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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
31 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 254 | LevelData: TLevelData; |
3 | daniel-mar | 255 | procedure StartScene(Scene: TGameScene); |
256 | procedure EndScene; |
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257 | procedure BlinkStart; |
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258 | procedure BlinkUpdate; |
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259 | procedure StartSceneTitle; |
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260 | procedure SceneTitle; |
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261 | procedure EndSceneTitle; |
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262 | procedure StartSceneMain; |
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263 | procedure SceneMain; |
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264 | procedure EndSceneMain; |
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265 | procedure StartSceneGameOver; |
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266 | procedure SceneGameOver; |
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267 | procedure EndSceneGameOver; |
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268 | procedure StartSceneWin; |
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269 | procedure SceneWin; |
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270 | procedure EndSceneWin; |
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271 | procedure StartSceneNewLevel; |
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272 | procedure SceneNewLevel; |
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273 | procedure EndSceneNewLevel; |
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38 | daniel-mar | 274 | procedure LevelNeuStarten; |
3 | daniel-mar | 275 | public |
276 | FNextScene: TGameScene; |
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277 | FScore: Integer; |
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278 | FNotSave: boolean; |
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279 | FLife: integer; |
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37 | daniel-mar | 280 | FLifeAtLevelStart: integer; |
281 | FScoreAtLevelStart: integer; |
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3 | daniel-mar | 282 | FLevel: integer; |
15 | daniel-mar | 283 | FGameMode: TGameMode; |
3 | daniel-mar | 284 | FBossLife: integer; |
7 | daniel-mar | 285 | FRestEnemies: integer; |
3 | daniel-mar | 286 | FCheat: boolean; |
287 | { VCL-Ersatz } |
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288 | dxdraw: TDxDraw; |
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289 | imagelist: TDxImageList; |
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290 | spriteengine: tdxspriteengine; |
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291 | dxsound: tdxsound; |
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18 | daniel-mar | 292 | dxmusic: tdxmusic; |
3 | daniel-mar | 293 | wavelist: tdxwavelist; |
294 | dxinput: tdxinput; |
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295 | dxtimer: tdxtimer; |
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296 | { Level-Routinen } |
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297 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 298 | procedure ResetLevelData; |
19 | daniel-mar | 299 | { Musik-Routinen } |
31 | daniel-mar | 300 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
301 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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302 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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303 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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304 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 305 | { Sound-Routinen } |
31 | daniel-mar | 306 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
307 | { Grafik-Routinen } |
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308 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 309 | { Initialisiations-Routinen } |
310 | procedure DXInit; |
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311 | procedure SoundInit; |
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312 | procedure MusicInit; |
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313 | { Einstellungs-Routinen } |
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314 | procedure LoadOptions; |
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315 | procedure WriteOptions; |
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316 | { Farb-Routinen } |
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317 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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318 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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319 | end; |
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320 | |||
321 | var |
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322 | MainForm: TMainForm; |
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323 | |||
7 | daniel-mar | 324 | implementation |
325 | |||
326 | uses |
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31 | daniel-mar | 327 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 328 | |
3 | daniel-mar | 329 | const |
24 | daniel-mar | 330 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 331 | conmittel = 1000 div 60; // 16 |
332 | conschwer = 1350 div 60; // 22 |
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333 | conmaster = 2000 div 60; // 33 |
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37 | daniel-mar | 334 | StartLives = 6; |
7 | daniel-mar | 335 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 336 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 337 | |
338 | {$R *.DFM} |
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339 | |||
23 | daniel-mar | 340 | var |
7 | daniel-mar | 341 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 342 | BossExists, Crash, crashsound: boolean; |
343 | |||
344 | const |
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345 | DXInputButton = [isButton1, isButton2, isButton3, |
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346 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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347 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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348 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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349 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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350 | |||
24 | daniel-mar | 351 | // https://www.delphipraxis.net/post43515.html |
352 | function GetHTML(AUrl: string): string; |
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353 | var |
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354 | databuffer : array[0..4095] of char; |
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355 | ResStr : string; |
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356 | hSession, hfile: hInternet; |
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357 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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358 | dwcode : array[1..20] of char; |
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359 | res : pchar; |
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360 | Str : pchar; |
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361 | begin |
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362 | ResStr:=''; |
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363 | if (system.pos('http://',lowercase(AUrl))=0) and |
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364 | (system.pos('https://',lowercase(AUrl))=0) then |
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365 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 366 | |
24 | daniel-mar | 367 | // Hinzugefügt |
368 | application.ProcessMessages; |
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369 | |||
370 | hSession:=InternetOpen('InetURL:/1.0', |
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371 | INTERNET_OPEN_TYPE_PRECONFIG, |
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372 | nil, |
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373 | nil, |
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374 | 0); |
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375 | if assigned(hsession) then |
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376 | begin |
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377 | // Hinzugefügt |
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378 | application.ProcessMessages; |
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379 | |||
380 | hfile:=InternetOpenUrl( |
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381 | hsession, |
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382 | pchar(AUrl), |
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383 | nil, |
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384 | 0, |
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385 | INTERNET_FLAG_RELOAD, |
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386 | 0); |
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387 | dwIndex := 0; |
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388 | dwCodeLen := 10; |
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389 | |||
390 | // Hinzugefügt |
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391 | application.ProcessMessages; |
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392 | |||
393 | HttpQueryInfo(hfile, |
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394 | HTTP_QUERY_STATUS_CODE, |
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395 | @dwcode, |
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396 | dwcodeLen, |
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397 | dwIndex); |
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398 | res := pchar(@dwcode); |
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399 | dwNumber := sizeof(databuffer)-1; |
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400 | if (res ='200') or (res ='302') then |
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401 | begin |
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402 | while (InternetReadfile(hfile, |
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403 | @databuffer, |
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404 | dwNumber, |
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405 | DwRead)) do |
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406 | begin |
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407 | |||
408 | // Hinzugefügt |
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409 | application.ProcessMessages; |
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410 | |||
411 | if dwRead =0 then |
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412 | break; |
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413 | databuffer[dwread]:=#0; |
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414 | Str := pchar(@databuffer); |
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415 | resStr := resStr + Str; |
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416 | end; |
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417 | end |
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418 | else |
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419 | ResStr := 'Status:'+res; |
