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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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5 | // EV CodeSign |
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26 | daniel-mar | 6 | // Neue Einheit: Medikit |
7 | // Neue Einheit: Ufo, das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 8 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 9 | // Alle Notizen durchschauen |
10 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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11 | // Cooldown für Laser? |
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18 | daniel-mar | 12 | // Improve Sound effects |
23 | daniel-mar | 13 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
14 | daniel-mar | 14 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
15 | // Highscore Liste |
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15 | daniel-mar | 16 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 17 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
18 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
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19 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
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11 | daniel-mar | 20 | |
3 | daniel-mar | 21 | interface |
22 | |||
23 | uses |
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18 | daniel-mar | 24 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 25 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 26 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
31 | daniel-mar | 27 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic, Global; |
3 | daniel-mar | 28 | |
29 | type |
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30 | TGameScene = ( |
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31 | gsNone, |
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32 | gsTitle, |
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33 | gsMain, |
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34 | gsGameOver, |
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35 | gsNewLevel, |
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36 | gsWin |
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37 | ); |
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38 | |||
39 | TGameInterval = ( |
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40 | giMittel, |
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41 | giLeicht, |
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42 | giSchwer, |
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43 | giMaster |
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44 | ); |
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45 | |||
46 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 47 | strict private |
3 | daniel-mar | 48 | FSpeed: Double; |
23 | daniel-mar | 49 | strict protected |
3 | daniel-mar | 50 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 51 | public |
52 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 53 | end; |
54 | |||
55 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 56 | strict private |
3 | daniel-mar | 57 | FSpeed: Double; |
23 | daniel-mar | 58 | strict protected |
3 | daniel-mar | 59 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 60 | public |
61 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 62 | end; |
63 | |||
64 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 65 | strict private |
3 | daniel-mar | 66 | FCounter: Integer; |
23 | daniel-mar | 67 | strict protected |
3 | daniel-mar | 68 | procedure DoMove(MoveCount: Integer); override; |
69 | public |
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70 | constructor Create(AParent: TSprite); override; |
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71 | end; |
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72 | |||
25 | daniel-mar | 73 | TPlayerOrEnemyState = ( |
74 | pesUnknown, |
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75 | pesNormal, |
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76 | pesExploding, // only boss, as preparation of pesDead |
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77 | pesDead, |
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78 | pesDeadVanished, |
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79 | pesFlyaway, // only player at mission end |
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80 | pesEntering, |
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81 | pesHovering // only some kind of enemies |
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82 | ); |
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83 | |||
84 | TPlayerOrEnemy = class abstract (TImageSprite) |
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85 | strict protected |
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86 | State: TPlayerOrEnemyState; |
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87 | end; |
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88 | |||
89 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 90 | private |
23 | daniel-mar | 91 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
92 | strict private |
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3 | daniel-mar | 93 | FCounter: Integer; |
94 | FOldTamaTime: Integer; |
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23 | daniel-mar | 95 | strict protected |
3 | daniel-mar | 96 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
97 | procedure DoMove(MoveCount: Integer); override; |
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98 | public |
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99 | constructor Create(AParent: TSprite); override; |
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100 | procedure FlyAway; |
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101 | end; |
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102 | |||
23 | daniel-mar | 103 | TPlayerTamaSprite = class(TImageSprite) |
104 | strict private |
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3 | daniel-mar | 105 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 106 | strict protected |
107 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 108 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
109 | procedure DoMove(MoveCount: Integer); override; |
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110 | public |
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23 | daniel-mar | 111 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 112 | destructor Destroy; override; |
113 | end; |
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114 | |||
7 | daniel-mar | 115 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 116 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 117 | strict protected |
3 | daniel-mar | 118 | FCounter: Integer; |
119 | FLife: integer; |
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120 | procedure HitEnemy(ADead: Boolean); virtual; |
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121 | public |
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23 | daniel-mar | 122 | property Life: integer read FLife; |
7 | daniel-mar | 123 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 124 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 125 | destructor Destroy; override; |
126 | end; |
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127 | |||
128 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 129 | strict private |
130 | FEnemySprite: TSprite; |
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131 | strict protected |
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132 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 133 | procedure DoMove(MoveCount: Integer); override; |
134 | public |
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23 | daniel-mar | 135 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 136 | end; |
137 | |||
138 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 139 | strict protected |
3 | daniel-mar | 140 | procedure DoMove(MoveCount: Integer); override; |
141 | procedure HitEnemy(ADead: Boolean); override; |
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142 | public |
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7 | daniel-mar | 143 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 144 | end; |
145 | |||
146 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 147 | strict protected |
3 | daniel-mar | 148 | procedure DoMove(MoveCount: Integer); override; |
149 | procedure HitEnemy(ADead: Boolean); override; |
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150 | public |
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7 | daniel-mar | 151 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 152 | end; |
153 | |||
154 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 155 | strict private |
3 | daniel-mar | 156 | FCounter: Integer; |
157 | FTamaCount: Integer; |
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158 | FOldTamaTime: Integer; |
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23 | daniel-mar | 159 | strict protected |
3 | daniel-mar | 160 | procedure DoMove(MoveCount: Integer); override; |
161 | procedure HitEnemy(ADead: Boolean); override; |
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162 | public |
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7 | daniel-mar | 163 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 164 | end; |
165 | |||
166 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 167 | strict protected |
3 | daniel-mar | 168 | procedure DoMove(MoveCount: Integer); override; |
169 | procedure HitEnemy(ADead: Boolean); override; |
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170 | public |
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7 | daniel-mar | 171 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 172 | end; |
173 | |||
174 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 175 | strict private |
3 | daniel-mar | 176 | FCounter: Integer; |
177 | FTamaF: Integer; |
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178 | FTamaT: Integer; |
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179 | FPutTama: Boolean; |
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23 | daniel-mar | 180 | strict protected |
3 | daniel-mar | 181 | procedure DoMove(MoveCount: Integer); override; |
182 | procedure HitEnemy(ADead: Boolean); override; |
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183 | public |
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7 | daniel-mar | 184 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 185 | end; |
186 | |||
187 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 188 | strict private |
3 | daniel-mar | 189 | FCounter: Integer; |
190 | FTamaCount: Integer; |
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191 | FOldTamaTime: Integer; |
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23 | daniel-mar | 192 | strict protected |
3 | daniel-mar | 193 | procedure DoMove(MoveCount: Integer); override; |
194 | procedure HitEnemy(ADead: Boolean); override; |
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195 | public |
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7 | daniel-mar | 196 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 197 | end; |
198 | |||
199 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 200 | strict private |
3 | daniel-mar | 201 | FCounter: Integer; |
202 | FTamaF: Integer; |
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203 | FTamaT: Integer; |
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204 | FPutTama: Boolean; |
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205 | waiter1, waiter2: integer; |
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23 | daniel-mar | 206 | strict protected |
3 | daniel-mar | 207 | procedure DoMove(MoveCount: Integer); override; |
208 | procedure HitEnemy(ADead: Boolean); override; |
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209 | public |
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7 | daniel-mar | 210 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 211 | end; |
212 | |||
213 | TMainForm = class(TDXForm) |
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214 | MainMenu: TMainMenu; |
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215 | Spiel: TMenuItem; |
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216 | GameStart: TMenuItem; |
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217 | GamePause: TMenuItem; |
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218 | Beenden: TMenuItem; |
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219 | Einstellungen: TMenuItem; |
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220 | OptionMusic: TMenuItem; |
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221 | Leer2: TMenuItem; |
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222 | Hilfe: TMenuItem; |
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223 | OptionSound: TMenuItem; |
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224 | Leer3: TMenuItem; |
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225 | Spielstand: TMenuItem; |
