Rev 28 | Rev 31 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
||
5 | // EV CodeSign |
||
26 | daniel-mar | 6 | // Neue Einheit: Medikit |
7 | // Neue Einheit: Ufo, das im Kreis fliegt und nicht weggeht |
||
19 | daniel-mar | 8 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 9 | // Alle Notizen durchschauen |
10 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
||
11 | // Cooldown für Laser? |
||
18 | daniel-mar | 12 | // Improve Sound effects |
23 | daniel-mar | 13 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
14 | daniel-mar | 14 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
15 | // Highscore Liste |
||
15 | daniel-mar | 16 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 17 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
18 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
||
19 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
||
11 | daniel-mar | 20 | |
3 | daniel-mar | 21 | interface |
22 | |||
23 | uses |
||
18 | daniel-mar | 24 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 25 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 26 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 27 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 28 | |
29 | type |
||
30 | TGameScene = ( |
||
31 | gsNone, |
||
32 | gsTitle, |
||
33 | gsMain, |
||
34 | gsGameOver, |
||
35 | gsNewLevel, |
||
36 | gsWin |
||
37 | ); |
||
38 | |||
39 | TGameInterval = ( |
||
40 | giMittel, |
||
41 | giLeicht, |
||
42 | giSchwer, |
||
43 | giMaster |
||
44 | ); |
||
45 | |||
46 | TMusicTrack = ( |
||
47 | mtNone, |
||
18 | daniel-mar | 48 | mtBoss, // dxmusic.Midi[0] |
49 | mtGame, // dxmusic.Midi[1] |
||
50 | mtScene, // ... |
||
3 | daniel-mar | 51 | mtTitle |
52 | ); |
||
53 | |||
54 | {TSoundFile = ( |
||
55 | sfNone, |
||
56 | sfSceneMov, |
||
57 | sfExplosion, |
||
58 | sfHit, |
||
59 | sfShoot, |
||
60 | sfDanger, |
||
61 | sfEnde, |
||
62 | sfFrage, |
||
63 | sfLevIntro |
||
64 | );} |
||
65 | |||
66 | TBackground = class(TBackgroundSprite) |
||
23 | daniel-mar | 67 | strict private |
3 | daniel-mar | 68 | FSpeed: Double; |
23 | daniel-mar | 69 | strict protected |
3 | daniel-mar | 70 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 71 | public |
72 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 73 | end; |
74 | |||
75 | TBackgroundSpecial = class(TBackgroundSprite) |
||
23 | daniel-mar | 76 | strict private |
3 | daniel-mar | 77 | FSpeed: Double; |
23 | daniel-mar | 78 | strict protected |
3 | daniel-mar | 79 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 80 | public |
81 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 82 | end; |
83 | |||
84 | TExplosion = class(TImageSprite) |
||
23 | daniel-mar | 85 | strict private |
3 | daniel-mar | 86 | FCounter: Integer; |
23 | daniel-mar | 87 | strict protected |
3 | daniel-mar | 88 | procedure DoMove(MoveCount: Integer); override; |
89 | public |
||
90 | constructor Create(AParent: TSprite); override; |
||
91 | end; |
||
92 | |||
25 | daniel-mar | 93 | TPlayerOrEnemyState = ( |
94 | pesUnknown, |
||
95 | pesNormal, |
||
96 | pesExploding, // only boss, as preparation of pesDead |
||
97 | pesDead, |
||
98 | pesDeadVanished, |
||
99 | pesFlyaway, // only player at mission end |
||
100 | pesEntering, |
||
101 | pesHovering // only some kind of enemies |
||
102 | ); |
||
103 | |||
104 | TPlayerOrEnemy = class abstract (TImageSprite) |
||
105 | strict protected |
||
106 | State: TPlayerOrEnemyState; |
||
107 | end; |
||
108 | |||
109 | TPlayerSprite = class(TPlayerOrEnemy) |
||
3 | daniel-mar | 110 | private |
23 | daniel-mar | 111 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
112 | strict private |
||
3 | daniel-mar | 113 | FCounter: Integer; |
114 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 115 | strict protected |
3 | daniel-mar | 116 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
117 | procedure DoMove(MoveCount: Integer); override; |
||
118 | public |
||
119 | constructor Create(AParent: TSprite); override; |
||
120 | procedure FlyAway; |
||
121 | end; |
||
122 | |||
23 | daniel-mar | 123 | TPlayerTamaSprite = class(TImageSprite) |
124 | strict private |
||
3 | daniel-mar | 125 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 126 | strict protected |
127 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
||
3 | daniel-mar | 128 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
129 | procedure DoMove(MoveCount: Integer); override; |
||
130 | public |
||
23 | daniel-mar | 131 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 132 | destructor Destroy; override; |
133 | end; |
||
134 | |||
7 | daniel-mar | 135 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 136 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 137 | strict protected |
3 | daniel-mar | 138 | FCounter: Integer; |
139 | FLife: integer; |
||
140 | procedure HitEnemy(ADead: Boolean); virtual; |
||
141 | public |
||
23 | daniel-mar | 142 | property Life: integer read FLife; |
7 | daniel-mar | 143 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 144 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 145 | destructor Destroy; override; |
146 | end; |
||
147 | |||
148 | TEnemyTama = class(TImageSprite) |
||
23 | daniel-mar | 149 | strict private |
150 | FEnemySprite: TSprite; |
||
151 | strict protected |
||
152 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
||
3 | daniel-mar | 153 | procedure DoMove(MoveCount: Integer); override; |
154 | public |
||
23 | daniel-mar | 155 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 156 | end; |
157 | |||
158 | TEnemyMeteor = class(TEnemy) |
||
23 | daniel-mar | 159 | strict protected |
3 | daniel-mar | 160 | procedure DoMove(MoveCount: Integer); override; |
161 | procedure HitEnemy(ADead: Boolean); override; |
||
162 | public |
||
7 | daniel-mar | 163 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 164 | end; |
165 | |||
166 | TEnemyUFO = class(TEnemy) |
||
23 | daniel-mar | 167 | strict protected |
3 | daniel-mar | 168 | procedure DoMove(MoveCount: Integer); override; |
169 | procedure HitEnemy(ADead: Boolean); override; |
||
170 | public |
||
7 | daniel-mar | 171 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 172 | end; |
173 | |||
174 | TEnemyUFO2 = class(TEnemy) |
||
23 | daniel-mar | 175 | strict private |
3 | daniel-mar | 176 | FCounter: Integer; |
177 | FTamaCount: Integer; |
||
178 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 179 | strict protected |
3 | daniel-mar | 180 | procedure DoMove(MoveCount: Integer); override; |
181 | procedure HitEnemy(ADead: Boolean); override; |
||
182 | public |
||
7 | daniel-mar | 183 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 184 | end; |
185 | |||
186 | TEnemyAttacker = class(TEnemy) |
||
23 | daniel-mar | 187 | strict protected |
3 | daniel-mar | 188 | procedure DoMove(MoveCount: Integer); override; |
189 | procedure HitEnemy(ADead: Boolean); override; |
||
190 | public |
||
7 | daniel-mar | 191 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 192 | end; |
193 | |||
194 | TEnemyAttacker2 = class(TEnemy) |
||
23 | daniel-mar | 195 | strict private |
3 | daniel-mar | 196 | FCounter: Integer; |
197 | FTamaF: Integer; |
||
198 | FTamaT: Integer; |
||
199 | FPutTama: Boolean; |
||
23 | daniel-mar | 200 | strict protected |
3 | daniel-mar | 201 | procedure DoMove(MoveCount: Integer); override; |
202 | procedure HitEnemy(ADead: Boolean); override; |
||
203 | public |
||
7 | daniel-mar | 204 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 205 | end; |
206 | |||
207 | TEnemyAttacker3 = class(TEnemy) |
||
23 | daniel-mar | 208 | strict private |
3 | daniel-mar | 209 | FCounter: Integer; |
210 | FTamaCount: Integer; |
||
211 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 212 | strict protected |
3 | daniel-mar | 213 | procedure DoMove(MoveCount: Integer); override; |
214 | procedure HitEnemy(ADead: Boolean); override; |
||
215 | public |
||
7 | daniel-mar | 216 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 217 | end; |
218 | |||
219 | TEnemyBoss = class(TEnemy) |
||
23 | daniel-mar | 220 | strict private |
3 | daniel-mar | 221 | FCounter: Integer; |
222 | FTamaF: Integer; |
||
223 | FTamaT: Integer; |
||
224 | FPutTama: Boolean; |
||
225 | waiter1, waiter2: integer; |
||
23 | daniel-mar | 226 | strict protected |
3 | daniel-mar | 227 | procedure DoMove(MoveCount: Integer); override; |
228 | procedure HitEnemy(ADead: Boolean); override; |
||
229 | public |
||
7 | daniel-mar | 230 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 231 | end; |
232 | |||
233 | TMainForm = class(TDXForm) |
||
234 | MainMenu: TMainMenu; |
||
235 | Spiel: TMenuItem; |
||
236 | GameStart: TMenuItem; |
||
237 | GamePause: TMenuItem; |
||
238 | Beenden: TMenuItem; |
||
239 | Einstellungen: TMenuItem; |
||
240 | OptionMusic: TMenuItem; |
||
241 | Leer2: TMenuItem; |
||
242 | Hilfe: TMenuItem; |
||
243 | OptionSound: TMenuItem; |
||
244 | Leer3: TMenuItem; |
||
245 | Spielstand: TMenuItem; |
||
246 | Leer5: TMenuItem; |
||
247 | Neustart: TMenuItem; |
||
248 | Spielgeschwindigkeit: TMenuItem; |
||
249 | Leicht: TMenuItem; |
||
250 | Mittel: TMenuItem; |
||
251 | Schwer: TMenuItem; |
||
252 | Informationen: TMenuItem; |
||
253 | Leer6: TMenuItem; |
||
254 | Leer1: TMenuItem; |
||
255 | Cheat: TMenuItem; |
||
256 | CheckUpdates: TMenuItem; |
||
257 | Master: TMenuItem; |
||
258 | procedure DXDrawFinalize(Sender: TObject); |
||
259 | procedure DXDrawInitialize(Sender: TObject); |
||
260 | procedure FormCreate(Sender: TObject); |
||
261 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
262 | procedure DXTimerActivate(Sender: TObject); |
||
263 | procedure DXTimerDeactivate(Sender: TObject); |
||
264 | procedure DXDrawInitializing(Sender: TObject); |
||
265 | procedure GameStartClick(Sender: TObject); |
||
266 | procedure GamePauseClick(Sender: TObject); |
||
267 | procedure BeendenClick(Sender: TObject); |
||
268 | procedure OptionSoundClick(Sender: TObject); |
||
269 | procedure OptionMusicClick(Sender: TObject); |
||
270 | procedure SpielstandClick(Sender: TObject); |
||
271 | procedure NeustartClick(Sender: TObject); |
||
272 | procedure LeichtClick(Sender: TObject); |
||
273 | procedure MittelClick(Sender: TObject); |
||
274 | procedure SchwerClick(Sender: TObject); |
||
275 | procedure FormShow(Sender: TObject); |
||
276 | procedure InformationenClick(Sender: TObject); |
||
277 | procedure CheatClick(Sender: TObject); |
||
278 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
||
279 | procedure FormDestroy(Sender: TObject); |
||
280 | procedure CheckUpdatesClick(Sender: TObject); |
||
281 | procedure MasterClick(Sender: TObject); |
||
282 | private |
||
283 | ProgrammGestartet: boolean; |
||
284 | FInterval: TGameInterval; |
||
285 | FScene: TGameScene; |
||
286 | FMusic: TMusicTrack; |
||
287 | FBlink: DWORD; |
||
288 | FBlinkTime: DWORD; |
||
289 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
||
290 | PlayerSprite: TPlayerSprite; |
||
7 | daniel-mar | 291 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 292 | LevelData: TLevelData; |
