Rev 24 | Rev 26 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
||
22 | daniel-mar | 5 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
6 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
||
7 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
||
8 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
||
9 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
||
10 | // [OK SVN 21] DPlayX.dll auskommentieren wegen Windows Meldung |
||
11 | // [OK SVN 22] Vollbild entf. |
||
12 | // [OK SVN 22] Credits: unDelphiX (micrel.cz/Dx) |
||
24 | daniel-mar | 13 | // [OK SVN 24] Quellcode optimieren |
25 | daniel-mar | 14 | // [OK SVN 25] Bug: Zwei Fenster in Taskleiste |
14 | daniel-mar | 15 | // EV CodeSign |
16 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
||
17 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
||
19 | daniel-mar | 18 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 19 | // Alle Notizen durchschauen |
20 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
||
21 | // Cooldown für Laser? |
||
18 | daniel-mar | 22 | // Improve Sound effects |
23 | daniel-mar | 23 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
14 | daniel-mar | 24 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
25 | // Highscore Liste |
||
15 | daniel-mar | 26 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 27 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
28 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
||
29 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
||
11 | daniel-mar | 30 | |
3 | daniel-mar | 31 | interface |
32 | |||
33 | uses |
||
18 | daniel-mar | 34 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 35 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 36 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 37 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 38 | |
39 | type |
||
40 | TGameScene = ( |
||
41 | gsNone, |
||
42 | gsTitle, |
||
43 | gsMain, |
||
44 | gsGameOver, |
||
45 | gsNewLevel, |
||
46 | gsWin |
||
47 | ); |
||
48 | |||
49 | TGameInterval = ( |
||
50 | giMittel, |
||
51 | giLeicht, |
||
52 | giSchwer, |
||
53 | giMaster |
||
54 | ); |
||
55 | |||
56 | TMusicTrack = ( |
||
57 | mtNone, |
||
18 | daniel-mar | 58 | mtBoss, // dxmusic.Midi[0] |
59 | mtGame, // dxmusic.Midi[1] |
||
60 | mtScene, // ... |
||
3 | daniel-mar | 61 | mtTitle |
62 | ); |
||
63 | |||
64 | {TSoundFile = ( |
||
65 | sfNone, |
||
66 | sfSceneMov, |
||
67 | sfExplosion, |
||
68 | sfHit, |
||
69 | sfShoot, |
||
70 | sfDanger, |
||
71 | sfEnde, |
||
72 | sfFrage, |
||
73 | sfLevIntro |
||
74 | );} |
||
75 | |||
76 | TBackground = class(TBackgroundSprite) |
||
23 | daniel-mar | 77 | strict private |
3 | daniel-mar | 78 | FSpeed: Double; |
23 | daniel-mar | 79 | strict protected |
3 | daniel-mar | 80 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 81 | public |
82 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 83 | end; |
84 | |||
85 | TBackgroundSpecial = class(TBackgroundSprite) |
||
23 | daniel-mar | 86 | strict private |
3 | daniel-mar | 87 | FSpeed: Double; |
23 | daniel-mar | 88 | strict protected |
3 | daniel-mar | 89 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 90 | public |
91 | property Speed: Double read FSpeed write FSpeed; |
||
3 | daniel-mar | 92 | end; |
93 | |||
94 | TExplosion = class(TImageSprite) |
||
23 | daniel-mar | 95 | strict private |
3 | daniel-mar | 96 | FCounter: Integer; |
23 | daniel-mar | 97 | strict protected |
3 | daniel-mar | 98 | procedure DoMove(MoveCount: Integer); override; |
99 | public |
||
100 | constructor Create(AParent: TSprite); override; |
||
101 | end; |
||
102 | |||
25 | daniel-mar | 103 | TPlayerOrEnemyState = ( |
104 | pesUnknown, |
||
105 | pesNormal, |
||
106 | pesExploding, // only boss, as preparation of pesDead |
||
107 | pesDead, |
||
108 | pesDeadVanished, |
||
109 | pesFlyaway, // only player at mission end |
||
110 | pesEntering, |
||
111 | pesHovering // only some kind of enemies |
||
112 | ); |
||
113 | |||
114 | TPlayerOrEnemy = class abstract (TImageSprite) |
||
115 | strict protected |
||
116 | State: TPlayerOrEnemyState; |
||
117 | end; |
||
118 | |||
119 | TPlayerSprite = class(TPlayerOrEnemy) |
||
3 | daniel-mar | 120 | private |
23 | daniel-mar | 121 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
122 | strict private |
||
3 | daniel-mar | 123 | FCounter: Integer; |
124 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 125 | strict protected |
3 | daniel-mar | 126 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
127 | procedure DoMove(MoveCount: Integer); override; |
||
128 | public |
||
129 | constructor Create(AParent: TSprite); override; |
||
130 | procedure FlyAway; |
||
131 | end; |
||
132 | |||
23 | daniel-mar | 133 | TPlayerTamaSprite = class(TImageSprite) |
134 | strict private |
||
3 | daniel-mar | 135 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 136 | strict protected |
137 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
||
3 | daniel-mar | 138 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
139 | procedure DoMove(MoveCount: Integer); override; |
||
140 | public |
||
23 | daniel-mar | 141 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 142 | destructor Destroy; override; |
143 | end; |
||
144 | |||
7 | daniel-mar | 145 | TEnemyClass = class of TEnemy; |
25 | daniel-mar | 146 | TEnemy = class abstract (TPlayerOrEnemy) |
23 | daniel-mar | 147 | strict protected |
3 | daniel-mar | 148 | FCounter: Integer; |
149 | FLife: integer; |
||
150 | procedure HitEnemy(ADead: Boolean); virtual; |
||
151 | public |
||
23 | daniel-mar | 152 | property Life: integer read FLife; |
7 | daniel-mar | 153 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 154 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 155 | destructor Destroy; override; |
156 | end; |
||
157 | |||
158 | TEnemyTama = class(TImageSprite) |
||
23 | daniel-mar | 159 | strict private |
160 | FEnemySprite: TSprite; |
||
161 | strict protected |
||
162 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
||
3 | daniel-mar | 163 | procedure DoMove(MoveCount: Integer); override; |
164 | public |
||
23 | daniel-mar | 165 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 166 | end; |
167 | |||
168 | TEnemyMeteor = class(TEnemy) |
||
23 | daniel-mar | 169 | strict protected |
3 | daniel-mar | 170 | procedure DoMove(MoveCount: Integer); override; |
171 | procedure HitEnemy(ADead: Boolean); override; |
||
172 | public |
||
7 | daniel-mar | 173 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 174 | end; |
175 | |||
176 | TEnemyUFO = class(TEnemy) |
||
23 | daniel-mar | 177 | strict protected |
3 | daniel-mar | 178 | procedure DoMove(MoveCount: Integer); override; |
179 | procedure HitEnemy(ADead: Boolean); override; |
||
180 | public |
||
7 | daniel-mar | 181 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 182 | end; |
183 | |||
184 | TEnemyUFO2 = class(TEnemy) |
||
23 | daniel-mar | 185 | strict private |
3 | daniel-mar | 186 | FCounter: Integer; |
187 | FTamaCount: Integer; |
||
188 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 189 | strict protected |
3 | daniel-mar | 190 | procedure DoMove(MoveCount: Integer); override; |
191 | procedure HitEnemy(ADead: Boolean); override; |
||
192 | public |
||
7 | daniel-mar | 193 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 194 | end; |
195 | |||
196 | TEnemyAttacker = class(TEnemy) |
||
23 | daniel-mar | 197 | strict protected |
3 | daniel-mar | 198 | procedure DoMove(MoveCount: Integer); override; |
199 | procedure HitEnemy(ADead: Boolean); override; |
||
200 | public |
||
7 | daniel-mar | 201 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 202 | end; |
203 | |||
204 | TEnemyAttacker2 = class(TEnemy) |
||
23 | daniel-mar | 205 | strict private |
3 | daniel-mar | 206 | FCounter: Integer; |
207 | FTamaF: Integer; |
||
208 | FTamaT: Integer; |
||
209 | FPutTama: Boolean; |
||
23 | daniel-mar | 210 | strict protected |
3 | daniel-mar | 211 | procedure DoMove(MoveCount: Integer); override; |
212 | procedure HitEnemy(ADead: Boolean); override; |
||
213 | public |
||
7 | daniel-mar | 214 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 215 | end; |
216 | |||
217 | TEnemyAttacker3 = class(TEnemy) |
||
23 | daniel-mar | 218 | strict private |
3 | daniel-mar | 219 | FCounter: Integer; |
220 | FTamaCount: Integer; |
||
221 | FOldTamaTime: Integer; |
||
23 | daniel-mar | 222 | strict protected |
3 | daniel-mar | 223 | procedure DoMove(MoveCount: Integer); override; |
224 | procedure HitEnemy(ADead: Boolean); override; |
||
225 | public |
||
7 | daniel-mar | 226 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 227 | end; |
228 | |||
229 | TEnemyBoss = class(TEnemy) |
||
23 | daniel-mar | 230 | strict private |
3 | daniel-mar | 231 | FCounter: Integer; |
232 | FTamaF: Integer; |
||
233 | FTamaT: Integer; |
||
234 | FPutTama: Boolean; |
||
235 | waiter1, waiter2: integer; |
||
23 | daniel-mar | 236 | strict protected |
3 | daniel-mar | 237 | procedure DoMove(MoveCount: Integer); override; |
238 | procedure HitEnemy(ADead: Boolean); override; |
||
239 | public |
||
7 | daniel-mar | 240 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 241 | end; |
242 | |||
243 | TMainForm = class(TDXForm) |
||
244 | MainMenu: TMainMenu; |
||
245 | Spiel: TMenuItem; |
||
246 | GameStart: TMenuItem; |
||
247 | GamePause: TMenuItem; |
||
248 | Beenden: TMenuItem; |
||
249 | Einstellungen: TMenuItem; |
||
250 | OptionMusic: TMenuItem; |
||
251 | Leer2: TMenuItem; |
||
252 | Hilfe: TMenuItem; |
||
253 | OptionSound: TMenuItem; |
||
254 | Leer3: TMenuItem; |
||
255 | Spielstand: TMenuItem; |
||
256 | Leer5: TMenuItem; |
||
257 | Neustart: TMenuItem; |
||
258 | Spielgeschwindigkeit: TMenuItem; |
||
259 | Leicht: TMenuItem; |
||
260 | Mittel: TMenuItem; |
||
261 | Schwer: TMenuItem; |
||
262 | Informationen: TMenuItem; |
||
263 | Leer6: TMenuItem; |
||
264 | Leer1: TMenuItem; |
||
265 | Cheat: TMenuItem; |
||
266 | CheckUpdates: TMenuItem; |
||
267 | Master: TMenuItem; |
||
268 | procedure DXDrawFinalize(Sender: TObject); |
||
269 | procedure DXDrawInitialize(Sender: TObject); |
||
270 | procedure FormCreate(Sender: TObject); |
||
271 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
272 | procedure DXTimerActivate(Sender: TObject); |
||
273 | procedure DXTimerDeactivate(Sender: TObject); |
||
274 | procedure DXDrawInitializing(Sender: TObject); |
||
275 | procedure GameStartClick(Sender: TObject); |
||
276 | procedure GamePauseClick(Sender: TObject); |
||
277 | procedure BeendenClick(Sender: TObject); |
||
278 | procedure OptionSoundClick(Sender: TObject); |
||
279 | procedure OptionMusicClick(Sender: TObject); |
||
280 | procedure SpielstandClick(Sender: TObject); |
||
281 | procedure NeustartClick(Sender: TObject); |
||
