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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamSpeicherung; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
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6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Spin{$IF CompilerVersion >= 23.0}, System.UITypes{$IFEND}; |
3 | daniel-mar | 8 | |
9 | type |
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10 | TSpeicherungForm = class(TForm) |
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11 | Bevel1: TBevel; |
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12 | LadenBtn: TButton; |
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13 | LoeschenBtn: TButton; |
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14 | AktualisierenBtn: TButton; |
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15 | SpeichernBtn: TButton; |
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16 | AbbrechenBtn: TButton; |
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17 | LevelListBox: TListBox; |
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18 | Label2: TLabel; |
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19 | Label3: TLabel; |
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20 | Label1: TLabel; |
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21 | LevelName: TEdit; |
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22 | ElPanel1: TPanel; |
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23 | li4a: TLabel; |
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24 | li1: TLabel; |
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25 | li3b: TLabel; |
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26 | li3a: TLabel; |
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27 | li4b: TLabel; |
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28 | liu: TLabel; |
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29 | liw: TLabel; |
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30 | li2a: TLabel; |
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31 | li2b: TLabel; |
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32 | procedure LoeschenBtnClick(Sender: TObject); |
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33 | procedure LadenBtnClick(Sender: TObject); |
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34 | procedure SpeichernBtnClick(Sender: TObject); |
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35 | procedure LevelListBoxClick(Sender: TObject); |
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36 | procedure LevelNameChange(Sender: TObject); |
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37 | procedure Button4Click(Sender: TObject); |
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38 | procedure FormShow(Sender: TObject); |
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39 | procedure DsFancyButton2Click(Sender: TObject); |
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40 | procedure AbbrechenBtnClick(Sender: TObject); |
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41 | procedure FormHide(Sender: TObject); |
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42 | procedure LevelListBoxDblClick(Sender: TObject); |
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26 | daniel-mar | 43 | private |
51 | daniel-mar | 44 | function GetSpielstandVerzeichnisSystem: string; |
45 | function GetSpielstandVerzeichnisUser: string; |
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46 | function GetSaveGameFileName(SpielstandName: string; forceuserdir: boolean): string; |
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3 | daniel-mar | 47 | public |
48 | procedure SearchSaves; |
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49 | end; |
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50 | |||
51 | var |
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52 | SpeicherungForm: TSpeicherungForm; |
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53 | |||
54 | implementation |
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55 | |||
56 | uses |
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51 | daniel-mar | 57 | Global, GamMain, ComLevelReader; |
3 | daniel-mar | 58 | |
59 | {$R *.DFM} |
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60 | |||
26 | daniel-mar | 61 | { TSpeicherungForm } |
62 | |||
3 | daniel-mar | 63 | procedure TSpeicherungForm.SearchSaves; |
64 | var |
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65 | sr: TSearchRec; |
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66 | res: integer; |
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67 | begin |
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68 | LevelName.text := ''; |
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69 | LevelListBox.items.clear; |
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70 | li1.visible := false; |
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71 | li2a.visible := false; |
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72 | li2b.visible := false; |
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73 | li3a.visible := false; |
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74 | li3b.visible := false; |
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75 | li4a.visible := false; |
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76 | li4b.visible := false; |
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77 | liu.visible := false; |
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78 | liw.visible := true; |
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79 | li1.caption := 'n/a'; |
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80 | li2b.caption := 'n/a'; |
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81 | li3b.caption := 'n/a'; |
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82 | li4b.caption := 'n/a'; |
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83 | LadenBtn.enabled := false; |
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84 | LoeschenBtn.enabled := false; |
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51 | daniel-mar | 85 | res := FindFirst(IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem)+'*.sav', 0, sr); |
3 | daniel-mar | 86 | try |
87 | while (res = 0) do |
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88 | begin |
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89 | if (sr.name <> '.') and (sr.name <> '..') then |
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24 | daniel-mar | 90 | LevelListBox.items.Add(ChangeFileExt(sr.Name, '')); |
3 | daniel-mar | 91 | res := FindNext(sr); |
92 | end; |
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93 | finally |
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94 | FindClose(sr); |
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95 | end; |
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51 | daniel-mar | 96 | res := FindFirst(IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisUser)+'*.sav', 0, sr); |
97 | try |
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98 | while (res = 0) do |
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99 | begin |
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100 | // Anmerkung: Contains() ist nicht case-sensitive |
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101 | if (sr.name <> '.') and (sr.name <> '..') and not LevelListBox.Items.Contains(ChangeFileExt(sr.Name, '')) then |
