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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
63 | daniel-mar | 8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
72 | daniel-mar | 55 | TPlayerOrEnemyOrItemState = ( |
25 | daniel-mar | 56 | pesUnknown, |
57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
72 | daniel-mar | 66 | TPlayerOrEnemyOrItem = class abstract (TImageSprite) |
25 | daniel-mar | 67 | strict protected |
83 | daniel-mar | 68 | FState: TPlayerOrEnemyOrItemState; |
69 | public |
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70 | property State: TPlayerOrEnemyOrItemState read FState; |
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25 | daniel-mar | 71 | end; |
72 | |||
72 | daniel-mar | 73 | TPlayerSprite = class(TPlayerOrEnemyOrItem) |
3 | daniel-mar | 74 | private |
23 | daniel-mar | 75 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
76 | strict private |
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3 | daniel-mar | 77 | FCounter: Integer; |
78 | FOldTamaTime: Integer; |
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23 | daniel-mar | 79 | strict protected |
3 | daniel-mar | 80 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
81 | procedure DoMove(MoveCount: Integer); override; |
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82 | public |
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83 | constructor Create(AParent: TSprite); override; |
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84 | procedure FlyAway; |
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85 | end; |
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86 | |||
23 | daniel-mar | 87 | TPlayerTamaSprite = class(TImageSprite) |
88 | strict private |
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3 | daniel-mar | 89 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 90 | strict protected |
91 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 92 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
93 | procedure DoMove(MoveCount: Integer); override; |
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94 | public |
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23 | daniel-mar | 95 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 96 | destructor Destroy; override; |
97 | end; |
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98 | |||
7 | daniel-mar | 99 | TEnemyClass = class of TEnemy; |
72 | daniel-mar | 100 | TEnemy = class abstract (TPlayerOrEnemyOrItem) |
23 | daniel-mar | 101 | strict protected |
3 | daniel-mar | 102 | FCounter: Integer; |
103 | FLife: integer; |
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104 | procedure HitEnemy(ADead: Boolean); virtual; |
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105 | public |
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23 | daniel-mar | 106 | property Life: integer read FLife; |
7 | daniel-mar | 107 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 108 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 109 | destructor Destroy; override; |
110 | end; |
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111 | |||
112 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 113 | strict private |
114 | FEnemySprite: TSprite; |
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115 | strict protected |
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116 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 117 | procedure DoMove(MoveCount: Integer); override; |
118 | public |
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23 | daniel-mar | 119 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 120 | end; |
121 | |||
122 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 123 | strict protected |
3 | daniel-mar | 124 | procedure DoMove(MoveCount: Integer); override; |
125 | procedure HitEnemy(ADead: Boolean); override; |
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126 | public |
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7 | daniel-mar | 127 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 128 | end; |
129 | |||
130 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 131 | strict protected |
3 | daniel-mar | 132 | procedure DoMove(MoveCount: Integer); override; |
133 | procedure HitEnemy(ADead: Boolean); override; |
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134 | public |
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7 | daniel-mar | 135 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 136 | end; |
137 | |||
138 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 139 | strict private |
3 | daniel-mar | 140 | FCounter: Integer; |
141 | FTamaCount: Integer; |
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142 | FOldTamaTime: Integer; |
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23 | daniel-mar | 143 | strict protected |
3 | daniel-mar | 144 | procedure DoMove(MoveCount: Integer); override; |
145 | procedure HitEnemy(ADead: Boolean); override; |
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146 | public |
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7 | daniel-mar | 147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 148 | end; |
149 | |||
150 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 151 | strict protected |
3 | daniel-mar | 152 | procedure DoMove(MoveCount: Integer); override; |
153 | procedure HitEnemy(ADead: Boolean); override; |
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154 | public |
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7 | daniel-mar | 155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 156 | end; |
157 | |||
158 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 159 | strict private |
3 | daniel-mar | 160 | FCounter: Integer; |
161 | FTamaF: Integer; |
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162 | FTamaT: Integer; |
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163 | FPutTama: Boolean; |
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23 | daniel-mar | 164 | strict protected |
3 | daniel-mar | 165 | procedure DoMove(MoveCount: Integer); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
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167 | public |
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7 | daniel-mar | 168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 169 | end; |
170 | |||
171 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 172 | strict private |
3 | daniel-mar | 173 | FCounter: Integer; |
174 | FTamaCount: Integer; |
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175 | FOldTamaTime: Integer; |
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23 | daniel-mar | 176 | strict protected |
3 | daniel-mar | 177 | procedure DoMove(MoveCount: Integer); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
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179 | public |
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7 | daniel-mar | 180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 181 | end; |
182 | |||
183 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 184 | strict private |
3 | daniel-mar | 185 | FCounter: Integer; |
186 | FTamaF: Integer; |
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187 | FTamaT: Integer; |
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188 | FPutTama: Boolean; |
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189 | waiter1, waiter2: integer; |
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23 | daniel-mar | 190 | strict protected |
3 | daniel-mar | 191 | procedure DoMove(MoveCount: Integer); override; |
192 | procedure HitEnemy(ADead: Boolean); override; |
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193 | public |
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7 | daniel-mar | 194 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 195 | end; |
196 | |||
72 | daniel-mar | 197 | TItemClass = class of TItem; |
198 | TItem = class abstract (TPlayerOrEnemyOrItem) |
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199 | strict protected |
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200 | procedure DoMove(MoveCount: Integer); override; |
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201 | public |
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202 | procedure Collected; virtual; |
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203 | end; |
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204 | |||
205 | TItemMedikit = class(TItem) |
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206 | public |
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207 | procedure Collected; override; |
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208 | constructor Create(AParent: TSprite); override; |
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209 | end; |
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210 | |||
3 | daniel-mar | 211 | TMainForm = class(TDXForm) |
212 | MainMenu: TMainMenu; |
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213 | Spiel: TMenuItem; |
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214 | GameStart: TMenuItem; |
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215 | GamePause: TMenuItem; |
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216 | Beenden: TMenuItem; |
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217 | Einstellungen: TMenuItem; |
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218 | OptionMusic: TMenuItem; |
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219 | Hilfe: TMenuItem; |
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220 | OptionSound: TMenuItem; |
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221 | Leer3: TMenuItem; |
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222 | Spielstand: TMenuItem; |
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223 | Leer5: TMenuItem; |
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224 | Neustart: TMenuItem; |
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225 | Spielgeschwindigkeit: TMenuItem; |
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226 | Leicht: TMenuItem; |
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227 | Mittel: TMenuItem; |
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228 | Schwer: TMenuItem; |
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229 | Informationen: TMenuItem; |
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230 | Leer6: TMenuItem; |
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231 | Leer1: TMenuItem; |
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232 | Cheat: TMenuItem; |
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233 | CheckUpdates: TMenuItem; |
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234 | Master: TMenuItem; |
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63 | daniel-mar | 235 | Hilfe1: TMenuItem; |
64 | daniel-mar | 236 | N1: TMenuItem; |
237 | Wasgibtesneues1: TMenuItem; |
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3 | daniel-mar | 238 | procedure DXDrawFinalize(Sender: TObject); |
239 | procedure DXDrawInitialize(Sender: TObject); |
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240 | procedure FormCreate(Sender: TObject); |
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241 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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242 | procedure DXTimerActivate(Sender: TObject); |
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243 | procedure DXTimerDeactivate(Sender: TObject); |
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244 | procedure DXDrawInitializing(Sender: TObject); |
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245 | procedure GameStartClick(Sender: TObject); |
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246 | procedure GamePauseClick(Sender: TObject); |
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247 | procedure BeendenClick(Sender: TObject); |
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248 | procedure OptionSoundClick(Sender: TObject); |
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249 | procedure OptionMusicClick(Sender: TObject); |
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250 | procedure SpielstandClick(Sender: TObject); |
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251 | procedure NeustartClick(Sender: TObject); |
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252 | procedure LeichtClick(Sender: TObject); |
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253 | procedure MittelClick(Sender: TObject); |
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254 | procedure SchwerClick(Sender: TObject); |
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80 | daniel-mar | 255 | procedure MasterClick(Sender: TObject); |
3 | daniel-mar | 256 | procedure FormShow(Sender: TObject); |
257 | procedure InformationenClick(Sender: TObject); |
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258 | procedure CheatClick(Sender: TObject); |
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259 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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260 | procedure FormDestroy(Sender: TObject); |
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261 | procedure CheckUpdatesClick(Sender: TObject); |
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36 | daniel-mar | 262 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
64 | daniel-mar | 263 | procedure HilfeTopicClick(Sender: TObject); |
3 | daniel-mar | 264 | private |
265 | ProgrammGestartet: boolean; |
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80 | daniel-mar | 266 | FSpeed: integer; |
3 | daniel-mar | 267 | FScene: TGameScene; |
31 | daniel-mar | 268 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 269 | FBlink: DWORD; |
270 | FBlinkTime: DWORD; |