282 | procedure LeichtClick(Sender: TObject); |
||
283 | procedure MittelClick(Sender: TObject); |
||
284 | procedure SchwerClick(Sender: TObject); |
||
285 | procedure FormShow(Sender: TObject); |
||
286 | procedure InformationenClick(Sender: TObject); |
||
287 | procedure CheatClick(Sender: TObject); |
||
288 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
||
289 | procedure FormDestroy(Sender: TObject); |
||
290 | procedure CheckUpdatesClick(Sender: TObject); |
||
291 | procedure MasterClick(Sender: TObject); |
||
292 | private |
||
293 | ProgrammGestartet: boolean; |
||
294 | FInterval: TGameInterval; |
||
295 | FScene: TGameScene; |
||
296 | FMusic: TMusicTrack; |
||
297 | FBlink: DWORD; |
||
298 | FBlinkTime: DWORD; |
||
299 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
||
300 | PlayerSprite: TPlayerSprite; |
||
7 | daniel-mar | 301 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 302 | LevelData: TLevelData; |
3 | daniel-mar | 303 | procedure StartScene(Scene: TGameScene); |
304 | procedure EndScene; |
||
305 | procedure BlinkStart; |
||
306 | procedure BlinkUpdate; |
||
307 | procedure StartSceneTitle; |
||
308 | procedure SceneTitle; |
||
309 | procedure EndSceneTitle; |
||
310 | procedure StartSceneMain; |
||
311 | procedure SceneMain; |
||
312 | procedure EndSceneMain; |
||
313 | procedure StartSceneGameOver; |
||
314 | procedure SceneGameOver; |
||
315 | procedure EndSceneGameOver; |
||
316 | procedure StartSceneWin; |
||
317 | procedure SceneWin; |
||
318 | procedure EndSceneWin; |
||
319 | procedure StartSceneNewLevel; |
||
320 | procedure SceneNewLevel; |
||
321 | procedure EndSceneNewLevel; |
||
322 | public |
||
323 | FNextScene: TGameScene; |
||
324 | FScore: Integer; |
||
325 | FNotSave: boolean; |
||
326 | FLife: integer; |
||
327 | FLevel: integer; |
||
15 | daniel-mar | 328 | FGameMode: TGameMode; |
3 | daniel-mar | 329 | FBossLife: integer; |
7 | daniel-mar | 330 | FRestEnemies: integer; |
3 | daniel-mar | 331 | FCheat: boolean; |
332 | { VCL-Ersatz } |
||
333 | dxdraw: TDxDraw; |
||
334 | imagelist: TDxImageList; |
||
335 | spriteengine: tdxspriteengine; |
||
336 | dxsound: tdxsound; |
||
18 | daniel-mar | 337 | dxmusic: tdxmusic; |
3 | daniel-mar | 338 | wavelist: tdxwavelist; |
339 | dxinput: tdxinput; |
||
340 | dxtimer: tdxtimer; |
||
341 | { Level-Routinen } |
||
342 | procedure NewLevel(lev: integer); |
||
14 | daniel-mar | 343 | procedure ResetLevelData; |
19 | daniel-mar | 344 | { Musik-Routinen } |
345 | procedure MusicSwitchTrack(Name: TMusicTrack); |
||
3 | daniel-mar | 346 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 347 | procedure StopMusic(Name: TMusicTrack); |
348 | procedure ResumeMusic(Name: TMusicTrack); |
||
3 | daniel-mar | 349 | procedure PauseMusic(Name: TMusicTrack); |
350 | { Sound-Routinen } |
||
351 | procedure PlaySound(Name: string; Wait: Boolean); |
||
352 | { Initialisiations-Routinen } |
||
353 | procedure DXInit; |
||
354 | procedure SoundInit; |
||
355 | procedure MusicInit; |
||
356 | { Einstellungs-Routinen } |
||
357 | procedure LoadOptions; |
||
358 | procedure WriteOptions; |
||
359 | { Farb-Routinen } |
||
360 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
361 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
362 | end; |
||
363 | |||
364 | var |
||
365 | MainForm: TMainForm; |
||
366 | |||
7 | daniel-mar | 367 | implementation |
368 | |||
369 | uses |
||
24 | daniel-mar | 370 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global, MMSystem; |
7 | daniel-mar | 371 | |
3 | daniel-mar | 372 | const |
24 | daniel-mar | 373 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 374 | conmittel = 1000 div 60; // 16 |
375 | conschwer = 1350 div 60; // 22 |
||
376 | conmaster = 2000 div 60; // 33 |
||
377 | lives = 6; |
||
7 | daniel-mar | 378 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 379 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 380 | |
381 | {$R *.DFM} |
||
382 | |||
23 | daniel-mar | 383 | var |
7 | daniel-mar | 384 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 385 | BossExists, Crash, crashsound: boolean; |
386 | |||
387 | const |
||
388 | DXInputButton = [isButton1, isButton2, isButton3, |
||
389 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
||
390 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
||
391 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
||
392 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
||
393 | |||
24 | daniel-mar | 394 | // https://www.delphipraxis.net/post43515.html |
395 | function GetHTML(AUrl: string): string; |
||
396 | var |
||
397 | databuffer : array[0..4095] of char; |
||
398 | ResStr : string; |
||
399 | hSession, hfile: hInternet; |
||
400 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
401 | dwcode : array[1..20] of char; |
||
402 | res : pchar; |
||
403 | Str : pchar; |
||
404 | begin |
||
405 | ResStr:=''; |
||
406 | if (system.pos('http://',lowercase(AUrl))=0) and |
||
407 | (system.pos('https://',lowercase(AUrl))=0) then |
||
408 | AUrl:='http://'+AUrl; |
||
3 | daniel-mar | 409 | |
24 | daniel-mar | 410 | // Hinzugefügt |
411 | application.ProcessMessages; |
||
412 | |||
413 | hSession:=InternetOpen('InetURL:/1.0', |
||
414 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
415 | nil, |
||
416 | nil, |
||
417 | 0); |
||
418 | if assigned(hsession) then |
||
419 | begin |
||
420 | // Hinzugefügt |
||
421 | application.ProcessMessages; |
||
422 | |||
423 | hfile:=InternetOpenUrl( |
||
424 | hsession, |
||
425 | pchar(AUrl), |
||
426 | nil, |
||
427 | 0, |
||
428 | INTERNET_FLAG_RELOAD, |
||
429 | 0); |
||
430 | dwIndex := 0; |
||
431 | dwCodeLen := 10; |
||
432 | |||
433 | // Hinzugefügt |
||
434 | application.ProcessMessages; |
||
435 | |||
436 | HttpQueryInfo(hfile, |
||
437 | HTTP_QUERY_STATUS_CODE, |
||
438 | @dwcode, |
||
439 | dwcodeLen, |
||
440 | dwIndex); |
||
441 | res := pchar(@dwcode); |
||
442 | dwNumber := sizeof(databuffer)-1; |
||
443 | if (res ='200') or (res ='302') then |
||
444 | begin |
||
445 | while (InternetReadfile(hfile, |
||
446 | @databuffer, |
||
447 | dwNumber, |
||
448 | DwRead)) do |
||
449 | begin |
||
450 | |||
451 | // Hinzugefügt |
||
452 | application.ProcessMessages; |
||
453 | |||
454 | if dwRead =0 then |
||
455 | break; |
||
456 | databuffer[dwread]:=#0; |
||
457 | Str := pchar(@databuffer); |
||
458 | resStr := resStr + Str; |
||
459 | end; |
||
460 | end |
||
461 | else |
||
462 | ResStr := 'Status:'+res; |
||
463 | if assigned(hfile) then |
||
464 | InternetCloseHandle(hfile); |
||
465 | end; |
||
466 | |||
467 | // Hinzugefügt |
||
468 | application.ProcessMessages; |
||
469 | |||
470 | InternetCloseHandle(hsession); |
||
471 | Result := resStr; |
||
472 | end; |
||
473 | |||
474 | |||
475 | { TBackground } |
||
476 | |||
477 | procedure TBackground.DoMove(MoveCount: Integer); |
||
478 | var |
||
479 | ran: integer; |
||
480 | begin |
||
481 | inherited DoMove(MoveCount); |
||
482 | X := X - MoveCount*(60/1000)*FSpeed; |
||
483 | randomize; |
||
484 | ran := Random(1500); |
||
485 | if ran = 150 then |
||
486 | begin |
||
487 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
488 | begin |
||
489 | SetMapSize(1, 1); |
||
490 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
491 | Width := Image.Width; |
||
492 | Height := Image.Height; |
||
493 | |||
494 | Y := random(mainform.dxdraw.height); |
||
495 | X := mainform.dxdraw.width; |
||
496 | |||
497 | ran := Random(2); |
||
498 | if ran = 0 then |
||
499 | begin |
||
500 | Z := -20; |
||
501 | FSpeed := 1.8; |
||
502 | end |
||
503 | else if ran = 1 then |
||
504 | begin |
||
505 | Z := -40; |
||
506 | FSpeed := 0.8; |
||
507 | end |
||
508 | else if ran = 2 then |
||
509 | begin |
||
510 | Z := -60; |
||
511 | FSpeed := 0.3; |
||
512 | end; |
||
513 | end; |
||
514 | end |
||
515 | else if ran = 500 then |
||
516 | begin |
||
517 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
518 | begin |
||
519 | SetMapSize(1, 1); |
||
520 | ran := Random(4); |
||
521 | if ran = 0 then |
||
522 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
523 | else if ran = 1 then |
||
524 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
525 | else if ran = 2 then |
||
526 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
527 | else if ran = 3 then |
||
528 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
529 | Width := Image.Width; |
||
530 | Height := Image.Height; |
||
531 | |||
532 | Y := random(mainform.dxdraw.height); |
||
533 | X := mainform.dxdraw.width; |
||
534 | |||
535 | { ran := Random(2); |
||
536 | if ran = 0 then |
||
537 | begin |
||
538 | Z := -20; |
||
539 | FSpeed := 1.8; |
||
540 | end |
||
541 | else if ran = 1 then |
||
542 | begin |
||
543 | Z := -40; |
||
544 | FSpeed := 0.8; |
||
545 | end |
||
546 | else if ran = 2 then |
||
547 | begin } |
||
548 | Z := -60; |
||
549 | FSpeed := 0.3; |
||
550 | { end; } |
||
551 | end; |
||
552 | end; |
||
553 | end; |
||
554 | |||
555 | { TBackgroundSpecial } |
||
556 | |||
557 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
558 | begin |
||
559 | inherited DoMove(MoveCount); |
||
560 | X := X - MoveCount*(60/1000)*FSpeed; |
||
25 | daniel-mar | 561 | if X < -Width then Dead; |
24 | daniel-mar | 562 | end; |
563 | |||
564 | { TExplosion } |
||
565 | |||
566 | constructor TExplosion.Create(AParent: TSprite); |
||
567 | begin |
||
568 | inherited Create(AParent); |
||
569 | mainform.PlaySound('Explosion', false); |
||
570 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
571 | Width := Image.Width; |
||
572 | Height := Image.Height; |
||
573 | AnimCount := Image.PatternCount; |
||
574 | AnimLooped := True; |
||
575 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
576 | AnimPos := Random(AnimCount); |
||
577 | end; |
||
578 | |||
579 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
580 | begin |
||
581 | inherited DoMove(MoveCount); |
||
582 | inc(FCounter, MoveCount); |
||
583 | if FCounter > 2999 then dead; |
||
584 | end; |
||
585 | |||
586 | { TPlayerSprite } |
||
587 | |||
3 | daniel-mar | 588 | constructor TPlayerSprite.Create(AParent: TSprite); |
589 | begin |
||
590 | inherited Create(AParent); |
||
25 | daniel-mar | 591 | State := pesEntering; |
3 | daniel-mar | 592 | Image := MainForm.ImageList.Items.Find('Machine'); |
593 | Width := Image.Width; |
||
594 | Height := Image.Height; |
||
595 | X := -70{20}; |
||
596 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
597 | Z := 2; |
||
598 | AnimCount := Image.PatternCount; |
||
599 | AnimLooped := True; |
||
4 | daniel-mar | 600 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 601 | end; |
602 | |||
603 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
604 | begin |
||
605 | if mainform.FCheat then exit; |
||
606 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
607 | begin |
||