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226 | Leer5: TMenuItem; |
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227 | Neustart: TMenuItem; |
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228 | Spielgeschwindigkeit: TMenuItem; |
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229 | Leicht: TMenuItem; |
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230 | Mittel: TMenuItem; |
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231 | Schwer: TMenuItem; |
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232 | Informationen: TMenuItem; |
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233 | Leer6: TMenuItem; |
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234 | Leer1: TMenuItem; |
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235 | Cheat: TMenuItem; |
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236 | CheckUpdates: TMenuItem; |
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237 | Master: TMenuItem; |
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238 | procedure DXDrawFinalize(Sender: TObject); |
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239 | procedure DXDrawInitialize(Sender: TObject); |
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240 | procedure FormCreate(Sender: TObject); |
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241 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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242 | procedure DXTimerActivate(Sender: TObject); |
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243 | procedure DXTimerDeactivate(Sender: TObject); |
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244 | procedure DXDrawInitializing(Sender: TObject); |
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245 | procedure GameStartClick(Sender: TObject); |
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246 | procedure GamePauseClick(Sender: TObject); |
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247 | procedure BeendenClick(Sender: TObject); |
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248 | procedure OptionSoundClick(Sender: TObject); |
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249 | procedure OptionMusicClick(Sender: TObject); |
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250 | procedure SpielstandClick(Sender: TObject); |
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251 | procedure NeustartClick(Sender: TObject); |
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252 | procedure LeichtClick(Sender: TObject); |
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253 | procedure MittelClick(Sender: TObject); |
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254 | procedure SchwerClick(Sender: TObject); |
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255 | procedure FormShow(Sender: TObject); |
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256 | procedure InformationenClick(Sender: TObject); |
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257 | procedure CheatClick(Sender: TObject); |
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258 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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259 | procedure FormDestroy(Sender: TObject); |
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260 | procedure CheckUpdatesClick(Sender: TObject); |
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261 | procedure MasterClick(Sender: TObject); |
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262 | private |
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263 | ProgrammGestartet: boolean; |
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264 | FInterval: TGameInterval; |
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265 | FScene: TGameScene; |
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31 | daniel-mar | 266 | FMusic: TSpaceMissionMusicTrack; |
3 | daniel-mar | 267 | FBlink: DWORD; |
268 | FBlinkTime: DWORD; |
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269 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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270 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 271 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 272 | LevelData: TLevelData; |
3 | daniel-mar | 273 | procedure StartScene(Scene: TGameScene); |
274 | procedure EndScene; |
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275 | procedure BlinkStart; |
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276 | procedure BlinkUpdate; |
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277 | procedure StartSceneTitle; |
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278 | procedure SceneTitle; |
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279 | procedure EndSceneTitle; |
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280 | procedure StartSceneMain; |
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281 | procedure SceneMain; |
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282 | procedure EndSceneMain; |
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283 | procedure StartSceneGameOver; |
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284 | procedure SceneGameOver; |
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285 | procedure EndSceneGameOver; |
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286 | procedure StartSceneWin; |
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287 | procedure SceneWin; |
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288 | procedure EndSceneWin; |
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289 | procedure StartSceneNewLevel; |
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290 | procedure SceneNewLevel; |
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291 | procedure EndSceneNewLevel; |
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292 | public |
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293 | FNextScene: TGameScene; |
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294 | FScore: Integer; |
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295 | FNotSave: boolean; |
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296 | FLife: integer; |
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297 | FLevel: integer; |
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15 | daniel-mar | 298 | FGameMode: TGameMode; |
3 | daniel-mar | 299 | FBossLife: integer; |
7 | daniel-mar | 300 | FRestEnemies: integer; |
3 | daniel-mar | 301 | FCheat: boolean; |
302 | { VCL-Ersatz } |
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303 | dxdraw: TDxDraw; |
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304 | imagelist: TDxImageList; |
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305 | spriteengine: tdxspriteengine; |
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306 | dxsound: tdxsound; |
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18 | daniel-mar | 307 | dxmusic: tdxmusic; |
3 | daniel-mar | 308 | wavelist: tdxwavelist; |
309 | dxinput: tdxinput; |
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310 | dxtimer: tdxtimer; |
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311 | { Level-Routinen } |
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312 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 313 | procedure ResetLevelData; |
19 | daniel-mar | 314 | { Musik-Routinen } |
31 | daniel-mar | 315 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
316 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
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317 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
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318 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
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319 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
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3 | daniel-mar | 320 | { Sound-Routinen } |
31 | daniel-mar | 321 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
322 | { Grafik-Routinen } |
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323 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
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3 | daniel-mar | 324 | { Initialisiations-Routinen } |
325 | procedure DXInit; |
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326 | procedure SoundInit; |
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327 | procedure MusicInit; |
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328 | { Einstellungs-Routinen } |
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329 | procedure LoadOptions; |
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330 | procedure WriteOptions; |
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331 | { Farb-Routinen } |
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332 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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333 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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334 | end; |
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335 | |||
336 | var |
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337 | MainForm: TMainForm; |
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338 | |||
7 | daniel-mar | 339 | implementation |
340 | |||
341 | uses |
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31 | daniel-mar | 342 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry; |
7 | daniel-mar | 343 | |
3 | daniel-mar | 344 | const |
24 | daniel-mar | 345 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 346 | conmittel = 1000 div 60; // 16 |
347 | conschwer = 1350 div 60; // 22 |
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348 | conmaster = 2000 div 60; // 33 |
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349 | lives = 6; |
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7 | daniel-mar | 350 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 351 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 352 | |
353 | {$R *.DFM} |
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354 | |||
23 | daniel-mar | 355 | var |
7 | daniel-mar | 356 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 357 | BossExists, Crash, crashsound: boolean; |
358 | |||
359 | const |
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360 | DXInputButton = [isButton1, isButton2, isButton3, |
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361 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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362 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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363 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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364 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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365 | |||
24 | daniel-mar | 366 | // https://www.delphipraxis.net/post43515.html |
367 | function GetHTML(AUrl: string): string; |
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368 | var |
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369 | databuffer : array[0..4095] of char; |
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370 | ResStr : string; |
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371 | hSession, hfile: hInternet; |
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372 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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373 | dwcode : array[1..20] of char; |
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374 | res : pchar; |
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375 | Str : pchar; |
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376 | begin |
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377 | ResStr:=''; |
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378 | if (system.pos('http://',lowercase(AUrl))=0) and |
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379 | (system.pos('https://',lowercase(AUrl))=0) then |
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380 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 381 | |
24 | daniel-mar | 382 | // Hinzugefügt |
383 | application.ProcessMessages; |
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384 | |||
385 | hSession:=InternetOpen('InetURL:/1.0', |
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386 | INTERNET_OPEN_TYPE_PRECONFIG, |
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387 | nil, |
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388 | nil, |
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389 | 0); |
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390 | if assigned(hsession) then |
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391 | begin |
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392 | // Hinzugefügt |
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393 | application.ProcessMessages; |
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394 | |||
395 | hfile:=InternetOpenUrl( |
