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1 daniel-mar 1
unit LevMain;
2
 
3
interface
4
 
5
uses
6
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem,
7
  Dialogs, StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws,
6 daniel-mar 8
  DXSounds, Spin, ComCtrls{$IF CompilerVersion >= 23.0}, System.UITypes,
31 daniel-mar 9
  WinAPI.DirectDraw{$ENDIF}, DirectX, ComLevelReader, Global;
1 daniel-mar 10
 
11
type
12
  TMainForm = class(TDXForm)
13
    MainMenu: TMainMenu;
14
    Spiel: TMenuItem;
15
    Beenden: TMenuItem;
16
    Hilfe: TMenuItem;
17
    Leer1: TMenuItem;
18
    Level: TMenuItem;
19
    Informationen: TMenuItem;
20
    Enemy1: TRadioButton;
21
    Enemy2: TRadioButton;
22
    Enemy3: TRadioButton;
23
    Enemy4: TRadioButton;
24
    Enemy5: TRadioButton;
25
    Enemy6: TRadioButton;
26
    Enemy7: TRadioButton;
27
    ScrollBar: TScrollBar;
28
    Bevel1: TBevel;
29
    Bevel2: TBevel;
30
    SelLabel: TLabel;
31
    SelPanel: TPanel;
32
    Bevel3: TBevel;
33
    SLabel1a: TLabel;
34
    SLabel2a: TLabel;
35
    SLabel1b: TLabel;
36
    SLabel2b: TLabel;
37
    SLabel0: TLabel;
38
    Neu: TMenuItem;
39
    Image1: TImage;
40
    SLabel3a: TLabel;
41
    SLabel3b: TLabel;
42
    SLabel4a: TLabel;
43
    SLabel4b: TLabel;
44
    LivesLabel: TLabel;
45
    StatusBar: TStatusBar;
46
    N1: TMenuItem;
47
    Spielfelderweitern1: TMenuItem;
24 daniel-mar 48
    SidePanel: TPanel;
49
    LivesEdit: TSpinEdit;
30 daniel-mar 50
    AlleLeveldateienaktualisieren1: TMenuItem;
1 daniel-mar 51
    procedure DXDrawFinalize(Sender: TObject);
52
    procedure DXDrawInitialize(Sender: TObject);
53
    procedure FormCreate(Sender: TObject);
54
    procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
55
    procedure BeendenClick(Sender: TObject);
56
    procedure FormDestroy(Sender: TObject);
57
    procedure LevelClick(Sender: TObject);
58
    procedure FormShow(Sender: TObject);
59
    procedure InformationenClick(Sender: TObject);
60
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
61
    procedure DXDrawMouseDown(Sender: TObject; Button: TMouseButton;
62
      Shift: TShiftState; X, Y: Integer);
63
    procedure EnemyClick(Sender: TObject);
64
    procedure NeuClick(Sender: TObject);
65
    procedure DXDrawMouseMove(Sender: TObject; Shift: TShiftState; X,
66
      Y: Integer);
67
    procedure FormCloseQuery(Sender: TObject; var CanClose: Boolean);
68
    procedure Spielfelderweitern1Click(Sender: TObject);
69
    procedure ScrollBarScroll(Sender: TObject; ScrollCode: TScrollCode;
70
      var ScrollPos: Integer);
30 daniel-mar 71
    procedure AlleLeveldateienaktualisieren1Click(Sender: TObject);
1 daniel-mar 72
  public
73
    { VCL-Ersatz }
74
    spriteengine: tdxspriteengine;
75
    dxtimer: tdxtimer;
76
    imagelist: tdximagelist;
77
    dxdraw: tdxdraw;
78
    { Variablen }
79
    FMenuItem: integer;
27 daniel-mar 80
    LevData: TLevelData;
1 daniel-mar 81
    ScrollP: integer;
82
    AltScrollPos: integer;
83
    Boss: boolean;
84
    LevChanged: boolean;
85
    NumEnemys: integer;
24 daniel-mar 86
    function SelectedEnemyType: TEnemyType;
31 daniel-mar 87
    { Grafik-Routinen }
88
    function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
1 daniel-mar 89
    { Level-Routinen }
27 daniel-mar 90
    procedure EnemyCreateSprite(x, y: integer; AEnemyType: TEnemyType; ALives: integer);
1 daniel-mar 91
    procedure DestroyLevel;
30 daniel-mar 92
    procedure RefreshFromLevData;
1 daniel-mar 93
    procedure AnzeigeAct;
94
    { Initialisiations-Routinen }
95
    procedure DXInit;
96
    procedure ProgramInit;
97
    { Farb-Routinen }
98
    function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
99
    procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
100
  end;
101
 