608 | if not crash then |
||
609 | begin |
||
610 | dec(MainForm.FLife); |
||
611 | Crash := true; |
||
612 | if MainForm.Flife=0 then |
||
613 | begin |
||
614 | MainForm.PlaySound('Explosion', false); |
||
615 | Collisioned := false; |
||
616 | FCounter := 0; |
||
25 | daniel-mar | 617 | State := pesDead; |
3 | daniel-mar | 618 | Done := false; |
619 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
620 | Width := Image.Width; |
||
621 | Height := Image.Height; |
||
622 | AnimCount := Image.PatternCount; |
||
623 | AnimLooped := False; |
||
4 | daniel-mar | 624 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 625 | AnimPos := 0; |
626 | end; |
||
627 | end |
||
628 | else |
||
629 | begin |
||
630 | if not crashsound then |
||
631 | begin |
||
632 | MainForm.PlaySound('Hit', False); |
||
633 | crashsound := true; |
||
634 | end; |
||
635 | end; |
||
636 | end; |
||
637 | end; |
||
638 | |||
639 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
640 | const |
||
641 | WegduesKonstante = 1.75; |
||
642 | begin |
||
643 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 644 | if State = pesNormal then |
3 | daniel-mar | 645 | begin |
646 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
647 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
648 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
649 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
650 | if X<0 then X := 0; |
||
651 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
652 | if Y<0 then Y := 0; |
||
653 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
654 | if isButton1 in MainForm.DXInput.States then |
||
655 | begin |
||
656 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
657 | begin |
||
658 | Inc(FTamaCount); |
||
23 | daniel-mar | 659 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 660 | begin |
661 | X := Self.X+Self.Width; |
||
662 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
663 | Z := 10; |
||
664 | end; |
||
665 | FOldTamaTime := FCounter; |
||
666 | end; |
||
667 | end; |
||
668 | Collision; |
||
7 | daniel-mar | 669 | end |
25 | daniel-mar | 670 | else if State = pesDead then |
3 | daniel-mar | 671 | begin |
672 | if FCounter>200 then |
||
673 | begin |
||
674 | FCounter := 0; |
||
25 | daniel-mar | 675 | State := pesDeadVanished; |
3 | daniel-mar | 676 | Visible := false; |
677 | end; |
||
7 | daniel-mar | 678 | end |
25 | daniel-mar | 679 | else if State = pesDeadVanished then |
3 | daniel-mar | 680 | begin |
681 | if FCounter>1500 then |
||
682 | begin |
||
683 | MainForm.FNextScene := gsGameOver; |
||
684 | MainForm.PlaySound('SceneMov', false); |
||
685 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
686 | Sleep(200); |
||
687 | end; |
||
7 | daniel-mar | 688 | end |
25 | daniel-mar | 689 | else if State = pesFlyaway then |
3 | daniel-mar | 690 | begin |
23 | daniel-mar | 691 | // TODO: "Wusch" sound? |
3 | daniel-mar | 692 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
693 | if X > MainForm.DXDraw.Width+Width then |
||
694 | begin |
||
695 | Dead; |
||
696 | inc(mainform.FLevel); |
||
697 | MainForm.FNextScene := gsNewLevel; |
||
698 | MainForm.PlaySound('SceneMov', false); |
||
699 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
700 | end; |
||
7 | daniel-mar | 701 | end |
25 | daniel-mar | 702 | else if State = pesEntering then |
3 | daniel-mar | 703 | begin |
704 | X := X + MoveCount*(300/1000); |
||
25 | daniel-mar | 705 | if X > 19 then State := pesNormal; |
3 | daniel-mar | 706 | end; |
707 | inc(FCounter, MoveCount); |
||
708 | end; |
||
709 | |||
710 | procedure TPlayerSprite.FlyAway; |
||
711 | begin |
||
25 | daniel-mar | 712 | State := pesFlyaway; |
3 | daniel-mar | 713 | end; |
714 | |||
24 | daniel-mar | 715 | { TPlayerTamaSprite } |
3 | daniel-mar | 716 | |
23 | daniel-mar | 717 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 718 | begin |
719 | inherited Create(AParent); |
||
23 | daniel-mar | 720 | FPlayerSprite := APlayerSprite; |
3 | daniel-mar | 721 | Image := MainForm.ImageList.Items.Find('Bounce'); |
722 | Z := 2; |
||
723 | Width := Image.Width; |
||
724 | Height := Image.Height; |
||
725 | AnimCount := Image.PatternCount; |
||
726 | AnimLooped := True; |
||
4 | daniel-mar | 727 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 728 | MainForm.PlaySound('Shoot', False); |
729 | end; |
||
730 | |||
23 | daniel-mar | 731 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 732 | begin |
733 | inherited Destroy; |
||
734 | Dec(FPlayerSprite.FTamaCount); |
||
735 | end; |
||
736 | |||
23 | daniel-mar | 737 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 738 | begin |
7 | daniel-mar | 739 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 740 | begin |
741 | TEnemy(Sprite).Hit; |
||
742 | Dead; |
||
743 | end; |
||
744 | Done := False; |
||
745 | end; |
||
746 | |||
23 | daniel-mar | 747 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 748 | begin |
749 | inherited DoMove(MoveCount); |
||
750 | X := X+(800/1000)*MoveCount; |
||
751 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
752 | Collision; |
||
753 | end; |
||
754 | |||
24 | daniel-mar | 755 | { TEnemy } |
756 | |||
757 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 758 | begin |
24 | daniel-mar | 759 | inherited Create(AParent); |
760 | FLife := ALifes; |
||
761 | inc(EnemyCounter); |
||
3 | daniel-mar | 762 | end; |
763 | |||
24 | daniel-mar | 764 | destructor TEnemy.Destroy; |
3 | daniel-mar | 765 | begin |
24 | daniel-mar | 766 | inherited Destroy; |
767 | dec(EnemyCounter); |
||
3 | daniel-mar | 768 | end; |
769 | |||
24 | daniel-mar | 770 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 771 | begin |
24 | daniel-mar | 772 | Dec(FLife, AHitStrength); |
773 | if FLife<=0 then |
||
774 | begin |
||
775 | Collisioned := False; |
||
776 | HitEnemy(True); |
||
777 | end |
||
778 | else |
||
779 | HitEnemy(False); |
||
3 | daniel-mar | 780 | end; |
781 | |||
24 | daniel-mar | 782 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 783 | begin |
24 | daniel-mar | 784 | if ADead then |
785 | MainForm.PlaySound('Explosion', False) |
||
786 | else |
||
787 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 788 | end; |
789 | |||
24 | daniel-mar | 790 | { TEnemyTama } |
791 | |||
23 | daniel-mar | 792 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 793 | begin |
794 | inherited Create(AParent); |
||
23 | daniel-mar | 795 | FEnemySprite := AEnemySprite; |
3 | daniel-mar | 796 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
797 | Width := Image.Width; |
||
798 | Height := Image.Height; |
||
799 | AnimCount := Image.PatternCount; |
||
800 | AnimLooped := True; |
||
4 | daniel-mar | 801 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 802 | MainForm.PlaySound('Shoot', False); |
803 | end; |
||
804 | |||
805 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
806 | begin |
||
807 | inherited DoMove(MoveCount); |
||
808 | X := X - MoveCount*(600/1000); |
||
25 | daniel-mar | 809 | if X < -Width then Dead; |
3 | daniel-mar | 810 | end; |
811 | |||
24 | daniel-mar | 812 | { TEnemyMeteor } |
813 | |||
814 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 815 | begin |
24 | daniel-mar | 816 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 817 | State := pesNormal; |
24 | daniel-mar | 818 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
819 | Width := Image.Width; |
||
820 | Height := Image.Height; |
||
821 | AnimCount := Image.PatternCount; |
||
822 | AnimLooped := True; |
||
823 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
824 | PixelCheck := True; |
||
3 | daniel-mar | 825 | end; |
826 | |||
24 | daniel-mar | 827 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 828 | begin |
24 | daniel-mar | 829 | inherited HitEnemy(False); |
830 | |||
831 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 832 | end; |
833 | |||
24 | daniel-mar | 834 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
835 | begin |
||
836 | X := X - MoveCount*(250/1000); |
||
837 | if X < -Width then Dead; |
||
838 | end; |
||
839 | |||
840 | { TEnemyUFO } |
||
841 | |||
7 | daniel-mar | 842 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 843 | begin |
7 | daniel-mar | 844 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 845 | State := pesNormal; |
3 | daniel-mar | 846 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
847 | Width := Image.Width; |
||
848 | Height := Image.Height; |
||
849 | AnimCount := Image.PatternCount; |
||
850 | AnimLooped := True; |
||
4 | daniel-mar | 851 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 852 | end; |
853 | |||
854 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
855 | begin |
||
7 | daniel-mar | 856 | inherited HitEnemy(ADead); |
857 | |||
3 | daniel-mar | 858 | if ADead then |
859 | begin |
||
25 | daniel-mar | 860 | State := pesDead; |
3 | daniel-mar | 861 | FCounter := 0; |
862 | Inc(MainForm.FScore, 1000); |
||
863 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
864 | Width := Image.Width; |
||
865 | Height := Image.Height; |
||
866 | AnimCount := Image.PatternCount; |
||
867 | AnimLooped := False; |
||
4 | daniel-mar | 868 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 869 | AnimPos := 0; |
7 | daniel-mar | 870 | end |
871 | else |
||
3 | daniel-mar | 872 | begin |
873 | Inc(MainForm.FScore, 100); |
||
874 | end; |
||
875 | end; |
||
876 | |||
24 | daniel-mar | 877 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 878 | begin |
879 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 880 | if State = pesNormal then |
3 | daniel-mar | 881 | begin |
882 | X := X - MoveCount*(300/1000); |
||
883 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 884 | if X < -Width then Dead; |
7 | daniel-mar | 885 | end |
25 | daniel-mar | 886 | else if State = pesDead then |
3 | daniel-mar | 887 | begin |
888 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 889 | if FCounter>200 then |
890 | begin |
||
891 | State := pesDeadVanished; |
||
892 | Dead; |
||
893 | end; |
||
3 | daniel-mar | 894 | end; |
895 | inc(FCounter, MoveCount); |
||
896 | end; |
||
897 | |||
24 | daniel-mar | 898 | { TEnemyUFO2 } |
899 | |||
900 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
901 | begin |
||
902 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 903 | State := pesNormal; |
24 | daniel-mar | 904 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
905 | Width := Image.Width; |
||
906 | Height := Image.Height; |
||
907 | AnimCount := Image.PatternCount; |
||
908 | AnimLooped := True; |
||
909 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
910 | end; |
||
911 | |||
3 | daniel-mar | 912 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
913 | begin |
||
7 | daniel-mar | 914 | inherited HitEnemy(ADead); |
915 | |||
3 | daniel-mar | 916 | if ADead then |
917 | begin |
||
