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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs, |
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6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
8 | INIFiles, ShellAPI, wininet{$IF CompilerVersion >= 23.0}, Winapi.DirectDraw, |
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9 | System.UITypes{$ELSE}, DirectX{$IFEND}; |
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3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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22 | giMittel, |
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23 | giLeicht, |
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24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TMusicTrack = ( |
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29 | mtNone, |
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30 | mtGame, |
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31 | mtBoss, |
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32 | mtScene, |
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33 | mtTitle |
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34 | ); |
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35 | |||
36 | {TSoundFile = ( |
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37 | sfNone, |
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38 | sfSceneMov, |
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39 | sfExplosion, |
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40 | sfHit, |
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41 | sfShoot, |
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42 | sfDanger, |
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43 | sfEnde, |
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44 | sfFrage, |
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45 | sfLevIntro |
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46 | );} |
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47 | |||
48 | TBackground = class(TBackgroundSprite) |
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49 | private |
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50 | FSpeed: Double; |
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51 | protected |
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52 | procedure DoMove(MoveCount: Integer); override; |
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53 | end; |
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54 | |||
55 | TBackgroundSpecial = class(TBackgroundSprite) |
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56 | private |
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57 | FSpeed: Double; |
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58 | protected |
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59 | procedure DoMove(MoveCount: Integer); override; |
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60 | end; |
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61 | |||
62 | TExplosion = class(TImageSprite) |
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63 | private |
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64 | FCounter: Integer; |
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65 | protected |
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66 | procedure DoMove(MoveCount: Integer); override; |
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67 | public |
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68 | constructor Create(AParent: TSprite); override; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TImageSprite) |
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72 | private |
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73 | FCounter: Integer; |
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74 | FMode: Integer; |
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75 | FTamaCount: Integer; |
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76 | FOldTamaTime: Integer; |
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77 | protected |
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78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
85 | TTamaSprite = class(TImageSprite) |
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86 | private |
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87 | FPlayerSprite: TPlayerSprite; |
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88 | protected |
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89 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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90 | procedure DoMove(MoveCount: Integer); override; |
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91 | public |
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92 | constructor Create(AParent: TSprite); override; |
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93 | destructor Destroy; override; |
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94 | end; |
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95 | |||
7 | daniel-mar | 96 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 97 | TEnemy = class(TImageSprite) |
98 | private |
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99 | FCounter: Integer; |
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100 | FLife: integer; |
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101 | FMode: Integer; |
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102 | protected |
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103 | procedure HitEnemy(ADead: Boolean); virtual; |
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104 | public |
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7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
106 | constructor Create(AParent: TSprite; ALifes: integer); virtual; |
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3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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111 | private |
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112 | FPlayerSprite: TSprite; |
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113 | protected |
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114 | procedure DoMove(MoveCount: Integer); override; |
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115 | public |
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116 | constructor Create(AParent: TSprite); override; |
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117 | end; |
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118 | |||
119 | TEnemyMeteor = class(TEnemy) |
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120 | protected |
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121 | procedure DoMove(MoveCount: Integer); override; |
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122 | procedure HitEnemy(ADead: Boolean); override; |
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123 | public |
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7 | daniel-mar | 124 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 125 | end; |
126 | |||
127 | TEnemyUFO = class(TEnemy) |
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128 | protected |
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129 | procedure DoMove(MoveCount: Integer); override; |
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130 | procedure HitEnemy(ADead: Boolean); override; |
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131 | public |
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7 | daniel-mar | 132 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 133 | end; |
134 | |||
135 | TEnemyUFO2 = class(TEnemy) |
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136 | private |
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137 | FCounter: Integer; |
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138 | FTamaCount: Integer; |
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139 | FOldTamaTime: Integer; |
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140 | protected |
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141 | procedure DoMove(MoveCount: Integer); override; |
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142 | procedure HitEnemy(ADead: Boolean); override; |
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143 | public |
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7 | daniel-mar | 144 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 145 | end; |
146 | |||
147 | TEnemyAttacker = class(TEnemy) |
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148 | protected |
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149 | procedure DoMove(MoveCount: Integer); override; |
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150 | procedure HitEnemy(ADead: Boolean); override; |
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151 | public |
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7 | daniel-mar | 152 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 153 | end; |
154 | |||
155 | TEnemyAttacker2 = class(TEnemy) |
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156 | private |
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157 | FCounter: Integer; |
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158 | FTamaF: Integer; |
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159 | FTamaT: Integer; |
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160 | FPutTama: Boolean; |
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161 | protected |
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162 | procedure DoMove(MoveCount: Integer); override; |
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163 | procedure HitEnemy(ADead: Boolean); override; |
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164 | public |
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7 | daniel-mar | 165 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 166 | end; |
167 | |||
168 | TEnemyAttacker3 = class(TEnemy) |
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169 | private |
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170 | FCounter: Integer; |
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171 | FTamaCount: Integer; |
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172 | FOldTamaTime: Integer; |
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173 | protected |
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174 | procedure DoMove(MoveCount: Integer); override; |
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175 | procedure HitEnemy(ADead: Boolean); override; |
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176 | public |
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7 | daniel-mar | 177 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 178 | end; |
179 | |||
180 | TEnemyBoss = class(TEnemy) |
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181 | private |
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182 | FCounter: Integer; |
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183 | FTamaF: Integer; |
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184 | FTamaT: Integer; |
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185 | FPutTama: Boolean; |
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186 | waiter1, waiter2: integer; |
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187 | protected |
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188 | procedure DoMove(MoveCount: Integer); override; |
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189 | procedure HitEnemy(ADead: Boolean); override; |
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190 | public |
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7 | daniel-mar | 191 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 192 | end; |
193 | |||
194 | TEnemyAdvent = record |
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7 | daniel-mar | 195 | spriteClass: TEnemyClass; |
3 | daniel-mar | 196 | x: extended; |
197 | y: extended; |
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198 | lifes: integer; |
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199 | end; |
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200 | |||
201 | TMainForm = class(TDXForm) |
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202 | MainMenu: TMainMenu; |
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203 | Spiel: TMenuItem; |
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204 | GameStart: TMenuItem; |
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205 | GamePause: TMenuItem; |
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206 | Beenden: TMenuItem; |
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207 | Einstellungen: TMenuItem; |
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208 | OptionFullScreen: TMenuItem; |
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209 | OptionMusic: TMenuItem; |
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210 | Leer2: TMenuItem; |
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211 | Leer4: TMenuItem; |
