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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
40 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
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256 | procedure BlinkStart; |
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257 | procedure BlinkUpdate; |
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258 | procedure StartSceneTitle; |
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259 | procedure SceneTitle; |
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260 | procedure EndSceneTitle; |
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261 | procedure StartSceneMain; |
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262 | procedure SceneMain; |
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263 | procedure EndSceneMain; |
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264 | procedure StartSceneGameOver; |
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265 | procedure SceneGameOver; |
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266 | procedure EndSceneGameOver; |
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267 | procedure StartSceneWin; |
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268 | procedure SceneWin; |
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269 | procedure EndSceneWin; |
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270 | procedure StartSceneNewLevel; |
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271 | procedure SceneNewLevel; |
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272 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 273 | procedure LevelNeuStarten; |
3 | daniel-mar | 274 | public |
275 | FNextScene: TGameScene; |
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276 | FScore: Integer; |
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277 | FNotSave: boolean; |
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278 | FLife: integer; |
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37 | daniel-mar | 279 | FLifeAtLevelStart: integer; |
280 | FScoreAtLevelStart: integer; |
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40 | daniel-mar | 281 | FLevelDataAlreadyLoadedAtLevelStart: boolean; |
3 | daniel-mar | 282 | FLevel: integer; |
15 | daniel-mar | 283 | FGameMode: TGameMode; |
40 | daniel-mar | 284 | FLevelDataAlreadyLoaded: boolean; |
3 | daniel-mar | 285 | FBossLife: integer; |
7 | daniel-mar | 286 | FRestEnemies: integer; |
3 | daniel-mar | 287 | FCheat: boolean; |
288 | { VCL-Ersatz } |
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289 | dxdraw: TDxDraw; |
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290 | imagelist: TDxImageList; |
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291 | spriteengine: tdxspriteengine; |
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292 | dxsound: tdxsound; |
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18 | daniel-mar | 293 | dxmusic: tdxmusic; |
3 | daniel-mar | 294 | wavelist: tdxwavelist; |
295 | dxinput: tdxinput; |
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296 | dxtimer: tdxtimer; |
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297 | { Level-Routinen } |
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40 | daniel-mar | 298 | LevelData: TLevelData; |
3 | daniel-mar | 299 | procedure NewLevel(lev: integer); |
14 | daniel-mar | 300 | procedure ResetLevelData; |
19 | daniel-mar | 301 | { Musik-Routinen } |
31 | daniel-mar | 302 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
303 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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304 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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305 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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306 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 307 | { Sound-Routinen } |
31 | daniel-mar | 308 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
309 | { Grafik-Routinen } |
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310 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 311 | { Initialisiations-Routinen } |
312 | procedure DXInit; |
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313 | procedure SoundInit; |
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314 | procedure MusicInit; |
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315 | { Einstellungs-Routinen } |
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316 | procedure LoadOptions; |
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317 | procedure WriteOptions; |
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318 | { Farb-Routinen } |
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319 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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320 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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321 | end; |
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322 | |||
323 | var |
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324 | MainForm: TMainForm; |
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325 | |||
7 | daniel-mar | 326 | implementation |
327 | |||
328 | uses |
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31 | daniel-mar | 329 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 330 | |
3 | daniel-mar | 331 | const |
24 | daniel-mar | 332 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 333 | conmittel = 1000 div 60; // 16 |
334 | conschwer = 1350 div 60; // 22 |
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335 | conmaster = 2000 div 60; // 33 |
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37 | daniel-mar | 336 | StartLives = 6; |
7 | daniel-mar | 337 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 338 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 339 | |
340 | {$R *.DFM} |
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341 | |||
23 | daniel-mar | 342 | var |
7 | daniel-mar | 343 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 344 | BossExists, Crash, crashsound: boolean; |
345 | |||
346 | const |
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347 | DXInputButton = [isButton1, isButton2, isButton3, |
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348 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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349 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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350 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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351 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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352 | |||
24 | daniel-mar | 353 | // https://www.delphipraxis.net/post43515.html |
354 | function GetHTML(AUrl: string): string; |
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355 | var |
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356 | databuffer : array[0..4095] of char; |
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357 | ResStr : string; |
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358 | hSession, hfile: hInternet; |
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359 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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360 | dwcode : array[1..20] of char; |
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361 | res : pchar; |
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362 | Str : pchar; |
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363 | begin |
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364 | ResStr:=''; |
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365 | if (system.pos('http://',lowercase(AUrl))=0) and |
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366 | (system.pos('https://',lowercase(AUrl))=0) then |
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367 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 368 | |
24 | daniel-mar | 369 | // Hinzugefügt |
370 | application.ProcessMessages; |
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371 | |||
372 | hSession:=InternetOpen('InetURL:/1.0', |
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373 | INTERNET_OPEN_TYPE_PRECONFIG, |
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374 | nil, |
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375 | nil, |
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376 | 0); |
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377 | if assigned(hsession) then |
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378 | begin |
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379 | // Hinzugefügt |
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380 | application.ProcessMessages; |
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381 | |||
382 | hfile:=InternetOpenUrl( |
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383 | hsession, |
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384 | pchar(AUrl), |
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385 | nil, |
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386 | 0, |
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387 | INTERNET_FLAG_RELOAD, |
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388 | 0); |
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389 | dwIndex := 0; |
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390 | dwCodeLen := 10; |
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391 | |||
392 | // Hinzugefügt |
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393 | application.ProcessMessages; |
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394 | |||
395 | HttpQueryInfo(hfile, |
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396 | HTTP_QUERY_STATUS_CODE, |
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397 | @dwcode, |
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398 | dwcodeLen, |
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399 | dwIndex); |
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400 | res := pchar(@dwcode); |
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401 | dwNumber := sizeof(databuffer)-1; |
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402 | if (res ='200') or (res ='302') then |
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403 | begin |
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404 | while (InternetReadfile(hfile, |
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405 | @databuffer, |
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406 | dwNumber, |
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407 | DwRead)) do |
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408 | begin |
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409 | |||
410 | // Hinzugefügt |
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411 | application.ProcessMessages; |
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412 | |||
413 | if dwRead =0 then |
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414 | break; |
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415 | databuffer[dwread]:=#0; |
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416 | Str := pchar(@databuffer); |
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417 | resStr := resStr + Str; |
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418 | end; |
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419 | end |
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420 | else |
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421 | ResStr := 'Status:'+res; |
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422 | if assigned(hfile) then |
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423 | InternetCloseHandle(hfile); |