102
var
103
  MainForm: TMainForm;
104
 
105
implementation
106
 
107
uses
31 daniel-mar 108
  LevSplash, LevSpeicherung, ComInfo, LevOptions;
1 daniel-mar 109
 
110
{$R *.DFM}
111
 
112
type
113
  TBackground = class(TBackgroundSprite)
24 daniel-mar 114
  strict protected
1 daniel-mar 115
    procedure DoMove(MoveCount: Integer); override;
116
  end;
117
 
118
  TEnemy = class(TImageSprite)
24 daniel-mar 119
  strict private
120
    FLives: integer;
121
    FEnemyType: TEnemyType;
122
    FXCor: integer;
123
    FCorInit: boolean;
124
  strict protected
1 daniel-mar 125
    procedure DoMove(MoveCount: Integer); override;
126
  public
24 daniel-mar 127
    constructor Create(AParent: TSprite; AEnemyType: TEnemyType; ALives: Integer); reintroduce;
1 daniel-mar 128
  end;
129
 
24 daniel-mar 130
{ TBackground }
131
 
132
procedure TBackground.DoMove(MoveCount: Integer);
1 daniel-mar 133
begin
24 daniel-mar 134
  X := -(MainForm.ScrollP * RasterW);
1 daniel-mar 135
end;
136
 
24 daniel-mar 137
{ TEnemy }
138
 
1 daniel-mar 139
procedure TEnemy.DoMove(MoveCount: Integer);
140
begin
24 daniel-mar 141
  if not FCorInit then
1 daniel-mar 142
  begin
24 daniel-mar 143
    FXCor := trunc(x) + (MainForm.ScrollP * RasterW);
144
    FCorInit := true;
1 daniel-mar 145
  end;
27 daniel-mar 146
  if MainForm.LevData.IndexOfEnemy(FXCor, integer(round(Y)), FEnemyType, FLives) = -1 then dead;
24 daniel-mar 147
  X := FXCor - (MainForm.ScrollP * RasterW);
1 daniel-mar 148
end;
149
 
24 daniel-mar 150
constructor TEnemy.Create(AParent: TSprite; AEnemyType: TEnemyType; ALives: Integer);
1 daniel-mar 151
begin
24 daniel-mar 152
  inherited Create(AParent);
31 daniel-mar 153
  if AEnemyType = etEnemyAttacker then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
154
  if AEnemyType = etEnemyAttacker2 then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
155
  if AEnemyType = etEnemyAttacker3 then Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
156
  if AEnemyType = etEnemyMeteor then Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
157
  if AEnemyType = etEnemyUFO then Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
158
  if AEnemyType = etEnemyUFO2 then Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
159
  if AEnemyType = etEnemyBoss then Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
1 daniel-mar 160
 
24 daniel-mar 161
  if AEnemyType = etEnemyMeteor then FLives := 0 else FLives := ALives;
162
  FEnemyType := AEnemyType;
1 daniel-mar 163
  Width := Image.Width;
164
  Height := Image.Height;
165
  PixelCheck := True;
166
end;
167
 