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271 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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272 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 273 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 274 | procedure StartScene(Scene: TGameScene); |
275 | procedure EndScene; |
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276 | procedure BlinkStart; |
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277 | procedure BlinkUpdate; |
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278 | procedure StartSceneTitle; |
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279 | procedure SceneTitle; |
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280 | procedure EndSceneTitle; |
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281 | procedure StartSceneMain; |
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282 | procedure SceneMain; |
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283 | procedure EndSceneMain; |
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284 | procedure StartSceneGameOver; |
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285 | procedure SceneGameOver; |
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286 | procedure EndSceneGameOver; |
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287 | procedure StartSceneWin; |
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288 | procedure SceneWin; |
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289 | procedure EndSceneWin; |
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290 | procedure StartSceneNewLevel; |
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291 | procedure SceneNewLevel; |
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292 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 293 | procedure LevelNeuStarten; |
47 | daniel-mar | 294 | private |
295 | { Diverse temporäre Variablen } |
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296 | Crash2: integer; |
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297 | EnemyCounter: integer; |
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83 | daniel-mar | 298 | FBoss: TEnemyBoss; |
47 | daniel-mar | 299 | Crash: boolean; |
300 | crashsound: boolean; |
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3 | daniel-mar | 301 | public |
302 | FNextScene: TGameScene; |
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303 | FScore: Integer; |
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304 | FNotSave: boolean; |
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305 | FLife: integer; |
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306 | FLevel: integer; |
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15 | daniel-mar | 307 | FGameMode: TGameMode; |
51 | daniel-mar | 308 | FLifeAtLevelStart: integer; |
309 | FScoreAtLevelStart: integer; |
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310 | FLevelDataAlreadyLoaded: boolean; |
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7 | daniel-mar | 311 | FRestEnemies: integer; |
89 | daniel-mar | 312 | FCheats: TCheatSet; |
3 | daniel-mar | 313 | { VCL-Ersatz } |
314 | dxdraw: TDxDraw; |
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315 | imagelist: TDxImageList; |
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316 | spriteengine: tdxspriteengine; |
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317 | dxsound: tdxsound; |
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18 | daniel-mar | 318 | dxmusic: tdxmusic; |
3 | daniel-mar | 319 | wavelist: tdxwavelist; |
320 | dxinput: tdxinput; |
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321 | dxtimer: tdxtimer; |
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322 | { Level-Routinen } |
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40 | daniel-mar | 323 | LevelData: TLevelData; |
3 | daniel-mar | 324 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 325 | procedure ResetLevelData; |
19 | daniel-mar | 326 | { Musik-Routinen } |
31 | daniel-mar | 327 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
328 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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329 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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330 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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331 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 332 | { Sound-Routinen } |
31 | daniel-mar | 333 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
334 | { Grafik-Routinen } |
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335 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 336 | { Initialisiations-Routinen } |
337 | procedure DXInit; |
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338 | procedure SoundInit; |
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339 | procedure MusicInit; |
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340 | { Einstellungs-Routinen } |
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341 | procedure LoadOptions; |
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342 | procedure WriteOptions; |
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343 | { Farb-Routinen } |
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344 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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345 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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346 | end; |
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347 | |||
348 | var |
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349 | MainForm: TMainForm; |
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350 | |||
7 | daniel-mar | 351 | implementation |
352 | |||
353 | uses |
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63 | daniel-mar | 354 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
355 | ComHilfe; |
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7 | daniel-mar | 356 | |
3 | daniel-mar | 357 | {$R *.DFM} |
358 | |||
359 | const |
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360 | DXInputButton = [isButton1, isButton2, isButton3, |
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361 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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362 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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363 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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364 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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365 | |||
83 | daniel-mar | 366 | resourcestring |
367 | SWeiterMitLeertaste = 'Weiter mit Leertaste'; |
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368 | |||
24 | daniel-mar | 369 | { TBackground } |
370 | |||
371 | procedure TBackground.DoMove(MoveCount: Integer); |
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372 | var |
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373 | ran: integer; |
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35 | daniel-mar | 374 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 375 | begin |
376 | inherited DoMove(MoveCount); |
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377 | X := X - MoveCount*(60/1000)*FSpeed; |
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378 | ran := Random(1500); |
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379 | if ran = 150 then |
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380 | begin |
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35 | daniel-mar | 381 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
382 | bgs.SetMapSize(1, 1); |
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383 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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384 | bgs.Width := Image.Width; |
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385 | bgs.Height := Image.Height; |
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386 | bgs.Y := random(mainform.dxdraw.height); |
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387 | bgs.X := mainform.dxdraw.width; |
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388 | ran := Random(2); |
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389 | if ran = 0 then |
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24 | daniel-mar | 390 | begin |
35 | daniel-mar | 391 | bgs.Z := -20; |
392 | bgs.Speed := 1.8; |
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393 | end |
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394 | else if ran = 1 then |
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395 | begin |
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396 | bgs.Z := -40; |
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397 | bgs.Speed := 0.8; |
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398 | end |
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399 | else if ran = 2 then |
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400 | begin |
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401 | bgs.Z := -60; |
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402 | bgs.Speed := 0.3; |
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24 | daniel-mar | 403 | end; |
404 | end |
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405 | else if ran = 500 then |
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406 | begin |
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35 | daniel-mar | 407 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
408 | bgs.SetMapSize(1, 1); |
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409 | ran := Random(4); |
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410 | if ran = 0 then |
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411 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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412 | else if ran = 1 then |
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413 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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414 | else if ran = 2 then |
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415 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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416 | else if ran = 3 then |
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417 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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418 | bgs.Width := Image.Width; |
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419 | bgs.Height := Image.Height; |
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24 | daniel-mar | 420 | |
35 | daniel-mar | 421 | bgs.Y := random(mainform.dxdraw.height); |
422 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 423 | |
35 | daniel-mar | 424 | { ran := Random(2); |
425 | if ran = 0 then |
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426 | begin |
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427 | bgs.Z := -20; |
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428 | bgs.Speed := 1.8; |
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429 | end |
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430 | else if ran = 1 then |
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431 | begin |
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432 | bgs.Z := -40; |
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433 | bgs.Speed := 0.8; |
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434 | end |
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435 | else if ran = 2 then |
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436 | begin } |
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437 | bgs.Z := -60; |
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438 | bgs.Speed := 0.3; |
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439 | { end; } |
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24 | daniel-mar | 440 | end; |
441 | end; |
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442 | |||
443 | { TBackgroundSpecial } |
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444 | |||
445 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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446 | begin |
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447 | inherited DoMove(MoveCount); |
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448 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 449 | if X < -Width then Dead; |
24 | daniel-mar | 450 | end; |
451 | |||
452 | { TExplosion } |
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453 | |||
454 | constructor TExplosion.Create(AParent: TSprite); |
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455 | begin |
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456 | inherited Create(AParent); |
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31 | daniel-mar | 457 | mainform.PlaySound(smsExplosion, false); |
458 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
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24 | daniel-mar | 459 | Width := Image.Width; |
460 | Height := Image.Height; |
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461 | AnimCount := Image.PatternCount; |
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462 | AnimLooped := True; |
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463 | AnimSpeed := DEFAULT_ANIMSPEED; |
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464 | AnimPos := Random(AnimCount); |
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465 | end; |
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466 | |||
467 | procedure TExplosion.DoMove(MoveCount: Integer); |
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468 | begin |
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469 | inherited DoMove(MoveCount); |
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470 | inc(FCounter, MoveCount); |
