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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamSpeicherung; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
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6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Spin{$IF CompilerVersion >= 23.0}, System.UITypes{$IFEND}; |
3 | daniel-mar | 8 | |
9 | type |
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10 | TSpeicherungForm = class(TForm) |
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11 | Bevel1: TBevel; |
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12 | LadenBtn: TButton; |
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13 | LoeschenBtn: TButton; |
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14 | AktualisierenBtn: TButton; |
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15 | SpeichernBtn: TButton; |
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16 | AbbrechenBtn: TButton; |
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17 | LevelListBox: TListBox; |
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18 | Label2: TLabel; |
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19 | Label3: TLabel; |
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20 | Label1: TLabel; |
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21 | LevelName: TEdit; |
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22 | ElPanel1: TPanel; |
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23 | li4a: TLabel; |
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24 | li1: TLabel; |
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25 | li3b: TLabel; |
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26 | li3a: TLabel; |
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27 | li4b: TLabel; |
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28 | liu: TLabel; |
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29 | liw: TLabel; |
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30 | li2a: TLabel; |
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31 | li2b: TLabel; |
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32 | procedure LoeschenBtnClick(Sender: TObject); |
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33 | procedure LadenBtnClick(Sender: TObject); |
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34 | procedure SpeichernBtnClick(Sender: TObject); |
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35 | procedure LevelListBoxClick(Sender: TObject); |
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36 | procedure LevelNameChange(Sender: TObject); |
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37 | procedure Button4Click(Sender: TObject); |
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38 | procedure FormShow(Sender: TObject); |
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39 | procedure DsFancyButton2Click(Sender: TObject); |
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40 | procedure AbbrechenBtnClick(Sender: TObject); |
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41 | procedure FormHide(Sender: TObject); |
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42 | procedure LevelListBoxDblClick(Sender: TObject); |
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43 | public |
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44 | procedure SearchSaves; |
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45 | end; |
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46 | |||
47 | var |
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48 | SpeicherungForm: TSpeicherungForm; |
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49 | |||
50 | implementation |
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51 | |||
52 | uses |
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15 | daniel-mar | 53 | Global, GamMain, ComSaveGameReader; |
3 | daniel-mar | 54 | |
55 | {$R *.DFM} |
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56 | |||
57 | procedure TSpeicherungForm.SearchSaves; |
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58 | var |
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59 | sr: TSearchRec; |
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60 | res: integer; |
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61 | begin |
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62 | LevelName.text := ''; |
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63 | LevelListBox.items.clear; |
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64 | li1.visible := false; |
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65 | li2a.visible := false; |
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66 | li2b.visible := false; |
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67 | li3a.visible := false; |
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68 | li3b.visible := false; |
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69 | li4a.visible := false; |
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70 | li4b.visible := false; |
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71 | liu.visible := false; |
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72 | liw.visible := true; |
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73 | li1.caption := 'n/a'; |
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74 | li2b.caption := 'n/a'; |
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75 | li3b.caption := 'n/a'; |
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76 | li4b.caption := 'n/a'; |
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77 | LadenBtn.enabled := false; |
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78 | LoeschenBtn.enabled := false; |
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79 | res := FindFirst(fdirectory+'Spielstände\*.sav', 0, sr); |
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80 | try |
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81 | while (res = 0) do |
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82 | begin |
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83 | if (sr.name <> '.') and (sr.name <> '..') then |
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24 | daniel-mar | 84 | LevelListBox.items.Add(ChangeFileExt(sr.Name, '')); |
3 | daniel-mar | 85 | res := FindNext(sr); |
86 | end; |
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87 | finally |
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88 | FindClose(sr); |
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89 | end; |
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90 | end; |
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91 | |||
92 | procedure TSpeicherungForm.LoeschenBtnClick(Sender: TObject); |
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93 | var |
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94 | Markiert: boolean; |
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95 | i: integer; |
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96 | begin |
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97 | Markiert := false; |
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98 | for i := 0 to LevelListBox.items.Count-1 do |
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99 | begin |
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100 | if LevelListBox.Selected[i] then Markiert := true; |
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101 | end; |
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102 | if not Markiert then exit; |
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103 | if MessageDlg('Diesen Spielstand wirklich löschen?', |
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104 | mtConfirmation, [mbYes, mbNo], 0) = mrYes then |
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105 | begin |
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106 | li1.visible := false; |
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107 | li2a.visible := false; |
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108 | li2b.visible := false; |
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109 | li3a.visible := false; |
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110 | li3b.visible := false; |
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111 | li4a.visible := false; |
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112 | li4b.visible := false; |
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113 | liu.visible := false; |
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114 | liw.visible := false; |
