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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
63 | daniel-mar | 8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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63 | daniel-mar | 219 | Hilfe1: TMenuItem; |
3 | daniel-mar | 220 | procedure DXDrawFinalize(Sender: TObject); |
221 | procedure DXDrawInitialize(Sender: TObject); |
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222 | procedure FormCreate(Sender: TObject); |
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223 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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224 | procedure DXTimerActivate(Sender: TObject); |
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225 | procedure DXTimerDeactivate(Sender: TObject); |
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226 | procedure DXDrawInitializing(Sender: TObject); |
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227 | procedure GameStartClick(Sender: TObject); |
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228 | procedure GamePauseClick(Sender: TObject); |
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229 | procedure BeendenClick(Sender: TObject); |
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230 | procedure OptionSoundClick(Sender: TObject); |
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231 | procedure OptionMusicClick(Sender: TObject); |
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232 | procedure SpielstandClick(Sender: TObject); |
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233 | procedure NeustartClick(Sender: TObject); |
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234 | procedure LeichtClick(Sender: TObject); |
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235 | procedure MittelClick(Sender: TObject); |
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236 | procedure SchwerClick(Sender: TObject); |
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237 | procedure FormShow(Sender: TObject); |
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238 | procedure InformationenClick(Sender: TObject); |
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239 | procedure CheatClick(Sender: TObject); |
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240 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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241 | procedure FormDestroy(Sender: TObject); |
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242 | procedure CheckUpdatesClick(Sender: TObject); |
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243 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 244 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
63 | daniel-mar | 245 | procedure Hilfe1Click(Sender: TObject); |
3 | daniel-mar | 246 | private |
247 | ProgrammGestartet: boolean; |
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248 | FInterval: TGameInterval; |
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249 | FScene: TGameScene; |
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31 | daniel-mar | 250 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 251 | FBlink: DWORD; |
252 | FBlinkTime: DWORD; |
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253 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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254 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 255 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 256 | procedure StartScene(Scene: TGameScene); |
257 | procedure EndScene; |
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258 | procedure BlinkStart; |
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259 | procedure BlinkUpdate; |
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260 | procedure StartSceneTitle; |
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261 | procedure SceneTitle; |
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262 | procedure EndSceneTitle; |
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263 | procedure StartSceneMain; |
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264 | procedure SceneMain; |
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265 | procedure EndSceneMain; |
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266 | procedure StartSceneGameOver; |
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267 | procedure SceneGameOver; |
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268 | procedure EndSceneGameOver; |
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269 | procedure StartSceneWin; |
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270 | procedure SceneWin; |
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271 | procedure EndSceneWin; |
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272 | procedure StartSceneNewLevel; |
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273 | procedure SceneNewLevel; |
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274 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 275 | procedure LevelNeuStarten; |
47 | daniel-mar | 276 | private |
277 | { Diverse temporäre Variablen } |
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278 | Crash2: integer; |
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279 | EnemyCounter: integer; |
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50 | daniel-mar | 280 | FBossImLevel: boolean; |
281 | FBossLife: integer; |
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47 | daniel-mar | 282 | Crash: boolean; |
283 | crashsound: boolean; |
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3 | daniel-mar | 284 | public |
285 | FNextScene: TGameScene; |
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286 | FScore: Integer; |
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287 | FNotSave: boolean; |
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288 | FLife: integer; |
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289 | FLevel: integer; |
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15 | daniel-mar | 290 | FGameMode: TGameMode; |
51 | daniel-mar | 291 | FLifeAtLevelStart: integer; |
292 | FScoreAtLevelStart: integer; |
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293 | FLevelDataAlreadyLoaded: boolean; |
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7 | daniel-mar | 294 | FRestEnemies: integer; |
3 | daniel-mar | 295 | FCheat: boolean; |
296 | { VCL-Ersatz } |
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297 | dxdraw: TDxDraw; |
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298 | imagelist: TDxImageList; |
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299 | spriteengine: tdxspriteengine; |
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300 | dxsound: tdxsound; |
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18 | daniel-mar | 301 | dxmusic: tdxmusic; |
3 | daniel-mar | 302 | wavelist: tdxwavelist; |
303 | dxinput: tdxinput; |
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304 | dxtimer: tdxtimer; |
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305 | { Level-Routinen } |
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40 | daniel-mar | 306 | LevelData: TLevelData; |
3 | daniel-mar | 307 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 308 | procedure ResetLevelData; |
19 | daniel-mar | 309 | { Musik-Routinen } |
31 | daniel-mar | 310 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
311 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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312 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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313 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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314 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 315 | { Sound-Routinen } |
31 | daniel-mar | 316 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
317 | { Grafik-Routinen } |
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318 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 319 | { Initialisiations-Routinen } |
320 | procedure DXInit; |
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321 | procedure SoundInit; |
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322 | procedure MusicInit; |
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323 | { Einstellungs-Routinen } |
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324 | procedure LoadOptions; |
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325 | procedure WriteOptions; |
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326 | { Farb-Routinen } |
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327 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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328 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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329 | end; |
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330 | |||
331 | var |
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332 | MainForm: TMainForm; |
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333 | |||
7 | daniel-mar | 334 | implementation |
335 | |||
336 | uses |
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63 | daniel-mar | 337 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
338 | ComHilfe; |
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7 | daniel-mar | 339 | |
3 | daniel-mar | 340 | {$R *.DFM} |
341 | |||
342 | const |
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343 | DXInputButton = [isButton1, isButton2, isButton3, |
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344 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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345 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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346 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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347 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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348 | |||
24 | daniel-mar | 349 | { TBackground } |
350 | |||
351 | procedure TBackground.DoMove(MoveCount: Integer); |
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352 | var |
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353 | ran: integer; |
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35 | daniel-mar | 354 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 355 | begin |
356 | inherited DoMove(MoveCount); |
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357 | X := X - MoveCount*(60/1000)*FSpeed; |
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358 | ran := Random(1500); |
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359 | if ran = 150 then |
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360 | begin |
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35 | daniel-mar | 361 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
362 | bgs.SetMapSize(1, 1); |
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363 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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364 | bgs.Width := Image.Width; |
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365 | bgs.Height := Image.Height; |
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366 | bgs.Y := random(mainform.dxdraw.height); |
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367 | bgs.X := mainform.dxdraw.width; |
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368 | ran := Random(2); |
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369 | if ran = 0 then |
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24 | daniel-mar | 370 | begin |
