin
1646
        t2 := Trunc(Abs(GetTickCount-t)/Time*255);
1647
        for i := 0 to 255 do
1648
          DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
1649
        DXDraw.UpdatePalette;
1650
        ChangePalette := True;
1651
      end;
1652
    end else
1653
      Sleep(Time);
1654
    for i := 0 to 4 do
1655
    begin
1656
      DXDraw.Surface.Fill(c);
1657
      DXDraw.Flip;
1658
    end;
1659
    if ChangePalette then
1660
    begin
1661
      DXDraw.ColorTable := DXDraw.DefColorTable;
1662
      DXDraw.UpdatePalette;
1663
    end;
1664
    DXDraw.Surface.Fill(c);
1665
    DXDraw.Flip;
1666
  end;
1667
end;
1668
 
1669
procedure TMainForm.StartScene(Scene: TGameScene);
1670
begin
1671
  EndScene;
1672
  DXInput.States := DXInput.States - DXInputButton;
1673
  FScene := Scene;
1674
  BlinkStart;
1675
  case FScene of
1676
    gsTitle   : StartSceneTitle;
1677
    gsMain    : StartSceneMain;
1678
    gsGameOver: StartSceneGameOver;
1679
    gsWin     : StartSceneWin;
1680
    gsNewLevel: StartSceneNewLevel;
1681
  end;
1682
end;
1683
 
1684
procedure TMainForm.StartSceneTitle;
1685
begin
1686
  sleep(500);
1687
  FCheat := false;
1688
  BossExists := false;
1689
  FLife := Lives;
1690
  FLevel := 0;
1691
  FScore := 0;
1692
  FNotSave := true;
1693
  Cheat.enabled := false;
1694
  Neustart.enabled := false;
1695
  GamePause.enabled := false;
1696
  GameStart.enabled := false;
1697
  Spielgeschwindigkeit.enabled := false;
1698
  mainform.Visible := true;
1699
  PlayMusic(mtTitle);
1700
end;
1701
 
1702
procedure TMainForm.StartSceneMain;
1703
{var
1704
  i, j: Integer;}
1705
begin
1706
  sleep(500);
1707
  SpielerFliegtFort := false;
1708
  FCounter := 0;
1709
  NewLevel(FLevel);
1710
  BossExists := false;
1711
  PlayMusic(mtGame);
1712
  FEnemyAdventPos := 1;
1713
  FFrame := -4;
1714
  TPlayerSprite.Create(SpriteEngine.Engine);
1715
  with TBackground.Create(SpriteEngine.Engine) do
1716
  begin
1717
    SetMapSize(1, 1);
1718
    Image := mainform.ImageList.Items.Find('Star3');
1719
    Z := -13;
1720
    Y := 40;
1721
    FSpeed := 1 / 2;
1722
    Tile := True;
1723
  end;
1724
  with TBackground.Create(SpriteEngine.Engine) do
1725
  begin
1726
    SetMapSize(1, 1);
1727
    Image := mainform.ImageList.Items.Find('Star2');
1728
    Z := -12;
1729
    Y := 30;
1730
    FSpeed := 1;
1731
    Tile := True;
1732
  end;
1733
  with TBackground.Create(SpriteEngine.Engine) do
1734
  begin
1735
    SetMapSize(1, 1);
1736
    Image := mainform.ImageList.Items.Find('Star1');
1737
    Z := -11;
1738
    Y := 10;
1739
    FSpeed := 2;
1740
    Tile := True;
1741
  end;
1742
  {with TBackground.Create(SpriteEngine.Engine) do
1743
  begin
1744
    SetMapSize(200, 10);
1745
    Y := 10;
1746
    Z := -13;
1747
    FSpeed := 1 / 2;
1748
    Tile := True;
1749
    for i := 0 to MapHeight-1 do
1750
    begin
1751
      for j := 0 to MapWidth-1 do
1752
      begin
1753
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
1754
        if Random(100)<95 then Chips[j, i] := -1;
1755
      end;
1756
    end;
1757
  end;
1758
  with TBackground.Create(SpriteEngine.Engine) do
1759
  begin
1760
    SetMapSize(200, 10);
1761
    Y := 30;
1762
    Z := -12;
1763
    FSpeed := 1;
1764
    Tile := True;
1765
    for i := 0 to MapHeight-1 do
1766
    begin
1767
      for j := 0 to MapWidth-1 do
1768
      begin
1769
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
1770
        if Random(100)<95 then Chips[j, i] := -1;
1771
      end;
1772
    end;
1773
  end;
1774
  with TBackground.Create(SpriteEngine.Engine) do
1775
  begin
1776
    SetMapSize(200, 10);
1777
    Y := 40;
1778
    Z := -11;
1779
    FSpeed := 2;
1780
    Tile := True;
1781
    for i := 0 to MapHeight-1 do
1782
    begin
1783
      for j := 0 to MapWidth-1 do
1784
      begin
1785
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
1786
        if Random(100)<95 then Chips[j, i] := -1;
1787
      end;
1788
    end;
1789
  end;}
1790
  FNotSave := false;
1791
  Cheat.enabled := true;
1792
  Neustart.enabled := true;
1793
  GamePause.enabled := true;
1794
  GameStart.enabled := true;
1795
  Spielgeschwindigkeit.enabled := true;
1796
end;
1797
 
