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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
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256 | procedure BlinkStart; |
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257 | procedure BlinkUpdate; |
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258 | procedure StartSceneTitle; |
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259 | procedure SceneTitle; |
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260 | procedure EndSceneTitle; |
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261 | procedure StartSceneMain; |
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262 | procedure SceneMain; |
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263 | procedure EndSceneMain; |
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264 | procedure StartSceneGameOver; |
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265 | procedure SceneGameOver; |
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266 | procedure EndSceneGameOver; |
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267 | procedure StartSceneWin; |
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268 | procedure SceneWin; |
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269 | procedure EndSceneWin; |
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270 | procedure StartSceneNewLevel; |
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271 | procedure SceneNewLevel; |
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272 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 273 | procedure LevelNeuStarten; |
47 | daniel-mar | 274 | private |
275 | { Diverse temporäre Variablen } |
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276 | Crash2: integer; |
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277 | EnemyCounter: integer; |
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50 | daniel-mar | 278 | FBossImLevel: boolean; |
279 | FBossLife: integer; |
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47 | daniel-mar | 280 | Crash: boolean; |
281 | crashsound: boolean; |
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50 | daniel-mar | 282 | FLifeAtLevelStart: integer; |
283 | FScoreAtLevelStart: integer; |
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284 | FLevelDataAlreadyLoaded: boolean; |
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3 | daniel-mar | 285 | public |
286 | FNextScene: TGameScene; |
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287 | FScore: Integer; |
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288 | FNotSave: boolean; |
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289 | FLife: integer; |
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290 | FLevel: integer; |
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15 | daniel-mar | 291 | FGameMode: TGameMode; |
50 | daniel-mar | 292 | |
7 | daniel-mar | 293 | FRestEnemies: integer; |
3 | daniel-mar | 294 | FCheat: boolean; |
295 | { VCL-Ersatz } |
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296 | dxdraw: TDxDraw; |
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297 | imagelist: TDxImageList; |
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298 | spriteengine: tdxspriteengine; |
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299 | dxsound: tdxsound; |
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18 | daniel-mar | 300 | dxmusic: tdxmusic; |
3 | daniel-mar | 301 | wavelist: tdxwavelist; |
302 | dxinput: tdxinput; |
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303 | dxtimer: tdxtimer; |
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304 | { Level-Routinen } |
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40 | daniel-mar | 305 | LevelData: TLevelData; |
3 | daniel-mar | 306 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 307 | procedure ResetLevelData; |
19 | daniel-mar | 308 | { Musik-Routinen } |
31 | daniel-mar | 309 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
310 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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311 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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312 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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313 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 314 | { Sound-Routinen } |
31 | daniel-mar | 315 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
316 | { Grafik-Routinen } |
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317 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 318 | { Initialisiations-Routinen } |
319 | procedure DXInit; |
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320 | procedure SoundInit; |
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321 | procedure MusicInit; |
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322 | { Einstellungs-Routinen } |
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323 | procedure LoadOptions; |
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324 | procedure WriteOptions; |
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325 | { Farb-Routinen } |
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326 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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327 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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328 | end; |
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329 | |||
330 | var |
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331 | MainForm: TMainForm; |
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332 | |||
7 | daniel-mar | 333 | implementation |
334 | |||
335 | uses |
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31 | daniel-mar | 336 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 337 | |
3 | daniel-mar | 338 | const |
24 | daniel-mar | 339 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 340 | conmittel = 1000 div 60; // 16 |
341 | conschwer = 1350 div 60; // 22 |
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342 | conmaster = 2000 div 60; // 33 |
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37 | daniel-mar | 343 | StartLives = 6; |
7 | daniel-mar | 344 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 345 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 346 | |
347 | {$R *.DFM} |
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348 | |||
349 | const |
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350 | DXInputButton = [isButton1, isButton2, isButton3, |
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351 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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352 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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353 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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354 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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355 | |||
24 | daniel-mar | 356 | // https://www.delphipraxis.net/post43515.html |
357 | function GetHTML(AUrl: string): string; |
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358 | var |
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359 | databuffer : array[0..4095] of char; |
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360 | ResStr : string; |
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361 | hSession, hfile: hInternet; |
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362 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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363 | dwcode : array[1..20] of char; |
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364 | res : pchar; |
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365 | Str : pchar; |
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366 | begin |
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367 | ResStr:=''; |
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368 | if (system.pos('http://',lowercase(AUrl))=0) and |
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369 | (system.pos('https://',lowercase(AUrl))=0) then |
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370 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 371 | |
24 | daniel-mar | 372 | // Hinzugefügt |
373 | application.ProcessMessages; |
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374 | |||
375 | hSession:=InternetOpen('InetURL:/1.0', |
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376 | INTERNET_OPEN_TYPE_PRECONFIG, |
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377 | nil, |
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378 | nil, |
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379 | 0); |
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380 | if assigned(hsession) then |
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381 | begin |
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382 | // Hinzugefügt |
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383 | application.ProcessMessages; |
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384 | |||
385 | hfile:=InternetOpenUrl( |
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386 | hsession, |
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387 | pchar(AUrl), |
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388 | nil, |
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389 | 0, |
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390 | INTERNET_FLAG_RELOAD, |
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391 | 0); |
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392 | dwIndex := 0; |
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393 | dwCodeLen := 10; |
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394 | |||
395 | // Hinzugefügt |
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396 | application.ProcessMessages; |
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397 | |||
398 | HttpQueryInfo(hfile, |
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399 | HTTP_QUERY_STATUS_CODE, |
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400 | @dwcode, |
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401 | dwcodeLen, |
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402 | dwIndex); |
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403 | res := pchar(@dwcode); |
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404 | dwNumber := sizeof(databuffer)-1; |
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405 | if (res ='200') or (res ='302') then |
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406 | begin |
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407 | while (InternetReadfile(hfile, |
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408 | @databuffer, |
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409 | dwNumber, |
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410 | DwRead)) do |
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411 | begin |
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412 | |||
413 | // Hinzugefügt |
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414 | application.ProcessMessages; |
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415 | |||
416 | if dwRead =0 then |
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417 | break; |
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418 | databuffer[dwread]:=#0; |
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419 | Str := pchar(@databuffer); |
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420 | resStr := resStr + Str; |