35 | daniel-mar | 371 | bgs.Z := -20; |
372 | bgs.Speed := 1.8; |
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373 | end |
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374 | else if ran = 1 then |
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375 | begin |
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376 | bgs.Z := -40; |
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377 | bgs.Speed := 0.8; |
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378 | end |
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379 | else if ran = 2 then |
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380 | begin |
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381 | bgs.Z := -60; |
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382 | bgs.Speed := 0.3; |
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24 | daniel-mar | 383 | end; |
384 | end |
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385 | else if ran = 500 then |
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386 | begin |
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35 | daniel-mar | 387 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
388 | bgs.SetMapSize(1, 1); |
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389 | ran := Random(4); |
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390 | if ran = 0 then |
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391 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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392 | else if ran = 1 then |
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393 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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394 | else if ran = 2 then |
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395 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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396 | else if ran = 3 then |
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397 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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398 | bgs.Width := Image.Width; |
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399 | bgs.Height := Image.Height; |
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24 | daniel-mar | 400 | |
35 | daniel-mar | 401 | bgs.Y := random(mainform.dxdraw.height); |
402 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 403 | |
35 | daniel-mar | 404 | { ran := Random(2); |
405 | if ran = 0 then |
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406 | begin |
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407 | bgs.Z := -20; |
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408 | bgs.Speed := 1.8; |
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409 | end |
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410 | else if ran = 1 then |
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411 | begin |
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412 | bgs.Z := -40; |
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413 | bgs.Speed := 0.8; |
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414 | end |
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415 | else if ran = 2 then |
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416 | begin } |
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417 | bgs.Z := -60; |
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418 | bgs.Speed := 0.3; |
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419 | { end; } |
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24 | daniel-mar | 420 | end; |
421 | end; |
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422 | |||
423 | { TBackgroundSpecial } |
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424 | |||
425 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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426 | begin |
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427 | inherited DoMove(MoveCount); |
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428 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 429 | if X < -Width then Dead; |
24 | daniel-mar | 430 | end; |
431 | |||
432 | { TExplosion } |
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433 | |||
434 | constructor TExplosion.Create(AParent: TSprite); |
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435 | begin |
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436 | inherited Create(AParent); |
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31 | daniel-mar | 437 | mainform.PlaySound(smsExplosion, false); |
438 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
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24 | daniel-mar | 439 | Width := Image.Width; |
440 | Height := Image.Height; |
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441 | AnimCount := Image.PatternCount; |
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442 | AnimLooped := True; |
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443 | AnimSpeed := DEFAULT_ANIMSPEED; |
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444 | AnimPos := Random(AnimCount); |
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445 | end; |
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446 | |||
447 | procedure TExplosion.DoMove(MoveCount: Integer); |
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448 | begin |
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449 | inherited DoMove(MoveCount); |
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450 | inc(FCounter, MoveCount); |
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451 | if FCounter > 2999 then dead; |
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452 | end; |
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453 | |||
454 | { TPlayerSprite } |
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455 | |||
3 | daniel-mar | 456 | constructor TPlayerSprite.Create(AParent: TSprite); |
457 | begin |
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458 | inherited Create(AParent); |
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25 | daniel-mar | 459 | State := pesEntering; |
31 | daniel-mar | 460 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 461 | Width := Image.Width; |
462 | Height := Image.Height; |
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463 | X := -70{20}; |
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464 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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465 | Z := 2; |
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466 | AnimCount := Image.PatternCount; |
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467 | AnimLooped := True; |
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4 | daniel-mar | 468 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 469 | end; |
470 | |||
471 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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472 | begin |
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473 | if mainform.FCheat then exit; |
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474 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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475 | begin |
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47 | daniel-mar | 476 | if not mainform.crash then |
3 | daniel-mar | 477 | begin |
478 | dec(MainForm.FLife); |
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47 | daniel-mar | 479 | mainform.Crash := true; |
3 | daniel-mar | 480 | if MainForm.Flife=0 then |
481 | begin |
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31 | daniel-mar | 482 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 483 | Collisioned := false; |
484 | FCounter := 0; |
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25 | daniel-mar | 485 | State := pesDead; |
3 | daniel-mar | 486 | Done := false; |
31 | daniel-mar | 487 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 488 | Width := Image.Width; |
489 | Height := Image.Height; |
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490 | AnimCount := Image.PatternCount; |
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491 | AnimLooped := False; |
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4 | daniel-mar | 492 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 493 | AnimPos := 0; |
494 | end; |
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495 | end |
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496 | else |
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497 | begin |
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47 | daniel-mar | 498 | if not mainform.crashsound then |
3 | daniel-mar | 499 | begin |
31 | daniel-mar | 500 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 501 | mainform.crashsound := true; |
3 | daniel-mar | 502 | end; |
503 | end; |
||
504 | end; |
||
505 | end; |
||
506 | |||
507 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
508 | const |
||
509 | WegduesKonstante = 1.75; |
||
510 | begin |
||
511 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 512 | if State = pesNormal then |
3 | daniel-mar | 513 | begin |
514 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
515 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
516 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
517 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
518 | if X<0 then X := 0; |
||
519 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
520 | if Y<0 then Y := 0; |
||
521 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
522 | if isButton1 in MainForm.DXInput.States then |
||
523 | begin |
||
524 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
525 | begin |
||
526 | Inc(FTamaCount); |
||
23 | daniel-mar | 527 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 528 | begin |
529 | X := Self.X+Self.Width; |
||
530 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
531 | Z := 10; |
||
532 | end; |
||
533 | FOldTamaTime := FCounter; |
||
534 | end; |
||
535 | end; |
||
536 | Collision; |
||
7 | daniel-mar | 537 | end |
25 | daniel-mar | 538 | else if State = pesDead then |
3 | daniel-mar | 539 | begin |
540 | if FCounter>200 then |
||
541 | begin |
||
542 | FCounter := 0; |
||
25 | daniel-mar | 543 | State := pesDeadVanished; |
38 | daniel-mar | 544 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 545 | end; |
7 | daniel-mar | 546 | end |
25 | daniel-mar | 547 | else if State = pesDeadVanished then |
3 | daniel-mar | 548 | begin |
35 | daniel-mar | 549 | if FCounter>2000 then |
3 | daniel-mar | 550 | begin |
38 | daniel-mar | 551 | MainForm.LevelNeuStarten; |
552 | (* |
||
3 | daniel-mar | 553 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 554 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 555 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
556 | Sleep(200); |
||
38 | daniel-mar | 557 | *) |
3 | daniel-mar | 558 | end; |
7 | daniel-mar | 559 | end |
25 | daniel-mar | 560 | else if State = pesFlyaway then |
3 | daniel-mar | 561 | begin |
562 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
563 | if X > MainForm.DXDraw.Width+Width then |
||
564 | begin |
||
565 | Dead; |
||
566 | inc(mainform.FLevel); |
||
46 | daniel-mar | 567 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 568 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 569 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 570 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
571 | end; |
||
7 | daniel-mar | 572 | end |
25 | daniel-mar | 573 | else if State = pesEntering then |
3 | daniel-mar | 574 | begin |