1798
procedure TMainForm.StartSceneGameOver;
1799
begin
1800
  sleep(500);
1801
  FNotSave := true;
1802
  Cheat.enabled := false;
1803
  Spielgeschwindigkeit.enabled := false;
1804
  Neustart.enabled := false;
1805
  GamePause.enabled := false;
1806
  PlayMusic(mtScene);
1807
  BossExists := false;
1808
end;
1809
 
1810
procedure TMainForm.StartSceneWin;
1811
begin
1812
  sleep(500);
1813
  FNotSave := true;
1814
  Cheat.enabled := false;
1815
  Spielgeschwindigkeit.enabled := false;
1816
  Neustart.enabled := false;
1817
  GamePause.enabled := false;
1818
  PlayMusic(mtScene);
1819
  BossExists := false;
1820
end;
1821
 
1822
procedure TMainForm.EndScene;
1823
begin
1824
  case FScene of
1825
    gsTitle   : EndSceneTitle;
1826
    gsMain    : EndSceneMain;
1827
    gsGameOver: EndSceneGameOver;
1828
    gsWin     : EndSceneWin;
1829
    gsNewLevel: EndSceneNewLevel;
1830
  end;
1831
end;
1832
 
1833
procedure TMainForm.EndSceneTitle;
1834
begin
1835
  {  Ende Title  }
1836
end;
1837
 
1838
procedure TMainForm.EndSceneMain;
1839
begin
1840
  SpriteEngine.Engine.Clear;
1841
end;
1842
 
1843
procedure TMainForm.EndSceneGameOver;
1844
begin
1845
  {  Ende GameOver  }
1846
end;
1847
 
1848
procedure TMainForm.EndSceneWin;
1849
begin
1850
  {  Ende Win  }
1851
end;
1852
 
1853
procedure TMainForm.DeleteArray();
1854
var
1855
  i: integer;
1856
begin
1857
  for i := 1 to 9999 do
1858
  begin
1859
    EnemyAdventTable[i].c := tnoting;
1860
    EnemyAdventTable[i].x := 0;
1861
    EnemyAdventTable[i].y := 0;
1862
    EnemyAdventTable[i].l := 0;
1863
  end;
1864
  FRestEnemys := 0;
1865
end;
1866
 
