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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
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256 | procedure BlinkStart; |
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257 | procedure BlinkUpdate; |
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258 | procedure StartSceneTitle; |
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259 | procedure SceneTitle; |
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260 | procedure EndSceneTitle; |
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261 | procedure StartSceneMain; |
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262 | procedure SceneMain; |
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263 | procedure EndSceneMain; |
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264 | procedure StartSceneGameOver; |
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265 | procedure SceneGameOver; |
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266 | procedure EndSceneGameOver; |
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267 | procedure StartSceneWin; |
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268 | procedure SceneWin; |
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269 | procedure EndSceneWin; |
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270 | procedure StartSceneNewLevel; |
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271 | procedure SceneNewLevel; |
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272 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 273 | procedure LevelNeuStarten; |
47 | daniel-mar | 274 | private |
275 | { Diverse temporäre Variablen } |
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276 | Crash2: integer; |
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277 | EnemyCounter: integer; |
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50 | daniel-mar | 278 | FBossImLevel: boolean; |
279 | FBossLife: integer; |
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47 | daniel-mar | 280 | Crash: boolean; |
281 | crashsound: boolean; |
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3 | daniel-mar | 282 | public |
283 | FNextScene: TGameScene; |
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284 | FScore: Integer; |
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285 | FNotSave: boolean; |
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286 | FLife: integer; |
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287 | FLevel: integer; |
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15 | daniel-mar | 288 | FGameMode: TGameMode; |
51 | daniel-mar | 289 | FLifeAtLevelStart: integer; |
290 | FScoreAtLevelStart: integer; |
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291 | FLevelDataAlreadyLoaded: boolean; |
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7 | daniel-mar | 292 | FRestEnemies: integer; |
3 | daniel-mar | 293 | FCheat: boolean; |
294 | { VCL-Ersatz } |
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295 | dxdraw: TDxDraw; |
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296 | imagelist: TDxImageList; |
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297 | spriteengine: tdxspriteengine; |
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298 | dxsound: tdxsound; |
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18 | daniel-mar | 299 | dxmusic: tdxmusic; |
3 | daniel-mar | 300 | wavelist: tdxwavelist; |
301 | dxinput: tdxinput; |
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302 | dxtimer: tdxtimer; |
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303 | { Level-Routinen } |
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40 | daniel-mar | 304 | LevelData: TLevelData; |
3 | daniel-mar | 305 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 306 | procedure ResetLevelData; |
19 | daniel-mar | 307 | { Musik-Routinen } |
31 | daniel-mar | 308 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
309 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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310 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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311 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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312 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 313 | { Sound-Routinen } |
31 | daniel-mar | 314 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
315 | { Grafik-Routinen } |
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316 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 317 | { Initialisiations-Routinen } |
318 | procedure DXInit; |
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319 | procedure SoundInit; |
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320 | procedure MusicInit; |
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321 | { Einstellungs-Routinen } |
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322 | procedure LoadOptions; |
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323 | procedure WriteOptions; |
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324 | { Farb-Routinen } |
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325 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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326 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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327 | end; |
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328 | |||
329 | var |
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330 | MainForm: TMainForm; |
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331 | |||
7 | daniel-mar | 332 | implementation |
333 | |||
334 | uses |
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31 | daniel-mar | 335 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 336 | |
3 | daniel-mar | 337 | {$R *.DFM} |
338 | |||
339 | const |
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340 | DXInputButton = [isButton1, isButton2, isButton3, |
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341 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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342 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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343 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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344 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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345 | |||
24 | daniel-mar | 346 | // https://www.delphipraxis.net/post43515.html |
347 | function GetHTML(AUrl: string): string; |
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348 | var |
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349 | databuffer : array[0..4095] of char; |
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350 | ResStr : string; |
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351 | hSession, hfile: hInternet; |
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352 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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353 | dwcode : array[1..20] of char; |
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354 | res : pchar; |
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355 | Str : pchar; |
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356 | begin |
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357 | ResStr:=''; |
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358 | if (system.pos('http://',lowercase(AUrl))=0) and |
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359 | (system.pos('https://',lowercase(AUrl))=0) then |
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360 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 361 | |
24 | daniel-mar | 362 | // Hinzugefügt |
363 | application.ProcessMessages; |
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364 | |||
365 | hSession:=InternetOpen('InetURL:/1.0', |
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366 | INTERNET_OPEN_TYPE_PRECONFIG, |
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367 | nil, |
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368 | nil, |
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369 | 0); |
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370 | if assigned(hsession) then |
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371 | begin |
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372 | // Hinzugefügt |
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373 | application.ProcessMessages; |
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374 | |||
375 | hfile:=InternetOpenUrl( |
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376 | hsession, |
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377 | pchar(AUrl), |
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378 | nil, |
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379 | 0, |
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380 | INTERNET_FLAG_RELOAD, |
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381 | 0); |
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382 | dwIndex := 0; |
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383 | dwCodeLen := 10; |
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384 | |||
385 | // Hinzugefügt |
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386 | application.ProcessMessages; |
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387 | |||
388 | HttpQueryInfo(hfile, |
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389 | HTTP_QUERY_STATUS_CODE, |
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390 | @dwcode, |
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391 | dwcodeLen, |
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392 | dwIndex); |
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393 | res := pchar(@dwcode); |
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394 | dwNumber := sizeof(databuffer)-1; |
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395 | if (res ='200') or (res ='302') then |
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396 | begin |
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397 | while (InternetReadfile(hfile, |
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398 | @databuffer, |
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399 | dwNumber, |
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400 | DwRead)) do |
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401 | begin |
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402 | |||
403 | // Hinzugefügt |
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404 | application.ProcessMessages; |
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405 | |||
406 | if dwRead =0 then |
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407 | break; |
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408 | databuffer[dwread]:=#0; |
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409 | Str := pchar(@databuffer); |
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410 | resStr := resStr + Str; |
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411 | end; |
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412 | end |
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413 | else |
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414 | ResStr := 'Status:'+res; |
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415 | if assigned(hfile) then |
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416 | InternetCloseHandle(hfile); |
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417 | end; |
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418 | |||
419 | // Hinzugefügt |