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212 | Hilfe: TMenuItem; |
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213 | OptionSound: TMenuItem; |
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214 | Leer3: TMenuItem; |
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215 | Spielstand: TMenuItem; |
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216 | Leer5: TMenuItem; |
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217 | Neustart: TMenuItem; |
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218 | OptionBreitbild: TMenuItem; |
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219 | Spielgeschwindigkeit: TMenuItem; |
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220 | Leicht: TMenuItem; |
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221 | Mittel: TMenuItem; |
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222 | Schwer: TMenuItem; |
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223 | Informationen: TMenuItem; |
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224 | Leer6: TMenuItem; |
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225 | Leer1: TMenuItem; |
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226 | Cheat: TMenuItem; |
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227 | CheckUpdates: TMenuItem; |
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228 | Master: TMenuItem; |
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229 | procedure DXDrawFinalize(Sender: TObject); |
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230 | procedure DXDrawInitialize(Sender: TObject); |
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231 | procedure FormCreate(Sender: TObject); |
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232 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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233 | procedure DXTimerActivate(Sender: TObject); |
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234 | procedure DXTimerDeactivate(Sender: TObject); |
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235 | procedure OptionFullScreenClick(Sender: TObject); |
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236 | procedure DXDrawInitializing(Sender: TObject); |
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237 | procedure GameStartClick(Sender: TObject); |
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238 | procedure GamePauseClick(Sender: TObject); |
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239 | procedure BeendenClick(Sender: TObject); |
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240 | procedure OptionSoundClick(Sender: TObject); |
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241 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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242 | procedure OptionMusicClick(Sender: TObject); |
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243 | procedure SpielstandClick(Sender: TObject); |
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244 | procedure NeustartClick(Sender: TObject); |
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245 | procedure OptionBreitbildClick(Sender: TObject); |
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246 | procedure LeichtClick(Sender: TObject); |
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247 | procedure MittelClick(Sender: TObject); |
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248 | procedure SchwerClick(Sender: TObject); |
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249 | procedure FormShow(Sender: TObject); |
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250 | procedure InformationenClick(Sender: TObject); |
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251 | procedure CheatClick(Sender: TObject); |
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252 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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253 | procedure FormDestroy(Sender: TObject); |
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254 | procedure CheckUpdatesClick(Sender: TObject); |
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255 | procedure MasterClick(Sender: TObject); |
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256 | private |
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257 | ProgrammGestartet: boolean; |
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258 | FInterval: TGameInterval; |
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259 | FScene: TGameScene; |
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260 | FMusic: TMusicTrack; |
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261 | FBlink: DWORD; |
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262 | FBlinkTime: DWORD; |
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263 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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264 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 265 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 266 | procedure StartScene(Scene: TGameScene); |
267 | procedure EndScene; |
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268 | procedure BlinkStart; |
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269 | procedure BlinkUpdate; |
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270 | procedure StartSceneTitle; |
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271 | procedure SceneTitle; |
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272 | procedure EndSceneTitle; |
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273 | procedure StartSceneMain; |
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274 | procedure SceneMain; |
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275 | procedure EndSceneMain; |
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276 | procedure StartSceneGameOver; |
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277 | procedure SceneGameOver; |
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278 | procedure EndSceneGameOver; |
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279 | procedure StartSceneWin; |
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280 | procedure SceneWin; |
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281 | procedure EndSceneWin; |
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282 | procedure StartSceneNewLevel; |
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283 | procedure SceneNewLevel; |
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284 | procedure EndSceneNewLevel; |
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285 | public |
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286 | FNextScene: TGameScene; |
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287 | FScore: Integer; |
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288 | FNotSave: boolean; |
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289 | FLife: integer; |
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290 | FLevel: integer; |
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291 | FMenuItem: integer; |
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292 | FBossLife: integer; |
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7 | daniel-mar | 293 | FRestEnemies: integer; |
3 | daniel-mar | 294 | FCheat: boolean; |
295 | { VCL-Ersatz } |
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296 | dxdraw: TDxDraw; |
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297 | imagelist: TDxImageList; |
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298 | spriteengine: tdxspriteengine; |
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299 | dxsound: tdxsound; |
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300 | wavelist: tdxwavelist; |
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301 | dxinput: tdxinput; |
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302 | dxtimer: tdxtimer; |
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303 | { Level-Routinen } |
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304 | procedure NewLevel(lev: integer); |
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305 | procedure DeleteArray; |
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306 | { MCI-Routinen } |
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307 | function StatusMusic(Name: TMusicTrack): string; |
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308 | procedure PlayMusic(Name: TMusicTrack); |
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309 | //procedure StopMusic(Name: TMusicTrack); |
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310 | procedure PauseMusic(Name: TMusicTrack); |
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311 | procedure ResumeMusic(Name: TMusicTrack); |
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312 | procedure DestroyMusic(Name: TMusicTrack); |
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313 | procedure OpenMusic(Name: TMusicTrack); |
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314 | { Sound-Routinen } |
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315 | function SoundKarte: boolean; |
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316 | procedure PlaySound(Name: string; Wait: Boolean); |
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317 | { Initialisiations-Routinen } |
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318 | procedure DXInit; |
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319 | procedure SoundInit; |
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320 | procedure MusicInit; |
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321 | { Einstellungs-Routinen } |
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322 | procedure LoadOptions; |
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323 | procedure WriteOptions; |
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324 | { Farb-Routinen } |
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325 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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326 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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327 | end; |
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328 | |||
329 | var |
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330 | MainForm: TMainForm; |
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331 | |||
7 | daniel-mar | 332 | implementation |
333 | |||
334 | uses |
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335 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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336 | |||
3 | daniel-mar | 337 | const |
4 | daniel-mar | 338 | // TODO: ini file |
3 | daniel-mar | 339 | conleicht = 650 div 60; // 10 |
340 | conmittel = 1000 div 60; // 16 |
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341 | conschwer = 1350 div 60; // 22 |
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342 | conmaster = 2000 div 60; // 33 |
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343 | lives = 6; |
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344 | |||
7 | daniel-mar | 345 | // TODO: Auch für Enemies |
346 | PLAYER_MODE_NORMAL = 0; |
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347 | PLAYER_MODE_DEAD = 1; |
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348 | PLAYER_MODE_DEAD_VANISHED = 2; |
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349 | PLAYER_MODE_FLYAWAY = 3; |
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350 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 351 | |
7 | daniel-mar | 352 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 353 | |
354 | resourcestring |
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355 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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356 | |||
357 | {$R *.DFM} |
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358 | |||
359 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 360 | EnemyAdventTable: array of TEnemyAdvent; |
361 | Crash2, EnemyCounter: integer; |
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3 | daniel-mar | 362 | BossExists, Crash, crashsound: boolean; |
363 | |||
364 | const |
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365 | DXInputButton = [isButton1, isButton2, isButton3, |
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366 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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367 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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368 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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369 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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370 | |||
371 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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372 | |||
373 | constructor TPlayerSprite.Create(AParent: TSprite); |
