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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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22 | daniel-mar | 5 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
6 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
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7 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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8 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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9 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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10 | // [OK SVN 21] DPlayX.dll auskommentieren wegen Windows Meldung |
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11 | // [OK SVN 22] Vollbild entf. |
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12 | // [OK SVN 22] Credits: unDelphiX (micrel.cz/Dx) |
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24 | daniel-mar | 13 | // [OK SVN 24] Quellcode optimieren |
25 | daniel-mar | 14 | // [OK SVN 25] Bug: Zwei Fenster in Taskleiste |
26 | daniel-mar | 15 | // [OK SVN 26] Spielstände werden in "Gespeicherte Spiele" gesichert, so wie von Windows definiert! |
16 | // [OK SVN 26] Einstellungen werden in Registry gesichert |
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14 | daniel-mar | 17 | // EV CodeSign |
26 | daniel-mar | 18 | // Neue Einheit: Medikit |
19 | // Neue Einheit: Ufo, das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 20 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 21 | // Alle Notizen durchschauen |
22 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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23 | // Cooldown für Laser? |
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18 | daniel-mar | 24 | // Improve Sound effects |
23 | daniel-mar | 25 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
14 | daniel-mar | 26 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
27 | // Highscore Liste |
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15 | daniel-mar | 28 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 29 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
30 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
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31 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
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11 | daniel-mar | 32 | |
3 | daniel-mar | 33 | interface |
34 | |||
35 | uses |
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18 | daniel-mar | 36 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 37 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
26 | daniel-mar | 38 | ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 39 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 40 | |
41 | type |
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42 | TGameScene = ( |
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43 | gsNone, |
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44 | gsTitle, |
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45 | gsMain, |
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46 | gsGameOver, |
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47 | gsNewLevel, |
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48 | gsWin |
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49 | ); |
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50 | |||
51 | TGameInterval = ( |
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52 | giMittel, |
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53 | giLeicht, |
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54 | giSchwer, |
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55 | giMaster |
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56 | ); |
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57 | |||
58 | TMusicTrack = ( |
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59 | mtNone, |
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18 | daniel-mar | 60 | mtBoss, // dxmusic.Midi[0] |
61 | mtGame, // dxmusic.Midi[1] |
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62 | mtScene, // ... |
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3 | daniel-mar | 63 | mtTitle |
64 | ); |
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65 | |||
66 | {TSoundFile = ( |
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67 | sfNone, |
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68 | sfSceneMov, |
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69 | sfExplosion, |
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70 | sfHit, |
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71 | sfShoot, |
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72 | sfDanger, |
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73 | sfEnde, |
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74 | sfFrage, |
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75 | sfLevIntro |
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76 | );} |
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77 | |||
78 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 79 | strict private |
3 | daniel-mar | 80 | FSpeed: Double; |
23 | daniel-mar | 81 | strict protected |
3 | daniel-mar | 82 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 83 | public |
84 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 85 | end; |
86 | |||
87 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 88 | strict private |
3 | daniel-mar | 89 | FSpeed: Double; |
23 | daniel-mar | 90 | strict protected |
3 | daniel-mar | 91 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 92 | public |
93 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 94 | end; |
95 | |||
96 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 97 | strict private |
3 | daniel-mar | 98 | FCounter: Integer; |
23 | daniel-mar | 99 | strict protected |
3 | daniel-mar | 100 | procedure DoMove(MoveCount: Integer); override; |
101 | public |
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102 | constructor Create(AParent: TSprite); override; |
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103 | end; |
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104 | |||
25 | daniel-mar | 105 | TPlayerOrEnemyState = ( |
106 | pesUnknown, |
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107 | pesNormal, |
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108 | pesExploding, // only boss, as preparation of pesDead |
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109 | pesDead, |
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110 | pesDeadVanished, |
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111 | pesFlyaway, // only player at mission end |
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112 | pesEntering, |
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113 | pesHovering // only some kind of enemies |
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114 | ); |
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115 | |||
116 | TPlayerOrEnemy = class abstract (TImageSprite) |
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117 | strict protected |
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118 | State: TPlayerOrEnemyState; |
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119 | end; |
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120 | |||
121 | TPlayerSprite = class(TPlayerOrEnemy) |
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3 | daniel-mar | 122 | private |
23 | daniel-mar | 123 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
124 | strict private |
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3 | daniel-mar | 125 | FCounter: Integer; |
126 | FOldTamaTime: Integer; |
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23 | daniel-mar | 127 | strict protected |
3 | daniel-mar | 128 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
129 | procedure DoMove(MoveCount: Integer); override; |
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130 | public |
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131 | constructor Create(AParent: TSprite); override; |
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132 | procedure FlyAway; |
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133 | end; |
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134 | |||
23 | daniel-mar | 135 | TPlayerTamaSprite = class(TImageSprite) |
136 | strict private |
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3 | daniel-mar | 137 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 138 | strict protected |
139 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 140 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
141 | procedure DoMove(MoveCount: Integer); override; |
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142 | public |
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23 | daniel-mar | 143 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 144 | destructor Destroy; override; |
145 | end; |
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146 | |||
7 | daniel-mar | 147 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 148 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 149 | strict protected |
3 | daniel-mar | 150 | FCounter: Integer; |
151 | FLife: integer; |
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152 | procedure HitEnemy(ADead: Boolean); virtual; |
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153 | public |
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23 | daniel-mar | 154 | property Life: integer read FLife; |
7 | daniel-mar | 155 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 156 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 157 | destructor Destroy; override; |
158 | end; |
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159 | |||
160 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 161 | strict private |
162 | FEnemySprite: TSprite; |
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163 | strict protected |
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164 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 165 | procedure DoMove(MoveCount: Integer); override; |
166 | public |
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23 | daniel-mar | 167 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 168 | end; |
169 | |||
170 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 171 | strict protected |
3 | daniel-mar | 172 | procedure DoMove(MoveCount: Integer); override; |
173 | procedure HitEnemy(ADead: Boolean); override; |
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174 | public |
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7 | daniel-mar | 175 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 176 | end; |
177 | |||
178 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 179 | strict protected |
3 | daniel-mar | 180 | procedure DoMove(MoveCount: Integer); override; |
181 | procedure HitEnemy(ADead: Boolean); override; |
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182 | public |
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7 | daniel-mar | 183 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 184 | end; |
185 | |||
186 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 187 | strict private |
3 | daniel-mar | 188 | FCounter: Integer; |
189 | FTamaCount: Integer; |
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190 | FOldTamaTime: Integer; |
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23 | daniel-mar | 191 | strict protected |
3 | daniel-mar | 192 | procedure DoMove(MoveCount: Integer); override; |
193 | procedure HitEnemy(ADead: Boolean); override; |
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194 | public |
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7 | daniel-mar | 195 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 196 | end; |
197 | |||
198 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 199 | strict protected |
3 | daniel-mar | 200 | procedure DoMove(MoveCount: Integer); override; |
201 | procedure HitEnemy(ADead: Boolean); override; |
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202 | public |
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7 | daniel-mar | 203 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 204 | end; |
205 | |||
206 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 207 | strict private |
3 | daniel-mar | 208 | FCounter: Integer; |
209 | FTamaF: Integer; |
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210 | FTamaT: Integer; |
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211 | FPutTama: Boolean; |
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23 | daniel-mar | 212 | strict protected |
3 | daniel-mar | 213 | procedure DoMove(MoveCount: Integer); override; |
214 | procedure HitEnemy(ADead: Boolean); override; |
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215 | public |
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7 | daniel-mar | 216 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 217 | end; |