24 daniel-mar 168
{ TMainForm }
169
 
170
procedure TMainForm.DXInit;
171
begin
31 daniel-mar 172
  Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg');
24 daniel-mar 173
  ImageList.Items.MakeColorTable;
174
  DXDraw.ColorTable := ImageList.Items.ColorTable;
175
  DXDraw.DefColorTable := ImageList.Items.ColorTable;
176
  DXDraw.UpdatePalette;
177
  DXDraw.Initialize;
178
end;
179
 
1 daniel-mar 180
procedure TMainForm.FormCreate(Sender: TObject);
24 daniel-mar 181
resourcestring
182
  SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
1 daniel-mar 183
begin
184
  { VCL-Ersatz start }
185
  dxtimer := tdxtimer.create(self);
186
  dxtimer.Interval := 100;
187
  dxtimer.ActiveOnly := false;
188
  dxtimer.Enabled := false;
189
  dxtimer.OnTimer := DxTimerTimer;
190
 
191
  dxdraw := tdxdraw.Create(self);
192
  dxdraw.Parent := self;
193
  dxdraw.Left := 0;
194
  dxdraw.Top := 0;
24 daniel-mar 195
  dxdraw.Width := SidePanel.Left;
196
  dxdraw.Height := ScrollBar.Top;
1 daniel-mar 197
  dxdraw.AutoInitialize := False;
198
  dxdraw.AutoSize := False;
199
  dxdraw.Color := clBlack;
24 daniel-mar 200
  (*
1 daniel-mar 201
  dxdraw.Display.BitCount := 24;
202
  dxdraw.Display.FixedBitCount := False;
203
  dxdraw.Display.FixedRatio := False;
204
  dxdraw.Display.FixedSize := False;
205
  dxdraw.Display.Height := 600;
206
  dxdraw.Display.Width := 800;
24 daniel-mar 207
  *)
4 daniel-mar 208
  dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
1 daniel-mar 209
  dxdraw.OnFinalize := DXDrawFinalize;
210
  dxdraw.OnInitialize := DXDrawInitialize;
211
  dxdraw.ParentShowHint := False;
212
  dxdraw.ShowHint := False;
213
  dxdraw.TabOrder := 0;
214
  dxdraw.OnMouseDown := DXDrawMouseDown;
215
  dxdraw.OnMouseMove := DXDrawMouseMove;
216
 
217
  spriteengine := tdxspriteengine.create(self);
218
  spriteengine.DXDraw := dxdraw;
219
 
220
  imagelist := tdximagelist.create(self);
221
  imagelist.DXDraw := dxdraw;
222
 
223
  { VCL-Ersatz ende }
224
 
24 daniel-mar 225
  Enemy1.Checked := true;
226
  EnemyClick(Enemy1);
1 daniel-mar 227
  // Leeres Level am Anfang braucht keine Beenden-Bestätigung.
228
  // LevChanged := true;
2 daniel-mar 229
 
230
  //Application.Title := 'SpaceMission '+ProgramVersion+' - Leveleditor';
231
  Caption := 'SpaceMission '+ProgramVersion+' - Leveleditor';
1 daniel-mar 232
  DXInit;
30 daniel-mar 233
  LevData := TLevelData.create;
234
  ProgramInit;
235
  DestroyLevel;
1 daniel-mar 236
  if (paramcount > 0) and (fileexists(paramstr(1))) then
237
  begin
14 daniel-mar 238
    try
30 daniel-mar 239
      LevData.Load(paramstr(1));
240
    except
241
      on E: Exception do
242
      begin
243
        showmessage(SFileError + ' ' +E.Message);
244
        DestroyLevel;
14 daniel-mar 245
      end;
1 daniel-mar 246
    end;
30 daniel-mar 247
    RefreshFromLevData;
248
    LevChanged := false;
249
    AnzeigeAct;
1 daniel-mar 250
  end;
251
end;
252
 