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471 | if FCounter > 2999 then dead; |
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472 | end; |
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473 | |||
474 | { TPlayerSprite } |
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475 | |||
3 | daniel-mar | 476 | constructor TPlayerSprite.Create(AParent: TSprite); |
477 | begin |
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478 | inherited Create(AParent); |
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83 | daniel-mar | 479 | FState := pesEntering; |
31 | daniel-mar | 480 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 481 | Width := Image.Width; |
482 | Height := Image.Height; |
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483 | X := -70{20}; |
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484 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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485 | Z := 2; |
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486 | AnimCount := Image.PatternCount; |
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487 | AnimLooped := True; |
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4 | daniel-mar | 488 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 489 | end; |
490 | |||
491 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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492 | begin |
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72 | daniel-mar | 493 | if (Sprite is TItem) then |
3 | daniel-mar | 494 | begin |
72 | daniel-mar | 495 | TItem(Sprite).Collected; |
496 | end |
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89 | daniel-mar | 497 | else if ((Sprite is TEnemy) or (Sprite is TEnemyTama)) and not (ctInfiniteLives in mainform.FCheats) then |
72 | daniel-mar | 498 | begin |
47 | daniel-mar | 499 | if not mainform.crash then |
3 | daniel-mar | 500 | begin |
501 | dec(MainForm.FLife); |
||
47 | daniel-mar | 502 | mainform.Crash := true; |
3 | daniel-mar | 503 | if MainForm.Flife=0 then |
504 | begin |
||
31 | daniel-mar | 505 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 506 | Collisioned := false; |
507 | FCounter := 0; |
||
83 | daniel-mar | 508 | FState := pesDead; |
3 | daniel-mar | 509 | Done := false; |
31 | daniel-mar | 510 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 511 | Width := Image.Width; |
512 | Height := Image.Height; |
||
513 | AnimCount := Image.PatternCount; |
||
514 | AnimLooped := False; |
||
4 | daniel-mar | 515 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 516 | AnimPos := 0; |
517 | end; |
||
518 | end |
||
519 | else |
||
520 | begin |
||
47 | daniel-mar | 521 | if not mainform.crashsound then |
3 | daniel-mar | 522 | begin |
31 | daniel-mar | 523 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 524 | mainform.crashsound := true; |
3 | daniel-mar | 525 | end; |
526 | end; |
||
527 | end; |
||
528 | end; |
||
529 | |||
530 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
531 | const |
||
532 | WegduesKonstante = 1.75; |
||
533 | begin |
||
534 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 535 | if State = pesNormal then |
3 | daniel-mar | 536 | begin |
537 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
538 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
539 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
540 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
541 | if X<0 then X := 0; |
||
542 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
543 | if Y<0 then Y := 0; |
||
544 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
545 | if isButton1 in MainForm.DXInput.States then |
||
546 | begin |
||
547 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
548 | begin |
||
549 | Inc(FTamaCount); |
||
23 | daniel-mar | 550 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 551 | begin |
552 | X := Self.X+Self.Width; |
||
553 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
554 | Z := 10; |
||
555 | end; |
||
556 | FOldTamaTime := FCounter; |
||
557 | end; |
||
558 | end; |
||
559 | Collision; |
||
7 | daniel-mar | 560 | end |
25 | daniel-mar | 561 | else if State = pesDead then |
3 | daniel-mar | 562 | begin |
563 | if FCounter>200 then |
||
564 | begin |
||
565 | FCounter := 0; |
||
83 | daniel-mar | 566 | FState := pesDeadVanished; |
38 | daniel-mar | 567 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 568 | end; |
7 | daniel-mar | 569 | end |
25 | daniel-mar | 570 | else if State = pesDeadVanished then |
3 | daniel-mar | 571 | begin |
35 | daniel-mar | 572 | if FCounter>2000 then |
3 | daniel-mar | 573 | begin |
38 | daniel-mar | 574 | MainForm.LevelNeuStarten; |
575 | (* |
||
3 | daniel-mar | 576 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 577 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 578 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
579 | Sleep(200); |
||
38 | daniel-mar | 580 | *) |
3 | daniel-mar | 581 | end; |
7 | daniel-mar | 582 | end |
25 | daniel-mar | 583 | else if State = pesFlyaway then |
3 | daniel-mar | 584 | begin |
585 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
586 | if X > MainForm.DXDraw.Width+Width then |
||
587 | begin |
||
588 | Dead; |
||
589 | inc(mainform.FLevel); |
||
46 | daniel-mar | 590 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 591 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 592 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 593 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
594 | end; |
||
7 | daniel-mar | 595 | end |
25 | daniel-mar | 596 | else if State = pesEntering then |
3 | daniel-mar | 597 | begin |
598 | X := X + MoveCount*(300/1000); |
||
83 | daniel-mar | 599 | if X > 19 then FState := pesNormal; |
3 | daniel-mar | 600 | end; |
601 | inc(FCounter, MoveCount); |
||
602 | end; |
||
603 | |||
604 | procedure TPlayerSprite.FlyAway; |
||
605 | begin |
||
83 | daniel-mar | 606 | FState := pesFlyaway; |
3 | daniel-mar | 607 | end; |
608 | |||
24 | daniel-mar | 609 | { TPlayerTamaSprite } |
3 | daniel-mar | 610 | |
23 | daniel-mar | 611 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 612 | begin |
613 | inherited Create(AParent); |
||
23 | daniel-mar | 614 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 615 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 616 | Z := 2; |
617 | Width := Image.Width; |
||
618 | Height := Image.Height; |
||
619 | AnimCount := Image.PatternCount; |
||
620 | AnimLooped := True; |
||
4 | daniel-mar | 621 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 622 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 623 | end; |
624 | |||
23 | daniel-mar | 625 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 626 | begin |
627 | inherited Destroy; |
||
628 | Dec(FPlayerSprite.FTamaCount); |
||
629 | end; |
||
630 | |||
23 | daniel-mar | 631 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 632 | begin |
7 | daniel-mar | 633 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 634 | begin |
635 | TEnemy(Sprite).Hit; |
||
636 | Dead; |
||
637 | end; |
||
638 | Done := False; |
||
639 | end; |
||
640 | |||
23 | daniel-mar | 641 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 642 | begin |
643 | inherited DoMove(MoveCount); |
||
644 | X := X+(800/1000)*MoveCount; |
||
645 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
646 | Collision; |
||
647 | end; |
||
648 | |||
24 | daniel-mar | 649 | { TEnemy } |
650 | |||
651 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 652 | begin |
24 | daniel-mar | 653 | inherited Create(AParent); |
654 | FLife := ALifes; |
||
47 | daniel-mar | 655 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 656 | end; |
657 | |||
24 | daniel-mar | 658 | destructor TEnemy.Destroy; |
3 | daniel-mar | 659 | begin |
24 | daniel-mar | 660 | inherited Destroy; |
47 | daniel-mar | 661 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 662 | end; |
663 | |||
24 | daniel-mar | 664 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 665 | begin |
24 | daniel-mar | 666 | Dec(FLife, AHitStrength); |
667 | if FLife<=0 then |
||
668 | begin |
||
669 | Collisioned := False; |
||
670 | HitEnemy(True); |
||
671 | end |
||
672 | else |
||
673 | HitEnemy(False); |
||
3 | daniel-mar | 674 | end; |
675 | |||
24 | daniel-mar | 676 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 677 | begin |
24 | daniel-mar | 678 | if ADead then |
31 | daniel-mar | 679 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 680 | else |
31 | daniel-mar | 681 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 682 | end; |
683 | |||
24 | daniel-mar | 684 | { TEnemyTama } |
685 | |||
23 | daniel-mar | 686 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 687 | begin |
688 | inherited Create(AParent); |
||
23 | daniel-mar | 689 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 690 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 691 | Width := Image.Width; |
692 | Height := Image.Height; |
||
693 | AnimCount := Image.PatternCount; |
||
694 | AnimLooped := True; |
||
4 | daniel-mar | 695 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 696 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 697 | end; |
698 | |||
699 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
700 | begin |
||
701 | inherited DoMove(MoveCount); |
||
702 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 703 | if X < -Width then Dead; |
3 | daniel-mar | 704 | end; |
705 | |||
24 | daniel-mar | 706 | { TEnemyMeteor } |
707 | |||
708 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 709 | begin |
24 | daniel-mar | 710 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 711 | FState := pesNormal; |
31 | daniel-mar | 712 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 713 | Width := Image.Width; |
714 | Height := Image.Height; |
||
715 | AnimCount := Image.PatternCount; |
||
716 | AnimLooped := True; |
||
717 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
718 | PixelCheck := True; |
||
3 | daniel-mar | 719 | end; |
720 | |||
24 | daniel-mar | 721 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 722 | begin |
24 | daniel-mar | 723 | inherited HitEnemy(False); |
724 | |||
725 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 726 | end; |
727 | |||
24 | daniel-mar | 728 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
729 | begin |
||
730 | X := X - MoveCount*(250/1000); |
||
731 | if X < -Width then Dead; |
||
732 | end; |
||
733 | |||
734 | { TEnemyUFO } |
||
735 | |||
7 | daniel-mar | 736 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 737 | begin |
7 | daniel-mar | 738 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 739 | FState := pesNormal; |
31 | daniel-mar | 740 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 741 | Width := Image.Width; |
742 | Height := Image.Height; |
||
743 | AnimCount := Image.PatternCount; |
||
744 | AnimLooped := True; |
||
4 | daniel-mar | 745 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 746 | end; |
747 | |||
748 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
749 | begin |
||
7 | daniel-mar | 750 | inherited HitEnemy(ADead); |
751 | |||
3 | daniel-mar | 752 | if ADead then |
753 | begin |
||
83 | daniel-mar | 754 | FState := pesDead; |
3 | daniel-mar | 755 | FCounter := 0; |
756 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 757 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 758 | Width := Image.Width; |
759 | Height := Image.Height; |
||
760 | AnimCount := Image.PatternCount; |
||
761 | AnimLooped := False; |
||
4 | daniel-mar | 762 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 763 | AnimPos := 0; |
7 | daniel-mar | 764 | end |
765 | else |
||
3 | daniel-mar | 766 | begin |
767 | Inc(MainForm.FScore, 100); |
||
768 | end; |
||
769 | end; |
||
770 | |||
24 | daniel-mar | 771 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 772 | begin |
773 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 774 | if State = pesNormal then |
3 | daniel-mar | 775 | begin |
776 | X := X - MoveCount*(300/1000); |
||
777 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 778 | if X < -Width then Dead; |
7 | daniel-mar | 779 | end |
25 | daniel-mar | 780 | else if State = pesDead then |
3 | daniel-mar | 781 | begin |
782 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 783 | if FCounter>200 then |
784 | begin |
||
83 | daniel-mar | 785 | FState := pesDeadVanished; |
25 | daniel-mar | 786 | Dead; |
787 | end; |
||
3 | daniel-mar | 788 | end; |
789 | inc(FCounter, MoveCount); |
||
790 | end; |
||
791 | |||
24 | daniel-mar | 792 | { TEnemyUFO2 } |
793 | |||
794 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
795 | begin |
||
796 | inherited Create(AParent, ALifes); |
||
83 | daniel-mar | 797 | FState := pesNormal; |
31 | daniel-mar | 798 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 799 | Width := Image.Width; |
800 | Height := Image.Height; |
||
801 | AnimCount := Image.PatternCount; |
||
802 | AnimLooped := True; |
||
803 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
804 | end; |
||
805 | |||
3 | daniel-mar | 806 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
807 | begin |
||
7 | daniel-mar | 808 | inherited HitEnemy(ADead); |
809 | |||
3 | daniel-mar | 810 | if ADead then |
811 | begin |
||
83 | daniel-mar | 812 | FState := pesDead; |
3 | daniel-mar | 813 | FCounter := 0; |
814 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 815 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 816 | Width := Image.Width; |
817 | Height := Image.Height; |
||
818 | AnimCount := Image.PatternCount; |
||
819 | AnimLooped := False; |
||
4 | daniel-mar | 820 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 821 | AnimPos := 0; |
7 | daniel-mar | 822 | end |
823 | else |
||
3 | daniel-mar | 824 | begin |
825 | Inc(MainForm.FScore, 100); |
||
826 | end; |
||
827 | end; |
||
828 | |||
24 | daniel-mar | 829 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 830 | begin |