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374 | begin |
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375 | inherited Create(AParent); |
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376 | Image := MainForm.ImageList.Items.Find('Machine'); |
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377 | Width := Image.Width; |
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378 | Height := Image.Height; |
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379 | X := -70{20}; |
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380 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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381 | Z := 2; |
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382 | AnimCount := Image.PatternCount; |
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383 | AnimLooped := True; |
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4 | daniel-mar | 384 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 385 | FMode := PLAYER_MODE_ENTER; |
386 | end; |
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387 | |||
388 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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389 | begin |
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390 | if mainform.FCheat then exit; |
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391 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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392 | begin |
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393 | if not crash then |
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394 | begin |
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395 | dec(MainForm.FLife); |
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396 | Crash := true; |
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397 | if MainForm.Flife=0 then |
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398 | begin |
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399 | MainForm.PlaySound('Explosion', false); |
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400 | Collisioned := false; |
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401 | FCounter := 0; |
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402 | FMode := PLAYER_MODE_DEAD; |
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403 | Done := false; |
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404 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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405 | Width := Image.Width; |
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406 | Height := Image.Height; |
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407 | AnimCount := Image.PatternCount; |
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408 | AnimLooped := False; |
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4 | daniel-mar | 409 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 410 | AnimPos := 0; |
411 | end; |
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412 | end |
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413 | else |
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414 | begin |
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415 | if not crashsound then |
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416 | begin |
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417 | MainForm.PlaySound('Hit', False); |
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418 | crashsound := true; |
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419 | end; |
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420 | end; |
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421 | end; |
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422 | end; |
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423 | |||
424 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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425 | const |
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426 | WegduesKonstante = 1.75; |
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427 | begin |
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428 | inherited DoMove(MoveCount); |
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429 | if FMode=PLAYER_MODE_NORMAL then |
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430 | begin |
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431 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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432 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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433 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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434 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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435 | if X<0 then X := 0; |
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436 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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437 | if Y<0 then Y := 0; |
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438 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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439 | if isButton1 in MainForm.DXInput.States then |
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440 | begin |
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441 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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442 | begin |
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443 | Inc(FTamaCount); |
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444 | with TTamaSprite.Create(Engine) do |
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445 | begin |
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446 | FPlayerSprite := Self; |
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447 | X := Self.X+Self.Width; |
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448 | Y := Self.Y+Self.Height div 2-Height div 2; |
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449 | Z := 10; |
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450 | end; |
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451 | FOldTamaTime := FCounter; |
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452 | end; |
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453 | end; |
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454 | Collision; |
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7 | daniel-mar | 455 | end |
456 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 457 | begin |
458 | if FCounter>200 then |
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459 | begin |
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460 | FCounter := 0; |
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461 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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462 | Visible := false; |
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463 | end; |
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7 | daniel-mar | 464 | end |
465 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 466 | begin |
467 | if FCounter>1500 then |
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468 | begin |
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469 | MainForm.FNextScene := gsGameOver; |
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470 | MainForm.PlaySound('SceneMov', false); |
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471 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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472 | Sleep(200); |
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473 | end; |
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7 | daniel-mar | 474 | end |
475 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 476 | begin |
477 | // FUT: "Wusch" sound? |
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478 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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479 | if X > MainForm.DXDraw.Width+Width then |
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480 | begin |
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481 | Dead; |
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482 | inc(mainform.FLevel); |
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483 | MainForm.FNextScene := gsNewLevel; |
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484 | MainForm.PlaySound('SceneMov', false); |
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485 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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486 | end; |
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7 | daniel-mar | 487 | end |
488 | else if FMode = PLAYER_MODE_ENTER then |
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3 | daniel-mar | 489 | begin |
490 | X := X + MoveCount*(300/1000); |
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491 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
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492 | end; |
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493 | inc(FCounter, MoveCount); |
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494 | end; |
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495 | |||
496 | procedure TPlayerSprite.FlyAway; |
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497 | begin |
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498 | FMode := PLAYER_MODE_FLYAWAY; |
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499 | end; |
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500 | |||
501 | procedure TMainForm.DXInit; |
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502 | begin |
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503 | try |
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504 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
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505 | ImageList.Items.MakeColorTable; |
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506 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
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507 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
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508 | DXDraw.UpdatePalette; |
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509 | OptionBreitBild.enabled := OptionFullScreen.checked; |
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510 | DXDraw.Finalize; |
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511 | if OptionFullScreen.Checked then |
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512 | begin |
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513 | if not (doFullScreen in DXDraw.Options) then StoreWindow; |
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514 | DXDraw.Options := DXDraw.Options + [doFullScreen]; |
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7 | daniel-mar | 515 | end |
516 | else |
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3 | daniel-mar | 517 | begin |
518 | if doFullScreen in DXDraw.Options then RestoreWindow; |
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519 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
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520 | end; |
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521 | if not OptionBreitBild.checked then |
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522 | begin |
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523 | dxdraw.autosize := false; |
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524 | dxdraw.Top := 0; |
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525 | dxdraw.Left := 0; |
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4 | daniel-mar | 526 | dxdraw.width := 640; // TODO: besser die dimensionen des fensters |
3 | daniel-mar | 527 | dxdraw.height := 480; |
528 | dxdraw.surfacewidth := 640; |
||
529 | dxdraw.surfaceheight := 480; |
||
530 | end |
||
531 | else dxdraw.autosize := true; |
||
532 | DXDraw.Initialize; |
||
533 | except |
||
534 | //Imagelist.Items.clear; |
||
535 | //application.terminate; |
||
536 | end; |
||
537 | end; |
||
538 | |||
539 | constructor TTamaSprite.Create(AParent: TSprite); |
||
540 | begin |
||
541 | inherited Create(AParent); |
||
542 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
543 | Z := 2; |
||
544 | Width := Image.Width; |
||
545 | Height := Image.Height; |
||
546 | AnimCount := Image.PatternCount; |
||
547 | AnimLooped := True; |
||
4 | daniel-mar | 548 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 549 | MainForm.PlaySound('Shoot', False); |
550 | end; |
||
551 | |||
552 | destructor TTamaSprite.Destroy; |
||
553 | begin |
||
554 | inherited Destroy; |
||
555 | Dec(FPlayerSprite.FTamaCount); |
||
556 | end; |
||
557 | |||
558 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
559 | begin |
||
7 | daniel-mar | 560 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 561 | begin |
