Rev 50 | Rev 54 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
||
4 | |||
5 | uses |
||
18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
||
12 | TGameScene = ( |
||
13 | gsNone, |
||
14 | gsTitle, |
||
15 | gsMain, |
||
16 | gsGameOver, |
||
17 | gsNewLevel, |
||
18 | gsWin |
||
19 | ); |
||
20 | |||
21 | TGameInterval = ( |
||
32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
||
25 | giMaster |
||
26 | ); |
||
27 | |||
28 | TBackground = class(TBackgroundSprite) |
||
23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
||
23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
||
23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
||
52 | constructor Create(AParent: TSprite); override; |
||
53 | end; |
||
54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
||
57 | pesNormal, |
||
58 | pesExploding, // only boss, as preparation of pesDead |
||
59 | pesDead, |
||
60 | pesDeadVanished, |
||
61 | pesFlyaway, // only player at mission end |
||
62 | pesEntering, |
||
63 | pesHovering // only some kind of enemies |
||
64 | ); |
||
65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
||
67 | strict protected |
||
68 | State: TPlayerOrEnemyState; |
||
69 | end; |
||
70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
||
3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
||
3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
||
80 | public |
||
81 | constructor Create(AParent: TSprite); override; |
||
82 | procedure FlyAway; |
||
83 | end; |
||
84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
||
3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
||
3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
||
92 | public |
||
23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
||
96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
||
102 | procedure HitEnemy(ADead: Boolean); virtual; |
||
103 | public |
||
23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
||
109 | |||
110 | TEnemyTama = class(TImageSprite) |
||
23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
||
113 | strict protected |
||
114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
||
3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
||
23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
||
23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
||
124 | public |
||
7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
||
23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
||
132 | public |
||
7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
||
23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
||
140 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
||
144 | public |
||
7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
||
23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
||
152 | public |
||
7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
||
23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
||
160 | FTamaT: Integer; |
||
161 | FPutTama: Boolean; |
||
23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
||
165 | public |
||
7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
||
23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
||
173 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
||
177 | public |
||
7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
||
23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
||
185 | FTamaT: Integer; |
||
186 | FPutTama: Boolean; |
||
187 | waiter1, waiter2: integer; |
||
23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
||
191 | public |
||
7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
||
196 | MainMenu: TMainMenu; |
||
197 | Spiel: TMenuItem; |
||
198 | GameStart: TMenuItem; |
||
199 | GamePause: TMenuItem; |
||
200 | Beenden: TMenuItem; |
||
201 | Einstellungen: TMenuItem; |
||
202 | OptionMusic: TMenuItem; |
||
203 | Hilfe: TMenuItem; |
||
204 | OptionSound: TMenuItem; |
||
205 | Leer3: TMenuItem; |
||
206 | Spielstand: TMenuItem; |
||
207 | Leer5: TMenuItem; |
||
208 | Neustart: TMenuItem; |
||
209 | Spielgeschwindigkeit: TMenuItem; |
||
210 | Leicht: TMenuItem; |
||
211 | Mittel: TMenuItem; |
||
212 | Schwer: TMenuItem; |
||
213 | Informationen: TMenuItem; |
||
214 | Leer6: TMenuItem; |
||
215 | Leer1: TMenuItem; |
||
216 | Cheat: TMenuItem; |
||
217 | CheckUpdates: TMenuItem; |
||
218 | Master: TMenuItem; |
||
219 | procedure DXDrawFinalize(Sender: TObject); |
||
220 | procedure DXDrawInitialize(Sender: TObject); |
||
221 | procedure FormCreate(Sender: TObject); |
||
222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
223 | procedure DXTimerActivate(Sender: TObject); |
||
224 | procedure DXTimerDeactivate(Sender: TObject); |
||
225 | procedure DXDrawInitializing(Sender: TObject); |
||
226 | procedure GameStartClick(Sender: TObject); |
||
227 | procedure GamePauseClick(Sender: TObject); |
||
228 | procedure BeendenClick(Sender: TObject); |
||
229 | procedure OptionSoundClick(Sender: TObject); |
||
230 | procedure OptionMusicClick(Sender: TObject); |
||
231 | procedure SpielstandClick(Sender: TObject); |
||
232 | procedure NeustartClick(Sender: TObject); |
||
233 | procedure LeichtClick(Sender: TObject); |
||
234 | procedure MittelClick(Sender: TObject); |
||
235 | procedure SchwerClick(Sender: TObject); |
||
236 | procedure FormShow(Sender: TObject); |
||
237 | procedure InformationenClick(Sender: TObject); |
||
238 | procedure CheatClick(Sender: TObject); |
||
239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
||
240 | procedure FormDestroy(Sender: TObject); |
||
241 | procedure CheckUpdatesClick(Sender: TObject); |
||
242 | procedure MasterClick(Sender: TObject); |
||
36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
||
246 | FInterval: TGameInterval; |
||
247 | FScene: TGameScene; |
||
31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
||
251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
||
252 | PlayerSprite: TPlayerSprite; |
||
7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
||
256 | procedure BlinkStart; |
||
257 | procedure BlinkUpdate; |
||
258 | procedure StartSceneTitle; |
||
259 | procedure SceneTitle; |
||
260 | procedure EndSceneTitle; |
||
261 | procedure StartSceneMain; |
||
262 | procedure SceneMain; |
||
263 | procedure EndSceneMain; |
||
264 | procedure StartSceneGameOver; |
||
265 | procedure SceneGameOver; |
||
266 | procedure EndSceneGameOver; |
||
267 | procedure StartSceneWin; |
||
268 | procedure SceneWin; |
||
269 | procedure EndSceneWin; |
||
270 | procedure StartSceneNewLevel; |
||
271 | procedure SceneNewLevel; |
||
272 | procedure EndSceneNewLevel; |
||
38 | daniel-mar | 273 | procedure LevelNeuStarten; |
47 | daniel-mar | 274 | private |
275 | { Diverse temporäre Variablen } |
||
276 | Crash2: integer; |
||
277 | EnemyCounter: integer; |
||
50 | daniel-mar | 278 | FBossImLevel: boolean; |
279 | FBossLife: integer; |
||
47 | daniel-mar | 280 | Crash: boolean; |
281 | crashsound: boolean; |
||
3 | daniel-mar | 282 | public |
283 | FNextScene: TGameScene; |
||
284 | FScore: Integer; |
||
285 | FNotSave: boolean; |
||
286 | FLife: integer; |
||
287 | FLevel: integer; |
||
15 | daniel-mar | 288 | FGameMode: TGameMode; |
51 | daniel-mar | 289 | FLifeAtLevelStart: integer; |
290 | FScoreAtLevelStart: integer; |
||
291 | FLevelDataAlreadyLoaded: boolean; |
||
7 | daniel-mar | 292 | FRestEnemies: integer; |
3 | daniel-mar | 293 | FCheat: boolean; |
294 | { VCL-Ersatz } |
||
295 | dxdraw: TDxDraw; |
||
296 | imagelist: TDxImageList; |
||
297 | spriteengine: tdxspriteengine; |
||
298 | dxsound: tdxsound; |
||
18 | daniel-mar | 299 | dxmusic: tdxmusic; |
3 | daniel-mar | 300 | wavelist: tdxwavelist; |
301 | dxinput: tdxinput; |
||
302 | dxtimer: tdxtimer; |
||
303 | { Level-Routinen } |
||
40 | daniel-mar | 304 | LevelData: TLevelData; |
3 | daniel-mar | 305 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 306 | procedure ResetLevelData; |
19 | daniel-mar | 307 | { Musik-Routinen } |
31 | daniel-mar | 308 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
309 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
||
310 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
||
311 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
||
312 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
||
3 | daniel-mar | 313 | { Sound-Routinen } |
31 | daniel-mar | 314 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
315 | { Grafik-Routinen } |
||
316 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
3 | daniel-mar | 317 | { Initialisiations-Routinen } |
318 | procedure DXInit; |
||
319 | procedure SoundInit; |
||
320 | procedure MusicInit; |
||
321 | { Einstellungs-Routinen } |
||
322 | procedure LoadOptions; |
||
323 | procedure WriteOptions; |
||
324 | { Farb-Routinen } |
||
325 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
326 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
327 | end; |
||
328 | |||
329 | var |
||
330 | MainForm: TMainForm; |
||
331 | |||
7 | daniel-mar | 332 | implementation |
333 | |||
334 | uses |
||
31 | daniel-mar | 335 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 336 | |
3 | daniel-mar | 337 | const |
24 | daniel-mar | 338 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 339 | conmittel = 1000 div 60; // 16 |
340 | conschwer = 1350 div 60; // 22 |
||
341 | conmaster = 2000 div 60; // 33 |
||
37 | daniel-mar | 342 | StartLives = 6; |
7 | daniel-mar | 343 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 344 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 345 | |
346 | {$R *.DFM} |
||
347 | |||
348 | const |
||
349 | DXInputButton = [isButton1, isButton2, isButton3, |
||
350 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
||
351 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
||
352 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
||
353 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
||
354 | |||
24 | daniel-mar | 355 | // https://www.delphipraxis.net/post43515.html |
356 | function GetHTML(AUrl: string): string; |
||
357 | var |
||
358 | databuffer : array[0..4095] of char; |
||
359 | ResStr : string; |
||
360 | hSession, hfile: hInternet; |
||
361 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
362 | dwcode : array[1..20] of char; |
||
363 | res : pchar; |
||
364 | Str : pchar; |
||
365 | begin |
||
366 | ResStr:=''; |
||
367 | if (system.pos('http://',lowercase(AUrl))=0) and |
||
368 | (system.pos('https://',lowercase(AUrl))=0) then |
||
369 | AUrl:='http://'+AUrl; |
||
3 | daniel-mar | 370 | |
24 | daniel-mar | 371 | // Hinzugefügt |
372 | application.ProcessMessages; |
||
373 | |||
374 | hSession:=InternetOpen('InetURL:/1.0', |
||
375 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
376 | nil, |
||
377 | nil, |
||
378 | 0); |
||
379 | if assigned(hsession) then |
||
380 | begin |
||
381 | // Hinzugefügt |
||
382 | application.ProcessMessages; |
||
383 | |||
384 | hfile:=InternetOpenUrl( |
||
385 | hsession, |
||
386 | pchar(AUrl), |
||
387 | nil, |
||
388 | 0, |
||
389 | INTERNET_FLAG_RELOAD, |
||
390 | 0); |
||
391 | dwIndex := 0; |
||
392 | dwCodeLen := 10; |
||
393 | |||
394 | // Hinzugefügt |
||
395 | application.ProcessMessages; |
||
396 | |||
397 | HttpQueryInfo(hfile, |
||
398 | HTTP_QUERY_STATUS_CODE, |
||
399 | @dwcode, |
||
400 | dwcodeLen, |
||
401 | dwIndex); |
||
402 | res := pchar(@dwcode); |
||
403 | dwNumber := sizeof(databuffer)-1; |