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102 | LevelListBox.items.Add(ChangeFileExt(sr.Name, '')); |
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103 | res := FindNext(sr); |
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104 | end; |
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105 | finally |
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106 | FindClose(sr); |
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107 | end; |
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108 | LevelListBox.Sorted := true; |
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3 | daniel-mar | 109 | end; |
110 | |||
111 | procedure TSpeicherungForm.LoeschenBtnClick(Sender: TObject); |
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51 | daniel-mar | 112 | var |
113 | fil: string; |
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3 | daniel-mar | 114 | begin |
28 | daniel-mar | 115 | if LevelListBox.ItemIndex = -1 then exit; |
116 | |||
117 | if MessageDlg('Diesen Spielstand wirklich löschen?', mtConfirmation, mbYesNoCancel, 0) = mrYes then |
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3 | daniel-mar | 118 | begin |
119 | li1.visible := false; |
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120 | li2a.visible := false; |
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121 | li2b.visible := false; |
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122 | li3a.visible := false; |
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123 | li3b.visible := false; |
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124 | li4a.visible := false; |
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125 | li4b.visible := false; |
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126 | liu.visible := false; |
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127 | liw.visible := false; |
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128 | li1.caption := 'n/a'; |
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129 | li2b.caption := 'n/a'; |
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130 | li3b.caption := 'n/a'; |
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131 | li4b.caption := 'n/a'; |
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132 | LadenBtn.enabled := false; |
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133 | LoeschenBtn.enabled := false; |
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51 | daniel-mar | 134 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
135 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
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136 | deletefile(fil); |
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3 | daniel-mar | 137 | searchsaves; |
138 | end; |
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139 | end; |
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140 | |||
51 | daniel-mar | 141 | function TSpeicherungForm.GetSaveGameFileName(SpielstandName: string; forceuserdir: boolean): string; |
142 | var |
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143 | usr, sys: string; |
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144 | begin |
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145 | usr := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisUser) + SpielstandName + '.sav'; // ab SpaceMission 1.2+ |
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146 | sys := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem) + SpielstandName + '.sav'; // alte Versionen von SpaceMission <1.2 |
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147 | if fileexists(usr) or forceuserdir then exit(usr); |
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148 | if fileexists(sys) then exit(sys); |
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149 | exit(usr); |
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150 | end; |
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151 | |||
3 | daniel-mar | 152 | procedure TSpeicherungForm.LadenBtnClick(Sender: TObject); |
153 | var |
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15 | daniel-mar | 154 | SavGame: TSaveData; |
51 | daniel-mar | 155 | fil: string; |
3 | daniel-mar | 156 | begin |
28 | daniel-mar | 157 | if LevelListBox.ItemIndex = -1 then exit; |
158 | |||
3 | daniel-mar | 159 | if LevelListBox.items.count = 0 then |
160 | begin |
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161 | li1.visible := false; |
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162 | li2a.visible := false; |
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163 | li2b.visible := false; |
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164 | li3a.visible := false; |
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165 | li3b.visible := false; |
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166 | li4a.visible := false; |
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167 | li4b.visible := false; |
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168 | liu.visible := false; |
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169 | liw.visible := false; |
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170 | li1.caption := 'n/a'; |
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171 | li2b.caption := 'n/a'; |
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172 | li3b.caption := 'n/a'; |
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173 | li4b.caption := 'n/a'; |
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174 | LadenBtn.enabled := false; |
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175 | LoeschenBtn.enabled := false; |
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176 | end; |
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177 | {if liu.visible or (LevelListBox.items.count=0) then |
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178 | exit;} |
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15 | daniel-mar | 179 | SavGame := TSaveData.Create; |
180 | try |
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51 | daniel-mar | 181 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
182 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
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183 | SavGame.LoadFromFile(fil); |
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40 | daniel-mar | 184 | mainform.FScore := SavGame.Score; |
185 | mainform.FLife := SavGame.Life; |
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186 | mainform.FLevel := SavGame.Level; |
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187 | mainform.FGameMode := SavGame.GameMode; |
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45 | daniel-mar | 188 | MainForm.FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
40 | daniel-mar | 189 | if Assigned(SavGame.LevelData) then |
190 | begin |
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191 | MainForm.LevelData.Assign(SavGame.LevelData); |
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192 | end; |
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15 | daniel-mar | 193 | finally |
194 | FreeAndNil(SavGame); |
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195 | end; |
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31 | daniel-mar | 196 | mainform.playsound(smsSceneMov, false); |
3 | daniel-mar | 197 | mainform.FNextScene := gsNewLevel; |
198 | mainform.FCheat := false; |
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199 | close; |