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424 | end; |
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425 | |||
426 | // Hinzugefügt |
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427 | application.ProcessMessages; |
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428 | |||
429 | InternetCloseHandle(hsession); |
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430 | Result := resStr; |
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431 | end; |
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432 | |||
433 | |||
434 | { TBackground } |
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435 | |||
436 | procedure TBackground.DoMove(MoveCount: Integer); |
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437 | var |
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438 | ran: integer; |
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35 | daniel-mar | 439 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 440 | begin |
441 | inherited DoMove(MoveCount); |
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442 | X := X - MoveCount*(60/1000)*FSpeed; |
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443 | ran := Random(1500); |
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444 | if ran = 150 then |
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445 | begin |
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35 | daniel-mar | 446 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
447 | bgs.SetMapSize(1, 1); |
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448 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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449 | bgs.Width := Image.Width; |
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450 | bgs.Height := Image.Height; |
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451 | bgs.Y := random(mainform.dxdraw.height); |
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452 | bgs.X := mainform.dxdraw.width; |
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453 | ran := Random(2); |
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454 | if ran = 0 then |
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24 | daniel-mar | 455 | begin |
35 | daniel-mar | 456 | bgs.Z := -20; |
457 | bgs.Speed := 1.8; |
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458 | end |
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459 | else if ran = 1 then |
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460 | begin |
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461 | bgs.Z := -40; |
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462 | bgs.Speed := 0.8; |
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463 | end |
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464 | else if ran = 2 then |
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465 | begin |
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466 | bgs.Z := -60; |
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467 | bgs.Speed := 0.3; |
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24 | daniel-mar | 468 | end; |
469 | end |
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470 | else if ran = 500 then |
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471 | begin |
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35 | daniel-mar | 472 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
473 | bgs.SetMapSize(1, 1); |
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474 | ran := Random(4); |
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475 | if ran = 0 then |
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476 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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477 | else if ran = 1 then |
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478 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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479 | else if ran = 2 then |
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480 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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481 | else if ran = 3 then |
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482 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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483 | bgs.Width := Image.Width; |
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484 | bgs.Height := Image.Height; |
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24 | daniel-mar | 485 | |
35 | daniel-mar | 486 | bgs.Y := random(mainform.dxdraw.height); |
487 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 488 | |
35 | daniel-mar | 489 | { ran := Random(2); |
490 | if ran = 0 then |
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491 | begin |
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492 | bgs.Z := -20; |
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493 | bgs.Speed := 1.8; |
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494 | end |
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495 | else if ran = 1 then |
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496 | begin |
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497 | bgs.Z := -40; |
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498 | bgs.Speed := 0.8; |
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499 | end |
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500 | else if ran = 2 then |
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501 | begin } |
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502 | bgs.Z := -60; |
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503 | bgs.Speed := 0.3; |
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504 | { end; } |
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24 | daniel-mar | 505 | end; |
506 | end; |
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507 | |||
508 | { TBackgroundSpecial } |
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509 | |||
510 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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511 | begin |
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512 | inherited DoMove(MoveCount); |
||
513 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 514 | if X < -Width then Dead; |
24 | daniel-mar | 515 | end; |
516 | |||
517 | { TExplosion } |
||
518 | |||
519 | constructor TExplosion.Create(AParent: TSprite); |
||
520 | begin |
||
521 | inherited Create(AParent); |
||
31 | daniel-mar | 522 | mainform.PlaySound(smsExplosion, false); |
523 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 524 | Width := Image.Width; |
525 | Height := Image.Height; |
||
526 | AnimCount := Image.PatternCount; |
||
527 | AnimLooped := True; |
||
528 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
529 | AnimPos := Random(AnimCount); |
||
530 | end; |
||
531 | |||
532 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
533 | begin |
||
534 | inherited DoMove(MoveCount); |
||
535 | inc(FCounter, MoveCount); |
||
536 | if FCounter > 2999 then dead; |
||
537 | end; |
||
538 | |||
539 | { TPlayerSprite } |
||
540 | |||
3 | daniel-mar | 541 | constructor TPlayerSprite.Create(AParent: TSprite); |
542 | begin |
||
543 | inherited Create(AParent); |
||
25 | daniel-mar | 544 | State := pesEntering; |
31 | daniel-mar | 545 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 546 | Width := Image.Width; |
547 | Height := Image.Height; |
||
548 | X := -70{20}; |
||
549 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
550 | Z := 2; |
||
551 | AnimCount := Image.PatternCount; |
||
552 | AnimLooped := True; |
||
4 | daniel-mar | 553 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 554 | end; |
555 | |||
556 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
557 | begin |
||
558 | if mainform.FCheat then exit; |
||
559 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
560 | begin |
||
561 | if not crash then |
||
562 | begin |
||
563 | dec(MainForm.FLife); |
||
564 | Crash := true; |
||
565 | if MainForm.Flife=0 then |
||
566 | begin |
||
31 | daniel-mar | 567 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 568 | Collisioned := false; |
569 | FCounter := 0; |
||
25 | daniel-mar | 570 | State := pesDead; |
3 | daniel-mar | 571 | Done := false; |
31 | daniel-mar | 572 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 573 | Width := Image.Width; |
574 | Height := Image.Height; |
||
575 | AnimCount := Image.PatternCount; |
||
576 | AnimLooped := False; |
||
4 | daniel-mar | 577 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 578 | AnimPos := 0; |
579 | end; |
||
580 | end |
||
581 | else |
||
582 | begin |
||
583 | if not crashsound then |
||
584 | begin |
||
31 | daniel-mar | 585 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 586 | crashsound := true; |
587 | end; |
||
588 | end; |
||
589 | end; |
||
590 | end; |
||
591 | |||
592 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
593 | const |
||
594 | WegduesKonstante = 1.75; |
||
595 | begin |
||
596 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 597 | if State = pesNormal then |
3 | daniel-mar | 598 | begin |
599 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
600 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
601 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
602 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
603 | if X<0 then X := 0; |
||
604 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
605 | if Y<0 then Y := 0; |
||
606 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
607 | if isButton1 in MainForm.DXInput.States then |
||
608 | begin |
||
609 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
610 | begin |
||
611 | Inc(FTamaCount); |
||
23 | daniel-mar | 612 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 613 | begin |
614 | X := Self.X+Self.Width; |
||
615 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
616 | Z := 10; |
||
617 | end; |
||
618 | FOldTamaTime := FCounter; |
||
619 | end; |
||
620 | end; |
||
621 | Collision; |
||
7 | daniel-mar | 622 | end |
25 | daniel-mar | 623 | else if State = pesDead then |
3 | daniel-mar | 624 | begin |
625 | if FCounter>200 then |
||
626 | begin |
||
627 | FCounter := 0; |
||
25 | daniel-mar | 628 | State := pesDeadVanished; |
38 | daniel-mar | 629 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 630 | end; |
7 | daniel-mar | 631 | end |
25 | daniel-mar | 632 | else if State = pesDeadVanished then |
3 | daniel-mar | 633 | begin |
35 | daniel-mar | 634 | if FCounter>2000 then |
3 | daniel-mar | 635 | begin |
38 | daniel-mar | 636 | MainForm.LevelNeuStarten; |
637 | (* |
||
3 | daniel-mar | 638 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 639 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 640 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
641 | Sleep(200); |
||
38 | daniel-mar | 642 | *) |
3 | daniel-mar | 643 | end; |
7 | daniel-mar | 644 | end |
25 | daniel-mar | 645 | else if State = pesFlyaway then |
3 | daniel-mar | 646 | begin |
647 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
648 | if X > MainForm.DXDraw.Width+Width then |
||
649 | begin |
||
650 | Dead; |
||
651 | inc(mainform.FLevel); |
||
40 | daniel-mar | 652 | MainForm.FLevelDataAlreadyLoaded := false; |
3 | daniel-mar | 653 | MainForm.FNextScene := gsNewLevel; |
31 | daniel-mar | 654 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 655 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
656 | end; |
||
7 | daniel-mar | 657 | end |
25 | daniel-mar | 658 | else if State = pesEntering then |
3 | daniel-mar | 659 | begin |
660 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 661 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 662 | end; |
663 | inc(FCounter, MoveCount); |
||
664 | end; |
||
665 | |||
666 | procedure TPlayerSprite.FlyAway; |
