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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
63 | daniel-mar | 8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
72 | daniel-mar | 55 | TPlayerOrEnemyOrItemState = ( |
25 | daniel-mar | 56 | pesUnknown, |
57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
72 | daniel-mar | 66 | TPlayerOrEnemyOrItem = class abstract (TImageSprite) |
25 | daniel-mar | 67 | strict protected |
72 | daniel-mar | 68 | State: TPlayerOrEnemyOrItemState; |
25 | daniel-mar | 69 | end; |
70 | |||
72 | daniel-mar | 71 | TPlayerSprite = class(TPlayerOrEnemyOrItem) |
3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
72 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemyOrItem) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
72 | daniel-mar | 195 | TItemClass = class of TItem; |
196 | TItem = class abstract (TPlayerOrEnemyOrItem) |
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197 | strict protected |
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198 | procedure DoMove(MoveCount: Integer); override; |
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199 | public |
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200 | procedure Collected; virtual; |
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201 | end; |
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202 | |||
203 | TItemMedikit = class(TItem) |
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204 | public |
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205 | procedure Collected; override; |
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206 | constructor Create(AParent: TSprite); override; |
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207 | end; |
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208 | |||
3 | daniel-mar | 209 | TMainForm = class(TDXForm) |
210 | MainMenu: TMainMenu; |
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211 | Spiel: TMenuItem; |
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212 | GameStart: TMenuItem; |
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213 | GamePause: TMenuItem; |
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214 | Beenden: TMenuItem; |
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215 | Einstellungen: TMenuItem; |
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216 | OptionMusic: TMenuItem; |
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217 | Hilfe: TMenuItem; |
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218 | OptionSound: TMenuItem; |
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219 | Leer3: TMenuItem; |
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220 | Spielstand: TMenuItem; |
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221 | Leer5: TMenuItem; |
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222 | Neustart: TMenuItem; |
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223 | Spielgeschwindigkeit: TMenuItem; |
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224 | Leicht: TMenuItem; |
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225 | Mittel: TMenuItem; |
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226 | Schwer: TMenuItem; |
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227 | Informationen: TMenuItem; |
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228 | Leer6: TMenuItem; |
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229 | Leer1: TMenuItem; |
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230 | Cheat: TMenuItem; |
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231 | CheckUpdates: TMenuItem; |
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232 | Master: TMenuItem; |
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63 | daniel-mar | 233 | Hilfe1: TMenuItem; |
64 | daniel-mar | 234 | N1: TMenuItem; |
235 | Wasgibtesneues1: TMenuItem; |
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3 | daniel-mar | 236 | procedure DXDrawFinalize(Sender: TObject); |
237 | procedure DXDrawInitialize(Sender: TObject); |
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238 | procedure FormCreate(Sender: TObject); |
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239 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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240 | procedure DXTimerActivate(Sender: TObject); |
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241 | procedure DXTimerDeactivate(Sender: TObject); |
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242 | procedure DXDrawInitializing(Sender: TObject); |
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243 | procedure GameStartClick(Sender: TObject); |
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244 | procedure GamePauseClick(Sender: TObject); |
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245 | procedure BeendenClick(Sender: TObject); |
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246 | procedure OptionSoundClick(Sender: TObject); |
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247 | procedure OptionMusicClick(Sender: TObject); |
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248 | procedure SpielstandClick(Sender: TObject); |
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249 | procedure NeustartClick(Sender: TObject); |
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250 | procedure LeichtClick(Sender: TObject); |
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251 | procedure MittelClick(Sender: TObject); |
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252 | procedure SchwerClick(Sender: TObject); |
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253 | procedure FormShow(Sender: TObject); |
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254 | procedure InformationenClick(Sender: TObject); |
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255 | procedure CheatClick(Sender: TObject); |
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256 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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257 | procedure FormDestroy(Sender: TObject); |
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258 | procedure CheckUpdatesClick(Sender: TObject); |
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259 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 260 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
64 | daniel-mar | 261 | procedure HilfeTopicClick(Sender: TObject); |
3 | daniel-mar | 262 | private |
263 | ProgrammGestartet: boolean; |
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264 | FInterval: TGameInterval; |
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265 | FScene: TGameScene; |
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31 | daniel-mar | 266 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 267 | FBlink: DWORD; |
268 | FBlinkTime: DWORD; |
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269 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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270 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 271 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 272 | procedure StartScene(Scene: TGameScene); |
273 | procedure EndScene; |
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274 | procedure BlinkStart; |
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275 | procedure BlinkUpdate; |
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276 | procedure StartSceneTitle; |
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277 | procedure SceneTitle; |
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278 | procedure EndSceneTitle; |
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279 | procedure StartSceneMain; |
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280 | procedure SceneMain; |
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281 | procedure EndSceneMain; |
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282 | procedure StartSceneGameOver; |
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283 | procedure SceneGameOver; |
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284 | procedure EndSceneGameOver; |
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285 | procedure StartSceneWin; |
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286 | procedure SceneWin; |
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287 | procedure EndSceneWin; |
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288 | procedure StartSceneNewLevel; |
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289 | procedure SceneNewLevel; |
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290 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 291 | procedure LevelNeuStarten; |
47 | daniel-mar | 292 | private |
293 | { Diverse temporäre Variablen } |
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294 | Crash2: integer; |
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295 | EnemyCounter: integer; |
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50 | daniel-mar | 296 | FBossImLevel: boolean; |
297 | FBossLife: integer; |
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47 | daniel-mar | 298 | Crash: boolean; |
299 | crashsound: boolean; |
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3 | daniel-mar | 300 | public |
301 | FNextScene: TGameScene; |
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302 | FScore: Integer; |
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303 | FNotSave: boolean; |
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304 | FLife: integer; |
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305 | FLevel: integer; |
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15 | daniel-mar | 306 | FGameMode: TGameMode; |
51 | daniel-mar | 307 | FLifeAtLevelStart: integer; |
308 | FScoreAtLevelStart: integer; |
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309 | FLevelDataAlreadyLoaded: boolean; |
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7 | daniel-mar | 310 | FRestEnemies: integer; |
3 | daniel-mar | 311 | FCheat: boolean; |
312 | { VCL-Ersatz } |
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313 | dxdraw: TDxDraw; |
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314 | imagelist: TDxImageList; |
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315 | spriteengine: tdxspriteengine; |
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316 | dxsound: tdxsound; |
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18 | daniel-mar | 317 | dxmusic: tdxmusic; |
3 | daniel-mar | 318 | wavelist: tdxwavelist; |
319 | dxinput: tdxinput; |
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320 | dxtimer: tdxtimer; |
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321 | { Level-Routinen } |
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40 | daniel-mar | 322 | LevelData: TLevelData; |
3 | daniel-mar | 323 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 324 | procedure ResetLevelData; |
19 | daniel-mar | 325 | { Musik-Routinen } |
31 | daniel-mar | 326 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
327 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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328 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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329 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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330 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 331 | { Sound-Routinen } |
31 | daniel-mar | 332 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
333 | { Grafik-Routinen } |
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334 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 335 | { Initialisiations-Routinen } |
336 | procedure DXInit; |
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337 | procedure SoundInit; |
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338 | procedure MusicInit; |
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339 | { Einstellungs-Routinen } |
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340 | procedure LoadOptions; |
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341 | procedure WriteOptions; |
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342 | { Farb-Routinen } |
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343 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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344 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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345 | end; |
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346 | |||
347 | var |