218 | |||
219 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 220 | strict private |
3 | daniel-mar | 221 | FCounter: Integer; |
222 | FTamaCount: Integer; |
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223 | FOldTamaTime: Integer; |
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23 | daniel-mar | 224 | strict protected |
3 | daniel-mar | 225 | procedure DoMove(MoveCount: Integer); override; |
226 | procedure HitEnemy(ADead: Boolean); override; |
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227 | public |
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7 | daniel-mar | 228 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 229 | end; |
230 | |||
231 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 232 | strict private |
3 | daniel-mar | 233 | FCounter: Integer; |
234 | FTamaF: Integer; |
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235 | FTamaT: Integer; |
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236 | FPutTama: Boolean; |
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237 | waiter1, waiter2: integer; |
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23 | daniel-mar | 238 | strict protected |
3 | daniel-mar | 239 | procedure DoMove(MoveCount: Integer); override; |
240 | procedure HitEnemy(ADead: Boolean); override; |
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241 | public |
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7 | daniel-mar | 242 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 243 | end; |
244 | |||
245 | TMainForm = class(TDXForm) |
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246 | MainMenu: TMainMenu; |
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247 | Spiel: TMenuItem; |
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248 | GameStart: TMenuItem; |
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249 | GamePause: TMenuItem; |
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250 | Beenden: TMenuItem; |
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251 | Einstellungen: TMenuItem; |
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252 | OptionMusic: TMenuItem; |
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253 | Leer2: TMenuItem; |
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254 | Hilfe: TMenuItem; |
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255 | OptionSound: TMenuItem; |
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256 | Leer3: TMenuItem; |
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257 | Spielstand: TMenuItem; |
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258 | Leer5: TMenuItem; |
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259 | Neustart: TMenuItem; |
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260 | Spielgeschwindigkeit: TMenuItem; |
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261 | Leicht: TMenuItem; |
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262 | Mittel: TMenuItem; |
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263 | Schwer: TMenuItem; |
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264 | Informationen: TMenuItem; |
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265 | Leer6: TMenuItem; |
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266 | Leer1: TMenuItem; |
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267 | Cheat: TMenuItem; |
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268 | CheckUpdates: TMenuItem; |
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269 | Master: TMenuItem; |
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270 | procedure DXDrawFinalize(Sender: TObject); |
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271 | procedure DXDrawInitialize(Sender: TObject); |
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272 | procedure FormCreate(Sender: TObject); |
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273 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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274 | procedure DXTimerActivate(Sender: TObject); |
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275 | procedure DXTimerDeactivate(Sender: TObject); |
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276 | procedure DXDrawInitializing(Sender: TObject); |
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277 | procedure GameStartClick(Sender: TObject); |
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278 | procedure GamePauseClick(Sender: TObject); |
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279 | procedure BeendenClick(Sender: TObject); |
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280 | procedure OptionSoundClick(Sender: TObject); |
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281 | procedure OptionMusicClick(Sender: TObject); |
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282 | procedure SpielstandClick(Sender: TObject); |
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283 | procedure NeustartClick(Sender: TObject); |
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284 | procedure LeichtClick(Sender: TObject); |
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285 | procedure MittelClick(Sender: TObject); |
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286 | procedure SchwerClick(Sender: TObject); |
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287 | procedure FormShow(Sender: TObject); |
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288 | procedure InformationenClick(Sender: TObject); |
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289 | procedure CheatClick(Sender: TObject); |
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290 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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291 | procedure FormDestroy(Sender: TObject); |
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292 | procedure CheckUpdatesClick(Sender: TObject); |
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293 | procedure MasterClick(Sender: TObject); |
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294 | private |
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295 | ProgrammGestartet: boolean; |
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296 | FInterval: TGameInterval; |
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297 | FScene: TGameScene; |
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298 | FMusic: TMusicTrack; |
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299 | FBlink: DWORD; |
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300 | FBlinkTime: DWORD; |
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301 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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302 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 303 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 304 | LevelData: TLevelData; |
3 | daniel-mar | 305 | procedure StartScene(Scene: TGameScene); |
306 | procedure EndScene; |
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307 | procedure BlinkStart; |
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308 | procedure BlinkUpdate; |
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309 | procedure StartSceneTitle; |
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310 | procedure SceneTitle; |
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311 | procedure EndSceneTitle; |
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312 | procedure StartSceneMain; |
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313 | procedure SceneMain; |
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314 | procedure EndSceneMain; |
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315 | procedure StartSceneGameOver; |
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316 | procedure SceneGameOver; |
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317 | procedure EndSceneGameOver; |
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318 | procedure StartSceneWin; |
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319 | procedure SceneWin; |
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320 | procedure EndSceneWin; |
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321 | procedure StartSceneNewLevel; |
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322 | procedure SceneNewLevel; |
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323 | procedure EndSceneNewLevel; |
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324 | public |
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325 | FNextScene: TGameScene; |
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326 | FScore: Integer; |
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327 | FNotSave: boolean; |
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328 | FLife: integer; |
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329 | FLevel: integer; |
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15 | daniel-mar | 330 | FGameMode: TGameMode; |
3 | daniel-mar | 331 | FBossLife: integer; |
7 | daniel-mar | 332 | FRestEnemies: integer; |
3 | daniel-mar | 333 | FCheat: boolean; |
334 | { VCL-Ersatz } |
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335 | dxdraw: TDxDraw; |
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336 | imagelist: TDxImageList; |
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337 | spriteengine: tdxspriteengine; |
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338 | dxsound: tdxsound; |
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18 | daniel-mar | 339 | dxmusic: tdxmusic; |
3 | daniel-mar | 340 | wavelist: tdxwavelist; |
341 | dxinput: tdxinput; |
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342 | dxtimer: tdxtimer; |
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343 | { Level-Routinen } |
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344 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 345 | procedure ResetLevelData; |
19 | daniel-mar | 346 | { Musik-Routinen } |
347 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 348 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 349 | procedure StopMusic(Name: TMusicTrack); |
350 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 351 | procedure PauseMusic(Name: TMusicTrack); |
352 | { Sound-Routinen } |
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353 | procedure PlaySound(Name: string; Wait: Boolean); |
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354 | { Initialisiations-Routinen } |
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355 | procedure DXInit; |
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356 | procedure SoundInit; |
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357 | procedure MusicInit; |
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358 | { Einstellungs-Routinen } |
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359 | procedure LoadOptions; |
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360 | procedure WriteOptions; |
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361 | { Farb-Routinen } |
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362 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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363 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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364 | end; |
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365 | |||
366 | var |
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367 | MainForm: TMainForm; |
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368 | |||
7 | daniel-mar | 369 | implementation |
370 | |||
371 | uses |
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26 | daniel-mar | 372 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global, MMSystem, Registry; |
7 | daniel-mar | 373 | |
3 | daniel-mar | 374 | const |
24 | daniel-mar | 375 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 376 | conmittel = 1000 div 60; // 16 |
377 | conschwer = 1350 div 60; // 22 |
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378 | conmaster = 2000 div 60; // 33 |
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379 | lives = 6; |
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7 | daniel-mar | 380 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 381 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 382 | |
383 | {$R *.DFM} |
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384 | |||
23 | daniel-mar | 385 | var |
7 | daniel-mar | 386 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 387 | BossExists, Crash, crashsound: boolean; |
388 | |||
389 | const |
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390 | DXInputButton = [isButton1, isButton2, isButton3, |
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391 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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392 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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393 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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394 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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395 | |||