25 | daniel-mar | 918 | State := pesDead; |
3 | daniel-mar | 919 | FCounter := 0; |
920 | Inc(MainForm.FScore, 1000); |
||
921 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
922 | Width := Image.Width; |
||
923 | Height := Image.Height; |
||
924 | AnimCount := Image.PatternCount; |
||
925 | AnimLooped := False; |
||
4 | daniel-mar | 926 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 927 | AnimPos := 0; |
7 | daniel-mar | 928 | end |
929 | else |
||
3 | daniel-mar | 930 | begin |
931 | Inc(MainForm.FScore, 100); |
||
932 | end; |
||
933 | end; |
||
934 | |||
24 | daniel-mar | 935 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 936 | begin |
937 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 938 | if State = pesNormal then |
3 | daniel-mar | 939 | begin |
940 | X := X - MoveCount*(300/1000); |
||
941 | Y := Y + Cos256(FCounter div 15)*2; |
||
25 | daniel-mar | 942 | if X < -Width then Dead; |
24 | daniel-mar | 943 | if FCounter-FOldTamaTime>=100 then |
944 | begin |
||
945 | Inc(FTamaCount); |
||
946 | with TEnemyTama.Create(Engine, Self) do |
||
947 | begin |
||
948 | X := Self.X; |
||
949 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
950 | Z := 10; |
||
951 | end; |
||
952 | FOldTamaTime := FCounter; |
||
953 | end; |
||
7 | daniel-mar | 954 | end |
25 | daniel-mar | 955 | else if State = pesDead then |
3 | daniel-mar | 956 | begin |
957 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 958 | if FCounter>200 then |
959 | begin |
||
960 | State := pesDeadVanished; |
||
961 | Dead; |
||
962 | end; |
||
3 | daniel-mar | 963 | end; |
964 | inc(FCounter, MoveCount); |
||
965 | end; |
||
966 | |||
24 | daniel-mar | 967 | { TEnemyAttacker } |
968 | |||
7 | daniel-mar | 969 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 970 | begin |
7 | daniel-mar | 971 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 972 | State := pesNormal; |
3 | daniel-mar | 973 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
974 | Width := Image.Width; |
||
975 | Height := Image.Height; |
||
976 | AnimCount := Image.PatternCount; |
||
977 | AnimLooped := True; |
||
4 | daniel-mar | 978 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 979 | PixelCheck := True; |
980 | end; |
||
981 | |||
982 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
983 | begin |
||
7 | daniel-mar | 984 | inherited HitEnemy(ADead); |
985 | |||
3 | daniel-mar | 986 | if ADead then |
987 | begin |
||
25 | daniel-mar | 988 | State := pesDead; |
3 | daniel-mar | 989 | FCounter := 0; |
990 | Inc(MainForm.FScore, 1000); |
||
991 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
992 | Width := Image.Width; |
||
993 | Height := Image.Height; |
||
994 | AnimCount := Image.PatternCount; |
||
995 | AnimLooped := False; |
||
4 | daniel-mar | 996 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 997 | AnimPos := 0; |
7 | daniel-mar | 998 | end |
999 | else |
||
3 | daniel-mar | 1000 | begin |
1001 | Inc(MainForm.FScore, 100); |
||
1002 | end; |
||
1003 | end; |
||
1004 | |||
1005 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
1006 | begin |
||
1007 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1008 | if State = pesNormal then |
3 | daniel-mar | 1009 | begin |
1010 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
1011 | if X < -Width then Dead; |
||
7 | daniel-mar | 1012 | end |
25 | daniel-mar | 1013 | else if State = pesDead then |
3 | daniel-mar | 1014 | begin |
1015 | X := X - MoveCount*(300/1000); |
||
25 | daniel-mar | 1016 | if FCounter>200 then |
1017 | begin |
||
1018 | State := pesDeadVanished; |
||
1019 | Dead; |
||
1020 | end; |
||
3 | daniel-mar | 1021 | end; |
1022 | inc(FCounter, MoveCount); |
||
1023 | end; |
||
1024 | |||
24 | daniel-mar | 1025 | { TEnemyAttacker2 } |
1026 | |||
1027 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1028 | begin |
7 | daniel-mar | 1029 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1030 | State := pesEntering; |
24 | daniel-mar | 1031 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
3 | daniel-mar | 1032 | Width := Image.Width; |
1033 | Height := Image.Height; |
||
1034 | AnimCount := Image.PatternCount; |
||
1035 | AnimLooped := True; |
||
4 | daniel-mar | 1036 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1037 | PixelCheck := True; |
1038 | end; |
||
1039 | |||
24 | daniel-mar | 1040 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1041 | begin |
7 | daniel-mar | 1042 | inherited HitEnemy(ADead); |
1043 | |||
3 | daniel-mar | 1044 | if ADead then |
1045 | begin |
||
25 | daniel-mar | 1046 | State := pesDead; |
3 | daniel-mar | 1047 | FCounter := 0; |
24 | daniel-mar | 1048 | Inc(MainForm.FScore, 5000); |
1049 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1050 | Width := Image.Width; |
||
1051 | Height := Image.Height; |
||
1052 | AnimCount := Image.PatternCount; |
||
1053 | AnimLooped := False; |
||
1054 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1055 | AnimPos := 0; |
||
7 | daniel-mar | 1056 | end |
1057 | else |
||
3 | daniel-mar | 1058 | begin |
1059 | Inc(MainForm.FScore, 100); |
||
1060 | end; |
||
1061 | end; |
||
1062 | |||
24 | daniel-mar | 1063 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1064 | begin |
1065 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1066 | if State = pesEntering then |
3 | daniel-mar | 1067 | begin |
24 | daniel-mar | 1068 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1069 | X := X - MoveCount*(300/1000) |
1070 | else |
||
1071 | begin |
||
1072 | Collisioned := True; |
||
25 | daniel-mar | 1073 | State := pesHovering; |
3 | daniel-mar | 1074 | FPutTama := True; |
1075 | end; |
||
1076 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1077 | end |
25 | daniel-mar | 1078 | else if State = pesHovering then |
3 | daniel-mar | 1079 | begin |
1080 | Y := Y + Cos256(FCounter div 15)*5; |
||
1081 | if FPutTama then |
||
1082 | begin |
||
1083 | if FTamaT>100 then |
||
1084 | begin |
||
23 | daniel-mar | 1085 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1086 | begin |
1087 | Z := 1; |
||
1088 | X := Self.X-Width; |
||
1089 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1090 | end; |
||
1091 | Inc(FTamaF); |
||
1092 | if FTamaF>Random(30) then FPutTama := False; |
||
1093 | FTamaT := 0; |
||
1094 | end; |
||
1095 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1096 | end |
1097 | else |
||
3 | daniel-mar | 1098 | begin |
1099 | FTamaT := FTamaT + MoveCount; |
||
1100 | if FTamaT>2000+Random(500) then |
||
1101 | begin |
||
1102 | FPutTama := True; |
||
1103 | FTamaF := 0; |
||
1104 | FTamaT := 0; |
||
1105 | end; |
||
1106 | end; |
||
7 | daniel-mar | 1107 | end |
25 | daniel-mar | 1108 | else if State = pesDead then |
3 | daniel-mar | 1109 | begin |
25 | daniel-mar | 1110 | if FCounter>200 then |
1111 | begin |
||
1112 | State := pesDeadVanished; |
||
1113 | Dead; |
||
1114 | end; |
||
3 | daniel-mar | 1115 | end; |
1116 | inc(FCounter, MoveCount); |
||
1117 | end; |
||
1118 | |||
24 | daniel-mar | 1119 | { TEnemyAttacker3 } |
1120 | |||
1121 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1122 | begin |
7 | daniel-mar | 1123 | inherited Create(AParent, ALifes); |
25 | daniel-mar | 1124 | State := pesNormal; |
24 | daniel-mar | 1125 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
3 | daniel-mar | 1126 | Width := Image.Width; |
1127 | Height := Image.Height; |
||
1128 | AnimCount := Image.PatternCount; |
||
1129 | AnimLooped := True; |
||
4 | daniel-mar | 1130 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1131 | PixelCheck := True; |
1132 | end; |
||
1133 | |||
24 | daniel-mar | 1134 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1135 | begin |
7 | daniel-mar | 1136 | inherited HitEnemy(ADead); |
1137 | |||
3 | daniel-mar | 1138 | if ADead then |
1139 | begin |
||
25 | daniel-mar | 1140 | State := pesDead; |
3 | daniel-mar | 1141 | FCounter := 0; |
1142 | Inc(MainForm.FScore, 5000); |
||
1143 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1144 | Width := Image.Width; |
||
1145 | Height := Image.Height; |
||
1146 | AnimCount := Image.PatternCount; |
||
1147 | AnimLooped := False; |
||
4 | daniel-mar | 1148 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1149 | AnimPos := 0; |
7 | daniel-mar | 1150 | end |
1151 | else |
||
3 | daniel-mar | 1152 | begin |
1153 | Inc(MainForm.FScore, 100); |
||
1154 | end; |
||
1155 | end; |
||
1156 | |||
24 | daniel-mar | 1157 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1158 | begin |
1159 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1160 | if State = pesNormal then |
3 | daniel-mar | 1161 | begin |
24 | daniel-mar | 1162 | X := X - (250/1000)*MoveCount; |
25 | daniel-mar | 1163 | if X < -Width then Dead; |
24 | daniel-mar | 1164 | if FCounter-FOldTamaTime>=100 then |
1165 | begin |
||
1166 | Inc(FTamaCount); |
||
1167 | with TEnemyTama.Create(Engine, Self) do |
||
1168 | begin |
||
1169 | X := Self.X; |
||
1170 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1171 | Z := 10; |
||
1172 | end; |
||
1173 | FOldTamaTime := FCounter; |
||
1174 | end; |
||
1175 | end |
||
25 | daniel-mar | 1176 | else if State = pesDead then |
24 | daniel-mar | 1177 | begin |
25 | daniel-mar | 1178 | if FCounter>200 then |
1179 | begin |
||
1180 | State := pesDeadVanished; |
||
1181 | Dead; |
||
1182 | end; |
||
24 | daniel-mar | 1183 | end; |
1184 | inc(FCounter, MoveCount); |
||
1185 | end; |
||
1186 | |||
1187 | { TEnemyBoss } |
||
1188 | |||
1189 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1190 | begin |
||
1191 | inherited Create(AParent, ALifes); |
||
25 | daniel-mar | 1192 | State := pesEntering; |
24 | daniel-mar | 1193 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
1194 | Width := Image.Width; |
||
1195 | Height := Image.Height; |
||
1196 | BossExists := true; |
||
1197 | MainForm.MusicSwitchTrack(mtBoss); |
||
1198 | AnimCount := Image.PatternCount; |
||
1199 | AnimLooped := True; |
||
1200 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1201 | PixelCheck := True; |
||
1202 | Collisioned := False; |
||
1203 | MainForm.FBossLife := FLife; |
||
1204 | waiter1 := 0; |
||
1205 | waiter2 := 0; |
||
1206 | end; |
||
1207 | |||
1208 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1209 | begin |
||
1210 | inherited HitEnemy(ADead); |
||
1211 | |||
1212 | if ADead then |
||
1213 | begin |
||
25 | daniel-mar | 1214 | State := pesExploding; // not pesDead for the boss! |
24 | daniel-mar | 1215 | FCounter := 0; |
1216 | Inc(MainForm.FScore, 100000); |
||
1217 | BossExists := false; |
||
1218 | dec(MainForm.FBossLife); |
||
1219 | end |
||
1220 | else |
||
1221 | begin |
||
1222 | Inc(MainForm.FScore, 100); |
||
1223 | dec(MainForm.FBossLife); |
||
1224 | end; |
||
1225 | end; |
||
1226 | |||
1227 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1228 | begin |
||