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348 | MainForm: TMainForm; |
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349 | |||
7 | daniel-mar | 350 | implementation |
351 | |||
352 | uses |
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63 | daniel-mar | 353 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
354 | ComHilfe; |
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7 | daniel-mar | 355 | |
3 | daniel-mar | 356 | {$R *.DFM} |
357 | |||
358 | const |
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359 | DXInputButton = [isButton1, isButton2, isButton3, |
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360 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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361 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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362 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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363 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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364 | |||
24 | daniel-mar | 365 | { TBackground } |
366 | |||
367 | procedure TBackground.DoMove(MoveCount: Integer); |
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368 | var |
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369 | ran: integer; |
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35 | daniel-mar | 370 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 371 | begin |
372 | inherited DoMove(MoveCount); |
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373 | X := X - MoveCount*(60/1000)*FSpeed; |
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374 | ran := Random(1500); |
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375 | if ran = 150 then |
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376 | begin |
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35 | daniel-mar | 377 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
378 | bgs.SetMapSize(1, 1); |
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379 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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380 | bgs.Width := Image.Width; |
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381 | bgs.Height := Image.Height; |
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382 | bgs.Y := random(mainform.dxdraw.height); |
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383 | bgs.X := mainform.dxdraw.width; |
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384 | ran := Random(2); |
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385 | if ran = 0 then |
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24 | daniel-mar | 386 | begin |
35 | daniel-mar | 387 | bgs.Z := -20; |
388 | bgs.Speed := 1.8; |
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389 | end |
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390 | else if ran = 1 then |
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391 | begin |
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392 | bgs.Z := -40; |
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393 | bgs.Speed := 0.8; |
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394 | end |
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395 | else if ran = 2 then |
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396 | begin |
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397 | bgs.Z := -60; |
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398 | bgs.Speed := 0.3; |
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24 | daniel-mar | 399 | end; |
400 | end |
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401 | else if ran = 500 then |
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402 | begin |
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35 | daniel-mar | 403 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
404 | bgs.SetMapSize(1, 1); |
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405 | ran := Random(4); |
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406 | if ran = 0 then |
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407 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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408 | else if ran = 1 then |
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409 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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410 | else if ran = 2 then |
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411 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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412 | else if ran = 3 then |
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413 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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414 | bgs.Width := Image.Width; |
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415 | bgs.Height := Image.Height; |
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24 | daniel-mar | 416 | |
35 | daniel-mar | 417 | bgs.Y := random(mainform.dxdraw.height); |
418 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 419 | |
35 | daniel-mar | 420 | { ran := Random(2); |
421 | if ran = 0 then |
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422 | begin |
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423 | bgs.Z := -20; |
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424 | bgs.Speed := 1.8; |
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425 | end |
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426 | else if ran = 1 then |
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427 | begin |
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428 | bgs.Z := -40; |
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429 | bgs.Speed := 0.8; |
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430 | end |
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431 | else if ran = 2 then |
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432 | begin } |
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433 | bgs.Z := -60; |
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434 | bgs.Speed := 0.3; |
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435 | { end; } |
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24 | daniel-mar | 436 | end; |
437 | end; |
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438 | |||
439 | { TBackgroundSpecial } |
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440 | |||
441 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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442 | begin |
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443 | inherited DoMove(MoveCount); |
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444 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 445 | if X < -Width then Dead; |
24 | daniel-mar | 446 | end; |
447 | |||
448 | { TExplosion } |
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449 | |||
450 | constructor TExplosion.Create(AParent: TSprite); |
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451 | begin |
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452 | inherited Create(AParent); |
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31 | daniel-mar | 453 | mainform.PlaySound(smsExplosion, false); |
454 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
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24 | daniel-mar | 455 | Width := Image.Width; |
456 | Height := Image.Height; |
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457 | AnimCount := Image.PatternCount; |
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458 | AnimLooped := True; |
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459 | AnimSpeed := DEFAULT_ANIMSPEED; |
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460 | AnimPos := Random(AnimCount); |
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461 | end; |
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462 | |||
463 | procedure TExplosion.DoMove(MoveCount: Integer); |
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464 | begin |
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465 | inherited DoMove(MoveCount); |
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466 | inc(FCounter, MoveCount); |
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467 | if FCounter > 2999 then dead; |
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468 | end; |
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469 | |||
470 | { TPlayerSprite } |
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471 | |||
3 | daniel-mar | 472 | constructor TPlayerSprite.Create(AParent: TSprite); |
473 | begin |
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474 | inherited Create(AParent); |
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25 | daniel-mar | 475 | State := pesEntering; |
31 | daniel-mar | 476 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 477 | Width := Image.Width; |
478 | Height := Image.Height; |
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479 | X := -70{20}; |
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480 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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481 | Z := 2; |
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482 | AnimCount := Image.PatternCount; |
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483 | AnimLooped := True; |
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4 | daniel-mar | 484 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 485 | end; |
486 | |||
487 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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488 | begin |
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489 | if mainform.FCheat then exit; |
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72 | daniel-mar | 490 | if (Sprite is TItem) then |
3 | daniel-mar | 491 | begin |
72 | daniel-mar | 492 | TItem(Sprite).Collected; |
493 | end |
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494 | else if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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495 | begin |
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47 | daniel-mar | 496 | if not mainform.crash then |
3 | daniel-mar | 497 | begin |
498 | dec(MainForm.FLife); |
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47 | daniel-mar | 499 | mainform.Crash := true; |
3 | daniel-mar | 500 | if MainForm.Flife=0 then |
501 | begin |
||
31 | daniel-mar | 502 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 503 | Collisioned := false; |
504 | FCounter := 0; |
||
25 | daniel-mar | 505 | State := pesDead; |
3 | daniel-mar | 506 | Done := false; |
31 | daniel-mar | 507 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 508 | Width := Image.Width; |
509 | Height := Image.Height; |
||
510 | AnimCount := Image.PatternCount; |
||
511 | AnimLooped := False; |
||
4 | daniel-mar | 512 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 513 | AnimPos := 0; |
514 | end; |
||
515 | end |
||
516 | else |
||
517 | begin |
||
47 | daniel-mar | 518 | if not mainform.crashsound then |
3 | daniel-mar | 519 | begin |
31 | daniel-mar | 520 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 521 | mainform.crashsound := true; |
3 | daniel-mar | 522 | end; |
523 | end; |
||
524 | end; |
||
525 | end; |
||
526 | |||
527 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
528 | const |
||
529 | WegduesKonstante = 1.75; |
||
530 | begin |
||
531 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 532 | if State = pesNormal then |
3 | daniel-mar | 533 | begin |
534 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
535 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
536 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
537 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
538 | if X<0 then X := 0; |
||
539 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
540 | if Y<0 then Y := 0; |
||
541 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
542 | if isButton1 in MainForm.DXInput.States then |
||
543 | begin |
||
544 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
545 | begin |
||
546 | Inc(FTamaCount); |
||
23 | daniel-mar | 547 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 548 | begin |
549 | X := Self.X+Self.Width; |
||
550 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
551 | Z := 10; |
||
552 | end; |
||
553 | FOldTamaTime := FCounter; |
||
554 | end; |
||
555 | end; |
||
556 | Collision; |
||
7 | daniel-mar | 557 | end |
25 | daniel-mar | 558 | else if State = pesDead then |
3 | daniel-mar | 559 | begin |
560 | if FCounter>200 then |