||
404 | if (res ='200') or (res ='302') then |
||
405 | begin |
||
406 | while (InternetReadfile(hfile, |
||
407 | @databuffer, |
||
408 | dwNumber, |
||
409 | DwRead)) do |
||
410 | begin |
||
411 | |||
412 | // Hinzugefügt |
||
413 | application.ProcessMessages; |
||
414 | |||
415 | if dwRead =0 then |
||
416 | break; |
||
417 | databuffer[dwread]:=#0; |
||
418 | Str := pchar(@databuffer); |
||
419 | resStr := resStr + Str; |
||
420 | end; |
||
421 | end |
||
422 | else |
||
423 | ResStr := 'Status:'+res; |
||
424 | if assigned(hfile) then |
||
425 | InternetCloseHandle(hfile); |
||
426 | end; |
||
427 | |||
428 | // Hinzugefügt |
||
429 | application.ProcessMessages; |
||
430 | |||
431 | InternetCloseHandle(hsession); |
||
432 | Result := resStr; |
||
433 | end; |
||
434 | |||
435 | |||
436 | { TBackground } |
||
437 | |||
438 | procedure TBackground.DoMove(MoveCount: Integer); |
||
439 | var |
||
440 | ran: integer; |
||
35 | daniel-mar | 441 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 442 | begin |
443 | inherited DoMove(MoveCount); |
||
444 | X := X - MoveCount*(60/1000)*FSpeed; |
||
445 | ran := Random(1500); |
||
446 | if ran = 150 then |
||
447 | begin |
||
35 | daniel-mar | 448 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
449 | bgs.SetMapSize(1, 1); |
||
450 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
||
451 | bgs.Width := Image.Width; |
||
452 | bgs.Height := Image.Height; |
||
453 | bgs.Y := random(mainform.dxdraw.height); |
||
454 | bgs.X := mainform.dxdraw.width; |
||
455 | ran := Random(2); |
||
456 | if ran = 0 then |
||
24 | daniel-mar | 457 | begin |
35 | daniel-mar | 458 | bgs.Z := -20; |
459 | bgs.Speed := 1.8; |
||
460 | end |
||
461 | else if ran = 1 then |
||
462 | begin |
||
463 | bgs.Z := -40; |
||
464 | bgs.Speed := 0.8; |
||
465 | end |
||
466 | else if ran = 2 then |
||
467 | begin |
||
468 | bgs.Z := -60; |
||
469 | bgs.Speed := 0.3; |
||
24 | daniel-mar | 470 | end; |
471 | end |
||
472 | else if ran = 500 then |
||
473 | begin |
||
35 | daniel-mar | 474 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
475 | bgs.SetMapSize(1, 1); |
||
476 | ran := Random(4); |
||
477 | if ran = 0 then |
||
478 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
||
479 | else if ran = 1 then |
||
480 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
||
481 | else if ran = 2 then |
||
482 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
||
483 | else if ran = 3 then |
||
484 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
||
485 | bgs.Width := Image.Width; |
||
486 | bgs.Height := Image.Height; |
||
24 | daniel-mar | 487 | |
35 | daniel-mar | 488 | bgs.Y := random(mainform.dxdraw.height); |
489 | bgs.X := mainform.dxdraw.width; |
||
24 | daniel-mar | 490 | |
35 | daniel-mar | 491 | { ran := Random(2); |
492 | if ran = 0 then |
||
493 | begin |
||
494 | bgs.Z := -20; |
||
495 | bgs.Speed := 1.8; |
||
496 | end |
||
497 | else if ran = 1 then |
||
498 | begin |
||
499 | bgs.Z := -40; |
||
500 | bgs.Speed := 0.8; |
||
501 | end |
||
502 | else if ran = 2 then |
||
503 | begin } |
||
504 | bgs.Z := -60; |
||
505 | bgs.Speed := 0.3; |
||
506 | { end; } |
||
24 | daniel-mar | 507 | end; |
508 | end; |
||
509 | |||
510 | { TBackgroundSpecial } |
||
511 | |||
512 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
513 | begin |
||
514 | inherited DoMove(MoveCount); |
||
515 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 516 | if X < -Width then Dead; |
24 | daniel-mar | 517 | end; |
518 | |||
519 | { TExplosion } |
||
520 | |||
521 | constructor TExplosion.Create(AParent: TSprite); |
||
522 | begin |
||
523 | inherited Create(AParent); |
||
31 | daniel-mar | 524 | mainform.PlaySound(smsExplosion, false); |
525 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 526 | Width := Image.Width; |
527 | Height := Image.Height; |
||
528 | AnimCount := Image.PatternCount; |
||
529 | AnimLooped := True; |
||
530 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
531 | AnimPos := Random(AnimCount); |
||
532 | end; |
||
533 | |||
534 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
535 | begin |
||
536 | inherited DoMove(MoveCount); |
||
537 | inc(FCounter, MoveCount); |
||
538 | if FCounter > 2999 then dead; |
||
539 | end; |
||
540 | |||
541 | { TPlayerSprite } |
||
542 | |||
3 | daniel-mar | 543 | constructor TPlayerSprite.Create(AParent: TSprite); |
544 | begin |
||
545 | inherited Create(AParent); |
||
25 | daniel-mar | 546 | State := pesEntering; |
31 | daniel-mar | 547 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 548 | Width := Image.Width; |
549 | Height := Image.Height; |
||
550 | X := -70{20}; |
||
551 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
552 | Z := 2; |
||
553 | AnimCount := Image.PatternCount; |
||
554 | AnimLooped := True; |
||
4 | daniel-mar | 555 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 556 | end; |
557 | |||
558 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
559 | begin |
||
560 | if mainform.FCheat then exit; |
||
561 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
562 | begin |
||
47 | daniel-mar | 563 | if not mainform.crash then |
3 | daniel-mar | 564 | begin |
565 | dec(MainForm.FLife); |
||
47 | daniel-mar | 566 | mainform.Crash := true; |
3 | daniel-mar | 567 | if MainForm.Flife=0 then |
568 | begin |
||
31 | daniel-mar | 569 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 570 | Collisioned := false; |
571 | FCounter := 0; |
||
25 | daniel-mar | 572 | State := pesDead; |
3 | daniel-mar | 573 | Done := false; |
31 | daniel-mar | 574 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 575 | Width := Image.Width; |
576 | Height := Image.Height; |
||
577 | AnimCount := Image.PatternCount; |
||
578 | AnimLooped := False; |
||
4 | daniel-mar | 579 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 580 | AnimPos := 0; |
581 | end; |
||
582 | end |
||
583 | else |
||
584 | begin |
||
47 | daniel-mar | 585 | if not mainform.crashsound then |
3 | daniel-mar | 586 | begin |
31 | daniel-mar | 587 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 588 | mainform.crashsound := true; |
3 | daniel-mar | 589 | end; |
590 | end; |
||
591 | end; |
||
592 | end; |
||
593 | |||
594 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
595 | const |
||
596 | WegduesKonstante = 1.75; |
||
597 | begin |
||
598 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 599 | if State = pesNormal then |
3 | daniel-mar | 600 | begin |
601 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
602 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
603 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
604 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
605 | if X<0 then X := 0; |
||
606 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
607 | if Y<0 then Y := 0; |
||
608 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
609 | if isButton1 in MainForm.DXInput.States then |
||
610 | begin |
||
611 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
612 | begin |
||
613 | Inc(FTamaCount); |
||
23 | daniel-mar | 614 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 615 | begin |
616 | X := Self.X+Self.Width; |
||
617 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
618 | Z := 10; |
||
619 | end; |
||
620 | FOldTamaTime := FCounter; |
||
621 | end; |
||
622 | end; |
||
623 | Collision; |
||
7 | daniel-mar | 624 | end |
25 | daniel-mar | 625 | else if State = pesDead then |
3 | daniel-mar | 626 | begin |
627 | if FCounter>200 then |
||
628 | begin |
||
629 | FCounter := 0; |
||
25 | daniel-mar | 630 | State := pesDeadVanished; |
38 | daniel-mar | 631 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 632 | end; |
7 | daniel-mar | 633 | end |
25 | daniel-mar | 634 | else if State = pesDeadVanished then |
3 | daniel-mar | 635 | begin |
35 | daniel-mar | 636 | if FCounter>2000 then |
3 | daniel-mar | 637 | begin |
38 | daniel-mar | 638 | MainForm.LevelNeuStarten; |
639 | (* |
||
3 | daniel-mar | 640 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 641 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 642 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
643 | Sleep(200); |
||
38 | daniel-mar | 644 | *) |
3 | daniel-mar | 645 | end; |
7 | daniel-mar | 646 | end |
25 | daniel-mar | 647 | else if State = pesFlyaway then |
3 | daniel-mar | 648 | begin |
649 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
650 | if X > MainForm.DXDraw.Width+Width then |
||
651 | begin |
||
652 | Dead; |
||
653 | inc(mainform.FLevel); |
||
46 | daniel-mar | 654 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 655 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 656 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 657 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
658 | end; |
||
7 | daniel-mar | 659 | end |
25 | daniel-mar | 660 | else if State = pesEntering then |
3 | daniel-mar | 661 | begin |
662 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 663 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 664 | end; |
665 | inc(FCounter, MoveCount); |
||
666 | end; |
||
667 | |||
668 | procedure TPlayerSprite.FlyAway; |
||
669 | begin |
||
25 | daniel-mar | 670 | State := pesFlyaway; |
3 | daniel-mar | 671 | end; |
672 | |||
24 | daniel-mar | 673 | { TPlayerTamaSprite } |
3 | daniel-mar | 674 | |
23 | daniel-mar | 675 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 676 | begin |
677 | inherited Create(AParent); |
||
23 | daniel-mar | 678 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 679 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 680 | Z := 2; |
681 | Width := Image.Width; |
||
682 | Height := Image.Height; |
||
683 | AnimCount := Image.PatternCount; |
||
684 | AnimLooped := True; |
||
4 | daniel-mar | 685 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 686 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 687 | end; |
688 | |||
23 | daniel-mar | 689 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 690 | begin |
691 | inherited Destroy; |
||
692 | Dec(FPlayerSprite.FTamaCount); |
||
693 | end; |
||
694 | |||
23 | daniel-mar | 695 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 696 | begin |
7 | daniel-mar | 697 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 698 | begin |
699 | TEnemy(Sprite).Hit; |
||
700 | Dead; |
||
701 | end; |
||
702 | Done := False; |
||
703 | end; |
||
704 | |||
23 | daniel-mar | 705 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 706 | begin |
707 | inherited DoMove(MoveCount); |
||
708 | X := X+(800/1000)*MoveCount; |
||
709 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
710 | Collision; |
||
711 | end; |
||
712 | |||
24 | daniel-mar | 713 | { TEnemy } |
714 | |||
715 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 716 | begin |
24 | daniel-mar | 717 | inherited Create(AParent); |
718 | FLife := ALifes; |
||
47 | daniel-mar | 719 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 720 | end; |
721 | |||
24 | daniel-mar | 722 | destructor TEnemy.Destroy; |
3 | daniel-mar | 723 | begin |
24 | daniel-mar | 724 | inherited Destroy; |
47 | daniel-mar | 725 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 726 | end; |
727 | |||
24 | daniel-mar | 728 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 729 | begin |
24 | daniel-mar | 730 | Dec(FLife, AHitStrength); |
731 | if FLife<=0 then |