3 | daniel-mar | 293 | procedure StartScene(Scene: TGameScene); |
294 | procedure EndScene; |
||
295 | procedure BlinkStart; |
||
296 | procedure BlinkUpdate; |
||
297 | procedure StartSceneTitle; |
||
298 | procedure SceneTitle; |
||
299 | procedure EndSceneTitle; |
||
300 | procedure StartSceneMain; |
||
301 | procedure SceneMain; |
||
302 | procedure EndSceneMain; |
||
303 | procedure StartSceneGameOver; |
||
304 | procedure SceneGameOver; |
||
305 | procedure EndSceneGameOver; |
||
306 | procedure StartSceneWin; |
||
307 | procedure SceneWin; |
||
308 | procedure EndSceneWin; |
||
309 | procedure StartSceneNewLevel; |
||
310 | procedure SceneNewLevel; |
||
311 | procedure EndSceneNewLevel; |
||
312 | public |
||
313 | FNextScene: TGameScene; |
||
314 | FScore: Integer; |
||
315 | FNotSave: boolean; |
||
316 | FLife: integer; |
||
317 | FLevel: integer; |
||
15 | daniel-mar | 318 | FGameMode: TGameMode; |
3 | daniel-mar | 319 | FBossLife: integer; |
7 | daniel-mar | 320 | FRestEnemies: integer; |
3 | daniel-mar | 321 | FCheat: boolean; |
322 | { VCL-Ersatz } |
||
323 | dxdraw: TDxDraw; |
||
324 | imagelist: TDxImageList; |
||
325 | spriteengine: tdxspriteengine; |
||
326 | dxsound: tdxsound; |
||
18 | daniel-mar | 327 | dxmusic: tdxmusic; |
3 | daniel-mar | 328 | wavelist: tdxwavelist; |
329 | dxinput: tdxinput; |
||
330 | dxtimer: tdxtimer; |
||
331 | { Level-Routinen } |
||
332 | procedure NewLevel(lev: integer); |
||
14 | daniel-mar | 333 | procedure ResetLevelData; |
19 | daniel-mar | 334 | { Musik-Routinen } |
335 | procedure MusicSwitchTrack(Name: TMusicTrack); |
||
3 | daniel-mar | 336 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 337 | procedure StopMusic(Name: TMusicTrack); |
338 | procedure ResumeMusic(Name: TMusicTrack); |
||
3 | daniel-mar | 339 | procedure PauseMusic(Name: TMusicTrack); |
340 | { Sound-Routinen } |
||
341 | procedure PlaySound(Name: string; Wait: Boolean); |
||
342 | { Initialisiations-Routinen } |
||
343 | procedure DXInit; |
||
344 | procedure SoundInit; |
||
345 | procedure MusicInit; |
||
346 | { Einstellungs-Routinen } |
||
347 | procedure LoadOptions; |
||
348 | procedure WriteOptions; |
||
349 | { Farb-Routinen } |
||
350 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
351 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
352 | end; |
||
353 | |||
354 | var |
||
355 | MainForm: TMainForm; |
||
356 | |||
7 | daniel-mar | 357 | implementation |
358 | |||
359 | uses |
||
26 | daniel-mar | 360 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global, MMSystem, Registry; |
7 | daniel-mar | 361 | |
3 | daniel-mar | 362 | const |
24 | daniel-mar | 363 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 364 | conmittel = 1000 div 60; // 16 |
365 | conschwer = 1350 div 60; // 22 |
||
366 | conmaster = 2000 div 60; // 33 |
||
367 | lives = 6; |
||
7 | daniel-mar | 368 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 369 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 370 | |
371 | {$R *.DFM} |
||
372 | |||
23 | daniel-mar | 373 | var |
7 | daniel-mar | 374 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 375 | BossExists, Crash, crashsound: boolean; |
376 | |||
377 | const |
||
378 | DXInputButton = [isButton1, isButton2, isButton3, |
||
379 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
||
380 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
||
381 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
||
382 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
||
383 | |||
24 | daniel-mar | 384 | // https://www.delphipraxis.net/post43515.html |
385 | function GetHTML(AUrl: string): string; |
||
386 | var |
||
387 | databuffer : array[0..4095] of char; |
||
388 | ResStr : string; |
||
389 | hSession, hfile: hInternet; |
||
390 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
391 | dwcode : array[1..20] of char; |
||
392 | res : pchar; |
||
393 | Str : pchar; |
||
394 | begin |
||
395 | ResStr:=''; |
||
396 | if (system.pos('http://',lowercase(AUrl))=0) and |
||
397 | (system.pos('https://',lowercase(AUrl))=0) then |
||
398 | AUrl:='http://'+AUrl; |
||
3 | daniel-mar | 399 | |
24 | daniel-mar | 400 | // Hinzugefügt |
401 | application.ProcessMessages; |
||
402 | |||
403 | hSession:=InternetOpen('InetURL:/1.0', |
||
404 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
405 | nil, |
||
406 | nil, |
||
407 | 0); |
||
408 | if assigned(hsession) then |
||
409 | begin |
||
410 | // Hinzugefügt |
||
411 | application.ProcessMessages; |
||
412 | |||
413 | hfile:=InternetOpenUrl( |
||
414 | hsession, |
||
415 | pchar(AUrl), |
||
416 | nil, |
||
417 | 0, |
||
418 | INTERNET_FLAG_RELOAD, |
||
419 | 0); |
||
420 | dwIndex := 0; |
||
421 | dwCodeLen := 10; |
||
422 | |||
423 | // Hinzugefügt |
||
424 | application.ProcessMessages; |
||
425 | |||
426 | HttpQueryInfo(hfile, |
||
427 | HTTP_QUERY_STATUS_CODE, |
||
428 | @dwcode, |
||
429 | dwcodeLen, |
||
430 | dwIndex); |
||
431 | res := pchar(@dwcode); |
||
432 | dwNumber := sizeof(databuffer)-1; |
||
433 | if (res ='200') or (res ='302') then |
||
434 | begin |
||
435 | while (InternetReadfile(hfile, |
||
436 | @databuffer, |
||
437 | dwNumber, |
||
438 | DwRead)) do |
||
439 | begin |
||
440 | |||
441 | // Hinzugefügt |
||
442 | application.ProcessMessages; |
||
443 | |||
444 | if dwRead =0 then |
||
445 | break; |
||
446 | databuffer[dwread]:=#0; |
||
447 | Str := pchar(@databuffer); |
||
448 | resStr := resStr + Str; |
||
449 | end; |
||
450 | end |
||
451 | else |
||
452 | ResStr := 'Status:'+res; |
||
453 | if assigned(hfile) then |
||
454 | InternetCloseHandle(hfile); |
||
455 | end; |
||
456 | |||
457 | // Hinzugefügt |
||
458 | application.ProcessMessages; |
||
459 | |||
460 | InternetCloseHandle(hsession); |
||
461 | Result := resStr; |
||
462 | end; |
||
463 | |||
464 | |||
465 | { TBackground } |
||
466 | |||
467 | procedure TBackground.DoMove(MoveCount: Integer); |
||
468 | var |
||
469 | ran: integer; |
||
470 | begin |
||
471 | inherited DoMove(MoveCount); |
||
472 | X := X - MoveCount*(60/1000)*FSpeed; |
||
473 | randomize; |
||
474 | ran := Random(1500); |
||
475 | if ran = 150 then |
||
476 | begin |
||
477 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
478 | begin |
||
479 | SetMapSize(1, 1); |
||
480 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
481 | Width := Image.Width; |
||
482 | Height := Image.Height; |
||
483 | |||
484 | Y := random(mainform.dxdraw.height); |
||
485 | X := mainform.dxdraw.width; |
||
486 | |||
487 | ran := Random(2); |
||
488 | if ran = 0 then |
||
489 | begin |
||
490 | Z := -20; |
||
491 | FSpeed := 1.8; |
||
492 | end |
||
493 | else if ran = 1 then |
||
494 | begin |
||
495 | Z := -40; |
||
496 | FSpeed := 0.8; |
||
497 | end |
||
498 | else if ran = 2 then |
||
499 | begin |
||
500 | Z := -60; |
||
501 | FSpeed := 0.3; |
||
502 | end; |
||
503 | end; |
||
504 | end |
||
505 | else if ran = 500 then |
||
506 | begin |
||
507 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
508 | begin |
||
509 | SetMapSize(1, 1); |
||
510 | ran := Random(4); |
||
511 | if ran = 0 then |
||
512 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
513 | else if ran = 1 then |
||
514 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
515 | else if ran = 2 then |
||
516 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
517 | else if ran = 3 then |
||
518 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
519 | Width := Image.Width; |
||
520 | Height := Image.Height; |
||
521 | |||
522 | Y := random(mainform.dxdraw.height); |
||
523 | X := mainform.dxdraw.width; |
||
524 | |||
525 | { ran := Random(2); |
||
526 | if ran = 0 then |
||
527 | begin |
||
528 | Z := -20; |
||
529 | FSpeed := 1.8; |
||
530 | end |
||
531 | else if ran = 1 then |
||
532 | begin |
||
533 | Z := -40; |
||
534 | FSpeed := 0.8; |
||
535 | end |
||
536 | else if ran = 2 then |
||
537 | begin } |
||
538 | Z := -60; |
||
539 | FSpeed := 0.3; |
||
540 | { end; } |
||
541 | end; |
||
542 | end; |
||
543 | end; |
||
544 | |||
545 | { TBackgroundSpecial } |
||
546 | |||
547 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
548 | begin |
||
549 | inherited DoMove(MoveCount); |
||
550 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 551 | if X < -Width then Dead; |
24 | daniel-mar | 552 | end; |
553 | |||
554 | { TExplosion } |
||
555 | |||
556 | constructor TExplosion.Create(AParent: TSprite); |
||
557 | begin |
||
558 | inherited Create(AParent); |
||
559 | mainform.PlaySound('Explosion', false); |
||
560 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
561 | Width := Image.Width; |
||
562 | Height := Image.Height; |
||
563 | AnimCount := Image.PatternCount; |
||
564 | AnimLooped := True; |
||
565 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
566 | AnimPos := Random(AnimCount); |
||
567 | end; |
||
568 | |||
569 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
570 | begin |
||
571 | inherited DoMove(MoveCount); |
||
572 | inc(FCounter, MoveCount); |
||
573 | if FCounter > 2999 then dead; |
||
574 | end; |
||
575 | |||
576 | { TPlayerSprite } |
||
577 | |||
3 | daniel-mar | 578 | constructor TPlayerSprite.Create(AParent: TSprite); |
579 | begin |
||
580 | inherited Create(AParent); |
||
25 | daniel-mar | 581 | State := pesEntering; |
3 | daniel-mar | 582 | Image := MainForm.ImageList.Items.Find('Machine'); |
583 | Width := Image.Width; |
||
584 | Height := Image.Height; |
||
585 | X := -70{20}; |
||
586 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
587 | Z := 2; |
||
588 | AnimCount := Image.PatternCount; |
||
589 | AnimLooped := True; |
||
4 | daniel-mar | 590 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 591 | end; |
592 | |||
593 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
594 | begin |
||
595 | if mainform.FCheat then exit; |
||
596 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
597 | begin |
||
598 | if not crash then |
||
599 | begin |
||
600 | dec(MainForm.FLife); |
||
601 | Crash := true; |
||
602 | if MainForm.Flife=0 then |
||
603 | begin |
||
604 | MainForm.PlaySound('Explosion', false); |
||
605 | Collisioned := false; |
||
606 | FCounter := 0; |
||
25 | daniel-mar | 607 | State := pesDead; |
3 | daniel-mar | 608 | Done := false; |
609 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
610 | Width := Image.Width; |
||
611 | Height := Image.Height; |
||
612 | AnimCount := Image.PatternCount; |
||
613 | AnimLooped := False; |
||
4 | daniel-mar | 614 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 615 | AnimPos := 0; |
616 | end; |
||
617 | end |
||
618 | else |
||
619 | begin |
||
620 | if not crashsound then |
||
621 | begin |
||
622 | MainForm.PlaySound('Hit', False); |
||
623 | crashsound := true; |
||
624 | end; |
||
625 | end; |
||
626 | end; |
||
627 | end; |
||
628 | |||
629 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
630 | const |
||
631 | WegduesKonstante = 1.75; |
||
632 | begin |
||
633 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 634 | if State = pesNormal then |