||
561 | begin |
||
562 | FCounter := 0; |
||
25 | daniel-mar | 563 | State := pesDeadVanished; |
38 | daniel-mar | 564 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 565 | end; |
7 | daniel-mar | 566 | end |
25 | daniel-mar | 567 | else if State = pesDeadVanished then |
3 | daniel-mar | 568 | begin |
35 | daniel-mar | 569 | if FCounter>2000 then |
3 | daniel-mar | 570 | begin |
38 | daniel-mar | 571 | MainForm.LevelNeuStarten; |
572 | (* |
||
3 | daniel-mar | 573 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 574 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 575 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
576 | Sleep(200); |
||
38 | daniel-mar | 577 | *) |
3 | daniel-mar | 578 | end; |
7 | daniel-mar | 579 | end |
25 | daniel-mar | 580 | else if State = pesFlyaway then |
3 | daniel-mar | 581 | begin |
582 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
583 | if X > MainForm.DXDraw.Width+Width then |
||
584 | begin |
||
585 | Dead; |
||
586 | inc(mainform.FLevel); |
||
46 | daniel-mar | 587 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 588 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 589 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 590 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
591 | end; |
||
7 | daniel-mar | 592 | end |
25 | daniel-mar | 593 | else if State = pesEntering then |
3 | daniel-mar | 594 | begin |
595 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 596 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 597 | end; |
598 | inc(FCounter, MoveCount); |
||
599 | end; |
||
600 | |||
601 | procedure TPlayerSprite.FlyAway; |
||
602 | begin |
||
25 | daniel-mar | 603 | State := pesFlyaway; |
3 | daniel-mar | 604 | end; |
605 | |||
24 | daniel-mar | 606 | { TPlayerTamaSprite } |
3 | daniel-mar | 607 | |
23 | daniel-mar | 608 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 609 | begin |
610 | inherited Create(AParent); |
||
23 | daniel-mar | 611 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 612 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 613 | Z := 2; |
614 | Width := Image.Width; |
||
615 | Height := Image.Height; |
||
616 | AnimCount := Image.PatternCount; |
||
617 | AnimLooped := True; |
||
4 | daniel-mar | 618 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 619 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 620 | end; |
621 | |||
23 | daniel-mar | 622 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 623 | begin |
624 | inherited Destroy; |
||
625 | Dec(FPlayerSprite.FTamaCount); |
||
626 | end; |
||
627 | |||
23 | daniel-mar | 628 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 629 | begin |
7 | daniel-mar | 630 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 631 | begin |
632 | TEnemy(Sprite).Hit; |
||
633 | Dead; |
||
634 | end; |
||
635 | Done := False; |
||
636 | end; |
||
637 | |||
23 | daniel-mar | 638 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 639 | begin |
640 | inherited DoMove(MoveCount); |
||
641 | X := X+(800/1000)*MoveCount; |
||
642 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
643 | Collision; |
||
644 | end; |
||
645 | |||
24 | daniel-mar | 646 | { TEnemy } |
647 | |||
648 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 649 | begin |
24 | daniel-mar | 650 | inherited Create(AParent); |
651 | FLife := ALifes; |
||
47 | daniel-mar | 652 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 653 | end; |
654 | |||
24 | daniel-mar | 655 | destructor TEnemy.Destroy; |
3 | daniel-mar | 656 | begin |
24 | daniel-mar | 657 | inherited Destroy; |
47 | daniel-mar | 658 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 659 | end; |
660 | |||
24 | daniel-mar | 661 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 662 | begin |
24 | daniel-mar | 663 | Dec(FLife, AHitStrength); |
664 | if FLife<=0 then |
||
665 | begin |
||
666 | Collisioned := False; |
||
667 | HitEnemy(True); |
||
668 | end |
||
669 | else |
||
670 | HitEnemy(False); |
||
3 | daniel-mar | 671 | end; |
672 | |||
24 | daniel-mar | 673 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 674 | begin |
24 | daniel-mar | 675 | if ADead then |
31 | daniel-mar | 676 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 677 | else |
31 | daniel-mar | 678 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 679 | end; |
680 | |||
24 | daniel-mar | 681 | { TEnemyTama } |
682 | |||
23 | daniel-mar | 683 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 684 | begin |
685 | inherited Create(AParent); |
||
23 | daniel-mar | 686 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 687 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 688 | Width := Image.Width; |
689 | Height := Image.Height; |
||
690 | AnimCount := Image.PatternCount; |
||
691 | AnimLooped := True; |
||
4 | daniel-mar | 692 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 693 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 694 | end; |
695 | |||
696 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
697 | begin |
||
698 | inherited DoMove(MoveCount); |
||
699 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 700 | if X < -Width then Dead; |
3 | daniel-mar | 701 | end; |
702 | |||
24 | daniel-mar | 703 | { TEnemyMeteor } |
704 | |||
705 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 706 | begin |
24 | daniel-mar | 707 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 708 | State := pesNormal; |
31 | daniel-mar | 709 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 710 | Width := Image.Width; |
711 | Height := Image.Height; |
||
712 | AnimCount := Image.PatternCount; |
||
713 | AnimLooped := True; |
||
714 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
715 | PixelCheck := True; |
||
3 | daniel-mar | 716 | end; |
717 | |||
24 | daniel-mar | 718 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 719 | begin |
24 | daniel-mar | 720 | inherited HitEnemy(False); |
721 | |||
722 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 723 | end; |
724 | |||
24 | daniel-mar | 725 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
726 | begin |
||
727 | X := X - MoveCount*(250/1000); |
||
728 | if X < -Width then Dead; |
||
729 | end; |
||
730 | |||
731 | { TEnemyUFO } |
||
732 | |||
7 | daniel-mar | 733 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 734 | begin |
7 | daniel-mar | 735 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 736 | State := pesNormal; |
31 | daniel-mar | 737 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 738 | Width := Image.Width; |
739 | Height := Image.Height; |
||
740 | AnimCount := Image.PatternCount; |
||
741 | AnimLooped := True; |
||
4 | daniel-mar | 742 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 743 | end; |
744 | |||
745 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
746 | begin |
||
7 | daniel-mar | 747 | inherited HitEnemy(ADead); |
748 | |||
3 | daniel-mar | 749 | if ADead then |
750 | begin |
||
25 | daniel-mar | 751 | State := pesDead; |
3 | daniel-mar | 752 | FCounter := 0; |
753 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 754 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 755 | Width := Image.Width; |
756 | Height := Image.Height; |
||
757 | AnimCount := Image.PatternCount; |
||
758 | AnimLooped := False; |
||
4 | daniel-mar | 759 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 760 | AnimPos := 0; |
7 | daniel-mar | 761 | end |
762 | else |
||
3 | daniel-mar | 763 | begin |
764 | Inc(MainForm.FScore, 100); |
||
765 | end; |
||
766 | end; |
||
767 | |||
24 | daniel-mar | 768 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 769 | begin |
770 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 771 | if State = pesNormal then |
3 | daniel-mar | 772 | begin |
773 | X := X - MoveCount*(300/1000); |
||
774 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 775 | if X < -Width then Dead; |
7 | daniel-mar | 776 | end |
25 | daniel-mar | 777 | else if State = pesDead then |
3 | daniel-mar | 778 | begin |
779 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 780 | if FCounter>200 then |
781 | begin |
||
782 | State := pesDeadVanished; |
||
783 | Dead; |
||
784 | end; |
||
3 | daniel-mar | 785 | end; |
786 | inc(FCounter, MoveCount); |
||
787 | end; |
||
788 | |||
24 | daniel-mar | 789 | { TEnemyUFO2 } |
790 | |||
791 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
792 | begin |
||
793 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 794 | State := pesNormal; |
31 | daniel-mar | 795 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 796 | Width := Image.Width; |
797 | Height := Image.Height; |
||
798 | AnimCount := Image.PatternCount; |
||
799 | AnimLooped := True; |
||
800 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
801 | end; |
||
802 | |||
3 | daniel-mar | 803 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
804 | begin |
||
7 | daniel-mar | 805 | inherited HitEnemy(ADead); |
806 | |||
3 | daniel-mar | 807 | if ADead then |
808 | begin |
||
25 | daniel-mar | 809 | State := pesDead; |
3 | daniel-mar | 810 | FCounter := 0; |
811 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 812 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 813 | Width := Image.Width; |
814 | Height := Image.Height; |
||
815 | AnimCount := Image.PatternCount; |
||
816 | AnimLooped := False; |
||
4 | daniel-mar | 817 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 818 | AnimPos := 0; |
7 | daniel-mar | 819 | end |
820 | else |
||
3 | daniel-mar | 821 | begin |
822 | Inc(MainForm.FScore, 100); |
||
823 | end; |
||
824 | end; |
||
825 | |||
24 | daniel-mar | 826 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 827 | begin |
828 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 829 | if State = pesNormal then |
3 | daniel-mar | 830 | begin |
831 | X := X - MoveCount*(300/1000); |
||
832 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 833 | if X < -Width then Dead; |
24 | daniel-mar | 834 | if FCounter-FOldTamaTime>=100 then |
835 | begin |
||
836 | Inc(FTamaCount); |
||
837 | with TEnemyTama.Create(Engine, Self) do |
||
838 | begin |
||
839 | X := Self.X; |
||
840 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
841 | Z := 10; |
||
842 | end; |
||
843 | FOldTamaTime := FCounter; |
||
844 | end; |
||
7 | daniel-mar | 845 | end |
25 | daniel-mar | 846 | else if State = pesDead then |
3 | daniel-mar | 847 | begin |
848 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 849 | if FCounter>200 then |
850 | begin |
||
851 | State := pesDeadVanished; |
||
852 | Dead; |
||
853 | end; |
||
3 | daniel-mar | 854 | end; |
855 | inc(FCounter, MoveCount); |
||
856 | end; |
||
857 | |||
24 | daniel-mar | 858 | { TEnemyAttacker } |
859 | |||
7 | daniel-mar | 860 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 861 | begin |
7 | daniel-mar | 862 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 863 | State := pesNormal; |
31 | daniel-mar | 864 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 865 | Width := Image.Width; |
866 | Height := Image.Height; |
||
867 | AnimCount := Image.PatternCount; |
||
868 | AnimLooped := True; |
||
4 | daniel-mar | 869 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 870 | PixelCheck := True; |
871 | end; |
||
872 | |||
873 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
874 | begin |
||
7 | daniel-mar | 875 | inherited HitEnemy(ADead); |
876 | |||
3 | daniel-mar | 877 | if ADead then |
878 | begin |
||
25 | daniel-mar | 879 | State := pesDead; |
3 | daniel-mar | 880 | FCounter := 0; |
881 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 882 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 883 | Width := Image.Width; |
884 | Height := Image.Height; |
||
885 | AnimCount := Image.PatternCount; |
||
886 | AnimLooped := False; |
||
4 | daniel-mar | 887 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 888 | AnimPos := 0; |
7 | daniel-mar | 889 | end |
890 | else |
||
3 | daniel-mar | 891 | begin |
892 | Inc(MainForm.FScore, 100); |
||
893 | end; |
||
894 | end; |
||
895 | |||
896 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
897 | begin |
||
898 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 899 | if State = pesNormal then |
3 | daniel-mar | 900 | begin |
901 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
902 | if X < -Width then Dead; |
||
7 | daniel-mar | 903 | end |
25 | daniel-mar | 904 | else if State = pesDead then |
3 | daniel-mar | 905 | begin |
906 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 907 | if FCounter>200 then |
908 | begin |
||
909 | State := pesDeadVanished; |
||
910 | Dead; |
||
911 | end; |
||
3 | daniel-mar | 912 | end; |
913 | inc(FCounter, MoveCount); |
||
914 | end; |
||
915 | |||