562 | TEnemy(Sprite).Hit; |
||
563 | Dead; |
||
564 | end; |
||
565 | Done := False; |
||
566 | end; |
||
567 | |||
568 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
569 | begin |
||
570 | inherited DoMove(MoveCount); |
||
571 | X := X+(800/1000)*MoveCount; |
||
572 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
573 | Collision; |
||
574 | end; |
||
575 | |||
576 | procedure TBackground.DoMove(MoveCount: Integer); |
||
577 | var |
||
578 | ran: integer; |
||
579 | begin |
||
580 | inherited DoMove(MoveCount); |
||
581 | X := X - MoveCount*(60/1000)*FSpeed; |
||
582 | randomize; |
||
583 | ran := Random(1500); |
||
584 | if ran = 150 then |
||
585 | begin |
||
586 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
587 | begin |
||
588 | SetMapSize(1, 1); |
||
589 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
590 | Width := Image.Width; |
||
591 | Height := Image.Height; |
||
592 | |||
593 | Y := random(mainform.dxdraw.height); |
||
594 | X := mainform.dxdraw.width; |
||
595 | |||
596 | ran := Random(2); |
||
597 | if ran = 0 then |
||
598 | begin |
||
599 | Z := -20; |
||
600 | FSpeed := 1.8; |
||
601 | end |
||
602 | else if ran = 1 then |
||
603 | begin |
||
604 | Z := -40; |
||
605 | FSpeed := 0.8; |
||
606 | end |
||
607 | else if ran = 2 then |
||
608 | begin |
||
609 | Z := -60; |
||
610 | FSpeed := 0.3; |
||
611 | end; |
||
612 | end; |
||
613 | end |
||
614 | else if ran = 500 then |
||
615 | begin |
||
616 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
617 | begin |
||
618 | SetMapSize(1, 1); |
||
619 | ran := Random(4); |
||
620 | if ran = 0 then |
||
621 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
622 | else if ran = 1 then |
||
623 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
624 | else if ran = 2 then |
||
625 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
626 | else if ran = 3 then |
||
627 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
628 | Width := Image.Width; |
||
629 | Height := Image.Height; |
||
630 | |||
631 | Y := random(mainform.dxdraw.height); |
||
632 | X := mainform.dxdraw.width; |
||
633 | |||
634 | { ran := Random(2); |
||
635 | if ran = 0 then |
||
636 | begin |
||
637 | Z := -20; |
||
638 | FSpeed := 1.8; |
||
639 | end |
||
640 | else if ran = 1 then |
||
641 | begin |
||
642 | Z := -40; |
||
643 | FSpeed := 0.8; |
||
644 | end |
||
645 | else if ran = 2 then |
||
646 | begin } |
||
647 | Z := -60; |
||
648 | FSpeed := 0.3; |
||
649 | { end; } |
||
650 | end; |
||
651 | end; |
||
652 | end; |
||
653 | |||
654 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
655 | begin |
||
656 | inherited DoMove(MoveCount); |
||
657 | X := X - MoveCount*(60/1000)*FSpeed; |
||
658 | if X<-Width then Dead; |
||
659 | end; |
||
660 | |||
661 | constructor TExplosion.Create(AParent: TSprite); |
||
662 | begin |
||
663 | inherited Create(AParent); |
||
664 | mainform.PlaySound('Explosion', false); |
||
665 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
666 | Width := Image.Width; |
||
667 | Height := Image.Height; |
||
668 | AnimCount := Image.PatternCount; |
||
669 | AnimLooped := True; |
||
4 | daniel-mar | 670 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 671 | AnimPos := Random(AnimCount); |
672 | end; |
||
673 | |||
674 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
675 | begin |
||
676 | inherited DoMove(MoveCount); |
||
677 | inc(FCounter, MoveCount); |
||
678 | if FCounter > 2999 then dead; |
||
679 | end; |
||
680 | |||
681 | constructor TEnemyTama.Create(AParent: TSprite); |
||
682 | begin |
||
683 | inherited Create(AParent); |
||
684 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
685 | Width := Image.Width; |
||
686 | Height := Image.Height; |
||
687 | AnimCount := Image.PatternCount; |
||
688 | AnimLooped := True; |
||
4 | daniel-mar | 689 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 690 | MainForm.PlaySound('Shoot', False); |
691 | end; |
||
692 | |||
693 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
694 | begin |
||
695 | inherited DoMove(MoveCount); |
||
696 | X := X - MoveCount*(600/1000); |
||
697 | if X<-Width then Dead; |
||
698 | end; |
||
699 | |||
7 | daniel-mar | 700 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 701 | begin |
7 | daniel-mar | 702 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 703 | if FLife<=0 then |
704 | begin |
||
705 | Collisioned := False; |
||
706 | HitEnemy(True); |
||
707 | end |
||
708 | else |
||
709 | HitEnemy(False); |
||
710 | end; |
||
711 | |||
712 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
713 | begin |
||
7 | daniel-mar | 714 | if ADead then |
715 | MainForm.PlaySound('Explosion', False) |
||
716 | else |
||
717 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 718 | end; |
719 | |||
7 | daniel-mar | 720 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 721 | begin |
7 | daniel-mar | 722 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 723 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
724 | Width := Image.Width; |
||
725 | Height := Image.Height; |
||
726 | AnimCount := Image.PatternCount; |
||
727 | AnimLooped := True; |
||
4 | daniel-mar | 728 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 729 | end; |
730 | |||
7 | daniel-mar | 731 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 732 | begin |
733 | inherited Create(AParent); |
||
7 | daniel-mar | 734 | FLife := ALifes; |
735 | inc(EnemyCounter); |
||
3 | daniel-mar | 736 | end; |
737 | |||
738 | destructor TEnemy.Destroy; |
||
739 | begin |
||
740 | inherited Destroy; |
||
7 | daniel-mar | 741 | dec(EnemyCounter); |
3 | daniel-mar | 742 | end; |
743 | |||
744 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
745 | begin |
||
7 | daniel-mar | 746 | inherited HitEnemy(ADead); |
747 | |||
3 | daniel-mar | 748 | if ADead then |
749 | begin |
||
750 | FMode := 2; |
||
751 | FCounter := 0; |
||
752 | Inc(MainForm.FScore, 1000); |
||
753 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
754 | Width := Image.Width; |
||
755 | Height := Image.Height; |
||
756 | AnimCount := Image.PatternCount; |
||
757 | AnimLooped := False; |
||
4 | daniel-mar | 758 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 759 | AnimPos := 0; |
7 | daniel-mar | 760 | end |
761 | else |
||
3 | daniel-mar | 762 | begin |
763 | Inc(MainForm.FScore, 100); |
||
764 | end; |
||
765 | end; |
||
766 | |||
767 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
768 | begin |
||
769 | inherited DoMove(MoveCount); |
||
770 | if FMode=0 then |
||
771 | begin |
||
772 | X := X - MoveCount*(300/1000); |
||
773 | Y := Y + Cos256(FCounter div 15)*2; |
||
774 | if X<-Width then Dead; |
||
775 | if FCounter-FOldTamaTime>=100 then |
||
776 | begin |
||
777 | Inc(FTamaCount); |
||
778 | with TEnemyTama.Create(Engine) do |
||
779 | begin |
||
780 | FPlayerSprite := Self; |
||
781 | X := Self.X; |
||
782 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
783 | Z := 10; |
||
784 | end; |
||
785 | FOldTamaTime := FCounter; |
||
786 | end; |
||
7 | daniel-mar | 787 | end |
788 | else if FMode=2 then |
||
3 | daniel-mar | 789 | begin |
790 | X := X - MoveCount*(300/1000); |
||
791 | if FCounter>200 then Dead; |
||
792 | end; |
||
793 | inc(FCounter, MoveCount); |
||
794 | end; |
||
795 | |||
796 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
797 | begin |
||
7 | daniel-mar | 798 | inherited HitEnemy(ADead); |
799 | |||
3 | daniel-mar | 800 | if ADead then |
801 | begin |
||
802 | FMode := 2; |
||
803 | FCounter := 0; |
||
804 | Inc(MainForm.FScore, 1000); |
||
805 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
806 | Width := Image.Width; |
||
807 | Height := Image.Height; |
||
808 | AnimCount := Image.PatternCount; |
||
809 | AnimLooped := False; |
||
4 | daniel-mar | 810 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 811 | AnimPos := 0; |
7 | daniel-mar | 812 | end |
813 | else |
||
3 | daniel-mar | 814 | begin |
815 | Inc(MainForm.FScore, 100); |
||
816 | end; |
||
817 | end; |
||
818 | |||
7 | daniel-mar | 819 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 820 | begin |
7 | daniel-mar | 821 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 822 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
823 | Width := Image.Width; |
||
824 | Height := Image.Height; |
||
825 | AnimCount := Image.PatternCount; |
||
826 | AnimLooped := True; |
||
4 | daniel-mar | 827 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 828 | end; |
829 | |||
830 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
831 | begin |
||
832 | inherited DoMove(MoveCount); |
||
833 | if FMode=0 then |
||
834 | begin |
||
835 | X := X - MoveCount*(300/1000); |
||
836 | Y := Y + Cos256(FCounter div 15)*2; |
||
837 | if X<-Width then Dead; |
||
7 | daniel-mar | 838 | end |
839 | else if FMode=2 then |
||
3 | daniel-mar | 840 | begin |
841 | X := X - MoveCount*(300/1000); |
||
842 | if FCounter>200 then Dead; |
||
843 | end; |
||
844 | inc(FCounter, MoveCount); |
||
845 | end; |
||
846 | |||
7 | daniel-mar | 847 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 848 | begin |
7 | daniel-mar | 849 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 850 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
851 | Width := Image.Width; |
||
852 | Height := Image.Height; |
||
853 | AnimCount := Image.PatternCount; |
||
854 | AnimLooped := True; |
||
4 | daniel-mar | 855 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 856 | PixelCheck := True; |
857 | end; |
||
858 | |||
859 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
860 | begin |
||
7 | daniel-mar | 861 | inherited HitEnemy(ADead); |
862 | |||
3 | daniel-mar | 863 | if ADead then |
864 | begin |
||
865 | FMode := 2; |
||
866 | FCounter := 0; |
||
867 | Inc(MainForm.FScore, 1000); |
||
868 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
869 | Width := Image.Width; |
||
870 | Height := Image.Height; |
||
871 | AnimCount := Image.PatternCount; |
||
872 | AnimLooped := False; |
||
4 | daniel-mar | 873 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 874 | AnimPos := 0; |
7 | daniel-mar | 875 | end |
876 | else |
||
3 | daniel-mar | 877 | begin |
878 | Inc(MainForm.FScore, 100); |
||
879 | end; |
||
880 | end; |
||
881 | |||
882 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
883 | begin |
||
884 | inherited DoMove(MoveCount); |
||
885 | if FMode=0 then |
||
886 | begin |
||
887 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
888 | if X < -Width then Dead; |
||
7 | daniel-mar | 889 | end |
890 | else if FMode=2 then |
||
3 | daniel-mar | 891 | begin |
892 | X := X - MoveCount*(300/1000); |
||
893 | if FCounter>200 then Dead; |
||
894 | end; |
||
895 | inc(FCounter, MoveCount); |
||
896 | end; |
||
897 | |||
7 | daniel-mar | 898 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 899 | begin |
7 | daniel-mar | 900 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 901 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
902 | Width := Image.Width; |
||
903 | Height := Image.Height; |
||
904 | BossExists := true; |
||
905 | MainForm.PlayMusic(mtBoss); |
||
906 | AnimCount := Image.PatternCount; |
||
907 | AnimLooped := True; |
||
4 | daniel-mar | 908 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 909 | PixelCheck := True; |
910 | Collisioned := False; |
||
911 | MainForm.FBossLife := FLife; |
||
912 | waiter1 := 0; |
||
913 | waiter2 := 0; |
||
914 | end; |
||
915 | |||
916 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
917 | begin |
||
7 | daniel-mar | 918 | inherited HitEnemy(ADead); |
919 | |||
3 | daniel-mar | 920 | if ADead then |
921 | begin |
||
922 | FMode := 2; |
||
923 | FCounter := 0; |
||
924 | Inc(MainForm.FScore, 100000); |
||
925 | BossExists := false; |
||
926 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 927 | end |
928 | else |
||
3 | daniel-mar | 929 | begin |
930 | Inc(MainForm.FScore, 100); |
||
931 | dec(MainForm.FBossLife); |
||
932 | end; |
||
933 | end; |
||
934 | |||
935 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
936 | begin |
||
937 | inherited DoMove(MoveCount); |
||
938 | if FMode=0 then |
||
939 | begin |
||
940 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
941 | X := X - MoveCount*(300/1000) |
||
942 | else |
||
943 | begin |
||
944 | Collisioned := True; |
||
945 | FMode := 1; |
||
946 | FPutTama := True; |
||
947 | end; |
||
948 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 949 | end |
950 | else if FMode=1 then |
||
3 | daniel-mar | 951 | begin |
952 | Y := Y + Cos256(FCounter div 15)*5; |
||
953 | if FPutTama then |
||
954 | begin |
||
955 | if FTamaT>100 then |
||
956 | begin |
||
957 | with TEnemyTama.Create(Engine) do |
||
958 | begin |
||
959 | FPlayerSprite := Self; |
||
960 | Z := 1; |
||
961 | X := Self.X-Width; |
||
962 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
963 | end; |
||
964 | Inc(FTamaF); |
||
965 | if FTamaF>Random(30) then FPutTama := False; |
||
966 | FTamaT := 0; |
||
967 | end; |
||
968 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 969 | end |
970 | else |
||
3 | daniel-mar | 971 | begin |
972 | FTamaT := FTamaT + MoveCount; |
