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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
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256 | procedure BlinkStart; |
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257 | procedure BlinkUpdate; |
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258 | procedure StartSceneTitle; |
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259 | procedure SceneTitle; |
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260 | procedure EndSceneTitle; |
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261 | procedure StartSceneMain; |
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262 | procedure SceneMain; |
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263 | procedure EndSceneMain; |
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264 | procedure StartSceneGameOver; |
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265 | procedure SceneGameOver; |
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266 | procedure EndSceneGameOver; |
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267 | procedure StartSceneWin; |
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268 | procedure SceneWin; |
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269 | procedure EndSceneWin; |
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270 | procedure StartSceneNewLevel; |
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271 | procedure SceneNewLevel; |
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272 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 273 | procedure LevelNeuStarten; |
3 | daniel-mar | 274 | public |
275 | FNextScene: TGameScene; |
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276 | FScore: Integer; |
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277 | FNotSave: boolean; |
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278 | FLife: integer; |
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37 | daniel-mar | 279 | FLifeAtLevelStart: integer; |
280 | FScoreAtLevelStart: integer; |
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3 | daniel-mar | 281 | FLevel: integer; |
15 | daniel-mar | 282 | FGameMode: TGameMode; |
40 | daniel-mar | 283 | FLevelDataAlreadyLoaded: boolean; |
3 | daniel-mar | 284 | FBossLife: integer; |
7 | daniel-mar | 285 | FRestEnemies: integer; |
3 | daniel-mar | 286 | FCheat: boolean; |
287 | { VCL-Ersatz } |
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288 | dxdraw: TDxDraw; |
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289 | imagelist: TDxImageList; |
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290 | spriteengine: tdxspriteengine; |
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291 | dxsound: tdxsound; |
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18 | daniel-mar | 292 | dxmusic: tdxmusic; |
3 | daniel-mar | 293 | wavelist: tdxwavelist; |
294 | dxinput: tdxinput; |
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295 | dxtimer: tdxtimer; |
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296 | { Level-Routinen } |
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40 | daniel-mar | 297 | LevelData: TLevelData; |
3 | daniel-mar | 298 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 299 | procedure ResetLevelData; |
19 | daniel-mar | 300 | { Musik-Routinen } |
31 | daniel-mar | 301 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
302 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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303 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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304 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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305 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 306 | { Sound-Routinen } |
31 | daniel-mar | 307 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
308 | { Grafik-Routinen } |
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309 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 310 | { Initialisiations-Routinen } |
311 | procedure DXInit; |
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312 | procedure SoundInit; |
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313 | procedure MusicInit; |
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314 | { Einstellungs-Routinen } |
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315 | procedure LoadOptions; |
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316 | procedure WriteOptions; |
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317 | { Farb-Routinen } |
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318 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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319 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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320 | end; |
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321 | |||
322 | var |
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323 | MainForm: TMainForm; |
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324 | |||
7 | daniel-mar | 325 | implementation |
326 | |||
327 | uses |
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31 | daniel-mar | 328 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 329 | |
3 | daniel-mar | 330 | const |
24 | daniel-mar | 331 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 332 | conmittel = 1000 div 60; // 16 |
333 | conschwer = 1350 div 60; // 22 |
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334 | conmaster = 2000 div 60; // 33 |
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37 | daniel-mar | 335 | StartLives = 6; |
7 | daniel-mar | 336 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 337 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 338 | |
339 | {$R *.DFM} |
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340 | |||
23 | daniel-mar | 341 | var |
7 | daniel-mar | 342 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 343 | BossExists, Crash, crashsound: boolean; |
344 | |||
345 | const |
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346 | DXInputButton = [isButton1, isButton2, isButton3, |
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347 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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348 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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349 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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350 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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351 | |||
24 | daniel-mar | 352 | // https://www.delphipraxis.net/post43515.html |
353 | function GetHTML(AUrl: string): string; |
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354 | var |
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355 | databuffer : array[0..4095] of char; |
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356 | ResStr : string; |
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357 | hSession, hfile: hInternet; |
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358 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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359 | dwcode : array[1..20] of char; |
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360 | res : pchar; |
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361 | Str : pchar; |
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362 | begin |
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363 | ResStr:=''; |
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364 | if (system.pos('http://',lowercase(AUrl))=0) and |
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365 | (system.pos('https://',lowercase(AUrl))=0) then |
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366 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 367 | |
24 | daniel-mar | 368 | // Hinzugefügt |
369 | application.ProcessMessages; |
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370 | |||
371 | hSession:=InternetOpen('InetURL:/1.0', |
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372 | INTERNET_OPEN_TYPE_PRECONFIG, |
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373 | nil, |
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374 | nil, |
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375 | 0); |
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376 | if assigned(hsession) then |
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377 | begin |
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378 | // Hinzugefügt |
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379 | application.ProcessMessages; |
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380 | |||
381 | hfile:=InternetOpenUrl( |
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382 | hsession, |
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383 | pchar(AUrl), |
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384 | nil, |
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385 | 0, |
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386 | INTERNET_FLAG_RELOAD, |
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387 | 0); |
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388 | dwIndex := 0; |
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389 | dwCodeLen := 10; |
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390 | |||
391 | // Hinzugefügt |
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392 | application.ProcessMessages; |
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393 | |||
394 | HttpQueryInfo(hfile, |
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395 | HTTP_QUERY_STATUS_CODE, |
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396 | @dwcode, |
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397 | dwcodeLen, |
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398 | dwIndex); |
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399 | res := pchar(@dwcode); |
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400 | dwNumber := sizeof(databuffer)-1; |
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401 | if (res ='200') or (res ='302') then |
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402 | begin |
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403 | while (InternetReadfile(hfile, |
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404 | @databuffer, |
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405 | dwNumber, |
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406 | DwRead)) do |
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407 | begin |
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408 | |||
409 | // Hinzugefügt |
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410 | application.ProcessMessages; |
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411 | |||
412 | if dwRead =0 then |
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413 | break; |
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414 | databuffer[dwread]:=#0; |
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415 | Str := pchar(@databuffer); |
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416 | resStr := resStr + Str; |
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417 | end; |
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418 | end |
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419 | else |
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420 | ResStr := 'Status:'+res; |
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421 | if assigned(hfile) then |
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422 | InternetCloseHandle(hfile); |