575 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 576 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 577 | end; |
578 | inc(FCounter, MoveCount); |
||
579 | end; |
||
580 | |||
581 | procedure TPlayerSprite.FlyAway; |
||
582 | begin |
||
25 | daniel-mar | 583 | State := pesFlyaway; |
3 | daniel-mar | 584 | end; |
585 | |||
24 | daniel-mar | 586 | { TPlayerTamaSprite } |
3 | daniel-mar | 587 | |
23 | daniel-mar | 588 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 589 | begin |
590 | inherited Create(AParent); |
||
23 | daniel-mar | 591 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 592 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 593 | Z := 2; |
594 | Width := Image.Width; |
||
595 | Height := Image.Height; |
||
596 | AnimCount := Image.PatternCount; |
||
597 | AnimLooped := True; |
||
4 | daniel-mar | 598 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 599 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 600 | end; |
601 | |||
23 | daniel-mar | 602 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 603 | begin |
604 | inherited Destroy; |
||
605 | Dec(FPlayerSprite.FTamaCount); |
||
606 | end; |
||
607 | |||
23 | daniel-mar | 608 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 609 | begin |
7 | daniel-mar | 610 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 611 | begin |
612 | TEnemy(Sprite).Hit; |
||
613 | Dead; |
||
614 | end; |
||
615 | Done := False; |
||
616 | end; |
||
617 | |||
23 | daniel-mar | 618 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 619 | begin |
620 | inherited DoMove(MoveCount); |
||
621 | X := X+(800/1000)*MoveCount; |
||
622 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
623 | Collision; |
||
624 | end; |
||
625 | |||
24 | daniel-mar | 626 | { TEnemy } |
627 | |||
628 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 629 | begin |
24 | daniel-mar | 630 | inherited Create(AParent); |
631 | FLife := ALifes; |
||
47 | daniel-mar | 632 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 633 | end; |
634 | |||
24 | daniel-mar | 635 | destructor TEnemy.Destroy; |
3 | daniel-mar | 636 | begin |
24 | daniel-mar | 637 | inherited Destroy; |
47 | daniel-mar | 638 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 639 | end; |
640 | |||
24 | daniel-mar | 641 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 642 | begin |
24 | daniel-mar | 643 | Dec(FLife, AHitStrength); |
644 | if FLife<=0 then |
||
645 | begin |
||
646 | Collisioned := False; |
||
647 | HitEnemy(True); |
||
648 | end |
||
649 | else |
||
650 | HitEnemy(False); |
||
3 | daniel-mar | 651 | end; |
652 | |||
24 | daniel-mar | 653 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 654 | begin |
24 | daniel-mar | 655 | if ADead then |
31 | daniel-mar | 656 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 657 | else |
31 | daniel-mar | 658 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 659 | end; |
660 | |||
24 | daniel-mar | 661 | { TEnemyTama } |
662 | |||
23 | daniel-mar | 663 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 664 | begin |
665 | inherited Create(AParent); |
||
23 | daniel-mar | 666 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 667 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 668 | Width := Image.Width; |
669 | Height := Image.Height; |
||
670 | AnimCount := Image.PatternCount; |
||
671 | AnimLooped := True; |
||
4 | daniel-mar | 672 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 673 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 674 | end; |
675 | |||
676 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
677 | begin |
||
678 | inherited DoMove(MoveCount); |
||
679 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 680 | if X < -Width then Dead; |
3 | daniel-mar | 681 | end; |
682 | |||
24 | daniel-mar | 683 | { TEnemyMeteor } |
684 | |||
685 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 686 | begin |
24 | daniel-mar | 687 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 688 | State := pesNormal; |
31 | daniel-mar | 689 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 690 | Width := Image.Width; |
691 | Height := Image.Height; |
||
692 | AnimCount := Image.PatternCount; |
||
693 | AnimLooped := True; |
||
694 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
695 | PixelCheck := True; |
||
3 | daniel-mar | 696 | end; |
697 | |||
24 | daniel-mar | 698 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 699 | begin |
24 | daniel-mar | 700 | inherited HitEnemy(False); |
701 | |||
702 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 703 | end; |
704 | |||
24 | daniel-mar | 705 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
706 | begin |
||
707 | X := X - MoveCount*(250/1000); |
||
708 | if X < -Width then Dead; |
||
709 | end; |
||
710 | |||
711 | { TEnemyUFO } |
||
712 | |||
7 | daniel-mar | 713 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 714 | begin |
7 | daniel-mar | 715 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 716 | State := pesNormal; |
31 | daniel-mar | 717 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 718 | Width := Image.Width; |
719 | Height := Image.Height; |
||
720 | AnimCount := Image.PatternCount; |
||
721 | AnimLooped := True; |
||
4 | daniel-mar | 722 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 723 | end; |
724 | |||
725 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
726 | begin |
||
7 | daniel-mar | 727 | inherited HitEnemy(ADead); |
728 | |||
3 | daniel-mar | 729 | if ADead then |
730 | begin |
||
25 | daniel-mar | 731 | State := pesDead; |
3 | daniel-mar | 732 | FCounter := 0; |
733 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 734 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 735 | Width := Image.Width; |
736 | Height := Image.Height; |
||
737 | AnimCount := Image.PatternCount; |
||
738 | AnimLooped := False; |
||
4 | daniel-mar | 739 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 740 | AnimPos := 0; |
7 | daniel-mar | 741 | end |
742 | else |
||
3 | daniel-mar | 743 | begin |
744 | Inc(MainForm.FScore, 100); |
||
745 | end; |
||
746 | end; |
||
747 | |||
24 | daniel-mar | 748 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 749 | begin |
750 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 751 | if State = pesNormal then |
3 | daniel-mar | 752 | begin |
753 | X := X - MoveCount*(300/1000); |
||
754 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 755 | if X < -Width then Dead; |
7 | daniel-mar | 756 | end |
25 | daniel-mar | 757 | else if State = pesDead then |
3 | daniel-mar | 758 | begin |
759 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 760 | if FCounter>200 then |
761 | begin |
||
762 | State := pesDeadVanished; |
||
763 | Dead; |
||
764 | end; |
||
3 | daniel-mar | 765 | end; |
766 | inc(FCounter, MoveCount); |
||
767 | end; |
||
768 | |||
24 | daniel-mar | 769 | { TEnemyUFO2 } |
770 | |||
771 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
772 | begin |
||
773 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 774 | State := pesNormal; |
31 | daniel-mar | 775 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 776 | Width := Image.Width; |
777 | Height := Image.Height; |
||
778 | AnimCount := Image.PatternCount; |
||
779 | AnimLooped := True; |
||
780 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
781 | end; |
||
782 | |||
3 | daniel-mar | 783 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
784 | begin |
||
7 | daniel-mar | 785 | inherited HitEnemy(ADead); |
786 | |||
3 | daniel-mar | 787 | if ADead then |
788 | begin |
||
25 | daniel-mar | 789 | State := pesDead; |
3 | daniel-mar | 790 | FCounter := 0; |
791 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 792 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 793 | Width := Image.Width; |
794 | Height := Image.Height; |
||
795 | AnimCount := Image.PatternCount; |
||
796 | AnimLooped := False; |
||
4 | daniel-mar | 797 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 798 | AnimPos := 0; |
7 | daniel-mar | 799 | end |
800 | else |
||
3 | daniel-mar | 801 | begin |
802 | Inc(MainForm.FScore, 100); |
||
803 | end; |
||
804 | end; |
||
805 | |||
24 | daniel-mar | 806 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 807 | begin |
808 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 809 | if State = pesNormal then |
3 | daniel-mar | 810 | begin |
811 | X := X - MoveCount*(300/1000); |
||
812 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 813 | if X < -Width then Dead; |
24 | daniel-mar | 814 | if FCounter-FOldTamaTime>=100 then |
815 | begin |
||
816 | Inc(FTamaCount); |
||
817 | with TEnemyTama.Create(Engine, Self) do |
||
818 | begin |
||
819 | X := Self.X; |
||
820 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
821 | Z := 10; |
||
822 | end; |
||
823 | FOldTamaTime := FCounter; |
||
824 | end; |
||
7 | daniel-mar | 825 | end |
25 | daniel-mar | 826 | else if State = pesDead then |
3 | daniel-mar | 827 | begin |
828 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 829 | if FCounter>200 then |
830 | begin |
||
831 | State := pesDeadVanished; |
||
832 | Dead; |
||
833 | end; |
||
3 | daniel-mar | 834 | end; |
835 | inc(FCounter, MoveCount); |
||
836 | end; |
||
837 | |||
24 | daniel-mar | 838 | { TEnemyAttacker } |
839 | |||
7 | daniel-mar | 840 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 841 | begin |
7 | daniel-mar | 842 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 843 | State := pesNormal; |
31 | daniel-mar | 844 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 845 | Width := Image.Width; |
846 | Height := Image.Height; |
||
847 | AnimCount := Image.PatternCount; |
||
848 | AnimLooped := True; |
||
4 | daniel-mar | 849 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 850 | PixelCheck := True; |
851 | end; |
||
852 | |||
853 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
854 | begin |
||
7 | daniel-mar | 855 | inherited HitEnemy(ADead); |
856 | |||
3 | daniel-mar | 857 | if ADead then |
858 | begin |
||
25 | daniel-mar | 859 | State := pesDead; |
3 | daniel-mar | 860 | FCounter := 0; |
861 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 862 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 863 | Width := Image.Width; |
864 | Height := Image.Height; |
||
865 | AnimCount := Image.PatternCount; |
||
866 | AnimLooped := False; |
||
4 | daniel-mar | 867 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 868 | AnimPos := 0; |
7 | daniel-mar | 869 | end |
870 | else |
||
3 | daniel-mar | 871 | begin |
872 | Inc(MainForm.FScore, 100); |
||
873 | end; |
||
874 | end; |
||
875 | |||
876 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
877 | begin |
||
878 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 879 | if State = pesNormal then |
3 | daniel-mar | 880 | begin |
881 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
882 | if X < -Width then Dead; |
||
7 | daniel-mar | 883 | end |
25 | daniel-mar | 884 | else if State = pesDead then |
3 | daniel-mar | 885 | begin |
886 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 887 | if FCounter>200 then |
888 | begin |
||
889 | State := pesDeadVanished; |
||
890 | Dead; |
||
891 | end; |
||
3 | daniel-mar | 892 | end; |
893 | inc(FCounter, MoveCount); |
||
894 | end; |
||
895 | |||
24 | daniel-mar | 896 | { TEnemyAttacker2 } |
897 | |||
898 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 899 | begin |
7 | daniel-mar | 900 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 901 | State := pesEntering; |
31 | daniel-mar | 902 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 903 | Width := Image.Width; |
904 | Height := Image.Height; |
||
905 | AnimCount := Image.PatternCount; |
||
906 | AnimLooped := True; |
||
4 | daniel-mar | 907 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 908 | PixelCheck := True; |
