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1 daniel-mar 1
unit LevMain;
2
 
3
interface
4
 
5
uses
6
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem,
7
  Dialogs, StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws,
6 daniel-mar 8
  DXSounds, Spin, ComCtrls{$IF CompilerVersion >= 23.0}, System.UITypes,
31 daniel-mar 9
  WinAPI.DirectDraw{$ENDIF}, DirectX, ComLevelReader, Global;
1 daniel-mar 10
 
11
type
12
  TMainForm = class(TDXForm)
13
    MainMenu: TMainMenu;
14
    Spiel: TMenuItem;
15
    Beenden: TMenuItem;
16
    Hilfe: TMenuItem;
17
    Leer1: TMenuItem;
18
    Level: TMenuItem;
19
    Informationen: TMenuItem;
20
    Enemy1: TRadioButton;
21
    Enemy2: TRadioButton;
22
    Enemy3: TRadioButton;
23
    Enemy4: TRadioButton;
24
    Enemy5: TRadioButton;
25
    Enemy6: TRadioButton;
26
    Enemy7: TRadioButton;
27
    ScrollBar: TScrollBar;
28
    Bevel1: TBevel;
29
    Bevel2: TBevel;
30
    SelLabel: TLabel;
31
    SelPanel: TPanel;
32
    Bevel3: TBevel;
33
    SLabel1a: TLabel;
34
    SLabel2a: TLabel;
35
    SLabel1b: TLabel;
36
    SLabel2b: TLabel;
37
    SLabel0: TLabel;
38
    Neu: TMenuItem;
39
    Image1: TImage;
40
    SLabel3a: TLabel;
41
    SLabel3b: TLabel;
42
    SLabel4a: TLabel;
43
    SLabel4b: TLabel;
44
    LivesLabel: TLabel;
45
    StatusBar: TStatusBar;
46
    N1: TMenuItem;
47
    Spielfelderweitern1: TMenuItem;
24 daniel-mar 48
    SidePanel: TPanel;
49
    LivesEdit: TSpinEdit;
30 daniel-mar 50
    AlleLeveldateienaktualisieren1: TMenuItem;
1 daniel-mar 51
    procedure DXDrawFinalize(Sender: TObject);
52
    procedure DXDrawInitialize(Sender: TObject);
53
    procedure FormCreate(Sender: TObject);
54
    procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
55
    procedure BeendenClick(Sender: TObject);
56
    procedure FormDestroy(Sender: TObject);
57
    procedure LevelClick(Sender: TObject);
58
    procedure FormShow(Sender: TObject);
59
    procedure InformationenClick(Sender: TObject);
60
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
61
    procedure DXDrawMouseDown(Sender: TObject; Button: TMouseButton;
62
      Shift: TShiftState; X, Y: Integer);
63
    procedure EnemyClick(Sender: TObject);
64
    procedure NeuClick(Sender: TObject);
65
    procedure DXDrawMouseMove(Sender: TObject; Shift: TShiftState; X,
66
      Y: Integer);
67
    procedure FormCloseQuery(Sender: TObject; var CanClose: Boolean);
68
    procedure Spielfelderweitern1Click(Sender: TObject);
69
    procedure ScrollBarScroll(Sender: TObject; ScrollCode: TScrollCode;
70
      var ScrollPos: Integer);
30 daniel-mar 71
    procedure AlleLeveldateienaktualisieren1Click(Sender: TObject);
1 daniel-mar 72
  public
73
    { VCL-Ersatz }
74
    spriteengine: tdxspriteengine;
75
    dxtimer: tdxtimer;
76
    imagelist: tdximagelist;
77
    dxdraw: tdxdraw;
78
    { Variablen }
79
    FMenuItem: integer;
27 daniel-mar 80
    LevData: TLevelData;
1 daniel-mar 81
    ScrollP: integer;
82
    AltScrollPos: integer;
83
    Boss: boolean;
84
    LevChanged: boolean;
85
    NumEnemys: integer;
24 daniel-mar 86
    function SelectedEnemyType: TEnemyType;
31 daniel-mar 87
    { Grafik-Routinen }
88
    function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
1 daniel-mar 89
    { Level-Routinen }
27 daniel-mar 90
    procedure EnemyCreateSprite(x, y: integer; AEnemyType: TEnemyType; ALives: integer);
1 daniel-mar 91
    procedure DestroyLevel;
30 daniel-mar 92
    procedure RefreshFromLevData;
1 daniel-mar 93
    procedure AnzeigeAct;
94
    { Initialisiations-Routinen }
95
    procedure DXInit;
96
    procedure ProgramInit;
97
    { Farb-Routinen }
98
    function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
99
    procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
100
  end;
101
 
