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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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18 | daniel-mar | 6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 8 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
31 | daniel-mar | 9 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic, Global; |
3 | daniel-mar | 10 | |
11 | type |
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12 | TGameScene = ( |
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13 | gsNone, |
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14 | gsTitle, |
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15 | gsMain, |
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16 | gsGameOver, |
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17 | gsNewLevel, |
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18 | gsWin |
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19 | ); |
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20 | |||
21 | TGameInterval = ( |
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32 | daniel-mar | 22 | giLeicht, |
3 | daniel-mar | 23 | giMittel, |
24 | giSchwer, |
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25 | giMaster |
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26 | ); |
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27 | |||
28 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 29 | strict private |
3 | daniel-mar | 30 | FSpeed: Double; |
23 | daniel-mar | 31 | strict protected |
3 | daniel-mar | 32 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 35 | end; |
36 | |||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 38 | strict private |
3 | daniel-mar | 39 | FSpeed: Double; |
23 | daniel-mar | 40 | strict protected |
3 | daniel-mar | 41 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 44 | end; |
45 | |||
46 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FCounter: Integer; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
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52 | constructor Create(AParent: TSprite); override; |
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53 | end; |
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54 | |||
25 | daniel-mar | 55 | TPlayerOrEnemyState = ( |
56 | pesUnknown, |
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57 | pesNormal, |
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58 | pesExploding, // only boss, as preparation of pesDead |
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59 | pesDead, |
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60 | pesDeadVanished, |
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61 | pesFlyaway, // only player at mission end |
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62 | pesEntering, |
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63 | pesHovering // only some kind of enemies |
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64 | ); |
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65 | |||
66 | TPlayerOrEnemy = class abstract (TImageSprite) |
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67 | strict protected |
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68 | State: TPlayerOrEnemyState; |
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69 | end; |
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70 | |||
71 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 72 | private |
23 | daniel-mar | 73 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
74 | strict private |
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3 | daniel-mar | 75 | FCounter: Integer; |
76 | FOldTamaTime: Integer; |
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23 | daniel-mar | 77 | strict protected |
3 | daniel-mar | 78 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
79 | procedure DoMove(MoveCount: Integer); override; |
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80 | public |
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81 | constructor Create(AParent: TSprite); override; |
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82 | procedure FlyAway; |
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83 | end; |
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84 | |||
23 | daniel-mar | 85 | TPlayerTamaSprite = class(TImageSprite) |
86 | strict private |
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3 | daniel-mar | 87 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 88 | strict protected |
89 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 90 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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23 | daniel-mar | 93 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 94 | destructor Destroy; override; |
95 | end; |
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96 | |||
7 | daniel-mar | 97 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 98 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | FCounter: Integer; |
101 | FLife: integer; |
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102 | procedure HitEnemy(ADead: Boolean); virtual; |
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103 | public |
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23 | daniel-mar | 104 | property Life: integer read FLife; |
7 | daniel-mar | 105 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 106 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 107 | destructor Destroy; override; |
108 | end; |
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109 | |||
110 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 111 | strict private |
112 | FEnemySprite: TSprite; |
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113 | strict protected |
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114 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 115 | procedure DoMove(MoveCount: Integer); override; |
116 | public |
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23 | daniel-mar | 117 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 118 | end; |
119 | |||
120 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 121 | strict protected |
3 | daniel-mar | 122 | procedure DoMove(MoveCount: Integer); override; |
123 | procedure HitEnemy(ADead: Boolean); override; |
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124 | public |
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7 | daniel-mar | 125 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 126 | end; |
127 | |||
128 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 129 | strict protected |
3 | daniel-mar | 130 | procedure DoMove(MoveCount: Integer); override; |
131 | procedure HitEnemy(ADead: Boolean); override; |
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132 | public |
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7 | daniel-mar | 133 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 134 | end; |
135 | |||
136 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 137 | strict private |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FTamaCount: Integer; |
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140 | FOldTamaTime: Integer; |
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23 | daniel-mar | 141 | strict protected |
3 | daniel-mar | 142 | procedure DoMove(MoveCount: Integer); override; |
143 | procedure HitEnemy(ADead: Boolean); override; |
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144 | public |
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7 | daniel-mar | 145 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 146 | end; |
147 | |||
148 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 157 | strict private |
3 | daniel-mar | 158 | FCounter: Integer; |
159 | FTamaF: Integer; |
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160 | FTamaT: Integer; |
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161 | FPutTama: Boolean; |
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23 | daniel-mar | 162 | strict protected |
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | procedure HitEnemy(ADead: Boolean); override; |
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165 | public |
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7 | daniel-mar | 166 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 167 | end; |
168 | |||
169 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 170 | strict private |
3 | daniel-mar | 171 | FCounter: Integer; |
172 | FTamaCount: Integer; |
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173 | FOldTamaTime: Integer; |
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23 | daniel-mar | 174 | strict protected |
3 | daniel-mar | 175 | procedure DoMove(MoveCount: Integer); override; |
176 | procedure HitEnemy(ADead: Boolean); override; |
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177 | public |
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7 | daniel-mar | 178 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 179 | end; |
180 | |||
181 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 182 | strict private |
3 | daniel-mar | 183 | FCounter: Integer; |
184 | FTamaF: Integer; |
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185 | FTamaT: Integer; |
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186 | FPutTama: Boolean; |
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187 | waiter1, waiter2: integer; |
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23 | daniel-mar | 188 | strict protected |
3 | daniel-mar | 189 | procedure DoMove(MoveCount: Integer); override; |
190 | procedure HitEnemy(ADead: Boolean); override; |
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191 | public |
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7 | daniel-mar | 192 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 193 | end; |
194 | |||
195 | TMainForm = class(TDXForm) |
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196 | MainMenu: TMainMenu; |
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197 | Spiel: TMenuItem; |
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198 | GameStart: TMenuItem; |
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199 | GamePause: TMenuItem; |
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200 | Beenden: TMenuItem; |
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201 | Einstellungen: TMenuItem; |
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202 | OptionMusic: TMenuItem; |
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203 | Hilfe: TMenuItem; |
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204 | OptionSound: TMenuItem; |
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205 | Leer3: TMenuItem; |
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206 | Spielstand: TMenuItem; |
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207 | Leer5: TMenuItem; |
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208 | Neustart: TMenuItem; |
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209 | Spielgeschwindigkeit: TMenuItem; |
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210 | Leicht: TMenuItem; |
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211 | Mittel: TMenuItem; |
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212 | Schwer: TMenuItem; |
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213 | Informationen: TMenuItem; |
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214 | Leer6: TMenuItem; |
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215 | Leer1: TMenuItem; |
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216 | Cheat: TMenuItem; |
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217 | CheckUpdates: TMenuItem; |
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218 | Master: TMenuItem; |
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219 | procedure DXDrawFinalize(Sender: TObject); |
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220 | procedure DXDrawInitialize(Sender: TObject); |
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221 | procedure FormCreate(Sender: TObject); |
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222 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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223 | procedure DXTimerActivate(Sender: TObject); |
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224 | procedure DXTimerDeactivate(Sender: TObject); |
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225 | procedure DXDrawInitializing(Sender: TObject); |
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226 | procedure GameStartClick(Sender: TObject); |
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227 | procedure GamePauseClick(Sender: TObject); |
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228 | procedure BeendenClick(Sender: TObject); |
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229 | procedure OptionSoundClick(Sender: TObject); |