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423 | end; |
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424 | |||
425 | // Hinzugefügt |
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426 | application.ProcessMessages; |
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427 | |||
428 | InternetCloseHandle(hsession); |
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429 | Result := resStr; |
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430 | end; |
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431 | |||
432 | |||
433 | { TBackground } |
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434 | |||
435 | procedure TBackground.DoMove(MoveCount: Integer); |
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436 | var |
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437 | ran: integer; |
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35 | daniel-mar | 438 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 439 | begin |
440 | inherited DoMove(MoveCount); |
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441 | X := X - MoveCount*(60/1000)*FSpeed; |
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442 | ran := Random(1500); |
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443 | if ran = 150 then |
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444 | begin |
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35 | daniel-mar | 445 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
446 | bgs.SetMapSize(1, 1); |
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447 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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448 | bgs.Width := Image.Width; |
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449 | bgs.Height := Image.Height; |
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450 | bgs.Y := random(mainform.dxdraw.height); |
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451 | bgs.X := mainform.dxdraw.width; |
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452 | ran := Random(2); |
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453 | if ran = 0 then |
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24 | daniel-mar | 454 | begin |
35 | daniel-mar | 455 | bgs.Z := -20; |
456 | bgs.Speed := 1.8; |
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457 | end |
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458 | else if ran = 1 then |
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459 | begin |
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460 | bgs.Z := -40; |
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461 | bgs.Speed := 0.8; |
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462 | end |
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463 | else if ran = 2 then |
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464 | begin |
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465 | bgs.Z := -60; |
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466 | bgs.Speed := 0.3; |
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24 | daniel-mar | 467 | end; |
468 | end |
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469 | else if ran = 500 then |
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470 | begin |
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35 | daniel-mar | 471 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
472 | bgs.SetMapSize(1, 1); |
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473 | ran := Random(4); |
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474 | if ran = 0 then |
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475 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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476 | else if ran = 1 then |
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477 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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478 | else if ran = 2 then |
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479 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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480 | else if ran = 3 then |
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481 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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482 | bgs.Width := Image.Width; |
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483 | bgs.Height := Image.Height; |
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24 | daniel-mar | 484 | |
35 | daniel-mar | 485 | bgs.Y := random(mainform.dxdraw.height); |
486 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 487 | |
35 | daniel-mar | 488 | { ran := Random(2); |
489 | if ran = 0 then |
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490 | begin |
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491 | bgs.Z := -20; |
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492 | bgs.Speed := 1.8; |
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493 | end |
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494 | else if ran = 1 then |
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495 | begin |
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496 | bgs.Z := -40; |
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497 | bgs.Speed := 0.8; |
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498 | end |
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499 | else if ran = 2 then |
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500 | begin } |
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501 | bgs.Z := -60; |
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502 | bgs.Speed := 0.3; |
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503 | { end; } |
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24 | daniel-mar | 504 | end; |
505 | end; |
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506 | |||
507 | { TBackgroundSpecial } |
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508 | |||
509 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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510 | begin |
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511 | inherited DoMove(MoveCount); |
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512 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 513 | if X < -Width then Dead; |
24 | daniel-mar | 514 | end; |
515 | |||
516 | { TExplosion } |
||
517 | |||
518 | constructor TExplosion.Create(AParent: TSprite); |
||
519 | begin |
||
520 | inherited Create(AParent); |
||
31 | daniel-mar | 521 | mainform.PlaySound(smsExplosion, false); |
522 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 523 | Width := Image.Width; |
524 | Height := Image.Height; |
||
525 | AnimCount := Image.PatternCount; |
||
526 | AnimLooped := True; |
||
527 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
528 | AnimPos := Random(AnimCount); |
||
529 | end; |
||
530 | |||
531 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
532 | begin |
||
533 | inherited DoMove(MoveCount); |
||
534 | inc(FCounter, MoveCount); |
||
535 | if FCounter > 2999 then dead; |
||
536 | end; |
||
537 | |||
538 | { TPlayerSprite } |
||
539 | |||
3 | daniel-mar | 540 | constructor TPlayerSprite.Create(AParent: TSprite); |
541 | begin |
||
542 | inherited Create(AParent); |
||
25 | daniel-mar | 543 | State := pesEntering; |
31 | daniel-mar | 544 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 545 | Width := Image.Width; |
546 | Height := Image.Height; |
||
547 | X := -70{20}; |
||
548 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
549 | Z := 2; |
||
550 | AnimCount := Image.PatternCount; |
||
551 | AnimLooped := True; |
||
4 | daniel-mar | 552 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 553 | end; |
554 | |||
555 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
556 | begin |
||
557 | if mainform.FCheat then exit; |
||
558 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
559 | begin |
||
560 | if not crash then |
||
561 | begin |
||
562 | dec(MainForm.FLife); |
||
563 | Crash := true; |
||
564 | if MainForm.Flife=0 then |
||
565 | begin |
||
31 | daniel-mar | 566 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 567 | Collisioned := false; |
568 | FCounter := 0; |
||
25 | daniel-mar | 569 | State := pesDead; |
3 | daniel-mar | 570 | Done := false; |
31 | daniel-mar | 571 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 572 | Width := Image.Width; |
573 | Height := Image.Height; |
||
574 | AnimCount := Image.PatternCount; |
||
575 | AnimLooped := False; |
||
4 | daniel-mar | 576 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 577 | AnimPos := 0; |
578 | end; |
||
579 | end |
||
580 | else |
||
581 | begin |
||
582 | if not crashsound then |
||
583 | begin |
||
31 | daniel-mar | 584 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 585 | crashsound := true; |
586 | end; |
||
587 | end; |
||
588 | end; |
||
589 | end; |
||
590 | |||
591 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
592 | const |
||
593 | WegduesKonstante = 1.75; |
||
594 | begin |
||
595 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 596 | if State = pesNormal then |
3 | daniel-mar | 597 | begin |
598 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
599 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
600 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
601 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
602 | if X<0 then X := 0; |
||
603 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
604 | if Y<0 then Y := 0; |
||
605 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
606 | if isButton1 in MainForm.DXInput.States then |
||
607 | begin |
||
608 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
609 | begin |
||
610 | Inc(FTamaCount); |
||
23 | daniel-mar | 611 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 612 | begin |
613 | X := Self.X+Self.Width; |
||
614 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
615 | Z := 10; |
||
616 | end; |
||
617 | FOldTamaTime := FCounter; |
||
618 | end; |
||
619 | end; |
||
620 | Collision; |
||
7 | daniel-mar | 621 | end |
25 | daniel-mar | 622 | else if State = pesDead then |
3 | daniel-mar | 623 | begin |
624 | if FCounter>200 then |
||
625 | begin |
||
626 | FCounter := 0; |
||
25 | daniel-mar | 627 | State := pesDeadVanished; |
38 | daniel-mar | 628 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 629 | end; |
7 | daniel-mar | 630 | end |
25 | daniel-mar | 631 | else if State = pesDeadVanished then |
3 | daniel-mar | 632 | begin |
35 | daniel-mar | 633 | if FCounter>2000 then |
3 | daniel-mar | 634 | begin |
38 | daniel-mar | 635 | MainForm.LevelNeuStarten; |
636 | (* |
||
3 | daniel-mar | 637 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 638 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 639 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
640 | Sleep(200); |
||
38 | daniel-mar | 641 | *) |
3 | daniel-mar | 642 | end; |
7 | daniel-mar | 643 | end |
25 | daniel-mar | 644 | else if State = pesFlyaway then |
3 | daniel-mar | 645 | begin |
646 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
647 | if X > MainForm.DXDraw.Width+Width then |
||
648 | begin |
||
649 | Dead; |
||
650 | inc(mainform.FLevel); |
||
46 | daniel-mar | 651 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
3 | daniel-mar | 652 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 653 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 654 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
655 | end; |
||
7 | daniel-mar | 656 | end |
25 | daniel-mar | 657 | else if State = pesEntering then |
3 | daniel-mar | 658 | begin |
659 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 660 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 661 | end; |
662 | inc(FCounter, MoveCount); |