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420 | if assigned(hfile) then |
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421 | InternetCloseHandle(hfile); |
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422 | end; |
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423 | |||
424 | // Hinzugefügt |
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425 | application.ProcessMessages; |
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426 | |||
427 | InternetCloseHandle(hsession); |
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428 | Result := resStr; |
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429 | end; |
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430 | |||
431 | |||
432 | { TBackground } |
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433 | |||
434 | procedure TBackground.DoMove(MoveCount: Integer); |
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435 | var |
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436 | ran: integer; |
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35 | daniel-mar | 437 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 438 | begin |
439 | inherited DoMove(MoveCount); |
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440 | X := X - MoveCount*(60/1000)*FSpeed; |
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441 | ran := Random(1500); |
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442 | if ran = 150 then |
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443 | begin |
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35 | daniel-mar | 444 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
445 | bgs.SetMapSize(1, 1); |
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446 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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447 | bgs.Width := Image.Width; |
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448 | bgs.Height := Image.Height; |
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449 | bgs.Y := random(mainform.dxdraw.height); |
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450 | bgs.X := mainform.dxdraw.width; |
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451 | ran := Random(2); |
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452 | if ran = 0 then |
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24 | daniel-mar | 453 | begin |
35 | daniel-mar | 454 | bgs.Z := -20; |
455 | bgs.Speed := 1.8; |
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456 | end |
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457 | else if ran = 1 then |
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458 | begin |
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459 | bgs.Z := -40; |
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460 | bgs.Speed := 0.8; |
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461 | end |
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462 | else if ran = 2 then |
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463 | begin |
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464 | bgs.Z := -60; |
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465 | bgs.Speed := 0.3; |
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24 | daniel-mar | 466 | end; |
467 | end |
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468 | else if ran = 500 then |
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469 | begin |
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35 | daniel-mar | 470 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
471 | bgs.SetMapSize(1, 1); |
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472 | ran := Random(4); |
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473 | if ran = 0 then |
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474 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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475 | else if ran = 1 then |
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476 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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477 | else if ran = 2 then |
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478 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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479 | else if ran = 3 then |
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480 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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481 | bgs.Width := Image.Width; |
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482 | bgs.Height := Image.Height; |
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24 | daniel-mar | 483 | |
35 | daniel-mar | 484 | bgs.Y := random(mainform.dxdraw.height); |
485 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 486 | |
35 | daniel-mar | 487 | { ran := Random(2); |
488 | if ran = 0 then |
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489 | begin |
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490 | bgs.Z := -20; |
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491 | bgs.Speed := 1.8; |
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492 | end |
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493 | else if ran = 1 then |
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494 | begin |
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495 | bgs.Z := -40; |
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496 | bgs.Speed := 0.8; |
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497 | end |
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498 | else if ran = 2 then |
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499 | begin } |
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500 | bgs.Z := -60; |
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501 | bgs.Speed := 0.3; |
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502 | { end; } |
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24 | daniel-mar | 503 | end; |
504 | end; |
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505 | |||
506 | { TBackgroundSpecial } |
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507 | |||
508 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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509 | begin |
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510 | inherited DoMove(MoveCount); |
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511 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 512 | if X < -Width then Dead; |
24 | daniel-mar | 513 | end; |
514 | |||
515 | { TExplosion } |
||
516 | |||
517 | constructor TExplosion.Create(AParent: TSprite); |
||
518 | begin |
||
519 | inherited Create(AParent); |
||
31 | daniel-mar | 520 | mainform.PlaySound(smsExplosion, false); |
521 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 522 | Width := Image.Width; |
523 | Height := Image.Height; |
||
524 | AnimCount := Image.PatternCount; |
||
525 | AnimLooped := True; |
||
526 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
527 | AnimPos := Random(AnimCount); |
||
528 | end; |
||
529 | |||
530 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
531 | begin |
||
532 | inherited DoMove(MoveCount); |
||
533 | inc(FCounter, MoveCount); |
||
534 | if FCounter > 2999 then dead; |
||
535 | end; |
||
536 | |||
537 | { TPlayerSprite } |
||
538 | |||
3 | daniel-mar | 539 | constructor TPlayerSprite.Create(AParent: TSprite); |
540 | begin |
||
541 | inherited Create(AParent); |
||
25 | daniel-mar | 542 | State := pesEntering; |
31 | daniel-mar | 543 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 544 | Width := Image.Width; |
545 | Height := Image.Height; |
||
546 | X := -70{20}; |
||
547 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
548 | Z := 2; |
||
549 | AnimCount := Image.PatternCount; |
||
550 | AnimLooped := True; |
||
4 | daniel-mar | 551 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 552 | end; |
553 | |||
554 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
555 | begin |
||
556 | if mainform.FCheat then exit; |
||
557 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
558 | begin |
||
559 | if not crash then |
||
560 | begin |
||
561 | dec(MainForm.FLife); |
||
562 | Crash := true; |
||
563 | if MainForm.Flife=0 then |
||
564 | begin |
||
31 | daniel-mar | 565 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 566 | Collisioned := false; |
567 | FCounter := 0; |
||
25 | daniel-mar | 568 | State := pesDead; |
3 | daniel-mar | 569 | Done := false; |
31 | daniel-mar | 570 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 571 | Width := Image.Width; |
572 | Height := Image.Height; |
||
573 | AnimCount := Image.PatternCount; |
||
574 | AnimLooped := False; |
||
4 | daniel-mar | 575 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 576 | AnimPos := 0; |
577 | end; |
||
578 | end |
||
579 | else |
||
580 | begin |
||
581 | if not crashsound then |
||
582 | begin |
||
31 | daniel-mar | 583 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 584 | crashsound := true; |
585 | end; |
||
586 | end; |
||
587 | end; |
||
588 | end; |
||
589 | |||
590 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
591 | const |
||
592 | WegduesKonstante = 1.75; |
||
593 | begin |
||
594 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 595 | if State = pesNormal then |
3 | daniel-mar | 596 | begin |
597 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
598 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
599 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
600 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
601 | if X<0 then X := 0; |
||
602 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
603 | if Y<0 then Y := 0; |
||
604 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
605 | if isButton1 in MainForm.DXInput.States then |
||
606 | begin |
||
607 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
608 | begin |
||
609 | Inc(FTamaCount); |
||
23 | daniel-mar | 610 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 611 | begin |
612 | X := Self.X+Self.Width; |
||
613 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
614 | Z := 10; |
||
615 | end; |
||
616 | FOldTamaTime := FCounter; |
||
617 | end; |
||
618 | end; |
||
619 | Collision; |
||
7 | daniel-mar | 620 | end |
25 | daniel-mar | 621 | else if State = pesDead then |
3 | daniel-mar | 622 | begin |
623 | if FCounter>200 then |
||
624 | begin |
||
625 | FCounter := 0; |
||
25 | daniel-mar | 626 | State := pesDeadVanished; |
38 | daniel-mar | 627 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
3 | daniel-mar | 628 | end; |
7 | daniel-mar | 629 | end |
25 | daniel-mar | 630 | else if State = pesDeadVanished then |
3 | daniel-mar | 631 | begin |
35 | daniel-mar | 632 | if FCounter>2000 then |
3 | daniel-mar | 633 | begin |
38 | daniel-mar | 634 | MainForm.LevelNeuStarten; |
635 | (* |
||
3 | daniel-mar | 636 | MainForm.FNextScene := gsGameOver; |
31 | daniel-mar | 637 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 638 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
639 | Sleep(200); |
||
38 | daniel-mar | 640 | *) |
3 | daniel-mar | 641 | end; |
7 | daniel-mar | 642 | end |
25 | daniel-mar | 643 | else if State = pesFlyaway then |
3 | daniel-mar | 644 | begin |
645 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
646 | if X > MainForm.DXDraw.Width+Width then |
||
647 | begin |
||
648 | Dead; |
||
649 | inc(mainform.FLevel); |
||
650 | MainForm.FNextScene := gsNewLevel; |
||
31 | daniel-mar | 651 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 652 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
653 | end; |
||
7 | daniel-mar | 654 | end |