1867
var
1868
  levact: integer;
1869
 
1870
procedure TMainForm.NewLevel(lev: integer);
1871
var
1872
  act: integer;
1873
  filex: textfile;
1874
  ergebniss: string;
1875
begin
1876
  DeleteArray;
1877
  if FMenuItem = 2 then
1878
  begin
1879
    enemys[1] := TEnemyAttacker;
1880
    enemys[2] := TEnemyMeteor;
1881
    enemys[3] := TEnemyUFO;
1882
    enemys[4] := TEnemyAttacker;
1883
    enemys[5] := TEnemyMeteor;
1884
    enemys[6] := TEnemyUFO;
1885
    enemys[7] := TEnemyAttacker;
1886
    enemys[8] := TEnemyMeteor;
1887
    enemys[9] := TEnemyUFO;
1888
    enemys[10] := TEnemyAttacker;
1889
    enemys[11] := TEnemyMeteor;
1890
    enemys[12] := TEnemyUFO;
1891
    enemys[13] := TEnemyAttacker;
1892
    enemys[14] := TEnemyMeteor;
1893
    enemys[15] := TEnemyUFO;
1894
    enemys[16] := TEnemyAttacker3;
1895
    enemys[17] := TEnemyAttacker;
1896
    enemys[18] := TEnemyMeteor;
1897
    enemys[19] := TEnemyUFO;
1898
    enemys[20] := TEnemyUFO2;
1899
    enemys[21] := TEnemyAttacker;
1900
    enemys[22] := TEnemyMeteor;
1901
    enemys[23] := TEnemyUFO;
1902
    enemys[24] := TEnemyAttacker2;
1903
    enemys[25] := TEnemyMeteor;
1904
    enemys[26] := TEnemyUFO;
1905
    enemys[27] := TEnemyAttacker;
1906
    randomize;
1907
    for act := 1 to lev*75-1 do
1908
    begin
1909
      inc(FRestEnemys);
1910
      EnemyAdventTable[act].c := enemys[random(lev+2)+1];
1911
      if EnemyAdventTable[act].c = TEnemyAttacker2 then EnemyAdventTable[act].c := enemys[random(lev+2)+1]; {O_o}
1912
      EnemyAdventTable[act].x := act*30 + random(85-(lev+(random(lev))*2)){O_o};
1913
      EnemyAdventTable[act].y := random(dxdraw.surfaceheight);
1914
      if (EnemyAdventTable[act].c <> TEnemyMeteor) and (EnemyAdventTable[act].c <> TEnemyAttacker2) then EnemyAdventTable[act].l := random(lev)+1;
1915
      if EnemyAdventTable[act].c = TEnemyAttacker2 then EnemyAdventTable[act].l := random(6)+1{O_o};
1916
    end;
1917
    EnemyAdventTable[lev*75].c := TEnemyBoss;
1918
    EnemyAdventTable[lev*75].x := lev*75*30{O_o} div lev;
1919
    EnemyAdventTable[lev*75].y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2);
1920
    EnemyAdventTable[lev*75].l := lev*5;
1921
    inc(FRestEnemys);
1922
  end
1923
  else
1924
  begin
1925
    enemys[1] := TEnemyAttacker;
1926
    enemys[2] := TEnemyAttacker2;
1927
    enemys[3] := TEnemyAttacker3;
1928
    enemys[4] := TEnemyMeteor;
1929
    enemys[5] := TEnemyUFO;
1930
    enemys[6] := TEnemyUFO2;
1931
    enemys[7] := TEnemyBoss;
1932
    if fileexists(FDirectory+'Levels\Level '+inttostr(lev)+'.lev') then
1933
    begin
1934
      levact := 0;
1935
      assignfile(filex, FDirectory+'Levels\Level '+inttostr(lev)+'.lev');
1936
      reset(filex);
1937
      while not seekEoF(filex) do
1938
      begin
1939
        if levact = 0 then
1940
        begin
1941
          readln(filex, ergebniss);
1942
          if ergebniss <> '; SpaceMission '+FCompVersion then
1943
          begin
1944
            showmessage('Das Level '+inttostr(lev)+' ist ungültig!'+#13#10+'Das Programm wird beendet.');
1945
            application.terminate;
1946
            exit;
1947
          end;
1948
          readln(filex, ergebniss);
1949
          if ergebniss <> '; LEV-File' then
1950
          begin
1951
            showmessage('Das Level '+inttostr(lev)+' ist ungültig!'+#13#10+'Das Programm wird beendet.');
1952
            application.terminate;
1953
            exit;
1954
          end;
1955
          readln(filex);
1956
        end;
1957
        inc(levact);
1958
        readln(filex, ergebniss);
1959
        if levact = 5 then levact := 1;
1960
        if levact = 1 then
1961
        begin
1962
          inc(pos[levact]);
1963
          inc(FRestEnemys);
1964
          EnemyAdventTable[pos[levact]].c := enemys[strtoint(ergebniss)];
1965
        end;
1966
        if levact = 2 then
1967
        begin
1968
          inc(pos[levact]);
1969
          EnemyAdventTable[pos[levact]].x := strtoint(ergebniss);
1970
        end;
1971
        if levact = 3 then
1972
        begin
1973
          inc(pos[levact]);
1974
          EnemyAdventTable[pos[levact]].y := strtoint(ergebniss);
1975
        end;
1976
        if levact = 4 then
1977
        begin
1978
          inc(pos[levact]);
1979
          EnemyAdventTable[pos[levact]].l := strtoint(ergebniss);
1980
        end;
1981
      end;
1982
      closefile(filex);
1983
    end;
1984
  end;
1985
end;
1986
 