||
663 | end; |
||
664 | |||
665 | procedure TPlayerSprite.FlyAway; |
||
666 | begin |
||
25 | daniel-mar | 667 | State := pesFlyaway; |
3 | daniel-mar | 668 | end; |
669 | |||
24 | daniel-mar | 670 | { TPlayerTamaSprite } |
3 | daniel-mar | 671 | |
23 | daniel-mar | 672 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 673 | begin |
674 | inherited Create(AParent); |
||
23 | daniel-mar | 675 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 676 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 677 | Z := 2; |
678 | Width := Image.Width; |
||
679 | Height := Image.Height; |
||
680 | AnimCount := Image.PatternCount; |
||
681 | AnimLooped := True; |
||
4 | daniel-mar | 682 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 683 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 684 | end; |
685 | |||
23 | daniel-mar | 686 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 687 | begin |
688 | inherited Destroy; |
||
689 | Dec(FPlayerSprite.FTamaCount); |
||
690 | end; |
||
691 | |||
23 | daniel-mar | 692 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 693 | begin |
7 | daniel-mar | 694 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 695 | begin |
696 | TEnemy(Sprite).Hit; |
||
697 | Dead; |
||
698 | end; |
||
699 | Done := False; |
||
700 | end; |
||
701 | |||
23 | daniel-mar | 702 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 703 | begin |
704 | inherited DoMove(MoveCount); |
||
705 | X := X+(800/1000)*MoveCount; |
||
706 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
707 | Collision; |
||
708 | end; |
||
709 | |||
24 | daniel-mar | 710 | { TEnemy } |
711 | |||
712 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 713 | begin |
24 | daniel-mar | 714 | inherited Create(AParent); |
715 | FLife := ALifes; |
||
716 | inc(EnemyCounter); |
||
3 | daniel-mar | 717 | end; |
718 | |||
24 | daniel-mar | 719 | destructor TEnemy.Destroy; |
3 | daniel-mar | 720 | begin |
24 | daniel-mar | 721 | inherited Destroy; |
722 | dec(EnemyCounter); |
||
3 | daniel-mar | 723 | end; |
724 | |||
24 | daniel-mar | 725 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 726 | begin |
24 | daniel-mar | 727 | Dec(FLife, AHitStrength); |
728 | if FLife<=0 then |
||
729 | begin |
||
730 | Collisioned := False; |
||
731 | HitEnemy(True); |
||
732 | end |
||
733 | else |
||
734 | HitEnemy(False); |
||
3 | daniel-mar | 735 | end; |
736 | |||
24 | daniel-mar | 737 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 738 | begin |
24 | daniel-mar | 739 | if ADead then |
31 | daniel-mar | 740 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 741 | else |
31 | daniel-mar | 742 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 743 | end; |
744 | |||
24 | daniel-mar | 745 | { TEnemyTama } |
746 | |||
23 | daniel-mar | 747 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 748 | begin |
749 | inherited Create(AParent); |
||
23 | daniel-mar | 750 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 751 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 752 | Width := Image.Width; |
753 | Height := Image.Height; |
||
754 | AnimCount := Image.PatternCount; |
||
755 | AnimLooped := True; |
||
4 | daniel-mar | 756 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 757 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 758 | end; |
759 | |||
760 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
761 | begin |
||
762 | inherited DoMove(MoveCount); |
||
763 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 764 | if X < -Width then Dead; |
3 | daniel-mar | 765 | end; |
766 | |||
24 | daniel-mar | 767 | { TEnemyMeteor } |
768 | |||
769 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 770 | begin |
24 | daniel-mar | 771 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 772 | State := pesNormal; |
31 | daniel-mar | 773 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 774 | Width := Image.Width; |
775 | Height := Image.Height; |
||
776 | AnimCount := Image.PatternCount; |
||
777 | AnimLooped := True; |
||
778 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
779 | PixelCheck := True; |
||
3 | daniel-mar | 780 | end; |
781 | |||
24 | daniel-mar | 782 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 783 | begin |
24 | daniel-mar | 784 | inherited HitEnemy(False); |
785 | |||
786 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 787 | end; |
788 | |||
24 | daniel-mar | 789 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
790 | begin |
||
791 | X := X - MoveCount*(250/1000); |
||
792 | if X < -Width then Dead; |
||
793 | end; |
||
794 | |||
795 | { TEnemyUFO } |
||
796 | |||
7 | daniel-mar | 797 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 798 | begin |
7 | daniel-mar | 799 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 800 | State := pesNormal; |
31 | daniel-mar | 801 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 802 | Width := Image.Width; |
803 | Height := Image.Height; |
||
804 | AnimCount := Image.PatternCount; |
||
805 | AnimLooped := True; |
||
4 | daniel-mar | 806 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 807 | end; |
808 | |||
809 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
810 | begin |
||
7 | daniel-mar | 811 | inherited HitEnemy(ADead); |
812 | |||
3 | daniel-mar | 813 | if ADead then |
814 | begin |
||
25 | daniel-mar | 815 | State := pesDead; |
3 | daniel-mar | 816 | FCounter := 0; |
817 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 818 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 819 | Width := Image.Width; |
820 | Height := Image.Height; |
||
821 | AnimCount := Image.PatternCount; |
||
822 | AnimLooped := False; |
||
4 | daniel-mar | 823 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 824 | AnimPos := 0; |
7 | daniel-mar | 825 | end |
826 | else |
||
3 | daniel-mar | 827 | begin |
828 | Inc(MainForm.FScore, 100); |
||
829 | end; |
||
830 | end; |
||
831 | |||
24 | daniel-mar | 832 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 833 | begin |
834 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 835 | if State = pesNormal then |
3 | daniel-mar | 836 | begin |
837 | X := X - MoveCount*(300/1000); |
||
838 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 839 | if X < -Width then Dead; |
7 | daniel-mar | 840 | end |
25 | daniel-mar | 841 | else if State = pesDead then |
3 | daniel-mar | 842 | begin |
843 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 844 | if FCounter>200 then |
845 | begin |
||
846 | State := pesDeadVanished; |
||
847 | Dead; |
||
848 | end; |
||
3 | daniel-mar | 849 | end; |
850 | inc(FCounter, MoveCount); |
||
851 | end; |
||
852 | |||
24 | daniel-mar | 853 | { TEnemyUFO2 } |
854 | |||
855 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
856 | begin |
||
857 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 858 | State := pesNormal; |
31 | daniel-mar | 859 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 860 | Width := Image.Width; |
861 | Height := Image.Height; |
||
862 | AnimCount := Image.PatternCount; |
||
863 | AnimLooped := True; |
||
864 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
865 | end; |
||
866 | |||
3 | daniel-mar | 867 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
868 | begin |
||
7 | daniel-mar | 869 | inherited HitEnemy(ADead); |
870 | |||
3 | daniel-mar | 871 | if ADead then |
872 | begin |
||
25 | daniel-mar | 873 | State := pesDead; |
3 | daniel-mar | 874 | FCounter := 0; |
875 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 876 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 877 | Width := Image.Width; |
878 | Height := Image.Height; |
||
879 | AnimCount := Image.PatternCount; |
||
880 | AnimLooped := False; |
||
4 | daniel-mar | 881 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 882 | AnimPos := 0; |
7 | daniel-mar | 883 | end |
884 | else |
||
3 | daniel-mar | 885 | begin |
886 | Inc(MainForm.FScore, 100); |
||
887 | end; |
||
888 | end; |
||
889 | |||
24 | daniel-mar | 890 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 891 | begin |
892 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 893 | if State = pesNormal then |
3 | daniel-mar | 894 | begin |
895 | X := X - MoveCount*(300/1000); |
||
896 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 897 | if X < -Width then Dead; |
24 | daniel-mar | 898 | if FCounter-FOldTamaTime>=100 then |
899 | begin |
||
900 | Inc(FTamaCount); |
||
901 | with TEnemyTama.Create(Engine, Self) do |
||
902 | begin |
||
903 | X := Self.X; |
||
904 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
905 | Z := 10; |
||
906 | end; |
||
907 | FOldTamaTime := FCounter; |
||
908 | end; |
||
7 | daniel-mar | 909 | end |
25 | daniel-mar | 910 | else if State = pesDead then |
3 | daniel-mar | 911 | begin |
912 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 913 | if FCounter>200 then |
914 | begin |
||
915 | State := pesDeadVanished; |
||
916 | Dead; |
||
917 | end; |
||
3 | daniel-mar | 918 | end; |
919 | inc(FCounter, MoveCount); |
||
920 | end; |
||
921 | |||
24 | daniel-mar | 922 | { TEnemyAttacker } |
923 | |||
7 | daniel-mar | 924 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 925 | begin |
7 | daniel-mar | 926 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 927 | State := pesNormal; |
31 | daniel-mar | 928 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 929 | Width := Image.Width; |
930 | Height := Image.Height; |
||
931 | AnimCount := Image.PatternCount; |
||
932 | AnimLooped := True; |
||
4 | daniel-mar | 933 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 934 | PixelCheck := True; |
935 | end; |
||
936 | |||
937 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
938 | begin |
||
7 | daniel-mar | 939 | inherited HitEnemy(ADead); |
940 | |||
3 | daniel-mar | 941 | if ADead then |
942 | begin |
||
25 | daniel-mar | 943 | State := pesDead; |
3 | daniel-mar | 944 | FCounter := 0; |
945 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 946 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 947 | Width := Image.Width; |
948 | Height := Image.Height; |
||
949 | AnimCount := Image.PatternCount; |
||
950 | AnimLooped := False; |
||
4 | daniel-mar | 951 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 952 | AnimPos := 0; |
7 | daniel-mar | 953 | end |
954 | else |
||
3 | daniel-mar | 955 | begin |
956 | Inc(MainForm.FScore, 100); |
||
957 | end; |
||
958 | end; |
||
959 | |||
960 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
961 | begin |
||
962 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 963 | if State = pesNormal then |
3 | daniel-mar | 964 | begin |
965 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
966 | if X < -Width then Dead; |
||
7 | daniel-mar | 967 | end |
25 | daniel-mar | 968 | else if State = pesDead then |
3 | daniel-mar | 969 | begin |
970 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 971 | if FCounter>200 then |
972 | begin |
||
973 | State := pesDeadVanished; |
||
974 | Dead; |
||
975 | end; |
||
3 | daniel-mar | 976 | end; |
977 | inc(FCounter, MoveCount); |
||
978 | end; |
||
979 | |||
24 | daniel-mar | 980 | { TEnemyAttacker2 } |
981 | |||
982 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 983 | begin |
7 | daniel-mar | 984 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 985 | State := pesEntering; |
31 | daniel-mar | 986 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 987 | Width := Image.Width; |
988 | Height := Image.Height; |
||
989 | AnimCount := Image.PatternCount; |
||
990 | AnimLooped := True; |
||
4 | daniel-mar | 991 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 992 | PixelCheck := True; |
993 | end; |
||
994 | |||
24 | daniel-mar | 995 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 996 | begin |
7 | daniel-mar | 997 | inherited HitEnemy(ADead); |
998 | |||