3 | daniel-mar | 635 | begin |
636 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
637 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
638 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
639 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
640 | if X<0 then X := 0; |
||
641 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
642 | if Y<0 then Y := 0; |
||
643 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
644 | if isButton1 in MainForm.DXInput.States then |
||
645 | begin |
||
646 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
647 | begin |
||
648 | Inc(FTamaCount); |
||
23 | daniel-mar | 649 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 650 | begin |
651 | X := Self.X+Self.Width; |
||
652 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
653 | Z := 10; |
||
654 | end; |
||
655 | FOldTamaTime := FCounter; |
||
656 | end; |
||
657 | end; |
||
658 | Collision; |
||
7 | daniel-mar | 659 | end |
25 | daniel-mar | 660 | else if State = pesDead then |
3 | daniel-mar | 661 | begin |
662 | if FCounter>200 then |
||
663 | begin |
||
664 | FCounter := 0; |
||
25 | daniel-mar | 665 | State := pesDeadVanished; |
3 | daniel-mar | 666 | Visible := false; |
667 | end; |
||
7 | daniel-mar | 668 | end |
25 | daniel-mar | 669 | else if State = pesDeadVanished then |
3 | daniel-mar | 670 | begin |
671 | if FCounter>1500 then |
||
672 | begin |
||
673 | MainForm.FNextScene := gsGameOver; |
||
674 | MainForm.PlaySound('SceneMov', false); |
||
675 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
676 | Sleep(200); |
||
677 | end; |
||
7 | daniel-mar | 678 | end |
25 | daniel-mar | 679 | else if State = pesFlyaway then |
3 | daniel-mar | 680 | begin |
681 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
||
682 | if X > MainForm.DXDraw.Width+Width then |
||
683 | begin |
||
684 | Dead; |
||
685 | inc(mainform.FLevel); |
||
686 | MainForm.FNextScene := gsNewLevel; |
||
687 | MainForm.PlaySound('SceneMov', false); |
||
688 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
689 | end; |
||
7 | daniel-mar | 690 | end |
25 | daniel-mar | 691 | else if State = pesEntering then |
3 | daniel-mar | 692 | begin |
693 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 694 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 695 | end; |
696 | inc(FCounter, MoveCount); |
||
697 | end; |
||
698 | |||
699 | procedure TPlayerSprite.FlyAway; |
||
700 | begin |
||
25 | daniel-mar | 701 | State := pesFlyaway; |
3 | daniel-mar | 702 | end; |
703 | |||
24 | daniel-mar | 704 | { TPlayerTamaSprite } |
3 | daniel-mar | 705 | |
23 | daniel-mar | 706 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 707 | begin |
708 | inherited Create(AParent); |
||
23 | daniel-mar | 709 | FPlayerSprite := APlayerSprite; |
3 | daniel-mar | 710 | Image := MainForm.ImageList.Items.Find('Bounce'); |
711 | Z := 2; |
||
712 | Width := Image.Width; |
||
713 | Height := Image.Height; |
||
714 | AnimCount := Image.PatternCount; |
||
715 | AnimLooped := True; |
||
4 | daniel-mar | 716 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 717 | MainForm.PlaySound('Shoot', False); |
718 | end; |
||
719 | |||
23 | daniel-mar | 720 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 721 | begin |
722 | inherited Destroy; |
||
723 | Dec(FPlayerSprite.FTamaCount); |
||
724 | end; |
||
725 | |||
23 | daniel-mar | 726 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 727 | begin |
7 | daniel-mar | 728 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 729 | begin |
730 | TEnemy(Sprite).Hit; |
||
731 | Dead; |
||
732 | end; |
||
733 | Done := False; |
||
734 | end; |
||
735 | |||
23 | daniel-mar | 736 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 737 | begin |
738 | inherited DoMove(MoveCount); |
||
739 | X := X+(800/1000)*MoveCount; |
||
740 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
741 | Collision; |
||
742 | end; |
||
743 | |||
24 | daniel-mar | 744 | { TEnemy } |
745 | |||
746 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 747 | begin |
24 | daniel-mar | 748 | inherited Create(AParent); |
749 | FLife := ALifes; |
||
750 | inc(EnemyCounter); |
||
3 | daniel-mar | 751 | end; |
752 | |||
24 | daniel-mar | 753 | destructor TEnemy.Destroy; |
3 | daniel-mar | 754 | begin |
24 | daniel-mar | 755 | inherited Destroy; |
756 | dec(EnemyCounter); |
||
3 | daniel-mar | 757 | end; |
758 | |||
24 | daniel-mar | 759 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 760 | begin |
24 | daniel-mar | 761 | Dec(FLife, AHitStrength); |
762 | if FLife<=0 then |
||
763 | begin |
||
764 | Collisioned := False; |
||
765 | HitEnemy(True); |
||
766 | end |
||
767 | else |
||
768 | HitEnemy(False); |
||
3 | daniel-mar | 769 | end; |
770 | |||
24 | daniel-mar | 771 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 772 | begin |
24 | daniel-mar | 773 | if ADead then |
774 | MainForm.PlaySound('Explosion', False) |
||
775 | else |
||
776 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 777 | end; |
778 | |||
24 | daniel-mar | 779 | { TEnemyTama } |
780 | |||
23 | daniel-mar | 781 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 782 | begin |
783 | inherited Create(AParent); |
||
23 | daniel-mar | 784 | FEnemySprite := AEnemySprite; |
3 | daniel-mar | 785 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
786 | Width := Image.Width; |
||
787 | Height := Image.Height; |
||
788 | AnimCount := Image.PatternCount; |
||
789 | AnimLooped := True; |
||
4 | daniel-mar | 790 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 791 | MainForm.PlaySound('Shoot', False); |
792 | end; |
||
793 | |||
794 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
795 | begin |
||
796 | inherited DoMove(MoveCount); |
||
797 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 798 | if X < -Width then Dead; |
3 | daniel-mar | 799 | end; |
800 | |||
24 | daniel-mar | 801 | { TEnemyMeteor } |
802 | |||
803 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 804 | begin |
24 | daniel-mar | 805 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 806 | State := pesNormal; |
24 | daniel-mar | 807 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
808 | Width := Image.Width; |
||
809 | Height := Image.Height; |
||
810 | AnimCount := Image.PatternCount; |
||
811 | AnimLooped := True; |
||
812 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
813 | PixelCheck := True; |
||
3 | daniel-mar | 814 | end; |
815 | |||
24 | daniel-mar | 816 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 817 | begin |
24 | daniel-mar | 818 | inherited HitEnemy(False); |
819 | |||
820 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 821 | end; |
822 | |||
24 | daniel-mar | 823 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
824 | begin |
||
825 | X := X - MoveCount*(250/1000); |
||
826 | if X < -Width then Dead; |
||
827 | end; |
||
828 | |||
829 | { TEnemyUFO } |
||
830 | |||
7 | daniel-mar | 831 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 832 | begin |
7 | daniel-mar | 833 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 834 | State := pesNormal; |
3 | daniel-mar | 835 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
836 | Width := Image.Width; |
||
837 | Height := Image.Height; |
||
838 | AnimCount := Image.PatternCount; |
||
839 | AnimLooped := True; |
||
4 | daniel-mar | 840 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 841 | end; |
842 | |||
843 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
844 | begin |
||
7 | daniel-mar | 845 | inherited HitEnemy(ADead); |
846 | |||
3 | daniel-mar | 847 | if ADead then |
848 | begin |
||
25 | daniel-mar | 849 | State := pesDead; |
3 | daniel-mar | 850 | FCounter := 0; |
851 | Inc(MainForm.FScore, 1000); |
||
852 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
853 | Width := Image.Width; |
||
854 | Height := Image.Height; |
||
855 | AnimCount := Image.PatternCount; |
||
856 | AnimLooped := False; |
||
4 | daniel-mar | 857 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 858 | AnimPos := 0; |
7 | daniel-mar | 859 | end |
860 | else |
||
3 | daniel-mar | 861 | begin |
862 | Inc(MainForm.FScore, 100); |
||
863 | end; |
||
864 | end; |
||
865 | |||
24 | daniel-mar | 866 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 867 | begin |
868 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 869 | if State = pesNormal then |
3 | daniel-mar | 870 | begin |
871 | X := X - MoveCount*(300/1000); |
||
872 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 873 | if X < -Width then Dead; |
7 | daniel-mar | 874 | end |
25 | daniel-mar | 875 | else if State = pesDead then |
3 | daniel-mar | 876 | begin |
877 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 878 | if FCounter>200 then |
879 | begin |
||
880 | State := pesDeadVanished; |
||
881 | Dead; |
||
882 | end; |
||
3 | daniel-mar | 883 | end; |
884 | inc(FCounter, MoveCount); |
||
885 | end; |
||
886 | |||
24 | daniel-mar | 887 | { TEnemyUFO2 } |
888 | |||
889 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
890 | begin |
||
891 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 892 | State := pesNormal; |
24 | daniel-mar | 893 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
894 | Width := Image.Width; |
||
895 | Height := Image.Height; |
||
896 | AnimCount := Image.PatternCount; |
||
897 | AnimLooped := True; |
||
898 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
899 | end; |
||
900 | |||
3 | daniel-mar | 901 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
902 | begin |
||
7 | daniel-mar | 903 | inherited HitEnemy(ADead); |
904 | |||
3 | daniel-mar | 905 | if ADead then |
906 | begin |
||
25 | daniel-mar | 907 | State := pesDead; |
3 | daniel-mar | 908 | FCounter := 0; |
909 | Inc(MainForm.FScore, 1000); |
||
910 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
911 | Width := Image.Width; |
||
912 | Height := Image.Height; |
||
913 | AnimCount := Image.PatternCount; |
||
914 | AnimLooped := False; |
||
4 | daniel-mar | 915 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 916 | AnimPos := 0; |
7 | daniel-mar | 917 | end |
918 | else |
||
3 | daniel-mar | 919 | begin |
920 | Inc(MainForm.FScore, 100); |
||
921 | end; |
||
922 | end; |
||
923 | |||
24 | daniel-mar | 924 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 925 | begin |
926 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 927 | if State = pesNormal then |
3 | daniel-mar | 928 | begin |
929 | X := X - MoveCount*(300/1000); |
||
930 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 931 | if X < -Width then Dead; |
24 | daniel-mar | 932 | if FCounter-FOldTamaTime>=100 then |
933 | begin |
||
934 | Inc(FTamaCount); |
||
935 | with TEnemyTama.Create(Engine, Self) do |
||
936 | begin |
||
937 | X := Self.X; |
||
938 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
939 | Z := 10; |
||
940 | end; |
||
941 | FOldTamaTime := FCounter; |
||
942 | end; |
||
7 | daniel-mar | 943 | end |
25 | daniel-mar | 944 | else if State = pesDead then |
3 | daniel-mar | 945 | begin |
946 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 947 | if FCounter>200 then |