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420 | application.ProcessMessages; |
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421 | |||
422 | InternetCloseHandle(hsession); |
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423 | Result := resStr; |
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424 | end; |
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425 | |||
426 | |||
427 | { TBackground } |
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428 | |||
429 | procedure TBackground.DoMove(MoveCount: Integer); |
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430 | var |
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431 | ran: integer; |
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35 | daniel-mar | 432 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 433 | begin |
434 | inherited DoMove(MoveCount); |
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435 | X := X - MoveCount*(60/1000)*FSpeed; |
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436 | ran := Random(1500); |
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437 | if ran = 150 then |
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438 | begin |
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35 | daniel-mar | 439 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
440 | bgs.SetMapSize(1, 1); |
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441 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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442 | bgs.Width := Image.Width; |
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443 | bgs.Height := Image.Height; |
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444 | bgs.Y := random(mainform.dxdraw.height); |
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445 | bgs.X := mainform.dxdraw.width; |
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446 | ran := Random(2); |
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447 | if ran = 0 then |
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24 | daniel-mar | 448 | begin |
35 | daniel-mar | 449 | bgs.Z := -20; |
450 | bgs.Speed := 1.8; |
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451 | end |
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452 | else if ran = 1 then |
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453 | begin |
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454 | bgs.Z := -40; |
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455 | bgs.Speed := 0.8; |
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456 | end |
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457 | else if ran = 2 then |
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458 | begin |
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459 | bgs.Z := -60; |
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460 | bgs.Speed := 0.3; |
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24 | daniel-mar | 461 | end; |
462 | end |
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463 | else if ran = 500 then |
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464 | begin |
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35 | daniel-mar | 465 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
466 | bgs.SetMapSize(1, 1); |
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467 | ran := Random(4); |
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468 | if ran = 0 then |
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469 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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470 | else if ran = 1 then |
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471 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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472 | else if ran = 2 then |
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473 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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474 | else if ran = 3 then |
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475 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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476 | bgs.Width := Image.Width; |
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477 | bgs.Height := Image.Height; |
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24 | daniel-mar | 478 | |
35 | daniel-mar | 479 | bgs.Y := random(mainform.dxdraw.height); |
480 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 481 | |
35 | daniel-mar | 482 | { ran := Random(2); |
483 | if ran = 0 then |
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484 | begin |
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485 | bgs.Z := -20; |
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486 | bgs.Speed := 1.8; |
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487 | end |
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488 | else if ran = 1 then |
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489 | begin |
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490 | bgs.Z := -40; |
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491 | bgs.Speed := 0.8; |
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492 | end |
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493 | else if ran = 2 then |
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494 | begin } |
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495 | bgs.Z := -60; |
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496 | bgs.Speed := 0.3; |
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497 | { end; } |
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24 | daniel-mar | 498 | end; |
499 | end; |
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500 | |||
501 | { TBackgroundSpecial } |
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502 | |||
503 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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504 | begin |
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505 | inherited DoMove(MoveCount); |
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506 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 507 | if X < -Width then Dead; |
24 | daniel-mar | 508 | end; |
509 | |||
510 | { TExplosion } |
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511 | |||
512 | constructor TExplosion.Create(AParent: TSprite); |
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513 | begin |
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514 | inherited Create(AParent); |
||
31 | daniel-mar | 515 | mainform.PlaySound(smsExplosion, false); |
516 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 517 | Width := Image.Width; |
518 | Height := Image.Height; |
||
519 | AnimCount := Image.PatternCount; |
||
520 | AnimLooped := True; |
||
521 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
522 | AnimPos := Random(AnimCount); |
||
523 | end; |
||
524 | |||
525 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
526 | begin |
||
527 | inherited DoMove(MoveCount); |
||
528 | inc(FCounter, MoveCount); |
||
529 | if FCounter > 2999 then dead; |
||
530 | end; |
||
531 | |||
532 | { TPlayerSprite } |
||
533 | |||
3 | daniel-mar | 534 | constructor TPlayerSprite.Create(AParent: TSprite); |
535 | begin |
||
536 | inherited Create(AParent); |
||
25 | daniel-mar | 537 | State := pesEntering; |
31 | daniel-mar | 538 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 539 | Width := Image.Width; |
540 | Height := Image.Height; |
||
541 | X := -70{20}; |
||
542 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
543 | Z := 2; |
||
544 | AnimCount := Image.PatternCount; |
||
545 | AnimLooped := True; |
||
4 | daniel-mar | 546 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 547 | end; |
548 | |||
549 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
550 | begin |
||
551 | if mainform.FCheat then exit; |
||
552 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
553 | begin |
||
47 | daniel-mar | 554 | if not mainform.crash then |
3 | daniel-mar | 555 | begin |
556 | dec(MainForm.FLife); |
||
47 | daniel-mar | 557 | mainform.Crash := true; |
3 | daniel-mar | 558 | if MainForm.Flife=0 then |
559 | begin |
||
31 | daniel-mar | 560 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 561 | Collisioned := false; |
562 | FCounter := 0; |
||
25 | daniel-mar | 563 | State := pesDead; |
3 | daniel-mar | 564 | Done := false; |
31 | daniel-mar | 565 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 566 | Width := Image.Width; |
567 | Height := Image.Height; |
||
568 | AnimCount := Image.PatternCount; |
||
569 | AnimLooped := False; |
||
4 | daniel-mar | 570 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 571 | AnimPos := 0; |
572 | end; |
||
573 | end |
||
574 | else |
||
575 | begin |
||
47 | daniel-mar | 576 | if not mainform.crashsound then |
3 | daniel-mar | 577 | begin |
31 | daniel-mar | 578 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 579 | mainform.crashsound := true; |
3 | daniel-mar | 580 | end; |
581 | end; |
||
582 | end; |
||
583 | end; |
||
584 | |||
585 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
586 | const |
||
587 | WegduesKonstante = 1.75; |
||
588 | begin |
||
589 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 590 | if State = pesNormal then |
3 | daniel-mar | 591 | begin |
592 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
593 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
594 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
595 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
596 | if X<0 then X := 0; |
||
597 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
598 | if Y<0 then Y := 0; |
||
599 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
600 | if isButton1 in MainForm.DXInput.States then |
||
601 | begin |
||
602 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
603 | begin |
||
604 | Inc(FTamaCount); |
||
23 | daniel-mar | 605 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 606 | begin |
607 | X := Self.X+Self.Width; |
||
608 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
609 | Z := 10; |
||
610 | end; |
||
611 | FOldTamaTime := FCounter; |
||
612 | end; |
||
613 | end; |
||
614 | Collision; |
||
7 | daniel-mar | 615 | end |
25 | daniel-mar | 616 | else if State = pesDead then |
3 | daniel-mar | 617 | begin |
618 | if FCounter>200 then |
||
619 | begin |
||
620 | FCounter := 0; |
||
25 | daniel-mar | 621 | State := pesDeadVanished; |
38 | daniel-mar | 622 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 623 | end; |
7 | daniel-mar | 624 | end |
25 | daniel-mar | 625 | else if State = pesDeadVanished then |
3 | daniel-mar | 626 | begin |
35 | daniel-mar | 627 | if FCounter>2000 then |
3 | daniel-mar | 628 | begin |
38 | daniel-mar | 629 | MainForm.LevelNeuStarten; |
630 | (* |
||
3 | daniel-mar | 631 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 632 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 633 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
634 | Sleep(200); |
||
38 | daniel-mar | 635 | *) |
3 | daniel-mar | 636 | end; |
7 | daniel-mar | 637 | end |
25 | daniel-mar | 638 | else if State = pesFlyaway then |
3 | daniel-mar | 639 | begin |
640 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
641 | if X > MainForm.DXDraw.Width+Width then |
||
642 | begin |
||
643 | Dead; |
||
644 | inc(mainform.FLevel); |
||
46 | daniel-mar | 645 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 646 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 647 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 648 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
649 | end; |
||
7 | daniel-mar | 650 | end |
25 | daniel-mar | 651 | else if State = pesEntering then |
