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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
31 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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36 | daniel-mar | 243 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
3 | daniel-mar | 244 | private |
245 | ProgrammGestartet: boolean; |
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246 | FInterval: TGameInterval; |
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247 | FScene: TGameScene; |
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31 | daniel-mar | 248 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 249 | FBlink: DWORD; |
250 | FBlinkTime: DWORD; |
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251 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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252 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 253 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 254 | LevelData: TLevelData; |
3 | daniel-mar | 255 | procedure StartScene(Scene: TGameScene); |
256 | procedure EndScene; |
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257 | procedure BlinkStart; |
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258 | procedure BlinkUpdate; |
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259 | procedure StartSceneTitle; |
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260 | procedure SceneTitle; |
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261 | procedure EndSceneTitle; |
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262 | procedure StartSceneMain; |
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263 | procedure SceneMain; |
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264 | procedure EndSceneMain; |
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265 | procedure StartSceneGameOver; |
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266 | procedure SceneGameOver; |
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267 | procedure EndSceneGameOver; |
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268 | procedure StartSceneWin; |
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269 | procedure SceneWin; |
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270 | procedure EndSceneWin; |
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271 | procedure StartSceneNewLevel; |
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272 | procedure SceneNewLevel; |
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273 | procedure EndSceneNewLevel; |
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274 | public |
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275 | FNextScene: TGameScene; |
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276 | FScore: Integer; |
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277 | FNotSave: boolean; |
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278 | FLife: integer; |
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279 | FLevel: integer; |
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15 | daniel-mar | 280 | FGameMode: TGameMode; |
3 | daniel-mar | 281 | FBossLife: integer; |
7 | daniel-mar | 282 | FRestEnemies: integer; |
3 | daniel-mar | 283 | FCheat: boolean; |
284 | { VCL-Ersatz } |
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285 | dxdraw: TDxDraw; |
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286 | imagelist: TDxImageList; |
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287 | spriteengine: tdxspriteengine; |
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288 | dxsound: tdxsound; |
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18 | daniel-mar | 289 | dxmusic: tdxmusic; |
3 | daniel-mar | 290 | wavelist: tdxwavelist; |
291 | dxinput: tdxinput; |
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292 | dxtimer: tdxtimer; |
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293 | { Level-Routinen } |
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294 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 295 | procedure ResetLevelData; |
19 | daniel-mar | 296 | { Musik-Routinen } |
31 | daniel-mar | 297 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
298 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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299 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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300 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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301 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 302 | { Sound-Routinen } |
31 | daniel-mar | 303 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
304 | { Grafik-Routinen } |
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305 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 306 | { Initialisiations-Routinen } |
307 | procedure DXInit; |
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308 | procedure SoundInit; |
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309 | procedure MusicInit; |
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310 | { Einstellungs-Routinen } |
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311 | procedure LoadOptions; |
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312 | procedure WriteOptions; |
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313 | { Farb-Routinen } |
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314 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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315 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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316 | end; |
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317 | |||
318 | var |
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319 | MainForm: TMainForm; |
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320 | |||
7 | daniel-mar | 321 | implementation |
322 | |||
323 | uses |
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31 | daniel-mar | 324 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 325 | |
3 | daniel-mar | 326 | const |
24 | daniel-mar | 327 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 328 | conmittel = 1000 div 60; // 16 |
329 | conschwer = 1350 div 60; // 22 |
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330 | conmaster = 2000 div 60; // 33 |
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331 | lives = 6; |
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7 | daniel-mar | 332 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 333 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 334 | |
335 | {$R *.DFM} |
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336 | |||
23 | daniel-mar | 337 | var |
7 | daniel-mar | 338 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 339 | BossExists, Crash, crashsound: boolean; |
340 | |||
341 | const |
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342 | DXInputButton = [isButton1, isButton2, isButton3, |
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343 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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344 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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345 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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346 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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347 | |||
24 | daniel-mar | 348 | // https://www.delphipraxis.net/post43515.html |
349 | function GetHTML(AUrl: string): string; |
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350 | var |
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351 | databuffer : array[0..4095] of char; |
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352 | ResStr : string; |
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353 | hSession, hfile: hInternet; |
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354 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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355 | dwcode : array[1..20] of char; |
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356 | res : pchar; |
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357 | Str : pchar; |
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358 | begin |
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359 | ResStr:=''; |
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360 | if (system.pos('http://',lowercase(AUrl))=0) and |
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361 | (system.pos('https://',lowercase(AUrl))=0) then |
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362 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 363 | |
24 | daniel-mar | 364 | // Hinzugefügt |
365 | application.ProcessMessages; |
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366 | |||
367 | hSession:=InternetOpen('InetURL:/1.0', |
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368 | INTERNET_OPEN_TYPE_PRECONFIG, |
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369 | nil, |
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370 | nil, |
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371 | 0); |
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372 | if assigned(hsession) then |
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373 | begin |
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374 | // Hinzugefügt |
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375 | application.ProcessMessages; |
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376 | |||
377 | hfile:=InternetOpenUrl( |
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378 | hsession, |
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379 | pchar(AUrl), |
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380 | nil, |
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381 | 0, |
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382 | INTERNET_FLAG_RELOAD, |
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383 | 0); |
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384 | dwIndex := 0; |
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385 | dwCodeLen := 10; |
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386 | |||
387 | // Hinzugefügt |
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388 | application.ProcessMessages; |
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389 | |||
390 | HttpQueryInfo(hfile, |
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391 | HTTP_QUERY_STATUS_CODE, |
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392 | @dwcode, |
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393 | dwcodeLen, |
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394 | dwIndex); |
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395 | res := pchar(@dwcode); |
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396 | dwNumber := sizeof(databuffer)-1; |
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397 | if (res ='200') or (res ='302') then |
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398 | begin |
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399 | while (InternetReadfile(hfile, |
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400 | @databuffer, |
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401 | dwNumber, |
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402 | DwRead)) do |
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403 | begin |
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404 | |||
405 | // Hinzugefügt |
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406 | application.ProcessMessages; |