25 | daniel-mar | 655 | else if State = pesEntering then |
3 | daniel-mar | 656 | begin |
657 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 658 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 659 | end; |
660 | inc(FCounter, MoveCount); |
||
661 | end; |
||
662 | |||
663 | procedure TPlayerSprite.FlyAway; |
||
664 | begin |
||
25 | daniel-mar | 665 | State := pesFlyaway; |
3 | daniel-mar | 666 | end; |
667 | |||
24 | daniel-mar | 668 | { TPlayerTamaSprite } |
3 | daniel-mar | 669 | |
23 | daniel-mar | 670 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 671 | begin |
672 | inherited Create(AParent); |
||
23 | daniel-mar | 673 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 674 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 675 | Z := 2; |
676 | Width := Image.Width; |
||
677 | Height := Image.Height; |
||
678 | AnimCount := Image.PatternCount; |
||
679 | AnimLooped := True; |
||
4 | daniel-mar | 680 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 681 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 682 | end; |
683 | |||
23 | daniel-mar | 684 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 685 | begin |
686 | inherited Destroy; |
||
687 | Dec(FPlayerSprite.FTamaCount); |
||
688 | end; |
||
689 | |||
23 | daniel-mar | 690 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 691 | begin |
7 | daniel-mar | 692 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 693 | begin |
694 | TEnemy(Sprite).Hit; |
||
695 | Dead; |
||
696 | end; |
||
697 | Done := False; |
||
698 | end; |
||
699 | |||
23 | daniel-mar | 700 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 701 | begin |
702 | inherited DoMove(MoveCount); |
||
703 | X := X+(800/1000)*MoveCount; |
||
704 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
705 | Collision; |
||
706 | end; |
||
707 | |||
24 | daniel-mar | 708 | { TEnemy } |
709 | |||
710 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 711 | begin |
24 | daniel-mar | 712 | inherited Create(AParent); |
713 | FLife := ALifes; |
||
714 | inc(EnemyCounter); |
||
3 | daniel-mar | 715 | end; |
716 | |||
24 | daniel-mar | 717 | destructor TEnemy.Destroy; |
3 | daniel-mar | 718 | begin |
24 | daniel-mar | 719 | inherited Destroy; |
720 | dec(EnemyCounter); |
||
3 | daniel-mar | 721 | end; |
722 | |||
24 | daniel-mar | 723 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 724 | begin |
24 | daniel-mar | 725 | Dec(FLife, AHitStrength); |
726 | if FLife<=0 then |
||
727 | begin |
||
728 | Collisioned := False; |
||
729 | HitEnemy(True); |
||
730 | end |
||
731 | else |
||
732 | HitEnemy(False); |
||
3 | daniel-mar | 733 | end; |
734 | |||
24 | daniel-mar | 735 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 736 | begin |
24 | daniel-mar | 737 | if ADead then |
31 | daniel-mar | 738 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 739 | else |
31 | daniel-mar | 740 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 741 | end; |
742 | |||
24 | daniel-mar | 743 | { TEnemyTama } |
744 | |||
23 | daniel-mar | 745 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 746 | begin |
747 | inherited Create(AParent); |
||
23 | daniel-mar | 748 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 749 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 750 | Width := Image.Width; |
751 | Height := Image.Height; |
||
752 | AnimCount := Image.PatternCount; |
||
753 | AnimLooped := True; |
||
4 | daniel-mar | 754 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 755 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 756 | end; |
757 | |||
758 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
759 | begin |
||
760 | inherited DoMove(MoveCount); |
||
761 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 762 | if X < -Width then Dead; |
3 | daniel-mar | 763 | end; |
764 | |||
24 | daniel-mar | 765 | { TEnemyMeteor } |
766 | |||
767 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 768 | begin |
24 | daniel-mar | 769 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 770 | State := pesNormal; |
31 | daniel-mar | 771 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 772 | Width := Image.Width; |
773 | Height := Image.Height; |
||
774 | AnimCount := Image.PatternCount; |
||
775 | AnimLooped := True; |
||
776 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
777 | PixelCheck := True; |
||
3 | daniel-mar | 778 | end; |
779 | |||
24 | daniel-mar | 780 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 781 | begin |
24 | daniel-mar | 782 | inherited HitEnemy(False); |
783 | |||
784 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 785 | end; |
786 | |||
24 | daniel-mar | 787 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
788 | begin |
||
789 | X := X - MoveCount*(250/1000); |
||
790 | if X < -Width then Dead; |
||
791 | end; |
||
792 | |||
793 | { TEnemyUFO } |
||
794 | |||
7 | daniel-mar | 795 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 796 | begin |
7 | daniel-mar | 797 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 798 | State := pesNormal; |
31 | daniel-mar | 799 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 800 | Width := Image.Width; |
801 | Height := Image.Height; |
||
802 | AnimCount := Image.PatternCount; |
||
803 | AnimLooped := True; |
||
4 | daniel-mar | 804 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 805 | end; |
806 | |||
807 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
808 | begin |
||
7 | daniel-mar | 809 | inherited HitEnemy(ADead); |
810 | |||
3 | daniel-mar | 811 | if ADead then |
812 | begin |
||
25 | daniel-mar | 813 | State := pesDead; |
3 | daniel-mar | 814 | FCounter := 0; |
815 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 816 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 817 | Width := Image.Width; |
818 | Height := Image.Height; |
||
819 | AnimCount := Image.PatternCount; |
||
820 | AnimLooped := False; |
||
4 | daniel-mar | 821 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 822 | AnimPos := 0; |
7 | daniel-mar | 823 | end |
824 | else |
||
3 | daniel-mar | 825 | begin |
826 | Inc(MainForm.FScore, 100); |
||
827 | end; |
||
828 | end; |
||
829 | |||
24 | daniel-mar | 830 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 831 | begin |
832 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 833 | if State = pesNormal then |
3 | daniel-mar | 834 | begin |
835 | X := X - MoveCount*(300/1000); |
||
836 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 837 | if X < -Width then Dead; |
7 | daniel-mar | 838 | end |
25 | daniel-mar | 839 | else if State = pesDead then |
3 | daniel-mar | 840 | begin |
841 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 842 | if FCounter>200 then |
843 | begin |
||
844 | State := pesDeadVanished; |
||
845 | Dead; |
||
846 | end; |
||
3 | daniel-mar | 847 | end; |
848 | inc(FCounter, MoveCount); |
||
849 | end; |
||
850 | |||
24 | daniel-mar | 851 | { TEnemyUFO2 } |
852 | |||
853 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
854 | begin |
||
855 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 856 | State := pesNormal; |
31 | daniel-mar | 857 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 858 | Width := Image.Width; |
859 | Height := Image.Height; |
||
860 | AnimCount := Image.PatternCount; |
||
861 | AnimLooped := True; |
||
862 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
863 | end; |
||
864 | |||
3 | daniel-mar | 865 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
866 | begin |
||
7 | daniel-mar | 867 | inherited HitEnemy(ADead); |
868 | |||
3 | daniel-mar | 869 | if ADead then |
870 | begin |
||
25 | daniel-mar | 871 | State := pesDead; |
3 | daniel-mar | 872 | FCounter := 0; |
873 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 874 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 875 | Width := Image.Width; |
876 | Height := Image.Height; |
||
877 | AnimCount := Image.PatternCount; |
||
878 | AnimLooped := False; |
||
4 | daniel-mar | 879 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 880 | AnimPos := 0; |
7 | daniel-mar | 881 | end |
882 | else |
||
3 | daniel-mar | 883 | begin |
884 | Inc(MainForm.FScore, 100); |
||
885 | end; |
||
886 | end; |
||
887 | |||
24 | daniel-mar | 888 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 889 | begin |
890 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 891 | if State = pesNormal then |
3 | daniel-mar | 892 | begin |
893 | X := X - MoveCount*(300/1000); |
||
894 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 895 | if X < -Width then Dead; |
24 | daniel-mar | 896 | if FCounter-FOldTamaTime>=100 then |
897 | begin |
||
898 | Inc(FTamaCount); |
||
899 | with TEnemyTama.Create(Engine, Self) do |
||
900 | begin |
||
901 | X := Self.X; |
||
902 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
903 | Z := 10; |
||
904 | end; |
||
905 | FOldTamaTime := FCounter; |
||
906 | end; |
||
7 | daniel-mar | 907 | end |
25 | daniel-mar | 908 | else if State = pesDead then |
3 | daniel-mar | 909 | begin |
910 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 911 | if FCounter>200 then |
912 | begin |
||
913 | State := pesDeadVanished; |
||
914 | Dead; |
||
915 | end; |
||
3 | daniel-mar | 916 | end; |
917 | inc(FCounter, MoveCount); |
||
918 | end; |
||
919 | |||
24 | daniel-mar | 920 | { TEnemyAttacker } |
921 | |||
7 | daniel-mar | 922 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 923 | begin |
7 | daniel-mar | 924 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 925 | State := pesNormal; |
31 | daniel-mar | 926 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 927 | Width := Image.Width; |
928 | Height := Image.Height; |
||
929 | AnimCount := Image.PatternCount; |
||
930 | AnimLooped := True; |
||
4 | daniel-mar | 931 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 932 | PixelCheck := True; |
933 | end; |
||
934 | |||
935 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
936 | begin |
||
7 | daniel-mar | 937 | inherited HitEnemy(ADead); |
938 | |||
3 | daniel-mar | 939 | if ADead then |
940 | begin |
||
25 | daniel-mar | 941 | State := pesDead; |
3 | daniel-mar | 942 | FCounter := 0; |
943 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 944 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 945 | Width := Image.Width; |
946 | Height := Image.Height; |
||
947 | AnimCount := Image.PatternCount; |
||
948 | AnimLooped := False; |
||
4 | daniel-mar | 949 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 950 | AnimPos := 0; |
7 | daniel-mar | 951 | end |
952 | else |
||
3 | daniel-mar | 953 | begin |
954 | Inc(MainForm.FScore, 100); |
||
955 | end; |
||
956 | end; |
||
957 | |||
958 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
959 | begin |
||
960 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 961 | if State = pesNormal then |
3 | daniel-mar | 962 | begin |
963 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
964 | if X < -Width then Dead; |
||
7 | daniel-mar | 965 | end |
25 | daniel-mar | 966 | else if State = pesDead then |
3 | daniel-mar | 967 | begin |
968 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 969 | if FCounter>200 then |
970 | begin |
||
971 | State := pesDeadVanished; |
||
972 | Dead; |
||
973 | end; |
||
3 | daniel-mar | 974 | end; |
975 | inc(FCounter, MoveCount); |
||
976 | end; |
||
977 | |||
24 | daniel-mar | 978 | { TEnemyAttacker2 } |
979 | |||
980 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 981 | begin |
7 | daniel-mar | 982 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 983 | State := pesEntering; |
31 | daniel-mar | 984 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 985 | Width := Image.Width; |
986 | Height := Image.Height; |
||