253
procedure TMainForm.FormDestroy(Sender: TObject);
254
begin
27 daniel-mar 255
  LevData.Free;
1 daniel-mar 256
  //spriteengine.Free;
257
  dxtimer.Free;
258
  imagelist.Free;
259
  dxdraw.free;
260
end;
261
 
262
procedure TMainForm.BeendenClick(Sender: TObject);
263
begin
264
  close;
265
end;
266
 
267
procedure TMainForm.DXDrawInitialize(Sender: TObject);
268
begin
269
  DXTimer.Enabled := True;
270
end;
271
 
272
procedure TMainForm.DXDrawFinalize(Sender: TObject);
273
begin
274
  DXTimer.Enabled := False;
275
end;
276
 
277
procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
278
begin
279
  if not DXDraw.CanDraw then exit;
280
  LagCount := 1000 div 60;
281
  SpriteEngine.Move(LagCount);
282
  SpriteEngine.Dead;
283
  DxDraw.Surface.Fill(0);
284
  SpriteEngine.Draw;
285
  DXDraw.Flip;
286
end;
287
 
288
function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
289
begin
290
  with Result do
291
  begin
292
    rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
293
    rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
294
    rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
295
    rgbReserved := 0;
296
  end;
297
end;
298
 
299
procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
300
var
301
  i: Integer;
302
  t, t2: DWORD;
303
  ChangePalette: Boolean;
304
  c: Integer;
305
begin
306
  if DXDraw.Initialized then
307
  begin
308
    c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
309
    ChangePalette := False;
310
    if DXDraw.CanPaletteAnimation then
311
    begin
312
      t := GetTickCount;
313
      while Abs(GetTickCount-t)<Time do
314
      begin
315
        t2 := Trunc(Abs(GetTickCount-t)/Time*255);
316
        for i := 0 to 255 do
317
          DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
318
        DXDraw.UpdatePalette;
319
        ChangePalette := True;
320
      end;
321
    end else
322
      Sleep(Time);
323
    for i := 0 to 4 do
324
    begin
325
      DXDraw.Surface.Fill(c);
326
      DXDraw.Flip;
327
    end;
328
    if ChangePalette then
329
    begin
330
      DXDraw.ColorTable := DXDraw.DefColorTable;
331
      DXDraw.UpdatePalette;
332
    end;
333
    DXDraw.Surface.Fill(c);
334
    DXDraw.Flip;
335
  end;
336
end;
337
 
338
procedure TMainForm.ProgramInit;
339
{var
340
  i, j: Integer;}
341
begin
342
  sleep(500);
343
  //PlayerSprite
344
  with TBackground.Create(SpriteEngine.Engine) do
345
  begin
346
    SetMapSize(1, 1);
31 daniel-mar 347
    Image := MainForm.GetSpriteGraphic(smgStar3);
1 daniel-mar 348
    Z := -13;
349
    Y := 40;
350
    Tile := True;
351
  end;
352
  with TBackground.Create(SpriteEngine.Engine) do
353
  begin
354
    SetMapSize(1, 1);
31 daniel-mar 355
    Image := MainForm.GetSpriteGraphic(smgStar2);
1 daniel-mar 356
    Z := -12;
357
    Y := 30;
358
    Tile := True;
359
  end;
360
  with TBackground.Create(SpriteEngine.Engine) do
361
  begin
362
    SetMapSize(1, 1);
31 daniel-mar 363
    Image := MainForm.GetSpriteGraphic(smgStar1);
1 daniel-mar 364
    Z := -11;
365
    Y := 10;
366
    Tile := True;
367
  end;
368
  with TBackground.Create(SpriteEngine.Engine) do
369
  begin
370
    SetMapSize(1, 1);
31 daniel-mar 371
    Image := MainForm.GetSpriteGraphic(smgMatrix);
1 daniel-mar 372
    Z := -10;
373
    Tile := True;
374
  end;
375
  {with TBackground.Create(SpriteEngine.Engine) do
376
  begin
377
    SetMapSize(200, 10);
378
    Y := 10;
379
    Z := -13;
380
    FSpeed := 1 / 2;
381
    Tile := True;
382
    for i := 0 to MapHeight-1 do
383
    begin
384
      for j := 0 to MapWidth-1 do
385
      begin
386
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
387
        if Random(100)<95 then Chips[j, i] := -1;
388
      end;
389
    end;
390
  end;
391
  with TBackground.Create(SpriteEngine.Engine) do
392
  begin
393
    SetMapSize(200, 10);
394
    Y := 30;
395
    Z := -12;
396
    FSpeed := 1;
397
    Tile := True;
398
    for i := 0 to MapHeight-1 do
399
    begin
400
      for j := 0 to MapWidth-1 do
401
      begin
402
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
403
        if Random(100)<95 then Chips[j, i] := -1;
404
      end;
405
    end;
406
  end;
407
  with TBackground.Create(SpriteEngine.Engine) do
408
  begin
409
    SetMapSize(200, 10);
410
    Y := 40;
411
    Z := -11;
412
    FSpeed := 2;
413
    Tile := True;
414
    for i := 0 to MapHeight-1 do
415
    begin
416
      for j := 0 to MapWidth-1 do
417
      begin
418
        Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
419
        if Random(100)<95 then Chips[j, i] := -1;
420
      end;
421
    end;
422
  end;}
423
  PalleteAnim(RGBQuad(0, 0, 0), 300);
424
  mainform.Visible := true;
425
end;
426
 
