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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
63 | daniel-mar | 8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
72 | daniel-mar | 55 | TPlayerOrEnemyOrItemState = ( |
25 | daniel-mar | 56 | pesUnknown, |
57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
72 | daniel-mar | 66 | TPlayerOrEnemyOrItem = class abstract (TImageSprite) |
25 | daniel-mar | 67 | strict protected |
83 | daniel-mar | 68 | FState: TPlayerOrEnemyOrItemState; |
69 | public |
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70 | property State: TPlayerOrEnemyOrItemState read FState; |
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25 | daniel-mar | 71 | end; |
72 | |||
72 | daniel-mar | 73 | TPlayerSprite = class(TPlayerOrEnemyOrItem) |
3 | daniel-mar | 74 | private |
23 | daniel-mar | 75 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
76 | strict private |
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3 | daniel-mar | 77 | FCounter: Integer; |
78 | FOldTamaTime: Integer; |
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23 | daniel-mar | 79 | strict protected |
3 | daniel-mar | 80 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
81 | procedure DoMove(MoveCount: Integer); override; |
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82 | public |
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83 | constructor Create(AParent: TSprite); override; |
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84 | procedure FlyAway; |
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85 | end; |
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86 | |||
23 | daniel-mar | 87 | TPlayerTamaSprite = class(TImageSprite) |
88 | strict private |
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3 | daniel-mar | 89 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 90 | strict protected |
91 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 92 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
93 | procedure DoMove(MoveCount: Integer); override; |
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94 | public |
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23 | daniel-mar | 95 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 96 | destructor Destroy; override; |
97 | end; |
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98 | |||
7 | daniel-mar | 99 | TEnemyClass = class of TEnemy; |
72 | daniel-mar | 100 | TEnemy = class abstract (TPlayerOrEnemyOrItem) |
23 | daniel-mar | 101 | strict protected |
3 | daniel-mar | 102 | FCounter: Integer; |
103 | FLife: integer; |
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104 | procedure HitEnemy(ADead: Boolean); virtual; |
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105 | public |
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23 | daniel-mar | 106 | property Life: integer read FLife; |
7 | daniel-mar | 107 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 108 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 109 | destructor Destroy; override; |
110 | end; |
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111 | |||
112 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 113 | strict private |
114 | FEnemySprite: TSprite; |
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115 | strict protected |
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116 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 117 | procedure DoMove(MoveCount: Integer); override; |
118 | public |
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23 | daniel-mar | 119 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 120 | end; |
121 | |||
122 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 123 | strict protected |
3 | daniel-mar | 124 | procedure DoMove(MoveCount: Integer); override; |
125 | procedure HitEnemy(ADead: Boolean); override; |
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126 | public |
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7 | daniel-mar | 127 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 128 | end; |
129 | |||
130 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 131 | strict protected |
3 | daniel-mar | 132 | procedure DoMove(MoveCount: Integer); override; |
133 | procedure HitEnemy(ADead: Boolean); override; |
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134 | public |
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7 | daniel-mar | 135 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 136 | end; |
137 | |||
138 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 139 | strict private |
3 | daniel-mar | 140 | FCounter: Integer; |
141 | FTamaCount: Integer; |
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142 | FOldTamaTime: Integer; |
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23 | daniel-mar | 143 | strict protected |
3 | daniel-mar | 144 | procedure DoMove(MoveCount: Integer); override; |
145 | procedure HitEnemy(ADead: Boolean); override; |
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146 | public |
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7 | daniel-mar | 147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 148 | end; |
149 | |||
150 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 151 | strict protected |
3 | daniel-mar | 152 | procedure DoMove(MoveCount: Integer); override; |
153 | procedure HitEnemy(ADead: Boolean); override; |
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154 | public |
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7 | daniel-mar | 155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 156 | end; |
157 | |||
158 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 159 | strict private |
3 | daniel-mar | 160 | FCounter: Integer; |
161 | FTamaF: Integer; |
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162 | FTamaT: Integer; |
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163 | FPutTama: Boolean; |
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23 | daniel-mar | 164 | strict protected |
3 | daniel-mar | 165 | procedure DoMove(MoveCount: Integer); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
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167 | public |
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7 | daniel-mar | 168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 169 | end; |
170 | |||
171 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 172 | strict private |
3 | daniel-mar | 173 | FCounter: Integer; |
174 | FTamaCount: Integer; |
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175 | FOldTamaTime: Integer; |
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23 | daniel-mar | 176 | strict protected |
3 | daniel-mar | 177 | procedure DoMove(MoveCount: Integer); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
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179 | public |
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7 | daniel-mar | 180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 181 | end; |
182 | |||
183 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 184 | strict private |
3 | daniel-mar | 185 | FCounter: Integer; |
186 | FTamaF: Integer; |
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187 | FTamaT: Integer; |
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188 | FPutTama: Boolean; |
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189 | waiter1, waiter2: integer; |
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23 | daniel-mar | 190 | strict protected |
3 | daniel-mar | 191 | procedure DoMove(MoveCount: Integer); override; |
192 | procedure HitEnemy(ADead: Boolean); override; |
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193 | public |
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7 | daniel-mar | 194 | constructor Create(AParent: TSprite; ALifes: integer); override; |
90 | daniel-mar | 195 | destructor Destroy; override; |
3 | daniel-mar | 196 | end; |
197 | |||
72 | daniel-mar | 198 | TItemClass = class of TItem; |
199 | TItem = class abstract (TPlayerOrEnemyOrItem) |
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200 | strict protected |
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201 | procedure DoMove(MoveCount: Integer); override; |
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202 | public |
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203 | procedure Collected; virtual; |
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204 | end; |
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205 | |||
206 | TItemMedikit = class(TItem) |
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207 | public |
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208 | procedure Collected; override; |
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209 | constructor Create(AParent: TSprite); override; |
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210 | end; |
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211 | |||
3 | daniel-mar | 212 | TMainForm = class(TDXForm) |
213 | MainMenu: TMainMenu; |
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214 | Spiel: TMenuItem; |
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215 | GameStart: TMenuItem; |
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216 | GamePause: TMenuItem; |
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217 | Beenden: TMenuItem; |
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218 | Einstellungen: TMenuItem; |
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219 | OptionMusic: TMenuItem; |
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220 | Hilfe: TMenuItem; |
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221 | OptionSound: TMenuItem; |
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222 | Leer3: TMenuItem; |
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223 | Spielstand: TMenuItem; |
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224 | Leer5: TMenuItem; |
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225 | Neustart: TMenuItem; |
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226 | Spielgeschwindigkeit: TMenuItem; |
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227 | Leicht: TMenuItem; |
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228 | Mittel: TMenuItem; |
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229 | Schwer: TMenuItem; |
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230 | Informationen: TMenuItem; |
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231 | Leer6: TMenuItem; |
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232 | Leer1: TMenuItem; |
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233 | Cheat: TMenuItem; |
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234 | CheckUpdates: TMenuItem; |
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235 | Master: TMenuItem; |
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63 | daniel-mar | 236 | Hilfe1: TMenuItem; |
64 | daniel-mar | 237 | N1: TMenuItem; |
238 | Wasgibtesneues1: TMenuItem; |
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3 | daniel-mar | 239 | procedure DXDrawFinalize(Sender: TObject); |
240 | procedure DXDrawInitialize(Sender: TObject); |
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241 | procedure FormCreate(Sender: TObject); |
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242 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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243 | procedure DXTimerActivate(Sender: TObject); |
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244 | procedure DXTimerDeactivate(Sender: TObject); |
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245 | procedure DXDrawInitializing(Sender: TObject); |
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246 | procedure GameStartClick(Sender: TObject); |
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247 | procedure GamePauseClick(Sender: TObject); |
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248 | procedure BeendenClick(Sender: TObject); |
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249 | procedure OptionSoundClick(Sender: TObject); |
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250 | procedure OptionMusicClick(Sender: TObject); |
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251 | procedure SpielstandClick(Sender: TObject); |
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252 | procedure NeustartClick(Sender: TObject); |
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253 | procedure LeichtClick(Sender: TObject); |
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254 | procedure MittelClick(Sender: TObject); |
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255 | procedure SchwerClick(Sender: TObject); |
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80 | daniel-mar | 256 | procedure MasterClick(Sender: TObject); |
3 | daniel-mar | 257 | procedure FormShow(Sender: TObject); |
258 | procedure InformationenClick(Sender: TObject); |
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259 | procedure CheatClick(Sender: TObject); |
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260 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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261 | procedure FormDestroy(Sender: TObject); |
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262 | procedure CheckUpdatesClick(Sender: TObject); |
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36 | daniel-mar | 263 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
64 | daniel-mar | 264 | procedure HilfeTopicClick(Sender: TObject); |
3 | daniel-mar | 265 | private |
266 | ProgrammGestartet: boolean; |
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80 | daniel-mar | 267 | FSpeed: integer; |
3 | daniel-mar | 268 | FScene: TGameScene; |
31 | daniel-mar | 269 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 270 | FBlink: DWORD; |
271 | FBlinkTime: DWORD; |