24 | daniel-mar | 396 | // https://www.delphipraxis.net/post43515.html |
397 | function GetHTML(AUrl: string): string; |
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398 | var |
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399 | databuffer : array[0..4095] of char; |
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400 | ResStr : string; |
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401 | hSession, hfile: hInternet; |
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402 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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403 | dwcode : array[1..20] of char; |
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404 | res : pchar; |
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405 | Str : pchar; |
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406 | begin |
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407 | ResStr:=''; |
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408 | if (system.pos('http://',lowercase(AUrl))=0) and |
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409 | (system.pos('https://',lowercase(AUrl))=0) then |
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410 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 411 | |
24 | daniel-mar | 412 | // Hinzugefügt |
413 | application.ProcessMessages; |
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414 | |||
415 | hSession:=InternetOpen('InetURL:/1.0', |
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416 | INTERNET_OPEN_TYPE_PRECONFIG, |
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417 | nil, |
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418 | nil, |
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419 | 0); |
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420 | if assigned(hsession) then |
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421 | begin |
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422 | // Hinzugefügt |
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423 | application.ProcessMessages; |
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424 | |||
425 | hfile:=InternetOpenUrl( |
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426 | hsession, |
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427 | pchar(AUrl), |
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428 | nil, |
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429 | 0, |
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430 | INTERNET_FLAG_RELOAD, |
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431 | 0); |
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432 | dwIndex := 0; |
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433 | dwCodeLen := 10; |
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434 | |||
435 | // Hinzugefügt |
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436 | application.ProcessMessages; |
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437 | |||
438 | HttpQueryInfo(hfile, |
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439 | HTTP_QUERY_STATUS_CODE, |
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440 | @dwcode, |
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441 | dwcodeLen, |
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442 | dwIndex); |
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443 | res := pchar(@dwcode); |
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444 | dwNumber := sizeof(databuffer)-1; |
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445 | if (res ='200') or (res ='302') then |
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446 | begin |
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447 | while (InternetReadfile(hfile, |
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448 | @databuffer, |
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449 | dwNumber, |
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450 | DwRead)) do |
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451 | begin |
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452 | |||
453 | // Hinzugefügt |
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454 | application.ProcessMessages; |
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455 | |||
456 | if dwRead =0 then |
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457 | break; |
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458 | databuffer[dwread]:=#0; |
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459 | Str := pchar(@databuffer); |
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460 | resStr := resStr + Str; |
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461 | end; |
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462 | end |
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463 | else |
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464 | ResStr := 'Status:'+res; |
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465 | if assigned(hfile) then |
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466 | InternetCloseHandle(hfile); |
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467 | end; |
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468 | |||
469 | // Hinzugefügt |
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470 | application.ProcessMessages; |
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471 | |||
472 | InternetCloseHandle(hsession); |
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473 | Result := resStr; |
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474 | end; |
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475 | |||
476 | |||
477 | { TBackground } |
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478 | |||
479 | procedure TBackground.DoMove(MoveCount: Integer); |
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480 | var |
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481 | ran: integer; |
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482 | begin |
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483 | inherited DoMove(MoveCount); |
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484 | X := X - MoveCount*(60/1000)*FSpeed; |
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485 | randomize; |
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486 | ran := Random(1500); |
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487 | if ran = 150 then |
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488 | begin |
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489 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
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490 | begin |
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491 | SetMapSize(1, 1); |
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492 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
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493 | Width := Image.Width; |
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494 | Height := Image.Height; |
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495 | |||
496 | Y := random(mainform.dxdraw.height); |
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497 | X := mainform.dxdraw.width; |
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498 | |||
499 | ran := Random(2); |
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500 | if ran = 0 then |
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501 | begin |
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502 | Z := -20; |
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503 | FSpeed := 1.8; |
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504 | end |
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505 | else if ran = 1 then |
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506 | begin |
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507 | Z := -40; |
||
508 | FSpeed := 0.8; |
||
509 | end |
||
510 | else if ran = 2 then |
||
511 | begin |
||
512 | Z := -60; |
||
513 | FSpeed := 0.3; |
||
514 | end; |
||
515 | end; |
||
516 | end |
||
517 | else if ran = 500 then |
||
518 | begin |
||
519 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
520 | begin |
||
521 | SetMapSize(1, 1); |
||
522 | ran := Random(4); |
||
523 | if ran = 0 then |
||
524 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
525 | else if ran = 1 then |
||
526 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
527 | else if ran = 2 then |
||
528 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
529 | else if ran = 3 then |
||
530 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
531 | Width := Image.Width; |
||
532 | Height := Image.Height; |
||
533 | |||
534 | Y := random(mainform.dxdraw.height); |
||
535 | X := mainform.dxdraw.width; |
||
536 | |||
537 | { ran := Random(2); |
||
538 | if ran = 0 then |
||
539 | begin |
||
540 | Z := -20; |
||
541 | FSpeed := 1.8; |
||
542 | end |
||
543 | else if ran = 1 then |
||
544 | begin |
||
545 | Z := -40; |
||
546 | FSpeed := 0.8; |
||
547 | end |
||
548 | else if ran = 2 then |
||
549 | begin } |
||
550 | Z := -60; |
||
551 | FSpeed := 0.3; |
||
552 | { end; } |
||
553 | end; |
||
554 | end; |
||
555 | end; |
||
556 | |||
557 | { TBackgroundSpecial } |
||
558 | |||
559 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
560 | begin |
||
561 | inherited DoMove(MoveCount); |
||
562 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 563 | if X < -Width then Dead; |
24 | daniel-mar | 564 | end; |
565 | |||
566 | { TExplosion } |
||
567 | |||
568 | constructor TExplosion.Create(AParent: TSprite); |
||
569 | begin |
||
570 | inherited Create(AParent); |
||
571 | mainform.PlaySound('Explosion', false); |
||
572 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
573 | Width := Image.Width; |
||
574 | Height := Image.Height; |
||
575 | AnimCount := Image.PatternCount; |
||
576 | AnimLooped := True; |
||
577 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
578 | AnimPos := Random(AnimCount); |
||
579 | end; |
||
580 | |||
581 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
582 | begin |
||
583 | inherited DoMove(MoveCount); |
||
584 | inc(FCounter, MoveCount); |
||
585 | if FCounter > 2999 then dead; |
||
586 | end; |
||
587 | |||
588 | { TPlayerSprite } |
||
589 | |||
3 | daniel-mar | 590 | constructor TPlayerSprite.Create(AParent: TSprite); |
591 | begin |
||
592 | inherited Create(AParent); |
||
25 | daniel-mar | 593 | State := pesEntering; |
3 | daniel-mar | 594 | Image := MainForm.ImageList.Items.Find('Machine'); |
595 | Width := Image.Width; |
||
596 | Height := Image.Height; |
||
597 | X := -70{20}; |
||
598 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
599 | Z := 2; |
||
600 | AnimCount := Image.PatternCount; |
||
601 | AnimLooped := True; |
||
4 | daniel-mar | 602 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 603 | end; |
604 | |||
605 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
606 | begin |
||
607 | if mainform.FCheat then exit; |
||
608 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
609 | begin |
||
610 | if not crash then |
||
611 | begin |
||
612 | dec(MainForm.FLife); |
||
613 | Crash := true; |
||
614 | if MainForm.Flife=0 then |
||
615 | begin |
||
616 | MainForm.PlaySound('Explosion', false); |
||
617 | Collisioned := false; |
||
618 | FCounter := 0; |
||
25 | daniel-mar | 619 | State := pesDead; |
3 | daniel-mar | 620 | Done := false; |
621 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
622 | Width := Image.Width; |
||
623 | Height := Image.Height; |
||
624 | AnimCount := Image.PatternCount; |
||
625 | AnimLooped := False; |
||
4 | daniel-mar | 626 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 627 | AnimPos := 0; |
628 | end; |
||
629 | end |
||
630 | else |
||
631 | begin |
||
632 | if not crashsound then |
||
633 | begin |
||
634 | MainForm.PlaySound('Hit', False); |
||
635 | crashsound := true; |
||
636 | end; |
||
637 | end; |
||
638 | end; |
||
639 | end; |
||
640 | |||
641 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
642 | const |
||
643 | WegduesKonstante = 1.75; |
||
644 | begin |
||
645 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 646 | if State = pesNormal then |
3 | daniel-mar | 647 | begin |
648 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
649 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
650 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
651 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
652 | if X<0 then X := 0; |
||
653 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
654 | if Y<0 then Y := 0; |
||
655 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
656 | if isButton1 in MainForm.DXInput.States then |
||
657 | begin |
||
658 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
659 | begin |
||
660 | Inc(FTamaCount); |
||
23 | daniel-mar | 661 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 662 | begin |
663 | X := Self.X+Self.Width; |
||