||
667 | begin |
||
25 | daniel-mar | 668 | State := pesFlyaway; |
3 | daniel-mar | 669 | end; |
670 | |||
24 | daniel-mar | 671 | { TPlayerTamaSprite } |
3 | daniel-mar | 672 | |
23 | daniel-mar | 673 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 674 | begin |
675 | inherited Create(AParent); |
||
23 | daniel-mar | 676 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 677 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 678 | Z := 2; |
679 | Width := Image.Width; |
||
680 | Height := Image.Height; |
||
681 | AnimCount := Image.PatternCount; |
||
682 | AnimLooped := True; |
||
4 | daniel-mar | 683 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 684 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 685 | end; |
686 | |||
23 | daniel-mar | 687 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 688 | begin |
689 | inherited Destroy; |
||
690 | Dec(FPlayerSprite.FTamaCount); |
||
691 | end; |
||
692 | |||
23 | daniel-mar | 693 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 694 | begin |
7 | daniel-mar | 695 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 696 | begin |
697 | TEnemy(Sprite).Hit; |
||
698 | Dead; |
||
699 | end; |
||
700 | Done := False; |
||
701 | end; |
||
702 | |||
23 | daniel-mar | 703 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 704 | begin |
705 | inherited DoMove(MoveCount); |
||
706 | X := X+(800/1000)*MoveCount; |
||
707 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
708 | Collision; |
||
709 | end; |
||
710 | |||
24 | daniel-mar | 711 | { TEnemy } |
712 | |||
713 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 714 | begin |
24 | daniel-mar | 715 | inherited Create(AParent); |
716 | FLife := ALifes; |
||
717 | inc(EnemyCounter); |
||
3 | daniel-mar | 718 | end; |
719 | |||
24 | daniel-mar | 720 | destructor TEnemy.Destroy; |
3 | daniel-mar | 721 | begin |
24 | daniel-mar | 722 | inherited Destroy; |
723 | dec(EnemyCounter); |
||
3 | daniel-mar | 724 | end; |
725 | |||
24 | daniel-mar | 726 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 727 | begin |
24 | daniel-mar | 728 | Dec(FLife, AHitStrength); |
729 | if FLife<=0 then |
||
730 | begin |
||
731 | Collisioned := False; |
||
732 | HitEnemy(True); |
||
733 | end |
||
734 | else |
||
735 | HitEnemy(False); |
||
3 | daniel-mar | 736 | end; |
737 | |||
24 | daniel-mar | 738 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 739 | begin |
24 | daniel-mar | 740 | if ADead then |
31 | daniel-mar | 741 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 742 | else |
31 | daniel-mar | 743 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 744 | end; |
745 | |||
24 | daniel-mar | 746 | { TEnemyTama } |
747 | |||
23 | daniel-mar | 748 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 749 | begin |
750 | inherited Create(AParent); |
||
23 | daniel-mar | 751 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 752 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 753 | Width := Image.Width; |
754 | Height := Image.Height; |
||
755 | AnimCount := Image.PatternCount; |
||
756 | AnimLooped := True; |
||
4 | daniel-mar | 757 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 758 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 759 | end; |
760 | |||
761 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
762 | begin |
||
763 | inherited DoMove(MoveCount); |
||
764 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 765 | if X < -Width then Dead; |
3 | daniel-mar | 766 | end; |
767 | |||
24 | daniel-mar | 768 | { TEnemyMeteor } |
769 | |||
770 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 771 | begin |
24 | daniel-mar | 772 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 773 | State := pesNormal; |
31 | daniel-mar | 774 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 775 | Width := Image.Width; |
776 | Height := Image.Height; |
||
777 | AnimCount := Image.PatternCount; |
||
778 | AnimLooped := True; |
||
779 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
780 | PixelCheck := True; |
||
3 | daniel-mar | 781 | end; |
782 | |||
24 | daniel-mar | 783 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 784 | begin |
24 | daniel-mar | 785 | inherited HitEnemy(False); |
786 | |||
787 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 788 | end; |
789 | |||
24 | daniel-mar | 790 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
791 | begin |
||
792 | X := X - MoveCount*(250/1000); |
||
793 | if X < -Width then Dead; |
||
794 | end; |
||
795 | |||
796 | { TEnemyUFO } |
||
797 | |||
7 | daniel-mar | 798 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 799 | begin |
7 | daniel-mar | 800 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 801 | State := pesNormal; |
31 | daniel-mar | 802 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 803 | Width := Image.Width; |
804 | Height := Image.Height; |
||
805 | AnimCount := Image.PatternCount; |
||
806 | AnimLooped := True; |
||
4 | daniel-mar | 807 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 808 | end; |
809 | |||
810 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
811 | begin |
||
7 | daniel-mar | 812 | inherited HitEnemy(ADead); |
813 | |||
3 | daniel-mar | 814 | if ADead then |
815 | begin |
||
25 | daniel-mar | 816 | State := pesDead; |
3 | daniel-mar | 817 | FCounter := 0; |
818 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 819 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 820 | Width := Image.Width; |
821 | Height := Image.Height; |
||
822 | AnimCount := Image.PatternCount; |
||
823 | AnimLooped := False; |
||
4 | daniel-mar | 824 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 825 | AnimPos := 0; |
7 | daniel-mar | 826 | end |
827 | else |
||
3 | daniel-mar | 828 | begin |
829 | Inc(MainForm.FScore, 100); |
||
830 | end; |
||
831 | end; |
||
832 | |||
24 | daniel-mar | 833 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 834 | begin |
835 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 836 | if State = pesNormal then |
3 | daniel-mar | 837 | begin |
838 | X := X - MoveCount*(300/1000); |
||
839 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 840 | if X < -Width then Dead; |
7 | daniel-mar | 841 | end |
25 | daniel-mar | 842 | else if State = pesDead then |
3 | daniel-mar | 843 | begin |
844 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 845 | if FCounter>200 then |
846 | begin |
||
847 | State := pesDeadVanished; |
||
848 | Dead; |
||
849 | end; |
||
3 | daniel-mar | 850 | end; |
851 | inc(FCounter, MoveCount); |
||
852 | end; |
||
853 | |||
24 | daniel-mar | 854 | { TEnemyUFO2 } |
855 | |||
856 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
857 | begin |
||
858 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 859 | State := pesNormal; |
31 | daniel-mar | 860 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 861 | Width := Image.Width; |
862 | Height := Image.Height; |
||
863 | AnimCount := Image.PatternCount; |
||
864 | AnimLooped := True; |
||
865 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
866 | end; |
||
867 | |||
3 | daniel-mar | 868 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
869 | begin |
||
7 | daniel-mar | 870 | inherited HitEnemy(ADead); |
871 | |||
3 | daniel-mar | 872 | if ADead then |
873 | begin |
||
25 | daniel-mar | 874 | State := pesDead; |
3 | daniel-mar | 875 | FCounter := 0; |
876 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 877 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 878 | Width := Image.Width; |
879 | Height := Image.Height; |
||
880 | AnimCount := Image.PatternCount; |
||
881 | AnimLooped := False; |
||
4 | daniel-mar | 882 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 883 | AnimPos := 0; |
7 | daniel-mar | 884 | end |
885 | else |
||
3 | daniel-mar | 886 | begin |
887 | Inc(MainForm.FScore, 100); |
||
888 | end; |
||
889 | end; |
||
890 | |||
24 | daniel-mar | 891 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 892 | begin |
893 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 894 | if State = pesNormal then |
3 | daniel-mar | 895 | begin |
896 | X := X - MoveCount*(300/1000); |
||
897 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 898 | if X < -Width then Dead; |
24 | daniel-mar | 899 | if FCounter-FOldTamaTime>=100 then |
900 | begin |
||
901 | Inc(FTamaCount); |
||
902 | with TEnemyTama.Create(Engine, Self) do |
||
903 | begin |
||
904 | X := Self.X; |
||
905 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
906 | Z := 10; |
||
907 | end; |
||
908 | FOldTamaTime := FCounter; |
||
909 | end; |
||
7 | daniel-mar | 910 | end |
25 | daniel-mar | 911 | else if State = pesDead then |
3 | daniel-mar | 912 | begin |
913 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 914 | if FCounter>200 then |
915 | begin |
||
916 | State := pesDeadVanished; |
||
917 | Dead; |
||
918 | end; |
||
3 | daniel-mar | 919 | end; |
920 | inc(FCounter, MoveCount); |
||
921 | end; |
||
922 | |||
24 | daniel-mar | 923 | { TEnemyAttacker } |
924 | |||
7 | daniel-mar | 925 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 926 | begin |
7 | daniel-mar | 927 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 928 | State := pesNormal; |
31 | daniel-mar | 929 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 930 | Width := Image.Width; |
931 | Height := Image.Height; |
||
932 | AnimCount := Image.PatternCount; |
||
933 | AnimLooped := True; |
||
4 | daniel-mar | 934 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 935 | PixelCheck := True; |
936 | end; |
||
937 | |||
938 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
939 | begin |
||
7 | daniel-mar | 940 | inherited HitEnemy(ADead); |
941 | |||
3 | daniel-mar | 942 | if ADead then |
943 | begin |
||
25 | daniel-mar | 944 | State := pesDead; |
3 | daniel-mar | 945 | FCounter := 0; |
946 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 947 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 948 | Width := Image.Width; |
949 | Height := Image.Height; |
||
950 | AnimCount := Image.PatternCount; |
||
951 | AnimLooped := False; |
||
4 | daniel-mar | 952 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 953 | AnimPos := 0; |
7 | daniel-mar | 954 | end |
955 | else |
||
3 | daniel-mar | 956 | begin |
957 | Inc(MainForm.FScore, 100); |
||
958 | end; |
||
959 | end; |
||
960 | |||
961 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
962 | begin |
||
963 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 964 | if State = pesNormal then |
3 | daniel-mar | 965 | begin |
966 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
967 | if X < -Width then Dead; |
||
7 | daniel-mar | 968 | end |
25 | daniel-mar | 969 | else if State = pesDead then |
3 | daniel-mar | 970 | begin |
971 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 972 | if FCounter>200 then |
973 | begin |
||
974 | State := pesDeadVanished; |
||
975 | Dead; |
||
976 | end; |
||
3 | daniel-mar | 977 | end; |
978 | inc(FCounter, MoveCount); |
||
979 | end; |
||
980 | |||
24 | daniel-mar | 981 | { TEnemyAttacker2 } |
982 | |||
983 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 984 | begin |
7 | daniel-mar | 985 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 986 | State := pesEntering; |
31 | daniel-mar | 987 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 988 | Width := Image.Width; |
989 | Height := Image.Height; |
||
990 | AnimCount := Image.PatternCount; |
||
991 | AnimLooped := True; |
||
4 | daniel-mar | 992 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 993 | PixelCheck := True; |
994 | end; |
||
995 | |||
24 | daniel-mar | 996 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 997 | begin |
7 | daniel-mar | 998 | inherited HitEnemy(ADead); |
999 | |||
3 | daniel-mar | 1000 | if ADead then |
1001 | begin |
||
25 | daniel-mar | 1002 | State := pesDead; |
3 | daniel-mar | 1003 | FCounter := 0; |