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272 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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273 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 274 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 275 | procedure StartScene(Scene: TGameScene); |
276 | procedure EndScene; |
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277 | procedure BlinkStart; |
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278 | procedure BlinkUpdate; |
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279 | procedure StartSceneTitle; |
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280 | procedure SceneTitle; |
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281 | procedure EndSceneTitle; |
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282 | procedure StartSceneMain; |
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283 | procedure SceneMain; |
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284 | procedure EndSceneMain; |
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285 | procedure StartSceneGameOver; |
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286 | procedure SceneGameOver; |
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287 | procedure EndSceneGameOver; |
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288 | procedure StartSceneWin; |
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289 | procedure SceneWin; |
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290 | procedure EndSceneWin; |
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291 | procedure StartSceneNewLevel; |
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292 | procedure SceneNewLevel; |
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293 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 294 | procedure LevelNeuStarten; |
47 | daniel-mar | 295 | private |
296 | { Diverse temporäre Variablen } |
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297 | Crash2: integer; |
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298 | EnemyCounter: integer; |
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299 | Crash: boolean; |
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300 | crashsound: boolean; |
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3 | daniel-mar | 301 | public |
302 | FNextScene: TGameScene; |
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303 | FScore: Integer; |
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90 | daniel-mar | 304 | FBoss: TEnemyBoss; |
3 | daniel-mar | 305 | FNotSave: boolean; |
306 | FLife: integer; |
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307 | FLevel: integer; |
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15 | daniel-mar | 308 | FGameMode: TGameMode; |
51 | daniel-mar | 309 | FLifeAtLevelStart: integer; |
310 | FScoreAtLevelStart: integer; |
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311 | FLevelDataAlreadyLoaded: boolean; |
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7 | daniel-mar | 312 | FRestEnemies: integer; |
89 | daniel-mar | 313 | FCheats: TCheatSet; |
3 | daniel-mar | 314 | { VCL-Ersatz } |
315 | dxdraw: TDxDraw; |
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316 | imagelist: TDxImageList; |
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317 | spriteengine: tdxspriteengine; |
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318 | dxsound: tdxsound; |
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18 | daniel-mar | 319 | dxmusic: tdxmusic; |
3 | daniel-mar | 320 | wavelist: tdxwavelist; |
321 | dxinput: tdxinput; |
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322 | dxtimer: tdxtimer; |
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323 | { Level-Routinen } |
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40 | daniel-mar | 324 | LevelData: TLevelData; |
3 | daniel-mar | 325 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 326 | procedure ResetLevelData; |
19 | daniel-mar | 327 | { Musik-Routinen } |
31 | daniel-mar | 328 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
329 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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330 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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331 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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332 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 333 | { Sound-Routinen } |
31 | daniel-mar | 334 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
335 | { Grafik-Routinen } |
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336 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 337 | { Initialisiations-Routinen } |
338 | procedure DXInit; |
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339 | procedure SoundInit; |
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340 | procedure MusicInit; |
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341 | { Einstellungs-Routinen } |
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342 | procedure LoadOptions; |
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343 | procedure WriteOptions; |
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344 | { Farb-Routinen } |
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345 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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346 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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347 | end; |
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348 | |||
349 | var |
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350 | MainForm: TMainForm; |
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351 | |||
7 | daniel-mar | 352 | implementation |
353 | |||
354 | uses |
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63 | daniel-mar | 355 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
356 | ComHilfe; |
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7 | daniel-mar | 357 | |
3 | daniel-mar | 358 | {$R *.DFM} |
359 | |||
360 | const |
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361 | DXInputButton = [isButton1, isButton2, isButton3, |
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362 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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363 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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364 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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365 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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366 | |||
83 | daniel-mar | 367 | resourcestring |
368 | SWeiterMitLeertaste = 'Weiter mit Leertaste'; |
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369 | |||
24 | daniel-mar | 370 | { TBackground } |
371 | |||
372 | procedure TBackground.DoMove(MoveCount: Integer); |
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373 | var |
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374 | ran: integer; |
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35 | daniel-mar | 375 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 376 | begin |
377 | inherited DoMove(MoveCount); |
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378 | X := X - MoveCount*(60/1000)*FSpeed; |
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379 | ran := Random(1500); |
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380 | if ran = 150 then |
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381 | begin |
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35 | daniel-mar | 382 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
383 | bgs.SetMapSize(1, 1); |
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384 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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385 | bgs.Width := Image.Width; |
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386 | bgs.Height := Image.Height; |
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387 | bgs.Y := random(mainform.dxdraw.height); |
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388 | bgs.X := mainform.dxdraw.width; |
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389 | ran := Random(2); |
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390 | if ran = 0 then |
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24 | daniel-mar | 391 | begin |
35 | daniel-mar | 392 | bgs.Z := -20; |
393 | bgs.Speed := 1.8; |
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394 | end |
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395 | else if ran = 1 then |
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396 | begin |
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397 | bgs.Z := -40; |
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398 | bgs.Speed := 0.8; |
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399 | end |
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400 | else if ran = 2 then |
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401 | begin |
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402 | bgs.Z := -60; |
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403 | bgs.Speed := 0.3; |
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24 | daniel-mar | 404 | end; |
405 | end |
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406 | else if ran = 500 then |
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407 | begin |
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35 | daniel-mar | 408 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
409 | bgs.SetMapSize(1, 1); |
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410 | ran := Random(4); |
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411 | if ran = 0 then |
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412 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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413 | else if ran = 1 then |
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414 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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415 | else if ran = 2 then |
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416 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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417 | else if ran = 3 then |
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418 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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419 | bgs.Width := Image.Width; |
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420 | bgs.Height := Image.Height; |
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24 | daniel-mar | 421 | |
35 | daniel-mar | 422 | bgs.Y := random(mainform.dxdraw.height); |
423 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 424 | |
35 | daniel-mar | 425 | { ran := Random(2); |
426 | if ran = 0 then |
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427 | begin |
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428 | bgs.Z := -20; |
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429 | bgs.Speed := 1.8; |
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430 | end |
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431 | else if ran = 1 then |
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432 | begin |
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433 | bgs.Z := -40; |
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434 | bgs.Speed := 0.8; |
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435 | end |
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436 | else if ran = 2 then |
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437 | begin } |
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438 | bgs.Z := -60; |
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439 | bgs.Speed := 0.3; |
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440 | { end; } |
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24 | daniel-mar | 441 | end; |
442 | end; |
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443 | |||
444 | { TBackgroundSpecial } |
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445 | |||
446 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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447 | begin |
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448 | inherited DoMove(MoveCount); |
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449 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 450 | if X < -Width then Dead; |
24 | daniel-mar | 451 | end; |
452 | |||
453 | { TExplosion } |
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454 | |||
455 | constructor TExplosion.Create(AParent: TSprite); |
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456 | begin |
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457 | inherited Create(AParent); |
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31 | daniel-mar | 458 | mainform.PlaySound(smsExplosion, false); |
459 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
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24 | daniel-mar | 460 | Width := Image.Width; |
461 | Height := Image.Height; |
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462 | AnimCount := Image.PatternCount; |
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463 | AnimLooped := True; |
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464 | AnimSpeed := DEFAULT_ANIMSPEED; |
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465 | AnimPos := Random(AnimCount); |
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466 | end; |
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467 | |||
468 | procedure TExplosion.DoMove(MoveCount: Integer); |
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469 | begin |
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470 | inherited DoMove(MoveCount); |
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471 | inc(FCounter, MoveCount); |
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472 | if FCounter > 2999 then dead; |