664 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
665 | Z := 10; |
||
666 | end; |
||
667 | FOldTamaTime := FCounter; |
||
668 | end; |
||
669 | end; |
||
670 | Collision; |
||
7 | daniel-mar | 671 | end |
25 | daniel-mar | 672 | else if State = pesDead then |
3 | daniel-mar | 673 | begin |
674 | if FCounter>200 then |
||
675 | begin |
||
676 | FCounter := 0; |
||
25 | daniel-mar | 677 | State := pesDeadVanished; |
3 | daniel-mar | 678 | Visible := false; |
679 | end; |
||
7 | daniel-mar | 680 | end |
25 | daniel-mar | 681 | else if State = pesDeadVanished then |
3 | daniel-mar | 682 | begin |
683 | if FCounter>1500 then |
||
684 | begin |
||
685 | MainForm.FNextScene := gsGameOver; |
||
686 | MainForm.PlaySound('SceneMov', false); |
||
687 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
688 | Sleep(200); |
||
689 | end; |
||
7 | daniel-mar | 690 | end |
25 | daniel-mar | 691 | else if State = pesFlyaway then |
3 | daniel-mar | 692 | begin |
23 | daniel-mar | 693 | // TODO: "Wusch" sound? |
3 | daniel-mar | 694 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
695 | if X > MainForm.DXDraw.Width+Width then |
||
696 | begin |
||
697 | Dead; |
||
698 | inc(mainform.FLevel); |
||
699 | MainForm.FNextScene := gsNewLevel; |
||
700 | MainForm.PlaySound('SceneMov', false); |
||
701 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
702 | end; |
||
7 | daniel-mar | 703 | end |
25 | daniel-mar | 704 | else if State = pesEntering then |
3 | daniel-mar | 705 | begin |
706 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 707 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 708 | end; |
709 | inc(FCounter, MoveCount); |
||
710 | end; |
||
711 | |||
712 | procedure TPlayerSprite.FlyAway; |
||
713 | begin |
||
25 | daniel-mar | 714 | State := pesFlyaway; |
3 | daniel-mar | 715 | end; |
716 | |||
24 | daniel-mar | 717 | { TPlayerTamaSprite } |
3 | daniel-mar | 718 | |
23 | daniel-mar | 719 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 720 | begin |
721 | inherited Create(AParent); |
||
23 | daniel-mar | 722 | FPlayerSprite := APlayerSprite; |
3 | daniel-mar | 723 | Image := MainForm.ImageList.Items.Find('Bounce'); |
724 | Z := 2; |
||
725 | Width := Image.Width; |
||
726 | Height := Image.Height; |
||
727 | AnimCount := Image.PatternCount; |
||
728 | AnimLooped := True; |
||
4 | daniel-mar | 729 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 730 | MainForm.PlaySound('Shoot', False); |
731 | end; |
||
732 | |||
23 | daniel-mar | 733 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 734 | begin |
735 | inherited Destroy; |
||
736 | Dec(FPlayerSprite.FTamaCount); |
||
737 | end; |
||
738 | |||
23 | daniel-mar | 739 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 740 | begin |
7 | daniel-mar | 741 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 742 | begin |
743 | TEnemy(Sprite).Hit; |
||
744 | Dead; |
||
745 | end; |
||
746 | Done := False; |
||
747 | end; |
||
748 | |||
23 | daniel-mar | 749 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 750 | begin |
751 | inherited DoMove(MoveCount); |
||
752 | X := X+(800/1000)*MoveCount; |
||
753 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
754 | Collision; |
||
755 | end; |
||
756 | |||
24 | daniel-mar | 757 | { TEnemy } |
758 | |||
759 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 760 | begin |
24 | daniel-mar | 761 | inherited Create(AParent); |
762 | FLife := ALifes; |
||
763 | inc(EnemyCounter); |
||
3 | daniel-mar | 764 | end; |
765 | |||
24 | daniel-mar | 766 | destructor TEnemy.Destroy; |
3 | daniel-mar | 767 | begin |
24 | daniel-mar | 768 | inherited Destroy; |
769 | dec(EnemyCounter); |
||
3 | daniel-mar | 770 | end; |
771 | |||
24 | daniel-mar | 772 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 773 | begin |
24 | daniel-mar | 774 | Dec(FLife, AHitStrength); |
775 | if FLife<=0 then |
||
776 | begin |
||
777 | Collisioned := False; |
||
778 | HitEnemy(True); |
||
779 | end |
||
780 | else |
||
781 | HitEnemy(False); |
||
3 | daniel-mar | 782 | end; |
783 | |||
24 | daniel-mar | 784 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 785 | begin |
24 | daniel-mar | 786 | if ADead then |
787 | MainForm.PlaySound('Explosion', False) |
||
788 | else |
||
789 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 790 | end; |
791 | |||
24 | daniel-mar | 792 | { TEnemyTama } |
793 | |||
23 | daniel-mar | 794 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 795 | begin |
796 | inherited Create(AParent); |
||
23 | daniel-mar | 797 | FEnemySprite := AEnemySprite; |
3 | daniel-mar | 798 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
799 | Width := Image.Width; |
||
800 | Height := Image.Height; |
||
801 | AnimCount := Image.PatternCount; |
||
802 | AnimLooped := True; |
||
4 | daniel-mar | 803 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 804 | MainForm.PlaySound('Shoot', False); |
805 | end; |
||
806 | |||
807 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
808 | begin |
||
809 | inherited DoMove(MoveCount); |
||
810 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 811 | if X < -Width then Dead; |
3 | daniel-mar | 812 | end; |
813 | |||
24 | daniel-mar | 814 | { TEnemyMeteor } |
815 | |||
816 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 817 | begin |
24 | daniel-mar | 818 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 819 | State := pesNormal; |
24 | daniel-mar | 820 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
821 | Width := Image.Width; |
||
822 | Height := Image.Height; |
||
823 | AnimCount := Image.PatternCount; |
||
824 | AnimLooped := True; |
||
825 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
826 | PixelCheck := True; |
||
3 | daniel-mar | 827 | end; |
828 | |||
24 | daniel-mar | 829 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 830 | begin |
24 | daniel-mar | 831 | inherited HitEnemy(False); |
832 | |||
833 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 834 | end; |
835 | |||
24 | daniel-mar | 836 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
837 | begin |
||
838 | X := X - MoveCount*(250/1000); |
||
839 | if X < -Width then Dead; |
||
840 | end; |
||
841 | |||
842 | { TEnemyUFO } |
||
843 | |||
7 | daniel-mar | 844 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 845 | begin |
7 | daniel-mar | 846 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 847 | State := pesNormal; |
3 | daniel-mar | 848 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
849 | Width := Image.Width; |
||
850 | Height := Image.Height; |
||
851 | AnimCount := Image.PatternCount; |
||
852 | AnimLooped := True; |
||
4 | daniel-mar | 853 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 854 | end; |
855 | |||
856 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
857 | begin |
||
7 | daniel-mar | 858 | inherited HitEnemy(ADead); |
859 | |||
3 | daniel-mar | 860 | if ADead then |
861 | begin |
||
25 | daniel-mar | 862 | State := pesDead; |
3 | daniel-mar | 863 | FCounter := 0; |
864 | Inc(MainForm.FScore, 1000); |
||
865 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
866 | Width := Image.Width; |
||
867 | Height := Image.Height; |
||
868 | AnimCount := Image.PatternCount; |
||
869 | AnimLooped := False; |
||
4 | daniel-mar | 870 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 871 | AnimPos := 0; |
7 | daniel-mar | 872 | end |
873 | else |
||
3 | daniel-mar | 874 | begin |
875 | Inc(MainForm.FScore, 100); |
||
876 | end; |
||
877 | end; |
||
878 | |||
24 | daniel-mar | 879 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 880 | begin |
881 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 882 | if State = pesNormal then |
3 | daniel-mar | 883 | begin |
884 | X := X - MoveCount*(300/1000); |
||
885 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 886 | if X < -Width then Dead; |
7 | daniel-mar | 887 | end |
25 | daniel-mar | 888 | else if State = pesDead then |
3 | daniel-mar | 889 | begin |
890 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 891 | if FCounter>200 then |
892 | begin |
||
893 | State := pesDeadVanished; |
||
894 | Dead; |
||
895 | end; |
||
3 | daniel-mar | 896 | end; |
897 | inc(FCounter, MoveCount); |
||
898 | end; |
||
899 | |||
24 | daniel-mar | 900 | { TEnemyUFO2 } |
901 | |||
902 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
903 | begin |
||
904 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 905 | State := pesNormal; |
24 | daniel-mar | 906 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
907 | Width := Image.Width; |
||
908 | Height := Image.Height; |
||
909 | AnimCount := Image.PatternCount; |
||
910 | AnimLooped := True; |
||
911 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
912 | end; |
||
913 | |||
3 | daniel-mar | 914 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
915 | begin |
||
7 | daniel-mar | 916 | inherited HitEnemy(ADead); |
917 | |||
3 | daniel-mar | 918 | if ADead then |
919 | begin |
||
25 | daniel-mar | 920 | State := pesDead; |
3 | daniel-mar | 921 | FCounter := 0; |
922 | Inc(MainForm.FScore, 1000); |
||
923 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
924 | Width := Image.Width; |
||
925 | Height := Image.Height; |
||
926 | AnimCount := Image.PatternCount; |
||
927 | AnimLooped := False; |
||
4 | daniel-mar | 928 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 929 | AnimPos := 0; |
7 | daniel-mar | 930 | end |
931 | else |
||
3 | daniel-mar | 932 | begin |
933 | Inc(MainForm.FScore, 100); |
||
934 | end; |
||
935 | end; |
||
936 | |||
24 | daniel-mar | 937 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 938 | begin |
939 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 940 | if State = pesNormal then |
3 | daniel-mar | 941 | begin |
942 | X := X - MoveCount*(300/1000); |
||
943 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 944 | if X < -Width then Dead; |
24 | daniel-mar | 945 | if FCounter-FOldTamaTime>=100 then |
946 | begin |
||
947 | Inc(FTamaCount); |
||
948 | with TEnemyTama.Create(Engine, Self) do |
||
949 | begin |
||
950 | X := Self.X; |
||
951 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
952 | Z := 10; |
||
953 | end; |
||
954 | FOldTamaTime := FCounter; |
||
955 | end; |
||
7 | daniel-mar | 956 | end |
25 | daniel-mar | 957 | else if State = pesDead then |
3 | daniel-mar | 958 | begin |
959 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 960 | if FCounter>200 then |
961 | begin |
||
962 | State := pesDeadVanished; |
||
963 | Dead; |
||
964 | end; |
||
3 | daniel-mar | 965 | end; |
966 | inc(FCounter, MoveCount); |
||
967 | end; |
||
968 | |||
24 | daniel-mar | 969 | { TEnemyAttacker } |
970 | |||
7 | daniel-mar | 971 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 972 | begin |
7 | daniel-mar | 973 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 974 | State := pesNormal; |
3 | daniel-mar | 975 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
976 | Width := Image.Width; |
||
977 | Height := Image.Height; |
||
978 | AnimCount := Image.PatternCount; |
||
979 | AnimLooped := True; |
||
4 | daniel-mar | 980 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 981 | PixelCheck := True; |
982 | end; |
||
983 | |||
984 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
985 | begin |
||
7 | daniel-mar | 986 | inherited HitEnemy(ADead); |
987 | |||
3 | daniel-mar | 988 | if ADead then |
989 | begin |
||
25 | daniel-mar | 990 | State := pesDead; |
3 | daniel-mar | 991 | FCounter := 0; |
992 | Inc(MainForm.FScore, 1000); |
||
993 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
994 | Width := Image.Width; |
||
995 | Height := Image.Height; |
||
996 | AnimCount := Image.PatternCount; |
||
997 | AnimLooped := False; |
||
4 | daniel-mar | 998 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 999 | AnimPos := 0; |
7 | daniel-mar | 1000 | end |
1001 | else |
||
3 | daniel-mar | 1002 | begin |
1003 | Inc(MainForm.FScore, 100); |
||
1004 | end; |
||
1005 | end; |
||
1006 | |||
1007 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
1008 | begin |
||
1009 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1010 | if State = pesNormal then |
3 | daniel-mar | 1011 | begin |
1012 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
1013 | if X < -Width then Dead; |
||
7 | daniel-mar | 1014 | end |
25 | daniel-mar | 1015 | else if State = pesDead then |
3 | daniel-mar | 1016 | begin |
1017 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 1018 | if FCounter>200 then |
1019 | begin |
||
1020 | State := pesDeadVanished; |
||
1021 | Dead; |
||
1022 | end; |
||
3 | daniel-mar | 1023 | end; |
1024 | inc(FCounter, MoveCount); |
||
1025 | end; |
||
1026 | |||
24 | daniel-mar | 1027 | { TEnemyAttacker2 } |
1028 | |||
1029 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1030 | begin |
7 | daniel-mar | 1031 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1032 | State := pesEntering; |
24 | daniel-mar | 1033 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
3 | daniel-mar | 1034 | Width := Image.Width; |
1035 | Height := Image.Height; |
||
1036 | AnimCount := Image.PatternCount; |
||
1037 | AnimLooped := True; |
||