831 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 832 | if State = pesNormal then |
3 | daniel-mar | 833 | begin |
834 | X := X - MoveCount*(300/1000); |
||
835 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 836 | if X < -Width then Dead; |
24 | daniel-mar | 837 | if FCounter-FOldTamaTime>=100 then |
838 | begin |
||
839 | Inc(FTamaCount); |
||
840 | with TEnemyTama.Create(Engine, Self) do |
||
841 | begin |
||
842 | X := Self.X; |
||
843 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
844 | Z := 10; |
||
845 | end; |
||
846 | FOldTamaTime := FCounter; |
||
847 | end; |
||
7 | daniel-mar | 848 | end |
25 | daniel-mar | 849 | else if State = pesDead then |
3 | daniel-mar | 850 | begin |
851 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 852 | if FCounter>200 then |
853 | begin |
||
83 | daniel-mar | 854 | FState := pesDeadVanished; |
25 | daniel-mar | 855 | Dead; |
856 | end; |
||
3 | daniel-mar | 857 | end; |
858 | inc(FCounter, MoveCount); |
||
859 | end; |
||
860 | |||
24 | daniel-mar | 861 | { TEnemyAttacker } |
862 | |||
7 | daniel-mar | 863 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 864 | begin |
7 | daniel-mar | 865 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 866 | FState := pesNormal; |
31 | daniel-mar | 867 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 868 | Width := Image.Width; |
869 | Height := Image.Height; |
||
870 | AnimCount := Image.PatternCount; |
||
871 | AnimLooped := True; |
||
4 | daniel-mar | 872 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 873 | PixelCheck := True; |
874 | end; |
||
875 | |||
876 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
877 | begin |
||
7 | daniel-mar | 878 | inherited HitEnemy(ADead); |
879 | |||
3 | daniel-mar | 880 | if ADead then |
881 | begin |
||
83 | daniel-mar | 882 | FState := pesDead; |
3 | daniel-mar | 883 | FCounter := 0; |
884 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 885 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 886 | Width := Image.Width; |
887 | Height := Image.Height; |
||
888 | AnimCount := Image.PatternCount; |
||
889 | AnimLooped := False; |
||
4 | daniel-mar | 890 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 891 | AnimPos := 0; |
7 | daniel-mar | 892 | end |
893 | else |
||
3 | daniel-mar | 894 | begin |
895 | Inc(MainForm.FScore, 100); |
||
896 | end; |
||
897 | end; |
||
898 | |||
899 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
900 | begin |
||
901 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 902 | if State = pesNormal then |
3 | daniel-mar | 903 | begin |
904 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
905 | if X < -Width then Dead; |
||
7 | daniel-mar | 906 | end |
25 | daniel-mar | 907 | else if State = pesDead then |
3 | daniel-mar | 908 | begin |
909 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 910 | if FCounter>200 then |
911 | begin |
||
83 | daniel-mar | 912 | FState := pesDeadVanished; |
25 | daniel-mar | 913 | Dead; |
914 | end; |
||
3 | daniel-mar | 915 | end; |
916 | inc(FCounter, MoveCount); |
||
917 | end; |
||
918 | |||
24 | daniel-mar | 919 | { TEnemyAttacker2 } |
920 | |||
921 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 922 | begin |
7 | daniel-mar | 923 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 924 | FState := pesEntering; |
31 | daniel-mar | 925 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 926 | Width := Image.Width; |
927 | Height := Image.Height; |
||
928 | AnimCount := Image.PatternCount; |
||
929 | AnimLooped := True; |
||
4 | daniel-mar | 930 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 931 | PixelCheck := True; |
932 | end; |
||
933 | |||
24 | daniel-mar | 934 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 935 | begin |
7 | daniel-mar | 936 | inherited HitEnemy(ADead); |
937 | |||
3 | daniel-mar | 938 | if ADead then |
939 | begin |
||
83 | daniel-mar | 940 | FState := pesDead; |
3 | daniel-mar | 941 | FCounter := 0; |
24 | daniel-mar | 942 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 943 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 944 | Width := Image.Width; |
945 | Height := Image.Height; |
||
946 | AnimCount := Image.PatternCount; |
||
947 | AnimLooped := False; |
||
948 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
949 | AnimPos := 0; |
||
7 | daniel-mar | 950 | end |
951 | else |
||
3 | daniel-mar | 952 | begin |
953 | Inc(MainForm.FScore, 100); |
||
954 | end; |
||
955 | end; |
||
956 | |||
24 | daniel-mar | 957 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 958 | begin |
959 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 960 | if State = pesEntering then |
3 | daniel-mar | 961 | begin |
24 | daniel-mar | 962 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 963 | X := X - MoveCount*(300/1000) |
964 | else |
||
965 | begin |
||
966 | Collisioned := True; |
||
83 | daniel-mar | 967 | FState := pesHovering; |
3 | daniel-mar | 968 | FPutTama := True; |
969 | end; |
||
970 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 971 | end |
25 | daniel-mar | 972 | else if State = pesHovering then |
3 | daniel-mar | 973 | begin |
974 | Y := Y + Cos256(FCounter div 15)*5; |
||
975 | if FPutTama then |
||
976 | begin |
||
977 | if FTamaT>100 then |
||
978 | begin |
||
23 | daniel-mar | 979 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 980 | begin |
981 | Z := 1; |
||
982 | X := Self.X-Width; |
||
983 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
984 | end; |
||
985 | Inc(FTamaF); |
||
986 | if FTamaF>Random(30) then FPutTama := False; |
||
987 | FTamaT := 0; |
||
988 | end; |
||
989 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 990 | end |
991 | else |
||
3 | daniel-mar | 992 | begin |
993 | FTamaT := FTamaT + MoveCount; |
||
994 | if FTamaT>2000+Random(500) then |
||
995 | begin |
||
996 | FPutTama := True; |
||
997 | FTamaF := 0; |
||
998 | FTamaT := 0; |
||
999 | end; |
||
1000 | end; |
||
7 | daniel-mar | 1001 | end |
25 | daniel-mar | 1002 | else if State = pesDead then |
3 | daniel-mar | 1003 | begin |
25 | daniel-mar | 1004 | if FCounter>200 then |
1005 | begin |
||
83 | daniel-mar | 1006 | FState := pesDeadVanished; |
25 | daniel-mar | 1007 | Dead; |
1008 | end; |
||
3 | daniel-mar | 1009 | end; |
1010 | inc(FCounter, MoveCount); |
||
1011 | end; |
||
1012 | |||
24 | daniel-mar | 1013 | { TEnemyAttacker3 } |
1014 | |||
1015 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1016 | begin |
7 | daniel-mar | 1017 | inherited Create(AParent, ALifes); |
83 | daniel-mar | 1018 | FState := pesNormal; |
31 | daniel-mar | 1019 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1020 | Width := Image.Width; |
1021 | Height := Image.Height; |
||
1022 | AnimCount := Image.PatternCount; |
||
1023 | AnimLooped := True; |
||
4 | daniel-mar | 1024 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1025 | PixelCheck := True; |
1026 | end; |
||
1027 | |||
24 | daniel-mar | 1028 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1029 | begin |
7 | daniel-mar | 1030 | inherited HitEnemy(ADead); |
1031 | |||
3 | daniel-mar | 1032 | if ADead then |
1033 | begin |
||
83 | daniel-mar | 1034 | FState := pesDead; |
3 | daniel-mar | 1035 | FCounter := 0; |
1036 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1037 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1038 | Width := Image.Width; |
1039 | Height := Image.Height; |
||
1040 | AnimCount := Image.PatternCount; |
||
1041 | AnimLooped := False; |
||
4 | daniel-mar | 1042 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1043 | AnimPos := 0; |
7 | daniel-mar | 1044 | end |
1045 | else |
||
3 | daniel-mar | 1046 | begin |
1047 | Inc(MainForm.FScore, 100); |
||
1048 | end; |
||
1049 | end; |
||
1050 | |||
24 | daniel-mar | 1051 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1052 | begin |
1053 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1054 | if State = pesNormal then |
3 | daniel-mar | 1055 | begin |
24 | daniel-mar | 1056 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1057 | if X < -Width then Dead; |
24 | daniel-mar | 1058 | if FCounter-FOldTamaTime>=100 then |
1059 | begin |
||
1060 | Inc(FTamaCount); |
||
1061 | with TEnemyTama.Create(Engine, Self) do |
||
1062 | begin |
||
1063 | X := Self.X; |
||
1064 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1065 | Z := 10; |
||
1066 | end; |
||
1067 | FOldTamaTime := FCounter; |
||
1068 | end; |
||
1069 | end |
||
25 | daniel-mar | 1070 | else if State = pesDead then |
24 | daniel-mar | 1071 | begin |
25 | daniel-mar | 1072 | if FCounter>200 then |
1073 | begin |
||
83 | daniel-mar | 1074 | FState := pesDeadVanished; |
25 | daniel-mar | 1075 | Dead; |
1076 | end; |
||
24 | daniel-mar | 1077 | end; |
1078 | inc(FCounter, MoveCount); |
||
1079 | end; |
||
1080 | |||
1081 | { TEnemyBoss } |
||
1082 | |||
1083 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1084 | begin |
||
1085 | inherited Create(AParent, ALifes); |
||
83 | daniel-mar | 1086 | FState := pesEntering; |
31 | daniel-mar | 1087 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1088 | Width := Image.Width; |
1089 | Height := Image.Height; |
||
31 | daniel-mar | 1090 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1091 | AnimCount := Image.PatternCount; |
1092 | AnimLooped := True; |
||
1093 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1094 | PixelCheck := True; |
||
1095 | Collisioned := False; |
||
83 | daniel-mar | 1096 | MainForm.FBoss := Self; |
24 | daniel-mar | 1097 | waiter1 := 0; |
1098 | waiter2 := 0; |
||
1099 | end; |
||
1100 | |||
1101 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1102 | begin |
||
1103 | inherited HitEnemy(ADead); |
||
1104 | |||
1105 | if ADead then |
||
1106 | begin |
||
83 | daniel-mar | 1107 | FState := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1108 | FCounter := 0; |
1109 | Inc(MainForm.FScore, 100000); |
||
1110 | end |
||
1111 | else |
||
1112 | begin |
||
1113 | Inc(MainForm.FScore, 100); |
||
1114 | end; |
||
1115 | end; |
||
1116 | |||
1117 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1118 | begin |
||
1119 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1120 | if State = pesEntering then |
24 | daniel-mar | 1121 | begin |
1122 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1123 | X := X - MoveCount*(300/1000) |
1124 | else |
||
1125 | begin |
||
1126 | Collisioned := True; |
||
83 | daniel-mar | 1127 | FState := pesHovering; |
3 | daniel-mar | 1128 | FPutTama := True; |
1129 | end; |
||
1130 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1131 | end |
25 | daniel-mar | 1132 | else if State = pesHovering then |
3 | daniel-mar | 1133 | begin |
1134 | Y := Y + Cos256(FCounter div 15)*5; |
||
1135 | if FPutTama then |
||
1136 | begin |
||
1137 | if FTamaT>100 then |
||
1138 | begin |
||
23 | daniel-mar | 1139 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1140 | begin |
1141 | Z := 1; |
||
1142 | X := Self.X-Width; |
||
1143 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1144 | end; |
||
1145 | Inc(FTamaF); |
||
1146 | if FTamaF>Random(30) then FPutTama := False; |
||
1147 | FTamaT := 0; |
||
1148 | end; |
||
1149 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1150 | end |
1151 | else |
||
3 | daniel-mar | 1152 | begin |
1153 | FTamaT := FTamaT + MoveCount; |
||
1154 | if FTamaT>2000+Random(500) then |
||
1155 | begin |
||
1156 | FPutTama := True; |
||
1157 | FTamaF := 0; |
||
1158 | FTamaT := 0; |
||
1159 | end; |
||
1160 | end; |
||
7 | daniel-mar | 1161 | end |
25 | daniel-mar | 1162 | else if State = pesExploding then |
3 | daniel-mar | 1163 | begin |
24 | daniel-mar | 1164 | inc(waiter1); |
1165 | if waiter1 = 3 then |
||
3 | daniel-mar | 1166 | begin |
24 | daniel-mar | 1167 | waiter1 := 0; |
1168 | inc(waiter2); |
||
1169 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1170 | begin |
24 | daniel-mar | 1171 | with TExplosion.Create(Engine) do |
1172 | begin |
||
1173 | Z := 10; |
||
1174 | X := Self.X+Random(Self.Width)-16; |
||
1175 | Y := Self.Y+Random(Self.Height)-16; |
||
1176 | end; |
||
1177 | end |
||
1178 | else |
||
1179 | begin |
||
25 | daniel-mar | 1180 | Inc(MainForm.FScore, 10000); |
83 | daniel-mar | 1181 | FState := pesDead; |
3 | daniel-mar | 1182 | end; |
24 | daniel-mar | 1183 | end; |
7 | daniel-mar | 1184 | end |
25 | daniel-mar | 1185 | else if State = pesDead then |
3 | daniel-mar | 1186 | begin |
25 | daniel-mar | 1187 | if FCounter>4000 then |
1188 | begin |
||
83 | daniel-mar | 1189 | FState := pesDeadVanished; |
88 | daniel-mar | 1190 | MainForm.FBoss := nil; // important because Dead will Free the object, so we cannot rely on FState |
25 | daniel-mar | 1191 | Dead; |
1192 | end; |
||
3 | daniel-mar | 1193 | end; |
1194 | inc(FCounter, MoveCount); |
||
1195 | end; |
||
1196 | |||
72 | daniel-mar | 1197 | { TItem } |
1198 | |||
1199 | procedure TItem.Collected; |
||
1200 | begin |
||
1201 | MainForm.PlaySound(smsItemCollected, false); |
||
1202 | Dead; |
||
1203 | end; |
||
1204 | |||
1205 | procedure TItem.DoMove(MoveCount: Integer); |
||
1206 | begin |
||
1207 | X := X - MoveCount*(250/1000); |
||
1208 | if X < -Width then Dead; |
||
1209 | end; |
||
1210 | |||
1211 | { TItemMedikit } |
||
1212 | |||
1213 | procedure TItemMedikit.Collected; |
||
1214 | begin |
||
1215 | Inc(MainForm.FLife); |
||
1216 | inherited; |
||
1217 | end; |
||
1218 | |||
1219 | constructor TItemMedikit.Create(AParent: TSprite); |
||
1220 | begin |
||
1221 | inherited Create(AParent); |
||
83 | daniel-mar | 1222 | FState := pesNormal; |
72 | daniel-mar | 1223 | Image := MainForm.GetSpriteGraphic(smgItemMedikit); |
1224 | Width := Image.Width; |
||
1225 | Height := Image.Height; |
||
1226 | AnimCount := Image.PatternCount; |
||
1227 | AnimLooped := True; |
||
1228 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1229 | PixelCheck := True; |
||
1230 | end; |
||
1231 | |||
24 | daniel-mar | 1232 | { TMainForm } |
3 | daniel-mar | 1233 | |
1234 | procedure TMainForm.FormCreate(Sender: TObject); |