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115 | li1.caption := 'n/a'; |
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116 | li2b.caption := 'n/a'; |
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117 | li3b.caption := 'n/a'; |
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118 | li4b.caption := 'n/a'; |
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119 | LadenBtn.enabled := false; |
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120 | LoeschenBtn.enabled := false; |
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121 | deletefile(FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
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122 | searchsaves; |
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123 | end; |
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124 | end; |
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125 | |||
126 | procedure TSpeicherungForm.LadenBtnClick(Sender: TObject); |
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127 | var |
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128 | Markiert: boolean; |
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129 | i: integer; |
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15 | daniel-mar | 130 | SavGame: TSaveData; |
3 | daniel-mar | 131 | begin |
132 | Markiert := false; |
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133 | for i := 0 to LevelListBox.items.Count-1 do |
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134 | begin |
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135 | if LevelListBox.Selected[i] then Markiert := true; |
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136 | end; |
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137 | if not Markiert then exit; |
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138 | if LevelListBox.items.count = 0 then |
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139 | begin |
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140 | li1.visible := false; |
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141 | li2a.visible := false; |
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142 | li2b.visible := false; |
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143 | li3a.visible := false; |
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144 | li3b.visible := false; |
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145 | li4a.visible := false; |
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146 | li4b.visible := false; |
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147 | liu.visible := false; |
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148 | liw.visible := false; |
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149 | li1.caption := 'n/a'; |
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150 | li2b.caption := 'n/a'; |
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151 | li3b.caption := 'n/a'; |
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152 | li4b.caption := 'n/a'; |
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153 | LadenBtn.enabled := false; |
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154 | LoeschenBtn.enabled := false; |
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155 | end; |
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156 | {if liu.visible or (LevelListBox.items.count=0) then |
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157 | exit;} |
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15 | daniel-mar | 158 | SavGame := TSaveData.Create; |
159 | try |
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160 | SavGame.Load(FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
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161 | mainform.FScore := SavGame.FScore; |
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162 | mainform.FLife := SavGame.FLife; |
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163 | mainform.FLevel := SavGame.FLevel; |
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164 | mainform.FGameMode := SavGame.FGameMode; |
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165 | finally |
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166 | FreeAndNil(SavGame); |
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167 | end; |
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3 | daniel-mar | 168 | mainform.playsound('SceneMov', false); |
169 | mainform.FNextScene := gsNewLevel; |
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170 | mainform.FCheat := false; |
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171 | close; |
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172 | end; |
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173 | |||
174 | procedure TSpeicherungForm.SpeichernBtnClick(Sender: TObject); |
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175 | var |
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15 | daniel-mar | 176 | SavGame: TSaveData; |
3 | daniel-mar | 177 | i: integer; |
178 | begin |
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179 | if Levelname.text = '' then |
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180 | begin |
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181 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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182 | LevelName.setfocus; |
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183 | exit; |
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184 | end; |
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185 | for i := 0 to length(LevelName.text) do |
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186 | begin |
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187 | if (copy(LevelName.text, i, 1) = '\') or |
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188 | (copy(LevelName.text, i, 1) = '/') or |
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189 | (copy(LevelName.text, i, 1) = ':') or |
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190 | (copy(LevelName.text, i, 1) = '*') or |
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191 | (copy(LevelName.text, i, 1) = '?') or |
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192 | (copy(LevelName.text, i, 1) = '"') or |
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193 | (copy(LevelName.text, i, 1) = '<') or |
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194 | (copy(LevelName.text, i, 1) = '>') or |
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195 | (copy(LevelName.text, i, 1) = '|') then |
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196 | begin |
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197 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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198 | LevelName.setfocus; |
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199 | exit; |
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200 | end; |
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201 | end; |
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202 | if LevelListBox.items.IndexOf(LevelName.text) > -1 then |
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203 | begin |
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204 | if MessageDlg('Spielstand ist bereits vorhanden. Ersetzen?', mtConfirmation, [mbYes, mbNo], 0) = mrNo then |
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205 | exit; |
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206 | end; |
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15 | daniel-mar | 207 | |
208 | SavGame := TSaveData.Create; |
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209 | try |
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210 | SavGame.FScore := mainform.FScore; |
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211 | SavGame.FLife := mainform.FLife; |
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212 | SavGame.FLevel := mainform.FLevel; |
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213 | SavGame.FGameMode := mainform.FGameMode; |
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214 | SavGame.Save(FDirectory+'Spielstände\'+LevelName.text+'.sav'); |
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215 | finally |
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216 | FreeAndNil(SavGame); |
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217 | end; |
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218 | |||
3 | daniel-mar | 219 | SearchSaves; |
220 | end; |
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221 | |||