3 | daniel-mar | 652 | begin |
653 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 654 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 655 | end; |
656 | inc(FCounter, MoveCount); |
||
657 | end; |
||
658 | |||
659 | procedure TPlayerSprite.FlyAway; |
||
660 | begin |
||
25 | daniel-mar | 661 | State := pesFlyaway; |
3 | daniel-mar | 662 | end; |
663 | |||
24 | daniel-mar | 664 | { TPlayerTamaSprite } |
3 | daniel-mar | 665 | |
23 | daniel-mar | 666 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 667 | begin |
668 | inherited Create(AParent); |
||
23 | daniel-mar | 669 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 670 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 671 | Z := 2; |
672 | Width := Image.Width; |
||
673 | Height := Image.Height; |
||
674 | AnimCount := Image.PatternCount; |
||
675 | AnimLooped := True; |
||
4 | daniel-mar | 676 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 677 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 678 | end; |
679 | |||
23 | daniel-mar | 680 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 681 | begin |
682 | inherited Destroy; |
||
683 | Dec(FPlayerSprite.FTamaCount); |
||
684 | end; |
||
685 | |||
23 | daniel-mar | 686 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 687 | begin |
7 | daniel-mar | 688 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 689 | begin |
690 | TEnemy(Sprite).Hit; |
||
691 | Dead; |
||
692 | end; |
||
693 | Done := False; |
||
694 | end; |
||
695 | |||
23 | daniel-mar | 696 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 697 | begin |
698 | inherited DoMove(MoveCount); |
||
699 | X := X+(800/1000)*MoveCount; |
||
700 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
701 | Collision; |
||
702 | end; |
||
703 | |||
24 | daniel-mar | 704 | { TEnemy } |
705 | |||
706 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 707 | begin |
24 | daniel-mar | 708 | inherited Create(AParent); |
709 | FLife := ALifes; |
||
47 | daniel-mar | 710 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 711 | end; |
712 | |||
24 | daniel-mar | 713 | destructor TEnemy.Destroy; |
3 | daniel-mar | 714 | begin |
24 | daniel-mar | 715 | inherited Destroy; |
47 | daniel-mar | 716 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 717 | end; |
718 | |||
24 | daniel-mar | 719 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 720 | begin |
24 | daniel-mar | 721 | Dec(FLife, AHitStrength); |
722 | if FLife<=0 then |
||
723 | begin |
||
724 | Collisioned := False; |
||
725 | HitEnemy(True); |
||
726 | end |
||
727 | else |
||
728 | HitEnemy(False); |
||
3 | daniel-mar | 729 | end; |
730 | |||
24 | daniel-mar | 731 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 732 | begin |
24 | daniel-mar | 733 | if ADead then |
31 | daniel-mar | 734 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 735 | else |
31 | daniel-mar | 736 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 737 | end; |
738 | |||
24 | daniel-mar | 739 | { TEnemyTama } |
740 | |||
23 | daniel-mar | 741 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 742 | begin |
743 | inherited Create(AParent); |
||
23 | daniel-mar | 744 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 745 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 746 | Width := Image.Width; |
747 | Height := Image.Height; |
||
748 | AnimCount := Image.PatternCount; |
||
749 | AnimLooped := True; |
||
4 | daniel-mar | 750 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 751 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 752 | end; |
753 | |||
754 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
755 | begin |
||
756 | inherited DoMove(MoveCount); |
||
757 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 758 | if X < -Width then Dead; |
3 | daniel-mar | 759 | end; |
760 | |||
24 | daniel-mar | 761 | { TEnemyMeteor } |
762 | |||
763 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 764 | begin |
24 | daniel-mar | 765 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 766 | State := pesNormal; |
31 | daniel-mar | 767 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 768 | Width := Image.Width; |
769 | Height := Image.Height; |
||
770 | AnimCount := Image.PatternCount; |
||
771 | AnimLooped := True; |
||
772 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
773 | PixelCheck := True; |
||
3 | daniel-mar | 774 | end; |
775 | |||
24 | daniel-mar | 776 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 777 | begin |
24 | daniel-mar | 778 | inherited HitEnemy(False); |
779 | |||
780 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 781 | end; |
782 | |||
24 | daniel-mar | 783 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
784 | begin |
||
785 | X := X - MoveCount*(250/1000); |
||
786 | if X < -Width then Dead; |
||
787 | end; |
||
788 | |||
789 | { TEnemyUFO } |
||
790 | |||
7 | daniel-mar | 791 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 792 | begin |
7 | daniel-mar | 793 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 794 | State := pesNormal; |
31 | daniel-mar | 795 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 796 | Width := Image.Width; |
797 | Height := Image.Height; |
||
798 | AnimCount := Image.PatternCount; |
||
799 | AnimLooped := True; |
||
4 | daniel-mar | 800 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 801 | end; |
802 | |||
803 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
804 | begin |
||
7 | daniel-mar | 805 | inherited HitEnemy(ADead); |
806 | |||
3 | daniel-mar | 807 | if ADead then |
808 | begin |
||
25 | daniel-mar | 809 | State := pesDead; |
3 | daniel-mar | 810 | FCounter := 0; |
811 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 812 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 813 | Width := Image.Width; |
814 | Height := Image.Height; |
||
815 | AnimCount := Image.PatternCount; |
||
816 | AnimLooped := False; |
||
4 | daniel-mar | 817 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 818 | AnimPos := 0; |
7 | daniel-mar | 819 | end |
820 | else |
||
3 | daniel-mar | 821 | begin |
822 | Inc(MainForm.FScore, 100); |
||
823 | end; |
||
824 | end; |
||
825 | |||
24 | daniel-mar | 826 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 827 | begin |
828 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 829 | if State = pesNormal then |
3 | daniel-mar | 830 | begin |
831 | X := X - MoveCount*(300/1000); |
||
832 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 833 | if X < -Width then Dead; |
7 | daniel-mar | 834 | end |
25 | daniel-mar | 835 | else if State = pesDead then |
3 | daniel-mar | 836 | begin |
837 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 838 | if FCounter>200 then |
839 | begin |
||
840 | State := pesDeadVanished; |
||
841 | Dead; |
||
842 | end; |
||
3 | daniel-mar | 843 | end; |
844 | inc(FCounter, MoveCount); |
||
845 | end; |
||
846 | |||
24 | daniel-mar | 847 | { TEnemyUFO2 } |
848 | |||
849 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
850 | begin |
||
851 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 852 | State := pesNormal; |
31 | daniel-mar | 853 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 854 | Width := Image.Width; |
855 | Height := Image.Height; |
||
856 | AnimCount := Image.PatternCount; |
||
857 | AnimLooped := True; |
||
858 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
859 | end; |
||
860 | |||
3 | daniel-mar | 861 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
862 | begin |
||
7 | daniel-mar | 863 | inherited HitEnemy(ADead); |
864 | |||
3 | daniel-mar | 865 | if ADead then |
866 | begin |
||
25 | daniel-mar | 867 | State := pesDead; |
3 | daniel-mar | 868 | FCounter := 0; |
869 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 870 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 871 | Width := Image.Width; |
872 | Height := Image.Height; |
||
873 | AnimCount := Image.PatternCount; |
||
874 | AnimLooped := False; |
||
4 | daniel-mar | 875 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 876 | AnimPos := 0; |
7 | daniel-mar | 877 | end |
878 | else |
||
3 | daniel-mar | 879 | begin |
880 | Inc(MainForm.FScore, 100); |
||
881 | end; |
||
882 | end; |
||
883 | |||
24 | daniel-mar | 884 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 885 | begin |
886 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 887 | if State = pesNormal then |
3 | daniel-mar | 888 | begin |
889 | X := X - MoveCount*(300/1000); |
||
890 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 891 | if X < -Width then Dead; |
24 | daniel-mar | 892 | if FCounter-FOldTamaTime>=100 then |
893 | begin |
||
894 | Inc(FTamaCount); |
||
895 | with TEnemyTama.Create(Engine, Self) do |
||
896 | begin |
||
897 | X := Self.X; |
||
898 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
899 | Z := 10; |
||
900 | end; |
||
901 | FOldTamaTime := FCounter; |
||
902 | end; |
||
7 | daniel-mar | 903 | end |
25 | daniel-mar | 904 | else if State = pesDead then |
3 | daniel-mar | 905 | begin |
906 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 907 | if FCounter>200 then |
908 | begin |
||
909 | State := pesDeadVanished; |
||
910 | Dead; |
||
911 | end; |
||
3 | daniel-mar | 912 | end; |
913 | inc(FCounter, MoveCount); |
||
914 | end; |
||
915 | |||
24 | daniel-mar | 916 | { TEnemyAttacker } |
917 | |||
7 | daniel-mar | 918 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 919 | begin |
7 | daniel-mar | 920 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 921 | State := pesNormal; |
31 | daniel-mar | 922 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 923 | Width := Image.Width; |
924 | Height := Image.Height; |
||
925 | AnimCount := Image.PatternCount; |
||
926 | AnimLooped := True; |
||
4 | daniel-mar | 927 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 928 | PixelCheck := True; |
929 | end; |
||
930 | |||
931 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
932 | begin |
||
7 | daniel-mar | 933 | inherited HitEnemy(ADead); |
934 | |||
3 | daniel-mar | 935 | if ADead then |
936 | begin |
||
25 | daniel-mar | 937 | State := pesDead; |
3 | daniel-mar | 938 | FCounter := 0; |
939 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 940 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 941 | Width := Image.Width; |
942 | Height := Image.Height; |
||
943 | AnimCount := Image.PatternCount; |
||
944 | AnimLooped := False; |
||
4 | daniel-mar | 945 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 946 | AnimPos := 0; |
7 | daniel-mar | 947 | end |
948 | else |
||
3 | daniel-mar | 949 | begin |
950 | Inc(MainForm.FScore, 100); |
||
951 | end; |
||
952 | end; |
||
953 | |||
954 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
955 | begin |
||
956 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 957 | if State = pesNormal then |
3 | daniel-mar | 958 | begin |
959 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
960 | if X < -Width then Dead; |
||
7 | daniel-mar | 961 | end |
25 | daniel-mar | 962 | else if State = pesDead then |
3 | daniel-mar | 963 | begin |
964 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 965 | if FCounter>200 then |
966 | begin |
||
967 | State := pesDeadVanished; |
||
968 | Dead; |
||
969 | end; |
||
3 | daniel-mar | 970 | end; |
971 | inc(FCounter, MoveCount); |
||
972 | end; |
||
973 | |||
24 | daniel-mar | 974 | { TEnemyAttacker2 } |
975 | |||
976 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 977 | begin |
7 | daniel-mar | 978 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 979 | State := pesEntering; |
31 | daniel-mar | 980 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 981 | Width := Image.Width; |
982 | Height := Image.Height; |
||
983 | AnimCount := Image.PatternCount; |
||
984 | AnimLooped := True; |
||