3 | daniel-mar | 999 | if ADead then |
1000 | begin |
||
25 | daniel-mar | 1001 | State := pesDead; |
3 | daniel-mar | 1002 | FCounter := 0; |
24 | daniel-mar | 1003 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1004 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1005 | Width := Image.Width; |
1006 | Height := Image.Height; |
||
1007 | AnimCount := Image.PatternCount; |
||
1008 | AnimLooped := False; |
||
1009 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1010 | AnimPos := 0; |
||
7 | daniel-mar | 1011 | end |
1012 | else |
||
3 | daniel-mar | 1013 | begin |
1014 | Inc(MainForm.FScore, 100); |
||
1015 | end; |
||
1016 | end; |
||
1017 | |||
24 | daniel-mar | 1018 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1019 | begin |
1020 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1021 | if State = pesEntering then |
3 | daniel-mar | 1022 | begin |
24 | daniel-mar | 1023 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1024 | X := X - MoveCount*(300/1000) |
1025 | else |
||
1026 | begin |
||
1027 | Collisioned := True; |
||
25 | daniel-mar | 1028 | State := pesHovering; |
3 | daniel-mar | 1029 | FPutTama := True; |
1030 | end; |
||
1031 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1032 | end |
25 | daniel-mar | 1033 | else if State = pesHovering then |
3 | daniel-mar | 1034 | begin |
1035 | Y := Y + Cos256(FCounter div 15)*5; |
||
1036 | if FPutTama then |
||
1037 | begin |
||
1038 | if FTamaT>100 then |
||
1039 | begin |
||
23 | daniel-mar | 1040 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1041 | begin |
1042 | Z := 1; |
||
1043 | X := Self.X-Width; |
||
1044 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1045 | end; |
||
1046 | Inc(FTamaF); |
||
1047 | if FTamaF>Random(30) then FPutTama := False; |
||
1048 | FTamaT := 0; |
||
1049 | end; |
||
1050 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1051 | end |
1052 | else |
||
3 | daniel-mar | 1053 | begin |
1054 | FTamaT := FTamaT + MoveCount; |
||
1055 | if FTamaT>2000+Random(500) then |
||
1056 | begin |
||
1057 | FPutTama := True; |
||
1058 | FTamaF := 0; |
||
1059 | FTamaT := 0; |
||
1060 | end; |
||
1061 | end; |
||
7 | daniel-mar | 1062 | end |
25 | daniel-mar | 1063 | else if State = pesDead then |
3 | daniel-mar | 1064 | begin |
25 | daniel-mar | 1065 | if FCounter>200 then |
1066 | begin |
||
1067 | State := pesDeadVanished; |
||
1068 | Dead; |
||
1069 | end; |
||
3 | daniel-mar | 1070 | end; |
1071 | inc(FCounter, MoveCount); |
||
1072 | end; |
||
1073 | |||
24 | daniel-mar | 1074 | { TEnemyAttacker3 } |
1075 | |||
1076 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1077 | begin |
7 | daniel-mar | 1078 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1079 | State := pesNormal; |
31 | daniel-mar | 1080 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1081 | Width := Image.Width; |
1082 | Height := Image.Height; |
||
1083 | AnimCount := Image.PatternCount; |
||
1084 | AnimLooped := True; |
||
4 | daniel-mar | 1085 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1086 | PixelCheck := True; |
1087 | end; |
||
1088 | |||
24 | daniel-mar | 1089 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1090 | begin |
7 | daniel-mar | 1091 | inherited HitEnemy(ADead); |
1092 | |||
3 | daniel-mar | 1093 | if ADead then |
1094 | begin |
||
25 | daniel-mar | 1095 | State := pesDead; |
3 | daniel-mar | 1096 | FCounter := 0; |
1097 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1098 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1099 | Width := Image.Width; |
1100 | Height := Image.Height; |
||
1101 | AnimCount := Image.PatternCount; |
||
1102 | AnimLooped := False; |
||
4 | daniel-mar | 1103 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1104 | AnimPos := 0; |
7 | daniel-mar | 1105 | end |
1106 | else |
||
3 | daniel-mar | 1107 | begin |
1108 | Inc(MainForm.FScore, 100); |
||
1109 | end; |
||
1110 | end; |
||
1111 | |||
24 | daniel-mar | 1112 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1113 | begin |
1114 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1115 | if State = pesNormal then |
3 | daniel-mar | 1116 | begin |
24 | daniel-mar | 1117 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1118 | if X < -Width then Dead; |
24 | daniel-mar | 1119 | if FCounter-FOldTamaTime>=100 then |
1120 | begin |
||
1121 | Inc(FTamaCount); |
||
1122 | with TEnemyTama.Create(Engine, Self) do |
||
1123 | begin |
||
1124 | X := Self.X; |
||
1125 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1126 | Z := 10; |
||
1127 | end; |
||
1128 | FOldTamaTime := FCounter; |
||
1129 | end; |
||
1130 | end |
||
25 | daniel-mar | 1131 | else if State = pesDead then |
24 | daniel-mar | 1132 | begin |
25 | daniel-mar | 1133 | if FCounter>200 then |
1134 | begin |
||
1135 | State := pesDeadVanished; |
||
1136 | Dead; |
||
1137 | end; |
||
24 | daniel-mar | 1138 | end; |
1139 | inc(FCounter, MoveCount); |
||
1140 | end; |
||
1141 | |||
1142 | { TEnemyBoss } |
||
1143 | |||
1144 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1145 | begin |
||
1146 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1147 | State := pesEntering; |
31 | daniel-mar | 1148 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1149 | Width := Image.Width; |
1150 | Height := Image.Height; |
||
1151 | BossExists := true; |
||
31 | daniel-mar | 1152 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1153 | AnimCount := Image.PatternCount; |
1154 | AnimLooped := True; |
||
1155 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1156 | PixelCheck := True; |
||
1157 | Collisioned := False; |
||
1158 | MainForm.FBossLife := FLife; |
||
1159 | waiter1 := 0; |
||
1160 | waiter2 := 0; |
||
1161 | end; |
||
1162 | |||
1163 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1164 | begin |
||
1165 | inherited HitEnemy(ADead); |
||
1166 | |||
1167 | if ADead then |
||
1168 | begin |
||
25 | daniel-mar | 1169 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1170 | FCounter := 0; |
1171 | Inc(MainForm.FScore, 100000); |
||
1172 | dec(MainForm.FBossLife); |
||
1173 | end |
||
1174 | else |
||
1175 | begin |
||
1176 | Inc(MainForm.FScore, 100); |
||
1177 | dec(MainForm.FBossLife); |
||
1178 | end; |
||
1179 | end; |
||
1180 | |||
1181 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1182 | begin |
||
1183 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1184 | if State = pesEntering then |
24 | daniel-mar | 1185 | begin |
1186 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1187 | X := X - MoveCount*(300/1000) |
1188 | else |
||
1189 | begin |
||
1190 | Collisioned := True; |
||
25 | daniel-mar | 1191 | State := pesHovering; |
3 | daniel-mar | 1192 | FPutTama := True; |
1193 | end; |
||
1194 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1195 | end |
25 | daniel-mar | 1196 | else if State = pesHovering then |
3 | daniel-mar | 1197 | begin |
1198 | Y := Y + Cos256(FCounter div 15)*5; |
||
1199 | if FPutTama then |
||
1200 | begin |
||
1201 | if FTamaT>100 then |
||
1202 | begin |
||
23 | daniel-mar | 1203 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1204 | begin |
1205 | Z := 1; |
||
1206 | X := Self.X-Width; |
||
1207 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1208 | end; |
||
1209 | Inc(FTamaF); |
||
1210 | if FTamaF>Random(30) then FPutTama := False; |
||
1211 | FTamaT := 0; |
||
1212 | end; |
||
1213 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1214 | end |
1215 | else |
||
3 | daniel-mar | 1216 | begin |
1217 | FTamaT := FTamaT + MoveCount; |
||
1218 | if FTamaT>2000+Random(500) then |
||
1219 | begin |
||
1220 | FPutTama := True; |
||
1221 | FTamaF := 0; |
||
1222 | FTamaT := 0; |
||
1223 | end; |
||
1224 | end; |
||
7 | daniel-mar | 1225 | end |
25 | daniel-mar | 1226 | else if State = pesExploding then |
3 | daniel-mar | 1227 | begin |
24 | daniel-mar | 1228 | inc(waiter1); |
1229 | if waiter1 = 3 then |
||
3 | daniel-mar | 1230 | begin |
24 | daniel-mar | 1231 | waiter1 := 0; |
1232 | inc(waiter2); |
||
1233 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1234 | begin |
24 | daniel-mar | 1235 | with TExplosion.Create(Engine) do |
1236 | begin |
||
1237 | Z := 10; |
||
1238 | X := Self.X+Random(Self.Width)-16; |
||
1239 | Y := Self.Y+Random(Self.Height)-16; |
||
1240 | end; |
||
1241 | end |
||
1242 | else |
||
1243 | begin |
||
25 | daniel-mar | 1244 | Inc(MainForm.FScore, 10000); |
1245 | State := pesDead; |
||
3 | daniel-mar | 1246 | end; |
24 | daniel-mar | 1247 | end; |
7 | daniel-mar | 1248 | end |
25 | daniel-mar | 1249 | else if State = pesDead then |
3 | daniel-mar | 1250 | begin |
25 | daniel-mar | 1251 | if FCounter>4000 then |
1252 | begin |
||
1253 | State := pesDeadVanished; |
||
1254 | Dead; |
||
1255 | end; |
||
3 | daniel-mar | 1256 | end; |
1257 | inc(FCounter, MoveCount); |
||
1258 | end; |
||
1259 | |||
24 | daniel-mar | 1260 | { TMainForm } |
3 | daniel-mar | 1261 | |
1262 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1263 | resourcestring |
1264 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1265 | var |
15 | daniel-mar | 1266 | SavGame: TSaveData; |
3 | daniel-mar | 1267 | begin |
35 | daniel-mar | 1268 | Randomize; |
1269 | |||
14 | daniel-mar | 1270 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1271 | |
3 | daniel-mar | 1272 | { Beginne VCL-Ersatz } |
1273 | dxtimer := tdxtimer.Create(self); |
||
1274 | dxtimer.Interval := 33; |
||
1275 | dxtimer.OnActivate := DXTimerActivate; |
||
1276 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1277 | dxtimer.OnTimer := DXTimerTimer; |
||
1278 | dxtimer.ActiveOnly := false; |
||
1279 | dxtimer.Enabled := false; |
||
1280 | |||
1281 | dxdraw := tdxdraw.Create(self); |
||
1282 | dxdraw.Parent := self; |
||
1283 | dxdraw.Align := alClient; |
||
1284 | dxdraw.Left := 0; |
||
1285 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1286 | dxdraw.Width := mainform.ClientWidth; |
1287 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1288 | dxdraw.AutoInitialize := False; |
1289 | dxdraw.AutoSize := False; |
||
1290 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1291 | (* |
3 | daniel-mar | 1292 | dxdraw.Display.BitCount := 24; |
1293 | dxdraw.Display.FixedBitCount := False; |
||
1294 | dxdraw.Display.FixedRatio := False; |
||
1295 | dxdraw.Display.FixedSize := False; |
||
1296 | dxdraw.Display.Height := 600; |
||
1297 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1298 | *) |
4 | daniel-mar | 1299 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1300 | dxdraw.TabOrder := 0; |
1301 | dxdraw.Visible := true; |
||
1302 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1303 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1304 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1305 | |||
1306 | dxsound := tdxsound.Create(self); |
||
1307 | dxsound.AutoInitialize := false; |
||
1308 | |||
18 | daniel-mar | 1309 | dxmusic := TDXMusic.Create(self); |
1310 | dxmusic.DXSound := dxsound; |
||
1311 | |||
3 | daniel-mar | 1312 | dxinput := tdxinput.Create(self); |
1313 | dxinput.Joystick.ForceFeedback := true; |
||
1314 | dxinput.Keyboard.ForceFeedback := true; |
||
1315 | |||
1316 | wavelist := tdxwavelist.Create(self); |
||
1317 | wavelist.DXSound := dxsound; |
||
1318 | |||
1319 | imagelist := tdximagelist.create(self); |
||
1320 | imagelist.DXDraw := dxdraw; |
||
1321 | |||
1322 | spriteengine := tdxspriteengine.create(self); |
||
1323 | spriteengine.DXDraw := dxdraw; |
||
1324 | |||
7 | daniel-mar | 1325 | InitializeCriticalSection(TimerCS); |
1326 | |||
3 | daniel-mar | 1327 | { Ende VCL-Ersatz } |
1328 | |||
1329 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1330 | LoadOptions; |
||
1331 | DXInit; |
||
1332 | SoundInit; |
||
1333 | MusicInit; |
||
14 | daniel-mar | 1334 | ResetLevelData; |
40 | daniel-mar | 1335 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