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407 | |||
408 | if dwRead =0 then |
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409 | break; |
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410 | databuffer[dwread]:=#0; |
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411 | Str := pchar(@databuffer); |
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412 | resStr := resStr + Str; |
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413 | end; |
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414 | end |
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415 | else |
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416 | ResStr := 'Status:'+res; |
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417 | if assigned(hfile) then |
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418 | InternetCloseHandle(hfile); |
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419 | end; |
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420 | |||
421 | // Hinzugefügt |
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422 | application.ProcessMessages; |
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423 | |||
424 | InternetCloseHandle(hsession); |
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425 | Result := resStr; |
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426 | end; |
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427 | |||
428 | |||
429 | { TBackground } |
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430 | |||
431 | procedure TBackground.DoMove(MoveCount: Integer); |
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432 | var |
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433 | ran: integer; |
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35 | daniel-mar | 434 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 435 | begin |
436 | inherited DoMove(MoveCount); |
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437 | X := X - MoveCount*(60/1000)*FSpeed; |
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438 | ran := Random(1500); |
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439 | if ran = 150 then |
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440 | begin |
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35 | daniel-mar | 441 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
442 | bgs.SetMapSize(1, 1); |
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443 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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444 | bgs.Width := Image.Width; |
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445 | bgs.Height := Image.Height; |
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446 | bgs.Y := random(mainform.dxdraw.height); |
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447 | bgs.X := mainform.dxdraw.width; |
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448 | ran := Random(2); |
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449 | if ran = 0 then |
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24 | daniel-mar | 450 | begin |
35 | daniel-mar | 451 | bgs.Z := -20; |
452 | bgs.Speed := 1.8; |
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453 | end |
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454 | else if ran = 1 then |
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455 | begin |
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456 | bgs.Z := -40; |
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457 | bgs.Speed := 0.8; |
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458 | end |
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459 | else if ran = 2 then |
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460 | begin |
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461 | bgs.Z := -60; |
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462 | bgs.Speed := 0.3; |
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24 | daniel-mar | 463 | end; |
464 | end |
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465 | else if ran = 500 then |
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466 | begin |
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35 | daniel-mar | 467 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
468 | bgs.SetMapSize(1, 1); |
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469 | ran := Random(4); |
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470 | if ran = 0 then |
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471 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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472 | else if ran = 1 then |
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473 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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474 | else if ran = 2 then |
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475 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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476 | else if ran = 3 then |
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477 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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478 | bgs.Width := Image.Width; |
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479 | bgs.Height := Image.Height; |
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24 | daniel-mar | 480 | |
35 | daniel-mar | 481 | bgs.Y := random(mainform.dxdraw.height); |
482 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 483 | |
35 | daniel-mar | 484 | { ran := Random(2); |
485 | if ran = 0 then |
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486 | begin |
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487 | bgs.Z := -20; |
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488 | bgs.Speed := 1.8; |
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489 | end |
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490 | else if ran = 1 then |
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491 | begin |
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492 | bgs.Z := -40; |
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493 | bgs.Speed := 0.8; |
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494 | end |
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495 | else if ran = 2 then |
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496 | begin } |
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497 | bgs.Z := -60; |
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498 | bgs.Speed := 0.3; |
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499 | { end; } |
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24 | daniel-mar | 500 | end; |
501 | end; |
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502 | |||
503 | { TBackgroundSpecial } |
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504 | |||
505 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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506 | begin |
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507 | inherited DoMove(MoveCount); |
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508 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 509 | if X < -Width then Dead; |
24 | daniel-mar | 510 | end; |
511 | |||
512 | { TExplosion } |
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513 | |||
514 | constructor TExplosion.Create(AParent: TSprite); |
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515 | begin |
||
516 | inherited Create(AParent); |
||
31 | daniel-mar | 517 | mainform.PlaySound(smsExplosion, false); |
518 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 519 | Width := Image.Width; |
520 | Height := Image.Height; |
||
521 | AnimCount := Image.PatternCount; |
||
522 | AnimLooped := True; |
||
523 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
524 | AnimPos := Random(AnimCount); |
||
525 | end; |
||
526 | |||
527 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
528 | begin |
||
529 | inherited DoMove(MoveCount); |
||
530 | inc(FCounter, MoveCount); |
||
531 | if FCounter > 2999 then dead; |
||
532 | end; |
||
533 | |||
534 | { TPlayerSprite } |
||
535 | |||
3 | daniel-mar | 536 | constructor TPlayerSprite.Create(AParent: TSprite); |
537 | begin |
||
538 | inherited Create(AParent); |
||
25 | daniel-mar | 539 | State := pesEntering; |
31 | daniel-mar | 540 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 541 | Width := Image.Width; |
542 | Height := Image.Height; |
||
543 | X := -70{20}; |
||
544 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
545 | Z := 2; |
||
546 | AnimCount := Image.PatternCount; |
||
547 | AnimLooped := True; |
||
4 | daniel-mar | 548 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 549 | end; |
550 | |||
551 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
552 | begin |
||
553 | if mainform.FCheat then exit; |
||
554 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
555 | begin |
||
556 | if not crash then |
||
557 | begin |
||
558 | dec(MainForm.FLife); |
||
559 | Crash := true; |
||
560 | if MainForm.Flife=0 then |
||
561 | begin |
||
31 | daniel-mar | 562 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 563 | Collisioned := false; |
564 | FCounter := 0; |
||
25 | daniel-mar | 565 | State := pesDead; |
3 | daniel-mar | 566 | Done := false; |
31 | daniel-mar | 567 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 568 | Width := Image.Width; |
569 | Height := Image.Height; |
||
570 | AnimCount := Image.PatternCount; |
||
571 | AnimLooped := False; |
||
4 | daniel-mar | 572 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 573 | AnimPos := 0; |
574 | end; |
||
575 | end |
||
576 | else |
||
577 | begin |
||
578 | if not crashsound then |
||
579 | begin |
||
31 | daniel-mar | 580 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 581 | crashsound := true; |
582 | end; |
||
583 | end; |
||
584 | end; |
||
585 | end; |
||
586 | |||
587 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
588 | const |
||
589 | WegduesKonstante = 1.75; |
||
590 | begin |
||
591 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 592 | if State = pesNormal then |
3 | daniel-mar | 593 | begin |
594 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
595 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
596 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
597 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
598 | if X<0 then X := 0; |
||
599 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
600 | if Y<0 then Y := 0; |
||
601 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
602 | if isButton1 in MainForm.DXInput.States then |
||
603 | begin |
||
604 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
605 | begin |
||
606 | Inc(FTamaCount); |
||
23 | daniel-mar | 607 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 608 | begin |
609 | X := Self.X+Self.Width; |
||
610 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
611 | Z := 10; |
||
612 | end; |
||
613 | FOldTamaTime := FCounter; |
||
614 | end; |
||
615 | end; |
||
616 | Collision; |
||
7 | daniel-mar | 617 | end |
25 | daniel-mar | 618 | else if State = pesDead then |
3 | daniel-mar | 619 | begin |
620 | if FCounter>200 then |
||
621 | begin |
||
622 | FCounter := 0; |
||
25 | daniel-mar | 623 | State := pesDeadVanished; |
3 | daniel-mar | 624 | Visible := false; |
625 | end; |
||
7 | daniel-mar | 626 | end |
25 | daniel-mar | 627 | else if State = pesDeadVanished then |
3 | daniel-mar | 628 | begin |
35 | daniel-mar | 629 | if FCounter>2000 then |
3 | daniel-mar | 630 | begin |
631 | MainForm.FNextScene := gsGameOver; |
||
31 | daniel-mar | 632 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 633 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