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230 | procedure OptionMusicClick(Sender: TObject); |
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231 | procedure SpielstandClick(Sender: TObject); |
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232 | procedure NeustartClick(Sender: TObject); |
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233 | procedure LeichtClick(Sender: TObject); |
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234 | procedure MittelClick(Sender: TObject); |
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235 | procedure SchwerClick(Sender: TObject); |
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236 | procedure FormShow(Sender: TObject); |
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237 | procedure InformationenClick(Sender: TObject); |
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238 | procedure CheatClick(Sender: TObject); |
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239 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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240 | procedure FormDestroy(Sender: TObject); |
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241 | procedure CheckUpdatesClick(Sender: TObject); |
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242 | procedure MasterClick(Sender: TObject); |
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243 | private |
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244 | ProgrammGestartet: boolean; |
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245 | FInterval: TGameInterval; |
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246 | FScene: TGameScene; |
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31 | daniel-mar | 247 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 248 | FBlink: DWORD; |
249 | FBlinkTime: DWORD; |
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250 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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251 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 252 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 253 | LevelData: TLevelData; |
3 | daniel-mar | 254 | procedure StartScene(Scene: TGameScene); |
255 | procedure EndScene; |
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256 | procedure BlinkStart; |
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257 | procedure BlinkUpdate; |
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258 | procedure StartSceneTitle; |
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259 | procedure SceneTitle; |
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260 | procedure EndSceneTitle; |
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261 | procedure StartSceneMain; |
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262 | procedure SceneMain; |
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263 | procedure EndSceneMain; |
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264 | procedure StartSceneGameOver; |
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265 | procedure SceneGameOver; |
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266 | procedure EndSceneGameOver; |
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267 | procedure StartSceneWin; |
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268 | procedure SceneWin; |
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269 | procedure EndSceneWin; |
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270 | procedure StartSceneNewLevel; |
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271 | procedure SceneNewLevel; |
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272 | procedure EndSceneNewLevel; |
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273 | public |
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274 | FNextScene: TGameScene; |
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275 | FScore: Integer; |
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276 | FNotSave: boolean; |
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277 | FLife: integer; |
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278 | FLevel: integer; |
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15 | daniel-mar | 279 | FGameMode: TGameMode; |
3 | daniel-mar | 280 | FBossLife: integer; |
7 | daniel-mar | 281 | FRestEnemies: integer; |
3 | daniel-mar | 282 | FCheat: boolean; |
283 | { VCL-Ersatz } |
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284 | dxdraw: TDxDraw; |
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285 | imagelist: TDxImageList; |
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286 | spriteengine: tdxspriteengine; |
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287 | dxsound: tdxsound; |
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18 | daniel-mar | 288 | dxmusic: tdxmusic; |
3 | daniel-mar | 289 | wavelist: tdxwavelist; |
290 | dxinput: tdxinput; |
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291 | dxtimer: tdxtimer; |
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292 | { Level-Routinen } |
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293 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 294 | procedure ResetLevelData; |
19 | daniel-mar | 295 | { Musik-Routinen } |
31 | daniel-mar | 296 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
297 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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298 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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299 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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300 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 301 | { Sound-Routinen } |
31 | daniel-mar | 302 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
303 | { Grafik-Routinen } |
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304 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 305 | { Initialisiations-Routinen } |
306 | procedure DXInit; |
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307 | procedure SoundInit; |
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308 | procedure MusicInit; |
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309 | { Einstellungs-Routinen } |
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310 | procedure LoadOptions; |
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311 | procedure WriteOptions; |
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312 | { Farb-Routinen } |
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313 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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314 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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315 | end; |
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316 | |||
317 | var |
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318 | MainForm: TMainForm; |
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319 | |||
7 | daniel-mar | 320 | implementation |
321 | |||
322 | uses |
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31 | daniel-mar | 323 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 324 | |
3 | daniel-mar | 325 | const |
24 | daniel-mar | 326 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 327 | conmittel = 1000 div 60; // 16 |
328 | conschwer = 1350 div 60; // 22 |
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329 | conmaster = 2000 div 60; // 33 |
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330 | lives = 6; |
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7 | daniel-mar | 331 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 332 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 333 | |
334 | {$R *.DFM} |
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335 | |||
23 | daniel-mar | 336 | var |
7 | daniel-mar | 337 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 338 | BossExists, Crash, crashsound: boolean; |
339 | |||
340 | const |
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341 | DXInputButton = [isButton1, isButton2, isButton3, |
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342 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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343 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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344 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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345 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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346 | |||
24 | daniel-mar | 347 | // https://www.delphipraxis.net/post43515.html |
348 | function GetHTML(AUrl: string): string; |
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349 | var |
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350 | databuffer : array[0..4095] of char; |
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351 | ResStr : string; |
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352 | hSession, hfile: hInternet; |
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353 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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354 | dwcode : array[1..20] of char; |
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355 | res : pchar; |
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356 | Str : pchar; |
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357 | begin |
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358 | ResStr:=''; |
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359 | if (system.pos('http://',lowercase(AUrl))=0) and |
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360 | (system.pos('https://',lowercase(AUrl))=0) then |
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361 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 362 | |
24 | daniel-mar | 363 | // Hinzugefügt |
364 | application.ProcessMessages; |
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365 | |||
366 | hSession:=InternetOpen('InetURL:/1.0', |
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367 | INTERNET_OPEN_TYPE_PRECONFIG, |
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368 | nil, |
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369 | nil, |
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370 | 0); |
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371 | if assigned(hsession) then |
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372 | begin |
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373 | // Hinzugefügt |
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374 | application.ProcessMessages; |
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375 | |||
376 | hfile:=InternetOpenUrl( |
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377 | hsession, |
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378 | pchar(AUrl), |
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379 | nil, |
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380 | 0, |
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381 | INTERNET_FLAG_RELOAD, |
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382 | 0); |
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383 | dwIndex := 0; |
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384 | dwCodeLen := 10; |
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385 | |||
386 | // Hinzugefügt |
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387 | application.ProcessMessages; |
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388 | |||
389 | HttpQueryInfo(hfile, |
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390 | HTTP_QUERY_STATUS_CODE, |
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391 | @dwcode, |
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392 | dwcodeLen, |
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393 | dwIndex); |
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394 | res := pchar(@dwcode); |
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395 | dwNumber := sizeof(databuffer)-1; |
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396 | if (res ='200') or (res ='302') then |
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397 | begin |
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398 | while (InternetReadfile(hfile, |
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399 | @databuffer, |
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400 | dwNumber, |
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401 | DwRead)) do |
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402 | begin |
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403 | |||
404 | // Hinzugefügt |
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405 | application.ProcessMessages; |