102
var
103
  MainForm: TMainForm;
104
 
105
implementation
106
 
107
uses
31 daniel-mar 108
  LevSplash, LevSpeicherung, ComInfo, LevOptions;
1 daniel-mar 109
 
110
{$R *.DFM}
111
 
112
type
113
  TBackground = class(TBackgroundSprite)
24 daniel-mar 114
  strict protected
1 daniel-mar 115
    procedure DoMove(MoveCount: Integer); override;
116
  end;
117
 
118
  TEnemy = class(TImageSprite)
24 daniel-mar 119
  strict private
120
    FLives: integer;
121
    FEnemyType: TEnemyType;
122
    FXCor: integer;
123
    FCorInit: boolean;
124
  strict protected
1 daniel-mar 125
    procedure DoMove(MoveCount: Integer); override;
126
  public
24 daniel-mar 127
    constructor Create(AParent: TSprite; AEnemyType: TEnemyType; ALives: Integer); reintroduce;
1 daniel-mar 128
  end;
129
 
24 daniel-mar 130
{ TBackground }
131
 
132
procedure TBackground.DoMove(MoveCount: Integer);
1 daniel-mar 133
begin
24 daniel-mar 134
  X := -(MainForm.ScrollP * RasterW);
1 daniel-mar 135
end;
136
 
24 daniel-mar 137
{ TEnemy }
138
 
1 daniel-mar 139
procedure TEnemy.DoMove(MoveCount: Integer);
140
begin
24 daniel-mar 141
  if not FCorInit then
1 daniel-mar 142
  begin
24 daniel-mar 143
    FXCor := trunc(x) + (MainForm.ScrollP * RasterW);
144
    FCorInit := true;
1 daniel-mar 145
  end;
27 daniel-mar 146
  if MainForm.LevData.IndexOfEnemy(FXCor, integer(round(Y)), FEnemyType, FLives) = -1 then dead;
24 daniel-mar 147
  X := FXCor - (MainForm.ScrollP * RasterW);
1 daniel-mar 148
end;
149
 
24 daniel-mar 150
constructor TEnemy.Create(AParent: TSprite; AEnemyType: TEnemyType; ALives: Integer);
1 daniel-mar 151
begin
24 daniel-mar 152
  inherited Create(AParent);
31 daniel-mar 153
  if AEnemyType = etEnemyAttacker then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
154
  if AEnemyType = etEnemyAttacker2 then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
155
  if AEnemyType = etEnemyAttacker3 then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
156
  if AEnemyType = etEnemyMeteor then Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
157
  if AEnemyType = etEnemyUFO then Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
158
  if AEnemyType = etEnemyUFO2 then Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
159
  if AEnemyType = etEnemyBoss then Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
1 daniel-mar 160
 
24 daniel-mar 161
  if AEnemyType = etEnemyMeteor then FLives := 0 else FLives := ALives;
162
  FEnemyType := AEnemyType;
1 daniel-mar 163
  Width := Image.Width;
164
  Height := Image.Height;
165
  PixelCheck := True;
166
end;
167
 