909 | end; |
||
910 | |||
24 | daniel-mar | 911 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 912 | begin |
7 | daniel-mar | 913 | inherited HitEnemy(ADead); |
914 | |||
3 | daniel-mar | 915 | if ADead then |
916 | begin |
||
25 | daniel-mar | 917 | State := pesDead; |
3 | daniel-mar | 918 | FCounter := 0; |
24 | daniel-mar | 919 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 920 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 921 | Width := Image.Width; |
922 | Height := Image.Height; |
||
923 | AnimCount := Image.PatternCount; |
||
924 | AnimLooped := False; |
||
925 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
926 | AnimPos := 0; |
||
7 | daniel-mar | 927 | end |
928 | else |
||
3 | daniel-mar | 929 | begin |
930 | Inc(MainForm.FScore, 100); |
||
931 | end; |
||
932 | end; |
||
933 | |||
24 | daniel-mar | 934 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 935 | begin |
936 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 937 | if State = pesEntering then |
3 | daniel-mar | 938 | begin |
24 | daniel-mar | 939 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 940 | X := X - MoveCount*(300/1000) |
941 | else |
||
942 | begin |
||
943 | Collisioned := True; |
||
25 | daniel-mar | 944 | State := pesHovering; |
3 | daniel-mar | 945 | FPutTama := True; |
946 | end; |
||
947 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 948 | end |
25 | daniel-mar | 949 | else if State = pesHovering then |
3 | daniel-mar | 950 | begin |
951 | Y := Y + Cos256(FCounter div 15)*5; |
||
952 | if FPutTama then |
||
953 | begin |
||
954 | if FTamaT>100 then |
||
955 | begin |
||
23 | daniel-mar | 956 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 957 | begin |
958 | Z := 1; |
||
959 | X := Self.X-Width; |
||
960 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
961 | end; |
||
962 | Inc(FTamaF); |
||
963 | if FTamaF>Random(30) then FPutTama := False; |
||
964 | FTamaT := 0; |
||
965 | end; |
||
966 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 967 | end |
968 | else |
||
3 | daniel-mar | 969 | begin |
970 | FTamaT := FTamaT + MoveCount; |
||
971 | if FTamaT>2000+Random(500) then |
||
972 | begin |
||
973 | FPutTama := True; |
||
974 | FTamaF := 0; |
||
975 | FTamaT := 0; |
||
976 | end; |
||
977 | end; |
||
7 | daniel-mar | 978 | end |
25 | daniel-mar | 979 | else if State = pesDead then |
3 | daniel-mar | 980 | begin |
25 | daniel-mar | 981 | if FCounter>200 then |
982 | begin |
||
983 | State := pesDeadVanished; |
||
984 | Dead; |
||
985 | end; |
||
3 | daniel-mar | 986 | end; |
987 | inc(FCounter, MoveCount); |
||
988 | end; |
||
989 | |||
24 | daniel-mar | 990 | { TEnemyAttacker3 } |
991 | |||
992 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 993 | begin |
7 | daniel-mar | 994 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 995 | State := pesNormal; |
31 | daniel-mar | 996 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 997 | Width := Image.Width; |
998 | Height := Image.Height; |
||
999 | AnimCount := Image.PatternCount; |
||
1000 | AnimLooped := True; |
||
4 | daniel-mar | 1001 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1002 | PixelCheck := True; |
1003 | end; |
||
1004 | |||
24 | daniel-mar | 1005 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1006 | begin |
7 | daniel-mar | 1007 | inherited HitEnemy(ADead); |
1008 | |||
3 | daniel-mar | 1009 | if ADead then |
1010 | begin |
||
25 | daniel-mar | 1011 | State := pesDead; |
3 | daniel-mar | 1012 | FCounter := 0; |
1013 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1014 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1015 | Width := Image.Width; |
1016 | Height := Image.Height; |
||
1017 | AnimCount := Image.PatternCount; |
||
1018 | AnimLooped := False; |
||
4 | daniel-mar | 1019 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1020 | AnimPos := 0; |
7 | daniel-mar | 1021 | end |
1022 | else |
||
3 | daniel-mar | 1023 | begin |
1024 | Inc(MainForm.FScore, 100); |
||
1025 | end; |
||
1026 | end; |
||
1027 | |||
24 | daniel-mar | 1028 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1029 | begin |
1030 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1031 | if State = pesNormal then |
3 | daniel-mar | 1032 | begin |
24 | daniel-mar | 1033 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1034 | if X < -Width then Dead; |
24 | daniel-mar | 1035 | if FCounter-FOldTamaTime>=100 then |
1036 | begin |
||
1037 | Inc(FTamaCount); |
||
1038 | with TEnemyTama.Create(Engine, Self) do |
||
1039 | begin |
||
1040 | X := Self.X; |
||
1041 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1042 | Z := 10; |
||
1043 | end; |
||
1044 | FOldTamaTime := FCounter; |
||
1045 | end; |
||
1046 | end |
||
25 | daniel-mar | 1047 | else if State = pesDead then |
24 | daniel-mar | 1048 | begin |
25 | daniel-mar | 1049 | if FCounter>200 then |
1050 | begin |
||
1051 | State := pesDeadVanished; |
||
1052 | Dead; |
||
1053 | end; |
||
24 | daniel-mar | 1054 | end; |
1055 | inc(FCounter, MoveCount); |
||
1056 | end; |
||
1057 | |||
1058 | { TEnemyBoss } |
||
1059 | |||
1060 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1061 | begin |
||
1062 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1063 | State := pesEntering; |
31 | daniel-mar | 1064 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1065 | Width := Image.Width; |
1066 | Height := Image.Height; |
||
31 | daniel-mar | 1067 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1068 | AnimCount := Image.PatternCount; |
1069 | AnimLooped := True; |
||
1070 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1071 | PixelCheck := True; |
||
1072 | Collisioned := False; |
||
1073 | MainForm.FBossLife := FLife; |
||
1074 | waiter1 := 0; |
||
1075 | waiter2 := 0; |
||
1076 | end; |
||
1077 | |||
1078 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1079 | begin |
||
1080 | inherited HitEnemy(ADead); |
||
1081 | |||
1082 | if ADead then |
||
1083 | begin |
||
25 | daniel-mar | 1084 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1085 | FCounter := 0; |
1086 | Inc(MainForm.FScore, 100000); |
||
1087 | dec(MainForm.FBossLife); |
||
1088 | end |
||
1089 | else |
||
1090 | begin |
||
1091 | Inc(MainForm.FScore, 100); |
||
1092 | dec(MainForm.FBossLife); |
||
1093 | end; |
||
1094 | end; |
||
1095 | |||
1096 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1097 | begin |
||
1098 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1099 | if State = pesEntering then |
24 | daniel-mar | 1100 | begin |
1101 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1102 | X := X - MoveCount*(300/1000) |
1103 | else |
||
1104 | begin |
||
1105 | Collisioned := True; |
||
25 | daniel-mar | 1106 | State := pesHovering; |
3 | daniel-mar | 1107 | FPutTama := True; |
1108 | end; |
||
1109 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1110 | end |
25 | daniel-mar | 1111 | else if State = pesHovering then |
3 | daniel-mar | 1112 | begin |
1113 | Y := Y + Cos256(FCounter div 15)*5; |
||
1114 | if FPutTama then |
||
1115 | begin |
||
1116 | if FTamaT>100 then |
||
1117 | begin |
||
23 | daniel-mar | 1118 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1119 | begin |
1120 | Z := 1; |
||
1121 | X := Self.X-Width; |
||
1122 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1123 | end; |
||
1124 | Inc(FTamaF); |
||
1125 | if FTamaF>Random(30) then FPutTama := False; |
||
1126 | FTamaT := 0; |
||
1127 | end; |
||
1128 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1129 | end |
1130 | else |
||
3 | daniel-mar | 1131 | begin |
1132 | FTamaT := FTamaT + MoveCount; |
||
1133 | if FTamaT>2000+Random(500) then |
||
1134 | begin |
||
1135 | FPutTama := True; |
||
1136 | FTamaF := 0; |
||
1137 | FTamaT := 0; |
||
1138 | end; |
||
1139 | end; |
||
7 | daniel-mar | 1140 | end |
25 | daniel-mar | 1141 | else if State = pesExploding then |
3 | daniel-mar | 1142 | begin |
24 | daniel-mar | 1143 | inc(waiter1); |
1144 | if waiter1 = 3 then |
||
3 | daniel-mar | 1145 | begin |
24 | daniel-mar | 1146 | waiter1 := 0; |
1147 | inc(waiter2); |
||
1148 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1149 | begin |
24 | daniel-mar | 1150 | with TExplosion.Create(Engine) do |
1151 | begin |
||
1152 | Z := 10; |
||
1153 | X := Self.X+Random(Self.Width)-16; |
||
1154 | Y := Self.Y+Random(Self.Height)-16; |
||
1155 | end; |
||
1156 | end |
||
1157 | else |
||
1158 | begin |
||
25 | daniel-mar | 1159 | Inc(MainForm.FScore, 10000); |
1160 | State := pesDead; |
||
3 | daniel-mar | 1161 | end; |
24 | daniel-mar | 1162 | end; |
7 | daniel-mar | 1163 | end |
25 | daniel-mar | 1164 | else if State = pesDead then |
3 | daniel-mar | 1165 | begin |
25 | daniel-mar | 1166 | if FCounter>4000 then |
1167 | begin |
||
1168 | State := pesDeadVanished; |
||
1169 | Dead; |
||
1170 | end; |
||
3 | daniel-mar | 1171 | end; |
1172 | inc(FCounter, MoveCount); |
||
1173 | end; |
||
1174 | |||
24 | daniel-mar | 1175 | { TMainForm } |
3 | daniel-mar | 1176 | |
1177 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1178 | begin |
||
35 | daniel-mar | 1179 | Randomize; |
1180 | |||
14 | daniel-mar | 1181 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1182 | |
3 | daniel-mar | 1183 | { Beginne VCL-Ersatz } |
1184 | dxtimer := tdxtimer.Create(self); |
||
1185 | dxtimer.Interval := 33; |
||
1186 | dxtimer.OnActivate := DXTimerActivate; |
||
1187 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1188 | dxtimer.OnTimer := DXTimerTimer; |
||
1189 | dxtimer.ActiveOnly := false; |
||
1190 | dxtimer.Enabled := false; |
||
1191 | |||
1192 | dxdraw := tdxdraw.Create(self); |
||
1193 | dxdraw.Parent := self; |
||
1194 | dxdraw.Align := alClient; |
||
1195 | dxdraw.Left := 0; |
||
1196 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1197 | dxdraw.Width := ClientWidth; |
1198 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1199 | dxdraw.AutoInitialize := False; |
1200 | dxdraw.AutoSize := False; |
||
1201 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1202 | (* |
3 | daniel-mar | 1203 | dxdraw.Display.BitCount := 24; |
1204 | dxdraw.Display.FixedBitCount := False; |
||
1205 | dxdraw.Display.FixedRatio := False; |
||
1206 | dxdraw.Display.FixedSize := False; |
||
1207 | dxdraw.Display.Height := 600; |
||
1208 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1209 | *) |
4 | daniel-mar | 1210 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1211 | dxdraw.TabOrder := 0; |
1212 | dxdraw.Visible := true; |
||
1213 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1214 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1215 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1216 | |||
1217 | dxsound := tdxsound.Create(self); |
||
1218 | dxsound.AutoInitialize := false; |
||
1219 | |||
18 | daniel-mar | 1220 | dxmusic := TDXMusic.Create(self); |
1221 | dxmusic.DXSound := dxsound; |
||
1222 | |||
3 | daniel-mar | 1223 | dxinput := tdxinput.Create(self); |
1224 | dxinput.Joystick.ForceFeedback := true; |
||
1225 | dxinput.Keyboard.ForceFeedback := true; |
||
1226 | |||
1227 | wavelist := tdxwavelist.Create(self); |
||
1228 | wavelist.DXSound := dxsound; |
||
1229 | |||
1230 | imagelist := tdximagelist.create(self); |
||
1231 | imagelist.DXDraw := dxdraw; |
||
1232 | |||
1233 | spriteengine := tdxspriteengine.create(self); |
||
1234 | spriteengine.DXDraw := dxdraw; |
||
1235 | |||
7 | daniel-mar | 1236 | InitializeCriticalSection(TimerCS); |
1237 | |||
3 | daniel-mar | 1238 | { Ende VCL-Ersatz } |
1239 | |||
1240 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1241 | LoadOptions; |
||
1242 | DXInit; |
||
1243 | SoundInit; |
||
1244 | MusicInit; |
||
54 | daniel-mar | 1245 | |
3 | daniel-mar | 1246 | GameStartClick(GameStart); |