222 | procedure TSpeicherungForm.LevelListBoxClick(Sender: TObject); |
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223 | var |
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15 | daniel-mar | 224 | SavGame: TSaveData; |
225 | Punkte, Leben, Level: integer; |
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226 | Art: TGameMode; |
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3 | daniel-mar | 227 | begin |
228 | ladenbtn.enabled := true; |
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229 | loeschenbtn.enabled := true; |
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230 | li1.visible := false; |
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231 | li2a.visible := false; |
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232 | li2b.visible := false; |
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233 | li3a.visible := false; |
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234 | li3b.visible := false; |
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235 | li4a.visible := false; |
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236 | li4b.visible := false; |
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237 | liu.visible := false; |
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238 | liw.visible := false; |
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239 | li1.caption := 'n/a'; |
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240 | li2b.caption := 'n/a'; |
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241 | li3b.caption := 'n/a'; |
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242 | li4b.caption := 'n/a'; |
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243 | if (LevelListBox.items.count=0) or (LevelListBox.itemindex = -1) then |
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244 | begin |
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245 | ladenbtn.enabled := false; |
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246 | loeschenbtn.enabled := false; |
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247 | liw.visible := true; |
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248 | exit; |
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249 | end; |
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250 | LevelName.Text := LevelListBox.Items.strings[LevelListBox.itemindex]; |
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15 | daniel-mar | 251 | |
252 | SavGame := TSaveData.Create; |
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253 | try |
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254 | try |
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255 | SavGame.Load(FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
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256 | Punkte := SavGame.FScore; |
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257 | Leben := SavGame.FLife; |
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258 | Level := SavGame.FLevel; |
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259 | Art := SavGame.FGameMode; |
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260 | except |
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261 | liu.visible := true; |
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262 | ladenbtn.enabled := false; |
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263 | exit; |
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264 | end; |
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265 | finally |
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266 | FreeAndNil(SavGame); |
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3 | daniel-mar | 267 | end; |
268 | li1.visible := true; |
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269 | li2a.visible := true; |
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270 | li2b.visible := true; |
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271 | li3a.visible := true; |
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272 | li3b.visible := true; |
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273 | li4a.visible := true; |
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274 | li4b.visible := true; |
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15 | daniel-mar | 275 | if Art = gmLevels then |
3 | daniel-mar | 276 | li1.caption := 'Das Level ist ein normales Level.' |
277 | else |
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278 | li1.caption := 'Das Level ist ein Zufallslevel.'; |
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279 | li3b.caption := inttostr(Level); |
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280 | li4b.caption := inttostr(Leben); |
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281 | li2b.caption := inttostr(Punkte); |
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282 | end; |
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283 | |||
284 | procedure TSpeicherungForm.LevelNameChange(Sender: TObject); |
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285 | begin |
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286 | //listbox1.Items.indexof('Level '+spinedit1.text); |
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287 | end; |
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288 | |||
289 | procedure TSpeicherungForm.Button4Click(Sender: TObject); |
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290 | begin |
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291 | mainform.dxtimer.enabled := not mainform.gamepause.checked; |
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292 | close; |
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293 | end; |
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294 | |||
295 | procedure TSpeicherungForm.FormShow(Sender: TObject); |
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296 | begin |
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297 | mainform.dxtimer.enabled := false; |
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298 | SearchSaves; |
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299 | if mainform.FNotSave then |
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300 | begin |
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301 | label1.enabled := false; |
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302 | LevelName.enabled := false; |
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303 | SpeichernBtn.enabled := false; |
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304 | end |
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305 | else |
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306 | begin |
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307 | label1.enabled := true; |
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308 | LevelName.enabled := true; |
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309 | SpeichernBtn.enabled := true; |
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310 | end; |
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311 | end; |
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312 | |||
313 | procedure TSpeicherungForm.DsFancyButton2Click(Sender: TObject); |
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314 | begin |
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315 | SearchSaves; |
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316 | end; |
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317 | |||
318 | procedure TSpeicherungForm.AbbrechenBtnClick(Sender: TObject); |
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319 | begin |
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320 | close; |
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321 | end; |
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322 | |||
323 | procedure TSpeicherungForm.FormHide(Sender: TObject); |
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324 | begin |
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325 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
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326 | end; |
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327 | |||
328 | procedure TSpeicherungForm.LevelListBoxDblClick(Sender: TObject); |
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329 | begin |
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330 | LadenBtn.click; |
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331 | end; |
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332 | |||
333 | end. |
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334 |