24 daniel-mar 168
{ TMainForm }
169
 
170
procedure TMainForm.DXInit;
171
begin
31 daniel-mar 172
  Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg');
24 daniel-mar 173
  ImageList.Items.MakeColorTable;
174
  DXDraw.ColorTable := ImageList.Items.ColorTable;
175
  DXDraw.DefColorTable := ImageList.Items.ColorTable;
176
  DXDraw.UpdatePalette;
177
  DXDraw.Initialize;
178
end;
179
 
1 daniel-mar 180
procedure TMainForm.FormCreate(Sender: TObject);
24 daniel-mar 181
resourcestring
182
  SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
1 daniel-mar 183
begin
184
  { VCL-Ersatz start }
185
  dxtimer := tdxtimer.create(self);
186
  dxtimer.Interval := 100;
187
  dxtimer.ActiveOnly := false;
188
  dxtimer.Enabled := false;
189
  dxtimer.OnTimer := DxTimerTimer;
190
 
191
  dxdraw := tdxdraw.Create(self);
192
  dxdraw.Parent := self;
193
  dxdraw.Left := 0;
194
  dxdraw.Top := 0;
24 daniel-mar 195
  dxdraw.Width := SidePanel.Left;
196
  dxdraw.Height := ScrollBar.Top;
1 daniel-mar 197
  dxdraw.AutoInitialize := False;
198
  dxdraw.AutoSize := False;
199
  dxdraw.Color := clBlack;
24 daniel-mar 200
  (*
1 daniel-mar 201
  dxdraw.Display.BitCount := 24;
202
  dxdraw.Display.FixedBitCount := False;
203
  dxdraw.Display.FixedRatio := False;
204
  dxdraw.Display.FixedSize := False;
205
  dxdraw.Display.Height := 600;
206
  dxdraw.Display.Width := 800;
24 daniel-mar 207
  *)
4 daniel-mar 208
  dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
1 daniel-mar 209
  dxdraw.OnFinalize := DXDrawFinalize;
210
  dxdraw.OnInitialize := DXDrawInitialize;
211
  dxdraw.ParentShowHint := False;
212
  dxdraw.ShowHint := False;
213
  dxdraw.TabOrder := 0;
214
  dxdraw.OnMouseDown := DXDrawMouseDown;
215
  dxdraw.OnMouseMove := DXDrawMouseMove;
216
 
217
  spriteengine := tdxspriteengine.create(self);
218
  spriteengine.DXDraw := dxdraw;
219
 
220
  imagelist := tdximagelist.create(self);
221
  imagelist.DXDraw := dxdraw;
222
 
223
  { VCL-Ersatz ende }
224
 
40 daniel-mar 225
  LivesEdit.MinValue := 1;
226
  LivesEdit.MaxValue := MaxPossibleEnemyLives;
227
  LivesEdit.Value := 1;
228
 
24 daniel-mar 229
  Enemy1.Checked := true;
230
  EnemyClick(Enemy1);
1 daniel-mar 231
  // Leeres Level am Anfang braucht keine Beenden-Bestätigung.
232
  // LevChanged := true;
2 daniel-mar 233
 
234
  //Application.Title := 'SpaceMission '+ProgramVersion+' - Leveleditor';
235
  Caption := 'SpaceMission '+ProgramVersion+' - Leveleditor';
1 daniel-mar 236
  DXInit;
30 daniel-mar 237
  LevData := TLevelData.create;
238
  ProgramInit;
239
  DestroyLevel;
40 daniel-mar 240
  if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.lev') then
1 daniel-mar 241
  begin
14 daniel-mar 242
    try
40 daniel-mar 243
      LevData.LoadFromFile(paramstr(1));
30 daniel-mar 244
    except
245
      on E: Exception do
246
      begin
247
        showmessage(SFileError + ' ' +E.Message);
248
        DestroyLevel;
14 daniel-mar 249
      end;
1 daniel-mar 250
    end;
30 daniel-mar 251
    RefreshFromLevData;
252
    LevChanged := false;
253
    AnzeigeAct;
1 daniel-mar 254
  end;
255
end;
256
 