634 | Sleep(200); |
||
635 | end; |
||
7 | daniel-mar | 636 | end |
25 | daniel-mar | 637 | else if State = pesFlyaway then |
3 | daniel-mar | 638 | begin |
639 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
640 | if X > MainForm.DXDraw.Width+Width then |
||
641 | begin |
||
642 | Dead; |
||
643 | inc(mainform.FLevel); |
||
644 | MainForm.FNextScene := gsNewLevel; |
||
31 | daniel-mar | 645 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 646 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
647 | end; |
||
7 | daniel-mar | 648 | end |
25 | daniel-mar | 649 | else if State = pesEntering then |
3 | daniel-mar | 650 | begin |
651 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 652 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 653 | end; |
654 | inc(FCounter, MoveCount); |
||
655 | end; |
||
656 | |||
657 | procedure TPlayerSprite.FlyAway; |
||
658 | begin |
||
25 | daniel-mar | 659 | State := pesFlyaway; |
3 | daniel-mar | 660 | end; |
661 | |||
24 | daniel-mar | 662 | { TPlayerTamaSprite } |
3 | daniel-mar | 663 | |
23 | daniel-mar | 664 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 665 | begin |
666 | inherited Create(AParent); |
||
23 | daniel-mar | 667 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 668 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 669 | Z := 2; |
670 | Width := Image.Width; |
||
671 | Height := Image.Height; |
||
672 | AnimCount := Image.PatternCount; |
||
673 | AnimLooped := True; |
||
4 | daniel-mar | 674 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 675 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 676 | end; |
677 | |||
23 | daniel-mar | 678 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 679 | begin |
680 | inherited Destroy; |
||
681 | Dec(FPlayerSprite.FTamaCount); |
||
682 | end; |
||
683 | |||
23 | daniel-mar | 684 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 685 | begin |
7 | daniel-mar | 686 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 687 | begin |
688 | TEnemy(Sprite).Hit; |
||
689 | Dead; |
||
690 | end; |
||
691 | Done := False; |
||
692 | end; |
||
693 | |||
23 | daniel-mar | 694 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 695 | begin |
696 | inherited DoMove(MoveCount); |
||
697 | X := X+(800/1000)*MoveCount; |
||
698 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
699 | Collision; |
||
700 | end; |
||
701 | |||
24 | daniel-mar | 702 | { TEnemy } |
703 | |||
704 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 705 | begin |
24 | daniel-mar | 706 | inherited Create(AParent); |
707 | FLife := ALifes; |
||
708 | inc(EnemyCounter); |
||
3 | daniel-mar | 709 | end; |
710 | |||
24 | daniel-mar | 711 | destructor TEnemy.Destroy; |
3 | daniel-mar | 712 | begin |
24 | daniel-mar | 713 | inherited Destroy; |
714 | dec(EnemyCounter); |
||
3 | daniel-mar | 715 | end; |
716 | |||
24 | daniel-mar | 717 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 718 | begin |
24 | daniel-mar | 719 | Dec(FLife, AHitStrength); |
720 | if FLife<=0 then |
||
721 | begin |
||
722 | Collisioned := False; |
||
723 | HitEnemy(True); |
||
724 | end |
||
725 | else |
||
726 | HitEnemy(False); |
||
3 | daniel-mar | 727 | end; |
728 | |||
24 | daniel-mar | 729 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 730 | begin |
24 | daniel-mar | 731 | if ADead then |
31 | daniel-mar | 732 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 733 | else |
31 | daniel-mar | 734 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 735 | end; |
736 | |||
24 | daniel-mar | 737 | { TEnemyTama } |
738 | |||
23 | daniel-mar | 739 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 740 | begin |
741 | inherited Create(AParent); |
||
23 | daniel-mar | 742 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 743 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 744 | Width := Image.Width; |
745 | Height := Image.Height; |
||
746 | AnimCount := Image.PatternCount; |
||
747 | AnimLooped := True; |
||
4 | daniel-mar | 748 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 749 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 750 | end; |
751 | |||
752 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
753 | begin |
||
754 | inherited DoMove(MoveCount); |
||
755 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 756 | if X < -Width then Dead; |
3 | daniel-mar | 757 | end; |
758 | |||
24 | daniel-mar | 759 | { TEnemyMeteor } |
760 | |||
761 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 762 | begin |
24 | daniel-mar | 763 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 764 | State := pesNormal; |
31 | daniel-mar | 765 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 766 | Width := Image.Width; |
767 | Height := Image.Height; |
||
768 | AnimCount := Image.PatternCount; |
||
769 | AnimLooped := True; |
||
770 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
771 | PixelCheck := True; |
||
3 | daniel-mar | 772 | end; |
773 | |||
24 | daniel-mar | 774 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 775 | begin |
24 | daniel-mar | 776 | inherited HitEnemy(False); |
777 | |||
778 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 779 | end; |
780 | |||
24 | daniel-mar | 781 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
782 | begin |
||
783 | X := X - MoveCount*(250/1000); |
||
784 | if X < -Width then Dead; |
||
785 | end; |
||
786 | |||
787 | { TEnemyUFO } |
||
788 | |||
7 | daniel-mar | 789 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 790 | begin |
7 | daniel-mar | 791 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 792 | State := pesNormal; |
31 | daniel-mar | 793 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 794 | Width := Image.Width; |
795 | Height := Image.Height; |
||
796 | AnimCount := Image.PatternCount; |
||
797 | AnimLooped := True; |
||
4 | daniel-mar | 798 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 799 | end; |
800 | |||
801 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
802 | begin |
||
7 | daniel-mar | 803 | inherited HitEnemy(ADead); |
804 | |||
3 | daniel-mar | 805 | if ADead then |
806 | begin |
||
25 | daniel-mar | 807 | State := pesDead; |
3 | daniel-mar | 808 | FCounter := 0; |
809 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 810 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 811 | Width := Image.Width; |
812 | Height := Image.Height; |
||
813 | AnimCount := Image.PatternCount; |
||
814 | AnimLooped := False; |
||
4 | daniel-mar | 815 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 816 | AnimPos := 0; |
7 | daniel-mar | 817 | end |
818 | else |
||
3 | daniel-mar | 819 | begin |
820 | Inc(MainForm.FScore, 100); |
||
821 | end; |
||
822 | end; |
||
823 | |||
24 | daniel-mar | 824 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 825 | begin |
826 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 827 | if State = pesNormal then |
3 | daniel-mar | 828 | begin |
829 | X := X - MoveCount*(300/1000); |
||
830 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 831 | if X < -Width then Dead; |
7 | daniel-mar | 832 | end |
25 | daniel-mar | 833 | else if State = pesDead then |
3 | daniel-mar | 834 | begin |
835 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 836 | if FCounter>200 then |
837 | begin |
||
838 | State := pesDeadVanished; |
||
839 | Dead; |
||
840 | end; |
||
3 | daniel-mar | 841 | end; |
842 | inc(FCounter, MoveCount); |
||
843 | end; |
||
844 | |||
24 | daniel-mar | 845 | { TEnemyUFO2 } |
846 | |||
847 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
848 | begin |
||
849 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 850 | State := pesNormal; |
31 | daniel-mar | 851 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 852 | Width := Image.Width; |
853 | Height := Image.Height; |
||
854 | AnimCount := Image.PatternCount; |
||
855 | AnimLooped := True; |
||
856 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
857 | end; |
||
858 | |||
3 | daniel-mar | 859 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
860 | begin |
||
7 | daniel-mar | 861 | inherited HitEnemy(ADead); |
862 | |||
3 | daniel-mar | 863 | if ADead then |
864 | begin |
||
25 | daniel-mar | 865 | State := pesDead; |
3 | daniel-mar | 866 | FCounter := 0; |
867 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 868 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 869 | Width := Image.Width; |
870 | Height := Image.Height; |
||
871 | AnimCount := Image.PatternCount; |
||
872 | AnimLooped := False; |
||
4 | daniel-mar | 873 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 874 | AnimPos := 0; |
7 | daniel-mar | 875 | end |
876 | else |
||
3 | daniel-mar | 877 | begin |
878 | Inc(MainForm.FScore, 100); |
||
879 | end; |
||
880 | end; |
||
881 | |||
24 | daniel-mar | 882 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 883 | begin |
884 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 885 | if State = pesNormal then |
3 | daniel-mar | 886 | begin |
887 | X := X - MoveCount*(300/1000); |
||
888 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 889 | if X < -Width then Dead; |
24 | daniel-mar | 890 | if FCounter-FOldTamaTime>=100 then |
891 | begin |
||
892 | Inc(FTamaCount); |
||
893 | with TEnemyTama.Create(Engine, Self) do |
||
894 | begin |
||
895 | X := Self.X; |
||
896 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
897 | Z := 10; |
||
898 | end; |
||
899 | FOldTamaTime := FCounter; |
||
900 | end; |
||
7 | daniel-mar | 901 | end |
25 | daniel-mar | 902 | else if State = pesDead then |
3 | daniel-mar | 903 | begin |
904 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 905 | if FCounter>200 then |
906 | begin |
||
907 | State := pesDeadVanished; |
||
908 | Dead; |
||
909 | end; |
||
3 | daniel-mar | 910 | end; |
911 | inc(FCounter, MoveCount); |
||
912 | end; |
||
913 | |||
24 | daniel-mar | 914 | { TEnemyAttacker } |
915 | |||
7 | daniel-mar | 916 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 917 | begin |
7 | daniel-mar | 918 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 919 | State := pesNormal; |
31 | daniel-mar | 920 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 921 | Width := Image.Width; |
922 | Height := Image.Height; |
||
923 | AnimCount := Image.PatternCount; |
||
924 | AnimLooped := True; |
||
4 | daniel-mar | 925 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 926 | PixelCheck := True; |
927 | end; |
||
928 | |||
929 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
930 | begin |
||
7 | daniel-mar | 931 | inherited HitEnemy(ADead); |
932 | |||
3 | daniel-mar | 933 | if ADead then |
934 | begin |
||
25 | daniel-mar | 935 | State := pesDead; |
3 | daniel-mar | 936 | FCounter := 0; |
937 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 938 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 939 | Width := Image.Width; |
940 | Height := Image.Height; |
||
941 | AnimCount := Image.PatternCount; |
||
942 | AnimLooped := False; |
||
4 | daniel-mar | 943 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 944 | AnimPos := 0; |
7 | daniel-mar | 945 | end |
946 | else |
||
3 | daniel-mar | 947 | begin |
948 | Inc(MainForm.FScore, 100); |
||
949 | end; |
||
950 | end; |
||
951 | |||
952 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
953 | begin |
||
954 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 955 | if State = pesNormal then |
3 | daniel-mar | 956 | begin |
957 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
958 | if X < -Width then Dead; |
||
7 | daniel-mar | 959 | end |
25 | daniel-mar | 960 | else if State = pesDead then |
3 | daniel-mar | 961 | begin |
962 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 963 | if FCounter>200 then |
964 | begin |
||
965 | State := pesDeadVanished; |
||
966 | Dead; |
||