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406 | |||
407 | if dwRead =0 then |
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408 | break; |
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409 | databuffer[dwread]:=#0; |
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410 | Str := pchar(@databuffer); |
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411 | resStr := resStr + Str; |
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412 | end; |
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413 | end |
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414 | else |
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415 | ResStr := 'Status:'+res; |
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416 | if assigned(hfile) then |
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417 | InternetCloseHandle(hfile); |
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418 | end; |
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419 | |||
420 | // Hinzugefügt |
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421 | application.ProcessMessages; |
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422 | |||
423 | InternetCloseHandle(hsession); |
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424 | Result := resStr; |
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425 | end; |
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426 | |||
427 | |||
428 | { TBackground } |
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429 | |||
430 | procedure TBackground.DoMove(MoveCount: Integer); |
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431 | var |
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432 | ran: integer; |
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35 | daniel-mar | 433 | bgs: TBackgroundSpecial; |
24 | daniel-mar | 434 | begin |
435 | inherited DoMove(MoveCount); |
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436 | X := X - MoveCount*(60/1000)*FSpeed; |
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437 | ran := Random(1500); |
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438 | if ran = 150 then |
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439 | begin |
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35 | daniel-mar | 440 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
441 | bgs.SetMapSize(1, 1); |
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442 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
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443 | bgs.Width := Image.Width; |
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444 | bgs.Height := Image.Height; |
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445 | bgs.Y := random(mainform.dxdraw.height); |
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446 | bgs.X := mainform.dxdraw.width; |
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447 | ran := Random(2); |
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448 | if ran = 0 then |
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24 | daniel-mar | 449 | begin |
35 | daniel-mar | 450 | bgs.Z := -20; |
451 | bgs.Speed := 1.8; |
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452 | end |
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453 | else if ran = 1 then |
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454 | begin |
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455 | bgs.Z := -40; |
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456 | bgs.Speed := 0.8; |
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457 | end |
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458 | else if ran = 2 then |
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459 | begin |
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460 | bgs.Z := -60; |
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461 | bgs.Speed := 0.3; |
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24 | daniel-mar | 462 | end; |
463 | end |
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464 | else if ran = 500 then |
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465 | begin |
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35 | daniel-mar | 466 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
467 | bgs.SetMapSize(1, 1); |
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468 | ran := Random(4); |
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469 | if ran = 0 then |
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470 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
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471 | else if ran = 1 then |
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472 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
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473 | else if ran = 2 then |
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474 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
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475 | else if ran = 3 then |
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476 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
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477 | bgs.Width := Image.Width; |
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478 | bgs.Height := Image.Height; |
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24 | daniel-mar | 479 | |
35 | daniel-mar | 480 | bgs.Y := random(mainform.dxdraw.height); |
481 | bgs.X := mainform.dxdraw.width; |
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24 | daniel-mar | 482 | |
35 | daniel-mar | 483 | { ran := Random(2); |
484 | if ran = 0 then |
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485 | begin |
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486 | bgs.Z := -20; |
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487 | bgs.Speed := 1.8; |
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488 | end |
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489 | else if ran = 1 then |
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490 | begin |
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491 | bgs.Z := -40; |
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492 | bgs.Speed := 0.8; |
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493 | end |
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494 | else if ran = 2 then |
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495 | begin } |
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496 | bgs.Z := -60; |
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497 | bgs.Speed := 0.3; |
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498 | { end; } |
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24 | daniel-mar | 499 | end; |
500 | end; |
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501 | |||
502 | { TBackgroundSpecial } |
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503 | |||
504 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
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505 | begin |
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506 | inherited DoMove(MoveCount); |
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507 | X := X - MoveCount*(60/1000)*FSpeed; |
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25 | daniel-mar | 508 | if X < -Width then Dead; |
24 | daniel-mar | 509 | end; |
510 | |||
511 | { TExplosion } |
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512 | |||
513 | constructor TExplosion.Create(AParent: TSprite); |
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514 | begin |
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515 | inherited Create(AParent); |
||
31 | daniel-mar | 516 | mainform.PlaySound(smsExplosion, false); |
517 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 518 | Width := Image.Width; |
519 | Height := Image.Height; |
||
520 | AnimCount := Image.PatternCount; |
||
521 | AnimLooped := True; |
||
522 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
523 | AnimPos := Random(AnimCount); |
||
524 | end; |
||
525 | |||
526 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
527 | begin |
||
528 | inherited DoMove(MoveCount); |
||
529 | inc(FCounter, MoveCount); |
||
530 | if FCounter > 2999 then dead; |
||
531 | end; |
||
532 | |||
533 | { TPlayerSprite } |
||
534 | |||
3 | daniel-mar | 535 | constructor TPlayerSprite.Create(AParent: TSprite); |
536 | begin |
||
537 | inherited Create(AParent); |
||
25 | daniel-mar | 538 | State := pesEntering; |
31 | daniel-mar | 539 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 540 | Width := Image.Width; |
541 | Height := Image.Height; |
||
542 | X := -70{20}; |
||
543 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
544 | Z := 2; |
||
545 | AnimCount := Image.PatternCount; |
||
546 | AnimLooped := True; |
||
4 | daniel-mar | 547 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 548 | end; |
549 | |||
550 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
551 | begin |
||
552 | if mainform.FCheat then exit; |
||
553 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
554 | begin |
||
555 | if not crash then |
||
556 | begin |
||
557 | dec(MainForm.FLife); |
||
558 | Crash := true; |
||
559 | if MainForm.Flife=0 then |
||
560 | begin |
||
31 | daniel-mar | 561 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 562 | Collisioned := false; |
563 | FCounter := 0; |
||
25 | daniel-mar | 564 | State := pesDead; |
3 | daniel-mar | 565 | Done := false; |
31 | daniel-mar | 566 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 567 | Width := Image.Width; |
568 | Height := Image.Height; |
||
569 | AnimCount := Image.PatternCount; |
||
570 | AnimLooped := False; |
||
4 | daniel-mar | 571 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 572 | AnimPos := 0; |
573 | end; |
||
574 | end |
||
575 | else |
||
576 | begin |
||
577 | if not crashsound then |
||
578 | begin |
||
31 | daniel-mar | 579 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 580 | crashsound := true; |
581 | end; |
||
582 | end; |
||
583 | end; |
||
584 | end; |
||
585 | |||
586 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
587 | const |
||
588 | WegduesKonstante = 1.75; |
||
589 | begin |
||
590 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 591 | if State = pesNormal then |
3 | daniel-mar | 592 | begin |
593 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
594 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
595 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
596 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
597 | if X<0 then X := 0; |
||
598 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
599 | if Y<0 then Y := 0; |
||
600 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
601 | if isButton1 in MainForm.DXInput.States then |
||
602 | begin |
||
603 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
604 | begin |
||
605 | Inc(FTamaCount); |
||
23 | daniel-mar | 606 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 607 | begin |
608 | X := Self.X+Self.Width; |
||
609 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
610 | Z := 10; |
||
611 | end; |
||
612 | FOldTamaTime := FCounter; |
||
613 | end; |
||
614 | end; |
||
615 | Collision; |
||
7 | daniel-mar | 616 | end |
25 | daniel-mar | 617 | else if State = pesDead then |
3 | daniel-mar | 618 | begin |
619 | if FCounter>200 then |
||
620 | begin |
||
621 | FCounter := 0; |
||
25 | daniel-mar | 622 | State := pesDeadVanished; |
3 | daniel-mar | 623 | Visible := false; |
624 | end; |
||
7 | daniel-mar | 625 | end |
25 | daniel-mar | 626 | else if State = pesDeadVanished then |
3 | daniel-mar | 627 | begin |
35 | daniel-mar | 628 | if FCounter>2000 then |
3 | daniel-mar | 629 | begin |
630 | MainForm.FNextScene := gsGameOver; |
||
31 | daniel-mar | 631 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 632 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
633 | Sleep(200); |
||
634 | end; |
||
7 | daniel-mar | 635 | end |
25 | daniel-mar | 636 | else if State = pesFlyaway then |
3 | daniel-mar | 637 | begin |
638 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
639 | if X > MainForm.DXDraw.Width+Width then |
||
640 | begin |
||
641 | Dead; |
||
642 | inc(mainform.FLevel); |
||
643 | MainForm.FNextScene := gsNewLevel; |
||
31 | daniel-mar | 644 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 645 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
646 | end; |
||
7 | daniel-mar | 647 | end |
25 | daniel-mar | 648 | else if State = pesEntering then |
3 | daniel-mar | 649 | begin |
650 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 651 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 652 | end; |
653 | inc(FCounter, MoveCount); |
||
654 | end; |
||
655 | |||
656 | procedure TPlayerSprite.FlyAway; |
||
657 | begin |
||
25 | daniel-mar | 658 | State := pesFlyaway; |
3 | daniel-mar | 659 | end; |
660 | |||
24 | daniel-mar | 661 | { TPlayerTamaSprite } |