1987
procedure TMainForm.SceneTitle;
1988
var
1989
  Logo: TPictureCollectionItem;
1990
begin
1991
  DXDraw.Surface.Fill(0);
1992
  Logo := ImageList.Items.Find('Logo');
1993
  {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
1994
    Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
1995
  Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
1996
    2, 80, Fangle * 4);
1997
  inc(Fangle);
1998
  with DXDraw.Surface.Canvas do
1999
  begin
2000
    if (isDown in MainForm.DXInput.States) and (FMenuItem=1) then FMenuItem := 2;
2001
    if ((isUp in MainForm.DXInput.States) and (FMenuItem=2)) or (FMenuItem=0) then FMenuItem := 1;
2002
    Brush.Style := bsClear;
2003
    Font.Size := 30;
2004
    if FMenuItem = 1 then
2005
    begin
2006
      Font.Color := clMaroon;
2007
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
2008
      Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
2009
      Font.Color := clRed;
2010
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
2011
      Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
2012
      Font.Color := clOlive;
2013
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
2014
      Font.Color := clYellow;
2015
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
2016
    end
2017
    else
2018
    begin
2019
      Font.Color := clOlive;
2020
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
2021
      Font.Color := clYellow;
2022
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
2023
      Font.Color := clMaroon;
2024
      Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
2025
      Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
2026
      Font.Color := clRed;
2027
      Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
2028
      Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
2029
    end;
2030
    if (FBlink div 300) mod 2=0 then
2031
    begin
2032
      Font.Color := clGreen;
2033
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2034
      Font.Color := clLime;
2035
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2036
    end;
2037
    BlinkUpdate;
2038
    Release;
2039
  end;
2040
  if isButton1 in DXInput.States then
2041
  begin
2042
    FLevel := 1;
2043
    if ((FMenuItem=1) and (fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev')=false)) or ((FMenuItem=2) and (FLevel > 20)) then
2044
    begin
2045
      //PlaySound('Frage', False);
2046
      exit;
2047
    end;
2048
    NewLevel(FLevel);
2049
    PlaySound('SceneMov', False);
2050
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2051
    Sleep(200);
2052
    StartScene(gsMain);
2053
  end;
2054
end;
2055
 