967 | end; |
||
3 | daniel-mar | 968 | end; |
969 | inc(FCounter, MoveCount); |
||
970 | end; |
||
971 | |||
24 | daniel-mar | 972 | { TEnemyAttacker2 } |
973 | |||
974 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 975 | begin |
7 | daniel-mar | 976 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 977 | State := pesEntering; |
31 | daniel-mar | 978 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 979 | Width := Image.Width; |
980 | Height := Image.Height; |
||
981 | AnimCount := Image.PatternCount; |
||
982 | AnimLooped := True; |
||
4 | daniel-mar | 983 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 984 | PixelCheck := True; |
985 | end; |
||
986 | |||
24 | daniel-mar | 987 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 988 | begin |
7 | daniel-mar | 989 | inherited HitEnemy(ADead); |
990 | |||
3 | daniel-mar | 991 | if ADead then |
992 | begin |
||
25 | daniel-mar | 993 | State := pesDead; |
3 | daniel-mar | 994 | FCounter := 0; |
24 | daniel-mar | 995 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 996 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 997 | Width := Image.Width; |
998 | Height := Image.Height; |
||
999 | AnimCount := Image.PatternCount; |
||
1000 | AnimLooped := False; |
||
1001 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1002 | AnimPos := 0; |
||
7 | daniel-mar | 1003 | end |
1004 | else |
||
3 | daniel-mar | 1005 | begin |
1006 | Inc(MainForm.FScore, 100); |
||
1007 | end; |
||
1008 | end; |
||
1009 | |||
24 | daniel-mar | 1010 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1011 | begin |
1012 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1013 | if State = pesEntering then |
3 | daniel-mar | 1014 | begin |
24 | daniel-mar | 1015 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1016 | X := X - MoveCount*(300/1000) |
1017 | else |
||
1018 | begin |
||
1019 | Collisioned := True; |
||
25 | daniel-mar | 1020 | State := pesHovering; |
3 | daniel-mar | 1021 | FPutTama := True; |
1022 | end; |
||
1023 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1024 | end |
25 | daniel-mar | 1025 | else if State = pesHovering then |
3 | daniel-mar | 1026 | begin |
1027 | Y := Y + Cos256(FCounter div 15)*5; |
||
1028 | if FPutTama then |
||
1029 | begin |
||
1030 | if FTamaT>100 then |
||
1031 | begin |
||
23 | daniel-mar | 1032 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1033 | begin |
1034 | Z := 1; |
||
1035 | X := Self.X-Width; |
||
1036 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1037 | end; |
||
1038 | Inc(FTamaF); |
||
1039 | if FTamaF>Random(30) then FPutTama := False; |
||
1040 | FTamaT := 0; |
||
1041 | end; |
||
1042 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1043 | end |
1044 | else |
||
3 | daniel-mar | 1045 | begin |
1046 | FTamaT := FTamaT + MoveCount; |
||
1047 | if FTamaT>2000+Random(500) then |
||
1048 | begin |
||
1049 | FPutTama := True; |
||
1050 | FTamaF := 0; |
||
1051 | FTamaT := 0; |
||
1052 | end; |
||
1053 | end; |
||
7 | daniel-mar | 1054 | end |
25 | daniel-mar | 1055 | else if State = pesDead then |
3 | daniel-mar | 1056 | begin |
25 | daniel-mar | 1057 | if FCounter>200 then |
1058 | begin |
||
1059 | State := pesDeadVanished; |
||
1060 | Dead; |
||
1061 | end; |
||
3 | daniel-mar | 1062 | end; |
1063 | inc(FCounter, MoveCount); |
||
1064 | end; |
||
1065 | |||
24 | daniel-mar | 1066 | { TEnemyAttacker3 } |
1067 | |||
1068 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1069 | begin |
7 | daniel-mar | 1070 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1071 | State := pesNormal; |
31 | daniel-mar | 1072 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1073 | Width := Image.Width; |
1074 | Height := Image.Height; |
||
1075 | AnimCount := Image.PatternCount; |
||
1076 | AnimLooped := True; |
||
4 | daniel-mar | 1077 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1078 | PixelCheck := True; |
1079 | end; |
||
1080 | |||
24 | daniel-mar | 1081 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1082 | begin |
7 | daniel-mar | 1083 | inherited HitEnemy(ADead); |
1084 | |||
3 | daniel-mar | 1085 | if ADead then |
1086 | begin |
||
25 | daniel-mar | 1087 | State := pesDead; |
3 | daniel-mar | 1088 | FCounter := 0; |
1089 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1090 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1091 | Width := Image.Width; |
1092 | Height := Image.Height; |
||
1093 | AnimCount := Image.PatternCount; |
||
1094 | AnimLooped := False; |
||
4 | daniel-mar | 1095 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1096 | AnimPos := 0; |
7 | daniel-mar | 1097 | end |
1098 | else |
||
3 | daniel-mar | 1099 | begin |
1100 | Inc(MainForm.FScore, 100); |
||
1101 | end; |
||
1102 | end; |
||
1103 | |||
24 | daniel-mar | 1104 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1105 | begin |
1106 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1107 | if State = pesNormal then |
3 | daniel-mar | 1108 | begin |
24 | daniel-mar | 1109 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1110 | if X < -Width then Dead; |
24 | daniel-mar | 1111 | if FCounter-FOldTamaTime>=100 then |
1112 | begin |
||
1113 | Inc(FTamaCount); |
||
1114 | with TEnemyTama.Create(Engine, Self) do |
||
1115 | begin |
||
1116 | X := Self.X; |
||
1117 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1118 | Z := 10; |
||
1119 | end; |
||
1120 | FOldTamaTime := FCounter; |
||
1121 | end; |
||
1122 | end |
||
25 | daniel-mar | 1123 | else if State = pesDead then |
24 | daniel-mar | 1124 | begin |
25 | daniel-mar | 1125 | if FCounter>200 then |
1126 | begin |
||
1127 | State := pesDeadVanished; |
||
1128 | Dead; |
||
1129 | end; |
||
24 | daniel-mar | 1130 | end; |
1131 | inc(FCounter, MoveCount); |
||
1132 | end; |
||
1133 | |||
1134 | { TEnemyBoss } |
||
1135 | |||
1136 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1137 | begin |
||
1138 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1139 | State := pesEntering; |
31 | daniel-mar | 1140 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1141 | Width := Image.Width; |
1142 | Height := Image.Height; |
||
1143 | BossExists := true; |
||
31 | daniel-mar | 1144 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1145 | AnimCount := Image.PatternCount; |
1146 | AnimLooped := True; |
||
1147 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1148 | PixelCheck := True; |
||
1149 | Collisioned := False; |
||
1150 | MainForm.FBossLife := FLife; |
||
1151 | waiter1 := 0; |
||
1152 | waiter2 := 0; |
||
1153 | end; |
||
1154 | |||
1155 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1156 | begin |
||
1157 | inherited HitEnemy(ADead); |
||
1158 | |||
1159 | if ADead then |
||
1160 | begin |
||
25 | daniel-mar | 1161 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1162 | FCounter := 0; |
1163 | Inc(MainForm.FScore, 100000); |
||
1164 | BossExists := false; |
||
1165 | dec(MainForm.FBossLife); |
||
1166 | end |
||
1167 | else |
||
1168 | begin |
||
1169 | Inc(MainForm.FScore, 100); |
||
1170 | dec(MainForm.FBossLife); |
||
1171 | end; |
||
1172 | end; |
||
1173 | |||
1174 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1175 | begin |
||
1176 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1177 | if State = pesEntering then |
24 | daniel-mar | 1178 | begin |
1179 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1180 | X := X - MoveCount*(300/1000) |
1181 | else |
||
1182 | begin |
||
1183 | Collisioned := True; |
||
25 | daniel-mar | 1184 | State := pesHovering; |
3 | daniel-mar | 1185 | FPutTama := True; |
1186 | end; |
||
1187 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1188 | end |
25 | daniel-mar | 1189 | else if State = pesHovering then |
3 | daniel-mar | 1190 | begin |
1191 | Y := Y + Cos256(FCounter div 15)*5; |
||
1192 | if FPutTama then |
||
1193 | begin |
||
1194 | if FTamaT>100 then |
||
1195 | begin |
||
23 | daniel-mar | 1196 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1197 | begin |
1198 | Z := 1; |
||
1199 | X := Self.X-Width; |
||
1200 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1201 | end; |
||
1202 | Inc(FTamaF); |
||
1203 | if FTamaF>Random(30) then FPutTama := False; |
||
1204 | FTamaT := 0; |
||
1205 | end; |
||
1206 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1207 | end |
1208 | else |
||
3 | daniel-mar | 1209 | begin |
1210 | FTamaT := FTamaT + MoveCount; |
||
1211 | if FTamaT>2000+Random(500) then |
||
1212 | begin |
||
1213 | FPutTama := True; |
||
1214 | FTamaF := 0; |
||
1215 | FTamaT := 0; |
||
1216 | end; |
||
1217 | end; |
||
7 | daniel-mar | 1218 | end |
25 | daniel-mar | 1219 | else if State = pesExploding then |
3 | daniel-mar | 1220 | begin |
24 | daniel-mar | 1221 | inc(waiter1); |
1222 | if waiter1 = 3 then |
||
3 | daniel-mar | 1223 | begin |
24 | daniel-mar | 1224 | waiter1 := 0; |
1225 | inc(waiter2); |
||
1226 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1227 | begin |
24 | daniel-mar | 1228 | with TExplosion.Create(Engine) do |
1229 | begin |
||
1230 | Z := 10; |
||
1231 | X := Self.X+Random(Self.Width)-16; |
||
1232 | Y := Self.Y+Random(Self.Height)-16; |
||
1233 | end; |
||
1234 | end |
||
1235 | else |
||
1236 | begin |
||
25 | daniel-mar | 1237 | Inc(MainForm.FScore, 10000); |
1238 | State := pesDead; |
||
3 | daniel-mar | 1239 | end; |
24 | daniel-mar | 1240 | end; |
7 | daniel-mar | 1241 | end |
25 | daniel-mar | 1242 | else if State = pesDead then |
3 | daniel-mar | 1243 | begin |
25 | daniel-mar | 1244 | if FCounter>4000 then |
1245 | begin |
||
1246 | State := pesDeadVanished; |
||
1247 | Dead; |
||
1248 | end; |
||
3 | daniel-mar | 1249 | end; |
1250 | inc(FCounter, MoveCount); |
||
1251 | end; |
||
1252 | |||
24 | daniel-mar | 1253 | { TMainForm } |
3 | daniel-mar | 1254 | |
1255 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1256 | resourcestring |
1257 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1258 | var |
15 | daniel-mar | 1259 | SavGame: TSaveData; |
3 | daniel-mar | 1260 | begin |
35 | daniel-mar | 1261 | Randomize; |
1262 | |||
14 | daniel-mar | 1263 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1264 | |
3 | daniel-mar | 1265 | { Beginne VCL-Ersatz } |
1266 | dxtimer := tdxtimer.Create(self); |
||
1267 | dxtimer.Interval := 33; |
||
1268 | dxtimer.OnActivate := DXTimerActivate; |
||
1269 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1270 | dxtimer.OnTimer := DXTimerTimer; |
||
1271 | dxtimer.ActiveOnly := false; |
||
1272 | dxtimer.Enabled := false; |
||
1273 | |||
1274 | dxdraw := tdxdraw.Create(self); |
||
1275 | dxdraw.Parent := self; |
||
1276 | dxdraw.Align := alClient; |
||
1277 | dxdraw.Left := 0; |
||
1278 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1279 | dxdraw.Width := mainform.ClientWidth; |
1280 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1281 | dxdraw.AutoInitialize := False; |
1282 | dxdraw.AutoSize := False; |
||
1283 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1284 | (* |
3 | daniel-mar | 1285 | dxdraw.Display.BitCount := 24; |
1286 | dxdraw.Display.FixedBitCount := False; |
||
1287 | dxdraw.Display.FixedRatio := False; |
||
1288 | dxdraw.Display.FixedSize := False; |
||
1289 | dxdraw.Display.Height := 600; |
||
1290 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1291 | *) |
4 | daniel-mar | 1292 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1293 | dxdraw.TabOrder := 0; |
1294 | dxdraw.Visible := true; |
||
1295 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1296 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1297 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1298 | |||
1299 | dxsound := tdxsound.Create(self); |
||
1300 | dxsound.AutoInitialize := false; |
||
1301 | |||
18 | daniel-mar | 1302 | dxmusic := TDXMusic.Create(self); |