4 | daniel-mar | 1038 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1039 | PixelCheck := True; |
1040 | end; |
||
1041 | |||
24 | daniel-mar | 1042 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1043 | begin |
7 | daniel-mar | 1044 | inherited HitEnemy(ADead); |
1045 | |||
3 | daniel-mar | 1046 | if ADead then |
1047 | begin |
||
25 | daniel-mar | 1048 | State := pesDead; |
3 | daniel-mar | 1049 | FCounter := 0; |
24 | daniel-mar | 1050 | Inc(MainForm.FScore, 5000); |
1051 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1052 | Width := Image.Width; |
||
1053 | Height := Image.Height; |
||
1054 | AnimCount := Image.PatternCount; |
||
1055 | AnimLooped := False; |
||
1056 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1057 | AnimPos := 0; |
||
7 | daniel-mar | 1058 | end |
1059 | else |
||
3 | daniel-mar | 1060 | begin |
1061 | Inc(MainForm.FScore, 100); |
||
1062 | end; |
||
1063 | end; |
||
1064 | |||
24 | daniel-mar | 1065 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1066 | begin |
1067 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1068 | if State = pesEntering then |
3 | daniel-mar | 1069 | begin |
24 | daniel-mar | 1070 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1071 | X := X - MoveCount*(300/1000) |
1072 | else |
||
1073 | begin |
||
1074 | Collisioned := True; |
||
25 | daniel-mar | 1075 | State := pesHovering; |
3 | daniel-mar | 1076 | FPutTama := True; |
1077 | end; |
||
1078 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1079 | end |
25 | daniel-mar | 1080 | else if State = pesHovering then |
3 | daniel-mar | 1081 | begin |
1082 | Y := Y + Cos256(FCounter div 15)*5; |
||
1083 | if FPutTama then |
||
1084 | begin |
||
1085 | if FTamaT>100 then |
||
1086 | begin |
||
23 | daniel-mar | 1087 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1088 | begin |
1089 | Z := 1; |
||
1090 | X := Self.X-Width; |
||
1091 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1092 | end; |
||
1093 | Inc(FTamaF); |
||
1094 | if FTamaF>Random(30) then FPutTama := False; |
||
1095 | FTamaT := 0; |
||
1096 | end; |
||
1097 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1098 | end |
1099 | else |
||
3 | daniel-mar | 1100 | begin |
1101 | FTamaT := FTamaT + MoveCount; |
||
1102 | if FTamaT>2000+Random(500) then |
||
1103 | begin |
||
1104 | FPutTama := True; |
||
1105 | FTamaF := 0; |
||
1106 | FTamaT := 0; |
||
1107 | end; |
||
1108 | end; |
||
7 | daniel-mar | 1109 | end |
25 | daniel-mar | 1110 | else if State = pesDead then |
3 | daniel-mar | 1111 | begin |
25 | daniel-mar | 1112 | if FCounter>200 then |
1113 | begin |
||
1114 | State := pesDeadVanished; |
||
1115 | Dead; |
||
1116 | end; |
||
3 | daniel-mar | 1117 | end; |
1118 | inc(FCounter, MoveCount); |
||
1119 | end; |
||
1120 | |||
24 | daniel-mar | 1121 | { TEnemyAttacker3 } |
1122 | |||
1123 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1124 | begin |
7 | daniel-mar | 1125 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1126 | State := pesNormal; |
24 | daniel-mar | 1127 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
3 | daniel-mar | 1128 | Width := Image.Width; |
1129 | Height := Image.Height; |
||
1130 | AnimCount := Image.PatternCount; |
||
1131 | AnimLooped := True; |
||
4 | daniel-mar | 1132 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1133 | PixelCheck := True; |
1134 | end; |
||
1135 | |||
24 | daniel-mar | 1136 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1137 | begin |
7 | daniel-mar | 1138 | inherited HitEnemy(ADead); |
1139 | |||
3 | daniel-mar | 1140 | if ADead then |
1141 | begin |
||
25 | daniel-mar | 1142 | State := pesDead; |
3 | daniel-mar | 1143 | FCounter := 0; |
1144 | Inc(MainForm.FScore, 5000); |
||
1145 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1146 | Width := Image.Width; |
||
1147 | Height := Image.Height; |
||
1148 | AnimCount := Image.PatternCount; |
||
1149 | AnimLooped := False; |
||
4 | daniel-mar | 1150 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1151 | AnimPos := 0; |
7 | daniel-mar | 1152 | end |
1153 | else |
||
3 | daniel-mar | 1154 | begin |
1155 | Inc(MainForm.FScore, 100); |
||
1156 | end; |
||
1157 | end; |
||
1158 | |||
24 | daniel-mar | 1159 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1160 | begin |
1161 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1162 | if State = pesNormal then |
3 | daniel-mar | 1163 | begin |
24 | daniel-mar | 1164 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1165 | if X < -Width then Dead; |
24 | daniel-mar | 1166 | if FCounter-FOldTamaTime>=100 then |
1167 | begin |
||
1168 | Inc(FTamaCount); |
||
1169 | with TEnemyTama.Create(Engine, Self) do |
||
1170 | begin |
||
1171 | X := Self.X; |
||
1172 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1173 | Z := 10; |
||
1174 | end; |
||
1175 | FOldTamaTime := FCounter; |
||
1176 | end; |
||
1177 | end |
||
25 | daniel-mar | 1178 | else if State = pesDead then |
24 | daniel-mar | 1179 | begin |
25 | daniel-mar | 1180 | if FCounter>200 then |
1181 | begin |
||
1182 | State := pesDeadVanished; |
||
1183 | Dead; |
||
1184 | end; |
||
24 | daniel-mar | 1185 | end; |
1186 | inc(FCounter, MoveCount); |
||
1187 | end; |
||
1188 | |||
1189 | { TEnemyBoss } |
||
1190 | |||
1191 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1192 | begin |
||
1193 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1194 | State := pesEntering; |
24 | daniel-mar | 1195 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
1196 | Width := Image.Width; |
||
1197 | Height := Image.Height; |
||
1198 | BossExists := true; |
||
1199 | MainForm.MusicSwitchTrack(mtBoss); |
||
1200 | AnimCount := Image.PatternCount; |
||
1201 | AnimLooped := True; |
||
1202 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1203 | PixelCheck := True; |
||
1204 | Collisioned := False; |
||
1205 | MainForm.FBossLife := FLife; |
||
1206 | waiter1 := 0; |
||
1207 | waiter2 := 0; |
||
1208 | end; |
||
1209 | |||
1210 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1211 | begin |
||
1212 | inherited HitEnemy(ADead); |
||
1213 | |||
1214 | if ADead then |
||
1215 | begin |
||
25 | daniel-mar | 1216 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1217 | FCounter := 0; |
1218 | Inc(MainForm.FScore, 100000); |
||
1219 | BossExists := false; |
||
1220 | dec(MainForm.FBossLife); |
||
1221 | end |
||
1222 | else |
||
1223 | begin |
||
1224 | Inc(MainForm.FScore, 100); |
||
1225 | dec(MainForm.FBossLife); |
||
1226 | end; |
||
1227 | end; |
||
1228 | |||
1229 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1230 | begin |
||
1231 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1232 | if State = pesEntering then |
24 | daniel-mar | 1233 | begin |
1234 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1235 | X := X - MoveCount*(300/1000) |
1236 | else |
||
1237 | begin |
||
1238 | Collisioned := True; |
||
25 | daniel-mar | 1239 | State := pesHovering; |
3 | daniel-mar | 1240 | FPutTama := True; |
1241 | end; |
||
1242 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1243 | end |
25 | daniel-mar | 1244 | else if State = pesHovering then |
3 | daniel-mar | 1245 | begin |
1246 | Y := Y + Cos256(FCounter div 15)*5; |
||
1247 | if FPutTama then |
||
1248 | begin |
||
1249 | if FTamaT>100 then |
||
1250 | begin |
||
23 | daniel-mar | 1251 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1252 | begin |
1253 | Z := 1; |
||
1254 | X := Self.X-Width; |
||
1255 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1256 | end; |
||
1257 | Inc(FTamaF); |
||
1258 | if FTamaF>Random(30) then FPutTama := False; |
||
1259 | FTamaT := 0; |
||
1260 | end; |
||
1261 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1262 | end |
1263 | else |
||
3 | daniel-mar | 1264 | begin |
1265 | FTamaT := FTamaT + MoveCount; |
||
1266 | if FTamaT>2000+Random(500) then |
||
1267 | begin |
||
1268 | FPutTama := True; |
||
1269 | FTamaF := 0; |
||
1270 | FTamaT := 0; |
||
1271 | end; |
||
1272 | end; |
||
7 | daniel-mar | 1273 | end |
25 | daniel-mar | 1274 | else if State = pesExploding then |
3 | daniel-mar | 1275 | begin |
24 | daniel-mar | 1276 | inc(waiter1); |
1277 | if waiter1 = 3 then |
||
3 | daniel-mar | 1278 | begin |
24 | daniel-mar | 1279 | waiter1 := 0; |
1280 | inc(waiter2); |
||
1281 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1282 | begin |
24 | daniel-mar | 1283 | with TExplosion.Create(Engine) do |
1284 | begin |
||
1285 | Z := 10; |
||
1286 | X := Self.X+Random(Self.Width)-16; |
||
1287 | Y := Self.Y+Random(Self.Height)-16; |
||
1288 | end; |
||
1289 | end |
||
1290 | else |
||
1291 | begin |
||
25 | daniel-mar | 1292 | Inc(MainForm.FScore, 10000); |
1293 | State := pesDead; |
||
3 | daniel-mar | 1294 | end; |
24 | daniel-mar | 1295 | end; |
7 | daniel-mar | 1296 | end |
25 | daniel-mar | 1297 | else if State = pesDead then |
3 | daniel-mar | 1298 | begin |
25 | daniel-mar | 1299 | if FCounter>4000 then |
1300 | begin |
||
1301 | State := pesDeadVanished; |
||
1302 | Dead; |
||
1303 | end; |
||
3 | daniel-mar | 1304 | end; |
1305 | inc(FCounter, MoveCount); |
||
1306 | end; |
||
1307 | |||
24 | daniel-mar | 1308 | { TMainForm } |
3 | daniel-mar | 1309 | |
1310 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1311 | resourcestring |
1312 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1313 | var |
15 | daniel-mar | 1314 | SavGame: TSaveData; |
3 | daniel-mar | 1315 | begin |
14 | daniel-mar | 1316 | LevelData := TLevelData.Create; |
1317 | |||
3 | daniel-mar | 1318 | { Beginne VCL-Ersatz } |
1319 | dxtimer := tdxtimer.Create(self); |
||
1320 | dxtimer.Interval := 33; |
||
1321 | dxtimer.OnActivate := DXTimerActivate; |
||
1322 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1323 | dxtimer.OnTimer := DXTimerTimer; |
||
1324 | dxtimer.ActiveOnly := false; |
||
1325 | dxtimer.Enabled := false; |
||
1326 | |||
1327 | dxdraw := tdxdraw.Create(self); |
||
1328 | dxdraw.Parent := self; |
||
1329 | dxdraw.Align := alClient; |
||
1330 | dxdraw.Left := 0; |
||
1331 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1332 | dxdraw.Width := mainform.ClientWidth; |
1333 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1334 | dxdraw.AutoInitialize := False; |
1335 | dxdraw.AutoSize := False; |
||
1336 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1337 | (* |
3 | daniel-mar | 1338 | dxdraw.Display.BitCount := 24; |
1339 | dxdraw.Display.FixedBitCount := False; |
||
1340 | dxdraw.Display.FixedRatio := False; |
||
1341 | dxdraw.Display.FixedSize := False; |
||
1342 | dxdraw.Display.Height := 600; |
||
1343 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1344 | *) |
4 | daniel-mar | 1345 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1346 | dxdraw.TabOrder := 0; |
1347 | dxdraw.Visible := true; |
||
1348 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1349 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1350 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1351 | |||
1352 | dxsound := tdxsound.Create(self); |
||
1353 | dxsound.AutoInitialize := false; |
||
1354 | |||
18 | daniel-mar | 1355 | dxmusic := TDXMusic.Create(self); |
1356 | dxmusic.DXSound := dxsound; |
||
1357 | |||
3 | daniel-mar | 1358 | dxinput := tdxinput.Create(self); |
1359 | dxinput.Joystick.ForceFeedback := true; |
||
1360 | dxinput.Keyboard.ForceFeedback := true; |
||
1361 | |||
1362 | wavelist := tdxwavelist.Create(self); |
||
1363 | wavelist.DXSound := dxsound; |
||
1364 | |||
1365 | imagelist := tdximagelist.create(self); |
||
1366 | imagelist.DXDraw := dxdraw; |
||
1367 | |||
1368 | spriteengine := tdxspriteengine.create(self); |
||
1369 | spriteengine.DXDraw := dxdraw; |
||
1370 | |||
7 | daniel-mar | 1371 | InitializeCriticalSection(TimerCS); |
1372 | |||
3 | daniel-mar | 1373 | { Ende VCL-Ersatz } |
1374 | |||
1375 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1376 | LoadOptions; |
||
1377 | DXInit; |
||
1378 | SoundInit; |
||
1379 | MusicInit; |
||
14 | daniel-mar | 1380 | ResetLevelData; |
3 | daniel-mar | 1381 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1382 | begin |
||
15 | daniel-mar | 1383 | SavGame := TSaveData.Create; |
1384 | try |
||
1385 | try |
||
1386 | SavGame.Load(paramstr(1)); |
||
1387 | mainform.FScore := SavGame.FScore; |
||
1388 | mainform.FLife := SavGame.FLife; |
||
1389 | mainform.FLevel := SavGame.FLevel; |
||
1390 | mainform.FGameMode := SavGame.FGameMode; |
||
1391 | except |
||
24 | daniel-mar | 1392 | showmessage(SFileError); |
15 | daniel-mar | 1393 | GameStartClick(GameStart); |
1394 | exit; |
||
1395 | end; |
||
1396 | finally |
||
1397 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1398 | end; |
1399 | mainform.FNextScene := gsNewLevel; |
||
1400 | exit; |
||
1401 | end; |
||
1402 | GameStartClick(GameStart); |
||
1403 | end; |
||
1404 | |||
1405 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1406 | begin |
||
1407 | StartScene(gsTitle); |
||
1408 | end; |
||
1409 | |||
1410 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1411 | begin |
||
1412 | GamePause.Checked := not GamePause.Checked; |
||
1413 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1414 | if GamePause.Checked then |