||
732 | begin |
||
733 | Collisioned := False; |
||
734 | HitEnemy(True); |
||
735 | end |
||
736 | else |
||
737 | HitEnemy(False); |
||
3 | daniel-mar | 738 | end; |
739 | |||
24 | daniel-mar | 740 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 741 | begin |
24 | daniel-mar | 742 | if ADead then |
31 | daniel-mar | 743 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 744 | else |
31 | daniel-mar | 745 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 746 | end; |
747 | |||
24 | daniel-mar | 748 | { TEnemyTama } |
749 | |||
23 | daniel-mar | 750 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 751 | begin |
752 | inherited Create(AParent); |
||
23 | daniel-mar | 753 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 754 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 755 | Width := Image.Width; |
756 | Height := Image.Height; |
||
757 | AnimCount := Image.PatternCount; |
||
758 | AnimLooped := True; |
||
4 | daniel-mar | 759 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 760 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 761 | end; |
762 | |||
763 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
764 | begin |
||
765 | inherited DoMove(MoveCount); |
||
766 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 767 | if X < -Width then Dead; |
3 | daniel-mar | 768 | end; |
769 | |||
24 | daniel-mar | 770 | { TEnemyMeteor } |
771 | |||
772 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 773 | begin |
24 | daniel-mar | 774 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 775 | State := pesNormal; |
31 | daniel-mar | 776 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 777 | Width := Image.Width; |
778 | Height := Image.Height; |
||
779 | AnimCount := Image.PatternCount; |
||
780 | AnimLooped := True; |
||
781 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
782 | PixelCheck := True; |
||
3 | daniel-mar | 783 | end; |
784 | |||
24 | daniel-mar | 785 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 786 | begin |
24 | daniel-mar | 787 | inherited HitEnemy(False); |
788 | |||
789 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 790 | end; |
791 | |||
24 | daniel-mar | 792 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
793 | begin |
||
794 | X := X - MoveCount*(250/1000); |
||
795 | if X < -Width then Dead; |
||
796 | end; |
||
797 | |||
798 | { TEnemyUFO } |
||
799 | |||
7 | daniel-mar | 800 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 801 | begin |
7 | daniel-mar | 802 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 803 | State := pesNormal; |
31 | daniel-mar | 804 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 805 | Width := Image.Width; |
806 | Height := Image.Height; |
||
807 | AnimCount := Image.PatternCount; |
||
808 | AnimLooped := True; |
||
4 | daniel-mar | 809 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 810 | end; |
811 | |||
812 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
813 | begin |
||
7 | daniel-mar | 814 | inherited HitEnemy(ADead); |
815 | |||
3 | daniel-mar | 816 | if ADead then |
817 | begin |
||
25 | daniel-mar | 818 | State := pesDead; |
3 | daniel-mar | 819 | FCounter := 0; |
820 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 821 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 822 | Width := Image.Width; |
823 | Height := Image.Height; |
||
824 | AnimCount := Image.PatternCount; |
||
825 | AnimLooped := False; |
||
4 | daniel-mar | 826 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 827 | AnimPos := 0; |
7 | daniel-mar | 828 | end |
829 | else |
||
3 | daniel-mar | 830 | begin |
831 | Inc(MainForm.FScore, 100); |
||
832 | end; |
||
833 | end; |
||
834 | |||
24 | daniel-mar | 835 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 836 | begin |
837 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 838 | if State = pesNormal then |
3 | daniel-mar | 839 | begin |
840 | X := X - MoveCount*(300/1000); |
||
841 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 842 | if X < -Width then Dead; |
7 | daniel-mar | 843 | end |
25 | daniel-mar | 844 | else if State = pesDead then |
3 | daniel-mar | 845 | begin |
846 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 847 | if FCounter>200 then |
848 | begin |
||
849 | State := pesDeadVanished; |
||
850 | Dead; |
||
851 | end; |
||
3 | daniel-mar | 852 | end; |
853 | inc(FCounter, MoveCount); |
||
854 | end; |
||
855 | |||
24 | daniel-mar | 856 | { TEnemyUFO2 } |
857 | |||
858 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
859 | begin |
||
860 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 861 | State := pesNormal; |
31 | daniel-mar | 862 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 863 | Width := Image.Width; |
864 | Height := Image.Height; |
||
865 | AnimCount := Image.PatternCount; |
||
866 | AnimLooped := True; |
||
867 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
868 | end; |
||
869 | |||
3 | daniel-mar | 870 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
871 | begin |
||
7 | daniel-mar | 872 | inherited HitEnemy(ADead); |
873 | |||
3 | daniel-mar | 874 | if ADead then |
875 | begin |
||
25 | daniel-mar | 876 | State := pesDead; |
3 | daniel-mar | 877 | FCounter := 0; |
878 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 879 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 880 | Width := Image.Width; |
881 | Height := Image.Height; |
||
882 | AnimCount := Image.PatternCount; |
||
883 | AnimLooped := False; |
||
4 | daniel-mar | 884 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 885 | AnimPos := 0; |
7 | daniel-mar | 886 | end |
887 | else |
||
3 | daniel-mar | 888 | begin |
889 | Inc(MainForm.FScore, 100); |
||
890 | end; |
||
891 | end; |
||
892 | |||
24 | daniel-mar | 893 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 894 | begin |
895 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 896 | if State = pesNormal then |
3 | daniel-mar | 897 | begin |
898 | X := X - MoveCount*(300/1000); |
||
899 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 900 | if X < -Width then Dead; |
24 | daniel-mar | 901 | if FCounter-FOldTamaTime>=100 then |
902 | begin |
||
903 | Inc(FTamaCount); |
||
904 | with TEnemyTama.Create(Engine, Self) do |
||
905 | begin |
||
906 | X := Self.X; |
||
907 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
908 | Z := 10; |
||
909 | end; |
||
910 | FOldTamaTime := FCounter; |
||
911 | end; |
||
7 | daniel-mar | 912 | end |
25 | daniel-mar | 913 | else if State = pesDead then |
3 | daniel-mar | 914 | begin |
915 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 916 | if FCounter>200 then |
917 | begin |
||
918 | State := pesDeadVanished; |
||
919 | Dead; |
||
920 | end; |
||
3 | daniel-mar | 921 | end; |
922 | inc(FCounter, MoveCount); |
||
923 | end; |
||
924 | |||
24 | daniel-mar | 925 | { TEnemyAttacker } |
926 | |||
7 | daniel-mar | 927 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 928 | begin |
7 | daniel-mar | 929 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 930 | State := pesNormal; |
31 | daniel-mar | 931 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 932 | Width := Image.Width; |
933 | Height := Image.Height; |
||
934 | AnimCount := Image.PatternCount; |
||
935 | AnimLooped := True; |
||
4 | daniel-mar | 936 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 937 | PixelCheck := True; |
938 | end; |
||
939 | |||
940 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
941 | begin |
||
7 | daniel-mar | 942 | inherited HitEnemy(ADead); |
943 | |||
3 | daniel-mar | 944 | if ADead then |
945 | begin |
||
25 | daniel-mar | 946 | State := pesDead; |
3 | daniel-mar | 947 | FCounter := 0; |
948 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 949 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 950 | Width := Image.Width; |
951 | Height := Image.Height; |
||
952 | AnimCount := Image.PatternCount; |
||
953 | AnimLooped := False; |
||
4 | daniel-mar | 954 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 955 | AnimPos := 0; |
7 | daniel-mar | 956 | end |
957 | else |
||
3 | daniel-mar | 958 | begin |
959 | Inc(MainForm.FScore, 100); |
||
960 | end; |
||
961 | end; |
||
962 | |||
963 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
964 | begin |
||
965 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 966 | if State = pesNormal then |
3 | daniel-mar | 967 | begin |
968 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
969 | if X < -Width then Dead; |
||
7 | daniel-mar | 970 | end |
25 | daniel-mar | 971 | else if State = pesDead then |
3 | daniel-mar | 972 | begin |
973 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 974 | if FCounter>200 then |
975 | begin |
||
976 | State := pesDeadVanished; |
||
977 | Dead; |
||
978 | end; |
||
3 | daniel-mar | 979 | end; |
980 | inc(FCounter, MoveCount); |
||
981 | end; |
||
982 | |||
24 | daniel-mar | 983 | { TEnemyAttacker2 } |
984 | |||
985 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 986 | begin |
7 | daniel-mar | 987 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 988 | State := pesEntering; |
31 | daniel-mar | 989 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 990 | Width := Image.Width; |
991 | Height := Image.Height; |
||
992 | AnimCount := Image.PatternCount; |
||
993 | AnimLooped := True; |
||
4 | daniel-mar | 994 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 995 | PixelCheck := True; |
996 | end; |
||
997 | |||
24 | daniel-mar | 998 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 999 | begin |
7 | daniel-mar | 1000 | inherited HitEnemy(ADead); |
1001 | |||
3 | daniel-mar | 1002 | if ADead then |
1003 | begin |
||
25 | daniel-mar | 1004 | State := pesDead; |
3 | daniel-mar | 1005 | FCounter := 0; |
24 | daniel-mar | 1006 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1007 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1008 | Width := Image.Width; |
1009 | Height := Image.Height; |
||
1010 | AnimCount := Image.PatternCount; |
||
1011 | AnimLooped := False; |
||
1012 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1013 | AnimPos := 0; |
||
7 | daniel-mar | 1014 | end |
1015 | else |
||
3 | daniel-mar | 1016 | begin |
1017 | Inc(MainForm.FScore, 100); |
||
1018 | end; |
||
1019 | end; |
||
1020 | |||
24 | daniel-mar | 1021 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1022 | begin |
1023 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1024 | if State = pesEntering then |
3 | daniel-mar | 1025 | begin |
24 | daniel-mar | 1026 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1027 | X := X - MoveCount*(300/1000) |
1028 | else |
||
1029 | begin |
||
1030 | Collisioned := True; |
||
25 | daniel-mar | 1031 | State := pesHovering; |
3 | daniel-mar | 1032 | FPutTama := True; |
1033 | end; |
||
1034 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1035 | end |
25 | daniel-mar | 1036 | else if State = pesHovering then |
3 | daniel-mar | 1037 | begin |
1038 | Y := Y + Cos256(FCounter div 15)*5; |
||
1039 | if FPutTama then |
||
1040 | begin |
||
1041 | if FTamaT>100 then |
||
1042 | begin |
||
23 | daniel-mar | 1043 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1044 | begin |
1045 | Z := 1; |
||
1046 | X := Self.X-Width; |
||
1047 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1048 | end; |
||
1049 | Inc(FTamaF); |
||
1050 | if FTamaF>Random(30) then FPutTama := False; |