257
procedure TMainForm.FormDestroy(Sender: TObject);
258
begin
40 daniel-mar 259
  FreeAndNil(LevData);
260
  //FreeAndNil(spriteengine);
261
  FreeAndNil(dxtimer);
262
  FreeAndNil(imagelist);
263
  FreeAndNil(dxdraw);
1 daniel-mar 264
end;
265
 
266
procedure TMainForm.BeendenClick(Sender: TObject);
267
begin
268
  close;
269
end;
270
 
271
procedure TMainForm.DXDrawInitialize(Sender: TObject);
272
begin
273
  DXTimer.Enabled := True;
274
end;
275
 
276
procedure TMainForm.DXDrawFinalize(Sender: TObject);
277
begin
278
  DXTimer.Enabled := False;
279
end;
280
 
281
procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
282
begin
283
  if not DXDraw.CanDraw then exit;
284
  LagCount := 1000 div 60;
285
  SpriteEngine.Move(LagCount);
286
  SpriteEngine.Dead;
287
  DxDraw.Surface.Fill(0);
288
  SpriteEngine.Draw;
289
  DXDraw.Flip;
290
end;
291
 
292
function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
293
begin
294
  with Result do
295
  begin
296
    rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
297
    rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
298
    rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
299
    rgbReserved := 0;
300
  end;
301
end;
302
 
303
procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
304
var
305
  i: Integer;
306
  t, t2: DWORD;
307
  ChangePalette: Boolean;
308
  c: Integer;
309
begin
310
  if DXDraw.Initialized then
311
  begin
312
    c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
313
    ChangePalette := False;
314
    if DXDraw.CanPaletteAnimation then
315
    begin
316
      t := GetTickCount;
317
      while Abs(GetTickCount-t)<Time do
318
      begin
319
        t2 := Trunc(Abs(GetTickCount-t)/Time*255);
320
        for i := 0 to 255 do
321
          DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
322
        DXDraw.UpdatePalette;
323
        ChangePalette := True;
324
      end;
325
    end else
326
      Sleep(Time);
327
    for i := 0 to 4 do
328
    begin
329
      DXDraw.Surface.Fill(c);
330
      DXDraw.Flip;
331
    end;
332
    if ChangePalette then
333
    begin
334
      DXDraw.ColorTable := DXDraw.DefColorTable;
335
      DXDraw.UpdatePalette;
336
    end;
337
    DXDraw.Surface.Fill(c);
338
    DXDraw.Flip;
339
  end;
340
end;
341
 
342
procedure TMainForm.ProgramInit;
343
{var
344
  i, j: Integer;}
345
begin
346
  sleep(500);
347
  //PlayerSprite
348
  with TBackground.Create(SpriteEngine.Engine) do
349
  begin
350
    SetMapSize(1, 1);
31 daniel-mar 351
    Image := MainForm.GetSpriteGraphic(smgStar3);
1 daniel-mar 352
    Z := -13;
353
    Y := 40;
354
    Tile := True;
355
  end;
356
  with TBackground.Create(SpriteEngine.Engine) do
357
  begin
358
    SetMapSize(1, 1);
31 daniel-mar 359
    Image := MainForm.GetSpriteGraphic(smgStar2);
1 daniel-mar 360
    Z := -12;
361
    Y := 30;
362
    Tile := True;
363
  end;
364
  with TBackground.Create(SpriteEngine.Engine) do
365
  begin
366
    SetMapSize(1, 1);
31 daniel-mar 367
    Image := MainForm.GetSpriteGraphic(smgStar1);
1 daniel-mar 368
    Z := -11;
369
    Y := 10;
370
    Tile := True;
371
  end;
372
  with TBackground.Create(SpriteEngine.Engine) do
373
  begin
374
    SetMapSize(1, 1);
31 daniel-mar 375
    Image := MainForm.GetSpriteGraphic(smgMatrix);
1 daniel-mar 376
    Z := -10;
377
    Tile := True;
378
  end;
379
  {with TBackground.Create(SpriteEngine.Engine) do
380
  begin
381
    SetMapSize(200, 10);
382
    Y := 10;
383
    Z := -13;
384
    FSpeed := 1 / 2;
385
    Tile := True;
386
    for i := 0 to MapHeight-1 do
387
    begin
388
      for j := 0 to MapWidth-1 do
389
      begin
390
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
391
        if Random(100)<95 then Chips[j, i] := -1;
392
      end;
393
    end;
394
  end;
395
  with TBackground.Create(SpriteEngine.Engine) do
396
  begin
397
    SetMapSize(200, 10);
398
    Y := 30;
399
    Z := -12;
400
    FSpeed := 1;
401
    Tile := True;
402
    for i := 0 to MapHeight-1 do
403
    begin
404
      for j := 0 to MapWidth-1 do
405
      begin
406
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
407
        if Random(100)<95 then Chips[j, i] := -1;
408
      end;
409
    end;
410
  end;
411
  with TBackground.Create(SpriteEngine.Engine) do
412
  begin
413
    SetMapSize(200, 10);
414
    Y := 40;
415
    Z := -11;
416
    FSpeed := 2;
417
    Tile := True;
418
    for i := 0 to MapHeight-1 do
419
    begin
420
      for j := 0 to MapWidth-1 do
421
      begin
422
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
423
        if Random(100)<95 then Chips[j, i] := -1;
424
      end;
425
    end;
426
  end;}
427
  PalleteAnim(RGBQuad(0, 0, 0), 300);
428
  mainform.Visible := true;
429
end;
430
 