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200 | end; |
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201 | |||
202 | procedure TSpeicherungForm.SpeichernBtnClick(Sender: TObject); |
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203 | var |
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15 | daniel-mar | 204 | SavGame: TSaveData; |
3 | daniel-mar | 205 | i: integer; |
206 | begin |
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207 | if Levelname.text = '' then |
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208 | begin |
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209 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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210 | LevelName.setfocus; |
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211 | exit; |
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212 | end; |
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213 | for i := 0 to length(LevelName.text) do |
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214 | begin |
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215 | if (copy(LevelName.text, i, 1) = '\') or |
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216 | (copy(LevelName.text, i, 1) = '/') or |
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217 | (copy(LevelName.text, i, 1) = ':') or |
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218 | (copy(LevelName.text, i, 1) = '*') or |
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219 | (copy(LevelName.text, i, 1) = '?') or |
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220 | (copy(LevelName.text, i, 1) = '"') or |
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221 | (copy(LevelName.text, i, 1) = '<') or |
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222 | (copy(LevelName.text, i, 1) = '>') or |
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223 | (copy(LevelName.text, i, 1) = '|') then |
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224 | begin |
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225 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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226 | LevelName.setfocus; |
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227 | exit; |
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228 | end; |
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229 | end; |
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230 | if LevelListBox.items.IndexOf(LevelName.text) > -1 then |
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231 | begin |
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28 | daniel-mar | 232 | if MessageDlg('Spielstand ist bereits vorhanden. Ersetzen?', mtConfirmation, mbYesNoCancel, 0) <> mrYes then |
3 | daniel-mar | 233 | exit; |
234 | end; |
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15 | daniel-mar | 235 | |
236 | SavGame := TSaveData.Create; |
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237 | try |
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40 | daniel-mar | 238 | SavGame.Score := mainform.FScoreAtLevelStart;//mainform.FScore; |
239 | SavGame.Life := mainform.FLifeAtLevelStart;//mainform.FLife; |
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240 | SavGame.Level := mainform.FLevel; |
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241 | SavGame.GameMode := mainform.FGameMode; |
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242 | if not Assigned(SavGame.LevelData) then SavGame.LevelData := TLevelData.Create; |
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243 | SavGame.LevelData.Assign(mainForm.LevelData); |
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51 | daniel-mar | 244 | SavGame.SaveToFile(GetSaveGameFileName(LevelName.text, true)); |
15 | daniel-mar | 245 | finally |
246 | FreeAndNil(SavGame); |
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247 | end; |
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248 | |||
3 | daniel-mar | 249 | SearchSaves; |
250 | end; |
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251 | |||
252 | procedure TSpeicherungForm.LevelListBoxClick(Sender: TObject); |
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253 | var |
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15 | daniel-mar | 254 | SavGame: TSaveData; |
255 | Punkte, Leben, Level: integer; |
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40 | daniel-mar | 256 | BeinhaltetLevelDaten: boolean; |
15 | daniel-mar | 257 | Art: TGameMode; |
51 | daniel-mar | 258 | fil: string; |
3 | daniel-mar | 259 | begin |
260 | ladenbtn.enabled := true; |
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261 | loeschenbtn.enabled := true; |
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262 | li1.visible := false; |
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263 | li2a.visible := false; |
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264 | li2b.visible := false; |
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265 | li3a.visible := false; |
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266 | li3b.visible := false; |
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267 | li4a.visible := false; |
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268 | li4b.visible := false; |
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269 | liu.visible := false; |
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270 | liw.visible := false; |
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271 | li1.caption := 'n/a'; |
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272 | li2b.caption := 'n/a'; |
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273 | li3b.caption := 'n/a'; |
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274 | li4b.caption := 'n/a'; |
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275 | if (LevelListBox.items.count=0) or (LevelListBox.itemindex = -1) then |
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276 | begin |
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277 | ladenbtn.enabled := false; |
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278 | loeschenbtn.enabled := false; |
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279 | liw.visible := true; |
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280 | exit; |
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281 | end; |
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282 | LevelName.Text := LevelListBox.Items.strings[LevelListBox.itemindex]; |
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15 | daniel-mar | 283 | |
284 | SavGame := TSaveData.Create; |
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285 | try |
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286 | try |
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51 | daniel-mar | 287 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
288 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
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289 | SavGame.LoadFromFile(fil); |
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40 | daniel-mar | 290 | Punkte := SavGame.Score; |
291 | Leben := SavGame.Life; |
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292 | Level := SavGame.Level; |
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293 | Art := SavGame.GameMode; |
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294 | BeinhaltetLevelDaten := Assigned(SavGame.LevelData); |