987 | AnimCount := Image.PatternCount; |
||
988 | AnimLooped := True; |
||
4 | daniel-mar | 989 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 990 | PixelCheck := True; |
991 | end; |
||
992 | |||
24 | daniel-mar | 993 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 994 | begin |
7 | daniel-mar | 995 | inherited HitEnemy(ADead); |
996 | |||
3 | daniel-mar | 997 | if ADead then |
998 | begin |
||
25 | daniel-mar | 999 | State := pesDead; |
3 | daniel-mar | 1000 | FCounter := 0; |
24 | daniel-mar | 1001 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1002 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1003 | Width := Image.Width; |
1004 | Height := Image.Height; |
||
1005 | AnimCount := Image.PatternCount; |
||
1006 | AnimLooped := False; |
||
1007 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1008 | AnimPos := 0; |
||
7 | daniel-mar | 1009 | end |
1010 | else |
||
3 | daniel-mar | 1011 | begin |
1012 | Inc(MainForm.FScore, 100); |
||
1013 | end; |
||
1014 | end; |
||
1015 | |||
24 | daniel-mar | 1016 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1017 | begin |
1018 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1019 | if State = pesEntering then |
3 | daniel-mar | 1020 | begin |
24 | daniel-mar | 1021 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1022 | X := X - MoveCount*(300/1000) |
1023 | else |
||
1024 | begin |
||
1025 | Collisioned := True; |
||
25 | daniel-mar | 1026 | State := pesHovering; |
3 | daniel-mar | 1027 | FPutTama := True; |
1028 | end; |
||
1029 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1030 | end |
25 | daniel-mar | 1031 | else if State = pesHovering then |
3 | daniel-mar | 1032 | begin |
1033 | Y := Y + Cos256(FCounter div 15)*5; |
||
1034 | if FPutTama then |
||
1035 | begin |
||
1036 | if FTamaT>100 then |
||
1037 | begin |
||
23 | daniel-mar | 1038 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1039 | begin |
1040 | Z := 1; |
||
1041 | X := Self.X-Width; |
||
1042 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1043 | end; |
||
1044 | Inc(FTamaF); |
||
1045 | if FTamaF>Random(30) then FPutTama := False; |
||
1046 | FTamaT := 0; |
||
1047 | end; |
||
1048 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1049 | end |
1050 | else |
||
3 | daniel-mar | 1051 | begin |
1052 | FTamaT := FTamaT + MoveCount; |
||
1053 | if FTamaT>2000+Random(500) then |
||
1054 | begin |
||
1055 | FPutTama := True; |
||
1056 | FTamaF := 0; |
||
1057 | FTamaT := 0; |
||
1058 | end; |
||
1059 | end; |
||
7 | daniel-mar | 1060 | end |
25 | daniel-mar | 1061 | else if State = pesDead then |
3 | daniel-mar | 1062 | begin |
25 | daniel-mar | 1063 | if FCounter>200 then |
1064 | begin |
||
1065 | State := pesDeadVanished; |
||
1066 | Dead; |
||
1067 | end; |
||
3 | daniel-mar | 1068 | end; |
1069 | inc(FCounter, MoveCount); |
||
1070 | end; |
||
1071 | |||
24 | daniel-mar | 1072 | { TEnemyAttacker3 } |
1073 | |||
1074 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1075 | begin |
7 | daniel-mar | 1076 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1077 | State := pesNormal; |
31 | daniel-mar | 1078 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1079 | Width := Image.Width; |
1080 | Height := Image.Height; |
||
1081 | AnimCount := Image.PatternCount; |
||
1082 | AnimLooped := True; |
||
4 | daniel-mar | 1083 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1084 | PixelCheck := True; |
1085 | end; |
||
1086 | |||
24 | daniel-mar | 1087 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1088 | begin |
7 | daniel-mar | 1089 | inherited HitEnemy(ADead); |
1090 | |||
3 | daniel-mar | 1091 | if ADead then |
1092 | begin |
||
25 | daniel-mar | 1093 | State := pesDead; |
3 | daniel-mar | 1094 | FCounter := 0; |
1095 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1096 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1097 | Width := Image.Width; |
1098 | Height := Image.Height; |
||
1099 | AnimCount := Image.PatternCount; |
||
1100 | AnimLooped := False; |
||
4 | daniel-mar | 1101 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1102 | AnimPos := 0; |
7 | daniel-mar | 1103 | end |
1104 | else |
||
3 | daniel-mar | 1105 | begin |
1106 | Inc(MainForm.FScore, 100); |
||
1107 | end; |
||
1108 | end; |
||
1109 | |||
24 | daniel-mar | 1110 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1111 | begin |
1112 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1113 | if State = pesNormal then |
3 | daniel-mar | 1114 | begin |
24 | daniel-mar | 1115 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1116 | if X < -Width then Dead; |
24 | daniel-mar | 1117 | if FCounter-FOldTamaTime>=100 then |
1118 | begin |
||
1119 | Inc(FTamaCount); |
||
1120 | with TEnemyTama.Create(Engine, Self) do |
||
1121 | begin |
||
1122 | X := Self.X; |
||
1123 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1124 | Z := 10; |
||
1125 | end; |
||
1126 | FOldTamaTime := FCounter; |
||
1127 | end; |
||
1128 | end |
||
25 | daniel-mar | 1129 | else if State = pesDead then |
24 | daniel-mar | 1130 | begin |
25 | daniel-mar | 1131 | if FCounter>200 then |
1132 | begin |
||
1133 | State := pesDeadVanished; |
||
1134 | Dead; |
||
1135 | end; |
||
24 | daniel-mar | 1136 | end; |
1137 | inc(FCounter, MoveCount); |
||
1138 | end; |
||
1139 | |||
1140 | { TEnemyBoss } |
||
1141 | |||
1142 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1143 | begin |
||
1144 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1145 | State := pesEntering; |
31 | daniel-mar | 1146 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1147 | Width := Image.Width; |
1148 | Height := Image.Height; |
||
1149 | BossExists := true; |
||
31 | daniel-mar | 1150 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1151 | AnimCount := Image.PatternCount; |
1152 | AnimLooped := True; |
||
1153 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1154 | PixelCheck := True; |
||
1155 | Collisioned := False; |
||
1156 | MainForm.FBossLife := FLife; |
||
1157 | waiter1 := 0; |
||
1158 | waiter2 := 0; |
||
1159 | end; |
||
1160 | |||
1161 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1162 | begin |
||
1163 | inherited HitEnemy(ADead); |
||
1164 | |||
1165 | if ADead then |
||
1166 | begin |
||
25 | daniel-mar | 1167 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1168 | FCounter := 0; |
1169 | Inc(MainForm.FScore, 100000); |
||
1170 | dec(MainForm.FBossLife); |
||
1171 | end |
||
1172 | else |
||
1173 | begin |
||
1174 | Inc(MainForm.FScore, 100); |
||
1175 | dec(MainForm.FBossLife); |
||
1176 | end; |
||
1177 | end; |
||
1178 | |||
1179 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1180 | begin |
||
1181 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1182 | if State = pesEntering then |
24 | daniel-mar | 1183 | begin |
1184 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1185 | X := X - MoveCount*(300/1000) |
1186 | else |
||
1187 | begin |
||
1188 | Collisioned := True; |
||
25 | daniel-mar | 1189 | State := pesHovering; |
3 | daniel-mar | 1190 | FPutTama := True; |
1191 | end; |
||
1192 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1193 | end |
25 | daniel-mar | 1194 | else if State = pesHovering then |
3 | daniel-mar | 1195 | begin |
1196 | Y := Y + Cos256(FCounter div 15)*5; |
||
1197 | if FPutTama then |
||
1198 | begin |
||
1199 | if FTamaT>100 then |
||
1200 | begin |
||
23 | daniel-mar | 1201 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1202 | begin |
1203 | Z := 1; |
||
1204 | X := Self.X-Width; |
||
1205 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1206 | end; |
||
1207 | Inc(FTamaF); |
||
1208 | if FTamaF>Random(30) then FPutTama := False; |
||
1209 | FTamaT := 0; |
||
1210 | end; |
||
1211 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1212 | end |
1213 | else |
||
3 | daniel-mar | 1214 | begin |
1215 | FTamaT := FTamaT + MoveCount; |
||
1216 | if FTamaT>2000+Random(500) then |
||
1217 | begin |
||
1218 | FPutTama := True; |
||
1219 | FTamaF := 0; |
||
1220 | FTamaT := 0; |
||
1221 | end; |
||
1222 | end; |
||
7 | daniel-mar | 1223 | end |
25 | daniel-mar | 1224 | else if State = pesExploding then |
3 | daniel-mar | 1225 | begin |
24 | daniel-mar | 1226 | inc(waiter1); |
1227 | if waiter1 = 3 then |
||
3 | daniel-mar | 1228 | begin |
24 | daniel-mar | 1229 | waiter1 := 0; |
1230 | inc(waiter2); |
||
1231 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1232 | begin |
24 | daniel-mar | 1233 | with TExplosion.Create(Engine) do |
1234 | begin |
||
1235 | Z := 10; |
||
1236 | X := Self.X+Random(Self.Width)-16; |
||
1237 | Y := Self.Y+Random(Self.Height)-16; |
||
1238 | end; |
||
1239 | end |
||
1240 | else |
||
1241 | begin |
||
25 | daniel-mar | 1242 | Inc(MainForm.FScore, 10000); |
1243 | State := pesDead; |
||
3 | daniel-mar | 1244 | end; |
24 | daniel-mar | 1245 | end; |
7 | daniel-mar | 1246 | end |
25 | daniel-mar | 1247 | else if State = pesDead then |
3 | daniel-mar | 1248 | begin |
25 | daniel-mar | 1249 | if FCounter>4000 then |
1250 | begin |
||
1251 | State := pesDeadVanished; |
||
1252 | Dead; |
||
1253 | end; |
||
3 | daniel-mar | 1254 | end; |
1255 | inc(FCounter, MoveCount); |
||
1256 | end; |
||
1257 | |||
24 | daniel-mar | 1258 | { TMainForm } |
3 | daniel-mar | 1259 | |
1260 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1261 | resourcestring |
1262 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1263 | var |
15 | daniel-mar | 1264 | SavGame: TSaveData; |
3 | daniel-mar | 1265 | begin |
35 | daniel-mar | 1266 | Randomize; |
1267 | |||
14 | daniel-mar | 1268 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1269 | |
3 | daniel-mar | 1270 | { Beginne VCL-Ersatz } |
1271 | dxtimer := tdxtimer.Create(self); |
||
1272 | dxtimer.Interval := 33; |
||
1273 | dxtimer.OnActivate := DXTimerActivate; |
||
1274 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1275 | dxtimer.OnTimer := DXTimerTimer; |
||
1276 | dxtimer.ActiveOnly := false; |
||
1277 | dxtimer.Enabled := false; |
||
1278 | |||
1279 | dxdraw := tdxdraw.Create(self); |
||
1280 | dxdraw.Parent := self; |
||
1281 | dxdraw.Align := alClient; |
||
1282 | dxdraw.Left := 0; |
||
1283 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1284 | dxdraw.Width := mainform.ClientWidth; |
1285 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1286 | dxdraw.AutoInitialize := False; |
1287 | dxdraw.AutoSize := False; |
||
1288 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1289 | (* |
3 | daniel-mar | 1290 | dxdraw.Display.BitCount := 24; |
1291 | dxdraw.Display.FixedBitCount := False; |
||
1292 | dxdraw.Display.FixedRatio := False; |
||
1293 | dxdraw.Display.FixedSize := False; |
||
1294 | dxdraw.Display.Height := 600; |
||
1295 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1296 | *) |
4 | daniel-mar | 1297 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1298 | dxdraw.TabOrder := 0; |
1299 | dxdraw.Visible := true; |
||
1300 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1301 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1302 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1303 | |||
1304 | dxsound := tdxsound.Create(self); |
||
1305 | dxsound.AutoInitialize := false; |
||
1306 | |||
18 | daniel-mar | 1307 | dxmusic := TDXMusic.Create(self); |
1308 | dxmusic.DXSound := dxsound; |
||
1309 | |||
3 | daniel-mar | 1310 | dxinput := tdxinput.Create(self); |
1311 | dxinput.Joystick.ForceFeedback := true; |
||
1312 | dxinput.Keyboard.ForceFeedback := true; |
||
1313 | |||
1314 | wavelist := tdxwavelist.Create(self); |
||
1315 | wavelist.DXSound := dxsound; |
||
1316 | |||
1317 | imagelist := tdximagelist.create(self); |
||
1318 | imagelist.DXDraw := dxdraw; |
||
1319 | |||