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421 | end; |
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422 | end |
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423 | else |
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424 | ResStr := 'Status:'+res; |
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425 | if assigned(hfile) then |
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426 | InternetCloseHandle(hfile); |
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427 | end; |
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428 | |||
429 | // Hinzugefügt |
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430 | application.ProcessMessages; |
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431 | |||
432 | InternetCloseHandle(hsession); |
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433 | Result := resStr; |
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434 | end; |
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435 | |||
436 | |||
437 | { TBackground } |
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438 | |||
439 | procedure TBackground.DoMove(MoveCount: Integer); |
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440 | var |
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441 | ran: integer; |
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35 | daniel-mar | 442 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 443 | begin |
444 | inherited DoMove(MoveCount); |
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445 | X := X - MoveCount*(60/1000)*FSpeed; |
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446 | ran := Random(1500); |
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447 | if ran = 150 then |
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448 | begin |
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35 | daniel-mar | 449 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
450 | bgs.SetMapSize(1, 1); |
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451 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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452 | bgs.Width := Image.Width; |
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453 | bgs.Height := Image.Height; |
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454 | bgs.Y := random(mainform.dxdraw.height); |
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455 | bgs.X := mainform.dxdraw.width; |
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456 | ran := Random(2); |
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457 | if ran = 0 then |
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24 | daniel-mar | 458 | begin |
35 | daniel-mar | 459 | bgs.Z := -20; |
460 | bgs.Speed := 1.8; |
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461 | end |
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462 | else if ran = 1 then |
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463 | begin |
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464 | bgs.Z := -40; |
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465 | bgs.Speed := 0.8; |
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466 | end |
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467 | else if ran = 2 then |
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468 | begin |
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469 | bgs.Z := -60; |
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470 | bgs.Speed := 0.3; |
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24 | daniel-mar | 471 | end; |
472 | end |
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473 | else if ran = 500 then |
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474 | begin |
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35 | daniel-mar | 475 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
476 | bgs.SetMapSize(1, 1); |
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477 | ran := Random(4); |
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478 | if ran = 0 then |
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479 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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480 | else if ran = 1 then |
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481 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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482 | else if ran = 2 then |
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483 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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484 | else if ran = 3 then |
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485 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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486 | bgs.Width := Image.Width; |
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487 | bgs.Height := Image.Height; |
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24 | daniel-mar | 488 | |
35 | daniel-mar | 489 | bgs.Y := random(mainform.dxdraw.height); |
490 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 491 | |
35 | daniel-mar | 492 | { ran := Random(2); |
493 | if ran = 0 then |
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494 | begin |
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495 | bgs.Z := -20; |
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496 | bgs.Speed := 1.8; |
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497 | end |
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498 | else if ran = 1 then |
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499 | begin |
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500 | bgs.Z := -40; |
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501 | bgs.Speed := 0.8; |
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502 | end |
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503 | else if ran = 2 then |
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504 | begin } |
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505 | bgs.Z := -60; |
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506 | bgs.Speed := 0.3; |
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507 | { end; } |
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24 | daniel-mar | 508 | end; |
509 | end; |
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510 | |||
511 | { TBackgroundSpecial } |
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512 | |||
513 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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514 | begin |
||
515 | inherited DoMove(MoveCount); |
||
516 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 517 | if X < -Width then Dead; |
24 | daniel-mar | 518 | end; |
519 | |||
520 | { TExplosion } |
||
521 | |||
522 | constructor TExplosion.Create(AParent: TSprite); |
||
523 | begin |
||
524 | inherited Create(AParent); |
||
31 | daniel-mar | 525 | mainform.PlaySound(smsExplosion, false); |
526 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 527 | Width := Image.Width; |
528 | Height := Image.Height; |
||
529 | AnimCount := Image.PatternCount; |
||
530 | AnimLooped := True; |
||
531 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
532 | AnimPos := Random(AnimCount); |
||
533 | end; |
||
534 | |||
535 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
536 | begin |
||
537 | inherited DoMove(MoveCount); |
||
538 | inc(FCounter, MoveCount); |
||
539 | if FCounter > 2999 then dead; |
||
540 | end; |
||
541 | |||
542 | { TPlayerSprite } |
||
543 | |||
3 | daniel-mar | 544 | constructor TPlayerSprite.Create(AParent: TSprite); |
545 | begin |
||
546 | inherited Create(AParent); |
||
25 | daniel-mar | 547 | State := pesEntering; |
31 | daniel-mar | 548 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 549 | Width := Image.Width; |
550 | Height := Image.Height; |
||
551 | X := -70{20}; |
||
552 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
553 | Z := 2; |
||
554 | AnimCount := Image.PatternCount; |
||
555 | AnimLooped := True; |
||
4 | daniel-mar | 556 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 557 | end; |
558 | |||
559 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
560 | begin |
||
561 | if mainform.FCheat then exit; |
||
562 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
563 | begin |
||
47 | daniel-mar | 564 | if not mainform.crash then |
3 | daniel-mar | 565 | begin |
566 | dec(MainForm.FLife); |
||
47 | daniel-mar | 567 | mainform.Crash := true; |
3 | daniel-mar | 568 | if MainForm.Flife=0 then |
569 | begin |
||
31 | daniel-mar | 570 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 571 | Collisioned := false; |
572 | FCounter := 0; |
||
25 | daniel-mar | 573 | State := pesDead; |
3 | daniel-mar | 574 | Done := false; |
31 | daniel-mar | 575 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 576 | Width := Image.Width; |
577 | Height := Image.Height; |
||
578 | AnimCount := Image.PatternCount; |
||
579 | AnimLooped := False; |
||
4 | daniel-mar | 580 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 581 | AnimPos := 0; |
582 | end; |
||
583 | end |
||
584 | else |
||
585 | begin |
||
47 | daniel-mar | 586 | if not mainform.crashsound then |
3 | daniel-mar | 587 | begin |
31 | daniel-mar | 588 | MainForm.PlaySound(smsHit, False); |
47 | daniel-mar | 589 | mainform.crashsound := true; |
3 | daniel-mar | 590 | end; |
591 | end; |
||
592 | end; |
||
593 | end; |
||
594 | |||
595 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
596 | const |
||
597 | WegduesKonstante = 1.75; |
||
598 | begin |
||
599 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 600 | if State = pesNormal then |
3 | daniel-mar | 601 | begin |
602 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
603 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
604 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
605 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
606 | if X<0 then X := 0; |
||
607 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
608 | if Y<0 then Y := 0; |
||
609 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
610 | if isButton1 in MainForm.DXInput.States then |
||
611 | begin |
||
612 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
613 | begin |
||
614 | Inc(FTamaCount); |
||
23 | daniel-mar | 615 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 616 | begin |
617 | X := Self.X+Self.Width; |
||
618 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
619 | Z := 10; |
||
620 | end; |
||
621 | FOldTamaTime := FCounter; |
||
622 | end; |
||
623 | end; |
||
624 | Collision; |
||
7 | daniel-mar | 625 | end |
25 | daniel-mar | 626 | else if State = pesDead then |
3 | daniel-mar | 627 | begin |
628 | if FCounter>200 then |
||
629 | begin |
||
630 | FCounter := 0; |
||
25 | daniel-mar | 631 | State := pesDeadVanished; |
38 | daniel-mar | 632 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 633 | end; |
7 | daniel-mar | 634 | end |
25 | daniel-mar | 635 | else if State = pesDeadVanished then |
3 | daniel-mar | 636 | begin |
35 | daniel-mar | 637 | if FCounter>2000 then |
3 | daniel-mar | 638 | begin |
38 | daniel-mar | 639 | MainForm.LevelNeuStarten; |
640 | (* |
||
3 | daniel-mar | 641 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 642 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 643 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
644 | Sleep(200); |
||
38 | daniel-mar | 645 | *) |
3 | daniel-mar | 646 | end; |
7 | daniel-mar | 647 | end |
25 | daniel-mar | 648 | else if State = pesFlyaway then |
3 | daniel-mar | 649 | begin |
650 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
651 | if X > MainForm.DXDraw.Width+Width then |
||
652 | begin |
||
653 | Dead; |
||
654 | inc(mainform.FLevel); |
||