24 | daniel-mar | 916 | { TEnemyAttacker2 } |
917 | |||
918 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 919 | begin |
7 | daniel-mar | 920 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 921 | State := pesEntering; |
31 | daniel-mar | 922 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 923 | Width := Image.Width; |
924 | Height := Image.Height; |
||
925 | AnimCount := Image.PatternCount; |
||
926 | AnimLooped := True; |
||
4 | daniel-mar | 927 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 928 | PixelCheck := True; |
929 | end; |
||
930 | |||
24 | daniel-mar | 931 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 932 | begin |
7 | daniel-mar | 933 | inherited HitEnemy(ADead); |
934 | |||
3 | daniel-mar | 935 | if ADead then |
936 | begin |
||
25 | daniel-mar | 937 | State := pesDead; |
3 | daniel-mar | 938 | FCounter := 0; |
24 | daniel-mar | 939 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 940 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 941 | Width := Image.Width; |
942 | Height := Image.Height; |
||
943 | AnimCount := Image.PatternCount; |
||
944 | AnimLooped := False; |
||
945 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
946 | AnimPos := 0; |
||
7 | daniel-mar | 947 | end |
948 | else |
||
3 | daniel-mar | 949 | begin |
950 | Inc(MainForm.FScore, 100); |
||
951 | end; |
||
952 | end; |
||
953 | |||
24 | daniel-mar | 954 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 955 | begin |
956 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 957 | if State = pesEntering then |
3 | daniel-mar | 958 | begin |
24 | daniel-mar | 959 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 960 | X := X - MoveCount*(300/1000) |
961 | else |
||
962 | begin |
||
963 | Collisioned := True; |
||
25 | daniel-mar | 964 | State := pesHovering; |
3 | daniel-mar | 965 | FPutTama := True; |
966 | end; |
||
967 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 968 | end |
25 | daniel-mar | 969 | else if State = pesHovering then |
3 | daniel-mar | 970 | begin |
971 | Y := Y + Cos256(FCounter div 15)*5; |
||
972 | if FPutTama then |
||
973 | begin |
||
974 | if FTamaT>100 then |
||
975 | begin |
||
23 | daniel-mar | 976 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 977 | begin |
978 | Z := 1; |
||
979 | X := Self.X-Width; |
||
980 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
981 | end; |
||
982 | Inc(FTamaF); |
||
983 | if FTamaF>Random(30) then FPutTama := False; |
||
984 | FTamaT := 0; |
||
985 | end; |
||
986 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 987 | end |
988 | else |
||
3 | daniel-mar | 989 | begin |
990 | FTamaT := FTamaT + MoveCount; |
||
991 | if FTamaT>2000+Random(500) then |
||
992 | begin |
||
993 | FPutTama := True; |
||
994 | FTamaF := 0; |
||
995 | FTamaT := 0; |
||
996 | end; |
||
997 | end; |
||
7 | daniel-mar | 998 | end |
25 | daniel-mar | 999 | else if State = pesDead then |
3 | daniel-mar | 1000 | begin |
25 | daniel-mar | 1001 | if FCounter>200 then |
1002 | begin |
||
1003 | State := pesDeadVanished; |
||
1004 | Dead; |
||
1005 | end; |
||
3 | daniel-mar | 1006 | end; |
1007 | inc(FCounter, MoveCount); |
||
1008 | end; |
||
1009 | |||
24 | daniel-mar | 1010 | { TEnemyAttacker3 } |
1011 | |||
1012 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1013 | begin |
7 | daniel-mar | 1014 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1015 | State := pesNormal; |
31 | daniel-mar | 1016 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1017 | Width := Image.Width; |
1018 | Height := Image.Height; |
||
1019 | AnimCount := Image.PatternCount; |
||
1020 | AnimLooped := True; |
||
4 | daniel-mar | 1021 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1022 | PixelCheck := True; |
1023 | end; |
||
1024 | |||
24 | daniel-mar | 1025 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1026 | begin |
7 | daniel-mar | 1027 | inherited HitEnemy(ADead); |
1028 | |||
3 | daniel-mar | 1029 | if ADead then |
1030 | begin |
||
25 | daniel-mar | 1031 | State := pesDead; |
3 | daniel-mar | 1032 | FCounter := 0; |
1033 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1034 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1035 | Width := Image.Width; |
1036 | Height := Image.Height; |
||
1037 | AnimCount := Image.PatternCount; |
||
1038 | AnimLooped := False; |
||
4 | daniel-mar | 1039 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1040 | AnimPos := 0; |
7 | daniel-mar | 1041 | end |
1042 | else |
||
3 | daniel-mar | 1043 | begin |
1044 | Inc(MainForm.FScore, 100); |
||
1045 | end; |
||
1046 | end; |
||
1047 | |||
24 | daniel-mar | 1048 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1049 | begin |
1050 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1051 | if State = pesNormal then |
3 | daniel-mar | 1052 | begin |
24 | daniel-mar | 1053 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1054 | if X < -Width then Dead; |
24 | daniel-mar | 1055 | if FCounter-FOldTamaTime>=100 then |
1056 | begin |
||
1057 | Inc(FTamaCount); |
||
1058 | with TEnemyTama.Create(Engine, Self) do |
||
1059 | begin |
||
1060 | X := Self.X; |
||
1061 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1062 | Z := 10; |
||
1063 | end; |
||
1064 | FOldTamaTime := FCounter; |
||
1065 | end; |
||
1066 | end |
||
25 | daniel-mar | 1067 | else if State = pesDead then |
24 | daniel-mar | 1068 | begin |
25 | daniel-mar | 1069 | if FCounter>200 then |
1070 | begin |
||
1071 | State := pesDeadVanished; |
||
1072 | Dead; |
||
1073 | end; |
||
24 | daniel-mar | 1074 | end; |
1075 | inc(FCounter, MoveCount); |
||
1076 | end; |
||
1077 | |||
1078 | { TEnemyBoss } |
||
1079 | |||
1080 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1081 | begin |
||
1082 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1083 | State := pesEntering; |
31 | daniel-mar | 1084 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1085 | Width := Image.Width; |
1086 | Height := Image.Height; |
||
31 | daniel-mar | 1087 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1088 | AnimCount := Image.PatternCount; |
1089 | AnimLooped := True; |
||
1090 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1091 | PixelCheck := True; |
||
1092 | Collisioned := False; |
||
1093 | MainForm.FBossLife := FLife; |
||
1094 | waiter1 := 0; |
||
1095 | waiter2 := 0; |
||
1096 | end; |
||
1097 | |||
1098 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1099 | begin |
||
1100 | inherited HitEnemy(ADead); |
||
1101 | |||
1102 | if ADead then |
||
1103 | begin |
||
25 | daniel-mar | 1104 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1105 | FCounter := 0; |
1106 | Inc(MainForm.FScore, 100000); |
||
1107 | dec(MainForm.FBossLife); |
||
1108 | end |
||
1109 | else |
||
1110 | begin |
||
1111 | Inc(MainForm.FScore, 100); |
||
1112 | dec(MainForm.FBossLife); |
||
1113 | end; |
||
1114 | end; |
||
1115 | |||
1116 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1117 | begin |
||
1118 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1119 | if State = pesEntering then |
24 | daniel-mar | 1120 | begin |
1121 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1122 | X := X - MoveCount*(300/1000) |
1123 | else |
||
1124 | begin |
||
1125 | Collisioned := True; |
||
25 | daniel-mar | 1126 | State := pesHovering; |
3 | daniel-mar | 1127 | FPutTama := True; |
1128 | end; |
||
1129 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1130 | end |
25 | daniel-mar | 1131 | else if State = pesHovering then |
3 | daniel-mar | 1132 | begin |
1133 | Y := Y + Cos256(FCounter div 15)*5; |
||
1134 | if FPutTama then |
||
1135 | begin |
||
1136 | if FTamaT>100 then |
||
1137 | begin |
||
23 | daniel-mar | 1138 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1139 | begin |
1140 | Z := 1; |
||
1141 | X := Self.X-Width; |
||
1142 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1143 | end; |
||
1144 | Inc(FTamaF); |
||
1145 | if FTamaF>Random(30) then FPutTama := False; |
||
1146 | FTamaT := 0; |
||
1147 | end; |
||
1148 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1149 | end |
1150 | else |
||
3 | daniel-mar | 1151 | begin |
1152 | FTamaT := FTamaT + MoveCount; |
||
1153 | if FTamaT>2000+Random(500) then |
||
1154 | begin |
||
1155 | FPutTama := True; |
||
1156 | FTamaF := 0; |
||
1157 | FTamaT := 0; |
||
1158 | end; |
||
1159 | end; |
||
7 | daniel-mar | 1160 | end |
25 | daniel-mar | 1161 | else if State = pesExploding then |
3 | daniel-mar | 1162 | begin |
24 | daniel-mar | 1163 | inc(waiter1); |
1164 | if waiter1 = 3 then |
||
3 | daniel-mar | 1165 | begin |
24 | daniel-mar | 1166 | waiter1 := 0; |
1167 | inc(waiter2); |
||
1168 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1169 | begin |
24 | daniel-mar | 1170 | with TExplosion.Create(Engine) do |
1171 | begin |
||
1172 | Z := 10; |
||
1173 | X := Self.X+Random(Self.Width)-16; |
||
1174 | Y := Self.Y+Random(Self.Height)-16; |
||
1175 | end; |
||
1176 | end |
||
1177 | else |
||
1178 | begin |
||
25 | daniel-mar | 1179 | Inc(MainForm.FScore, 10000); |
1180 | State := pesDead; |
||
3 | daniel-mar | 1181 | end; |
24 | daniel-mar | 1182 | end; |
7 | daniel-mar | 1183 | end |
25 | daniel-mar | 1184 | else if State = pesDead then |
3 | daniel-mar | 1185 | begin |
25 | daniel-mar | 1186 | if FCounter>4000 then |
1187 | begin |
||
1188 | State := pesDeadVanished; |
||
1189 | Dead; |
||
1190 | end; |
||
3 | daniel-mar | 1191 | end; |
1192 | inc(FCounter, MoveCount); |
||
1193 | end; |
||
1194 | |||
72 | daniel-mar | 1195 | { TItem } |
1196 | |||
1197 | procedure TItem.Collected; |
||
1198 | begin |
||
1199 | MainForm.PlaySound(smsItemCollected, false); |
||
1200 | Dead; |
||
1201 | end; |
||
1202 | |||
1203 | procedure TItem.DoMove(MoveCount: Integer); |
||
1204 | begin |
||
1205 | X := X - MoveCount*(250/1000); |
||
1206 | if X < -Width then Dead; |
||
1207 | end; |
||
1208 | |||
1209 | { TItemMedikit } |
||
1210 | |||
1211 | procedure TItemMedikit.Collected; |
||
1212 | begin |
||
1213 | Inc(MainForm.FLife); |
||
1214 | inherited; |
||
1215 | end; |
||
1216 | |||
1217 | constructor TItemMedikit.Create(AParent: TSprite); |
||
1218 | begin |
||
1219 | inherited Create(AParent); |
||
1220 | State := pesNormal; |
||
1221 | Image := MainForm.GetSpriteGraphic(smgItemMedikit); |
||
1222 | Width := Image.Width; |
||
1223 | Height := Image.Height; |
||
1224 | AnimCount := Image.PatternCount; |
||
1225 | AnimLooped := True; |
||
1226 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1227 | PixelCheck := True; |
||
1228 | end; |
||
1229 | |||
24 | daniel-mar | 1230 | { TMainForm } |
3 | daniel-mar | 1231 | |
1232 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1233 | begin |
||
35 | daniel-mar | 1234 | Randomize; |
1235 | |||
14 | daniel-mar | 1236 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1237 | |
3 | daniel-mar | 1238 | { Beginne VCL-Ersatz } |
1239 | dxtimer := tdxtimer.Create(self); |
||
1240 | dxtimer.Interval := 33; |
||
1241 | dxtimer.OnActivate := DXTimerActivate; |
||
1242 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1243 | dxtimer.OnTimer := DXTimerTimer; |
||
1244 | dxtimer.ActiveOnly := false; |
||
1245 | dxtimer.Enabled := false; |
||
1246 | |||
1247 | dxdraw := tdxdraw.Create(self); |
||
1248 | dxdraw.Parent := self; |
||
1249 | dxdraw.Align := alClient; |
||
1250 | dxdraw.Left := 0; |
||
1251 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1252 | dxdraw.Width := ClientWidth; |
1253 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1254 | dxdraw.AutoInitialize := False; |
1255 | dxdraw.AutoSize := False; |
||
1256 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1257 | (* |
3 | daniel-mar | 1258 | dxdraw.Display.BitCount := 24; |
1259 | dxdraw.Display.FixedBitCount := False; |
||
1260 | dxdraw.Display.FixedRatio := False; |
||
1261 | dxdraw.Display.FixedSize := False; |
||
1262 | dxdraw.Display.Height := 600; |
||
1263 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1264 | *) |
4 | daniel-mar | 1265 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1266 | dxdraw.TabOrder := 0; |
1267 | dxdraw.Visible := true; |
||
1268 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1269 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1270 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1271 | |||
1272 | dxsound := tdxsound.Create(self); |
||
1273 | dxsound.AutoInitialize := false; |
||
1274 | |||
18 | daniel-mar | 1275 | dxmusic := TDXMusic.Create(self); |
1276 | dxmusic.DXSound := dxsound; |
||
1277 | |||
3 | daniel-mar | 1278 | dxinput := tdxinput.Create(self); |
1279 | dxinput.Joystick.ForceFeedback := true; |
||
1280 | dxinput.Keyboard.ForceFeedback := true; |
||
1281 | |||
1282 | wavelist := tdxwavelist.Create(self); |
||