3 | daniel-mar | 1336 | begin |
15 | daniel-mar | 1337 | SavGame := TSaveData.Create; |
1338 | try |
||
1339 | try |
||
40 | daniel-mar | 1340 | SavGame.LoadFromFile(paramstr(1)); |
1341 | mainform.FScore := SavGame.Score; |
||
1342 | mainform.FLife := SavGame.Life; |
||
1343 | mainform.FLevel := SavGame.Level; |
||
1344 | mainform.FGameMode := SavGame.GameMode; |
||
45 | daniel-mar | 1345 | MainForm.FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
40 | daniel-mar | 1346 | if Assigned(SavGame.LevelData) then |
1347 | begin |
||
1348 | mainform.LevelData.Assign(SavGame.LevelData); |
||
1349 | end; |
||
15 | daniel-mar | 1350 | except |
30 | daniel-mar | 1351 | on E: Exception do |
1352 | begin |
||
1353 | showmessage(SFileError + ' ' +E.Message); |
||
1354 | GameStartClick(GameStart); |
||
1355 | exit; |
||
1356 | end; |
||
15 | daniel-mar | 1357 | end; |
1358 | finally |
||
1359 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1360 | end; |
1361 | mainform.FNextScene := gsNewLevel; |
||
1362 | exit; |
||
1363 | end; |
||
1364 | GameStartClick(GameStart); |
||
1365 | end; |
||
1366 | |||
1367 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1368 | begin |
||
1369 | StartScene(gsTitle); |
||
1370 | end; |
||
1371 | |||
31 | daniel-mar | 1372 | function TMainForm.GetSpriteGraphic( |
1373 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1374 | begin |
||
1375 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1376 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1377 | else |
||
1378 | result := nil; |
||
1379 | end; |
||
1380 | |||
3 | daniel-mar | 1381 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1382 | begin |
||
1383 | GamePause.Checked := not GamePause.Checked; |
||
1384 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1385 | if GamePause.Checked then |
19 | daniel-mar | 1386 | begin |
1387 | if Assigned(DXTimer.OnDeactivate) then |
||
1388 | DXTimer.OnDeactivate(DXTimer); |
||
1389 | end |
||
7 | daniel-mar | 1390 | else |
19 | daniel-mar | 1391 | begin |
1392 | if Assigned(DXTimer.OnActivate) then |
||
1393 | DXTimer.OnActivate(DXTimer); |
||
1394 | end; |
||
3 | daniel-mar | 1395 | end; |
1396 | |||
24 | daniel-mar | 1397 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1398 | begin |
24 | daniel-mar | 1399 | try |
31 | daniel-mar | 1400 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1401 | ImageList.Items.MakeColorTable; |
1402 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1403 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1404 | DXDraw.UpdatePalette; |
||
1405 | DXDraw.Finalize; |
||
1406 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1407 | DXDraw.autosize := true; |
||
1408 | DXDraw.Initialize; |
||
1409 | except |
||
1410 | //Imagelist.Items.clear; |
||
1411 | //application.terminate; |
||
3 | daniel-mar | 1412 | end; |
1413 | end; |
||
1414 | |||
1415 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1416 | var |
||
14 | daniel-mar | 1417 | cont: string; |
3 | daniel-mar | 1418 | begin |
21 | daniel-mar | 1419 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1420 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1421 | begin |
14 | daniel-mar | 1422 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1423 | end |
1424 | else |
||
1425 | begin |
||
21 | daniel-mar | 1426 | if cont <> ProgramVersion then |
3 | daniel-mar | 1427 | begin |
1428 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1429 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1430 | end |
1431 | else |
||
1432 | begin |
||
1433 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1434 | end; |
||
1435 | end; |
||
1436 | end; |
||
1437 | |||
1438 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1439 | begin |
||
1440 | close; |
||
1441 | end; |
||
1442 | |||
1443 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1444 | begin |
||
1445 | OptionSound.Checked := not OptionSound.Checked; |
||
1446 | SoundInit; |
||
1447 | WriteOptions; |
||
1448 | end; |
||
1449 | |||
1450 | procedure TMainForm.SoundInit; |
||
1451 | begin |
||
31 | daniel-mar | 1452 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1453 | begin |
1454 | OptionSound.Checked := false; |
||
1455 | OptionSound.Enabled := False; |
||
1456 | exit; |
||
1457 | end; |
||
1458 | |||
3 | daniel-mar | 1459 | if OptionSound.Checked then |
1460 | begin |
||
1461 | if not DXSound.Initialized then |
||
1462 | begin |
||
1463 | try |
||
1464 | DXSound.Initialize; |
||
31 | daniel-mar | 1465 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1466 | except |
1467 | OptionSound.enabled := False; |
||
1468 | WaveList.items.clear; |
||
1469 | end; |
||
1470 | end; |
||
1471 | end |
||
1472 | else DXSound.Finalize; |
||
1473 | end; |
||
1474 | |||
1475 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1476 | var |
1477 | i: integer; |
||
3 | daniel-mar | 1478 | begin |
31 | daniel-mar | 1479 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1480 | begin |
1481 | optionmusic.Checked := false; |
||
1482 | optionmusic.Enabled := False; |
||
1483 | exit; |
||
1484 | end; |
||
1485 | |||
18 | daniel-mar | 1486 | try |
31 | daniel-mar | 1487 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1488 | for i := 0 to dxmusic.Midis.Count-1 do |
1489 | begin |
||
1490 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1491 | begin |
||
1492 | dxmusic.Midis.Items[i].Init; |
||
1493 | dxmusic.Midis.Items[i].Load; |
||
1494 | end; |
||
1495 | end; |
||
18 | daniel-mar | 1496 | except |
1497 | optionmusic.enabled := false; |
||
1498 | end; |
||
3 | daniel-mar | 1499 | end; |
1500 | |||
1501 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1502 | begin |
||
1503 | if doFullScreen in DXDraw.Options then |
||
1504 | begin |
||
1505 | BorderStyle := bsNone; |
||
1506 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1507 | end |
1508 | else |
||
3 | daniel-mar | 1509 | begin |
1510 | BorderStyle := bsSingle; |
||
1511 | DXDraw.Cursor := crDefault; |
||
1512 | end; |
||
1513 | end; |
||
1514 | |||
1515 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1516 | begin |
||
42 | daniel-mar | 1517 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
3 | daniel-mar | 1518 | end; |
1519 | |||
1520 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1521 | begin |
||
42 | daniel-mar | 1522 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
3 | daniel-mar | 1523 | end; |
1524 | |||
1525 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1526 | begin |
||
19 | daniel-mar | 1527 | if TDxTimer(Sender).Tag > 0 then |
1528 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1529 | if TDxTimer(Sender).Tag > 0 then |
||
1530 | exit; |
||
3 | daniel-mar | 1531 | Caption := Application.Title; |
1532 | if not ProgrammGestartet then |
||
1533 | begin |
||
1534 | Programmgestartet := true; |
||
1535 | exit; |
||
1536 | end; |
||
1537 | ResumeMusic(FMusic); |
||
1538 | end; |
||
1539 | |||
1540 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1541 | begin |
||
19 | daniel-mar | 1542 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1543 | Caption := Application.Title + ' [Pause]'; |
1544 | PauseMusic(FMusic); |
||
1545 | end; |
||
1546 | |||
1547 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1548 | begin |
||
7 | daniel-mar | 1549 | EnterCriticalSection(TimerCS); |
1550 | try |
||
1551 | if crash then |
||
3 | daniel-mar | 1552 | begin |
7 | daniel-mar | 1553 | inc(Crash2); |
1554 | if crash2 = 30 then |
||
1555 | begin |
||
1556 | Crash2 := 0; |
||
1557 | crash := false; |
||
1558 | crashsound := false; |
||
1559 | end; |
||
3 | daniel-mar | 1560 | end; |
7 | daniel-mar | 1561 | if not DXDraw.CanDraw then exit; |
1562 | DXInput.Update; |
||
1563 | case FScene of |
||
1564 | gsTitle : SceneTitle; |
||
1565 | gsMain : SceneMain; |
||
1566 | gsGameOver: SceneGameOver; |
||
1567 | gsWin : SceneWin; |
||
1568 | gsNewLevel: SceneNewLevel; |
||
1569 | end; |
||
1570 | if FNextScene<>gsNone then |
||
1571 | begin |
||
1572 | StartScene(FNextScene); |
||
1573 | FNextScene := gsNone; |
||
1574 | end; |
||
1575 | DXDraw.Flip; |
||
1576 | finally |
||
1577 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1578 | end; |
1579 | end; |
||
1580 | |||
1581 | procedure TMainForm.BlinkStart; |
||
1582 | begin |
||
1583 | FBlink := 0; |
||
1584 | FBlinkTime := GetTickCount; |
||
1585 | end; |
||
1586 | |||
26 | daniel-mar | 1587 | const |
1588 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1589 | |||
3 | daniel-mar | 1590 | procedure TMainForm.WriteOptions; |
1591 | var |
||
26 | daniel-mar | 1592 | Reg: TRegistry; |
3 | daniel-mar | 1593 | begin |
26 | daniel-mar | 1594 | Reg := TRegistry.Create; |
7 | daniel-mar | 1595 | try |
26 | daniel-mar | 1596 | Reg.RootKey := HKEY_CURRENT_USER; |
1597 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1598 | begin |
||
1599 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1600 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1601 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1602 | Reg.CloseKey; |
||
1603 | end; |
||
7 | daniel-mar | 1604 | finally |
26 | daniel-mar | 1605 | FreeAndNil(Reg); |
7 | daniel-mar | 1606 | end; |
3 | daniel-mar | 1607 | end; |
1608 | |||
1609 | procedure TMainForm.LoadOptions; |
||
1610 | var |
||
26 | daniel-mar | 1611 | Reg: TRegistry; |
3 | daniel-mar | 1612 | begin |
26 | daniel-mar | 1613 | Reg := TRegistry.Create; |
7 | daniel-mar | 1614 | try |
26 | daniel-mar | 1615 | Reg.RootKey := HKEY_CURRENT_USER; |
1616 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1617 | begin |
26 | daniel-mar | 1618 | if Reg.ValueExists('Music') then |
1619 | optionmusic.checked := Reg.ReadBool('Music') |
||
1620 | else |
||
1621 | optionmusic.checked := true; // default |
||
1622 | |||
1623 | if Reg.ValueExists('Sound') then |
||
1624 | optionsound.checked := Reg.ReadBool('Sound') |
||
1625 | else |
||
1626 | optionsound.checked := true; // default |
||
1627 | |||
1628 | if Reg.ValueExists('Speed') then |
||
1629 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1630 | else |
||
1631 | FInterval := giMittel; // default |
||
1632 | |||
1633 | Reg.CloseKey; |
||
7 | daniel-mar | 1634 | end; |
1635 | finally |
||
26 | daniel-mar | 1636 | FreeAndNil(Reg); |
3 | daniel-mar | 1637 | end; |
1638 | WriteOptions; |
||
1639 | end; |
||
1640 | |||
1641 | procedure TMainForm.BlinkUpdate; |
||
1642 | begin |
||
1643 | if GetTickCount<>FBlinkTime then |
||
1644 | begin |
||
1645 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1646 | FBlinkTime := GetTickCount; |
||
1647 | end; |
||
1648 | end; |
||
1649 | |||
31 | daniel-mar | 1650 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1651 | begin |
31 | daniel-mar | 1652 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1653 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1654 | end; |
1655 | |||
31 | daniel-mar | 1656 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1657 | begin |
1658 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1659 | exit; |
||
1660 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1661 | begin |
||
19 | daniel-mar | 1662 | StopMusic(FMusic); |
1663 | PlayMusic(Name); |
||
3 | daniel-mar | 1664 | end; |
1665 | FMusic := Name; |
||
1666 | end; |
||
1667 | |||
1668 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1669 | begin |
||
1670 | with Result do |
||
1671 | begin |
||
1672 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1673 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1674 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1675 | rgbReserved := 0; |
||
1676 | end; |
||
1677 | end; |
||
1678 | |||
1679 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1680 | var |
||
1681 | i: Integer; |
||
1682 | t, t2: DWORD; |
||
1683 | ChangePalette: Boolean; |
||
1684 | c: Integer; |
||
1685 | begin |
||