46 | daniel-mar | 655 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 656 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 657 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 658 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
659 | end; |
||
7 | daniel-mar | 660 | end |
25 | daniel-mar | 661 | else if State = pesEntering then |
3 | daniel-mar | 662 | begin |
663 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 664 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 665 | end; |
666 | inc(FCounter, MoveCount); |
||
667 | end; |
||
668 | |||
669 | procedure TPlayerSprite.FlyAway; |
||
670 | begin |
||
25 | daniel-mar | 671 | State := pesFlyaway; |
3 | daniel-mar | 672 | end; |
673 | |||
24 | daniel-mar | 674 | { TPlayerTamaSprite } |
3 | daniel-mar | 675 | |
23 | daniel-mar | 676 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 677 | begin |
678 | inherited Create(AParent); |
||
23 | daniel-mar | 679 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 680 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 681 | Z := 2; |
682 | Width := Image.Width; |
||
683 | Height := Image.Height; |
||
684 | AnimCount := Image.PatternCount; |
||
685 | AnimLooped := True; |
||
4 | daniel-mar | 686 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 687 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 688 | end; |
689 | |||
23 | daniel-mar | 690 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 691 | begin |
692 | inherited Destroy; |
||
693 | Dec(FPlayerSprite.FTamaCount); |
||
694 | end; |
||
695 | |||
23 | daniel-mar | 696 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 697 | begin |
7 | daniel-mar | 698 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 699 | begin |
700 | TEnemy(Sprite).Hit; |
||
701 | Dead; |
||
702 | end; |
||
703 | Done := False; |
||
704 | end; |
||
705 | |||
23 | daniel-mar | 706 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 707 | begin |
708 | inherited DoMove(MoveCount); |
||
709 | X := X+(800/1000)*MoveCount; |
||
710 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
711 | Collision; |
||
712 | end; |
||
713 | |||
24 | daniel-mar | 714 | { TEnemy } |
715 | |||
716 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 717 | begin |
24 | daniel-mar | 718 | inherited Create(AParent); |
719 | FLife := ALifes; |
||
47 | daniel-mar | 720 | inc(mainform.EnemyCounter); |
3 | daniel-mar | 721 | end; |
722 | |||
24 | daniel-mar | 723 | destructor TEnemy.Destroy; |
3 | daniel-mar | 724 | begin |
24 | daniel-mar | 725 | inherited Destroy; |
47 | daniel-mar | 726 | dec(mainform.EnemyCounter); |
3 | daniel-mar | 727 | end; |
728 | |||
24 | daniel-mar | 729 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 730 | begin |
24 | daniel-mar | 731 | Dec(FLife, AHitStrength); |
732 | if FLife<=0 then |
||
733 | begin |
||
734 | Collisioned := False; |
||
735 | HitEnemy(True); |
||
736 | end |
||
737 | else |
||
738 | HitEnemy(False); |
||
3 | daniel-mar | 739 | end; |
740 | |||
24 | daniel-mar | 741 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 742 | begin |
24 | daniel-mar | 743 | if ADead then |
31 | daniel-mar | 744 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 745 | else |
31 | daniel-mar | 746 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 747 | end; |
748 | |||
24 | daniel-mar | 749 | { TEnemyTama } |
750 | |||
23 | daniel-mar | 751 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 752 | begin |
753 | inherited Create(AParent); |
||
23 | daniel-mar | 754 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 755 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 756 | Width := Image.Width; |
757 | Height := Image.Height; |
||
758 | AnimCount := Image.PatternCount; |
||
759 | AnimLooped := True; |
||
4 | daniel-mar | 760 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 761 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 762 | end; |
763 | |||
764 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
765 | begin |
||
766 | inherited DoMove(MoveCount); |
||
767 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 768 | if X < -Width then Dead; |
3 | daniel-mar | 769 | end; |
770 | |||
24 | daniel-mar | 771 | { TEnemyMeteor } |
772 | |||
773 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 774 | begin |
24 | daniel-mar | 775 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 776 | State := pesNormal; |
31 | daniel-mar | 777 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 778 | Width := Image.Width; |
779 | Height := Image.Height; |
||
780 | AnimCount := Image.PatternCount; |
||
781 | AnimLooped := True; |
||
782 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
783 | PixelCheck := True; |
||
3 | daniel-mar | 784 | end; |
785 | |||
24 | daniel-mar | 786 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 787 | begin |
24 | daniel-mar | 788 | inherited HitEnemy(False); |
789 | |||
790 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 791 | end; |
792 | |||
24 | daniel-mar | 793 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
794 | begin |
||
795 | X := X - MoveCount*(250/1000); |
||
796 | if X < -Width then Dead; |
||
797 | end; |
||
798 | |||
799 | { TEnemyUFO } |
||
800 | |||
7 | daniel-mar | 801 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 802 | begin |
7 | daniel-mar | 803 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 804 | State := pesNormal; |
31 | daniel-mar | 805 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 806 | Width := Image.Width; |
807 | Height := Image.Height; |
||
808 | AnimCount := Image.PatternCount; |
||
809 | AnimLooped := True; |
||
4 | daniel-mar | 810 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 811 | end; |
812 | |||
813 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
814 | begin |
||
7 | daniel-mar | 815 | inherited HitEnemy(ADead); |
816 | |||
3 | daniel-mar | 817 | if ADead then |
818 | begin |
||
25 | daniel-mar | 819 | State := pesDead; |
3 | daniel-mar | 820 | FCounter := 0; |
821 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 822 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 823 | Width := Image.Width; |
824 | Height := Image.Height; |
||
825 | AnimCount := Image.PatternCount; |
||
826 | AnimLooped := False; |
||
4 | daniel-mar | 827 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 828 | AnimPos := 0; |
7 | daniel-mar | 829 | end |
830 | else |
||
3 | daniel-mar | 831 | begin |
832 | Inc(MainForm.FScore, 100); |
||
833 | end; |
||
834 | end; |
||
835 | |||
24 | daniel-mar | 836 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 837 | begin |
838 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 839 | if State = pesNormal then |
3 | daniel-mar | 840 | begin |
841 | X := X - MoveCount*(300/1000); |
||
842 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 843 | if X < -Width then Dead; |
7 | daniel-mar | 844 | end |
25 | daniel-mar | 845 | else if State = pesDead then |
3 | daniel-mar | 846 | begin |
847 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 848 | if FCounter>200 then |
849 | begin |
||
850 | State := pesDeadVanished; |
||
851 | Dead; |
||
852 | end; |
||
3 | daniel-mar | 853 | end; |
854 | inc(FCounter, MoveCount); |
||
855 | end; |
||
856 | |||
24 | daniel-mar | 857 | { TEnemyUFO2 } |
858 | |||
859 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
860 | begin |
||
861 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 862 | State := pesNormal; |
31 | daniel-mar | 863 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 864 | Width := Image.Width; |
865 | Height := Image.Height; |
||
866 | AnimCount := Image.PatternCount; |
||
867 | AnimLooped := True; |
||
868 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
869 | end; |
||
870 | |||
3 | daniel-mar | 871 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
872 | begin |
||
7 | daniel-mar | 873 | inherited HitEnemy(ADead); |
874 | |||
3 | daniel-mar | 875 | if ADead then |
876 | begin |
||
25 | daniel-mar | 877 | State := pesDead; |
3 | daniel-mar | 878 | FCounter := 0; |
879 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 880 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 881 | Width := Image.Width; |
882 | Height := Image.Height; |
||
883 | AnimCount := Image.PatternCount; |
||
884 | AnimLooped := False; |
||
4 | daniel-mar | 885 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 886 | AnimPos := 0; |
7 | daniel-mar | 887 | end |
888 | else |
||
3 | daniel-mar | 889 | begin |
890 | Inc(MainForm.FScore, 100); |
||
891 | end; |
||
892 | end; |
||
893 | |||
24 | daniel-mar | 894 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 895 | begin |
896 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 897 | if State = pesNormal then |
3 | daniel-mar | 898 | begin |
899 | X := X - MoveCount*(300/1000); |
||
900 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 901 | if X < -Width then Dead; |
24 | daniel-mar | 902 | if FCounter-FOldTamaTime>=100 then |
903 | begin |
||
904 | Inc(FTamaCount); |
||
905 | with TEnemyTama.Create(Engine, Self) do |
||
906 | begin |
||
907 | X := Self.X; |
||
908 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
909 | Z := 10; |
||
910 | end; |
||
911 | FOldTamaTime := FCounter; |
||
912 | end; |
||
7 | daniel-mar | 913 | end |
25 | daniel-mar | 914 | else if State = pesDead then |
3 | daniel-mar | 915 | begin |
916 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 917 | if FCounter>200 then |
918 | begin |
||
919 | State := pesDeadVanished; |
||
920 | Dead; |
||
921 | end; |
||
3 | daniel-mar | 922 | end; |
923 | inc(FCounter, MoveCount); |
||
924 | end; |
||
925 | |||
24 | daniel-mar | 926 | { TEnemyAttacker } |
927 | |||
7 | daniel-mar | 928 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 929 | begin |
7 | daniel-mar | 930 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 931 | State := pesNormal; |
31 | daniel-mar | 932 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 933 | Width := Image.Width; |
934 | Height := Image.Height; |
||
935 | AnimCount := Image.PatternCount; |
||
936 | AnimLooped := True; |
||
4 | daniel-mar | 937 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 938 | PixelCheck := True; |
939 | end; |
||
940 | |||
941 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
942 | begin |
||
7 | daniel-mar | 943 | inherited HitEnemy(ADead); |
944 | |||
3 | daniel-mar | 945 | if ADead then |
946 | begin |
||
25 | daniel-mar | 947 | State := pesDead; |
3 | daniel-mar | 948 | FCounter := 0; |
949 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 950 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 951 | Width := Image.Width; |
952 | Height := Image.Height; |
||
953 | AnimCount := Image.PatternCount; |
||
954 | AnimLooped := False; |
||
4 | daniel-mar | 955 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 956 | AnimPos := 0; |
7 | daniel-mar | 957 | end |
958 | else |
||
3 | daniel-mar | 959 | begin |
960 | Inc(MainForm.FScore, 100); |
||
961 | end; |
||
962 | end; |
||
963 | |||
964 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
965 | begin |
||
966 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 967 | if State = pesNormal then |
3 | daniel-mar | 968 | begin |
969 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
970 | if X < -Width then Dead; |
||
7 | daniel-mar | 971 | end |
25 | daniel-mar | 972 | else if State = pesDead then |
3 | daniel-mar | 973 | begin |
974 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 975 | if FCounter>200 then |
976 | begin |
||
977 | State := pesDeadVanished; |
||
978 | Dead; |
||
979 | end; |
||
3 | daniel-mar | 980 | end; |
981 | inc(FCounter, MoveCount); |
||
982 | end; |
||
983 | |||
24 | daniel-mar | 984 | { TEnemyAttacker2 } |
985 | |||
986 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 987 | begin |