1283 | wavelist.DXSound := dxsound; |
||
1284 | |||
1285 | imagelist := tdximagelist.create(self); |
||
1286 | imagelist.DXDraw := dxdraw; |
||
1287 | |||
1288 | spriteengine := tdxspriteengine.create(self); |
||
1289 | spriteengine.DXDraw := dxdraw; |
||
1290 | |||
7 | daniel-mar | 1291 | InitializeCriticalSection(TimerCS); |
1292 | |||
3 | daniel-mar | 1293 | { Ende VCL-Ersatz } |
1294 | |||
1295 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1296 | LoadOptions; |
||
1297 | DXInit; |
||
1298 | SoundInit; |
||
1299 | MusicInit; |
||
54 | daniel-mar | 1300 | |
3 | daniel-mar | 1301 | GameStartClick(GameStart); |
1302 | end; |
||
1303 | |||
1304 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1305 | begin |
||
1306 | StartScene(gsTitle); |
||
1307 | end; |
||
1308 | |||
31 | daniel-mar | 1309 | function TMainForm.GetSpriteGraphic( |
1310 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1311 | begin |
||
1312 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1313 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1314 | else |
||
1315 | result := nil; |
||
1316 | end; |
||
1317 | |||
64 | daniel-mar | 1318 | procedure TMainForm.HilfeTopicClick(Sender: TObject); |
1319 | // Please keep this code in-sync with LevMain.pas |
||
1320 | var |
||
1321 | bakTimerEnabled: boolean; |
||
63 | daniel-mar | 1322 | begin |
64 | daniel-mar | 1323 | bakTimerEnabled := dxtimer.Enabled; |
1324 | try |
||
1325 | dxtimer.Enabled := false; |
||
1326 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
||
1327 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
||
1328 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
||
1329 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
||
1330 | HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint); |
||
1331 | HilfeForm.ShowModal; |
||
1332 | finally |
||
1333 | dxtimer.Enabled := bakTimerEnabled; |
||
1334 | end; |
||
63 | daniel-mar | 1335 | end; |
1336 | |||
3 | daniel-mar | 1337 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1338 | begin |
||
1339 | GamePause.Checked := not GamePause.Checked; |
||
1340 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1341 | if GamePause.Checked then |
19 | daniel-mar | 1342 | begin |
1343 | if Assigned(DXTimer.OnDeactivate) then |
||
1344 | DXTimer.OnDeactivate(DXTimer); |
||
1345 | end |
||
7 | daniel-mar | 1346 | else |
19 | daniel-mar | 1347 | begin |
1348 | if Assigned(DXTimer.OnActivate) then |
||
1349 | DXTimer.OnActivate(DXTimer); |
||
1350 | end; |
||
3 | daniel-mar | 1351 | end; |
1352 | |||
24 | daniel-mar | 1353 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1354 | begin |
24 | daniel-mar | 1355 | try |
31 | daniel-mar | 1356 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1357 | ImageList.Items.MakeColorTable; |
1358 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1359 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1360 | DXDraw.UpdatePalette; |
||
1361 | DXDraw.Finalize; |
||
1362 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1363 | DXDraw.autosize := true; |
||
1364 | DXDraw.Initialize; |
||
1365 | except |
||
1366 | //Imagelist.Items.clear; |
||
1367 | //application.terminate; |
||
3 | daniel-mar | 1368 | end; |
1369 | end; |
||
1370 | |||
1371 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1372 | begin |
||
63 | daniel-mar | 1373 | CheckForUpdates('spacemission'); |
3 | daniel-mar | 1374 | end; |
1375 | |||
1376 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1377 | begin |
||
1378 | close; |
||
1379 | end; |
||
1380 | |||
1381 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1382 | begin |
||
1383 | OptionSound.Checked := not OptionSound.Checked; |
||
1384 | SoundInit; |
||
1385 | WriteOptions; |
||
1386 | end; |
||
1387 | |||
1388 | procedure TMainForm.SoundInit; |
||
1389 | begin |
||
31 | daniel-mar | 1390 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1391 | begin |
1392 | OptionSound.Checked := false; |
||
1393 | OptionSound.Enabled := False; |
||
1394 | exit; |
||
1395 | end; |
||
1396 | |||
3 | daniel-mar | 1397 | if OptionSound.Checked then |
1398 | begin |
||
1399 | if not DXSound.Initialized then |
||
1400 | begin |
||
1401 | try |
||
1402 | DXSound.Initialize; |
||
31 | daniel-mar | 1403 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1404 | except |
1405 | OptionSound.enabled := False; |
||
1406 | WaveList.items.clear; |
||
1407 | end; |
||
1408 | end; |
||
1409 | end |
||
1410 | else DXSound.Finalize; |
||
1411 | end; |
||
1412 | |||
1413 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1414 | var |
1415 | i: integer; |
||
3 | daniel-mar | 1416 | begin |
31 | daniel-mar | 1417 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1418 | begin |
1419 | optionmusic.Checked := false; |
||
1420 | optionmusic.Enabled := False; |
||
1421 | exit; |
||
1422 | end; |
||
1423 | |||
18 | daniel-mar | 1424 | try |
31 | daniel-mar | 1425 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1426 | for i := 0 to dxmusic.Midis.Count-1 do |
1427 | begin |
||
1428 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1429 | begin |
||
1430 | dxmusic.Midis.Items[i].Init; |
||
1431 | dxmusic.Midis.Items[i].Load; |
||
1432 | end; |
||
1433 | end; |
||
18 | daniel-mar | 1434 | except |
1435 | optionmusic.enabled := false; |
||
1436 | end; |
||
3 | daniel-mar | 1437 | end; |
1438 | |||
1439 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1440 | begin |
||
1441 | if doFullScreen in DXDraw.Options then |
||
1442 | begin |
||
1443 | BorderStyle := bsNone; |
||
1444 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1445 | end |
1446 | else |
||
3 | daniel-mar | 1447 | begin |
1448 | BorderStyle := bsSingle; |
||
1449 | DXDraw.Cursor := crDefault; |
||
1450 | end; |
||
1451 | end; |
||
1452 | |||
1453 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1454 | begin |
||
42 | daniel-mar | 1455 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1456 | end; |
1457 | |||
1458 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1459 | begin |
||
42 | daniel-mar | 1460 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1461 | end; |
1462 | |||
1463 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1464 | begin |
||
19 | daniel-mar | 1465 | if TDxTimer(Sender).Tag > 0 then |
1466 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1467 | if TDxTimer(Sender).Tag > 0 then |
||
1468 | exit; |
||
3 | daniel-mar | 1469 | Caption := Application.Title; |
1470 | if not ProgrammGestartet then |
||
1471 | begin |
||
1472 | Programmgestartet := true; |
||
1473 | exit; |
||
1474 | end; |
||
1475 | ResumeMusic(FMusic); |
||
1476 | end; |
||
1477 | |||
1478 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1479 | begin |
||
19 | daniel-mar | 1480 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1481 | Caption := Application.Title + ' [Pause]'; |
1482 | PauseMusic(FMusic); |
||
1483 | end; |
||
1484 | |||
1485 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1486 | begin |
||
7 | daniel-mar | 1487 | EnterCriticalSection(TimerCS); |
1488 | try |
||
1489 | if crash then |
||
3 | daniel-mar | 1490 | begin |
7 | daniel-mar | 1491 | inc(Crash2); |
1492 | if crash2 = 30 then |
||
1493 | begin |
||
1494 | Crash2 := 0; |
||
1495 | crash := false; |
||
1496 | crashsound := false; |
||
1497 | end; |
||
3 | daniel-mar | 1498 | end; |
7 | daniel-mar | 1499 | if not DXDraw.CanDraw then exit; |
1500 | DXInput.Update; |
||
1501 | case FScene of |
||
1502 | gsTitle : SceneTitle; |
||
1503 | gsMain : SceneMain; |
||
1504 | gsGameOver: SceneGameOver; |
||
1505 | gsWin : SceneWin; |
||
1506 | gsNewLevel: SceneNewLevel; |
||
1507 | end; |
||
1508 | if FNextScene<>gsNone then |
||
1509 | begin |
||
1510 | StartScene(FNextScene); |
||
1511 | FNextScene := gsNone; |
||
1512 | end; |
||
1513 | DXDraw.Flip; |
||
1514 | finally |
||
1515 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1516 | end; |
1517 | end; |
||
1518 | |||
1519 | procedure TMainForm.BlinkStart; |
||
1520 | begin |
||
1521 | FBlink := 0; |
||
1522 | FBlinkTime := GetTickCount; |
||
1523 | end; |
||
1524 | |||
1525 | procedure TMainForm.WriteOptions; |
||
1526 | var |
||
26 | daniel-mar | 1527 | Reg: TRegistry; |
3 | daniel-mar | 1528 | begin |
26 | daniel-mar | 1529 | Reg := TRegistry.Create; |
7 | daniel-mar | 1530 | try |
26 | daniel-mar | 1531 | Reg.RootKey := HKEY_CURRENT_USER; |
1532 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1533 | begin |
||
1534 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1535 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1536 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1537 | Reg.CloseKey; |
||
1538 | end; |
||
7 | daniel-mar | 1539 | finally |
26 | daniel-mar | 1540 | FreeAndNil(Reg); |
7 | daniel-mar | 1541 | end; |
3 | daniel-mar | 1542 | end; |
1543 | |||
1544 | procedure TMainForm.LoadOptions; |
||
1545 | var |
||
26 | daniel-mar | 1546 | Reg: TRegistry; |
3 | daniel-mar | 1547 | begin |
26 | daniel-mar | 1548 | Reg := TRegistry.Create; |
7 | daniel-mar | 1549 | try |
26 | daniel-mar | 1550 | Reg.RootKey := HKEY_CURRENT_USER; |
1551 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1552 | begin |
26 | daniel-mar | 1553 | if Reg.ValueExists('Music') then |
1554 | optionmusic.checked := Reg.ReadBool('Music') |
||
1555 | else |
||
1556 | optionmusic.checked := true; // default |
||
1557 | |||
1558 | if Reg.ValueExists('Sound') then |
||
1559 | optionsound.checked := Reg.ReadBool('Sound') |
||
1560 | else |
||
1561 | optionsound.checked := true; // default |
||
1562 | |||
1563 | if Reg.ValueExists('Speed') then |
||
1564 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1565 | else |
||
1566 | FInterval := giMittel; // default |
||
1567 | |||
1568 | Reg.CloseKey; |
||
7 | daniel-mar | 1569 | end; |
1570 | finally |
||
26 | daniel-mar | 1571 | FreeAndNil(Reg); |
3 | daniel-mar | 1572 | end; |
1573 | WriteOptions; |
||
1574 | end; |
||
1575 | |||
1576 | procedure TMainForm.BlinkUpdate; |
||
1577 | begin |
||
1578 | if GetTickCount<>FBlinkTime then |
||
1579 | begin |
||
1580 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1581 | FBlinkTime := GetTickCount; |
||
1582 | end; |
||
1583 | end; |
||
1584 | |||
31 | daniel-mar | 1585 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1586 | begin |
31 | daniel-mar | 1587 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1588 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1589 | end; |
1590 | |||
31 | daniel-mar | 1591 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1592 | begin |
1593 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1594 | exit; |
||
1595 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1596 | begin |
||
19 | daniel-mar | 1597 | StopMusic(FMusic); |
1598 | PlayMusic(Name); |
||
3 | daniel-mar | 1599 | end; |
1600 | FMusic := Name; |
||
1601 | end; |
||
1602 | |||
1603 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1604 | begin |
||
1605 | with Result do |
||
1606 | begin |
||
1607 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1608 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1609 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1610 | rgbReserved := 0; |
||
1611 | end; |
||
1612 | end; |
||
1613 | |||
1614 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1615 | var |
||
1616 | i: Integer; |
||
1617 | t, t2: DWORD; |
||
1618 | ChangePalette: Boolean; |
||
1619 | c: Integer; |
||
1620 | begin |
||
1621 | if DXDraw.Initialized then |
||
1622 | begin |
||
1623 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1624 | ChangePalette := False; |
||
1625 | if DXDraw.CanPaletteAnimation then |
||
1626 | begin |
||
1627 | t := GetTickCount; |
||
1628 | while Abs(GetTickCount-t)<Time do |
||
1629 | begin |
||
1630 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1631 | for i := 0 to 255 do |
||
1632 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1633 | DXDraw.UpdatePalette; |
||
1634 | ChangePalette := True; |
||
1635 | end; |
||
7 | daniel-mar | 1636 | end |
1637 | else |
||
1638 | begin |
||
3 | daniel-mar | 1639 | Sleep(Time); |
7 | daniel-mar | 1640 | end; |
3 | daniel-mar | 1641 | for i := 0 to 4 do |
1642 | begin |
||
1643 | DXDraw.Surface.Fill(c); |
||
1644 | DXDraw.Flip; |
||
1645 | end; |
||
1646 | if ChangePalette then |
||
1647 | begin |
||
1648 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1649 | DXDraw.UpdatePalette; |
||
1650 | end; |
||
1651 | DXDraw.Surface.Fill(c); |
||
1652 | DXDraw.Flip; |
||
1653 | end; |
||
1654 | end; |
||
1655 | |||
1656 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1657 | begin |
||
1658 | EndScene; |
||
1659 | DXInput.States := DXInput.States - DXInputButton; |
||
1660 | FScene := Scene; |
||
1661 | BlinkStart; |
||
1662 | case FScene of |