1320 | spriteengine := tdxspriteengine.create(self); |
||
1321 | spriteengine.DXDraw := dxdraw; |
||
1322 | |||
7 | daniel-mar | 1323 | InitializeCriticalSection(TimerCS); |
1324 | |||
3 | daniel-mar | 1325 | { Ende VCL-Ersatz } |
1326 | |||
1327 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1328 | LoadOptions; |
||
1329 | DXInit; |
||
1330 | SoundInit; |
||
1331 | MusicInit; |
||
14 | daniel-mar | 1332 | ResetLevelData; |
3 | daniel-mar | 1333 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1334 | begin |
||
15 | daniel-mar | 1335 | SavGame := TSaveData.Create; |
1336 | try |
||
1337 | try |
||
1338 | SavGame.Load(paramstr(1)); |
||
1339 | mainform.FScore := SavGame.FScore; |
||
1340 | mainform.FLife := SavGame.FLife; |
||
1341 | mainform.FLevel := SavGame.FLevel; |
||
1342 | mainform.FGameMode := SavGame.FGameMode; |
||
1343 | except |
||
30 | daniel-mar | 1344 | on E: Exception do |
1345 | begin |
||
1346 | showmessage(SFileError + ' ' +E.Message); |
||
1347 | GameStartClick(GameStart); |
||
1348 | exit; |
||
1349 | end; |
||
15 | daniel-mar | 1350 | end; |
1351 | finally |
||
1352 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1353 | end; |
1354 | mainform.FNextScene := gsNewLevel; |
||
1355 | exit; |
||
1356 | end; |
||
1357 | GameStartClick(GameStart); |
||
1358 | end; |
||
1359 | |||
1360 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1361 | begin |
||
1362 | StartScene(gsTitle); |
||
1363 | end; |
||
1364 | |||
31 | daniel-mar | 1365 | function TMainForm.GetSpriteGraphic( |
1366 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1367 | begin |
||
1368 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1369 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1370 | else |
||
1371 | result := nil; |
||
1372 | end; |
||
1373 | |||
3 | daniel-mar | 1374 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1375 | begin |
||
1376 | GamePause.Checked := not GamePause.Checked; |
||
1377 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1378 | if GamePause.Checked then |
19 | daniel-mar | 1379 | begin |
1380 | if Assigned(DXTimer.OnDeactivate) then |
||
1381 | DXTimer.OnDeactivate(DXTimer); |
||
1382 | end |
||
7 | daniel-mar | 1383 | else |
19 | daniel-mar | 1384 | begin |
1385 | if Assigned(DXTimer.OnActivate) then |
||
1386 | DXTimer.OnActivate(DXTimer); |
||
1387 | end; |
||
3 | daniel-mar | 1388 | end; |
1389 | |||
24 | daniel-mar | 1390 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1391 | begin |
24 | daniel-mar | 1392 | try |
31 | daniel-mar | 1393 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1394 | ImageList.Items.MakeColorTable; |
1395 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1396 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1397 | DXDraw.UpdatePalette; |
||
1398 | DXDraw.Finalize; |
||
1399 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1400 | DXDraw.autosize := true; |
||
1401 | DXDraw.Initialize; |
||
1402 | except |
||
1403 | //Imagelist.Items.clear; |
||
1404 | //application.terminate; |
||
3 | daniel-mar | 1405 | end; |
1406 | end; |
||
1407 | |||
1408 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1409 | var |
||
14 | daniel-mar | 1410 | cont: string; |
3 | daniel-mar | 1411 | begin |
21 | daniel-mar | 1412 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1413 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1414 | begin |
14 | daniel-mar | 1415 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1416 | end |
1417 | else |
||
1418 | begin |
||
21 | daniel-mar | 1419 | if cont <> ProgramVersion then |
3 | daniel-mar | 1420 | begin |
1421 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1422 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1423 | end |
1424 | else |
||
1425 | begin |
||
1426 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1427 | end; |
||
1428 | end; |
||
1429 | end; |
||
1430 | |||
1431 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1432 | begin |
||
1433 | close; |
||
1434 | end; |
||
1435 | |||
1436 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1437 | begin |
||
1438 | OptionSound.Checked := not OptionSound.Checked; |
||
1439 | SoundInit; |
||
1440 | WriteOptions; |
||
1441 | end; |
||
1442 | |||
1443 | procedure TMainForm.SoundInit; |
||
1444 | begin |
||
31 | daniel-mar | 1445 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1446 | begin |
1447 | OptionSound.Checked := false; |
||
1448 | OptionSound.Enabled := False; |
||
1449 | exit; |
||
1450 | end; |
||
1451 | |||
3 | daniel-mar | 1452 | if OptionSound.Checked then |
1453 | begin |
||
1454 | if not DXSound.Initialized then |
||
1455 | begin |
||
1456 | try |
||
1457 | DXSound.Initialize; |
||
31 | daniel-mar | 1458 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1459 | except |
1460 | OptionSound.enabled := False; |
||
1461 | WaveList.items.clear; |
||
1462 | end; |
||
1463 | end; |
||
1464 | end |
||
1465 | else DXSound.Finalize; |
||
1466 | end; |
||
1467 | |||
1468 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1469 | var |
1470 | i: integer; |
||
3 | daniel-mar | 1471 | begin |
31 | daniel-mar | 1472 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1473 | begin |
1474 | optionmusic.Checked := false; |
||
1475 | optionmusic.Enabled := False; |
||
1476 | exit; |
||
1477 | end; |
||
1478 | |||
18 | daniel-mar | 1479 | try |
31 | daniel-mar | 1480 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1481 | for i := 0 to dxmusic.Midis.Count-1 do |
1482 | begin |
||
1483 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1484 | begin |
||
1485 | dxmusic.Midis.Items[i].Init; |
||
1486 | dxmusic.Midis.Items[i].Load; |
||
1487 | end; |
||
1488 | end; |
||
18 | daniel-mar | 1489 | except |
1490 | optionmusic.enabled := false; |
||
1491 | end; |
||
3 | daniel-mar | 1492 | end; |
1493 | |||
1494 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1495 | begin |
||
1496 | if doFullScreen in DXDraw.Options then |
||
1497 | begin |
||
1498 | BorderStyle := bsNone; |
||
1499 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1500 | end |
1501 | else |
||
3 | daniel-mar | 1502 | begin |
1503 | BorderStyle := bsSingle; |
||
1504 | DXDraw.Cursor := crDefault; |
||
1505 | end; |
||
1506 | end; |
||
1507 | |||
1508 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1509 | begin |
||
1510 | DXTimer.Enabled := True; |
||
1511 | end; |
||
1512 | |||
1513 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1514 | begin |
||
1515 | DXTimer.Enabled := False; |
||
1516 | end; |
||
1517 | |||
1518 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1519 | begin |
||
19 | daniel-mar | 1520 | if TDxTimer(Sender).Tag > 0 then |
1521 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1522 | if TDxTimer(Sender).Tag > 0 then |
||
1523 | exit; |
||
3 | daniel-mar | 1524 | Caption := Application.Title; |
1525 | if not ProgrammGestartet then |
||
1526 | begin |
||
1527 | Programmgestartet := true; |
||
1528 | exit; |
||
1529 | end; |
||
1530 | ResumeMusic(FMusic); |
||
1531 | end; |
||
1532 | |||
1533 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1534 | begin |
||
19 | daniel-mar | 1535 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1536 | Caption := Application.Title + ' [Pause]'; |
1537 | PauseMusic(FMusic); |
||
1538 | end; |
||
1539 | |||
1540 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1541 | begin |
||
7 | daniel-mar | 1542 | EnterCriticalSection(TimerCS); |
1543 | try |
||
1544 | if crash then |
||
3 | daniel-mar | 1545 | begin |
7 | daniel-mar | 1546 | inc(Crash2); |
1547 | if crash2 = 30 then |
||
1548 | begin |
||
1549 | Crash2 := 0; |
||
1550 | crash := false; |
||
1551 | crashsound := false; |
||
1552 | end; |
||
3 | daniel-mar | 1553 | end; |
7 | daniel-mar | 1554 | if not DXDraw.CanDraw then exit; |
1555 | DXInput.Update; |
||
1556 | case FScene of |
||
1557 | gsTitle : SceneTitle; |
||
1558 | gsMain : SceneMain; |
||
1559 | gsGameOver: SceneGameOver; |
||
1560 | gsWin : SceneWin; |
||
1561 | gsNewLevel: SceneNewLevel; |
||
1562 | end; |
||
1563 | if FNextScene<>gsNone then |
||
1564 | begin |
||
1565 | StartScene(FNextScene); |
||
1566 | FNextScene := gsNone; |
||
1567 | end; |
||
1568 | DXDraw.Flip; |
||
1569 | finally |
||
1570 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1571 | end; |
1572 | end; |
||
1573 | |||
1574 | procedure TMainForm.BlinkStart; |
||
1575 | begin |
||
1576 | FBlink := 0; |
||
1577 | FBlinkTime := GetTickCount; |
||
1578 | end; |
||
1579 | |||
26 | daniel-mar | 1580 | const |
1581 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1582 | |||
3 | daniel-mar | 1583 | procedure TMainForm.WriteOptions; |
1584 | var |
||
26 | daniel-mar | 1585 | Reg: TRegistry; |
3 | daniel-mar | 1586 | begin |
26 | daniel-mar | 1587 | Reg := TRegistry.Create; |
7 | daniel-mar | 1588 | try |
26 | daniel-mar | 1589 | Reg.RootKey := HKEY_CURRENT_USER; |
1590 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1591 | begin |
||
1592 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1593 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1594 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1595 | Reg.CloseKey; |
||
1596 | end; |
||
7 | daniel-mar | 1597 | finally |
26 | daniel-mar | 1598 | FreeAndNil(Reg); |
7 | daniel-mar | 1599 | end; |
3 | daniel-mar | 1600 | end; |
1601 | |||
1602 | procedure TMainForm.LoadOptions; |
||
1603 | var |
||
26 | daniel-mar | 1604 | Reg: TRegistry; |
3 | daniel-mar | 1605 | begin |
26 | daniel-mar | 1606 | Reg := TRegistry.Create; |
7 | daniel-mar | 1607 | try |
26 | daniel-mar | 1608 | Reg.RootKey := HKEY_CURRENT_USER; |
1609 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1610 | begin |
26 | daniel-mar | 1611 | if Reg.ValueExists('Music') then |
1612 | optionmusic.checked := Reg.ReadBool('Music') |
||
1613 | else |
||
1614 | optionmusic.checked := true; // default |
||
1615 | |||
1616 | if Reg.ValueExists('Sound') then |
||
1617 | optionsound.checked := Reg.ReadBool('Sound') |
||
1618 | else |
||
1619 | optionsound.checked := true; // default |
||
1620 | |||
1621 | if Reg.ValueExists('Speed') then |
||
1622 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1623 | else |
||
1624 | FInterval := giMittel; // default |
||
1625 | |||
1626 | Reg.CloseKey; |
||
7 | daniel-mar | 1627 | end; |
1628 | finally |
||
26 | daniel-mar | 1629 | FreeAndNil(Reg); |
3 | daniel-mar | 1630 | end; |
1631 | WriteOptions; |
||
1632 | end; |
||
1633 | |||
1634 | procedure TMainForm.BlinkUpdate; |
||
1635 | begin |
||
1636 | if GetTickCount<>FBlinkTime then |
||
1637 | begin |
||
1638 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1639 | FBlinkTime := GetTickCount; |
||
1640 | end; |
||
1641 | end; |
||
1642 | |||
31 | daniel-mar | 1643 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1644 | begin |
31 | daniel-mar | 1645 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1646 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1647 | end; |
1648 | |||
31 | daniel-mar | 1649 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1650 | begin |
1651 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1652 | exit; |
||
1653 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1654 | begin |
||
19 | daniel-mar | 1655 | StopMusic(FMusic); |
1656 | PlayMusic(Name); |
||
3 | daniel-mar | 1657 | end; |
1658 | FMusic := Name; |
||
1659 | end; |
||
1660 | |||
1661 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1662 | begin |
||
1663 | with Result do |
||
1664 | begin |
||
1665 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1666 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1667 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1668 | rgbReserved := 0; |
||
1669 | end; |
||
1670 | end; |
||
1671 | |||