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396 | hsession, |
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397 | pchar(AUrl), |
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398 | nil, |
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399 | 0, |
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400 | INTERNET_FLAG_RELOAD, |
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401 | 0); |
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402 | dwIndex := 0; |
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403 | dwCodeLen := 10; |
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404 | |||
405 | // Hinzugefügt |
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406 | application.ProcessMessages; |
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407 | |||
408 | HttpQueryInfo(hfile, |
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409 | HTTP_QUERY_STATUS_CODE, |
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410 | @dwcode, |
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411 | dwcodeLen, |
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412 | dwIndex); |
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413 | res := pchar(@dwcode); |
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414 | dwNumber := sizeof(databuffer)-1; |
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415 | if (res ='200') or (res ='302') then |
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416 | begin |
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417 | while (InternetReadfile(hfile, |
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418 | @databuffer, |
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419 | dwNumber, |
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420 | DwRead)) do |
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421 | begin |
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422 | |||
423 | // Hinzugefügt |
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424 | application.ProcessMessages; |
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425 | |||
426 | if dwRead =0 then |
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427 | break; |
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428 | databuffer[dwread]:=#0; |
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429 | Str := pchar(@databuffer); |
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430 | resStr := resStr + Str; |
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431 | end; |
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432 | end |
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433 | else |
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434 | ResStr := 'Status:'+res; |
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435 | if assigned(hfile) then |
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436 | InternetCloseHandle(hfile); |
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437 | end; |
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438 | |||
439 | // Hinzugefügt |
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440 | application.ProcessMessages; |
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441 | |||
442 | InternetCloseHandle(hsession); |
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443 | Result := resStr; |
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444 | end; |
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445 | |||
446 | |||
447 | { TBackground } |
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448 | |||
449 | procedure TBackground.DoMove(MoveCount: Integer); |
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450 | var |
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451 | ran: integer; |
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452 | begin |
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453 | inherited DoMove(MoveCount); |
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454 | X := X - MoveCount*(60/1000)*FSpeed; |
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455 | randomize; |
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456 | ran := Random(1500); |
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457 | if ran = 150 then |
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458 | begin |
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459 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
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460 | begin |
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461 | SetMapSize(1, 1); |
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31 | daniel-mar | 462 | Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
24 | daniel-mar | 463 | Width := Image.Width; |
464 | Height := Image.Height; |
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465 | |||
466 | Y := random(mainform.dxdraw.height); |
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467 | X := mainform.dxdraw.width; |
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468 | |||
469 | ran := Random(2); |
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470 | if ran = 0 then |
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471 | begin |
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472 | Z := -20; |
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473 | FSpeed := 1.8; |
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474 | end |
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475 | else if ran = 1 then |
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476 | begin |
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477 | Z := -40; |
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478 | FSpeed := 0.8; |
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479 | end |
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480 | else if ran = 2 then |
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481 | begin |
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482 | Z := -60; |
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483 | FSpeed := 0.3; |
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484 | end; |
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485 | end; |
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486 | end |
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487 | else if ran = 500 then |
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488 | begin |
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489 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
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490 | begin |
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491 | SetMapSize(1, 1); |
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492 | ran := Random(4); |
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493 | if ran = 0 then |
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31 | daniel-mar | 494 | Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
24 | daniel-mar | 495 | else if ran = 1 then |
31 | daniel-mar | 496 | Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
24 | daniel-mar | 497 | else if ran = 2 then |
31 | daniel-mar | 498 | Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
24 | daniel-mar | 499 | else if ran = 3 then |
31 | daniel-mar | 500 | Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
24 | daniel-mar | 501 | Width := Image.Width; |
502 | Height := Image.Height; |
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503 | |||
504 | Y := random(mainform.dxdraw.height); |
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505 | X := mainform.dxdraw.width; |
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506 | |||
507 | { ran := Random(2); |
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508 | if ran = 0 then |
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509 | begin |
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510 | Z := -20; |
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511 | FSpeed := 1.8; |
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512 | end |
||
513 | else if ran = 1 then |
||
514 | begin |
||
515 | Z := -40; |
||
516 | FSpeed := 0.8; |
||
517 | end |
||
518 | else if ran = 2 then |
||
519 | begin } |
||
520 | Z := -60; |
||
521 | FSpeed := 0.3; |
||
522 | { end; } |
||
523 | end; |
||
524 | end; |
||
525 | end; |
||
526 | |||
527 | { TBackgroundSpecial } |
||
528 | |||
529 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
530 | begin |
||
531 | inherited DoMove(MoveCount); |
||
532 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 533 | if X < -Width then Dead; |
24 | daniel-mar | 534 | end; |
535 | |||
536 | { TExplosion } |
||
537 | |||
538 | constructor TExplosion.Create(AParent: TSprite); |
||
539 | begin |
||
540 | inherited Create(AParent); |
||
31 | daniel-mar | 541 | mainform.PlaySound(smsExplosion, false); |
542 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
||
24 | daniel-mar | 543 | Width := Image.Width; |
544 | Height := Image.Height; |
||
545 | AnimCount := Image.PatternCount; |
||
546 | AnimLooped := True; |
||
547 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
548 | AnimPos := Random(AnimCount); |
||
549 | end; |
||
550 | |||
551 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
552 | begin |
||
553 | inherited DoMove(MoveCount); |
||
554 | inc(FCounter, MoveCount); |
||
555 | if FCounter > 2999 then dead; |
||
556 | end; |
||
557 | |||
558 | { TPlayerSprite } |
||
559 | |||
3 | daniel-mar | 560 | constructor TPlayerSprite.Create(AParent: TSprite); |
561 | begin |
||
562 | inherited Create(AParent); |
||
25 | daniel-mar | 563 | State := pesEntering; |
31 | daniel-mar | 564 | Image := MainForm.GetSpriteGraphic(smgMachine); |
3 | daniel-mar | 565 | Width := Image.Width; |
566 | Height := Image.Height; |
||
567 | X := -70{20}; |
||
568 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
569 | Z := 2; |
||
570 | AnimCount := Image.PatternCount; |
||
571 | AnimLooped := True; |
||
4 | daniel-mar | 572 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 573 | end; |
574 | |||
575 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
576 | begin |
||
577 | if mainform.FCheat then exit; |
||
578 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
579 | begin |
||
580 | if not crash then |
||
581 | begin |
||
582 | dec(MainForm.FLife); |
||
583 | Crash := true; |
||
584 | if MainForm.Flife=0 then |
||
585 | begin |
||
31 | daniel-mar | 586 | MainForm.PlaySound(smsExplosion, false); |
3 | daniel-mar | 587 | Collisioned := false; |
588 | FCounter := 0; |
||
25 | daniel-mar | 589 | State := pesDead; |
3 | daniel-mar | 590 | Done := false; |
31 | daniel-mar | 591 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 592 | Width := Image.Width; |
593 | Height := Image.Height; |
||
594 | AnimCount := Image.PatternCount; |
||
595 | AnimLooped := False; |
||
4 | daniel-mar | 596 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 597 | AnimPos := 0; |
598 | end; |
||
599 | end |
||
600 | else |
||
601 | begin |
||
602 | if not crashsound then |
||
603 | begin |
||
31 | daniel-mar | 604 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 605 | crashsound := true; |
606 | end; |
||
607 | end; |
||
608 | end; |
||
609 | end; |
||
610 | |||
611 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
612 | const |
||
613 | WegduesKonstante = 1.75; |
||
614 | begin |
||
615 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 616 | if State = pesNormal then |
3 | daniel-mar | 617 | begin |
618 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
619 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
620 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
621 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
622 | if X<0 then X := 0; |
||
623 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
624 | if Y<0 then Y := 0; |
||
625 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
626 | if isButton1 in MainForm.DXInput.States then |
||
627 | begin |
||
628 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
629 | begin |
||
630 | Inc(FTamaCount); |
||
23 | daniel-mar | 631 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 632 | begin |
633 | X := Self.X+Self.Width; |
||
634 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
635 | Z := 10; |
||
636 | end; |
||
637 | FOldTamaTime := FCounter; |
||
638 | end; |
||
639 | end; |
||
640 | Collision; |
||
7 | daniel-mar | 641 | end |
25 | daniel-mar | 642 | else if State = pesDead then |
3 | daniel-mar | 643 | begin |
644 | if FCounter>200 then |
||
645 | begin |
||
646 | FCounter := 0; |
||
25 | daniel-mar | 647 | State := pesDeadVanished; |
3 | daniel-mar | 648 | Visible := false; |
649 | end; |
||
7 | daniel-mar | 650 | end |
25 | daniel-mar | 651 | else if State = pesDeadVanished then |
3 | daniel-mar | 652 | begin |
653 | if FCounter>1500 then |
||
654 | begin |
||
655 | MainForm.FNextScene := gsGameOver; |
||
31 | daniel-mar | 656 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 657 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
658 | Sleep(200); |
||
659 | end; |
||
7 | daniel-mar | 660 | end |
25 | daniel-mar | 661 | else if State = pesFlyaway then |