30 daniel-mar 431
procedure TMainForm.RefreshFromLevData;
432
var
433
  i: integer;
434
begin
435
  MainForm.ScrollBar.Max := MainForm.LevData.LevelEditorLength;
436
  for i := 0 to MainForm.LevData.CountEnemies - 1 do
437
  begin
438
    MainForm.EnemyCreateSprite(
439
      MainForm.LevData.EnemyAdventTable[i].x,
440
      MainForm.LevData.EnemyAdventTable[i].y,
441
      MainForm.LevData.EnemyAdventTable[i].enemyType,
442
      MainForm.LevData.EnemyAdventTable[i].lifes
443
    );
444
  end;
445
  MainForm.NumEnemys := MainForm.LevData.CountEnemies;
446
  MainForm.Boss := MainForm.LevData.HasBoss;
447
  AnzeigeAct;
448
end;
449
 
1 daniel-mar 450
procedure TMainForm.LevelClick(Sender: TObject);
451
begin
452
  speicherungform.showmodal;
453
end;
454
 
455
procedure TMainForm.FormShow(Sender: TObject);
456
begin
40 daniel-mar 457
  if Assigned(SplashForm) then
458
  begin
459
    SplashForm.Hide;
460
    FreeAndNil(SplashForm);
461
  end;
1 daniel-mar 462
 
463
  dxtimer.Enabled := true;
464
  dxtimer.ActiveOnly := true;
465
end;
466
 
31 daniel-mar 467
function TMainForm.GetSpriteGraphic(
468
  Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
469
begin
470
  if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
471
    result := imagelist.Items.Items[Ord(Sprite)-1]
472
  else
473
    result := nil;
474
end;
475
 
1 daniel-mar 476
procedure TMainForm.InformationenClick(Sender: TObject);
477
begin
3 daniel-mar 478
  mainform.dxtimer.enabled := false;
1 daniel-mar 479
  InfoForm.showmodal;
3 daniel-mar 480
  mainform.dxtimer.enabled := true;
1 daniel-mar 481
end;
482
 
483
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
484
begin
485
  SpriteEngine.Engine.Clear;
486
  DXTimer.Enabled := False;
487
end;
488
 