||
1051 | FTamaT := 0; |
||
1052 | end; |
||
1053 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1054 | end |
1055 | else |
||
3 | daniel-mar | 1056 | begin |
1057 | FTamaT := FTamaT + MoveCount; |
||
1058 | if FTamaT>2000+Random(500) then |
||
1059 | begin |
||
1060 | FPutTama := True; |
||
1061 | FTamaF := 0; |
||
1062 | FTamaT := 0; |
||
1063 | end; |
||
1064 | end; |
||
7 | daniel-mar | 1065 | end |
25 | daniel-mar | 1066 | else if State = pesDead then |
3 | daniel-mar | 1067 | begin |
25 | daniel-mar | 1068 | if FCounter>200 then |
1069 | begin |
||
1070 | State := pesDeadVanished; |
||
1071 | Dead; |
||
1072 | end; |
||
3 | daniel-mar | 1073 | end; |
1074 | inc(FCounter, MoveCount); |
||
1075 | end; |
||
1076 | |||
24 | daniel-mar | 1077 | { TEnemyAttacker3 } |
1078 | |||
1079 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1080 | begin |
7 | daniel-mar | 1081 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1082 | State := pesNormal; |
31 | daniel-mar | 1083 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1084 | Width := Image.Width; |
1085 | Height := Image.Height; |
||
1086 | AnimCount := Image.PatternCount; |
||
1087 | AnimLooped := True; |
||
4 | daniel-mar | 1088 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1089 | PixelCheck := True; |
1090 | end; |
||
1091 | |||
24 | daniel-mar | 1092 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1093 | begin |
7 | daniel-mar | 1094 | inherited HitEnemy(ADead); |
1095 | |||
3 | daniel-mar | 1096 | if ADead then |
1097 | begin |
||
25 | daniel-mar | 1098 | State := pesDead; |
3 | daniel-mar | 1099 | FCounter := 0; |
1100 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1101 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1102 | Width := Image.Width; |
1103 | Height := Image.Height; |
||
1104 | AnimCount := Image.PatternCount; |
||
1105 | AnimLooped := False; |
||
4 | daniel-mar | 1106 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1107 | AnimPos := 0; |
7 | daniel-mar | 1108 | end |
1109 | else |
||
3 | daniel-mar | 1110 | begin |
1111 | Inc(MainForm.FScore, 100); |
||
1112 | end; |
||
1113 | end; |
||
1114 | |||
24 | daniel-mar | 1115 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1116 | begin |
1117 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1118 | if State = pesNormal then |
3 | daniel-mar | 1119 | begin |
24 | daniel-mar | 1120 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1121 | if X < -Width then Dead; |
24 | daniel-mar | 1122 | if FCounter-FOldTamaTime>=100 then |
1123 | begin |
||
1124 | Inc(FTamaCount); |
||
1125 | with TEnemyTama.Create(Engine, Self) do |
||
1126 | begin |
||
1127 | X := Self.X; |
||
1128 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1129 | Z := 10; |
||
1130 | end; |
||
1131 | FOldTamaTime := FCounter; |
||
1132 | end; |
||
1133 | end |
||
25 | daniel-mar | 1134 | else if State = pesDead then |
24 | daniel-mar | 1135 | begin |
25 | daniel-mar | 1136 | if FCounter>200 then |
1137 | begin |
||
1138 | State := pesDeadVanished; |
||
1139 | Dead; |
||
1140 | end; |
||
24 | daniel-mar | 1141 | end; |
1142 | inc(FCounter, MoveCount); |
||
1143 | end; |
||
1144 | |||
1145 | { TEnemyBoss } |
||
1146 | |||
1147 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1148 | begin |
||
1149 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1150 | State := pesEntering; |
31 | daniel-mar | 1151 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1152 | Width := Image.Width; |
1153 | Height := Image.Height; |
||
31 | daniel-mar | 1154 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1155 | AnimCount := Image.PatternCount; |
1156 | AnimLooped := True; |
||
1157 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1158 | PixelCheck := True; |
||
1159 | Collisioned := False; |
||
1160 | MainForm.FBossLife := FLife; |
||
1161 | waiter1 := 0; |
||
1162 | waiter2 := 0; |
||
1163 | end; |
||
1164 | |||
1165 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1166 | begin |
||
1167 | inherited HitEnemy(ADead); |
||
1168 | |||
1169 | if ADead then |
||
1170 | begin |
||
25 | daniel-mar | 1171 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1172 | FCounter := 0; |
1173 | Inc(MainForm.FScore, 100000); |
||
1174 | dec(MainForm.FBossLife); |
||
1175 | end |
||
1176 | else |
||
1177 | begin |
||
1178 | Inc(MainForm.FScore, 100); |
||
1179 | dec(MainForm.FBossLife); |
||
1180 | end; |
||
1181 | end; |
||
1182 | |||
1183 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1184 | begin |
||
1185 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1186 | if State = pesEntering then |
24 | daniel-mar | 1187 | begin |
1188 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1189 | X := X - MoveCount*(300/1000) |
1190 | else |
||
1191 | begin |
||
1192 | Collisioned := True; |
||
25 | daniel-mar | 1193 | State := pesHovering; |
3 | daniel-mar | 1194 | FPutTama := True; |
1195 | end; |
||
1196 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1197 | end |
25 | daniel-mar | 1198 | else if State = pesHovering then |
3 | daniel-mar | 1199 | begin |
1200 | Y := Y + Cos256(FCounter div 15)*5; |
||
1201 | if FPutTama then |
||
1202 | begin |
||
1203 | if FTamaT>100 then |
||
1204 | begin |
||
23 | daniel-mar | 1205 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1206 | begin |
1207 | Z := 1; |
||
1208 | X := Self.X-Width; |
||
1209 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1210 | end; |
||
1211 | Inc(FTamaF); |
||
1212 | if FTamaF>Random(30) then FPutTama := False; |
||
1213 | FTamaT := 0; |
||
1214 | end; |
||
1215 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1216 | end |
1217 | else |
||
3 | daniel-mar | 1218 | begin |
1219 | FTamaT := FTamaT + MoveCount; |
||
1220 | if FTamaT>2000+Random(500) then |
||
1221 | begin |
||
1222 | FPutTama := True; |
||
1223 | FTamaF := 0; |
||
1224 | FTamaT := 0; |
||
1225 | end; |
||
1226 | end; |
||
7 | daniel-mar | 1227 | end |
25 | daniel-mar | 1228 | else if State = pesExploding then |
3 | daniel-mar | 1229 | begin |
24 | daniel-mar | 1230 | inc(waiter1); |
1231 | if waiter1 = 3 then |
||
3 | daniel-mar | 1232 | begin |
24 | daniel-mar | 1233 | waiter1 := 0; |
1234 | inc(waiter2); |
||
1235 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1236 | begin |
24 | daniel-mar | 1237 | with TExplosion.Create(Engine) do |
1238 | begin |
||
1239 | Z := 10; |
||
1240 | X := Self.X+Random(Self.Width)-16; |
||
1241 | Y := Self.Y+Random(Self.Height)-16; |
||
1242 | end; |
||
1243 | end |
||
1244 | else |
||
1245 | begin |
||
25 | daniel-mar | 1246 | Inc(MainForm.FScore, 10000); |
1247 | State := pesDead; |
||
3 | daniel-mar | 1248 | end; |
24 | daniel-mar | 1249 | end; |
7 | daniel-mar | 1250 | end |
25 | daniel-mar | 1251 | else if State = pesDead then |
3 | daniel-mar | 1252 | begin |
25 | daniel-mar | 1253 | if FCounter>4000 then |
1254 | begin |
||
1255 | State := pesDeadVanished; |
||
1256 | Dead; |
||
1257 | end; |
||
3 | daniel-mar | 1258 | end; |
1259 | inc(FCounter, MoveCount); |
||
1260 | end; |
||
1261 | |||
24 | daniel-mar | 1262 | { TMainForm } |
3 | daniel-mar | 1263 | |
1264 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1265 | resourcestring |
1266 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1267 | var |
15 | daniel-mar | 1268 | SavGame: TSaveData; |
3 | daniel-mar | 1269 | begin |
35 | daniel-mar | 1270 | Randomize; |
1271 | |||
14 | daniel-mar | 1272 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1273 | |
3 | daniel-mar | 1274 | { Beginne VCL-Ersatz } |
1275 | dxtimer := tdxtimer.Create(self); |
||
1276 | dxtimer.Interval := 33; |
||
1277 | dxtimer.OnActivate := DXTimerActivate; |
||
1278 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1279 | dxtimer.OnTimer := DXTimerTimer; |
||
1280 | dxtimer.ActiveOnly := false; |
||
1281 | dxtimer.Enabled := false; |
||
1282 | |||
1283 | dxdraw := tdxdraw.Create(self); |
||
1284 | dxdraw.Parent := self; |
||
1285 | dxdraw.Align := alClient; |
||
1286 | dxdraw.Left := 0; |
||
1287 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1288 | dxdraw.Width := ClientWidth; |
1289 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1290 | dxdraw.AutoInitialize := False; |
1291 | dxdraw.AutoSize := False; |
||
1292 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1293 | (* |
3 | daniel-mar | 1294 | dxdraw.Display.BitCount := 24; |
1295 | dxdraw.Display.FixedBitCount := False; |
||
1296 | dxdraw.Display.FixedRatio := False; |
||
1297 | dxdraw.Display.FixedSize := False; |
||
1298 | dxdraw.Display.Height := 600; |
||
1299 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1300 | *) |
4 | daniel-mar | 1301 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1302 | dxdraw.TabOrder := 0; |
1303 | dxdraw.Visible := true; |
||
1304 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1305 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1306 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1307 | |||
1308 | dxsound := tdxsound.Create(self); |
||
1309 | dxsound.AutoInitialize := false; |
||
1310 | |||
18 | daniel-mar | 1311 | dxmusic := TDXMusic.Create(self); |
1312 | dxmusic.DXSound := dxsound; |
||
1313 | |||
3 | daniel-mar | 1314 | dxinput := tdxinput.Create(self); |
1315 | dxinput.Joystick.ForceFeedback := true; |
||
1316 | dxinput.Keyboard.ForceFeedback := true; |
||
1317 | |||
1318 | wavelist := tdxwavelist.Create(self); |
||
1319 | wavelist.DXSound := dxsound; |
||
1320 | |||
1321 | imagelist := tdximagelist.create(self); |
||
1322 | imagelist.DXDraw := dxdraw; |
||
1323 | |||
1324 | spriteengine := tdxspriteengine.create(self); |
||
1325 | spriteengine.DXDraw := dxdraw; |
||
1326 | |||
7 | daniel-mar | 1327 | InitializeCriticalSection(TimerCS); |
1328 | |||
3 | daniel-mar | 1329 | { Ende VCL-Ersatz } |
1330 | |||
1331 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1332 | LoadOptions; |
||
1333 | DXInit; |
||
1334 | SoundInit; |
||
1335 | MusicInit; |
||
14 | daniel-mar | 1336 | ResetLevelData; |
40 | daniel-mar | 1337 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
3 | daniel-mar | 1338 | begin |
15 | daniel-mar | 1339 | SavGame := TSaveData.Create; |
1340 | try |
||
1341 | try |
||
40 | daniel-mar | 1342 | SavGame.LoadFromFile(paramstr(1)); |
47 | daniel-mar | 1343 | FScore := SavGame.Score; |
1344 | FLife := SavGame.Life; |
||
1345 | FLevel := SavGame.Level; |
||
1346 | FGameMode := SavGame.GameMode; |
||
1347 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
40 | daniel-mar | 1348 | if Assigned(SavGame.LevelData) then |
1349 | begin |
||
47 | daniel-mar | 1350 | LevelData.Assign(SavGame.LevelData); |
40 | daniel-mar | 1351 | end; |
15 | daniel-mar | 1352 | except |
30 | daniel-mar | 1353 | on E: Exception do |
1354 | begin |
||
1355 | showmessage(SFileError + ' ' +E.Message); |
||
1356 | GameStartClick(GameStart); |
||
1357 | exit; |
||
1358 | end; |
||
15 | daniel-mar | 1359 | end; |
1360 | finally |
||
1361 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1362 | end; |
47 | daniel-mar | 1363 | FNextScene := gsNewLevel; |
3 | daniel-mar | 1364 | exit; |
1365 | end; |
||
1366 | GameStartClick(GameStart); |
||
1367 | end; |
||
1368 | |||
1369 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1370 | begin |
||
1371 | StartScene(gsTitle); |
||
1372 | end; |
||
1373 | |||
31 | daniel-mar | 1374 | function TMainForm.GetSpriteGraphic( |