1229 | inherited DoMove(MoveCount); |
||
25 | daniel-mar | 1230 | if State = pesEntering then |
24 | daniel-mar | 1231 | begin |
1232 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1233 | X := X - MoveCount*(300/1000) |
1234 | else |
||
1235 | begin |
||
1236 | Collisioned := True; |
||
25 | daniel-mar | 1237 | State := pesHovering; |
3 | daniel-mar | 1238 | FPutTama := True; |
1239 | end; |
||
1240 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1241 | end |
25 | daniel-mar | 1242 | else if State = pesHovering then |
3 | daniel-mar | 1243 | begin |
1244 | Y := Y + Cos256(FCounter div 15)*5; |
||
1245 | if FPutTama then |
||
1246 | begin |
||
1247 | if FTamaT>100 then |
||
1248 | begin |
||
23 | daniel-mar | 1249 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1250 | begin |
1251 | Z := 1; |
||
1252 | X := Self.X-Width; |
||
1253 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1254 | end; |
||
1255 | Inc(FTamaF); |
||
1256 | if FTamaF>Random(30) then FPutTama := False; |
||
1257 | FTamaT := 0; |
||
1258 | end; |
||
1259 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1260 | end |
1261 | else |
||
3 | daniel-mar | 1262 | begin |
1263 | FTamaT := FTamaT + MoveCount; |
||
1264 | if FTamaT>2000+Random(500) then |
||
1265 | begin |
||
1266 | FPutTama := True; |
||
1267 | FTamaF := 0; |
||
1268 | FTamaT := 0; |
||
1269 | end; |
||
1270 | end; |
||
7 | daniel-mar | 1271 | end |
25 | daniel-mar | 1272 | else if State = pesExploding then |
3 | daniel-mar | 1273 | begin |
24 | daniel-mar | 1274 | inc(waiter1); |
1275 | if waiter1 = 3 then |
||
3 | daniel-mar | 1276 | begin |
24 | daniel-mar | 1277 | waiter1 := 0; |
1278 | inc(waiter2); |
||
1279 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1280 | begin |
24 | daniel-mar | 1281 | with TExplosion.Create(Engine) do |
1282 | begin |
||
1283 | Z := 10; |
||
1284 | X := Self.X+Random(Self.Width)-16; |
||
1285 | Y := Self.Y+Random(Self.Height)-16; |
||
1286 | end; |
||
1287 | end |
||
1288 | else |
||
1289 | begin |
||
25 | daniel-mar | 1290 | Inc(MainForm.FScore, 10000); |
1291 | State := pesDead; |
||
3 | daniel-mar | 1292 | end; |
24 | daniel-mar | 1293 | end; |
7 | daniel-mar | 1294 | end |
25 | daniel-mar | 1295 | else if State = pesDead then |
3 | daniel-mar | 1296 | begin |
25 | daniel-mar | 1297 | if FCounter>4000 then |
1298 | begin |
||
1299 | State := pesDeadVanished; |
||
1300 | Dead; |
||
1301 | end; |
||
3 | daniel-mar | 1302 | end; |
1303 | inc(FCounter, MoveCount); |
||
1304 | end; |
||
1305 | |||
24 | daniel-mar | 1306 | { TMainForm } |
3 | daniel-mar | 1307 | |
1308 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1309 | resourcestring |
1310 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1311 | var |
15 | daniel-mar | 1312 | SavGame: TSaveData; |
3 | daniel-mar | 1313 | begin |
14 | daniel-mar | 1314 | LevelData := TLevelData.Create; |
1315 | |||
3 | daniel-mar | 1316 | { Beginne VCL-Ersatz } |
1317 | dxtimer := tdxtimer.Create(self); |
||
1318 | dxtimer.Interval := 33; |
||
1319 | dxtimer.OnActivate := DXTimerActivate; |
||
1320 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1321 | dxtimer.OnTimer := DXTimerTimer; |
||
1322 | dxtimer.ActiveOnly := false; |
||
1323 | dxtimer.Enabled := false; |
||
1324 | |||
1325 | dxdraw := tdxdraw.Create(self); |
||
1326 | dxdraw.Parent := self; |
||
1327 | dxdraw.Align := alClient; |
||
1328 | dxdraw.Left := 0; |
||
1329 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1330 | dxdraw.Width := mainform.ClientWidth; |
1331 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1332 | dxdraw.AutoInitialize := False; |
1333 | dxdraw.AutoSize := False; |
||
1334 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1335 | (* |
3 | daniel-mar | 1336 | dxdraw.Display.BitCount := 24; |
1337 | dxdraw.Display.FixedBitCount := False; |
||
1338 | dxdraw.Display.FixedRatio := False; |
||
1339 | dxdraw.Display.FixedSize := False; |
||
1340 | dxdraw.Display.Height := 600; |
||
1341 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1342 | *) |
4 | daniel-mar | 1343 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1344 | dxdraw.TabOrder := 0; |
1345 | dxdraw.Visible := true; |
||
1346 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1347 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1348 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1349 | |||
1350 | dxsound := tdxsound.Create(self); |
||
1351 | dxsound.AutoInitialize := false; |
||
1352 | |||
18 | daniel-mar | 1353 | dxmusic := TDXMusic.Create(self); |
1354 | dxmusic.DXSound := dxsound; |
||
1355 | |||
3 | daniel-mar | 1356 | dxinput := tdxinput.Create(self); |
1357 | dxinput.Joystick.ForceFeedback := true; |
||
1358 | dxinput.Keyboard.ForceFeedback := true; |
||
1359 | |||
1360 | wavelist := tdxwavelist.Create(self); |
||
1361 | wavelist.DXSound := dxsound; |
||
1362 | |||
1363 | imagelist := tdximagelist.create(self); |
||
1364 | imagelist.DXDraw := dxdraw; |
||
1365 | |||
1366 | spriteengine := tdxspriteengine.create(self); |
||
1367 | spriteengine.DXDraw := dxdraw; |
||
1368 | |||
7 | daniel-mar | 1369 | InitializeCriticalSection(TimerCS); |
1370 | |||
3 | daniel-mar | 1371 | { Ende VCL-Ersatz } |
1372 | |||
1373 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1374 | LoadOptions; |
||
1375 | DXInit; |
||
1376 | SoundInit; |
||
1377 | MusicInit; |
||
14 | daniel-mar | 1378 | ResetLevelData; |
3 | daniel-mar | 1379 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1380 | begin |
||
15 | daniel-mar | 1381 | SavGame := TSaveData.Create; |
1382 | try |
||
1383 | try |
||
1384 | SavGame.Load(paramstr(1)); |
||
1385 | mainform.FScore := SavGame.FScore; |
||
1386 | mainform.FLife := SavGame.FLife; |
||
1387 | mainform.FLevel := SavGame.FLevel; |
||
1388 | mainform.FGameMode := SavGame.FGameMode; |
||
1389 | except |
||
24 | daniel-mar | 1390 | showmessage(SFileError); |
15 | daniel-mar | 1391 | GameStartClick(GameStart); |
1392 | exit; |
||
1393 | end; |
||
1394 | finally |
||
1395 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1396 | end; |
1397 | mainform.FNextScene := gsNewLevel; |
||
1398 | exit; |
||
1399 | end; |
||
1400 | GameStartClick(GameStart); |
||
1401 | end; |
||
1402 | |||
1403 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1404 | begin |
||
1405 | StartScene(gsTitle); |
||
1406 | end; |
||
1407 | |||
1408 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1409 | begin |
||
1410 | GamePause.Checked := not GamePause.Checked; |
||
1411 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1412 | if GamePause.Checked then |
19 | daniel-mar | 1413 | begin |
1414 | if Assigned(DXTimer.OnDeactivate) then |
||
1415 | DXTimer.OnDeactivate(DXTimer); |
||
1416 | end |
||
7 | daniel-mar | 1417 | else |
19 | daniel-mar | 1418 | begin |
1419 | if Assigned(DXTimer.OnActivate) then |
||
1420 | DXTimer.OnActivate(DXTimer); |
||
1421 | end; |
||
3 | daniel-mar | 1422 | end; |
1423 | |||
24 | daniel-mar | 1424 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1425 | begin |
24 | daniel-mar | 1426 | try |
1427 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
1428 | ImageList.Items.MakeColorTable; |
||
1429 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1430 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1431 | DXDraw.UpdatePalette; |
||
1432 | DXDraw.Finalize; |
||
1433 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1434 | DXDraw.autosize := true; |
||
1435 | DXDraw.Initialize; |
||
1436 | except |
||
1437 | //Imagelist.Items.clear; |
||
1438 | //application.terminate; |
||
3 | daniel-mar | 1439 | end; |
1440 | end; |
||
1441 | |||
1442 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1443 | var |
||
14 | daniel-mar | 1444 | cont: string; |
3 | daniel-mar | 1445 | begin |
21 | daniel-mar | 1446 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1447 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1448 | begin |
14 | daniel-mar | 1449 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1450 | end |
1451 | else |
||
1452 | begin |
||
21 | daniel-mar | 1453 | if cont <> ProgramVersion then |
3 | daniel-mar | 1454 | begin |
1455 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1456 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1457 | end |
1458 | else |
||
1459 | begin |
||
1460 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1461 | end; |
||
1462 | end; |
||
1463 | end; |
||
1464 | |||
1465 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1466 | begin |
||
1467 | close; |
||
1468 | end; |
||
1469 | |||
1470 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1471 | begin |
||
1472 | OptionSound.Checked := not OptionSound.Checked; |
||
1473 | SoundInit; |
||
1474 | WriteOptions; |
||
1475 | end; |
||
1476 | |||
1477 | procedure TMainForm.SoundInit; |
||
1478 | begin |
||
24 | daniel-mar | 1479 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Sound.dxw') then |
1480 | begin |
||
1481 | OptionSound.Checked := false; |
||
1482 | OptionSound.Enabled := False; |
||
1483 | exit; |
||
1484 | end; |
||
1485 | |||
3 | daniel-mar | 1486 | if OptionSound.Checked then |
1487 | begin |
||
1488 | if not DXSound.Initialized then |
||
1489 | begin |
||
1490 | try |
||
1491 | DXSound.Initialize; |
||
1492 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1493 | except |
||
1494 | OptionSound.enabled := False; |
||
1495 | WaveList.items.clear; |
||
1496 | end; |
||
1497 | end; |
||
1498 | end |
||
1499 | else DXSound.Finalize; |
||
1500 | end; |
||
1501 | |||
1502 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1503 | var |
1504 | i: integer; |
||
3 | daniel-mar | 1505 | begin |
24 | daniel-mar | 1506 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Music.dxm') then |
1507 | begin |
||
1508 | optionmusic.Checked := false; |
||
1509 | optionmusic.Enabled := False; |
||
1510 | exit; |
||
1511 | end; |
||
1512 | |||
18 | daniel-mar | 1513 | try |
1514 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1515 | for i := 0 to dxmusic.Midis.Count-1 do |
1516 | begin |
||
1517 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1518 | begin |
||
1519 | dxmusic.Midis.Items[i].Init; |
||
1520 | dxmusic.Midis.Items[i].Load; |
||
1521 | end; |
||
1522 | end; |
||
18 | daniel-mar | 1523 | except |
1524 | optionmusic.enabled := false; |
||
1525 | end; |
||
3 | daniel-mar | 1526 | end; |
1527 | |||
1528 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1529 | begin |
||
1530 | if doFullScreen in DXDraw.Options then |
||
1531 | begin |
||
1532 | BorderStyle := bsNone; |
||
1533 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1534 | end |
1535 | else |
||
3 | daniel-mar | 1536 | begin |
1537 | BorderStyle := bsSingle; |
||
1538 | DXDraw.Cursor := crDefault; |
||
1539 | end; |
||
1540 | end; |
||
1541 | |||
1542 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1543 | begin |
||