3 | daniel-mar | 662 | |
23 | daniel-mar | 663 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 664 | begin |
665 | inherited Create(AParent); |
||
23 | daniel-mar | 666 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 667 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 668 | Z := 2; |
669 | Width := Image.Width; |
||
670 | Height := Image.Height; |
||
671 | AnimCount := Image.PatternCount; |
||
672 | AnimLooped := True; |
||
4 | daniel-mar | 673 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 674 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 675 | end; |
676 | |||
23 | daniel-mar | 677 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 678 | begin |
679 | inherited Destroy; |
||
680 | Dec(FPlayerSprite.FTamaCount); |
||
681 | end; |
||
682 | |||
23 | daniel-mar | 683 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 684 | begin |
7 | daniel-mar | 685 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 686 | begin |
687 | TEnemy(Sprite).Hit; |
||
688 | Dead; |
||
689 | end; |
||
690 | Done := False; |
||
691 | end; |
||
692 | |||
23 | daniel-mar | 693 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 694 | begin |
695 | inherited DoMove(MoveCount); |
||
696 | X := X+(800/1000)*MoveCount; |
||
697 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
698 | Collision; |
||
699 | end; |
||
700 | |||
24 | daniel-mar | 701 | { TEnemy } |
702 | |||
703 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 704 | begin |
24 | daniel-mar | 705 | inherited Create(AParent); |
706 | FLife := ALifes; |
||
707 | inc(EnemyCounter); |
||
3 | daniel-mar | 708 | end; |
709 | |||
24 | daniel-mar | 710 | destructor TEnemy.Destroy; |
3 | daniel-mar | 711 | begin |
24 | daniel-mar | 712 | inherited Destroy; |
713 | dec(EnemyCounter); |
||
3 | daniel-mar | 714 | end; |
715 | |||
24 | daniel-mar | 716 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 717 | begin |
24 | daniel-mar | 718 | Dec(FLife, AHitStrength); |
719 | if FLife<=0 then |
||
720 | begin |
||
721 | Collisioned := False; |
||
722 | HitEnemy(True); |
||
723 | end |
||
724 | else |
||
725 | HitEnemy(False); |
||
3 | daniel-mar | 726 | end; |
727 | |||
24 | daniel-mar | 728 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 729 | begin |
24 | daniel-mar | 730 | if ADead then |
31 | daniel-mar | 731 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 732 | else |
31 | daniel-mar | 733 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 734 | end; |
735 | |||
24 | daniel-mar | 736 | { TEnemyTama } |
737 | |||
23 | daniel-mar | 738 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 739 | begin |
740 | inherited Create(AParent); |
||
23 | daniel-mar | 741 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 742 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 743 | Width := Image.Width; |
744 | Height := Image.Height; |
||
745 | AnimCount := Image.PatternCount; |
||
746 | AnimLooped := True; |
||
4 | daniel-mar | 747 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 748 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 749 | end; |
750 | |||
751 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
752 | begin |
||
753 | inherited DoMove(MoveCount); |
||
754 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 755 | if X < -Width then Dead; |
3 | daniel-mar | 756 | end; |
757 | |||
24 | daniel-mar | 758 | { TEnemyMeteor } |
759 | |||
760 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 761 | begin |
24 | daniel-mar | 762 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 763 | State := pesNormal; |
31 | daniel-mar | 764 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 765 | Width := Image.Width; |
766 | Height := Image.Height; |
||
767 | AnimCount := Image.PatternCount; |
||
768 | AnimLooped := True; |
||
769 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
770 | PixelCheck := True; |
||
3 | daniel-mar | 771 | end; |
772 | |||
24 | daniel-mar | 773 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 774 | begin |
24 | daniel-mar | 775 | inherited HitEnemy(False); |
776 | |||
777 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 778 | end; |
779 | |||
24 | daniel-mar | 780 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
781 | begin |
||
782 | X := X - MoveCount*(250/1000); |
||
783 | if X < -Width then Dead; |
||
784 | end; |
||
785 | |||
786 | { TEnemyUFO } |
||
787 | |||
7 | daniel-mar | 788 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 789 | begin |
7 | daniel-mar | 790 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 791 | State := pesNormal; |
31 | daniel-mar | 792 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 793 | Width := Image.Width; |
794 | Height := Image.Height; |
||
795 | AnimCount := Image.PatternCount; |
||
796 | AnimLooped := True; |
||
4 | daniel-mar | 797 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 798 | end; |
799 | |||
800 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
801 | begin |
||
7 | daniel-mar | 802 | inherited HitEnemy(ADead); |
803 | |||
3 | daniel-mar | 804 | if ADead then |
805 | begin |
||
25 | daniel-mar | 806 | State := pesDead; |
3 | daniel-mar | 807 | FCounter := 0; |
808 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 809 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 810 | Width := Image.Width; |
811 | Height := Image.Height; |
||
812 | AnimCount := Image.PatternCount; |
||
813 | AnimLooped := False; |
||
4 | daniel-mar | 814 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 815 | AnimPos := 0; |
7 | daniel-mar | 816 | end |
817 | else |
||
3 | daniel-mar | 818 | begin |
819 | Inc(MainForm.FScore, 100); |
||
820 | end; |
||
821 | end; |
||
822 | |||
24 | daniel-mar | 823 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 824 | begin |
825 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 826 | if State = pesNormal then |
3 | daniel-mar | 827 | begin |
828 | X := X - MoveCount*(300/1000); |
||
829 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 830 | if X < -Width then Dead; |
7 | daniel-mar | 831 | end |
25 | daniel-mar | 832 | else if State = pesDead then |
3 | daniel-mar | 833 | begin |
834 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 835 | if FCounter>200 then |
836 | begin |
||
837 | State := pesDeadVanished; |
||
838 | Dead; |
||
839 | end; |
||
3 | daniel-mar | 840 | end; |
841 | inc(FCounter, MoveCount); |
||
842 | end; |
||
843 | |||
24 | daniel-mar | 844 | { TEnemyUFO2 } |
845 | |||
846 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
847 | begin |
||
848 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 849 | State := pesNormal; |
31 | daniel-mar | 850 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 851 | Width := Image.Width; |
852 | Height := Image.Height; |
||
853 | AnimCount := Image.PatternCount; |
||
854 | AnimLooped := True; |
||
855 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
856 | end; |
||
857 | |||
3 | daniel-mar | 858 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
859 | begin |
||
7 | daniel-mar | 860 | inherited HitEnemy(ADead); |
861 | |||
3 | daniel-mar | 862 | if ADead then |
863 | begin |
||
25 | daniel-mar | 864 | State := pesDead; |
3 | daniel-mar | 865 | FCounter := 0; |
866 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 867 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 868 | Width := Image.Width; |
869 | Height := Image.Height; |
||
870 | AnimCount := Image.PatternCount; |
||
871 | AnimLooped := False; |
||
4 | daniel-mar | 872 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 873 | AnimPos := 0; |
7 | daniel-mar | 874 | end |
875 | else |
||
3 | daniel-mar | 876 | begin |
877 | Inc(MainForm.FScore, 100); |
||
878 | end; |
||
879 | end; |
||
880 | |||
24 | daniel-mar | 881 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 882 | begin |
883 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 884 | if State = pesNormal then |
3 | daniel-mar | 885 | begin |
886 | X := X - MoveCount*(300/1000); |
||
887 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 888 | if X < -Width then Dead; |
24 | daniel-mar | 889 | if FCounter-FOldTamaTime>=100 then |
890 | begin |
||
891 | Inc(FTamaCount); |
||
892 | with TEnemyTama.Create(Engine, Self) do |
||
893 | begin |
||
894 | X := Self.X; |
||
895 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
896 | Z := 10; |
||
897 | end; |
||
898 | FOldTamaTime := FCounter; |
||
899 | end; |
||
7 | daniel-mar | 900 | end |
25 | daniel-mar | 901 | else if State = pesDead then |
3 | daniel-mar | 902 | begin |
903 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 904 | if FCounter>200 then |
905 | begin |
||
906 | State := pesDeadVanished; |
||
907 | Dead; |
||
908 | end; |
||
3 | daniel-mar | 909 | end; |
910 | inc(FCounter, MoveCount); |
||
911 | end; |
||
912 | |||
24 | daniel-mar | 913 | { TEnemyAttacker } |
914 | |||
7 | daniel-mar | 915 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 916 | begin |
7 | daniel-mar | 917 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 918 | State := pesNormal; |
31 | daniel-mar | 919 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 920 | Width := Image.Width; |
921 | Height := Image.Height; |
||
922 | AnimCount := Image.PatternCount; |
||
923 | AnimLooped := True; |
||
4 | daniel-mar | 924 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 925 | PixelCheck := True; |
926 | end; |
||
927 | |||
928 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
929 | begin |
||
7 | daniel-mar | 930 | inherited HitEnemy(ADead); |
931 | |||
3 | daniel-mar | 932 | if ADead then |
933 | begin |
||
25 | daniel-mar | 934 | State := pesDead; |
3 | daniel-mar | 935 | FCounter := 0; |
936 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 937 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 938 | Width := Image.Width; |
939 | Height := Image.Height; |
||
940 | AnimCount := Image.PatternCount; |
||
941 | AnimLooped := False; |
||
4 | daniel-mar | 942 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 943 | AnimPos := 0; |
7 | daniel-mar | 944 | end |
945 | else |
||
3 | daniel-mar | 946 | begin |
947 | Inc(MainForm.FScore, 100); |
||
948 | end; |
||
949 | end; |
||
950 | |||
951 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
952 | begin |
||
953 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 954 | if State = pesNormal then |
3 | daniel-mar | 955 | begin |
956 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
957 | if X < -Width then Dead; |
||
7 | daniel-mar | 958 | end |
25 | daniel-mar | 959 | else if State = pesDead then |
3 | daniel-mar | 960 | begin |
961 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 962 | if FCounter>200 then |
963 | begin |
||
964 | State := pesDeadVanished; |
||
965 | Dead; |
||
966 | end; |
||
3 | daniel-mar | 967 | end; |
968 | inc(FCounter, MoveCount); |
||
969 | end; |
||
970 | |||
24 | daniel-mar | 971 | { TEnemyAttacker2 } |
972 | |||
973 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 974 | begin |
7 | daniel-mar | 975 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 976 | State := pesEntering; |
31 | daniel-mar | 977 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 978 | Width := Image.Width; |
979 | Height := Image.Height; |
||
980 | AnimCount := Image.PatternCount; |
||
981 | AnimLooped := True; |
||
4 | daniel-mar | 982 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 983 | PixelCheck := True; |
984 | end; |
||
985 | |||
24 | daniel-mar | 986 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 987 | begin |
7 | daniel-mar | 988 | inherited HitEnemy(ADead); |
989 | |||
3 | daniel-mar | 990 | if ADead then |
991 | begin |
||
25 | daniel-mar | 992 | State := pesDead; |
3 | daniel-mar | 993 | FCounter := 0; |
24 | daniel-mar | 994 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 995 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 996 | Width := Image.Width; |
997 | Height := Image.Height; |
||
998 | AnimCount := Image.PatternCount; |
||
999 | AnimLooped := False; |
||
1000 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1001 | AnimPos := 0; |
||
7 | daniel-mar | 1002 | end |
1003 | else |
||
3 | daniel-mar | 1004 | begin |
1005 | Inc(MainForm.FScore, 100); |
||
1006 | end; |
||
1007 | end; |
||
1008 | |||
24 | daniel-mar | 1009 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1010 | begin |
1011 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1012 | if State = pesEntering then |
3 | daniel-mar | 1013 | begin |
24 | daniel-mar | 1014 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1015 | X := X - MoveCount*(300/1000) |
1016 | else |
||
1017 | begin |
||
1018 | Collisioned := True; |
||
25 | daniel-mar | 1019 | State := pesHovering; |
3 | daniel-mar | 1020 | FPutTama := True; |
1021 | end; |
||
1022 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1023 | end |
25 | daniel-mar | 1024 | else if State = pesHovering then |
3 | daniel-mar | 1025 | begin |