948 | begin |
||
949 | State := pesDeadVanished; |
||
950 | Dead; |
||
951 | end; |
||
3 | daniel-mar | 952 | end; |
953 | inc(FCounter, MoveCount); |
||
954 | end; |
||
955 | |||
24 | daniel-mar | 956 | { TEnemyAttacker } |
957 | |||
7 | daniel-mar | 958 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 959 | begin |
7 | daniel-mar | 960 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 961 | State := pesNormal; |
3 | daniel-mar | 962 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
963 | Width := Image.Width; |
||
964 | Height := Image.Height; |
||
965 | AnimCount := Image.PatternCount; |
||
966 | AnimLooped := True; |
||
4 | daniel-mar | 967 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 968 | PixelCheck := True; |
969 | end; |
||
970 | |||
971 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
972 | begin |
||
7 | daniel-mar | 973 | inherited HitEnemy(ADead); |
974 | |||
3 | daniel-mar | 975 | if ADead then |
976 | begin |
||
25 | daniel-mar | 977 | State := pesDead; |
3 | daniel-mar | 978 | FCounter := 0; |
979 | Inc(MainForm.FScore, 1000); |
||
980 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
981 | Width := Image.Width; |
||
982 | Height := Image.Height; |
||
983 | AnimCount := Image.PatternCount; |
||
984 | AnimLooped := False; |
||
4 | daniel-mar | 985 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 986 | AnimPos := 0; |
7 | daniel-mar | 987 | end |
988 | else |
||
3 | daniel-mar | 989 | begin |
990 | Inc(MainForm.FScore, 100); |
||
991 | end; |
||
992 | end; |
||
993 | |||
994 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
995 | begin |
||
996 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 997 | if State = pesNormal then |
3 | daniel-mar | 998 | begin |
999 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
1000 | if X < -Width then Dead; |
||
7 | daniel-mar | 1001 | end |
25 | daniel-mar | 1002 | else if State = pesDead then |
3 | daniel-mar | 1003 | begin |
1004 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 1005 | if FCounter>200 then |
1006 | begin |
||
1007 | State := pesDeadVanished; |
||
1008 | Dead; |
||
1009 | end; |
||
3 | daniel-mar | 1010 | end; |
1011 | inc(FCounter, MoveCount); |
||
1012 | end; |
||
1013 | |||
24 | daniel-mar | 1014 | { TEnemyAttacker2 } |
1015 | |||
1016 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1017 | begin |
7 | daniel-mar | 1018 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1019 | State := pesEntering; |
24 | daniel-mar | 1020 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
3 | daniel-mar | 1021 | Width := Image.Width; |
1022 | Height := Image.Height; |
||
1023 | AnimCount := Image.PatternCount; |
||
1024 | AnimLooped := True; |
||
4 | daniel-mar | 1025 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1026 | PixelCheck := True; |
1027 | end; |
||
1028 | |||
24 | daniel-mar | 1029 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1030 | begin |
7 | daniel-mar | 1031 | inherited HitEnemy(ADead); |
1032 | |||
3 | daniel-mar | 1033 | if ADead then |
1034 | begin |
||
25 | daniel-mar | 1035 | State := pesDead; |
3 | daniel-mar | 1036 | FCounter := 0; |
24 | daniel-mar | 1037 | Inc(MainForm.FScore, 5000); |
1038 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1039 | Width := Image.Width; |
||
1040 | Height := Image.Height; |
||
1041 | AnimCount := Image.PatternCount; |
||
1042 | AnimLooped := False; |
||
1043 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1044 | AnimPos := 0; |
||
7 | daniel-mar | 1045 | end |
1046 | else |
||
3 | daniel-mar | 1047 | begin |
1048 | Inc(MainForm.FScore, 100); |
||
1049 | end; |
||
1050 | end; |
||
1051 | |||
24 | daniel-mar | 1052 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1053 | begin |
1054 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1055 | if State = pesEntering then |
3 | daniel-mar | 1056 | begin |
24 | daniel-mar | 1057 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1058 | X := X - MoveCount*(300/1000) |
1059 | else |
||
1060 | begin |
||
1061 | Collisioned := True; |
||
25 | daniel-mar | 1062 | State := pesHovering; |
3 | daniel-mar | 1063 | FPutTama := True; |
1064 | end; |
||
1065 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1066 | end |
25 | daniel-mar | 1067 | else if State = pesHovering then |
3 | daniel-mar | 1068 | begin |
1069 | Y := Y + Cos256(FCounter div 15)*5; |
||
1070 | if FPutTama then |
||
1071 | begin |
||
1072 | if FTamaT>100 then |
||
1073 | begin |
||
23 | daniel-mar | 1074 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1075 | begin |
1076 | Z := 1; |
||
1077 | X := Self.X-Width; |
||
1078 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1079 | end; |
||
1080 | Inc(FTamaF); |
||
1081 | if FTamaF>Random(30) then FPutTama := False; |
||
1082 | FTamaT := 0; |
||
1083 | end; |
||
1084 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1085 | end |
1086 | else |
||
3 | daniel-mar | 1087 | begin |
1088 | FTamaT := FTamaT + MoveCount; |
||
1089 | if FTamaT>2000+Random(500) then |
||
1090 | begin |
||
1091 | FPutTama := True; |
||
1092 | FTamaF := 0; |
||
1093 | FTamaT := 0; |
||
1094 | end; |
||
1095 | end; |
||
7 | daniel-mar | 1096 | end |
25 | daniel-mar | 1097 | else if State = pesDead then |
3 | daniel-mar | 1098 | begin |
25 | daniel-mar | 1099 | if FCounter>200 then |
1100 | begin |
||
1101 | State := pesDeadVanished; |
||
1102 | Dead; |
||
1103 | end; |
||
3 | daniel-mar | 1104 | end; |
1105 | inc(FCounter, MoveCount); |
||
1106 | end; |
||
1107 | |||
24 | daniel-mar | 1108 | { TEnemyAttacker3 } |
1109 | |||
1110 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1111 | begin |
7 | daniel-mar | 1112 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1113 | State := pesNormal; |
24 | daniel-mar | 1114 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
3 | daniel-mar | 1115 | Width := Image.Width; |
1116 | Height := Image.Height; |
||
1117 | AnimCount := Image.PatternCount; |
||
1118 | AnimLooped := True; |
||
4 | daniel-mar | 1119 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1120 | PixelCheck := True; |
1121 | end; |
||
1122 | |||
24 | daniel-mar | 1123 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1124 | begin |
7 | daniel-mar | 1125 | inherited HitEnemy(ADead); |
1126 | |||
3 | daniel-mar | 1127 | if ADead then |
1128 | begin |
||
25 | daniel-mar | 1129 | State := pesDead; |
3 | daniel-mar | 1130 | FCounter := 0; |
1131 | Inc(MainForm.FScore, 5000); |
||
1132 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1133 | Width := Image.Width; |
||
1134 | Height := Image.Height; |
||
1135 | AnimCount := Image.PatternCount; |
||
1136 | AnimLooped := False; |
||
4 | daniel-mar | 1137 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1138 | AnimPos := 0; |
7 | daniel-mar | 1139 | end |
1140 | else |
||
3 | daniel-mar | 1141 | begin |
1142 | Inc(MainForm.FScore, 100); |
||
1143 | end; |
||
1144 | end; |
||
1145 | |||
24 | daniel-mar | 1146 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1147 | begin |
1148 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1149 | if State = pesNormal then |
3 | daniel-mar | 1150 | begin |
24 | daniel-mar | 1151 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1152 | if X < -Width then Dead; |
24 | daniel-mar | 1153 | if FCounter-FOldTamaTime>=100 then |
1154 | begin |
||
1155 | Inc(FTamaCount); |
||
1156 | with TEnemyTama.Create(Engine, Self) do |
||
1157 | begin |
||
1158 | X := Self.X; |
||
1159 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1160 | Z := 10; |
||
1161 | end; |
||
1162 | FOldTamaTime := FCounter; |
||
1163 | end; |
||
1164 | end |
||
25 | daniel-mar | 1165 | else if State = pesDead then |
24 | daniel-mar | 1166 | begin |
25 | daniel-mar | 1167 | if FCounter>200 then |
1168 | begin |
||
1169 | State := pesDeadVanished; |
||
1170 | Dead; |
||
1171 | end; |
||
24 | daniel-mar | 1172 | end; |
1173 | inc(FCounter, MoveCount); |
||
1174 | end; |
||
1175 | |||
1176 | { TEnemyBoss } |
||
1177 | |||
1178 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1179 | begin |
||
1180 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1181 | State := pesEntering; |
24 | daniel-mar | 1182 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
1183 | Width := Image.Width; |
||
1184 | Height := Image.Height; |
||
1185 | BossExists := true; |
||
1186 | MainForm.MusicSwitchTrack(mtBoss); |
||
1187 | AnimCount := Image.PatternCount; |
||
1188 | AnimLooped := True; |
||
1189 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1190 | PixelCheck := True; |
||
1191 | Collisioned := False; |
||
1192 | MainForm.FBossLife := FLife; |
||
1193 | waiter1 := 0; |
||
1194 | waiter2 := 0; |
||
1195 | end; |
||
1196 | |||
1197 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1198 | begin |
||
1199 | inherited HitEnemy(ADead); |
||
1200 | |||
1201 | if ADead then |
||
1202 | begin |
||
25 | daniel-mar | 1203 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1204 | FCounter := 0; |
1205 | Inc(MainForm.FScore, 100000); |
||
1206 | BossExists := false; |
||
1207 | dec(MainForm.FBossLife); |
||
1208 | end |
||
1209 | else |
||
1210 | begin |
||
1211 | Inc(MainForm.FScore, 100); |
||
1212 | dec(MainForm.FBossLife); |
||
1213 | end; |
||
1214 | end; |
||
1215 | |||
1216 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1217 | begin |
||
1218 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1219 | if State = pesEntering then |
24 | daniel-mar | 1220 | begin |
1221 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1222 | X := X - MoveCount*(300/1000) |
1223 | else |
||
1224 | begin |
||
1225 | Collisioned := True; |
||
25 | daniel-mar | 1226 | State := pesHovering; |
3 | daniel-mar | 1227 | FPutTama := True; |
1228 | end; |
||
1229 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1230 | end |
25 | daniel-mar | 1231 | else if State = pesHovering then |
3 | daniel-mar | 1232 | begin |
1233 | Y := Y + Cos256(FCounter div 15)*5; |
||
1234 | if FPutTama then |
||
1235 | begin |
||
1236 | if FTamaT>100 then |
||
1237 | begin |
||
23 | daniel-mar | 1238 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1239 | begin |
1240 | Z := 1; |
||
1241 | X := Self.X-Width; |
||
1242 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1243 | end; |
||
1244 | Inc(FTamaF); |
||
1245 | if FTamaF>Random(30) then FPutTama := False; |
||
1246 | FTamaT := 0; |
||
1247 | end; |
||
1248 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1249 | end |
1250 | else |
||
3 | daniel-mar | 1251 | begin |
1252 | FTamaT := FTamaT + MoveCount; |
||
1253 | if FTamaT>2000+Random(500) then |
||
1254 | begin |
||
1255 | FPutTama := True; |
||
1256 | FTamaF := 0; |
||
1257 | FTamaT := 0; |
||
1258 | end; |
||
1259 | end; |
||
7 | daniel-mar | 1260 | end |
25 | daniel-mar | 1261 | else if State = pesExploding then |
3 | daniel-mar | 1262 | begin |
24 | daniel-mar | 1263 | inc(waiter1); |
1264 | if waiter1 = 3 then |
||
3 | daniel-mar | 1265 | begin |
24 | daniel-mar | 1266 | waiter1 := 0; |
1267 | inc(waiter2); |
||
1268 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1269 | begin |