30 daniel-mar 427
procedure TMainForm.RefreshFromLevData;
428
var
429
  i: integer;
430
begin
431
  MainForm.ScrollBar.Max := MainForm.LevData.LevelEditorLength;
432
  for i := 0 to MainForm.LevData.CountEnemies - 1 do
433
  begin
434
    MainForm.EnemyCreateSprite(
435
      MainForm.LevData.EnemyAdventTable[i].x,
436
      MainForm.LevData.EnemyAdventTable[i].y,
437
      MainForm.LevData.EnemyAdventTable[i].enemyType,
438
      MainForm.LevData.EnemyAdventTable[i].lifes
439
    );
440
  end;
441
  MainForm.NumEnemys := MainForm.LevData.CountEnemies;
442
  MainForm.Boss := MainForm.LevData.HasBoss;
443
  AnzeigeAct;
444
end;
445
 
1 daniel-mar 446
procedure TMainForm.LevelClick(Sender: TObject);
447
begin
448
  speicherungform.showmodal;
449
end;
450
 
451
procedure TMainForm.FormShow(Sender: TObject);
452
begin
453
  SplashForm.Hide;
454
  SplashForm.Free;
455
 
456
  dxtimer.Enabled := true;
457
  dxtimer.ActiveOnly := true;
458
end;
459
 
31 daniel-mar 460
function TMainForm.GetSpriteGraphic(
461
  Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
462
begin
463
  if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
464
    result := imagelist.Items.Items[Ord(Sprite)-1]
465
  else
466
    result := nil;
467
end;
468
 
1 daniel-mar 469
procedure TMainForm.InformationenClick(Sender: TObject);
470
begin
3 daniel-mar 471
  mainform.dxtimer.enabled := false;
1 daniel-mar 472
  InfoForm.showmodal;
3 daniel-mar 473
  mainform.dxtimer.enabled := true;
1 daniel-mar 474
end;
475
 
476
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
477
begin
478
  SpriteEngine.Engine.Clear;
479
  DXTimer.Enabled := False;
480
end;
481
 