||
973 | if FTamaT>2000+Random(500) then |
||
974 | begin |
||
975 | FPutTama := True; |
||
976 | FTamaF := 0; |
||
977 | FTamaT := 0; |
||
978 | end; |
||
979 | end; |
||
7 | daniel-mar | 980 | end |
981 | else if FMode=2 then |
||
3 | daniel-mar | 982 | begin |
983 | inc(waiter1); |
||
984 | if waiter1 = 3 then |
||
985 | begin |
||
986 | waiter1 := 0; |
||
987 | inc(waiter2); |
||
988 | if waiter2 <= 20 then |
||
989 | begin |
||
990 | with TExplosion.Create(Engine) do |
||
991 | begin |
||
992 | Z := 10; |
||
993 | X := Self.X+Random(Self.Width)-16; |
||
994 | Y := Self.Y+Random(Self.Height)-16; |
||
995 | end; |
||
996 | end |
||
997 | else |
||
998 | begin |
||
999 | Inc(MainForm.FScore, 1000); |
||
1000 | FMode := 3; |
||
1001 | end; |
||
1002 | end; |
||
7 | daniel-mar | 1003 | end |
1004 | else if FMode=3 then |
||
3 | daniel-mar | 1005 | begin |
7 | daniel-mar | 1006 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1007 | end; |
1008 | inc(FCounter, MoveCount); |
||
1009 | end; |
||
1010 | |||
7 | daniel-mar | 1011 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1012 | begin |
7 | daniel-mar | 1013 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1014 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1015 | Width := Image.Width; |
||
1016 | Height := Image.Height; |
||
1017 | AnimCount := Image.PatternCount; |
||
1018 | AnimLooped := True; |
||
4 | daniel-mar | 1019 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1020 | PixelCheck := True; |
1021 | end; |
||
1022 | |||
1023 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1024 | begin |
||
7 | daniel-mar | 1025 | inherited HitEnemy(ADead); |
1026 | |||
3 | daniel-mar | 1027 | if ADead then |
1028 | begin |
||
1029 | FMode := 2; |
||
1030 | FCounter := 0; |
||
1031 | Inc(MainForm.FScore, 5000); |
||
1032 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1033 | Width := Image.Width; |
||
1034 | Height := Image.Height; |
||
1035 | AnimCount := Image.PatternCount; |
||
1036 | AnimLooped := False; |
||
4 | daniel-mar | 1037 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1038 | AnimPos := 0; |
7 | daniel-mar | 1039 | end |
1040 | else |
||
3 | daniel-mar | 1041 | begin |
1042 | Inc(MainForm.FScore, 100); |
||
1043 | end; |
||
1044 | end; |
||
1045 | |||
1046 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1047 | begin |
||
1048 | inherited DoMove(MoveCount); |
||
1049 | if FMode=0 then |
||
1050 | begin |
||
1051 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1052 | X := X - MoveCount*(300/1000) |
||
1053 | else |
||
1054 | begin |
||
1055 | Collisioned := True; |
||
1056 | FMode := 1; |
||
1057 | FPutTama := True; |
||
1058 | end; |
||
1059 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1060 | end |
1061 | else if FMode=1 then |
||
3 | daniel-mar | 1062 | begin |
1063 | Y := Y + Cos256(FCounter div 15)*5; |
||
1064 | if FPutTama then |
||
1065 | begin |
||
1066 | if FTamaT>100 then |
||
1067 | begin |
||
1068 | with TEnemyTama.Create(Engine) do |
||
1069 | begin |
||
1070 | FPlayerSprite := Self; |
||
1071 | Z := 1; |
||
1072 | X := Self.X-Width; |
||
1073 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1074 | end; |
||
1075 | Inc(FTamaF); |
||
1076 | if FTamaF>Random(30) then FPutTama := False; |
||
1077 | FTamaT := 0; |
||
1078 | end; |
||
1079 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1080 | end |
1081 | else |
||
3 | daniel-mar | 1082 | begin |
1083 | FTamaT := FTamaT + MoveCount; |
||
1084 | if FTamaT>2000+Random(500) then |
||
1085 | begin |
||
1086 | FPutTama := True; |
||
1087 | FTamaF := 0; |
||
1088 | FTamaT := 0; |
||
1089 | end; |
||
1090 | end; |
||
7 | daniel-mar | 1091 | end |
1092 | else if FMode=2 then |
||
3 | daniel-mar | 1093 | begin |
1094 | if FCounter>200 then Dead; |
||
1095 | end; |
||
1096 | inc(FCounter, MoveCount); |
||
1097 | end; |
||
1098 | |||
1099 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1100 | begin |
||
7 | daniel-mar | 1101 | inherited HitEnemy(ADead); |
1102 | |||
3 | daniel-mar | 1103 | if ADead then |
1104 | begin |
||
1105 | FMode := 1; |
||
1106 | FCounter := 0; |
||
1107 | Inc(MainForm.FScore, 5000); |
||
1108 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1109 | Width := Image.Width; |
||
1110 | Height := Image.Height; |
||
1111 | AnimCount := Image.PatternCount; |
||
1112 | AnimLooped := False; |
||
4 | daniel-mar | 1113 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1114 | AnimPos := 0; |
7 | daniel-mar | 1115 | end |
1116 | else |
||
3 | daniel-mar | 1117 | begin |
1118 | Inc(MainForm.FScore, 100); |
||
1119 | end; |
||
1120 | end; |
||
1121 | |||
1122 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1123 | begin |
||
1124 | inherited DoMove(MoveCount); |
||
1125 | if FMode=0 then |
||
1126 | begin |
||
1127 | X := X - (250/1000)*MoveCount; |
||
1128 | if X<-Width then Dead; |
||
1129 | if FCounter-FOldTamaTime>=100 then |
||
1130 | begin |
||
1131 | Inc(FTamaCount); |
||
1132 | with TEnemyTama.Create(Engine) do |
||
1133 | begin |
||
1134 | FPlayerSprite := Self; |
||
1135 | X := Self.X; |
||
1136 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1137 | Z := 10; |
||
1138 | end; |
||
1139 | FOldTamaTime := FCounter; |
||
1140 | end; |
||
7 | daniel-mar | 1141 | end |
1142 | else if FMode=1 then |
||
3 | daniel-mar | 1143 | begin |
1144 | if FCounter>200 then Dead; |
||
1145 | end; |
||
1146 | inc(FCounter, MoveCount); |
||
1147 | end; |
||
1148 | |||
7 | daniel-mar | 1149 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1150 | begin |
7 | daniel-mar | 1151 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1152 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1153 | Width := Image.Width; |
||
1154 | Height := Image.Height; |
||
1155 | AnimCount := Image.PatternCount; |
||
1156 | AnimLooped := True; |
||
4 | daniel-mar | 1157 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1158 | PixelCheck := True; |
1159 | end; |
||
1160 | |||
1161 | function TMainForm.SoundKarte: boolean; |
||
1162 | begin |
||
1163 | result := WaveOutGetNumDevs > 0; |
||
1164 | end; |
||
1165 | |||
1166 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1167 | var |
||
1168 | Ergebnis: string; |
||
1169 | daten: textfile; |
||
1170 | ok: boolean; |
||
1171 | begin |
||
1172 | { Beginne VCL-Ersatz } |
||
1173 | dxtimer := tdxtimer.Create(self); |
||
1174 | dxtimer.Interval := 33; |
||
1175 | dxtimer.OnActivate := DXTimerActivate; |
||
1176 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1177 | dxtimer.OnTimer := DXTimerTimer; |
||
1178 | dxtimer.ActiveOnly := false; |
||
1179 | dxtimer.Enabled := false; |
||
1180 | |||
1181 | dxdraw := tdxdraw.Create(self); |
||
1182 | dxdraw.Parent := self; |
||
1183 | dxdraw.Align := alClient; |
||
1184 | dxdraw.Left := 0; |
||
1185 | dxdraw.Top := 0; |
||
1186 | dxdraw.Width := 640; |
||
1187 | dxdraw.Height := 480; |
||
1188 | dxdraw.AutoInitialize := False; |
||
1189 | dxdraw.AutoSize := False; |
||
1190 | dxdraw.Color := clBlack; |
||
1191 | dxdraw.Display.BitCount := 24; |
||
1192 | dxdraw.Display.FixedBitCount := False; |
||
1193 | dxdraw.Display.FixedRatio := False; |
||
1194 | dxdraw.Display.FixedSize := False; |
||
1195 | dxdraw.Display.Height := 600; |
||
1196 | dxdraw.Display.Width := 800; |
||
4 | daniel-mar | 1197 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1198 | dxdraw.TabOrder := 0; |
1199 | dxdraw.Visible := true; |
||
1200 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1201 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1202 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1203 | |||
1204 | dxsound := tdxsound.Create(self); |
||
1205 | dxsound.AutoInitialize := false; |
||
1206 | |||
1207 | dxinput := tdxinput.Create(self); |
||
1208 | dxinput.Joystick.ForceFeedback := true; |
||
1209 | dxinput.Keyboard.ForceFeedback := true; |
||
1210 | |||
1211 | wavelist := tdxwavelist.Create(self); |
||
1212 | wavelist.DXSound := dxsound; |
||
1213 | |||
1214 | imagelist := tdximagelist.create(self); |
||
1215 | imagelist.DXDraw := dxdraw; |
||
1216 | |||
1217 | spriteengine := tdxspriteengine.create(self); |
||
1218 | spriteengine.DXDraw := dxdraw; |
||
1219 | |||
7 | daniel-mar | 1220 | InitializeCriticalSection(TimerCS); |
1221 | |||
3 | daniel-mar | 1222 | { Ende VCL-Ersatz } |
1223 | |||
1224 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1225 | LoadOptions; |
||
1226 | DXInit; |
||
1227 | SoundInit; |
||
1228 | MusicInit; |
||
1229 | DeleteArray; |
||
1230 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
||
1231 | begin |
||
1232 | AssignFile(daten, paramstr(1)); |
||
1233 | Reset(daten); |
||
1234 | ok := true; |
||
1235 | ReadLN(daten, Ergebnis); |
||
1236 | if Ergebnis <> '; SpaceMission '+ProgramVersion then ok := false; |
||
1237 | ReadLN(daten, Ergebnis); |
||
1238 | if ergebnis <> '; SAV-File' then ok := false; |
||
1239 | if not ok then |
||
1240 | begin |
||
1241 | showmessage(FileError); |
||
1242 | CloseFile(daten); |
||
1243 | GameStartClick(GameStart); |
||
1244 | exit; |
||
1245 | end; |
||
1246 | ReadLN(daten, mainform.FScore); |
||
1247 | ReadLN(daten, mainform.FLife); |
||
1248 | ReadLN(daten, mainform.Flevel); |
||
1249 | ReadLN(daten, mainform.FMenuItem); |
||
1250 | CloseFile(daten); |
||
1251 | mainform.FNextScene := gsNewLevel; |
||
1252 | exit; |
||
1253 | end; |
||
1254 | GameStartClick(GameStart); |
||
1255 | end; |
||
1256 | |||
1257 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
1258 | Shift: TShiftState); |
||
1259 | begin |
||
1260 | if (ssAlt in Shift) and (Key=VK_RETURN) then |
||
1261 | OptionFullScreenClick(OptionFullScreen); |
||
1262 | end; |
||
1263 | |||
1264 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1265 | begin |
||
1266 | StartScene(gsTitle); |
||
1267 | end; |
||
1268 | |||
1269 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1270 | begin |
||
1271 | GamePause.Checked := not GamePause.Checked; |
||
1272 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1273 | if GamePause.Checked then |
1274 | PauseMusic(FMusic) |
||
1275 | else |
||
3 | daniel-mar | 1276 | ResumeMusic(FMusic); |
1277 | end; |
||
1278 | |||
1279 | // http://www.delphipraxis.net/post43515.html |
||
1280 | Function GetHTML(AUrl: string): string; |
||
1281 | var |
||
1282 | databuffer : array[0..4095] of char; |
||
1283 | ResStr : string; |
||
1284 | hSession, hfile: hInternet; |
||
1285 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1286 | dwcode : array[1..20] of char; |
||
1287 | res : pchar; |
||
1288 | Str : pchar; |
||
1289 | begin |
||
1290 | ResStr:=''; |
||
1291 | if system.pos('http://',lowercase(AUrl))=0 then |
||
1292 | AUrl:='http://'+AUrl; |
||
1293 | |||
1294 | // Hinzugefügt |
||
1295 | application.ProcessMessages; |
||
1296 | |||
1297 | hSession:=InternetOpen('InetURL:/1.0', |
||
1298 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1299 | nil, |
||
1300 | nil, |
||
1301 | 0); |
||
1302 | if assigned(hsession) then |
||
1303 | begin |
||
1304 | // Hinzugefügt |
||
1305 | application.ProcessMessages; |
||
1306 | |||
1307 | hfile:=InternetOpenUrl( |
||
1308 | hsession, |
||
1309 | pchar(AUrl), |
||
1310 | nil, |
||
1311 | 0, |
||
1312 | INTERNET_FLAG_RELOAD, |
||
1313 | 0); |
||
1314 | dwIndex := 0; |
||
1315 | dwCodeLen := 10; |
||
1316 | |||
1317 | // Hinzugefügt |
||
1318 | application.ProcessMessages; |
||
1319 | |||
1320 | HttpQueryInfo(hfile, |
||
1321 | HTTP_QUERY_STATUS_CODE, |
||
1322 | @dwcode, |
||
1323 | dwcodeLen, |
||
1324 | dwIndex); |
||
1325 | res := pchar(@dwcode); |
||
1326 | dwNumber := sizeof(databuffer)-1; |
||
1327 | if (res ='200') or (res ='302') then |
||
1328 | begin |
||
1329 | while (InternetReadfile(hfile, |
||
1330 | @databuffer, |
||
1331 | dwNumber, |
||
1332 | DwRead)) do |
||
1333 | begin |
||
1334 | |||
1335 | // Hinzugefügt |
||
1336 | application.ProcessMessages; |
||
1337 | |||
1338 | if dwRead =0 then |
||
1339 | break; |
||
1340 | databuffer[dwread]:=#0; |
||
1341 | Str := pchar(@databuffer); |
||
1342 | resStr := resStr + Str; |
||
1343 | end; |
||
1344 | end |
||
1345 | else |
||
1346 | ResStr := 'Status:'+res; |
||
1347 | if assigned(hfile) then |
||
1348 | InternetCloseHandle(hfile); |
||
1349 | end; |
||
1350 | |||
1351 | // Hinzugefügt |
||
1352 | application.ProcessMessages; |
||
1353 | |||
1354 | InternetCloseHandle(hsession); |
||
1355 | Result := resStr; |
||
1356 | end; |
||
1357 | |||
1358 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1359 | var |
||
1360 | temp: string; |
||
1361 | begin |
||
1362 | temp := GetHTML('http://www.viathinksoft.de/update/?id=spacemission'); |
||
1363 | if copy(temp, 0, 7) = 'Status:' then |
||
1364 | begin |
||
1365 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server temporär offline.', 'Fehler', MB_OK + MB_ICONERROR) |
||
1366 | end |
||
1367 | else |
||
1368 | begin |
||
1369 | if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then |
||
1370 | begin |
||
1371 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
1372 | shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
||
1373 | end |
||
1374 | else |
||
1375 | begin |
||