||
79 | daniel-mar | 1235 | resourcestring |
1236 | SAppTitle = 'SpaceMission %s'; |
||
3 | daniel-mar | 1237 | begin |
35 | daniel-mar | 1238 | Randomize; |
1239 | |||
14 | daniel-mar | 1240 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1241 | |
3 | daniel-mar | 1242 | { Beginne VCL-Ersatz } |
1243 | dxtimer := tdxtimer.Create(self); |
||
1244 | dxtimer.Interval := 33; |
||
1245 | dxtimer.OnActivate := DXTimerActivate; |
||
1246 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1247 | dxtimer.OnTimer := DXTimerTimer; |
||
1248 | dxtimer.ActiveOnly := false; |
||
1249 | dxtimer.Enabled := false; |
||
1250 | |||
1251 | dxdraw := tdxdraw.Create(self); |
||
1252 | dxdraw.Parent := self; |
||
1253 | dxdraw.Align := alClient; |
||
1254 | dxdraw.Left := 0; |
||
1255 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1256 | dxdraw.Width := ClientWidth; |
1257 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1258 | dxdraw.AutoInitialize := False; |
1259 | dxdraw.AutoSize := False; |
||
1260 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1261 | (* |
3 | daniel-mar | 1262 | dxdraw.Display.BitCount := 24; |
1263 | dxdraw.Display.FixedBitCount := False; |
||
1264 | dxdraw.Display.FixedRatio := False; |
||
1265 | dxdraw.Display.FixedSize := False; |
||
1266 | dxdraw.Display.Height := 600; |
||
1267 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1268 | *) |
4 | daniel-mar | 1269 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1270 | dxdraw.TabOrder := 0; |
1271 | dxdraw.Visible := true; |
||
1272 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1273 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1274 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1275 | |||
1276 | dxsound := tdxsound.Create(self); |
||
1277 | dxsound.AutoInitialize := false; |
||
1278 | |||
18 | daniel-mar | 1279 | dxmusic := TDXMusic.Create(self); |
1280 | dxmusic.DXSound := dxsound; |
||
1281 | |||
3 | daniel-mar | 1282 | dxinput := tdxinput.Create(self); |
1283 | dxinput.Joystick.ForceFeedback := true; |
||
1284 | dxinput.Keyboard.ForceFeedback := true; |
||
1285 | |||
1286 | wavelist := tdxwavelist.Create(self); |
||
1287 | wavelist.DXSound := dxsound; |
||
1288 | |||
1289 | imagelist := tdximagelist.create(self); |
||
1290 | imagelist.DXDraw := dxdraw; |
||
1291 | |||
1292 | spriteengine := tdxspriteengine.create(self); |
||
1293 | spriteengine.DXDraw := dxdraw; |
||
1294 | |||
7 | daniel-mar | 1295 | InitializeCriticalSection(TimerCS); |
1296 | |||
3 | daniel-mar | 1297 | { Ende VCL-Ersatz } |
1298 | |||
79 | daniel-mar | 1299 | Application.Title := Format(SAppTitle, [ProgramVersion]); |
3 | daniel-mar | 1300 | LoadOptions; |
1301 | DXInit; |
||
1302 | SoundInit; |
||
1303 | MusicInit; |
||
54 | daniel-mar | 1304 | |
3 | daniel-mar | 1305 | GameStartClick(GameStart); |
1306 | end; |
||
1307 | |||
1308 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1309 | begin |
||
1310 | StartScene(gsTitle); |
||
1311 | end; |
||
1312 | |||
31 | daniel-mar | 1313 | function TMainForm.GetSpriteGraphic( |
1314 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1315 | begin |
||
1316 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1317 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1318 | else |
||
1319 | result := nil; |
||
1320 | end; |
||
1321 | |||
64 | daniel-mar | 1322 | procedure TMainForm.HilfeTopicClick(Sender: TObject); |
1323 | // Please keep this code in-sync with LevMain.pas |
||
1324 | var |
||
1325 | bakTimerEnabled: boolean; |
||
63 | daniel-mar | 1326 | begin |
64 | daniel-mar | 1327 | bakTimerEnabled := dxtimer.Enabled; |
1328 | try |
||
1329 | dxtimer.Enabled := false; |
||
1330 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
||
1331 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
||
1332 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
||
1333 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
||
1334 | HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint); |
||
1335 | HilfeForm.ShowModal; |
||
1336 | finally |
||
1337 | dxtimer.Enabled := bakTimerEnabled; |
||
1338 | end; |
||
63 | daniel-mar | 1339 | end; |
1340 | |||
3 | daniel-mar | 1341 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1342 | begin |
||
1343 | GamePause.Checked := not GamePause.Checked; |
||
1344 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1345 | if GamePause.Checked then |
19 | daniel-mar | 1346 | begin |
1347 | if Assigned(DXTimer.OnDeactivate) then |
||
1348 | DXTimer.OnDeactivate(DXTimer); |
||
1349 | end |
||
7 | daniel-mar | 1350 | else |
19 | daniel-mar | 1351 | begin |
1352 | if Assigned(DXTimer.OnActivate) then |
||
1353 | DXTimer.OnActivate(DXTimer); |
||
1354 | end; |
||
3 | daniel-mar | 1355 | end; |
1356 | |||
24 | daniel-mar | 1357 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1358 | begin |
24 | daniel-mar | 1359 | try |
79 | daniel-mar | 1360 | Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile); |
24 | daniel-mar | 1361 | ImageList.Items.MakeColorTable; |
1362 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1363 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1364 | DXDraw.UpdatePalette; |
||
1365 | DXDraw.Finalize; |
||
1366 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1367 | DXDraw.autosize := true; |
||
1368 | DXDraw.Initialize; |
||
1369 | except |
||
1370 | //Imagelist.Items.clear; |
||
1371 | //application.terminate; |
||
3 | daniel-mar | 1372 | end; |
1373 | end; |
||
1374 | |||
1375 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1376 | begin |
||
79 | daniel-mar | 1377 | CheckForUpdates('spacemission', ProgramVersion); // do not localize |
3 | daniel-mar | 1378 | end; |
1379 | |||
1380 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1381 | begin |
||
1382 | close; |
||
1383 | end; |
||
1384 | |||
1385 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1386 | begin |
||
1387 | OptionSound.Checked := not OptionSound.Checked; |
||
1388 | SoundInit; |
||
1389 | WriteOptions; |
||
1390 | end; |
||
1391 | |||
1392 | procedure TMainForm.SoundInit; |
||
1393 | begin |
||
79 | daniel-mar | 1394 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then |
24 | daniel-mar | 1395 | begin |
1396 | OptionSound.Checked := false; |
||
1397 | OptionSound.Enabled := False; |
||
1398 | exit; |
||
1399 | end; |
||
1400 | |||
3 | daniel-mar | 1401 | if OptionSound.Checked then |
1402 | begin |
||
1403 | if not DXSound.Initialized then |
||
1404 | begin |
||
1405 | try |
||
1406 | DXSound.Initialize; |
||
79 | daniel-mar | 1407 | WaveList.Items.LoadFromFile(OwnDirectory+DxwFile); |
3 | daniel-mar | 1408 | except |
1409 | OptionSound.enabled := False; |
||
1410 | WaveList.items.clear; |
||
1411 | end; |
||
1412 | end; |
||
1413 | end |
||
1414 | else DXSound.Finalize; |
||
1415 | end; |
||
1416 | |||
1417 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1418 | var |
1419 | i: integer; |
||
3 | daniel-mar | 1420 | begin |
79 | daniel-mar | 1421 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then |
24 | daniel-mar | 1422 | begin |
1423 | optionmusic.Checked := false; |
||
1424 | optionmusic.Enabled := False; |
||
1425 | exit; |
||
1426 | end; |
||
1427 | |||
18 | daniel-mar | 1428 | try |
79 | daniel-mar | 1429 | dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile); |
19 | daniel-mar | 1430 | for i := 0 to dxmusic.Midis.Count-1 do |
1431 | begin |
||
1432 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1433 | begin |
||
1434 | dxmusic.Midis.Items[i].Init; |
||
1435 | dxmusic.Midis.Items[i].Load; |
||
1436 | end; |
||
1437 | end; |
||
18 | daniel-mar | 1438 | except |
1439 | optionmusic.enabled := false; |
||
1440 | end; |
||
3 | daniel-mar | 1441 | end; |
1442 | |||
1443 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1444 | begin |
||
1445 | if doFullScreen in DXDraw.Options then |
||
1446 | begin |
||
1447 | BorderStyle := bsNone; |
||
1448 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1449 | end |
1450 | else |
||
3 | daniel-mar | 1451 | begin |
1452 | BorderStyle := bsSingle; |
||
1453 | DXDraw.Cursor := crDefault; |
||
1454 | end; |
||
1455 | end; |
||
1456 | |||
1457 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1458 | begin |
||
42 | daniel-mar | 1459 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1460 | end; |
1461 | |||
1462 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1463 | begin |
||
42 | daniel-mar | 1464 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1465 | end; |
1466 | |||
1467 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1468 | begin |
||
19 | daniel-mar | 1469 | if TDxTimer(Sender).Tag > 0 then |
1470 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1471 | if TDxTimer(Sender).Tag > 0 then |
||
1472 | exit; |
||
3 | daniel-mar | 1473 | Caption := Application.Title; |
1474 | if not ProgrammGestartet then |
||
1475 | begin |
||
1476 | Programmgestartet := true; |
||
1477 | exit; |
||
1478 | end; |
||
1479 | ResumeMusic(FMusic); |
||
1480 | end; |
||
1481 | |||
1482 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
79 | daniel-mar | 1483 | resourcestring |
1484 | SPauseTitle = '%s [Pause]'; |
||
3 | daniel-mar | 1485 | begin |
19 | daniel-mar | 1486 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
79 | daniel-mar | 1487 | Caption := Format(SPauseTitle, [Application.Title]); |
3 | daniel-mar | 1488 | PauseMusic(FMusic); |
1489 | end; |
||
1490 | |||
1491 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1492 | begin |
||
7 | daniel-mar | 1493 | EnterCriticalSection(TimerCS); |
1494 | try |
||
1495 | if crash then |
||
3 | daniel-mar | 1496 | begin |
7 | daniel-mar | 1497 | inc(Crash2); |
1498 | if crash2 = 30 then |
||
1499 | begin |
||
1500 | Crash2 := 0; |
||
1501 | crash := false; |
||
1502 | crashsound := false; |
||
1503 | end; |
||
3 | daniel-mar | 1504 | end; |
7 | daniel-mar | 1505 | if not DXDraw.CanDraw then exit; |
1506 | DXInput.Update; |
||
1507 | case FScene of |
||
1508 | gsTitle : SceneTitle; |
||
1509 | gsMain : SceneMain; |
||
1510 | gsGameOver: SceneGameOver; |
||
1511 | gsWin : SceneWin; |
||
1512 | gsNewLevel: SceneNewLevel; |
||
1513 | end; |
||
1514 | if FNextScene<>gsNone then |
||
1515 | begin |
||
1516 | StartScene(FNextScene); |
||
1517 | FNextScene := gsNone; |
||
1518 | end; |
||
1519 | DXDraw.Flip; |
||
1520 | finally |
||
1521 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1522 | end; |
1523 | end; |
||
1524 | |||
1525 | procedure TMainForm.BlinkStart; |
||
1526 | begin |
||
1527 | FBlink := 0; |
||
1528 | FBlinkTime := GetTickCount; |
||
1529 | end; |
||
1530 | |||
1531 | procedure TMainForm.WriteOptions; |
||
1532 | var |
||
26 | daniel-mar | 1533 | Reg: TRegistry; |
3 | daniel-mar | 1534 | begin |
26 | daniel-mar | 1535 | Reg := TRegistry.Create; |
7 | daniel-mar | 1536 | try |
26 | daniel-mar | 1537 | Reg.RootKey := HKEY_CURRENT_USER; |
1538 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1539 | begin |
||
79 | daniel-mar | 1540 | Reg.WriteBool(MusicSettingKey, OptionMusic.checked); |
1541 | Reg.WriteBool(SoundSettingKey, OptionSound.checked); |
||
80 | daniel-mar | 1542 | Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed)); |
1543 | Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed |
||
26 | daniel-mar | 1544 | Reg.CloseKey; |
1545 | end; |
||
7 | daniel-mar | 1546 | finally |
26 | daniel-mar | 1547 | FreeAndNil(Reg); |
7 | daniel-mar | 1548 | end; |
3 | daniel-mar | 1549 | end; |
1550 | |||
1551 | procedure TMainForm.LoadOptions; |
||
1552 | var |
||
26 | daniel-mar | 1553 | Reg: TRegistry; |
3 | daniel-mar | 1554 | begin |
26 | daniel-mar | 1555 | Reg := TRegistry.Create; |
7 | daniel-mar | 1556 | try |
26 | daniel-mar | 1557 | Reg.RootKey := HKEY_CURRENT_USER; |
1558 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1559 | begin |
79 | daniel-mar | 1560 | if Reg.ValueExists(MusicSettingKey) then |
1561 | optionmusic.checked := Reg.ReadBool(MusicSettingKey) |
||
26 | daniel-mar | 1562 | else |
1563 | optionmusic.checked := true; // default |
||
1564 | |||
79 | daniel-mar | 1565 | if Reg.ValueExists(SoundSettingKey) then |
1566 | optionsound.checked := Reg.ReadBool(SoundSettingKey) |
||
26 | daniel-mar | 1567 | else |
1568 | optionsound.checked := true; // default |
||
1569 | |||
79 | daniel-mar | 1570 | if Reg.ValueExists(SpeedSettingKey) then |
80 | daniel-mar | 1571 | FSpeed := Reg.ReadInteger(SpeedSettingKey) |
26 | daniel-mar | 1572 | else |
81 | daniel-mar | 1573 | FSpeed := SpeedMedium; // default |
26 | daniel-mar | 1574 | |
81 | daniel-mar | 1575 | Leicht.Checked := FSpeed = SpeedEasy; |
1576 | Mittel.Checked := FSpeed = SpeedMedium; |
||
1577 | Schwer.Checked := FSpeed = SpeedHard; |
||
1578 | Master.Checked := FSpeed = SpeedMaster; |
||
80 | daniel-mar | 1579 | |
26 | daniel-mar | 1580 | Reg.CloseKey; |
7 | daniel-mar | 1581 | end; |
1582 | finally |
||
26 | daniel-mar | 1583 | FreeAndNil(Reg); |
3 | daniel-mar | 1584 | end; |
1585 | WriteOptions; |
||
1586 | end; |
||
1587 | |||
1588 | procedure TMainForm.BlinkUpdate; |
||
1589 | begin |
||
1590 | if GetTickCount<>FBlinkTime then |
||
1591 | begin |
||
1592 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1593 | FBlinkTime := GetTickCount; |
||
1594 | end; |
||
1595 | end; |
||
1596 | |||
31 | daniel-mar | 1597 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1598 | begin |
31 | daniel-mar | 1599 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1600 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1601 | end; |
1602 | |||
31 | daniel-mar | 1603 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1604 | begin |
1605 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1606 | exit; |
||
1607 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1608 | begin |
||
19 | daniel-mar | 1609 | StopMusic(FMusic); |
1610 | PlayMusic(Name); |
||
3 | daniel-mar | 1611 | end; |
1612 | FMusic := Name; |
||
1613 | end; |
||
1614 | |||
1615 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1616 | begin |
||
1617 | with Result do |
||
1618 | begin |
||