1026 | Y := Y + Cos256(FCounter div 15)*5; |
||
1027 | if FPutTama then |
||
1028 | begin |
||
1029 | if FTamaT>100 then |
||
1030 | begin |
||
23 | daniel-mar | 1031 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1032 | begin |
1033 | Z := 1; |
||
1034 | X := Self.X-Width; |
||
1035 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1036 | end; |
||
1037 | Inc(FTamaF); |
||
1038 | if FTamaF>Random(30) then FPutTama := False; |
||
1039 | FTamaT := 0; |
||
1040 | end; |
||
1041 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1042 | end |
1043 | else |
||
3 | daniel-mar | 1044 | begin |
1045 | FTamaT := FTamaT + MoveCount; |
||
1046 | if FTamaT>2000+Random(500) then |
||
1047 | begin |
||
1048 | FPutTama := True; |
||
1049 | FTamaF := 0; |
||
1050 | FTamaT := 0; |
||
1051 | end; |
||
1052 | end; |
||
7 | daniel-mar | 1053 | end |
25 | daniel-mar | 1054 | else if State = pesDead then |
3 | daniel-mar | 1055 | begin |
25 | daniel-mar | 1056 | if FCounter>200 then |
1057 | begin |
||
1058 | State := pesDeadVanished; |
||
1059 | Dead; |
||
1060 | end; |
||
3 | daniel-mar | 1061 | end; |
1062 | inc(FCounter, MoveCount); |
||
1063 | end; |
||
1064 | |||
24 | daniel-mar | 1065 | { TEnemyAttacker3 } |
1066 | |||
1067 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1068 | begin |
7 | daniel-mar | 1069 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1070 | State := pesNormal; |
31 | daniel-mar | 1071 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1072 | Width := Image.Width; |
1073 | Height := Image.Height; |
||
1074 | AnimCount := Image.PatternCount; |
||
1075 | AnimLooped := True; |
||
4 | daniel-mar | 1076 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1077 | PixelCheck := True; |
1078 | end; |
||
1079 | |||
24 | daniel-mar | 1080 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1081 | begin |
7 | daniel-mar | 1082 | inherited HitEnemy(ADead); |
1083 | |||
3 | daniel-mar | 1084 | if ADead then |
1085 | begin |
||
25 | daniel-mar | 1086 | State := pesDead; |
3 | daniel-mar | 1087 | FCounter := 0; |
1088 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1089 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1090 | Width := Image.Width; |
1091 | Height := Image.Height; |
||
1092 | AnimCount := Image.PatternCount; |
||
1093 | AnimLooped := False; |
||
4 | daniel-mar | 1094 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1095 | AnimPos := 0; |
7 | daniel-mar | 1096 | end |
1097 | else |
||
3 | daniel-mar | 1098 | begin |
1099 | Inc(MainForm.FScore, 100); |
||
1100 | end; |
||
1101 | end; |
||
1102 | |||
24 | daniel-mar | 1103 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1104 | begin |
1105 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1106 | if State = pesNormal then |
3 | daniel-mar | 1107 | begin |
24 | daniel-mar | 1108 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1109 | if X < -Width then Dead; |
24 | daniel-mar | 1110 | if FCounter-FOldTamaTime>=100 then |
1111 | begin |
||
1112 | Inc(FTamaCount); |
||
1113 | with TEnemyTama.Create(Engine, Self) do |
||
1114 | begin |
||
1115 | X := Self.X; |
||
1116 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1117 | Z := 10; |
||
1118 | end; |
||
1119 | FOldTamaTime := FCounter; |
||
1120 | end; |
||
1121 | end |
||
25 | daniel-mar | 1122 | else if State = pesDead then |
24 | daniel-mar | 1123 | begin |
25 | daniel-mar | 1124 | if FCounter>200 then |
1125 | begin |
||
1126 | State := pesDeadVanished; |
||
1127 | Dead; |
||
1128 | end; |
||
24 | daniel-mar | 1129 | end; |
1130 | inc(FCounter, MoveCount); |
||
1131 | end; |
||
1132 | |||
1133 | { TEnemyBoss } |
||
1134 | |||
1135 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1136 | begin |
||
1137 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1138 | State := pesEntering; |
31 | daniel-mar | 1139 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1140 | Width := Image.Width; |
1141 | Height := Image.Height; |
||
1142 | BossExists := true; |
||
31 | daniel-mar | 1143 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1144 | AnimCount := Image.PatternCount; |
1145 | AnimLooped := True; |
||
1146 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1147 | PixelCheck := True; |
||
1148 | Collisioned := False; |
||
1149 | MainForm.FBossLife := FLife; |
||
1150 | waiter1 := 0; |
||
1151 | waiter2 := 0; |
||
1152 | end; |
||
1153 | |||
1154 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1155 | begin |
||
1156 | inherited HitEnemy(ADead); |
||
1157 | |||
1158 | if ADead then |
||
1159 | begin |
||
25 | daniel-mar | 1160 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1161 | FCounter := 0; |
1162 | Inc(MainForm.FScore, 100000); |
||
1163 | BossExists := false; |
||
1164 | dec(MainForm.FBossLife); |
||
1165 | end |
||
1166 | else |
||
1167 | begin |
||
1168 | Inc(MainForm.FScore, 100); |
||
1169 | dec(MainForm.FBossLife); |
||
1170 | end; |
||
1171 | end; |
||
1172 | |||
1173 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1174 | begin |
||
1175 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1176 | if State = pesEntering then |
24 | daniel-mar | 1177 | begin |
1178 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1179 | X := X - MoveCount*(300/1000) |
1180 | else |
||
1181 | begin |
||
1182 | Collisioned := True; |
||
25 | daniel-mar | 1183 | State := pesHovering; |
3 | daniel-mar | 1184 | FPutTama := True; |
1185 | end; |
||
1186 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1187 | end |
25 | daniel-mar | 1188 | else if State = pesHovering then |
3 | daniel-mar | 1189 | begin |
1190 | Y := Y + Cos256(FCounter div 15)*5; |
||
1191 | if FPutTama then |
||
1192 | begin |
||
1193 | if FTamaT>100 then |
||
1194 | begin |
||
23 | daniel-mar | 1195 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1196 | begin |
1197 | Z := 1; |
||
1198 | X := Self.X-Width; |
||
1199 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1200 | end; |
||
1201 | Inc(FTamaF); |
||
1202 | if FTamaF>Random(30) then FPutTama := False; |
||
1203 | FTamaT := 0; |
||
1204 | end; |
||
1205 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1206 | end |
1207 | else |
||
3 | daniel-mar | 1208 | begin |
1209 | FTamaT := FTamaT + MoveCount; |
||
1210 | if FTamaT>2000+Random(500) then |
||
1211 | begin |
||
1212 | FPutTama := True; |
||
1213 | FTamaF := 0; |
||
1214 | FTamaT := 0; |
||
1215 | end; |
||
1216 | end; |
||
7 | daniel-mar | 1217 | end |
25 | daniel-mar | 1218 | else if State = pesExploding then |
3 | daniel-mar | 1219 | begin |
24 | daniel-mar | 1220 | inc(waiter1); |
1221 | if waiter1 = 3 then |
||
3 | daniel-mar | 1222 | begin |
24 | daniel-mar | 1223 | waiter1 := 0; |
1224 | inc(waiter2); |
||
1225 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1226 | begin |
24 | daniel-mar | 1227 | with TExplosion.Create(Engine) do |
1228 | begin |
||
1229 | Z := 10; |
||
1230 | X := Self.X+Random(Self.Width)-16; |
||
1231 | Y := Self.Y+Random(Self.Height)-16; |
||
1232 | end; |
||
1233 | end |
||
1234 | else |
||
1235 | begin |
||
25 | daniel-mar | 1236 | Inc(MainForm.FScore, 10000); |
1237 | State := pesDead; |
||
3 | daniel-mar | 1238 | end; |
24 | daniel-mar | 1239 | end; |
7 | daniel-mar | 1240 | end |
25 | daniel-mar | 1241 | else if State = pesDead then |
3 | daniel-mar | 1242 | begin |
25 | daniel-mar | 1243 | if FCounter>4000 then |
1244 | begin |
||
1245 | State := pesDeadVanished; |
||
1246 | Dead; |
||
1247 | end; |
||
3 | daniel-mar | 1248 | end; |
1249 | inc(FCounter, MoveCount); |
||
1250 | end; |
||
1251 | |||
24 | daniel-mar | 1252 | { TMainForm } |
3 | daniel-mar | 1253 | |
1254 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1255 | resourcestring |
1256 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1257 | var |
15 | daniel-mar | 1258 | SavGame: TSaveData; |
3 | daniel-mar | 1259 | begin |
35 | daniel-mar | 1260 | Randomize; |
1261 | |||
14 | daniel-mar | 1262 | LevelData := TLevelData.Create; |
35 | daniel-mar | 1263 | |
3 | daniel-mar | 1264 | { Beginne VCL-Ersatz } |
1265 | dxtimer := tdxtimer.Create(self); |
||
1266 | dxtimer.Interval := 33; |
||
1267 | dxtimer.OnActivate := DXTimerActivate; |
||
1268 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1269 | dxtimer.OnTimer := DXTimerTimer; |
||
1270 | dxtimer.ActiveOnly := false; |
||
1271 | dxtimer.Enabled := false; |
||
1272 | |||
1273 | dxdraw := tdxdraw.Create(self); |
||
1274 | dxdraw.Parent := self; |
||
1275 | dxdraw.Align := alClient; |
||
1276 | dxdraw.Left := 0; |
||
1277 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1278 | dxdraw.Width := mainform.ClientWidth; |
1279 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1280 | dxdraw.AutoInitialize := False; |
1281 | dxdraw.AutoSize := False; |
||
1282 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1283 | (* |
3 | daniel-mar | 1284 | dxdraw.Display.BitCount := 24; |
1285 | dxdraw.Display.FixedBitCount := False; |
||
1286 | dxdraw.Display.FixedRatio := False; |
||
1287 | dxdraw.Display.FixedSize := False; |
||
1288 | dxdraw.Display.Height := 600; |
||
1289 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1290 | *) |
4 | daniel-mar | 1291 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1292 | dxdraw.TabOrder := 0; |
1293 | dxdraw.Visible := true; |
||
1294 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1295 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1296 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1297 | |||
1298 | dxsound := tdxsound.Create(self); |
||
1299 | dxsound.AutoInitialize := false; |
||
1300 | |||
18 | daniel-mar | 1301 | dxmusic := TDXMusic.Create(self); |
1302 | dxmusic.DXSound := dxsound; |
||
1303 | |||
3 | daniel-mar | 1304 | dxinput := tdxinput.Create(self); |
1305 | dxinput.Joystick.ForceFeedback := true; |
||
1306 | dxinput.Keyboard.ForceFeedback := true; |
||
1307 | |||
1308 | wavelist := tdxwavelist.Create(self); |
||
1309 | wavelist.DXSound := dxsound; |
||
1310 | |||
1311 | imagelist := tdximagelist.create(self); |
||
1312 | imagelist.DXDraw := dxdraw; |
||
1313 | |||
1314 | spriteengine := tdxspriteengine.create(self); |
||
1315 | spriteengine.DXDraw := dxdraw; |
||
1316 | |||
7 | daniel-mar | 1317 | InitializeCriticalSection(TimerCS); |
1318 | |||
3 | daniel-mar | 1319 | { Ende VCL-Ersatz } |
1320 | |||
1321 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1322 | LoadOptions; |
||
1323 | DXInit; |
||
1324 | SoundInit; |
||
1325 | MusicInit; |
||
14 | daniel-mar | 1326 | ResetLevelData; |
3 | daniel-mar | 1327 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1328 | begin |
||
15 | daniel-mar | 1329 | SavGame := TSaveData.Create; |
1330 | try |
||
1331 | try |
||
1332 | SavGame.Load(paramstr(1)); |
||
1333 | mainform.FScore := SavGame.FScore; |
||
1334 | mainform.FLife := SavGame.FLife; |
||
1335 | mainform.FLevel := SavGame.FLevel; |
||
1336 | mainform.FGameMode := SavGame.FGameMode; |
||
1337 | except |
||
30 | daniel-mar | 1338 | on E: Exception do |
1339 | begin |
||
1340 | showmessage(SFileError + ' ' +E.Message); |
||
1341 | GameStartClick(GameStart); |
||
1342 | exit; |
||
1343 | end; |
||
15 | daniel-mar | 1344 | end; |
1345 | finally |
||
1346 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1347 | end; |
1348 | mainform.FNextScene := gsNewLevel; |
||
1349 | exit; |
||
1350 | end; |
||
1351 | GameStartClick(GameStart); |
||
1352 | end; |
||
1353 | |||
1354 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1355 | begin |
||
1356 | StartScene(gsTitle); |
||
1357 | end; |
||
1358 | |||
31 | daniel-mar | 1359 | function TMainForm.GetSpriteGraphic( |
1360 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1361 | begin |
||
1362 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1363 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1364 | else |
||
1365 | result := nil; |
||
1366 | end; |
||
1367 | |||
3 | daniel-mar | 1368 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1369 | begin |
||
1370 | GamePause.Checked := not GamePause.Checked; |
||
1371 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1372 | if GamePause.Checked then |
19 | daniel-mar | 1373 | begin |
1374 | if Assigned(DXTimer.OnDeactivate) then |
||
1375 | DXTimer.OnDeactivate(DXTimer); |
||
1376 | end |
||
7 | daniel-mar | 1377 | else |
19 | daniel-mar | 1378 | begin |
1379 | if Assigned(DXTimer.OnActivate) then |
||
1380 | DXTimer.OnActivate(DXTimer); |
||
1381 | end; |
||
3 | daniel-mar | 1382 | end; |
1383 | |||
24 | daniel-mar | 1384 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1385 | begin |
24 | daniel-mar | 1386 | try |
31 | daniel-mar | 1387 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1388 | ImageList.Items.MakeColorTable; |
1389 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1390 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1391 | DXDraw.UpdatePalette; |
||
1392 | DXDraw.Finalize; |
||
1393 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1394 | DXDraw.autosize := true; |
||
1395 | DXDraw.Initialize; |