1375 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1376 | begin |
||
1377 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1378 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1379 | else |
||
1380 | result := nil; |
||
1381 | end; |
||
1382 | |||
3 | daniel-mar | 1383 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1384 | begin |
||
1385 | GamePause.Checked := not GamePause.Checked; |
||
1386 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1387 | if GamePause.Checked then |
19 | daniel-mar | 1388 | begin |
1389 | if Assigned(DXTimer.OnDeactivate) then |
||
1390 | DXTimer.OnDeactivate(DXTimer); |
||
1391 | end |
||
7 | daniel-mar | 1392 | else |
19 | daniel-mar | 1393 | begin |
1394 | if Assigned(DXTimer.OnActivate) then |
||
1395 | DXTimer.OnActivate(DXTimer); |
||
1396 | end; |
||
3 | daniel-mar | 1397 | end; |
1398 | |||
24 | daniel-mar | 1399 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1400 | begin |
24 | daniel-mar | 1401 | try |
31 | daniel-mar | 1402 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1403 | ImageList.Items.MakeColorTable; |
1404 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1405 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1406 | DXDraw.UpdatePalette; |
||
1407 | DXDraw.Finalize; |
||
1408 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1409 | DXDraw.autosize := true; |
||
1410 | DXDraw.Initialize; |
||
1411 | except |
||
1412 | //Imagelist.Items.clear; |
||
1413 | //application.terminate; |
||
3 | daniel-mar | 1414 | end; |
1415 | end; |
||
1416 | |||
1417 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1418 | var |
||
14 | daniel-mar | 1419 | cont: string; |
3 | daniel-mar | 1420 | begin |
21 | daniel-mar | 1421 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1422 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1423 | begin |
14 | daniel-mar | 1424 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1425 | end |
1426 | else |
||
1427 | begin |
||
21 | daniel-mar | 1428 | if cont <> ProgramVersion then |
3 | daniel-mar | 1429 | begin |
1430 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1431 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1432 | end |
1433 | else |
||
1434 | begin |
||
1435 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1436 | end; |
||
1437 | end; |
||
1438 | end; |
||
1439 | |||
1440 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1441 | begin |
||
1442 | close; |
||
1443 | end; |
||
1444 | |||
1445 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1446 | begin |
||
1447 | OptionSound.Checked := not OptionSound.Checked; |
||
1448 | SoundInit; |
||
1449 | WriteOptions; |
||
1450 | end; |
||
1451 | |||
1452 | procedure TMainForm.SoundInit; |
||
1453 | begin |
||
31 | daniel-mar | 1454 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1455 | begin |
1456 | OptionSound.Checked := false; |
||
1457 | OptionSound.Enabled := False; |
||
1458 | exit; |
||
1459 | end; |
||
1460 | |||
3 | daniel-mar | 1461 | if OptionSound.Checked then |
1462 | begin |
||
1463 | if not DXSound.Initialized then |
||
1464 | begin |
||
1465 | try |
||
1466 | DXSound.Initialize; |
||
31 | daniel-mar | 1467 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1468 | except |
1469 | OptionSound.enabled := False; |
||
1470 | WaveList.items.clear; |
||
1471 | end; |
||
1472 | end; |
||
1473 | end |
||
1474 | else DXSound.Finalize; |
||
1475 | end; |
||
1476 | |||
1477 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1478 | var |
1479 | i: integer; |
||
3 | daniel-mar | 1480 | begin |
31 | daniel-mar | 1481 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1482 | begin |
1483 | optionmusic.Checked := false; |
||
1484 | optionmusic.Enabled := False; |
||
1485 | exit; |
||
1486 | end; |
||
1487 | |||
18 | daniel-mar | 1488 | try |
31 | daniel-mar | 1489 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1490 | for i := 0 to dxmusic.Midis.Count-1 do |
1491 | begin |
||
1492 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1493 | begin |
||
1494 | dxmusic.Midis.Items[i].Init; |
||
1495 | dxmusic.Midis.Items[i].Load; |
||
1496 | end; |
||
1497 | end; |
||
18 | daniel-mar | 1498 | except |
1499 | optionmusic.enabled := false; |
||
1500 | end; |
||
3 | daniel-mar | 1501 | end; |
1502 | |||
1503 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1504 | begin |
||
1505 | if doFullScreen in DXDraw.Options then |
||
1506 | begin |
||
1507 | BorderStyle := bsNone; |
||
1508 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1509 | end |
1510 | else |
||
3 | daniel-mar | 1511 | begin |
1512 | BorderStyle := bsSingle; |
||
1513 | DXDraw.Cursor := crDefault; |
||
1514 | end; |
||
1515 | end; |
||
1516 | |||
1517 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1518 | begin |
||
42 | daniel-mar | 1519 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1520 | end; |
1521 | |||
1522 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1523 | begin |
||
42 | daniel-mar | 1524 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1525 | end; |
1526 | |||
1527 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1528 | begin |
||
19 | daniel-mar | 1529 | if TDxTimer(Sender).Tag > 0 then |
1530 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1531 | if TDxTimer(Sender).Tag > 0 then |
||
1532 | exit; |
||
3 | daniel-mar | 1533 | Caption := Application.Title; |
1534 | if not ProgrammGestartet then |
||
1535 | begin |
||
1536 | Programmgestartet := true; |
||
1537 | exit; |
||
1538 | end; |
||
1539 | ResumeMusic(FMusic); |
||
1540 | end; |
||
1541 | |||
1542 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1543 | begin |
||
19 | daniel-mar | 1544 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1545 | Caption := Application.Title + ' [Pause]'; |
1546 | PauseMusic(FMusic); |
||
1547 | end; |
||
1548 | |||
1549 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1550 | begin |
||
7 | daniel-mar | 1551 | EnterCriticalSection(TimerCS); |
1552 | try |
||
1553 | if crash then |
||
3 | daniel-mar | 1554 | begin |
7 | daniel-mar | 1555 | inc(Crash2); |
1556 | if crash2 = 30 then |
||
1557 | begin |
||
1558 | Crash2 := 0; |
||
1559 | crash := false; |
||
1560 | crashsound := false; |
||
1561 | end; |
||
3 | daniel-mar | 1562 | end; |
7 | daniel-mar | 1563 | if not DXDraw.CanDraw then exit; |
1564 | DXInput.Update; |
||
1565 | case FScene of |
||
1566 | gsTitle : SceneTitle; |
||
1567 | gsMain : SceneMain; |
||
1568 | gsGameOver: SceneGameOver; |
||
1569 | gsWin : SceneWin; |
||
1570 | gsNewLevel: SceneNewLevel; |
||
1571 | end; |
||
1572 | if FNextScene<>gsNone then |
||
1573 | begin |
||
1574 | StartScene(FNextScene); |
||
1575 | FNextScene := gsNone; |
||
1576 | end; |
||
1577 | DXDraw.Flip; |
||
1578 | finally |
||
1579 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1580 | end; |
1581 | end; |
||
1582 | |||
1583 | procedure TMainForm.BlinkStart; |
||
1584 | begin |
||
1585 | FBlink := 0; |
||
1586 | FBlinkTime := GetTickCount; |
||
1587 | end; |
||
1588 | |||
1589 | procedure TMainForm.WriteOptions; |
||
1590 | var |
||
26 | daniel-mar | 1591 | Reg: TRegistry; |
3 | daniel-mar | 1592 | begin |
26 | daniel-mar | 1593 | Reg := TRegistry.Create; |
7 | daniel-mar | 1594 | try |
26 | daniel-mar | 1595 | Reg.RootKey := HKEY_CURRENT_USER; |
1596 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1597 | begin |
||
1598 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1599 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1600 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1601 | Reg.CloseKey; |
||
1602 | end; |
||
7 | daniel-mar | 1603 | finally |
26 | daniel-mar | 1604 | FreeAndNil(Reg); |
7 | daniel-mar | 1605 | end; |
3 | daniel-mar | 1606 | end; |
1607 | |||
1608 | procedure TMainForm.LoadOptions; |
||
1609 | var |
||
26 | daniel-mar | 1610 | Reg: TRegistry; |
3 | daniel-mar | 1611 | begin |
26 | daniel-mar | 1612 | Reg := TRegistry.Create; |
7 | daniel-mar | 1613 | try |
26 | daniel-mar | 1614 | Reg.RootKey := HKEY_CURRENT_USER; |
1615 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1616 | begin |
26 | daniel-mar | 1617 | if Reg.ValueExists('Music') then |
1618 | optionmusic.checked := Reg.ReadBool('Music') |
||
1619 | else |
||
1620 | optionmusic.checked := true; // default |
||
1621 | |||
1622 | if Reg.ValueExists('Sound') then |
||
1623 | optionsound.checked := Reg.ReadBool('Sound') |
||
1624 | else |
||
1625 | optionsound.checked := true; // default |
||
1626 | |||
1627 | if Reg.ValueExists('Speed') then |
||
1628 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1629 | else |
||
1630 | FInterval := giMittel; // default |
||
1631 | |||
1632 | Reg.CloseKey; |
||
7 | daniel-mar | 1633 | end; |
1634 | finally |
||
26 | daniel-mar | 1635 | FreeAndNil(Reg); |
3 | daniel-mar | 1636 | end; |
1637 | WriteOptions; |
||
1638 | end; |
||
1639 | |||
1640 | procedure TMainForm.BlinkUpdate; |
||
1641 | begin |
||
1642 | if GetTickCount<>FBlinkTime then |
||
1643 | begin |
||
1644 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1645 | FBlinkTime := GetTickCount; |
||
1646 | end; |
||
1647 | end; |
||
1648 | |||
31 | daniel-mar | 1649 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1650 | begin |
31 | daniel-mar | 1651 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1652 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1653 | end; |
1654 | |||
31 | daniel-mar | 1655 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1656 | begin |
1657 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1658 | exit; |
||
1659 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1660 | begin |
||
19 | daniel-mar | 1661 | StopMusic(FMusic); |
1662 | PlayMusic(Name); |
||
3 | daniel-mar | 1663 | end; |
1664 | FMusic := Name; |
||
1665 | end; |
||
1666 | |||
1667 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1668 | begin |
||
1669 | with Result do |
||
1670 | begin |
||
1671 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1672 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1673 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1674 | rgbReserved := 0; |
||
1675 | end; |
||
1676 | end; |
||
1677 | |||
1678 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1679 | var |
||
1680 | i: Integer; |
||
1681 | t, t2: DWORD; |
||
1682 | ChangePalette: Boolean; |
||
1683 | c: Integer; |
||
1684 | begin |
||
1685 | if DXDraw.Initialized then |
||
1686 | begin |
||
1687 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1688 | ChangePalette := False; |
||
1689 | if DXDraw.CanPaletteAnimation then |
||
1690 | begin |
||
1691 | t := GetTickCount; |
||
1692 | while Abs(GetTickCount-t)<Time do |
||
1693 | begin |
||
1694 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1695 | for i := 0 to 255 do |
||
1696 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1697 | DXDraw.UpdatePalette; |
||
1698 | ChangePalette := True; |
||
1699 | end; |
||
7 | daniel-mar | 1700 | end |
1701 | else |
||
1702 | begin |
||
3 | daniel-mar | 1703 | Sleep(Time); |
7 | daniel-mar | 1704 | end; |
3 | daniel-mar | 1705 | for i := 0 to 4 do |
1706 | begin |
||
1707 | DXDraw.Surface.Fill(c); |
||
1708 | DXDraw.Flip; |
||
1709 | end; |
||
1710 | if ChangePalette then |
||
1711 | begin |
||
1712 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1713 | DXDraw.UpdatePalette; |
||
1714 | end; |
||
1715 | DXDraw.Surface.Fill(c); |
||
1716 | DXDraw.Flip; |
||
1717 | end; |