7 | daniel-mar | 988 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 989 | State := pesEntering; |
31 | daniel-mar | 990 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 991 | Width := Image.Width; |
992 | Height := Image.Height; |
||
993 | AnimCount := Image.PatternCount; |
||
994 | AnimLooped := True; |
||
4 | daniel-mar | 995 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 996 | PixelCheck := True; |
997 | end; |
||
998 | |||
24 | daniel-mar | 999 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1000 | begin |
7 | daniel-mar | 1001 | inherited HitEnemy(ADead); |
1002 | |||
3 | daniel-mar | 1003 | if ADead then |
1004 | begin |
||
25 | daniel-mar | 1005 | State := pesDead; |
3 | daniel-mar | 1006 | FCounter := 0; |
24 | daniel-mar | 1007 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1008 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1009 | Width := Image.Width; |
1010 | Height := Image.Height; |
||
1011 | AnimCount := Image.PatternCount; |
||
1012 | AnimLooped := False; |
||
1013 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1014 | AnimPos := 0; |
||
7 | daniel-mar | 1015 | end |
1016 | else |
||
3 | daniel-mar | 1017 | begin |
1018 | Inc(MainForm.FScore, 100); |
||
1019 | end; |
||
1020 | end; |
||
1021 | |||
24 | daniel-mar | 1022 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1023 | begin |
1024 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1025 | if State = pesEntering then |
3 | daniel-mar | 1026 | begin |
24 | daniel-mar | 1027 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1028 | X := X - MoveCount*(300/1000) |
1029 | else |
||
1030 | begin |
||
1031 | Collisioned := True; |
||
25 | daniel-mar | 1032 | State := pesHovering; |
3 | daniel-mar | 1033 | FPutTama := True; |
1034 | end; |
||
1035 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1036 | end |
25 | daniel-mar | 1037 | else if State = pesHovering then |
3 | daniel-mar | 1038 | begin |
1039 | Y := Y + Cos256(FCounter div 15)*5; |
||
1040 | if FPutTama then |
||
1041 | begin |
||
1042 | if FTamaT>100 then |
||
1043 | begin |
||
23 | daniel-mar | 1044 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1045 | begin |
1046 | Z := 1; |
||
1047 | X := Self.X-Width; |
||
1048 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1049 | end; |
||
1050 | Inc(FTamaF); |
||
1051 | if FTamaF>Random(30) then FPutTama := False; |
||
1052 | FTamaT := 0; |
||
1053 | end; |
||
1054 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1055 | end |
1056 | else |
||
3 | daniel-mar | 1057 | begin |
1058 | FTamaT := FTamaT + MoveCount; |
||
1059 | if FTamaT>2000+Random(500) then |
||
1060 | begin |
||
1061 | FPutTama := True; |
||
1062 | FTamaF := 0; |
||
1063 | FTamaT := 0; |
||
1064 | end; |
||
1065 | end; |
||
7 | daniel-mar | 1066 | end |
25 | daniel-mar | 1067 | else if State = pesDead then |
3 | daniel-mar | 1068 | begin |
25 | daniel-mar | 1069 | if FCounter>200 then |
1070 | begin |
||
1071 | State := pesDeadVanished; |
||
1072 | Dead; |
||
1073 | end; |
||
3 | daniel-mar | 1074 | end; |
1075 | inc(FCounter, MoveCount); |
||
1076 | end; |
||
1077 | |||
24 | daniel-mar | 1078 | { TEnemyAttacker3 } |
1079 | |||
1080 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1081 | begin |
7 | daniel-mar | 1082 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1083 | State := pesNormal; |
31 | daniel-mar | 1084 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1085 | Width := Image.Width; |
1086 | Height := Image.Height; |
||
1087 | AnimCount := Image.PatternCount; |
||
1088 | AnimLooped := True; |
||
4 | daniel-mar | 1089 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1090 | PixelCheck := True; |
1091 | end; |
||
1092 | |||
24 | daniel-mar | 1093 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1094 | begin |
7 | daniel-mar | 1095 | inherited HitEnemy(ADead); |
1096 | |||
3 | daniel-mar | 1097 | if ADead then |
1098 | begin |
||
25 | daniel-mar | 1099 | State := pesDead; |
3 | daniel-mar | 1100 | FCounter := 0; |
1101 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1102 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1103 | Width := Image.Width; |
1104 | Height := Image.Height; |
||
1105 | AnimCount := Image.PatternCount; |
||
1106 | AnimLooped := False; |
||
4 | daniel-mar | 1107 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1108 | AnimPos := 0; |
7 | daniel-mar | 1109 | end |
1110 | else |
||
3 | daniel-mar | 1111 | begin |
1112 | Inc(MainForm.FScore, 100); |
||
1113 | end; |
||
1114 | end; |
||
1115 | |||
24 | daniel-mar | 1116 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1117 | begin |
1118 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1119 | if State = pesNormal then |
3 | daniel-mar | 1120 | begin |
24 | daniel-mar | 1121 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1122 | if X < -Width then Dead; |
24 | daniel-mar | 1123 | if FCounter-FOldTamaTime>=100 then |
1124 | begin |
||
1125 | Inc(FTamaCount); |
||
1126 | with TEnemyTama.Create(Engine, Self) do |
||
1127 | begin |
||
1128 | X := Self.X; |
||
1129 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1130 | Z := 10; |
||
1131 | end; |
||
1132 | FOldTamaTime := FCounter; |
||
1133 | end; |
||
1134 | end |
||
25 | daniel-mar | 1135 | else if State = pesDead then |
24 | daniel-mar | 1136 | begin |
25 | daniel-mar | 1137 | if FCounter>200 then |
1138 | begin |
||
1139 | State := pesDeadVanished; |
||
1140 | Dead; |
||
1141 | end; |
||
24 | daniel-mar | 1142 | end; |
1143 | inc(FCounter, MoveCount); |
||
1144 | end; |
||
1145 | |||
1146 | { TEnemyBoss } |
||
1147 | |||
1148 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1149 | begin |
||
1150 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1151 | State := pesEntering; |
31 | daniel-mar | 1152 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1153 | Width := Image.Width; |
1154 | Height := Image.Height; |
||
31 | daniel-mar | 1155 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1156 | AnimCount := Image.PatternCount; |
1157 | AnimLooped := True; |
||
1158 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1159 | PixelCheck := True; |
||
1160 | Collisioned := False; |
||
1161 | MainForm.FBossLife := FLife; |
||
1162 | waiter1 := 0; |
||
1163 | waiter2 := 0; |
||
1164 | end; |
||
1165 | |||
1166 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1167 | begin |
||
1168 | inherited HitEnemy(ADead); |
||
1169 | |||
1170 | if ADead then |
||
1171 | begin |
||
25 | daniel-mar | 1172 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1173 | FCounter := 0; |
1174 | Inc(MainForm.FScore, 100000); |
||
1175 | dec(MainForm.FBossLife); |
||
1176 | end |
||
1177 | else |
||
1178 | begin |
||
1179 | Inc(MainForm.FScore, 100); |
||
1180 | dec(MainForm.FBossLife); |
||
1181 | end; |
||
1182 | end; |
||
1183 | |||
1184 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1185 | begin |
||
1186 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1187 | if State = pesEntering then |
24 | daniel-mar | 1188 | begin |
1189 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1190 | X := X - MoveCount*(300/1000) |
1191 | else |
||
1192 | begin |
||
1193 | Collisioned := True; |
||
25 | daniel-mar | 1194 | State := pesHovering; |
3 | daniel-mar | 1195 | FPutTama := True; |
1196 | end; |
||
1197 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1198 | end |
25 | daniel-mar | 1199 | else if State = pesHovering then |
3 | daniel-mar | 1200 | begin |
1201 | Y := Y + Cos256(FCounter div 15)*5; |
||
1202 | if FPutTama then |
||
1203 | begin |
||
1204 | if FTamaT>100 then |
||
1205 | begin |
||
23 | daniel-mar | 1206 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1207 | begin |
1208 | Z := 1; |
||
1209 | X := Self.X-Width; |
||
1210 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1211 | end; |
||
1212 | Inc(FTamaF); |
||
1213 | if FTamaF>Random(30) then FPutTama := False; |
||
1214 | FTamaT := 0; |
||
1215 | end; |
||
1216 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1217 | end |
1218 | else |
||
3 | daniel-mar | 1219 | begin |
1220 | FTamaT := FTamaT + MoveCount; |
||
1221 | if FTamaT>2000+Random(500) then |
||
1222 | begin |
||
1223 | FPutTama := True; |
||
1224 | FTamaF := 0; |
||
1225 | FTamaT := 0; |
||
1226 | end; |
||
1227 | end; |
||
7 | daniel-mar | 1228 | end |
25 | daniel-mar | 1229 | else if State = pesExploding then |
3 | daniel-mar | 1230 | begin |
24 | daniel-mar | 1231 | inc(waiter1); |
1232 | if waiter1 = 3 then |
||
3 | daniel-mar | 1233 | begin |
24 | daniel-mar | 1234 | waiter1 := 0; |
1235 | inc(waiter2); |
||
1236 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1237 | begin |
24 | daniel-mar | 1238 | with TExplosion.Create(Engine) do |
1239 | begin |
||
1240 | Z := 10; |
||
1241 | X := Self.X+Random(Self.Width)-16; |
||
1242 | Y := Self.Y+Random(Self.Height)-16; |
||
1243 | end; |
||
1244 | end |
||
1245 | else |
||
1246 | begin |
||
25 | daniel-mar | 1247 | Inc(MainForm.FScore, 10000); |
1248 | State := pesDead; |
||
3 | daniel-mar | 1249 | end; |
24 | daniel-mar | 1250 | end; |
7 | daniel-mar | 1251 | end |
25 | daniel-mar | 1252 | else if State = pesDead then |
3 | daniel-mar | 1253 | begin |
25 | daniel-mar | 1254 | if FCounter>4000 then |
1255 | begin |
||
1256 | State := pesDeadVanished; |
||
1257 | Dead; |
||
1258 | end; |
||
3 | daniel-mar | 1259 | end; |
1260 | inc(FCounter, MoveCount); |
||
1261 | end; |
||
1262 | |||
24 | daniel-mar | 1263 | { TMainForm } |
3 | daniel-mar | 1264 | |
1265 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1266 | resourcestring |
1267 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1268 | var |
15 | daniel-mar | 1269 | SavGame: TSaveData; |
3 | daniel-mar | 1270 | begin |
35 | daniel-mar | 1271 | Randomize; |
1272 | |||
14 | daniel-mar | 1273 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1274 | |
3 | daniel-mar | 1275 | { Beginne VCL-Ersatz } |
1276 | dxtimer := tdxtimer.Create(self); |
||
1277 | dxtimer.Interval := 33; |
||
1278 | dxtimer.OnActivate := DXTimerActivate; |
||
1279 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1280 | dxtimer.OnTimer := DXTimerTimer; |
||
1281 | dxtimer.ActiveOnly := false; |
||
1282 | dxtimer.Enabled := false; |
||
1283 | |||
1284 | dxdraw := tdxdraw.Create(self); |
||
1285 | dxdraw.Parent := self; |
||
1286 | dxdraw.Align := alClient; |
||
1287 | dxdraw.Left := 0; |
||
1288 | dxdraw.Top := 0; |
||
47 | daniel-mar | 1289 | dxdraw.Width := ClientWidth; |
1290 | dxdraw.Height := ClientHeight; |
||
3 | daniel-mar | 1291 | dxdraw.AutoInitialize := False; |
1292 | dxdraw.AutoSize := False; |
||
1293 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1294 | (* |
3 | daniel-mar | 1295 | dxdraw.Display.BitCount := 24; |
1296 | dxdraw.Display.FixedBitCount := False; |
||
1297 | dxdraw.Display.FixedRatio := False; |
||
1298 | dxdraw.Display.FixedSize := False; |
||
1299 | dxdraw.Display.Height := 600; |
||
1300 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1301 | *) |
4 | daniel-mar | 1302 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1303 | dxdraw.TabOrder := 0; |
1304 | dxdraw.Visible := true; |
||
1305 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1306 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1307 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1308 | |||
1309 | dxsound := tdxsound.Create(self); |
||
1310 | dxsound.AutoInitialize := false; |
||
1311 | |||
18 | daniel-mar | 1312 | dxmusic := TDXMusic.Create(self); |
1313 | dxmusic.DXSound := dxsound; |
||
1314 | |||
3 | daniel-mar | 1315 | dxinput := tdxinput.Create(self); |
1316 | dxinput.Joystick.ForceFeedback := true; |
||
1317 | dxinput.Keyboard.ForceFeedback := true; |
||
1318 | |||
1319 | wavelist := tdxwavelist.Create(self); |
||
1320 | wavelist.DXSound := dxsound; |