489
procedure TMainForm.DXDrawMouseDown(Sender: TObject; Button: TMouseButton;
490
  Shift: TShiftState; X, Y: Integer);
491
var
492
  i, j, k, l, ex, ey: integer;
493
  ok, breaked: boolean;
494
begin
495
  ex := trunc(x/RasterW) * RasterW;
496
  ey := trunc(y/RasterH) * RasterH;
27 daniel-mar 497
  EnemyCreateSprite(ex, ey, SelectedEnemyType, LivesEdit.Value);
1 daniel-mar 498
  breaked := false;
499
  { Setzen }
500
  if Button = mbLeft then
501
  begin
502
    ok := true;
24 daniel-mar 503
    if (SelectedEnemyType = etEnemyBoss) and boss then
504
      ok := false // boss already exists
1 daniel-mar 505
    else
506
    begin
27 daniel-mar 507
      for i := 1 to NumEnemyTypes do
1 daniel-mar 508
      begin
40 daniel-mar 509
        for j := 0 to MaxPossibleEnemyLives do
1 daniel-mar 510
        begin
511
          if boss then
512
          begin
513
            for k := 0 to 3 do
514
            begin
515
              for l := 0 to 1 do
516
              begin
27 daniel-mar 517
                if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), etEnemyBoss, j) <> -1 then
1 daniel-mar 518
                begin
519
                  ok := false;
520
                  break;
521
                end;
522
              end;
523
              if not ok then break;
524
            end;
525
            if not ok then break;
526
          end;
27 daniel-mar 527
          if LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1 then
1 daniel-mar 528
          begin
529
            ok := false;
530
            break;
531
          end;
532
        end;
533
        if not ok then break;
534
      end;
535
    end;
536
    if ok then
537
    begin
24 daniel-mar 538
      if SelectedEnemyType <> etEnemyMeteor then
27 daniel-mar 539
        LevData.AddEnemy(ex + (ScrollP * RasterW), ey, SelectedEnemyType, LivesEdit.Value)
1 daniel-mar 540
      else
27 daniel-mar 541
        LevData.AddEnemy(ex + (ScrollP * RasterW), ey, SelectedEnemyType, 0);
1 daniel-mar 542
      inc(NumEnemys);
24 daniel-mar 543
      if SelectedEnemyType = etEnemyBoss then boss := true;
1 daniel-mar 544
    end
545
    else beep;
546
  end
547
  { Löschen }
548
  else if Button = mbRight then
549
  begin
27 daniel-mar 550
    for i := 1 to NumEnemyTypes do
1 daniel-mar 551
    begin
40 daniel-mar 552
      for j := 0 to MaxPossibleEnemyLives do
1 daniel-mar 553
      begin
27 daniel-mar 554
        if boss and (TEnemyType(i) = etEnemyBoss) then
1 daniel-mar 555
        begin
556
          for k := 0 to 3 do
557
          begin
558
            for l := 0 to 1 do
559
            begin
27 daniel-mar 560
              if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j) <> -1 then
1 daniel-mar 561
              begin
27 daniel-mar 562
                LevData.DeleteEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j);
1 daniel-mar 563
                Boss := false;
564
                dec(NumEnemys);
565
                breaked := true;
566
                break;
567
              end;
568
            end;
569
            if breaked then break;
570
          end;
571
        end;
27 daniel-mar 572
        if LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1 then
1 daniel-mar 573
        begin
27 daniel-mar 574
          LevData.DeleteEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j);
575
          if TEnemyType(i) = etEnemyBoss then Boss := false;
1 daniel-mar 576
          dec(NumEnemys);
577
          breaked := true;
578
          break;
579
        end;
580
      end;
581
      if breaked then break;
582
    end;
583
  end;
584
  LevChanged := true;
585
  AnzeigeAct;
586
end;
587
 
588
procedure TMainForm.EnemyClick(Sender: TObject);
24 daniel-mar 589
var
590
  et: TEnemyType;
1 daniel-mar 591
begin
24 daniel-mar 592
  et := SelectedEnemyType;
593
  Image1.Left := -(87 * (Ord(et) - 1)) + 1;
594
  LivesEdit.Enabled := et <> etEnemyMeteor;
595
  LivesLabel.Enabled := et <> etEnemyMeteor;
1 daniel-mar 596
end;
597
 