24 | daniel-mar | 1270 | with TExplosion.Create(Engine) do |
1271 | begin |
||
1272 | Z := 10; |
||
1273 | X := Self.X+Random(Self.Width)-16; |
||
1274 | Y := Self.Y+Random(Self.Height)-16; |
||
1275 | end; |
||
1276 | end |
||
1277 | else |
||
1278 | begin |
||
25 | daniel-mar | 1279 | Inc(MainForm.FScore, 10000); |
1280 | State := pesDead; |
||
3 | daniel-mar | 1281 | end; |
24 | daniel-mar | 1282 | end; |
7 | daniel-mar | 1283 | end |
25 | daniel-mar | 1284 | else if State = pesDead then |
3 | daniel-mar | 1285 | begin |
25 | daniel-mar | 1286 | if FCounter>4000 then |
1287 | begin |
||
1288 | State := pesDeadVanished; |
||
1289 | Dead; |
||
1290 | end; |
||
3 | daniel-mar | 1291 | end; |
1292 | inc(FCounter, MoveCount); |
||
1293 | end; |
||
1294 | |||
24 | daniel-mar | 1295 | { TMainForm } |
3 | daniel-mar | 1296 | |
1297 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1298 | resourcestring |
1299 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1300 | var |
15 | daniel-mar | 1301 | SavGame: TSaveData; |
3 | daniel-mar | 1302 | begin |
14 | daniel-mar | 1303 | LevelData := TLevelData.Create; |
1304 | |||
3 | daniel-mar | 1305 | { Beginne VCL-Ersatz } |
1306 | dxtimer := tdxtimer.Create(self); |
||
1307 | dxtimer.Interval := 33; |
||
1308 | dxtimer.OnActivate := DXTimerActivate; |
||
1309 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1310 | dxtimer.OnTimer := DXTimerTimer; |
||
1311 | dxtimer.ActiveOnly := false; |
||
1312 | dxtimer.Enabled := false; |
||
1313 | |||
1314 | dxdraw := tdxdraw.Create(self); |
||
1315 | dxdraw.Parent := self; |
||
1316 | dxdraw.Align := alClient; |
||
1317 | dxdraw.Left := 0; |
||
1318 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1319 | dxdraw.Width := mainform.ClientWidth; |
1320 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1321 | dxdraw.AutoInitialize := False; |
1322 | dxdraw.AutoSize := False; |
||
1323 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1324 | (* |
3 | daniel-mar | 1325 | dxdraw.Display.BitCount := 24; |
1326 | dxdraw.Display.FixedBitCount := False; |
||
1327 | dxdraw.Display.FixedRatio := False; |
||
1328 | dxdraw.Display.FixedSize := False; |
||
1329 | dxdraw.Display.Height := 600; |
||
1330 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1331 | *) |
4 | daniel-mar | 1332 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1333 | dxdraw.TabOrder := 0; |
1334 | dxdraw.Visible := true; |
||
1335 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1336 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1337 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1338 | |||
1339 | dxsound := tdxsound.Create(self); |
||
1340 | dxsound.AutoInitialize := false; |
||
1341 | |||
18 | daniel-mar | 1342 | dxmusic := TDXMusic.Create(self); |
1343 | dxmusic.DXSound := dxsound; |
||
1344 | |||
3 | daniel-mar | 1345 | dxinput := tdxinput.Create(self); |
1346 | dxinput.Joystick.ForceFeedback := true; |
||
1347 | dxinput.Keyboard.ForceFeedback := true; |
||
1348 | |||
1349 | wavelist := tdxwavelist.Create(self); |
||
1350 | wavelist.DXSound := dxsound; |
||
1351 | |||
1352 | imagelist := tdximagelist.create(self); |
||
1353 | imagelist.DXDraw := dxdraw; |
||
1354 | |||
1355 | spriteengine := tdxspriteengine.create(self); |
||
1356 | spriteengine.DXDraw := dxdraw; |
||
1357 | |||
7 | daniel-mar | 1358 | InitializeCriticalSection(TimerCS); |
1359 | |||
3 | daniel-mar | 1360 | { Ende VCL-Ersatz } |
1361 | |||
1362 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1363 | LoadOptions; |
||
1364 | DXInit; |
||
1365 | SoundInit; |
||
1366 | MusicInit; |
||
14 | daniel-mar | 1367 | ResetLevelData; |
3 | daniel-mar | 1368 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1369 | begin |
||
15 | daniel-mar | 1370 | SavGame := TSaveData.Create; |
1371 | try |
||
1372 | try |
||
1373 | SavGame.Load(paramstr(1)); |
||
1374 | mainform.FScore := SavGame.FScore; |
||
1375 | mainform.FLife := SavGame.FLife; |
||
1376 | mainform.FLevel := SavGame.FLevel; |
||
1377 | mainform.FGameMode := SavGame.FGameMode; |
||
1378 | except |
||
30 | daniel-mar | 1379 | on E: Exception do |
1380 | begin |
||
1381 | showmessage(SFileError + ' ' +E.Message); |
||
1382 | GameStartClick(GameStart); |
||
1383 | exit; |
||
1384 | end; |
||
15 | daniel-mar | 1385 | end; |
1386 | finally |
||
1387 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1388 | end; |
1389 | mainform.FNextScene := gsNewLevel; |
||
1390 | exit; |
||
1391 | end; |
||
1392 | GameStartClick(GameStart); |
||
1393 | end; |
||
1394 | |||
1395 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1396 | begin |
||
1397 | StartScene(gsTitle); |
||
1398 | end; |
||
1399 | |||
1400 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1401 | begin |
||
1402 | GamePause.Checked := not GamePause.Checked; |
||
1403 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1404 | if GamePause.Checked then |
19 | daniel-mar | 1405 | begin |
1406 | if Assigned(DXTimer.OnDeactivate) then |
||
1407 | DXTimer.OnDeactivate(DXTimer); |
||
1408 | end |
||
7 | daniel-mar | 1409 | else |
19 | daniel-mar | 1410 | begin |
1411 | if Assigned(DXTimer.OnActivate) then |
||
1412 | DXTimer.OnActivate(DXTimer); |
||
1413 | end; |
||
3 | daniel-mar | 1414 | end; |
1415 | |||
24 | daniel-mar | 1416 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1417 | begin |
24 | daniel-mar | 1418 | try |
1419 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
1420 | ImageList.Items.MakeColorTable; |
||
1421 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1422 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1423 | DXDraw.UpdatePalette; |
||
1424 | DXDraw.Finalize; |
||
1425 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1426 | DXDraw.autosize := true; |
||
1427 | DXDraw.Initialize; |
||
1428 | except |
||
1429 | //Imagelist.Items.clear; |
||
1430 | //application.terminate; |
||
3 | daniel-mar | 1431 | end; |
1432 | end; |
||
1433 | |||
1434 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1435 | var |
||
14 | daniel-mar | 1436 | cont: string; |
3 | daniel-mar | 1437 | begin |
21 | daniel-mar | 1438 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1439 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1440 | begin |
14 | daniel-mar | 1441 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1442 | end |
1443 | else |
||
1444 | begin |
||
21 | daniel-mar | 1445 | if cont <> ProgramVersion then |
3 | daniel-mar | 1446 | begin |
1447 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1448 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1449 | end |
1450 | else |
||
1451 | begin |
||
1452 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1453 | end; |
||
1454 | end; |
||
1455 | end; |
||
1456 | |||
1457 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1458 | begin |
||
1459 | close; |
||
1460 | end; |
||
1461 | |||
1462 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1463 | begin |
||
1464 | OptionSound.Checked := not OptionSound.Checked; |
||
1465 | SoundInit; |
||
1466 | WriteOptions; |
||
1467 | end; |
||
1468 | |||
1469 | procedure TMainForm.SoundInit; |
||
1470 | begin |
||
24 | daniel-mar | 1471 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Sound.dxw') then |
1472 | begin |
||
1473 | OptionSound.Checked := false; |
||
1474 | OptionSound.Enabled := False; |
||
1475 | exit; |
||
1476 | end; |
||
1477 | |||
3 | daniel-mar | 1478 | if OptionSound.Checked then |
1479 | begin |
||
1480 | if not DXSound.Initialized then |
||
1481 | begin |
||
1482 | try |
||
1483 | DXSound.Initialize; |
||
1484 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1485 | except |
||
1486 | OptionSound.enabled := False; |
||
1487 | WaveList.items.clear; |
||
1488 | end; |
||
1489 | end; |
||
1490 | end |
||
1491 | else DXSound.Finalize; |
||
1492 | end; |
||
1493 | |||
1494 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1495 | var |
1496 | i: integer; |
||
3 | daniel-mar | 1497 | begin |
24 | daniel-mar | 1498 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Music.dxm') then |
1499 | begin |
||
1500 | optionmusic.Checked := false; |
||
1501 | optionmusic.Enabled := False; |
||
1502 | exit; |
||
1503 | end; |
||
1504 | |||
18 | daniel-mar | 1505 | try |
1506 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1507 | for i := 0 to dxmusic.Midis.Count-1 do |
1508 | begin |
||
1509 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1510 | begin |
||
1511 | dxmusic.Midis.Items[i].Init; |
||
1512 | dxmusic.Midis.Items[i].Load; |
||
1513 | end; |
||
1514 | end; |
||
18 | daniel-mar | 1515 | except |
1516 | optionmusic.enabled := false; |
||
1517 | end; |
||
3 | daniel-mar | 1518 | end; |
1519 | |||
1520 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1521 | begin |
||
1522 | if doFullScreen in DXDraw.Options then |
||
1523 | begin |
||
1524 | BorderStyle := bsNone; |
||
1525 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1526 | end |
1527 | else |
||
3 | daniel-mar | 1528 | begin |
1529 | BorderStyle := bsSingle; |
||
1530 | DXDraw.Cursor := crDefault; |
||
1531 | end; |
||
1532 | end; |
||
1533 | |||
1534 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1535 | begin |
||
1536 | DXTimer.Enabled := True; |
||
1537 | end; |
||
1538 | |||
1539 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1540 | begin |
||
1541 | DXTimer.Enabled := False; |
||
1542 | end; |
||
1543 | |||
1544 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1545 | begin |
||
19 | daniel-mar | 1546 | if TDxTimer(Sender).Tag > 0 then |
1547 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1548 | if TDxTimer(Sender).Tag > 0 then |
||
1549 | exit; |
||
3 | daniel-mar | 1550 | Caption := Application.Title; |
1551 | if not ProgrammGestartet then |
||
1552 | begin |
||
1553 | Programmgestartet := true; |
||
1554 | exit; |
||
1555 | end; |
||
1556 | ResumeMusic(FMusic); |
||
1557 | end; |
||
1558 | |||
1559 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1560 | begin |
||
19 | daniel-mar | 1561 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1562 | Caption := Application.Title + ' [Pause]'; |
1563 | PauseMusic(FMusic); |
||
1564 | end; |
||
1565 | |||
1566 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1567 | begin |
||
7 | daniel-mar | 1568 | EnterCriticalSection(TimerCS); |
1569 | try |
||
1570 | if crash then |
||
3 | daniel-mar | 1571 | begin |
7 | daniel-mar | 1572 | inc(Crash2); |
1573 | if crash2 = 30 then |
||
1574 | begin |
||
1575 | Crash2 := 0; |
||
1576 | crash := false; |
||
1577 | crashsound := false; |
||
1578 | end; |
||
3 | daniel-mar | 1579 | end; |
7 | daniel-mar | 1580 | if not DXDraw.CanDraw then exit; |
1581 | DXInput.Update; |
||
1582 | case FScene of |
||
1583 | gsTitle : SceneTitle; |
||
1584 | gsMain : SceneMain; |
||
1585 | gsGameOver: SceneGameOver; |
||
1586 | gsWin : SceneWin; |
||
1587 | gsNewLevel: SceneNewLevel; |
||
1588 | end; |
||
1589 | if FNextScene<>gsNone then |
||
1590 | begin |
||
1591 | StartScene(FNextScene); |
||
1592 | FNextScene := gsNone; |
||
1593 | end; |
||
1594 | DXDraw.Flip; |
||
1595 | finally |
||