||
1321 | |||
1322 | imagelist := tdximagelist.create(self); |
||
1323 | imagelist.DXDraw := dxdraw; |
||
1324 | |||
1325 | spriteengine := tdxspriteengine.create(self); |
||
1326 | spriteengine.DXDraw := dxdraw; |
||
1327 | |||
7 | daniel-mar | 1328 | InitializeCriticalSection(TimerCS); |
1329 | |||
3 | daniel-mar | 1330 | { Ende VCL-Ersatz } |
1331 | |||
1332 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1333 | LoadOptions; |
||
1334 | DXInit; |
||
1335 | SoundInit; |
||
1336 | MusicInit; |
||
14 | daniel-mar | 1337 | ResetLevelData; |
40 | daniel-mar | 1338 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
3 | daniel-mar | 1339 | begin |
15 | daniel-mar | 1340 | SavGame := TSaveData.Create; |
1341 | try |
||
1342 | try |
||
40 | daniel-mar | 1343 | SavGame.LoadFromFile(paramstr(1)); |
47 | daniel-mar | 1344 | FScore := SavGame.Score; |
1345 | FLife := SavGame.Life; |
||
1346 | FLevel := SavGame.Level; |
||
1347 | FGameMode := SavGame.GameMode; |
||
1348 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
||
40 | daniel-mar | 1349 | if Assigned(SavGame.LevelData) then |
1350 | begin |
||
47 | daniel-mar | 1351 | LevelData.Assign(SavGame.LevelData); |
40 | daniel-mar | 1352 | end; |
15 | daniel-mar | 1353 | except |
30 | daniel-mar | 1354 | on E: Exception do |
1355 | begin |
||
1356 | showmessage(SFileError + ' ' +E.Message); |
||
1357 | GameStartClick(GameStart); |
||
1358 | exit; |
||
1359 | end; |
||
15 | daniel-mar | 1360 | end; |
1361 | finally |
||
1362 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1363 | end; |
47 | daniel-mar | 1364 | FNextScene := gsNewLevel; |
3 | daniel-mar | 1365 | exit; |
1366 | end; |
||
1367 | GameStartClick(GameStart); |
||
1368 | end; |
||
1369 | |||
1370 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1371 | begin |
||
1372 | StartScene(gsTitle); |
||
1373 | end; |
||
1374 | |||
31 | daniel-mar | 1375 | function TMainForm.GetSpriteGraphic( |
1376 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1377 | begin |
||
1378 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1379 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1380 | else |
||
1381 | result := nil; |
||
1382 | end; |
||
1383 | |||
3 | daniel-mar | 1384 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1385 | begin |
||
1386 | GamePause.Checked := not GamePause.Checked; |
||
1387 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1388 | if GamePause.Checked then |
19 | daniel-mar | 1389 | begin |
1390 | if Assigned(DXTimer.OnDeactivate) then |
||
1391 | DXTimer.OnDeactivate(DXTimer); |
||
1392 | end |
||
7 | daniel-mar | 1393 | else |
19 | daniel-mar | 1394 | begin |
1395 | if Assigned(DXTimer.OnActivate) then |
||
1396 | DXTimer.OnActivate(DXTimer); |
||
1397 | end; |
||
3 | daniel-mar | 1398 | end; |
1399 | |||
24 | daniel-mar | 1400 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1401 | begin |
24 | daniel-mar | 1402 | try |
31 | daniel-mar | 1403 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1404 | ImageList.Items.MakeColorTable; |
1405 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1406 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1407 | DXDraw.UpdatePalette; |
||
1408 | DXDraw.Finalize; |
||
1409 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1410 | DXDraw.autosize := true; |
||
1411 | DXDraw.Initialize; |
||
1412 | except |
||
1413 | //Imagelist.Items.clear; |
||
1414 | //application.terminate; |
||
3 | daniel-mar | 1415 | end; |
1416 | end; |
||
1417 | |||
1418 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1419 | var |
||
14 | daniel-mar | 1420 | cont: string; |
3 | daniel-mar | 1421 | begin |
21 | daniel-mar | 1422 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1423 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1424 | begin |
14 | daniel-mar | 1425 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1426 | end |
1427 | else |
||
1428 | begin |
||
21 | daniel-mar | 1429 | if cont <> ProgramVersion then |
3 | daniel-mar | 1430 | begin |
1431 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1432 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1433 | end |
1434 | else |
||
1435 | begin |
||
1436 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1437 | end; |
||
1438 | end; |
||
1439 | end; |
||
1440 | |||
1441 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1442 | begin |
||
1443 | close; |
||
1444 | end; |
||
1445 | |||
1446 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1447 | begin |
||
1448 | OptionSound.Checked := not OptionSound.Checked; |
||
1449 | SoundInit; |
||
1450 | WriteOptions; |
||
1451 | end; |
||
1452 | |||
1453 | procedure TMainForm.SoundInit; |
||
1454 | begin |
||
31 | daniel-mar | 1455 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1456 | begin |
1457 | OptionSound.Checked := false; |
||
1458 | OptionSound.Enabled := False; |
||
1459 | exit; |
||
1460 | end; |
||
1461 | |||
3 | daniel-mar | 1462 | if OptionSound.Checked then |
1463 | begin |
||
1464 | if not DXSound.Initialized then |
||
1465 | begin |
||
1466 | try |
||
1467 | DXSound.Initialize; |
||
31 | daniel-mar | 1468 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1469 | except |
1470 | OptionSound.enabled := False; |
||
1471 | WaveList.items.clear; |
||
1472 | end; |
||
1473 | end; |
||
1474 | end |
||
1475 | else DXSound.Finalize; |
||
1476 | end; |
||
1477 | |||
1478 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1479 | var |
1480 | i: integer; |
||
3 | daniel-mar | 1481 | begin |
31 | daniel-mar | 1482 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1483 | begin |
1484 | optionmusic.Checked := false; |
||
1485 | optionmusic.Enabled := False; |
||
1486 | exit; |
||
1487 | end; |
||
1488 | |||
18 | daniel-mar | 1489 | try |
31 | daniel-mar | 1490 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1491 | for i := 0 to dxmusic.Midis.Count-1 do |
1492 | begin |
||
1493 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1494 | begin |
||
1495 | dxmusic.Midis.Items[i].Init; |
||
1496 | dxmusic.Midis.Items[i].Load; |
||
1497 | end; |
||
1498 | end; |
||
18 | daniel-mar | 1499 | except |
1500 | optionmusic.enabled := false; |
||
1501 | end; |
||
3 | daniel-mar | 1502 | end; |
1503 | |||
1504 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1505 | begin |
||
1506 | if doFullScreen in DXDraw.Options then |
||
1507 | begin |
||
1508 | BorderStyle := bsNone; |
||
1509 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1510 | end |
1511 | else |
||
3 | daniel-mar | 1512 | begin |
1513 | BorderStyle := bsSingle; |
||
1514 | DXDraw.Cursor := crDefault; |
||
1515 | end; |
||
1516 | end; |
||
1517 | |||
1518 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1519 | begin |
||
42 | daniel-mar | 1520 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1521 | end; |
1522 | |||
1523 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1524 | begin |
||
42 | daniel-mar | 1525 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1526 | end; |
1527 | |||
1528 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1529 | begin |
||
19 | daniel-mar | 1530 | if TDxTimer(Sender).Tag > 0 then |
1531 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1532 | if TDxTimer(Sender).Tag > 0 then |
||
1533 | exit; |
||
3 | daniel-mar | 1534 | Caption := Application.Title; |
1535 | if not ProgrammGestartet then |
||
1536 | begin |
||
1537 | Programmgestartet := true; |
||
1538 | exit; |
||
1539 | end; |
||
1540 | ResumeMusic(FMusic); |
||
1541 | end; |
||
1542 | |||
1543 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1544 | begin |
||
19 | daniel-mar | 1545 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1546 | Caption := Application.Title + ' [Pause]'; |
1547 | PauseMusic(FMusic); |
||
1548 | end; |
||
1549 | |||
1550 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1551 | begin |
||
7 | daniel-mar | 1552 | EnterCriticalSection(TimerCS); |
1553 | try |
||
1554 | if crash then |
||
3 | daniel-mar | 1555 | begin |
7 | daniel-mar | 1556 | inc(Crash2); |
1557 | if crash2 = 30 then |
||
1558 | begin |
||
1559 | Crash2 := 0; |
||
1560 | crash := false; |
||
1561 | crashsound := false; |
||
1562 | end; |
||
3 | daniel-mar | 1563 | end; |
7 | daniel-mar | 1564 | if not DXDraw.CanDraw then exit; |
1565 | DXInput.Update; |
||
1566 | case FScene of |
||
1567 | gsTitle : SceneTitle; |
||
1568 | gsMain : SceneMain; |
||
1569 | gsGameOver: SceneGameOver; |
||
1570 | gsWin : SceneWin; |
||
1571 | gsNewLevel: SceneNewLevel; |
||
1572 | end; |
||
1573 | if FNextScene<>gsNone then |
||
1574 | begin |
||
1575 | StartScene(FNextScene); |
||
1576 | FNextScene := gsNone; |
||
1577 | end; |
||
1578 | DXDraw.Flip; |
||
1579 | finally |
||
1580 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1581 | end; |
1582 | end; |
||
1583 | |||
1584 | procedure TMainForm.BlinkStart; |
||
1585 | begin |
||
1586 | FBlink := 0; |
||
1587 | FBlinkTime := GetTickCount; |
||
1588 | end; |
||
1589 | |||
1590 | procedure TMainForm.WriteOptions; |
||
1591 | var |
||
26 | daniel-mar | 1592 | Reg: TRegistry; |
3 | daniel-mar | 1593 | begin |
26 | daniel-mar | 1594 | Reg := TRegistry.Create; |
7 | daniel-mar | 1595 | try |
26 | daniel-mar | 1596 | Reg.RootKey := HKEY_CURRENT_USER; |
1597 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1598 | begin |
||
1599 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1600 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1601 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1602 | Reg.CloseKey; |
||
1603 | end; |
||
7 | daniel-mar | 1604 | finally |
26 | daniel-mar | 1605 | FreeAndNil(Reg); |
7 | daniel-mar | 1606 | end; |
3 | daniel-mar | 1607 | end; |
1608 | |||
1609 | procedure TMainForm.LoadOptions; |
||
1610 | var |
||
26 | daniel-mar | 1611 | Reg: TRegistry; |
3 | daniel-mar | 1612 | begin |
26 | daniel-mar | 1613 | Reg := TRegistry.Create; |
7 | daniel-mar | 1614 | try |
26 | daniel-mar | 1615 | Reg.RootKey := HKEY_CURRENT_USER; |
1616 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1617 | begin |
26 | daniel-mar | 1618 | if Reg.ValueExists('Music') then |
1619 | optionmusic.checked := Reg.ReadBool('Music') |
||
1620 | else |
||
1621 | optionmusic.checked := true; // default |
||
1622 | |||
1623 | if Reg.ValueExists('Sound') then |
||
1624 | optionsound.checked := Reg.ReadBool('Sound') |
||
1625 | else |
||
1626 | optionsound.checked := true; // default |
||
1627 | |||
1628 | if Reg.ValueExists('Speed') then |
||
1629 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1630 | else |
||
1631 | FInterval := giMittel; // default |
||
1632 | |||
1633 | Reg.CloseKey; |
||
7 | daniel-mar | 1634 | end; |
1635 | finally |
||
26 | daniel-mar | 1636 | FreeAndNil(Reg); |
3 | daniel-mar | 1637 | end; |
1638 | WriteOptions; |
||
1639 | end; |
||
1640 | |||
1641 | procedure TMainForm.BlinkUpdate; |
||
1642 | begin |
||
1643 | if GetTickCount<>FBlinkTime then |
||
1644 | begin |
||
1645 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1646 | FBlinkTime := GetTickCount; |
||
1647 | end; |
||
1648 | end; |
||
1649 | |||
31 | daniel-mar | 1650 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1651 | begin |
31 | daniel-mar | 1652 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1653 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1654 | end; |
1655 | |||
31 | daniel-mar | 1656 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1657 | begin |
1658 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1659 | exit; |
||
1660 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1661 | begin |
||
19 | daniel-mar | 1662 | StopMusic(FMusic); |
1663 | PlayMusic(Name); |
||
3 | daniel-mar | 1664 | end; |
1665 | FMusic := Name; |
||
1666 | end; |
||
1667 | |||
1668 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1669 | begin |
||