2056
procedure TMainForm.SceneMain;
2057
var
2058
  Enemy: TSprite;
2059
begin
2060
  if FInterval = giLeicht then SpriteEngine.Move(conleicht);
2061
  if FInterval = giMittel then SpriteEngine.Move(conmittel);
2062
  if FInterval = giSchwer then SpriteEngine.Move(conschwer);
2063
  SpriteEngine.Dead;
2064
  while (Low(EnemyAdventTable)<=FEnemyAdventPos) and
2065
    (FEnemyAdventPos<=High(EnemyAdventTable)) and
2066
    ((EnemyAdventTable[FEnemyAdventPos].x / 4)<=FFrame) and
2067
    (FRestEnemys>0) do
2068
  begin
2069
    if EnemyAdventTable[FEnemyAdventPos].c <> TNoting then
2070
    begin
2071
      with EnemyAdventTable[FEnemyAdventPos] do
2072
      begin
2073
        Enemy := c.Create(SpriteEngine.Engine);
2074
        Enemy.x := dxdraw.surfacewidth;
2075
        //Enemy.y := y;
2076
        if y <> 0 then Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
2077
          else Enemy.y := 0;
2078
      end;
2079
    end;
2080
    Inc(FEnemyAdventPos);
2081
  end;
2082
  Inc(FFrame);
2083
  DXDraw.Surface.Fill(0);
2084
  if FNextScene=gsNone then
2085
  begin
2086
    SpriteEngine.Draw;
2087
    if MainForm.flife > 0 then
2088
    begin
2089
      with DXDraw.Surface.Canvas do
2090
      begin
2091
        Brush.Style := bsClear;
2092
        Font.Size := 20;
2093
        Font.Color := clOlive;
2094
        Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
2095
        Font.Color := clYellow;
2096
        Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
2097
        Font.Color := clMaroon;
2098
        Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel));
2099
        Font.Color := clRed;
2100
        Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel));
2101
        if FLife<0 then mainform.FLife := 0;
2102
        if FCheat then
2103
        begin
2104
          Font.Color := clPurple;
2105
          Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
2106
          Font.Color := clFuchsia;
2107
          Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
2108
        end
2109
        else
2110
        begin
2111
          if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
2112
          begin
2113
            Font.Color := clPurple;
2114
            Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife));
2115
            Font.Color := clFuchsia;
2116
            Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife));
2117
          end;
2118
          if Flife = 1 then BlinkUpdate;
2119
        end;
2120
        {if BossExists and (FBossLife>0) then
2121
        begin
2122
          Font.Color := clPurple;
2123
          Textout(449, 439, 'Boss: ' + IntToStr(FBossLife));
2124
          Font.Color := clFuchsia;
2125
          Textout(450, 440, 'Boss: ' + IntToStr(FBossLife));
2126
        end
2127
        else
2128
          if RestlicheEinheiten>0 then
2129
          begin
2130
            Font.Color := clPurple;
2131
            Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
2132
            Font.Color := clFuchsia;
2133
            Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
2134
          end;}
2135
        if BossExists and (FBossLife>0) and (FRestEnemys>0) then
2136
        begin
2137
          Font.Color := clGreen;
2138
          Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
2139
          Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
2140
          Font.Color := clLime;
2141
          Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
2142
          Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
2143
        end;
2144
        if BossExists and (FBossLife>0) and (FRestEnemys<1) then
2145
        begin
2146
          Font.Color := clGreen;
2147
          Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
2148
          Font.Color := clLime;
2149
          Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
2150
        end;
2151
        if (FRestEnemys>0) and (Bossexists=false) then
2152
        begin
2153
          Font.Color := clGreen;
2154
          Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
2155
          Font.Color := clLime;
2156
          Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
2157
        end;
2158
        Release;
2159
      end;
2160
    end
2161
    else
2162
    begin
2163
      DXDraw.Surface.Canvas.Font.Color := clGreen;
2164
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
2165
      DXDraw.Surface.Canvas.Font.Color := clLime;
2166
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
2167
      DXDraw.Surface.Canvas.Release;
2168
    end;
2169
    if FRestEnemys<0 then FRestEnemys := 0; //Muss das sein?
2170
    if (Ec=0) and (FRestEnemys=0){ and (SpielerFliegtFort = false)} then
2171
    begin
2172
      DXDraw.Surface.Canvas.Font.Color := clGreen;
2173
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
2174
      DXDraw.Surface.Canvas.Font.Color := clLime;
2175
      DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
2176
      DXDraw.Surface.Canvas.Release;
2177
      Sleep(1);
2178
      inc(FCounter);
2179
      if FCounter>150{200} then SpielerFliegtFort := true;
2180
    end;
2181
  end;
2182
end;
2183
 
2184
procedure TMainForm.SceneGameOver;
2185
begin
2186
  DXDraw.Surface.Fill(0);
2187
  with DXDraw.Surface.Canvas do
2188
  begin
2189
    FNotSave := true;
2190
    Cheat.enabled := false;
2191
    GamePause.enabled := false;
2192
    Neustart.enabled := false;
2193
    Brush.Style := bsClear;
2194
    Font.Size := 35;
2195
    Font.Color := clMaroon;
2196
    Textout((dxdraw.surfacewidth div 2)-127, 98, 'Verloren!');
2197
    Font.Color := clRed;
2198
    Textout((dxdraw.surfacewidth div 2)-125, 100, 'Verloren!');
2199
    if (FBlink div 300) mod 2=0 then
2200
    begin
2201
      Font.Size := 30;
2202
      Font.Color := clOlive;
2203
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2204
      Font.Color := clYellow;
2205
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2206
    end;
2207
    BlinkUpdate;
2208
    Release;
2209
  end;
2210
  if isButton1 in DXInput.States then
2211
  begin
2212
    PlaySound('SceneMov', False);
2213
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2214
    Sleep(200);
2215
    StartScene(gsTitle);
2216
  end;
2217
end;
2218
 