1303 | dxmusic.DXSound := dxsound; |
||
1304 | |||
3 | daniel-mar | 1305 | dxinput := tdxinput.Create(self); |
1306 | dxinput.Joystick.ForceFeedback := true; |
||
1307 | dxinput.Keyboard.ForceFeedback := true; |
||
1308 | |||
1309 | wavelist := tdxwavelist.Create(self); |
||
1310 | wavelist.DXSound := dxsound; |
||
1311 | |||
1312 | imagelist := tdximagelist.create(self); |
||
1313 | imagelist.DXDraw := dxdraw; |
||
1314 | |||
1315 | spriteengine := tdxspriteengine.create(self); |
||
1316 | spriteengine.DXDraw := dxdraw; |
||
1317 | |||
7 | daniel-mar | 1318 | InitializeCriticalSection(TimerCS); |
1319 | |||
3 | daniel-mar | 1320 | { Ende VCL-Ersatz } |
1321 | |||
1322 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1323 | LoadOptions; |
||
1324 | DXInit; |
||
1325 | SoundInit; |
||
1326 | MusicInit; |
||
14 | daniel-mar | 1327 | ResetLevelData; |
3 | daniel-mar | 1328 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1329 | begin |
||
15 | daniel-mar | 1330 | SavGame := TSaveData.Create; |
1331 | try |
||
1332 | try |
||
1333 | SavGame.Load(paramstr(1)); |
||
1334 | mainform.FScore := SavGame.FScore; |
||
1335 | mainform.FLife := SavGame.FLife; |
||
1336 | mainform.FLevel := SavGame.FLevel; |
||
1337 | mainform.FGameMode := SavGame.FGameMode; |
||
1338 | except |
||
30 | daniel-mar | 1339 | on E: Exception do |
1340 | begin |
||
1341 | showmessage(SFileError + ' ' +E.Message); |
||
1342 | GameStartClick(GameStart); |
||
1343 | exit; |
||
1344 | end; |
||
15 | daniel-mar | 1345 | end; |
1346 | finally |
||
1347 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1348 | end; |
1349 | mainform.FNextScene := gsNewLevel; |
||
1350 | exit; |
||
1351 | end; |
||
1352 | GameStartClick(GameStart); |
||
1353 | end; |
||
1354 | |||
1355 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1356 | begin |
||
1357 | StartScene(gsTitle); |
||
1358 | end; |
||
1359 | |||
31 | daniel-mar | 1360 | function TMainForm.GetSpriteGraphic( |
1361 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1362 | begin |
||
1363 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1364 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1365 | else |
||
1366 | result := nil; |
||
1367 | end; |
||
1368 | |||
3 | daniel-mar | 1369 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1370 | begin |
||
1371 | GamePause.Checked := not GamePause.Checked; |
||
1372 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1373 | if GamePause.Checked then |
19 | daniel-mar | 1374 | begin |
1375 | if Assigned(DXTimer.OnDeactivate) then |
||
1376 | DXTimer.OnDeactivate(DXTimer); |
||
1377 | end |
||
7 | daniel-mar | 1378 | else |
19 | daniel-mar | 1379 | begin |
1380 | if Assigned(DXTimer.OnActivate) then |
||
1381 | DXTimer.OnActivate(DXTimer); |
||
1382 | end; |
||
3 | daniel-mar | 1383 | end; |
1384 | |||
24 | daniel-mar | 1385 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1386 | begin |
24 | daniel-mar | 1387 | try |
31 | daniel-mar | 1388 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1389 | ImageList.Items.MakeColorTable; |
1390 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1391 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1392 | DXDraw.UpdatePalette; |
||
1393 | DXDraw.Finalize; |
||
1394 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1395 | DXDraw.autosize := true; |
||
1396 | DXDraw.Initialize; |
||
1397 | except |
||
1398 | //Imagelist.Items.clear; |
||
1399 | //application.terminate; |
||
3 | daniel-mar | 1400 | end; |
1401 | end; |
||
1402 | |||
1403 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1404 | var |
||
14 | daniel-mar | 1405 | cont: string; |
3 | daniel-mar | 1406 | begin |
21 | daniel-mar | 1407 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1408 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1409 | begin |
14 | daniel-mar | 1410 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1411 | end |
1412 | else |
||
1413 | begin |
||
21 | daniel-mar | 1414 | if cont <> ProgramVersion then |
3 | daniel-mar | 1415 | begin |
1416 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1417 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1418 | end |
1419 | else |
||
1420 | begin |
||
1421 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1422 | end; |
||
1423 | end; |
||
1424 | end; |
||
1425 | |||
1426 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1427 | begin |
||
1428 | close; |
||
1429 | end; |
||
1430 | |||
1431 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1432 | begin |
||
1433 | OptionSound.Checked := not OptionSound.Checked; |
||
1434 | SoundInit; |
||
1435 | WriteOptions; |
||
1436 | end; |
||
1437 | |||
1438 | procedure TMainForm.SoundInit; |
||
1439 | begin |
||
31 | daniel-mar | 1440 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1441 | begin |
1442 | OptionSound.Checked := false; |
||
1443 | OptionSound.Enabled := False; |
||
1444 | exit; |
||
1445 | end; |
||
1446 | |||
3 | daniel-mar | 1447 | if OptionSound.Checked then |
1448 | begin |
||
1449 | if not DXSound.Initialized then |
||
1450 | begin |
||
1451 | try |
||
1452 | DXSound.Initialize; |
||
31 | daniel-mar | 1453 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1454 | except |
1455 | OptionSound.enabled := False; |
||
1456 | WaveList.items.clear; |
||
1457 | end; |
||
1458 | end; |
||
1459 | end |
||
1460 | else DXSound.Finalize; |
||
1461 | end; |
||
1462 | |||
1463 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1464 | var |
1465 | i: integer; |
||
3 | daniel-mar | 1466 | begin |
31 | daniel-mar | 1467 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1468 | begin |
1469 | optionmusic.Checked := false; |
||
1470 | optionmusic.Enabled := False; |
||
1471 | exit; |
||
1472 | end; |
||
1473 | |||
18 | daniel-mar | 1474 | try |
31 | daniel-mar | 1475 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1476 | for i := 0 to dxmusic.Midis.Count-1 do |
1477 | begin |
||
1478 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1479 | begin |
||
1480 | dxmusic.Midis.Items[i].Init; |
||
1481 | dxmusic.Midis.Items[i].Load; |
||
1482 | end; |
||
1483 | end; |
||
18 | daniel-mar | 1484 | except |
1485 | optionmusic.enabled := false; |
||
1486 | end; |
||
3 | daniel-mar | 1487 | end; |
1488 | |||
1489 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1490 | begin |
||
1491 | if doFullScreen in DXDraw.Options then |
||
1492 | begin |
||
1493 | BorderStyle := bsNone; |
||
1494 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1495 | end |
1496 | else |
||
3 | daniel-mar | 1497 | begin |
1498 | BorderStyle := bsSingle; |
||
1499 | DXDraw.Cursor := crDefault; |
||
1500 | end; |
||
1501 | end; |
||
1502 | |||
1503 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1504 | begin |
||
1505 | DXTimer.Enabled := True; |
||
1506 | end; |
||
1507 | |||
1508 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1509 | begin |
||
1510 | DXTimer.Enabled := False; |
||
1511 | end; |
||
1512 | |||
1513 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1514 | begin |
||
19 | daniel-mar | 1515 | if TDxTimer(Sender).Tag > 0 then |
1516 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1517 | if TDxTimer(Sender).Tag > 0 then |
||
1518 | exit; |
||
3 | daniel-mar | 1519 | Caption := Application.Title; |
1520 | if not ProgrammGestartet then |
||
1521 | begin |
||
1522 | Programmgestartet := true; |
||
1523 | exit; |
||
1524 | end; |
||
1525 | ResumeMusic(FMusic); |
||
1526 | end; |
||
1527 | |||
1528 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1529 | begin |
||
19 | daniel-mar | 1530 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1531 | Caption := Application.Title + ' [Pause]'; |
1532 | PauseMusic(FMusic); |
||
1533 | end; |
||
1534 | |||
1535 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1536 | begin |
||
7 | daniel-mar | 1537 | EnterCriticalSection(TimerCS); |
1538 | try |
||
1539 | if crash then |
||
3 | daniel-mar | 1540 | begin |
7 | daniel-mar | 1541 | inc(Crash2); |
1542 | if crash2 = 30 then |
||
1543 | begin |
||
1544 | Crash2 := 0; |
||
1545 | crash := false; |
||
1546 | crashsound := false; |
||
1547 | end; |
||
3 | daniel-mar | 1548 | end; |
7 | daniel-mar | 1549 | if not DXDraw.CanDraw then exit; |
1550 | DXInput.Update; |
||
1551 | case FScene of |
||
1552 | gsTitle : SceneTitle; |
||
1553 | gsMain : SceneMain; |
||
1554 | gsGameOver: SceneGameOver; |
||
1555 | gsWin : SceneWin; |
||
1556 | gsNewLevel: SceneNewLevel; |
||
1557 | end; |
||
1558 | if FNextScene<>gsNone then |
||
1559 | begin |
||
1560 | StartScene(FNextScene); |
||
1561 | FNextScene := gsNone; |
||
1562 | end; |
||
1563 | DXDraw.Flip; |
||
1564 | finally |
||
1565 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1566 | end; |
1567 | end; |
||
1568 | |||
1569 | procedure TMainForm.BlinkStart; |
||
1570 | begin |
||
1571 | FBlink := 0; |
||
1572 | FBlinkTime := GetTickCount; |
||
1573 | end; |
||
1574 | |||
26 | daniel-mar | 1575 | const |
1576 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1577 | |||
3 | daniel-mar | 1578 | procedure TMainForm.WriteOptions; |
1579 | var |
||
26 | daniel-mar | 1580 | Reg: TRegistry; |
3 | daniel-mar | 1581 | begin |
26 | daniel-mar | 1582 | Reg := TRegistry.Create; |
7 | daniel-mar | 1583 | try |
26 | daniel-mar | 1584 | Reg.RootKey := HKEY_CURRENT_USER; |
1585 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1586 | begin |
||
1587 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1588 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1589 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1590 | Reg.CloseKey; |
||
1591 | end; |
||
7 | daniel-mar | 1592 | finally |
26 | daniel-mar | 1593 | FreeAndNil(Reg); |
7 | daniel-mar | 1594 | end; |
3 | daniel-mar | 1595 | end; |
1596 | |||
1597 | procedure TMainForm.LoadOptions; |
||
1598 | var |
||
26 | daniel-mar | 1599 | Reg: TRegistry; |
3 | daniel-mar | 1600 | begin |
26 | daniel-mar | 1601 | Reg := TRegistry.Create; |
7 | daniel-mar | 1602 | try |
26 | daniel-mar | 1603 | Reg.RootKey := HKEY_CURRENT_USER; |
1604 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1605 | begin |
26 | daniel-mar | 1606 | if Reg.ValueExists('Music') then |
1607 | optionmusic.checked := Reg.ReadBool('Music') |
||
1608 | else |
||
1609 | optionmusic.checked := true; // default |
||
1610 | |||
1611 | if Reg.ValueExists('Sound') then |
||
1612 | optionsound.checked := Reg.ReadBool('Sound') |
||
1613 | else |
||
1614 | optionsound.checked := true; // default |
||
1615 | |||
1616 | if Reg.ValueExists('Speed') then |
||
1617 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1618 | else |
||
1619 | FInterval := giMittel; // default |
||
1620 | |||
1621 | Reg.CloseKey; |
||
7 | daniel-mar | 1622 | end; |
1623 | finally |
||
26 | daniel-mar | 1624 | FreeAndNil(Reg); |
3 | daniel-mar | 1625 | end; |
1626 | WriteOptions; |
||
1627 | end; |
||
1628 | |||
1629 | procedure TMainForm.BlinkUpdate; |
||
1630 | begin |
||
1631 | if GetTickCount<>FBlinkTime then |
||
1632 | begin |
||
1633 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1634 | FBlinkTime := GetTickCount; |
||
1635 | end; |
||
1636 | end; |
||
1637 | |||
31 | daniel-mar | 1638 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1639 | begin |
31 | daniel-mar | 1640 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1641 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1642 | end; |
1643 | |||
31 | daniel-mar | 1644 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1645 | begin |
1646 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1647 | exit; |
||
1648 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1649 | begin |
||
19 | daniel-mar | 1650 | StopMusic(FMusic); |
1651 | PlayMusic(Name); |
||
3 | daniel-mar | 1652 | end; |
1653 | FMusic := Name; |
||
1654 | end; |
||
1655 | |||