1247 | end; |
||
1248 | |||
1249 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1250 | begin |
||
1251 | StartScene(gsTitle); |
||
1252 | end; |
||
1253 | |||
31 | daniel-mar | 1254 | function TMainForm.GetSpriteGraphic( |
1255 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1256 | begin |
||
1257 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1258 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1259 | else |
||
1260 | result := nil; |
||
1261 | end; |
||
1262 | |||
63 | daniel-mar | 1263 | procedure TMainForm.Hilfe1Click(Sender: TObject); |
1264 | begin |
||
1265 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
||
1266 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
||
1267 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
||
1268 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
||
1269 | HilfeForm.ShowMarkDownHelp(OwnDirectory+'Doku.md'); |
||
1270 | HilfeForm.ShowModal; |
||
1271 | end; |
||
1272 | |||
3 | daniel-mar | 1273 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1274 | begin |
||
1275 | GamePause.Checked := not GamePause.Checked; |
||
1276 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1277 | if GamePause.Checked then |
19 | daniel-mar | 1278 | begin |
1279 | if Assigned(DXTimer.OnDeactivate) then |
||
1280 | DXTimer.OnDeactivate(DXTimer); |
||
1281 | end |
||
7 | daniel-mar | 1282 | else |
19 | daniel-mar | 1283 | begin |
1284 | if Assigned(DXTimer.OnActivate) then |
||
1285 | DXTimer.OnActivate(DXTimer); |
||
1286 | end; |
||
3 | daniel-mar | 1287 | end; |
1288 | |||
24 | daniel-mar | 1289 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1290 | begin |
24 | daniel-mar | 1291 | try |
31 | daniel-mar | 1292 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1293 | ImageList.Items.MakeColorTable; |
1294 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1295 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1296 | DXDraw.UpdatePalette; |
||
1297 | DXDraw.Finalize; |
||
1298 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1299 | DXDraw.autosize := true; |
||
1300 | DXDraw.Initialize; |
||
1301 | except |
||
1302 | //Imagelist.Items.clear; |
||
1303 | //application.terminate; |
||
3 | daniel-mar | 1304 | end; |
1305 | end; |
||
1306 | |||
1307 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1308 | begin |
||
63 | daniel-mar | 1309 | CheckForUpdates('spacemission'); |
3 | daniel-mar | 1310 | end; |
1311 | |||
1312 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1313 | begin |
||
1314 | close; |
||
1315 | end; |
||
1316 | |||
1317 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1318 | begin |
||
1319 | OptionSound.Checked := not OptionSound.Checked; |
||
1320 | SoundInit; |
||
1321 | WriteOptions; |
||
1322 | end; |
||
1323 | |||
1324 | procedure TMainForm.SoundInit; |
||
1325 | begin |
||
31 | daniel-mar | 1326 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1327 | begin |
1328 | OptionSound.Checked := false; |
||
1329 | OptionSound.Enabled := False; |
||
1330 | exit; |
||
1331 | end; |
||
1332 | |||
3 | daniel-mar | 1333 | if OptionSound.Checked then |
1334 | begin |
||
1335 | if not DXSound.Initialized then |
||
1336 | begin |
||
1337 | try |
||
1338 | DXSound.Initialize; |
||
31 | daniel-mar | 1339 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1340 | except |
1341 | OptionSound.enabled := False; |
||
1342 | WaveList.items.clear; |
||
1343 | end; |
||
1344 | end; |
||
1345 | end |
||
1346 | else DXSound.Finalize; |
||
1347 | end; |
||
1348 | |||
1349 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1350 | var |
1351 | i: integer; |
||
3 | daniel-mar | 1352 | begin |
31 | daniel-mar | 1353 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1354 | begin |
1355 | optionmusic.Checked := false; |
||
1356 | optionmusic.Enabled := False; |
||
1357 | exit; |
||
1358 | end; |
||
1359 | |||
18 | daniel-mar | 1360 | try |
31 | daniel-mar | 1361 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1362 | for i := 0 to dxmusic.Midis.Count-1 do |
1363 | begin |
||
1364 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1365 | begin |
||
1366 | dxmusic.Midis.Items[i].Init; |
||
1367 | dxmusic.Midis.Items[i].Load; |
||
1368 | end; |
||
1369 | end; |
||
18 | daniel-mar | 1370 | except |
1371 | optionmusic.enabled := false; |
||
1372 | end; |
||
3 | daniel-mar | 1373 | end; |
1374 | |||
1375 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1376 | begin |
||
1377 | if doFullScreen in DXDraw.Options then |
||
1378 | begin |
||
1379 | BorderStyle := bsNone; |
||
1380 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1381 | end |
1382 | else |
||
3 | daniel-mar | 1383 | begin |
1384 | BorderStyle := bsSingle; |
||
1385 | DXDraw.Cursor := crDefault; |
||
1386 | end; |
||
1387 | end; |
||
1388 | |||
1389 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1390 | begin |
||
42 | daniel-mar | 1391 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1392 | end; |
1393 | |||
1394 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1395 | begin |
||
42 | daniel-mar | 1396 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1397 | end; |
1398 | |||
1399 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1400 | begin |
||
19 | daniel-mar | 1401 | if TDxTimer(Sender).Tag > 0 then |
1402 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1403 | if TDxTimer(Sender).Tag > 0 then |
||
1404 | exit; |
||
3 | daniel-mar | 1405 | Caption := Application.Title; |
1406 | if not ProgrammGestartet then |
||
1407 | begin |
||
1408 | Programmgestartet := true; |
||
1409 | exit; |
||
1410 | end; |
||
1411 | ResumeMusic(FMusic); |
||
1412 | end; |
||
1413 | |||
1414 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1415 | begin |
||
19 | daniel-mar | 1416 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1417 | Caption := Application.Title + ' [Pause]'; |
1418 | PauseMusic(FMusic); |
||
1419 | end; |
||
1420 | |||
1421 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1422 | begin |
||
7 | daniel-mar | 1423 | EnterCriticalSection(TimerCS); |
1424 | try |
||
1425 | if crash then |
||
3 | daniel-mar | 1426 | begin |
7 | daniel-mar | 1427 | inc(Crash2); |
1428 | if crash2 = 30 then |
||
1429 | begin |
||
1430 | Crash2 := 0; |
||
1431 | crash := false; |
||
1432 | crashsound := false; |
||
1433 | end; |
||
3 | daniel-mar | 1434 | end; |
7 | daniel-mar | 1435 | if not DXDraw.CanDraw then exit; |
1436 | DXInput.Update; |
||
1437 | case FScene of |
||
1438 | gsTitle : SceneTitle; |
||
1439 | gsMain : SceneMain; |
||
1440 | gsGameOver: SceneGameOver; |
||
1441 | gsWin : SceneWin; |
||
1442 | gsNewLevel: SceneNewLevel; |
||
1443 | end; |
||
1444 | if FNextScene<>gsNone then |
||
1445 | begin |
||
1446 | StartScene(FNextScene); |
||
1447 | FNextScene := gsNone; |
||
1448 | end; |
||
1449 | DXDraw.Flip; |
||
1450 | finally |
||
1451 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1452 | end; |
1453 | end; |
||
1454 | |||
1455 | procedure TMainForm.BlinkStart; |
||
1456 | begin |
||
1457 | FBlink := 0; |
||
1458 | FBlinkTime := GetTickCount; |
||
1459 | end; |
||
1460 | |||
1461 | procedure TMainForm.WriteOptions; |
||
1462 | var |
||
26 | daniel-mar | 1463 | Reg: TRegistry; |
3 | daniel-mar | 1464 | begin |
26 | daniel-mar | 1465 | Reg := TRegistry.Create; |
7 | daniel-mar | 1466 | try |
26 | daniel-mar | 1467 | Reg.RootKey := HKEY_CURRENT_USER; |
1468 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1469 | begin |
||
1470 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1471 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1472 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1473 | Reg.CloseKey; |
||
1474 | end; |
||
7 | daniel-mar | 1475 | finally |
26 | daniel-mar | 1476 | FreeAndNil(Reg); |
7 | daniel-mar | 1477 | end; |
3 | daniel-mar | 1478 | end; |
1479 | |||
1480 | procedure TMainForm.LoadOptions; |
||
1481 | var |
||
26 | daniel-mar | 1482 | Reg: TRegistry; |
3 | daniel-mar | 1483 | begin |
26 | daniel-mar | 1484 | Reg := TRegistry.Create; |
7 | daniel-mar | 1485 | try |
26 | daniel-mar | 1486 | Reg.RootKey := HKEY_CURRENT_USER; |
1487 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1488 | begin |
26 | daniel-mar | 1489 | if Reg.ValueExists('Music') then |
1490 | optionmusic.checked := Reg.ReadBool('Music') |
||
1491 | else |
||
1492 | optionmusic.checked := true; // default |
||
1493 | |||
1494 | if Reg.ValueExists('Sound') then |
||
1495 | optionsound.checked := Reg.ReadBool('Sound') |
||
1496 | else |
||
1497 | optionsound.checked := true; // default |
||
1498 | |||
1499 | if Reg.ValueExists('Speed') then |
||
1500 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1501 | else |
||
1502 | FInterval := giMittel; // default |
||
1503 | |||
1504 | Reg.CloseKey; |
||
7 | daniel-mar | 1505 | end; |
1506 | finally |
||
26 | daniel-mar | 1507 | FreeAndNil(Reg); |
3 | daniel-mar | 1508 | end; |
1509 | WriteOptions; |
||
1510 | end; |
||
1511 | |||
1512 | procedure TMainForm.BlinkUpdate; |
||
1513 | begin |
||
1514 | if GetTickCount<>FBlinkTime then |
||
1515 | begin |
||
1516 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1517 | FBlinkTime := GetTickCount; |
||
1518 | end; |
||
1519 | end; |
||
1520 | |||
31 | daniel-mar | 1521 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1522 | begin |
31 | daniel-mar | 1523 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1524 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1525 | end; |
1526 | |||
31 | daniel-mar | 1527 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1528 | begin |
1529 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1530 | exit; |
||
1531 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1532 | begin |
||
19 | daniel-mar | 1533 | StopMusic(FMusic); |
1534 | PlayMusic(Name); |
||
3 | daniel-mar | 1535 | end; |
1536 | FMusic := Name; |
||
1537 | end; |
||
1538 | |||
1539 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1540 | begin |
||
1541 | with Result do |
||
1542 | begin |
||
1543 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1544 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1545 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1546 | rgbReserved := 0; |
||
1547 | end; |
||
1548 | end; |
||
1549 | |||
1550 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1551 | var |
||
1552 | i: Integer; |
||
1553 | t, t2: DWORD; |
||
1554 | ChangePalette: Boolean; |
||
1555 | c: Integer; |
||
1556 | begin |
||
1557 | if DXDraw.Initialized then |
||
1558 | begin |
||
1559 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1560 | ChangePalette := False; |
||
1561 | if DXDraw.CanPaletteAnimation then |
||
1562 | begin |
||
1563 | t := GetTickCount; |
||
1564 | while Abs(GetTickCount-t)<Time do |
||
1565 | begin |
||
1566 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1567 | for i := 0 to 255 do |
||
1568 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1569 | DXDraw.UpdatePalette; |
||
1570 | ChangePalette := True; |
||
1571 | end; |
||
7 | daniel-mar | 1572 | end |
1573 | else |
||
1574 | begin |
||
3 | daniel-mar | 1575 | Sleep(Time); |
7 | daniel-mar | 1576 | end; |
3 | daniel-mar | 1577 | for i := 0 to 4 do |
1578 | begin |
||
1579 | DXDraw.Surface.Fill(c); |
||
1580 | DXDraw.Flip; |
||
1581 | end; |
||
1582 | if ChangePalette then |
||
1583 | begin |
||
1584 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1585 | DXDraw.UpdatePalette; |
||
1586 | end; |
||
1587 | DXDraw.Surface.Fill(c); |
||
1588 | DXDraw.Flip; |
||
1589 | end; |
||
1590 | end; |
||
1591 | |||
1592 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1593 | begin |
||
1594 | EndScene; |
||
1595 | DXInput.States := DXInput.States - DXInputButton; |
||
1596 | FScene := Scene; |
||
1597 | BlinkStart; |
||