1672 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1673 | var |
||
1674 | i: Integer; |
||
1675 | t, t2: DWORD; |
||
1676 | ChangePalette: Boolean; |
||
1677 | c: Integer; |
||
1678 | begin |
||
1679 | if DXDraw.Initialized then |
||
1680 | begin |
||
1681 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1682 | ChangePalette := False; |
||
1683 | if DXDraw.CanPaletteAnimation then |
||
1684 | begin |
||
1685 | t := GetTickCount; |
||
1686 | while Abs(GetTickCount-t)<Time do |
||
1687 | begin |
||
1688 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1689 | for i := 0 to 255 do |
||
1690 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1691 | DXDraw.UpdatePalette; |
||
1692 | ChangePalette := True; |
||
1693 | end; |
||
7 | daniel-mar | 1694 | end |
1695 | else |
||
1696 | begin |
||
3 | daniel-mar | 1697 | Sleep(Time); |
7 | daniel-mar | 1698 | end; |
3 | daniel-mar | 1699 | for i := 0 to 4 do |
1700 | begin |
||
1701 | DXDraw.Surface.Fill(c); |
||
1702 | DXDraw.Flip; |
||
1703 | end; |
||
1704 | if ChangePalette then |
||
1705 | begin |
||
1706 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1707 | DXDraw.UpdatePalette; |
||
1708 | end; |
||
1709 | DXDraw.Surface.Fill(c); |
||
1710 | DXDraw.Flip; |
||
1711 | end; |
||
1712 | end; |
||
1713 | |||
1714 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1715 | begin |
||
1716 | EndScene; |
||
1717 | DXInput.States := DXInput.States - DXInputButton; |
||
1718 | FScene := Scene; |
||
1719 | BlinkStart; |
||
1720 | case FScene of |
||
1721 | gsTitle : StartSceneTitle; |
||
1722 | gsMain : StartSceneMain; |
||
1723 | gsGameOver: StartSceneGameOver; |
||
1724 | gsWin : StartSceneWin; |
||
1725 | gsNewLevel: StartSceneNewLevel; |
||
1726 | end; |
||
1727 | end; |
||
1728 | |||
1729 | procedure TMainForm.StartSceneTitle; |
||
1730 | begin |
||
1731 | sleep(500); |
||
1732 | FCheat := false; |
||
1733 | BossExists := false; |
||
37 | daniel-mar | 1734 | FLife := StartLives; |
3 | daniel-mar | 1735 | FLevel := 0; |
1736 | FScore := 0; |
||
1737 | FNotSave := true; |
||
1738 | Cheat.enabled := false; |
||
1739 | Neustart.enabled := false; |
||
1740 | GamePause.enabled := false; |
||
1741 | GameStart.enabled := false; |
||
1742 | Spielgeschwindigkeit.enabled := false; |
||
1743 | mainform.Visible := true; |
||
31 | daniel-mar | 1744 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1745 | end; |
1746 | |||
1747 | procedure TMainForm.StartSceneMain; |
||
1748 | {var |
||
1749 | i, j: Integer;} |
||
1750 | begin |
||
1751 | sleep(500); |
||
1752 | FCounter := 0; |
||
1753 | NewLevel(FLevel); |
||
37 | daniel-mar | 1754 | FLifeAtLevelStart := FLife; |
1755 | FScoreAtLevelStart := FScore; |
||
3 | daniel-mar | 1756 | BossExists := false; |
31 | daniel-mar | 1757 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1758 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1759 | FFrame := -4; |
1760 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1761 | with TBackground.Create(SpriteEngine.Engine) do |
||
1762 | begin |
||
1763 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1764 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1765 | Z := -13; |
1766 | Y := 40; |
||
23 | daniel-mar | 1767 | Speed := 1 / 2; |
3 | daniel-mar | 1768 | Tile := True; |
1769 | end; |
||
1770 | with TBackground.Create(SpriteEngine.Engine) do |
||
1771 | begin |
||
1772 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1773 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1774 | Z := -12; |
1775 | Y := 30; |
||
23 | daniel-mar | 1776 | Speed := 1; |
3 | daniel-mar | 1777 | Tile := True; |
1778 | end; |
||
1779 | with TBackground.Create(SpriteEngine.Engine) do |
||
1780 | begin |
||
1781 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1782 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1783 | Z := -11; |
1784 | Y := 10; |
||
23 | daniel-mar | 1785 | Speed := 2; |
3 | daniel-mar | 1786 | Tile := True; |
1787 | end; |
||
1788 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1789 | begin |
||
1790 | SetMapSize(200, 10); |
||
1791 | Y := 10; |
||
1792 | Z := -13; |
||
23 | daniel-mar | 1793 | Speed := 1 / 2; |
3 | daniel-mar | 1794 | Tile := True; |
1795 | for i := 0 to MapHeight-1 do |
||
1796 | begin |
||
1797 | for j := 0 to MapWidth-1 do |
||
1798 | begin |
||
1799 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1800 | if Random(100)<95 then Chips[j, i] := -1; |
||
1801 | end; |
||
1802 | end; |
||
1803 | end; |
||
1804 | with TBackground.Create(SpriteEngine.Engine) do |
||
1805 | begin |
||
1806 | SetMapSize(200, 10); |
||
1807 | Y := 30; |
||
1808 | Z := -12; |
||
23 | daniel-mar | 1809 | Speed := 1; |
3 | daniel-mar | 1810 | Tile := True; |
1811 | for i := 0 to MapHeight-1 do |
||
1812 | begin |
||
1813 | for j := 0 to MapWidth-1 do |
||
1814 | begin |
||
1815 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1816 | if Random(100)<95 then Chips[j, i] := -1; |
||
1817 | end; |
||
1818 | end; |
||
1819 | end; |
||
1820 | with TBackground.Create(SpriteEngine.Engine) do |
||
1821 | begin |
||
1822 | SetMapSize(200, 10); |
||
1823 | Y := 40; |
||
1824 | Z := -11; |
||
23 | daniel-mar | 1825 | Speed := 2; |
3 | daniel-mar | 1826 | Tile := True; |
1827 | for i := 0 to MapHeight-1 do |
||
1828 | begin |
||
1829 | for j := 0 to MapWidth-1 do |
||
1830 | begin |
||
1831 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1832 | if Random(100)<95 then Chips[j, i] := -1; |
||
1833 | end; |
||
1834 | end; |
||
1835 | end;} |
||
1836 | FNotSave := false; |
||
1837 | Cheat.enabled := true; |
||
1838 | Neustart.enabled := true; |
||
1839 | GamePause.enabled := true; |
||
1840 | GameStart.enabled := true; |
||
1841 | Spielgeschwindigkeit.enabled := true; |
||
1842 | end; |
||
1843 | |||
1844 | procedure TMainForm.StartSceneGameOver; |
||
1845 | begin |
||
1846 | sleep(500); |
||
1847 | FNotSave := true; |
||
1848 | Cheat.enabled := false; |
||
1849 | Spielgeschwindigkeit.enabled := false; |
||
1850 | Neustart.enabled := false; |
||
1851 | GamePause.enabled := false; |
||
31 | daniel-mar | 1852 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1853 | BossExists := false; |
1854 | end; |
||
1855 | |||
1856 | procedure TMainForm.StartSceneWin; |
||
1857 | begin |
||
1858 | sleep(500); |
||
1859 | FNotSave := true; |
||
1860 | Cheat.enabled := false; |
||
1861 | Spielgeschwindigkeit.enabled := false; |
||
1862 | Neustart.enabled := false; |
||
1863 | GamePause.enabled := false; |
||
31 | daniel-mar | 1864 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1865 | BossExists := false; |
1866 | end; |
||
1867 | |||
1868 | procedure TMainForm.EndScene; |
||
1869 | begin |
||
1870 | case FScene of |
||
1871 | gsTitle : EndSceneTitle; |
||
1872 | gsMain : EndSceneMain; |
||
1873 | gsGameOver: EndSceneGameOver; |
||
1874 | gsWin : EndSceneWin; |
||
1875 | gsNewLevel: EndSceneNewLevel; |
||
1876 | end; |
||
1877 | end; |
||
1878 | |||
1879 | procedure TMainForm.EndSceneTitle; |
||
1880 | begin |
||
1881 | { Ende Title } |
||
1882 | end; |
||
1883 | |||
1884 | procedure TMainForm.EndSceneMain; |
||
1885 | begin |
||
1886 | SpriteEngine.Engine.Clear; |
||
1887 | end; |
||
1888 | |||
1889 | procedure TMainForm.EndSceneGameOver; |
||
1890 | begin |
||
1891 | { Ende GameOver } |
||
1892 | end; |
||
1893 | |||
1894 | procedure TMainForm.EndSceneWin; |
||
1895 | begin |
||
1896 | { Ende Win } |
||
1897 | end; |
||
1898 | |||
14 | daniel-mar | 1899 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1900 | begin |
14 | daniel-mar | 1901 | LevelData.Clear; |
7 | daniel-mar | 1902 | FRestEnemies := 0; |
3 | daniel-mar | 1903 | end; |
1904 | |||
1905 | procedure TMainForm.NewLevel(lev: integer); |
||
1906 | resourcestring |
||
1907 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1908 | var |
||
1909 | act: integer; |
||
14 | daniel-mar | 1910 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1911 | e: TEnemyAdvent; |
37 | daniel-mar | 1912 | bossPosition: integer; |
3 | daniel-mar | 1913 | begin |
14 | daniel-mar | 1914 | ResetLevelData; |
15 | daniel-mar | 1915 | if FGameMode = gmRandom then |
3 | daniel-mar | 1916 | begin |
14 | daniel-mar | 1917 | {$REGION 'Random game'} |
1918 | Enemies[1] := etEnemyAttacker; |
||
1919 | Enemies[2] := etEnemyMeteor; |
||
1920 | Enemies[3] := etEnemyUFO; |
||
1921 | Enemies[4] := etEnemyAttacker; |
||
1922 | Enemies[5] := etEnemyMeteor; |
||
1923 | Enemies[6] := etEnemyUFO; |
||
1924 | Enemies[7] := etEnemyAttacker; |
||
1925 | Enemies[8] := etEnemyMeteor; |
||
1926 | Enemies[9] := etEnemyUFO; |
||
1927 | Enemies[10] := etEnemyAttacker; |
||
1928 | Enemies[11] := etEnemyMeteor; |
||
1929 | Enemies[12] := etEnemyUFO; |
||
1930 | Enemies[13] := etEnemyAttacker; |
||
1931 | Enemies[14] := etEnemyMeteor; |
||
1932 | Enemies[15] := etEnemyUFO; |
||
1933 | Enemies[16] := etEnemyAttacker3; |
||
1934 | Enemies[17] := etEnemyAttacker; |
||
1935 | Enemies[18] := etEnemyMeteor; |
||
1936 | Enemies[19] := etEnemyUFO; |
||
1937 | Enemies[20] := etEnemyUFO2; |
||
1938 | Enemies[21] := etEnemyAttacker; |
||
1939 | Enemies[22] := etEnemyMeteor; |
||
1940 | Enemies[23] := etEnemyUFO; |
||
1941 | Enemies[24] := etEnemyAttacker2; |
||
1942 | Enemies[25] := etEnemyMeteor; |
||
1943 | Enemies[26] := etEnemyUFO; |
||
1944 | Enemies[27] := etEnemyAttacker; |
||
37 | daniel-mar | 1945 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL; |
14 | daniel-mar | 1946 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
37 | daniel-mar | 1947 | for act := 0 to FRestEnemies-1 do |
3 | daniel-mar | 1948 | begin |
14 | daniel-mar | 1949 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1950 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1951 | begin |
14 | daniel-mar | 1952 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1953 | end; |
1954 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1955 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1956 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1957 | begin |
1958 | e.lifes := random(6)+1{O_o}; |
||
1959 | end |
||
1960 | else |
||
1961 | begin |
||
37 | daniel-mar | 1962 | if lev > 20 then |
1963 | begin |
||
1964 | e.lifes := random(20)+1; |
||
1965 | end |
||
1966 | else |
||
1967 | begin |
||
1968 | e.lifes := random(lev)+1; |
||
1969 | end; |
||
7 | daniel-mar | 1970 | end; |
1971 | |||
14 | daniel-mar | 1972 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1973 | end; |
37 | daniel-mar | 1974 | |
1975 | if lev < 5 then |
||
1976 | begin |
||
1977 | // Level 1-4: No boss |
||
1978 | bossPosition := -1; |
||
1979 | end |
||
1980 | else if lev < 10 then |
||
1981 | begin |
||
1982 | // Level 5-9: Boss is at the end of the level |
||
1983 | bossPosition := FRestEnemies-1; |
||
1984 | end |
||
1985 | else |
||
1986 | begin |
||
1987 | // Starting with Level 10: Boss is in the middle of the level |
||
1988 | bossPosition := FRestEnemies div 2; |
||
1989 | end; |
||
1990 | |||
1991 | if bossPosition >= 0 then |
||
1992 | begin |
||
1993 | e.enemyType := etEnemyBoss; |
||
1994 | e.x := lev*75*30{O_o} div lev; |
||
1995 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
||
1996 | e.lifes := lev*5; |
||
1997 | LevelData.EnemyAdventTable[bossPosition] := e; |
||
1998 | end; |
||
1999 | |||
14 | daniel-mar | 2000 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
2001 | {$ENDREGION} |
||
3 | daniel-mar | 2002 | end |
2003 | else |
||
2004 | begin |
||
14 | daniel-mar | 2005 | {$REGION 'Normal game'} |
7 | daniel-mar | 2006 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2007 | begin |
7 | daniel-mar | 2008 | try |
14 | daniel-mar | 2009 | LevelData.Load(GetLevelFileName(lev)); |
2010 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 2011 | except |