27 daniel-mar 598
procedure TMainForm.EnemyCreateSprite(x, y: integer; AEnemyType: TEnemyType; ALives: integer);
1 daniel-mar 599
var
600
  Enemy: TSprite;
601
begin
24 daniel-mar 602
  Enemy := TEnemy.Create(SpriteEngine.Engine, AEnemyType, ALives);
1 daniel-mar 603
  Enemy.x := x;
604
  Enemy.y := y;
605
end;
606
 
607
procedure TMainForm.DestroyLevel;
608
begin
8 daniel-mar 609
  ScrollBar.Position := 0; // this doesn't call ScrollBarScroll()
610
  ScrollP := 0;
27 daniel-mar 611
  LevData.Clear;
30 daniel-mar 612
  ScrollBar.Max := LevData.LevelEditorLength;
1 daniel-mar 613
  NumEnemys := 0;
614
  Boss := false;
615
  LevChanged := true;
24 daniel-mar 616
  LivesEdit.Value := 1;
1 daniel-mar 617
  Enemy1.Checked := true;
618
  EnemyClick(Enemy1);
619
  AnzeigeAct;
620
end;
621
 
30 daniel-mar 622
procedure TMainForm.AlleLeveldateienaktualisieren1Click(Sender: TObject);
623
var
624
  i: integer;
625
begin
626
  // Just for internal/development purposes
40 daniel-mar 627
  for i := 1 to MaxPossibleLevels do
30 daniel-mar 628
  begin
629
    if FileExists('Levels\Level '+IntToStr(i)+'.lev') then
630
    begin
40 daniel-mar 631
      LevData.LoadFromFile('Levels\Level '+IntToStr(i)+'.lev');
632
      LevData.SaveToFile('Levels\Level '+IntToStr(i)+'.lev');
30 daniel-mar 633
    end;
634
  end;
635
end;
636
 
1 daniel-mar 637
procedure TMainForm.AnzeigeAct;
638
begin
639
  SLabel1b.Caption := inttostr(NumEnemys);
640
  if Boss then SLabel2b.Caption := 'Ja' else SLabel2b.Caption := 'Nein';
641
  SLabel3b.Caption := inttostr(ScrollBar.Max);
642
  if LevChanged then
643
  begin
644
    SLabel4a.Font.Color := $00000096;
645
    SLabel4b.Font.Color := $00000096;
646
    SLabel4b.Caption := 'Nein';
647
  end
648
  else
649
  begin
650
    SLabel4a.Font.Color := $00009600;
651
    SLabel4b.Font.Color := $00009600;
652
    SLabel4b.Caption := 'Ja';
653
  end;
654
end;
655
 
656
procedure TMainForm.NeuClick(Sender: TObject);
657
begin
28 daniel-mar 658
  if MessageDlg('Level wirklich löschen?', mtConfirmation, mbYesNoCancel, 0) = mrYes then
1 daniel-mar 659
    DestroyLevel;
660
end;
661
 