1544 | DXTimer.Enabled := True; |
||
1545 | end; |
||
1546 | |||
1547 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1548 | begin |
||
1549 | DXTimer.Enabled := False; |
||
1550 | end; |
||
1551 | |||
1552 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1553 | begin |
||
19 | daniel-mar | 1554 | if TDxTimer(Sender).Tag > 0 then |
1555 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1556 | if TDxTimer(Sender).Tag > 0 then |
||
1557 | exit; |
||
3 | daniel-mar | 1558 | Caption := Application.Title; |
1559 | if not ProgrammGestartet then |
||
1560 | begin |
||
1561 | Programmgestartet := true; |
||
1562 | exit; |
||
1563 | end; |
||
1564 | ResumeMusic(FMusic); |
||
1565 | end; |
||
1566 | |||
1567 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1568 | begin |
||
19 | daniel-mar | 1569 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1570 | Caption := Application.Title + ' [Pause]'; |
1571 | PauseMusic(FMusic); |
||
1572 | end; |
||
1573 | |||
1574 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1575 | begin |
||
7 | daniel-mar | 1576 | EnterCriticalSection(TimerCS); |
1577 | try |
||
1578 | if crash then |
||
3 | daniel-mar | 1579 | begin |
7 | daniel-mar | 1580 | inc(Crash2); |
1581 | if crash2 = 30 then |
||
1582 | begin |
||
1583 | Crash2 := 0; |
||
1584 | crash := false; |
||
1585 | crashsound := false; |
||
1586 | end; |
||
3 | daniel-mar | 1587 | end; |
7 | daniel-mar | 1588 | if not DXDraw.CanDraw then exit; |
1589 | DXInput.Update; |
||
1590 | case FScene of |
||
1591 | gsTitle : SceneTitle; |
||
1592 | gsMain : SceneMain; |
||
1593 | gsGameOver: SceneGameOver; |
||
1594 | gsWin : SceneWin; |
||
1595 | gsNewLevel: SceneNewLevel; |
||
1596 | end; |
||
1597 | if FNextScene<>gsNone then |
||
1598 | begin |
||
1599 | StartScene(FNextScene); |
||
1600 | FNextScene := gsNone; |
||
1601 | end; |
||
1602 | DXDraw.Flip; |
||
1603 | finally |
||
1604 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1605 | end; |
1606 | end; |
||
1607 | |||
1608 | procedure TMainForm.BlinkStart; |
||
1609 | begin |
||
1610 | FBlink := 0; |
||
1611 | FBlinkTime := GetTickCount; |
||
1612 | end; |
||
1613 | |||
1614 | procedure TMainForm.WriteOptions; |
||
1615 | var |
||
1616 | INIDatei: TIniFile; |
||
1617 | begin |
||
1618 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1619 | try |
1620 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1621 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1622 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1623 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1624 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1625 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1626 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1627 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1628 | finally |
||
23 | daniel-mar | 1629 | FreeAndNil(INIDatei); |
7 | daniel-mar | 1630 | end; |
3 | daniel-mar | 1631 | end; |
1632 | |||
1633 | procedure TMainForm.LoadOptions; |
||
1634 | var |
||
1635 | INIDatei: TIniFile; |
||
1636 | begin |
||
1637 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1638 | try |
1639 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1640 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1641 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1642 | begin |
||
1643 | FInterval := giLeicht; |
||
1644 | Leicht.checked := true; |
||
1645 | end; |
||
1646 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1647 | begin |
||
1648 | FInterval := giMittel; |
||
1649 | Mittel.checked := true; |
||
1650 | end; |
||
1651 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1652 | begin |
||
1653 | FInterval := giSchwer; |
||
1654 | Schwer.checked := true; |
||
1655 | end; |
||
1656 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1657 | begin |
||
1658 | FInterval := giMaster; |
||
1659 | Master.checked := true; |
||
1660 | end; |
||
1661 | finally |
||
23 | daniel-mar | 1662 | FreeAndNil(INIDatei); |
3 | daniel-mar | 1663 | end; |
1664 | WriteOptions; |
||
1665 | end; |
||
1666 | |||
1667 | procedure TMainForm.BlinkUpdate; |
||
1668 | begin |
||
1669 | if GetTickCount<>FBlinkTime then |
||
1670 | begin |
||
1671 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1672 | FBlinkTime := GetTickCount; |
||
1673 | end; |
||
1674 | end; |
||
1675 | |||
1676 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1677 | begin |
||
1678 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1679 | WaveList.Items.Find(Name).Play(Wait); |
||
1680 | end; |
||
1681 | |||
19 | daniel-mar | 1682 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1683 | begin |
1684 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1685 | exit; |
||
1686 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1687 | begin |
||
19 | daniel-mar | 1688 | StopMusic(FMusic); |
1689 | PlayMusic(Name); |
||
3 | daniel-mar | 1690 | end; |
1691 | FMusic := Name; |
||
1692 | end; |
||
1693 | |||
1694 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1695 | begin |
||
1696 | with Result do |
||
1697 | begin |
||
1698 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1699 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1700 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1701 | rgbReserved := 0; |
||
1702 | end; |
||
1703 | end; |
||
1704 | |||
1705 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1706 | var |
||
1707 | i: Integer; |
||
1708 | t, t2: DWORD; |
||
1709 | ChangePalette: Boolean; |
||
1710 | c: Integer; |
||
1711 | begin |
||
1712 | if DXDraw.Initialized then |
||
1713 | begin |
||
1714 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1715 | ChangePalette := False; |
||
1716 | if DXDraw.CanPaletteAnimation then |
||
1717 | begin |
||
1718 | t := GetTickCount; |
||
1719 | while Abs(GetTickCount-t)<Time do |
||
1720 | begin |
||
1721 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1722 | for i := 0 to 255 do |
||
1723 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1724 | DXDraw.UpdatePalette; |
||
1725 | ChangePalette := True; |
||
1726 | end; |
||
7 | daniel-mar | 1727 | end |
1728 | else |
||
1729 | begin |
||
3 | daniel-mar | 1730 | Sleep(Time); |
7 | daniel-mar | 1731 | end; |
3 | daniel-mar | 1732 | for i := 0 to 4 do |
1733 | begin |
||
1734 | DXDraw.Surface.Fill(c); |
||
1735 | DXDraw.Flip; |
||
1736 | end; |
||
1737 | if ChangePalette then |
||
1738 | begin |
||
1739 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1740 | DXDraw.UpdatePalette; |
||
1741 | end; |
||
1742 | DXDraw.Surface.Fill(c); |
||
1743 | DXDraw.Flip; |
||
1744 | end; |
||
1745 | end; |
||
1746 | |||
1747 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1748 | begin |
||
1749 | EndScene; |
||
1750 | DXInput.States := DXInput.States - DXInputButton; |
||
1751 | FScene := Scene; |
||
1752 | BlinkStart; |
||
1753 | case FScene of |
||
1754 | gsTitle : StartSceneTitle; |
||
1755 | gsMain : StartSceneMain; |
||
1756 | gsGameOver: StartSceneGameOver; |
||
1757 | gsWin : StartSceneWin; |
||
1758 | gsNewLevel: StartSceneNewLevel; |
||
1759 | end; |
||
1760 | end; |
||
1761 | |||
1762 | procedure TMainForm.StartSceneTitle; |
||
1763 | begin |
||
1764 | sleep(500); |
||
1765 | FCheat := false; |
||
1766 | BossExists := false; |
||
1767 | FLife := Lives; |
||
1768 | FLevel := 0; |
||
1769 | FScore := 0; |
||
1770 | FNotSave := true; |
||
1771 | Cheat.enabled := false; |
||
1772 | Neustart.enabled := false; |
||
1773 | GamePause.enabled := false; |
||
1774 | GameStart.enabled := false; |
||
1775 | Spielgeschwindigkeit.enabled := false; |
||
1776 | mainform.Visible := true; |
||
19 | daniel-mar | 1777 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1778 | end; |
1779 | |||
1780 | procedure TMainForm.StartSceneMain; |
||
1781 | {var |
||
1782 | i, j: Integer;} |
||
1783 | begin |
||
1784 | sleep(500); |
||
1785 | FCounter := 0; |
||
1786 | NewLevel(FLevel); |
||
1787 | BossExists := false; |
||
19 | daniel-mar | 1788 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1789 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1790 | FFrame := -4; |
1791 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1792 | with TBackground.Create(SpriteEngine.Engine) do |
||
1793 | begin |
||
1794 | SetMapSize(1, 1); |
||
1795 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1796 | Z := -13; |
||
1797 | Y := 40; |
||
23 | daniel-mar | 1798 | Speed := 1 / 2; |
3 | daniel-mar | 1799 | Tile := True; |
1800 | end; |
||
1801 | with TBackground.Create(SpriteEngine.Engine) do |
||
1802 | begin |
||
1803 | SetMapSize(1, 1); |
||
1804 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1805 | Z := -12; |
||
1806 | Y := 30; |
||
23 | daniel-mar | 1807 | Speed := 1; |
3 | daniel-mar | 1808 | Tile := True; |
1809 | end; |
||
1810 | with TBackground.Create(SpriteEngine.Engine) do |
||
1811 | begin |
||
1812 | SetMapSize(1, 1); |
||
1813 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1814 | Z := -11; |
||
1815 | Y := 10; |
||
23 | daniel-mar | 1816 | Speed := 2; |
3 | daniel-mar | 1817 | Tile := True; |
1818 | end; |
||
1819 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1820 | begin |
||
1821 | SetMapSize(200, 10); |
||
1822 | Y := 10; |
||
1823 | Z := -13; |
||
23 | daniel-mar | 1824 | Speed := 1 / 2; |
3 | daniel-mar | 1825 | Tile := True; |
1826 | for i := 0 to MapHeight-1 do |
||
1827 | begin |
||
1828 | for j := 0 to MapWidth-1 do |
||
1829 | begin |
||
1830 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1831 | if Random(100)<95 then Chips[j, i] := -1; |
||
1832 | end; |
||
1833 | end; |
||
1834 | end; |
||
1835 | with TBackground.Create(SpriteEngine.Engine) do |
||
1836 | begin |
||
1837 | SetMapSize(200, 10); |
||
1838 | Y := 30; |
||
1839 | Z := -12; |
||
23 | daniel-mar | 1840 | Speed := 1; |
3 | daniel-mar | 1841 | Tile := True; |
1842 | for i := 0 to MapHeight-1 do |
||
1843 | begin |
||
1844 | for j := 0 to MapWidth-1 do |
||
1845 | begin |
||
1846 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1847 | if Random(100)<95 then Chips[j, i] := -1; |
||
1848 | end; |
||
1849 | end; |
||
1850 | end; |
||
1851 | with TBackground.Create(SpriteEngine.Engine) do |
||
1852 | begin |
||
1853 | SetMapSize(200, 10); |
||
1854 | Y := 40; |
||
1855 | Z := -11; |
||
23 | daniel-mar | 1856 | Speed := 2; |
3 | daniel-mar | 1857 | Tile := True; |
1858 | for i := 0 to MapHeight-1 do |
||
1859 | begin |
||
1860 | for j := 0 to MapWidth-1 do |
||
1861 | begin |
||
1862 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1863 | if Random(100)<95 then Chips[j, i] := -1; |
||
1864 | end; |
||
1865 | end; |
||
1866 | end;} |
||
1867 | FNotSave := false; |
||
1868 | Cheat.enabled := true; |
||
1869 | Neustart.enabled := true; |
||
1870 | GamePause.enabled := true; |
||
1871 | GameStart.enabled := true; |
||
1872 | Spielgeschwindigkeit.enabled := true; |
||
1873 | end; |
||