3 | daniel-mar | 662 | begin |
663 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
664 | if X > MainForm.DXDraw.Width+Width then |
||
665 | begin |
||
666 | Dead; |
||
667 | inc(mainform.FLevel); |
||
668 | MainForm.FNextScene := gsNewLevel; |
||
31 | daniel-mar | 669 | MainForm.PlaySound(smsSceneMov, false); |
3 | daniel-mar | 670 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
671 | end; |
||
7 | daniel-mar | 672 | end |
25 | daniel-mar | 673 | else if State = pesEntering then |
3 | daniel-mar | 674 | begin |
675 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 676 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 677 | end; |
678 | inc(FCounter, MoveCount); |
||
679 | end; |
||
680 | |||
681 | procedure TPlayerSprite.FlyAway; |
||
682 | begin |
||
25 | daniel-mar | 683 | State := pesFlyaway; |
3 | daniel-mar | 684 | end; |
685 | |||
24 | daniel-mar | 686 | { TPlayerTamaSprite } |
3 | daniel-mar | 687 | |
23 | daniel-mar | 688 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 689 | begin |
690 | inherited Create(AParent); |
||
23 | daniel-mar | 691 | FPlayerSprite := APlayerSprite; |
31 | daniel-mar | 692 | Image := MainForm.GetSpriteGraphic(smgBounce); |
3 | daniel-mar | 693 | Z := 2; |
694 | Width := Image.Width; |
||
695 | Height := Image.Height; |
||
696 | AnimCount := Image.PatternCount; |
||
697 | AnimLooped := True; |
||
4 | daniel-mar | 698 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 699 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 700 | end; |
701 | |||
23 | daniel-mar | 702 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 703 | begin |
704 | inherited Destroy; |
||
705 | Dec(FPlayerSprite.FTamaCount); |
||
706 | end; |
||
707 | |||
23 | daniel-mar | 708 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 709 | begin |
7 | daniel-mar | 710 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 711 | begin |
712 | TEnemy(Sprite).Hit; |
||
713 | Dead; |
||
714 | end; |
||
715 | Done := False; |
||
716 | end; |
||
717 | |||
23 | daniel-mar | 718 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 719 | begin |
720 | inherited DoMove(MoveCount); |
||
721 | X := X+(800/1000)*MoveCount; |
||
722 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
723 | Collision; |
||
724 | end; |
||
725 | |||
24 | daniel-mar | 726 | { TEnemy } |
727 | |||
728 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 729 | begin |
24 | daniel-mar | 730 | inherited Create(AParent); |
731 | FLife := ALifes; |
||
732 | inc(EnemyCounter); |
||
3 | daniel-mar | 733 | end; |
734 | |||
24 | daniel-mar | 735 | destructor TEnemy.Destroy; |
3 | daniel-mar | 736 | begin |
24 | daniel-mar | 737 | inherited Destroy; |
738 | dec(EnemyCounter); |
||
3 | daniel-mar | 739 | end; |
740 | |||
24 | daniel-mar | 741 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 742 | begin |
24 | daniel-mar | 743 | Dec(FLife, AHitStrength); |
744 | if FLife<=0 then |
||
745 | begin |
||
746 | Collisioned := False; |
||
747 | HitEnemy(True); |
||
748 | end |
||
749 | else |
||
750 | HitEnemy(False); |
||
3 | daniel-mar | 751 | end; |
752 | |||
24 | daniel-mar | 753 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 754 | begin |
24 | daniel-mar | 755 | if ADead then |
31 | daniel-mar | 756 | MainForm.PlaySound(smsExplosion, False) |
24 | daniel-mar | 757 | else |
31 | daniel-mar | 758 | MainForm.PlaySound(smsHit, False); |
3 | daniel-mar | 759 | end; |
760 | |||
24 | daniel-mar | 761 | { TEnemyTama } |
762 | |||
23 | daniel-mar | 763 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 764 | begin |
765 | inherited Create(AParent); |
||
23 | daniel-mar | 766 | FEnemySprite := AEnemySprite; |
31 | daniel-mar | 767 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
3 | daniel-mar | 768 | Width := Image.Width; |
769 | Height := Image.Height; |
||
770 | AnimCount := Image.PatternCount; |
||
771 | AnimLooped := True; |
||
4 | daniel-mar | 772 | AnimSpeed := DEFAULT_ANIMSPEED; |
31 | daniel-mar | 773 | MainForm.PlaySound(smsShoot, False); |
3 | daniel-mar | 774 | end; |
775 | |||
776 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
777 | begin |
||
778 | inherited DoMove(MoveCount); |
||
779 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 780 | if X < -Width then Dead; |
3 | daniel-mar | 781 | end; |
782 | |||
24 | daniel-mar | 783 | { TEnemyMeteor } |
784 | |||
785 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 786 | begin |
24 | daniel-mar | 787 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 788 | State := pesNormal; |
31 | daniel-mar | 789 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
24 | daniel-mar | 790 | Width := Image.Width; |
791 | Height := Image.Height; |
||
792 | AnimCount := Image.PatternCount; |
||
793 | AnimLooped := True; |
||
794 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
795 | PixelCheck := True; |
||
3 | daniel-mar | 796 | end; |
797 | |||
24 | daniel-mar | 798 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 799 | begin |
24 | daniel-mar | 800 | inherited HitEnemy(False); |
801 | |||
802 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 803 | end; |
804 | |||
24 | daniel-mar | 805 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
806 | begin |
||
807 | X := X - MoveCount*(250/1000); |
||
808 | if X < -Width then Dead; |
||
809 | end; |
||
810 | |||
811 | { TEnemyUFO } |
||
812 | |||
7 | daniel-mar | 813 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 814 | begin |
7 | daniel-mar | 815 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 816 | State := pesNormal; |
31 | daniel-mar | 817 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
3 | daniel-mar | 818 | Width := Image.Width; |
819 | Height := Image.Height; |
||
820 | AnimCount := Image.PatternCount; |
||
821 | AnimLooped := True; |
||
4 | daniel-mar | 822 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 823 | end; |
824 | |||
825 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
826 | begin |
||
7 | daniel-mar | 827 | inherited HitEnemy(ADead); |
828 | |||
3 | daniel-mar | 829 | if ADead then |
830 | begin |
||
25 | daniel-mar | 831 | State := pesDead; |
3 | daniel-mar | 832 | FCounter := 0; |
833 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 834 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 835 | Width := Image.Width; |
836 | Height := Image.Height; |
||
837 | AnimCount := Image.PatternCount; |
||
838 | AnimLooped := False; |
||
4 | daniel-mar | 839 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 840 | AnimPos := 0; |
7 | daniel-mar | 841 | end |
842 | else |
||
3 | daniel-mar | 843 | begin |
844 | Inc(MainForm.FScore, 100); |
||
845 | end; |
||
846 | end; |
||
847 | |||
24 | daniel-mar | 848 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 849 | begin |
850 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 851 | if State = pesNormal then |
3 | daniel-mar | 852 | begin |
853 | X := X - MoveCount*(300/1000); |
||
854 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 855 | if X < -Width then Dead; |
7 | daniel-mar | 856 | end |
25 | daniel-mar | 857 | else if State = pesDead then |
3 | daniel-mar | 858 | begin |
859 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 860 | if FCounter>200 then |
861 | begin |
||
862 | State := pesDeadVanished; |
||
863 | Dead; |
||
864 | end; |
||
3 | daniel-mar | 865 | end; |
866 | inc(FCounter, MoveCount); |
||
867 | end; |
||
868 | |||
24 | daniel-mar | 869 | { TEnemyUFO2 } |
870 | |||
871 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
872 | begin |
||
873 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 874 | State := pesNormal; |
31 | daniel-mar | 875 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
24 | daniel-mar | 876 | Width := Image.Width; |
877 | Height := Image.Height; |
||
878 | AnimCount := Image.PatternCount; |
||
879 | AnimLooped := True; |
||
880 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
881 | end; |
||
882 | |||
3 | daniel-mar | 883 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
884 | begin |
||
7 | daniel-mar | 885 | inherited HitEnemy(ADead); |
886 | |||
3 | daniel-mar | 887 | if ADead then |
888 | begin |
||
25 | daniel-mar | 889 | State := pesDead; |
3 | daniel-mar | 890 | FCounter := 0; |
891 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 892 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 893 | Width := Image.Width; |
894 | Height := Image.Height; |
||
895 | AnimCount := Image.PatternCount; |
||
896 | AnimLooped := False; |
||
4 | daniel-mar | 897 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 898 | AnimPos := 0; |
7 | daniel-mar | 899 | end |
900 | else |
||
3 | daniel-mar | 901 | begin |
902 | Inc(MainForm.FScore, 100); |
||
903 | end; |
||
904 | end; |
||
905 | |||
24 | daniel-mar | 906 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 907 | begin |
908 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 909 | if State = pesNormal then |
3 | daniel-mar | 910 | begin |
911 | X := X - MoveCount*(300/1000); |
||
912 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 913 | if X < -Width then Dead; |
24 | daniel-mar | 914 | if FCounter-FOldTamaTime>=100 then |
915 | begin |
||
916 | Inc(FTamaCount); |
||
917 | with TEnemyTama.Create(Engine, Self) do |
||
918 | begin |
||
919 | X := Self.X; |
||
920 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
921 | Z := 10; |
||
922 | end; |
||
923 | FOldTamaTime := FCounter; |
||
924 | end; |
||
7 | daniel-mar | 925 | end |
25 | daniel-mar | 926 | else if State = pesDead then |
3 | daniel-mar | 927 | begin |
928 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 929 | if FCounter>200 then |
930 | begin |
||
931 | State := pesDeadVanished; |
||
932 | Dead; |
||
933 | end; |
||
3 | daniel-mar | 934 | end; |
935 | inc(FCounter, MoveCount); |
||
936 | end; |
||
937 | |||
24 | daniel-mar | 938 | { TEnemyAttacker } |
939 | |||
7 | daniel-mar | 940 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 941 | begin |
7 | daniel-mar | 942 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 943 | State := pesNormal; |
31 | daniel-mar | 944 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
3 | daniel-mar | 945 | Width := Image.Width; |
946 | Height := Image.Height; |
||
947 | AnimCount := Image.PatternCount; |
||
948 | AnimLooped := True; |
||
4 | daniel-mar | 949 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 950 | PixelCheck := True; |
951 | end; |
||
952 | |||
953 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
954 | begin |
||
7 | daniel-mar | 955 | inherited HitEnemy(ADead); |
956 | |||
3 | daniel-mar | 957 | if ADead then |
958 | begin |
||
25 | daniel-mar | 959 | State := pesDead; |
3 | daniel-mar | 960 | FCounter := 0; |
961 | Inc(MainForm.FScore, 1000); |
||
31 | daniel-mar | 962 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 963 | Width := Image.Width; |
964 | Height := Image.Height; |
||
965 | AnimCount := Image.PatternCount; |
||
966 | AnimLooped := False; |
||
4 | daniel-mar | 967 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 968 | AnimPos := 0; |
7 | daniel-mar | 969 | end |
970 | else |
||
3 | daniel-mar | 971 | begin |
972 | Inc(MainForm.FScore, 100); |
||
973 | end; |
||
974 | end; |
||
975 | |||
976 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
977 | begin |
||
978 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 979 | if State = pesNormal then |
3 | daniel-mar | 980 | begin |
981 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
982 | if X < -Width then Dead; |
||
7 | daniel-mar | 983 | end |
25 | daniel-mar | 984 | else if State = pesDead then |
3 | daniel-mar | 985 | begin |
986 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 987 | if FCounter>200 then |
988 | begin |
||
989 | State := pesDeadVanished; |
||
990 | Dead; |
||
991 | end; |
||
3 | daniel-mar | 992 | end; |
993 | inc(FCounter, MoveCount); |
||
994 | end; |
||
995 | |||
24 | daniel-mar | 996 | { TEnemyAttacker2 } |
997 | |||
998 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 999 | begin |
7 | daniel-mar | 1000 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1001 | State := pesEntering; |
31 | daniel-mar | 1002 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
3 | daniel-mar | 1003 | Width := Image.Width; |
1004 | Height := Image.Height; |
||
1005 | AnimCount := Image.PatternCount; |
||
1006 | AnimLooped := True; |
||
4 | daniel-mar | 1007 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1008 | PixelCheck := True; |
1009 | end; |
||
1010 | |||
24 | daniel-mar | 1011 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1012 | begin |
7 | daniel-mar | 1013 | inherited HitEnemy(ADead); |
1014 | |||
3 | daniel-mar | 1015 | if ADead then |
1016 | begin |
||
25 | daniel-mar | 1017 | State := pesDead; |
3 | daniel-mar | 1018 | FCounter := 0; |
24 | daniel-mar | 1019 | Inc(MainForm.FScore, 5000); |
31 | daniel-mar | 1020 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
24 | daniel-mar | 1021 | Width := Image.Width; |
1022 | Height := Image.Height; |
||
1023 | AnimCount := Image.PatternCount; |
||
1024 | AnimLooped := False; |
||
1025 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1026 | AnimPos := 0; |
||
7 | daniel-mar | 1027 | end |
1028 | else |