1656 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1657 | begin |
||
1658 | with Result do |
||
1659 | begin |
||
1660 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1661 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1662 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1663 | rgbReserved := 0; |
||
1664 | end; |
||
1665 | end; |
||
1666 | |||
1667 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1668 | var |
||
1669 | i: Integer; |
||
1670 | t, t2: DWORD; |
||
1671 | ChangePalette: Boolean; |
||
1672 | c: Integer; |
||
1673 | begin |
||
1674 | if DXDraw.Initialized then |
||
1675 | begin |
||
1676 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1677 | ChangePalette := False; |
||
1678 | if DXDraw.CanPaletteAnimation then |
||
1679 | begin |
||
1680 | t := GetTickCount; |
||
1681 | while Abs(GetTickCount-t)<Time do |
||
1682 | begin |
||
1683 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1684 | for i := 0 to 255 do |
||
1685 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1686 | DXDraw.UpdatePalette; |
||
1687 | ChangePalette := True; |
||
1688 | end; |
||
7 | daniel-mar | 1689 | end |
1690 | else |
||
1691 | begin |
||
3 | daniel-mar | 1692 | Sleep(Time); |
7 | daniel-mar | 1693 | end; |
3 | daniel-mar | 1694 | for i := 0 to 4 do |
1695 | begin |
||
1696 | DXDraw.Surface.Fill(c); |
||
1697 | DXDraw.Flip; |
||
1698 | end; |
||
1699 | if ChangePalette then |
||
1700 | begin |
||
1701 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1702 | DXDraw.UpdatePalette; |
||
1703 | end; |
||
1704 | DXDraw.Surface.Fill(c); |
||
1705 | DXDraw.Flip; |
||
1706 | end; |
||
1707 | end; |
||
1708 | |||
1709 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1710 | begin |
||
1711 | EndScene; |
||
1712 | DXInput.States := DXInput.States - DXInputButton; |
||
1713 | FScene := Scene; |
||
1714 | BlinkStart; |
||
1715 | case FScene of |
||
1716 | gsTitle : StartSceneTitle; |
||
1717 | gsMain : StartSceneMain; |
||
1718 | gsGameOver: StartSceneGameOver; |
||
1719 | gsWin : StartSceneWin; |
||
1720 | gsNewLevel: StartSceneNewLevel; |
||
1721 | end; |
||
1722 | end; |
||
1723 | |||
1724 | procedure TMainForm.StartSceneTitle; |
||
1725 | begin |
||
1726 | sleep(500); |
||
1727 | FCheat := false; |
||
1728 | BossExists := false; |
||
1729 | FLife := Lives; |
||
1730 | FLevel := 0; |
||
1731 | FScore := 0; |
||
1732 | FNotSave := true; |
||
1733 | Cheat.enabled := false; |
||
1734 | Neustart.enabled := false; |
||
1735 | GamePause.enabled := false; |
||
1736 | GameStart.enabled := false; |
||
1737 | Spielgeschwindigkeit.enabled := false; |
||
1738 | mainform.Visible := true; |
||
31 | daniel-mar | 1739 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1740 | end; |
1741 | |||
1742 | procedure TMainForm.StartSceneMain; |
||
1743 | {var |
||
1744 | i, j: Integer;} |
||
1745 | begin |
||
1746 | sleep(500); |
||
1747 | FCounter := 0; |
||
1748 | NewLevel(FLevel); |
||
1749 | BossExists := false; |
||
31 | daniel-mar | 1750 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1751 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1752 | FFrame := -4; |
1753 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1754 | with TBackground.Create(SpriteEngine.Engine) do |
||
1755 | begin |
||
1756 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1757 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1758 | Z := -13; |
1759 | Y := 40; |
||
23 | daniel-mar | 1760 | Speed := 1 / 2; |
3 | daniel-mar | 1761 | Tile := True; |
1762 | end; |
||
1763 | with TBackground.Create(SpriteEngine.Engine) do |
||
1764 | begin |
||
1765 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1766 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1767 | Z := -12; |
1768 | Y := 30; |
||
23 | daniel-mar | 1769 | Speed := 1; |
3 | daniel-mar | 1770 | Tile := True; |
1771 | end; |
||
1772 | with TBackground.Create(SpriteEngine.Engine) do |
||
1773 | begin |
||
1774 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1775 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1776 | Z := -11; |
1777 | Y := 10; |
||
23 | daniel-mar | 1778 | Speed := 2; |
3 | daniel-mar | 1779 | Tile := True; |
1780 | end; |
||
1781 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1782 | begin |
||
1783 | SetMapSize(200, 10); |
||
1784 | Y := 10; |
||
1785 | Z := -13; |
||
23 | daniel-mar | 1786 | Speed := 1 / 2; |
3 | daniel-mar | 1787 | Tile := True; |
1788 | for i := 0 to MapHeight-1 do |
||
1789 | begin |
||
1790 | for j := 0 to MapWidth-1 do |
||
1791 | begin |
||
1792 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1793 | if Random(100)<95 then Chips[j, i] := -1; |
||
1794 | end; |
||
1795 | end; |
||
1796 | end; |
||
1797 | with TBackground.Create(SpriteEngine.Engine) do |
||
1798 | begin |
||
1799 | SetMapSize(200, 10); |
||
1800 | Y := 30; |
||
1801 | Z := -12; |
||
23 | daniel-mar | 1802 | Speed := 1; |
3 | daniel-mar | 1803 | Tile := True; |
1804 | for i := 0 to MapHeight-1 do |
||
1805 | begin |
||
1806 | for j := 0 to MapWidth-1 do |
||
1807 | begin |
||
1808 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1809 | if Random(100)<95 then Chips[j, i] := -1; |
||
1810 | end; |
||
1811 | end; |
||
1812 | end; |
||
1813 | with TBackground.Create(SpriteEngine.Engine) do |
||
1814 | begin |
||
1815 | SetMapSize(200, 10); |
||
1816 | Y := 40; |
||
1817 | Z := -11; |
||
23 | daniel-mar | 1818 | Speed := 2; |
3 | daniel-mar | 1819 | Tile := True; |
1820 | for i := 0 to MapHeight-1 do |
||
1821 | begin |
||
1822 | for j := 0 to MapWidth-1 do |
||
1823 | begin |
||
1824 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1825 | if Random(100)<95 then Chips[j, i] := -1; |
||
1826 | end; |
||
1827 | end; |
||
1828 | end;} |
||
1829 | FNotSave := false; |
||
1830 | Cheat.enabled := true; |
||
1831 | Neustart.enabled := true; |
||
1832 | GamePause.enabled := true; |
||
1833 | GameStart.enabled := true; |
||
1834 | Spielgeschwindigkeit.enabled := true; |
||
1835 | end; |
||
1836 | |||
1837 | procedure TMainForm.StartSceneGameOver; |
||
1838 | begin |
||
1839 | sleep(500); |
||
1840 | FNotSave := true; |
||
1841 | Cheat.enabled := false; |
||
1842 | Spielgeschwindigkeit.enabled := false; |
||
1843 | Neustart.enabled := false; |
||
1844 | GamePause.enabled := false; |
||
31 | daniel-mar | 1845 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1846 | BossExists := false; |
1847 | end; |
||
1848 | |||
1849 | procedure TMainForm.StartSceneWin; |
||
1850 | begin |
||
1851 | sleep(500); |
||
1852 | FNotSave := true; |
||
1853 | Cheat.enabled := false; |
||
1854 | Spielgeschwindigkeit.enabled := false; |
||
1855 | Neustart.enabled := false; |
||
1856 | GamePause.enabled := false; |
||
31 | daniel-mar | 1857 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1858 | BossExists := false; |
1859 | end; |
||
1860 | |||
1861 | procedure TMainForm.EndScene; |
||
1862 | begin |
||
1863 | case FScene of |
||
1864 | gsTitle : EndSceneTitle; |
||
1865 | gsMain : EndSceneMain; |
||
1866 | gsGameOver: EndSceneGameOver; |
||
1867 | gsWin : EndSceneWin; |
||
1868 | gsNewLevel: EndSceneNewLevel; |
||
1869 | end; |
||
1870 | end; |
||
1871 | |||
1872 | procedure TMainForm.EndSceneTitle; |
||
1873 | begin |
||
1874 | { Ende Title } |
||
1875 | end; |
||
1876 | |||
1877 | procedure TMainForm.EndSceneMain; |
||
1878 | begin |
||
1879 | SpriteEngine.Engine.Clear; |
||
1880 | end; |
||
1881 | |||
1882 | procedure TMainForm.EndSceneGameOver; |
||
1883 | begin |
||
1884 | { Ende GameOver } |
||
1885 | end; |
||
1886 | |||
1887 | procedure TMainForm.EndSceneWin; |
||
1888 | begin |
||
1889 | { Ende Win } |
||
1890 | end; |
||
1891 | |||
14 | daniel-mar | 1892 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1893 | begin |
14 | daniel-mar | 1894 | LevelData.Clear; |
7 | daniel-mar | 1895 | FRestEnemies := 0; |
3 | daniel-mar | 1896 | end; |
1897 | |||
1898 | procedure TMainForm.NewLevel(lev: integer); |
||
1899 | resourcestring |
||
1900 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1901 | var |
||
1902 | act: integer; |
||
14 | daniel-mar | 1903 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1904 | e: TEnemyAdvent; |
3 | daniel-mar | 1905 | begin |
14 | daniel-mar | 1906 | ResetLevelData; |
15 | daniel-mar | 1907 | if FGameMode = gmRandom then |
3 | daniel-mar | 1908 | begin |
14 | daniel-mar | 1909 | {$REGION 'Random game'} |
1910 | Enemies[1] := etEnemyAttacker; |
||
1911 | Enemies[2] := etEnemyMeteor; |
||
1912 | Enemies[3] := etEnemyUFO; |
||
1913 | Enemies[4] := etEnemyAttacker; |
||
1914 | Enemies[5] := etEnemyMeteor; |
||
1915 | Enemies[6] := etEnemyUFO; |
||
1916 | Enemies[7] := etEnemyAttacker; |
||
1917 | Enemies[8] := etEnemyMeteor; |
||
1918 | Enemies[9] := etEnemyUFO; |
||
1919 | Enemies[10] := etEnemyAttacker; |
||
1920 | Enemies[11] := etEnemyMeteor; |
||
1921 | Enemies[12] := etEnemyUFO; |
||
1922 | Enemies[13] := etEnemyAttacker; |
||
1923 | Enemies[14] := etEnemyMeteor; |
||
1924 | Enemies[15] := etEnemyUFO; |
||
1925 | Enemies[16] := etEnemyAttacker3; |
||
1926 | Enemies[17] := etEnemyAttacker; |
||
1927 | Enemies[18] := etEnemyMeteor; |
||
1928 | Enemies[19] := etEnemyUFO; |
||
1929 | Enemies[20] := etEnemyUFO2; |
||
1930 | Enemies[21] := etEnemyAttacker; |
||
1931 | Enemies[22] := etEnemyMeteor; |
||
1932 | Enemies[23] := etEnemyUFO; |
||
1933 | Enemies[24] := etEnemyAttacker2; |
||
1934 | Enemies[25] := etEnemyMeteor; |
||
1935 | Enemies[26] := etEnemyUFO; |
||
1936 | Enemies[27] := etEnemyAttacker; |
||
7 | daniel-mar | 1937 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1938 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1939 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1940 | begin |
14 | daniel-mar | 1941 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1942 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1943 | begin |
14 | daniel-mar | 1944 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1945 | end; |
1946 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1947 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1948 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1949 | begin |
1950 | e.lifes := random(6)+1{O_o}; |
||
1951 | end |
||
1952 | else |
||
1953 | begin |
||
1954 | e.lifes := random(lev)+1; |
||
1955 | end; |
||
1956 | |||
14 | daniel-mar | 1957 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1958 | end; |
14 | daniel-mar | 1959 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1960 | e.x := lev*75*30{O_o} div lev; |
31 | daniel-mar | 1961 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
7 | daniel-mar | 1962 | e.lifes := lev*5; |
14 | daniel-mar | 1963 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1964 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1965 | {$ENDREGION} |
||
3 | daniel-mar | 1966 | end |
1967 | else |
||
1968 | begin |
||
14 | daniel-mar | 1969 | {$REGION 'Normal game'} |
7 | daniel-mar | 1970 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1971 | begin |
7 | daniel-mar | 1972 | try |
14 | daniel-mar | 1973 | LevelData.Load(GetLevelFileName(lev)); |
1974 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1975 | except |
1976 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1977 | ResetLevelData; |
3 | daniel-mar | 1978 | end; |
1979 | end; |
||
14 | daniel-mar | 1980 | {$ENDREGION} |
3 | daniel-mar | 1981 | end; |
1982 | end; |
||
1983 | |||
1984 | procedure TMainForm.SceneTitle; |
||
1985 | var |
||
1986 | Logo: TPictureCollectionItem; |
||
1987 | begin |
||
1988 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 1989 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 1990 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
1991 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1992 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1993 | 2, 80, Fangle * 4); |