1874 | |||
1875 | procedure TMainForm.StartSceneGameOver; |
||
1876 | begin |
||
1877 | sleep(500); |
||
1878 | FNotSave := true; |
||
1879 | Cheat.enabled := false; |
||
1880 | Spielgeschwindigkeit.enabled := false; |
||
1881 | Neustart.enabled := false; |
||
1882 | GamePause.enabled := false; |
||
19 | daniel-mar | 1883 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1884 | BossExists := false; |
1885 | end; |
||
1886 | |||
1887 | procedure TMainForm.StartSceneWin; |
||
1888 | begin |
||
1889 | sleep(500); |
||
1890 | FNotSave := true; |
||
1891 | Cheat.enabled := false; |
||
1892 | Spielgeschwindigkeit.enabled := false; |
||
1893 | Neustart.enabled := false; |
||
1894 | GamePause.enabled := false; |
||
19 | daniel-mar | 1895 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1896 | BossExists := false; |
1897 | end; |
||
1898 | |||
1899 | procedure TMainForm.EndScene; |
||
1900 | begin |
||
1901 | case FScene of |
||
1902 | gsTitle : EndSceneTitle; |
||
1903 | gsMain : EndSceneMain; |
||
1904 | gsGameOver: EndSceneGameOver; |
||
1905 | gsWin : EndSceneWin; |
||
1906 | gsNewLevel: EndSceneNewLevel; |
||
1907 | end; |
||
1908 | end; |
||
1909 | |||
1910 | procedure TMainForm.EndSceneTitle; |
||
1911 | begin |
||
1912 | { Ende Title } |
||
1913 | end; |
||
1914 | |||
1915 | procedure TMainForm.EndSceneMain; |
||
1916 | begin |
||
1917 | SpriteEngine.Engine.Clear; |
||
1918 | end; |
||
1919 | |||
1920 | procedure TMainForm.EndSceneGameOver; |
||
1921 | begin |
||
1922 | { Ende GameOver } |
||
1923 | end; |
||
1924 | |||
1925 | procedure TMainForm.EndSceneWin; |
||
1926 | begin |
||
1927 | { Ende Win } |
||
1928 | end; |
||
1929 | |||
14 | daniel-mar | 1930 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1931 | begin |
14 | daniel-mar | 1932 | LevelData.Clear; |
7 | daniel-mar | 1933 | FRestEnemies := 0; |
3 | daniel-mar | 1934 | end; |
1935 | |||
1936 | procedure TMainForm.NewLevel(lev: integer); |
||
1937 | resourcestring |
||
1938 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1939 | var |
||
1940 | act: integer; |
||
14 | daniel-mar | 1941 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1942 | e: TEnemyAdvent; |
3 | daniel-mar | 1943 | begin |
14 | daniel-mar | 1944 | ResetLevelData; |
15 | daniel-mar | 1945 | if FGameMode = gmRandom then |
3 | daniel-mar | 1946 | begin |
14 | daniel-mar | 1947 | {$REGION 'Random game'} |
1948 | Enemies[1] := etEnemyAttacker; |
||
1949 | Enemies[2] := etEnemyMeteor; |
||
1950 | Enemies[3] := etEnemyUFO; |
||
1951 | Enemies[4] := etEnemyAttacker; |
||
1952 | Enemies[5] := etEnemyMeteor; |
||
1953 | Enemies[6] := etEnemyUFO; |
||
1954 | Enemies[7] := etEnemyAttacker; |
||
1955 | Enemies[8] := etEnemyMeteor; |
||
1956 | Enemies[9] := etEnemyUFO; |
||
1957 | Enemies[10] := etEnemyAttacker; |
||
1958 | Enemies[11] := etEnemyMeteor; |
||
1959 | Enemies[12] := etEnemyUFO; |
||
1960 | Enemies[13] := etEnemyAttacker; |
||
1961 | Enemies[14] := etEnemyMeteor; |
||
1962 | Enemies[15] := etEnemyUFO; |
||
1963 | Enemies[16] := etEnemyAttacker3; |
||
1964 | Enemies[17] := etEnemyAttacker; |
||
1965 | Enemies[18] := etEnemyMeteor; |
||
1966 | Enemies[19] := etEnemyUFO; |
||
1967 | Enemies[20] := etEnemyUFO2; |
||
1968 | Enemies[21] := etEnemyAttacker; |
||
1969 | Enemies[22] := etEnemyMeteor; |
||
1970 | Enemies[23] := etEnemyUFO; |
||
1971 | Enemies[24] := etEnemyAttacker2; |
||
1972 | Enemies[25] := etEnemyMeteor; |
||
1973 | Enemies[26] := etEnemyUFO; |
||
1974 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1975 | randomize; |
7 | daniel-mar | 1976 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1977 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1978 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1979 | begin |
14 | daniel-mar | 1980 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1981 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1982 | begin |
14 | daniel-mar | 1983 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1984 | end; |
1985 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1986 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1987 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1988 | begin |
1989 | e.lifes := random(6)+1{O_o}; |
||
1990 | end |
||
1991 | else |
||
1992 | begin |
||
1993 | e.lifes := random(lev)+1; |
||
1994 | end; |
||
1995 | |||
14 | daniel-mar | 1996 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1997 | end; |
14 | daniel-mar | 1998 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1999 | e.x := lev*75*30{O_o} div lev; |
2000 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
2001 | e.lifes := lev*5; |
||
14 | daniel-mar | 2002 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
2003 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
2004 | {$ENDREGION} |
||
3 | daniel-mar | 2005 | end |
2006 | else |
||
2007 | begin |
||
14 | daniel-mar | 2008 | {$REGION 'Normal game'} |
7 | daniel-mar | 2009 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 2010 | begin |
7 | daniel-mar | 2011 | try |
14 | daniel-mar | 2012 | LevelData.Load(GetLevelFileName(lev)); |
2013 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 2014 | except |
2015 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2016 | ResetLevelData; |
3 | daniel-mar | 2017 | end; |
2018 | end; |
||
14 | daniel-mar | 2019 | {$ENDREGION} |
3 | daniel-mar | 2020 | end; |
2021 | end; |
||
2022 | |||
2023 | procedure TMainForm.SceneTitle; |
||
2024 | var |
||
2025 | Logo: TPictureCollectionItem; |
||
2026 | begin |
||
2027 | DXDraw.Surface.Fill(0); |
||
2028 | Logo := ImageList.Items.Find('Logo'); |
||
2029 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
2030 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2031 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2032 | 2, 80, Fangle * 4); |
||
2033 | inc(Fangle); |
||
23 | daniel-mar | 2034 | |
2035 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
2036 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
2037 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2038 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
2039 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 2040 | begin |
23 | daniel-mar | 2041 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2042 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2043 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2044 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2045 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2046 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2047 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2048 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2049 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2050 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2051 | end |
||
2052 | else |
||
2053 | begin |
||
2054 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2055 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2056 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2057 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2058 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2059 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2060 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2061 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2062 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2063 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2064 | end; |
23 | daniel-mar | 2065 | { if (FBlink div 300) mod 2=0 then |
2066 | begin |
||
2067 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2068 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2069 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2070 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2071 | end; } |
||
2072 | BlinkUpdate; |
||
2073 | DXDraw.Surface.Canvas.Release; |
||
2074 | |||
3 | daniel-mar | 2075 | // Weiter mit Leertaste oder Enter |
2076 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2077 | begin |
||
2078 | FLevel := 1; |
||
15 | daniel-mar | 2079 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2080 | begin |
2081 | //PlaySound('Frage', False); |
||
2082 | exit; |
||
2083 | end; |
||
2084 | NewLevel(FLevel); |
||
2085 | PlaySound('SceneMov', False); |
||
2086 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2087 | Sleep(200); |
||
2088 | StartScene(gsMain); |
||
2089 | end; |
||
2090 | end; |
||
2091 | |||
2092 | procedure TMainForm.SceneMain; |
||
2093 | var |
||
2094 | Enemy: TSprite; |
||
14 | daniel-mar | 2095 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2096 | begin |
7 | daniel-mar | 2097 | case FInterval of |
2098 | giMittel: SpriteEngine.Move(conleicht); |
||
2099 | giLeicht: SpriteEngine.Move(conmittel); |
||
2100 | giSchwer: SpriteEngine.Move(conschwer); |
||
2101 | giMaster: SpriteEngine.Move(conmaster); |
||
2102 | end; |
||
3 | daniel-mar | 2103 | SpriteEngine.Dead; |
14 | daniel-mar | 2104 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2105 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2106 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2107 | (FRestEnemies > 0) do |
3 | daniel-mar | 2108 | begin |
7 | daniel-mar | 2109 | Dec(FRestEnemies); |
14 | daniel-mar | 2110 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2111 | begin |
14 | daniel-mar | 2112 | spriteClass := nil; |
2113 | case enemyType of |
||
2114 | //etUnknown: ; |
||
2115 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2116 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2117 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2118 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2119 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2120 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2121 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2122 | end; |
||
2123 | if spriteClass <> nil then |
||
2124 | begin |
||
2125 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2126 | Enemy.x := dxdraw.surfacewidth; |
||
2127 | //Enemy.y := y; |
||
2128 | if y <> 0 then |
||
2129 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2130 | else |
||
2131 | Enemy.y := 0; |
||
2132 | end; |
||
3 | daniel-mar | 2133 | end; |
2134 | Inc(FEnemyAdventPos); |
||
2135 | end; |
||
2136 | Inc(FFrame); |
||
2137 | DXDraw.Surface.Fill(0); |
||
2138 | if FNextScene=gsNone then |
||
2139 | begin |
||
2140 | SpriteEngine.Draw; |
||
2141 | if MainForm.flife > 0 then |
||
2142 | begin |
||
23 | daniel-mar | 2143 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2144 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2145 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2146 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2147 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2148 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2149 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2150 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2151 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2152 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2153 | if FLife<0 then mainform.FLife := 0; |