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473 | end; |
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474 | |||
475 | { TPlayerSprite } |
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476 | |||
3 | daniel-mar | 477 | constructor TPlayerSprite.Create(AParent: TSprite); |
478 | begin |
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479 | inherited Create(AParent); |
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83 | daniel-mar | 480 | FState := pesEntering; |
31 | daniel-mar | 481 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 482 | Width := Image.Width; |
483 | Height := Image.Height; |
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484 | X := -70{20}; |
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485 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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486 | Z := 2; |
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487 | AnimCount := Image.PatternCount; |
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488 | AnimLooped := True; |
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4 | daniel-mar | 489 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 490 | end; |
491 | |||
492 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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493 | begin |
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72 | daniel-mar | 494 | if (Sprite is TItem) then |
3 | daniel-mar | 495 | begin |
72 | daniel-mar | 496 | TItem(Sprite).Collected; |
497 | end |
||
89 | daniel-mar | 498 | else if ((Sprite is TEnemy) or (Sprite is TEnemyTama)) and not (ctInfiniteLives in mainform.FCheats) then |
72 | daniel-mar | 499 | begin |
47 | daniel-mar | 500 | if not mainform.crash then |
3 | daniel-mar | 501 | begin |
502 | dec(MainForm.FLife); |
||
47 | daniel-mar | 503 | mainform.Crash := true; |
3 | daniel-mar | 504 | if MainForm.Flife=0 then |
505 | begin |
||
31 | daniel-mar | 506 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 507 | Collisioned := false; |
508 | FCounter := 0; |
||
83 | daniel-mar | 509 | FState := pesDead; |
3 | daniel-mar | 510 | Done := false; |
31 | daniel-mar | 511 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 512 | Width := Image.Width; |
513 | Height := Image.Height; |
||
514 | AnimCount := Image.PatternCount; |
||
515 | AnimLooped := False; |
||
4 | daniel-mar | 516 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 517 | AnimPos := 0; |
518 | end; |
||
519 | end |
||
520 | else |
||
521 | begin |
||
47 | daniel-mar | 522 | if not mainform.crashsound then |
3 | daniel-mar | 523 | begin |
31 | daniel-mar | 524 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 525 | mainform.crashsound := true; |
3 | daniel-mar | 526 | end; |
527 | end; |
||
528 | end; |
||
529 | end; |
||
530 | |||
531 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
532 | const |
||
533 | WegduesKonstante = 1.75; |
||
534 | begin |
||
535 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 536 | if State = pesNormal then |
3 | daniel-mar | 537 | begin |
538 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
539 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
540 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
541 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
542 | if X<0 then X := 0; |
||
543 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
544 | if Y<0 then Y := 0; |
||
545 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
546 | if isButton1 in MainForm.DXInput.States then |
||
547 | begin |
||
548 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
549 | begin |
||
550 | Inc(FTamaCount); |
||
23 | daniel-mar | 551 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 552 | begin |
553 | X := Self.X+Self.Width; |
||
554 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
555 | Z := 10; |
||
556 | end; |
||
557 | FOldTamaTime := FCounter; |
||
558 | end; |
||
559 | end; |
||
560 | Collision; |
||
7 | daniel-mar | 561 | end |
25 | daniel-mar | 562 | else if State = pesDead then |
3 | daniel-mar | 563 | begin |
564 | if FCounter>200 then |
||
565 | begin |
||
566 | FCounter := 0; |
||
83 | daniel-mar | 567 | FState := pesDeadVanished; |
38 | daniel-mar | 568 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 569 | end; |
7 | daniel-mar | 570 | end |
25 | daniel-mar | 571 | else if State = pesDeadVanished then |
3 | daniel-mar | 572 | begin |
35 | daniel-mar | 573 | if FCounter>2000 then |
3 | daniel-mar | 574 | begin |
38 | daniel-mar | 575 | MainForm.LevelNeuStarten; |
576 | (* |
||
3 | daniel-mar | 577 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 578 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 579 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
580 | Sleep(200); |
||
38 | daniel-mar | 581 | *) |
3 | daniel-mar | 582 | end; |
7 | daniel-mar | 583 | end |
25 | daniel-mar | 584 | else if State = pesFlyaway then |
3 | daniel-mar | 585 | begin |
586 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
587 | if X > MainForm.DXDraw.Width+Width then |
||
588 | begin |
||
589 | Dead; |
||
590 | inc(mainform.FLevel); |
||
46 | daniel-mar | 591 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 592 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 593 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 594 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
595 | end; |
||
7 | daniel-mar | 596 | end |
25 | daniel-mar | 597 | else if State = pesEntering then |
3 | daniel-mar | 598 | begin |
599 | X := X + MoveCount*(300/1000); |
||
83 | daniel-mar | 600 | if X > 19 then FState := pesNormal; |
3 | daniel-mar | 601 | end; |
602 | inc(FCounter, MoveCount); |
||
603 | end; |
||
604 | |||
605 | procedure TPlayerSprite.FlyAway; |
||
606 | begin |
||
83 | daniel-mar | 607 | FState := pesFlyaway; |
3 | daniel-mar | 608 | end; |
609 | |||
24 | daniel-mar | 610 | { TPlayerTamaSprite } |
3 | daniel-mar | 611 | |
23 | daniel-mar | 612 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 613 | begin |
614 | inherited Create(AParent); |
||
23 | daniel-mar | 615 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 616 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 617 | Z := 2; |
618 | Width := Image.Width; |
||
619 | Height := Image.Height; |
||
620 | AnimCount := Image.PatternCount; |
||
621 | AnimLooped := True; |
||
4 | daniel-mar | 622 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 623 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 624 | end; |
625 | |||
23 | daniel-mar | 626 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 627 | begin |
628 | inherited Destroy; |
||
629 | Dec(FPlayerSprite.FTamaCount); |
||
630 | end; |
||
631 | |||
23 | daniel-mar | 632 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 633 | begin |
7 | daniel-mar | 634 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 635 | begin |
636 | TEnemy(Sprite).Hit; |
||
637 | Dead; |
||
638 | end; |
||
639 | Done := False; |
||
640 | end; |
||
641 | |||
23 | daniel-mar | 642 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 643 | begin |
644 | inherited DoMove(MoveCount); |
||
645 | X := X+(800/1000)*MoveCount; |
||
646 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
647 | Collision; |
||
648 | end; |
||
649 | |||
24 | daniel-mar | 650 | { TEnemy } |
651 | |||
652 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 653 | begin |
24 | daniel-mar | 654 | inherited Create(AParent); |
655 | FLife := ALifes; |
||
47 | daniel-mar | 656 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 657 | end; |
658 | |||
24 | daniel-mar | 659 | destructor TEnemy.Destroy; |
3 | daniel-mar | 660 | begin |
24 | daniel-mar | 661 | inherited Destroy; |
47 | daniel-mar | 662 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 663 | end; |
664 | |||
24 | daniel-mar | 665 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 666 | begin |
24 | daniel-mar | 667 | Dec(FLife, AHitStrength); |
668 | if FLife<=0 then |
||
669 | begin |
||
670 | Collisioned := False; |
||
671 | HitEnemy(True); |
||
672 | end |
||
673 | else |
||
674 | HitEnemy(False); |
||
3 | daniel-mar | 675 | end; |
676 | |||
24 | daniel-mar | 677 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 678 | begin |
24 | daniel-mar | 679 | if ADead then |
31 | daniel-mar | 680 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 681 | else |
31 | daniel-mar | 682 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 683 | end; |
684 | |||
24 | daniel-mar | 685 | { TEnemyTama } |
686 | |||
23 | daniel-mar | 687 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 688 | begin |
689 | inherited Create(AParent); |
||
23 | daniel-mar | 690 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 691 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 692 | Width := Image.Width; |
693 | Height := Image.Height; |
||
694 | AnimCount := Image.PatternCount; |
||
695 | AnimLooped := True; |
||
4 | daniel-mar | 696 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 697 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 698 | end; |
699 | |||
700 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
701 | begin |
||
702 | inherited DoMove(MoveCount); |
||
703 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 704 | if X < -Width then Dead; |
3 | daniel-mar | 705 | end; |
706 | |||
24 | daniel-mar | 707 | { TEnemyMeteor } |
708 | |||
709 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 710 | begin |
24 | daniel-mar | 711 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 712 | FState := pesNormal; |
31 | daniel-mar | 713 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 714 | Width := Image.Width; |
715 | Height := Image.Height; |
||
716 | AnimCount := Image.PatternCount; |
||
717 | AnimLooped := True; |
||
718 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
719 | PixelCheck := True; |
||
3 | daniel-mar | 720 | end; |
721 | |||
24 | daniel-mar | 722 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 723 | begin |
24 | daniel-mar | 724 | inherited HitEnemy(False); |
725 | |||
726 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 727 | end; |
728 | |||
24 | daniel-mar | 729 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
730 | begin |
||
731 | X := X - MoveCount*(250/1000); |
||
732 | if X < -Width then Dead; |
||
733 | end; |
||
734 | |||
735 | { TEnemyUFO } |
||
736 | |||
7 | daniel-mar | 737 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 738 | begin |
7 | daniel-mar | 739 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 740 | FState := pesNormal; |
31 | daniel-mar | 741 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 742 | Width := Image.Width; |
743 | Height := Image.Height; |
||
744 | AnimCount := Image.PatternCount; |
||
745 | AnimLooped := True; |
||
4 | daniel-mar | 746 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 747 | end; |
748 | |||
749 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
750 | begin |
||
7 | daniel-mar | 751 | inherited HitEnemy(ADead); |
752 | |||
3 | daniel-mar | 753 | if ADead then |
754 | begin |
||
83 | daniel-mar | 755 | FState := pesDead; |
3 | daniel-mar | 756 | FCounter := 0; |
757 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 758 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 759 | Width := Image.Width; |
760 | Height := Image.Height; |
||
761 | AnimCount := Image.PatternCount; |
||
762 | AnimLooped := False; |
||
4 | daniel-mar | 763 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 764 | AnimPos := 0; |
7 | daniel-mar | 765 | end |
766 | else |
||
3 | daniel-mar | 767 | begin |
768 | Inc(MainForm.FScore, 100); |
||
769 | end; |
||
770 | end; |
||
771 | |||
24 | daniel-mar | 772 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 773 | begin |
774 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 775 | if State = pesNormal then |
3 | daniel-mar | 776 | begin |
777 | X := X - MoveCount*(300/1000); |
||
778 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 779 | if X < -Width then Dead; |
7 | daniel-mar | 780 | end |
25 | daniel-mar | 781 | else if State = pesDead then |
3 | daniel-mar | 782 | begin |
783 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 784 | if FCounter>200 then |
785 | begin |
||
83 | daniel-mar | 786 | FState := pesDeadVanished; |
25 | daniel-mar | 787 | Dead; |
788 | end; |
||
3 | daniel-mar | 789 | end; |
790 | inc(FCounter, MoveCount); |
||
791 | end; |
||
792 | |||
24 | daniel-mar | 793 | { TEnemyUFO2 } |
794 | |||
795 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
796 | begin |
||
797 | inherited Create(AParent, ALifes); |
||
83 | daniel-mar | 798 | FState := pesNormal; |
31 | daniel-mar | 799 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 800 | Width := Image.Width; |
801 | Height := Image.Height; |
||
802 | AnimCount := Image.PatternCount; |
||
803 | AnimLooped := True; |
||
804 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
805 | end; |
||
806 | |||
3 | daniel-mar | 807 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
808 | begin |
||
7 | daniel-mar | 809 | inherited HitEnemy(ADead); |
810 | |||
3 | daniel-mar | 811 | if ADead then |
812 | begin |
||
83 | daniel-mar | 813 | FState := pesDead; |
3 | daniel-mar | 814 | FCounter := 0; |
815 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 816 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 817 | Width := Image.Width; |
818 | Height := Image.Height; |
||
819 | AnimCount := Image.PatternCount; |
||
820 | AnimLooped := False; |
||
4 | daniel-mar | 821 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 822 | AnimPos := 0; |
7 | daniel-mar | 823 | end |
824 | else |
||
3 | daniel-mar | 825 | begin |
826 | Inc(MainForm.FScore, 100); |
||
827 | end; |
||
828 | end; |
||
829 | |||
24 | daniel-mar | 830 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 831 | begin |
832 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 833 | if State = pesNormal then |
3 | daniel-mar | 834 | begin |
835 | X := X - MoveCount*(300/1000); |
||
836 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 837 | if X < -Width then Dead; |
24 | daniel-mar | 838 | if FCounter-FOldTamaTime>=100 then |