||
1663 | gsTitle : StartSceneTitle; |
||
1664 | gsMain : StartSceneMain; |
||
1665 | gsGameOver: StartSceneGameOver; |
||
1666 | gsWin : StartSceneWin; |
||
1667 | gsNewLevel: StartSceneNewLevel; |
||
1668 | end; |
||
1669 | end; |
||
1670 | |||
1671 | procedure TMainForm.StartSceneTitle; |
||
1672 | begin |
||
1673 | sleep(500); |
||
1674 | FCheat := false; |
||
37 | daniel-mar | 1675 | FLife := StartLives; |
3 | daniel-mar | 1676 | FLevel := 0; |
1677 | FScore := 0; |
||
46 | daniel-mar | 1678 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1679 | FNotSave := true; |
1680 | Cheat.enabled := false; |
||
1681 | Neustart.enabled := false; |
||
1682 | GamePause.enabled := false; |
||
1683 | GameStart.enabled := false; |
||
1684 | Spielgeschwindigkeit.enabled := false; |
||
1685 | mainform.Visible := true; |
||
31 | daniel-mar | 1686 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1687 | end; |
1688 | |||
1689 | procedure TMainForm.StartSceneMain; |
||
1690 | {var |
||
1691 | i, j: Integer;} |
||
1692 | begin |
||
1693 | sleep(500); |
||
1694 | FCounter := 0; |
||
40 | daniel-mar | 1695 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1696 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
50 | daniel-mar | 1697 | FBossImLevel := LevelData.HasBoss; |
1698 | FBossLife := -1; // Boss noch nicht aufgetaucht |
||
40 | daniel-mar | 1699 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1700 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1701 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1702 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1703 | FFrame := -4; |
1704 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1705 | with TBackground.Create(SpriteEngine.Engine) do |
||
1706 | begin |
||
1707 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1708 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1709 | Z := -13; |
1710 | Y := 40; |
||
23 | daniel-mar | 1711 | Speed := 1 / 2; |
3 | daniel-mar | 1712 | Tile := True; |
1713 | end; |
||
1714 | with TBackground.Create(SpriteEngine.Engine) do |
||
1715 | begin |
||
1716 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1717 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1718 | Z := -12; |
1719 | Y := 30; |
||
23 | daniel-mar | 1720 | Speed := 1; |
3 | daniel-mar | 1721 | Tile := True; |
1722 | end; |
||
1723 | with TBackground.Create(SpriteEngine.Engine) do |
||
1724 | begin |
||
1725 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1726 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1727 | Z := -11; |
1728 | Y := 10; |
||
23 | daniel-mar | 1729 | Speed := 2; |
3 | daniel-mar | 1730 | Tile := True; |
1731 | end; |
||
1732 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1733 | begin |
||
1734 | SetMapSize(200, 10); |
||
1735 | Y := 10; |
||
1736 | Z := -13; |
||
23 | daniel-mar | 1737 | Speed := 1 / 2; |
3 | daniel-mar | 1738 | Tile := True; |
1739 | for i := 0 to MapHeight-1 do |
||
1740 | begin |
||
1741 | for j := 0 to MapWidth-1 do |
||
1742 | begin |
||
1743 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1744 | if Random(100)<95 then Chips[j, i] := -1; |
||
1745 | end; |
||
1746 | end; |
||
1747 | end; |
||
1748 | with TBackground.Create(SpriteEngine.Engine) do |
||
1749 | begin |
||
1750 | SetMapSize(200, 10); |
||
1751 | Y := 30; |
||
1752 | Z := -12; |
||
23 | daniel-mar | 1753 | Speed := 1; |
3 | daniel-mar | 1754 | Tile := True; |
1755 | for i := 0 to MapHeight-1 do |
||
1756 | begin |
||
1757 | for j := 0 to MapWidth-1 do |
||
1758 | begin |
||
1759 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1760 | if Random(100)<95 then Chips[j, i] := -1; |
||
1761 | end; |
||
1762 | end; |
||
1763 | end; |
||
1764 | with TBackground.Create(SpriteEngine.Engine) do |
||
1765 | begin |
||
1766 | SetMapSize(200, 10); |
||
1767 | Y := 40; |
||
1768 | Z := -11; |
||
23 | daniel-mar | 1769 | Speed := 2; |
3 | daniel-mar | 1770 | Tile := True; |
1771 | for i := 0 to MapHeight-1 do |
||
1772 | begin |
||
1773 | for j := 0 to MapWidth-1 do |
||
1774 | begin |
||
1775 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1776 | if Random(100)<95 then Chips[j, i] := -1; |
||
1777 | end; |
||
1778 | end; |
||
1779 | end;} |
||
1780 | FNotSave := false; |
||
1781 | Cheat.enabled := true; |
||
1782 | Neustart.enabled := true; |
||
1783 | GamePause.enabled := true; |
||
1784 | GameStart.enabled := true; |
||
1785 | Spielgeschwindigkeit.enabled := true; |
||
1786 | end; |
||
1787 | |||
1788 | procedure TMainForm.StartSceneGameOver; |
||
1789 | begin |
||
1790 | sleep(500); |
||
46 | daniel-mar | 1791 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1792 | Cheat.enabled := false; |
1793 | Spielgeschwindigkeit.enabled := false; |
||
1794 | Neustart.enabled := false; |
||
1795 | GamePause.enabled := false; |
||
31 | daniel-mar | 1796 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1797 | end; |
1798 | |||
1799 | procedure TMainForm.StartSceneWin; |
||
1800 | begin |
||
1801 | sleep(500); |
||
46 | daniel-mar | 1802 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1803 | Cheat.enabled := false; |
1804 | Spielgeschwindigkeit.enabled := false; |
||
1805 | Neustart.enabled := false; |
||
1806 | GamePause.enabled := false; |
||
31 | daniel-mar | 1807 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1808 | end; |
1809 | |||
1810 | procedure TMainForm.EndScene; |
||
1811 | begin |
||
1812 | case FScene of |
||
1813 | gsTitle : EndSceneTitle; |
||
1814 | gsMain : EndSceneMain; |
||
1815 | gsGameOver: EndSceneGameOver; |
||
1816 | gsWin : EndSceneWin; |
||
1817 | gsNewLevel: EndSceneNewLevel; |
||
1818 | end; |
||
1819 | end; |
||
1820 | |||
1821 | procedure TMainForm.EndSceneTitle; |
||
1822 | begin |
||
1823 | { Ende Title } |
||
1824 | end; |
||
1825 | |||
1826 | procedure TMainForm.EndSceneMain; |
||
1827 | begin |
||
1828 | SpriteEngine.Engine.Clear; |
||
1829 | end; |
||
1830 | |||
1831 | procedure TMainForm.EndSceneGameOver; |
||
1832 | begin |
||
1833 | { Ende GameOver } |
||
1834 | end; |
||
1835 | |||
1836 | procedure TMainForm.EndSceneWin; |
||
1837 | begin |
||
1838 | { Ende Win } |
||
1839 | end; |
||
1840 | |||
14 | daniel-mar | 1841 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1842 | begin |
14 | daniel-mar | 1843 | LevelData.Clear; |
7 | daniel-mar | 1844 | FRestEnemies := 0; |
3 | daniel-mar | 1845 | end; |
1846 | |||
1847 | procedure TMainForm.NewLevel(lev: integer); |
||
1848 | resourcestring |
||
1849 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1850 | const |
1851 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1852 | var |
1853 | act: integer; |
||
14 | daniel-mar | 1854 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1855 | numEnemies: integer; |
7 | daniel-mar | 1856 | e: TEnemyAdvent; |
72 | daniel-mar | 1857 | bossPosition, medikitPosition: integer; |
61 | daniel-mar | 1858 | levFile: TLevelFile; |
3 | daniel-mar | 1859 | begin |
14 | daniel-mar | 1860 | ResetLevelData; |
15 | daniel-mar | 1861 | if FGameMode = gmRandom then |
3 | daniel-mar | 1862 | begin |
14 | daniel-mar | 1863 | {$REGION 'Random game'} |
49 | daniel-mar | 1864 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1865 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1866 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1867 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1868 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
1869 | Enemies[6] := etEnemyUFO; // ... |
||
14 | daniel-mar | 1870 | Enemies[7] := etEnemyAttacker; |
1871 | Enemies[8] := etEnemyMeteor; |
||
1872 | Enemies[9] := etEnemyUFO; |
||
1873 | Enemies[10] := etEnemyAttacker; |
||
1874 | Enemies[11] := etEnemyMeteor; |
||
1875 | Enemies[12] := etEnemyUFO; |
||
1876 | Enemies[13] := etEnemyAttacker; |
||
1877 | Enemies[14] := etEnemyMeteor; |
||
1878 | Enemies[15] := etEnemyUFO; |
||
1879 | Enemies[16] := etEnemyAttacker3; |
||
1880 | Enemies[17] := etEnemyAttacker; |
||
1881 | Enemies[18] := etEnemyMeteor; |
||
1882 | Enemies[19] := etEnemyUFO; |
||
1883 | Enemies[20] := etEnemyUFO2; |
||
1884 | Enemies[21] := etEnemyAttacker; |
||
1885 | Enemies[22] := etEnemyMeteor; |
||
1886 | Enemies[23] := etEnemyUFO; |
||
1887 | Enemies[24] := etEnemyAttacker2; |
||
1888 | Enemies[25] := etEnemyMeteor; |
||
1889 | Enemies[26] := etEnemyUFO; |
||
1890 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1891 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1892 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1893 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1894 | begin |
14 | daniel-mar | 1895 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1896 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1897 | begin |
49 | daniel-mar | 1898 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1899 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1900 | end; |
39 | daniel-mar | 1901 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1902 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1903 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1904 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1905 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1906 | begin |
1907 | e.lifes := random(6)+1{O_o}; |
||
1908 | end |
||
1909 | else |
||
1910 | begin |
||
39 | daniel-mar | 1911 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1912 | begin |
39 | daniel-mar | 1913 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1914 | end |
1915 | else |
||
1916 | begin |
||
1917 | e.lifes := random(lev)+1; |
||
1918 | end; |
||
7 | daniel-mar | 1919 | end; |
1920 | |||
14 | daniel-mar | 1921 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1922 | end; |
37 | daniel-mar | 1923 | |
1924 | if lev < 5 then |
||
1925 | begin |
||
1926 | // Level 1-4: No boss |
||
1927 | bossPosition := -1; |
||
1928 | end |
||
1929 | else if lev < 10 then |
||
1930 | begin |
||
1931 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1932 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1933 | end |
1934 | else |
||
1935 | begin |
||
39 | daniel-mar | 1936 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 1937 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 1938 | end; |
1939 | |||
1940 | if bossPosition >= 0 then |
||
1941 | begin |
||
1942 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 1943 | //e.x := lev*75*30{O_o} div lev; |
1944 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 1945 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1946 | e.lifes := lev*5; |
||
1947 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1948 | end; |
||
72 | daniel-mar | 1949 | |
1950 | medikitPosition := 0; |
||
1951 | LevelData.EnemyAdventTable[medikitPosition].enemyType := etItemMedikit; |
||
1952 | LevelData.EnemyAdventTable[medikitPosition].lifes := 0; |
||
1953 | |||
14 | daniel-mar | 1954 | {$ENDREGION} |
3 | daniel-mar | 1955 | end |
1956 | else |
||
1957 | begin |
||
14 | daniel-mar | 1958 | {$REGION 'Normal game'} |
61 | daniel-mar | 1959 | levFile := GetLevelFileName(lev,false); |
1960 | if levFile.found then |
||
3 | daniel-mar | 1961 | begin |
7 | daniel-mar | 1962 | try |
44 | daniel-mar | 1963 | LevelData.RasterErzwingen := false; |
61 | daniel-mar | 1964 | LevelData.LoadFromFile(levFile.fileLocation); |
7 | daniel-mar | 1965 | except |
1966 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1967 | ResetLevelData; |
3 | daniel-mar | 1968 | end; |
1969 | end; |
||
14 | daniel-mar | 1970 | {$ENDREGION} |
3 | daniel-mar | 1971 | end; |
46 | daniel-mar | 1972 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 1973 | end; |
1974 | |||
65 | daniel-mar | 1975 | var |
1976 | TitleWasPressed: TDxInputState = isButton32; |
||
1977 | |||
3 | daniel-mar | 1978 | procedure TMainForm.SceneTitle; |
1979 | var |
||
1980 | Logo: TPictureCollectionItem; |
||
65 | daniel-mar | 1981 | colo1, colo2: TColor; |
3 | daniel-mar | 1982 | begin |
1983 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 1984 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 1985 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
1986 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1987 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1988 | 2, 80, Fangle * 4); |
||
1989 | inc(Fangle); |
||
23 | daniel-mar | 1990 | |
65 | daniel-mar | 1991 | if FGameMode = gmUnknown then FGameMode := gmLevels; |
1992 | |||
1993 | if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp; |
||
1994 | if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then |
||
1995 | begin |
||
1996 | TitleWasPressed := isButton32; |
||
1997 | if (Ord(FGameMode) <> 1) then |
||
1998 | FGameMode := TGameMode(Ord(FGameMode)-1); |
||
1999 | end; |
||
2000 | |||