1376 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1377 | end; |
||
1378 | end; |
||
1379 | end; |
||
1380 | |||
1381 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1382 | begin |
||
1383 | close; |
||
1384 | end; |
||
1385 | |||
1386 | procedure TMainForm.OptionFullScreenClick(Sender: TObject); |
||
1387 | begin |
||
1388 | OptionFullScreen.Checked := not OptionFullScreen.Checked; |
||
1389 | DXInit; |
||
1390 | writeoptions; |
||
1391 | end; |
||
1392 | |||
1393 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1394 | begin |
||
1395 | OptionSound.Checked := not OptionSound.Checked; |
||
1396 | SoundInit; |
||
1397 | WriteOptions; |
||
1398 | end; |
||
1399 | |||
1400 | procedure TMainForm.SoundInit; |
||
1401 | begin |
||
1402 | if OptionSound.Checked then |
||
1403 | begin |
||
1404 | if not DXSound.Initialized then |
||
1405 | begin |
||
1406 | try |
||
1407 | DXSound.Initialize; |
||
1408 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1409 | except |
||
1410 | OptionSound.enabled := False; |
||
1411 | WaveList.items.clear; |
||
1412 | end; |
||
1413 | end; |
||
1414 | end |
||
1415 | else DXSound.Finalize; |
||
1416 | end; |
||
1417 | |||
1418 | procedure TMainForm.MusicInit; |
||
1419 | begin |
||
1420 | optionmusic.enabled := SoundKarte; |
||
1421 | end; |
||
1422 | |||
1423 | procedure TMainForm.DestroyMusic(Name: TMusicTrack); |
||
1424 | begin |
||
1425 | if Name = mtBoss then |
||
1426 | begin |
||
1427 | MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1428 | MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1429 | end; |
||
1430 | if Name = mtGame then |
||
1431 | begin |
||
1432 | MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1433 | MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1434 | end; |
||
1435 | if Name = mtScene then |
||
1436 | begin |
||
1437 | MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1438 | MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1439 | end; |
||
1440 | if Name = mtTitle then |
||
1441 | begin |
||
1442 | MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1443 | MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1444 | end; |
||
1445 | end; |
||
1446 | |||
1447 | procedure TMainForm.OpenMusic(Name: TMusicTrack); |
||
1448 | begin |
||
1449 | if Name = mtBoss then |
||
1450 | MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1451 | if Name = mtGame then |
||
1452 | MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1453 | if Name = mtScene then |
||
1454 | MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1455 | if Name = mtTitle then |
||
1456 | MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1457 | end; |
||
1458 | |||
1459 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
||
1460 | begin |
||
1461 | if not OptionMusic.checked then exit; |
||
1462 | if Name = mtBoss then |
||
1463 | MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1464 | if Name = mtGame then |
||
1465 | MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1466 | if Name = mtScene then |
||
1467 | MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1468 | if Name = mtTitle then |
||
1469 | MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1470 | end; |
||
1471 | |||
1472 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1473 | begin |
||
1474 | if doFullScreen in DXDraw.Options then |
||
1475 | begin |
||
1476 | BorderStyle := bsNone; |
||
1477 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1478 | end |
1479 | else |
||
3 | daniel-mar | 1480 | begin |
1481 | BorderStyle := bsSingle; |
||
1482 | DXDraw.Cursor := crDefault; |
||
1483 | end; |
||
1484 | end; |
||
1485 | |||
1486 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1487 | begin |
||
1488 | DXTimer.Enabled := True; |
||
1489 | end; |
||
1490 | |||
1491 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1492 | begin |
||
1493 | DXTimer.Enabled := False; |
||
1494 | end; |
||
1495 | |||
1496 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1497 | begin |
||
1498 | Caption := Application.Title; |
||
1499 | if not ProgrammGestartet then |
||
1500 | begin |
||
1501 | Programmgestartet := true; |
||
1502 | exit; |
||
1503 | end; |
||
1504 | ResumeMusic(FMusic); |
||
1505 | end; |
||
1506 | |||
1507 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1508 | begin |
||
1509 | Caption := Application.Title + ' [Pause]'; |
||
1510 | PauseMusic(FMusic); |
||
1511 | end; |
||
1512 | |||
1513 | function TMainForm.StatusMusic(Name: TMusicTrack): string; |
||
1514 | var |
||
1515 | MCIStatus: array[0..255] of char; |
||
1516 | begin |
||
1517 | if not OptionMusic.checked then exit; |
||
1518 | if FMusic = mtGame then |
||
1519 | MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0); |
||
1520 | if FMusic = mtBoss then |
||
1521 | MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0); |
||
1522 | if FMusic = mtScene then |
||
1523 | MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0); |
||
1524 | if FMusic = mtTitle then |
||
1525 | MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0); |
||
1526 | result := MCIStatus; |
||
1527 | end; |
||
1528 | |||
1529 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1530 | begin |
||
7 | daniel-mar | 1531 | EnterCriticalSection(TimerCS); |
1532 | try |
||
1533 | if StatusMusic(FMusic) = 'stopped' then |
||
1534 | PlayMusic(FMusic); {...} |
||
1535 | if crash then |
||
3 | daniel-mar | 1536 | begin |
7 | daniel-mar | 1537 | inc(Crash2); |
1538 | if crash2 = 30 then |
||
1539 | begin |
||
1540 | Crash2 := 0; |
||
1541 | crash := false; |
||
1542 | crashsound := false; |
||
1543 | end; |
||
3 | daniel-mar | 1544 | end; |
7 | daniel-mar | 1545 | if not DXDraw.CanDraw then exit; |
1546 | DXInput.Update; |
||
1547 | case FScene of |
||
1548 | gsTitle : SceneTitle; |
||
1549 | gsMain : SceneMain; |
||
1550 | gsGameOver: SceneGameOver; |
||
1551 | gsWin : SceneWin; |
||
1552 | gsNewLevel: SceneNewLevel; |
||
1553 | end; |
||
1554 | if FNextScene<>gsNone then |
||
1555 | begin |
||
1556 | StartScene(FNextScene); |
||
1557 | FNextScene := gsNone; |
||
1558 | end; |
||
1559 | DXDraw.Flip; |
||
1560 | finally |
||
1561 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1562 | end; |
1563 | end; |
||
1564 | |||
1565 | procedure TMainForm.BlinkStart; |
||
1566 | begin |
||
1567 | FBlink := 0; |
||
1568 | FBlinkTime := GetTickCount; |
||
1569 | end; |
||
1570 | |||
1571 | procedure TMainForm.WriteOptions; |
||
1572 | var |
||
1573 | INIDatei: TIniFile; |
||
1574 | begin |
||
1575 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1576 | try |
1577 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1578 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1579 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1580 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1581 | if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true) |
||
1582 | else INIDatei.WriteBool('Settings', 'FullScreen', false); |
||
1583 | if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true) |
||
1584 | else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false); |
||
1585 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1586 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1587 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1588 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1589 | finally |
||
1590 | INIDatei.Free; |
||
1591 | end; |
||
3 | daniel-mar | 1592 | end; |
1593 | |||
1594 | procedure TMainForm.LoadOptions; |
||
1595 | var |
||
1596 | INIDatei: TIniFile; |
||
1597 | begin |
||
1598 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1599 | try |
1600 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1601 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1602 | optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false); |
||
1603 | OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true); |
||
1604 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1605 | begin |
||
1606 | FInterval := giLeicht; |
||
1607 | Leicht.checked := true; |
||
1608 | end; |
||
1609 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1610 | begin |
||
1611 | FInterval := giMittel; |
||
1612 | Mittel.checked := true; |
||
1613 | end; |
||
1614 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1615 | begin |
||
1616 | FInterval := giSchwer; |
||
1617 | Schwer.checked := true; |
||
1618 | end; |
||
1619 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1620 | begin |
||
1621 | FInterval := giMaster; |
||
1622 | Master.checked := true; |
||
1623 | end; |
||
1624 | finally |
||
1625 | INIDatei.Free; |
||
3 | daniel-mar | 1626 | end; |
1627 | WriteOptions; |
||
1628 | end; |
||
1629 | |||
1630 | procedure TMainForm.BlinkUpdate; |
||
1631 | begin |
||
1632 | if GetTickCount<>FBlinkTime then |
||
1633 | begin |
||
1634 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1635 | FBlinkTime := GetTickCount; |
||
1636 | end; |
||
1637 | end; |
||
1638 | |||
1639 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1640 | begin |
||
1641 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1642 | WaveList.Items.Find(Name).Play(Wait); |
||
1643 | end; |
||
1644 | |||
1645 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
||
1646 | begin |
||
1647 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1648 | exit; |
||
1649 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1650 | begin |
||
1651 | DestroyMusic(FMusic); |
||
1652 | OpenMusic(Name); |
||
1653 | ResumeMusic(Name); |
||
1654 | end; |
||
1655 | FMusic := Name; |
||
1656 | end; |
||
1657 | |||
1658 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1659 | begin |
||
1660 | with Result do |
||
1661 | begin |
||
1662 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1663 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1664 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1665 | rgbReserved := 0; |
||
1666 | end; |
||
1667 | end; |
||
1668 | |||
1669 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1670 | var |
||
1671 | i: Integer; |
||
1672 | t, t2: DWORD; |
||
1673 | ChangePalette: Boolean; |
||
1674 | c: Integer; |
||
1675 | begin |
||
1676 | if DXDraw.Initialized then |
||
1677 | begin |
||
1678 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1679 | ChangePalette := False; |
||
1680 | if DXDraw.CanPaletteAnimation then |
||
1681 | begin |
||
1682 | t := GetTickCount; |
||
1683 | while Abs(GetTickCount-t)<Time do |
||
1684 | begin |
||
1685 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1686 | for i := 0 to 255 do |
||
1687 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1688 | DXDraw.UpdatePalette; |
||
1689 | ChangePalette := True; |
||
1690 | end; |
||
7 | daniel-mar | 1691 | end |
1692 | else |
||
1693 | begin |
||
3 | daniel-mar | 1694 | Sleep(Time); |
7 | daniel-mar | 1695 | end; |
3 | daniel-mar | 1696 | for i := 0 to 4 do |
1697 | begin |
||
1698 | DXDraw.Surface.Fill(c); |
||
1699 | DXDraw.Flip; |
||
1700 | end; |
||
1701 | if ChangePalette then |
||
1702 | begin |
||
1703 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1704 | DXDraw.UpdatePalette; |
||
1705 | end; |
||
1706 | DXDraw.Surface.Fill(c); |
||
1707 | DXDraw.Flip; |
||
1708 | end; |
||
1709 | end; |
||
1710 | |||
1711 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1712 | begin |
||
1713 | EndScene; |
||
1714 | DXInput.States := DXInput.States - DXInputButton; |
||
1715 | FScene := Scene; |
||
1716 | BlinkStart; |
||
1717 | case FScene of |
||
1718 | gsTitle : StartSceneTitle; |
||
1719 | gsMain : StartSceneMain; |
||
1720 | gsGameOver: StartSceneGameOver; |
||
1721 | gsWin : StartSceneWin; |
||
1722 | gsNewLevel: StartSceneNewLevel; |
||
1723 | end; |
||
1724 | end; |
||
1725 | |||
1726 | procedure TMainForm.StartSceneTitle; |
||
1727 | begin |
||
1728 | sleep(500); |
||
1729 | FCheat := false; |
||
1730 | BossExists := false; |
||
1731 | FLife := Lives; |
||
1732 | FLevel := 0; |
||
1733 | FScore := 0; |
||
1734 | FNotSave := true; |
||
1735 | Cheat.enabled := false; |
||
1736 | Neustart.enabled := false; |
||
1737 | GamePause.enabled := false; |
||
1738 | GameStart.enabled := false; |
||
1739 | Spielgeschwindigkeit.enabled := false; |
||
1740 | mainform.Visible := true; |
||
1741 | PlayMusic(mtTitle); |
||
1742 | end; |
||
1743 | |||
1744 | procedure TMainForm.StartSceneMain; |
||
1745 | {var |
||
1746 | i, j: Integer;} |
||
1747 | begin |
||
1748 | sleep(500); |
||
1749 | FCounter := 0; |
||
1750 | NewLevel(FLevel); |
||
1751 | BossExists := false; |
||
1752 | PlayMusic(mtGame); |
||
7 | daniel-mar | 1753 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1754 | FFrame := -4; |
1755 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1756 | with TBackground.Create(SpriteEngine.Engine) do |
||
1757 | begin |
||
1758 | SetMapSize(1, 1); |
||
1759 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1760 | Z := -13; |
||
1761 | Y := 40; |
||
1762 | FSpeed := 1 / 2; |
||
1763 | Tile := True; |
||
1764 | end; |
||
1765 | with TBackground.Create(SpriteEngine.Engine) do |
||
1766 | begin |
||
1767 | SetMapSize(1, 1); |
||
1768 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1769 | Z := -12; |