19 | daniel-mar | 1415 | begin |
1416 | if Assigned(DXTimer.OnDeactivate) then |
||
1417 | DXTimer.OnDeactivate(DXTimer); |
||
1418 | end |
||
7 | daniel-mar | 1419 | else |
19 | daniel-mar | 1420 | begin |
1421 | if Assigned(DXTimer.OnActivate) then |
||
1422 | DXTimer.OnActivate(DXTimer); |
||
1423 | end; |
||
3 | daniel-mar | 1424 | end; |
1425 | |||
24 | daniel-mar | 1426 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1427 | begin |
24 | daniel-mar | 1428 | try |
1429 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
1430 | ImageList.Items.MakeColorTable; |
||
1431 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1432 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1433 | DXDraw.UpdatePalette; |
||
1434 | DXDraw.Finalize; |
||
1435 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1436 | DXDraw.autosize := true; |
||
1437 | DXDraw.Initialize; |
||
1438 | except |
||
1439 | //Imagelist.Items.clear; |
||
1440 | //application.terminate; |
||
3 | daniel-mar | 1441 | end; |
1442 | end; |
||
1443 | |||
1444 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1445 | var |
||
14 | daniel-mar | 1446 | cont: string; |
3 | daniel-mar | 1447 | begin |
21 | daniel-mar | 1448 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1449 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1450 | begin |
14 | daniel-mar | 1451 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1452 | end |
1453 | else |
||
1454 | begin |
||
21 | daniel-mar | 1455 | if cont <> ProgramVersion then |
3 | daniel-mar | 1456 | begin |
1457 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1458 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1459 | end |
1460 | else |
||
1461 | begin |
||
1462 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1463 | end; |
||
1464 | end; |
||
1465 | end; |
||
1466 | |||
1467 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1468 | begin |
||
1469 | close; |
||
1470 | end; |
||
1471 | |||
1472 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1473 | begin |
||
1474 | OptionSound.Checked := not OptionSound.Checked; |
||
1475 | SoundInit; |
||
1476 | WriteOptions; |
||
1477 | end; |
||
1478 | |||
1479 | procedure TMainForm.SoundInit; |
||
1480 | begin |
||
24 | daniel-mar | 1481 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Sound.dxw') then |
1482 | begin |
||
1483 | OptionSound.Checked := false; |
||
1484 | OptionSound.Enabled := False; |
||
1485 | exit; |
||
1486 | end; |
||
1487 | |||
3 | daniel-mar | 1488 | if OptionSound.Checked then |
1489 | begin |
||
1490 | if not DXSound.Initialized then |
||
1491 | begin |
||
1492 | try |
||
1493 | DXSound.Initialize; |
||
1494 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1495 | except |
||
1496 | OptionSound.enabled := False; |
||
1497 | WaveList.items.clear; |
||
1498 | end; |
||
1499 | end; |
||
1500 | end |
||
1501 | else DXSound.Finalize; |
||
1502 | end; |
||
1503 | |||
1504 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1505 | var |
1506 | i: integer; |
||
3 | daniel-mar | 1507 | begin |
24 | daniel-mar | 1508 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Music.dxm') then |
1509 | begin |
||
1510 | optionmusic.Checked := false; |
||
1511 | optionmusic.Enabled := False; |
||
1512 | exit; |
||
1513 | end; |
||
1514 | |||
18 | daniel-mar | 1515 | try |
1516 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1517 | for i := 0 to dxmusic.Midis.Count-1 do |
1518 | begin |
||
1519 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1520 | begin |
||
1521 | dxmusic.Midis.Items[i].Init; |
||
1522 | dxmusic.Midis.Items[i].Load; |
||
1523 | end; |
||
1524 | end; |
||
18 | daniel-mar | 1525 | except |
1526 | optionmusic.enabled := false; |
||
1527 | end; |
||
3 | daniel-mar | 1528 | end; |
1529 | |||
1530 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1531 | begin |
||
1532 | if doFullScreen in DXDraw.Options then |
||
1533 | begin |
||
1534 | BorderStyle := bsNone; |
||
1535 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1536 | end |
1537 | else |
||
3 | daniel-mar | 1538 | begin |
1539 | BorderStyle := bsSingle; |
||
1540 | DXDraw.Cursor := crDefault; |
||
1541 | end; |
||
1542 | end; |
||
1543 | |||
1544 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1545 | begin |
||
1546 | DXTimer.Enabled := True; |
||
1547 | end; |
||
1548 | |||
1549 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1550 | begin |
||
1551 | DXTimer.Enabled := False; |
||
1552 | end; |
||
1553 | |||
1554 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1555 | begin |
||
19 | daniel-mar | 1556 | if TDxTimer(Sender).Tag > 0 then |
1557 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1558 | if TDxTimer(Sender).Tag > 0 then |
||
1559 | exit; |
||
3 | daniel-mar | 1560 | Caption := Application.Title; |
1561 | if not ProgrammGestartet then |
||
1562 | begin |
||
1563 | Programmgestartet := true; |
||
1564 | exit; |
||
1565 | end; |
||
1566 | ResumeMusic(FMusic); |
||
1567 | end; |
||
1568 | |||
1569 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1570 | begin |
||
19 | daniel-mar | 1571 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1572 | Caption := Application.Title + ' [Pause]'; |
1573 | PauseMusic(FMusic); |
||
1574 | end; |
||
1575 | |||
1576 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1577 | begin |
||
7 | daniel-mar | 1578 | EnterCriticalSection(TimerCS); |
1579 | try |
||
1580 | if crash then |
||
3 | daniel-mar | 1581 | begin |
7 | daniel-mar | 1582 | inc(Crash2); |
1583 | if crash2 = 30 then |
||
1584 | begin |
||
1585 | Crash2 := 0; |
||
1586 | crash := false; |
||
1587 | crashsound := false; |
||
1588 | end; |
||
3 | daniel-mar | 1589 | end; |
7 | daniel-mar | 1590 | if not DXDraw.CanDraw then exit; |
1591 | DXInput.Update; |
||
1592 | case FScene of |
||
1593 | gsTitle : SceneTitle; |
||
1594 | gsMain : SceneMain; |
||
1595 | gsGameOver: SceneGameOver; |
||
1596 | gsWin : SceneWin; |
||
1597 | gsNewLevel: SceneNewLevel; |
||
1598 | end; |
||
1599 | if FNextScene<>gsNone then |
||
1600 | begin |
||
1601 | StartScene(FNextScene); |
||
1602 | FNextScene := gsNone; |
||
1603 | end; |
||
1604 | DXDraw.Flip; |
||
1605 | finally |
||
1606 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1607 | end; |
1608 | end; |
||
1609 | |||
1610 | procedure TMainForm.BlinkStart; |
||
1611 | begin |
||
1612 | FBlink := 0; |
||
1613 | FBlinkTime := GetTickCount; |
||
1614 | end; |
||
1615 | |||
26 | daniel-mar | 1616 | const |
1617 | RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings'; |
||
1618 | |||
3 | daniel-mar | 1619 | procedure TMainForm.WriteOptions; |
1620 | var |
||
26 | daniel-mar | 1621 | Reg: TRegistry; |
3 | daniel-mar | 1622 | begin |
26 | daniel-mar | 1623 | Reg := TRegistry.Create; |
7 | daniel-mar | 1624 | try |
26 | daniel-mar | 1625 | Reg.RootKey := HKEY_CURRENT_USER; |
1626 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
1627 | begin |
||
1628 | Reg.WriteBool('Music', OptionMusic.checked); |
||
1629 | Reg.WriteBool('Sound', OptionSound.checked); |
||
1630 | Reg.WriteInteger('Speed', Ord(FInterval)); |
||
1631 | Reg.CloseKey; |
||
1632 | end; |
||
7 | daniel-mar | 1633 | finally |
26 | daniel-mar | 1634 | FreeAndNil(Reg); |
7 | daniel-mar | 1635 | end; |
3 | daniel-mar | 1636 | end; |
1637 | |||
1638 | procedure TMainForm.LoadOptions; |
||
1639 | var |
||
26 | daniel-mar | 1640 | Reg: TRegistry; |
3 | daniel-mar | 1641 | begin |
26 | daniel-mar | 1642 | Reg := TRegistry.Create; |
7 | daniel-mar | 1643 | try |
26 | daniel-mar | 1644 | Reg.RootKey := HKEY_CURRENT_USER; |
1645 | if Reg.OpenKey(RegistrySettingsKey, true) then |
||
7 | daniel-mar | 1646 | begin |
26 | daniel-mar | 1647 | if Reg.ValueExists('Music') then |
1648 | optionmusic.checked := Reg.ReadBool('Music') |
||
1649 | else |
||
1650 | optionmusic.checked := true; // default |
||
1651 | |||
1652 | if Reg.ValueExists('Sound') then |
||
1653 | optionsound.checked := Reg.ReadBool('Sound') |
||
1654 | else |
||
1655 | optionsound.checked := true; // default |
||
1656 | |||
1657 | if Reg.ValueExists('Speed') then |
||
1658 | FInterval := TGameInterval(Reg.ReadInteger('Speed')) |
||
1659 | else |
||
1660 | FInterval := giMittel; // default |
||
1661 | |||
1662 | Reg.CloseKey; |
||
7 | daniel-mar | 1663 | end; |
1664 | finally |
||
26 | daniel-mar | 1665 | FreeAndNil(Reg); |
3 | daniel-mar | 1666 | end; |
1667 | WriteOptions; |
||
1668 | end; |
||
1669 | |||
1670 | procedure TMainForm.BlinkUpdate; |
||
1671 | begin |
||
1672 | if GetTickCount<>FBlinkTime then |
||
1673 | begin |
||
1674 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1675 | FBlinkTime := GetTickCount; |
||
1676 | end; |
||
1677 | end; |
||
1678 | |||
1679 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1680 | begin |
||
1681 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1682 | WaveList.Items.Find(Name).Play(Wait); |
||
1683 | end; |
||
1684 | |||
19 | daniel-mar | 1685 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1686 | begin |
1687 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1688 | exit; |
||
1689 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1690 | begin |
||
19 | daniel-mar | 1691 | StopMusic(FMusic); |
1692 | PlayMusic(Name); |
||
3 | daniel-mar | 1693 | end; |
1694 | FMusic := Name; |
||
1695 | end; |
||
1696 | |||
1697 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1698 | begin |
||
1699 | with Result do |
||
1700 | begin |
||
1701 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1702 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1703 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1704 | rgbReserved := 0; |
||
1705 | end; |
||
1706 | end; |
||
1707 | |||
1708 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1709 | var |
||
1710 | i: Integer; |
||
1711 | t, t2: DWORD; |
||
1712 | ChangePalette: Boolean; |
||
1713 | c: Integer; |
||
1714 | begin |
||
1715 | if DXDraw.Initialized then |
||
1716 | begin |
||
1717 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1718 | ChangePalette := False; |
||
1719 | if DXDraw.CanPaletteAnimation then |
||
1720 | begin |
||
1721 | t := GetTickCount; |
||
1722 | while Abs(GetTickCount-t)<Time do |
||
1723 | begin |
||
1724 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1725 | for i := 0 to 255 do |
||
1726 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1727 | DXDraw.UpdatePalette; |
||
1728 | ChangePalette := True; |
||
1729 | end; |
||
7 | daniel-mar | 1730 | end |
1731 | else |
||
1732 | begin |
||
3 | daniel-mar | 1733 | Sleep(Time); |
7 | daniel-mar | 1734 | end; |
3 | daniel-mar | 1735 | for i := 0 to 4 do |
1736 | begin |
||
1737 | DXDraw.Surface.Fill(c); |
||
1738 | DXDraw.Flip; |
||
1739 | end; |
||
1740 | if ChangePalette then |
||
1741 | begin |
||
1742 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1743 | DXDraw.UpdatePalette; |
||
1744 | end; |
||
1745 | DXDraw.Surface.Fill(c); |
||
1746 | DXDraw.Flip; |
||
1747 | end; |
||
1748 | end; |
||
1749 | |||
1750 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1751 | begin |
||
1752 | EndScene; |
||
1753 | DXInput.States := DXInput.States - DXInputButton; |
||
1754 | FScene := Scene; |
||
1755 | BlinkStart; |
||
1756 | case FScene of |
||
1757 | gsTitle : StartSceneTitle; |
||
1758 | gsMain : StartSceneMain; |
||
1759 | gsGameOver: StartSceneGameOver; |
||
1760 | gsWin : StartSceneWin; |
||
1761 | gsNewLevel: StartSceneNewLevel; |
||
1762 | end; |
||
1763 | end; |
||
1764 | |||
1765 | procedure TMainForm.StartSceneTitle; |
||
1766 | begin |
||
1767 | sleep(500); |
||
1768 | FCheat := false; |
||
1769 | BossExists := false; |
||
1770 | FLife := Lives; |
||
1771 | FLevel := 0; |
||
1772 | FScore := 0; |
||
1773 | FNotSave := true; |
||
1774 | Cheat.enabled := false; |
||
1775 | Neustart.enabled := false; |
||
1776 | GamePause.enabled := false; |
||
1777 | GameStart.enabled := false; |
||
1778 | Spielgeschwindigkeit.enabled := false; |
||
1779 | mainform.Visible := true; |
||
19 | daniel-mar | 1780 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1781 | end; |
1782 | |||
1783 | procedure TMainForm.StartSceneMain; |
||
1784 | {var |
||
1785 | i, j: Integer;} |
||
1786 | begin |
||
1787 | sleep(500); |
||
1788 | FCounter := 0; |
||
1789 | NewLevel(FLevel); |
||
1790 | BossExists := false; |
||
19 | daniel-mar | 1791 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1792 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1793 | FFrame := -4; |
1794 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1795 | with TBackground.Create(SpriteEngine.Engine) do |
||
1796 | begin |
||
1797 | SetMapSize(1, 1); |
||
1798 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1799 | Z := -13; |
||
1800 | Y := 40; |
||
23 | daniel-mar | 1801 | Speed := 1 / 2; |
3 | daniel-mar | 1802 | Tile := True; |
1803 | end; |
||
1804 | with TBackground.Create(SpriteEngine.Engine) do |
||
1805 | begin |
||
1806 | SetMapSize(1, 1); |
||
1807 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1808 | Z := -12; |
||
1809 | Y := 30; |
||
23 | daniel-mar | 1810 | Speed := 1; |
3 | daniel-mar | 1811 | Tile := True; |
1812 | end; |
||