662
procedure TMainForm.DXDrawMouseMove(Sender: TObject; Shift: TShiftState; X,
663
  Y: Integer);
24 daniel-mar 664
resourcestring
665
  status_info = 'Zeigen Sie mit dem Mauszeiger auf eine Einheit, um deren Eigenschaften anzuzeigen...';
666
  status_lives = 'Leben: ';
667
  status_nolives = 'Einheit hat keine Lebensangabe';
1 daniel-mar 668
var
27 daniel-mar 669
  ex, ey, i, j, k, l: integer;
670
  lifes: integer;
671
  enemyType: TEnemyType;
672
  enemyName: string;
1 daniel-mar 673
  breaked: boolean;
674
begin
675
  if sender <> DxDraw then
676
  begin
24 daniel-mar 677
    StatusBar.SimpleText := ' ' + status_info;
1 daniel-mar 678
    exit;
679
  end;
680
  ex := trunc(x/RasterW) * RasterW;
681
  ey := trunc(y/RasterH) * RasterH;
27 daniel-mar 682
  lifes := -1;
683
  enemyType := etUnknown;
1 daniel-mar 684
  breaked := false;
27 daniel-mar 685
  for i := 1 to NumEnemyTypes do
1 daniel-mar 686
  begin
40 daniel-mar 687
    for j := 0 to MaxPossibleEnemyLives do
1 daniel-mar 688
    begin
27 daniel-mar 689
      if boss and (TEnemyType(i) = etEnemyBoss) then
1 daniel-mar 690
      begin
691
        for k := 0 to 3 do
692
        begin
693
          for l := 0 to 1 do
694
          begin
27 daniel-mar 695
            if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j) <> -1 then
1 daniel-mar 696
            begin
27 daniel-mar 697
              lifes := j;
1 daniel-mar 698
              breaked := true;
699
              break;
700
            end;
701
          end;
702
          if breaked then break;
703
        end;
704
      end;
27 daniel-mar 705
      if (breaked = false) and (LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1) then
1 daniel-mar 706
      begin
27 daniel-mar 707
        lifes := j;
708
        enemyType := TEnemyType(i);
1 daniel-mar 709
        breaked := true;
710
        break;
711
      end;
712
    end;
713
    if breaked then break;
714
  end;
27 daniel-mar 715
  if lifes <> -1 then
1 daniel-mar 716
  begin
27 daniel-mar 717
    if Ord(enemyType) = 1 then enemyName := Enemy1.Caption
718
    else if Ord(enemyType) = 2 then enemyName := Enemy2.Caption
719
    else if Ord(enemyType) = 3 then enemyName := Enemy3.Caption
720
    else if Ord(enemyType) = 4 then enemyName := Enemy4.Caption
721
    else if Ord(enemyType) = 5 then enemyName := Enemy5.Caption
722
    else if Ord(enemyType) = 6 then enemyName := Enemy6.Caption
723
    else if Ord(enemyType) = 7 then enemyName := Enemy7.Caption
724
    else enemyName := '???';
725
    if lifes > 0 then
726
      StatusBar.SimpleText := ' ' + enemyName + ' - ' + status_lives + inttostr(lifes)
1 daniel-mar 727
    else
27 daniel-mar 728
      StatusBar.SimpleText := ' ' + enemyName + ' - ' + status_nolives;
1 daniel-mar 729
  end
730
  else
24 daniel-mar 731
    StatusBar.SimpleText := ' ' + status_info;
1 daniel-mar 732
end;
733
 
734
procedure TMainForm.FormCloseQuery(Sender: TObject; var CanClose: Boolean);
735
begin
30 daniel-mar 736
  if Assigned(LevData) and LevChanged and (LevData.CountEnemies>0) then
28 daniel-mar 737
    CanClose := MessageDlg('Beenden ohne abspeichern?', mtConfirmation, mbYesNoCancel, 0) = mrYes;
1 daniel-mar 738
end;
739
 
740
procedure TMainForm.Spielfelderweitern1Click(Sender: TObject);
741
begin
742
  LevelForm.Aktualisieren;
743
  LevelForm.showmodal;
744
end;
745
 
746
procedure TMainForm.ScrollBarScroll(Sender: TObject;
747
  ScrollCode: TScrollCode; var ScrollPos: Integer);
748
begin
749
  ScrollP := ScrollPos;
750
end;
751
 
24 daniel-mar 752
function TMainForm.SelectedEnemyType: TEnemyType;
1 daniel-mar 753
begin
24 daniel-mar 754
  if Enemy1.Checked then result := etEnemyAttacker
755
  else if Enemy2.Checked then result := etEnemyAttacker2
756
  else if Enemy3.Checked then result := etEnemyAttacker3
757
  else if Enemy4.Checked then result := etEnemyMeteor
758
  else if Enemy5.Checked then result := etEnemyUFO
759
  else if Enemy6.Checked then result := etEnemyUFO2
760
  else if Enemy7.Checked then result := etEnemyBoss
761
  else result := etUnknown;
1 daniel-mar 762
end;
763
 
764
end.
765