24 | daniel-mar | 1004 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1005 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1006 | Width := Image.Width; |
1007 | Height := Image.Height; |
||
1008 | AnimCount := Image.PatternCount; |
||
1009 | AnimLooped := False; |
||
1010 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1011 | AnimPos := 0; |
||
7 | daniel-mar | 1012 | end |
1013 | else |
||
3 | daniel-mar | 1014 | begin |
1015 | Inc(MainForm.FScore, 100); |
||
1016 | end; |
||
1017 | end; |
||
1018 | |||
24 | daniel-mar | 1019 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1020 | begin |
1021 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1022 | if State = pesEntering then |
3 | daniel-mar | 1023 | begin |
24 | daniel-mar | 1024 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1025 | X := X - MoveCount*(300/1000) |
1026 | else |
||
1027 | begin |
||
1028 | Collisioned := True; |
||
25 | daniel-mar | 1029 | State := pesHovering; |
3 | daniel-mar | 1030 | FPutTama := True; |
1031 | end; |
||
1032 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1033 | end |
25 | daniel-mar | 1034 | else if State = pesHovering then |
3 | daniel-mar | 1035 | begin |
1036 | Y := Y + Cos256(FCounter div 15)*5; |
||
1037 | if FPutTama then |
||
1038 | begin |
||
1039 | if FTamaT>100 then |
||
1040 | begin |
||
23 | daniel-mar | 1041 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1042 | begin |
1043 | Z := 1; |
||
1044 | X := Self.X-Width; |
||
1045 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1046 | end; |
||
1047 | Inc(FTamaF); |
||
1048 | if FTamaF>Random(30) then FPutTama := False; |
||
1049 | FTamaT := 0; |
||
1050 | end; |
||
1051 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1052 | end |
1053 | else |
||
3 | daniel-mar | 1054 | begin |
1055 | FTamaT := FTamaT + MoveCount; |
||
1056 | if FTamaT>2000+Random(500) then |
||
1057 | begin |
||
1058 | FPutTama := True; |
||
1059 | FTamaF := 0; |
||
1060 | FTamaT := 0; |
||
1061 | end; |
||
1062 | end; |
||
7 | daniel-mar | 1063 | end |
25 | daniel-mar | 1064 | else if State = pesDead then |
3 | daniel-mar | 1065 | begin |
25 | daniel-mar | 1066 | if FCounter>200 then |
1067 | begin |
||
1068 | State := pesDeadVanished; |
||
1069 | Dead; |
||
1070 | end; |
||
3 | daniel-mar | 1071 | end; |
1072 | inc(FCounter, MoveCount); |
||
1073 | end; |
||
1074 | |||
24 | daniel-mar | 1075 | { TEnemyAttacker3 } |
1076 | |||
1077 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1078 | begin |
7 | daniel-mar | 1079 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1080 | State := pesNormal; |
31 | daniel-mar | 1081 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1082 | Width := Image.Width; |
1083 | Height := Image.Height; |
||
1084 | AnimCount := Image.PatternCount; |
||
1085 | AnimLooped := True; |
||
4 | daniel-mar | 1086 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1087 | PixelCheck := True; |
1088 | end; |
||
1089 | |||
24 | daniel-mar | 1090 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1091 | begin |
7 | daniel-mar | 1092 | inherited HitEnemy(ADead); |
1093 | |||
3 | daniel-mar | 1094 | if ADead then |
1095 | begin |
||
25 | daniel-mar | 1096 | State := pesDead; |
3 | daniel-mar | 1097 | FCounter := 0; |
1098 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1099 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1100 | Width := Image.Width; |
1101 | Height := Image.Height; |
||
1102 | AnimCount := Image.PatternCount; |
||
1103 | AnimLooped := False; |
||
4 | daniel-mar | 1104 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1105 | AnimPos := 0; |
7 | daniel-mar | 1106 | end |
1107 | else |
||
3 | daniel-mar | 1108 | begin |
1109 | Inc(MainForm.FScore, 100); |
||
1110 | end; |
||
1111 | end; |
||
1112 | |||
24 | daniel-mar | 1113 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1114 | begin |
1115 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1116 | if State = pesNormal then |
3 | daniel-mar | 1117 | begin |
24 | daniel-mar | 1118 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1119 | if X < -Width then Dead; |
24 | daniel-mar | 1120 | if FCounter-FOldTamaTime>=100 then |
1121 | begin |
||
1122 | Inc(FTamaCount); |
||
1123 | with TEnemyTama.Create(Engine, Self) do |
||
1124 | begin |
||
1125 | X := Self.X; |
||
1126 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1127 | Z := 10; |
||
1128 | end; |
||
1129 | FOldTamaTime := FCounter; |
||
1130 | end; |
||
1131 | end |
||
25 | daniel-mar | 1132 | else if State = pesDead then |
24 | daniel-mar | 1133 | begin |
25 | daniel-mar | 1134 | if FCounter>200 then |
1135 | begin |
||
1136 | State := pesDeadVanished; |
||
1137 | Dead; |
||
1138 | end; |
||
24 | daniel-mar | 1139 | end; |
1140 | inc(FCounter, MoveCount); |
||
1141 | end; |
||
1142 | |||
1143 | { TEnemyBoss } |
||
1144 | |||
1145 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1146 | begin |
||
1147 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1148 | State := pesEntering; |
31 | daniel-mar | 1149 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1150 | Width := Image.Width; |
1151 | Height := Image.Height; |
||
1152 | BossExists := true; |
||
31 | daniel-mar | 1153 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1154 | AnimCount := Image.PatternCount; |
1155 | AnimLooped := True; |
||
1156 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1157 | PixelCheck := True; |
||
1158 | Collisioned := False; |
||
1159 | MainForm.FBossLife := FLife; |
||
1160 | waiter1 := 0; |
||
1161 | waiter2 := 0; |
||
1162 | end; |
||
1163 | |||
1164 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1165 | begin |
||
1166 | inherited HitEnemy(ADead); |
||
1167 | |||
1168 | if ADead then |
||
1169 | begin |
||
25 | daniel-mar | 1170 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1171 | FCounter := 0; |
1172 | Inc(MainForm.FScore, 100000); |
||
1173 | dec(MainForm.FBossLife); |
||
1174 | end |
||
1175 | else |
||
1176 | begin |
||
1177 | Inc(MainForm.FScore, 100); |
||
1178 | dec(MainForm.FBossLife); |
||
1179 | end; |
||
1180 | end; |
||
1181 | |||
1182 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1183 | begin |
||
1184 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1185 | if State = pesEntering then |
24 | daniel-mar | 1186 | begin |
1187 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1188 | X := X - MoveCount*(300/1000) |
1189 | else |
||
1190 | begin |
||
1191 | Collisioned := True; |
||
25 | daniel-mar | 1192 | State := pesHovering; |
3 | daniel-mar | 1193 | FPutTama := True; |
1194 | end; |
||
1195 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1196 | end |
25 | daniel-mar | 1197 | else if State = pesHovering then |
3 | daniel-mar | 1198 | begin |
1199 | Y := Y + Cos256(FCounter div 15)*5; |
||
1200 | if FPutTama then |
||
1201 | begin |
||
1202 | if FTamaT>100 then |
||
1203 | begin |
||
23 | daniel-mar | 1204 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1205 | begin |
1206 | Z := 1; |
||
1207 | X := Self.X-Width; |
||
1208 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1209 | end; |
||
1210 | Inc(FTamaF); |
||
1211 | if FTamaF>Random(30) then FPutTama := False; |
||
1212 | FTamaT := 0; |
||
1213 | end; |
||
1214 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1215 | end |
1216 | else |
||
3 | daniel-mar | 1217 | begin |
1218 | FTamaT := FTamaT + MoveCount; |
||
1219 | if FTamaT>2000+Random(500) then |
||
1220 | begin |
||
1221 | FPutTama := True; |
||
1222 | FTamaF := 0; |
||
1223 | FTamaT := 0; |
||
1224 | end; |
||
1225 | end; |
||
7 | daniel-mar | 1226 | end |
25 | daniel-mar | 1227 | else if State = pesExploding then |
3 | daniel-mar | 1228 | begin |
24 | daniel-mar | 1229 | inc(waiter1); |
1230 | if waiter1 = 3 then |
||
3 | daniel-mar | 1231 | begin |
24 | daniel-mar | 1232 | waiter1 := 0; |
1233 | inc(waiter2); |
||
1234 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1235 | begin |
24 | daniel-mar | 1236 | with TExplosion.Create(Engine) do |
1237 | begin |
||
1238 | Z := 10; |
||
1239 | X := Self.X+Random(Self.Width)-16; |
||
1240 | Y := Self.Y+Random(Self.Height)-16; |
||
1241 | end; |
||
1242 | end |
||
1243 | else |
||
1244 | begin |
||
25 | daniel-mar | 1245 | Inc(MainForm.FScore, 10000); |
1246 | State := pesDead; |
||
3 | daniel-mar | 1247 | end; |
24 | daniel-mar | 1248 | end; |
7 | daniel-mar | 1249 | end |
25 | daniel-mar | 1250 | else if State = pesDead then |
3 | daniel-mar | 1251 | begin |
25 | daniel-mar | 1252 | if FCounter>4000 then |
1253 | begin |
||
1254 | State := pesDeadVanished; |
||
1255 | Dead; |
||
1256 | end; |
||
3 | daniel-mar | 1257 | end; |
1258 | inc(FCounter, MoveCount); |
||
1259 | end; |
||
1260 | |||
24 | daniel-mar | 1261 | { TMainForm } |
3 | daniel-mar | 1262 | |
1263 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1264 | resourcestring |
1265 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1266 | var |
15 | daniel-mar | 1267 | SavGame: TSaveData; |
3 | daniel-mar | 1268 | begin |
35 | daniel-mar | 1269 | Randomize; |
1270 | |||
14 | daniel-mar | 1271 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1272 | |
3 | daniel-mar | 1273 | { Beginne VCL-Ersatz } |
1274 | dxtimer := tdxtimer.Create(self); |
||
1275 | dxtimer.Interval := 33; |
||
1276 | dxtimer.OnActivate := DXTimerActivate; |
||
1277 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1278 | dxtimer.OnTimer := DXTimerTimer; |
||
1279 | dxtimer.ActiveOnly := false; |
||
1280 | dxtimer.Enabled := false; |
||
1281 | |||
1282 | dxdraw := tdxdraw.Create(self); |
||
1283 | dxdraw.Parent := self; |
||
1284 | dxdraw.Align := alClient; |
||
1285 | dxdraw.Left := 0; |
||
1286 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1287 | dxdraw.Width := mainform.ClientWidth; |
1288 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1289 | dxdraw.AutoInitialize := False; |
1290 | dxdraw.AutoSize := False; |
||
1291 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1292 | (* |
3 | daniel-mar | 1293 | dxdraw.Display.BitCount := 24; |
1294 | dxdraw.Display.FixedBitCount := False; |
||
1295 | dxdraw.Display.FixedRatio := False; |
||
1296 | dxdraw.Display.FixedSize := False; |
||
1297 | dxdraw.Display.Height := 600; |
||
1298 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1299 | *) |
4 | daniel-mar | 1300 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1301 | dxdraw.TabOrder := 0; |
1302 | dxdraw.Visible := true; |
||
1303 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1304 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1305 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1306 | |||
1307 | dxsound := tdxsound.Create(self); |
||
1308 | dxsound.AutoInitialize := false; |
||
1309 | |||
18 | daniel-mar | 1310 | dxmusic := TDXMusic.Create(self); |
1311 | dxmusic.DXSound := dxsound; |
||
1312 | |||
3 | daniel-mar | 1313 | dxinput := tdxinput.Create(self); |
1314 | dxinput.Joystick.ForceFeedback := true; |
||
1315 | dxinput.Keyboard.ForceFeedback := true; |
||
1316 | |||
1317 | wavelist := tdxwavelist.Create(self); |
||
1318 | wavelist.DXSound := dxsound; |
||
1319 | |||
1320 | imagelist := tdximagelist.create(self); |
||
1321 | imagelist.DXDraw := dxdraw; |
||
1322 | |||
1323 | spriteengine := tdxspriteengine.create(self); |
||
1324 | spriteengine.DXDraw := dxdraw; |
||
1325 | |||
7 | daniel-mar | 1326 | InitializeCriticalSection(TimerCS); |
1327 | |||
3 | daniel-mar | 1328 | { Ende VCL-Ersatz } |
1329 | |||
1330 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1331 | LoadOptions; |
||
1332 | DXInit; |
||
1333 | SoundInit; |
||
1334 | MusicInit; |
||
14 | daniel-mar | 1335 | ResetLevelData; |
40 | daniel-mar | 1336 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
3 | daniel-mar | 1337 | begin |
15 | daniel-mar | 1338 | SavGame := TSaveData.Create; |
1339 | try |
||
1340 | try |
||
40 | daniel-mar | 1341 | SavGame.LoadFromFile(paramstr(1)); |