||
1770 | Y := 30; |
||
1771 | FSpeed := 1; |
||
1772 | Tile := True; |
||
1773 | end; |
||
1774 | with TBackground.Create(SpriteEngine.Engine) do |
||
1775 | begin |
||
1776 | SetMapSize(1, 1); |
||
1777 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1778 | Z := -11; |
||
1779 | Y := 10; |
||
1780 | FSpeed := 2; |
||
1781 | Tile := True; |
||
1782 | end; |
||
1783 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1784 | begin |
||
1785 | SetMapSize(200, 10); |
||
1786 | Y := 10; |
||
1787 | Z := -13; |
||
1788 | FSpeed := 1 / 2; |
||
1789 | Tile := True; |
||
1790 | for i := 0 to MapHeight-1 do |
||
1791 | begin |
||
1792 | for j := 0 to MapWidth-1 do |
||
1793 | begin |
||
1794 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1795 | if Random(100)<95 then Chips[j, i] := -1; |
||
1796 | end; |
||
1797 | end; |
||
1798 | end; |
||
1799 | with TBackground.Create(SpriteEngine.Engine) do |
||
1800 | begin |
||
1801 | SetMapSize(200, 10); |
||
1802 | Y := 30; |
||
1803 | Z := -12; |
||
1804 | FSpeed := 1; |
||
1805 | Tile := True; |
||
1806 | for i := 0 to MapHeight-1 do |
||
1807 | begin |
||
1808 | for j := 0 to MapWidth-1 do |
||
1809 | begin |
||
1810 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1811 | if Random(100)<95 then Chips[j, i] := -1; |
||
1812 | end; |
||
1813 | end; |
||
1814 | end; |
||
1815 | with TBackground.Create(SpriteEngine.Engine) do |
||
1816 | begin |
||
1817 | SetMapSize(200, 10); |
||
1818 | Y := 40; |
||
1819 | Z := -11; |
||
1820 | FSpeed := 2; |
||
1821 | Tile := True; |
||
1822 | for i := 0 to MapHeight-1 do |
||
1823 | begin |
||
1824 | for j := 0 to MapWidth-1 do |
||
1825 | begin |
||
1826 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1827 | if Random(100)<95 then Chips[j, i] := -1; |
||
1828 | end; |
||
1829 | end; |
||
1830 | end;} |
||
1831 | FNotSave := false; |
||
1832 | Cheat.enabled := true; |
||
1833 | Neustart.enabled := true; |
||
1834 | GamePause.enabled := true; |
||
1835 | GameStart.enabled := true; |
||
1836 | Spielgeschwindigkeit.enabled := true; |
||
1837 | end; |
||
1838 | |||
1839 | procedure TMainForm.StartSceneGameOver; |
||
1840 | begin |
||
1841 | sleep(500); |
||
1842 | FNotSave := true; |
||
1843 | Cheat.enabled := false; |
||
1844 | Spielgeschwindigkeit.enabled := false; |
||
1845 | Neustart.enabled := false; |
||
1846 | GamePause.enabled := false; |
||
1847 | PlayMusic(mtScene); |
||
1848 | BossExists := false; |
||
1849 | end; |
||
1850 | |||
1851 | procedure TMainForm.StartSceneWin; |
||
1852 | begin |
||
1853 | sleep(500); |
||
1854 | FNotSave := true; |
||
1855 | Cheat.enabled := false; |
||
1856 | Spielgeschwindigkeit.enabled := false; |
||
1857 | Neustart.enabled := false; |
||
1858 | GamePause.enabled := false; |
||
1859 | PlayMusic(mtScene); |
||
1860 | BossExists := false; |
||
1861 | end; |
||
1862 | |||
1863 | procedure TMainForm.EndScene; |
||
1864 | begin |
||
1865 | case FScene of |
||
1866 | gsTitle : EndSceneTitle; |
||
1867 | gsMain : EndSceneMain; |
||
1868 | gsGameOver: EndSceneGameOver; |
||
1869 | gsWin : EndSceneWin; |
||
1870 | gsNewLevel: EndSceneNewLevel; |
||
1871 | end; |
||
1872 | end; |
||
1873 | |||
1874 | procedure TMainForm.EndSceneTitle; |
||
1875 | begin |
||
1876 | { Ende Title } |
||
1877 | end; |
||
1878 | |||
1879 | procedure TMainForm.EndSceneMain; |
||
1880 | begin |
||
1881 | SpriteEngine.Engine.Clear; |
||
1882 | end; |
||
1883 | |||
1884 | procedure TMainForm.EndSceneGameOver; |
||
1885 | begin |
||
1886 | { Ende GameOver } |
||
1887 | end; |
||
1888 | |||
1889 | procedure TMainForm.EndSceneWin; |
||
1890 | begin |
||
1891 | { Ende Win } |
||
1892 | end; |
||
1893 | |||
1894 | procedure TMainForm.DeleteArray(); |
||
1895 | begin |
||
7 | daniel-mar | 1896 | SetLength(EnemyAdventTable, 0); |
1897 | FRestEnemies := 0; |
||
3 | daniel-mar | 1898 | end; |
1899 | |||
7 | daniel-mar | 1900 | const |
1901 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1902 | |||
1903 | function GetLevelFileName(lev: integer): string; |
||
1904 | begin |
||
1905 | result := FDirectory+'Levels\Level '+inttostr(lev)+'.lev'; |
||
1906 | end; |
||
1907 | |||
3 | daniel-mar | 1908 | procedure TMainForm.NewLevel(lev: integer); |
1909 | resourcestring |
||
1910 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1911 | var |
||
1912 | act: integer; |
||
1913 | filex: textfile; |
||
1914 | ergebniss: string; |
||
7 | daniel-mar | 1915 | Enemies: array[1..27] of TEnemyClass; |
1916 | e: TEnemyAdvent; |
||
3 | daniel-mar | 1917 | begin |
1918 | DeleteArray; |
||
1919 | if FMenuItem = 2 then |
||
1920 | begin |
||
7 | daniel-mar | 1921 | Enemies[1] := TEnemyAttacker; |
1922 | Enemies[2] := TEnemyMeteor; |
||
1923 | Enemies[3] := TEnemyUFO; |
||
1924 | Enemies[4] := TEnemyAttacker; |
||
1925 | Enemies[5] := TEnemyMeteor; |
||
1926 | Enemies[6] := TEnemyUFO; |
||
1927 | Enemies[7] := TEnemyAttacker; |
||
1928 | Enemies[8] := TEnemyMeteor; |
||
1929 | Enemies[9] := TEnemyUFO; |
||
1930 | Enemies[10] := TEnemyAttacker; |
||
1931 | Enemies[11] := TEnemyMeteor; |
||
1932 | Enemies[12] := TEnemyUFO; |
||
1933 | Enemies[13] := TEnemyAttacker; |
||
1934 | Enemies[14] := TEnemyMeteor; |
||
1935 | Enemies[15] := TEnemyUFO; |
||
1936 | Enemies[16] := TEnemyAttacker3; |
||
1937 | Enemies[17] := TEnemyAttacker; |
||
1938 | Enemies[18] := TEnemyMeteor; |
||
1939 | Enemies[19] := TEnemyUFO; |
||
1940 | Enemies[20] := TEnemyUFO2; |
||
1941 | Enemies[21] := TEnemyAttacker; |
||
1942 | Enemies[22] := TEnemyMeteor; |
||
1943 | Enemies[23] := TEnemyUFO; |
||
1944 | Enemies[24] := TEnemyAttacker2; |
||
1945 | Enemies[25] := TEnemyMeteor; |
||
1946 | Enemies[26] := TEnemyUFO; |
||
1947 | Enemies[27] := TEnemyAttacker; |
||
3 | daniel-mar | 1948 | randomize; |
7 | daniel-mar | 1949 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
1950 | SetLength(EnemyAdventTable, FRestEnemies); |
||
1951 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
||
3 | daniel-mar | 1952 | begin |
7 | daniel-mar | 1953 | e.spriteClass := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1954 | if e.spriteClass = TEnemyAttacker2 then |
||
1955 | begin |
||
1956 | e.spriteClass := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
||
1957 | end; |
||
1958 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1959 | e.y := random(dxdraw.surfaceheight); |
||
1960 | if e.spriteClass = TEnemyAttacker2 then |
||
1961 | begin |
||
1962 | e.lifes := random(6)+1{O_o}; |
||
1963 | end |
||
1964 | else |
||
1965 | begin |
||
1966 | e.lifes := random(lev)+1; |
||
1967 | end; |
||
1968 | |||
1969 | EnemyAdventTable[act] := e; |
||
3 | daniel-mar | 1970 | end; |
7 | daniel-mar | 1971 | e.spriteClass := TEnemyBoss; |
1972 | e.x := lev*75*30{O_o} div lev; |
||
1973 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1974 | e.lifes := lev*5; |
||
1975 | EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
||
3 | daniel-mar | 1976 | end |
1977 | else |
||
1978 | begin |
||
7 | daniel-mar | 1979 | Enemies[1] := TEnemyAttacker; |
1980 | Enemies[2] := TEnemyAttacker2; |
||
1981 | Enemies[3] := TEnemyAttacker3; |
||
1982 | Enemies[4] := TEnemyMeteor; |
||
1983 | Enemies[5] := TEnemyUFO; |
||
1984 | Enemies[6] := TEnemyUFO2; |
||
1985 | Enemies[7] := TEnemyBoss; |
||
1986 | if fileexists(GetLevelFileName(lev)) then |
||
3 | daniel-mar | 1987 | begin |
7 | daniel-mar | 1988 | assignfile(filex, GetLevelFileName(lev)); |
3 | daniel-mar | 1989 | reset(filex); |
7 | daniel-mar | 1990 | try |
1991 | readln(filex, ergebniss); |
||
1992 | Assert(ergebniss = '; SpaceMission '+FCompVersion); |
||
1993 | readln(filex, ergebniss); |
||
1994 | Assert(ergebniss = '; LEV-File'); |
||
1995 | |||
1996 | readln(filex); // Länge der Karte |
||
1997 | |||
1998 | while not seekEoF(filex) do |
||
3 | daniel-mar | 1999 | begin |
2000 | readln(filex, ergebniss); |
||
7 | daniel-mar | 2001 | e.spriteClass := Enemies[strtoint(ergebniss)]; |
3 | daniel-mar | 2002 | readln(filex, ergebniss); |
7 | daniel-mar | 2003 | e.x := strtoint(ergebniss); |
2004 | readln(filex, ergebniss); |
||
2005 | e.y := strtoint(ergebniss); |
||
2006 | readln(filex, ergebniss); |
||
2007 | e.lifes := strtoint(ergebniss); |
||
2008 | |||
2009 | inc(FRestEnemies); |
||
2010 | SetLength(EnemyAdventTable, FRestEnemies); |
||
2011 | EnemyAdventTable[FRestEnemies-1] := e; |
||
3 | daniel-mar | 2012 | end; |
7 | daniel-mar | 2013 | except |
2014 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
2015 | DeleteArray; |
||
3 | daniel-mar | 2016 | end; |
2017 | closefile(filex); |
||
2018 | end; |
||
2019 | end; |
||
7 | daniel-mar | 2020 | Assert(FRestEnemies = Length(EnemyAdventTable)); |
3 | daniel-mar | 2021 | end; |
2022 | |||
2023 | procedure TMainForm.SceneTitle; |
||
2024 | var |
||
2025 | Logo: TPictureCollectionItem; |
||
2026 | begin |
||
2027 | DXDraw.Surface.Fill(0); |
||
2028 | Logo := ImageList.Items.Find('Logo'); |
||
2029 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
2030 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2031 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2032 | 2, 80, Fangle * 4); |
||
2033 | inc(Fangle); |
||
2034 | with DXDraw.Surface.Canvas do |
||
2035 | begin |
||
2036 | if (isDown in MainForm.DXInput.States) and (FMenuItem=1) then FMenuItem := 2; |
||
2037 | if ((isUp in MainForm.DXInput.States) and (FMenuItem=2)) or (FMenuItem=0) then FMenuItem := 1; |
||
2038 | Brush.Style := bsClear; |
||
2039 | Font.Size := 30; |
||
2040 | if FMenuItem = 1 then |
||
2041 | begin |
||
2042 | Font.Color := clMaroon; |
||
2043 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2044 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2045 | Font.Color := clRed; |
||
2046 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2047 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2048 | Font.Color := clOlive; |
||
2049 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2050 | Font.Color := clYellow; |
||
2051 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2052 | end |
||
2053 | else |
||
2054 | begin |
||
2055 | Font.Color := clOlive; |
||
2056 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2057 | Font.Color := clYellow; |
||
2058 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2059 | Font.Color := clMaroon; |
||
2060 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2061 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2062 | Font.Color := clRed; |
||
2063 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2064 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
2065 | end; |
||
2066 | { if (FBlink div 300) mod 2=0 then |
||
2067 | begin |
||
2068 | Font.Color := clGreen; |
||
2069 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2070 | Font.Color := clLime; |
||
2071 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2072 | end; } |
||
2073 | BlinkUpdate; |
||
2074 | Release; |
||
2075 | end; |
||
2076 | // Weiter mit Leertaste oder Enter |
||
2077 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2078 | begin |
||
2079 | FLevel := 1; |
||
7 | daniel-mar | 2080 | if ((FMenuItem=1) and not fileexists(GetLevelFileName(FLevel))) or ((FMenuItem=2) and (FLevel > 20)) then |
3 | daniel-mar | 2081 | begin |
2082 | //PlaySound('Frage', False); |
||
2083 | exit; |
||
2084 | end; |
||
2085 | NewLevel(FLevel); |
||
2086 | PlaySound('SceneMov', False); |
||
2087 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2088 | Sleep(200); |
||
2089 | StartScene(gsMain); |
||
2090 | end; |
||
2091 | end; |
||
2092 | |||
2093 | procedure TMainForm.SceneMain; |
||
2094 | var |
||
2095 | Enemy: TSprite; |
||
2096 | begin |
||
7 | daniel-mar | 2097 | case FInterval of |
2098 | giMittel: SpriteEngine.Move(conleicht); |
||
2099 | giLeicht: SpriteEngine.Move(conmittel); |
||
2100 | giSchwer: SpriteEngine.Move(conschwer); |
||
2101 | giMaster: SpriteEngine.Move(conmaster); |
||
2102 | end; |
||
3 | daniel-mar | 2103 | SpriteEngine.Dead; |
7 | daniel-mar | 2104 | while (FEnemyAdventPos >= Low(EnemyAdventTable)) and |
2105 | (FEnemyAdventPos <= High(EnemyAdventTable)) and |
||
2106 | ((EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
2107 | (FRestEnemies > 0) do |
||
3 | daniel-mar | 2108 | begin |
7 | daniel-mar | 2109 | Dec(FRestEnemies); |
2110 | with EnemyAdventTable[FEnemyAdventPos] do |
||
3 | daniel-mar | 2111 | begin |
7 | daniel-mar | 2112 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
2113 | Enemy.x := dxdraw.surfacewidth; |
||
2114 | //Enemy.y := y; |
||
2115 | if y <> 0 then |
||
2116 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2117 | else |
||
2118 | Enemy.y := 0; |
||
3 | daniel-mar | 2119 | end; |
2120 | Inc(FEnemyAdventPos); |
||
2121 | end; |
||
2122 | Inc(FFrame); |
||
2123 | DXDraw.Surface.Fill(0); |
||
2124 | if FNextScene=gsNone then |
||
2125 | begin |
||
2126 | SpriteEngine.Draw; |
||
2127 | if MainForm.flife > 0 then |
||
2128 | begin |
||
2129 | with DXDraw.Surface.Canvas do |
||
2130 | begin |
||
2131 | Brush.Style := bsClear; |
||
2132 | Font.Size := 20; |
||
2133 | Font.Color := clOlive; |
||
2134 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2135 | Font.Color := clYellow; |
||