2001 | if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown; |
||
2002 | if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then |
||
2003 | begin |
||
2004 | TitleWasPressed := isButton32; |
||
2005 | if (FGameMode <> High(TGameMode)) then |
||
2006 | FGameMode := TGameMode(Ord(FGameMode)+1); |
||
2007 | end; |
||
2008 | |||
23 | daniel-mar | 2009 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2010 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
65 | daniel-mar | 2011 | |
2012 | {$REGION 'Menu point: Normal Level'} |
||
23 | daniel-mar | 2013 | if FGameMode = gmLevels then |
3 | daniel-mar | 2014 | begin |
65 | daniel-mar | 2015 | colo1 := clMaroon; |
2016 | colo2 := clRed; |
||
2017 | end |
||
2018 | else |
||
2019 | begin |
||
2020 | colo1 := clOlive; |
||
2021 | colo2 := clYellow; |
||
2022 | end; |
||
2023 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
2024 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2025 | if FGameMode = gmLevels then |
||
2026 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2027 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
2028 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2029 | if FGameMode = gmLevels then |
||
23 | daniel-mar | 2030 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
65 | daniel-mar | 2031 | {$ENDREGION} |
2032 | |||
2033 | {$REGION 'Menu point: Random Level'} |
||
2034 | if FGameMode = gmRandom then |
||
2035 | begin |
||
2036 | colo1 := clMaroon; |
||
2037 | colo2 := clRed; |
||
23 | daniel-mar | 2038 | end |
2039 | else |
||
2040 | begin |
||
65 | daniel-mar | 2041 | colo1 := clOlive; |
2042 | colo2 := clYellow; |
||
2043 | end; |
||
2044 | DXDraw.Surface.Canvas.Font.Color := colo1; |
||
2045 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2046 | if FGameMode = gmRandom then |
||
23 | daniel-mar | 2047 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
65 | daniel-mar | 2048 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2049 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2050 | if FGameMode = gmRandom then |
||
23 | daniel-mar | 2051 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
65 | daniel-mar | 2052 | {$ENDREGION} |
2053 | |||
2054 | {$REGION 'Menu point: Level Editor'} |
||
2055 | if FGameMode = gmEditor then |
||
2056 | begin |
||
2057 | colo1 := clMaroon; |
||
2058 | colo2 := clRed; |
||
2059 | end |
||
2060 | else |
||
2061 | begin |
||
2062 | colo1 := clOlive; |
||
2063 | colo2 := clYellow; |
||
3 | daniel-mar | 2064 | end; |
65 | daniel-mar | 2065 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2066 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, 'Level-Editor'); |
||
2067 | if FGameMode = gmEditor then |
||
2068 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>'); |
||
2069 | DXDraw.Surface.Canvas.Font.Color := colo2; |
||
2070 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, 'Level-Editor'); |
||
2071 | if FGameMode = gmEditor then |
||
2072 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>'); |
||
2073 | {$ENDREGION} |
||
2074 | |||
23 | daniel-mar | 2075 | { if (FBlink div 300) mod 2=0 then |
2076 | begin |
||
2077 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2078 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2079 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2080 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2081 | end; } |
||
2082 | BlinkUpdate; |
||
2083 | DXDraw.Surface.Canvas.Release; |
||
2084 | |||
3 | daniel-mar | 2085 | // Weiter mit Leertaste oder Enter |
2086 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2087 | begin |
||
2088 | FLevel := 1; |
||
65 | daniel-mar | 2089 | if FGameMode = gmEditor then |
3 | daniel-mar | 2090 | begin |
65 | daniel-mar | 2091 | ShellExecute(0, 'open', PChar(OwnDirectory+'LevEdit.exe'), '', PChar(OwnDirectory), SW_NORMAL); |
2092 | Close; |
||
2093 | exit; |
||
2094 | end; |
||
2095 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or |
||
2096 | ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then |
||
2097 | begin |
||
3 | daniel-mar | 2098 | //PlaySound('Frage', False); |
2099 | exit; |
||
2100 | end; |
||
31 | daniel-mar | 2101 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2102 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2103 | Sleep(200); |
||
2104 | StartScene(gsMain); |
||
2105 | end; |
||
2106 | end; |
||
2107 | |||
2108 | procedure TMainForm.SceneMain; |
||
2109 | var |
||
2110 | Enemy: TSprite; |
||
72 | daniel-mar | 2111 | spriteClass: TClass; |
37 | daniel-mar | 2112 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2113 | begin |
7 | daniel-mar | 2114 | case FInterval of |
32 | daniel-mar | 2115 | giLeicht: SpriteEngine.Move(conleicht); |
2116 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2117 | giSchwer: SpriteEngine.Move(conschwer); |
2118 | giMaster: SpriteEngine.Move(conmaster); |
||
2119 | end; |
||
3 | daniel-mar | 2120 | SpriteEngine.Dead; |
14 | daniel-mar | 2121 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2122 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2123 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2124 | (FRestEnemies > 0) do |
3 | daniel-mar | 2125 | begin |
7 | daniel-mar | 2126 | Dec(FRestEnemies); |
14 | daniel-mar | 2127 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2128 | begin |
14 | daniel-mar | 2129 | spriteClass := nil; |
2130 | case enemyType of |
||
2131 | //etUnknown: ; |
||
2132 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2133 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2134 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2135 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2136 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2137 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2138 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
72 | daniel-mar | 2139 | etItemMedikit: spriteClass := TItemMedikit; |
14 | daniel-mar | 2140 | end; |
2141 | if spriteClass <> nil then |
||
2142 | begin |
||
72 | daniel-mar | 2143 | Enemy := nil; |
2144 | if spriteClass.InheritsFrom(TEnemy) then |
||
2145 | Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes) |
||
2146 | else if spriteClass.InheritsFrom(TItem) then |
||
2147 | Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine) |
||
2148 | else |
||
2149 | Assert(False); |
||
14 | daniel-mar | 2150 | Enemy.x := dxdraw.surfacewidth; |
2151 | //Enemy.y := y; |
||
2152 | if y <> 0 then |
||
2153 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2154 | else |
||
2155 | Enemy.y := 0; |
||
2156 | end; |
||
3 | daniel-mar | 2157 | end; |
2158 | Inc(FEnemyAdventPos); |
||
2159 | end; |
||
2160 | Inc(FFrame); |
||
2161 | DXDraw.Surface.Fill(0); |
||
2162 | if FNextScene=gsNone then |
||
2163 | begin |
||
2164 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2165 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2166 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2167 | if flife > 0 then |
3 | daniel-mar | 2168 | begin |
40 | daniel-mar | 2169 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2170 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2171 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2172 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2173 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2174 | {$ENDREGION} |
2175 | |||
2176 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2177 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
47 | daniel-mar | 2178 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel)); |
23 | daniel-mar | 2179 | DXDraw.Surface.Canvas.Font.Color := clRed; |
47 | daniel-mar | 2180 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel)); |
37 | daniel-mar | 2181 | {$ENDREGION} |
2182 | |||
2183 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2184 | if FLife<0 then FLife := 0; |
23 | daniel-mar | 2185 | if FCheat then |
3 | daniel-mar | 2186 | begin |
23 | daniel-mar | 2187 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2188 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2189 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2190 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2191 | end |
||
2192 | else |
||
2193 | begin |
||
2194 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2195 | begin |
23 | daniel-mar | 2196 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
47 | daniel-mar | 2197 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife)); |
23 | daniel-mar | 2198 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
47 | daniel-mar | 2199 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife)); |
3 | daniel-mar | 2200 | end; |
23 | daniel-mar | 2201 | if Flife = 1 then BlinkUpdate; |
2202 | end; |
||
37 | daniel-mar | 2203 | {$ENDREGION} |
2204 | |||
2205 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2206 | |||
2207 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
71 | daniel-mar | 2208 | if FBossImLevel and (FBossLife<>0) then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2209 | |
50 | daniel-mar | 2210 | if FBossLife > 0 then |
23 | daniel-mar | 2211 | begin |
37 | daniel-mar | 2212 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2213 | begin |
23 | daniel-mar | 2214 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2215 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2216 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2217 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2218 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
50 | daniel-mar | 2220 | end |
2221 | else |
||
3 | daniel-mar | 2222 | begin |
23 | daniel-mar | 2223 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2224 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2225 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2226 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2227 | end; |
50 | daniel-mar | 2228 | end |
2229 | else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then |
||
23 | daniel-mar | 2230 | begin |
2231 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2232 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2233 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2234 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2235 | end; |
37 | daniel-mar | 2236 | {$ENDREGION} |
2237 | |||
2238 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
50 | daniel-mar | 2239 | if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then |
23 | daniel-mar | 2240 | begin |
2241 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2242 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2243 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2244 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2245 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2246 | Sleep(1); |
23 | daniel-mar | 2247 | inc(FCounter); |
2248 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2249 | end; |
||
37 | daniel-mar | 2250 | {$ENDREGION} |
3 | daniel-mar | 2251 | end |
2252 | else |
||
2253 | begin |
||
23 | daniel-mar | 2254 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2255 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2256 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2257 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2258 | end; |
||
23 | daniel-mar | 2259 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2260 | end; |
2261 | end; |
||
2262 | |||
2263 | procedure TMainForm.SceneGameOver; |
||
2264 | begin |
||
2265 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2266 | |
2267 | FNotSave := true; |
||
2268 | Cheat.enabled := false; |
||
2269 | GamePause.enabled := false; |
||
2270 | Neustart.enabled := false; |
||
2271 | Brush.Style := bsClear; |
||
2272 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2273 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2274 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2275 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2276 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2277 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2278 | begin |
23 | daniel-mar | 2279 | DXDraw.Surface.Canvas.Font.Size := 30; |
2280 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2281 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2282 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2283 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2284 | end; |
23 | daniel-mar | 2285 | BlinkUpdate; |
2286 | DXDraw.Surface.Canvas.Release; |
||
2287 | |||
20 | daniel-mar | 2288 | // Weiter mit Leertaste oder Enter |
2289 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2290 | begin |
31 | daniel-mar | 2291 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2292 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2293 | Sleep(200); |
||