||
1396 | except |
||
1397 | //Imagelist.Items.clear; |
||
1398 | //application.terminate; |
||
3 | daniel-mar | 1399 | end; |
1400 | end; |
||
1401 | |||
1402 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1403 | var |
||
14 | daniel-mar | 1404 | cont: string; |
3 | daniel-mar | 1405 | begin |
21 | daniel-mar | 1406 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1407 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1408 | begin |
14 | daniel-mar | 1409 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1410 | end |
1411 | else |
||
1412 | begin |
||
21 | daniel-mar | 1413 | if cont <> ProgramVersion then |
3 | daniel-mar | 1414 | begin |
1415 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1416 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1417 | end |
1418 | else |
||
1419 | begin |
||
1420 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1421 | end; |
||
1422 | end; |
||
1423 | end; |
||
1424 | |||
1425 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1426 | begin |
||
1427 | close; |
||
1428 | end; |
||
1429 | |||
1430 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1431 | begin |
||
1432 | OptionSound.Checked := not OptionSound.Checked; |
||
1433 | SoundInit; |
||
1434 | WriteOptions; |
||
1435 | end; |
||
1436 | |||
1437 | procedure TMainForm.SoundInit; |
||
1438 | begin |
||
31 | daniel-mar | 1439 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1440 | begin |
1441 | OptionSound.Checked := false; |
||
1442 | OptionSound.Enabled := False; |
||
1443 | exit; |
||
1444 | end; |
||
1445 | |||
3 | daniel-mar | 1446 | if OptionSound.Checked then |
1447 | begin |
||
1448 | if not DXSound.Initialized then |
||
1449 | begin |
||
1450 | try |
||
1451 | DXSound.Initialize; |
||
31 | daniel-mar | 1452 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1453 | except |
1454 | OptionSound.enabled := False; |
||
1455 | WaveList.items.clear; |
||
1456 | end; |
||
1457 | end; |
||
1458 | end |
||
1459 | else DXSound.Finalize; |
||
1460 | end; |
||
1461 | |||
1462 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1463 | var |
1464 | i: integer; |
||
3 | daniel-mar | 1465 | begin |
31 | daniel-mar | 1466 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1467 | begin |
1468 | optionmusic.Checked := false; |
||
1469 | optionmusic.Enabled := False; |
||
1470 | exit; |
||
1471 | end; |
||
1472 | |||
18 | daniel-mar | 1473 | try |
31 | daniel-mar | 1474 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1475 | for i := 0 to dxmusic.Midis.Count-1 do |
1476 | begin |
||
1477 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1478 | begin |
||
1479 | dxmusic.Midis.Items[i].Init; |
||
1480 | dxmusic.Midis.Items[i].Load; |
||
1481 | end; |
||
1482 | end; |
||
18 | daniel-mar | 1483 | except |
1484 | optionmusic.enabled := false; |
||
1485 | end; |
||
3 | daniel-mar | 1486 | end; |
1487 | |||
1488 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1489 | begin |
||
1490 | if doFullScreen in DXDraw.Options then |
||
1491 | begin |
||
1492 | BorderStyle := bsNone; |
||
1493 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1494 | end |
1495 | else |
||
3 | daniel-mar | 1496 | begin |
1497 | BorderStyle := bsSingle; |
||
1498 | DXDraw.Cursor := crDefault; |
||
1499 | end; |
||
1500 | end; |
||
1501 | |||
1502 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1503 | begin |
||
1504 | DXTimer.Enabled := True; |
||
1505 | end; |
||
1506 | |||
1507 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1508 | begin |
||
1509 | DXTimer.Enabled := False; |
||
1510 | end; |
||
1511 | |||
1512 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1513 | begin |
||
19 | daniel-mar | 1514 | if TDxTimer(Sender).Tag > 0 then |
1515 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1516 | if TDxTimer(Sender).Tag > 0 then |
||
1517 | exit; |
||
3 | daniel-mar | 1518 | Caption := Application.Title; |
1519 | if not ProgrammGestartet then |
||
1520 | begin |
||
1521 | Programmgestartet := true; |
||
1522 | exit; |
||
1523 | end; |
||
1524 | ResumeMusic(FMusic); |
||
1525 | end; |
||
1526 | |||
1527 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1528 | begin |
||
19 | daniel-mar | 1529 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1530 | Caption := Application.Title + ' [Pause]'; |
1531 | PauseMusic(FMusic); |
||
1532 | end; |
||
1533 | |||
1534 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1535 | begin |
||
7 | daniel-mar | 1536 | EnterCriticalSection(TimerCS); |
1537 | try |
||
1538 | if crash then |
||
3 | daniel-mar | 1539 | begin |
7 | daniel-mar | 1540 | inc(Crash2); |
1541 | if crash2 = 30 then |
||
1542 | begin |
||
1543 | Crash2 := 0; |
||
1544 | crash := false; |
||
1545 | crashsound := false; |
||
1546 | end; |
||
3 | daniel-mar | 1547 | end; |
7 | daniel-mar | 1548 | if not DXDraw.CanDraw then exit; |
1549 | DXInput.Update; |
||
1550 | case FScene of |
||
1551 | gsTitle : SceneTitle; |
||
1552 | gsMain : SceneMain; |
||
1553 | gsGameOver: SceneGameOver; |
||
1554 | gsWin : SceneWin; |
||
1555 | gsNewLevel: SceneNewLevel; |
||
1556 | end; |
||
1557 | if FNextScene<>gsNone then |
||
1558 | begin |
||
1559 | StartScene(FNextScene); |
||
1560 | FNextScene := gsNone; |
||
1561 | end; |
||
1562 | DXDraw.Flip; |
||
1563 | finally |
||
1564 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1565 | end; |
1566 | end; |
||
1567 | |||
1568 | procedure TMainForm.BlinkStart; |
||
1569 | begin |
||
1570 | FBlink := 0; |
||
1571 | FBlinkTime := GetTickCount; |
||
1572 | end; |
||
1573 | |||
26 | daniel-mar | 1574 | const |
1575 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1576 | |||
3 | daniel-mar | 1577 | procedure TMainForm.WriteOptions; |
1578 | var |
||
26 | daniel-mar | 1579 | Reg: TRegistry; |
3 | daniel-mar | 1580 | begin |
26 | daniel-mar | 1581 | Reg := TRegistry.Create; |
7 | daniel-mar | 1582 | try |
26 | daniel-mar | 1583 | Reg.RootKey := HKEY_CURRENT_USER; |
1584 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1585 | begin |
||
1586 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1587 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1588 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1589 | Reg.CloseKey; |
||
1590 | end; |
||
7 | daniel-mar | 1591 | finally |
26 | daniel-mar | 1592 | FreeAndNil(Reg); |
7 | daniel-mar | 1593 | end; |
3 | daniel-mar | 1594 | end; |
1595 | |||
1596 | procedure TMainForm.LoadOptions; |
||
1597 | var |
||
26 | daniel-mar | 1598 | Reg: TRegistry; |
3 | daniel-mar | 1599 | begin |
26 | daniel-mar | 1600 | Reg := TRegistry.Create; |
7 | daniel-mar | 1601 | try |
26 | daniel-mar | 1602 | Reg.RootKey := HKEY_CURRENT_USER; |
1603 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1604 | begin |
26 | daniel-mar | 1605 | if Reg.ValueExists('Music') then |
1606 | optionmusic.checked := Reg.ReadBool('Music') |
||
1607 | else |
||
1608 | optionmusic.checked := true; // default |
||
1609 | |||
1610 | if Reg.ValueExists('Sound') then |
||
1611 | optionsound.checked := Reg.ReadBool('Sound') |
||
1612 | else |
||
1613 | optionsound.checked := true; // default |
||
1614 | |||
1615 | if Reg.ValueExists('Speed') then |
||
1616 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1617 | else |
||
1618 | FInterval := giMittel; // default |
||
1619 | |||
1620 | Reg.CloseKey; |
||
7 | daniel-mar | 1621 | end; |
1622 | finally |
||
26 | daniel-mar | 1623 | FreeAndNil(Reg); |
3 | daniel-mar | 1624 | end; |
1625 | WriteOptions; |
||
1626 | end; |
||
1627 | |||
1628 | procedure TMainForm.BlinkUpdate; |
||
1629 | begin |
||
1630 | if GetTickCount<>FBlinkTime then |
||
1631 | begin |
||
1632 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1633 | FBlinkTime := GetTickCount; |
||
1634 | end; |
||
1635 | end; |
||
1636 | |||
31 | daniel-mar | 1637 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1638 | begin |
31 | daniel-mar | 1639 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1640 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1641 | end; |
1642 | |||
31 | daniel-mar | 1643 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1644 | begin |
1645 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1646 | exit; |
||
1647 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1648 | begin |
||
19 | daniel-mar | 1649 | StopMusic(FMusic); |
1650 | PlayMusic(Name); |
||
3 | daniel-mar | 1651 | end; |
1652 | FMusic := Name; |
||
1653 | end; |
||
1654 | |||
1655 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1656 | begin |
||
1657 | with Result do |
||
1658 | begin |
||
1659 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1660 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1661 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1662 | rgbReserved := 0; |
||
1663 | end; |
||
1664 | end; |
||
1665 | |||
1666 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1667 | var |
||
1668 | i: Integer; |
||
1669 | t, t2: DWORD; |
||
1670 | ChangePalette: Boolean; |
||
1671 | c: Integer; |
||
1672 | begin |
||
1673 | if DXDraw.Initialized then |
||
1674 | begin |
||
1675 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1676 | ChangePalette := False; |
||
1677 | if DXDraw.CanPaletteAnimation then |
||
1678 | begin |
||
1679 | t := GetTickCount; |
||
1680 | while Abs(GetTickCount-t)<Time do |
||
1681 | begin |
||
1682 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1683 | for i := 0 to 255 do |
||
1684 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1685 | DXDraw.UpdatePalette; |
||
1686 | ChangePalette := True; |
||
1687 | end; |
||
7 | daniel-mar | 1688 | end |
1689 | else |
||
1690 | begin |
||
3 | daniel-mar | 1691 | Sleep(Time); |
7 | daniel-mar | 1692 | end; |
3 | daniel-mar | 1693 | for i := 0 to 4 do |
1694 | begin |
||
1695 | DXDraw.Surface.Fill(c); |
||
1696 | DXDraw.Flip; |
||
1697 | end; |
||
1698 | if ChangePalette then |
||
1699 | begin |
||
1700 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1701 | DXDraw.UpdatePalette; |
||
1702 | end; |
||
1703 | DXDraw.Surface.Fill(c); |
||
1704 | DXDraw.Flip; |
||
1705 | end; |
||
1706 | end; |
||
1707 | |||
1708 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1709 | begin |
||
1710 | EndScene; |
||
1711 | DXInput.States := DXInput.States - DXInputButton; |
||
1712 | FScene := Scene; |
||
1713 | BlinkStart; |
||
1714 | case FScene of |
||
1715 | gsTitle : StartSceneTitle; |
||
1716 | gsMain : StartSceneMain; |
||
1717 | gsGameOver: StartSceneGameOver; |
||
1718 | gsWin : StartSceneWin; |
||
1719 | gsNewLevel: StartSceneNewLevel; |
||
1720 | end; |
||
1721 | end; |
||
1722 | |||
1723 | procedure TMainForm.StartSceneTitle; |
||
1724 | begin |
||
1725 | sleep(500); |
||
1726 | FCheat := false; |
||
1727 | BossExists := false; |
||
1728 | FLife := Lives; |
||
1729 | FLevel := 0; |
||
1730 | FScore := 0; |
||
1731 | FNotSave := true; |
||
1732 | Cheat.enabled := false; |
||
1733 | Neustart.enabled := false; |
||
1734 | GamePause.enabled := false; |
||
1735 | GameStart.enabled := false; |
||
1736 | Spielgeschwindigkeit.enabled := false; |
||
1737 | mainform.Visible := true; |
||
31 | daniel-mar | 1738 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1739 | end; |
1740 | |||
1741 | procedure TMainForm.StartSceneMain; |
||
1742 | {var |
||
1743 | i, j: Integer;} |
||
1744 | begin |
||
1745 | sleep(500); |
||
1746 | FCounter := 0; |
||
1747 | NewLevel(FLevel); |
||
1748 | BossExists := false; |
||
31 | daniel-mar | 1749 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1750 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1751 | FFrame := -4; |
1752 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1753 | with TBackground.Create(SpriteEngine.Engine) do |
||
1754 | begin |
||
1755 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1756 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1757 | Z := -13; |
1758 | Y := 40; |
||
23 | daniel-mar | 1759 | Speed := 1 / 2; |
3 | daniel-mar | 1760 | Tile := True; |
1761 | end; |
||
1762 | with TBackground.Create(SpriteEngine.Engine) do |
||
1763 | begin |
||
1764 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1765 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1766 | Z := -12; |
1767 | Y := 30; |
||
23 | daniel-mar | 1768 | Speed := 1; |
3 | daniel-mar | 1769 | Tile := True; |
1770 | end; |
||
1771 | with TBackground.Create(SpriteEngine.Engine) do |
||
1772 | begin |
||
1773 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1774 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1775 | Z := -11; |
1776 | Y := 10; |
||
23 | daniel-mar | 1777 | Speed := 2; |
3 | daniel-mar | 1778 | Tile := True; |
1779 | end; |
||
1780 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1781 | begin |
||
1782 | SetMapSize(200, 10); |
||
1783 | Y := 10; |
||
1784 | Z := -13; |
||
23 | daniel-mar | 1785 | Speed := 1 / 2; |
3 | daniel-mar | 1786 | Tile := True; |
1787 | for i := 0 to MapHeight-1 do |
||
1788 | begin |
||
1789 | for j := 0 to MapWidth-1 do |
||
1790 | begin |
||