1342 | mainform.FScore := SavGame.Score; |
||
1343 | mainform.FLife := SavGame.Life; |
||
1344 | mainform.FLevel := SavGame.Level; |
||
1345 | mainform.FGameMode := SavGame.GameMode; |
||
1346 | MainForm.FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneNewLevel |
||
1347 | if Assigned(SavGame.LevelData) then |
||
1348 | begin |
||
1349 | mainform.LevelData.Assign(SavGame.LevelData); |
||
1350 | end; |
||
15 | daniel-mar | 1351 | except |
30 | daniel-mar | 1352 | on E: Exception do |
1353 | begin |
||
1354 | showmessage(SFileError + ' ' +E.Message); |
||
1355 | GameStartClick(GameStart); |
||
1356 | exit; |
||
1357 | end; |
||
15 | daniel-mar | 1358 | end; |
1359 | finally |
||
1360 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1361 | end; |
1362 | mainform.FNextScene := gsNewLevel; |
||
1363 | exit; |
||
1364 | end; |
||
1365 | GameStartClick(GameStart); |
||
1366 | end; |
||
1367 | |||
1368 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1369 | begin |
||
1370 | StartScene(gsTitle); |
||
1371 | end; |
||
1372 | |||
31 | daniel-mar | 1373 | function TMainForm.GetSpriteGraphic( |
1374 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1375 | begin |
||
1376 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1377 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1378 | else |
||
1379 | result := nil; |
||
1380 | end; |
||
1381 | |||
3 | daniel-mar | 1382 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1383 | begin |
||
1384 | GamePause.Checked := not GamePause.Checked; |
||
1385 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1386 | if GamePause.Checked then |
19 | daniel-mar | 1387 | begin |
1388 | if Assigned(DXTimer.OnDeactivate) then |
||
1389 | DXTimer.OnDeactivate(DXTimer); |
||
1390 | end |
||
7 | daniel-mar | 1391 | else |
19 | daniel-mar | 1392 | begin |
1393 | if Assigned(DXTimer.OnActivate) then |
||
1394 | DXTimer.OnActivate(DXTimer); |
||
1395 | end; |
||
3 | daniel-mar | 1396 | end; |
1397 | |||
24 | daniel-mar | 1398 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1399 | begin |
24 | daniel-mar | 1400 | try |
31 | daniel-mar | 1401 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1402 | ImageList.Items.MakeColorTable; |
1403 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1404 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1405 | DXDraw.UpdatePalette; |
||
1406 | DXDraw.Finalize; |
||
1407 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1408 | DXDraw.autosize := true; |
||
1409 | DXDraw.Initialize; |
||
1410 | except |
||
1411 | //Imagelist.Items.clear; |
||
1412 | //application.terminate; |
||
3 | daniel-mar | 1413 | end; |
1414 | end; |
||
1415 | |||
1416 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1417 | var |
||
14 | daniel-mar | 1418 | cont: string; |
3 | daniel-mar | 1419 | begin |
21 | daniel-mar | 1420 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1421 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1422 | begin |
14 | daniel-mar | 1423 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1424 | end |
1425 | else |
||
1426 | begin |
||
21 | daniel-mar | 1427 | if cont <> ProgramVersion then |
3 | daniel-mar | 1428 | begin |
1429 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1430 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1431 | end |
1432 | else |
||
1433 | begin |
||
1434 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1435 | end; |
||
1436 | end; |
||
1437 | end; |
||
1438 | |||
1439 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1440 | begin |
||
1441 | close; |
||
1442 | end; |
||
1443 | |||
1444 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1445 | begin |
||
1446 | OptionSound.Checked := not OptionSound.Checked; |
||
1447 | SoundInit; |
||
1448 | WriteOptions; |
||
1449 | end; |
||
1450 | |||
1451 | procedure TMainForm.SoundInit; |
||
1452 | begin |
||
31 | daniel-mar | 1453 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1454 | begin |
1455 | OptionSound.Checked := false; |
||
1456 | OptionSound.Enabled := False; |
||
1457 | exit; |
||
1458 | end; |
||
1459 | |||
3 | daniel-mar | 1460 | if OptionSound.Checked then |
1461 | begin |
||
1462 | if not DXSound.Initialized then |
||
1463 | begin |
||
1464 | try |
||
1465 | DXSound.Initialize; |
||
31 | daniel-mar | 1466 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1467 | except |
1468 | OptionSound.enabled := False; |
||
1469 | WaveList.items.clear; |
||
1470 | end; |
||
1471 | end; |
||
1472 | end |
||
1473 | else DXSound.Finalize; |
||
1474 | end; |
||
1475 | |||
1476 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1477 | var |
1478 | i: integer; |
||
3 | daniel-mar | 1479 | begin |
31 | daniel-mar | 1480 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1481 | begin |
1482 | optionmusic.Checked := false; |
||
1483 | optionmusic.Enabled := False; |
||
1484 | exit; |
||
1485 | end; |
||
1486 | |||
18 | daniel-mar | 1487 | try |
31 | daniel-mar | 1488 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1489 | for i := 0 to dxmusic.Midis.Count-1 do |
1490 | begin |
||
1491 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1492 | begin |
||
1493 | dxmusic.Midis.Items[i].Init; |
||
1494 | dxmusic.Midis.Items[i].Load; |
||
1495 | end; |
||
1496 | end; |
||
18 | daniel-mar | 1497 | except |
1498 | optionmusic.enabled := false; |
||
1499 | end; |
||
3 | daniel-mar | 1500 | end; |
1501 | |||
1502 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1503 | begin |
||
1504 | if doFullScreen in DXDraw.Options then |
||
1505 | begin |
||
1506 | BorderStyle := bsNone; |
||
1507 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1508 | end |
1509 | else |
||
3 | daniel-mar | 1510 | begin |
1511 | BorderStyle := bsSingle; |
||
1512 | DXDraw.Cursor := crDefault; |
||
1513 | end; |
||
1514 | end; |
||
1515 | |||
1516 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1517 | begin |
||
1518 | DXTimer.Enabled := True; |
||
1519 | end; |
||
1520 | |||
1521 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1522 | begin |
||
1523 | DXTimer.Enabled := False; |
||
1524 | end; |
||
1525 | |||
1526 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1527 | begin |
||
19 | daniel-mar | 1528 | if TDxTimer(Sender).Tag > 0 then |
1529 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1530 | if TDxTimer(Sender).Tag > 0 then |
||
1531 | exit; |
||
3 | daniel-mar | 1532 | Caption := Application.Title; |
1533 | if not ProgrammGestartet then |
||
1534 | begin |
||
1535 | Programmgestartet := true; |
||
1536 | exit; |
||
1537 | end; |
||
1538 | ResumeMusic(FMusic); |
||
1539 | end; |
||
1540 | |||
1541 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1542 | begin |
||
19 | daniel-mar | 1543 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1544 | Caption := Application.Title + ' [Pause]'; |
1545 | PauseMusic(FMusic); |
||
1546 | end; |
||
1547 | |||
1548 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1549 | begin |
||
7 | daniel-mar | 1550 | EnterCriticalSection(TimerCS); |
1551 | try |
||
1552 | if crash then |
||
3 | daniel-mar | 1553 | begin |
7 | daniel-mar | 1554 | inc(Crash2); |
1555 | if crash2 = 30 then |
||
1556 | begin |
||
1557 | Crash2 := 0; |
||
1558 | crash := false; |
||
1559 | crashsound := false; |
||
1560 | end; |
||
3 | daniel-mar | 1561 | end; |
7 | daniel-mar | 1562 | if not DXDraw.CanDraw then exit; |
1563 | DXInput.Update; |
||
1564 | case FScene of |
||
1565 | gsTitle : SceneTitle; |
||
1566 | gsMain : SceneMain; |
||
1567 | gsGameOver: SceneGameOver; |
||
1568 | gsWin : SceneWin; |
||
1569 | gsNewLevel: SceneNewLevel; |
||
1570 | end; |
||
1571 | if FNextScene<>gsNone then |
||
1572 | begin |
||
1573 | StartScene(FNextScene); |
||
1574 | FNextScene := gsNone; |
||
1575 | end; |
||
1576 | DXDraw.Flip; |
||
1577 | finally |
||
1578 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1579 | end; |
1580 | end; |
||
1581 | |||
1582 | procedure TMainForm.BlinkStart; |
||
1583 | begin |
||
1584 | FBlink := 0; |
||
1585 | FBlinkTime := GetTickCount; |
||
1586 | end; |
||
1587 | |||
26 | daniel-mar | 1588 | const |
1589 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1590 | |||
3 | daniel-mar | 1591 | procedure TMainForm.WriteOptions; |
1592 | var |
||
26 | daniel-mar | 1593 | Reg: TRegistry; |
3 | daniel-mar | 1594 | begin |
26 | daniel-mar | 1595 | Reg := TRegistry.Create; |
7 | daniel-mar | 1596 | try |
26 | daniel-mar | 1597 | Reg.RootKey := HKEY_CURRENT_USER; |
1598 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1599 | begin |
||
1600 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1601 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1602 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1603 | Reg.CloseKey; |
||
1604 | end; |
||
7 | daniel-mar | 1605 | finally |
26 | daniel-mar | 1606 | FreeAndNil(Reg); |
7 | daniel-mar | 1607 | end; |
3 | daniel-mar | 1608 | end; |
1609 | |||
1610 | procedure TMainForm.LoadOptions; |
||
1611 | var |
||
26 | daniel-mar | 1612 | Reg: TRegistry; |
3 | daniel-mar | 1613 | begin |
26 | daniel-mar | 1614 | Reg := TRegistry.Create; |
7 | daniel-mar | 1615 | try |
26 | daniel-mar | 1616 | Reg.RootKey := HKEY_CURRENT_USER; |
1617 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1618 | begin |
26 | daniel-mar | 1619 | if Reg.ValueExists('Music') then |
1620 | optionmusic.checked := Reg.ReadBool('Music') |
||
1621 | else |
||
1622 | optionmusic.checked := true; // default |
||
1623 | |||
1624 | if Reg.ValueExists('Sound') then |
||
1625 | optionsound.checked := Reg.ReadBool('Sound') |
||
1626 | else |
||
1627 | optionsound.checked := true; // default |
||
1628 | |||
1629 | if Reg.ValueExists('Speed') then |
||
1630 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1631 | else |
||
1632 | FInterval := giMittel; // default |
||
1633 | |||
1634 | Reg.CloseKey; |
||
7 | daniel-mar | 1635 | end; |
1636 | finally |
||
26 | daniel-mar | 1637 | FreeAndNil(Reg); |
3 | daniel-mar | 1638 | end; |
1639 | WriteOptions; |
||
1640 | end; |
||
1641 | |||
1642 | procedure TMainForm.BlinkUpdate; |
||
1643 | begin |
||
1644 | if GetTickCount<>FBlinkTime then |
||
1645 | begin |
||
1646 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1647 | FBlinkTime := GetTickCount; |
||
1648 | end; |
||
1649 | end; |
||
1650 | |||
31 | daniel-mar | 1651 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1652 | begin |
31 | daniel-mar | 1653 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1654 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1655 | end; |
1656 | |||
31 | daniel-mar | 1657 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1658 | begin |
1659 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1660 | exit; |
||
1661 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1662 | begin |
||
19 | daniel-mar | 1663 | StopMusic(FMusic); |
1664 | PlayMusic(Name); |
||
3 | daniel-mar | 1665 | end; |
1666 | FMusic := Name; |
||
1667 | end; |
||
1668 | |||
1669 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1670 | begin |
||
1671 | with Result do |
||
1672 | begin |
||
1673 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1674 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1675 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1676 | rgbReserved := 0; |
||
1677 | end; |
||
1678 | end; |
||
1679 | |||
1680 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1681 | var |
||
1682 | i: Integer; |
||
1683 | t, t2: DWORD; |
||
1684 | ChangePalette: Boolean; |
||
1685 | c: Integer; |
||
1686 | begin |
||
1687 | if DXDraw.Initialized then |
||
1688 | begin |
||
1689 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1690 | ChangePalette := False; |
||
1691 | if DXDraw.CanPaletteAnimation then |
||
1692 | begin |
||
1693 | t := GetTickCount; |
||
1694 | while Abs(GetTickCount-t)<Time do |
||
1695 | begin |
||
1696 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1697 | for i := 0 to 255 do |
