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Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | unit Global; |
2 | |||
3 | interface |
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4 | |||
5 | const |
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28 | daniel-mar | 6 | ProgramVersion = '1.2'; |
31 | daniel-mar | 7 | RasterW = 48; |
8 | RasterH = 32; |
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40 | daniel-mar | 9 | MaxPossibleEnemyLives = 999; |
10 | MaxPossibleLevels = 9999; |
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47 | daniel-mar | 11 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
51 | daniel-mar | 12 | DefaultLevelLength = 1200; |
54 | daniel-mar | 13 | StartLives = 6; |
14 | conleicht = 650 div 60; // 10 |
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15 | conmittel = 1000 div 60; // 16 |
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16 | conschwer = 1350 div 60; // 22 |
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17 | conmaster = 2000 div 60; // 33 |
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18 | DEFAULT_ANIMSPEED = 15/1000; |
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19 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
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2 | daniel-mar | 20 | |
31 | daniel-mar | 21 | type |
22 | // DirectX\Music.dxm |
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23 | TSpaceMissionMusicTrack = ( |
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24 | smmNone, |
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25 | smmBoss, // dxmusic.Midis[0] |
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26 | smmGame, // dxmusic.Midis[1] |
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27 | smmScene, // dxmusic.Midis[2] |
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28 | smmTitle // dxmusic.Midis[3] |
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29 | ); |
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30 | |||
31 | // DirectX\Graphics.dxg |
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32 | TSpaceMissionGraphicSprite = ( |
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34 | daniel-mar | 33 | smgNone, |
34 | smgEnemyDisk, // ImageList.Items.Item[0] |
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35 | smgEnemyAttacker, // ImageList.Items.Item[1] |
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36 | smgEnemyBoss, // ImageList.Items.Item[2] |
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37 | smgBounce, // ImageList.Items.Item[3] |
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38 | smgMachine, // ImageList.Items.Item[4] |
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39 | smgEnemyAttacker2, // ImageList.Items.Item[5] |
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40 | smgEnemyAttacker3, // ImageList.Items.Item[6] |
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41 | smgEnemyMeteor, // ImageList.Items.Item[7] |
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42 | smgBounce2, // ImageList.Items.Item[8] |
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43 | smgEnemyDisk2, // ImageList.Items.Item[9] |
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44 | smgLogo, // ImageList.Items.Item[10] |
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45 | smgExplosion, // ImageList.Items.Item[11] |
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46 | smgBackgroundPlanet1, // ImageList.Items.Item[12] |
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47 | smgMatrix, // ImageList.Items.Item[13] |
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48 | smgStar1, // ImageList.Items.Item[14] |
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49 | smgStar2, // ImageList.Items.Item[15] |
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50 | smgStar3, // ImageList.Items.Item[16] |
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51 | smgBackgroundBlue, // ImageList.Items.Item[17] |
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52 | smgBackgroundRed, // ImageList.Items.Item[18] |
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53 | smgBackgroundYellow, // ImageList.Items.Item[19] |
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54 | smgHintergrundRot // ImageList.Items.Item[20] |
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31 | daniel-mar | 55 | ); |
56 | |||
57 | // DirectX\Sound.dxw |
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58 | TSpaceMissionSound = ( |
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59 | smsNone, |
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60 | smsSceneMov, // WaveList.Items.Item[0] |
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61 | smsExplosion, // WaveList.Items.Item[1] |
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62 | smsHit, // WaveList.Items.Item[2] |
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63 | smsShoot, // WaveList.Items.Item[3] |
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64 | smsDanger, // WaveList.Items.Item[4] |
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65 | smsEnde, // WaveList.Items.Item[5] |
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66 | smsFrage, // WaveList.Items.Item[6] |
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67 | smsLevIntro // WaveList.Items.Item[7] |
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68 | ); |
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69 | |||
70 | function OwnDirectory: string; |
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71 | |||
51 | daniel-mar | 72 | const |
73 | FOLDERID_SavedGames: TGuid = '{4C5C32FF-BB9D-43b0-B5B4-2D72E54EAAA4}'; |
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74 | |||
54 | daniel-mar | 75 | // Useful functions |
51 | daniel-mar | 76 | function GetKnownFolderPath(const rfid: TGUID): string; |
54 | daniel-mar | 77 | function KillTask(ExeFileName: string): Integer; |
51 | daniel-mar | 78 | |
2 | daniel-mar | 79 | implementation |
80 | |||
81 | uses |
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54 | daniel-mar | 82 | Windows, SysUtils, ActiveX, ShlObj, TlHelp32; |
2 | daniel-mar | 83 | |
51 | daniel-mar | 84 | function GetKnownFolderPath(const rfid: TGUID): string; |
85 | var |
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86 | OutPath: PWideChar; |
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87 | begin |
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88 | // https://www.delphipraxis.net/135471-unit-zur-verwendung-von-shgetknownfolderpath.html |
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89 | if ShGetKnownFolderPath(rfid, 0, 0, OutPath) {>= 0} = S_OK then |
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90 | begin |
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91 | Result := OutPath; |
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92 | // From MSDN |
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93 | // ppszPath [out] |
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94 | // Type: PWSTR* |
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95 | // When this method returns, contains the address of a pointer to a null-terminated Unicode string that specifies the path of the known folder |
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96 | // The calling process is responsible for freeing this resource once it is no longer needed by calling CoTaskMemFree. |
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97 | // The returned path does not include a trailing backslash. For example, "C:\Users" is returned rather than "C:\Users\". |
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98 | CoTaskMemFree(OutPath); |
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99 | end |
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100 | else |
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101 | begin |
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102 | Result := ''; |
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103 | end; |
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104 | end; |
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105 | |||
54 | daniel-mar | 106 | // https://stackoverflow.com/questions/43774320/how-to-kill-a-process-by-name |
107 | function KillTask(ExeFileName: string): Integer; |
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108 | const |
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109 | PROCESS_TERMINATE = $0001; |
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110 | var |
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111 | ContinueLoop: BOOL; |
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112 | FSnapshotHandle: THandle; |
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113 | FProcessEntry32: TProcessEntry32; |
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114 | begin |
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115 | Result := 0; |
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116 | FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); |
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117 | FProcessEntry32.dwSize := SizeOf(FProcessEntry32); |
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118 | ContinueLoop := Process32First(FSnapshotHandle, FProcessEntry32); |
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119 | |||
120 | while Integer(ContinueLoop) <> 0 do |
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121 | begin |
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122 | if ((UpperCase(ExtractFileName(FProcessEntry32.szExeFile)) = |
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123 | UpperCase(ExeFileName)) or (UpperCase(FProcessEntry32.szExeFile) = |
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124 | UpperCase(ExeFileName))) then |
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125 | Result := Integer(TerminateProcess( |
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126 | OpenProcess(PROCESS_TERMINATE, |
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127 | BOOL(0), |
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128 | FProcessEntry32.th32ProcessID), |
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129 | 0)); |
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130 | ContinueLoop := Process32Next(FSnapshotHandle, FProcessEntry32); |
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131 | end; |
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132 | CloseHandle(FSnapshotHandle); |
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133 | end; |
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134 | |||
31 | daniel-mar | 135 | function OwnDirectory: string; |
2 | daniel-mar | 136 | begin |
137 | result := extractfilepath(paramstr(0)); |
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138 | end; |
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139 | |||
140 | end. |