1596 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1597 | end; |
1598 | end; |
||
1599 | |||
1600 | procedure TMainForm.BlinkStart; |
||
1601 | begin |
||
1602 | FBlink := 0; |
||
1603 | FBlinkTime := GetTickCount; |
||
1604 | end; |
||
1605 | |||
26 | daniel-mar | 1606 | const |
1607 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1608 | |||
3 | daniel-mar | 1609 | procedure TMainForm.WriteOptions; |
1610 | var |
||
26 | daniel-mar | 1611 | Reg: TRegistry; |
3 | daniel-mar | 1612 | begin |
26 | daniel-mar | 1613 | Reg := TRegistry.Create; |
7 | daniel-mar | 1614 | try |
26 | daniel-mar | 1615 | Reg.RootKey := HKEY_CURRENT_USER; |
1616 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1617 | begin |
||
1618 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1619 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1620 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1621 | Reg.CloseKey; |
||
1622 | end; |
||
7 | daniel-mar | 1623 | finally |
26 | daniel-mar | 1624 | FreeAndNil(Reg); |
7 | daniel-mar | 1625 | end; |
3 | daniel-mar | 1626 | end; |
1627 | |||
1628 | procedure TMainForm.LoadOptions; |
||
1629 | var |
||
26 | daniel-mar | 1630 | Reg: TRegistry; |
3 | daniel-mar | 1631 | begin |
26 | daniel-mar | 1632 | Reg := TRegistry.Create; |
7 | daniel-mar | 1633 | try |
26 | daniel-mar | 1634 | Reg.RootKey := HKEY_CURRENT_USER; |
1635 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1636 | begin |
26 | daniel-mar | 1637 | if Reg.ValueExists('Music') then |
1638 | optionmusic.checked := Reg.ReadBool('Music') |
||
1639 | else |
||
1640 | optionmusic.checked := true; // default |
||
1641 | |||
1642 | if Reg.ValueExists('Sound') then |
||
1643 | optionsound.checked := Reg.ReadBool('Sound') |
||
1644 | else |
||
1645 | optionsound.checked := true; // default |
||
1646 | |||
1647 | if Reg.ValueExists('Speed') then |
||
1648 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1649 | else |
||
1650 | FInterval := giMittel; // default |
||
1651 | |||
1652 | Reg.CloseKey; |
||
7 | daniel-mar | 1653 | end; |
1654 | finally |
||
26 | daniel-mar | 1655 | FreeAndNil(Reg); |
3 | daniel-mar | 1656 | end; |
1657 | WriteOptions; |
||
1658 | end; |
||
1659 | |||
1660 | procedure TMainForm.BlinkUpdate; |
||
1661 | begin |
||
1662 | if GetTickCount<>FBlinkTime then |
||
1663 | begin |
||
1664 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1665 | FBlinkTime := GetTickCount; |
||
1666 | end; |
||
1667 | end; |
||
1668 | |||
1669 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1670 | begin |
||
1671 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1672 | WaveList.Items.Find(Name).Play(Wait); |
||
1673 | end; |
||
1674 | |||
19 | daniel-mar | 1675 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1676 | begin |
1677 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1678 | exit; |
||
1679 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1680 | begin |
||
19 | daniel-mar | 1681 | StopMusic(FMusic); |
1682 | PlayMusic(Name); |
||
3 | daniel-mar | 1683 | end; |
1684 | FMusic := Name; |
||
1685 | end; |
||
1686 | |||
1687 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1688 | begin |
||
1689 | with Result do |
||
1690 | begin |
||
1691 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1692 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1693 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1694 | rgbReserved := 0; |
||
1695 | end; |
||
1696 | end; |
||
1697 | |||
1698 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1699 | var |
||
1700 | i: Integer; |
||
1701 | t, t2: DWORD; |
||
1702 | ChangePalette: Boolean; |
||
1703 | c: Integer; |
||
1704 | begin |
||
1705 | if DXDraw.Initialized then |
||
1706 | begin |
||
1707 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1708 | ChangePalette := False; |
||
1709 | if DXDraw.CanPaletteAnimation then |
||
1710 | begin |
||
1711 | t := GetTickCount; |
||
1712 | while Abs(GetTickCount-t)<Time do |
||
1713 | begin |
||
1714 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1715 | for i := 0 to 255 do |
||
1716 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1717 | DXDraw.UpdatePalette; |
||
1718 | ChangePalette := True; |
||
1719 | end; |
||
7 | daniel-mar | 1720 | end |
1721 | else |
||
1722 | begin |
||
3 | daniel-mar | 1723 | Sleep(Time); |
7 | daniel-mar | 1724 | end; |
3 | daniel-mar | 1725 | for i := 0 to 4 do |
1726 | begin |
||
1727 | DXDraw.Surface.Fill(c); |
||
1728 | DXDraw.Flip; |
||
1729 | end; |
||
1730 | if ChangePalette then |
||
1731 | begin |
||
1732 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1733 | DXDraw.UpdatePalette; |
||
1734 | end; |
||
1735 | DXDraw.Surface.Fill(c); |
||
1736 | DXDraw.Flip; |
||
1737 | end; |
||
1738 | end; |
||
1739 | |||
1740 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1741 | begin |
||
1742 | EndScene; |
||
1743 | DXInput.States := DXInput.States - DXInputButton; |
||
1744 | FScene := Scene; |
||
1745 | BlinkStart; |
||
1746 | case FScene of |
||
1747 | gsTitle : StartSceneTitle; |
||
1748 | gsMain : StartSceneMain; |
||
1749 | gsGameOver: StartSceneGameOver; |
||
1750 | gsWin : StartSceneWin; |
||
1751 | gsNewLevel: StartSceneNewLevel; |
||
1752 | end; |
||
1753 | end; |
||
1754 | |||
1755 | procedure TMainForm.StartSceneTitle; |
||
1756 | begin |
||
1757 | sleep(500); |
||
1758 | FCheat := false; |
||
1759 | BossExists := false; |
||
1760 | FLife := Lives; |
||
1761 | FLevel := 0; |
||
1762 | FScore := 0; |
||
1763 | FNotSave := true; |
||
1764 | Cheat.enabled := false; |
||
1765 | Neustart.enabled := false; |
||
1766 | GamePause.enabled := false; |
||
1767 | GameStart.enabled := false; |
||
1768 | Spielgeschwindigkeit.enabled := false; |
||
1769 | mainform.Visible := true; |
||
19 | daniel-mar | 1770 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1771 | end; |
1772 | |||
1773 | procedure TMainForm.StartSceneMain; |
||
1774 | {var |
||
1775 | i, j: Integer;} |
||
1776 | begin |
||
1777 | sleep(500); |
||
1778 | FCounter := 0; |
||
1779 | NewLevel(FLevel); |
||
1780 | BossExists := false; |
||
19 | daniel-mar | 1781 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1782 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1783 | FFrame := -4; |
1784 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1785 | with TBackground.Create(SpriteEngine.Engine) do |
||
1786 | begin |
||
1787 | SetMapSize(1, 1); |
||
1788 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1789 | Z := -13; |
||
1790 | Y := 40; |
||
23 | daniel-mar | 1791 | Speed := 1 / 2; |
3 | daniel-mar | 1792 | Tile := True; |
1793 | end; |
||
1794 | with TBackground.Create(SpriteEngine.Engine) do |
||
1795 | begin |
||
1796 | SetMapSize(1, 1); |
||
1797 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1798 | Z := -12; |
||
1799 | Y := 30; |
||
23 | daniel-mar | 1800 | Speed := 1; |
3 | daniel-mar | 1801 | Tile := True; |
1802 | end; |
||
1803 | with TBackground.Create(SpriteEngine.Engine) do |
||
1804 | begin |
||
1805 | SetMapSize(1, 1); |
||
1806 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1807 | Z := -11; |
||
1808 | Y := 10; |
||
23 | daniel-mar | 1809 | Speed := 2; |
3 | daniel-mar | 1810 | Tile := True; |
1811 | end; |
||
1812 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1813 | begin |
||
1814 | SetMapSize(200, 10); |
||
1815 | Y := 10; |
||
1816 | Z := -13; |
||
23 | daniel-mar | 1817 | Speed := 1 / 2; |
3 | daniel-mar | 1818 | Tile := True; |
1819 | for i := 0 to MapHeight-1 do |
||
1820 | begin |
||
1821 | for j := 0 to MapWidth-1 do |
||
1822 | begin |
||
1823 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1824 | if Random(100)<95 then Chips[j, i] := -1; |
||
1825 | end; |
||
1826 | end; |
||
1827 | end; |
||
1828 | with TBackground.Create(SpriteEngine.Engine) do |
||
1829 | begin |
||
1830 | SetMapSize(200, 10); |
||
1831 | Y := 30; |
||
1832 | Z := -12; |
||
23 | daniel-mar | 1833 | Speed := 1; |
3 | daniel-mar | 1834 | Tile := True; |
1835 | for i := 0 to MapHeight-1 do |
||
1836 | begin |
||
1837 | for j := 0 to MapWidth-1 do |
||
1838 | begin |
||
1839 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1840 | if Random(100)<95 then Chips[j, i] := -1; |
||
1841 | end; |
||
1842 | end; |
||
1843 | end; |
||
1844 | with TBackground.Create(SpriteEngine.Engine) do |
||
1845 | begin |
||
1846 | SetMapSize(200, 10); |
||
1847 | Y := 40; |
||
1848 | Z := -11; |
||
23 | daniel-mar | 1849 | Speed := 2; |
3 | daniel-mar | 1850 | Tile := True; |
1851 | for i := 0 to MapHeight-1 do |
||
1852 | begin |
||
1853 | for j := 0 to MapWidth-1 do |
||
1854 | begin |
||
1855 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1856 | if Random(100)<95 then Chips[j, i] := -1; |
||
1857 | end; |
||
1858 | end; |
||
1859 | end;} |
||
1860 | FNotSave := false; |
||
1861 | Cheat.enabled := true; |
||
1862 | Neustart.enabled := true; |
||
1863 | GamePause.enabled := true; |
||
1864 | GameStart.enabled := true; |
||
1865 | Spielgeschwindigkeit.enabled := true; |
||
1866 | end; |
||
1867 | |||
1868 | procedure TMainForm.StartSceneGameOver; |
||
1869 | begin |
||
1870 | sleep(500); |
||
1871 | FNotSave := true; |
||
1872 | Cheat.enabled := false; |
||
1873 | Spielgeschwindigkeit.enabled := false; |
||
1874 | Neustart.enabled := false; |
||
1875 | GamePause.enabled := false; |
||
19 | daniel-mar | 1876 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1877 | BossExists := false; |
1878 | end; |
||
1879 | |||
1880 | procedure TMainForm.StartSceneWin; |
||
1881 | begin |
||
1882 | sleep(500); |
||
1883 | FNotSave := true; |
||
1884 | Cheat.enabled := false; |
||
1885 | Spielgeschwindigkeit.enabled := false; |
||
1886 | Neustart.enabled := false; |
||
1887 | GamePause.enabled := false; |
||
19 | daniel-mar | 1888 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1889 | BossExists := false; |
1890 | end; |
||
1891 | |||
1892 | procedure TMainForm.EndScene; |
||
1893 | begin |
||
1894 | case FScene of |
||
1895 | gsTitle : EndSceneTitle; |
||
1896 | gsMain : EndSceneMain; |
||
1897 | gsGameOver: EndSceneGameOver; |
||
1898 | gsWin : EndSceneWin; |
||
1899 | gsNewLevel: EndSceneNewLevel; |
||
1900 | end; |
||
1901 | end; |
||
1902 | |||
1903 | procedure TMainForm.EndSceneTitle; |
||
1904 | begin |
||
1905 | { Ende Title } |
||
1906 | end; |
||
1907 | |||
1908 | procedure TMainForm.EndSceneMain; |
||
1909 | begin |
||
1910 | SpriteEngine.Engine.Clear; |
||
1911 | end; |
||
1912 | |||
1913 | procedure TMainForm.EndSceneGameOver; |
||
1914 | begin |
||
1915 | { Ende GameOver } |
||
1916 | end; |
||
1917 | |||
1918 | procedure TMainForm.EndSceneWin; |
||
1919 | begin |
||
1920 | { Ende Win } |
||
1921 | end; |
||
1922 | |||
14 | daniel-mar | 1923 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1924 | begin |
14 | daniel-mar | 1925 | LevelData.Clear; |
7 | daniel-mar | 1926 | FRestEnemies := 0; |
3 | daniel-mar | 1927 | end; |
1928 | |||
1929 | procedure TMainForm.NewLevel(lev: integer); |
||
1930 | resourcestring |
||
1931 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1932 | var |
||
1933 | act: integer; |
||