1619 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1620 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1621 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1622 | rgbReserved := 0; |
||
1623 | end; |
||
1624 | end; |
||
1625 | |||
1626 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1627 | var |
||
1628 | i: Integer; |
||
1629 | t, t2: DWORD; |
||
1630 | ChangePalette: Boolean; |
||
1631 | c: Integer; |
||
1632 | begin |
||
1633 | if DXDraw.Initialized then |
||
1634 | begin |
||
1635 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1636 | ChangePalette := False; |
||
1637 | if DXDraw.CanPaletteAnimation then |
||
1638 | begin |
||
1639 | t := GetTickCount; |
||
1640 | while Abs(GetTickCount-t)<Time do |
||
1641 | begin |
||
1642 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1643 | for i := 0 to 255 do |
||
1644 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1645 | DXDraw.UpdatePalette; |
||
1646 | ChangePalette := True; |
||
1647 | end; |
||
7 | daniel-mar | 1648 | end |
1649 | else |
||
1650 | begin |
||
3 | daniel-mar | 1651 | Sleep(Time); |
7 | daniel-mar | 1652 | end; |
3 | daniel-mar | 1653 | for i := 0 to 4 do |
1654 | begin |
||
1655 | DXDraw.Surface.Fill(c); |
||
1656 | DXDraw.Flip; |
||
1657 | end; |
||
1658 | if ChangePalette then |
||
1659 | begin |
||
1660 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1661 | DXDraw.UpdatePalette; |
||
1662 | end; |
||
1663 | DXDraw.Surface.Fill(c); |
||
1664 | DXDraw.Flip; |
||
1665 | end; |
||
1666 | end; |
||
1667 | |||
1668 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1669 | begin |
||
1670 | EndScene; |
||
1671 | DXInput.States := DXInput.States - DXInputButton; |
||
1672 | FScene := Scene; |
||
1673 | BlinkStart; |
||
1674 | case FScene of |
||
1675 | gsTitle : StartSceneTitle; |
||
1676 | gsMain : StartSceneMain; |
||
1677 | gsGameOver: StartSceneGameOver; |
||
1678 | gsWin : StartSceneWin; |
||
1679 | gsNewLevel: StartSceneNewLevel; |
||
1680 | end; |
||
1681 | end; |
||
1682 | |||
1683 | procedure TMainForm.StartSceneTitle; |
||
1684 | begin |
||
1685 | sleep(500); |
||
89 | daniel-mar | 1686 | FCheats := []; |
37 | daniel-mar | 1687 | FLife := StartLives; |
3 | daniel-mar | 1688 | FLevel := 0; |
1689 | FScore := 0; |
||
46 | daniel-mar | 1690 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1691 | FNotSave := true; |
1692 | Cheat.enabled := false; |
||
1693 | Neustart.enabled := false; |
||
1694 | GamePause.enabled := false; |
||
1695 | GameStart.enabled := false; |
||
1696 | Spielgeschwindigkeit.enabled := false; |
||
1697 | mainform.Visible := true; |
||
31 | daniel-mar | 1698 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1699 | end; |
1700 | |||
1701 | procedure TMainForm.StartSceneMain; |
||
1702 | {var |
||
1703 | i, j: Integer;} |
||
1704 | begin |
||
1705 | sleep(500); |
||
1706 | FCounter := 0; |
||
40 | daniel-mar | 1707 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1708 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
1709 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
||
1710 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1711 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1712 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1713 | FFrame := -4; |
1714 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1715 | with TBackground.Create(SpriteEngine.Engine) do |
||
1716 | begin |
||
1717 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1718 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1719 | Z := -13; |
1720 | Y := 40; |
||
23 | daniel-mar | 1721 | Speed := 1 / 2; |
3 | daniel-mar | 1722 | Tile := True; |
1723 | end; |
||
1724 | with TBackground.Create(SpriteEngine.Engine) do |
||
1725 | begin |
||
1726 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1727 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1728 | Z := -12; |
1729 | Y := 30; |
||
23 | daniel-mar | 1730 | Speed := 1; |
3 | daniel-mar | 1731 | Tile := True; |
1732 | end; |
||
1733 | with TBackground.Create(SpriteEngine.Engine) do |
||
1734 | begin |
||
1735 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1736 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1737 | Z := -11; |
1738 | Y := 10; |
||
23 | daniel-mar | 1739 | Speed := 2; |
3 | daniel-mar | 1740 | Tile := True; |
1741 | end; |
||
1742 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1743 | begin |
||
1744 | SetMapSize(200, 10); |
||
1745 | Y := 10; |
||
1746 | Z := -13; |
||
23 | daniel-mar | 1747 | Speed := 1 / 2; |
3 | daniel-mar | 1748 | Tile := True; |
1749 | for i := 0 to MapHeight-1 do |
||
1750 | begin |
||
1751 | for j := 0 to MapWidth-1 do |
||
1752 | begin |
||
1753 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1754 | if Random(100)<95 then Chips[j, i] := -1; |
||
1755 | end; |
||
1756 | end; |
||
1757 | end; |
||
1758 | with TBackground.Create(SpriteEngine.Engine) do |
||
1759 | begin |
||
1760 | SetMapSize(200, 10); |
||
1761 | Y := 30; |
||
1762 | Z := -12; |
||
23 | daniel-mar | 1763 | Speed := 1; |
3 | daniel-mar | 1764 | Tile := True; |
1765 | for i := 0 to MapHeight-1 do |
||
1766 | begin |
||
1767 | for j := 0 to MapWidth-1 do |
||
1768 | begin |
||
1769 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1770 | if Random(100)<95 then Chips[j, i] := -1; |
||
1771 | end; |
||
1772 | end; |
||
1773 | end; |
||
1774 | with TBackground.Create(SpriteEngine.Engine) do |
||
1775 | begin |
||
1776 | SetMapSize(200, 10); |
||
1777 | Y := 40; |
||
1778 | Z := -11; |
||
23 | daniel-mar | 1779 | Speed := 2; |
3 | daniel-mar | 1780 | Tile := True; |
1781 | for i := 0 to MapHeight-1 do |
||
1782 | begin |
||
1783 | for j := 0 to MapWidth-1 do |
||
1784 | begin |
||
1785 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1786 | if Random(100)<95 then Chips[j, i] := -1; |
||
1787 | end; |
||
1788 | end; |
||
1789 | end;} |
||
1790 | FNotSave := false; |
||
1791 | Cheat.enabled := true; |
||
1792 | Neustart.enabled := true; |
||
1793 | GamePause.enabled := true; |
||
1794 | GameStart.enabled := true; |
||
1795 | Spielgeschwindigkeit.enabled := true; |
||
1796 | end; |
||
1797 | |||
1798 | procedure TMainForm.StartSceneGameOver; |
||
1799 | begin |
||
1800 | sleep(500); |
||
46 | daniel-mar | 1801 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1802 | Cheat.enabled := false; |
1803 | Spielgeschwindigkeit.enabled := false; |
||
1804 | Neustart.enabled := false; |
||
1805 | GamePause.enabled := false; |
||
31 | daniel-mar | 1806 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1807 | end; |
1808 | |||
1809 | procedure TMainForm.StartSceneWin; |
||
1810 | begin |
||
1811 | sleep(500); |
||
46 | daniel-mar | 1812 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1813 | Cheat.enabled := false; |
1814 | Spielgeschwindigkeit.enabled := false; |
||
1815 | Neustart.enabled := false; |
||
1816 | GamePause.enabled := false; |
||
31 | daniel-mar | 1817 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1818 | end; |
1819 | |||
1820 | procedure TMainForm.EndScene; |
||
1821 | begin |
||
1822 | case FScene of |
||
1823 | gsTitle : EndSceneTitle; |
||
1824 | gsMain : EndSceneMain; |
||
1825 | gsGameOver: EndSceneGameOver; |
||
1826 | gsWin : EndSceneWin; |
||
1827 | gsNewLevel: EndSceneNewLevel; |
||
1828 | end; |
||
1829 | end; |
||
1830 | |||
1831 | procedure TMainForm.EndSceneTitle; |
||
1832 | begin |
||
1833 | { Ende Title } |
||
1834 | end; |
||
1835 | |||
1836 | procedure TMainForm.EndSceneMain; |
||
1837 | begin |
||
1838 | SpriteEngine.Engine.Clear; |
||
1839 | end; |
||
1840 | |||
1841 | procedure TMainForm.EndSceneGameOver; |
||
1842 | begin |
||
1843 | { Ende GameOver } |
||
1844 | end; |
||
1845 | |||
1846 | procedure TMainForm.EndSceneWin; |
||
1847 | begin |
||
1848 | { Ende Win } |
||
1849 | end; |
||
1850 | |||
14 | daniel-mar | 1851 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1852 | begin |
14 | daniel-mar | 1853 | LevelData.Clear; |
7 | daniel-mar | 1854 | FRestEnemies := 0; |
3 | daniel-mar | 1855 | end; |
1856 | |||
1857 | procedure TMainForm.NewLevel(lev: integer); |
||
1858 | resourcestring |
||
79 | daniel-mar | 1859 | SLevelInvalid = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
3 | daniel-mar | 1860 | var |
1861 | act: integer; |
||
78 | daniel-mar | 1862 | Enemies: array[1..32] of TEnemyType; |
40 | daniel-mar | 1863 | numEnemies: integer; |
7 | daniel-mar | 1864 | e: TEnemyAdvent; |
78 | daniel-mar | 1865 | bossPosition: integer; |
61 | daniel-mar | 1866 | levFile: TLevelFile; |
3 | daniel-mar | 1867 | begin |
14 | daniel-mar | 1868 | ResetLevelData; |
15 | daniel-mar | 1869 | if FGameMode = gmRandom then |
3 | daniel-mar | 1870 | begin |
14 | daniel-mar | 1871 | {$REGION 'Random game'} |
49 | daniel-mar | 1872 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1873 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1874 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1875 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1876 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
78 | daniel-mar | 1877 | Enemies[6] := etEnemyUFO; // ab Lev 4 |
1878 | Enemies[7] := etEnemyAttacker; // ab Lev 5 |
||
1879 | Enemies[8] := etEnemyMeteor; // ab Lev 6 |
||
1880 | Enemies[9] := etEnemyUFO; // ab Lev 7 |
||
1881 | Enemies[10] := etEnemyAttacker; // ab Lev 8 |
||
1882 | Enemies[11] := etEnemyMeteor; // ab Lev 9 |
||
1883 | Enemies[12] := etEnemyUFO; // ab Lev 10 |
||
1884 | Enemies[13] := etEnemyAttacker; // ab Lev 11 |
||
1885 | Enemies[14] := etEnemyMeteor; // ab Lev 12 |
||
1886 | Enemies[15] := etEnemyUFO; // ab Lev 13 |
||
1887 | Enemies[16] := etEnemyAttacker3; // ab Lev 14 |
||
1888 | Enemies[17] := etEnemyAttacker; // ab Lev 15 |
||
1889 | Enemies[18] := etEnemyMeteor; // ab Lev 16 |
||
1890 | Enemies[19] := etEnemyUFO; // ab Lev 17 |
||
1891 | Enemies[20] := etEnemyUFO2; // ab Lev 18 |
||
1892 | Enemies[21] := etEnemyAttacker; // ab Lev 19 |
||
1893 | Enemies[22] := etEnemyMeteor; // ab Lev 20 |
||
1894 | Enemies[23] := etEnemyUFO; // ab Lev 21 |
||
1895 | Enemies[24] := etEnemyAttacker2; // ab Lev 22 |
||
1896 | Enemies[25] := etEnemyMeteor; // ab Lev 23 |
||
1897 | Enemies[26] := etEnemyUFO; // ab Lev 24 |
||
1898 | Enemies[27] := etEnemyAttacker; // ab Lev 25 |
||
1899 | Enemies[28] := etEnemyAttacker; // ab Lev 26 |
||
1900 | Enemies[29] := etEnemyAttacker2; // ab Lev 27 |
||
1901 | Enemies[30] := etEnemyAttacker3; // ab Lev 28 |
||
1902 | Enemies[31] := etEnemyUFO; // ab Lev 29 |
||
1903 | Enemies[32] := etEnemyUFO2; // ab Lev 30 |
||
81 | daniel-mar | 1904 | numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel; |
40 | daniel-mar | 1905 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
1906 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1907 | begin |
14 | daniel-mar | 1908 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1909 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1910 | begin |
49 | daniel-mar | 1911 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1912 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1913 | end; |
39 | daniel-mar | 1914 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1915 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1916 | e.x := act*30 + random(e.x); |
||
81 | daniel-mar | 1917 | e.y := random((LevEditRows-1)*LevEditRasterH); |
14 | daniel-mar | 1918 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1919 | begin |
1920 | e.lifes := random(6)+1{O_o}; |
||
1921 | end |
||
1922 | else |
||
1923 | begin |
||
39 | daniel-mar | 1924 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1925 | begin |
39 | daniel-mar | 1926 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1927 | end |
1928 | else |
||
1929 | begin |
||
1930 | e.lifes := random(lev)+1; |
||
1931 | end; |
||
7 | daniel-mar | 1932 | end; |
1933 | |||
81 | daniel-mar | 1934 | if (act-1) mod RandomLevelMedikitEveryX = 0 then |
78 | daniel-mar | 1935 | begin |
1936 | e.enemyType := etItemMedikit; |
||
1937 | e.lifes := 0; |
||
1938 | end; |
||
1939 | |||
14 | daniel-mar | 1940 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1941 | end; |
37 | daniel-mar | 1942 | |
1943 | if lev < 5 then |
||
1944 | begin |
||
1945 | // Level 1-4: No boss |
||
1946 | bossPosition := -1; |
||
1947 | end |
||
1948 | else if lev < 10 then |
||
1949 | begin |
||
1950 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1951 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1952 | end |
1953 | else |
||
1954 | begin |
||
39 | daniel-mar | 1955 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 1956 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 1957 | end; |
1958 | |||
78 | daniel-mar | 1959 | if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then |
1960 | Inc(bossPosition); |
||
1961 | |||
37 | daniel-mar | 1962 | if bossPosition >= 0 then |
1963 | begin |
||
1964 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 1965 | //e.x := lev*75*30{O_o} div lev; |
1966 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 1967 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1968 | e.lifes := lev*5; |
||
1969 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1970 | end; |
||
72 | daniel-mar | 1971 | |
14 | daniel-mar | 1972 | {$ENDREGION} |
3 | daniel-mar | 1973 | end |
1974 | else |
||
1975 | begin |
||
14 | daniel-mar | 1976 | {$REGION 'Normal game'} |
61 | daniel-mar | 1977 | levFile := GetLevelFileName(lev,false); |
1978 | if levFile.found then |
||
3 | daniel-mar | 1979 | begin |
7 | daniel-mar | 1980 | try |
44 | daniel-mar | 1981 | LevelData.RasterErzwingen := false; |
61 | daniel-mar | 1982 | LevelData.LoadFromFile(levFile.fileLocation); |
7 | daniel-mar | 1983 | except |
79 | daniel-mar | 1984 | showmessage(Format(SLevelInvalid, [lev])); |
14 | daniel-mar | 1985 | ResetLevelData; |
3 | daniel-mar | 1986 | end; |
1987 | end; |
||
14 | daniel-mar | 1988 | {$ENDREGION} |
3 | daniel-mar | 1989 | end; |
46 | daniel-mar | 1990 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 1991 | end; |
1992 | |||