1686 | if DXDraw.Initialized then |
||
1687 | begin |
||
1688 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1689 | ChangePalette := False; |
||
1690 | if DXDraw.CanPaletteAnimation then |
||
1691 | begin |
||
1692 | t := GetTickCount; |
||
1693 | while Abs(GetTickCount-t)<Time do |
||
1694 | begin |
||
1695 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1696 | for i := 0 to 255 do |
||
1697 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1698 | DXDraw.UpdatePalette; |
||
1699 | ChangePalette := True; |
||
1700 | end; |
||
7 | daniel-mar | 1701 | end |
1702 | else |
||
1703 | begin |
||
3 | daniel-mar | 1704 | Sleep(Time); |
7 | daniel-mar | 1705 | end; |
3 | daniel-mar | 1706 | for i := 0 to 4 do |
1707 | begin |
||
1708 | DXDraw.Surface.Fill(c); |
||
1709 | DXDraw.Flip; |
||
1710 | end; |
||
1711 | if ChangePalette then |
||
1712 | begin |
||
1713 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1714 | DXDraw.UpdatePalette; |
||
1715 | end; |
||
1716 | DXDraw.Surface.Fill(c); |
||
1717 | DXDraw.Flip; |
||
1718 | end; |
||
1719 | end; |
||
1720 | |||
1721 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1722 | begin |
||
1723 | EndScene; |
||
1724 | DXInput.States := DXInput.States - DXInputButton; |
||
1725 | FScene := Scene; |
||
1726 | BlinkStart; |
||
1727 | case FScene of |
||
1728 | gsTitle : StartSceneTitle; |
||
1729 | gsMain : StartSceneMain; |
||
1730 | gsGameOver: StartSceneGameOver; |
||
1731 | gsWin : StartSceneWin; |
||
1732 | gsNewLevel: StartSceneNewLevel; |
||
1733 | end; |
||
1734 | end; |
||
1735 | |||
1736 | procedure TMainForm.StartSceneTitle; |
||
1737 | begin |
||
1738 | sleep(500); |
||
1739 | FCheat := false; |
||
1740 | BossExists := false; |
||
37 | daniel-mar | 1741 | FLife := StartLives; |
3 | daniel-mar | 1742 | FLevel := 0; |
1743 | FScore := 0; |
||
46 | daniel-mar | 1744 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
3 | daniel-mar | 1745 | FNotSave := true; |
1746 | Cheat.enabled := false; |
||
1747 | Neustart.enabled := false; |
||
1748 | GamePause.enabled := false; |
||
1749 | GameStart.enabled := false; |
||
1750 | Spielgeschwindigkeit.enabled := false; |
||
1751 | mainform.Visible := true; |
||
31 | daniel-mar | 1752 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1753 | end; |
1754 | |||
1755 | procedure TMainForm.StartSceneMain; |
||
1756 | {var |
||
1757 | i, j: Integer;} |
||
1758 | begin |
||
1759 | sleep(500); |
||
1760 | FCounter := 0; |
||
40 | daniel-mar | 1761 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1762 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
1763 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
||
1764 | FScoreAtLevelStart := FScore; // |
||
3 | daniel-mar | 1765 | BossExists := false; |
31 | daniel-mar | 1766 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1767 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1768 | FFrame := -4; |
1769 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1770 | with TBackground.Create(SpriteEngine.Engine) do |
||
1771 | begin |
||
1772 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1773 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1774 | Z := -13; |
1775 | Y := 40; |
||
23 | daniel-mar | 1776 | Speed := 1 / 2; |
3 | daniel-mar | 1777 | Tile := True; |
1778 | end; |
||
1779 | with TBackground.Create(SpriteEngine.Engine) do |
||
1780 | begin |
||
1781 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1782 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1783 | Z := -12; |
1784 | Y := 30; |
||
23 | daniel-mar | 1785 | Speed := 1; |
3 | daniel-mar | 1786 | Tile := True; |
1787 | end; |
||
1788 | with TBackground.Create(SpriteEngine.Engine) do |
||
1789 | begin |
||
1790 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1791 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1792 | Z := -11; |
1793 | Y := 10; |
||
23 | daniel-mar | 1794 | Speed := 2; |
3 | daniel-mar | 1795 | Tile := True; |
1796 | end; |
||
1797 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1798 | begin |
||
1799 | SetMapSize(200, 10); |
||
1800 | Y := 10; |
||
1801 | Z := -13; |
||
23 | daniel-mar | 1802 | Speed := 1 / 2; |
3 | daniel-mar | 1803 | Tile := True; |
1804 | for i := 0 to MapHeight-1 do |
||
1805 | begin |
||
1806 | for j := 0 to MapWidth-1 do |
||
1807 | begin |
||
1808 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1809 | if Random(100)<95 then Chips[j, i] := -1; |
||
1810 | end; |
||
1811 | end; |
||
1812 | end; |
||
1813 | with TBackground.Create(SpriteEngine.Engine) do |
||
1814 | begin |
||
1815 | SetMapSize(200, 10); |
||
1816 | Y := 30; |
||
1817 | Z := -12; |
||
23 | daniel-mar | 1818 | Speed := 1; |
3 | daniel-mar | 1819 | Tile := True; |
1820 | for i := 0 to MapHeight-1 do |
||
1821 | begin |
||
1822 | for j := 0 to MapWidth-1 do |
||
1823 | begin |
||
1824 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1825 | if Random(100)<95 then Chips[j, i] := -1; |
||
1826 | end; |
||
1827 | end; |
||
1828 | end; |
||
1829 | with TBackground.Create(SpriteEngine.Engine) do |
||
1830 | begin |
||
1831 | SetMapSize(200, 10); |
||
1832 | Y := 40; |
||
1833 | Z := -11; |
||
23 | daniel-mar | 1834 | Speed := 2; |
3 | daniel-mar | 1835 | Tile := True; |
1836 | for i := 0 to MapHeight-1 do |
||
1837 | begin |
||
1838 | for j := 0 to MapWidth-1 do |
||
1839 | begin |
||
1840 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1841 | if Random(100)<95 then Chips[j, i] := -1; |
||
1842 | end; |
||
1843 | end; |
||
1844 | end;} |
||
1845 | FNotSave := false; |
||
1846 | Cheat.enabled := true; |
||
1847 | Neustart.enabled := true; |
||
1848 | GamePause.enabled := true; |
||
1849 | GameStart.enabled := true; |
||
1850 | Spielgeschwindigkeit.enabled := true; |
||
1851 | end; |
||
1852 | |||
1853 | procedure TMainForm.StartSceneGameOver; |
||
1854 | begin |
||
1855 | sleep(500); |
||
46 | daniel-mar | 1856 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1857 | Cheat.enabled := false; |
1858 | Spielgeschwindigkeit.enabled := false; |
||
1859 | Neustart.enabled := false; |
||
1860 | GamePause.enabled := false; |
||
31 | daniel-mar | 1861 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1862 | BossExists := false; |
1863 | end; |
||
1864 | |||
1865 | procedure TMainForm.StartSceneWin; |
||
1866 | begin |
||
1867 | sleep(500); |
||
46 | daniel-mar | 1868 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1869 | Cheat.enabled := false; |
1870 | Spielgeschwindigkeit.enabled := false; |
||
1871 | Neustart.enabled := false; |
||
1872 | GamePause.enabled := false; |
||
31 | daniel-mar | 1873 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1874 | BossExists := false; |
1875 | end; |
||
1876 | |||
1877 | procedure TMainForm.EndScene; |
||
1878 | begin |
||
1879 | case FScene of |
||
1880 | gsTitle : EndSceneTitle; |
||
1881 | gsMain : EndSceneMain; |
||
1882 | gsGameOver: EndSceneGameOver; |
||
1883 | gsWin : EndSceneWin; |
||
1884 | gsNewLevel: EndSceneNewLevel; |
||
1885 | end; |
||
1886 | end; |
||
1887 | |||
1888 | procedure TMainForm.EndSceneTitle; |
||
1889 | begin |
||
1890 | { Ende Title } |
||
1891 | end; |
||
1892 | |||
1893 | procedure TMainForm.EndSceneMain; |
||
1894 | begin |
||
1895 | SpriteEngine.Engine.Clear; |
||
1896 | end; |
||
1897 | |||
1898 | procedure TMainForm.EndSceneGameOver; |
||
1899 | begin |
||
1900 | { Ende GameOver } |
||
1901 | end; |
||
1902 | |||
1903 | procedure TMainForm.EndSceneWin; |
||
1904 | begin |
||
1905 | { Ende Win } |
||
1906 | end; |
||
1907 | |||
14 | daniel-mar | 1908 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1909 | begin |
14 | daniel-mar | 1910 | LevelData.Clear; |
7 | daniel-mar | 1911 | FRestEnemies := 0; |
3 | daniel-mar | 1912 | end; |
1913 | |||
1914 | procedure TMainForm.NewLevel(lev: integer); |
||
1915 | resourcestring |
||
1916 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1917 | const |
1918 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1919 | var |
1920 | act: integer; |
||
14 | daniel-mar | 1921 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1922 | numEnemies: integer; |
7 | daniel-mar | 1923 | e: TEnemyAdvent; |
37 | daniel-mar | 1924 | bossPosition: integer; |
3 | daniel-mar | 1925 | begin |
14 | daniel-mar | 1926 | ResetLevelData; |
15 | daniel-mar | 1927 | if FGameMode = gmRandom then |
3 | daniel-mar | 1928 | begin |
14 | daniel-mar | 1929 | {$REGION 'Random game'} |
1930 | Enemies[1] := etEnemyAttacker; |
||
1931 | Enemies[2] := etEnemyMeteor; |
||
1932 | Enemies[3] := etEnemyUFO; |
||
1933 | Enemies[4] := etEnemyAttacker; |
||
1934 | Enemies[5] := etEnemyMeteor; |
||
1935 | Enemies[6] := etEnemyUFO; |
||
1936 | Enemies[7] := etEnemyAttacker; |
||
1937 | Enemies[8] := etEnemyMeteor; |
||
1938 | Enemies[9] := etEnemyUFO; |
||
1939 | Enemies[10] := etEnemyAttacker; |
||
1940 | Enemies[11] := etEnemyMeteor; |
||
1941 | Enemies[12] := etEnemyUFO; |
||
1942 | Enemies[13] := etEnemyAttacker; |
||
1943 | Enemies[14] := etEnemyMeteor; |
||
1944 | Enemies[15] := etEnemyUFO; |
||
1945 | Enemies[16] := etEnemyAttacker3; |
||
1946 | Enemies[17] := etEnemyAttacker; |
||
1947 | Enemies[18] := etEnemyMeteor; |
||
1948 | Enemies[19] := etEnemyUFO; |
||
1949 | Enemies[20] := etEnemyUFO2; |
||
1950 | Enemies[21] := etEnemyAttacker; |
||
1951 | Enemies[22] := etEnemyMeteor; |
||
1952 | Enemies[23] := etEnemyUFO; |
||
1953 | Enemies[24] := etEnemyAttacker2; |
||
1954 | Enemies[25] := etEnemyMeteor; |
||
1955 | Enemies[26] := etEnemyUFO; |
||
1956 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1957 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1958 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1959 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1960 | begin |
14 | daniel-mar | 1961 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1962 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1963 | begin |
14 | daniel-mar | 1964 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1965 | end; |
39 | daniel-mar | 1966 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1967 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1968 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1969 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1970 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1971 | begin |
1972 | e.lifes := random(6)+1{O_o}; |
||
1973 | end |
||
1974 | else |
||
1975 | begin |
||
39 | daniel-mar | 1976 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1977 | begin |
39 | daniel-mar | 1978 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1979 | end |
1980 | else |
||
1981 | begin |
||
1982 | e.lifes := random(lev)+1; |
||
1983 | end; |
||
7 | daniel-mar | 1984 | end; |
1985 | |||
14 | daniel-mar | 1986 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1987 | end; |
37 | daniel-mar | 1988 | |
1989 | if lev < 5 then |
||
1990 | begin |
||
1991 | // Level 1-4: No boss |
||
1992 | bossPosition := -1; |
||
1993 | end |
||
1994 | else if lev < 10 then |
||
1995 | begin |
||
1996 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 1997 | bossPosition := numEnemies-1; |
37 | daniel-mar | 1998 | end |
1999 | else |
||
2000 | begin |
||
39 | daniel-mar | 2001 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 2002 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 2003 | end; |
2004 | |||
2005 | if bossPosition >= 0 then |
||
2006 | begin |
||
2007 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 2008 | //e.x := lev*75*30{O_o} div lev; |
2009 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 2010 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
2011 | e.lifes := lev*5; |
||
2012 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
2013 | end; |
||
14 | daniel-mar | 2014 | {$ENDREGION} |
3 | daniel-mar | 2015 | end |
2016 | else |
||
2017 | begin |
||
14 | daniel-mar | 2018 | {$REGION 'Normal game'} |