||
1698 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1699 | DXDraw.UpdatePalette; |
||
1700 | ChangePalette := True; |
||
1701 | end; |
||
7 | daniel-mar | 1702 | end |
1703 | else |
||
1704 | begin |
||
3 | daniel-mar | 1705 | Sleep(Time); |
7 | daniel-mar | 1706 | end; |
3 | daniel-mar | 1707 | for i := 0 to 4 do |
1708 | begin |
||
1709 | DXDraw.Surface.Fill(c); |
||
1710 | DXDraw.Flip; |
||
1711 | end; |
||
1712 | if ChangePalette then |
||
1713 | begin |
||
1714 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1715 | DXDraw.UpdatePalette; |
||
1716 | end; |
||
1717 | DXDraw.Surface.Fill(c); |
||
1718 | DXDraw.Flip; |
||
1719 | end; |
||
1720 | end; |
||
1721 | |||
1722 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1723 | begin |
||
1724 | EndScene; |
||
1725 | DXInput.States := DXInput.States - DXInputButton; |
||
1726 | FScene := Scene; |
||
1727 | BlinkStart; |
||
1728 | case FScene of |
||
1729 | gsTitle : StartSceneTitle; |
||
1730 | gsMain : StartSceneMain; |
||
1731 | gsGameOver: StartSceneGameOver; |
||
1732 | gsWin : StartSceneWin; |
||
1733 | gsNewLevel: StartSceneNewLevel; |
||
1734 | end; |
||
1735 | end; |
||
1736 | |||
1737 | procedure TMainForm.StartSceneTitle; |
||
1738 | begin |
||
1739 | sleep(500); |
||
1740 | FCheat := false; |
||
1741 | BossExists := false; |
||
37 | daniel-mar | 1742 | FLife := StartLives; |
3 | daniel-mar | 1743 | FLevel := 0; |
1744 | FScore := 0; |
||
40 | daniel-mar | 1745 | FLevelDataAlreadyLoaded := false; |
3 | daniel-mar | 1746 | FNotSave := true; |
1747 | Cheat.enabled := false; |
||
1748 | Neustart.enabled := false; |
||
1749 | GamePause.enabled := false; |
||
1750 | GameStart.enabled := false; |
||
40 | daniel-mar | 1751 | Spielstand.Enabled := true; |
3 | daniel-mar | 1752 | Spielgeschwindigkeit.enabled := false; |
1753 | mainform.Visible := true; |
||
31 | daniel-mar | 1754 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1755 | end; |
1756 | |||
1757 | procedure TMainForm.StartSceneMain; |
||
1758 | {var |
||
1759 | i, j: Integer;} |
||
1760 | begin |
||
1761 | sleep(500); |
||
1762 | FCounter := 0; |
||
40 | daniel-mar | 1763 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1764 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
1765 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
||
1766 | FScoreAtLevelStart := FScore; // |
||
1767 | FLevelDataAlreadyLoadedAtLevelStart := FLevelDataAlreadyLoaded; |
||
3 | daniel-mar | 1768 | BossExists := false; |
31 | daniel-mar | 1769 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1770 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1771 | FFrame := -4; |
1772 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1773 | with TBackground.Create(SpriteEngine.Engine) do |
||
1774 | begin |
||
1775 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1776 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1777 | Z := -13; |
1778 | Y := 40; |
||
23 | daniel-mar | 1779 | Speed := 1 / 2; |
3 | daniel-mar | 1780 | Tile := True; |
1781 | end; |
||
1782 | with TBackground.Create(SpriteEngine.Engine) do |
||
1783 | begin |
||
1784 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1785 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1786 | Z := -12; |
1787 | Y := 30; |
||
23 | daniel-mar | 1788 | Speed := 1; |
3 | daniel-mar | 1789 | Tile := True; |
1790 | end; |
||
1791 | with TBackground.Create(SpriteEngine.Engine) do |
||
1792 | begin |
||
1793 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1794 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1795 | Z := -11; |
1796 | Y := 10; |
||
23 | daniel-mar | 1797 | Speed := 2; |
3 | daniel-mar | 1798 | Tile := True; |
1799 | end; |
||
1800 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1801 | begin |
||
1802 | SetMapSize(200, 10); |
||
1803 | Y := 10; |
||
1804 | Z := -13; |
||
23 | daniel-mar | 1805 | Speed := 1 / 2; |
3 | daniel-mar | 1806 | Tile := True; |
1807 | for i := 0 to MapHeight-1 do |
||
1808 | begin |
||
1809 | for j := 0 to MapWidth-1 do |
||
1810 | begin |
||
1811 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1812 | if Random(100)<95 then Chips[j, i] := -1; |
||
1813 | end; |
||
1814 | end; |
||
1815 | end; |
||
1816 | with TBackground.Create(SpriteEngine.Engine) do |
||
1817 | begin |
||
1818 | SetMapSize(200, 10); |
||
1819 | Y := 30; |
||
1820 | Z := -12; |
||
23 | daniel-mar | 1821 | Speed := 1; |
3 | daniel-mar | 1822 | Tile := True; |
1823 | for i := 0 to MapHeight-1 do |
||
1824 | begin |
||
1825 | for j := 0 to MapWidth-1 do |
||
1826 | begin |
||
1827 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1828 | if Random(100)<95 then Chips[j, i] := -1; |
||
1829 | end; |
||
1830 | end; |
||
1831 | end; |
||
1832 | with TBackground.Create(SpriteEngine.Engine) do |
||
1833 | begin |
||
1834 | SetMapSize(200, 10); |
||
1835 | Y := 40; |
||
1836 | Z := -11; |
||
23 | daniel-mar | 1837 | Speed := 2; |
3 | daniel-mar | 1838 | Tile := True; |
1839 | for i := 0 to MapHeight-1 do |
||
1840 | begin |
||
1841 | for j := 0 to MapWidth-1 do |
||
1842 | begin |
||
1843 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1844 | if Random(100)<95 then Chips[j, i] := -1; |
||
1845 | end; |
||
1846 | end; |
||
1847 | end;} |
||
1848 | FNotSave := false; |
||
1849 | Cheat.enabled := true; |
||
1850 | Neustart.enabled := true; |
||
1851 | GamePause.enabled := true; |
||
1852 | GameStart.enabled := true; |
||
40 | daniel-mar | 1853 | Spielstand.Enabled := true; |
3 | daniel-mar | 1854 | Spielgeschwindigkeit.enabled := true; |
1855 | end; |
||
1856 | |||
1857 | procedure TMainForm.StartSceneGameOver; |
||
1858 | begin |
||
1859 | sleep(500); |
||
1860 | FNotSave := true; |
||
1861 | Cheat.enabled := false; |
||
40 | daniel-mar | 1862 | Spielstand.Enabled := false; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1863 | Spielgeschwindigkeit.enabled := false; |
1864 | Neustart.enabled := false; |
||
1865 | GamePause.enabled := false; |
||
31 | daniel-mar | 1866 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1867 | BossExists := false; |
1868 | end; |
||
1869 | |||
1870 | procedure TMainForm.StartSceneWin; |
||
1871 | begin |
||
1872 | sleep(500); |
||
1873 | FNotSave := true; |
||
1874 | Cheat.enabled := false; |
||
40 | daniel-mar | 1875 | Spielstand.Enabled := false; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 1876 | Spielgeschwindigkeit.enabled := false; |
1877 | Neustart.enabled := false; |
||
1878 | GamePause.enabled := false; |
||
31 | daniel-mar | 1879 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1880 | BossExists := false; |
1881 | end; |
||
1882 | |||
1883 | procedure TMainForm.EndScene; |
||
1884 | begin |
||
1885 | case FScene of |
||
1886 | gsTitle : EndSceneTitle; |
||
1887 | gsMain : EndSceneMain; |
||
1888 | gsGameOver: EndSceneGameOver; |
||
1889 | gsWin : EndSceneWin; |
||
1890 | gsNewLevel: EndSceneNewLevel; |
||
1891 | end; |
||
1892 | end; |
||
1893 | |||
1894 | procedure TMainForm.EndSceneTitle; |
||
1895 | begin |
||
1896 | { Ende Title } |
||
1897 | end; |
||
1898 | |||
1899 | procedure TMainForm.EndSceneMain; |
||
1900 | begin |
||
1901 | SpriteEngine.Engine.Clear; |
||
1902 | end; |
||
1903 | |||
1904 | procedure TMainForm.EndSceneGameOver; |
||
1905 | begin |
||
1906 | { Ende GameOver } |
||
1907 | end; |
||
1908 | |||
1909 | procedure TMainForm.EndSceneWin; |
||
1910 | begin |
||
1911 | { Ende Win } |
||
1912 | end; |
||
1913 | |||
14 | daniel-mar | 1914 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1915 | begin |
14 | daniel-mar | 1916 | LevelData.Clear; |
7 | daniel-mar | 1917 | FRestEnemies := 0; |
3 | daniel-mar | 1918 | end; |
1919 | |||
1920 | procedure TMainForm.NewLevel(lev: integer); |
||
1921 | resourcestring |
||
1922 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
39 | daniel-mar | 1923 | const |
1924 | RandomLevelMaxEnemyLives = 10; |
||
3 | daniel-mar | 1925 | var |
1926 | act: integer; |
||
14 | daniel-mar | 1927 | Enemies: array[1..27] of TEnemyType; |
40 | daniel-mar | 1928 | numEnemies: integer; |
7 | daniel-mar | 1929 | e: TEnemyAdvent; |
37 | daniel-mar | 1930 | bossPosition: integer; |
3 | daniel-mar | 1931 | begin |
14 | daniel-mar | 1932 | ResetLevelData; |
15 | daniel-mar | 1933 | if FGameMode = gmRandom then |
3 | daniel-mar | 1934 | begin |
14 | daniel-mar | 1935 | {$REGION 'Random game'} |
1936 | Enemies[1] := etEnemyAttacker; |
||
1937 | Enemies[2] := etEnemyMeteor; |
||
1938 | Enemies[3] := etEnemyUFO; |
||
1939 | Enemies[4] := etEnemyAttacker; |
||
1940 | Enemies[5] := etEnemyMeteor; |
||
1941 | Enemies[6] := etEnemyUFO; |
||
1942 | Enemies[7] := etEnemyAttacker; |
||
1943 | Enemies[8] := etEnemyMeteor; |
||
1944 | Enemies[9] := etEnemyUFO; |
||
1945 | Enemies[10] := etEnemyAttacker; |
||
1946 | Enemies[11] := etEnemyMeteor; |
||
1947 | Enemies[12] := etEnemyUFO; |
||
1948 | Enemies[13] := etEnemyAttacker; |
||
1949 | Enemies[14] := etEnemyMeteor; |
||
1950 | Enemies[15] := etEnemyUFO; |
||
1951 | Enemies[16] := etEnemyAttacker3; |
||
1952 | Enemies[17] := etEnemyAttacker; |
||
1953 | Enemies[18] := etEnemyMeteor; |
||
1954 | Enemies[19] := etEnemyUFO; |
||
1955 | Enemies[20] := etEnemyUFO2; |
||
1956 | Enemies[21] := etEnemyAttacker; |
||
1957 | Enemies[22] := etEnemyMeteor; |
||
1958 | Enemies[23] := etEnemyUFO; |
||
1959 | Enemies[24] := etEnemyAttacker2; |
||
1960 | Enemies[25] := etEnemyMeteor; |
||
1961 | Enemies[26] := etEnemyUFO; |
||
1962 | Enemies[27] := etEnemyAttacker; |
||
40 | daniel-mar | 1963 | numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
1964 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
||
1965 | for act := 0 to numEnemies-1 do |
||
3 | daniel-mar | 1966 | begin |
14 | daniel-mar | 1967 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1968 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1969 | begin |
14 | daniel-mar | 1970 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1971 | end; |
39 | daniel-mar | 1972 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1973 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
||
1974 | e.x := act*30 + random(e.x); |
||
7 | daniel-mar | 1975 | e.y := random(dxdraw.surfaceheight); |
14 | daniel-mar | 1976 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1977 | begin |
1978 | e.lifes := random(6)+1{O_o}; |
||
1979 | end |
||
1980 | else |
||
1981 | begin |
||
39 | daniel-mar | 1982 | if lev > RandomLevelMaxEnemyLives then |
37 | daniel-mar | 1983 | begin |
39 | daniel-mar | 1984 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
37 | daniel-mar | 1985 | end |
1986 | else |
||
1987 | begin |
||
1988 | e.lifes := random(lev)+1; |
||
1989 | end; |
||
7 | daniel-mar | 1990 | end; |
1991 | |||
14 | daniel-mar | 1992 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1993 | end; |
37 | daniel-mar | 1994 | |
1995 | if lev < 5 then |
||
1996 | begin |
||
1997 | // Level 1-4: No boss |
||
1998 | bossPosition := -1; |
||
1999 | end |
||
2000 | else if lev < 10 then |
||
2001 | begin |
||
2002 | // Level 5-9: Boss is at the end of the level |
||
40 | daniel-mar | 2003 | bossPosition := numEnemies-1; |
37 | daniel-mar | 2004 | end |
2005 | else |
||
2006 | begin |
||
39 | daniel-mar | 2007 | // Starting with Level 10: Boss at 75% of the level |
40 | daniel-mar | 2008 | bossPosition := round(0.75 * numEnemies); |
37 | daniel-mar | 2009 | end; |
2010 | |||
2011 | if bossPosition >= 0 then |
||
2012 | begin |
||
2013 | e.enemyType := etEnemyBoss; |
||
39 | daniel-mar | 2014 | //e.x := lev*75*30{O_o} div lev; |
2015 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
||
37 | daniel-mar | 2016 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
2017 | e.lifes := lev*5; |
||
2018 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
2019 | end; |
||
14 | daniel-mar | 2020 | {$ENDREGION} |
3 | daniel-mar | 2021 | end |
2022 | else |
||
2023 | begin |
||
14 | daniel-mar | 2024 | {$REGION 'Normal game'} |