||
1994 | inc(Fangle); |
||
23 | daniel-mar | 1995 | |
1996 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
1997 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
1998 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
1999 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2000 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2001 | begin |
23 | daniel-mar | 2002 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2003 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2004 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2005 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2006 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2007 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2008 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2009 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2010 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2011 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2012 | end |
||
2013 | else |
||
2014 | begin |
||
2015 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2016 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2017 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2018 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2019 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2020 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2021 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2022 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2023 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2024 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2025 | end; |
23 | daniel-mar | 2026 | { if (FBlink div 300) mod 2=0 then |
2027 | begin |
||
2028 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2029 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2030 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2031 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2032 | end; } |
||
2033 | BlinkUpdate; |
||
2034 | DXDraw.Surface.Canvas.Release; |
||
2035 | |||
3 | daniel-mar | 2036 | // Weiter mit Leertaste oder Enter |
2037 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2038 | begin |
||
2039 | FLevel := 1; |
||
15 | daniel-mar | 2040 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2041 | begin |
2042 | //PlaySound('Frage', False); |
||
2043 | exit; |
||
2044 | end; |
||
2045 | NewLevel(FLevel); |
||
31 | daniel-mar | 2046 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2047 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2048 | Sleep(200); |
||
2049 | StartScene(gsMain); |
||
2050 | end; |
||
2051 | end; |
||
2052 | |||
2053 | procedure TMainForm.SceneMain; |
||
2054 | var |
||
2055 | Enemy: TSprite; |
||
14 | daniel-mar | 2056 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2057 | begin |
7 | daniel-mar | 2058 | case FInterval of |
32 | daniel-mar | 2059 | giLeicht: SpriteEngine.Move(conleicht); |
2060 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2061 | giSchwer: SpriteEngine.Move(conschwer); |
2062 | giMaster: SpriteEngine.Move(conmaster); |
||
2063 | end; |
||
3 | daniel-mar | 2064 | SpriteEngine.Dead; |
14 | daniel-mar | 2065 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2066 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2067 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2068 | (FRestEnemies > 0) do |
3 | daniel-mar | 2069 | begin |
7 | daniel-mar | 2070 | Dec(FRestEnemies); |
14 | daniel-mar | 2071 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2072 | begin |
14 | daniel-mar | 2073 | spriteClass := nil; |
2074 | case enemyType of |
||
2075 | //etUnknown: ; |
||
2076 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2077 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2078 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2079 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2080 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2081 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2082 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2083 | end; |
||
2084 | if spriteClass <> nil then |
||
2085 | begin |
||
2086 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2087 | Enemy.x := dxdraw.surfacewidth; |
||
2088 | //Enemy.y := y; |
||
2089 | if y <> 0 then |
||
2090 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2091 | else |
||
2092 | Enemy.y := 0; |
||
2093 | end; |
||
3 | daniel-mar | 2094 | end; |
2095 | Inc(FEnemyAdventPos); |
||
2096 | end; |
||
2097 | Inc(FFrame); |
||
2098 | DXDraw.Surface.Fill(0); |
||
2099 | if FNextScene=gsNone then |
||
2100 | begin |
||
2101 | SpriteEngine.Draw; |
||
2102 | if MainForm.flife > 0 then |
||
2103 | begin |
||
23 | daniel-mar | 2104 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2105 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2106 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2107 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2108 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2109 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2110 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2111 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2112 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2113 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2114 | if FLife<0 then mainform.FLife := 0; |
||
2115 | if FCheat then |
||
3 | daniel-mar | 2116 | begin |
23 | daniel-mar | 2117 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2118 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2119 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2120 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2121 | end |
||
2122 | else |
||
2123 | begin |
||
2124 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2125 | begin |
23 | daniel-mar | 2126 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2127 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2128 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2129 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2130 | end; |
23 | daniel-mar | 2131 | if Flife = 1 then BlinkUpdate; |
2132 | end; |
||
2133 | {if BossExists and (FBossLife>0) then |
||
2134 | begin |
||
2135 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2136 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2137 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2138 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2139 | end |
||
2140 | else |
||
2141 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2142 | begin |
23 | daniel-mar | 2143 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2144 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2145 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2146 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2147 | end;} |
||
2148 | if BossExists and (FBossLife>0) then |
||
2149 | begin |
||
2150 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2151 | begin |
23 | daniel-mar | 2152 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2153 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2154 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2155 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2156 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2157 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2158 | end; |
23 | daniel-mar | 2159 | if (FRestEnemies<1) then |
3 | daniel-mar | 2160 | begin |
23 | daniel-mar | 2161 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2162 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2163 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2164 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2165 | end; |
2166 | end; |
||
23 | daniel-mar | 2167 | if (FRestEnemies>0) and not Bossexists then |
2168 | begin |
||
2169 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2170 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2171 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2172 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2173 | end; |
||
2174 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2175 | begin |
||
2176 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2177 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2178 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2179 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2180 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2181 | Sleep(1); |
23 | daniel-mar | 2182 | inc(FCounter); |
2183 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2184 | end; |
||
3 | daniel-mar | 2185 | end |
2186 | else |
||
2187 | begin |
||
23 | daniel-mar | 2188 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2189 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2190 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2191 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2192 | end; |
||
23 | daniel-mar | 2193 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2194 | end; |
2195 | end; |
||
2196 | |||
2197 | procedure TMainForm.SceneGameOver; |
||
2198 | begin |
||
2199 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2200 | |
2201 | FNotSave := true; |
||
2202 | Cheat.enabled := false; |
||
2203 | GamePause.enabled := false; |
||
2204 | Neustart.enabled := false; |
||
2205 | Brush.Style := bsClear; |
||
2206 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2207 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2208 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2209 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2210 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2211 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2212 | begin |
23 | daniel-mar | 2213 | DXDraw.Surface.Canvas.Font.Size := 30; |
2214 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2215 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2216 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2217 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2218 | end; |
23 | daniel-mar | 2219 | BlinkUpdate; |
2220 | DXDraw.Surface.Canvas.Release; |
||
2221 | |||
20 | daniel-mar | 2222 | // Weiter mit Leertaste oder Enter |
2223 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2224 | begin |
31 | daniel-mar | 2225 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2226 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2227 | Sleep(200); |
||
2228 | StartScene(gsTitle); |
||
2229 | end; |
||
2230 | end; |
||
2231 | |||
2232 | procedure TMainForm.SceneWin; |
||
2233 | begin |
||
2234 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2235 | |
2236 | FNotSave := true; |
||
2237 | Cheat.enabled := false; |
||
2238 | GamePause.enabled := false; |
||
2239 | Neustart.enabled := false; |
||
2240 | |||
2241 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2242 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2243 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2244 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2245 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2246 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2247 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2248 | begin |
23 | daniel-mar | 2249 | DXDraw.Surface.Canvas.Font.Size := 30; |
2250 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2251 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2252 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2253 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2254 | end; |
23 | daniel-mar | 2255 | BlinkUpdate; |
2256 | DXDraw.Surface.Canvas.Release; |
||
2257 | |||
25 | daniel-mar | 2258 | // Weiter mit Leertaste oder Enter |
2259 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2260 | begin |
31 | daniel-mar | 2261 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2262 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2263 | Sleep(200); |