1598 | case FScene of |
||
1599 | gsTitle : StartSceneTitle; |
||
1600 | gsMain : StartSceneMain; |
||
1601 | gsGameOver: StartSceneGameOver; |
||
1602 | gsWin : StartSceneWin; |
||
1603 | gsNewLevel: StartSceneNewLevel; |
||
1604 | end; |
||
1605 | end; |
||
1606 | |||
1607 | procedure TMainForm.StartSceneTitle; |
||
1608 | begin |
||
1609 | sleep(500); |
||
1610 | FCheat := false; |
||
37 | daniel-mar | 1611 | FLife := StartLives; |
3 | daniel-mar | 1612 | FLevel := 0; |
1613 | FScore := 0; |
||
46 | daniel-mar | 1614 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1615 | FNotSave := true; |
1616 | Cheat.enabled := false; |
||
1617 | Neustart.enabled := false; |
||
1618 | GamePause.enabled := false; |
||
1619 | GameStart.enabled := false; |
||
1620 | Spielgeschwindigkeit.enabled := false; |
||
1621 | mainform.Visible := true; |
||
31 | daniel-mar | 1622 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1623 | end; |
1624 | |||
1625 | procedure TMainForm.StartSceneMain; |
||
1626 | {var |
||
1627 | i, j: Integer;} |
||
1628 | begin |
||
1629 | sleep(500); |
||
1630 | FCounter := 0; |
||
40 | daniel-mar | 1631 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1632 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
50 | daniel-mar | 1633 | FBossImLevel := LevelData.HasBoss; |
1634 | FBossLife := -1; // Boss noch nicht aufgetaucht |
||
40 | daniel-mar | 1635 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1636 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1637 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1638 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1639 | FFrame := -4; |
1640 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1641 | with TBackground.Create(SpriteEngine.Engine) do |
||
1642 | begin |
||
1643 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1644 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1645 | Z := -13; |
1646 | Y := 40; |
||
23 | daniel-mar | 1647 | Speed := 1 / 2; |
3 | daniel-mar | 1648 | Tile := True; |
1649 | end; |
||
1650 | with TBackground.Create(SpriteEngine.Engine) do |
||
1651 | begin |
||
1652 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1653 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1654 | Z := -12; |
1655 | Y := 30; |
||
23 | daniel-mar | 1656 | Speed := 1; |
3 | daniel-mar | 1657 | Tile := True; |
1658 | end; |
||
1659 | with TBackground.Create(SpriteEngine.Engine) do |
||
1660 | begin |
||
1661 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1662 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1663 | Z := -11; |
1664 | Y := 10; |
||
23 | daniel-mar | 1665 | Speed := 2; |
3 | daniel-mar | 1666 | Tile := True; |
1667 | end; |
||
1668 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1669 | begin |
||
1670 | SetMapSize(200, 10); |
||
1671 | Y := 10; |
||
1672 | Z := -13; |
||
23 | daniel-mar | 1673 | Speed := 1 / 2; |
3 | daniel-mar | 1674 | Tile := True; |
1675 | for i := 0 to MapHeight-1 do |
||
1676 | begin |
||
1677 | for j := 0 to MapWidth-1 do |
||
1678 | begin |
||
1679 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1680 | if Random(100)<95 then Chips[j, i] := -1; |
||
1681 | end; |
||
1682 | end; |
||
1683 | end; |
||
1684 | with TBackground.Create(SpriteEngine.Engine) do |
||
1685 | begin |
||
1686 | SetMapSize(200, 10); |
||
1687 | Y := 30; |
||
1688 | Z := -12; |
||
23 | daniel-mar | 1689 | Speed := 1; |
3 | daniel-mar | 1690 | Tile := True; |
1691 | for i := 0 to MapHeight-1 do |
||
1692 | begin |
||
1693 | for j := 0 to MapWidth-1 do |
||
1694 | begin |
||
1695 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1696 | if Random(100)<95 then Chips[j, i] := -1; |
||
1697 | end; |
||
1698 | end; |
||
1699 | end; |
||
1700 | with TBackground.Create(SpriteEngine.Engine) do |
||
1701 | begin |
||
1702 | SetMapSize(200, 10); |
||
1703 | Y := 40; |
||
1704 | Z := -11; |
||
23 | daniel-mar | 1705 | Speed := 2; |
3 | daniel-mar | 1706 | Tile := True; |
1707 | for i := 0 to MapHeight-1 do |
||
1708 | begin |
||
1709 | for j := 0 to MapWidth-1 do |
||
1710 | begin |
||
1711 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1712 | if Random(100)<95 then Chips[j, i] := -1; |
||
1713 | end; |
||
1714 | end; |
||
1715 | end;} |
||
1716 | FNotSave := false; |
||
1717 | Cheat.enabled := true; |
||
1718 | Neustart.enabled := true; |
||
1719 | GamePause.enabled := true; |
||
1720 | GameStart.enabled := true; |
||
1721 | Spielgeschwindigkeit.enabled := true; |
||
1722 | end; |
||
1723 | |||
1724 | procedure TMainForm.StartSceneGameOver; |
||
1725 | begin |
||
1726 | sleep(500); |
||
46 | daniel-mar | 1727 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1728 | Cheat.enabled := false; |
1729 | Spielgeschwindigkeit.enabled := false; |
||
1730 | Neustart.enabled := false; |
||
1731 | GamePause.enabled := false; |
||
31 | daniel-mar | 1732 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1733 | end; |
1734 | |||
1735 | procedure TMainForm.StartSceneWin; |
||
1736 | begin |
||
1737 | sleep(500); |
||
46 | daniel-mar | 1738 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1739 | Cheat.enabled := false; |
1740 | Spielgeschwindigkeit.enabled := false; |
||
1741 | Neustart.enabled := false; |
||
1742 | GamePause.enabled := false; |
||
31 | daniel-mar | 1743 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1744 | end; |
1745 | |||
1746 | procedure TMainForm.EndScene; |
||
1747 | begin |
||
1748 | case FScene of |
||
1749 | gsTitle : EndSceneTitle; |
||
1750 | gsMain : EndSceneMain; |
||
1751 | gsGameOver: EndSceneGameOver; |
||
1752 | gsWin : EndSceneWin; |
||
1753 | gsNewLevel: EndSceneNewLevel; |
||
1754 | end; |
||
1755 | end; |
||
1756 | |||
1757 | procedure TMainForm.EndSceneTitle; |
||
1758 | begin |
||
1759 | { Ende Title } |
||
1760 | end; |
||
1761 | |||
1762 | procedure TMainForm.EndSceneMain; |
||
1763 | begin |
||
1764 | SpriteEngine.Engine.Clear; |
||
1765 | end; |
||
1766 | |||
1767 | procedure TMainForm.EndSceneGameOver; |
||
1768 | begin |
||
1769 | { Ende GameOver } |
||
1770 | end; |
||
1771 | |||
1772 | procedure TMainForm.EndSceneWin; |
||
1773 | begin |
||
1774 | { Ende Win } |
||
1775 | end; |
||
1776 | |||
14 | daniel-mar | 1777 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1778 | begin |
14 | daniel-mar | 1779 | LevelData.Clear; |
7 | daniel-mar | 1780 | FRestEnemies := 0; |
3 | daniel-mar | 1781 | end; |
1782 | |||
1783 | procedure TMainForm.NewLevel(lev: integer); |
||
1784 | resourcestring |
||
1785 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1786 | const |
1787 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1788 | var |
1789 | act: integer; |
||
14 | daniel-mar | 1790 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1791 | numEnemies: integer; |
7 | daniel-mar | 1792 | e: TEnemyAdvent; |
37 | daniel-mar | 1793 | bossPosition: integer; |
61 | daniel-mar | 1794 | levFile: TLevelFile; |
3 | daniel-mar | 1795 | begin |
14 | daniel-mar | 1796 | ResetLevelData; |
15 | daniel-mar | 1797 | if FGameMode = gmRandom then |
3 | daniel-mar | 1798 | begin |
14 | daniel-mar | 1799 | {$REGION 'Random game'} |
49 | daniel-mar | 1800 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1801 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1802 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1803 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1804 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
1805 | Enemies[6] := etEnemyUFO; // ... |
||
14 | daniel-mar | 1806 | Enemies[7] := etEnemyAttacker; |
1807 | Enemies[8] := etEnemyMeteor; |
||
1808 | Enemies[9] := etEnemyUFO; |
||
1809 | Enemies[10] := etEnemyAttacker; |
||
1810 | Enemies[11] := etEnemyMeteor; |
||
1811 | Enemies[12] := etEnemyUFO; |
||
1812 | Enemies[13] := etEnemyAttacker; |
||
1813 | Enemies[14] := etEnemyMeteor; |
||
1814 | Enemies[15] := etEnemyUFO; |
||
1815 | Enemies[16] := etEnemyAttacker3; |
||
1816 | Enemies[17] := etEnemyAttacker; |
||
1817 | Enemies[18] := etEnemyMeteor; |
||
1818 | Enemies[19] := etEnemyUFO; |
||
1819 | Enemies[20] := etEnemyUFO2; |
||
1820 | Enemies[21] := etEnemyAttacker; |
||
1821 | Enemies[22] := etEnemyMeteor; |
||
1822 | Enemies[23] := etEnemyUFO; |
||
1823 | Enemies[24] := etEnemyAttacker2; |
||
1824 | Enemies[25] := etEnemyMeteor; |
||
1825 | Enemies[26] := etEnemyUFO; |
||
1826 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1827 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1828 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1829 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1830 | begin |
14 | daniel-mar | 1831 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1832 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1833 | begin |
49 | daniel-mar | 1834 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1835 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1836 | end; |
39 | daniel-mar | 1837 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1838 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1839 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1840 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1841 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1842 | begin |
1843 | e.lifes := random(6)+1{O_o}; |
||
1844 | end |
||
1845 | else |
||
1846 | begin |
||
39 | daniel-mar | 1847 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1848 | begin |
39 | daniel-mar | 1849 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1850 | end |
1851 | else |
||
1852 | begin |
||
1853 | e.lifes := random(lev)+1; |
||
1854 | end; |
||
7 | daniel-mar | 1855 | end; |
1856 | |||
14 | daniel-mar | 1857 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1858 | end; |
37 | daniel-mar | 1859 | |
1860 | if lev < 5 then |
||
1861 | begin |
||
1862 | // Level 1-4: No boss |
||
1863 | bossPosition := -1; |
||
1864 | end |
||
1865 | else if lev < 10 then |
||
1866 | begin |
||
1867 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1868 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1869 | end |
1870 | else |
||
1871 | begin |
||
39 | daniel-mar | 1872 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 1873 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 1874 | end; |
1875 | |||
1876 | if bossPosition >= 0 then |
||
1877 | begin |
||
1878 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 1879 | //e.x := lev*75*30{O_o} div lev; |
1880 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 1881 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1882 | e.lifes := lev*5; |
||
1883 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1884 | end; |
||
14 | daniel-mar | 1885 | {$ENDREGION} |
3 | daniel-mar | 1886 | end |
1887 | else |
||
1888 | begin |
||
14 | daniel-mar | 1889 | {$REGION 'Normal game'} |
61 | daniel-mar | 1890 | levFile := GetLevelFileName(lev,false); |
1891 | if levFile.found then |
||
3 | daniel-mar | 1892 | begin |
7 | daniel-mar | 1893 | try |
44 | daniel-mar | 1894 | LevelData.RasterErzwingen := false; |
61 | daniel-mar | 1895 | LevelData.LoadFromFile(levFile.fileLocation); |
7 | daniel-mar | 1896 | except |
1897 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1898 | ResetLevelData; |
3 | daniel-mar | 1899 | end; |
1900 | end; |
||
14 | daniel-mar | 1901 | {$ENDREGION} |
3 | daniel-mar | 1902 | end; |
46 | daniel-mar | 1903 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 1904 | end; |
1905 | |||
1906 | procedure TMainForm.SceneTitle; |
||
1907 | var |
||
1908 | Logo: TPictureCollectionItem; |
||
1909 | begin |
||
1910 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 1911 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 1912 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
1913 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1914 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1915 | 2, 80, Fangle * 4); |