1791 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1792 | if Random(100)<95 then Chips[j, i] := -1; |
||
1793 | end; |
||
1794 | end; |
||
1795 | end; |
||
1796 | with TBackground.Create(SpriteEngine.Engine) do |
||
1797 | begin |
||
1798 | SetMapSize(200, 10); |
||
1799 | Y := 30; |
||
1800 | Z := -12; |
||
23 | daniel-mar | 1801 | Speed := 1; |
3 | daniel-mar | 1802 | Tile := True; |
1803 | for i := 0 to MapHeight-1 do |
||
1804 | begin |
||
1805 | for j := 0 to MapWidth-1 do |
||
1806 | begin |
||
1807 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1808 | if Random(100)<95 then Chips[j, i] := -1; |
||
1809 | end; |
||
1810 | end; |
||
1811 | end; |
||
1812 | with TBackground.Create(SpriteEngine.Engine) do |
||
1813 | begin |
||
1814 | SetMapSize(200, 10); |
||
1815 | Y := 40; |
||
1816 | Z := -11; |
||
23 | daniel-mar | 1817 | Speed := 2; |
3 | daniel-mar | 1818 | Tile := True; |
1819 | for i := 0 to MapHeight-1 do |
||
1820 | begin |
||
1821 | for j := 0 to MapWidth-1 do |
||
1822 | begin |
||
1823 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1824 | if Random(100)<95 then Chips[j, i] := -1; |
||
1825 | end; |
||
1826 | end; |
||
1827 | end;} |
||
1828 | FNotSave := false; |
||
1829 | Cheat.enabled := true; |
||
1830 | Neustart.enabled := true; |
||
1831 | GamePause.enabled := true; |
||
1832 | GameStart.enabled := true; |
||
1833 | Spielgeschwindigkeit.enabled := true; |
||
1834 | end; |
||
1835 | |||
1836 | procedure TMainForm.StartSceneGameOver; |
||
1837 | begin |
||
1838 | sleep(500); |
||
1839 | FNotSave := true; |
||
1840 | Cheat.enabled := false; |
||
1841 | Spielgeschwindigkeit.enabled := false; |
||
1842 | Neustart.enabled := false; |
||
1843 | GamePause.enabled := false; |
||
31 | daniel-mar | 1844 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1845 | BossExists := false; |
1846 | end; |
||
1847 | |||
1848 | procedure TMainForm.StartSceneWin; |
||
1849 | begin |
||
1850 | sleep(500); |
||
1851 | FNotSave := true; |
||
1852 | Cheat.enabled := false; |
||
1853 | Spielgeschwindigkeit.enabled := false; |
||
1854 | Neustart.enabled := false; |
||
1855 | GamePause.enabled := false; |
||
31 | daniel-mar | 1856 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1857 | BossExists := false; |
1858 | end; |
||
1859 | |||
1860 | procedure TMainForm.EndScene; |
||
1861 | begin |
||
1862 | case FScene of |
||
1863 | gsTitle : EndSceneTitle; |
||
1864 | gsMain : EndSceneMain; |
||
1865 | gsGameOver: EndSceneGameOver; |
||
1866 | gsWin : EndSceneWin; |
||
1867 | gsNewLevel: EndSceneNewLevel; |
||
1868 | end; |
||
1869 | end; |
||
1870 | |||
1871 | procedure TMainForm.EndSceneTitle; |
||
1872 | begin |
||
1873 | { Ende Title } |
||
1874 | end; |
||
1875 | |||
1876 | procedure TMainForm.EndSceneMain; |
||
1877 | begin |
||
1878 | SpriteEngine.Engine.Clear; |
||
1879 | end; |
||
1880 | |||
1881 | procedure TMainForm.EndSceneGameOver; |
||
1882 | begin |
||
1883 | { Ende GameOver } |
||
1884 | end; |
||
1885 | |||
1886 | procedure TMainForm.EndSceneWin; |
||
1887 | begin |
||
1888 | { Ende Win } |
||
1889 | end; |
||
1890 | |||
14 | daniel-mar | 1891 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1892 | begin |
14 | daniel-mar | 1893 | LevelData.Clear; |
7 | daniel-mar | 1894 | FRestEnemies := 0; |
3 | daniel-mar | 1895 | end; |
1896 | |||
1897 | procedure TMainForm.NewLevel(lev: integer); |
||
1898 | resourcestring |
||
1899 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1900 | var |
||
1901 | act: integer; |
||
14 | daniel-mar | 1902 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1903 | e: TEnemyAdvent; |
3 | daniel-mar | 1904 | begin |
14 | daniel-mar | 1905 | ResetLevelData; |
15 | daniel-mar | 1906 | if FGameMode = gmRandom then |
3 | daniel-mar | 1907 | begin |
14 | daniel-mar | 1908 | {$REGION 'Random game'} |
1909 | Enemies[1] := etEnemyAttacker; |
||
1910 | Enemies[2] := etEnemyMeteor; |
||
1911 | Enemies[3] := etEnemyUFO; |
||
1912 | Enemies[4] := etEnemyAttacker; |
||
1913 | Enemies[5] := etEnemyMeteor; |
||
1914 | Enemies[6] := etEnemyUFO; |
||
1915 | Enemies[7] := etEnemyAttacker; |
||
1916 | Enemies[8] := etEnemyMeteor; |
||
1917 | Enemies[9] := etEnemyUFO; |
||
1918 | Enemies[10] := etEnemyAttacker; |
||
1919 | Enemies[11] := etEnemyMeteor; |
||
1920 | Enemies[12] := etEnemyUFO; |
||
1921 | Enemies[13] := etEnemyAttacker; |
||
1922 | Enemies[14] := etEnemyMeteor; |
||
1923 | Enemies[15] := etEnemyUFO; |
||
1924 | Enemies[16] := etEnemyAttacker3; |
||
1925 | Enemies[17] := etEnemyAttacker; |
||
1926 | Enemies[18] := etEnemyMeteor; |
||
1927 | Enemies[19] := etEnemyUFO; |
||
1928 | Enemies[20] := etEnemyUFO2; |
||
1929 | Enemies[21] := etEnemyAttacker; |
||
1930 | Enemies[22] := etEnemyMeteor; |
||
1931 | Enemies[23] := etEnemyUFO; |
||
1932 | Enemies[24] := etEnemyAttacker2; |
||
1933 | Enemies[25] := etEnemyMeteor; |
||
1934 | Enemies[26] := etEnemyUFO; |
||
1935 | Enemies[27] := etEnemyAttacker; |
||
7 | daniel-mar | 1936 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1937 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1938 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1939 | begin |
14 | daniel-mar | 1940 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1941 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1942 | begin |
14 | daniel-mar | 1943 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1944 | end; |
1945 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1946 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1947 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1948 | begin |
1949 | e.lifes := random(6)+1{O_o}; |
||
1950 | end |
||
1951 | else |
||
1952 | begin |
||
1953 | e.lifes := random(lev)+1; |
||
1954 | end; |
||
1955 | |||
14 | daniel-mar | 1956 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1957 | end; |
14 | daniel-mar | 1958 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1959 | e.x := lev*75*30{O_o} div lev; |
31 | daniel-mar | 1960 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
7 | daniel-mar | 1961 | e.lifes := lev*5; |
14 | daniel-mar | 1962 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1963 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1964 | {$ENDREGION} |
||
3 | daniel-mar | 1965 | end |
1966 | else |
||
1967 | begin |
||
14 | daniel-mar | 1968 | {$REGION 'Normal game'} |
7 | daniel-mar | 1969 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1970 | begin |
7 | daniel-mar | 1971 | try |
14 | daniel-mar | 1972 | LevelData.Load(GetLevelFileName(lev)); |
1973 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1974 | except |
1975 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1976 | ResetLevelData; |
3 | daniel-mar | 1977 | end; |
1978 | end; |
||
14 | daniel-mar | 1979 | {$ENDREGION} |
3 | daniel-mar | 1980 | end; |
1981 | end; |
||
1982 | |||
1983 | procedure TMainForm.SceneTitle; |
||
1984 | var |
||
1985 | Logo: TPictureCollectionItem; |
||
1986 | begin |
||
1987 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 1988 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 1989 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
1990 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1991 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1992 | 2, 80, Fangle * 4); |
||
1993 | inc(Fangle); |
||
23 | daniel-mar | 1994 | |
1995 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
1996 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
1997 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
1998 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
1999 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2000 | begin |
23 | daniel-mar | 2001 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2002 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2003 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2004 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2005 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2006 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2007 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2008 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2009 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2010 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2011 | end |
||
2012 | else |
||
2013 | begin |
||
2014 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2015 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2016 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2017 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2018 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2019 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2020 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2021 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2022 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2023 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2024 | end; |
23 | daniel-mar | 2025 | { if (FBlink div 300) mod 2=0 then |
2026 | begin |
||
2027 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2028 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2029 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2030 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2031 | end; } |
||
2032 | BlinkUpdate; |
||
2033 | DXDraw.Surface.Canvas.Release; |
||
2034 | |||
3 | daniel-mar | 2035 | // Weiter mit Leertaste oder Enter |
2036 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2037 | begin |
||
2038 | FLevel := 1; |
||
15 | daniel-mar | 2039 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2040 | begin |
2041 | //PlaySound('Frage', False); |
||
2042 | exit; |
||
2043 | end; |
||
2044 | NewLevel(FLevel); |
||
31 | daniel-mar | 2045 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2046 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2047 | Sleep(200); |
||
2048 | StartScene(gsMain); |
||
2049 | end; |
||
2050 | end; |
||
2051 | |||
2052 | procedure TMainForm.SceneMain; |
||
2053 | var |
||
2054 | Enemy: TSprite; |
||
14 | daniel-mar | 2055 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2056 | begin |
7 | daniel-mar | 2057 | case FInterval of |
32 | daniel-mar | 2058 | giLeicht: SpriteEngine.Move(conleicht); |
2059 | giMittel: SpriteEngine.Move(conmittel); |
||
7 | daniel-mar | 2060 | giSchwer: SpriteEngine.Move(conschwer); |
2061 | giMaster: SpriteEngine.Move(conmaster); |
||
2062 | end; |
||
3 | daniel-mar | 2063 | SpriteEngine.Dead; |
14 | daniel-mar | 2064 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2065 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2066 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2067 | (FRestEnemies > 0) do |
3 | daniel-mar | 2068 | begin |
7 | daniel-mar | 2069 | Dec(FRestEnemies); |
14 | daniel-mar | 2070 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2071 | begin |
14 | daniel-mar | 2072 | spriteClass := nil; |
2073 | case enemyType of |
||
2074 | //etUnknown: ; |
||
2075 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2076 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2077 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2078 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2079 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2080 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2081 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2082 | end; |
||
2083 | if spriteClass <> nil then |
||
2084 | begin |
||
2085 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2086 | Enemy.x := dxdraw.surfacewidth; |
||
2087 | //Enemy.y := y; |
||
2088 | if y <> 0 then |
||
2089 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2090 | else |
||
2091 | Enemy.y := 0; |
||
2092 | end; |
||
3 | daniel-mar | 2093 | end; |
2094 | Inc(FEnemyAdventPos); |
||
2095 | end; |
||
2096 | Inc(FFrame); |
||
2097 | DXDraw.Surface.Fill(0); |
||
2098 | if FNextScene=gsNone then |
||
2099 | begin |
||
2100 | SpriteEngine.Draw; |
||
2101 | if MainForm.flife > 0 then |
||
2102 | begin |
||
23 | daniel-mar | 2103 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2104 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2105 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2106 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2107 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2108 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2109 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2110 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2111 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2112 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2113 | if FLife<0 then mainform.FLife := 0; |
||
2114 | if FCheat then |
||
3 | daniel-mar | 2115 | begin |
23 | daniel-mar | 2116 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2117 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2118 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2119 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2120 | end |
||
2121 | else |
||
2122 | begin |
||