839 | begin |
||
840 | Inc(FTamaCount); |
||
841 | with TEnemyTama.Create(Engine, Self) do |
||
842 | begin |
||
843 | X := Self.X; |
||
844 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
845 | Z := 10; |
||
846 | end; |
||
847 | FOldTamaTime := FCounter; |
||
848 | end; |
||
7 | daniel-mar | 849 | end |
25 | daniel-mar | 850 | else if State = pesDead then |
3 | daniel-mar | 851 | begin |
852 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 853 | if FCounter>200 then |
854 | begin |
||
83 | daniel-mar | 855 | FState := pesDeadVanished; |
25 | daniel-mar | 856 | Dead; |
857 | end; |
||
3 | daniel-mar | 858 | end; |
859 | inc(FCounter, MoveCount); |
||
860 | end; |
||
861 | |||
24 | daniel-mar | 862 | { TEnemyAttacker } |
863 | |||
7 | daniel-mar | 864 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 865 | begin |
7 | daniel-mar | 866 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 867 | FState := pesNormal; |
31 | daniel-mar | 868 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 869 | Width := Image.Width; |
870 | Height := Image.Height; |
||
871 | AnimCount := Image.PatternCount; |
||
872 | AnimLooped := True; |
||
4 | daniel-mar | 873 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 874 | PixelCheck := True; |
875 | end; |
||
876 | |||
877 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
878 | begin |
||
7 | daniel-mar | 879 | inherited HitEnemy(ADead); |
880 | |||
3 | daniel-mar | 881 | if ADead then |
882 | begin |
||
83 | daniel-mar | 883 | FState := pesDead; |
3 | daniel-mar | 884 | FCounter := 0; |
885 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 886 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 887 | Width := Image.Width; |
888 | Height := Image.Height; |
||
889 | AnimCount := Image.PatternCount; |
||
890 | AnimLooped := False; |
||
4 | daniel-mar | 891 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 892 | AnimPos := 0; |
7 | daniel-mar | 893 | end |
894 | else |
||
3 | daniel-mar | 895 | begin |
896 | Inc(MainForm.FScore, 100); |
||
897 | end; |
||
898 | end; |
||
899 | |||
900 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
901 | begin |
||
902 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 903 | if State = pesNormal then |
3 | daniel-mar | 904 | begin |
905 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
906 | if X < -Width then Dead; |
||
7 | daniel-mar | 907 | end |
25 | daniel-mar | 908 | else if State = pesDead then |
3 | daniel-mar | 909 | begin |
910 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 911 | if FCounter>200 then |
912 | begin |
||
83 | daniel-mar | 913 | FState := pesDeadVanished; |
25 | daniel-mar | 914 | Dead; |
915 | end; |
||
3 | daniel-mar | 916 | end; |
917 | inc(FCounter, MoveCount); |
||
918 | end; |
||
919 | |||
24 | daniel-mar | 920 | { TEnemyAttacker2 } |
921 | |||
922 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 923 | begin |
7 | daniel-mar | 924 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 925 | FState := pesEntering; |
31 | daniel-mar | 926 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 927 | Width := Image.Width; |
928 | Height := Image.Height; |
||
929 | AnimCount := Image.PatternCount; |
||
930 | AnimLooped := True; |
||
4 | daniel-mar | 931 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 932 | PixelCheck := True; |
933 | end; |
||
934 | |||
24 | daniel-mar | 935 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 936 | begin |
7 | daniel-mar | 937 | inherited HitEnemy(ADead); |
938 | |||
3 | daniel-mar | 939 | if ADead then |
940 | begin |
||
83 | daniel-mar | 941 | FState := pesDead; |
3 | daniel-mar | 942 | FCounter := 0; |
24 | daniel-mar | 943 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 944 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 945 | Width := Image.Width; |
946 | Height := Image.Height; |
||
947 | AnimCount := Image.PatternCount; |
||
948 | AnimLooped := False; |
||
949 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
950 | AnimPos := 0; |
||
7 | daniel-mar | 951 | end |
952 | else |
||
3 | daniel-mar | 953 | begin |
954 | Inc(MainForm.FScore, 100); |
||
955 | end; |
||
956 | end; |
||
957 | |||
24 | daniel-mar | 958 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 959 | begin |
960 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 961 | if State = pesEntering then |
3 | daniel-mar | 962 | begin |
24 | daniel-mar | 963 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 964 | X := X - MoveCount*(300/1000) |
965 | else |
||
966 | begin |
||
967 | Collisioned := True; |
||
83 | daniel-mar | 968 | FState := pesHovering; |
3 | daniel-mar | 969 | FPutTama := True; |
970 | end; |
||
971 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 972 | end |
25 | daniel-mar | 973 | else if State = pesHovering then |
3 | daniel-mar | 974 | begin |
975 | Y := Y + Cos256(FCounter div 15)*5; |
||
976 | if FPutTama then |
||
977 | begin |
||
978 | if FTamaT>100 then |
||
979 | begin |
||
23 | daniel-mar | 980 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 981 | begin |
982 | Z := 1; |
||
983 | X := Self.X-Width; |
||
984 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
985 | end; |
||
986 | Inc(FTamaF); |
||
987 | if FTamaF>Random(30) then FPutTama := False; |
||
988 | FTamaT := 0; |
||
989 | end; |
||
990 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 991 | end |
992 | else |
||
3 | daniel-mar | 993 | begin |
994 | FTamaT := FTamaT + MoveCount; |
||
995 | if FTamaT>2000+Random(500) then |
||
996 | begin |
||
997 | FPutTama := True; |
||
998 | FTamaF := 0; |
||
999 | FTamaT := 0; |
||
1000 | end; |
||
1001 | end; |
||
7 | daniel-mar | 1002 | end |
25 | daniel-mar | 1003 | else if State = pesDead then |
3 | daniel-mar | 1004 | begin |
25 | daniel-mar | 1005 | if FCounter>200 then |
1006 | begin |
||
83 | daniel-mar | 1007 | FState := pesDeadVanished; |
25 | daniel-mar | 1008 | Dead; |
1009 | end; |
||
3 | daniel-mar | 1010 | end; |
1011 | inc(FCounter, MoveCount); |
||
1012 | end; |
||
1013 | |||
24 | daniel-mar | 1014 | { TEnemyAttacker3 } |
1015 | |||
1016 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1017 | begin |
7 | daniel-mar | 1018 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 1019 | FState := pesNormal; |
31 | daniel-mar | 1020 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1021 | Width := Image.Width; |
1022 | Height := Image.Height; |
||
1023 | AnimCount := Image.PatternCount; |
||
1024 | AnimLooped := True; |
||
4 | daniel-mar | 1025 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1026 | PixelCheck := True; |
1027 | end; |
||
1028 | |||
24 | daniel-mar | 1029 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1030 | begin |
7 | daniel-mar | 1031 | inherited HitEnemy(ADead); |
1032 | |||
3 | daniel-mar | 1033 | if ADead then |
1034 | begin |
||
83 | daniel-mar | 1035 | FState := pesDead; |
3 | daniel-mar | 1036 | FCounter := 0; |
1037 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1038 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1039 | Width := Image.Width; |
1040 | Height := Image.Height; |
||
1041 | AnimCount := Image.PatternCount; |
||
1042 | AnimLooped := False; |
||
4 | daniel-mar | 1043 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1044 | AnimPos := 0; |
7 | daniel-mar | 1045 | end |
1046 | else |
||
3 | daniel-mar | 1047 | begin |
1048 | Inc(MainForm.FScore, 100); |
||
1049 | end; |
||
1050 | end; |
||
1051 | |||
24 | daniel-mar | 1052 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1053 | begin |
1054 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1055 | if State = pesNormal then |
3 | daniel-mar | 1056 | begin |
24 | daniel-mar | 1057 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1058 | if X < -Width then Dead; |
24 | daniel-mar | 1059 | if FCounter-FOldTamaTime>=100 then |
1060 | begin |
||
1061 | Inc(FTamaCount); |
||
1062 | with TEnemyTama.Create(Engine, Self) do |
||
1063 | begin |
||
1064 | X := Self.X; |
||
1065 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1066 | Z := 10; |
||
1067 | end; |
||
1068 | FOldTamaTime := FCounter; |
||
1069 | end; |
||
1070 | end |
||
25 | daniel-mar | 1071 | else if State = pesDead then |
24 | daniel-mar | 1072 | begin |
25 | daniel-mar | 1073 | if FCounter>200 then |
1074 | begin |
||
83 | daniel-mar | 1075 | FState := pesDeadVanished; |
25 | daniel-mar | 1076 | Dead; |
1077 | end; |
||
24 | daniel-mar | 1078 | end; |
1079 | inc(FCounter, MoveCount); |
||
1080 | end; |
||
1081 | |||
1082 | { TEnemyBoss } |
||
1083 | |||
1084 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1085 | begin |
||
1086 | inherited Create(AParent, ALifes); |
||
83 | daniel-mar | 1087 | FState := pesEntering; |
31 | daniel-mar | 1088 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1089 | Width := Image.Width; |
1090 | Height := Image.Height; |
||
31 | daniel-mar | 1091 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1092 | AnimCount := Image.PatternCount; |
1093 | AnimLooped := True; |
||
1094 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1095 | PixelCheck := True; |
||
1096 | Collisioned := False; |
||
83 | daniel-mar | 1097 | MainForm.FBoss := Self; |
24 | daniel-mar | 1098 | waiter1 := 0; |
1099 | waiter2 := 0; |
||
1100 | end; |
||
1101 | |||
1102 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1103 | begin |
||
1104 | inherited HitEnemy(ADead); |
||
1105 | |||
1106 | if ADead then |
||
1107 | begin |
||
83 | daniel-mar | 1108 | FState := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1109 | FCounter := 0; |
1110 | Inc(MainForm.FScore, 100000); |
||
1111 | end |
||
1112 | else |
||
1113 | begin |
||
1114 | Inc(MainForm.FScore, 100); |
||
1115 | end; |
||
1116 | end; |
||
1117 | |||
90 | daniel-mar | 1118 | destructor TEnemyBoss.Destroy; |
1119 | begin |
||
1120 | MainForm.FBoss := nil; |
||
1121 | inherited; |
||
1122 | end; |
||
1123 | |||
24 | daniel-mar | 1124 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
1125 | begin |
||
1126 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1127 | if State = pesEntering then |
24 | daniel-mar | 1128 | begin |
1129 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1130 | X := X - MoveCount*(300/1000) |
1131 | else |
||
1132 | begin |
||
1133 | Collisioned := True; |
||
83 | daniel-mar | 1134 | FState := pesHovering; |
3 | daniel-mar | 1135 | FPutTama := True; |
1136 | end; |
||
1137 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1138 | end |
25 | daniel-mar | 1139 | else if State = pesHovering then |
3 | daniel-mar | 1140 | begin |
1141 | Y := Y + Cos256(FCounter div 15)*5; |
||
1142 | if FPutTama then |
||
1143 | begin |
||
1144 | if FTamaT>100 then |
||
1145 | begin |
||
23 | daniel-mar | 1146 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1147 | begin |
1148 | Z := 1; |
||
1149 | X := Self.X-Width; |
||
1150 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1151 | end; |
||
1152 | Inc(FTamaF); |
||
1153 | if FTamaF>Random(30) then FPutTama := False; |
||
1154 | FTamaT := 0; |
||
1155 | end; |
||
1156 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1157 | end |
1158 | else |
||
3 | daniel-mar | 1159 | begin |
1160 | FTamaT := FTamaT + MoveCount; |
||
1161 | if FTamaT>2000+Random(500) then |
||
1162 | begin |
||
1163 | FPutTama := True; |
||
1164 | FTamaF := 0; |
||
1165 | FTamaT := 0; |
||
1166 | end; |
||
1167 | end; |
||
7 | daniel-mar | 1168 | end |
25 | daniel-mar | 1169 | else if State = pesExploding then |
3 | daniel-mar | 1170 | begin |
24 | daniel-mar | 1171 | inc(waiter1); |
1172 | if waiter1 = 3 then |
||
3 | daniel-mar | 1173 | begin |
24 | daniel-mar | 1174 | waiter1 := 0; |
1175 | inc(waiter2); |
||
1176 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1177 | begin |
24 | daniel-mar | 1178 | with TExplosion.Create(Engine) do |
1179 | begin |
||
1180 | Z := 10; |
||
1181 | X := Self.X+Random(Self.Width)-16; |
||
1182 | Y := Self.Y+Random(Self.Height)-16; |
||
1183 | end; |
||
1184 | end |
||
1185 | else |
||
1186 | begin |
||
25 | daniel-mar | 1187 | Inc(MainForm.FScore, 10000); |
83 | daniel-mar | 1188 | FState := pesDead; |
3 | daniel-mar | 1189 | end; |
24 | daniel-mar | 1190 | end; |
7 | daniel-mar | 1191 | end |
25 | daniel-mar | 1192 | else if State = pesDead then |
3 | daniel-mar | 1193 | begin |
25 | daniel-mar | 1194 | if FCounter>4000 then |
1195 | begin |
||
83 | daniel-mar | 1196 | FState := pesDeadVanished; |
25 | daniel-mar | 1197 | Dead; |
1198 | end; |
||
3 | daniel-mar | 1199 | end; |
1200 | inc(FCounter, MoveCount); |
||
1201 | end; |
||
1202 | |||
72 | daniel-mar | 1203 | { TItem } |
1204 | |||
1205 | procedure TItem.Collected; |
||
1206 | begin |
||
1207 | MainForm.PlaySound(smsItemCollected, false); |
||
1208 | Dead; |
||
1209 | end; |
||
1210 | |||
1211 | procedure TItem.DoMove(MoveCount: Integer); |
||
1212 | begin |
||
1213 | X := X - MoveCount*(250/1000); |
||
1214 | if X < -Width then Dead; |
||
1215 | end; |
||
1216 | |||
1217 | { TItemMedikit } |
||
1218 | |||
1219 | procedure TItemMedikit.Collected; |
||
1220 | begin |
||
1221 | Inc(MainForm.FLife); |
||
1222 | inherited; |
||
1223 | end; |
||
1224 | |||
1225 | constructor TItemMedikit.Create(AParent: TSprite); |
||
1226 | begin |
||
1227 | inherited Create(AParent); |
||
83 | daniel-mar | 1228 | FState := pesNormal; |
72 | daniel-mar | 1229 | Image := MainForm.GetSpriteGraphic(smgItemMedikit); |
1230 | Width := Image.Width; |
||
1231 | Height := Image.Height; |
||
1232 | AnimCount := Image.PatternCount; |
||
1233 | AnimLooped := True; |
||
1234 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1235 | PixelCheck := True; |
||
1236 | end; |
||
1237 | |||
24 | daniel-mar | 1238 | { TMainForm } |
3 | daniel-mar | 1239 | |
1240 | procedure TMainForm.FormCreate(Sender: TObject); |
||
79 | daniel-mar | 1241 | resourcestring |
1242 | SAppTitle = 'SpaceMission %s'; |
||
3 | daniel-mar | 1243 | begin |
35 | daniel-mar | 1244 | Randomize; |
1245 | |||
14 | daniel-mar | 1246 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1247 | |
3 | daniel-mar | 1248 | { Beginne VCL-Ersatz } |
1249 | dxtimer := tdxtimer.Create(self); |
||