||
3 | daniel-mar | 1029 | begin |
1030 | Inc(MainForm.FScore, 100); |
||
1031 | end; |
||
1032 | end; |
||
1033 | |||
24 | daniel-mar | 1034 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1035 | begin |
1036 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1037 | if State = pesEntering then |
3 | daniel-mar | 1038 | begin |
24 | daniel-mar | 1039 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1040 | X := X - MoveCount*(300/1000) |
1041 | else |
||
1042 | begin |
||
1043 | Collisioned := True; |
||
25 | daniel-mar | 1044 | State := pesHovering; |
3 | daniel-mar | 1045 | FPutTama := True; |
1046 | end; |
||
1047 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1048 | end |
25 | daniel-mar | 1049 | else if State = pesHovering then |
3 | daniel-mar | 1050 | begin |
1051 | Y := Y + Cos256(FCounter div 15)*5; |
||
1052 | if FPutTama then |
||
1053 | begin |
||
1054 | if FTamaT>100 then |
||
1055 | begin |
||
23 | daniel-mar | 1056 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1057 | begin |
1058 | Z := 1; |
||
1059 | X := Self.X-Width; |
||
1060 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1061 | end; |
||
1062 | Inc(FTamaF); |
||
1063 | if FTamaF>Random(30) then FPutTama := False; |
||
1064 | FTamaT := 0; |
||
1065 | end; |
||
1066 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1067 | end |
1068 | else |
||
3 | daniel-mar | 1069 | begin |
1070 | FTamaT := FTamaT + MoveCount; |
||
1071 | if FTamaT>2000+Random(500) then |
||
1072 | begin |
||
1073 | FPutTama := True; |
||
1074 | FTamaF := 0; |
||
1075 | FTamaT := 0; |
||
1076 | end; |
||
1077 | end; |
||
7 | daniel-mar | 1078 | end |
25 | daniel-mar | 1079 | else if State = pesDead then |
3 | daniel-mar | 1080 | begin |
25 | daniel-mar | 1081 | if FCounter>200 then |
1082 | begin |
||
1083 | State := pesDeadVanished; |
||
1084 | Dead; |
||
1085 | end; |
||
3 | daniel-mar | 1086 | end; |
1087 | inc(FCounter, MoveCount); |
||
1088 | end; |
||
1089 | |||
24 | daniel-mar | 1090 | { TEnemyAttacker3 } |
1091 | |||
1092 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1093 | begin |
7 | daniel-mar | 1094 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1095 | State := pesNormal; |
31 | daniel-mar | 1096 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
3 | daniel-mar | 1097 | Width := Image.Width; |
1098 | Height := Image.Height; |
||
1099 | AnimCount := Image.PatternCount; |
||
1100 | AnimLooped := True; |
||
4 | daniel-mar | 1101 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1102 | PixelCheck := True; |
1103 | end; |
||
1104 | |||
24 | daniel-mar | 1105 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1106 | begin |
7 | daniel-mar | 1107 | inherited HitEnemy(ADead); |
1108 | |||
3 | daniel-mar | 1109 | if ADead then |
1110 | begin |
||
25 | daniel-mar | 1111 | State := pesDead; |
3 | daniel-mar | 1112 | FCounter := 0; |
1113 | Inc(MainForm.FScore, 5000); |
||
31 | daniel-mar | 1114 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
3 | daniel-mar | 1115 | Width := Image.Width; |
1116 | Height := Image.Height; |
||
1117 | AnimCount := Image.PatternCount; |
||
1118 | AnimLooped := False; |
||
4 | daniel-mar | 1119 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1120 | AnimPos := 0; |
7 | daniel-mar | 1121 | end |
1122 | else |
||
3 | daniel-mar | 1123 | begin |
1124 | Inc(MainForm.FScore, 100); |
||
1125 | end; |
||
1126 | end; |
||
1127 | |||
24 | daniel-mar | 1128 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1129 | begin |
1130 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1131 | if State = pesNormal then |
3 | daniel-mar | 1132 | begin |
24 | daniel-mar | 1133 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1134 | if X < -Width then Dead; |
24 | daniel-mar | 1135 | if FCounter-FOldTamaTime>=100 then |
1136 | begin |
||
1137 | Inc(FTamaCount); |
||
1138 | with TEnemyTama.Create(Engine, Self) do |
||
1139 | begin |
||
1140 | X := Self.X; |
||
1141 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1142 | Z := 10; |
||
1143 | end; |
||
1144 | FOldTamaTime := FCounter; |
||
1145 | end; |
||
1146 | end |
||
25 | daniel-mar | 1147 | else if State = pesDead then |
24 | daniel-mar | 1148 | begin |
25 | daniel-mar | 1149 | if FCounter>200 then |
1150 | begin |
||
1151 | State := pesDeadVanished; |
||
1152 | Dead; |
||
1153 | end; |
||
24 | daniel-mar | 1154 | end; |
1155 | inc(FCounter, MoveCount); |
||
1156 | end; |
||
1157 | |||
1158 | { TEnemyBoss } |
||
1159 | |||
1160 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1161 | begin |
||
1162 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1163 | State := pesEntering; |
31 | daniel-mar | 1164 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
24 | daniel-mar | 1165 | Width := Image.Width; |
1166 | Height := Image.Height; |
||
1167 | BossExists := true; |
||
31 | daniel-mar | 1168 | MainForm.MusicSwitchTrack(smmBoss); |
24 | daniel-mar | 1169 | AnimCount := Image.PatternCount; |
1170 | AnimLooped := True; |
||
1171 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1172 | PixelCheck := True; |
||
1173 | Collisioned := False; |
||
1174 | MainForm.FBossLife := FLife; |
||
1175 | waiter1 := 0; |
||
1176 | waiter2 := 0; |
||
1177 | end; |
||
1178 | |||
1179 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1180 | begin |
||
1181 | inherited HitEnemy(ADead); |
||
1182 | |||
1183 | if ADead then |
||
1184 | begin |
||
25 | daniel-mar | 1185 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1186 | FCounter := 0; |
1187 | Inc(MainForm.FScore, 100000); |
||
1188 | BossExists := false; |
||
1189 | dec(MainForm.FBossLife); |
||
1190 | end |
||
1191 | else |
||
1192 | begin |
||
1193 | Inc(MainForm.FScore, 100); |
||
1194 | dec(MainForm.FBossLife); |
||
1195 | end; |
||
1196 | end; |
||
1197 | |||
1198 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1199 | begin |
||
1200 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1201 | if State = pesEntering then |
24 | daniel-mar | 1202 | begin |
1203 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1204 | X := X - MoveCount*(300/1000) |
1205 | else |
||
1206 | begin |
||
1207 | Collisioned := True; |
||
25 | daniel-mar | 1208 | State := pesHovering; |
3 | daniel-mar | 1209 | FPutTama := True; |
1210 | end; |
||
1211 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1212 | end |
25 | daniel-mar | 1213 | else if State = pesHovering then |
3 | daniel-mar | 1214 | begin |
1215 | Y := Y + Cos256(FCounter div 15)*5; |
||
1216 | if FPutTama then |
||
1217 | begin |
||
1218 | if FTamaT>100 then |
||
1219 | begin |
||
23 | daniel-mar | 1220 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1221 | begin |
1222 | Z := 1; |
||
1223 | X := Self.X-Width; |
||
1224 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1225 | end; |
||
1226 | Inc(FTamaF); |
||
1227 | if FTamaF>Random(30) then FPutTama := False; |
||
1228 | FTamaT := 0; |
||
1229 | end; |
||
1230 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1231 | end |
1232 | else |
||
3 | daniel-mar | 1233 | begin |
1234 | FTamaT := FTamaT + MoveCount; |
||
1235 | if FTamaT>2000+Random(500) then |
||
1236 | begin |
||
1237 | FPutTama := True; |
||
1238 | FTamaF := 0; |
||
1239 | FTamaT := 0; |
||
1240 | end; |
||
1241 | end; |
||
7 | daniel-mar | 1242 | end |
25 | daniel-mar | 1243 | else if State = pesExploding then |
3 | daniel-mar | 1244 | begin |
24 | daniel-mar | 1245 | inc(waiter1); |
1246 | if waiter1 = 3 then |
||
3 | daniel-mar | 1247 | begin |
24 | daniel-mar | 1248 | waiter1 := 0; |
1249 | inc(waiter2); |
||
1250 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1251 | begin |
24 | daniel-mar | 1252 | with TExplosion.Create(Engine) do |
1253 | begin |
||
1254 | Z := 10; |
||
1255 | X := Self.X+Random(Self.Width)-16; |
||
1256 | Y := Self.Y+Random(Self.Height)-16; |
||
1257 | end; |
||
1258 | end |
||
1259 | else |
||
1260 | begin |
||
25 | daniel-mar | 1261 | Inc(MainForm.FScore, 10000); |
1262 | State := pesDead; |
||
3 | daniel-mar | 1263 | end; |
24 | daniel-mar | 1264 | end; |
7 | daniel-mar | 1265 | end |
25 | daniel-mar | 1266 | else if State = pesDead then |
3 | daniel-mar | 1267 | begin |
25 | daniel-mar | 1268 | if FCounter>4000 then |
1269 | begin |
||
1270 | State := pesDeadVanished; |
||
1271 | Dead; |
||
1272 | end; |
||
3 | daniel-mar | 1273 | end; |
1274 | inc(FCounter, MoveCount); |
||
1275 | end; |
||
1276 | |||
24 | daniel-mar | 1277 | { TMainForm } |
3 | daniel-mar | 1278 | |
1279 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1280 | resourcestring |
1281 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1282 | var |
15 | daniel-mar | 1283 | SavGame: TSaveData; |
3 | daniel-mar | 1284 | begin |
14 | daniel-mar | 1285 | LevelData := TLevelData.Create; |
1286 | |||
3 | daniel-mar | 1287 | { Beginne VCL-Ersatz } |
1288 | dxtimer := tdxtimer.Create(self); |
||
1289 | dxtimer.Interval := 33; |
||
1290 | dxtimer.OnActivate := DXTimerActivate; |
||
1291 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1292 | dxtimer.OnTimer := DXTimerTimer; |
||
1293 | dxtimer.ActiveOnly := false; |
||
1294 | dxtimer.Enabled := false; |
||
1295 | |||
1296 | dxdraw := tdxdraw.Create(self); |
||
1297 | dxdraw.Parent := self; |
||
1298 | dxdraw.Align := alClient; |
||
1299 | dxdraw.Left := 0; |
||
1300 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1301 | dxdraw.Width := mainform.ClientWidth; |
1302 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1303 | dxdraw.AutoInitialize := False; |
1304 | dxdraw.AutoSize := False; |
||
1305 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1306 | (* |
3 | daniel-mar | 1307 | dxdraw.Display.BitCount := 24; |
1308 | dxdraw.Display.FixedBitCount := False; |
||
1309 | dxdraw.Display.FixedRatio := False; |
||
1310 | dxdraw.Display.FixedSize := False; |
||
1311 | dxdraw.Display.Height := 600; |
||
1312 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1313 | *) |
4 | daniel-mar | 1314 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1315 | dxdraw.TabOrder := 0; |
1316 | dxdraw.Visible := true; |
||
1317 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1318 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1319 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1320 | |||
1321 | dxsound := tdxsound.Create(self); |
||
1322 | dxsound.AutoInitialize := false; |
||
1323 | |||
18 | daniel-mar | 1324 | dxmusic := TDXMusic.Create(self); |
1325 | dxmusic.DXSound := dxsound; |
||
1326 | |||
3 | daniel-mar | 1327 | dxinput := tdxinput.Create(self); |
1328 | dxinput.Joystick.ForceFeedback := true; |
||
1329 | dxinput.Keyboard.ForceFeedback := true; |
||
1330 | |||
1331 | wavelist := tdxwavelist.Create(self); |
||
1332 | wavelist.DXSound := dxsound; |
||
1333 | |||
1334 | imagelist := tdximagelist.create(self); |
||
1335 | imagelist.DXDraw := dxdraw; |
||
1336 | |||
1337 | spriteengine := tdxspriteengine.create(self); |
||
1338 | spriteengine.DXDraw := dxdraw; |
||
1339 | |||
7 | daniel-mar | 1340 | InitializeCriticalSection(TimerCS); |
1341 | |||
3 | daniel-mar | 1342 | { Ende VCL-Ersatz } |
1343 | |||
1344 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1345 | LoadOptions; |
||
1346 | DXInit; |
||
1347 | SoundInit; |
||
1348 | MusicInit; |
||
14 | daniel-mar | 1349 | ResetLevelData; |
3 | daniel-mar | 1350 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1351 | begin |
||
15 | daniel-mar | 1352 | SavGame := TSaveData.Create; |
1353 | try |
||
1354 | try |
||
1355 | SavGame.Load(paramstr(1)); |
||
1356 | mainform.FScore := SavGame.FScore; |
||
1357 | mainform.FLife := SavGame.FLife; |
||
1358 | mainform.FLevel := SavGame.FLevel; |
||
1359 | mainform.FGameMode := SavGame.FGameMode; |
||
1360 | except |
||
30 | daniel-mar | 1361 | on E: Exception do |
1362 | begin |
||
1363 | showmessage(SFileError + ' ' +E.Message); |
||
1364 | GameStartClick(GameStart); |
||
1365 | exit; |
||
1366 | end; |
||
15 | daniel-mar | 1367 | end; |
1368 | finally |
||
1369 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1370 | end; |
1371 | mainform.FNextScene := gsNewLevel; |
||
1372 | exit; |
||
1373 | end; |
||
1374 | GameStartClick(GameStart); |
||
1375 | end; |
||
1376 | |||
1377 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1378 | begin |
||
1379 | StartScene(gsTitle); |
||
1380 | end; |
||
1381 | |||
31 | daniel-mar | 1382 | function TMainForm.GetSpriteGraphic( |
1383 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
||
1384 | begin |
||
1385 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
||
1386 | result := imagelist.Items.Items[Ord(Sprite)-1] |
||
1387 | else |
||
1388 | result := nil; |
||
1389 | end; |
||
1390 | |||
3 | daniel-mar | 1391 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1392 | begin |
||
1393 | GamePause.Checked := not GamePause.Checked; |
||
1394 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1395 | if GamePause.Checked then |
19 | daniel-mar | 1396 | begin |
1397 | if Assigned(DXTimer.OnDeactivate) then |
||
1398 | DXTimer.OnDeactivate(DXTimer); |
||
1399 | end |
||
7 | daniel-mar | 1400 | else |
19 | daniel-mar | 1401 | begin |
1402 | if Assigned(DXTimer.OnActivate) then |
||
1403 | DXTimer.OnActivate(DXTimer); |
||
1404 | end; |
||