7 | daniel-mar | 2019 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2020 | begin |
7 | daniel-mar | 2021 | try |
44 | daniel-mar | 2022 | LevelData.RasterErzwingen := false; |
40 | daniel-mar | 2023 | LevelData.LoadFromFile(GetLevelFileName(lev)); |
7 | daniel-mar | 2024 | except |
2025 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2026 | ResetLevelData; |
3 | daniel-mar | 2027 | end; |
2028 | end; |
||
14 | daniel-mar | 2029 | {$ENDREGION} |
3 | daniel-mar | 2030 | end; |
46 | daniel-mar | 2031 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
3 | daniel-mar | 2032 | end; |
2033 | |||
2034 | procedure TMainForm.SceneTitle; |
||
2035 | var |
||
2036 | Logo: TPictureCollectionItem; |
||
2037 | begin |
||
2038 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2039 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2040 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2041 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2042 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2043 | 2, 80, Fangle * 4); |
||
2044 | inc(Fangle); |
||
23 | daniel-mar | 2045 | |
2046 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2047 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2048 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2049 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2050 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2051 | begin |
23 | daniel-mar | 2052 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2053 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2055 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2057 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2058 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2059 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2060 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2061 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2062 | end |
||
2063 | else |
||
2064 | begin |
||
2065 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2066 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2067 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2068 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2069 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2070 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2071 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2072 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2074 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2075 | end; |
23 | daniel-mar | 2076 | { if (FBlink div 300) mod 2=0 then |
2077 | begin |
||
2078 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2079 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2080 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2081 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2082 | end; } |
||
2083 | BlinkUpdate; |
||
2084 | DXDraw.Surface.Canvas.Release; |
||
2085 | |||
3 | daniel-mar | 2086 | // Weiter mit Leertaste oder Enter |
2087 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2088 | begin |
||
2089 | FLevel := 1; |
||
15 | daniel-mar | 2090 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2091 | begin |
2092 | //PlaySound('Frage', False); |
||
2093 | exit; |
||
2094 | end; |
||
31 | daniel-mar | 2095 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2096 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2097 | Sleep(200); |
||
2098 | StartScene(gsMain); |
||
2099 | end; |
||
2100 | end; |
||
2101 | |||
2102 | procedure TMainForm.SceneMain; |
||
2103 | var |
||
2104 | Enemy: TSprite; |
||
14 | daniel-mar | 2105 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2106 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2107 | begin |
7 | daniel-mar | 2108 | case FInterval of |
32 | daniel-mar | 2109 | giLeicht: SpriteEngine.Move(conleicht); |
2110 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2111 | giSchwer: SpriteEngine.Move(conschwer); |
2112 | giMaster: SpriteEngine.Move(conmaster); |
||
2113 | end; |
||
3 | daniel-mar | 2114 | SpriteEngine.Dead; |
14 | daniel-mar | 2115 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2116 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2117 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2118 | (FRestEnemies > 0) do |
3 | daniel-mar | 2119 | begin |
7 | daniel-mar | 2120 | Dec(FRestEnemies); |
14 | daniel-mar | 2121 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2122 | begin |
14 | daniel-mar | 2123 | spriteClass := nil; |
2124 | case enemyType of |
||
2125 | //etUnknown: ; |
||
2126 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2127 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2128 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2129 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2130 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2131 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2132 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2133 | end; |
||
2134 | if spriteClass <> nil then |
||
2135 | begin |
||
2136 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2137 | Enemy.x := dxdraw.surfacewidth; |
||
2138 | //Enemy.y := y; |
||
2139 | if y <> 0 then |
||
2140 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2141 | else |
||
2142 | Enemy.y := 0; |
||
2143 | end; |
||
3 | daniel-mar | 2144 | end; |
2145 | Inc(FEnemyAdventPos); |
||
2146 | end; |
||
2147 | Inc(FFrame); |
||
2148 | DXDraw.Surface.Fill(0); |
||
2149 | if FNextScene=gsNone then |
||
2150 | begin |
||
2151 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2152 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2153 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
3 | daniel-mar | 2154 | if MainForm.flife > 0 then |
2155 | begin |
||
40 | daniel-mar | 2156 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2157 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2158 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2159 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2160 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2161 | {$ENDREGION} |
2162 | |||
2163 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2164 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
23 | daniel-mar | 2165 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
2166 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2167 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
37 | daniel-mar | 2168 | {$ENDREGION} |
2169 | |||
2170 | {$REGION 'Lebensanzeige'} |
||
23 | daniel-mar | 2171 | if FLife<0 then mainform.FLife := 0; |
2172 | if FCheat then |
||
3 | daniel-mar | 2173 | begin |
23 | daniel-mar | 2174 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2175 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2176 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2177 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2178 | end |
||
2179 | else |
||
2180 | begin |
||
2181 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2182 | begin |
23 | daniel-mar | 2183 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2184 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2185 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2186 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2187 | end; |
23 | daniel-mar | 2188 | if Flife = 1 then BlinkUpdate; |
2189 | end; |
||
37 | daniel-mar | 2190 | {$ENDREGION} |
2191 | |||
2192 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2193 | |||
23 | daniel-mar | 2194 | {if BossExists and (FBossLife>0) then |
2195 | begin |
||
2196 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2197 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2198 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2199 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2200 | end |
||
2201 | else |
||
2202 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2203 | begin |
23 | daniel-mar | 2204 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2205 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2206 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2207 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2208 | end;} |
||
37 | daniel-mar | 2209 | |
2210 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
2211 | if BossExists then Dec(tmpEnemyAnzeige); |
||
2212 | |||
23 | daniel-mar | 2213 | if BossExists and (FBossLife>0) then |
2214 | begin |
||
37 | daniel-mar | 2215 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2216 | begin |
23 | daniel-mar | 2217 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2218 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2219 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2220 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2221 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2222 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
3 | daniel-mar | 2223 | end; |
37 | daniel-mar | 2224 | if (tmpEnemyAnzeige<1) then |
3 | daniel-mar | 2225 | begin |
23 | daniel-mar | 2226 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2227 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2228 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2229 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2230 | end; |
2231 | end; |
||
37 | daniel-mar | 2232 | if (tmpEnemyAnzeige>0) and not Bossexists then |
23 | daniel-mar | 2233 | begin |
2234 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2235 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2236 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2237 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2238 | end; |
37 | daniel-mar | 2239 | {$ENDREGION} |
2240 | |||
2241 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
23 | daniel-mar | 2242 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
2243 | begin |
||
2244 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2245 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2246 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2247 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2248 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2249 | Sleep(1); |
23 | daniel-mar | 2250 | inc(FCounter); |
2251 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2252 | end; |
||
37 | daniel-mar | 2253 | {$ENDREGION} |
3 | daniel-mar | 2254 | end |
2255 | else |
||
2256 | begin |
||
23 | daniel-mar | 2257 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2258 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2259 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2260 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2261 | end; |
||
23 | daniel-mar | 2262 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2263 | end; |
2264 | end; |
||
2265 | |||
2266 | procedure TMainForm.SceneGameOver; |
||
2267 | begin |
||
2268 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2269 | |
2270 | FNotSave := true; |
||
2271 | Cheat.enabled := false; |
||
2272 | GamePause.enabled := false; |
||
2273 | Neustart.enabled := false; |
||
2274 | Brush.Style := bsClear; |
||
2275 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2276 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2277 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2278 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2279 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2280 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2281 | begin |
23 | daniel-mar | 2282 | DXDraw.Surface.Canvas.Font.Size := 30; |
2283 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2284 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2285 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2286 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2287 | end; |
23 | daniel-mar | 2288 | BlinkUpdate; |
2289 | DXDraw.Surface.Canvas.Release; |
||
2290 | |||
20 | daniel-mar | 2291 | // Weiter mit Leertaste oder Enter |