1813 | with TBackground.Create(SpriteEngine.Engine) do |
||
1814 | begin |
||
1815 | SetMapSize(1, 1); |
||
1816 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1817 | Z := -11; |
||
1818 | Y := 10; |
||
23 | daniel-mar | 1819 | Speed := 2; |
3 | daniel-mar | 1820 | Tile := True; |
1821 | end; |
||
1822 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1823 | begin |
||
1824 | SetMapSize(200, 10); |
||
1825 | Y := 10; |
||
1826 | Z := -13; |
||
23 | daniel-mar | 1827 | Speed := 1 / 2; |
3 | daniel-mar | 1828 | Tile := True; |
1829 | for i := 0 to MapHeight-1 do |
||
1830 | begin |
||
1831 | for j := 0 to MapWidth-1 do |
||
1832 | begin |
||
1833 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1834 | if Random(100)<95 then Chips[j, i] := -1; |
||
1835 | end; |
||
1836 | end; |
||
1837 | end; |
||
1838 | with TBackground.Create(SpriteEngine.Engine) do |
||
1839 | begin |
||
1840 | SetMapSize(200, 10); |
||
1841 | Y := 30; |
||
1842 | Z := -12; |
||
23 | daniel-mar | 1843 | Speed := 1; |
3 | daniel-mar | 1844 | Tile := True; |
1845 | for i := 0 to MapHeight-1 do |
||
1846 | begin |
||
1847 | for j := 0 to MapWidth-1 do |
||
1848 | begin |
||
1849 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1850 | if Random(100)<95 then Chips[j, i] := -1; |
||
1851 | end; |
||
1852 | end; |
||
1853 | end; |
||
1854 | with TBackground.Create(SpriteEngine.Engine) do |
||
1855 | begin |
||
1856 | SetMapSize(200, 10); |
||
1857 | Y := 40; |
||
1858 | Z := -11; |
||
23 | daniel-mar | 1859 | Speed := 2; |
3 | daniel-mar | 1860 | Tile := True; |
1861 | for i := 0 to MapHeight-1 do |
||
1862 | begin |
||
1863 | for j := 0 to MapWidth-1 do |
||
1864 | begin |
||
1865 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1866 | if Random(100)<95 then Chips[j, i] := -1; |
||
1867 | end; |
||
1868 | end; |
||
1869 | end;} |
||
1870 | FNotSave := false; |
||
1871 | Cheat.enabled := true; |
||
1872 | Neustart.enabled := true; |
||
1873 | GamePause.enabled := true; |
||
1874 | GameStart.enabled := true; |
||
1875 | Spielgeschwindigkeit.enabled := true; |
||
1876 | end; |
||
1877 | |||
1878 | procedure TMainForm.StartSceneGameOver; |
||
1879 | begin |
||
1880 | sleep(500); |
||
1881 | FNotSave := true; |
||
1882 | Cheat.enabled := false; |
||
1883 | Spielgeschwindigkeit.enabled := false; |
||
1884 | Neustart.enabled := false; |
||
1885 | GamePause.enabled := false; |
||
19 | daniel-mar | 1886 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1887 | BossExists := false; |
1888 | end; |
||
1889 | |||
1890 | procedure TMainForm.StartSceneWin; |
||
1891 | begin |
||
1892 | sleep(500); |
||
1893 | FNotSave := true; |
||
1894 | Cheat.enabled := false; |
||
1895 | Spielgeschwindigkeit.enabled := false; |
||
1896 | Neustart.enabled := false; |
||
1897 | GamePause.enabled := false; |
||
19 | daniel-mar | 1898 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1899 | BossExists := false; |
1900 | end; |
||
1901 | |||
1902 | procedure TMainForm.EndScene; |
||
1903 | begin |
||
1904 | case FScene of |
||
1905 | gsTitle : EndSceneTitle; |
||
1906 | gsMain : EndSceneMain; |
||
1907 | gsGameOver: EndSceneGameOver; |
||
1908 | gsWin : EndSceneWin; |
||
1909 | gsNewLevel: EndSceneNewLevel; |
||
1910 | end; |
||
1911 | end; |
||
1912 | |||
1913 | procedure TMainForm.EndSceneTitle; |
||
1914 | begin |
||
1915 | { Ende Title } |
||
1916 | end; |
||
1917 | |||
1918 | procedure TMainForm.EndSceneMain; |
||
1919 | begin |
||
1920 | SpriteEngine.Engine.Clear; |
||
1921 | end; |
||
1922 | |||
1923 | procedure TMainForm.EndSceneGameOver; |
||
1924 | begin |
||
1925 | { Ende GameOver } |
||
1926 | end; |
||
1927 | |||
1928 | procedure TMainForm.EndSceneWin; |
||
1929 | begin |
||
1930 | { Ende Win } |
||
1931 | end; |
||
1932 | |||
14 | daniel-mar | 1933 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1934 | begin |
14 | daniel-mar | 1935 | LevelData.Clear; |
7 | daniel-mar | 1936 | FRestEnemies := 0; |
3 | daniel-mar | 1937 | end; |
1938 | |||
1939 | procedure TMainForm.NewLevel(lev: integer); |
||
1940 | resourcestring |
||
1941 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1942 | var |
||
1943 | act: integer; |
||
14 | daniel-mar | 1944 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1945 | e: TEnemyAdvent; |
3 | daniel-mar | 1946 | begin |
14 | daniel-mar | 1947 | ResetLevelData; |
15 | daniel-mar | 1948 | if FGameMode = gmRandom then |
3 | daniel-mar | 1949 | begin |
14 | daniel-mar | 1950 | {$REGION 'Random game'} |
1951 | Enemies[1] := etEnemyAttacker; |
||
1952 | Enemies[2] := etEnemyMeteor; |
||
1953 | Enemies[3] := etEnemyUFO; |
||
1954 | Enemies[4] := etEnemyAttacker; |
||
1955 | Enemies[5] := etEnemyMeteor; |
||
1956 | Enemies[6] := etEnemyUFO; |
||
1957 | Enemies[7] := etEnemyAttacker; |
||
1958 | Enemies[8] := etEnemyMeteor; |
||
1959 | Enemies[9] := etEnemyUFO; |
||
1960 | Enemies[10] := etEnemyAttacker; |
||
1961 | Enemies[11] := etEnemyMeteor; |
||
1962 | Enemies[12] := etEnemyUFO; |
||
1963 | Enemies[13] := etEnemyAttacker; |
||
1964 | Enemies[14] := etEnemyMeteor; |
||
1965 | Enemies[15] := etEnemyUFO; |
||
1966 | Enemies[16] := etEnemyAttacker3; |
||
1967 | Enemies[17] := etEnemyAttacker; |
||
1968 | Enemies[18] := etEnemyMeteor; |
||
1969 | Enemies[19] := etEnemyUFO; |
||
1970 | Enemies[20] := etEnemyUFO2; |
||
1971 | Enemies[21] := etEnemyAttacker; |
||
1972 | Enemies[22] := etEnemyMeteor; |
||
1973 | Enemies[23] := etEnemyUFO; |
||
1974 | Enemies[24] := etEnemyAttacker2; |
||
1975 | Enemies[25] := etEnemyMeteor; |
||
1976 | Enemies[26] := etEnemyUFO; |
||
1977 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1978 | randomize; |
7 | daniel-mar | 1979 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1980 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1981 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1982 | begin |
14 | daniel-mar | 1983 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1984 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1985 | begin |
14 | daniel-mar | 1986 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1987 | end; |
1988 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1989 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1990 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1991 | begin |
1992 | e.lifes := random(6)+1{O_o}; |
||
1993 | end |
||
1994 | else |
||
1995 | begin |
||
1996 | e.lifes := random(lev)+1; |
||
1997 | end; |
||
1998 | |||
14 | daniel-mar | 1999 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 2000 | end; |
14 | daniel-mar | 2001 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 2002 | e.x := lev*75*30{O_o} div lev; |
2003 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
2004 | e.lifes := lev*5; |
||
14 | daniel-mar | 2005 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
2006 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
2007 | {$ENDREGION} |
||
3 | daniel-mar | 2008 | end |
2009 | else |
||
2010 | begin |
||
14 | daniel-mar | 2011 | {$REGION 'Normal game'} |
7 | daniel-mar | 2012 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2013 | begin |
7 | daniel-mar | 2014 | try |
14 | daniel-mar | 2015 | LevelData.Load(GetLevelFileName(lev)); |
2016 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 2017 | except |
2018 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2019 | ResetLevelData; |
3 | daniel-mar | 2020 | end; |
2021 | end; |
||
14 | daniel-mar | 2022 | {$ENDREGION} |
3 | daniel-mar | 2023 | end; |
2024 | end; |
||
2025 | |||
2026 | procedure TMainForm.SceneTitle; |
||
2027 | var |
||
2028 | Logo: TPictureCollectionItem; |
||
2029 | begin |
||
2030 | DXDraw.Surface.Fill(0); |
||
2031 | Logo := ImageList.Items.Find('Logo'); |
||
2032 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
2033 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2034 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2035 | 2, 80, Fangle * 4); |
||
2036 | inc(Fangle); |
||
23 | daniel-mar | 2037 | |
2038 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2039 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2040 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2041 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2042 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2043 | begin |
23 | daniel-mar | 2044 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2045 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2046 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2047 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2048 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2049 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2050 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2051 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2052 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2053 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2054 | end |
||
2055 | else |
||
2056 | begin |
||
2057 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2059 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2060 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2061 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2062 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2063 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2064 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2065 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2066 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2067 | end; |
23 | daniel-mar | 2068 | { if (FBlink div 300) mod 2=0 then |
2069 | begin |
||
2070 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2071 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2072 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2074 | end; } |
||
2075 | BlinkUpdate; |
||
2076 | DXDraw.Surface.Canvas.Release; |
||
2077 | |||
3 | daniel-mar | 2078 | // Weiter mit Leertaste oder Enter |
2079 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2080 | begin |
||
2081 | FLevel := 1; |
||
15 | daniel-mar | 2082 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2083 | begin |
2084 | //PlaySound('Frage', False); |
||
2085 | exit; |
||
2086 | end; |
||
2087 | NewLevel(FLevel); |
||
2088 | PlaySound('SceneMov', False); |
||
2089 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2090 | Sleep(200); |
||
2091 | StartScene(gsMain); |
||
2092 | end; |
||
2093 | end; |
||
2094 | |||
2095 | procedure TMainForm.SceneMain; |
||
2096 | var |
||
2097 | Enemy: TSprite; |
||
14 | daniel-mar | 2098 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2099 | begin |
7 | daniel-mar | 2100 | case FInterval of |
2101 | giMittel: SpriteEngine.Move(conleicht); |
||
2102 | giLeicht: SpriteEngine.Move(conmittel); |
||
2103 | giSchwer: SpriteEngine.Move(conschwer); |
||
2104 | giMaster: SpriteEngine.Move(conmaster); |
||
2105 | end; |
||
3 | daniel-mar | 2106 | SpriteEngine.Dead; |
14 | daniel-mar | 2107 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2108 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2109 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2110 | (FRestEnemies > 0) do |
3 | daniel-mar | 2111 | begin |
7 | daniel-mar | 2112 | Dec(FRestEnemies); |
14 | daniel-mar | 2113 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2114 | begin |
14 | daniel-mar | 2115 | spriteClass := nil; |
2116 | case enemyType of |
||
2117 | //etUnknown: ; |
||
2118 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2119 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2120 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2121 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2122 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2123 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2124 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2125 | end; |
||
2126 | if spriteClass <> nil then |
||
2127 | begin |
||
2128 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2129 | Enemy.x := dxdraw.surfacewidth; |
||
2130 | //Enemy.y := y; |
||
2131 | if y <> 0 then |
||
2132 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2133 | else |
||
2134 | Enemy.y := 0; |
||
2135 | end; |
||
3 | daniel-mar | 2136 | end; |
2137 | Inc(FEnemyAdventPos); |
||
2138 | end; |
||
2139 | Inc(FFrame); |
||
2140 | DXDraw.Surface.Fill(0); |
||
2141 | if FNextScene=gsNone then |
||
2142 | begin |
||
2143 | SpriteEngine.Draw; |
||
2144 | if MainForm.flife > 0 then |
||
2145 | begin |
||
23 | daniel-mar | 2146 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2147 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2148 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2149 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2150 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2151 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2152 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2153 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2154 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2155 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2156 | if FLife<0 then mainform.FLife := 0; |
||
2157 | if FCheat then |
||
3 | daniel-mar | 2158 | begin |