1250 | dxtimer.Interval := 33; |
||
1251 | dxtimer.OnActivate := DXTimerActivate; |
||
1252 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1253 | dxtimer.OnTimer := DXTimerTimer; |
||
1254 | dxtimer.ActiveOnly := false; |
||
1255 | dxtimer.Enabled := false; |
||
1256 | |||
1257 | dxdraw := tdxdraw.Create(self); |
||
1258 | dxdraw.Parent := self; |
||
1259 | dxdraw.Align := alClient; |
||
1260 | dxdraw.Left := 0; |
||
1261 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1262 | dxdraw.Width := ClientWidth; |
1263 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1264 | dxdraw.AutoInitialize := False; |
1265 | dxdraw.AutoSize := False; |
||
1266 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1267 | (* |
3 | daniel-mar | 1268 | dxdraw.Display.BitCount := 24; |
1269 | dxdraw.Display.FixedBitCount := False; |
||
1270 | dxdraw.Display.FixedRatio := False; |
||
1271 | dxdraw.Display.FixedSize := False; |
||
1272 | dxdraw.Display.Height := 600; |
||
1273 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1274 | *) |
4 | daniel-mar | 1275 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1276 | dxdraw.TabOrder := 0; |
1277 | dxdraw.Visible := true; |
||
1278 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1279 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1280 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1281 | |||
1282 | dxsound := tdxsound.Create(self); |
||
1283 | dxsound.AutoInitialize := false; |
||
1284 | |||
18 | daniel-mar | 1285 | dxmusic := TDXMusic.Create(self); |
1286 | dxmusic.DXSound := dxsound; |
||
1287 | |||
3 | daniel-mar | 1288 | dxinput := tdxinput.Create(self); |
1289 | dxinput.Joystick.ForceFeedback := true; |
||
1290 | dxinput.Keyboard.ForceFeedback := true; |
||
1291 | |||
1292 | wavelist := tdxwavelist.Create(self); |
||
1293 | wavelist.DXSound := dxsound; |
||
1294 | |||
1295 | imagelist := tdximagelist.create(self); |
||
1296 | imagelist.DXDraw := dxdraw; |
||
1297 | |||
1298 | spriteengine := tdxspriteengine.create(self); |
||
1299 | spriteengine.DXDraw := dxdraw; |
||
1300 | |||
7 | daniel-mar | 1301 | InitializeCriticalSection(TimerCS); |
1302 | |||
3 | daniel-mar | 1303 | { Ende VCL-Ersatz } |
1304 | |||
79 | daniel-mar | 1305 | Application.Title := Format(SAppTitle, [ProgramVersion]); |
3 | daniel-mar | 1306 | LoadOptions; |
1307 | DXInit; |
||
1308 | SoundInit; |
||
1309 | MusicInit; |
||
54 | daniel-mar | 1310 | |
3 | daniel-mar | 1311 | GameStartClick(GameStart); |
1312 | end; |
||
1313 | |||
1314 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1315 | begin |
||
1316 | StartScene(gsTitle); |
||
1317 | end; |
||
1318 | |||
31 | daniel-mar | 1319 | function TMainForm.GetSpriteGraphic( |
1320 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1321 | begin |
||
1322 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1323 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1324 | else |
||
1325 | result := nil; |
||
1326 | end; |
||
1327 | |||
64 | daniel-mar | 1328 | procedure TMainForm.HilfeTopicClick(Sender: TObject); |
1329 | // Please keep this code in-sync with LevMain.pas |
||
1330 | var |
||
1331 | bakTimerEnabled: boolean; |
||
63 | daniel-mar | 1332 | begin |
64 | daniel-mar | 1333 | bakTimerEnabled := dxtimer.Enabled; |
1334 | try |
||
1335 | dxtimer.Enabled := false; |
||
1336 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
||
1337 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
||
1338 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
||
1339 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
||
1340 | HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint); |
||
1341 | HilfeForm.ShowModal; |
||
1342 | finally |
||
1343 | dxtimer.Enabled := bakTimerEnabled; |
||
1344 | end; |
||
63 | daniel-mar | 1345 | end; |
1346 | |||
3 | daniel-mar | 1347 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1348 | begin |
||
1349 | GamePause.Checked := not GamePause.Checked; |
||
1350 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1351 | if GamePause.Checked then |
19 | daniel-mar | 1352 | begin |
1353 | if Assigned(DXTimer.OnDeactivate) then |
||
1354 | DXTimer.OnDeactivate(DXTimer); |
||
1355 | end |
||
7 | daniel-mar | 1356 | else |
19 | daniel-mar | 1357 | begin |
1358 | if Assigned(DXTimer.OnActivate) then |
||
1359 | DXTimer.OnActivate(DXTimer); |
||
1360 | end; |
||
3 | daniel-mar | 1361 | end; |
1362 | |||
24 | daniel-mar | 1363 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1364 | begin |
24 | daniel-mar | 1365 | try |
79 | daniel-mar | 1366 | Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile); |
24 | daniel-mar | 1367 | ImageList.Items.MakeColorTable; |
1368 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1369 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1370 | DXDraw.UpdatePalette; |
||
1371 | DXDraw.Finalize; |
||
1372 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1373 | DXDraw.autosize := true; |
||
1374 | DXDraw.Initialize; |
||
1375 | except |
||
1376 | //Imagelist.Items.clear; |
||
1377 | //application.terminate; |
||
3 | daniel-mar | 1378 | end; |
1379 | end; |
||
1380 | |||
1381 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1382 | begin |
||
79 | daniel-mar | 1383 | CheckForUpdates('spacemission', ProgramVersion); // do not localize |
3 | daniel-mar | 1384 | end; |
1385 | |||
1386 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1387 | begin |
||
1388 | close; |
||
1389 | end; |
||
1390 | |||
1391 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1392 | begin |
||
1393 | OptionSound.Checked := not OptionSound.Checked; |
||
1394 | SoundInit; |
||
1395 | WriteOptions; |
||
1396 | end; |
||
1397 | |||
1398 | procedure TMainForm.SoundInit; |
||
1399 | begin |
||
79 | daniel-mar | 1400 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then |
24 | daniel-mar | 1401 | begin |
1402 | OptionSound.Checked := false; |
||
1403 | OptionSound.Enabled := False; |
||
1404 | exit; |
||
1405 | end; |
||
1406 | |||
3 | daniel-mar | 1407 | if OptionSound.Checked then |
1408 | begin |
||
1409 | if not DXSound.Initialized then |
||
1410 | begin |
||
1411 | try |
||
1412 | DXSound.Initialize; |
||
79 | daniel-mar | 1413 | WaveList.Items.LoadFromFile(OwnDirectory+DxwFile); |
3 | daniel-mar | 1414 | except |
1415 | OptionSound.enabled := False; |
||
1416 | WaveList.items.clear; |
||
1417 | end; |
||
1418 | end; |
||
1419 | end |
||
1420 | else DXSound.Finalize; |
||
1421 | end; |
||
1422 | |||
1423 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1424 | var |
1425 | i: integer; |
||
3 | daniel-mar | 1426 | begin |
79 | daniel-mar | 1427 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then |
24 | daniel-mar | 1428 | begin |
1429 | optionmusic.Checked := false; |
||
1430 | optionmusic.Enabled := False; |
||
1431 | exit; |
||
1432 | end; |
||
1433 | |||
18 | daniel-mar | 1434 | try |
79 | daniel-mar | 1435 | dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile); |
19 | daniel-mar | 1436 | for i := 0 to dxmusic.Midis.Count-1 do |
1437 | begin |
||
1438 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1439 | begin |
||
1440 | dxmusic.Midis.Items[i].Init; |
||
1441 | dxmusic.Midis.Items[i].Load; |
||
1442 | end; |
||
1443 | end; |
||
18 | daniel-mar | 1444 | except |
1445 | optionmusic.enabled := false; |
||
1446 | end; |
||
3 | daniel-mar | 1447 | end; |
1448 | |||
1449 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1450 | begin |
||
1451 | if doFullScreen in DXDraw.Options then |
||
1452 | begin |
||
1453 | BorderStyle := bsNone; |
||
1454 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1455 | end |
1456 | else |
||
3 | daniel-mar | 1457 | begin |
1458 | BorderStyle := bsSingle; |
||
1459 | DXDraw.Cursor := crDefault; |
||
1460 | end; |
||
1461 | end; |
||
1462 | |||
1463 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1464 | begin |
||
42 | daniel-mar | 1465 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1466 | end; |
1467 | |||
1468 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1469 | begin |
||
42 | daniel-mar | 1470 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1471 | end; |
1472 | |||
1473 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1474 | begin |
||
19 | daniel-mar | 1475 | if TDxTimer(Sender).Tag > 0 then |
1476 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1477 | if TDxTimer(Sender).Tag > 0 then |
||
1478 | exit; |
||
3 | daniel-mar | 1479 | Caption := Application.Title; |
1480 | if not ProgrammGestartet then |
||
1481 | begin |
||
1482 | Programmgestartet := true; |
||
1483 | exit; |
||
1484 | end; |
||
1485 | ResumeMusic(FMusic); |
||
1486 | end; |
||
1487 | |||
1488 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
79 | daniel-mar | 1489 | resourcestring |
1490 | SPauseTitle = '%s [Pause]'; |
||
3 | daniel-mar | 1491 | begin |
19 | daniel-mar | 1492 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
79 | daniel-mar | 1493 | Caption := Format(SPauseTitle, [Application.Title]); |
3 | daniel-mar | 1494 | PauseMusic(FMusic); |
1495 | end; |
||
1496 | |||
1497 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1498 | begin |
||
7 | daniel-mar | 1499 | EnterCriticalSection(TimerCS); |
1500 | try |
||
1501 | if crash then |
||
3 | daniel-mar | 1502 | begin |
7 | daniel-mar | 1503 | inc(Crash2); |
1504 | if crash2 = 30 then |
||
1505 | begin |
||
1506 | Crash2 := 0; |
||
1507 | crash := false; |
||
1508 | crashsound := false; |
||
1509 | end; |
||
3 | daniel-mar | 1510 | end; |
7 | daniel-mar | 1511 | if not DXDraw.CanDraw then exit; |
1512 | DXInput.Update; |
||
1513 | case FScene of |
||
1514 | gsTitle : SceneTitle; |
||
1515 | gsMain : SceneMain; |
||
1516 | gsGameOver: SceneGameOver; |
||
1517 | gsWin : SceneWin; |
||
1518 | gsNewLevel: SceneNewLevel; |
||
1519 | end; |
||
1520 | if FNextScene<>gsNone then |
||
1521 | begin |
||
1522 | StartScene(FNextScene); |
||
1523 | FNextScene := gsNone; |
||
1524 | end; |
||
1525 | DXDraw.Flip; |
||
1526 | finally |
||
1527 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1528 | end; |
1529 | end; |
||
1530 | |||
1531 | procedure TMainForm.BlinkStart; |
||
1532 | begin |
||
1533 | FBlink := 0; |
||
1534 | FBlinkTime := GetTickCount; |
||
1535 | end; |
||
1536 | |||
1537 | procedure TMainForm.WriteOptions; |
||
1538 | var |
||
26 | daniel-mar | 1539 | Reg: TRegistry; |
3 | daniel-mar | 1540 | begin |
26 | daniel-mar | 1541 | Reg := TRegistry.Create; |
7 | daniel-mar | 1542 | try |
26 | daniel-mar | 1543 | Reg.RootKey := HKEY_CURRENT_USER; |
1544 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1545 | begin |
||
79 | daniel-mar | 1546 | Reg.WriteBool(MusicSettingKey, OptionMusic.checked); |
1547 | Reg.WriteBool(SoundSettingKey, OptionSound.checked); |
||
80 | daniel-mar | 1548 | Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed)); |
1549 | Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed |
||
26 | daniel-mar | 1550 | Reg.CloseKey; |
1551 | end; |
||
7 | daniel-mar | 1552 | finally |
26 | daniel-mar | 1553 | FreeAndNil(Reg); |
7 | daniel-mar | 1554 | end; |
3 | daniel-mar | 1555 | end; |
1556 | |||
1557 | procedure TMainForm.LoadOptions; |
||
1558 | var |
||
26 | daniel-mar | 1559 | Reg: TRegistry; |
3 | daniel-mar | 1560 | begin |
26 | daniel-mar | 1561 | Reg := TRegistry.Create; |
7 | daniel-mar | 1562 | try |
26 | daniel-mar | 1563 | Reg.RootKey := HKEY_CURRENT_USER; |
1564 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1565 | begin |
79 | daniel-mar | 1566 | if Reg.ValueExists(MusicSettingKey) then |
1567 | optionmusic.checked := Reg.ReadBool(MusicSettingKey) |
||
26 | daniel-mar | 1568 | else |
1569 | optionmusic.checked := true; // default |
||
1570 | |||
79 | daniel-mar | 1571 | if Reg.ValueExists(SoundSettingKey) then |
1572 | optionsound.checked := Reg.ReadBool(SoundSettingKey) |
||
26 | daniel-mar | 1573 | else |
1574 | optionsound.checked := true; // default |
||
1575 | |||
79 | daniel-mar | 1576 | if Reg.ValueExists(SpeedSettingKey) then |
80 | daniel-mar | 1577 | FSpeed := Reg.ReadInteger(SpeedSettingKey) |
26 | daniel-mar | 1578 | else |
81 | daniel-mar | 1579 | FSpeed := SpeedMedium; // default |
26 | daniel-mar | 1580 | |
81 | daniel-mar | 1581 | Leicht.Checked := FSpeed = SpeedEasy; |
1582 | Mittel.Checked := FSpeed = SpeedMedium; |
||
1583 | Schwer.Checked := FSpeed = SpeedHard; |
||
1584 | Master.Checked := FSpeed = SpeedMaster; |
||
80 | daniel-mar | 1585 | |
26 | daniel-mar | 1586 | Reg.CloseKey; |
7 | daniel-mar | 1587 | end; |
1588 | finally |
||
26 | daniel-mar | 1589 | FreeAndNil(Reg); |
3 | daniel-mar | 1590 | end; |
1591 | WriteOptions; |
||
1592 | end; |
||
1593 | |||
1594 | procedure TMainForm.BlinkUpdate; |
||
1595 | begin |
||
1596 | if GetTickCount<>FBlinkTime then |
||
1597 | begin |
||
1598 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1599 | FBlinkTime := GetTickCount; |
||
1600 | end; |
||
1601 | end; |
||
1602 | |||
31 | daniel-mar | 1603 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1604 | begin |
31 | daniel-mar | 1605 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1606 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1607 | end; |
1608 | |||
31 | daniel-mar | 1609 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1610 | begin |
1611 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1612 | exit; |
||
1613 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1614 | begin |
||
19 | daniel-mar | 1615 | StopMusic(FMusic); |
1616 | PlayMusic(Name); |
||
3 | daniel-mar | 1617 | end; |
1618 | FMusic := Name; |
||
1619 | end; |
||
1620 | |||
1621 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1622 | begin |
||
1623 | with Result do |
||
1624 | begin |
||
1625 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1626 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1627 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1628 | rgbReserved := 0; |
||
1629 | end; |
||
1630 | end; |
||
1631 | |||
1632 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1633 | var |
||
1634 | i: Integer; |
||
1635 | t, t2: DWORD; |
||
1636 | ChangePalette: Boolean; |
||
1637 | c: Integer; |
||
1638 | begin |
||