2136 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2137 | Font.Color := clMaroon; |
||
2138 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2139 | Font.Color := clRed; |
||
2140 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2141 | if FLife<0 then mainform.FLife := 0; |
||
2142 | if FCheat then |
||
2143 | begin |
||
2144 | Font.Color := clPurple; |
||
2145 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2146 | Font.Color := clFuchsia; |
||
2147 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2148 | end |
||
2149 | else |
||
2150 | begin |
||
2151 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2152 | begin |
||
2153 | Font.Color := clPurple; |
||
2154 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2155 | Font.Color := clFuchsia; |
||
2156 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2157 | end; |
||
2158 | if Flife = 1 then BlinkUpdate; |
||
2159 | end; |
||
2160 | {if BossExists and (FBossLife>0) then |
||
2161 | begin |
||
2162 | Font.Color := clPurple; |
||
2163 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2164 | Font.Color := clFuchsia; |
||
2165 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2166 | end |
||
2167 | else |
||
2168 | if RestlicheEinheiten>0 then |
||
2169 | begin |
||
2170 | Font.Color := clPurple; |
||
2171 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2172 | Font.Color := clFuchsia; |
||
2173 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2174 | end;} |
||
2175 | if BossExists and (FBossLife>0) then |
||
2176 | begin |
||
7 | daniel-mar | 2177 | if (FRestEnemies>0) then |
3 | daniel-mar | 2178 | begin |
2179 | Font.Color := clGreen; |
||
2180 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2181 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2182 | Font.Color := clLime; |
2183 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2184 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2185 | end; |
7 | daniel-mar | 2186 | if (FRestEnemies<1) then |
3 | daniel-mar | 2187 | begin |
2188 | Font.Color := clGreen; |
||
2189 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2190 | Font.Color := clLime; |
||
2191 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2192 | end; |
||
2193 | end; |
||
7 | daniel-mar | 2194 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2195 | begin |
2196 | Font.Color := clGreen; |
||
7 | daniel-mar | 2197 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2198 | Font.Color := clLime; |
7 | daniel-mar | 2199 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2200 | end; |
2201 | Release; |
||
2202 | end; |
||
2203 | end |
||
2204 | else |
||
2205 | begin |
||
2206 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2207 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2208 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2209 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2210 | DXDraw.Surface.Canvas.Release; |
||
2211 | end; |
||
7 | daniel-mar | 2212 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2213 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2214 | begin |
||
2215 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2216 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2217 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2218 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2219 | DXDraw.Surface.Canvas.Release; |
||
2220 | Sleep(1); |
||
2221 | inc(FCounter); |
||
2222 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2223 | end; |
||
2224 | end; |
||
2225 | end; |
||
2226 | |||
2227 | procedure TMainForm.SceneGameOver; |
||
2228 | begin |
||
2229 | DXDraw.Surface.Fill(0); |
||
2230 | with DXDraw.Surface.Canvas do |
||
2231 | begin |
||
2232 | FNotSave := true; |
||
2233 | Cheat.enabled := false; |
||
2234 | GamePause.enabled := false; |
||
2235 | Neustart.enabled := false; |
||
2236 | Brush.Style := bsClear; |
||
2237 | Font.Size := 35; |
||
2238 | Font.Color := clMaroon; |
||
2239 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Verloren!'); |
||
2240 | Font.Color := clRed; |
||
2241 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Verloren!'); |
||
2242 | if (FBlink div 300) mod 2=0 then |
||
2243 | begin |
||
2244 | Font.Size := 30; |
||
2245 | Font.Color := clOlive; |
||
2246 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2247 | Font.Color := clYellow; |
||
2248 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2249 | end; |
||
2250 | BlinkUpdate; |
||
2251 | Release; |
||
2252 | end; |
||
2253 | if isButton1 in DXInput.States then |
||
2254 | begin |
||
2255 | PlaySound('SceneMov', False); |
||
2256 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2257 | Sleep(200); |
||
2258 | StartScene(gsTitle); |
||
2259 | end; |
||
2260 | end; |
||
2261 | |||
2262 | procedure TMainForm.SceneWin; |
||
2263 | begin |
||
2264 | DXDraw.Surface.Fill(0); |
||
2265 | with DXDraw.Surface.Canvas do |
||
2266 | begin |
||
2267 | FNotSave := true; |
||
2268 | Cheat.enabled := false; |
||
2269 | GamePause.enabled := false; |
||
2270 | Neustart.enabled := false; |
||
2271 | Brush.Style := bsClear; |
||
2272 | Font.Size := 35; |
||
2273 | Font.Color := clMaroon; |
||
2274 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2275 | Font.Color := clRed; |
||
2276 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2277 | if (FBlink div 300) mod 2=0 then |
||
2278 | begin |
||
2279 | Font.Size := 30; |
||
2280 | Font.Color := clOlive; |
||
2281 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2282 | Font.Color := clYellow; |
||
2283 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2284 | end; |
||
2285 | BlinkUpdate; |
||
2286 | Release; |
||
2287 | end; |
||
2288 | if isButton1 in DXInput.States then |
||
2289 | begin |
||
2290 | PlaySound('SceneMov', False); |
||
2291 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2292 | Sleep(200); |
||
2293 | StartScene(gsTitle); |
||
2294 | end; |
||
2295 | end; |
||
2296 | |||
2297 | procedure TMainForm.StartSceneNewLevel; |
||
2298 | begin |
||
2299 | sleep(500); |
||
2300 | FNotSave := false; |
||
2301 | Cheat.enabled := false; |
||
2302 | Neustart.enabled := false; |
||
2303 | GamePause.enabled := false; |
||
2304 | GameStart.enabled := true; |
||
2305 | Spielgeschwindigkeit.enabled := false; |
||
2306 | BossExists := false; |
||
2307 | Spielgeschwindigkeit.enabled := false; |
||
2308 | if ((FMenuItem=1) and (not fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev'))) or ((FMenuItem=2) and (FLevel > 25)) then |
||
2309 | begin |
||
2310 | //PlaySound('SceneMov', False); |
||
2311 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2312 | Sleep(200); |
||
2313 | StartScene(gsWin); |
||
2314 | exit; |
||
2315 | end; |
||
2316 | PlayMusic(mtScene); |
||
2317 | end; |
||
2318 | |||
2319 | procedure TMainForm.EndSceneNewLevel; |
||
2320 | begin |
||
2321 | { Ende NewLevel } |
||
2322 | end; |
||
2323 | |||
2324 | procedure TMainForm.SceneNewLevel; |
||
2325 | begin |
||
2326 | DXDraw.Surface.Fill(0); |
||
2327 | with DXDraw.Surface.Canvas do |
||
2328 | begin |
||
2329 | Brush.Style := bsClear; |
||
2330 | Font.Size := 40; |
||
2331 | Font.Color := clMaroon; |
||
2332 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2333 | Font.Color := clRed; |
||
2334 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2335 | if (FBlink div 300) mod 2=0 then |
||
2336 | begin |
||
2337 | Font.Size := 30; |
||
2338 | Font.Color := clOlive; |
||
2339 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2340 | Font.Color := clYellow; |
||
2341 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2342 | end; |
||
2343 | BlinkUpdate; |
||
2344 | Release; |
||
2345 | end; |
||
2346 | if isButton1 in DXInput.States then |
||
2347 | begin |
||
2348 | PlaySound('SceneMov', False); |
||
2349 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2350 | Sleep(200); |
||
2351 | StartScene(gsMain); |
||
2352 | end; |
||
2353 | end; |
||
2354 | |||
2355 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2356 | begin |
||
2357 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2358 | if OptionMusic.Checked then |
||
2359 | begin |
||
2360 | PlayMusic(FMusic) |
||
2361 | end |
||
2362 | else |
||
2363 | begin |
||
2364 | DestroyMusic(FMusic); |
||
2365 | end; |
||
2366 | WriteOptions; |
||
2367 | end; |
||
2368 | |||
2369 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2370 | begin |
||
2371 | master.checked := true; |
||
2372 | FInterval := giMaster; |
||
2373 | writeoptions; |
||
2374 | end; |
||
2375 | |||
2376 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2377 | begin |
||
2378 | X := X - MoveCount*(250/1000); |
||
2379 | if X < -Width then Dead; |
||
2380 | end; |
||
2381 | |||
2382 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2383 | begin |
||
7 | daniel-mar | 2384 | inherited HitEnemy(False); |
2385 | |||
3 | daniel-mar | 2386 | if ADead then Collisioned := True; |
2387 | end; |
||
2388 | |||
2389 | {procedure TMainForm.StopMusic; |
||
2390 | begin |
||
2391 | PauseMusic(FMusic); |
||
2392 | MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0); |
||
2393 | MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0); |
||
2394 | MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0); |
||
2395 | MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0); |
||
2396 | end;} |
||
2397 | |||
2398 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
||
2399 | begin |
||
2400 | if not OptionMusic.checked then exit; |
||
2401 | if Name = mtBoss then |
||
2402 | MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
2403 | if Name = mtGame then |
||
2404 | MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
2405 | if Name = mtScene then |
||
2406 | MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
2407 | if Name = mtTitle then |
||
2408 | MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
2409 | end; |
||
2410 | |||
7 | daniel-mar | 2411 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2412 | begin |
7 | daniel-mar | 2413 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2414 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2415 | Width := Image.Width; |
||
2416 | Height := Image.Height; |
||
2417 | AnimCount := Image.PatternCount; |
||
2418 | AnimLooped := True; |
||
4 | daniel-mar | 2419 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2420 | PixelCheck := True; |
2421 | end; |
||
2422 | |||
2423 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2424 | begin |
||
2425 | speicherungform.showmodal; |
||
2426 | end; |
||
2427 | |||
2428 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2429 | begin |
||
2430 | FLife := Lives; |
||
2431 | FLevel := 1; // ??? |
||
2432 | FScore := 0; |
||
7 | daniel-mar | 2433 | EnemyCounter := 0; |
3 | daniel-mar | 2434 | StartScene(gsMain); |
2435 | PlayMusic(mtGame); |
||
2436 | end; |
||
2437 | |||
2438 | procedure TMainForm.OptionBreitbildClick(Sender: TObject); |
||
2439 | begin |
||
2440 | OptionBreitbild.Checked := not OptionBreitbild.Checked; |
||
2441 | DXInit; |
||
2442 | writeoptions; |
||
2443 | end; |
||
2444 | |||
2445 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2446 | begin |
||
2447 | leicht.checked := true; |
||
2448 | FInterval := giLeicht; |
||
2449 | writeoptions; |
||
2450 | end; |
||
2451 | |||
2452 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2453 | begin |
||
2454 | mittel.checked := true; |
||
2455 | FInterval := giMittel; |
||
2456 | writeoptions; |
||
2457 | end; |
||
2458 | |||
2459 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2460 | begin |
||
2461 | schwer.checked := true; |
||
2462 | FInterval := giSchwer; |
||
2463 | writeoptions; |
||
2464 | end; |
||
2465 | |||
2466 | procedure TMainForm.FormShow(Sender: TObject); |
||
2467 | begin |
||
7 | daniel-mar | 2468 | if Assigned(SplashForm) then |
2469 | begin |
||
2470 | SplashForm.Hide; |
||
2471 | FreeAndNil(SplashForm); |
||
2472 | end; |
||
3 | daniel-mar | 2473 | |
2474 | dxtimer.Enabled := true; |
||
2475 | dxtimer.ActiveOnly := true; |
||
2476 | end; |
||
2477 | |||
2478 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2479 | begin |
||
2480 | dxtimer.enabled := false; |
||
2481 | InfoForm.showmodal; |
||
2482 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2483 | end; |
||
2484 | |||
2485 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2486 | begin |
||
2487 | CheatForm.showmodal; |
||
2488 | end; |
||
2489 | |||
2490 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2491 | begin |
||
2492 | if optionMusic.checked then DestroyMusic(FMusic); |
||
2493 | SpriteEngine.Engine.Clear; |
||
2494 | dxsound.Finalize; |
||
2495 | dxinput.Destroy; |
||
2496 | DXTimer.Enabled := False; |
||
2497 | end; |
||
2498 | |||
2499 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2500 | begin |
||
7 | daniel-mar | 2501 | imagelist.Free; |
2502 | spriteengine.Free; |
||
3 | daniel-mar | 2503 | dxdraw.Free; |
7 | daniel-mar | 2504 | wavelist.Free; |
2505 | dxsound.Free; |
||
2506 | //dxinput.Free; |
||
3 | daniel-mar | 2507 | dxtimer.Free; |
7 | daniel-mar | 2508 | DeleteCriticalSection(TimerCS); |
3 | daniel-mar | 2509 | end; |
2510 | |||
2511 | end. |
||
2512 |