||
2264 | StartScene(gsTitle); |
||
2265 | end; |
||
2266 | end; |
||
2267 | |||
2268 | procedure TMainForm.StartSceneNewLevel; |
||
2269 | begin |
||
2270 | sleep(500); |
||
2271 | FNotSave := false; |
||
2272 | Cheat.enabled := false; |
||
2273 | Neustart.enabled := false; |
||
2274 | GamePause.enabled := false; |
||
2275 | GameStart.enabled := true; |
||
2276 | Spielgeschwindigkeit.enabled := false; |
||
2277 | BossExists := false; |
||
2278 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2279 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2280 | begin |
2281 | //PlaySound('SceneMov', False); |
||
2282 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2283 | Sleep(200); |
||
2284 | StartScene(gsWin); |
||
2285 | exit; |
||
2286 | end; |
||
31 | daniel-mar | 2287 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2288 | end; |
2289 | |||
2290 | procedure TMainForm.EndSceneNewLevel; |
||
2291 | begin |
||
2292 | { Ende NewLevel } |
||
2293 | end; |
||
2294 | |||
2295 | procedure TMainForm.SceneNewLevel; |
||
2296 | begin |
||
2297 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2298 | |
2299 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2300 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2301 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2302 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2303 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2304 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2305 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2306 | begin |
23 | daniel-mar | 2307 | DXDraw.Surface.Canvas.Font.Size := 30; |
2308 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2309 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2310 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2311 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2312 | end; |
23 | daniel-mar | 2313 | BlinkUpdate; |
2314 | DXDraw.Surface.Canvas.Release; |
||
2315 | |||
25 | daniel-mar | 2316 | // Weiter mit Leertaste oder Enter |
2317 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2318 | begin |
31 | daniel-mar | 2319 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2320 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2321 | Sleep(200); |
||
2322 | StartScene(gsMain); |
||
2323 | end; |
||
2324 | end; |
||
2325 | |||
2326 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2327 | begin |
||
2328 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2329 | if OptionMusic.Checked then |
||
2330 | begin |
||
19 | daniel-mar | 2331 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2332 | end |
2333 | else |
||
2334 | begin |
||
19 | daniel-mar | 2335 | StopMusic(FMusic); |
3 | daniel-mar | 2336 | end; |
2337 | WriteOptions; |
||
2338 | end; |
||
2339 | |||
2340 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2341 | begin |
||
2342 | master.checked := true; |
||
2343 | FInterval := giMaster; |
||
2344 | writeoptions; |
||
2345 | end; |
||
2346 | |||
31 | daniel-mar | 2347 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2348 | begin |
19 | daniel-mar | 2349 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2350 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2351 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2352 | end; |
||
3 | daniel-mar | 2353 | |
31 | daniel-mar | 2354 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2355 | begin |
31 | daniel-mar | 2356 | if Name = smmNone then exit; |
24 | daniel-mar | 2357 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2358 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2359 | end; |
||
2360 | |||
31 | daniel-mar | 2361 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2362 | begin |
2363 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2364 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2365 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2366 | end; |
2367 | |||
31 | daniel-mar | 2368 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2369 | begin |
31 | daniel-mar | 2370 | if Name = smmNone then exit; |
24 | daniel-mar | 2371 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2372 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2373 | end; |
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2374 | |||
3 | daniel-mar | 2375 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2376 | begin |
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2377 | speicherungform.showmodal; |
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2378 | end; |
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2379 | |||
2380 | procedure TMainForm.NeustartClick(Sender: TObject); |
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2381 | begin |
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2382 | FLife := Lives; |
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2383 | FLevel := 1; // ??? |
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2384 | FScore := 0; |
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7 | daniel-mar | 2385 | EnemyCounter := 0; |
3 | daniel-mar | 2386 | StartScene(gsMain); |
31 | daniel-mar | 2387 | MusicSwitchTrack(smmGame); |
3 | daniel-mar | 2388 | end; |
2389 | |||
2390 | procedure TMainForm.LeichtClick(Sender: TObject); |
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2391 | begin |
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2392 | leicht.checked := true; |
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2393 | FInterval := giLeicht; |
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2394 | writeoptions; |
||
2395 | end; |
||
2396 | |||
2397 | procedure TMainForm.MittelClick(Sender: TObject); |
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2398 | begin |
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2399 | mittel.checked := true; |
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2400 | FInterval := giMittel; |
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2401 | writeoptions; |
||
2402 | end; |
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2403 | |||
2404 | procedure TMainForm.SchwerClick(Sender: TObject); |
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2405 | begin |
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2406 | schwer.checked := true; |
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2407 | FInterval := giSchwer; |
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2408 | writeoptions; |
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2409 | end; |
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2410 | |||
2411 | procedure TMainForm.FormShow(Sender: TObject); |
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2412 | begin |
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7 | daniel-mar | 2413 | if Assigned(SplashForm) then |
2414 | begin |
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2415 | SplashForm.Hide; |
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2416 | FreeAndNil(SplashForm); |
||
2417 | end; |
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3 | daniel-mar | 2418 | |
2419 | dxtimer.Enabled := true; |
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2420 | dxtimer.ActiveOnly := true; |
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2421 | end; |
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2422 | |||
2423 | procedure TMainForm.InformationenClick(Sender: TObject); |
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2424 | begin |
||
2425 | dxtimer.enabled := false; |
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2426 | InfoForm.showmodal; |
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2427 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2428 | end; |
||
2429 | |||
2430 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2431 | begin |
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2432 | CheatForm.showmodal; |
||
2433 | end; |
||
2434 | |||
2435 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2436 | begin |
||
19 | daniel-mar | 2437 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2438 | SpriteEngine.Engine.Clear; |
2439 | dxsound.Finalize; |
||
2440 | dxinput.Destroy; |
||
2441 | DXTimer.Enabled := False; |
||
2442 | end; |
||
2443 | |||
2444 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2445 | begin |
||
23 | daniel-mar | 2446 | FreeAndNil(imagelist); |
2447 | FreeAndNil(spriteengine); |
||
2448 | FreeAndNil(dxdraw); |
||
2449 | FreeAndNil(wavelist); |
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2450 | FreeAndNil(dxsound); |
||
2451 | //FreeAndNil(dxinput); |
||
2452 | FreeAndNil(dxtimer); |
||
2453 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2454 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2455 | FreeAndNil(LevelData); |
3 | daniel-mar | 2456 | end; |
2457 | |||
36 | daniel-mar | 2458 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2459 | {************************************************************ |
||
2460 | * Procedure PostKeyEx32 |
||
2461 | * |
||
2462 | * Parameters: |
||
2463 | * key : virtual keycode of the key to send. For printable |
||
2464 | * keys this is simply the ANSI code (Ord(character)). |
||
2465 | * shift : state of the modifier keys. This is a set, so you |
||
2466 | * can set several of these keys (shift, control, alt, |
||
2467 | * mouse buttons) in tandem. The TShiftState type is |
||
2468 | * declared in the Classes Unit. |
||
2469 | * specialkey: normally this should be False. Set it to True to |
||
2470 | * specify a key on the numeric keypad, for example. |
||
2471 | * Description: |
||
2472 | * Uses keybd_event to manufacture a series of key events matching |
||
2473 | * the passed parameters. The events go to the control with focus. |
||
2474 | * Note that for characters key is always the upper-case version of |
||
2475 | * the character. Sending without any modifier keys will result in |
||
2476 | * a lower-case character, sending it with [ssShift] will result |
||
2477 | * in an upper-case character! |
||
2478 | // Code by P. Below |
||
2479 | ************************************************************} |
||
2480 | type |
||
2481 | TShiftKeyInfo = record |
||
2482 | shift: Byte; |
||
2483 | vkey: Byte; |
||
2484 | end; |
||
2485 | byteset = set of 0..7; |
||
2486 | const |
||
2487 | shiftkeys: array [1..3] of TShiftKeyInfo = |
||
2488 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
||
2489 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
||
2490 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
||
2491 | var |
||
2492 | flag: DWORD; |
||
2493 | bShift: ByteSet absolute shift; |
||
2494 | i: Integer; |
||
2495 | begin |
||
2496 | for i := 1 to 3 do |
||
2497 | begin |
||
2498 | if shiftkeys[i].shift in bShift then |
||
2499 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
||
2500 | end; { For } |
||
2501 | if specialkey then |
||
2502 | flag := KEYEVENTF_EXTENDEDKEY |
||
2503 | else |
||
2504 | flag := 0; |
||
2505 | |||
2506 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2507 | flag := flag or KEYEVENTF_KEYUP; |
||
2508 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
||
2509 | |||
2510 | for i := 3 downto 1 do |
||
2511 | begin |
||
2512 | if shiftkeys[i].shift in bShift then |
||
2513 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
||
2514 | KEYEVENTF_KEYUP, 0); |
||
2515 | end; { For } |
||
2516 | end; { PostKeyEx32 } |
||
2517 | |||
2518 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
2519 | Shift: TShiftState); |
||
2520 | begin |
||
2521 | if Key = VK_ESCAPE then |
||
2522 | begin |
||
2523 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
||
2524 | Key := 0; |
||
2525 | PostKeyEx32(Ord('S'), [ssAlt], False); |
||
2526 | end; |
||
2527 | end; |
||
2528 | |||
3 | daniel-mar | 2529 | end. |
2530 |