65 | daniel-mar | 1993 | var |
1994 | TitleWasPressed: TDxInputState = isButton32; |
||
1995 | |||
3 | daniel-mar | 1996 | procedure TMainForm.SceneTitle; |
1997 | var |
||
1998 | Logo: TPictureCollectionItem; |
||
65 | daniel-mar | 1999 | colo1, colo2: TColor; |
3 | daniel-mar | 2000 | begin |
2001 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2002 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2003 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2004 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2005 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2006 | 2, 80, Fangle * 4); |
||
2007 | inc(Fangle); |
||
23 | daniel-mar | 2008 | |
65 | daniel-mar | 2009 | if FGameMode = gmUnknown then FGameMode := gmLevels; |
2010 | |||
2011 | if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp; |
||
2012 | if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then |
||
2013 | begin |
||
2014 | TitleWasPressed := isButton32; |
||
2015 | if (Ord(FGameMode) <> 1) then |
||
2016 | FGameMode := TGameMode(Ord(FGameMode)-1); |
||
2017 | end; |
||
2018 | |||
2019 | if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown; |
||
2020 | if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then |
||
2021 | begin |
||
2022 | TitleWasPressed := isButton32; |
||
2023 | if (FGameMode <> High(TGameMode)) then |
||
2024 | FGameMode := TGameMode(Ord(FGameMode)+1); |
||
2025 | end; |
||
2026 | |||
23 | daniel-mar | 2027 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2028 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
65 | daniel-mar | 2029 | |
2030 | {$REGION 'Menu point: Normal Level'} |
||
23 | daniel-mar | 2031 | if FGameMode = gmLevels then |
3 | daniel-mar | 2032 | begin |
65 | daniel-mar | 2033 | colo1 := clMaroon; |
2034 | colo2 := clRed; |
||
2035 | end |
||
2036 | else |
||
2037 | begin |
||
2038 | colo1 := clOlive; |
||
2039 | colo2 := clYellow; |
||
2040 | end; |
||
2041 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
2042 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2043 | if FGameMode = gmLevels then |
||
2044 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2045 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
2046 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2047 | if FGameMode = gmLevels then |
||
23 | daniel-mar | 2048 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
65 | daniel-mar | 2049 | {$ENDREGION} |
2050 | |||
2051 | {$REGION 'Menu point: Random Level'} |
||
2052 | if FGameMode = gmRandom then |
||
2053 | begin |
||
2054 | colo1 := clMaroon; |
||
2055 | colo2 := clRed; |
||
23 | daniel-mar | 2056 | end |
2057 | else |
||
2058 | begin |
||
65 | daniel-mar | 2059 | colo1 := clOlive; |
2060 | colo2 := clYellow; |
||
2061 | end; |
||
2062 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
2063 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2064 | if FGameMode = gmRandom then |
||
23 | daniel-mar | 2065 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
65 | daniel-mar | 2066 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2067 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2068 | if FGameMode = gmRandom then |
||
23 | daniel-mar | 2069 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
65 | daniel-mar | 2070 | {$ENDREGION} |
2071 | |||
2072 | {$REGION 'Menu point: Level Editor'} |
||
2073 | if FGameMode = gmEditor then |
||
2074 | begin |
||
2075 | colo1 := clMaroon; |
||
2076 | colo2 := clRed; |
||
2077 | end |
||
2078 | else |
||
2079 | begin |
||
2080 | colo1 := clOlive; |
||
2081 | colo2 := clYellow; |
||
3 | daniel-mar | 2082 | end; |
65 | daniel-mar | 2083 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2084 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, 'Level-Editor'); |
||
2085 | if FGameMode = gmEditor then |
||
2086 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>'); |
||
2087 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
2088 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, 'Level-Editor'); |
||
2089 | if FGameMode = gmEditor then |
||
2090 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>'); |
||
2091 | {$ENDREGION} |
||
2092 | |||
23 | daniel-mar | 2093 | { if (FBlink div 300) mod 2=0 then |
2094 | begin |
||
2095 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2096 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2097 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2098 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2099 | end; } |
||
2100 | BlinkUpdate; |
||
2101 | DXDraw.Surface.Canvas.Release; |
||
2102 | |||
3 | daniel-mar | 2103 | // Weiter mit Leertaste oder Enter |
2104 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2105 | begin |
||
2106 | FLevel := 1; |
||
65 | daniel-mar | 2107 | if FGameMode = gmEditor then |
3 | daniel-mar | 2108 | begin |
79 | daniel-mar | 2109 | ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize |
65 | daniel-mar | 2110 | Close; |
2111 | exit; |
||
2112 | end; |
||
2113 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or |
||
2114 | ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then |
||
2115 | begin |
||
3 | daniel-mar | 2116 | //PlaySound('Frage', False); |
2117 | exit; |
||
2118 | end; |
||
31 | daniel-mar | 2119 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2120 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2121 | Sleep(200); |
||
2122 | StartScene(gsMain); |
||
2123 | end; |
||
2124 | end; |
||
2125 | |||
2126 | procedure TMainForm.SceneMain; |
||
79 | daniel-mar | 2127 | resourcestring |
83 | daniel-mar | 2128 | SMissionSuccessful = 'Mission erfolgreich!'; |
79 | daniel-mar | 2129 | SMissionFailed = 'Mission gescheitert!'; |
83 | daniel-mar | 2130 | SPunkte = 'Punkte: %s'; |
79 | daniel-mar | 2131 | SLevel = 'Level: %d'; |
2132 | SLifes = 'Leben: %d'; |
||
2133 | SInfLifes = ''; |
||
2134 | SBossLifes = 'Boss: %d'; |
||
2135 | SEinheiten = 'Einheiten: %d'; |
||
3 | daniel-mar | 2136 | var |
2137 | Enemy: TSprite; |
||
72 | daniel-mar | 2138 | spriteClass: TClass; |
37 | daniel-mar | 2139 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2140 | begin |
80 | daniel-mar | 2141 | SpriteEngine.Move(FSpeed); |
3 | daniel-mar | 2142 | SpriteEngine.Dead; |
14 | daniel-mar | 2143 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2144 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2145 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2146 | (FRestEnemies > 0) do |
3 | daniel-mar | 2147 | begin |
7 | daniel-mar | 2148 | Dec(FRestEnemies); |
14 | daniel-mar | 2149 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2150 | begin |
14 | daniel-mar | 2151 | spriteClass := nil; |
2152 | case enemyType of |
||
2153 | //etUnknown: ; |
||
2154 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2155 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2156 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2157 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2158 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2159 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2160 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
72 | daniel-mar | 2161 | etItemMedikit: spriteClass := TItemMedikit; |
14 | daniel-mar | 2162 | end; |
2163 | if spriteClass <> nil then |
||
2164 | begin |
||
72 | daniel-mar | 2165 | Enemy := nil; |
2166 | if spriteClass.InheritsFrom(TEnemy) then |
||
2167 | Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes) |
||
2168 | else if spriteClass.InheritsFrom(TItem) then |
||
2169 | Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine) |
||
2170 | else |
||
2171 | Assert(False); |
||
14 | daniel-mar | 2172 | Enemy.x := dxdraw.surfacewidth; |
2173 | //Enemy.y := y; |
||
2174 | if y <> 0 then |
||
81 | daniel-mar | 2175 | Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y) |
14 | daniel-mar | 2176 | else |
2177 | Enemy.y := 0; |
||
2178 | end; |
||
3 | daniel-mar | 2179 | end; |
2180 | Inc(FEnemyAdventPos); |
||
2181 | end; |
||
2182 | Inc(FFrame); |
||
2183 | DXDraw.Surface.Fill(0); |
||
2184 | if FNextScene=gsNone then |
||
2185 | begin |
||
2186 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2187 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2188 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2189 | if flife > 0 then |
3 | daniel-mar | 2190 | begin |
40 | daniel-mar | 2191 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2192 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
79 | daniel-mar | 2193 | DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
23 | daniel-mar | 2194 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
79 | daniel-mar | 2195 | DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
37 | daniel-mar | 2196 | {$ENDREGION} |
2197 | |||
2198 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2199 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
79 | daniel-mar | 2200 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel])); |
23 | daniel-mar | 2201 | DXDraw.Surface.Canvas.Font.Color := clRed; |
79 | daniel-mar | 2202 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel])); |
37 | daniel-mar | 2203 | {$ENDREGION} |
2204 | |||
2205 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2206 | if FLife<0 then FLife := 0; |
89 | daniel-mar | 2207 | if ctInfiniteLives in FCheats then |
3 | daniel-mar | 2208 | begin |
23 | daniel-mar | 2209 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
79 | daniel-mar | 2210 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes); |
23 | daniel-mar | 2211 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
79 | daniel-mar | 2212 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes); |
23 | daniel-mar | 2213 | end |
2214 | else |
||
2215 | begin |
||
2216 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2217 | begin |
23 | daniel-mar | 2218 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
79 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife])); |
23 | daniel-mar | 2220 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
79 | daniel-mar | 2221 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife])); |
3 | daniel-mar | 2222 | end; |
23 | daniel-mar | 2223 | if Flife = 1 then BlinkUpdate; |
2224 | end; |
||
37 | daniel-mar | 2225 | {$ENDREGION} |
2226 | |||
2227 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2228 | |||
2229 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
88 | daniel-mar | 2230 | if Assigned(FBoss) then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2231 | |
83 | daniel-mar | 2232 | if Assigned(FBoss) and (FBoss.Life>0) then |
23 | daniel-mar | 2233 | begin |
37 | daniel-mar | 2234 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2235 | begin |
23 | daniel-mar | 2236 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
83 | daniel-mar | 2237 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life])); |
79 | daniel-mar | 2238 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2239 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2240 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life])); |
79 | daniel-mar | 2241 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
50 | daniel-mar | 2242 | end |
2243 | else |
||
3 | daniel-mar | 2244 | begin |
23 | daniel-mar | 2245 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
83 | daniel-mar | 2246 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life])); |
23 | daniel-mar | 2247 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2248 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life])); |
3 | daniel-mar | 2249 | end; |
50 | daniel-mar | 2250 | end |
83 | daniel-mar | 2251 | else if tmpEnemyAnzeige>0 then |
23 | daniel-mar | 2252 | begin |
2253 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
79 | daniel-mar | 2254 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2255 | DXDraw.Surface.Canvas.Font.Color := clLime; |
79 | daniel-mar | 2256 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
23 | daniel-mar | 2257 | end; |
37 | daniel-mar | 2258 | {$ENDREGION} |
2259 | |||
2260 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
83 | daniel-mar | 2261 | if (EnemyCounter=0) and (FRestEnemies=0) then |
23 | daniel-mar | 2262 | begin |
2263 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
83 | daniel-mar | 2264 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful); |
23 | daniel-mar | 2265 | DXDraw.Surface.Canvas.Font.Color := clLime; |
83 | daniel-mar | 2266 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful); |
23 | daniel-mar | 2267 | DXDraw.Surface.Canvas.Release; |
35 | daniel-mar | 2268 | Sleep(1); |
23 | daniel-mar | 2269 | inc(FCounter); |
2270 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2271 | end; |
||
37 | daniel-mar | 2272 | {$ENDREGION} |
3 | daniel-mar | 2273 | end |
2274 | else |
||
2275 | begin |
||
23 | daniel-mar | 2276 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
79 | daniel-mar | 2277 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed); |
23 | daniel-mar | 2278 | DXDraw.Surface.Canvas.Font.Color := clRed; |
79 | daniel-mar | 2279 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed); |
3 | daniel-mar | 2280 | end; |
23 | daniel-mar | 2281 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2282 | end; |
2283 | end; |
||
2284 | |||
2285 | procedure TMainForm.SceneGameOver; |
||
83 | daniel-mar | 2286 | resourcestring |
2287 | SGameOver = 'Game Over!'; |
||
3 | daniel-mar | 2288 | begin |
2289 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2290 | |
2291 | FNotSave := true; |
||
2292 | Cheat.enabled := false; |
||
2293 | GamePause.enabled := false; |
||
2294 | Neustart.enabled := false; |
||
2295 | Brush.Style := bsClear; |
||
2296 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2297 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
83 | daniel-mar | 2298 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver); |
23 | daniel-mar | 2299 | DXDraw.Surface.Canvas.Font.Color := clRed; |
83 | daniel-mar | 2300 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver); |