1670 | with Result do |
||
1671 | begin |
||
1672 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1673 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1674 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1675 | rgbReserved := 0; |
||
1676 | end; |
||
1677 | end; |
||
1678 | |||
1679 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1680 | var |
||
1681 | i: Integer; |
||
1682 | t, t2: DWORD; |
||
1683 | ChangePalette: Boolean; |
||
1684 | c: Integer; |
||
1685 | begin |
||
1686 | if DXDraw.Initialized then |
||
1687 | begin |
||
1688 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1689 | ChangePalette := False; |
||
1690 | if DXDraw.CanPaletteAnimation then |
||
1691 | begin |
||
1692 | t := GetTickCount; |
||
1693 | while Abs(GetTickCount-t)<Time do |
||
1694 | begin |
||
1695 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1696 | for i := 0 to 255 do |
||
1697 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1698 | DXDraw.UpdatePalette; |
||
1699 | ChangePalette := True; |
||
1700 | end; |
||
7 | daniel-mar | 1701 | end |
1702 | else |
||
1703 | begin |
||
3 | daniel-mar | 1704 | Sleep(Time); |
7 | daniel-mar | 1705 | end; |
3 | daniel-mar | 1706 | for i := 0 to 4 do |
1707 | begin |
||
1708 | DXDraw.Surface.Fill(c); |
||
1709 | DXDraw.Flip; |
||
1710 | end; |
||
1711 | if ChangePalette then |
||
1712 | begin |
||
1713 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1714 | DXDraw.UpdatePalette; |
||
1715 | end; |
||
1716 | DXDraw.Surface.Fill(c); |
||
1717 | DXDraw.Flip; |
||
1718 | end; |
||
1719 | end; |
||
1720 | |||
1721 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1722 | begin |
||
1723 | EndScene; |
||
1724 | DXInput.States := DXInput.States - DXInputButton; |
||
1725 | FScene := Scene; |
||
1726 | BlinkStart; |
||
1727 | case FScene of |
||
1728 | gsTitle : StartSceneTitle; |
||
1729 | gsMain : StartSceneMain; |
||
1730 | gsGameOver: StartSceneGameOver; |
||
1731 | gsWin : StartSceneWin; |
||
1732 | gsNewLevel: StartSceneNewLevel; |
||
1733 | end; |
||
1734 | end; |
||
1735 | |||
1736 | procedure TMainForm.StartSceneTitle; |
||
1737 | begin |
||
1738 | sleep(500); |
||
1739 | FCheat := false; |
||
37 | daniel-mar | 1740 | FLife := StartLives; |
3 | daniel-mar | 1741 | FLevel := 0; |
1742 | FScore := 0; |
||
46 | daniel-mar | 1743 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1744 | FNotSave := true; |
1745 | Cheat.enabled := false; |
||
1746 | Neustart.enabled := false; |
||
1747 | GamePause.enabled := false; |
||
1748 | GameStart.enabled := false; |
||
1749 | Spielgeschwindigkeit.enabled := false; |
||
1750 | mainform.Visible := true; |
||
31 | daniel-mar | 1751 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1752 | end; |
1753 | |||
1754 | procedure TMainForm.StartSceneMain; |
||
1755 | {var |
||
1756 | i, j: Integer;} |
||
1757 | begin |
||
1758 | sleep(500); |
||
1759 | FCounter := 0; |
||
40 | daniel-mar | 1760 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1761 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
50 | daniel-mar | 1762 | FBossImLevel := LevelData.HasBoss; |
1763 | FBossLife := -1; // Boss noch nicht aufgetaucht |
||
40 | daniel-mar | 1764 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1765 | FScoreAtLevelStart := FScore; // |
||
31 | daniel-mar | 1766 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1767 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1768 | FFrame := -4; |
1769 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1770 | with TBackground.Create(SpriteEngine.Engine) do |
||
1771 | begin |
||
1772 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1773 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1774 | Z := -13; |
1775 | Y := 40; |
||
23 | daniel-mar | 1776 | Speed := 1 / 2; |
3 | daniel-mar | 1777 | Tile := True; |
1778 | end; |
||
1779 | with TBackground.Create(SpriteEngine.Engine) do |
||
1780 | begin |
||
1781 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1782 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1783 | Z := -12; |
1784 | Y := 30; |
||
23 | daniel-mar | 1785 | Speed := 1; |
3 | daniel-mar | 1786 | Tile := True; |
1787 | end; |
||
1788 | with TBackground.Create(SpriteEngine.Engine) do |
||
1789 | begin |
||
1790 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1791 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1792 | Z := -11; |
1793 | Y := 10; |
||
23 | daniel-mar | 1794 | Speed := 2; |
3 | daniel-mar | 1795 | Tile := True; |
1796 | end; |
||
1797 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1798 | begin |
||
1799 | SetMapSize(200, 10); |
||
1800 | Y := 10; |
||
1801 | Z := -13; |
||
23 | daniel-mar | 1802 | Speed := 1 / 2; |
3 | daniel-mar | 1803 | Tile := True; |
1804 | for i := 0 to MapHeight-1 do |
||
1805 | begin |
||
1806 | for j := 0 to MapWidth-1 do |
||
1807 | begin |
||
1808 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1809 | if Random(100)<95 then Chips[j, i] := -1; |
||
1810 | end; |
||
1811 | end; |
||
1812 | end; |
||
1813 | with TBackground.Create(SpriteEngine.Engine) do |
||
1814 | begin |
||
1815 | SetMapSize(200, 10); |
||
1816 | Y := 30; |
||
1817 | Z := -12; |
||
23 | daniel-mar | 1818 | Speed := 1; |
3 | daniel-mar | 1819 | Tile := True; |
1820 | for i := 0 to MapHeight-1 do |
||
1821 | begin |
||
1822 | for j := 0 to MapWidth-1 do |
||
1823 | begin |
||
1824 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1825 | if Random(100)<95 then Chips[j, i] := -1; |
||
1826 | end; |
||
1827 | end; |
||
1828 | end; |
||
1829 | with TBackground.Create(SpriteEngine.Engine) do |
||
1830 | begin |
||
1831 | SetMapSize(200, 10); |
||
1832 | Y := 40; |
||
1833 | Z := -11; |
||
23 | daniel-mar | 1834 | Speed := 2; |
3 | daniel-mar | 1835 | Tile := True; |
1836 | for i := 0 to MapHeight-1 do |
||
1837 | begin |
||
1838 | for j := 0 to MapWidth-1 do |
||
1839 | begin |
||
1840 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1841 | if Random(100)<95 then Chips[j, i] := -1; |
||
1842 | end; |
||
1843 | end; |
||
1844 | end;} |
||
1845 | FNotSave := false; |
||
1846 | Cheat.enabled := true; |
||
1847 | Neustart.enabled := true; |
||
1848 | GamePause.enabled := true; |
||
1849 | GameStart.enabled := true; |
||
1850 | Spielgeschwindigkeit.enabled := true; |
||
1851 | end; |
||
1852 | |||
1853 | procedure TMainForm.StartSceneGameOver; |
||
1854 | begin |
||
1855 | sleep(500); |
||
46 | daniel-mar | 1856 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1857 | Cheat.enabled := false; |
1858 | Spielgeschwindigkeit.enabled := false; |
||
1859 | Neustart.enabled := false; |
||
1860 | GamePause.enabled := false; |
||
31 | daniel-mar | 1861 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1862 | end; |
1863 | |||
1864 | procedure TMainForm.StartSceneWin; |
||
1865 | begin |
||
1866 | sleep(500); |
||
46 | daniel-mar | 1867 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1868 | Cheat.enabled := false; |
1869 | Spielgeschwindigkeit.enabled := false; |
||
1870 | Neustart.enabled := false; |
||
1871 | GamePause.enabled := false; |
||
31 | daniel-mar | 1872 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1873 | end; |
1874 | |||
1875 | procedure TMainForm.EndScene; |
||
1876 | begin |
||
1877 | case FScene of |
||
1878 | gsTitle : EndSceneTitle; |
||
1879 | gsMain : EndSceneMain; |
||
1880 | gsGameOver: EndSceneGameOver; |
||
1881 | gsWin : EndSceneWin; |
||
1882 | gsNewLevel: EndSceneNewLevel; |
||
1883 | end; |
||
1884 | end; |
||
1885 | |||
1886 | procedure TMainForm.EndSceneTitle; |
||
1887 | begin |
||
1888 | { Ende Title } |
||
1889 | end; |
||
1890 | |||
1891 | procedure TMainForm.EndSceneMain; |
||
1892 | begin |
||
1893 | SpriteEngine.Engine.Clear; |
||
1894 | end; |
||
1895 | |||
1896 | procedure TMainForm.EndSceneGameOver; |
||
1897 | begin |
||
1898 | { Ende GameOver } |
||
1899 | end; |
||
1900 | |||
1901 | procedure TMainForm.EndSceneWin; |
||
1902 | begin |
||
1903 | { Ende Win } |
||
1904 | end; |
||
1905 | |||
14 | daniel-mar | 1906 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1907 | begin |
14 | daniel-mar | 1908 | LevelData.Clear; |
7 | daniel-mar | 1909 | FRestEnemies := 0; |
3 | daniel-mar | 1910 | end; |
1911 | |||
1912 | procedure TMainForm.NewLevel(lev: integer); |
||
1913 | resourcestring |
||
1914 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1915 | const |
1916 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1917 | var |
1918 | act: integer; |
||
14 | daniel-mar | 1919 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1920 | numEnemies: integer; |
7 | daniel-mar | 1921 | e: TEnemyAdvent; |
37 | daniel-mar | 1922 | bossPosition: integer; |
3 | daniel-mar | 1923 | begin |
14 | daniel-mar | 1924 | ResetLevelData; |
15 | daniel-mar | 1925 | if FGameMode = gmRandom then |
3 | daniel-mar | 1926 | begin |
14 | daniel-mar | 1927 | {$REGION 'Random game'} |
49 | daniel-mar | 1928 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1929 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
||
1930 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
||
1931 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
||
1932 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
||
1933 | Enemies[6] := etEnemyUFO; // ... |
||
14 | daniel-mar | 1934 | Enemies[7] := etEnemyAttacker; |
1935 | Enemies[8] := etEnemyMeteor; |
||
1936 | Enemies[9] := etEnemyUFO; |
||
1937 | Enemies[10] := etEnemyAttacker; |
||
1938 | Enemies[11] := etEnemyMeteor; |
||
1939 | Enemies[12] := etEnemyUFO; |
||
1940 | Enemies[13] := etEnemyAttacker; |
||
1941 | Enemies[14] := etEnemyMeteor; |
||
1942 | Enemies[15] := etEnemyUFO; |
||
1943 | Enemies[16] := etEnemyAttacker3; |
||
1944 | Enemies[17] := etEnemyAttacker; |
||
1945 | Enemies[18] := etEnemyMeteor; |
||
1946 | Enemies[19] := etEnemyUFO; |
||
1947 | Enemies[20] := etEnemyUFO2; |
||
1948 | Enemies[21] := etEnemyAttacker; |
||
1949 | Enemies[22] := etEnemyMeteor; |
||
1950 | Enemies[23] := etEnemyUFO; |
||
1951 | Enemies[24] := etEnemyAttacker2; |
||
1952 | Enemies[25] := etEnemyMeteor; |
||
1953 | Enemies[26] := etEnemyUFO; |
||
1954 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1955 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1956 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1957 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1958 | begin |
14 | daniel-mar | 1959 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1960 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1961 | begin |
49 | daniel-mar | 1962 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1963 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
||
7 | daniel-mar | 1964 | end; |
39 | daniel-mar | 1965 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1966 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1967 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1968 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1969 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1970 | begin |
1971 | e.lifes := random(6)+1{O_o}; |
||
1972 | end |
||
1973 | else |
||
1974 | begin |
||
39 | daniel-mar | 1975 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1976 | begin |
39 | daniel-mar | 1977 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1978 | end |
1979 | else |
||
1980 | begin |
||
1981 | e.lifes := random(lev)+1; |
||
1982 | end; |
||
7 | daniel-mar | 1983 | end; |
1984 | |||
14 | daniel-mar | 1985 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1986 | end; |
37 | daniel-mar | 1987 | |
1988 | if lev < 5 then |
||
1989 | begin |
||
1990 | // Level 1-4: No boss |
||
1991 | bossPosition := -1; |
||
1992 | end |
||
1993 | else if lev < 10 then |
||
1994 | begin |
||
1995 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1996 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1997 | end |