1639 | if DXDraw.Initialized then |
||
1640 | begin |
||
1641 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1642 | ChangePalette := False; |
||
1643 | if DXDraw.CanPaletteAnimation then |
||
1644 | begin |
||
1645 | t := GetTickCount; |
||
1646 | while Abs(GetTickCount-t)<Time do |
||
1647 | begin |
||
1648 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1649 | for i := 0 to 255 do |
||
1650 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1651 | DXDraw.UpdatePalette; |
||
1652 | ChangePalette := True; |
||
1653 | end; |
||
7 | daniel-mar | 1654 | end |
1655 | else |
||
1656 | begin |
||
3 | daniel-mar | 1657 | Sleep(Time); |
7 | daniel-mar | 1658 | end; |
3 | daniel-mar | 1659 | for i := 0 to 4 do |
1660 | begin |
||
1661 | DXDraw.Surface.Fill(c); |
||
1662 | DXDraw.Flip; |
||
1663 | end; |
||
1664 | if ChangePalette then |
||
1665 | begin |
||
1666 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1667 | DXDraw.UpdatePalette; |
||
1668 | end; |
||
1669 | DXDraw.Surface.Fill(c); |
||
1670 | DXDraw.Flip; |
||
1671 | end; |
||
1672 | end; |
||
1673 | |||
1674 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1675 | begin |
||
1676 | EndScene; |
||
1677 | DXInput.States := DXInput.States - DXInputButton; |
||
1678 | FScene := Scene; |
||
1679 | BlinkStart; |
||
1680 | case FScene of |
||
1681 | gsTitle : StartSceneTitle; |
||
1682 | gsMain : StartSceneMain; |
||
1683 | gsGameOver: StartSceneGameOver; |
||
1684 | gsWin : StartSceneWin; |
||
1685 | gsNewLevel: StartSceneNewLevel; |
||
1686 | end; |
||
1687 | end; |
||
1688 | |||
1689 | procedure TMainForm.StartSceneTitle; |
||
1690 | begin |
||
1691 | sleep(500); |
||
89 | daniel-mar | 1692 | FCheats := []; |
37 | daniel-mar | 1693 | FLife := StartLives; |
3 | daniel-mar | 1694 | FLevel := 0; |
1695 | FScore := 0; |
||
46 | daniel-mar | 1696 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1697 | FNotSave := true; |
1698 | Cheat.enabled := false; |
||
1699 | Neustart.enabled := false; |
||
1700 | GamePause.enabled := false; |
||
1701 | GameStart.enabled := false; |
||
1702 | Spielgeschwindigkeit.enabled := false; |
||
1703 | mainform.Visible := true; |
||
31 | daniel-mar | 1704 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1705 | end; |
1706 | |||
1707 | procedure TMainForm.StartSceneMain; |
||
1708 | {var |
||
1709 | i, j: Integer;} |
||
1710 | begin |
||
1711 | sleep(500); |
||
1712 | FCounter := 0; |
||
40 | daniel-mar | 1713 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1714 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
1715 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
||
1716 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1717 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1718 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1719 | FFrame := -4; |
1720 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1721 | with TBackground.Create(SpriteEngine.Engine) do |
||
1722 | begin |
||
1723 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1724 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1725 | Z := -13; |
1726 | Y := 40; |
||
23 | daniel-mar | 1727 | Speed := 1 / 2; |
3 | daniel-mar | 1728 | Tile := True; |
1729 | end; |
||
1730 | with TBackground.Create(SpriteEngine.Engine) do |
||
1731 | begin |
||
1732 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1733 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1734 | Z := -12; |
1735 | Y := 30; |
||
23 | daniel-mar | 1736 | Speed := 1; |
3 | daniel-mar | 1737 | Tile := True; |
1738 | end; |
||
1739 | with TBackground.Create(SpriteEngine.Engine) do |
||
1740 | begin |
||
1741 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1742 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1743 | Z := -11; |
1744 | Y := 10; |
||
23 | daniel-mar | 1745 | Speed := 2; |
3 | daniel-mar | 1746 | Tile := True; |
1747 | end; |
||
1748 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1749 | begin |
||
1750 | SetMapSize(200, 10); |
||
1751 | Y := 10; |
||
1752 | Z := -13; |
||
23 | daniel-mar | 1753 | Speed := 1 / 2; |
3 | daniel-mar | 1754 | Tile := True; |
1755 | for i := 0 to MapHeight-1 do |
||
1756 | begin |
||
1757 | for j := 0 to MapWidth-1 do |
||
1758 | begin |
||
1759 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1760 | if Random(100)<95 then Chips[j, i] := -1; |
||
1761 | end; |
||
1762 | end; |
||
1763 | end; |
||
1764 | with TBackground.Create(SpriteEngine.Engine) do |
||
1765 | begin |
||
1766 | SetMapSize(200, 10); |
||
1767 | Y := 30; |
||
1768 | Z := -12; |
||
23 | daniel-mar | 1769 | Speed := 1; |
3 | daniel-mar | 1770 | Tile := True; |
1771 | for i := 0 to MapHeight-1 do |
||
1772 | begin |
||
1773 | for j := 0 to MapWidth-1 do |
||
1774 | begin |
||
1775 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1776 | if Random(100)<95 then Chips[j, i] := -1; |
||
1777 | end; |
||
1778 | end; |
||
1779 | end; |
||
1780 | with TBackground.Create(SpriteEngine.Engine) do |
||
1781 | begin |
||
1782 | SetMapSize(200, 10); |
||
1783 | Y := 40; |
||
1784 | Z := -11; |
||
23 | daniel-mar | 1785 | Speed := 2; |
3 | daniel-mar | 1786 | Tile := True; |
1787 | for i := 0 to MapHeight-1 do |
||
1788 | begin |
||
1789 | for j := 0 to MapWidth-1 do |
||
1790 | begin |
||
1791 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1792 | if Random(100)<95 then Chips[j, i] := -1; |
||
1793 | end; |
||
1794 | end; |
||
1795 | end;} |
||
1796 | FNotSave := false; |
||
1797 | Cheat.enabled := true; |
||
1798 | Neustart.enabled := true; |
||
1799 | GamePause.enabled := true; |
||
1800 | GameStart.enabled := true; |
||
1801 | Spielgeschwindigkeit.enabled := true; |
||
1802 | end; |
||
1803 | |||
1804 | procedure TMainForm.StartSceneGameOver; |
||
1805 | begin |
||
1806 | sleep(500); |
||
46 | daniel-mar | 1807 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1808 | Cheat.enabled := false; |
1809 | Spielgeschwindigkeit.enabled := false; |
||
1810 | Neustart.enabled := false; |
||
1811 | GamePause.enabled := false; |
||
31 | daniel-mar | 1812 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1813 | end; |
1814 | |||
1815 | procedure TMainForm.StartSceneWin; |
||
1816 | begin |
||
1817 | sleep(500); |
||
46 | daniel-mar | 1818 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1819 | Cheat.enabled := false; |
1820 | Spielgeschwindigkeit.enabled := false; |
||
1821 | Neustart.enabled := false; |
||
1822 | GamePause.enabled := false; |
||
31 | daniel-mar | 1823 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1824 | end; |
1825 | |||
1826 | procedure TMainForm.EndScene; |
||
1827 | begin |
||
1828 | case FScene of |
||
1829 | gsTitle : EndSceneTitle; |
||
1830 | gsMain : EndSceneMain; |
||
1831 | gsGameOver: EndSceneGameOver; |
||
1832 | gsWin : EndSceneWin; |
||
1833 | gsNewLevel: EndSceneNewLevel; |
||
1834 | end; |
||
1835 | end; |
||
1836 | |||
1837 | procedure TMainForm.EndSceneTitle; |
||
1838 | begin |
||
1839 | { Ende Title } |
||
1840 | end; |
||
1841 | |||
1842 | procedure TMainForm.EndSceneMain; |
||
1843 | begin |
||
1844 | SpriteEngine.Engine.Clear; |
||
1845 | end; |
||
1846 | |||
1847 | procedure TMainForm.EndSceneGameOver; |
||
1848 | begin |
||
1849 | { Ende GameOver } |
||
1850 | end; |
||
1851 | |||
1852 | procedure TMainForm.EndSceneWin; |
||
1853 | begin |
||
1854 | { Ende Win } |
||
1855 | end; |
||
1856 | |||
14 | daniel-mar | 1857 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1858 | begin |
14 | daniel-mar | 1859 | LevelData.Clear; |
7 | daniel-mar | 1860 | FRestEnemies := 0; |
3 | daniel-mar | 1861 | end; |
1862 | |||
1863 | procedure TMainForm.NewLevel(lev: integer); |
||
1864 | resourcestring |
||
90 | daniel-mar | 1865 | SLevelInvalid = 'Die Datei für Level %d ist ungültig. Level wird übersprungen!'; |
3 | daniel-mar | 1866 | var |
1867 | act: integer; |
||
78 | daniel-mar | 1868 | Enemies: array[1..32] of TEnemyType; |
40 | daniel-mar | 1869 | numEnemies: integer; |
7 | daniel-mar | 1870 | e: TEnemyAdvent; |
78 | daniel-mar | 1871 | bossPosition: integer; |
61 | daniel-mar | 1872 | levFile: TLevelFile; |
3 | daniel-mar | 1873 | begin |
14 | daniel-mar | 1874 | ResetLevelData; |
15 | daniel-mar | 1875 | if FGameMode = gmRandom then |
3 | daniel-mar | 1876 | begin |
14 | daniel-mar | 1877 | {$REGION 'Random game'} |
49 | daniel-mar | 1878 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1879 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1880 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1881 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1882 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
78 | daniel-mar | 1883 | Enemies[6] := etEnemyUFO; // ab Lev 4 |
1884 | Enemies[7] := etEnemyAttacker; // ab Lev 5 |
||
1885 | Enemies[8] := etEnemyMeteor; // ab Lev 6 |
||
1886 | Enemies[9] := etEnemyUFO; // ab Lev 7 |
||
1887 | Enemies[10] := etEnemyAttacker; // ab Lev 8 |
||
1888 | Enemies[11] := etEnemyMeteor; // ab Lev 9 |
||
1889 | Enemies[12] := etEnemyUFO; // ab Lev 10 |
||
1890 | Enemies[13] := etEnemyAttacker; // ab Lev 11 |
||
1891 | Enemies[14] := etEnemyMeteor; // ab Lev 12 |
||
1892 | Enemies[15] := etEnemyUFO; // ab Lev 13 |
||
1893 | Enemies[16] := etEnemyAttacker3; // ab Lev 14 |
||
1894 | Enemies[17] := etEnemyAttacker; // ab Lev 15 |
||
1895 | Enemies[18] := etEnemyMeteor; // ab Lev 16 |
||
1896 | Enemies[19] := etEnemyUFO; // ab Lev 17 |
||
1897 | Enemies[20] := etEnemyUFO2; // ab Lev 18 |
||
1898 | Enemies[21] := etEnemyAttacker; // ab Lev 19 |
||
1899 | Enemies[22] := etEnemyMeteor; // ab Lev 20 |
||
1900 | Enemies[23] := etEnemyUFO; // ab Lev 21 |
||
1901 | Enemies[24] := etEnemyAttacker2; // ab Lev 22 |
||
1902 | Enemies[25] := etEnemyMeteor; // ab Lev 23 |
||
1903 | Enemies[26] := etEnemyUFO; // ab Lev 24 |
||
1904 | Enemies[27] := etEnemyAttacker; // ab Lev 25 |
||
1905 | Enemies[28] := etEnemyAttacker; // ab Lev 26 |
||
1906 | Enemies[29] := etEnemyAttacker2; // ab Lev 27 |
||
1907 | Enemies[30] := etEnemyAttacker3; // ab Lev 28 |
||
1908 | Enemies[31] := etEnemyUFO; // ab Lev 29 |
||
1909 | Enemies[32] := etEnemyUFO2; // ab Lev 30 |
||
81 | daniel-mar | 1910 | numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel; |
40 | daniel-mar | 1911 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
1912 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1913 | begin |
14 | daniel-mar | 1914 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1915 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1916 | begin |
49 | daniel-mar | 1917 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1918 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1919 | end; |
39 | daniel-mar | 1920 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1921 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1922 | e.x := act*30 + random(e.x); |
||
81 | daniel-mar | 1923 | e.y := random((LevEditRows-1)*LevEditRasterH); |
14 | daniel-mar | 1924 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1925 | begin |
1926 | e.lifes := random(6)+1{O_o}; |
||
1927 | end |
||
1928 | else |
||
1929 | begin |
||
39 | daniel-mar | 1930 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1931 | begin |
39 | daniel-mar | 1932 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1933 | end |
1934 | else |
||
1935 | begin |
||
1936 | e.lifes := random(lev)+1; |
||
1937 | end; |
||
7 | daniel-mar | 1938 | end; |
1939 | |||
81 | daniel-mar | 1940 | if (act-1) mod RandomLevelMedikitEveryX = 0 then |
78 | daniel-mar | 1941 | begin |
1942 | e.enemyType := etItemMedikit; |
||
1943 | e.lifes := 0; |
||
1944 | end; |
||
1945 | |||
14 | daniel-mar | 1946 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1947 | end; |
37 | daniel-mar | 1948 | |
1949 | if lev < 5 then |
||
1950 | begin |
||
1951 | // Level 1-4: No boss |
||
1952 | bossPosition := -1; |
||
1953 | end |
||
1954 | else if lev < 10 then |
||
1955 | begin |
||
1956 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1957 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1958 | end |
1959 | else |
||
1960 | begin |
||
39 | daniel-mar | 1961 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 1962 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 1963 | end; |
1964 | |||
78 | daniel-mar | 1965 | if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then |
1966 | Inc(bossPosition); |
||
1967 | |||
37 | daniel-mar | 1968 | if bossPosition >= 0 then |
1969 | begin |
||
1970 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 1971 | //e.x := lev*75*30{O_o} div lev; |
1972 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 1973 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1974 | e.lifes := lev*5; |
||
1975 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1976 | end; |
||
72 | daniel-mar | 1977 | |
14 | daniel-mar | 1978 | {$ENDREGION} |
3 | daniel-mar | 1979 | end |
1980 | else |
||
1981 | begin |
||
14 | daniel-mar | 1982 | {$REGION 'Normal game'} |
61 | daniel-mar | 1983 | levFile := GetLevelFileName(lev,false); |
1984 | if levFile.found then |
||
3 | daniel-mar | 1985 | begin |
7 | daniel-mar | 1986 | try |
44 | daniel-mar | 1987 | LevelData.RasterErzwingen := false; |
61 | daniel-mar | 1988 | LevelData.LoadFromFile(levFile.fileLocation); |
7 | daniel-mar | 1989 | except |
79 | daniel-mar | 1990 | showmessage(Format(SLevelInvalid, [lev])); |
90 | daniel-mar | 1991 | ResetLevelData; // empty level = the player will continue with the next level |
3 | daniel-mar | 1992 | end; |
1993 | end; |
||
14 | daniel-mar | 1994 | {$ENDREGION} |
3 | daniel-mar | 1995 | end; |
46 | daniel-mar | 1996 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 1997 | end; |
1998 | |||
65 | daniel-mar | 1999 | var |
2000 | TitleWasPressed: TDxInputState = isButton32; |
||
2001 | |||
3 | daniel-mar | 2002 | procedure TMainForm.SceneTitle; |
90 | daniel-mar | 2003 | resourcestring |
2004 | SNormalGame = 'Normales Spiel'; |
||
2005 | SRandomGame = 'Zufalls-Level'; |
||
2006 | SLevelEditor = 'Level-Editor'; |
||
3 | daniel-mar | 2007 | var |
2008 | Logo: TPictureCollectionItem; |
||
65 | daniel-mar | 2009 | colo1, colo2: TColor; |
3 | daniel-mar | 2010 | begin |