7 | daniel-mar | 2025 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2026 | begin |
7 | daniel-mar | 2027 | try |
40 | daniel-mar | 2028 | LevelData.LoadFromFile(GetLevelFileName(lev)); |
7 | daniel-mar | 2029 | except |
2030 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2031 | ResetLevelData; |
3 | daniel-mar | 2032 | end; |
2033 | end; |
||
14 | daniel-mar | 2034 | {$ENDREGION} |
3 | daniel-mar | 2035 | end; |
2036 | end; |
||
2037 | |||
2038 | procedure TMainForm.SceneTitle; |
||
2039 | var |
||
2040 | Logo: TPictureCollectionItem; |
||
2041 | begin |
||
2042 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2043 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2044 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2045 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2046 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2047 | 2, 80, Fangle * 4); |
||
2048 | inc(Fangle); |
||
23 | daniel-mar | 2049 | |
2050 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2051 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2052 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2053 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2054 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2055 | begin |
23 | daniel-mar | 2056 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2057 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2059 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2060 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2061 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2062 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2063 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2064 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2065 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2066 | end |
||
2067 | else |
||
2068 | begin |
||
2069 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2070 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2071 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2072 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2073 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2074 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2075 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2076 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2077 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2078 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2079 | end; |
23 | daniel-mar | 2080 | { if (FBlink div 300) mod 2=0 then |
2081 | begin |
||
2082 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2083 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2084 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2085 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2086 | end; } |
||
2087 | BlinkUpdate; |
||
2088 | DXDraw.Surface.Canvas.Release; |
||
2089 | |||
3 | daniel-mar | 2090 | // Weiter mit Leertaste oder Enter |
2091 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2092 | begin |
||
2093 | FLevel := 1; |
||
15 | daniel-mar | 2094 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2095 | begin |
2096 | //PlaySound('Frage', False); |
||
2097 | exit; |
||
2098 | end; |
||
31 | daniel-mar | 2099 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2100 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2101 | Sleep(200); |
||
2102 | StartScene(gsMain); |
||
2103 | end; |
||
2104 | end; |
||
2105 | |||
2106 | procedure TMainForm.SceneMain; |
||
2107 | var |
||
2108 | Enemy: TSprite; |
||
14 | daniel-mar | 2109 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2110 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2111 | begin |
7 | daniel-mar | 2112 | case FInterval of |
32 | daniel-mar | 2113 | giLeicht: SpriteEngine.Move(conleicht); |
2114 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2115 | giSchwer: SpriteEngine.Move(conschwer); |
2116 | giMaster: SpriteEngine.Move(conmaster); |
||
2117 | end; |
||
3 | daniel-mar | 2118 | SpriteEngine.Dead; |
14 | daniel-mar | 2119 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2120 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2121 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2122 | (FRestEnemies > 0) do |
3 | daniel-mar | 2123 | begin |
7 | daniel-mar | 2124 | Dec(FRestEnemies); |
14 | daniel-mar | 2125 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2126 | begin |
14 | daniel-mar | 2127 | spriteClass := nil; |
2128 | case enemyType of |
||
2129 | //etUnknown: ; |
||
2130 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2131 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2132 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2133 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2134 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2135 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2136 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2137 | end; |
||
2138 | if spriteClass <> nil then |
||
2139 | begin |
||
2140 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2141 | Enemy.x := dxdraw.surfacewidth; |
||
2142 | //Enemy.y := y; |
||
2143 | if y <> 0 then |
||
2144 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2145 | else |
||
2146 | Enemy.y := 0; |
||
2147 | end; |
||
3 | daniel-mar | 2148 | end; |
2149 | Inc(FEnemyAdventPos); |
||
2150 | end; |
||
2151 | Inc(FFrame); |
||
2152 | DXDraw.Surface.Fill(0); |
||
2153 | if FNextScene=gsNone then |
||
2154 | begin |
||
2155 | SpriteEngine.Draw; |
||
40 | daniel-mar | 2156 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2157 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
3 | daniel-mar | 2158 | if MainForm.flife > 0 then |
2159 | begin |
||
40 | daniel-mar | 2160 | {$REGION 'Anzeige Punkte'} |
23 | daniel-mar | 2161 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2162 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2163 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2164 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
37 | daniel-mar | 2165 | {$ENDREGION} |
2166 | |||
2167 | {$REGION 'Anzeige Level'} |
||
40 | daniel-mar | 2168 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
23 | daniel-mar | 2169 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
2170 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2171 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
37 | daniel-mar | 2172 | {$ENDREGION} |
2173 | |||
2174 | {$REGION 'Lebensanzeige'} |
||
23 | daniel-mar | 2175 | if FLife<0 then mainform.FLife := 0; |
2176 | if FCheat then |
||
3 | daniel-mar | 2177 | begin |
23 | daniel-mar | 2178 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2179 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2180 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2181 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2182 | end |
||
2183 | else |
||
2184 | begin |
||
2185 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2186 | begin |
23 | daniel-mar | 2187 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2188 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2189 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2190 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2191 | end; |
23 | daniel-mar | 2192 | if Flife = 1 then BlinkUpdate; |
2193 | end; |
||
37 | daniel-mar | 2194 | {$ENDREGION} |
2195 | |||
2196 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2197 | |||
23 | daniel-mar | 2198 | {if BossExists and (FBossLife>0) then |
2199 | begin |
||
2200 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2201 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2202 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2203 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2204 | end |
||
2205 | else |
||
2206 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2207 | begin |
23 | daniel-mar | 2208 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2209 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2210 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2211 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2212 | end;} |
||
37 | daniel-mar | 2213 | |
2214 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
2215 | if BossExists then Dec(tmpEnemyAnzeige); |
||
2216 | |||
23 | daniel-mar | 2217 | if BossExists and (FBossLife>0) then |
2218 | begin |
||
37 | daniel-mar | 2219 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2220 | begin |
23 | daniel-mar | 2221 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2222 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2223 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2224 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2225 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2226 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
3 | daniel-mar | 2227 | end; |
37 | daniel-mar | 2228 | if (tmpEnemyAnzeige<1) then |
3 | daniel-mar | 2229 | begin |
23 | daniel-mar | 2230 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2231 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2232 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2233 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2234 | end; |
2235 | end; |
||
37 | daniel-mar | 2236 | if (tmpEnemyAnzeige>0) and not Bossexists then |
23 | daniel-mar | 2237 | begin |
2238 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2239 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2240 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2241 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2242 | end; |
37 | daniel-mar | 2243 | {$ENDREGION} |
2244 | |||
2245 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
23 | daniel-mar | 2246 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
2247 | begin |
||
2248 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2249 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2250 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2251 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2252 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2253 | Sleep(1); |
23 | daniel-mar | 2254 | inc(FCounter); |
2255 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2256 | end; |
||
37 | daniel-mar | 2257 | {$ENDREGION} |
3 | daniel-mar | 2258 | end |
2259 | else |
||
2260 | begin |
||
23 | daniel-mar | 2261 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2262 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2263 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2264 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2265 | end; |
||
23 | daniel-mar | 2266 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2267 | end; |
2268 | end; |
||
2269 | |||
2270 | procedure TMainForm.SceneGameOver; |
||
2271 | begin |
||
2272 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2273 | |
2274 | FNotSave := true; |
||
2275 | Cheat.enabled := false; |
||
2276 | GamePause.enabled := false; |
||
2277 | Neustart.enabled := false; |
||
2278 | Brush.Style := bsClear; |
||
2279 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2280 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2281 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2282 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2283 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2284 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2285 | begin |
23 | daniel-mar | 2286 | DXDraw.Surface.Canvas.Font.Size := 30; |
2287 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2288 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2289 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2290 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2291 | end; |
23 | daniel-mar | 2292 | BlinkUpdate; |
2293 | DXDraw.Surface.Canvas.Release; |
||
2294 | |||
20 | daniel-mar | 2295 | // Weiter mit Leertaste oder Enter |
2296 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2297 | begin |