4 | daniel-mar | 985 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 986 | PixelCheck := True; |
987 | end; |
||
988 | |||
24 | daniel-mar | 989 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 990 | begin |
7 | daniel-mar | 991 | inherited HitEnemy(ADead); |
992 | |||
3 | daniel-mar | 993 | if ADead then |
994 | begin |
||
25 | daniel-mar | 995 | State := pesDead; |
3 | daniel-mar | 996 | FCounter := 0; |
24 | daniel-mar | 997 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 998 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 999 | Width := Image.Width; |
1000 | Height := Image.Height; |
||
1001 | AnimCount := Image.PatternCount; |
||
1002 | AnimLooped := False; |
||
1003 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1004 | AnimPos := 0; |
||
7 | daniel-mar | 1005 | end |
1006 | else |
||
3 | daniel-mar | 1007 | begin |
1008 | Inc(MainForm.FScore, 100); |
||
1009 | end; |
||
1010 | end; |
||
1011 | |||
24 | daniel-mar | 1012 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1013 | begin |
1014 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1015 | if State = pesEntering then |
3 | daniel-mar | 1016 | begin |
24 | daniel-mar | 1017 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1018 | X := X - MoveCount*(300/1000) |
1019 | else |
||
1020 | begin |
||
1021 | Collisioned := True; |
||
25 | daniel-mar | 1022 | State := pesHovering; |
3 | daniel-mar | 1023 | FPutTama := True; |
1024 | end; |
||
1025 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1026 | end |
25 | daniel-mar | 1027 | else if State = pesHovering then |
3 | daniel-mar | 1028 | begin |
1029 | Y := Y + Cos256(FCounter div 15)*5; |
||
1030 | if FPutTama then |
||
1031 | begin |
||
1032 | if FTamaT>100 then |
||
1033 | begin |
||
23 | daniel-mar | 1034 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1035 | begin |
1036 | Z := 1; |
||
1037 | X := Self.X-Width; |
||
1038 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1039 | end; |
||
1040 | Inc(FTamaF); |
||
1041 | if FTamaF>Random(30) then FPutTama := False; |
||
1042 | FTamaT := 0; |
||
1043 | end; |
||
1044 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1045 | end |
1046 | else |
||
3 | daniel-mar | 1047 | begin |
1048 | FTamaT := FTamaT + MoveCount; |
||
1049 | if FTamaT>2000+Random(500) then |
||
1050 | begin |
||
1051 | FPutTama := True; |
||
1052 | FTamaF := 0; |
||
1053 | FTamaT := 0; |
||
1054 | end; |
||
1055 | end; |
||
7 | daniel-mar | 1056 | end |
25 | daniel-mar | 1057 | else if State = pesDead then |
3 | daniel-mar | 1058 | begin |
25 | daniel-mar | 1059 | if FCounter>200 then |
1060 | begin |
||
1061 | State := pesDeadVanished; |
||
1062 | Dead; |
||
1063 | end; |
||
3 | daniel-mar | 1064 | end; |
1065 | inc(FCounter, MoveCount); |
||
1066 | end; |
||
1067 | |||
24 | daniel-mar | 1068 | { TEnemyAttacker3 } |
1069 | |||
1070 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1071 | begin |
7 | daniel-mar | 1072 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1073 | State := pesNormal; |
31 | daniel-mar | 1074 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1075 | Width := Image.Width; |
1076 | Height := Image.Height; |
||
1077 | AnimCount := Image.PatternCount; |
||
1078 | AnimLooped := True; |
||
4 | daniel-mar | 1079 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1080 | PixelCheck := True; |
1081 | end; |
||
1082 | |||
24 | daniel-mar | 1083 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1084 | begin |
7 | daniel-mar | 1085 | inherited HitEnemy(ADead); |
1086 | |||
3 | daniel-mar | 1087 | if ADead then |
1088 | begin |
||
25 | daniel-mar | 1089 | State := pesDead; |
3 | daniel-mar | 1090 | FCounter := 0; |
1091 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1092 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1093 | Width := Image.Width; |
1094 | Height := Image.Height; |
||
1095 | AnimCount := Image.PatternCount; |
||
1096 | AnimLooped := False; |
||
4 | daniel-mar | 1097 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1098 | AnimPos := 0; |
7 | daniel-mar | 1099 | end |
1100 | else |
||
3 | daniel-mar | 1101 | begin |
1102 | Inc(MainForm.FScore, 100); |
||
1103 | end; |
||
1104 | end; |
||
1105 | |||
24 | daniel-mar | 1106 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1107 | begin |
1108 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1109 | if State = pesNormal then |
3 | daniel-mar | 1110 | begin |
24 | daniel-mar | 1111 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1112 | if X < -Width then Dead; |
24 | daniel-mar | 1113 | if FCounter-FOldTamaTime>=100 then |
1114 | begin |
||
1115 | Inc(FTamaCount); |
||
1116 | with TEnemyTama.Create(Engine, Self) do |
||
1117 | begin |
||
1118 | X := Self.X; |
||
1119 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1120 | Z := 10; |
||
1121 | end; |
||
1122 | FOldTamaTime := FCounter; |
||
1123 | end; |
||
1124 | end |
||
25 | daniel-mar | 1125 | else if State = pesDead then |
24 | daniel-mar | 1126 | begin |
25 | daniel-mar | 1127 | if FCounter>200 then |
1128 | begin |
||
1129 | State := pesDeadVanished; |
||
1130 | Dead; |
||
1131 | end; |
||
24 | daniel-mar | 1132 | end; |
1133 | inc(FCounter, MoveCount); |
||
1134 | end; |
||
1135 | |||
1136 | { TEnemyBoss } |
||
1137 | |||
1138 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1139 | begin |
||
1140 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1141 | State := pesEntering; |
31 | daniel-mar | 1142 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1143 | Width := Image.Width; |
1144 | Height := Image.Height; |
||
31 | daniel-mar | 1145 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1146 | AnimCount := Image.PatternCount; |
1147 | AnimLooped := True; |
||
1148 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1149 | PixelCheck := True; |
||
1150 | Collisioned := False; |
||
1151 | MainForm.FBossLife := FLife; |
||
1152 | waiter1 := 0; |
||
1153 | waiter2 := 0; |
||
1154 | end; |
||
1155 | |||
1156 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1157 | begin |
||
1158 | inherited HitEnemy(ADead); |
||
1159 | |||
1160 | if ADead then |
||
1161 | begin |
||
25 | daniel-mar | 1162 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1163 | FCounter := 0; |
1164 | Inc(MainForm.FScore, 100000); |
||
1165 | dec(MainForm.FBossLife); |
||
1166 | end |
||
1167 | else |
||
1168 | begin |
||
1169 | Inc(MainForm.FScore, 100); |
||
1170 | dec(MainForm.FBossLife); |
||
1171 | end; |
||
1172 | end; |
||
1173 | |||
1174 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1175 | begin |
||
1176 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1177 | if State = pesEntering then |
24 | daniel-mar | 1178 | begin |
1179 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1180 | X := X - MoveCount*(300/1000) |
1181 | else |
||
1182 | begin |
||
1183 | Collisioned := True; |
||
25 | daniel-mar | 1184 | State := pesHovering; |
3 | daniel-mar | 1185 | FPutTama := True; |
1186 | end; |
||
1187 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1188 | end |
25 | daniel-mar | 1189 | else if State = pesHovering then |
3 | daniel-mar | 1190 | begin |
1191 | Y := Y + Cos256(FCounter div 15)*5; |
||
1192 | if FPutTama then |
||
1193 | begin |
||
1194 | if FTamaT>100 then |
||
1195 | begin |
||
23 | daniel-mar | 1196 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1197 | begin |
1198 | Z := 1; |
||
1199 | X := Self.X-Width; |
||
1200 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1201 | end; |
||
1202 | Inc(FTamaF); |
||
1203 | if FTamaF>Random(30) then FPutTama := False; |
||
1204 | FTamaT := 0; |
||
1205 | end; |
||
1206 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1207 | end |
1208 | else |
||
3 | daniel-mar | 1209 | begin |
1210 | FTamaT := FTamaT + MoveCount; |
||
1211 | if FTamaT>2000+Random(500) then |
||
1212 | begin |
||
1213 | FPutTama := True; |
||
1214 | FTamaF := 0; |
||
1215 | FTamaT := 0; |
||
1216 | end; |
||
1217 | end; |
||
7 | daniel-mar | 1218 | end |
25 | daniel-mar | 1219 | else if State = pesExploding then |
3 | daniel-mar | 1220 | begin |
24 | daniel-mar | 1221 | inc(waiter1); |
1222 | if waiter1 = 3 then |
||
3 | daniel-mar | 1223 | begin |
24 | daniel-mar | 1224 | waiter1 := 0; |
1225 | inc(waiter2); |
||
1226 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1227 | begin |
24 | daniel-mar | 1228 | with TExplosion.Create(Engine) do |
1229 | begin |
||
1230 | Z := 10; |
||
1231 | X := Self.X+Random(Self.Width)-16; |
||
1232 | Y := Self.Y+Random(Self.Height)-16; |
||
1233 | end; |
||
1234 | end |
||
1235 | else |
||
1236 | begin |
||
25 | daniel-mar | 1237 | Inc(MainForm.FScore, 10000); |
1238 | State := pesDead; |
||
3 | daniel-mar | 1239 | end; |
24 | daniel-mar | 1240 | end; |
7 | daniel-mar | 1241 | end |
25 | daniel-mar | 1242 | else if State = pesDead then |
3 | daniel-mar | 1243 | begin |
25 | daniel-mar | 1244 | if FCounter>4000 then |
1245 | begin |
||
1246 | State := pesDeadVanished; |
||
1247 | Dead; |
||
1248 | end; |
||
3 | daniel-mar | 1249 | end; |
1250 | inc(FCounter, MoveCount); |
||
1251 | end; |
||
1252 | |||
24 | daniel-mar | 1253 | { TMainForm } |
3 | daniel-mar | 1254 | |
1255 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1256 | begin |
||
35 | daniel-mar | 1257 | Randomize; |
1258 | |||
14 | daniel-mar | 1259 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1260 | |
3 | daniel-mar | 1261 | { Beginne VCL-Ersatz } |
1262 | dxtimer := tdxtimer.Create(self); |
||
1263 | dxtimer.Interval := 33; |
||
1264 | dxtimer.OnActivate := DXTimerActivate; |
||
1265 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1266 | dxtimer.OnTimer := DXTimerTimer; |
||
1267 | dxtimer.ActiveOnly := false; |
||
1268 | dxtimer.Enabled := false; |
||
1269 | |||
1270 | dxdraw := tdxdraw.Create(self); |
||
1271 | dxdraw.Parent := self; |
||
1272 | dxdraw.Align := alClient; |
||
1273 | dxdraw.Left := 0; |
||
1274 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1275 | dxdraw.Width := ClientWidth; |
1276 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1277 | dxdraw.AutoInitialize := False; |
1278 | dxdraw.AutoSize := False; |
||
1279 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1280 | (* |
3 | daniel-mar | 1281 | dxdraw.Display.BitCount := 24; |
1282 | dxdraw.Display.FixedBitCount := False; |
||
1283 | dxdraw.Display.FixedRatio := False; |
||
1284 | dxdraw.Display.FixedSize := False; |
||
1285 | dxdraw.Display.Height := 600; |
||
1286 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1287 | *) |
4 | daniel-mar | 1288 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1289 | dxdraw.TabOrder := 0; |
1290 | dxdraw.Visible := true; |
||
1291 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1292 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1293 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1294 | |||
1295 | dxsound := tdxsound.Create(self); |
||
1296 | dxsound.AutoInitialize := false; |
||
1297 | |||
18 | daniel-mar | 1298 | dxmusic := TDXMusic.Create(self); |
1299 | dxmusic.DXSound := dxsound; |
||
1300 | |||
3 | daniel-mar | 1301 | dxinput := tdxinput.Create(self); |
1302 | dxinput.Joystick.ForceFeedback := true; |
||
1303 | dxinput.Keyboard.ForceFeedback := true; |
||
1304 | |||
1305 | wavelist := tdxwavelist.Create(self); |
||
1306 | wavelist.DXSound := dxsound; |
||
1307 | |||
1308 | imagelist := tdximagelist.create(self); |
||
1309 | imagelist.DXDraw := dxdraw; |
||
1310 | |||
1311 | spriteengine := tdxspriteengine.create(self); |
||
1312 | spriteengine.DXDraw := dxdraw; |
||
1313 | |||
7 | daniel-mar | 1314 | InitializeCriticalSection(TimerCS); |
1315 | |||
3 | daniel-mar | 1316 | { Ende VCL-Ersatz } |
1317 | |||
1318 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1319 | LoadOptions; |
||
1320 | DXInit; |
||
1321 | SoundInit; |
||
1322 | MusicInit; |