2011 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2012 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2013 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2014 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2015 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2016 | 2, 80, Fangle * 4); |
||
2017 | inc(Fangle); |
||
23 | daniel-mar | 2018 | |
65 | daniel-mar | 2019 | if FGameMode = gmUnknown then FGameMode := gmLevels; |
2020 | |||
2021 | if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp; |
||
2022 | if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then |
||
2023 | begin |
||
2024 | TitleWasPressed := isButton32; |
||
2025 | if (Ord(FGameMode) <> 1) then |
||
2026 | FGameMode := TGameMode(Ord(FGameMode)-1); |
||
2027 | end; |
||
2028 | |||
2029 | if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown; |
||
2030 | if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then |
||
2031 | begin |
||
2032 | TitleWasPressed := isButton32; |
||
2033 | if (FGameMode <> High(TGameMode)) then |
||
2034 | FGameMode := TGameMode(Ord(FGameMode)+1); |
||
2035 | end; |
||
2036 | |||
23 | daniel-mar | 2037 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2038 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
65 | daniel-mar | 2039 | |
2040 | {$REGION 'Menu point: Normal Level'} |
||
23 | daniel-mar | 2041 | if FGameMode = gmLevels then |
3 | daniel-mar | 2042 | begin |
65 | daniel-mar | 2043 | colo1 := clMaroon; |
2044 | colo2 := clRed; |
||
2045 | end |
||
2046 | else |
||
2047 | begin |
||
2048 | colo1 := clOlive; |
||
2049 | colo2 := clYellow; |
||
2050 | end; |
||
2051 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
90 | daniel-mar | 2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, SNormalGame); |
65 | daniel-mar | 2053 | if FGameMode = gmLevels then |
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2055 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
90 | daniel-mar | 2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, SNormalGame); |
65 | daniel-mar | 2057 | if FGameMode = gmLevels then |
23 | daniel-mar | 2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
65 | daniel-mar | 2059 | {$ENDREGION} |
2060 | |||
2061 | {$REGION 'Menu point: Random Level'} |
||
2062 | if FGameMode = gmRandom then |
||
2063 | begin |
||
2064 | colo1 := clMaroon; |
||
2065 | colo2 := clRed; |
||
23 | daniel-mar | 2066 | end |
2067 | else |
||
2068 | begin |
||
65 | daniel-mar | 2069 | colo1 := clOlive; |
2070 | colo2 := clYellow; |
||
2071 | end; |
||
2072 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
90 | daniel-mar | 2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, SRandomGame); |
65 | daniel-mar | 2074 | if FGameMode = gmRandom then |
23 | daniel-mar | 2075 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
65 | daniel-mar | 2076 | DXDraw.Surface.Canvas.Font.Color := colo2; |
90 | daniel-mar | 2077 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), SRandomGame); |
65 | daniel-mar | 2078 | if FGameMode = gmRandom then |
23 | daniel-mar | 2079 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
65 | daniel-mar | 2080 | {$ENDREGION} |
2081 | |||
2082 | {$REGION 'Menu point: Level Editor'} |
||
2083 | if FGameMode = gmEditor then |
||
2084 | begin |
||
2085 | colo1 := clMaroon; |
||
2086 | colo2 := clRed; |
||
2087 | end |
||
2088 | else |
||
2089 | begin |
||
2090 | colo1 := clOlive; |
||
2091 | colo2 := clYellow; |
||
3 | daniel-mar | 2092 | end; |
65 | daniel-mar | 2093 | DXDraw.Surface.Canvas.Font.Color := colo1; |
90 | daniel-mar | 2094 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, SLevelEditor); |
65 | daniel-mar | 2095 | if FGameMode = gmEditor then |
2096 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>'); |
||
2097 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
90 | daniel-mar | 2098 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, SLevelEditor); |
65 | daniel-mar | 2099 | if FGameMode = gmEditor then |
2100 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>'); |
||
2101 | {$ENDREGION} |
||
2102 | |||
23 | daniel-mar | 2103 | { if (FBlink div 300) mod 2=0 then |
2104 | begin |
||
2105 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
90 | daniel-mar | 2106 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2107 | DXDraw.Surface.Canvas.Font.Color := clLime; |
90 | daniel-mar | 2108 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
23 | daniel-mar | 2109 | end; } |
2110 | BlinkUpdate; |
||
2111 | DXDraw.Surface.Canvas.Release; |
||
2112 | |||
3 | daniel-mar | 2113 | // Weiter mit Leertaste oder Enter |
2114 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2115 | begin |
||
2116 | FLevel := 1; |
||
65 | daniel-mar | 2117 | if FGameMode = gmEditor then |
3 | daniel-mar | 2118 | begin |
79 | daniel-mar | 2119 | ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize |
65 | daniel-mar | 2120 | Close; |
2121 | exit; |
||
2122 | end; |
||
2123 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or |
||
2124 | ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then |
||
2125 | begin |
||
3 | daniel-mar | 2126 | //PlaySound('Frage', False); |
2127 | exit; |
||
2128 | end; |
||
31 | daniel-mar | 2129 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2130 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2131 | Sleep(200); |
||
2132 | StartScene(gsMain); |
||
2133 | end; |
||
2134 | end; |
||
2135 | |||
2136 | procedure TMainForm.SceneMain; |
||
79 | daniel-mar | 2137 | resourcestring |
83 | daniel-mar | 2138 | SMissionSuccessful = 'Mission erfolgreich!'; |
79 | daniel-mar | 2139 | SMissionFailed = 'Mission gescheitert!'; |
83 | daniel-mar | 2140 | SPunkte = 'Punkte: %s'; |
79 | daniel-mar | 2141 | SLevel = 'Level: %d'; |
2142 | SLifes = 'Leben: %d'; |
||
2143 | SInfLifes = ''; |
||
2144 | SBossLifes = 'Boss: %d'; |
||
2145 | SEinheiten = 'Einheiten: %d'; |
||
3 | daniel-mar | 2146 | var |
2147 | Enemy: TSprite; |
||
72 | daniel-mar | 2148 | spriteClass: TClass; |
37 | daniel-mar | 2149 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2150 | begin |
80 | daniel-mar | 2151 | SpriteEngine.Move(FSpeed); |
3 | daniel-mar | 2152 | SpriteEngine.Dead; |
14 | daniel-mar | 2153 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2154 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2155 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2156 | (FRestEnemies > 0) do |
3 | daniel-mar | 2157 | begin |
7 | daniel-mar | 2158 | Dec(FRestEnemies); |
14 | daniel-mar | 2159 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2160 | begin |
14 | daniel-mar | 2161 | spriteClass := nil; |
2162 | case enemyType of |
||
2163 | //etUnknown: ; |
||
2164 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2165 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2166 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2167 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2168 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2169 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2170 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
72 | daniel-mar | 2171 | etItemMedikit: spriteClass := TItemMedikit; |
14 | daniel-mar | 2172 | end; |
2173 | if spriteClass <> nil then |
||
2174 | begin |
||
72 | daniel-mar | 2175 | Enemy := nil; |
2176 | if spriteClass.InheritsFrom(TEnemy) then |
||
2177 | Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes) |
||
2178 | else if spriteClass.InheritsFrom(TItem) then |
||
2179 | Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine) |
||
2180 | else |
||
2181 | Assert(False); |
||
14 | daniel-mar | 2182 | Enemy.x := dxdraw.surfacewidth; |
2183 | //Enemy.y := y; |
||
2184 | if y <> 0 then |
||
81 | daniel-mar | 2185 | Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y) |
14 | daniel-mar | 2186 | else |
2187 | Enemy.y := 0; |
||
2188 | end; |
||
3 | daniel-mar | 2189 | end; |
2190 | Inc(FEnemyAdventPos); |
||
2191 | end; |
||
2192 | Inc(FFrame); |
||
2193 | DXDraw.Surface.Fill(0); |
||
2194 | if FNextScene=gsNone then |
||
2195 | begin |
||
2196 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2197 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2198 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2199 | if flife > 0 then |
3 | daniel-mar | 2200 | begin |
40 | daniel-mar | 2201 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2202 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
79 | daniel-mar | 2203 | DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
23 | daniel-mar | 2204 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
79 | daniel-mar | 2205 | DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
37 | daniel-mar | 2206 | {$ENDREGION} |
2207 | |||
2208 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2209 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
79 | daniel-mar | 2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel])); |
23 | daniel-mar | 2211 | DXDraw.Surface.Canvas.Font.Color := clRed; |
79 | daniel-mar | 2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel])); |
37 | daniel-mar | 2213 | {$ENDREGION} |
2214 | |||
2215 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2216 | if FLife<0 then FLife := 0; |
89 | daniel-mar | 2217 | if ctInfiniteLives in FCheats then |
3 | daniel-mar | 2218 | begin |
23 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
79 | daniel-mar | 2220 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes); |
23 | daniel-mar | 2221 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
79 | daniel-mar | 2222 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes); |
23 | daniel-mar | 2223 | end |
2224 | else |
||
2225 | begin |
||
2226 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2227 | begin |
23 | daniel-mar | 2228 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
79 | daniel-mar | 2229 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife])); |
23 | daniel-mar | 2230 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
79 | daniel-mar | 2231 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife])); |
3 | daniel-mar | 2232 | end; |
23 | daniel-mar | 2233 | if Flife = 1 then BlinkUpdate; |
2234 | end; |
||
37 | daniel-mar | 2235 | {$ENDREGION} |
2236 | |||
2237 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2238 | |||
2239 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
90 | daniel-mar | 2240 | if Assigned(FBoss) and (FBoss.State<>pesDeadVanished) then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2241 | |
83 | daniel-mar | 2242 | if Assigned(FBoss) and (FBoss.Life>0) then |
23 | daniel-mar | 2243 | begin |
37 | daniel-mar | 2244 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2245 | begin |
23 | daniel-mar | 2246 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
83 | daniel-mar | 2247 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life])); |
79 | daniel-mar | 2248 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2249 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2250 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life])); |
79 | daniel-mar | 2251 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
50 | daniel-mar | 2252 | end |
2253 | else |
||
3 | daniel-mar | 2254 | begin |
23 | daniel-mar | 2255 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
83 | daniel-mar | 2256 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life])); |
23 | daniel-mar | 2257 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2258 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life])); |
3 | daniel-mar | 2259 | end; |
50 | daniel-mar | 2260 | end |
83 | daniel-mar | 2261 | else if tmpEnemyAnzeige>0 then |
23 | daniel-mar | 2262 | begin |
2263 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
79 | daniel-mar | 2264 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2265 | DXDraw.Surface.Canvas.Font.Color := clLime; |
79 | daniel-mar | 2266 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2267 | end; |
37 | daniel-mar | 2268 | {$ENDREGION} |
2269 | |||
2270 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
83 | daniel-mar | 2271 | if (EnemyCounter=0) and (FRestEnemies=0) then |
23 | daniel-mar | 2272 | begin |
2273 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
83 | daniel-mar | 2274 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful); |
23 | daniel-mar | 2275 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2276 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful); |
23 | daniel-mar | 2277 | DXDraw.Surface.Canvas.Release; |
35 | daniel-mar | 2278 | Sleep(1); |
23 | daniel-mar | 2279 | inc(FCounter); |
2280 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2281 | end; |
||
37 | daniel-mar | 2282 | {$ENDREGION} |
3 | daniel-mar | 2283 | end |
2284 | else |
||
2285 | begin |
||
23 | daniel-mar | 2286 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
79 | daniel-mar | 2287 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed); |
23 | daniel-mar | 2288 | DXDraw.Surface.Canvas.Font.Color := clRed; |
79 | daniel-mar | 2289 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed); |
3 | daniel-mar | 2290 | end; |
23 | daniel-mar | 2291 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2292 | end; |
2293 | end; |
||
2294 | |||
2295 | procedure TMainForm.SceneGameOver; |
||
83 | daniel-mar | 2296 | resourcestring |
2297 | SGameOver = 'Game Over!'; |
||
3 | daniel-mar | 2298 | begin |
2299 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2300 | |
2301 | FNotSave := true; |
||
2302 | Cheat.enabled := false; |
||
2303 | GamePause.enabled := false; |
||
2304 | Neustart.enabled := false; |
||
2305 | Brush.Style := bsClear; |
||
2306 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2307 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
83 | daniel-mar | 2308 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver); |
23 | daniel-mar | 2309 | DXDraw.Surface.Canvas.Font.Color := clRed; |
83 | daniel-mar | 2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver); |
23 | daniel-mar | 2311 | if (FBlink div 300) mod 2=0 then |
3 | daniel-mar | 2312 | begin |
23 | daniel-mar | 2313 | DXDraw.Surface.Canvas.Font.Size := 30; |