1998 | else |
||
1999 | begin |
||
39 | daniel-mar | 2000 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 2001 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 2002 | end; |
2003 | |||
2004 | if bossPosition >= 0 then |
||
2005 | begin |
||
2006 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 2007 | //e.x := lev*75*30{O_o} div lev; |
2008 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 2009 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
2010 | e.lifes := lev*5; |
||
2011 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
2012 | end; |
||
14 | daniel-mar | 2013 | {$ENDREGION} |
3 | daniel-mar | 2014 | end |
2015 | else |
||
2016 | begin |
||
14 | daniel-mar | 2017 | {$REGION 'Normal game'} |
7 | daniel-mar | 2018 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2019 | begin |
7 | daniel-mar | 2020 | try |
44 | daniel-mar | 2021 | LevelData.RasterErzwingen := false; |
40 | daniel-mar | 2022 | LevelData.LoadFromFile(GetLevelFileName(lev)); |
7 | daniel-mar | 2023 | except |
2024 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2025 | ResetLevelData; |
3 | daniel-mar | 2026 | end; |
2027 | end; |
||
14 | daniel-mar | 2028 | {$ENDREGION} |
3 | daniel-mar | 2029 | end; |
46 | daniel-mar | 2030 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 2031 | end; |
2032 | |||
2033 | procedure TMainForm.SceneTitle; |
||
2034 | var |
||
2035 | Logo: TPictureCollectionItem; |
||
2036 | begin |
||
2037 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2038 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2039 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2040 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2041 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2042 | 2, 80, Fangle * 4); |
||
2043 | inc(Fangle); |
||
23 | daniel-mar | 2044 | |
2045 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2046 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2047 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2048 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2049 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2050 | begin |
23 | daniel-mar | 2051 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2053 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2054 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2055 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2057 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2059 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2060 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2061 | end |
||
2062 | else |
||
2063 | begin |
||
2064 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2065 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2066 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2067 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2068 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2069 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2070 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2071 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2072 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2074 | end; |
23 | daniel-mar | 2075 | { if (FBlink div 300) mod 2=0 then |
2076 | begin |
||
2077 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2078 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2079 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2080 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2081 | end; } |
||
2082 | BlinkUpdate; |
||
2083 | DXDraw.Surface.Canvas.Release; |
||
2084 | |||
3 | daniel-mar | 2085 | // Weiter mit Leertaste oder Enter |
2086 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2087 | begin |
||
2088 | FLevel := 1; |
||
15 | daniel-mar | 2089 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2090 | begin |
2091 | //PlaySound('Frage', False); |
||
2092 | exit; |
||
2093 | end; |
||
31 | daniel-mar | 2094 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2095 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2096 | Sleep(200); |
||
2097 | StartScene(gsMain); |
||
2098 | end; |
||
2099 | end; |
||
2100 | |||
2101 | procedure TMainForm.SceneMain; |
||
2102 | var |
||
2103 | Enemy: TSprite; |
||
14 | daniel-mar | 2104 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2105 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2106 | begin |
7 | daniel-mar | 2107 | case FInterval of |
32 | daniel-mar | 2108 | giLeicht: SpriteEngine.Move(conleicht); |
2109 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2110 | giSchwer: SpriteEngine.Move(conschwer); |
2111 | giMaster: SpriteEngine.Move(conmaster); |
||
2112 | end; |
||
3 | daniel-mar | 2113 | SpriteEngine.Dead; |
14 | daniel-mar | 2114 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2115 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2116 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2117 | (FRestEnemies > 0) do |
3 | daniel-mar | 2118 | begin |
7 | daniel-mar | 2119 | Dec(FRestEnemies); |
14 | daniel-mar | 2120 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2121 | begin |
14 | daniel-mar | 2122 | spriteClass := nil; |
2123 | case enemyType of |
||
2124 | //etUnknown: ; |
||
2125 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2126 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2127 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2128 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2129 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2130 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2131 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2132 | end; |
||
2133 | if spriteClass <> nil then |
||
2134 | begin |
||
2135 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2136 | Enemy.x := dxdraw.surfacewidth; |
||
2137 | //Enemy.y := y; |
||
2138 | if y <> 0 then |
||
2139 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2140 | else |
||
2141 | Enemy.y := 0; |
||
2142 | end; |
||
3 | daniel-mar | 2143 | end; |
2144 | Inc(FEnemyAdventPos); |
||
2145 | end; |
||
2146 | Inc(FFrame); |
||
2147 | DXDraw.Surface.Fill(0); |
||
2148 | if FNextScene=gsNone then |
||
2149 | begin |
||
2150 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2151 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2152 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
47 | daniel-mar | 2153 | if flife > 0 then |
3 | daniel-mar | 2154 | begin |
40 | daniel-mar | 2155 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2156 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2157 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2158 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2159 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2160 | {$ENDREGION} |
2161 | |||
2162 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2163 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
47 | daniel-mar | 2164 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel)); |
23 | daniel-mar | 2165 | DXDraw.Surface.Canvas.Font.Color := clRed; |
47 | daniel-mar | 2166 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel)); |
37 | daniel-mar | 2167 | {$ENDREGION} |
2168 | |||
2169 | {$REGION 'Lebensanzeige'} |
||
47 | daniel-mar | 2170 | if FLife<0 then FLife := 0; |
23 | daniel-mar | 2171 | if FCheat then |
3 | daniel-mar | 2172 | begin |
23 | daniel-mar | 2173 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2174 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2175 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2176 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2177 | end |
||
2178 | else |
||
2179 | begin |
||
2180 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2181 | begin |
23 | daniel-mar | 2182 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
47 | daniel-mar | 2183 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife)); |
23 | daniel-mar | 2184 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
47 | daniel-mar | 2185 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife)); |
3 | daniel-mar | 2186 | end; |
23 | daniel-mar | 2187 | if Flife = 1 then BlinkUpdate; |
2188 | end; |
||
37 | daniel-mar | 2189 | {$ENDREGION} |
2190 | |||
2191 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2192 | |||
2193 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
50 | daniel-mar | 2194 | if FBossImLevel then Dec(tmpEnemyAnzeige); |
37 | daniel-mar | 2195 | |
50 | daniel-mar | 2196 | if FBossLife > 0 then |
23 | daniel-mar | 2197 | begin |
37 | daniel-mar | 2198 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2199 | begin |
23 | daniel-mar | 2200 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2201 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2202 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2203 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2204 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2205 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
50 | daniel-mar | 2206 | end |
2207 | else |
||
3 | daniel-mar | 2208 | begin |
23 | daniel-mar | 2209 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2211 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2213 | end; |
50 | daniel-mar | 2214 | end |
2215 | else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then |
||
23 | daniel-mar | 2216 | begin |
2217 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2218 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2220 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2221 | end; |
37 | daniel-mar | 2222 | {$ENDREGION} |
2223 | |||
2224 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
50 | daniel-mar | 2225 | if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then |
23 | daniel-mar | 2226 | begin |
2227 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2228 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2229 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2230 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2231 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2232 | Sleep(1); |
23 | daniel-mar | 2233 | inc(FCounter); |
2234 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2235 | end; |
||
37 | daniel-mar | 2236 | {$ENDREGION} |
3 | daniel-mar | 2237 | end |
2238 | else |
||
2239 | begin |
||
23 | daniel-mar | 2240 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2241 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2242 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2243 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2244 | end; |
||
23 | daniel-mar | 2245 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2246 | end; |
2247 | end; |
||
2248 | |||
2249 | procedure TMainForm.SceneGameOver; |
||
2250 | begin |
||
2251 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2252 | |
2253 | FNotSave := true; |
||
2254 | Cheat.enabled := false; |
||
2255 | GamePause.enabled := false; |
||
2256 | Neustart.enabled := false; |
||
2257 | Brush.Style := bsClear; |
||
2258 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2259 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2260 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2261 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2262 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2263 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2264 | begin |
23 | daniel-mar | 2265 | DXDraw.Surface.Canvas.Font.Size := 30; |
2266 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2267 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2268 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2269 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2270 | end; |
23 | daniel-mar | 2271 | BlinkUpdate; |
2272 | DXDraw.Surface.Canvas.Release; |
||
2273 | |||
20 | daniel-mar | 2274 | // Weiter mit Leertaste oder Enter |