||
1718 | end; |
||
1719 | |||
1720 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1721 | begin |
||
1722 | EndScene; |
||
1723 | DXInput.States := DXInput.States - DXInputButton; |
||
1724 | FScene := Scene; |
||
1725 | BlinkStart; |
||
1726 | case FScene of |
||
1727 | gsTitle : StartSceneTitle; |
||
1728 | gsMain : StartSceneMain; |
||
1729 | gsGameOver: StartSceneGameOver; |
||
1730 | gsWin : StartSceneWin; |
||
1731 | gsNewLevel: StartSceneNewLevel; |
||
1732 | end; |
||
1733 | end; |
||
1734 | |||
1735 | procedure TMainForm.StartSceneTitle; |
||
1736 | begin |
||
1737 | sleep(500); |
||
1738 | FCheat := false; |
||
37 | daniel-mar | 1739 | FLife := StartLives; |
3 | daniel-mar | 1740 | FLevel := 0; |
1741 | FScore := 0; |
||
46 | daniel-mar | 1742 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1743 | FNotSave := true; |
1744 | Cheat.enabled := false; |
||
1745 | Neustart.enabled := false; |
||
1746 | GamePause.enabled := false; |
||
1747 | GameStart.enabled := false; |
||
1748 | Spielgeschwindigkeit.enabled := false; |
||
1749 | mainform.Visible := true; |
||
31 | daniel-mar | 1750 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1751 | end; |
1752 | |||
1753 | procedure TMainForm.StartSceneMain; |
||
1754 | {var |
||
1755 | i, j: Integer;} |
||
1756 | begin |
||
1757 | sleep(500); |
||
1758 | FCounter := 0; |
||
40 | daniel-mar | 1759 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1760 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
50 | daniel-mar | 1761 | FBossImLevel := LevelData.HasBoss; |
1762 | FBossLife := -1; // Boss noch nicht aufgetaucht |
||
40 | daniel-mar | 1763 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1764 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1765 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1766 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1767 | FFrame := -4; |
1768 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1769 | with TBackground.Create(SpriteEngine.Engine) do |
||
1770 | begin |
||
1771 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1772 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1773 | Z := -13; |
1774 | Y := 40; |
||
23 | daniel-mar | 1775 | Speed := 1 / 2; |
3 | daniel-mar | 1776 | Tile := True; |
1777 | end; |
||
1778 | with TBackground.Create(SpriteEngine.Engine) do |
||
1779 | begin |
||
1780 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1781 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1782 | Z := -12; |
1783 | Y := 30; |
||
23 | daniel-mar | 1784 | Speed := 1; |
3 | daniel-mar | 1785 | Tile := True; |
1786 | end; |
||
1787 | with TBackground.Create(SpriteEngine.Engine) do |
||
1788 | begin |
||
1789 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1790 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1791 | Z := -11; |
1792 | Y := 10; |
||
23 | daniel-mar | 1793 | Speed := 2; |
3 | daniel-mar | 1794 | Tile := True; |
1795 | end; |
||
1796 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1797 | begin |
||
1798 | SetMapSize(200, 10); |
||
1799 | Y := 10; |
||
1800 | Z := -13; |
||
23 | daniel-mar | 1801 | Speed := 1 / 2; |
3 | daniel-mar | 1802 | Tile := True; |
1803 | for i := 0 to MapHeight-1 do |
||
1804 | begin |
||
1805 | for j := 0 to MapWidth-1 do |
||
1806 | begin |
||
1807 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1808 | if Random(100)<95 then Chips[j, i] := -1; |
||
1809 | end; |
||
1810 | end; |
||
1811 | end; |
||
1812 | with TBackground.Create(SpriteEngine.Engine) do |
||
1813 | begin |
||
1814 | SetMapSize(200, 10); |
||
1815 | Y := 30; |
||
1816 | Z := -12; |
||
23 | daniel-mar | 1817 | Speed := 1; |
3 | daniel-mar | 1818 | Tile := True; |
1819 | for i := 0 to MapHeight-1 do |
||
1820 | begin |
||
1821 | for j := 0 to MapWidth-1 do |
||
1822 | begin |
||
1823 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1824 | if Random(100)<95 then Chips[j, i] := -1; |
||
1825 | end; |
||
1826 | end; |
||
1827 | end; |
||
1828 | with TBackground.Create(SpriteEngine.Engine) do |
||
1829 | begin |
||
1830 | SetMapSize(200, 10); |
||
1831 | Y := 40; |
||
1832 | Z := -11; |
||
23 | daniel-mar | 1833 | Speed := 2; |
3 | daniel-mar | 1834 | Tile := True; |
1835 | for i := 0 to MapHeight-1 do |
||
1836 | begin |
||
1837 | for j := 0 to MapWidth-1 do |
||
1838 | begin |
||
1839 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1840 | if Random(100)<95 then Chips[j, i] := -1; |
||
1841 | end; |
||
1842 | end; |
||
1843 | end;} |
||
1844 | FNotSave := false; |
||
1845 | Cheat.enabled := true; |
||
1846 | Neustart.enabled := true; |
||
1847 | GamePause.enabled := true; |
||
1848 | GameStart.enabled := true; |
||
1849 | Spielgeschwindigkeit.enabled := true; |
||
1850 | end; |
||
1851 | |||
1852 | procedure TMainForm.StartSceneGameOver; |
||
1853 | begin |
||
1854 | sleep(500); |
||
46 | daniel-mar | 1855 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1856 | Cheat.enabled := false; |
1857 | Spielgeschwindigkeit.enabled := false; |
||
1858 | Neustart.enabled := false; |
||
1859 | GamePause.enabled := false; |
||
31 | daniel-mar | 1860 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1861 | end; |
1862 | |||
1863 | procedure TMainForm.StartSceneWin; |
||
1864 | begin |
||
1865 | sleep(500); |
||
46 | daniel-mar | 1866 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1867 | Cheat.enabled := false; |
1868 | Spielgeschwindigkeit.enabled := false; |
||
1869 | Neustart.enabled := false; |
||
1870 | GamePause.enabled := false; |
||
31 | daniel-mar | 1871 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1872 | end; |
1873 | |||
1874 | procedure TMainForm.EndScene; |
||
1875 | begin |
||
1876 | case FScene of |
||
1877 | gsTitle : EndSceneTitle; |
||
1878 | gsMain : EndSceneMain; |
||
1879 | gsGameOver: EndSceneGameOver; |
||
1880 | gsWin : EndSceneWin; |
||
1881 | gsNewLevel: EndSceneNewLevel; |
||
1882 | end; |
||
1883 | end; |
||
1884 | |||
1885 | procedure TMainForm.EndSceneTitle; |
||
1886 | begin |
||
1887 | { Ende Title } |
||
1888 | end; |
||
1889 | |||
1890 | procedure TMainForm.EndSceneMain; |
||
1891 | begin |
||
1892 | SpriteEngine.Engine.Clear; |
||
1893 | end; |
||
1894 | |||
1895 | procedure TMainForm.EndSceneGameOver; |
||
1896 | begin |
||
1897 | { Ende GameOver } |
||
1898 | end; |
||
1899 | |||
1900 | procedure TMainForm.EndSceneWin; |
||
1901 | begin |
||
1902 | { Ende Win } |
||
1903 | end; |
||
1904 | |||
14 | daniel-mar | 1905 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1906 | begin |
14 | daniel-mar | 1907 | LevelData.Clear; |
7 | daniel-mar | 1908 | FRestEnemies := 0; |
3 | daniel-mar | 1909 | end; |
1910 | |||
1911 | procedure TMainForm.NewLevel(lev: integer); |
||
1912 | resourcestring |
||
1913 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1914 | const |
1915 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1916 | var |
1917 | act: integer; |
||
14 | daniel-mar | 1918 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1919 | numEnemies: integer; |
7 | daniel-mar | 1920 | e: TEnemyAdvent; |
37 | daniel-mar | 1921 | bossPosition: integer; |
3 | daniel-mar | 1922 | begin |
14 | daniel-mar | 1923 | ResetLevelData; |
15 | daniel-mar | 1924 | if FGameMode = gmRandom then |
3 | daniel-mar | 1925 | begin |
14 | daniel-mar | 1926 | {$REGION 'Random game'} |
49 | daniel-mar | 1927 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1928 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1929 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1930 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1931 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
1932 | Enemies[6] := etEnemyUFO; // ... |
||
14 | daniel-mar | 1933 | Enemies[7] := etEnemyAttacker; |
1934 | Enemies[8] := etEnemyMeteor; |
||
1935 | Enemies[9] := etEnemyUFO; |
||
1936 | Enemies[10] := etEnemyAttacker; |
||
1937 | Enemies[11] := etEnemyMeteor; |
||
1938 | Enemies[12] := etEnemyUFO; |
||
1939 | Enemies[13] := etEnemyAttacker; |
||
1940 | Enemies[14] := etEnemyMeteor; |
||
1941 | Enemies[15] := etEnemyUFO; |
||
1942 | Enemies[16] := etEnemyAttacker3; |
||
1943 | Enemies[17] := etEnemyAttacker; |
||
1944 | Enemies[18] := etEnemyMeteor; |
||
1945 | Enemies[19] := etEnemyUFO; |
||
1946 | Enemies[20] := etEnemyUFO2; |
||
1947 | Enemies[21] := etEnemyAttacker; |
||
1948 | Enemies[22] := etEnemyMeteor; |
||
1949 | Enemies[23] := etEnemyUFO; |
||
1950 | Enemies[24] := etEnemyAttacker2; |
||
1951 | Enemies[25] := etEnemyMeteor; |
||
1952 | Enemies[26] := etEnemyUFO; |
||
1953 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1954 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1955 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1956 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1957 | begin |
14 | daniel-mar | 1958 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1959 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1960 | begin |
49 | daniel-mar | 1961 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1962 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1963 | end; |
39 | daniel-mar | 1964 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1965 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1966 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1967 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1968 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1969 | begin |
1970 | e.lifes := random(6)+1{O_o}; |
||
1971 | end |
||
1972 | else |
||
1973 | begin |
||
39 | daniel-mar | 1974 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1975 | begin |
39 | daniel-mar | 1976 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1977 | end |
1978 | else |
||
1979 | begin |
||
1980 | e.lifes := random(lev)+1; |
||
1981 | end; |
||
7 | daniel-mar | 1982 | end; |
1983 | |||
14 | daniel-mar | 1984 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1985 | end; |
37 | daniel-mar | 1986 | |
1987 | if lev < 5 then |
||
1988 | begin |
||
1989 | // Level 1-4: No boss |
||
1990 | bossPosition := -1; |
||
1991 | end |
||
1992 | else if lev < 10 then |
||
1993 | begin |
||
1994 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1995 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1996 | end |
1997 | else |
||
1998 | begin |
||
39 | daniel-mar | 1999 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 2000 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 2001 | end; |
2002 | |||
2003 | if bossPosition >= 0 then |
||
2004 | begin |
||
2005 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 2006 | //e.x := lev*75*30{O_o} div lev; |
2007 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 2008 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
2009 | e.lifes := lev*5; |
||
2010 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
2011 | end; |
||
14 | daniel-mar | 2012 | {$ENDREGION} |
3 | daniel-mar | 2013 | end |
2014 | else |
||
2015 | begin |
||
14 | daniel-mar | 2016 | {$REGION 'Normal game'} |
51 | daniel-mar | 2017 | if fileexists(GetLevelFileName(lev,false)) then |
3 | daniel-mar | 2018 | begin |
7 | daniel-mar | 2019 | try |
44 | daniel-mar | 2020 | LevelData.RasterErzwingen := false; |
51 | daniel-mar | 2021 | LevelData.LoadFromFile(GetLevelFileName(lev,false)); |
7 | daniel-mar | 2022 | except |
2023 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2024 | ResetLevelData; |
3 | daniel-mar | 2025 | end; |