23 | daniel-mar | 2301 | if (FBlink div 300) mod 2=0 then |
3 | daniel-mar | 2302 | begin |
23 | daniel-mar | 2303 | DXDraw.Surface.Canvas.Font.Size := 30; |
2304 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
83 | daniel-mar | 2305 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2306 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
83 | daniel-mar | 2307 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
3 | daniel-mar | 2308 | end; |
23 | daniel-mar | 2309 | BlinkUpdate; |
2310 | DXDraw.Surface.Canvas.Release; |
||
2311 | |||
20 | daniel-mar | 2312 | // Weiter mit Leertaste oder Enter |
2313 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2314 | begin |
31 | daniel-mar | 2315 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2316 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2317 | Sleep(200); |
||
2318 | StartScene(gsTitle); |
||
2319 | end; |
||
2320 | end; |
||
2321 | |||
2322 | procedure TMainForm.SceneWin; |
||
83 | daniel-mar | 2323 | resourcestring |
2324 | SGewonnen = 'Gewonnen!'; |
||
3 | daniel-mar | 2325 | begin |
2326 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2327 | |
2328 | FNotSave := true; |
||
2329 | Cheat.enabled := false; |
||
2330 | GamePause.enabled := false; |
||
2331 | Neustart.enabled := false; |
||
2332 | |||
2333 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2334 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2335 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
83 | daniel-mar | 2336 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen); |
23 | daniel-mar | 2337 | DXDraw.Surface.Canvas.Font.Color := clRed; |
83 | daniel-mar | 2338 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen); |
23 | daniel-mar | 2339 | if (FBlink div 300) mod 2=0 then |
3 | daniel-mar | 2340 | begin |
23 | daniel-mar | 2341 | DXDraw.Surface.Canvas.Font.Size := 30; |
2342 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
83 | daniel-mar | 2343 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
23 | daniel-mar | 2344 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
83 | daniel-mar | 2345 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
3 | daniel-mar | 2346 | end; |
23 | daniel-mar | 2347 | BlinkUpdate; |
2348 | DXDraw.Surface.Canvas.Release; |
||
2349 | |||
25 | daniel-mar | 2350 | // Weiter mit Leertaste oder Enter |
2351 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2352 | begin |
31 | daniel-mar | 2353 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2354 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2355 | Sleep(200); |
||
2356 | StartScene(gsTitle); |
||
2357 | end; |
||
2358 | end; |
||
2359 | |||
2360 | procedure TMainForm.StartSceneNewLevel; |
||
2361 | begin |
||
2362 | sleep(500); |
||
46 | daniel-mar | 2363 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2364 | Cheat.enabled := false; |
2365 | Neustart.enabled := false; |
||
2366 | GamePause.enabled := false; |
||
2367 | GameStart.enabled := true; |
||
2368 | Spielgeschwindigkeit.enabled := false; |
||
2369 | Spielgeschwindigkeit.enabled := false; |
||
61 | daniel-mar | 2370 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
40 | daniel-mar | 2371 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2372 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2373 | begin |
2374 | //PlaySound('SceneMov', False); |
||
2375 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2376 | Sleep(200); |
||
2377 | StartScene(gsWin); |
||
2378 | exit; |
||
2379 | end; |
||
31 | daniel-mar | 2380 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2381 | end; |
2382 | |||
2383 | procedure TMainForm.EndSceneNewLevel; |
||
2384 | begin |
||
2385 | { Ende NewLevel } |
||
2386 | end; |
||
2387 | |||
2388 | procedure TMainForm.SceneNewLevel; |
||
2389 | begin |
||
2390 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2391 | |
2392 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2393 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2394 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2395 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2396 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2397 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2398 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2399 | begin |
23 | daniel-mar | 2400 | DXDraw.Surface.Canvas.Font.Size := 30; |
2401 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2402 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2403 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2404 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2405 | end; |
23 | daniel-mar | 2406 | BlinkUpdate; |
2407 | DXDraw.Surface.Canvas.Release; |
||
2408 | |||
25 | daniel-mar | 2409 | // Weiter mit Leertaste oder Enter |
2410 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2411 | begin |
31 | daniel-mar | 2412 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2413 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2414 | Sleep(200); |
||
2415 | StartScene(gsMain); |
||
2416 | end; |
||
2417 | end; |
||
2418 | |||
2419 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2420 | begin |
||
2421 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2422 | if OptionMusic.Checked then |
||
2423 | begin |
||
19 | daniel-mar | 2424 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2425 | end |
2426 | else |
||
2427 | begin |
||
19 | daniel-mar | 2428 | StopMusic(FMusic); |
3 | daniel-mar | 2429 | end; |
2430 | WriteOptions; |
||
2431 | end; |
||
2432 | |||
31 | daniel-mar | 2433 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2434 | begin |
19 | daniel-mar | 2435 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2436 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2437 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2438 | end; |
||
3 | daniel-mar | 2439 | |
31 | daniel-mar | 2440 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2441 | begin |
31 | daniel-mar | 2442 | if Name = smmNone then exit; |
24 | daniel-mar | 2443 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2444 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2445 | end; |
||
2446 | |||
31 | daniel-mar | 2447 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2448 | begin |
2449 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2450 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2451 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2452 | end; |
2453 | |||
31 | daniel-mar | 2454 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2455 | begin |
31 | daniel-mar | 2456 | if Name = smmNone then exit; |
24 | daniel-mar | 2457 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2458 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2459 | end; |
||
2460 | |||
3 | daniel-mar | 2461 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2462 | begin |
||
2463 | speicherungform.showmodal; |
||
2464 | end; |
||
2465 | |||
38 | daniel-mar | 2466 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2467 | begin |
38 | daniel-mar | 2468 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2469 | FLife := FLifeAtLevelStart; |
2470 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2471 | end; |
2472 | |||
38 | daniel-mar | 2473 | procedure TMainForm.NeustartClick(Sender: TObject); |
2474 | begin |
||
2475 | LevelNeuStarten; |
||
2476 | end; |
||
2477 | |||
3 | daniel-mar | 2478 | procedure TMainForm.LeichtClick(Sender: TObject); |
2479 | begin |
||
2480 | leicht.checked := true; |
||
81 | daniel-mar | 2481 | FSpeed := SpeedEasy; |
3 | daniel-mar | 2482 | writeoptions; |
2483 | end; |
||
2484 | |||
2485 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2486 | begin |
||
2487 | mittel.checked := true; |
||
81 | daniel-mar | 2488 | FSpeed := SpeedMedium; |
3 | daniel-mar | 2489 | writeoptions; |
2490 | end; |
||
2491 | |||
2492 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2493 | begin |
||
2494 | schwer.checked := true; |
||
81 | daniel-mar | 2495 | FSpeed := SpeedHard; |
3 | daniel-mar | 2496 | writeoptions; |
2497 | end; |
||
2498 | |||
80 | daniel-mar | 2499 | procedure TMainForm.MasterClick(Sender: TObject); |
2500 | begin |
||
2501 | master.checked := true; |
||
81 | daniel-mar | 2502 | FSpeed := SpeedMaster; |
80 | daniel-mar | 2503 | writeoptions; |
2504 | end; |
||
2505 | |||
3 | daniel-mar | 2506 | procedure TMainForm.FormShow(Sender: TObject); |
54 | daniel-mar | 2507 | resourcestring |
2508 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
2509 | var |
||
2510 | SavGame: TSaveData; |
||
3 | daniel-mar | 2511 | begin |
7 | daniel-mar | 2512 | if Assigned(SplashForm) then |
2513 | begin |
||
2514 | SplashForm.Hide; |
||
2515 | FreeAndNil(SplashForm); |
||
2516 | end; |
||
3 | daniel-mar | 2517 | |
2518 | dxtimer.Enabled := true; |
||
2519 | dxtimer.ActiveOnly := true; |
||
54 | daniel-mar | 2520 | |
2521 | ResetLevelData; |
||
2522 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
||
2523 | begin |
||
2524 | SavGame := TSaveData.Create; |
||
2525 | try |
||
2526 | try |
||
2527 | SavGame.LoadFromFile(paramstr(1)); |
||
2528 | FScore := SavGame.Score; |
||
2529 | FLife := SavGame.Life; |
||
2530 | FLevel := SavGame.Level; |
||
2531 | FGameMode := SavGame.GameMode; |
||
2532 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
2533 | if Assigned(SavGame.LevelData) then |
||
2534 | begin |
||
2535 | LevelData.Assign(SavGame.LevelData); |
||
2536 | end; |
||
2537 | except |
||
2538 | on E: Exception do |
||
2539 | begin |
||
2540 | showmessage(SFileError + ' ' +E.Message); |
||
2541 | GameStartClick(GameStart); |
||
2542 | exit; |
||
2543 | end; |
||
2544 | end; |
||
2545 | finally |
||
2546 | FreeAndNil(SavGame); |
||
2547 | end; |
||
2548 | //FNextScene := gsNewLevel; |
||
2549 | StartScene(gsNewLevel); |
||
2550 | exit; |
||
2551 | end; |
||
3 | daniel-mar | 2552 | end; |
2553 | |||
2554 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2555 | begin |
||
2556 | dxtimer.enabled := false; |
||
2557 | InfoForm.showmodal; |
||
2558 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2559 | end; |
||
2560 | |||
2561 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2562 | begin |
||
2563 | CheatForm.showmodal; |
||
2564 | end; |
||
2565 | |||
2566 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2567 | begin |
||
19 | daniel-mar | 2568 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2569 | SpriteEngine.Engine.Clear; |
2570 | dxsound.Finalize; |
||
2571 | dxinput.Destroy; |
||
2572 | DXTimer.Enabled := False; |
||
2573 | end; |
||
2574 | |||
2575 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2576 | begin |
||
23 | daniel-mar | 2577 | FreeAndNil(imagelist); |
2578 | FreeAndNil(spriteengine); |
||
2579 | FreeAndNil(dxdraw); |
||
2580 | FreeAndNil(wavelist); |
||
56 | daniel-mar | 2581 | FreeAndNil(dxmusic); |
23 | daniel-mar | 2582 | FreeAndNil(dxsound); |
2583 | //FreeAndNil(dxinput); |
||
2584 | FreeAndNil(dxtimer); |
||
7 | daniel-mar | 2585 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2586 | FreeAndNil(LevelData); |
3 | daniel-mar | 2587 | end; |
2588 | |||
36 | daniel-mar | 2589 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2590 | {************************************************************ |
||
2591 | * Procedure PostKeyEx32 |
||
2592 | * |
||
2593 | * Parameters: |
||
2594 | * key : virtual keycode of the key to send. For printable |
||
2595 | * keys this is simply the ANSI code (Ord(character)). |
||
2596 | * shift : state of the modifier keys. This is a set, so you |
||
2597 | * can set several of these keys (shift, control, alt, |
||
2598 | * mouse buttons) in tandem. The TShiftState type is |
||
2599 | * declared in the Classes Unit. |
||
2600 | * specialkey: normally this should be False. Set it to True to |
||
2601 | * specify a key on the numeric keypad, for example. |
||
2602 | * Description: |
||
2603 | * Uses keybd_event to manufacture a series of key events matching |
||
2604 | * the passed parameters. The events go to the control with focus. |
||
2605 | * Note that for characters key is always the upper-case version of |
||
2606 | * the character. Sending without any modifier keys will result in |
||
2607 | * a lower-case character, sending it with [ssShift] will result |
||
2608 | * in an upper-case character! |
||
2609 | // Code by P. Below |
||
2610 | ************************************************************} |
||
2611 | type |
||
2612 | TShiftKeyInfo = record |
||
2613 | shift: Byte; |
||
2614 | vkey: Byte; |
||
2615 | end; |
||
2616 | byteset = set of 0..7; |
||
2617 | const |
||
2618 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2619 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2620 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2621 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2622 | var |
||
2623 | flag: DWORD; |
||
2624 | bShift: ByteSet absolute shift; |
||
2625 | i: Integer; |
||
2626 | begin |
||
2627 | for i := 1 to 3 do |
||
2628 | begin |
||
2629 | if shiftkeys[i].shift in bShift then |
||
2630 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2631 | end; { For } |
||
2632 | if specialkey then |
||
2633 | flag := KEYEVENTF_EXTENDEDKEY |
||
2634 | else |
||
2635 | flag := 0; |
||
2636 | |||
2637 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2638 | flag := flag or KEYEVENTF_KEYUP; |
||
2639 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2640 | |||
2641 | for i := 3 downto 1 do |
||
2642 | begin |
||
2643 | if shiftkeys[i].shift in bShift then |
||
2644 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2645 | KEYEVENTF_KEYUP, 0); |
||
2646 | end; { For } |
||
2647 | end; { PostKeyEx32 } |
||
2648 | |||
2649 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2650 | Shift: TShiftState); |
||
2651 | begin |
||
2652 | if Key = VK_ESCAPE then |
||
2653 | begin |
||
2654 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2655 | Key := 0; |
||
2656 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2657 | end; |
||
2658 | end; |
||
2659 | |||
3 | daniel-mar | 2660 | end. |
2661 |