482
procedure TMainForm.DXDrawMouseDown(Sender: TObject; Button: TMouseButton;
483
  Shift: TShiftState; X, Y: Integer);
484
var
485
  i, j, k, l, ex, ey: integer;
486
  ok, breaked: boolean;
487
begin
488
  ex := trunc(x/RasterW) * RasterW;
489
  ey := trunc(y/RasterH) * RasterH;
27 daniel-mar 490
  EnemyCreateSprite(ex, ey, SelectedEnemyType, LivesEdit.Value);
1 daniel-mar 491
  breaked := false;
492
  { Setzen }
493
  if Button = mbLeft then
494
  begin
495
    ok := true;
24 daniel-mar 496
    if (SelectedEnemyType = etEnemyBoss) and boss then
497
      ok := false // boss already exists
1 daniel-mar 498
    else
499
    begin
27 daniel-mar 500
      for i := 1 to NumEnemyTypes do
1 daniel-mar 501
      begin
502
        for j := 0 to 999 do
503
        begin
504
          if boss then
505
          begin
506
            for k := 0 to 3 do
507
            begin
508
              for l := 0 to 1 do
509
              begin
27 daniel-mar 510
                if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), etEnemyBoss, j) <> -1 then
1 daniel-mar 511
                begin
512
                  ok := false;
513
                  break;
514
                end;
515
              end;
516
              if not ok then break;
517
            end;
518
            if not ok then break;
519
          end;
27 daniel-mar 520
          if LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1 then
1 daniel-mar 521
          begin
522
            ok := false;
523
            break;
524
          end;
525
        end;
526
        if not ok then break;
527
      end;
528
    end;
529
    if ok then
530
    begin
24 daniel-mar 531
      if SelectedEnemyType <> etEnemyMeteor then
27 daniel-mar 532
        LevData.AddEnemy(ex + (ScrollP * RasterW), ey, SelectedEnemyType, LivesEdit.Value)
1 daniel-mar 533
      else
27 daniel-mar 534
        LevData.AddEnemy(ex + (ScrollP * RasterW), ey, SelectedEnemyType, 0);
1 daniel-mar 535
      inc(NumEnemys);
24 daniel-mar 536
      if SelectedEnemyType = etEnemyBoss then boss := true;
1 daniel-mar 537
    end
538
    else beep;
539
  end
540
  { Löschen }
541
  else if Button = mbRight then
542
  begin
27 daniel-mar 543
    for i := 1 to NumEnemyTypes do
1 daniel-mar 544
    begin
545
      for j := 0 to 999 do
546
      begin
27 daniel-mar 547
        if boss and (TEnemyType(i) = etEnemyBoss) then
1 daniel-mar 548
        begin
549
          for k := 0 to 3 do
550
          begin
551
            for l := 0 to 1 do
552
            begin
27 daniel-mar 553
              if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j) <> -1 then
1 daniel-mar 554
              begin
27 daniel-mar 555
                LevData.DeleteEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j);
1 daniel-mar 556
                Boss := false;
557
                dec(NumEnemys);
558
                breaked := true;
559
                break;
560
              end;
561
            end;
562
            if breaked then break;
563
          end;
564
        end;
27 daniel-mar 565
        if LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1 then
1 daniel-mar 566
        begin
27 daniel-mar 567
          LevData.DeleteEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j);
568
          if TEnemyType(i) = etEnemyBoss then Boss := false;
1 daniel-mar 569
          dec(NumEnemys);
570
          breaked := true;
571
          break;
572
        end;
573
      end;
574
      if breaked then break;
575
    end;
576
  end;
577
  LevChanged := true;
578
  AnzeigeAct;
579
end;
580
 
581
procedure TMainForm.EnemyClick(Sender: TObject);
24 daniel-mar 582
var
583
  et: TEnemyType;
1 daniel-mar 584
begin
24 daniel-mar 585
  et := SelectedEnemyType;
586
  Image1.Left := -(87 * (Ord(et) - 1)) + 1;
587
  LivesEdit.Enabled := et <> etEnemyMeteor;
588
  LivesLabel.Enabled := et <> etEnemyMeteor;
1 daniel-mar 589
end;
590
 