||
54 | daniel-mar | 1323 | |
3 | daniel-mar | 1324 | GameStartClick(GameStart); |
1325 | end; |
||
1326 | |||
1327 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1328 | begin |
||
1329 | StartScene(gsTitle); |
||
1330 | end; |
||
1331 | |||
31 | daniel-mar | 1332 | function TMainForm.GetSpriteGraphic( |
1333 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1334 | begin |
||
1335 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1336 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1337 | else |
||
1338 | result := nil; |
||
1339 | end; |
||
1340 | |||
3 | daniel-mar | 1341 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1342 | begin |
||
1343 | GamePause.Checked := not GamePause.Checked; |
||
1344 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1345 | if GamePause.Checked then |
19 | daniel-mar | 1346 | begin |
1347 | if Assigned(DXTimer.OnDeactivate) then |
||
1348 | DXTimer.OnDeactivate(DXTimer); |
||
1349 | end |
||
7 | daniel-mar | 1350 | else |
19 | daniel-mar | 1351 | begin |
1352 | if Assigned(DXTimer.OnActivate) then |
||
1353 | DXTimer.OnActivate(DXTimer); |
||
1354 | end; |
||
3 | daniel-mar | 1355 | end; |
1356 | |||
24 | daniel-mar | 1357 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1358 | begin |
24 | daniel-mar | 1359 | try |
31 | daniel-mar | 1360 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1361 | ImageList.Items.MakeColorTable; |
1362 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1363 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1364 | DXDraw.UpdatePalette; |
||
1365 | DXDraw.Finalize; |
||
1366 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1367 | DXDraw.autosize := true; |
||
1368 | DXDraw.Initialize; |
||
1369 | except |
||
1370 | //Imagelist.Items.clear; |
||
1371 | //application.terminate; |
||
3 | daniel-mar | 1372 | end; |
1373 | end; |
||
1374 | |||
1375 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1376 | var |
||
14 | daniel-mar | 1377 | cont: string; |
3 | daniel-mar | 1378 | begin |
21 | daniel-mar | 1379 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1380 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1381 | begin |
14 | daniel-mar | 1382 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1383 | end |
1384 | else |
||
1385 | begin |
||
21 | daniel-mar | 1386 | if cont <> ProgramVersion then |
3 | daniel-mar | 1387 | begin |
1388 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1389 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1390 | end |
1391 | else |
||
1392 | begin |
||
1393 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1394 | end; |
||
1395 | end; |
||
1396 | end; |
||
1397 | |||
1398 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1399 | begin |
||
1400 | close; |
||
1401 | end; |
||
1402 | |||
1403 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1404 | begin |
||
1405 | OptionSound.Checked := not OptionSound.Checked; |
||
1406 | SoundInit; |
||
1407 | WriteOptions; |
||
1408 | end; |
||
1409 | |||
1410 | procedure TMainForm.SoundInit; |
||
1411 | begin |
||
31 | daniel-mar | 1412 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1413 | begin |
1414 | OptionSound.Checked := false; |
||
1415 | OptionSound.Enabled := False; |
||
1416 | exit; |
||
1417 | end; |
||
1418 | |||
3 | daniel-mar | 1419 | if OptionSound.Checked then |
1420 | begin |
||
1421 | if not DXSound.Initialized then |
||
1422 | begin |
||
1423 | try |
||
1424 | DXSound.Initialize; |
||
31 | daniel-mar | 1425 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1426 | except |
1427 | OptionSound.enabled := False; |
||
1428 | WaveList.items.clear; |
||
1429 | end; |
||
1430 | end; |
||
1431 | end |
||
1432 | else DXSound.Finalize; |
||
1433 | end; |
||
1434 | |||
1435 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1436 | var |
1437 | i: integer; |
||
3 | daniel-mar | 1438 | begin |
31 | daniel-mar | 1439 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1440 | begin |
1441 | optionmusic.Checked := false; |
||
1442 | optionmusic.Enabled := False; |
||
1443 | exit; |
||
1444 | end; |
||
1445 | |||
18 | daniel-mar | 1446 | try |
31 | daniel-mar | 1447 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1448 | for i := 0 to dxmusic.Midis.Count-1 do |
1449 | begin |
||
1450 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1451 | begin |
||
1452 | dxmusic.Midis.Items[i].Init; |
||
1453 | dxmusic.Midis.Items[i].Load; |
||
1454 | end; |
||
1455 | end; |
||
18 | daniel-mar | 1456 | except |
1457 | optionmusic.enabled := false; |
||
1458 | end; |
||
3 | daniel-mar | 1459 | end; |
1460 | |||
1461 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1462 | begin |
||
1463 | if doFullScreen in DXDraw.Options then |
||
1464 | begin |
||
1465 | BorderStyle := bsNone; |
||
1466 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1467 | end |
1468 | else |
||
3 | daniel-mar | 1469 | begin |
1470 | BorderStyle := bsSingle; |
||
1471 | DXDraw.Cursor := crDefault; |
||
1472 | end; |
||
1473 | end; |
||
1474 | |||
1475 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1476 | begin |
||
42 | daniel-mar | 1477 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1478 | end; |
1479 | |||
1480 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1481 | begin |
||
42 | daniel-mar | 1482 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1483 | end; |
1484 | |||
1485 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1486 | begin |
||
19 | daniel-mar | 1487 | if TDxTimer(Sender).Tag > 0 then |
1488 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1489 | if TDxTimer(Sender).Tag > 0 then |
||
1490 | exit; |
||
3 | daniel-mar | 1491 | Caption := Application.Title; |
1492 | if not ProgrammGestartet then |
||
1493 | begin |
||
1494 | Programmgestartet := true; |
||
1495 | exit; |
||
1496 | end; |
||
1497 | ResumeMusic(FMusic); |
||
1498 | end; |
||
1499 | |||
1500 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1501 | begin |
||
19 | daniel-mar | 1502 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1503 | Caption := Application.Title + ' [Pause]'; |
1504 | PauseMusic(FMusic); |
||
1505 | end; |
||
1506 | |||
1507 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1508 | begin |
||
7 | daniel-mar | 1509 | EnterCriticalSection(TimerCS); |
1510 | try |
||
1511 | if crash then |
||
3 | daniel-mar | 1512 | begin |
7 | daniel-mar | 1513 | inc(Crash2); |
1514 | if crash2 = 30 then |
||
1515 | begin |
||
1516 | Crash2 := 0; |
||
1517 | crash := false; |
||
1518 | crashsound := false; |
||
1519 | end; |
||
3 | daniel-mar | 1520 | end; |
7 | daniel-mar | 1521 | if not DXDraw.CanDraw then exit; |
1522 | DXInput.Update; |
||
1523 | case FScene of |
||
1524 | gsTitle : SceneTitle; |
||
1525 | gsMain : SceneMain; |
||
1526 | gsGameOver: SceneGameOver; |
||
1527 | gsWin : SceneWin; |
||
1528 | gsNewLevel: SceneNewLevel; |
||
1529 | end; |
||
1530 | if FNextScene<>gsNone then |
||
1531 | begin |
||
1532 | StartScene(FNextScene); |
||
1533 | FNextScene := gsNone; |
||
1534 | end; |
||
1535 | DXDraw.Flip; |
||
1536 | finally |
||
1537 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1538 | end; |
1539 | end; |
||
1540 | |||
1541 | procedure TMainForm.BlinkStart; |
||
1542 | begin |
||
1543 | FBlink := 0; |
||
1544 | FBlinkTime := GetTickCount; |
||
1545 | end; |
||
1546 | |||
1547 | procedure TMainForm.WriteOptions; |
||
1548 | var |
||
26 | daniel-mar | 1549 | Reg: TRegistry; |
3 | daniel-mar | 1550 | begin |
26 | daniel-mar | 1551 | Reg := TRegistry.Create; |
7 | daniel-mar | 1552 | try |
26 | daniel-mar | 1553 | Reg.RootKey := HKEY_CURRENT_USER; |
1554 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1555 | begin |
||
1556 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1557 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1558 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1559 | Reg.CloseKey; |
||
1560 | end; |
||
7 | daniel-mar | 1561 | finally |
26 | daniel-mar | 1562 | FreeAndNil(Reg); |
7 | daniel-mar | 1563 | end; |
3 | daniel-mar | 1564 | end; |
1565 | |||
1566 | procedure TMainForm.LoadOptions; |
||
1567 | var |
||
26 | daniel-mar | 1568 | Reg: TRegistry; |
3 | daniel-mar | 1569 | begin |
26 | daniel-mar | 1570 | Reg := TRegistry.Create; |
7 | daniel-mar | 1571 | try |
26 | daniel-mar | 1572 | Reg.RootKey := HKEY_CURRENT_USER; |
1573 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1574 | begin |
26 | daniel-mar | 1575 | if Reg.ValueExists('Music') then |
1576 | optionmusic.checked := Reg.ReadBool('Music') |
||
1577 | else |
||
1578 | optionmusic.checked := true; // default |
||
1579 | |||
1580 | if Reg.ValueExists('Sound') then |
||
1581 | optionsound.checked := Reg.ReadBool('Sound') |
||
1582 | else |
||
1583 | optionsound.checked := true; // default |
||
1584 | |||
1585 | if Reg.ValueExists('Speed') then |
||
1586 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1587 | else |
||
1588 | FInterval := giMittel; // default |
||
1589 | |||
1590 | Reg.CloseKey; |
||
7 | daniel-mar | 1591 | end; |
1592 | finally |
||
26 | daniel-mar | 1593 | FreeAndNil(Reg); |
3 | daniel-mar | 1594 | end; |
1595 | WriteOptions; |
||
1596 | end; |
||
1597 | |||
1598 | procedure TMainForm.BlinkUpdate; |
||
1599 | begin |
||
1600 | if GetTickCount<>FBlinkTime then |
||
1601 | begin |
||
1602 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1603 | FBlinkTime := GetTickCount; |
||
1604 | end; |
||
1605 | end; |
||
1606 | |||
31 | daniel-mar | 1607 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1608 | begin |
31 | daniel-mar | 1609 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1610 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1611 | end; |
1612 | |||
31 | daniel-mar | 1613 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1614 | begin |
1615 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1616 | exit; |
||
1617 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1618 | begin |
||
19 | daniel-mar | 1619 | StopMusic(FMusic); |
1620 | PlayMusic(Name); |
||
3 | daniel-mar | 1621 | end; |
1622 | FMusic := Name; |
||
1623 | end; |
||
1624 | |||
1625 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1626 | begin |
||
1627 | with Result do |
||
1628 | begin |
||
1629 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1630 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1631 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1632 | rgbReserved := 0; |
||
1633 | end; |
||
1634 | end; |
||
1635 | |||
1636 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1637 | var |
||
1638 | i: Integer; |
||
1639 | t, t2: DWORD; |
||
1640 | ChangePalette: Boolean; |
||
1641 | c: Integer; |
||
1642 | begin |
||
1643 | if DXDraw.Initialized then |
||
1644 | begin |
||
1645 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1646 | ChangePalette := False; |
||
1647 | if DXDraw.CanPaletteAnimation then |
||
1648 | begin |
||
1649 | t := GetTickCount; |
||
1650 | while Abs(GetTickCount-t)<Time do |
||
1651 | begin |
||
1652 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1653 | for i := 0 to 255 do |
||
1654 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1655 | DXDraw.UpdatePalette; |
||
1656 | ChangePalette := True; |
||
1657 | end; |
||
7 | daniel-mar | 1658 | end |
1659 | else |
||
1660 | begin |
||
3 | daniel-mar | 1661 | Sleep(Time); |
7 | daniel-mar | 1662 | end; |
3 | daniel-mar | 1663 | for i := 0 to 4 do |
1664 | begin |
||
1665 | DXDraw.Surface.Fill(c); |
||
1666 | DXDraw.Flip; |
||
1667 | end; |
||
1668 | if ChangePalette then |
||
1669 | begin |
||
1670 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1671 | DXDraw.UpdatePalette; |
||
1672 | end; |
||
1673 | DXDraw.Surface.Fill(c); |
||
1674 | DXDraw.Flip; |
||
1675 | end; |
||
1676 | end; |
||
1677 | |||
1678 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1679 | begin |