23 | daniel-mar | 2159 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2160 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2161 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2162 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2163 | end |
||
2164 | else |
||
2165 | begin |
||
2166 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2167 | begin |
23 | daniel-mar | 2168 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2169 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2170 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2171 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2172 | end; |
23 | daniel-mar | 2173 | if Flife = 1 then BlinkUpdate; |
2174 | end; |
||
2175 | {if BossExists and (FBossLife>0) then |
||
2176 | begin |
||
2177 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2178 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2179 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2180 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2181 | end |
||
2182 | else |
||
2183 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2184 | begin |
23 | daniel-mar | 2185 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2186 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2187 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2188 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2189 | end;} |
||
2190 | if BossExists and (FBossLife>0) then |
||
2191 | begin |
||
2192 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2193 | begin |
23 | daniel-mar | 2194 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2195 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2196 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2197 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2198 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2199 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2200 | end; |
23 | daniel-mar | 2201 | if (FRestEnemies<1) then |
3 | daniel-mar | 2202 | begin |
23 | daniel-mar | 2203 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2204 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2205 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2206 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2207 | end; |
2208 | end; |
||
23 | daniel-mar | 2209 | if (FRestEnemies>0) and not Bossexists then |
2210 | begin |
||
2211 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2213 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2214 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2215 | end; |
||
2216 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2217 | begin |
||
2218 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2219 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2220 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2221 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2222 | DXDraw.Surface.Canvas.Release; |
||
25 | daniel-mar | 2223 | Sleep(1); // TODO: man merkt hier einen lag! |
23 | daniel-mar | 2224 | inc(FCounter); |
2225 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2226 | end; |
||
3 | daniel-mar | 2227 | end |
2228 | else |
||
2229 | begin |
||
23 | daniel-mar | 2230 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2231 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2232 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2233 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2234 | end; |
||
23 | daniel-mar | 2235 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2236 | end; |
2237 | end; |
||
2238 | |||
2239 | procedure TMainForm.SceneGameOver; |
||
2240 | begin |
||
2241 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2242 | |
2243 | FNotSave := true; |
||
2244 | Cheat.enabled := false; |
||
2245 | GamePause.enabled := false; |
||
2246 | Neustart.enabled := false; |
||
2247 | Brush.Style := bsClear; |
||
2248 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2249 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2250 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2251 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2252 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2253 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2254 | begin |
23 | daniel-mar | 2255 | DXDraw.Surface.Canvas.Font.Size := 30; |
2256 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2257 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2258 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2259 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2260 | end; |
23 | daniel-mar | 2261 | BlinkUpdate; |
2262 | DXDraw.Surface.Canvas.Release; |
||
2263 | |||
20 | daniel-mar | 2264 | // Weiter mit Leertaste oder Enter |
2265 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2266 | begin |
2267 | PlaySound('SceneMov', False); |
||
2268 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2269 | Sleep(200); |
||
2270 | StartScene(gsTitle); |
||
2271 | end; |
||
2272 | end; |
||
2273 | |||
2274 | procedure TMainForm.SceneWin; |
||
2275 | begin |
||
2276 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2277 | |
2278 | FNotSave := true; |
||
2279 | Cheat.enabled := false; |
||
2280 | GamePause.enabled := false; |
||
2281 | Neustart.enabled := false; |
||
2282 | |||
2283 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2284 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2285 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2286 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2287 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2288 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2289 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2290 | begin |
23 | daniel-mar | 2291 | DXDraw.Surface.Canvas.Font.Size := 30; |
2292 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2293 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2294 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2295 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2296 | end; |
23 | daniel-mar | 2297 | BlinkUpdate; |
2298 | DXDraw.Surface.Canvas.Release; |
||
2299 | |||
25 | daniel-mar | 2300 | // Weiter mit Leertaste oder Enter |
2301 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2302 | begin |
2303 | PlaySound('SceneMov', False); |
||
2304 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2305 | Sleep(200); |
||
2306 | StartScene(gsTitle); |
||
2307 | end; |
||
2308 | end; |
||
2309 | |||
2310 | procedure TMainForm.StartSceneNewLevel; |
||
2311 | begin |
||
2312 | sleep(500); |
||
2313 | FNotSave := false; |
||
2314 | Cheat.enabled := false; |
||
2315 | Neustart.enabled := false; |
||
2316 | GamePause.enabled := false; |
||
2317 | GameStart.enabled := true; |
||
2318 | Spielgeschwindigkeit.enabled := false; |
||
2319 | BossExists := false; |
||
2320 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2321 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2322 | begin |
2323 | //PlaySound('SceneMov', False); |
||
2324 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2325 | Sleep(200); |
||
2326 | StartScene(gsWin); |
||
2327 | exit; |
||
2328 | end; |
||
19 | daniel-mar | 2329 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2330 | end; |
2331 | |||
2332 | procedure TMainForm.EndSceneNewLevel; |
||
2333 | begin |
||
2334 | { Ende NewLevel } |
||
2335 | end; |
||
2336 | |||
2337 | procedure TMainForm.SceneNewLevel; |
||
2338 | begin |
||
2339 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2340 | |
2341 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2342 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2343 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2344 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2345 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2346 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2347 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2348 | begin |
23 | daniel-mar | 2349 | DXDraw.Surface.Canvas.Font.Size := 30; |
2350 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2351 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2352 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2353 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2354 | end; |
23 | daniel-mar | 2355 | BlinkUpdate; |
2356 | DXDraw.Surface.Canvas.Release; |
||
2357 | |||
25 | daniel-mar | 2358 | // Weiter mit Leertaste oder Enter |
2359 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2360 | begin |
2361 | PlaySound('SceneMov', False); |
||
2362 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2363 | Sleep(200); |
||
2364 | StartScene(gsMain); |
||
2365 | end; |
||
2366 | end; |
||
2367 | |||
2368 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2369 | begin |
||
2370 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2371 | if OptionMusic.Checked then |
||
2372 | begin |
||
19 | daniel-mar | 2373 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2374 | end |
2375 | else |
||
2376 | begin |
||
19 | daniel-mar | 2377 | StopMusic(FMusic); |
3 | daniel-mar | 2378 | end; |
2379 | WriteOptions; |
||
2380 | end; |
||
2381 | |||
2382 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2383 | begin |
||
2384 | master.checked := true; |
||
2385 | FInterval := giMaster; |
||
2386 | writeoptions; |
||
2387 | end; |
||
2388 | |||
19 | daniel-mar | 2389 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2390 | begin |
19 | daniel-mar | 2391 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2392 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2393 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2394 | end; |
||
3 | daniel-mar | 2395 | |
19 | daniel-mar | 2396 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2397 | begin |
||
2398 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2399 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2400 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2401 | end; |
||
2402 | |||
3 | daniel-mar | 2403 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2404 | begin |
||
2405 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2406 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2407 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2408 | end; |
2409 | |||
19 | daniel-mar | 2410 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2411 | begin |
||
2412 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2413 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2414 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2415 | end; |
||
2416 | |||
3 | daniel-mar | 2417 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2418 | begin |
||
2419 | speicherungform.showmodal; |
||
2420 | end; |
||
2421 | |||
2422 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2423 | begin |
||
2424 | FLife := Lives; |
||
2425 | FLevel := 1; // ??? |
||
2426 | FScore := 0; |
||
7 | daniel-mar | 2427 | EnemyCounter := 0; |
3 | daniel-mar | 2428 | StartScene(gsMain); |
19 | daniel-mar | 2429 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2430 | end; |
2431 | |||
2432 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2433 | begin |
||
2434 | leicht.checked := true; |
||
2435 | FInterval := giLeicht; |
||
2436 | writeoptions; |
||
2437 | end; |
||
2438 | |||
2439 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2440 | begin |
||
2441 | mittel.checked := true; |
||
2442 | FInterval := giMittel; |
||
2443 | writeoptions; |
||
2444 | end; |
||
2445 | |||
2446 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2447 | begin |
||
2448 | schwer.checked := true; |
||
2449 | FInterval := giSchwer; |
||
2450 | writeoptions; |
||
2451 | end; |
||
2452 | |||
2453 | procedure TMainForm.FormShow(Sender: TObject); |
||
2454 | begin |
||
7 | daniel-mar | 2455 | if Assigned(SplashForm) then |
2456 | begin |
||
2457 | SplashForm.Hide; |
||
2458 | FreeAndNil(SplashForm); |
||
2459 | end; |
||
3 | daniel-mar | 2460 | |
2461 | dxtimer.Enabled := true; |
||
2462 | dxtimer.ActiveOnly := true; |
||
2463 | end; |
||
2464 | |||
2465 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2466 | begin |
||
2467 | dxtimer.enabled := false; |
||
2468 | InfoForm.showmodal; |
||
2469 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2470 | end; |
||
2471 | |||
2472 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2473 | begin |
||
2474 | CheatForm.showmodal; |
||
2475 | end; |
||
2476 | |||
2477 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2478 | begin |
||
19 | daniel-mar | 2479 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2480 | SpriteEngine.Engine.Clear; |
2481 | dxsound.Finalize; |
||
2482 | dxinput.Destroy; |
||
2483 | DXTimer.Enabled := False; |
||
2484 | end; |
||
2485 | |||
2486 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2487 | begin |
||
23 | daniel-mar | 2488 | FreeAndNil(imagelist); |
2489 | FreeAndNil(spriteengine); |
||
2490 | FreeAndNil(dxdraw); |
||
2491 | FreeAndNil(wavelist); |
||
2492 | FreeAndNil(dxsound); |
||
2493 | //FreeAndNil(dxinput); |
||
2494 | FreeAndNil(dxtimer); |
||
2495 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2496 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2497 | FreeAndNil(LevelData); |
3 | daniel-mar | 2498 | end; |
2499 | |||
2500 | end. |
||
2501 |