2012 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2013 | ResetLevelData; |
3 | daniel-mar | 2014 | end; |
2015 | end; |
||
14 | daniel-mar | 2016 | {$ENDREGION} |
3 | daniel-mar | 2017 | end; |
2018 | end; |
||
2019 | |||
2020 | procedure TMainForm.SceneTitle; |
||
2021 | var |
||
2022 | Logo: TPictureCollectionItem; |
||
2023 | begin |
||
2024 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2025 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2026 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2027 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2028 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2029 | 2, 80, Fangle * 4); |
||
2030 | inc(Fangle); |
||
23 | daniel-mar | 2031 | |
2032 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2033 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2034 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2035 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2036 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2037 | begin |
23 | daniel-mar | 2038 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2039 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2040 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2041 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2042 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2043 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2044 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2045 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2046 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2047 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2048 | end |
||
2049 | else |
||
2050 | begin |
||
2051 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2053 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2055 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2057 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2058 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2059 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2060 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2061 | end; |
23 | daniel-mar | 2062 | { if (FBlink div 300) mod 2=0 then |
2063 | begin |
||
2064 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2065 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2066 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2067 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2068 | end; } |
||
2069 | BlinkUpdate; |
||
2070 | DXDraw.Surface.Canvas.Release; |
||
2071 | |||
3 | daniel-mar | 2072 | // Weiter mit Leertaste oder Enter |
2073 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2074 | begin |
||
2075 | FLevel := 1; |
||
15 | daniel-mar | 2076 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2077 | begin |
2078 | //PlaySound('Frage', False); |
||
2079 | exit; |
||
2080 | end; |
||
2081 | NewLevel(FLevel); |
||
31 | daniel-mar | 2082 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2083 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2084 | Sleep(200); |
||
2085 | StartScene(gsMain); |
||
2086 | end; |
||
2087 | end; |
||
2088 | |||
2089 | procedure TMainForm.SceneMain; |
||
2090 | var |
||
2091 | Enemy: TSprite; |
||
14 | daniel-mar | 2092 | spriteClass: TEnemyClass; |
37 | daniel-mar | 2093 | tmpEnemyAnzeige: integer; |
3 | daniel-mar | 2094 | begin |
7 | daniel-mar | 2095 | case FInterval of |
32 | daniel-mar | 2096 | giLeicht: SpriteEngine.Move(conleicht); |
2097 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2098 | giSchwer: SpriteEngine.Move(conschwer); |
2099 | giMaster: SpriteEngine.Move(conmaster); |
||
2100 | end; |
||
3 | daniel-mar | 2101 | SpriteEngine.Dead; |
14 | daniel-mar | 2102 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2103 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2104 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2105 | (FRestEnemies > 0) do |
3 | daniel-mar | 2106 | begin |
7 | daniel-mar | 2107 | Dec(FRestEnemies); |
14 | daniel-mar | 2108 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2109 | begin |
14 | daniel-mar | 2110 | spriteClass := nil; |
2111 | case enemyType of |
||
2112 | //etUnknown: ; |
||
2113 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2114 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2115 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2116 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2117 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2118 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2119 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2120 | end; |
||
2121 | if spriteClass <> nil then |
||
2122 | begin |
||
2123 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2124 | Enemy.x := dxdraw.surfacewidth; |
||
2125 | //Enemy.y := y; |
||
2126 | if y <> 0 then |
||
2127 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2128 | else |
||
2129 | Enemy.y := 0; |
||
2130 | end; |
||
3 | daniel-mar | 2131 | end; |
2132 | Inc(FEnemyAdventPos); |
||
2133 | end; |
||
2134 | Inc(FFrame); |
||
2135 | DXDraw.Surface.Fill(0); |
||
2136 | if FNextScene=gsNone then |
||
2137 | begin |
||
2138 | SpriteEngine.Draw; |
||
2139 | if MainForm.flife > 0 then |
||
2140 | begin |
||
23 | daniel-mar | 2141 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2142 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2143 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
37 | daniel-mar | 2144 | |
2145 | {$REGION 'Anzeige Punkte'} |
||
23 | daniel-mar | 2146 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
2147 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2148 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2149 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
37 | daniel-mar | 2150 | {$ENDREGION} |
2151 | |||
2152 | {$REGION 'Anzeige Level'} |
||
23 | daniel-mar | 2153 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
2154 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2155 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
37 | daniel-mar | 2156 | {$ENDREGION} |
2157 | |||
2158 | {$REGION 'Lebensanzeige'} |
||
23 | daniel-mar | 2159 | if FLife<0 then mainform.FLife := 0; |
2160 | if FCheat then |
||
3 | daniel-mar | 2161 | begin |
23 | daniel-mar | 2162 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2163 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2164 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2165 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2166 | end |
||
2167 | else |
||
2168 | begin |
||
2169 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2170 | begin |
23 | daniel-mar | 2171 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2172 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2173 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2174 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2175 | end; |
23 | daniel-mar | 2176 | if Flife = 1 then BlinkUpdate; |
2177 | end; |
||
37 | daniel-mar | 2178 | {$ENDREGION} |
2179 | |||
2180 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
||
2181 | |||
23 | daniel-mar | 2182 | {if BossExists and (FBossLife>0) then |
2183 | begin |
||
2184 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2185 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2186 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2187 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2188 | end |
||
2189 | else |
||
2190 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2191 | begin |
23 | daniel-mar | 2192 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2193 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2194 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2195 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2196 | end;} |
||
37 | daniel-mar | 2197 | |
2198 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
||
2199 | if BossExists then Dec(tmpEnemyAnzeige); |
||
2200 | |||
23 | daniel-mar | 2201 | if BossExists and (FBossLife>0) then |
2202 | begin |
||
37 | daniel-mar | 2203 | if (tmpEnemyAnzeige>0) then |
3 | daniel-mar | 2204 | begin |
23 | daniel-mar | 2205 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2206 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2207 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2208 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2209 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
37 | daniel-mar | 2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
3 | daniel-mar | 2211 | end; |
37 | daniel-mar | 2212 | if (tmpEnemyAnzeige<1) then |
3 | daniel-mar | 2213 | begin |
23 | daniel-mar | 2214 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2215 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2216 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2217 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2218 | end; |
2219 | end; |
||
37 | daniel-mar | 2220 | if (tmpEnemyAnzeige>0) and not Bossexists then |
23 | daniel-mar | 2221 | begin |
2222 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
37 | daniel-mar | 2223 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2224 | DXDraw.Surface.Canvas.Font.Color := clLime; |
37 | daniel-mar | 2225 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige)); |
23 | daniel-mar | 2226 | end; |
37 | daniel-mar | 2227 | {$ENDREGION} |
2228 | |||
2229 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
||
23 | daniel-mar | 2230 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
2231 | begin |
||
2232 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2233 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2234 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2235 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2236 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2237 | Sleep(1); |
23 | daniel-mar | 2238 | inc(FCounter); |
2239 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2240 | end; |
||
37 | daniel-mar | 2241 | {$ENDREGION} |
3 | daniel-mar | 2242 | end |
2243 | else |
||
2244 | begin |
||
23 | daniel-mar | 2245 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2246 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2247 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2248 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2249 | end; |
||
23 | daniel-mar | 2250 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2251 | end; |
2252 | end; |
||
2253 | |||
2254 | procedure TMainForm.SceneGameOver; |
||
2255 | begin |
||
2256 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2257 | |
2258 | FNotSave := true; |
||
2259 | Cheat.enabled := false; |
||
2260 | GamePause.enabled := false; |
||
2261 | Neustart.enabled := false; |
||
2262 | Brush.Style := bsClear; |
||
2263 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2264 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2265 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2266 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2267 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2268 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2269 | begin |
23 | daniel-mar | 2270 | DXDraw.Surface.Canvas.Font.Size := 30; |
2271 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2272 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2273 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2274 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2275 | end; |
23 | daniel-mar | 2276 | BlinkUpdate; |
2277 | DXDraw.Surface.Canvas.Release; |
||
2278 | |||
20 | daniel-mar | 2279 | // Weiter mit Leertaste oder Enter |
2280 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2281 | begin |
31 | daniel-mar | 2282 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2283 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2284 | Sleep(200); |