27 daniel-mar 591
procedure TMainForm.EnemyCreateSprite(x, y: integer; AEnemyType: TEnemyType; ALives: integer);
1 daniel-mar 592
var
593
  Enemy: TSprite;
594
begin
24 daniel-mar 595
  Enemy := TEnemy.Create(SpriteEngine.Engine, AEnemyType, ALives);
1 daniel-mar 596
  Enemy.x := x;
597
  Enemy.y := y;
598
end;
599
 
600
procedure TMainForm.DestroyLevel;
601
begin
8 daniel-mar 602
  ScrollBar.Position := 0; // this doesn't call ScrollBarScroll()
603
  ScrollP := 0;
27 daniel-mar 604
  LevData.Clear;
30 daniel-mar 605
  ScrollBar.Max := LevData.LevelEditorLength;
1 daniel-mar 606
  NumEnemys := 0;
607
  Boss := false;
608
  LevChanged := true;
24 daniel-mar 609
  LivesEdit.Value := 1;
1 daniel-mar 610
  Enemy1.Checked := true;
611
  EnemyClick(Enemy1);
612
  AnzeigeAct;
613
end;
614
 
30 daniel-mar 615
procedure TMainForm.AlleLeveldateienaktualisieren1Click(Sender: TObject);
616
var
617
  i: integer;
618
begin
619
  // Just for internal/development purposes
620
  for i := 1 to 9999 do
621
  begin
622
    if FileExists('Levels\Level '+IntToStr(i)+'.lev') then
623
    begin
624
      LevData.Load('Levels\Level '+IntToStr(i)+'.lev');
625
      LevData.Save('Levels\Level '+IntToStr(i)+'.lev');
626
    end;
627
  end;
628
end;
629
 
1 daniel-mar 630
procedure TMainForm.AnzeigeAct;
631
begin
632
  SLabel1b.Caption := inttostr(NumEnemys);
633
  if Boss then SLabel2b.Caption := 'Ja' else SLabel2b.Caption := 'Nein';
634
  SLabel3b.Caption := inttostr(ScrollBar.Max);
635
  if LevChanged then
636
  begin
637
    SLabel4a.Font.Color := $00000096;
638
    SLabel4b.Font.Color := $00000096;
639
    SLabel4b.Caption := 'Nein';
640
  end
641
  else
642
  begin
643
    SLabel4a.Font.Color := $00009600;
644
    SLabel4b.Font.Color := $00009600;
645
    SLabel4b.Caption := 'Ja';
646
  end;
647
end;
648
 
649
procedure TMainForm.NeuClick(Sender: TObject);
650
begin
28 daniel-mar 651
  if MessageDlg('Level wirklich löschen?', mtConfirmation, mbYesNoCancel, 0) = mrYes then
1 daniel-mar 652
    DestroyLevel;
653
end;
654
 