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15 | daniel-mar | 295 | except |
296 | liu.visible := true; |
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297 | ladenbtn.enabled := false; |
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298 | exit; |
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299 | end; |
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300 | finally |
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301 | FreeAndNil(SavGame); |
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3 | daniel-mar | 302 | end; |
303 | li1.visible := true; |
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304 | li2a.visible := true; |
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305 | li2b.visible := true; |
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306 | li3a.visible := true; |
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307 | li3b.visible := true; |
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308 | li4a.visible := true; |
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309 | li4b.visible := true; |
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15 | daniel-mar | 310 | if Art = gmLevels then |
40 | daniel-mar | 311 | li1.caption := 'Das Level ist ein norm. Level' |
3 | daniel-mar | 312 | else |
40 | daniel-mar | 313 | li1.caption := 'Das Level ist ein Zufallslevel'; |
314 | if BeinhaltetLevelDaten then |
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315 | li1.Caption := li1.Caption + ' mit Karte'; |
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3 | daniel-mar | 316 | li3b.caption := inttostr(Level); |
317 | li4b.caption := inttostr(Leben); |
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318 | li2b.caption := inttostr(Punkte); |
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319 | end; |
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320 | |||
321 | procedure TSpeicherungForm.LevelNameChange(Sender: TObject); |
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322 | begin |
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323 | //listbox1.Items.indexof('Level '+spinedit1.text); |
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324 | end; |
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325 | |||
326 | procedure TSpeicherungForm.Button4Click(Sender: TObject); |
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327 | begin |
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328 | mainform.dxtimer.enabled := not mainform.gamepause.checked; |
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329 | close; |
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330 | end; |
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331 | |||
332 | procedure TSpeicherungForm.FormShow(Sender: TObject); |
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333 | begin |
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334 | mainform.dxtimer.enabled := false; |
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335 | SearchSaves; |
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336 | if mainform.FNotSave then |
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337 | begin |
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338 | label1.enabled := false; |
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339 | LevelName.enabled := false; |
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340 | SpeichernBtn.enabled := false; |
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341 | end |
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342 | else |
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343 | begin |
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344 | label1.enabled := true; |
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345 | LevelName.enabled := true; |
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346 | SpeichernBtn.enabled := true; |
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347 | end; |
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348 | end; |
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349 | |||
51 | daniel-mar | 350 | function TSpeicherungForm.GetSpielstandVerzeichnisSystem: string; |
26 | daniel-mar | 351 | begin |
51 | daniel-mar | 352 | // nicht mehr verwendet seit version 1.2 |
353 | result := OwnDirectory + 'Spielstände'; |
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354 | end; |
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355 | |||
356 | function TSpeicherungForm.GetSpielstandVerzeichnisUser: string; |
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357 | begin |
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26 | daniel-mar | 358 | try |
359 | result := GetKnownFolderPath(FOLDERID_SavedGames); |
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360 | except |
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361 | result := ''; |
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362 | end; |
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363 | if result = '' then |
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364 | begin |
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365 | // Pre Vista |
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31 | daniel-mar | 366 | result := OwnDirectory + 'Spielstände'; |
26 | daniel-mar | 367 | end |
368 | else |
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369 | begin |
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370 | result := IncludeTrailingPathDelimiter(result); |
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371 | result := result + 'SpaceMission'; |
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372 | end; |
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373 | result := IncludeTrailingPathDelimiter(result); |
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374 | ForceDirectories(result); |
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375 | end; |
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376 | |||
3 | daniel-mar | 377 | procedure TSpeicherungForm.DsFancyButton2Click(Sender: TObject); |
378 | begin |
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379 | SearchSaves; |
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380 | end; |
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381 | |||
382 | procedure TSpeicherungForm.AbbrechenBtnClick(Sender: TObject); |
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383 | begin |
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384 | close; |
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385 | end; |
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386 | |||
387 | procedure TSpeicherungForm.FormHide(Sender: TObject); |
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388 | begin |
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389 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
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390 | end; |
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391 | |||
392 | procedure TSpeicherungForm.LevelListBoxDblClick(Sender: TObject); |
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393 | begin |
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394 | LadenBtn.click; |
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395 | end; |
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396 | |||
397 | end. |
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398 |