14 | daniel-mar | 1934 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1935 | e: TEnemyAdvent; |
3 | daniel-mar | 1936 | begin |
14 | daniel-mar | 1937 | ResetLevelData; |
15 | daniel-mar | 1938 | if FGameMode = gmRandom then |
3 | daniel-mar | 1939 | begin |
14 | daniel-mar | 1940 | {$REGION 'Random game'} |
1941 | Enemies[1] := etEnemyAttacker; |
||
1942 | Enemies[2] := etEnemyMeteor; |
||
1943 | Enemies[3] := etEnemyUFO; |
||
1944 | Enemies[4] := etEnemyAttacker; |
||
1945 | Enemies[5] := etEnemyMeteor; |
||
1946 | Enemies[6] := etEnemyUFO; |
||
1947 | Enemies[7] := etEnemyAttacker; |
||
1948 | Enemies[8] := etEnemyMeteor; |
||
1949 | Enemies[9] := etEnemyUFO; |
||
1950 | Enemies[10] := etEnemyAttacker; |
||
1951 | Enemies[11] := etEnemyMeteor; |
||
1952 | Enemies[12] := etEnemyUFO; |
||
1953 | Enemies[13] := etEnemyAttacker; |
||
1954 | Enemies[14] := etEnemyMeteor; |
||
1955 | Enemies[15] := etEnemyUFO; |
||
1956 | Enemies[16] := etEnemyAttacker3; |
||
1957 | Enemies[17] := etEnemyAttacker; |
||
1958 | Enemies[18] := etEnemyMeteor; |
||
1959 | Enemies[19] := etEnemyUFO; |
||
1960 | Enemies[20] := etEnemyUFO2; |
||
1961 | Enemies[21] := etEnemyAttacker; |
||
1962 | Enemies[22] := etEnemyMeteor; |
||
1963 | Enemies[23] := etEnemyUFO; |
||
1964 | Enemies[24] := etEnemyAttacker2; |
||
1965 | Enemies[25] := etEnemyMeteor; |
||
1966 | Enemies[26] := etEnemyUFO; |
||
1967 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1968 | randomize; |
7 | daniel-mar | 1969 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1970 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1971 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1972 | begin |
14 | daniel-mar | 1973 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1974 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1975 | begin |
14 | daniel-mar | 1976 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1977 | end; |
1978 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1979 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1980 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1981 | begin |
1982 | e.lifes := random(6)+1{O_o}; |
||
1983 | end |
||
1984 | else |
||
1985 | begin |
||
1986 | e.lifes := random(lev)+1; |
||
1987 | end; |
||
1988 | |||
14 | daniel-mar | 1989 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1990 | end; |
14 | daniel-mar | 1991 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1992 | e.x := lev*75*30{O_o} div lev; |
1993 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1994 | e.lifes := lev*5; |
||
14 | daniel-mar | 1995 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1996 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1997 | {$ENDREGION} |
||
3 | daniel-mar | 1998 | end |
1999 | else |
||
2000 | begin |
||
14 | daniel-mar | 2001 | {$REGION 'Normal game'} |
7 | daniel-mar | 2002 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2003 | begin |
7 | daniel-mar | 2004 | try |
14 | daniel-mar | 2005 | LevelData.Load(GetLevelFileName(lev)); |
2006 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 2007 | except |
2008 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2009 | ResetLevelData; |
3 | daniel-mar | 2010 | end; |
2011 | end; |
||
14 | daniel-mar | 2012 | {$ENDREGION} |
3 | daniel-mar | 2013 | end; |
2014 | end; |
||
2015 | |||
2016 | procedure TMainForm.SceneTitle; |
||
2017 | var |
||
2018 | Logo: TPictureCollectionItem; |
||
2019 | begin |
||
2020 | DXDraw.Surface.Fill(0); |
||
2021 | Logo := ImageList.Items.Find('Logo'); |
||
2022 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
2023 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2024 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2025 | 2, 80, Fangle * 4); |
||
2026 | inc(Fangle); |
||
23 | daniel-mar | 2027 | |
2028 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2029 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2030 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2031 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2032 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2033 | begin |
23 | daniel-mar | 2034 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2035 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2036 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2037 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2038 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2039 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2040 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2041 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2042 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2043 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2044 | end |
||
2045 | else |
||
2046 | begin |
||
2047 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2048 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2049 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2050 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2051 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2053 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2054 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2055 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2057 | end; |
23 | daniel-mar | 2058 | { if (FBlink div 300) mod 2=0 then |
2059 | begin |
||
2060 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2061 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2062 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2063 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2064 | end; } |
||
2065 | BlinkUpdate; |
||
2066 | DXDraw.Surface.Canvas.Release; |
||
2067 | |||
3 | daniel-mar | 2068 | // Weiter mit Leertaste oder Enter |
2069 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2070 | begin |
||
2071 | FLevel := 1; |
||
15 | daniel-mar | 2072 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2073 | begin |
2074 | //PlaySound('Frage', False); |
||
2075 | exit; |
||
2076 | end; |
||
2077 | NewLevel(FLevel); |
||
2078 | PlaySound('SceneMov', False); |
||
2079 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2080 | Sleep(200); |
||
2081 | StartScene(gsMain); |
||
2082 | end; |
||
2083 | end; |
||
2084 | |||
2085 | procedure TMainForm.SceneMain; |
||
2086 | var |
||
2087 | Enemy: TSprite; |
||
14 | daniel-mar | 2088 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2089 | begin |
7 | daniel-mar | 2090 | case FInterval of |
2091 | giMittel: SpriteEngine.Move(conleicht); |
||
2092 | giLeicht: SpriteEngine.Move(conmittel); |
||
2093 | giSchwer: SpriteEngine.Move(conschwer); |
||
2094 | giMaster: SpriteEngine.Move(conmaster); |
||
2095 | end; |
||
3 | daniel-mar | 2096 | SpriteEngine.Dead; |
14 | daniel-mar | 2097 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2098 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2099 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2100 | (FRestEnemies > 0) do |
3 | daniel-mar | 2101 | begin |
7 | daniel-mar | 2102 | Dec(FRestEnemies); |
14 | daniel-mar | 2103 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2104 | begin |
14 | daniel-mar | 2105 | spriteClass := nil; |
2106 | case enemyType of |
||
2107 | //etUnknown: ; |
||
2108 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2109 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2110 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2111 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2112 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2113 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2114 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2115 | end; |
||
2116 | if spriteClass <> nil then |
||
2117 | begin |
||
2118 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2119 | Enemy.x := dxdraw.surfacewidth; |
||
2120 | //Enemy.y := y; |
||
2121 | if y <> 0 then |
||
2122 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2123 | else |
||
2124 | Enemy.y := 0; |
||
2125 | end; |
||
3 | daniel-mar | 2126 | end; |
2127 | Inc(FEnemyAdventPos); |
||
2128 | end; |
||
2129 | Inc(FFrame); |
||
2130 | DXDraw.Surface.Fill(0); |
||
2131 | if FNextScene=gsNone then |
||
2132 | begin |
||
2133 | SpriteEngine.Draw; |
||
2134 | if MainForm.flife > 0 then |
||
2135 | begin |
||
23 | daniel-mar | 2136 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2137 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2138 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2139 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2140 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2141 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2142 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2143 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2144 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2145 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2146 | if FLife<0 then mainform.FLife := 0; |
||
2147 | if FCheat then |
||
3 | daniel-mar | 2148 | begin |
23 | daniel-mar | 2149 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2150 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2151 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2152 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2153 | end |
||
2154 | else |
||
2155 | begin |
||
2156 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2157 | begin |
23 | daniel-mar | 2158 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2159 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2160 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2161 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2162 | end; |
23 | daniel-mar | 2163 | if Flife = 1 then BlinkUpdate; |
2164 | end; |
||
2165 | {if BossExists and (FBossLife>0) then |
||
2166 | begin |
||
2167 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2168 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2169 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2170 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2171 | end |
||
2172 | else |
||
2173 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2174 | begin |
23 | daniel-mar | 2175 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2176 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2177 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2178 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2179 | end;} |
||
2180 | if BossExists and (FBossLife>0) then |
||
2181 | begin |
||
2182 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2183 | begin |
23 | daniel-mar | 2184 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2185 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2186 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2187 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2188 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2189 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2190 | end; |
23 | daniel-mar | 2191 | if (FRestEnemies<1) then |
3 | daniel-mar | 2192 | begin |
23 | daniel-mar | 2193 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2194 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2195 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2196 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2197 | end; |