655
procedure TMainForm.DXDrawMouseMove(Sender: TObject; Shift: TShiftState; X,
656
  Y: Integer);
24 daniel-mar 657
resourcestring
658
  status_info = 'Zeigen Sie mit dem Mauszeiger auf eine Einheit, um deren Eigenschaften anzuzeigen...';
659
  status_lives = 'Leben: ';
660
  status_nolives = 'Einheit hat keine Lebensangabe';
1 daniel-mar 661
var
27 daniel-mar 662
  ex, ey, i, j, k, l: integer;
663
  lifes: integer;
664
  enemyType: TEnemyType;
665
  enemyName: string;
1 daniel-mar 666
  breaked: boolean;
667
begin
668
  if sender <> DxDraw then
669
  begin
24 daniel-mar 670
    StatusBar.SimpleText := ' ' + status_info;
1 daniel-mar 671
    exit;
672
  end;
673
  ex := trunc(x/RasterW) * RasterW;
674
  ey := trunc(y/RasterH) * RasterH;
27 daniel-mar 675
  lifes := -1;
676
  enemyType := etUnknown;
1 daniel-mar 677
  breaked := false;
27 daniel-mar 678
  for i := 1 to NumEnemyTypes do
1 daniel-mar 679
  begin
680
    for j := 0 to 999 do
681
    begin
27 daniel-mar 682
      if boss and (TEnemyType(i) = etEnemyBoss) then
1 daniel-mar 683
      begin
684
        for k := 0 to 3 do
685
        begin
686
          for l := 0 to 1 do
687
          begin
27 daniel-mar 688
            if LevData.IndexOfEnemy(ex + ((ScrollP - k) * RasterW), ey - (RasterH * l), TEnemyType(i), j) <> -1 then
1 daniel-mar 689
            begin
27 daniel-mar 690
              lifes := j;
1 daniel-mar 691
              breaked := true;
692
              break;
693
            end;
694
          end;
695
          if breaked then break;
696
        end;
697
      end;
27 daniel-mar 698
      if (breaked = false) and (LevData.IndexOfEnemy(ex + (ScrollP * RasterW), ey, TEnemyType(i), j) <> -1) then
1 daniel-mar 699
      begin
27 daniel-mar 700
        lifes := j;
701
        enemyType := TEnemyType(i);
1 daniel-mar 702
        breaked := true;
703
        break;
704
      end;
705
    end;
706
    if breaked then break;
707
  end;
27 daniel-mar 708
  if lifes <> -1 then
1 daniel-mar 709
  begin
27 daniel-mar 710
    if Ord(enemyType) = 1 then enemyName := Enemy1.Caption
711
    else if Ord(enemyType) = 2 then enemyName := Enemy2.Caption
712
    else if Ord(enemyType) = 3 then enemyName := Enemy3.Caption
713
    else if Ord(enemyType) = 4 then enemyName := Enemy4.Caption
714
    else if Ord(enemyType) = 5 then enemyName := Enemy5.Caption
715
    else if Ord(enemyType) = 6 then enemyName := Enemy6.Caption
716
    else if Ord(enemyType) = 7 then enemyName := Enemy7.Caption
717
    else enemyName := '???';
718
    if lifes > 0 then
719
      StatusBar.SimpleText := ' ' + enemyName + ' - ' + status_lives + inttostr(lifes)
1 daniel-mar 720
    else
27 daniel-mar 721
      StatusBar.SimpleText := ' ' + enemyName + ' - ' + status_nolives;
1 daniel-mar 722
  end
723
  else
24 daniel-mar 724
    StatusBar.SimpleText := ' ' + status_info;
1 daniel-mar 725
end;
726
 
727
procedure TMainForm.FormCloseQuery(Sender: TObject; var CanClose: Boolean);
728
begin
30 daniel-mar 729
  if Assigned(LevData) and LevChanged and (LevData.CountEnemies>0) then
28 daniel-mar 730
    CanClose := MessageDlg('Beenden ohne abspeichern?', mtConfirmation, mbYesNoCancel, 0) = mrYes;
1 daniel-mar 731
end;
732
 
733
procedure TMainForm.Spielfelderweitern1Click(Sender: TObject);
734
begin
735
  LevelForm.Aktualisieren;
736
  LevelForm.showmodal;
737
end;
738
 
739
procedure TMainForm.ScrollBarScroll(Sender: TObject;
740
  ScrollCode: TScrollCode; var ScrollPos: Integer);
741
begin
742
  ScrollP := ScrollPos;
743
end;
744
 
24 daniel-mar 745
function TMainForm.SelectedEnemyType: TEnemyType;
1 daniel-mar 746
begin
24 daniel-mar 747
  if Enemy1.Checked then result := etEnemyAttacker
748
  else if Enemy2.Checked then result := etEnemyAttacker2
749
  else if Enemy3.Checked then result := etEnemyAttacker3
750
  else if Enemy4.Checked then result := etEnemyMeteor
751
  else if Enemy5.Checked then result := etEnemyUFO
752
  else if Enemy6.Checked then result := etEnemyUFO2
753
  else if Enemy7.Checked then result := etEnemyBoss
754
  else result := etUnknown;
1 daniel-mar 755
end;
756
 
757
end.
758