2275 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2276 | begin |
31 | daniel-mar | 2277 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2278 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2279 | Sleep(200); |
||
2280 | StartScene(gsTitle); |
||
2281 | end; |
||
2282 | end; |
||
2283 | |||
2284 | procedure TMainForm.SceneWin; |
||
2285 | begin |
||
2286 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2287 | |
2288 | FNotSave := true; |
||
2289 | Cheat.enabled := false; |
||
2290 | GamePause.enabled := false; |
||
2291 | Neustart.enabled := false; |
||
2292 | |||
2293 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2294 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2295 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2296 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2297 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2298 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2299 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2300 | begin |
23 | daniel-mar | 2301 | DXDraw.Surface.Canvas.Font.Size := 30; |
2302 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2303 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2304 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2305 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2306 | end; |
23 | daniel-mar | 2307 | BlinkUpdate; |
2308 | DXDraw.Surface.Canvas.Release; |
||
2309 | |||
25 | daniel-mar | 2310 | // Weiter mit Leertaste oder Enter |
2311 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2312 | begin |
31 | daniel-mar | 2313 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2314 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2315 | Sleep(200); |
||
2316 | StartScene(gsTitle); |
||
2317 | end; |
||
2318 | end; |
||
2319 | |||
2320 | procedure TMainForm.StartSceneNewLevel; |
||
2321 | begin |
||
2322 | sleep(500); |
||
46 | daniel-mar | 2323 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2324 | Cheat.enabled := false; |
2325 | Neustart.enabled := false; |
||
2326 | GamePause.enabled := false; |
||
2327 | GameStart.enabled := true; |
||
2328 | Spielgeschwindigkeit.enabled := false; |
||
2329 | Spielgeschwindigkeit.enabled := false; |
||
40 | daniel-mar | 2330 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) |
2331 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
||
2332 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2333 | begin |
2334 | //PlaySound('SceneMov', False); |
||
2335 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2336 | Sleep(200); |
||
2337 | StartScene(gsWin); |
||
2338 | exit; |
||
2339 | end; |
||
31 | daniel-mar | 2340 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2341 | end; |
2342 | |||
2343 | procedure TMainForm.EndSceneNewLevel; |
||
2344 | begin |
||
2345 | { Ende NewLevel } |
||
2346 | end; |
||
2347 | |||
2348 | procedure TMainForm.SceneNewLevel; |
||
2349 | begin |
||
2350 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2351 | |
2352 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2353 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2354 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2355 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2356 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2357 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2358 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2359 | begin |
23 | daniel-mar | 2360 | DXDraw.Surface.Canvas.Font.Size := 30; |
2361 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2362 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2363 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2364 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2365 | end; |
23 | daniel-mar | 2366 | BlinkUpdate; |
2367 | DXDraw.Surface.Canvas.Release; |
||
2368 | |||
25 | daniel-mar | 2369 | // Weiter mit Leertaste oder Enter |
2370 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2371 | begin |
31 | daniel-mar | 2372 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2373 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2374 | Sleep(200); |
||
2375 | StartScene(gsMain); |
||
2376 | end; |
||
2377 | end; |
||
2378 | |||
2379 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2380 | begin |
||
2381 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2382 | if OptionMusic.Checked then |
||
2383 | begin |
||
19 | daniel-mar | 2384 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2385 | end |
2386 | else |
||
2387 | begin |
||
19 | daniel-mar | 2388 | StopMusic(FMusic); |
3 | daniel-mar | 2389 | end; |
2390 | WriteOptions; |
||
2391 | end; |
||
2392 | |||
2393 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2394 | begin |
||
2395 | master.checked := true; |
||
2396 | FInterval := giMaster; |
||
2397 | writeoptions; |
||
2398 | end; |
||
2399 | |||
31 | daniel-mar | 2400 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2401 | begin |
19 | daniel-mar | 2402 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2403 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2404 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2405 | end; |
||
3 | daniel-mar | 2406 | |
31 | daniel-mar | 2407 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2408 | begin |
31 | daniel-mar | 2409 | if Name = smmNone then exit; |
24 | daniel-mar | 2410 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2411 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2412 | end; |
||
2413 | |||
31 | daniel-mar | 2414 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2415 | begin |
2416 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2417 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2418 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2419 | end; |
2420 | |||
31 | daniel-mar | 2421 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2422 | begin |
31 | daniel-mar | 2423 | if Name = smmNone then exit; |
24 | daniel-mar | 2424 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2425 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2426 | end; |
||
2427 | |||
3 | daniel-mar | 2428 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2429 | begin |
||
2430 | speicherungform.showmodal; |
||
2431 | end; |
||
2432 | |||
38 | daniel-mar | 2433 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2434 | begin |
38 | daniel-mar | 2435 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2436 | FLife := FLifeAtLevelStart; |
2437 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2438 | end; |
2439 | |||
38 | daniel-mar | 2440 | procedure TMainForm.NeustartClick(Sender: TObject); |
2441 | begin |
||
2442 | LevelNeuStarten; |
||
2443 | end; |
||
2444 | |||
3 | daniel-mar | 2445 | procedure TMainForm.LeichtClick(Sender: TObject); |
2446 | begin |
||
2447 | leicht.checked := true; |
||
2448 | FInterval := giLeicht; |
||
2449 | writeoptions; |
||
2450 | end; |
||
2451 | |||
2452 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2453 | begin |
||
2454 | mittel.checked := true; |
||
2455 | FInterval := giMittel; |
||
2456 | writeoptions; |
||
2457 | end; |
||
2458 | |||
2459 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2460 | begin |
||
2461 | schwer.checked := true; |
||
2462 | FInterval := giSchwer; |
||
2463 | writeoptions; |
||
2464 | end; |
||
2465 | |||
2466 | procedure TMainForm.FormShow(Sender: TObject); |
||
2467 | begin |
||
7 | daniel-mar | 2468 | if Assigned(SplashForm) then |
2469 | begin |
||
2470 | SplashForm.Hide; |
||
2471 | FreeAndNil(SplashForm); |
||
2472 | end; |
||
3 | daniel-mar | 2473 | |
2474 | dxtimer.Enabled := true; |
||
2475 | dxtimer.ActiveOnly := true; |
||
2476 | end; |
||
2477 | |||
2478 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2479 | begin |
||
2480 | dxtimer.enabled := false; |
||
2481 | InfoForm.showmodal; |
||
2482 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2483 | end; |
||
2484 | |||
2485 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2486 | begin |
||
2487 | CheatForm.showmodal; |
||
2488 | end; |
||
2489 | |||
2490 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2491 | begin |
||
19 | daniel-mar | 2492 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2493 | SpriteEngine.Engine.Clear; |
2494 | dxsound.Finalize; |
||
2495 | dxinput.Destroy; |
||
2496 | DXTimer.Enabled := False; |
||
2497 | end; |
||
2498 | |||
2499 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2500 | begin |
||
23 | daniel-mar | 2501 | FreeAndNil(imagelist); |
2502 | FreeAndNil(spriteengine); |
||
2503 | FreeAndNil(dxdraw); |
||
2504 | FreeAndNil(wavelist); |
||
2505 | FreeAndNil(dxsound); |
||
2506 | //FreeAndNil(dxinput); |
||
2507 | FreeAndNil(dxtimer); |
||
2508 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2509 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2510 | FreeAndNil(LevelData); |
3 | daniel-mar | 2511 | end; |
2512 | |||
36 | daniel-mar | 2513 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2514 | {************************************************************ |
||
2515 | * Procedure PostKeyEx32 |
||
2516 | * |
||
2517 | * Parameters: |
||
2518 | * key : virtual keycode of the key to send. For printable |
||
2519 | * keys this is simply the ANSI code (Ord(character)). |
||
2520 | * shift : state of the modifier keys. This is a set, so you |
||
2521 | * can set several of these keys (shift, control, alt, |
||
2522 | * mouse buttons) in tandem. The TShiftState type is |
||
2523 | * declared in the Classes Unit. |
||
2524 | * specialkey: normally this should be False. Set it to True to |
||
2525 | * specify a key on the numeric keypad, for example. |
||
2526 | * Description: |
||
2527 | * Uses keybd_event to manufacture a series of key events matching |
||
2528 | * the passed parameters. The events go to the control with focus. |
||
2529 | * Note that for characters key is always the upper-case version of |
||
2530 | * the character. Sending without any modifier keys will result in |
||
2531 | * a lower-case character, sending it with [ssShift] will result |
||
2532 | * in an upper-case character! |
||
2533 | // Code by P. Below |
||
2534 | ************************************************************} |
||
2535 | type |
||
2536 | TShiftKeyInfo = record |
||
2537 | shift: Byte; |
||
2538 | vkey: Byte; |
||
2539 | end; |
||
2540 | byteset = set of 0..7; |
||
2541 | const |
||
2542 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2543 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2544 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2545 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2546 | var |
||
2547 | flag: DWORD; |
||
2548 | bShift: ByteSet absolute shift; |
||
2549 | i: Integer; |
||
2550 | begin |
||
2551 | for i := 1 to 3 do |
||
2552 | begin |
||
2553 | if shiftkeys[i].shift in bShift then |
||
2554 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2555 | end; { For } |
||
2556 | if specialkey then |
||
2557 | flag := KEYEVENTF_EXTENDEDKEY |
||
2558 | else |
||
2559 | flag := 0; |
||
2560 | |||
2561 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2562 | flag := flag or KEYEVENTF_KEYUP; |
||
2563 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2564 | |||
2565 | for i := 3 downto 1 do |
||
2566 | begin |
||
2567 | if shiftkeys[i].shift in bShift then |
||
2568 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2569 | KEYEVENTF_KEYUP, 0); |
||
2570 | end; { For } |
||
2571 | end; { PostKeyEx32 } |
||
2572 | |||
2573 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2574 | Shift: TShiftState); |
||
2575 | begin |
||
2576 | if Key = VK_ESCAPE then |
||
2577 | begin |
||
2578 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2579 | Key := 0; |
||
2580 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2581 | end; |
||
2582 | end; |
||
2583 | |||
3 | daniel-mar | 2584 | end. |
2585 |