2198 | end; |
||
23 | daniel-mar | 2199 | if (FRestEnemies>0) and not Bossexists then |
2200 | begin |
||
2201 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2202 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2203 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2204 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2205 | end; |
||
2206 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2207 | begin |
||
2208 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2209 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2210 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2211 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2212 | DXDraw.Surface.Canvas.Release; |
||
25 | daniel-mar | 2213 | Sleep(1); // TODO: man merkt hier einen lag! |
23 | daniel-mar | 2214 | inc(FCounter); |
2215 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2216 | end; |
||
3 | daniel-mar | 2217 | end |
2218 | else |
||
2219 | begin |
||
23 | daniel-mar | 2220 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2221 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2222 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2223 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2224 | end; |
||
23 | daniel-mar | 2225 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2226 | end; |
2227 | end; |
||
2228 | |||
2229 | procedure TMainForm.SceneGameOver; |
||
2230 | begin |
||
2231 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2232 | |
2233 | FNotSave := true; |
||
2234 | Cheat.enabled := false; |
||
2235 | GamePause.enabled := false; |
||
2236 | Neustart.enabled := false; |
||
2237 | Brush.Style := bsClear; |
||
2238 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2239 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2240 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2241 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2242 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2243 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2244 | begin |
23 | daniel-mar | 2245 | DXDraw.Surface.Canvas.Font.Size := 30; |
2246 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2247 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2248 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2249 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2250 | end; |
23 | daniel-mar | 2251 | BlinkUpdate; |
2252 | DXDraw.Surface.Canvas.Release; |
||
2253 | |||
20 | daniel-mar | 2254 | // Weiter mit Leertaste oder Enter |
2255 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2256 | begin |
2257 | PlaySound('SceneMov', False); |
||
2258 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2259 | Sleep(200); |
||
2260 | StartScene(gsTitle); |
||
2261 | end; |
||
2262 | end; |
||
2263 | |||
2264 | procedure TMainForm.SceneWin; |
||
2265 | begin |
||
2266 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2267 | |
2268 | FNotSave := true; |
||
2269 | Cheat.enabled := false; |
||
2270 | GamePause.enabled := false; |
||
2271 | Neustart.enabled := false; |
||
2272 | |||
2273 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2274 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2275 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2276 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2277 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2278 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2279 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2280 | begin |
23 | daniel-mar | 2281 | DXDraw.Surface.Canvas.Font.Size := 30; |
2282 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2283 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2284 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2285 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2286 | end; |
23 | daniel-mar | 2287 | BlinkUpdate; |
2288 | DXDraw.Surface.Canvas.Release; |
||
2289 | |||
25 | daniel-mar | 2290 | // Weiter mit Leertaste oder Enter |
2291 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2292 | begin |
2293 | PlaySound('SceneMov', False); |
||
2294 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2295 | Sleep(200); |
||
2296 | StartScene(gsTitle); |
||
2297 | end; |
||
2298 | end; |
||
2299 | |||
2300 | procedure TMainForm.StartSceneNewLevel; |
||
2301 | begin |
||
2302 | sleep(500); |
||
2303 | FNotSave := false; |
||
2304 | Cheat.enabled := false; |
||
2305 | Neustart.enabled := false; |
||
2306 | GamePause.enabled := false; |
||
2307 | GameStart.enabled := true; |
||
2308 | Spielgeschwindigkeit.enabled := false; |
||
2309 | BossExists := false; |
||
2310 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2311 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2312 | begin |
2313 | //PlaySound('SceneMov', False); |
||
2314 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2315 | Sleep(200); |
||
2316 | StartScene(gsWin); |
||
2317 | exit; |
||
2318 | end; |
||
19 | daniel-mar | 2319 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2320 | end; |
2321 | |||
2322 | procedure TMainForm.EndSceneNewLevel; |
||
2323 | begin |
||
2324 | { Ende NewLevel } |
||
2325 | end; |
||
2326 | |||
2327 | procedure TMainForm.SceneNewLevel; |
||
2328 | begin |
||
2329 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2330 | |
2331 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2332 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2333 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2334 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2335 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2336 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2337 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2338 | begin |
23 | daniel-mar | 2339 | DXDraw.Surface.Canvas.Font.Size := 30; |
2340 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2341 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2342 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2343 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2344 | end; |
23 | daniel-mar | 2345 | BlinkUpdate; |
2346 | DXDraw.Surface.Canvas.Release; |
||
2347 | |||
25 | daniel-mar | 2348 | // Weiter mit Leertaste oder Enter |
2349 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2350 | begin |
2351 | PlaySound('SceneMov', False); |
||
2352 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2353 | Sleep(200); |
||
2354 | StartScene(gsMain); |
||
2355 | end; |
||
2356 | end; |
||
2357 | |||
2358 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2359 | begin |
||
2360 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2361 | if OptionMusic.Checked then |
||
2362 | begin |
||
19 | daniel-mar | 2363 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2364 | end |
2365 | else |
||
2366 | begin |
||
19 | daniel-mar | 2367 | StopMusic(FMusic); |
3 | daniel-mar | 2368 | end; |
2369 | WriteOptions; |
||
2370 | end; |
||
2371 | |||
2372 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2373 | begin |
||
2374 | master.checked := true; |
||
2375 | FInterval := giMaster; |
||
2376 | writeoptions; |
||
2377 | end; |
||
2378 | |||
19 | daniel-mar | 2379 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2380 | begin |
19 | daniel-mar | 2381 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2382 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2383 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2384 | end; |
||
3 | daniel-mar | 2385 | |
19 | daniel-mar | 2386 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2387 | begin |
||
2388 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2389 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2390 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2391 | end; |
||
2392 | |||
3 | daniel-mar | 2393 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2394 | begin |
||
2395 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2396 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2397 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2398 | end; |
2399 | |||
19 | daniel-mar | 2400 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2401 | begin |
||
2402 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2403 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2404 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2405 | end; |
||
2406 | |||
3 | daniel-mar | 2407 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2408 | begin |
||
2409 | speicherungform.showmodal; |
||
2410 | end; |
||
2411 | |||
2412 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2413 | begin |
||
2414 | FLife := Lives; |
||
2415 | FLevel := 1; // ??? |
||
2416 | FScore := 0; |
||
7 | daniel-mar | 2417 | EnemyCounter := 0; |
3 | daniel-mar | 2418 | StartScene(gsMain); |
19 | daniel-mar | 2419 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2420 | end; |
2421 | |||
2422 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2423 | begin |
||
2424 | leicht.checked := true; |
||
2425 | FInterval := giLeicht; |
||
2426 | writeoptions; |
||
2427 | end; |
||
2428 | |||
2429 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2430 | begin |
||
2431 | mittel.checked := true; |
||
2432 | FInterval := giMittel; |
||
2433 | writeoptions; |
||
2434 | end; |
||
2435 | |||
2436 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2437 | begin |
||
2438 | schwer.checked := true; |
||
2439 | FInterval := giSchwer; |
||
2440 | writeoptions; |
||
2441 | end; |
||
2442 | |||
2443 | procedure TMainForm.FormShow(Sender: TObject); |
||
2444 | begin |
||
7 | daniel-mar | 2445 | if Assigned(SplashForm) then |
2446 | begin |
||
2447 | SplashForm.Hide; |
||
2448 | FreeAndNil(SplashForm); |
||
2449 | end; |
||
3 | daniel-mar | 2450 | |
2451 | dxtimer.Enabled := true; |
||
2452 | dxtimer.ActiveOnly := true; |
||
2453 | end; |
||
2454 | |||
2455 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2456 | begin |
||
2457 | dxtimer.enabled := false; |
||
2458 | InfoForm.showmodal; |
||
2459 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2460 | end; |
||
2461 | |||
2462 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2463 | begin |
||
2464 | CheatForm.showmodal; |
||
2465 | end; |
||
2466 | |||
2467 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2468 | begin |
||
19 | daniel-mar | 2469 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2470 | SpriteEngine.Engine.Clear; |
2471 | dxsound.Finalize; |
||
2472 | dxinput.Destroy; |
||
2473 | DXTimer.Enabled := False; |
||
2474 | end; |
||
2475 | |||
2476 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2477 | begin |
||
23 | daniel-mar | 2478 | FreeAndNil(imagelist); |
2479 | FreeAndNil(spriteengine); |
||
2480 | FreeAndNil(dxdraw); |
||
2481 | FreeAndNil(wavelist); |
||
2482 | FreeAndNil(dxsound); |
||
2483 | //FreeAndNil(dxinput); |
||
2484 | FreeAndNil(dxtimer); |
||
2485 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2486 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2487 | FreeAndNil(LevelData); |
3 | daniel-mar | 2488 | end; |
2489 | |||
2490 | end. |
||
2491 |