2026 | end; |
||
14 | daniel-mar | 2027 | {$ENDREGION} |
3 | daniel-mar | 2028 | end; |
46 | daniel-mar | 2029 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 2030 | end; |
2031 | |||
2032 | procedure TMainForm.SceneTitle; |
||
2033 | var |
||
2034 | Logo: TPictureCollectionItem; |
||
2035 | begin |
||
2036 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2037 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2038 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2039 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2040 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2041 | 2, 80, Fangle * 4); |
||
2042 | inc(Fangle); |
||
23 | daniel-mar | 2043 | |
2044 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2045 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2046 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2047 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2048 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2049 | begin |
23 | daniel-mar | 2050 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2051 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2053 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2055 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2056 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2057 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2058 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2059 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2060 | end |
||
2061 | else |
||
2062 | begin |
||
2063 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2064 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2065 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2066 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2067 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2068 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2069 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2070 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2071 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2072 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2073 | end; |
23 | daniel-mar | 2074 | { if (FBlink div 300) mod 2=0 then |
2075 | begin |
||
2076 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2077 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2078 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2079 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2080 | end; } |
||
2081 | BlinkUpdate; |
||
2082 | DXDraw.Surface.Canvas.Release; |
||
2083 | |||
3 | daniel-mar | 2084 | // Weiter mit Leertaste oder Enter |
2085 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2086 | begin |
||
2087 | FLevel := 1; |
||
51 | daniel-mar | 2088 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel,false))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2089 | begin |
2090 | //PlaySound('Frage', False); |
||
2091 | exit; |
||
2092 | end; |
||
31 | daniel-mar | 2093 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2094 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2095 | Sleep(200); |
||
2096 | StartScene(gsMain); |
||
2097 | end; |
||
2098 | end; |
||
2099 | |||
2100 | procedure TMainForm.SceneMain; |
||
2101 | var |
||
2102 | Enemy: TSprite; |
||
14 | daniel-mar | 2103 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2104 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2105 | begin |
7 | daniel-mar | 2106 | case FInterval of |
32 | daniel-mar | 2107 | giLeicht: SpriteEngine.Move(conleicht); |
2108 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2109 | giSchwer: SpriteEngine.Move(conschwer); |
2110 | giMaster: SpriteEngine.Move(conmaster); |
||
2111 | end; |
||
3 | daniel-mar | 2112 | SpriteEngine.Dead; |
14 | daniel-mar | 2113 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2114 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2115 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2116 | (FRestEnemies > 0) do |
3 | daniel-mar | 2117 | begin |
7 | daniel-mar | 2118 | Dec(FRestEnemies); |
14 | daniel-mar | 2119 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2120 | begin |
14 | daniel-mar | 2121 | spriteClass := nil; |
2122 | case enemyType of |
||
2123 | //etUnknown: ; |
||
2124 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2125 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2126 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2127 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2128 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2129 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2130 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2131 | end; |
||
2132 | if spriteClass <> nil then |
||
2133 | begin |
||
2134 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2135 | Enemy.x := dxdraw.surfacewidth; |
||
2136 | //Enemy.y := y; |
||
2137 | if y <> 0 then |
||
2138 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2139 | else |
||
2140 | Enemy.y := 0; |
||
2141 | end; |
||
3 | daniel-mar | 2142 | end; |
2143 | Inc(FEnemyAdventPos); |
||
2144 | end; |
||
2145 | Inc(FFrame); |
||
2146 | DXDraw.Surface.Fill(0); |
||
2147 | if FNextScene=gsNone then |
||
2148 | begin |
||
2149 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2150 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2151 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2152 | if flife > 0 then |
3 | daniel-mar | 2153 | begin |
40 | daniel-mar | 2154 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2155 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2156 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2157 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2158 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2159 | {$ENDREGION} |
2160 | |||
2161 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2162 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
47 | daniel-mar | 2163 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel)); |
23 | daniel-mar | 2164 | DXDraw.Surface.Canvas.Font.Color := clRed; |
47 | daniel-mar | 2165 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel)); |
37 | daniel-mar | 2166 | {$ENDREGION} |
2167 | |||
2168 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2169 | if FLife<0 then FLife := 0; |
23 | daniel-mar | 2170 | if FCheat then |
3 | daniel-mar | 2171 | begin |
23 | daniel-mar | 2172 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2173 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2174 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2175 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2176 | end |
||
2177 | else |
||
2178 | begin |
||
2179 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2180 | begin |
23 | daniel-mar | 2181 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
47 | daniel-mar | 2182 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife)); |
23 | daniel-mar | 2183 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
47 | daniel-mar | 2184 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife)); |
3 | daniel-mar | 2185 | end; |
23 | daniel-mar | 2186 | if Flife = 1 then BlinkUpdate; |
2187 | end; |
||
37 | daniel-mar | 2188 | {$ENDREGION} |
2189 | |||
2190 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2191 | |||
2192 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
50 | daniel-mar | 2193 | if FBossImLevel then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2194 | |
50 | daniel-mar | 2195 | if FBossLife > 0 then |
23 | daniel-mar | 2196 | begin |
37 | daniel-mar | 2197 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2198 | begin |
23 | daniel-mar | 2199 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2200 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2201 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2202 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2203 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2204 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
50 | daniel-mar | 2205 | end |
2206 | else |
||
3 | daniel-mar | 2207 | begin |
23 | daniel-mar | 2208 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2209 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2210 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2211 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2212 | end; |
50 | daniel-mar | 2213 | end |
2214 | else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then |
||
23 | daniel-mar | 2215 | begin |
2216 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2217 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2218 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2220 | end; |
37 | daniel-mar | 2221 | {$ENDREGION} |
2222 | |||
2223 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
50 | daniel-mar | 2224 | if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then |
23 | daniel-mar | 2225 | begin |
2226 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2227 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2228 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2229 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2230 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2231 | Sleep(1); |
23 | daniel-mar | 2232 | inc(FCounter); |
2233 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2234 | end; |
||
37 | daniel-mar | 2235 | {$ENDREGION} |
3 | daniel-mar | 2236 | end |
2237 | else |
||
2238 | begin |
||
23 | daniel-mar | 2239 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2240 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2241 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2242 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2243 | end; |
||
23 | daniel-mar | 2244 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2245 | end; |
2246 | end; |
||
2247 | |||
2248 | procedure TMainForm.SceneGameOver; |
||
2249 | begin |
||
2250 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2251 | |
2252 | FNotSave := true; |
||
2253 | Cheat.enabled := false; |
||
2254 | GamePause.enabled := false; |
||
2255 | Neustart.enabled := false; |
||
2256 | Brush.Style := bsClear; |
||
2257 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2258 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2259 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2260 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2261 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2262 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2263 | begin |
23 | daniel-mar | 2264 | DXDraw.Surface.Canvas.Font.Size := 30; |
2265 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2266 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2267 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2268 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2269 | end; |
23 | daniel-mar | 2270 | BlinkUpdate; |
2271 | DXDraw.Surface.Canvas.Release; |
||
2272 | |||
20 | daniel-mar | 2273 | // Weiter mit Leertaste oder Enter |
2274 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2275 | begin |
31 | daniel-mar | 2276 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2277 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2278 | Sleep(200); |
||
2279 | StartScene(gsTitle); |
||
2280 | end; |
||
2281 | end; |
||
2282 | |||
2283 | procedure TMainForm.SceneWin; |
||
2284 | begin |
||
2285 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2286 | |
2287 | FNotSave := true; |