||
1680 | EndScene; |
||
1681 | DXInput.States := DXInput.States - DXInputButton; |
||
1682 | FScene := Scene; |
||
1683 | BlinkStart; |
||
1684 | case FScene of |
||
1685 | gsTitle : StartSceneTitle; |
||
1686 | gsMain : StartSceneMain; |
||
1687 | gsGameOver: StartSceneGameOver; |
||
1688 | gsWin : StartSceneWin; |
||
1689 | gsNewLevel: StartSceneNewLevel; |
||
1690 | end; |
||
1691 | end; |
||
1692 | |||
1693 | procedure TMainForm.StartSceneTitle; |
||
1694 | begin |
||
1695 | sleep(500); |
||
1696 | FCheat := false; |
||
37 | daniel-mar | 1697 | FLife := StartLives; |
3 | daniel-mar | 1698 | FLevel := 0; |
1699 | FScore := 0; |
||
46 | daniel-mar | 1700 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1701 | FNotSave := true; |
1702 | Cheat.enabled := false; |
||
1703 | Neustart.enabled := false; |
||
1704 | GamePause.enabled := false; |
||
1705 | GameStart.enabled := false; |
||
1706 | Spielgeschwindigkeit.enabled := false; |
||
1707 | mainform.Visible := true; |
||
31 | daniel-mar | 1708 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1709 | end; |
1710 | |||
1711 | procedure TMainForm.StartSceneMain; |
||
1712 | {var |
||
1713 | i, j: Integer;} |
||
1714 | begin |
||
1715 | sleep(500); |
||
1716 | FCounter := 0; |
||
40 | daniel-mar | 1717 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1718 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
50 | daniel-mar | 1719 | FBossImLevel := LevelData.HasBoss; |
1720 | FBossLife := -1; // Boss noch nicht aufgetaucht |
||
40 | daniel-mar | 1721 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1722 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1723 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1724 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1725 | FFrame := -4; |
1726 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1727 | with TBackground.Create(SpriteEngine.Engine) do |
||
1728 | begin |
||
1729 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1730 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1731 | Z := -13; |
1732 | Y := 40; |
||
23 | daniel-mar | 1733 | Speed := 1 / 2; |
3 | daniel-mar | 1734 | Tile := True; |
1735 | end; |
||
1736 | with TBackground.Create(SpriteEngine.Engine) do |
||
1737 | begin |
||
1738 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1739 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1740 | Z := -12; |
1741 | Y := 30; |
||
23 | daniel-mar | 1742 | Speed := 1; |
3 | daniel-mar | 1743 | Tile := True; |
1744 | end; |
||
1745 | with TBackground.Create(SpriteEngine.Engine) do |
||
1746 | begin |
||
1747 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1748 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1749 | Z := -11; |
1750 | Y := 10; |
||
23 | daniel-mar | 1751 | Speed := 2; |
3 | daniel-mar | 1752 | Tile := True; |
1753 | end; |
||
1754 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1755 | begin |
||
1756 | SetMapSize(200, 10); |
||
1757 | Y := 10; |
||
1758 | Z := -13; |
||
23 | daniel-mar | 1759 | Speed := 1 / 2; |
3 | daniel-mar | 1760 | Tile := True; |
1761 | for i := 0 to MapHeight-1 do |
||
1762 | begin |
||
1763 | for j := 0 to MapWidth-1 do |
||
1764 | begin |
||
1765 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1766 | if Random(100)<95 then Chips[j, i] := -1; |
||
1767 | end; |
||
1768 | end; |
||
1769 | end; |
||
1770 | with TBackground.Create(SpriteEngine.Engine) do |
||
1771 | begin |
||
1772 | SetMapSize(200, 10); |
||
1773 | Y := 30; |
||
1774 | Z := -12; |
||
23 | daniel-mar | 1775 | Speed := 1; |
3 | daniel-mar | 1776 | Tile := True; |
1777 | for i := 0 to MapHeight-1 do |
||
1778 | begin |
||
1779 | for j := 0 to MapWidth-1 do |
||
1780 | begin |
||
1781 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1782 | if Random(100)<95 then Chips[j, i] := -1; |
||
1783 | end; |
||
1784 | end; |
||
1785 | end; |
||
1786 | with TBackground.Create(SpriteEngine.Engine) do |
||
1787 | begin |
||
1788 | SetMapSize(200, 10); |
||
1789 | Y := 40; |
||
1790 | Z := -11; |
||
23 | daniel-mar | 1791 | Speed := 2; |
3 | daniel-mar | 1792 | Tile := True; |
1793 | for i := 0 to MapHeight-1 do |
||
1794 | begin |
||
1795 | for j := 0 to MapWidth-1 do |
||
1796 | begin |
||
1797 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1798 | if Random(100)<95 then Chips[j, i] := -1; |
||
1799 | end; |
||
1800 | end; |
||
1801 | end;} |
||
1802 | FNotSave := false; |
||
1803 | Cheat.enabled := true; |
||
1804 | Neustart.enabled := true; |
||
1805 | GamePause.enabled := true; |
||
1806 | GameStart.enabled := true; |
||
1807 | Spielgeschwindigkeit.enabled := true; |
||
1808 | end; |
||
1809 | |||
1810 | procedure TMainForm.StartSceneGameOver; |
||
1811 | begin |
||
1812 | sleep(500); |
||
46 | daniel-mar | 1813 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1814 | Cheat.enabled := false; |
1815 | Spielgeschwindigkeit.enabled := false; |
||
1816 | Neustart.enabled := false; |
||
1817 | GamePause.enabled := false; |
||
31 | daniel-mar | 1818 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1819 | end; |
1820 | |||
1821 | procedure TMainForm.StartSceneWin; |
||
1822 | begin |
||
1823 | sleep(500); |
||
46 | daniel-mar | 1824 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1825 | Cheat.enabled := false; |
1826 | Spielgeschwindigkeit.enabled := false; |
||
1827 | Neustart.enabled := false; |
||
1828 | GamePause.enabled := false; |
||
31 | daniel-mar | 1829 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1830 | end; |
1831 | |||
1832 | procedure TMainForm.EndScene; |
||
1833 | begin |
||
1834 | case FScene of |
||
1835 | gsTitle : EndSceneTitle; |
||
1836 | gsMain : EndSceneMain; |
||
1837 | gsGameOver: EndSceneGameOver; |
||
1838 | gsWin : EndSceneWin; |
||
1839 | gsNewLevel: EndSceneNewLevel; |
||
1840 | end; |
||
1841 | end; |
||
1842 | |||
1843 | procedure TMainForm.EndSceneTitle; |
||
1844 | begin |
||
1845 | { Ende Title } |
||
1846 | end; |
||
1847 | |||
1848 | procedure TMainForm.EndSceneMain; |
||
1849 | begin |
||
1850 | SpriteEngine.Engine.Clear; |
||
1851 | end; |
||
1852 | |||
1853 | procedure TMainForm.EndSceneGameOver; |
||
1854 | begin |
||
1855 | { Ende GameOver } |
||
1856 | end; |
||
1857 | |||
1858 | procedure TMainForm.EndSceneWin; |
||
1859 | begin |
||
1860 | { Ende Win } |
||
1861 | end; |
||
1862 | |||
14 | daniel-mar | 1863 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1864 | begin |
14 | daniel-mar | 1865 | LevelData.Clear; |
7 | daniel-mar | 1866 | FRestEnemies := 0; |
3 | daniel-mar | 1867 | end; |
1868 | |||
1869 | procedure TMainForm.NewLevel(lev: integer); |
||
1870 | resourcestring |
||
1871 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1872 | const |
1873 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1874 | var |
1875 | act: integer; |
||
14 | daniel-mar | 1876 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1877 | numEnemies: integer; |
7 | daniel-mar | 1878 | e: TEnemyAdvent; |
37 | daniel-mar | 1879 | bossPosition: integer; |
3 | daniel-mar | 1880 | begin |
14 | daniel-mar | 1881 | ResetLevelData; |
15 | daniel-mar | 1882 | if FGameMode = gmRandom then |
3 | daniel-mar | 1883 | begin |
14 | daniel-mar | 1884 | {$REGION 'Random game'} |
49 | daniel-mar | 1885 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1886 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1887 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1888 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1889 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
1890 | Enemies[6] := etEnemyUFO; // ... |
||
14 | daniel-mar | 1891 | Enemies[7] := etEnemyAttacker; |
1892 | Enemies[8] := etEnemyMeteor; |
||
1893 | Enemies[9] := etEnemyUFO; |
||
1894 | Enemies[10] := etEnemyAttacker; |
||
1895 | Enemies[11] := etEnemyMeteor; |
||
1896 | Enemies[12] := etEnemyUFO; |
||
1897 | Enemies[13] := etEnemyAttacker; |
||
1898 | Enemies[14] := etEnemyMeteor; |
||
1899 | Enemies[15] := etEnemyUFO; |
||
1900 | Enemies[16] := etEnemyAttacker3; |
||
1901 | Enemies[17] := etEnemyAttacker; |
||
1902 | Enemies[18] := etEnemyMeteor; |
||
1903 | Enemies[19] := etEnemyUFO; |
||
1904 | Enemies[20] := etEnemyUFO2; |
||
1905 | Enemies[21] := etEnemyAttacker; |
||
1906 | Enemies[22] := etEnemyMeteor; |
||
1907 | Enemies[23] := etEnemyUFO; |
||
1908 | Enemies[24] := etEnemyAttacker2; |
||
1909 | Enemies[25] := etEnemyMeteor; |
||
1910 | Enemies[26] := etEnemyUFO; |
||
1911 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1912 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1913 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1914 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1915 | begin |
14 | daniel-mar | 1916 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1917 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1918 | begin |
49 | daniel-mar | 1919 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1920 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1921 | end; |
39 | daniel-mar | 1922 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1923 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1924 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1925 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1926 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1927 | begin |
1928 | e.lifes := random(6)+1{O_o}; |
||
1929 | end |
||
1930 | else |
||
1931 | begin |
||
39 | daniel-mar | 1932 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1933 | begin |
39 | daniel-mar | 1934 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1935 | end |
1936 | else |
||
1937 | begin |
||
1938 | e.lifes := random(lev)+1; |
||
1939 | end; |
||
7 | daniel-mar | 1940 | end; |
1941 | |||
14 | daniel-mar | 1942 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1943 | end; |
37 | daniel-mar | 1944 | |
1945 | if lev < 5 then |
||
1946 | begin |
||
1947 | // Level 1-4: No boss |
||
1948 | bossPosition := -1; |
||
1949 | end |
||
1950 | else if lev < 10 then |
||
1951 | begin |
||
1952 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1953 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1954 | end |
1955 | else |
||
1956 | begin |
||
39 | daniel-mar | 1957 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 1958 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 1959 | end; |
1960 | |||
1961 | if bossPosition >= 0 then |
||
1962 | begin |
||
1963 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 1964 | //e.x := lev*75*30{O_o} div lev; |
1965 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 1966 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1967 | e.lifes := lev*5; |
||
1968 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1969 | end; |
||
14 | daniel-mar | 1970 | {$ENDREGION} |
3 | daniel-mar | 1971 | end |
1972 | else |
||
1973 | begin |
||
14 | daniel-mar | 1974 | {$REGION 'Normal game'} |
51 | daniel-mar | 1975 | if fileexists(GetLevelFileName(lev,false)) then |
3 | daniel-mar | 1976 | begin |
7 | daniel-mar | 1977 | try |
44 | daniel-mar | 1978 | LevelData.RasterErzwingen := false; |
51 | daniel-mar | 1979 | LevelData.LoadFromFile(GetLevelFileName(lev,false)); |
7 | daniel-mar | 1980 | except |
1981 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1982 | ResetLevelData; |
3 | daniel-mar | 1983 | end; |
1984 | end; |
||
14 | daniel-mar | 1985 | {$ENDREGION} |
3 | daniel-mar | 1986 | end; |
46 | daniel-mar | 1987 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 1988 | end; |
1989 | |||
1990 | procedure TMainForm.SceneTitle; |
||
1991 | var |
||
1992 | Logo: TPictureCollectionItem; |
||
1993 | begin |
||
1994 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 1995 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 1996 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