3 | daniel-mar | 1405 | end; |
1406 | |||
24 | daniel-mar | 1407 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1408 | begin |
24 | daniel-mar | 1409 | try |
31 | daniel-mar | 1410 | Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg'); |
24 | daniel-mar | 1411 | ImageList.Items.MakeColorTable; |
1412 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1413 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1414 | DXDraw.UpdatePalette; |
||
1415 | DXDraw.Finalize; |
||
1416 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1417 | DXDraw.autosize := true; |
||
1418 | DXDraw.Initialize; |
||
1419 | except |
||
1420 | //Imagelist.Items.clear; |
||
1421 | //application.terminate; |
||
3 | daniel-mar | 1422 | end; |
1423 | end; |
||
1424 | |||
1425 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1426 | var |
||
14 | daniel-mar | 1427 | cont: string; |
3 | daniel-mar | 1428 | begin |
21 | daniel-mar | 1429 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1430 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1431 | begin |
14 | daniel-mar | 1432 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1433 | end |
1434 | else |
||
1435 | begin |
||
21 | daniel-mar | 1436 | if cont <> ProgramVersion then |
3 | daniel-mar | 1437 | begin |
1438 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1439 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1440 | end |
1441 | else |
||
1442 | begin |
||
1443 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1444 | end; |
||
1445 | end; |
||
1446 | end; |
||
1447 | |||
1448 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1449 | begin |
||
1450 | close; |
||
1451 | end; |
||
1452 | |||
1453 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1454 | begin |
||
1455 | OptionSound.Checked := not OptionSound.Checked; |
||
1456 | SoundInit; |
||
1457 | WriteOptions; |
||
1458 | end; |
||
1459 | |||
1460 | procedure TMainForm.SoundInit; |
||
1461 | begin |
||
31 | daniel-mar | 1462 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then |
24 | daniel-mar | 1463 | begin |
1464 | OptionSound.Checked := false; |
||
1465 | OptionSound.Enabled := False; |
||
1466 | exit; |
||
1467 | end; |
||
1468 | |||
3 | daniel-mar | 1469 | if OptionSound.Checked then |
1470 | begin |
||
1471 | if not DXSound.Initialized then |
||
1472 | begin |
||
1473 | try |
||
1474 | DXSound.Initialize; |
||
31 | daniel-mar | 1475 | WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw'); |
3 | daniel-mar | 1476 | except |
1477 | OptionSound.enabled := False; |
||
1478 | WaveList.items.clear; |
||
1479 | end; |
||
1480 | end; |
||
1481 | end |
||
1482 | else DXSound.Finalize; |
||
1483 | end; |
||
1484 | |||
1485 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1486 | var |
1487 | i: integer; |
||
3 | daniel-mar | 1488 | begin |
31 | daniel-mar | 1489 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then |
24 | daniel-mar | 1490 | begin |
1491 | optionmusic.Checked := false; |
||
1492 | optionmusic.Enabled := False; |
||
1493 | exit; |
||
1494 | end; |
||
1495 | |||
18 | daniel-mar | 1496 | try |
31 | daniel-mar | 1497 | dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm'); |
19 | daniel-mar | 1498 | for i := 0 to dxmusic.Midis.Count-1 do |
1499 | begin |
||
1500 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1501 | begin |
||
1502 | dxmusic.Midis.Items[i].Init; |
||
1503 | dxmusic.Midis.Items[i].Load; |
||
1504 | end; |
||
1505 | end; |
||
18 | daniel-mar | 1506 | except |
1507 | optionmusic.enabled := false; |
||
1508 | end; |
||
3 | daniel-mar | 1509 | end; |
1510 | |||
1511 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1512 | begin |
||
1513 | if doFullScreen in DXDraw.Options then |
||
1514 | begin |
||
1515 | BorderStyle := bsNone; |
||
1516 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1517 | end |
1518 | else |
||
3 | daniel-mar | 1519 | begin |
1520 | BorderStyle := bsSingle; |
||
1521 | DXDraw.Cursor := crDefault; |
||
1522 | end; |
||
1523 | end; |
||
1524 | |||
1525 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1526 | begin |
||
1527 | DXTimer.Enabled := True; |
||
1528 | end; |
||
1529 | |||
1530 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1531 | begin |
||
1532 | DXTimer.Enabled := False; |
||
1533 | end; |
||
1534 | |||
1535 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1536 | begin |
||
19 | daniel-mar | 1537 | if TDxTimer(Sender).Tag > 0 then |
1538 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1539 | if TDxTimer(Sender).Tag > 0 then |
||
1540 | exit; |
||
3 | daniel-mar | 1541 | Caption := Application.Title; |
1542 | if not ProgrammGestartet then |
||
1543 | begin |
||
1544 | Programmgestartet := true; |
||
1545 | exit; |
||
1546 | end; |
||
1547 | ResumeMusic(FMusic); |
||
1548 | end; |
||
1549 | |||
1550 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1551 | begin |
||
19 | daniel-mar | 1552 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1553 | Caption := Application.Title + ' [Pause]'; |
1554 | PauseMusic(FMusic); |
||
1555 | end; |
||
1556 | |||
1557 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1558 | begin |
||
7 | daniel-mar | 1559 | EnterCriticalSection(TimerCS); |
1560 | try |
||
1561 | if crash then |
||
3 | daniel-mar | 1562 | begin |
7 | daniel-mar | 1563 | inc(Crash2); |
1564 | if crash2 = 30 then |
||
1565 | begin |
||
1566 | Crash2 := 0; |
||
1567 | crash := false; |
||
1568 | crashsound := false; |
||
1569 | end; |
||
3 | daniel-mar | 1570 | end; |
7 | daniel-mar | 1571 | if not DXDraw.CanDraw then exit; |
1572 | DXInput.Update; |
||
1573 | case FScene of |
||
1574 | gsTitle : SceneTitle; |
||
1575 | gsMain : SceneMain; |
||
1576 | gsGameOver: SceneGameOver; |
||
1577 | gsWin : SceneWin; |
||
1578 | gsNewLevel: SceneNewLevel; |
||
1579 | end; |
||
1580 | if FNextScene<>gsNone then |
||
1581 | begin |
||
1582 | StartScene(FNextScene); |
||
1583 | FNextScene := gsNone; |
||
1584 | end; |
||
1585 | DXDraw.Flip; |
||
1586 | finally |
||
1587 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1588 | end; |
1589 | end; |
||
1590 | |||
1591 | procedure TMainForm.BlinkStart; |
||
1592 | begin |
||
1593 | FBlink := 0; |
||
1594 | FBlinkTime := GetTickCount; |
||
1595 | end; |
||
1596 | |||
26 | daniel-mar | 1597 | const |
1598 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1599 | |||
3 | daniel-mar | 1600 | procedure TMainForm.WriteOptions; |
1601 | var |
||
26 | daniel-mar | 1602 | Reg: TRegistry; |
3 | daniel-mar | 1603 | begin |
26 | daniel-mar | 1604 | Reg := TRegistry.Create; |
7 | daniel-mar | 1605 | try |
26 | daniel-mar | 1606 | Reg.RootKey := HKEY_CURRENT_USER; |
1607 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1608 | begin |
||
1609 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1610 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1611 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1612 | Reg.CloseKey; |
||
1613 | end; |
||
7 | daniel-mar | 1614 | finally |
26 | daniel-mar | 1615 | FreeAndNil(Reg); |
7 | daniel-mar | 1616 | end; |
3 | daniel-mar | 1617 | end; |
1618 | |||
1619 | procedure TMainForm.LoadOptions; |
||
1620 | var |
||
26 | daniel-mar | 1621 | Reg: TRegistry; |
3 | daniel-mar | 1622 | begin |
26 | daniel-mar | 1623 | Reg := TRegistry.Create; |
7 | daniel-mar | 1624 | try |
26 | daniel-mar | 1625 | Reg.RootKey := HKEY_CURRENT_USER; |
1626 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1627 | begin |
26 | daniel-mar | 1628 | if Reg.ValueExists('Music') then |
1629 | optionmusic.checked := Reg.ReadBool('Music') |
||
1630 | else |
||
1631 | optionmusic.checked := true; // default |
||
1632 | |||
1633 | if Reg.ValueExists('Sound') then |
||
1634 | optionsound.checked := Reg.ReadBool('Sound') |
||
1635 | else |
||
1636 | optionsound.checked := true; // default |
||
1637 | |||
1638 | if Reg.ValueExists('Speed') then |
||
1639 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1640 | else |
||
1641 | FInterval := giMittel; // default |
||
1642 | |||
1643 | Reg.CloseKey; |
||
7 | daniel-mar | 1644 | end; |
1645 | finally |
||
26 | daniel-mar | 1646 | FreeAndNil(Reg); |
3 | daniel-mar | 1647 | end; |
1648 | WriteOptions; |
||
1649 | end; |
||
1650 | |||
1651 | procedure TMainForm.BlinkUpdate; |
||
1652 | begin |
||
1653 | if GetTickCount<>FBlinkTime then |
||
1654 | begin |
||
1655 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1656 | FBlinkTime := GetTickCount; |
||
1657 | end; |
||
1658 | end; |
||
1659 | |||
31 | daniel-mar | 1660 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
3 | daniel-mar | 1661 | begin |
31 | daniel-mar | 1662 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1663 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
||
3 | daniel-mar | 1664 | end; |
1665 | |||
31 | daniel-mar | 1666 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 1667 | begin |
1668 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1669 | exit; |
||
1670 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1671 | begin |
||
19 | daniel-mar | 1672 | StopMusic(FMusic); |
1673 | PlayMusic(Name); |
||
3 | daniel-mar | 1674 | end; |
1675 | FMusic := Name; |
||
1676 | end; |
||
1677 | |||
1678 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1679 | begin |
||
1680 | with Result do |
||
1681 | begin |
||
1682 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1683 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1684 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1685 | rgbReserved := 0; |
||
1686 | end; |
||
1687 | end; |
||
1688 | |||
1689 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1690 | var |
||
1691 | i: Integer; |
||
1692 | t, t2: DWORD; |
||
1693 | ChangePalette: Boolean; |
||
1694 | c: Integer; |
||
1695 | begin |
||
1696 | if DXDraw.Initialized then |
||
1697 | begin |
||
1698 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1699 | ChangePalette := False; |
||
1700 | if DXDraw.CanPaletteAnimation then |
||
1701 | begin |
||
1702 | t := GetTickCount; |
||
1703 | while Abs(GetTickCount-t)<Time do |
||
1704 | begin |
||
1705 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1706 | for i := 0 to 255 do |
||
1707 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1708 | DXDraw.UpdatePalette; |
||
1709 | ChangePalette := True; |
||
1710 | end; |
||
7 | daniel-mar | 1711 | end |
1712 | else |
||
1713 | begin |
||
3 | daniel-mar | 1714 | Sleep(Time); |
7 | daniel-mar | 1715 | end; |
3 | daniel-mar | 1716 | for i := 0 to 4 do |
1717 | begin |
||
1718 | DXDraw.Surface.Fill(c); |
||
1719 | DXDraw.Flip; |
||
1720 | end; |
||
1721 | if ChangePalette then |
||
1722 | begin |
||
1723 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1724 | DXDraw.UpdatePalette; |
||
1725 | end; |
||
1726 | DXDraw.Surface.Fill(c); |
||
1727 | DXDraw.Flip; |
||
1728 | end; |
||
1729 | end; |
||
1730 | |||
1731 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1732 | begin |
||
1733 | EndScene; |
||
1734 | DXInput.States := DXInput.States - DXInputButton; |
||
1735 | FScene := Scene; |
||
1736 | BlinkStart; |
||
1737 | case FScene of |
||
1738 | gsTitle : StartSceneTitle; |
||
1739 | gsMain : StartSceneMain; |
||
1740 | gsGameOver: StartSceneGameOver; |
||
1741 | gsWin : StartSceneWin; |
||
1742 | gsNewLevel: StartSceneNewLevel; |
||
1743 | end; |
||
1744 | end; |
||
1745 | |||
1746 | procedure TMainForm.StartSceneTitle; |
||
1747 | begin |
||
1748 | sleep(500); |
||
1749 | FCheat := false; |
||
1750 | BossExists := false; |
||
1751 | FLife := Lives; |
||
1752 | FLevel := 0; |
||
1753 | FScore := 0; |
||
1754 | FNotSave := true; |
||
1755 | Cheat.enabled := false; |
||
1756 | Neustart.enabled := false; |
||
1757 | GamePause.enabled := false; |
||
1758 | GameStart.enabled := false; |
||
1759 | Spielgeschwindigkeit.enabled := false; |
||
1760 | mainform.Visible := true; |
||
31 | daniel-mar | 1761 | MusicSwitchTrack(smmTitle); |
3 | daniel-mar | 1762 | end; |
1763 | |||
1764 | procedure TMainForm.StartSceneMain; |
||
1765 | {var |
||
1766 | i, j: Integer;} |
||
1767 | begin |
||
1768 | sleep(500); |
||
1769 | FCounter := 0; |
||
1770 | NewLevel(FLevel); |
||
1771 | BossExists := false; |
||
31 | daniel-mar | 1772 | MusicSwitchTrack(smmGame); |
7 | daniel-mar | 1773 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1774 | FFrame := -4; |
1775 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1776 | with TBackground.Create(SpriteEngine.Engine) do |
||
1777 | begin |
||
1778 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1779 | Image := MainForm.GetSpriteGraphic(smgStar3); |
3 | daniel-mar | 1780 | Z := -13; |
1781 | Y := 40; |
||
23 | daniel-mar | 1782 | Speed := 1 / 2; |
3 | daniel-mar | 1783 | Tile := True; |
1784 | end; |
||
1785 | with TBackground.Create(SpriteEngine.Engine) do |
||
1786 | begin |
||
1787 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1788 | Image := MainForm.GetSpriteGraphic(smgStar2); |
3 | daniel-mar | 1789 | Z := -12; |
1790 | Y := 30; |
||
23 | daniel-mar | 1791 | Speed := 1; |
3 | daniel-mar | 1792 | Tile := True; |
1793 | end; |
||
1794 | with TBackground.Create(SpriteEngine.Engine) do |
||
1795 | begin |
||
1796 | SetMapSize(1, 1); |
||
31 | daniel-mar | 1797 | Image := MainForm.GetSpriteGraphic(smgStar1); |