||
2288 | Cheat.enabled := false; |
||
2289 | GamePause.enabled := false; |
||
2290 | Neustart.enabled := false; |
||
2291 | |||
2292 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2293 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2294 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2295 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2296 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2297 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2298 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2299 | begin |
23 | daniel-mar | 2300 | DXDraw.Surface.Canvas.Font.Size := 30; |
2301 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2302 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2303 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2304 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2305 | end; |
23 | daniel-mar | 2306 | BlinkUpdate; |
2307 | DXDraw.Surface.Canvas.Release; |
||
2308 | |||
25 | daniel-mar | 2309 | // Weiter mit Leertaste oder Enter |
2310 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2311 | begin |
31 | daniel-mar | 2312 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2313 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2314 | Sleep(200); |
||
2315 | StartScene(gsTitle); |
||
2316 | end; |
||
2317 | end; |
||
2318 | |||
2319 | procedure TMainForm.StartSceneNewLevel; |
||
2320 | begin |
||
2321 | sleep(500); |
||
46 | daniel-mar | 2322 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2323 | Cheat.enabled := false; |
2324 | Neustart.enabled := false; |
||
2325 | GamePause.enabled := false; |
||
2326 | GameStart.enabled := true; |
||
2327 | Spielgeschwindigkeit.enabled := false; |
||
2328 | Spielgeschwindigkeit.enabled := false; |
||
51 | daniel-mar | 2329 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel,false)))) |
40 | daniel-mar | 2330 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2331 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2332 | begin |
2333 | //PlaySound('SceneMov', False); |
||
2334 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2335 | Sleep(200); |
||
2336 | StartScene(gsWin); |
||
2337 | exit; |
||
2338 | end; |
||
31 | daniel-mar | 2339 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2340 | end; |
2341 | |||
2342 | procedure TMainForm.EndSceneNewLevel; |
||
2343 | begin |
||
2344 | { Ende NewLevel } |
||
2345 | end; |
||
2346 | |||
2347 | procedure TMainForm.SceneNewLevel; |
||
2348 | begin |
||
2349 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2350 | |
2351 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2352 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2353 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2354 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2355 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2356 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2357 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2358 | begin |
23 | daniel-mar | 2359 | DXDraw.Surface.Canvas.Font.Size := 30; |
2360 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2361 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2362 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2363 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2364 | end; |
23 | daniel-mar | 2365 | BlinkUpdate; |
2366 | DXDraw.Surface.Canvas.Release; |
||
2367 | |||
25 | daniel-mar | 2368 | // Weiter mit Leertaste oder Enter |
2369 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2370 | begin |
31 | daniel-mar | 2371 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2372 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2373 | Sleep(200); |
||
2374 | StartScene(gsMain); |
||
2375 | end; |
||
2376 | end; |
||
2377 | |||
2378 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2379 | begin |
||
2380 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2381 | if OptionMusic.Checked then |
||
2382 | begin |
||
19 | daniel-mar | 2383 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2384 | end |
2385 | else |
||
2386 | begin |
||
19 | daniel-mar | 2387 | StopMusic(FMusic); |
3 | daniel-mar | 2388 | end; |
2389 | WriteOptions; |
||
2390 | end; |
||
2391 | |||
2392 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2393 | begin |
||
2394 | master.checked := true; |
||
2395 | FInterval := giMaster; |
||
2396 | writeoptions; |
||
2397 | end; |
||
2398 | |||
31 | daniel-mar | 2399 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2400 | begin |
19 | daniel-mar | 2401 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2402 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2403 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2404 | end; |
||
3 | daniel-mar | 2405 | |
31 | daniel-mar | 2406 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2407 | begin |
31 | daniel-mar | 2408 | if Name = smmNone then exit; |
24 | daniel-mar | 2409 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2410 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2411 | end; |
||
2412 | |||
31 | daniel-mar | 2413 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2414 | begin |
2415 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2416 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2417 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2418 | end; |
2419 | |||
31 | daniel-mar | 2420 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2421 | begin |
31 | daniel-mar | 2422 | if Name = smmNone then exit; |
24 | daniel-mar | 2423 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2424 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2425 | end; |
||
2426 | |||
3 | daniel-mar | 2427 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2428 | begin |
||
2429 | speicherungform.showmodal; |
||
2430 | end; |
||
2431 | |||
38 | daniel-mar | 2432 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2433 | begin |
38 | daniel-mar | 2434 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2435 | FLife := FLifeAtLevelStart; |
2436 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2437 | end; |
2438 | |||
38 | daniel-mar | 2439 | procedure TMainForm.NeustartClick(Sender: TObject); |
2440 | begin |
||
2441 | LevelNeuStarten; |
||
2442 | end; |
||
2443 | |||
3 | daniel-mar | 2444 | procedure TMainForm.LeichtClick(Sender: TObject); |
2445 | begin |
||
2446 | leicht.checked := true; |
||
2447 | FInterval := giLeicht; |
||
2448 | writeoptions; |
||
2449 | end; |
||
2450 | |||
2451 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2452 | begin |
||
2453 | mittel.checked := true; |
||
2454 | FInterval := giMittel; |
||
2455 | writeoptions; |
||
2456 | end; |
||
2457 | |||
2458 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2459 | begin |
||
2460 | schwer.checked := true; |
||
2461 | FInterval := giSchwer; |
||
2462 | writeoptions; |
||
2463 | end; |
||
2464 | |||
2465 | procedure TMainForm.FormShow(Sender: TObject); |
||
2466 | begin |
||
7 | daniel-mar | 2467 | if Assigned(SplashForm) then |
2468 | begin |
||
2469 | SplashForm.Hide; |
||
2470 | FreeAndNil(SplashForm); |
||
2471 | end; |
||
3 | daniel-mar | 2472 | |
2473 | dxtimer.Enabled := true; |
||
2474 | dxtimer.ActiveOnly := true; |
||
2475 | end; |
||
2476 | |||
2477 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2478 | begin |
||
2479 | dxtimer.enabled := false; |
||
2480 | InfoForm.showmodal; |
||
2481 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2482 | end; |
||
2483 | |||
2484 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2485 | begin |
||
2486 | CheatForm.showmodal; |
||
2487 | end; |
||
2488 | |||
2489 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2490 | begin |
||
19 | daniel-mar | 2491 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2492 | SpriteEngine.Engine.Clear; |
2493 | dxsound.Finalize; |
||
2494 | dxinput.Destroy; |
||
2495 | DXTimer.Enabled := False; |
||
2496 | end; |
||
2497 | |||
2498 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2499 | begin |
||
23 | daniel-mar | 2500 | FreeAndNil(imagelist); |
2501 | FreeAndNil(spriteengine); |
||
2502 | FreeAndNil(dxdraw); |
||
2503 | FreeAndNil(wavelist); |
||
2504 | FreeAndNil(dxsound); |
||
2505 | //FreeAndNil(dxinput); |
||
2506 | FreeAndNil(dxtimer); |
||
2507 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2508 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2509 | FreeAndNil(LevelData); |
3 | daniel-mar | 2510 | end; |
2511 | |||
36 | daniel-mar | 2512 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2513 | {************************************************************ |
||
2514 | * Procedure PostKeyEx32 |
||
2515 | * |
||
2516 | * Parameters: |
||
2517 | * key : virtual keycode of the key to send. For printable |
||
2518 | * keys this is simply the ANSI code (Ord(character)). |
||
2519 | * shift : state of the modifier keys. This is a set, so you |
||
2520 | * can set several of these keys (shift, control, alt, |
||
2521 | * mouse buttons) in tandem. The TShiftState type is |
||
2522 | * declared in the Classes Unit. |
||
2523 | * specialkey: normally this should be False. Set it to True to |
||
2524 | * specify a key on the numeric keypad, for example. |
||
2525 | * Description: |
||
2526 | * Uses keybd_event to manufacture a series of key events matching |
||
2527 | * the passed parameters. The events go to the control with focus. |
||
2528 | * Note that for characters key is always the upper-case version of |
||
2529 | * the character. Sending without any modifier keys will result in |
||
2530 | * a lower-case character, sending it with [ssShift] will result |
||
2531 | * in an upper-case character! |
||
2532 | // Code by P. Below |
||
2533 | ************************************************************} |
||
2534 | type |
||
2535 | TShiftKeyInfo = record |
||
2536 | shift: Byte; |
||
2537 | vkey: Byte; |
||
2538 | end; |
||
2539 | byteset = set of 0..7; |
||
2540 | const |
||
2541 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2542 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2543 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2544 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2545 | var |
||
2546 | flag: DWORD; |
||
2547 | bShift: ByteSet absolute shift; |
||
2548 | i: Integer; |
||
2549 | begin |
||
2550 | for i := 1 to 3 do |
||
2551 | begin |
||
2552 | if shiftkeys[i].shift in bShift then |
||
2553 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2554 | end; { For } |
||
2555 | if specialkey then |
||
2556 | flag := KEYEVENTF_EXTENDEDKEY |
||
2557 | else |
||
2558 | flag := 0; |
||
2559 | |||
2560 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2561 | flag := flag or KEYEVENTF_KEYUP; |
||
2562 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2563 | |||
2564 | for i := 3 downto 1 do |
||
2565 | begin |
||
2566 | if shiftkeys[i].shift in bShift then |
||
2567 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2568 | KEYEVENTF_KEYUP, 0); |
||
2569 | end; { For } |
||
2570 | end; { PostKeyEx32 } |
||
2571 | |||
2572 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2573 | Shift: TShiftState); |
||
2574 | begin |
||
2575 | if Key = VK_ESCAPE then |
||
2576 | begin |
||
2577 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2578 | Key := 0; |
||
2579 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2580 | end; |
||
2581 | end; |
||
2582 | |||
3 | daniel-mar | 2583 | end. |
2584 |