31 | daniel-mar | 2298 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2299 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2300 | Sleep(200); |
||
2301 | StartScene(gsTitle); |
||
2302 | end; |
||
2303 | end; |
||
2304 | |||
2305 | procedure TMainForm.SceneWin; |
||
2306 | begin |
||
2307 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2308 | |
2309 | FNotSave := true; |
||
2310 | Cheat.enabled := false; |
||
2311 | GamePause.enabled := false; |
||
2312 | Neustart.enabled := false; |
||
2313 | |||
2314 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2315 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2316 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2317 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2318 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2319 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2320 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2321 | begin |
23 | daniel-mar | 2322 | DXDraw.Surface.Canvas.Font.Size := 30; |
2323 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2324 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2325 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2326 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2327 | end; |
23 | daniel-mar | 2328 | BlinkUpdate; |
2329 | DXDraw.Surface.Canvas.Release; |
||
2330 | |||
25 | daniel-mar | 2331 | // Weiter mit Leertaste oder Enter |
2332 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2333 | begin |
31 | daniel-mar | 2334 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2335 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2336 | Sleep(200); |
||
2337 | StartScene(gsTitle); |
||
2338 | end; |
||
2339 | end; |
||
2340 | |||
2341 | procedure TMainForm.StartSceneNewLevel; |
||
2342 | begin |
||
2343 | sleep(500); |
||
2344 | FNotSave := false; |
||
2345 | Cheat.enabled := false; |
||
2346 | Neustart.enabled := false; |
||
2347 | GamePause.enabled := false; |
||
2348 | GameStart.enabled := true; |
||
40 | daniel-mar | 2349 | Spielstand.Enabled := false; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
3 | daniel-mar | 2350 | Spielgeschwindigkeit.enabled := false; |
2351 | BossExists := false; |
||
2352 | Spielgeschwindigkeit.enabled := false; |
||
40 | daniel-mar | 2353 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) |
2354 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
||
2355 | or (FLevel > MaxPossibleLevels) then |
||
3 | daniel-mar | 2356 | begin |
2357 | //PlaySound('SceneMov', False); |
||
2358 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2359 | Sleep(200); |
||
2360 | StartScene(gsWin); |
||
2361 | exit; |
||
2362 | end; |
||
31 | daniel-mar | 2363 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2364 | end; |
2365 | |||
2366 | procedure TMainForm.EndSceneNewLevel; |
||
2367 | begin |
||
2368 | { Ende NewLevel } |
||
2369 | end; |
||
2370 | |||
2371 | procedure TMainForm.SceneNewLevel; |
||
2372 | begin |
||
2373 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2374 | |
2375 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2376 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2377 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2378 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2379 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2380 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2381 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2382 | begin |
23 | daniel-mar | 2383 | DXDraw.Surface.Canvas.Font.Size := 30; |
2384 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2385 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2386 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2387 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2388 | end; |
23 | daniel-mar | 2389 | BlinkUpdate; |
2390 | DXDraw.Surface.Canvas.Release; |
||
2391 | |||
25 | daniel-mar | 2392 | // Weiter mit Leertaste oder Enter |
2393 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2394 | begin |
31 | daniel-mar | 2395 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2396 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2397 | Sleep(200); |
||
2398 | StartScene(gsMain); |
||
2399 | end; |
||
2400 | end; |
||
2401 | |||
2402 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2403 | begin |
||
2404 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2405 | if OptionMusic.Checked then |
||
2406 | begin |
||
19 | daniel-mar | 2407 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2408 | end |
2409 | else |
||
2410 | begin |
||
19 | daniel-mar | 2411 | StopMusic(FMusic); |
3 | daniel-mar | 2412 | end; |
2413 | WriteOptions; |
||
2414 | end; |
||
2415 | |||
2416 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2417 | begin |
||
2418 | master.checked := true; |
||
2419 | FInterval := giMaster; |
||
2420 | writeoptions; |
||
2421 | end; |
||
2422 | |||
31 | daniel-mar | 2423 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2424 | begin |
19 | daniel-mar | 2425 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2426 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2427 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2428 | end; |
||
3 | daniel-mar | 2429 | |
31 | daniel-mar | 2430 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2431 | begin |
31 | daniel-mar | 2432 | if Name = smmNone then exit; |
24 | daniel-mar | 2433 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2434 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2435 | end; |
||
2436 | |||
31 | daniel-mar | 2437 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2438 | begin |
2439 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2440 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2441 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2442 | end; |
2443 | |||
31 | daniel-mar | 2444 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2445 | begin |
31 | daniel-mar | 2446 | if Name = smmNone then exit; |
24 | daniel-mar | 2447 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2448 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2449 | end; |
||
2450 | |||
3 | daniel-mar | 2451 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2452 | begin |
||
2453 | speicherungform.showmodal; |
||
2454 | end; |
||
2455 | |||
38 | daniel-mar | 2456 | procedure TMainForm.LevelNeuStarten; |
3 | daniel-mar | 2457 | begin |
38 | daniel-mar | 2458 | FNextScene := gsNewLevel; |
40 | daniel-mar | 2459 | FLife := FLifeAtLevelStart; |
2460 | FScore := FScoreAtLevelStart; |
||
2461 | FLevelDataAlreadyLoaded := FLevelDataAlreadyLoaded; |
||
3 | daniel-mar | 2462 | end; |
2463 | |||
38 | daniel-mar | 2464 | procedure TMainForm.NeustartClick(Sender: TObject); |
2465 | begin |
||
2466 | LevelNeuStarten; |
||
2467 | end; |
||
2468 | |||
3 | daniel-mar | 2469 | procedure TMainForm.LeichtClick(Sender: TObject); |
2470 | begin |
||
2471 | leicht.checked := true; |
||
2472 | FInterval := giLeicht; |
||
2473 | writeoptions; |
||
2474 | end; |
||
2475 | |||
2476 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2477 | begin |
||
2478 | mittel.checked := true; |
||
2479 | FInterval := giMittel; |
||
2480 | writeoptions; |
||
2481 | end; |
||
2482 | |||
2483 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2484 | begin |
||
2485 | schwer.checked := true; |
||
2486 | FInterval := giSchwer; |
||
2487 | writeoptions; |
||
2488 | end; |
||
2489 | |||
2490 | procedure TMainForm.FormShow(Sender: TObject); |
||
2491 | begin |
||
7 | daniel-mar | 2492 | if Assigned(SplashForm) then |
2493 | begin |
||
2494 | SplashForm.Hide; |
||
2495 | FreeAndNil(SplashForm); |
||
2496 | end; |
||
3 | daniel-mar | 2497 | |
2498 | dxtimer.Enabled := true; |
||
2499 | dxtimer.ActiveOnly := true; |
||
2500 | end; |
||
2501 | |||
2502 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2503 | begin |
||
2504 | dxtimer.enabled := false; |
||
2505 | InfoForm.showmodal; |
||
2506 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2507 | end; |
||
2508 | |||
2509 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2510 | begin |
||
2511 | CheatForm.showmodal; |
||
2512 | end; |
||
2513 | |||
2514 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2515 | begin |
||
19 | daniel-mar | 2516 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2517 | SpriteEngine.Engine.Clear; |
2518 | dxsound.Finalize; |
||
2519 | dxinput.Destroy; |
||
2520 | DXTimer.Enabled := False; |
||
2521 | end; |
||
2522 | |||
2523 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2524 | begin |
||
23 | daniel-mar | 2525 | FreeAndNil(imagelist); |
2526 | FreeAndNil(spriteengine); |
||
2527 | FreeAndNil(dxdraw); |
||
2528 | FreeAndNil(wavelist); |
||
2529 | FreeAndNil(dxsound); |
||
2530 | //FreeAndNil(dxinput); |
||
2531 | FreeAndNil(dxtimer); |
||
2532 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2533 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2534 | FreeAndNil(LevelData); |
3 | daniel-mar | 2535 | end; |
2536 | |||
36 | daniel-mar | 2537 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2538 | {************************************************************ |
||
2539 | * Procedure PostKeyEx32 |
||
2540 | * |
||
2541 | * Parameters: |
||
2542 | * key : virtual keycode of the key to send. For printable |
||
2543 | * keys this is simply the ANSI code (Ord(character)). |
||
2544 | * shift : state of the modifier keys. This is a set, so you |
||
2545 | * can set several of these keys (shift, control, alt, |
||
2546 | * mouse buttons) in tandem. The TShiftState type is |
||
2547 | * declared in the Classes Unit. |
||
2548 | * specialkey: normally this should be False. Set it to True to |
||
2549 | * specify a key on the numeric keypad, for example. |
||
2550 | * Description: |
||
2551 | * Uses keybd_event to manufacture a series of key events matching |
||
2552 | * the passed parameters. The events go to the control with focus. |
||
2553 | * Note that for characters key is always the upper-case version of |
||
2554 | * the character. Sending without any modifier keys will result in |
||
2555 | * a lower-case character, sending it with [ssShift] will result |
||
2556 | * in an upper-case character! |
||
2557 | // Code by P. Below |
||
2558 | ************************************************************} |
||
2559 | type |
||
2560 | TShiftKeyInfo = record |
||
2561 | shift: Byte; |
||
2562 | vkey: Byte; |
||
2563 | end; |
||
2564 | byteset = set of 0..7; |
||
2565 | const |
||
2566 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2567 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2568 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2569 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2570 | var |
||
2571 | flag: DWORD; |
||
2572 | bShift: ByteSet absolute shift; |
||
2573 | i: Integer; |
||
2574 | begin |
||
2575 | for i := 1 to 3 do |
||
2576 | begin |
||
2577 | if shiftkeys[i].shift in bShift then |
||
2578 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2579 | end; { For } |
||
2580 | if specialkey then |
||
2581 | flag := KEYEVENTF_EXTENDEDKEY |
||
2582 | else |
||
2583 | flag := 0; |
||
2584 | |||
2585 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2586 | flag := flag or KEYEVENTF_KEYUP; |
||
2587 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2588 | |||
2589 | for i := 3 downto 1 do |
||
2590 | begin |
||
2591 | if shiftkeys[i].shift in bShift then |
||
2592 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2593 | KEYEVENTF_KEYUP, 0); |
||
2594 | end; { For } |
||
2595 | end; { PostKeyEx32 } |
||
2596 | |||
2597 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2598 | Shift: TShiftState); |
||
2599 | begin |
||
2600 | if Key = VK_ESCAPE then |
||
2601 | begin |
||
2602 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2603 | Key := 0; |
||
2604 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2605 | end; |
||
2606 | end; |
||
2607 | |||
3 | daniel-mar | 2608 | end. |
2609 |