||
1916 | inc(Fangle); |
||
23 | daniel-mar | 1917 | |
1918 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
1919 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
1920 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
1921 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
1922 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 1923 | begin |
23 | daniel-mar | 1924 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
1925 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1926 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1927 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
1928 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1929 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1930 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
1931 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1932 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
1933 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1934 | end |
||
1935 | else |
||
1936 | begin |
||
1937 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
1938 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1939 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
1940 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1941 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
1942 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1943 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
1944 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
1945 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1946 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 1947 | end; |
23 | daniel-mar | 1948 | { if (FBlink div 300) mod 2=0 then |
1949 | begin |
||
1950 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
1951 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
1952 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
1953 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
1954 | end; } |
||
1955 | BlinkUpdate; |
||
1956 | DXDraw.Surface.Canvas.Release; |
||
1957 | |||
3 | daniel-mar | 1958 | // Weiter mit Leertaste oder Enter |
1959 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
1960 | begin |
||
1961 | FLevel := 1; |
||
61 | daniel-mar | 1962 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 1963 | begin |
1964 | //PlaySound('Frage', False); |
||
1965 | exit; |
||
1966 | end; |
||
31 | daniel-mar | 1967 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 1968 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
1969 | Sleep(200); |
||
1970 | StartScene(gsMain); |
||
1971 | end; |
||
1972 | end; |
||
1973 | |||
1974 | procedure TMainForm.SceneMain; |
||
1975 | var |
||
1976 | Enemy: TSprite; |
||
14 | daniel-mar | 1977 | spriteClass: TEnemyClass; |
37 | daniel-mar | 1978 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 1979 | begin |
7 | daniel-mar | 1980 | case FInterval of |
32 | daniel-mar | 1981 | giLeicht: SpriteEngine.Move(conleicht); |
1982 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 1983 | giSchwer: SpriteEngine.Move(conschwer); |
1984 | giMaster: SpriteEngine.Move(conmaster); |
||
1985 | end; |
||
3 | daniel-mar | 1986 | SpriteEngine.Dead; |
14 | daniel-mar | 1987 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
1988 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
1989 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 1990 | (FRestEnemies > 0) do |
3 | daniel-mar | 1991 | begin |
7 | daniel-mar | 1992 | Dec(FRestEnemies); |
14 | daniel-mar | 1993 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 1994 | begin |
14 | daniel-mar | 1995 | spriteClass := nil; |
1996 | case enemyType of |
||
1997 | //etUnknown: ; |
||
1998 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
1999 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2000 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2001 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2002 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2003 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2004 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2005 | end; |
||
2006 | if spriteClass <> nil then |
||
2007 | begin |
||
2008 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2009 | Enemy.x := dxdraw.surfacewidth; |
||
2010 | //Enemy.y := y; |
||
2011 | if y <> 0 then |
||
2012 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2013 | else |
||
2014 | Enemy.y := 0; |
||
2015 | end; |
||
3 | daniel-mar | 2016 | end; |
2017 | Inc(FEnemyAdventPos); |
||
2018 | end; |
||
2019 | Inc(FFrame); |
||
2020 | DXDraw.Surface.Fill(0); |
||
2021 | if FNextScene=gsNone then |
||
2022 | begin |
||
2023 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2024 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2025 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2026 | if flife > 0 then |
3 | daniel-mar | 2027 | begin |
40 | daniel-mar | 2028 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2029 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2030 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2031 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2032 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2033 | {$ENDREGION} |
2034 | |||
2035 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2036 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
47 | daniel-mar | 2037 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel)); |
23 | daniel-mar | 2038 | DXDraw.Surface.Canvas.Font.Color := clRed; |
47 | daniel-mar | 2039 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel)); |
37 | daniel-mar | 2040 | {$ENDREGION} |
2041 | |||
2042 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2043 | if FLife<0 then FLife := 0; |
23 | daniel-mar | 2044 | if FCheat then |
3 | daniel-mar | 2045 | begin |
23 | daniel-mar | 2046 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2047 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2048 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2049 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2050 | end |
||
2051 | else |
||
2052 | begin |
||
2053 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2054 | begin |
23 | daniel-mar | 2055 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
47 | daniel-mar | 2056 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife)); |
23 | daniel-mar | 2057 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
47 | daniel-mar | 2058 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife)); |
3 | daniel-mar | 2059 | end; |
23 | daniel-mar | 2060 | if Flife = 1 then BlinkUpdate; |
2061 | end; |
||
37 | daniel-mar | 2062 | {$ENDREGION} |
2063 | |||
2064 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2065 | |||
2066 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
50 | daniel-mar | 2067 | if FBossImLevel then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2068 | |
50 | daniel-mar | 2069 | if FBossLife > 0 then |
23 | daniel-mar | 2070 | begin |
37 | daniel-mar | 2071 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2072 | begin |
23 | daniel-mar | 2073 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2074 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2075 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2076 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2077 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2078 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
50 | daniel-mar | 2079 | end |
2080 | else |
||
3 | daniel-mar | 2081 | begin |
23 | daniel-mar | 2082 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2083 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2084 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2085 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2086 | end; |
50 | daniel-mar | 2087 | end |
2088 | else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then |
||
23 | daniel-mar | 2089 | begin |
2090 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2091 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2092 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2093 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2094 | end; |
37 | daniel-mar | 2095 | {$ENDREGION} |
2096 | |||
2097 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
50 | daniel-mar | 2098 | if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then |
23 | daniel-mar | 2099 | begin |
2100 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2101 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2102 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2103 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2104 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2105 | Sleep(1); |
23 | daniel-mar | 2106 | inc(FCounter); |
2107 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2108 | end; |
||
37 | daniel-mar | 2109 | {$ENDREGION} |
3 | daniel-mar | 2110 | end |
2111 | else |
||
2112 | begin |
||
23 | daniel-mar | 2113 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2114 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2115 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2116 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2117 | end; |
||
23 | daniel-mar | 2118 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2119 | end; |
2120 | end; |
||
2121 | |||
2122 | procedure TMainForm.SceneGameOver; |
||
2123 | begin |
||
2124 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2125 | |
2126 | FNotSave := true; |
||
2127 | Cheat.enabled := false; |
||
2128 | GamePause.enabled := false; |
||
2129 | Neustart.enabled := false; |
||
2130 | Brush.Style := bsClear; |
||
2131 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2132 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2133 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2134 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2135 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2136 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2137 | begin |
23 | daniel-mar | 2138 | DXDraw.Surface.Canvas.Font.Size := 30; |
2139 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2140 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2141 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2142 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2143 | end; |
23 | daniel-mar | 2144 | BlinkUpdate; |
2145 | DXDraw.Surface.Canvas.Release; |
||
2146 | |||
20 | daniel-mar | 2147 | // Weiter mit Leertaste oder Enter |
2148 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2149 | begin |
31 | daniel-mar | 2150 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2151 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2152 | Sleep(200); |
||
2153 | StartScene(gsTitle); |
||
2154 | end; |
||
2155 | end; |
||
2156 | |||
2157 | procedure TMainForm.SceneWin; |
||
2158 | begin |
||
2159 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2160 | |
2161 | FNotSave := true; |
||
2162 | Cheat.enabled := false; |
||
2163 | GamePause.enabled := false; |
||
2164 | Neustart.enabled := false; |
||
2165 | |||
2166 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2167 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2168 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2169 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2170 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2171 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2172 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2173 | begin |
23 | daniel-mar | 2174 | DXDraw.Surface.Canvas.Font.Size := 30; |
2175 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2176 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2177 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2178 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2179 | end; |