2292 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2293 | begin |
31 | daniel-mar | 2294 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2295 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2296 | Sleep(200); |
||
2297 | StartScene(gsTitle); |
||
2298 | end; |
||
2299 | end; |
||
2300 | |||
2301 | procedure TMainForm.SceneWin; |
||
2302 | begin |
||
2303 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2304 | |
2305 | FNotSave := true; |
||
2306 | Cheat.enabled := false; |
||
2307 | GamePause.enabled := false; |
||
2308 | Neustart.enabled := false; |
||
2309 | |||
2310 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2311 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2312 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2313 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2314 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2315 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2316 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2317 | begin |
23 | daniel-mar | 2318 | DXDraw.Surface.Canvas.Font.Size := 30; |
2319 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2320 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2321 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2322 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2323 | end; |
23 | daniel-mar | 2324 | BlinkUpdate; |
2325 | DXDraw.Surface.Canvas.Release; |
||
2326 | |||
25 | daniel-mar | 2327 | // Weiter mit Leertaste oder Enter |
2328 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2329 | begin |
31 | daniel-mar | 2330 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2331 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2332 | Sleep(200); |
||
2333 | StartScene(gsTitle); |
||
2334 | end; |
||
2335 | end; |
||
2336 | |||
2337 | procedure TMainForm.StartSceneNewLevel; |
||
2338 | begin |
||
2339 | sleep(500); |
||
46 | daniel-mar | 2340 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2341 | Cheat.enabled := false; |
2342 | Neustart.enabled := false; |
||
2343 | GamePause.enabled := false; |
||
2344 | GameStart.enabled := true; |
||
2345 | Spielgeschwindigkeit.enabled := false; |
||
2346 | BossExists := false; |
||
2347 | Spielgeschwindigkeit.enabled := false; |
||
40 | daniel-mar | 2348 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) |
2349 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
||
2350 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2351 | begin |
2352 | //PlaySound('SceneMov', False); |
||
2353 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2354 | Sleep(200); |
||
2355 | StartScene(gsWin); |
||
2356 | exit; |
||
2357 | end; |
||
31 | daniel-mar | 2358 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2359 | end; |
2360 | |||
2361 | procedure TMainForm.EndSceneNewLevel; |
||
2362 | begin |
||
2363 | { Ende NewLevel } |
||
2364 | end; |
||
2365 | |||
2366 | procedure TMainForm.SceneNewLevel; |
||
2367 | begin |
||
2368 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2369 | |
2370 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2371 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2372 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2373 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2374 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2375 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2376 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2377 | begin |
23 | daniel-mar | 2378 | DXDraw.Surface.Canvas.Font.Size := 30; |
2379 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2380 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2381 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2382 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2383 | end; |
23 | daniel-mar | 2384 | BlinkUpdate; |
2385 | DXDraw.Surface.Canvas.Release; |
||
2386 | |||
25 | daniel-mar | 2387 | // Weiter mit Leertaste oder Enter |
2388 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2389 | begin |
31 | daniel-mar | 2390 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2391 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2392 | Sleep(200); |
||
2393 | StartScene(gsMain); |
||
2394 | end; |
||
2395 | end; |
||
2396 | |||
2397 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2398 | begin |
||
2399 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2400 | if OptionMusic.Checked then |
||
2401 | begin |
||
19 | daniel-mar | 2402 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2403 | end |
2404 | else |
||
2405 | begin |
||
19 | daniel-mar | 2406 | StopMusic(FMusic); |
3 | daniel-mar | 2407 | end; |
2408 | WriteOptions; |
||
2409 | end; |
||
2410 | |||
2411 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2412 | begin |
||
2413 | master.checked := true; |
||
2414 | FInterval := giMaster; |
||
2415 | writeoptions; |
||
2416 | end; |
||
2417 | |||
31 | daniel-mar | 2418 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2419 | begin |
19 | daniel-mar | 2420 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2421 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2422 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2423 | end; |
||
3 | daniel-mar | 2424 | |
31 | daniel-mar | 2425 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2426 | begin |
31 | daniel-mar | 2427 | if Name = smmNone then exit; |
24 | daniel-mar | 2428 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2429 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2430 | end; |
||
2431 | |||
31 | daniel-mar | 2432 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2433 | begin |
2434 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2435 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2436 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2437 | end; |
2438 | |||
31 | daniel-mar | 2439 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2440 | begin |
31 | daniel-mar | 2441 | if Name = smmNone then exit; |
24 | daniel-mar | 2442 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2443 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2444 | end; |
||
2445 | |||
3 | daniel-mar | 2446 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2447 | begin |
||
2448 | speicherungform.showmodal; |
||
2449 | end; |
||
2450 | |||
38 | daniel-mar | 2451 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2452 | begin |
38 | daniel-mar | 2453 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2454 | FLife := FLifeAtLevelStart; |
2455 | FScore := FScoreAtLevelStart; |
||
3 | daniel-mar | 2456 | end; |
2457 | |||
38 | daniel-mar | 2458 | procedure TMainForm.NeustartClick(Sender: TObject); |
2459 | begin |
||
2460 | LevelNeuStarten; |
||
2461 | end; |
||
2462 | |||
3 | daniel-mar | 2463 | procedure TMainForm.LeichtClick(Sender: TObject); |
2464 | begin |
||
2465 | leicht.checked := true; |
||
2466 | FInterval := giLeicht; |
||
2467 | writeoptions; |
||
2468 | end; |
||
2469 | |||
2470 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2471 | begin |
||
2472 | mittel.checked := true; |
||
2473 | FInterval := giMittel; |
||
2474 | writeoptions; |
||
2475 | end; |
||
2476 | |||
2477 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2478 | begin |
||
2479 | schwer.checked := true; |
||
2480 | FInterval := giSchwer; |
||
2481 | writeoptions; |
||
2482 | end; |
||
2483 | |||
2484 | procedure TMainForm.FormShow(Sender: TObject); |
||
2485 | begin |
||
7 | daniel-mar | 2486 | if Assigned(SplashForm) then |
2487 | begin |
||
2488 | SplashForm.Hide; |
||
2489 | FreeAndNil(SplashForm); |
||
2490 | end; |
||
3 | daniel-mar | 2491 | |
2492 | dxtimer.Enabled := true; |
||
2493 | dxtimer.ActiveOnly := true; |
||
2494 | end; |
||
2495 | |||
2496 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2497 | begin |
||
2498 | dxtimer.enabled := false; |
||
2499 | InfoForm.showmodal; |
||
2500 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2501 | end; |
||
2502 | |||
2503 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2504 | begin |
||
2505 | CheatForm.showmodal; |
||
2506 | end; |
||
2507 | |||
2508 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2509 | begin |
||
19 | daniel-mar | 2510 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2511 | SpriteEngine.Engine.Clear; |
2512 | dxsound.Finalize; |
||
2513 | dxinput.Destroy; |
||
2514 | DXTimer.Enabled := False; |
||
2515 | end; |
||
2516 | |||
2517 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2518 | begin |
||
23 | daniel-mar | 2519 | FreeAndNil(imagelist); |
2520 | FreeAndNil(spriteengine); |
||
2521 | FreeAndNil(dxdraw); |
||
2522 | FreeAndNil(wavelist); |
||
2523 | FreeAndNil(dxsound); |
||
2524 | //FreeAndNil(dxinput); |
||
2525 | FreeAndNil(dxtimer); |
||
2526 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2527 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2528 | FreeAndNil(LevelData); |
3 | daniel-mar | 2529 | end; |
2530 | |||
36 | daniel-mar | 2531 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2532 | {************************************************************ |
||
2533 | * Procedure PostKeyEx32 |
||
2534 | * |
||
2535 | * Parameters: |
||
2536 | * key : virtual keycode of the key to send. For printable |
||
2537 | * keys this is simply the ANSI code (Ord(character)). |
||
2538 | * shift : state of the modifier keys. This is a set, so you |
||
2539 | * can set several of these keys (shift, control, alt, |
||
2540 | * mouse buttons) in tandem. The TShiftState type is |
||
2541 | * declared in the Classes Unit. |
||
2542 | * specialkey: normally this should be False. Set it to True to |
||
2543 | * specify a key on the numeric keypad, for example. |
||
2544 | * Description: |
||
2545 | * Uses keybd_event to manufacture a series of key events matching |
||
2546 | * the passed parameters. The events go to the control with focus. |
||
2547 | * Note that for characters key is always the upper-case version of |
||
2548 | * the character. Sending without any modifier keys will result in |
||
2549 | * a lower-case character, sending it with [ssShift] will result |
||
2550 | * in an upper-case character! |
||
2551 | // Code by P. Below |
||
2552 | ************************************************************} |
||
2553 | type |
||
2554 | TShiftKeyInfo = record |
||
2555 | shift: Byte; |
||
2556 | vkey: Byte; |
||
2557 | end; |
||
2558 | byteset = set of 0..7; |
||
2559 | const |
||
2560 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2561 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2562 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2563 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2564 | var |
||
2565 | flag: DWORD; |
||
2566 | bShift: ByteSet absolute shift; |
||
2567 | i: Integer; |
||
2568 | begin |
||
2569 | for i := 1 to 3 do |
||
2570 | begin |
||
2571 | if shiftkeys[i].shift in bShift then |
||
2572 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2573 | end; { For } |
||
2574 | if specialkey then |
||
2575 | flag := KEYEVENTF_EXTENDEDKEY |
||
2576 | else |
||
2577 | flag := 0; |
||
2578 | |||
2579 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2580 | flag := flag or KEYEVENTF_KEYUP; |
||
2581 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2582 | |||
2583 | for i := 3 downto 1 do |
||
2584 | begin |
||
2585 | if shiftkeys[i].shift in bShift then |
||
2586 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2587 | KEYEVENTF_KEYUP, 0); |
||
2588 | end; { For } |
||
2589 | end; { PostKeyEx32 } |
||
2590 | |||
2591 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2592 | Shift: TShiftState); |
||
2593 | begin |
||
2594 | if Key = VK_ESCAPE then |
||
2595 | begin |
||
2596 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2597 | Key := 0; |
||
2598 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2599 | end; |
||
2600 | end; |
||
2601 | |||
3 | daniel-mar | 2602 | end. |
2603 |