2219
procedure TMainForm.SceneWin;
2220
begin
2221
  DXDraw.Surface.Fill(0);
2222
  with DXDraw.Surface.Canvas do
2223
  begin
2224
    FNotSave := true;
2225
    Cheat.enabled := false;
2226
    GamePause.enabled := false;
2227
    Neustart.enabled := false;
2228
    Brush.Style := bsClear;
2229
    Font.Size := 35;
2230
    Font.Color := clMaroon;
2231
    Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
2232
    Font.Color := clRed;
2233
    Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
2234
    if (FBlink div 300) mod 2=0 then
2235
    begin
2236
      Font.Size := 30;
2237
      Font.Color := clOlive;
2238
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2239
      Font.Color := clYellow;
2240
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2241
    end;
2242
    BlinkUpdate;
2243
    Release;
2244
  end;
2245
  if isButton1 in DXInput.States then
2246
  begin
2247
    PlaySound('SceneMov', False);
2248
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2249
    Sleep(200);
2250
    StartScene(gsTitle);
2251
  end;
2252
end;
2253
 
2254
procedure TMainForm.StartSceneNewLevel;
2255
begin
2256
  sleep(500);
2257
  FNotSave := false;
2258
  Cheat.enabled := false;
2259
  Neustart.enabled := false;
2260
  GamePause.enabled := false;
2261
  GameStart.enabled := true;
2262
  Spielgeschwindigkeit.enabled := false;
2263
  BossExists := false;
2264
  Spielgeschwindigkeit.enabled := false;
2265
  if ((FMenuItem=1) and (not fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev'))) or ((FMenuItem=2) and (FLevel > 25)) then
2266
  begin
2267
    //PlaySound('SceneMov', False);
2268
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2269
    Sleep(200);
2270
    StartScene(gsWin);
2271
    exit;
2272
  end;
2273
  PlayMusic(mtScene);
2274
end;
2275
 
2276
procedure TMainForm.EndSceneNewLevel;
2277
begin
2278
  {  Ende NewLevel  }
2279
end;
2280
 
2281
procedure TMainForm.SceneNewLevel;
2282
begin
2283
  DXDraw.Surface.Fill(0);
2284
  with DXDraw.Surface.Canvas do
2285
  begin
2286
    Brush.Style := bsClear;
2287
    Font.Size := 40;
2288
    Font.Color := clMaroon;
2289
    Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
2290
    Font.Color := clRed;
2291
    Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
2292
    if (FBlink div 300) mod 2=0 then
2293
    begin
2294
      Font.Size := 30;
2295
      Font.Color := clOlive;
2296
      Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
2297
      Font.Color := clYellow;
2298
      Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
2299
    end;
2300
    BlinkUpdate;
2301
    Release;
2302
  end;
2303
  if isButton1 in DXInput.States then
2304
  begin
2305
    PlaySound('SceneMov', False);
2306
    PalleteAnim(RGBQuad(0, 0, 0), 300);
2307
    Sleep(200);
2308
    StartScene(gsMain);
2309
  end;
2310
end;
2311
 
2312
procedure TMainForm.OptionMusicClick(Sender: TObject);
2313
begin
2314
  OptionMusic.Checked := not OptionMusic.Checked;
2315
  if OptionMusic.Checked then PlayMusic(FMusic)
2316
    else DestroyMusic(FMusic);
2317
  WriteOptions;
2318
end;
2319
 
2320
procedure TMainForm.MitarbeiterClick(Sender: TObject);
2321
begin
2322
  if not fileexists(mainform.fdirectory+'Texte\Mitwirkende.txt') then
2323
  begin
2324
    MessageDLG('Die Datei "Texte\Mitwirkende.txt" ist nicht mehr vorhanden. Die Aktion wird abgebrochen!',
2325
      mtWarning, [mbOK], 0);
2326
  end
2327
  else
2328
  begin
2329
    TextForm.memo1.lines.loadfromfile(mainform.FDirectory+'Texte\Mitwirkende.txt');
2330
    TextForm.showmodal;
2331
  end;
2332
end;
2333
 