1997 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1998 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1999 | 2, 80, Fangle * 4); |
||
2000 | inc(Fangle); |
||
23 | daniel-mar | 2001 | |
2002 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2003 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2004 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2005 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2006 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2007 | begin |
23 | daniel-mar | 2008 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2009 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2010 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2011 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2012 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2013 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2014 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2015 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2016 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2017 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2018 | end |
||
2019 | else |
||
2020 | begin |
||
2021 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2022 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2023 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2024 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2025 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2026 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2027 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2028 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2029 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2030 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2031 | end; |
23 | daniel-mar | 2032 | { if (FBlink div 300) mod 2=0 then |
2033 | begin |
||
2034 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2035 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2036 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2037 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2038 | end; } |
||
2039 | BlinkUpdate; |
||
2040 | DXDraw.Surface.Canvas.Release; |
||
2041 | |||
3 | daniel-mar | 2042 | // Weiter mit Leertaste oder Enter |
2043 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2044 | begin |
||
2045 | FLevel := 1; |
||
51 | daniel-mar | 2046 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel,false))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2047 | begin |
2048 | //PlaySound('Frage', False); |
||
2049 | exit; |
||
2050 | end; |
||
31 | daniel-mar | 2051 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2052 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2053 | Sleep(200); |
||
2054 | StartScene(gsMain); |
||
2055 | end; |
||
2056 | end; |
||
2057 | |||
2058 | procedure TMainForm.SceneMain; |
||
2059 | var |
||
2060 | Enemy: TSprite; |
||
14 | daniel-mar | 2061 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2062 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2063 | begin |
7 | daniel-mar | 2064 | case FInterval of |
32 | daniel-mar | 2065 | giLeicht: SpriteEngine.Move(conleicht); |
2066 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2067 | giSchwer: SpriteEngine.Move(conschwer); |
2068 | giMaster: SpriteEngine.Move(conmaster); |
||
2069 | end; |
||
3 | daniel-mar | 2070 | SpriteEngine.Dead; |
14 | daniel-mar | 2071 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2072 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2073 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2074 | (FRestEnemies > 0) do |
3 | daniel-mar | 2075 | begin |
7 | daniel-mar | 2076 | Dec(FRestEnemies); |
14 | daniel-mar | 2077 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2078 | begin |
14 | daniel-mar | 2079 | spriteClass := nil; |
2080 | case enemyType of |
||
2081 | //etUnknown: ; |
||
2082 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2083 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2084 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2085 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2086 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2087 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2088 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2089 | end; |
||
2090 | if spriteClass <> nil then |
||
2091 | begin |
||
2092 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2093 | Enemy.x := dxdraw.surfacewidth; |
||
2094 | //Enemy.y := y; |
||
2095 | if y <> 0 then |
||
2096 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2097 | else |
||
2098 | Enemy.y := 0; |
||
2099 | end; |
||
3 | daniel-mar | 2100 | end; |
2101 | Inc(FEnemyAdventPos); |
||
2102 | end; |
||
2103 | Inc(FFrame); |
||
2104 | DXDraw.Surface.Fill(0); |
||
2105 | if FNextScene=gsNone then |
||
2106 | begin |
||
2107 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2108 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2109 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2110 | if flife > 0 then |
3 | daniel-mar | 2111 | begin |
40 | daniel-mar | 2112 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2113 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2114 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2115 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2116 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2117 | {$ENDREGION} |
2118 | |||
2119 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2120 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
47 | daniel-mar | 2121 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel)); |
23 | daniel-mar | 2122 | DXDraw.Surface.Canvas.Font.Color := clRed; |
47 | daniel-mar | 2123 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel)); |
37 | daniel-mar | 2124 | {$ENDREGION} |
2125 | |||
2126 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2127 | if FLife<0 then FLife := 0; |
23 | daniel-mar | 2128 | if FCheat then |
3 | daniel-mar | 2129 | begin |
23 | daniel-mar | 2130 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2131 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2132 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2133 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2134 | end |
||
2135 | else |
||
2136 | begin |
||
2137 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2138 | begin |
23 | daniel-mar | 2139 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
47 | daniel-mar | 2140 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife)); |
23 | daniel-mar | 2141 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
47 | daniel-mar | 2142 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife)); |
3 | daniel-mar | 2143 | end; |
23 | daniel-mar | 2144 | if Flife = 1 then BlinkUpdate; |
2145 | end; |
||
37 | daniel-mar | 2146 | {$ENDREGION} |
2147 | |||
2148 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2149 | |||
2150 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
50 | daniel-mar | 2151 | if FBossImLevel then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2152 | |
50 | daniel-mar | 2153 | if FBossLife > 0 then |
23 | daniel-mar | 2154 | begin |
37 | daniel-mar | 2155 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2156 | begin |
23 | daniel-mar | 2157 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2158 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2159 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2160 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2161 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2162 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
50 | daniel-mar | 2163 | end |
2164 | else |
||
3 | daniel-mar | 2165 | begin |
23 | daniel-mar | 2166 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2167 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2168 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2169 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2170 | end; |
50 | daniel-mar | 2171 | end |
2172 | else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then |
||
23 | daniel-mar | 2173 | begin |
2174 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2175 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2176 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2177 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2178 | end; |
37 | daniel-mar | 2179 | {$ENDREGION} |
2180 | |||
2181 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
50 | daniel-mar | 2182 | if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then |
23 | daniel-mar | 2183 | begin |
2184 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2185 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2186 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2187 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2188 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2189 | Sleep(1); |
23 | daniel-mar | 2190 | inc(FCounter); |
2191 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2192 | end; |
||
37 | daniel-mar | 2193 | {$ENDREGION} |
3 | daniel-mar | 2194 | end |
2195 | else |
||
2196 | begin |
||
23 | daniel-mar | 2197 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2198 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2199 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2200 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2201 | end; |
||
23 | daniel-mar | 2202 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2203 | end; |
2204 | end; |
||
2205 | |||
2206 | procedure TMainForm.SceneGameOver; |
||
2207 | begin |
||
2208 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2209 | |
2210 | FNotSave := true; |
||
2211 | Cheat.enabled := false; |
||
2212 | GamePause.enabled := false; |
||
2213 | Neustart.enabled := false; |
||
2214 | Brush.Style := bsClear; |
||
2215 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2216 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2217 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2218 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2219 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2220 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2221 | begin |
23 | daniel-mar | 2222 | DXDraw.Surface.Canvas.Font.Size := 30; |
2223 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2224 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2225 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2226 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2227 | end; |
23 | daniel-mar | 2228 | BlinkUpdate; |
2229 | DXDraw.Surface.Canvas.Release; |
||
2230 | |||
20 | daniel-mar | 2231 | // Weiter mit Leertaste oder Enter |
2232 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2233 | begin |
31 | daniel-mar | 2234 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2235 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2236 | Sleep(200); |
||
2237 | StartScene(gsTitle); |
||
2238 | end; |
||
2239 | end; |
||
2240 | |||
2241 | procedure TMainForm.SceneWin; |
||
2242 | begin |
||
2243 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2244 | |
2245 | FNotSave := true; |
||
2246 | Cheat.enabled := false; |
||
2247 | GamePause.enabled := false; |
||
2248 | Neustart.enabled := false; |
||
2249 | |||
2250 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2251 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2252 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2253 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2254 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2255 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2256 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2257 | begin |
23 | daniel-mar | 2258 | DXDraw.Surface.Canvas.Font.Size := 30; |
2259 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2260 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2261 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2262 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2263 | end; |