2123 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2124 | begin |
23 | daniel-mar | 2125 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2126 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2127 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2128 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2129 | end; |
23 | daniel-mar | 2130 | if Flife = 1 then BlinkUpdate; |
2131 | end; |
||
2132 | {if BossExists and (FBossLife>0) then |
||
2133 | begin |
||
2134 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2135 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2136 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2137 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2138 | end |
||
2139 | else |
||
2140 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2141 | begin |
23 | daniel-mar | 2142 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2143 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2144 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2145 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2146 | end;} |
||
2147 | if BossExists and (FBossLife>0) then |
||
2148 | begin |
||
2149 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2150 | begin |
23 | daniel-mar | 2151 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2152 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2153 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2154 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2155 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2156 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2157 | end; |
23 | daniel-mar | 2158 | if (FRestEnemies<1) then |
3 | daniel-mar | 2159 | begin |
23 | daniel-mar | 2160 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2161 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2162 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2163 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2164 | end; |
2165 | end; |
||
23 | daniel-mar | 2166 | if (FRestEnemies>0) and not Bossexists then |
2167 | begin |
||
2168 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2169 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2170 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2171 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2172 | end; |
||
2173 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2174 | begin |
||
2175 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2176 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2177 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2178 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2179 | DXDraw.Surface.Canvas.Release; |
||
35 | daniel-mar | 2180 | Sleep(1); |
23 | daniel-mar | 2181 | inc(FCounter); |
2182 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2183 | end; |
||
3 | daniel-mar | 2184 | end |
2185 | else |
||
2186 | begin |
||
23 | daniel-mar | 2187 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2188 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2189 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2190 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2191 | end; |
||
23 | daniel-mar | 2192 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2193 | end; |
2194 | end; |
||
2195 | |||
2196 | procedure TMainForm.SceneGameOver; |
||
2197 | begin |
||
2198 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2199 | |
2200 | FNotSave := true; |
||
2201 | Cheat.enabled := false; |
||
2202 | GamePause.enabled := false; |
||
2203 | Neustart.enabled := false; |
||
2204 | Brush.Style := bsClear; |
||
2205 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2206 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2207 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2208 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2209 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2210 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2211 | begin |
23 | daniel-mar | 2212 | DXDraw.Surface.Canvas.Font.Size := 30; |
2213 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2214 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2215 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2216 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2217 | end; |
23 | daniel-mar | 2218 | BlinkUpdate; |
2219 | DXDraw.Surface.Canvas.Release; |
||
2220 | |||
20 | daniel-mar | 2221 | // Weiter mit Leertaste oder Enter |
2222 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2223 | begin |
31 | daniel-mar | 2224 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2225 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2226 | Sleep(200); |
||
2227 | StartScene(gsTitle); |
||
2228 | end; |
||
2229 | end; |
||
2230 | |||
2231 | procedure TMainForm.SceneWin; |
||
2232 | begin |
||
2233 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2234 | |
2235 | FNotSave := true; |
||
2236 | Cheat.enabled := false; |
||
2237 | GamePause.enabled := false; |
||
2238 | Neustart.enabled := false; |
||
2239 | |||
2240 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2241 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2242 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2243 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2244 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2245 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2246 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2247 | begin |
23 | daniel-mar | 2248 | DXDraw.Surface.Canvas.Font.Size := 30; |
2249 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2250 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2251 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2252 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2253 | end; |
23 | daniel-mar | 2254 | BlinkUpdate; |
2255 | DXDraw.Surface.Canvas.Release; |
||
2256 | |||
25 | daniel-mar | 2257 | // Weiter mit Leertaste oder Enter |
2258 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2259 | begin |
31 | daniel-mar | 2260 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2261 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2262 | Sleep(200); |
||
2263 | StartScene(gsTitle); |
||
2264 | end; |
||
2265 | end; |
||
2266 | |||
2267 | procedure TMainForm.StartSceneNewLevel; |
||
2268 | begin |
||
2269 | sleep(500); |
||
2270 | FNotSave := false; |
||
2271 | Cheat.enabled := false; |
||
2272 | Neustart.enabled := false; |
||
2273 | GamePause.enabled := false; |
||
2274 | GameStart.enabled := true; |
||
2275 | Spielgeschwindigkeit.enabled := false; |
||
2276 | BossExists := false; |
||
2277 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2278 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2279 | begin |
2280 | //PlaySound('SceneMov', False); |
||
2281 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2282 | Sleep(200); |
||
2283 | StartScene(gsWin); |
||
2284 | exit; |
||
2285 | end; |
||
31 | daniel-mar | 2286 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2287 | end; |
2288 | |||
2289 | procedure TMainForm.EndSceneNewLevel; |
||
2290 | begin |
||
2291 | { Ende NewLevel } |
||
2292 | end; |
||
2293 | |||
2294 | procedure TMainForm.SceneNewLevel; |
||
2295 | begin |
||
2296 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2297 | |
2298 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2299 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2300 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2301 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2302 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2303 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2304 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2305 | begin |
23 | daniel-mar | 2306 | DXDraw.Surface.Canvas.Font.Size := 30; |
2307 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2308 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2309 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2311 | end; |
23 | daniel-mar | 2312 | BlinkUpdate; |
2313 | DXDraw.Surface.Canvas.Release; |
||
2314 | |||
25 | daniel-mar | 2315 | // Weiter mit Leertaste oder Enter |
2316 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2317 | begin |
31 | daniel-mar | 2318 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2319 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2320 | Sleep(200); |
||
2321 | StartScene(gsMain); |
||
2322 | end; |
||
2323 | end; |
||
2324 | |||
2325 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2326 | begin |
||
2327 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2328 | if OptionMusic.Checked then |
||
2329 | begin |
||
19 | daniel-mar | 2330 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2331 | end |
2332 | else |
||
2333 | begin |
||
19 | daniel-mar | 2334 | StopMusic(FMusic); |
3 | daniel-mar | 2335 | end; |
2336 | WriteOptions; |
||
2337 | end; |
||
2338 | |||
2339 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2340 | begin |
||
2341 | master.checked := true; |
||
2342 | FInterval := giMaster; |
||
2343 | writeoptions; |
||
2344 | end; |
||
2345 | |||
31 | daniel-mar | 2346 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2347 | begin |
19 | daniel-mar | 2348 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2349 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2350 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2351 | end; |
||
3 | daniel-mar | 2352 | |
31 | daniel-mar | 2353 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2354 | begin |
31 | daniel-mar | 2355 | if Name = smmNone then exit; |
24 | daniel-mar | 2356 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2357 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2358 | end; |
||
2359 | |||
31 | daniel-mar | 2360 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2361 | begin |
2362 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2363 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2364 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2365 | end; |
2366 | |||
31 | daniel-mar | 2367 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2368 | begin |
31 | daniel-mar | 2369 | if Name = smmNone then exit; |
24 | daniel-mar | 2370 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2371 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2372 | end; |
||
2373 | |||
3 | daniel-mar | 2374 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2375 | begin |
||
2376 | speicherungform.showmodal; |
||
2377 | end; |
||
2378 | |||
2379 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2380 | begin |
||
2381 | FLife := Lives; |
||
2382 | FLevel := 1; // ??? |
||
2383 | FScore := 0; |
||
7 | daniel-mar | 2384 | EnemyCounter := 0; |
3 | daniel-mar | 2385 | StartScene(gsMain); |
31 | daniel-mar | 2386 | MusicSwitchTrack(smmGame); |
3 | daniel-mar | 2387 | end; |
2388 | |||
2389 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2390 | begin |
||
2391 | leicht.checked := true; |
||
2392 | FInterval := giLeicht; |
||
2393 | writeoptions; |
||
2394 | end; |
||
2395 | |||
2396 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2397 | begin |
||
2398 | mittel.checked := true; |
||
2399 | FInterval := giMittel; |
||
2400 | writeoptions; |
||
2401 | end; |
||
2402 | |||
2403 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2404 | begin |
||
2405 | schwer.checked := true; |
||
2406 | FInterval := giSchwer; |
||
2407 | writeoptions; |
||
2408 | end; |
||
2409 | |||
2410 | procedure TMainForm.FormShow(Sender: TObject); |
||
2411 | begin |
||
7 | daniel-mar | 2412 | if Assigned(SplashForm) then |
2413 | begin |
||
2414 | SplashForm.Hide; |
||
2415 | FreeAndNil(SplashForm); |
||
2416 | end; |
||
3 | daniel-mar | 2417 | |
2418 | dxtimer.Enabled := true; |
||
2419 | dxtimer.ActiveOnly := true; |
||
2420 | end; |
||
2421 | |||
2422 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2423 | begin |
||
2424 | dxtimer.enabled := false; |
||
2425 | InfoForm.showmodal; |
||
2426 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2427 | end; |
||
2428 | |||
2429 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2430 | begin |
||
2431 | CheatForm.showmodal; |
||
2432 | end; |
||
2433 | |||
2434 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2435 | begin |
||
19 | daniel-mar | 2436 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2437 | SpriteEngine.Engine.Clear; |
2438 | dxsound.Finalize; |
||
2439 | dxinput.Destroy; |
||
2440 | DXTimer.Enabled := False; |
||
2441 | end; |
||
2442 | |||
2443 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2444 | begin |
||
23 | daniel-mar | 2445 | FreeAndNil(imagelist); |
2446 | FreeAndNil(spriteengine); |
||
2447 | FreeAndNil(dxdraw); |
||
2448 | FreeAndNil(wavelist); |
||
2449 | FreeAndNil(dxsound); |
||
2450 | //FreeAndNil(dxinput); |
||
2451 | FreeAndNil(dxtimer); |
||
2452 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2453 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2454 | FreeAndNil(LevelData); |
3 | daniel-mar | 2455 | end; |
2456 | |||
2457 | end. |
||
2458 |