2294 | StartScene(gsTitle); |
||
2295 | end; |
||
2296 | end; |
||
2297 | |||
2298 | procedure TMainForm.SceneWin; |
||
2299 | begin |
||
2300 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2301 | |
2302 | FNotSave := true; |
||
2303 | Cheat.enabled := false; |
||
2304 | GamePause.enabled := false; |
||
2305 | Neustart.enabled := false; |
||
2306 | |||
2307 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2308 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2309 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2311 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2312 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2313 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2314 | begin |
23 | daniel-mar | 2315 | DXDraw.Surface.Canvas.Font.Size := 30; |
2316 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2317 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2318 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2319 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2320 | end; |
23 | daniel-mar | 2321 | BlinkUpdate; |
2322 | DXDraw.Surface.Canvas.Release; |
||
2323 | |||
25 | daniel-mar | 2324 | // Weiter mit Leertaste oder Enter |
2325 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2326 | begin |
31 | daniel-mar | 2327 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2328 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2329 | Sleep(200); |
||
2330 | StartScene(gsTitle); |
||
2331 | end; |
||
2332 | end; |
||
2333 | |||
2334 | procedure TMainForm.StartSceneNewLevel; |
||
2335 | begin |
||
2336 | sleep(500); |
||
46 | daniel-mar | 2337 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2338 | Cheat.enabled := false; |
2339 | Neustart.enabled := false; |
||
2340 | GamePause.enabled := false; |
||
2341 | GameStart.enabled := true; |
||
2342 | Spielgeschwindigkeit.enabled := false; |
||
2343 | Spielgeschwindigkeit.enabled := false; |
||
61 | daniel-mar | 2344 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
40 | daniel-mar | 2345 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2346 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2347 | begin |
2348 | //PlaySound('SceneMov', False); |
||
2349 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2350 | Sleep(200); |
||
2351 | StartScene(gsWin); |
||
2352 | exit; |
||
2353 | end; |
||
31 | daniel-mar | 2354 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2355 | end; |
2356 | |||
2357 | procedure TMainForm.EndSceneNewLevel; |
||
2358 | begin |
||
2359 | { Ende NewLevel } |
||
2360 | end; |
||
2361 | |||
2362 | procedure TMainForm.SceneNewLevel; |
||
2363 | begin |
||
2364 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2365 | |
2366 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2367 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2368 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2369 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2370 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2371 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2372 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2373 | begin |
23 | daniel-mar | 2374 | DXDraw.Surface.Canvas.Font.Size := 30; |
2375 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2376 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2377 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2378 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2379 | end; |
23 | daniel-mar | 2380 | BlinkUpdate; |
2381 | DXDraw.Surface.Canvas.Release; |
||
2382 | |||
25 | daniel-mar | 2383 | // Weiter mit Leertaste oder Enter |
2384 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2385 | begin |
31 | daniel-mar | 2386 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2387 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2388 | Sleep(200); |
||
2389 | StartScene(gsMain); |
||
2390 | end; |
||
2391 | end; |
||
2392 | |||
2393 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2394 | begin |
||
2395 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2396 | if OptionMusic.Checked then |
||
2397 | begin |
||
19 | daniel-mar | 2398 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2399 | end |
2400 | else |
||
2401 | begin |
||
19 | daniel-mar | 2402 | StopMusic(FMusic); |
3 | daniel-mar | 2403 | end; |
2404 | WriteOptions; |
||
2405 | end; |
||
2406 | |||
2407 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2408 | begin |
||
2409 | master.checked := true; |
||
2410 | FInterval := giMaster; |
||
2411 | writeoptions; |
||
2412 | end; |
||
2413 | |||
31 | daniel-mar | 2414 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2415 | begin |
19 | daniel-mar | 2416 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2417 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2418 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2419 | end; |
||
3 | daniel-mar | 2420 | |
31 | daniel-mar | 2421 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2422 | begin |
31 | daniel-mar | 2423 | if Name = smmNone then exit; |
24 | daniel-mar | 2424 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2425 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2426 | end; |
||
2427 | |||
31 | daniel-mar | 2428 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2429 | begin |
2430 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2431 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2432 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2433 | end; |
2434 | |||
31 | daniel-mar | 2435 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2436 | begin |
31 | daniel-mar | 2437 | if Name = smmNone then exit; |
24 | daniel-mar | 2438 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2439 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2440 | end; |
||
2441 | |||
3 | daniel-mar | 2442 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2443 | begin |
||
2444 | speicherungform.showmodal; |
||
2445 | end; |
||
2446 | |||
38 | daniel-mar | 2447 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2448 | begin |
38 | daniel-mar | 2449 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2450 | FLife := FLifeAtLevelStart; |
2451 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2452 | end; |
2453 | |||
38 | daniel-mar | 2454 | procedure TMainForm.NeustartClick(Sender: TObject); |
2455 | begin |
||
2456 | LevelNeuStarten; |
||
2457 | end; |
||
2458 | |||
3 | daniel-mar | 2459 | procedure TMainForm.LeichtClick(Sender: TObject); |
2460 | begin |
||
2461 | leicht.checked := true; |
||
2462 | FInterval := giLeicht; |
||
2463 | writeoptions; |
||
2464 | end; |
||
2465 | |||
2466 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2467 | begin |
||
2468 | mittel.checked := true; |
||
2469 | FInterval := giMittel; |
||
2470 | writeoptions; |
||
2471 | end; |
||
2472 | |||
2473 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2474 | begin |
||
2475 | schwer.checked := true; |
||
2476 | FInterval := giSchwer; |
||
2477 | writeoptions; |
||
2478 | end; |
||
2479 | |||
2480 | procedure TMainForm.FormShow(Sender: TObject); |
||
54 | daniel-mar | 2481 | resourcestring |
2482 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
2483 | var |
||
2484 | SavGame: TSaveData; |
||
3 | daniel-mar | 2485 | begin |
7 | daniel-mar | 2486 | if Assigned(SplashForm) then |
2487 | begin |
||
2488 | SplashForm.Hide; |
||
2489 | FreeAndNil(SplashForm); |
||
2490 | end; |
||
3 | daniel-mar | 2491 | |
2492 | dxtimer.Enabled := true; |
||
2493 | dxtimer.ActiveOnly := true; |
||
54 | daniel-mar | 2494 | |
2495 | ResetLevelData; |
||
2496 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
||
2497 | begin |
||
2498 | SavGame := TSaveData.Create; |
||
2499 | try |
||
2500 | try |
||
2501 | SavGame.LoadFromFile(paramstr(1)); |
||
2502 | FScore := SavGame.Score; |
||
2503 | FLife := SavGame.Life; |
||
2504 | FLevel := SavGame.Level; |
||
2505 | FGameMode := SavGame.GameMode; |
||
2506 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
2507 | if Assigned(SavGame.LevelData) then |
||
2508 | begin |
||
2509 | LevelData.Assign(SavGame.LevelData); |
||
2510 | end; |
||
2511 | except |
||
2512 | on E: Exception do |
||
2513 | begin |
||
2514 | showmessage(SFileError + ' ' +E.Message); |
||
2515 | GameStartClick(GameStart); |
||
2516 | exit; |
||
2517 | end; |
||
2518 | end; |
||
2519 | finally |
||
2520 | FreeAndNil(SavGame); |
||
2521 | end; |
||
2522 | //FNextScene := gsNewLevel; |
||
2523 | StartScene(gsNewLevel); |
||
2524 | exit; |
||
2525 | end; |
||
3 | daniel-mar | 2526 | end; |
2527 | |||
2528 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2529 | begin |
||
2530 | dxtimer.enabled := false; |
||
2531 | InfoForm.showmodal; |
||
2532 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2533 | end; |
||
2534 | |||
2535 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2536 | begin |
||
2537 | CheatForm.showmodal; |
||
2538 | end; |
||
2539 | |||
2540 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2541 | begin |
||
19 | daniel-mar | 2542 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2543 | SpriteEngine.Engine.Clear; |
2544 | dxsound.Finalize; |
||
2545 | dxinput.Destroy; |
||
2546 | DXTimer.Enabled := False; |
||
2547 | end; |
||
2548 | |||
2549 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2550 | begin |
||
23 | daniel-mar | 2551 | FreeAndNil(imagelist); |
2552 | FreeAndNil(spriteengine); |
||
2553 | FreeAndNil(dxdraw); |
||
2554 | FreeAndNil(wavelist); |
||
56 | daniel-mar | 2555 | FreeAndNil(dxmusic); |
23 | daniel-mar | 2556 | FreeAndNil(dxsound); |
2557 | //FreeAndNil(dxinput); |
||
2558 | FreeAndNil(dxtimer); |
||
7 | daniel-mar | 2559 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2560 | FreeAndNil(LevelData); |
3 | daniel-mar | 2561 | end; |
2562 | |||
36 | daniel-mar | 2563 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2564 | {************************************************************ |
||
2565 | * Procedure PostKeyEx32 |
||
2566 | * |
||
2567 | * Parameters: |
||
2568 | * key : virtual keycode of the key to send. For printable |
||
2569 | * keys this is simply the ANSI code (Ord(character)). |
||
2570 | * shift : state of the modifier keys. This is a set, so you |
||
2571 | * can set several of these keys (shift, control, alt, |
||
2572 | * mouse buttons) in tandem. The TShiftState type is |
||
2573 | * declared in the Classes Unit. |
||
2574 | * specialkey: normally this should be False. Set it to True to |
||
2575 | * specify a key on the numeric keypad, for example. |
||
2576 | * Description: |
||
2577 | * Uses keybd_event to manufacture a series of key events matching |
||
2578 | * the passed parameters. The events go to the control with focus. |
||
2579 | * Note that for characters key is always the upper-case version of |
||
2580 | * the character. Sending without any modifier keys will result in |
||
2581 | * a lower-case character, sending it with [ssShift] will result |
||
2582 | * in an upper-case character! |
||
2583 | // Code by P. Below |
||
2584 | ************************************************************} |
||
2585 | type |
||
2586 | TShiftKeyInfo = record |
||
2587 | shift: Byte; |
||
2588 | vkey: Byte; |
||
2589 | end; |
||
2590 | byteset = set of 0..7; |
||
2591 | const |
||
2592 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2593 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2594 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2595 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2596 | var |
||
2597 | flag: DWORD; |
||
2598 | bShift: ByteSet absolute shift; |
||
2599 | i: Integer; |
||
2600 | begin |
||
2601 | for i := 1 to 3 do |
||
2602 | begin |
||
2603 | if shiftkeys[i].shift in bShift then |
||
2604 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2605 | end; { For } |
||
2606 | if specialkey then |
||
2607 | flag := KEYEVENTF_EXTENDEDKEY |
||
2608 | else |
||
2609 | flag := 0; |
||
2610 | |||
2611 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2612 | flag := flag or KEYEVENTF_KEYUP; |
||
2613 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2614 | |||
2615 | for i := 3 downto 1 do |
||
2616 | begin |
||
2617 | if shiftkeys[i].shift in bShift then |
||
2618 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2619 | KEYEVENTF_KEYUP, 0); |
||
2620 | end; { For } |
||
2621 | end; { PostKeyEx32 } |
||
2622 | |||
2623 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2624 | Shift: TShiftState); |
||
2625 | begin |
||
2626 | if Key = VK_ESCAPE then |
||
2627 | begin |
||
2628 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2629 | Key := 0; |
||
2630 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2631 | end; |
||
2632 | end; |
||
2633 | |||
3 | daniel-mar | 2634 | end. |
2635 |