||
2285 | StartScene(gsTitle); |
||
2286 | end; |
||
2287 | end; |
||
2288 | |||
2289 | procedure TMainForm.SceneWin; |
||
2290 | begin |
||
2291 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2292 | |
2293 | FNotSave := true; |
||
2294 | Cheat.enabled := false; |
||
2295 | GamePause.enabled := false; |
||
2296 | Neustart.enabled := false; |
||
2297 | |||
2298 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2299 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2300 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2301 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2302 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2303 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2304 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2305 | begin |
23 | daniel-mar | 2306 | DXDraw.Surface.Canvas.Font.Size := 30; |
2307 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2308 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2309 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2311 | end; |
23 | daniel-mar | 2312 | BlinkUpdate; |
2313 | DXDraw.Surface.Canvas.Release; |
||
2314 | |||
25 | daniel-mar | 2315 | // Weiter mit Leertaste oder Enter |
2316 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2317 | begin |
31 | daniel-mar | 2318 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2319 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2320 | Sleep(200); |
||
2321 | StartScene(gsTitle); |
||
2322 | end; |
||
2323 | end; |
||
2324 | |||
2325 | procedure TMainForm.StartSceneNewLevel; |
||
2326 | begin |
||
2327 | sleep(500); |
||
2328 | FNotSave := false; |
||
2329 | Cheat.enabled := false; |
||
2330 | Neustart.enabled := false; |
||
2331 | GamePause.enabled := false; |
||
2332 | GameStart.enabled := true; |
||
2333 | Spielgeschwindigkeit.enabled := false; |
||
2334 | BossExists := false; |
||
2335 | Spielgeschwindigkeit.enabled := false; |
||
38 | daniel-mar | 2336 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) {or ((FGameMode=gmRandom) and (FLevel > 25))} then |
3 | daniel-mar | 2337 | begin |
2338 | //PlaySound('SceneMov', False); |
||
2339 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2340 | Sleep(200); |
||
2341 | StartScene(gsWin); |
||
2342 | exit; |
||
2343 | end; |
||
31 | daniel-mar | 2344 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2345 | end; |
2346 | |||
2347 | procedure TMainForm.EndSceneNewLevel; |
||
2348 | begin |
||
2349 | { Ende NewLevel } |
||
2350 | end; |
||
2351 | |||
2352 | procedure TMainForm.SceneNewLevel; |
||
2353 | begin |
||
2354 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2355 | |
2356 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2357 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2358 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2359 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2360 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2361 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2362 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2363 | begin |
23 | daniel-mar | 2364 | DXDraw.Surface.Canvas.Font.Size := 30; |
2365 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2366 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2367 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2368 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2369 | end; |
23 | daniel-mar | 2370 | BlinkUpdate; |
2371 | DXDraw.Surface.Canvas.Release; |
||
2372 | |||
25 | daniel-mar | 2373 | // Weiter mit Leertaste oder Enter |
2374 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2375 | begin |
31 | daniel-mar | 2376 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2377 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2378 | Sleep(200); |
||
2379 | StartScene(gsMain); |
||
2380 | end; |
||
2381 | end; |
||
2382 | |||
2383 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2384 | begin |
||
2385 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2386 | if OptionMusic.Checked then |
||
2387 | begin |
||
19 | daniel-mar | 2388 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2389 | end |
2390 | else |
||
2391 | begin |
||
19 | daniel-mar | 2392 | StopMusic(FMusic); |
3 | daniel-mar | 2393 | end; |
2394 | WriteOptions; |
||
2395 | end; |
||
2396 | |||
2397 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2398 | begin |
||
2399 | master.checked := true; |
||
2400 | FInterval := giMaster; |
||
2401 | writeoptions; |
||
2402 | end; |
||
2403 | |||
31 | daniel-mar | 2404 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2405 | begin |
19 | daniel-mar | 2406 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2407 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2408 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2409 | end; |
||
3 | daniel-mar | 2410 | |
31 | daniel-mar | 2411 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2412 | begin |
31 | daniel-mar | 2413 | if Name = smmNone then exit; |
24 | daniel-mar | 2414 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2415 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2416 | end; |
||
2417 | |||
31 | daniel-mar | 2418 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2419 | begin |
2420 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2421 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2422 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2423 | end; |
2424 | |||
31 | daniel-mar | 2425 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2426 | begin |
31 | daniel-mar | 2427 | if Name = smmNone then exit; |
24 | daniel-mar | 2428 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2429 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2430 | end; |
||
2431 | |||
3 | daniel-mar | 2432 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2433 | begin |
||
2434 | speicherungform.showmodal; |
||
2435 | end; |
||
2436 | |||
38 | daniel-mar | 2437 | procedure TMainForm.LevelNeuStarten; |
37 | daniel-mar | 2438 | var |
2439 | tmpLifeAtLevelStart, tmpScoreAtLevelStart: integer; |
||
3 | daniel-mar | 2440 | begin |
37 | daniel-mar | 2441 | NewLevel(FLevel); |
2442 | tmpLifeAtLevelStart := FLifeAtLevelStart; |
||
2443 | tmpScoreAtLevelStart := FScoreAtLevelStart; |
||
38 | daniel-mar | 2444 | FNextScene := gsNewLevel; |
37 | daniel-mar | 2445 | FLife := tmpLifeAtLevelStart; |
2446 | FScore := tmpScoreAtLevelStart; |
||
3 | daniel-mar | 2447 | end; |
2448 | |||
38 | daniel-mar | 2449 | procedure TMainForm.NeustartClick(Sender: TObject); |
2450 | begin |
||
2451 | LevelNeuStarten; |
||
2452 | end; |
||
2453 | |||
3 | daniel-mar | 2454 | procedure TMainForm.LeichtClick(Sender: TObject); |
2455 | begin |
||
2456 | leicht.checked := true; |
||
2457 | FInterval := giLeicht; |
||
2458 | writeoptions; |
||
2459 | end; |
||
2460 | |||
2461 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2462 | begin |
||
2463 | mittel.checked := true; |
||
2464 | FInterval := giMittel; |
||
2465 | writeoptions; |
||
2466 | end; |
||
2467 | |||
2468 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2469 | begin |
||
2470 | schwer.checked := true; |
||
2471 | FInterval := giSchwer; |
||
2472 | writeoptions; |
||
2473 | end; |
||
2474 | |||
2475 | procedure TMainForm.FormShow(Sender: TObject); |
||
2476 | begin |
||
7 | daniel-mar | 2477 | if Assigned(SplashForm) then |
2478 | begin |
||
2479 | SplashForm.Hide; |
||
2480 | FreeAndNil(SplashForm); |
||
2481 | end; |
||
3 | daniel-mar | 2482 | |
2483 | dxtimer.Enabled := true; |
||
2484 | dxtimer.ActiveOnly := true; |
||
2485 | end; |
||
2486 | |||
2487 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2488 | begin |
||
2489 | dxtimer.enabled := false; |
||
2490 | InfoForm.showmodal; |
||
2491 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2492 | end; |
||
2493 | |||
2494 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2495 | begin |
||
2496 | CheatForm.showmodal; |
||
2497 | end; |
||
2498 | |||
2499 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2500 | begin |
||
19 | daniel-mar | 2501 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2502 | SpriteEngine.Engine.Clear; |
2503 | dxsound.Finalize; |
||
2504 | dxinput.Destroy; |
||
2505 | DXTimer.Enabled := False; |
||
2506 | end; |
||
2507 | |||
2508 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2509 | begin |
||
23 | daniel-mar | 2510 | FreeAndNil(imagelist); |
2511 | FreeAndNil(spriteengine); |
||
2512 | FreeAndNil(dxdraw); |
||
2513 | FreeAndNil(wavelist); |
||
2514 | FreeAndNil(dxsound); |
||
2515 | //FreeAndNil(dxinput); |
||
2516 | FreeAndNil(dxtimer); |
||
2517 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2518 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2519 | FreeAndNil(LevelData); |
3 | daniel-mar | 2520 | end; |
2521 | |||
36 | daniel-mar | 2522 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2523 | {************************************************************ |
||
2524 | * Procedure PostKeyEx32 |
||
2525 | * |
||
2526 | * Parameters: |
||
2527 | * key : virtual keycode of the key to send. For printable |
||
2528 | * keys this is simply the ANSI code (Ord(character)). |
||
2529 | * shift : state of the modifier keys. This is a set, so you |
||
2530 | * can set several of these keys (shift, control, alt, |
||
2531 | * mouse buttons) in tandem. The TShiftState type is |
||
2532 | * declared in the Classes Unit. |
||
2533 | * specialkey: normally this should be False. Set it to True to |
||
2534 | * specify a key on the numeric keypad, for example. |
||
2535 | * Description: |
||
2536 | * Uses keybd_event to manufacture a series of key events matching |
||
2537 | * the passed parameters. The events go to the control with focus. |
||
2538 | * Note that for characters key is always the upper-case version of |
||
2539 | * the character. Sending without any modifier keys will result in |
||
2540 | * a lower-case character, sending it with [ssShift] will result |
||
2541 | * in an upper-case character! |
||
2542 | // Code by P. Below |
||
2543 | ************************************************************} |
||
2544 | type |
||
2545 | TShiftKeyInfo = record |
||
2546 | shift: Byte; |
||
2547 | vkey: Byte; |
||
2548 | end; |
||
2549 | byteset = set of 0..7; |
||
2550 | const |
||
2551 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2552 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2553 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2554 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2555 | var |
||
2556 | flag: DWORD; |
||
2557 | bShift: ByteSet absolute shift; |
||
2558 | i: Integer; |
||
2559 | begin |
||
2560 | for i := 1 to 3 do |
||
2561 | begin |
||
2562 | if shiftkeys[i].shift in bShift then |
||
2563 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2564 | end; { For } |
||
2565 | if specialkey then |
||
2566 | flag := KEYEVENTF_EXTENDEDKEY |
||
2567 | else |
||
2568 | flag := 0; |
||
2569 | |||
2570 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2571 | flag := flag or KEYEVENTF_KEYUP; |
||
2572 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2573 | |||
2574 | for i := 3 downto 1 do |
||
2575 | begin |
||
2576 | if shiftkeys[i].shift in bShift then |
||
2577 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2578 | KEYEVENTF_KEYUP, 0); |
||
2579 | end; { For } |
||
2580 | end; { PostKeyEx32 } |
||
2581 | |||
2582 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2583 | Shift: TShiftState); |
||
2584 | begin |
||
2585 | if Key = VK_ESCAPE then |
||
2586 | begin |
||
2587 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2588 | Key := 0; |
||
2589 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2590 | end; |
||
2591 | end; |
||
2592 | |||
3 | daniel-mar | 2593 | end. |
2594 |