3 | daniel-mar | 1798 | Z := -11; |
1799 | Y := 10; |
||
23 | daniel-mar | 1800 | Speed := 2; |
3 | daniel-mar | 1801 | Tile := True; |
1802 | end; |
||
1803 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1804 | begin |
||
1805 | SetMapSize(200, 10); |
||
1806 | Y := 10; |
||
1807 | Z := -13; |
||
23 | daniel-mar | 1808 | Speed := 1 / 2; |
3 | daniel-mar | 1809 | Tile := True; |
1810 | for i := 0 to MapHeight-1 do |
||
1811 | begin |
||
1812 | for j := 0 to MapWidth-1 do |
||
1813 | begin |
||
1814 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1815 | if Random(100)<95 then Chips[j, i] := -1; |
||
1816 | end; |
||
1817 | end; |
||
1818 | end; |
||
1819 | with TBackground.Create(SpriteEngine.Engine) do |
||
1820 | begin |
||
1821 | SetMapSize(200, 10); |
||
1822 | Y := 30; |
||
1823 | Z := -12; |
||
23 | daniel-mar | 1824 | Speed := 1; |
3 | daniel-mar | 1825 | Tile := True; |
1826 | for i := 0 to MapHeight-1 do |
||
1827 | begin |
||
1828 | for j := 0 to MapWidth-1 do |
||
1829 | begin |
||
1830 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1831 | if Random(100)<95 then Chips[j, i] := -1; |
||
1832 | end; |
||
1833 | end; |
||
1834 | end; |
||
1835 | with TBackground.Create(SpriteEngine.Engine) do |
||
1836 | begin |
||
1837 | SetMapSize(200, 10); |
||
1838 | Y := 40; |
||
1839 | Z := -11; |
||
23 | daniel-mar | 1840 | Speed := 2; |
3 | daniel-mar | 1841 | Tile := True; |
1842 | for i := 0 to MapHeight-1 do |
||
1843 | begin |
||
1844 | for j := 0 to MapWidth-1 do |
||
1845 | begin |
||
1846 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1847 | if Random(100)<95 then Chips[j, i] := -1; |
||
1848 | end; |
||
1849 | end; |
||
1850 | end;} |
||
1851 | FNotSave := false; |
||
1852 | Cheat.enabled := true; |
||
1853 | Neustart.enabled := true; |
||
1854 | GamePause.enabled := true; |
||
1855 | GameStart.enabled := true; |
||
1856 | Spielgeschwindigkeit.enabled := true; |
||
1857 | end; |
||
1858 | |||
1859 | procedure TMainForm.StartSceneGameOver; |
||
1860 | begin |
||
1861 | sleep(500); |
||
1862 | FNotSave := true; |
||
1863 | Cheat.enabled := false; |
||
1864 | Spielgeschwindigkeit.enabled := false; |
||
1865 | Neustart.enabled := false; |
||
1866 | GamePause.enabled := false; |
||
31 | daniel-mar | 1867 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1868 | BossExists := false; |
1869 | end; |
||
1870 | |||
1871 | procedure TMainForm.StartSceneWin; |
||
1872 | begin |
||
1873 | sleep(500); |
||
1874 | FNotSave := true; |
||
1875 | Cheat.enabled := false; |
||
1876 | Spielgeschwindigkeit.enabled := false; |
||
1877 | Neustart.enabled := false; |
||
1878 | GamePause.enabled := false; |
||
31 | daniel-mar | 1879 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 1880 | BossExists := false; |
1881 | end; |
||
1882 | |||
1883 | procedure TMainForm.EndScene; |
||
1884 | begin |
||
1885 | case FScene of |
||
1886 | gsTitle : EndSceneTitle; |
||
1887 | gsMain : EndSceneMain; |
||
1888 | gsGameOver: EndSceneGameOver; |
||
1889 | gsWin : EndSceneWin; |
||
1890 | gsNewLevel: EndSceneNewLevel; |
||
1891 | end; |
||
1892 | end; |
||
1893 | |||
1894 | procedure TMainForm.EndSceneTitle; |
||
1895 | begin |
||
1896 | { Ende Title } |
||
1897 | end; |
||
1898 | |||
1899 | procedure TMainForm.EndSceneMain; |
||
1900 | begin |
||
1901 | SpriteEngine.Engine.Clear; |
||
1902 | end; |
||
1903 | |||
1904 | procedure TMainForm.EndSceneGameOver; |
||
1905 | begin |
||
1906 | { Ende GameOver } |
||
1907 | end; |
||
1908 | |||
1909 | procedure TMainForm.EndSceneWin; |
||
1910 | begin |
||
1911 | { Ende Win } |
||
1912 | end; |
||
1913 | |||
14 | daniel-mar | 1914 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1915 | begin |
14 | daniel-mar | 1916 | LevelData.Clear; |
7 | daniel-mar | 1917 | FRestEnemies := 0; |
3 | daniel-mar | 1918 | end; |
1919 | |||
1920 | procedure TMainForm.NewLevel(lev: integer); |
||
1921 | resourcestring |
||
1922 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1923 | var |
||
1924 | act: integer; |
||
14 | daniel-mar | 1925 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1926 | e: TEnemyAdvent; |
3 | daniel-mar | 1927 | begin |
14 | daniel-mar | 1928 | ResetLevelData; |
15 | daniel-mar | 1929 | if FGameMode = gmRandom then |
3 | daniel-mar | 1930 | begin |
14 | daniel-mar | 1931 | {$REGION 'Random game'} |
1932 | Enemies[1] := etEnemyAttacker; |
||
1933 | Enemies[2] := etEnemyMeteor; |
||
1934 | Enemies[3] := etEnemyUFO; |
||
1935 | Enemies[4] := etEnemyAttacker; |
||
1936 | Enemies[5] := etEnemyMeteor; |
||
1937 | Enemies[6] := etEnemyUFO; |
||
1938 | Enemies[7] := etEnemyAttacker; |
||
1939 | Enemies[8] := etEnemyMeteor; |
||
1940 | Enemies[9] := etEnemyUFO; |
||
1941 | Enemies[10] := etEnemyAttacker; |
||
1942 | Enemies[11] := etEnemyMeteor; |
||
1943 | Enemies[12] := etEnemyUFO; |
||
1944 | Enemies[13] := etEnemyAttacker; |
||
1945 | Enemies[14] := etEnemyMeteor; |
||
1946 | Enemies[15] := etEnemyUFO; |
||
1947 | Enemies[16] := etEnemyAttacker3; |
||
1948 | Enemies[17] := etEnemyAttacker; |
||
1949 | Enemies[18] := etEnemyMeteor; |
||
1950 | Enemies[19] := etEnemyUFO; |
||
1951 | Enemies[20] := etEnemyUFO2; |
||
1952 | Enemies[21] := etEnemyAttacker; |
||
1953 | Enemies[22] := etEnemyMeteor; |
||
1954 | Enemies[23] := etEnemyUFO; |
||
1955 | Enemies[24] := etEnemyAttacker2; |
||
1956 | Enemies[25] := etEnemyMeteor; |
||
1957 | Enemies[26] := etEnemyUFO; |
||
1958 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1959 | randomize; |
7 | daniel-mar | 1960 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1961 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1962 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1963 | begin |
14 | daniel-mar | 1964 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1965 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1966 | begin |
14 | daniel-mar | 1967 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1968 | end; |
1969 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1970 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1971 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1972 | begin |
1973 | e.lifes := random(6)+1{O_o}; |
||
1974 | end |
||
1975 | else |
||
1976 | begin |
||
1977 | e.lifes := random(lev)+1; |
||
1978 | end; |
||
1979 | |||
14 | daniel-mar | 1980 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1981 | end; |
14 | daniel-mar | 1982 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1983 | e.x := lev*75*30{O_o} div lev; |
31 | daniel-mar | 1984 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
7 | daniel-mar | 1985 | e.lifes := lev*5; |
14 | daniel-mar | 1986 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1987 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1988 | {$ENDREGION} |
||
3 | daniel-mar | 1989 | end |
1990 | else |
||
1991 | begin |
||
14 | daniel-mar | 1992 | {$REGION 'Normal game'} |
7 | daniel-mar | 1993 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1994 | begin |
7 | daniel-mar | 1995 | try |
14 | daniel-mar | 1996 | LevelData.Load(GetLevelFileName(lev)); |
1997 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1998 | except |
1999 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2000 | ResetLevelData; |
3 | daniel-mar | 2001 | end; |
2002 | end; |
||
14 | daniel-mar | 2003 | {$ENDREGION} |
3 | daniel-mar | 2004 | end; |
2005 | end; |
||
2006 | |||
2007 | procedure TMainForm.SceneTitle; |
||
2008 | var |
||
2009 | Logo: TPictureCollectionItem; |
||
2010 | begin |
||
2011 | DXDraw.Surface.Fill(0); |
||
31 | daniel-mar | 2012 | Logo := GetSpriteGraphic(smgLogo); |
3 | daniel-mar | 2013 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2014 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2015 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2016 | 2, 80, Fangle * 4); |
||
2017 | inc(Fangle); |
||
23 | daniel-mar | 2018 | |
2019 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2020 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2021 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2022 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2023 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2024 | begin |
23 | daniel-mar | 2025 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2026 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2027 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2028 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2029 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2030 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2031 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2032 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2033 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2034 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2035 | end |
||
2036 | else |
||
2037 | begin |
||
2038 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2039 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2040 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2041 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2042 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2043 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2044 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2045 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2046 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2047 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2048 | end; |
23 | daniel-mar | 2049 | { if (FBlink div 300) mod 2=0 then |
2050 | begin |
||
2051 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2053 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2055 | end; } |
||
2056 | BlinkUpdate; |
||
2057 | DXDraw.Surface.Canvas.Release; |
||
2058 | |||
3 | daniel-mar | 2059 | // Weiter mit Leertaste oder Enter |
2060 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2061 | begin |
||
2062 | FLevel := 1; |
||
15 | daniel-mar | 2063 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2064 | begin |
2065 | //PlaySound('Frage', False); |
||
2066 | exit; |
||
2067 | end; |
||
2068 | NewLevel(FLevel); |
||
31 | daniel-mar | 2069 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2070 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2071 | Sleep(200); |
||
2072 | StartScene(gsMain); |
||
2073 | end; |
||
2074 | end; |
||
2075 | |||
2076 | procedure TMainForm.SceneMain; |
||
2077 | var |
||
2078 | Enemy: TSprite; |
||
14 | daniel-mar | 2079 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2080 | begin |
7 | daniel-mar | 2081 | case FInterval of |
2082 | giMittel: SpriteEngine.Move(conleicht); |
||
2083 | giLeicht: SpriteEngine.Move(conmittel); |
||
2084 | giSchwer: SpriteEngine.Move(conschwer); |
||
2085 | giMaster: SpriteEngine.Move(conmaster); |
||
2086 | end; |
||
3 | daniel-mar | 2087 | SpriteEngine.Dead; |
14 | daniel-mar | 2088 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2089 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2090 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2091 | (FRestEnemies > 0) do |
3 | daniel-mar | 2092 | begin |
7 | daniel-mar | 2093 | Dec(FRestEnemies); |
14 | daniel-mar | 2094 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2095 | begin |
14 | daniel-mar | 2096 | spriteClass := nil; |
2097 | case enemyType of |
||
2098 | //etUnknown: ; |
||
2099 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2100 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2101 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2102 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2103 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2104 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2105 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2106 | end; |
||
2107 | if spriteClass <> nil then |
||
2108 | begin |
||
2109 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2110 | Enemy.x := dxdraw.surfacewidth; |
||
2111 | //Enemy.y := y; |
||
2112 | if y <> 0 then |
||
2113 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2114 | else |
||
2115 | Enemy.y := 0; |
||
2116 | end; |
||
3 | daniel-mar | 2117 | end; |
2118 | Inc(FEnemyAdventPos); |
||
2119 | end; |
||
2120 | Inc(FFrame); |
||
2121 | DXDraw.Surface.Fill(0); |
||
2122 | if FNextScene=gsNone then |
||
2123 | begin |
||
2124 | SpriteEngine.Draw; |
||
2125 | if MainForm.flife > 0 then |
||
2126 | begin |
||
23 | daniel-mar | 2127 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2128 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2129 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2130 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2131 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2132 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2133 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2134 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2135 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2136 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2137 | if FLife<0 then mainform.FLife := 0; |
||
2138 | if FCheat then |
||
3 | daniel-mar | 2139 | begin |
23 | daniel-mar | 2140 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2141 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2142 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2143 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2144 | end |