23 | daniel-mar | 2180 | BlinkUpdate; |
2181 | DXDraw.Surface.Canvas.Release; |
||
2182 | |||
25 | daniel-mar | 2183 | // Weiter mit Leertaste oder Enter |
2184 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2185 | begin |
31 | daniel-mar | 2186 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2187 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2188 | Sleep(200); |
||
2189 | StartScene(gsTitle); |
||
2190 | end; |
||
2191 | end; |
||
2192 | |||
2193 | procedure TMainForm.StartSceneNewLevel; |
||
2194 | begin |
||
2195 | sleep(500); |
||
46 | daniel-mar | 2196 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2197 | Cheat.enabled := false; |
2198 | Neustart.enabled := false; |
||
2199 | GamePause.enabled := false; |
||
2200 | GameStart.enabled := true; |
||
2201 | Spielgeschwindigkeit.enabled := false; |
||
2202 | Spielgeschwindigkeit.enabled := false; |
||
61 | daniel-mar | 2203 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
40 | daniel-mar | 2204 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2205 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2206 | begin |
2207 | //PlaySound('SceneMov', False); |
||
2208 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2209 | Sleep(200); |
||
2210 | StartScene(gsWin); |
||
2211 | exit; |
||
2212 | end; |
||
31 | daniel-mar | 2213 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2214 | end; |
2215 | |||
2216 | procedure TMainForm.EndSceneNewLevel; |
||
2217 | begin |
||
2218 | { Ende NewLevel } |
||
2219 | end; |
||
2220 | |||
2221 | procedure TMainForm.SceneNewLevel; |
||
2222 | begin |
||
2223 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2224 | |
2225 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2226 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2227 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2228 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2229 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2230 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2231 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2232 | begin |
23 | daniel-mar | 2233 | DXDraw.Surface.Canvas.Font.Size := 30; |
2234 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2235 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2236 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2237 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2238 | end; |
23 | daniel-mar | 2239 | BlinkUpdate; |
2240 | DXDraw.Surface.Canvas.Release; |
||
2241 | |||
25 | daniel-mar | 2242 | // Weiter mit Leertaste oder Enter |
2243 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2244 | begin |
31 | daniel-mar | 2245 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2246 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2247 | Sleep(200); |
||
2248 | StartScene(gsMain); |
||
2249 | end; |
||
2250 | end; |
||
2251 | |||
2252 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2253 | begin |
||
2254 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2255 | if OptionMusic.Checked then |
||
2256 | begin |
||
19 | daniel-mar | 2257 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2258 | end |
2259 | else |
||
2260 | begin |
||
19 | daniel-mar | 2261 | StopMusic(FMusic); |
3 | daniel-mar | 2262 | end; |
2263 | WriteOptions; |
||
2264 | end; |
||
2265 | |||
2266 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2267 | begin |
||
2268 | master.checked := true; |
||
2269 | FInterval := giMaster; |
||
2270 | writeoptions; |
||
2271 | end; |
||
2272 | |||
31 | daniel-mar | 2273 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2274 | begin |
19 | daniel-mar | 2275 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2276 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2277 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2278 | end; |
||
3 | daniel-mar | 2279 | |
31 | daniel-mar | 2280 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2281 | begin |
31 | daniel-mar | 2282 | if Name = smmNone then exit; |
24 | daniel-mar | 2283 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2284 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2285 | end; |
||
2286 | |||
31 | daniel-mar | 2287 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2288 | begin |
2289 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2290 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2291 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2292 | end; |
2293 | |||
31 | daniel-mar | 2294 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2295 | begin |
31 | daniel-mar | 2296 | if Name = smmNone then exit; |
24 | daniel-mar | 2297 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2298 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2299 | end; |
||
2300 | |||
3 | daniel-mar | 2301 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2302 | begin |
||
2303 | speicherungform.showmodal; |
||
2304 | end; |
||
2305 | |||
38 | daniel-mar | 2306 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2307 | begin |
38 | daniel-mar | 2308 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2309 | FLife := FLifeAtLevelStart; |
2310 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2311 | end; |
2312 | |||
38 | daniel-mar | 2313 | procedure TMainForm.NeustartClick(Sender: TObject); |
2314 | begin |
||
2315 | LevelNeuStarten; |
||
2316 | end; |
||
2317 | |||
3 | daniel-mar | 2318 | procedure TMainForm.LeichtClick(Sender: TObject); |
2319 | begin |
||
2320 | leicht.checked := true; |
||
2321 | FInterval := giLeicht; |
||
2322 | writeoptions; |
||
2323 | end; |
||
2324 | |||
2325 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2326 | begin |
||
2327 | mittel.checked := true; |
||
2328 | FInterval := giMittel; |
||
2329 | writeoptions; |
||
2330 | end; |
||
2331 | |||
2332 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2333 | begin |
||
2334 | schwer.checked := true; |
||
2335 | FInterval := giSchwer; |
||
2336 | writeoptions; |
||
2337 | end; |
||
2338 | |||
2339 | procedure TMainForm.FormShow(Sender: TObject); |
||
54 | daniel-mar | 2340 | resourcestring |
2341 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
2342 | var |
||
2343 | SavGame: TSaveData; |
||
3 | daniel-mar | 2344 | begin |
7 | daniel-mar | 2345 | if Assigned(SplashForm) then |
2346 | begin |
||
2347 | SplashForm.Hide; |
||
2348 | FreeAndNil(SplashForm); |
||
2349 | end; |
||
3 | daniel-mar | 2350 | |
2351 | dxtimer.Enabled := true; |
||
2352 | dxtimer.ActiveOnly := true; |
||
54 | daniel-mar | 2353 | |
2354 | ResetLevelData; |
||
2355 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
||
2356 | begin |
||
2357 | SavGame := TSaveData.Create; |
||
2358 | try |
||
2359 | try |
||
2360 | SavGame.LoadFromFile(paramstr(1)); |
||
2361 | FScore := SavGame.Score; |
||
2362 | FLife := SavGame.Life; |
||
2363 | FLevel := SavGame.Level; |
||
2364 | FGameMode := SavGame.GameMode; |
||
2365 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
2366 | if Assigned(SavGame.LevelData) then |
||
2367 | begin |
||
2368 | LevelData.Assign(SavGame.LevelData); |
||
2369 | end; |
||
2370 | except |
||
2371 | on E: Exception do |
||
2372 | begin |
||
2373 | showmessage(SFileError + ' ' +E.Message); |
||
2374 | GameStartClick(GameStart); |
||
2375 | exit; |
||
2376 | end; |
||
2377 | end; |
||
2378 | finally |
||
2379 | FreeAndNil(SavGame); |
||
2380 | end; |
||
2381 | //FNextScene := gsNewLevel; |
||
2382 | StartScene(gsNewLevel); |
||
2383 | exit; |
||
2384 | end; |
||
3 | daniel-mar | 2385 | end; |
2386 | |||
2387 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2388 | begin |
||
2389 | dxtimer.enabled := false; |
||
2390 | InfoForm.showmodal; |
||
2391 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2392 | end; |
||
2393 | |||
2394 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2395 | begin |
||
2396 | CheatForm.showmodal; |
||
2397 | end; |
||
2398 | |||
2399 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2400 | begin |
||
19 | daniel-mar | 2401 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2402 | SpriteEngine.Engine.Clear; |
2403 | dxsound.Finalize; |
||
2404 | dxinput.Destroy; |
||
2405 | DXTimer.Enabled := False; |
||
2406 | end; |
||
2407 | |||
2408 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2409 | begin |
||
23 | daniel-mar | 2410 | FreeAndNil(imagelist); |
2411 | FreeAndNil(spriteengine); |
||
2412 | FreeAndNil(dxdraw); |
||
2413 | FreeAndNil(wavelist); |
||
56 | daniel-mar | 2414 | FreeAndNil(dxmusic); |
23 | daniel-mar | 2415 | FreeAndNil(dxsound); |
2416 | //FreeAndNil(dxinput); |
||
2417 | FreeAndNil(dxtimer); |
||
7 | daniel-mar | 2418 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2419 | FreeAndNil(LevelData); |
3 | daniel-mar | 2420 | end; |
2421 | |||
36 | daniel-mar | 2422 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2423 | {************************************************************ |
||
2424 | * Procedure PostKeyEx32 |
||
2425 | * |
||
2426 | * Parameters: |
||
2427 | * key : virtual keycode of the key to send. For printable |
||
2428 | * keys this is simply the ANSI code (Ord(character)). |
||
2429 | * shift : state of the modifier keys. This is a set, so you |
||
2430 | * can set several of these keys (shift, control, alt, |
||
2431 | * mouse buttons) in tandem. The TShiftState type is |
||
2432 | * declared in the Classes Unit. |
||
2433 | * specialkey: normally this should be False. Set it to True to |
||
2434 | * specify a key on the numeric keypad, for example. |
||
2435 | * Description: |
||
2436 | * Uses keybd_event to manufacture a series of key events matching |
||
2437 | * the passed parameters. The events go to the control with focus. |
||
2438 | * Note that for characters key is always the upper-case version of |
||
2439 | * the character. Sending without any modifier keys will result in |
||
2440 | * a lower-case character, sending it with [ssShift] will result |
||
2441 | * in an upper-case character! |
||
2442 | // Code by P. Below |
||
2443 | ************************************************************} |
||
2444 | type |
||
2445 | TShiftKeyInfo = record |
||
2446 | shift: Byte; |
||
2447 | vkey: Byte; |
||
2448 | end; |
||
2449 | byteset = set of 0..7; |
||
2450 | const |
||
2451 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2452 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2453 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2454 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2455 | var |
||
2456 | flag: DWORD; |
||
2457 | bShift: ByteSet absolute shift; |
||
2458 | i: Integer; |
||
2459 | begin |
||
2460 | for i := 1 to 3 do |
||
2461 | begin |
||
2462 | if shiftkeys[i].shift in bShift then |
||
2463 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2464 | end; { For } |
||
2465 | if specialkey then |
||
2466 | flag := KEYEVENTF_EXTENDEDKEY |
||
2467 | else |
||
2468 | flag := 0; |
||
2469 | |||
2470 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2471 | flag := flag or KEYEVENTF_KEYUP; |
||
2472 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2473 | |||
2474 | for i := 3 downto 1 do |
||
2475 | begin |
||
2476 | if shiftkeys[i].shift in bShift then |
||
2477 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2478 | KEYEVENTF_KEYUP, 0); |
||
2479 | end; { For } |
||
2480 | end; { PostKeyEx32 } |
||
2481 | |||
2482 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2483 | Shift: TShiftState); |
||
2484 | begin |
||
2485 | if Key = VK_ESCAPE then |
||
2486 | begin |
||
2487 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2488 | Key := 0; |
||
2489 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2490 | end; |
||
2491 | end; |
||
2492 | |||
3 | daniel-mar | 2493 | end. |
2494 |