2314 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
83 | daniel-mar | 2315 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2316 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
83 | daniel-mar | 2317 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
3 | daniel-mar | 2318 | end; |
23 | daniel-mar | 2319 | BlinkUpdate; |
2320 | DXDraw.Surface.Canvas.Release; |
||
2321 | |||
20 | daniel-mar | 2322 | // Weiter mit Leertaste oder Enter |
2323 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2324 | begin |
31 | daniel-mar | 2325 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2326 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2327 | Sleep(200); |
||
2328 | StartScene(gsTitle); |
||
2329 | end; |
||
2330 | end; |
||
2331 | |||
2332 | procedure TMainForm.SceneWin; |
||
83 | daniel-mar | 2333 | resourcestring |
2334 | SGewonnen = 'Gewonnen!'; |
||
3 | daniel-mar | 2335 | begin |
2336 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2337 | |
2338 | FNotSave := true; |
||
2339 | Cheat.enabled := false; |
||
2340 | GamePause.enabled := false; |
||
2341 | Neustart.enabled := false; |
||
2342 | |||
2343 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2344 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2345 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
83 | daniel-mar | 2346 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen); |
23 | daniel-mar | 2347 | DXDraw.Surface.Canvas.Font.Color := clRed; |
83 | daniel-mar | 2348 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen); |
23 | daniel-mar | 2349 | if (FBlink div 300) mod 2=0 then |
3 | daniel-mar | 2350 | begin |
23 | daniel-mar | 2351 | DXDraw.Surface.Canvas.Font.Size := 30; |
2352 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
83 | daniel-mar | 2353 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2354 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
83 | daniel-mar | 2355 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
3 | daniel-mar | 2356 | end; |
23 | daniel-mar | 2357 | BlinkUpdate; |
2358 | DXDraw.Surface.Canvas.Release; |
||
2359 | |||
25 | daniel-mar | 2360 | // Weiter mit Leertaste oder Enter |
2361 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2362 | begin |
31 | daniel-mar | 2363 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2364 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2365 | Sleep(200); |
||
2366 | StartScene(gsTitle); |
||
2367 | end; |
||
2368 | end; |
||
2369 | |||
2370 | procedure TMainForm.StartSceneNewLevel; |
||
2371 | begin |
||
2372 | sleep(500); |
||
46 | daniel-mar | 2373 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2374 | Cheat.enabled := false; |
2375 | Neustart.enabled := false; |
||
2376 | GamePause.enabled := false; |
||
2377 | GameStart.enabled := true; |
||
2378 | Spielgeschwindigkeit.enabled := false; |
||
2379 | Spielgeschwindigkeit.enabled := false; |
||
61 | daniel-mar | 2380 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
40 | daniel-mar | 2381 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2382 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2383 | begin |
2384 | //PlaySound('SceneMov', False); |
||
2385 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2386 | Sleep(200); |
||
2387 | StartScene(gsWin); |
||
2388 | exit; |
||
2389 | end; |
||
31 | daniel-mar | 2390 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2391 | end; |
2392 | |||
2393 | procedure TMainForm.EndSceneNewLevel; |
||
2394 | begin |
||
2395 | { Ende NewLevel } |
||
2396 | end; |
||
2397 | |||
2398 | procedure TMainForm.SceneNewLevel; |
||
90 | daniel-mar | 2399 | resourcestring |
2400 | SLevelScene = 'Level %d'; |
||
3 | daniel-mar | 2401 | begin |
2402 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2403 | |
2404 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2405 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2406 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
90 | daniel-mar | 2407 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, Format(SLevelScene, [flevel])); |
23 | daniel-mar | 2408 | DXDraw.Surface.Canvas.Font.Color := clRed; |
90 | daniel-mar | 2409 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, Format(SLevelScene, [flevel])); |
23 | daniel-mar | 2410 | if (FBlink div 300) mod 2=0 then |
3 | daniel-mar | 2411 | begin |
23 | daniel-mar | 2412 | DXDraw.Surface.Canvas.Font.Size := 30; |
2413 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
90 | daniel-mar | 2414 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2415 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
90 | daniel-mar | 2416 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
3 | daniel-mar | 2417 | end; |
23 | daniel-mar | 2418 | BlinkUpdate; |
2419 | DXDraw.Surface.Canvas.Release; |
||
2420 | |||
25 | daniel-mar | 2421 | // Weiter mit Leertaste oder Enter |
2422 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2423 | begin |
31 | daniel-mar | 2424 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2425 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2426 | Sleep(200); |
||
2427 | StartScene(gsMain); |
||
2428 | end; |
||
2429 | end; |
||
2430 | |||
2431 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2432 | begin |
||
2433 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2434 | if OptionMusic.Checked then |
||
2435 | begin |
||
19 | daniel-mar | 2436 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2437 | end |
2438 | else |
||
2439 | begin |
||
19 | daniel-mar | 2440 | StopMusic(FMusic); |
3 | daniel-mar | 2441 | end; |
2442 | WriteOptions; |
||
2443 | end; |
||
2444 | |||
31 | daniel-mar | 2445 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2446 | begin |
19 | daniel-mar | 2447 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2448 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2449 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2450 | end; |
||
3 | daniel-mar | 2451 | |
31 | daniel-mar | 2452 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2453 | begin |
31 | daniel-mar | 2454 | if Name = smmNone then exit; |
24 | daniel-mar | 2455 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2456 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2457 | end; |
||
2458 | |||
31 | daniel-mar | 2459 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2460 | begin |
2461 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2462 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2463 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2464 | end; |
2465 | |||
31 | daniel-mar | 2466 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2467 | begin |
31 | daniel-mar | 2468 | if Name = smmNone then exit; |
24 | daniel-mar | 2469 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2470 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2471 | end; |
||
2472 | |||
3 | daniel-mar | 2473 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2474 | begin |
||
2475 | speicherungform.showmodal; |
||
2476 | end; |
||
2477 | |||
38 | daniel-mar | 2478 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2479 | begin |
38 | daniel-mar | 2480 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2481 | FLife := FLifeAtLevelStart; |
2482 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2483 | end; |
2484 | |||
38 | daniel-mar | 2485 | procedure TMainForm.NeustartClick(Sender: TObject); |
2486 | begin |
||
2487 | LevelNeuStarten; |
||
2488 | end; |
||
2489 | |||
3 | daniel-mar | 2490 | procedure TMainForm.LeichtClick(Sender: TObject); |
2491 | begin |
||
2492 | leicht.checked := true; |
||
81 | daniel-mar | 2493 | FSpeed := SpeedEasy; |
3 | daniel-mar | 2494 | writeoptions; |
2495 | end; |
||
2496 | |||
2497 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2498 | begin |
||
2499 | mittel.checked := true; |
||
81 | daniel-mar | 2500 | FSpeed := SpeedMedium; |
3 | daniel-mar | 2501 | writeoptions; |
2502 | end; |
||
2503 | |||
2504 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2505 | begin |
||
2506 | schwer.checked := true; |
||
81 | daniel-mar | 2507 | FSpeed := SpeedHard; |
3 | daniel-mar | 2508 | writeoptions; |
2509 | end; |
||
2510 | |||
80 | daniel-mar | 2511 | procedure TMainForm.MasterClick(Sender: TObject); |
2512 | begin |
||
2513 | master.checked := true; |
||
81 | daniel-mar | 2514 | FSpeed := SpeedMaster; |
80 | daniel-mar | 2515 | writeoptions; |
2516 | end; |
||
2517 | |||
3 | daniel-mar | 2518 | procedure TMainForm.FormShow(Sender: TObject); |
54 | daniel-mar | 2519 | resourcestring |
2520 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
2521 | var |
||
2522 | SavGame: TSaveData; |
||
3 | daniel-mar | 2523 | begin |
7 | daniel-mar | 2524 | if Assigned(SplashForm) then |
2525 | begin |
||
2526 | SplashForm.Hide; |
||
2527 | FreeAndNil(SplashForm); |
||
2528 | end; |
||
3 | daniel-mar | 2529 | |
2530 | dxtimer.Enabled := true; |
||
2531 | dxtimer.ActiveOnly := true; |
||
54 | daniel-mar | 2532 | |
2533 | ResetLevelData; |
||
2534 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
||
2535 | begin |
||
2536 | SavGame := TSaveData.Create; |
||
2537 | try |
||
2538 | try |
||
2539 | SavGame.LoadFromFile(paramstr(1)); |
||
2540 | FScore := SavGame.Score; |
||
2541 | FLife := SavGame.Life; |
||
2542 | FLevel := SavGame.Level; |
||
2543 | FGameMode := SavGame.GameMode; |
||
2544 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
2545 | if Assigned(SavGame.LevelData) then |
||
2546 | begin |
||
2547 | LevelData.Assign(SavGame.LevelData); |
||
2548 | end; |
||
2549 | except |
||
2550 | on E: Exception do |
||
2551 | begin |
||
2552 | showmessage(SFileError + ' ' +E.Message); |
||
2553 | GameStartClick(GameStart); |
||
2554 | exit; |
||
2555 | end; |
||
2556 | end; |
||
2557 | finally |
||
2558 | FreeAndNil(SavGame); |
||
2559 | end; |
||
2560 | //FNextScene := gsNewLevel; |
||
2561 | StartScene(gsNewLevel); |
||
2562 | exit; |
||
2563 | end; |
||
3 | daniel-mar | 2564 | end; |
2565 | |||
2566 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2567 | begin |
||
2568 | dxtimer.enabled := false; |
||
2569 | InfoForm.showmodal; |
||
2570 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2571 | end; |
||
2572 | |||
2573 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2574 | begin |
||
2575 | CheatForm.showmodal; |
||
2576 | end; |
||
2577 | |||
2578 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2579 | begin |
||
19 | daniel-mar | 2580 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2581 | SpriteEngine.Engine.Clear; |
2582 | dxsound.Finalize; |
||
2583 | dxinput.Destroy; |
||
2584 | DXTimer.Enabled := False; |
||
2585 | end; |
||
2586 | |||
2587 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2588 | begin |
||
23 | daniel-mar | 2589 | FreeAndNil(imagelist); |
2590 | FreeAndNil(spriteengine); |
||
2591 | FreeAndNil(dxdraw); |
||
2592 | FreeAndNil(wavelist); |
||
56 | daniel-mar | 2593 | FreeAndNil(dxmusic); |
23 | daniel-mar | 2594 | FreeAndNil(dxsound); |
2595 | //FreeAndNil(dxinput); |
||
2596 | FreeAndNil(dxtimer); |
||
7 | daniel-mar | 2597 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2598 | FreeAndNil(LevelData); |
3 | daniel-mar | 2599 | end; |
2600 | |||
36 | daniel-mar | 2601 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2602 | {************************************************************ |
||
2603 | * Procedure PostKeyEx32 |
||
2604 | * |
||
2605 | * Parameters: |
||
2606 | * key : virtual keycode of the key to send. For printable |
||
2607 | * keys this is simply the ANSI code (Ord(character)). |
||
2608 | * shift : state of the modifier keys. This is a set, so you |
||
2609 | * can set several of these keys (shift, control, alt, |
||
2610 | * mouse buttons) in tandem. The TShiftState type is |
||
2611 | * declared in the Classes Unit. |
||
2612 | * specialkey: normally this should be False. Set it to True to |
||
2613 | * specify a key on the numeric keypad, for example. |
||
2614 | * Description: |
||
2615 | * Uses keybd_event to manufacture a series of key events matching |
||
2616 | * the passed parameters. The events go to the control with focus. |
||
2617 | * Note that for characters key is always the upper-case version of |
||
2618 | * the character. Sending without any modifier keys will result in |
||
2619 | * a lower-case character, sending it with [ssShift] will result |
||
2620 | * in an upper-case character! |
||
2621 | // Code by P. Below |
||
2622 | ************************************************************} |
||
2623 | type |
||
2624 | TShiftKeyInfo = record |
||
2625 | shift: Byte; |
||
2626 | vkey: Byte; |
||
2627 | end; |
||
2628 | byteset = set of 0..7; |
||
2629 | const |
||
2630 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2631 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2632 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2633 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2634 | var |
||
2635 | flag: DWORD; |
||
2636 | bShift: ByteSet absolute shift; |
||
2637 | i: Integer; |
||
2638 | begin |
||
2639 | for i := 1 to 3 do |
||
2640 | begin |
||
2641 | if shiftkeys[i].shift in bShift then |
||
2642 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2643 | end; { For } |
||
2644 | if specialkey then |
||
2645 | flag := KEYEVENTF_EXTENDEDKEY |
||
2646 | else |
||
2647 | flag := 0; |
||
2648 | |||
2649 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2650 | flag := flag or KEYEVENTF_KEYUP; |
||
2651 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2652 | |||
2653 | for i := 3 downto 1 do |
||
2654 | begin |
||
2655 | if shiftkeys[i].shift in bShift then |
||
2656 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2657 | KEYEVENTF_KEYUP, 0); |
||
2658 | end; { For } |
||
2659 | end; { PostKeyEx32 } |
||
2660 | |||
2661 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2662 | Shift: TShiftState); |
||
2663 | begin |
||
2664 | if Key = VK_ESCAPE then |
||
2665 | begin |
||
2666 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2667 | Key := 0; |
||
2668 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2669 | end; |
||
2670 | end; |
||
2671 | |||
3 | daniel-mar | 2672 | end. |
2673 |