23 | daniel-mar | 2264 | BlinkUpdate; |
2265 | DXDraw.Surface.Canvas.Release; |
||
2266 | |||
25 | daniel-mar | 2267 | // Weiter mit Leertaste oder Enter |
2268 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2269 | begin |
31 | daniel-mar | 2270 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2271 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2272 | Sleep(200); |
||
2273 | StartScene(gsTitle); |
||
2274 | end; |
||
2275 | end; |
||
2276 | |||
2277 | procedure TMainForm.StartSceneNewLevel; |
||
2278 | begin |
||
2279 | sleep(500); |
||
46 | daniel-mar | 2280 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2281 | Cheat.enabled := false; |
2282 | Neustart.enabled := false; |
||
2283 | GamePause.enabled := false; |
||
2284 | GameStart.enabled := true; |
||
2285 | Spielgeschwindigkeit.enabled := false; |
||
2286 | Spielgeschwindigkeit.enabled := false; |
||
51 | daniel-mar | 2287 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel,false)))) |
40 | daniel-mar | 2288 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2289 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2290 | begin |
2291 | //PlaySound('SceneMov', False); |
||
2292 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2293 | Sleep(200); |
||
2294 | StartScene(gsWin); |
||
2295 | exit; |
||
2296 | end; |
||
31 | daniel-mar | 2297 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2298 | end; |
2299 | |||
2300 | procedure TMainForm.EndSceneNewLevel; |
||
2301 | begin |
||
2302 | { Ende NewLevel } |
||
2303 | end; |
||
2304 | |||
2305 | procedure TMainForm.SceneNewLevel; |
||
2306 | begin |
||
2307 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2308 | |
2309 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2310 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2311 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2312 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2313 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2314 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2315 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2316 | begin |
23 | daniel-mar | 2317 | DXDraw.Surface.Canvas.Font.Size := 30; |
2318 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2319 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2320 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2321 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2322 | end; |
23 | daniel-mar | 2323 | BlinkUpdate; |
2324 | DXDraw.Surface.Canvas.Release; |
||
2325 | |||
25 | daniel-mar | 2326 | // Weiter mit Leertaste oder Enter |
2327 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2328 | begin |
31 | daniel-mar | 2329 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2330 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2331 | Sleep(200); |
||
2332 | StartScene(gsMain); |
||
2333 | end; |
||
2334 | end; |
||
2335 | |||
2336 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2337 | begin |
||
2338 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2339 | if OptionMusic.Checked then |
||
2340 | begin |
||
19 | daniel-mar | 2341 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2342 | end |
2343 | else |
||
2344 | begin |
||
19 | daniel-mar | 2345 | StopMusic(FMusic); |
3 | daniel-mar | 2346 | end; |
2347 | WriteOptions; |
||
2348 | end; |
||
2349 | |||
2350 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2351 | begin |
||
2352 | master.checked := true; |
||
2353 | FInterval := giMaster; |
||
2354 | writeoptions; |
||
2355 | end; |
||
2356 | |||
31 | daniel-mar | 2357 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2358 | begin |
19 | daniel-mar | 2359 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2360 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2361 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2362 | end; |
||
3 | daniel-mar | 2363 | |
31 | daniel-mar | 2364 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2365 | begin |
31 | daniel-mar | 2366 | if Name = smmNone then exit; |
24 | daniel-mar | 2367 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2368 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2369 | end; |
||
2370 | |||
31 | daniel-mar | 2371 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2372 | begin |
2373 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2374 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2375 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2376 | end; |
2377 | |||
31 | daniel-mar | 2378 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2379 | begin |
31 | daniel-mar | 2380 | if Name = smmNone then exit; |
24 | daniel-mar | 2381 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2382 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2383 | end; |
||
2384 | |||
3 | daniel-mar | 2385 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2386 | begin |
||
2387 | speicherungform.showmodal; |
||
2388 | end; |
||
2389 | |||
38 | daniel-mar | 2390 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2391 | begin |
38 | daniel-mar | 2392 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2393 | FLife := FLifeAtLevelStart; |
2394 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2395 | end; |
2396 | |||
38 | daniel-mar | 2397 | procedure TMainForm.NeustartClick(Sender: TObject); |
2398 | begin |
||
2399 | LevelNeuStarten; |
||
2400 | end; |
||
2401 | |||
3 | daniel-mar | 2402 | procedure TMainForm.LeichtClick(Sender: TObject); |
2403 | begin |
||
2404 | leicht.checked := true; |
||
2405 | FInterval := giLeicht; |
||
2406 | writeoptions; |
||
2407 | end; |
||
2408 | |||
2409 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2410 | begin |
||
2411 | mittel.checked := true; |
||
2412 | FInterval := giMittel; |
||
2413 | writeoptions; |
||
2414 | end; |
||
2415 | |||
2416 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2417 | begin |
||
2418 | schwer.checked := true; |
||
2419 | FInterval := giSchwer; |
||
2420 | writeoptions; |
||
2421 | end; |
||
2422 | |||
2423 | procedure TMainForm.FormShow(Sender: TObject); |
||
54 | daniel-mar | 2424 | resourcestring |
2425 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
2426 | var |
||
2427 | SavGame: TSaveData; |
||
3 | daniel-mar | 2428 | begin |
7 | daniel-mar | 2429 | if Assigned(SplashForm) then |
2430 | begin |
||
2431 | SplashForm.Hide; |
||
2432 | FreeAndNil(SplashForm); |
||
2433 | end; |
||
3 | daniel-mar | 2434 | |
2435 | dxtimer.Enabled := true; |
||
2436 | dxtimer.ActiveOnly := true; |
||
54 | daniel-mar | 2437 | |
2438 | ResetLevelData; |
||
2439 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
||
2440 | begin |
||
2441 | SavGame := TSaveData.Create; |
||
2442 | try |
||
2443 | try |
||
2444 | SavGame.LoadFromFile(paramstr(1)); |
||
2445 | FScore := SavGame.Score; |
||
2446 | FLife := SavGame.Life; |
||
2447 | FLevel := SavGame.Level; |
||
2448 | FGameMode := SavGame.GameMode; |
||
2449 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
2450 | if Assigned(SavGame.LevelData) then |
||
2451 | begin |
||
2452 | LevelData.Assign(SavGame.LevelData); |
||
2453 | end; |
||
2454 | except |
||
2455 | on E: Exception do |
||
2456 | begin |
||
2457 | showmessage(SFileError + ' ' +E.Message); |
||
2458 | GameStartClick(GameStart); |
||
2459 | exit; |
||
2460 | end; |
||
2461 | end; |
||
2462 | finally |
||
2463 | FreeAndNil(SavGame); |
||
2464 | end; |
||
2465 | //FNextScene := gsNewLevel; |
||
2466 | StartScene(gsNewLevel); |
||
2467 | exit; |
||
2468 | end; |
||
3 | daniel-mar | 2469 | end; |
2470 | |||
2471 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2472 | begin |
||
2473 | dxtimer.enabled := false; |
||
2474 | InfoForm.showmodal; |
||
2475 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2476 | end; |
||
2477 | |||
2478 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2479 | begin |
||
2480 | CheatForm.showmodal; |
||
2481 | end; |
||
2482 | |||
2483 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2484 | begin |
||
19 | daniel-mar | 2485 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2486 | SpriteEngine.Engine.Clear; |
2487 | dxsound.Finalize; |
||
2488 | dxinput.Destroy; |
||
2489 | DXTimer.Enabled := False; |
||
2490 | end; |
||
2491 | |||
2492 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2493 | begin |
||
23 | daniel-mar | 2494 | FreeAndNil(imagelist); |
2495 | FreeAndNil(spriteengine); |
||
2496 | FreeAndNil(dxdraw); |
||
2497 | FreeAndNil(wavelist); |
||
56 | daniel-mar | 2498 | FreeAndNil(dxmusic); |
23 | daniel-mar | 2499 | FreeAndNil(dxsound); |
2500 | //FreeAndNil(dxinput); |
||
2501 | FreeAndNil(dxtimer); |
||
7 | daniel-mar | 2502 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2503 | FreeAndNil(LevelData); |
3 | daniel-mar | 2504 | end; |
2505 | |||
36 | daniel-mar | 2506 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2507 | {************************************************************ |
||
2508 | * Procedure PostKeyEx32 |
||
2509 | * |
||
2510 | * Parameters: |
||
2511 | * key : virtual keycode of the key to send. For printable |
||
2512 | * keys this is simply the ANSI code (Ord(character)). |
||
2513 | * shift : state of the modifier keys. This is a set, so you |
||
2514 | * can set several of these keys (shift, control, alt, |
||
2515 | * mouse buttons) in tandem. The TShiftState type is |
||
2516 | * declared in the Classes Unit. |
||
2517 | * specialkey: normally this should be False. Set it to True to |
||
2518 | * specify a key on the numeric keypad, for example. |
||
2519 | * Description: |
||
2520 | * Uses keybd_event to manufacture a series of key events matching |
||
2521 | * the passed parameters. The events go to the control with focus. |
||
2522 | * Note that for characters key is always the upper-case version of |
||
2523 | * the character. Sending without any modifier keys will result in |
||
2524 | * a lower-case character, sending it with [ssShift] will result |
||
2525 | * in an upper-case character! |
||
2526 | // Code by P. Below |
||
2527 | ************************************************************} |
||
2528 | type |
||
2529 | TShiftKeyInfo = record |
||
2530 | shift: Byte; |
||
2531 | vkey: Byte; |
||
2532 | end; |
||
2533 | byteset = set of 0..7; |
||
2534 | const |
||
2535 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2536 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2537 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2538 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2539 | var |
||
2540 | flag: DWORD; |
||
2541 | bShift: ByteSet absolute shift; |
||
2542 | i: Integer; |
||
2543 | begin |
||
2544 | for i := 1 to 3 do |
||
2545 | begin |
||
2546 | if shiftkeys[i].shift in bShift then |
||
2547 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2548 | end; { For } |
||
2549 | if specialkey then |
||
2550 | flag := KEYEVENTF_EXTENDEDKEY |
||
2551 | else |
||
2552 | flag := 0; |
||
2553 | |||
2554 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2555 | flag := flag or KEYEVENTF_KEYUP; |
||
2556 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2557 | |||
2558 | for i := 3 downto 1 do |
||
2559 | begin |
||
2560 | if shiftkeys[i].shift in bShift then |
||
2561 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2562 | KEYEVENTF_KEYUP, 0); |
||
2563 | end; { For } |
||
2564 | end; { PostKeyEx32 } |
||
2565 | |||
2566 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2567 | Shift: TShiftState); |
||
2568 | begin |
||
2569 | if Key = VK_ESCAPE then |
||
2570 | begin |
||
2571 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2572 | Key := 0; |
||
2573 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2574 | end; |
||
2575 | end; |
||
2576 | |||
3 | daniel-mar | 2577 | end. |
2578 |