||
2145 | else |
||
2146 | begin |
||
2147 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2148 | begin |
23 | daniel-mar | 2149 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2150 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2151 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2152 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2153 | end; |
23 | daniel-mar | 2154 | if Flife = 1 then BlinkUpdate; |
2155 | end; |
||
2156 | {if BossExists and (FBossLife>0) then |
||
2157 | begin |
||
2158 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2159 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2160 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2161 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2162 | end |
||
2163 | else |
||
2164 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2165 | begin |
23 | daniel-mar | 2166 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2167 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2168 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2169 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2170 | end;} |
||
2171 | if BossExists and (FBossLife>0) then |
||
2172 | begin |
||
2173 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2174 | begin |
23 | daniel-mar | 2175 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2176 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2177 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2178 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2179 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2180 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2181 | end; |
23 | daniel-mar | 2182 | if (FRestEnemies<1) then |
3 | daniel-mar | 2183 | begin |
23 | daniel-mar | 2184 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2185 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2186 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2187 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2188 | end; |
2189 | end; |
||
23 | daniel-mar | 2190 | if (FRestEnemies>0) and not Bossexists then |
2191 | begin |
||
2192 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2193 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2194 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2195 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2196 | end; |
||
2197 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2198 | begin |
||
2199 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2200 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2201 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2202 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2203 | DXDraw.Surface.Canvas.Release; |
||
25 | daniel-mar | 2204 | Sleep(1); // TODO: man merkt hier einen lag! |
23 | daniel-mar | 2205 | inc(FCounter); |
2206 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2207 | end; |
||
3 | daniel-mar | 2208 | end |
2209 | else |
||
2210 | begin |
||
23 | daniel-mar | 2211 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2213 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2214 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2215 | end; |
||
23 | daniel-mar | 2216 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2217 | end; |
2218 | end; |
||
2219 | |||
2220 | procedure TMainForm.SceneGameOver; |
||
2221 | begin |
||
2222 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2223 | |
2224 | FNotSave := true; |
||
2225 | Cheat.enabled := false; |
||
2226 | GamePause.enabled := false; |
||
2227 | Neustart.enabled := false; |
||
2228 | Brush.Style := bsClear; |
||
2229 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2230 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2231 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2232 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2233 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2234 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2235 | begin |
23 | daniel-mar | 2236 | DXDraw.Surface.Canvas.Font.Size := 30; |
2237 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2238 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2239 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2240 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2241 | end; |
23 | daniel-mar | 2242 | BlinkUpdate; |
2243 | DXDraw.Surface.Canvas.Release; |
||
2244 | |||
20 | daniel-mar | 2245 | // Weiter mit Leertaste oder Enter |
2246 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2247 | begin |
31 | daniel-mar | 2248 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2249 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2250 | Sleep(200); |
||
2251 | StartScene(gsTitle); |
||
2252 | end; |
||
2253 | end; |
||
2254 | |||
2255 | procedure TMainForm.SceneWin; |
||
2256 | begin |
||
2257 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2258 | |
2259 | FNotSave := true; |
||
2260 | Cheat.enabled := false; |
||
2261 | GamePause.enabled := false; |
||
2262 | Neustart.enabled := false; |
||
2263 | |||
2264 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2265 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2266 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2267 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2268 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2269 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2270 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2271 | begin |
23 | daniel-mar | 2272 | DXDraw.Surface.Canvas.Font.Size := 30; |
2273 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2274 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2275 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2276 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2277 | end; |
23 | daniel-mar | 2278 | BlinkUpdate; |
2279 | DXDraw.Surface.Canvas.Release; |
||
2280 | |||
25 | daniel-mar | 2281 | // Weiter mit Leertaste oder Enter |
2282 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2283 | begin |
31 | daniel-mar | 2284 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2285 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2286 | Sleep(200); |
||
2287 | StartScene(gsTitle); |
||
2288 | end; |
||
2289 | end; |
||
2290 | |||
2291 | procedure TMainForm.StartSceneNewLevel; |
||
2292 | begin |
||
2293 | sleep(500); |
||
2294 | FNotSave := false; |
||
2295 | Cheat.enabled := false; |
||
2296 | Neustart.enabled := false; |
||
2297 | GamePause.enabled := false; |
||
2298 | GameStart.enabled := true; |
||
2299 | Spielgeschwindigkeit.enabled := false; |
||
2300 | BossExists := false; |
||
2301 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2302 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2303 | begin |
2304 | //PlaySound('SceneMov', False); |
||
2305 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2306 | Sleep(200); |
||
2307 | StartScene(gsWin); |
||
2308 | exit; |
||
2309 | end; |
||
31 | daniel-mar | 2310 | MusicSwitchTrack(smmScene); |
3 | daniel-mar | 2311 | end; |
2312 | |||
2313 | procedure TMainForm.EndSceneNewLevel; |
||
2314 | begin |
||
2315 | { Ende NewLevel } |
||
2316 | end; |
||
2317 | |||
2318 | procedure TMainForm.SceneNewLevel; |
||
2319 | begin |
||
2320 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2321 | |
2322 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2323 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2324 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2325 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2326 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2327 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2328 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2329 | begin |
23 | daniel-mar | 2330 | DXDraw.Surface.Canvas.Font.Size := 30; |
2331 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2332 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2333 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2334 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2335 | end; |
23 | daniel-mar | 2336 | BlinkUpdate; |
2337 | DXDraw.Surface.Canvas.Release; |
||
2338 | |||
25 | daniel-mar | 2339 | // Weiter mit Leertaste oder Enter |
2340 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2341 | begin |
31 | daniel-mar | 2342 | PlaySound(smsSceneMov, False); |
3 | daniel-mar | 2343 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2344 | Sleep(200); |
||
2345 | StartScene(gsMain); |
||
2346 | end; |
||
2347 | end; |
||
2348 | |||
2349 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2350 | begin |
||
2351 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2352 | if OptionMusic.Checked then |
||
2353 | begin |
||
19 | daniel-mar | 2354 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2355 | end |
2356 | else |
||
2357 | begin |
||
19 | daniel-mar | 2358 | StopMusic(FMusic); |
3 | daniel-mar | 2359 | end; |
2360 | WriteOptions; |
||
2361 | end; |
||
2362 | |||
2363 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2364 | begin |
||
2365 | master.checked := true; |
||
2366 | FInterval := giMaster; |
||
2367 | writeoptions; |
||
2368 | end; |
||
2369 | |||
31 | daniel-mar | 2370 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2371 | begin |
19 | daniel-mar | 2372 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2373 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2374 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2375 | end; |
||
3 | daniel-mar | 2376 | |
31 | daniel-mar | 2377 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2378 | begin |
31 | daniel-mar | 2379 | if Name = smmNone then exit; |
24 | daniel-mar | 2380 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2381 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2382 | end; |
||
2383 | |||
31 | daniel-mar | 2384 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
3 | daniel-mar | 2385 | begin |
2386 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2387 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2388 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2389 | end; |
2390 | |||
31 | daniel-mar | 2391 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
19 | daniel-mar | 2392 | begin |
31 | daniel-mar | 2393 | if Name = smmNone then exit; |
24 | daniel-mar | 2394 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2395 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2396 | end; |
||
2397 | |||
3 | daniel-mar | 2398 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2399 | begin |
||
2400 | speicherungform.showmodal; |
||
2401 | end; |
||
2402 | |||
2403 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2404 | begin |
||
2405 | FLife := Lives; |
||
2406 | FLevel := 1; // ??? |
||
2407 | FScore := 0; |
||
7 | daniel-mar | 2408 | EnemyCounter := 0; |
3 | daniel-mar | 2409 | StartScene(gsMain); |
31 | daniel-mar | 2410 | MusicSwitchTrack(smmGame); |
3 | daniel-mar | 2411 | end; |
2412 | |||
2413 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2414 | begin |
||
2415 | leicht.checked := true; |
||
2416 | FInterval := giLeicht; |
||
2417 | writeoptions; |
||
2418 | end; |
||
2419 | |||
2420 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2421 | begin |
||
2422 | mittel.checked := true; |
||
2423 | FInterval := giMittel; |
||
2424 | writeoptions; |
||
2425 | end; |
||
2426 | |||
2427 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2428 | begin |
||
2429 | schwer.checked := true; |
||
2430 | FInterval := giSchwer; |
||
2431 | writeoptions; |
||
2432 | end; |
||
2433 | |||
2434 | procedure TMainForm.FormShow(Sender: TObject); |
||
2435 | begin |
||
7 | daniel-mar | 2436 | if Assigned(SplashForm) then |
2437 | begin |
||
2438 | SplashForm.Hide; |
||
2439 | FreeAndNil(SplashForm); |
||
2440 | end; |
||
3 | daniel-mar | 2441 | |
2442 | dxtimer.Enabled := true; |
||
2443 | dxtimer.ActiveOnly := true; |
||
2444 | end; |
||
2445 | |||
2446 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2447 | begin |
||
2448 | dxtimer.enabled := false; |
||
2449 | InfoForm.showmodal; |
||
2450 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2451 | end; |
||
2452 | |||
2453 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2454 | begin |
||
2455 | CheatForm.showmodal; |
||
2456 | end; |
||
2457 | |||
2458 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2459 | begin |
||
19 | daniel-mar | 2460 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2461 | SpriteEngine.Engine.Clear; |
2462 | dxsound.Finalize; |
||
2463 | dxinput.Destroy; |
||
2464 | DXTimer.Enabled := False; |
||
2465 | end; |
||
2466 | |||
2467 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2468 | begin |
||
23 | daniel-mar | 2469 | FreeAndNil(imagelist); |
2470 | FreeAndNil(spriteengine); |
||
2471 | FreeAndNil(dxdraw); |
||
2472 | FreeAndNil(wavelist); |
||
2473 | FreeAndNil(dxsound); |
||
2474 | //FreeAndNil(dxinput); |
||
2475 | FreeAndNil(dxtimer); |
||
2476 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2477 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2478 | FreeAndNil(LevelData); |
3 | daniel-mar | 2479 | end; |
2480 | |||
2481 | end. |
||
2482 |