2334
procedure TEnemyMeteor.DoMove(MoveCount: Integer);
2335
begin
2336
  X := X - MoveCount*(250/1000);
2337
  if X < -Width then Dead;
2338
end;
2339
 
2340
procedure TEnemyMeteor.HitEnemy(Deaded: Boolean);
2341
begin
2342
  if deaded then Collisioned := True;
2343
  MainForm.PlaySound('Hit', False);
2344
end;
2345
 
2346
{procedure TMainForm.StopMusic;
2347
begin
2348
  PauseMusic(FMusic);
2349
  MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0);
2350
  MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0);
2351
  MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0);
2352
  MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0);
2353
end;}
2354
 
2355
procedure TMainForm.ResumeMusic(Name: TMusicTrack);
2356
begin
2357
  if not OptionMusic.checked then exit;
2358
  if Name = mtBoss then
2359
    MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
2360
  if Name = mtGame then
2361
    MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
2362
  if Name = mtScene then
2363
    MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
2364
  if Name = mtTitle then
2365
    MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
2366
end;
2367
 
2368
constructor TEnemyMeteor.Create(AParent: TSprite);
2369
begin
2370
  inherited Create(AParent);
2371
  Image := MainForm.ImageList.Items.Find('Enemy-Meteor');
2372
  Width := Image.Width;
2373
  Height := Image.Height;
2374
  AnimCount := Image.PatternCount;
2375
  AnimLooped := True;
2376
  AnimSpeed := 15/1000;
2377
  PixelCheck := True;
2378
end;
2379
 
2380
procedure TMainForm.SpielstandClick(Sender: TObject);
2381
begin
2382
  speicherungform.showmodal;
2383
end;
2384
 
2385
procedure TMainForm.NeustartClick(Sender: TObject);
2386
begin
2387
  FLife := Lives;
2388
  FLevel := 1; // ???
2389
  FScore := 0;
2390
  ec := 0;
2391
  StartScene(gsMain);
2392
  PlayMusic(mtGame);
2393
end;
2394
 
2395
procedure TMainForm.OptionBreitbildClick(Sender: TObject);
2396
begin
2397
  OptionBreitbild.Checked := not OptionBreitbild.Checked;
2398
  DXInit;
2399
  writeoptions;
2400
end;
2401
 
2402
procedure TMainForm.LeichtClick(Sender: TObject);
2403
begin
2404
  leicht.checked := true;
2405
  FInterval := giLeicht;
2406
  writeoptions;
2407
end;
2408
 
2409
procedure TMainForm.MittelClick(Sender: TObject);
2410
begin
2411
  mittel.checked := true;
2412
  FInterval := giMittel;
2413
  writeoptions;
2414
end;
2415
 
2416
procedure TMainForm.SchwerClick(Sender: TObject);
2417
begin
2418
  schwer.checked := true;
2419
  FInterval := giSchwer;
2420
  writeoptions;
2421
end;
2422
 
2423
procedure TMainForm.FormShow(Sender: TObject);
2424
begin
2425
  SplashForm.Hide;
2426
  SplashForm.Free;
2427
 
2428
  dxtimer.Enabled := true;
2429
  dxtimer.ActiveOnly := true;
2430
end;
2431
 
2432
procedure TMainForm.InformationenClick(Sender: TObject);
2433
begin
2434
  InfoForm.showmodal;
2435
end;
2436
 
2437
procedure TMainForm.CheatClick(Sender: TObject);
2438
begin
2439
  CheatForm.showmodal;
2440
end;
2441
 
2442
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
2443
begin
2444
  if optionMusic.checked then DestroyMusic(FMusic);
2445
  SpriteEngine.Engine.Clear;
2446
  dxsound.Finalize;
2447
  dxinput.Destroy;
2448
  DXTimer.Enabled := False;
2449
end;
2450
 
2451
procedure TMainForm.FormDestroy(Sender: TObject);
2452
begin
2453
  versioninfo.free;
2454
  imagelist.free;
2455
  spriteengine.free;
2456
  dxdraw.Free;
2457
  wavelist.free;
2458
  dxsound.free;
2459
  //dxinput.free;
2460
  dxtimer.Free;
2461
end;
2462
 
2463
end.
2464