||
2154 | if FCheat then |
||
3 | daniel-mar | 2155 | begin |
23 | daniel-mar | 2156 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2157 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2158 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2159 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2160 | end |
||
2161 | else |
||
2162 | begin |
||
2163 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2164 | begin |
23 | daniel-mar | 2165 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2166 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2167 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2168 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2169 | end; |
23 | daniel-mar | 2170 | if Flife = 1 then BlinkUpdate; |
2171 | end; |
||
2172 | {if BossExists and (FBossLife>0) then |
||
2173 | begin |
||
2174 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2175 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2176 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2177 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2178 | end |
||
2179 | else |
||
2180 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2181 | begin |
23 | daniel-mar | 2182 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2183 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2184 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2185 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2186 | end;} |
||
2187 | if BossExists and (FBossLife>0) then |
||
2188 | begin |
||
2189 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2190 | begin |
23 | daniel-mar | 2191 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2192 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2193 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2194 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2195 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2196 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2197 | end; |
23 | daniel-mar | 2198 | if (FRestEnemies<1) then |
3 | daniel-mar | 2199 | begin |
23 | daniel-mar | 2200 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2201 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2202 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2203 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2204 | end; |
2205 | end; |
||
23 | daniel-mar | 2206 | if (FRestEnemies>0) and not Bossexists then |
2207 | begin |
||
2208 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2209 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2210 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2211 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2212 | end; |
||
2213 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2214 | begin |
||
2215 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2216 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2217 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2218 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2219 | DXDraw.Surface.Canvas.Release; |
||
25 | daniel-mar | 2220 | Sleep(1); // TODO: man merkt hier einen lag! |
23 | daniel-mar | 2221 | inc(FCounter); |
2222 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2223 | end; |
||
3 | daniel-mar | 2224 | end |
2225 | else |
||
2226 | begin |
||
23 | daniel-mar | 2227 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2228 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2229 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2230 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2231 | end; |
||
23 | daniel-mar | 2232 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2233 | end; |
2234 | end; |
||
2235 | |||
2236 | procedure TMainForm.SceneGameOver; |
||
2237 | begin |
||
2238 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2239 | |
2240 | FNotSave := true; |
||
2241 | Cheat.enabled := false; |
||
2242 | GamePause.enabled := false; |
||
2243 | Neustart.enabled := false; |
||
2244 | Brush.Style := bsClear; |
||
2245 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2246 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2247 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2248 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2249 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2250 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2251 | begin |
23 | daniel-mar | 2252 | DXDraw.Surface.Canvas.Font.Size := 30; |
2253 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2254 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2255 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2256 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2257 | end; |
23 | daniel-mar | 2258 | BlinkUpdate; |
2259 | DXDraw.Surface.Canvas.Release; |
||
2260 | |||
20 | daniel-mar | 2261 | // Weiter mit Leertaste oder Enter |
2262 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2263 | begin |
2264 | PlaySound('SceneMov', False); |
||
2265 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2266 | Sleep(200); |
||
2267 | StartScene(gsTitle); |
||
2268 | end; |
||
2269 | end; |
||
2270 | |||
2271 | procedure TMainForm.SceneWin; |
||
2272 | begin |
||
2273 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2274 | |
2275 | FNotSave := true; |
||
2276 | Cheat.enabled := false; |
||
2277 | GamePause.enabled := false; |
||
2278 | Neustart.enabled := false; |
||
2279 | |||
2280 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2281 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2282 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2283 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2284 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2285 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2286 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2287 | begin |
23 | daniel-mar | 2288 | DXDraw.Surface.Canvas.Font.Size := 30; |
2289 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2290 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2291 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2292 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2293 | end; |
23 | daniel-mar | 2294 | BlinkUpdate; |
2295 | DXDraw.Surface.Canvas.Release; |
||
2296 | |||
25 | daniel-mar | 2297 | // Weiter mit Leertaste oder Enter |
2298 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2299 | begin |
2300 | PlaySound('SceneMov', False); |
||
2301 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2302 | Sleep(200); |
||
2303 | StartScene(gsTitle); |
||
2304 | end; |
||
2305 | end; |
||
2306 | |||
2307 | procedure TMainForm.StartSceneNewLevel; |
||
2308 | begin |
||
2309 | sleep(500); |
||
2310 | FNotSave := false; |
||
2311 | Cheat.enabled := false; |
||
2312 | Neustart.enabled := false; |
||
2313 | GamePause.enabled := false; |
||
2314 | GameStart.enabled := true; |
||
2315 | Spielgeschwindigkeit.enabled := false; |
||
2316 | BossExists := false; |
||
2317 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2318 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2319 | begin |
2320 | //PlaySound('SceneMov', False); |
||
2321 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2322 | Sleep(200); |
||
2323 | StartScene(gsWin); |
||
2324 | exit; |
||
2325 | end; |
||
19 | daniel-mar | 2326 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2327 | end; |
2328 | |||
2329 | procedure TMainForm.EndSceneNewLevel; |
||
2330 | begin |
||
2331 | { Ende NewLevel } |
||
2332 | end; |
||
2333 | |||
2334 | procedure TMainForm.SceneNewLevel; |
||
2335 | begin |
||
2336 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2337 | |
2338 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2339 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2340 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2341 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2342 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2343 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2344 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2345 | begin |
23 | daniel-mar | 2346 | DXDraw.Surface.Canvas.Font.Size := 30; |
2347 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2348 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2349 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2350 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2351 | end; |
23 | daniel-mar | 2352 | BlinkUpdate; |
2353 | DXDraw.Surface.Canvas.Release; |
||
2354 | |||
25 | daniel-mar | 2355 | // Weiter mit Leertaste oder Enter |
2356 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2357 | begin |
2358 | PlaySound('SceneMov', False); |
||
2359 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2360 | Sleep(200); |
||
2361 | StartScene(gsMain); |
||
2362 | end; |
||
2363 | end; |
||
2364 | |||
2365 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2366 | begin |
||
2367 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2368 | if OptionMusic.Checked then |
||
2369 | begin |
||
19 | daniel-mar | 2370 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2371 | end |
2372 | else |
||
2373 | begin |
||
19 | daniel-mar | 2374 | StopMusic(FMusic); |
3 | daniel-mar | 2375 | end; |
2376 | WriteOptions; |
||
2377 | end; |
||
2378 | |||
2379 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2380 | begin |
||
2381 | master.checked := true; |
||
2382 | FInterval := giMaster; |
||
2383 | writeoptions; |
||
2384 | end; |
||
2385 | |||
19 | daniel-mar | 2386 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2387 | begin |
19 | daniel-mar | 2388 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2389 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2390 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2391 | end; |
||
3 | daniel-mar | 2392 | |
19 | daniel-mar | 2393 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2394 | begin |
||
2395 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2396 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2397 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2398 | end; |
||
2399 | |||
3 | daniel-mar | 2400 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2401 | begin |
||
2402 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2403 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2404 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2405 | end; |
2406 | |||
19 | daniel-mar | 2407 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2408 | begin |
||
2409 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2410 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2411 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2412 | end; |
||
2413 | |||
3 | daniel-mar | 2414 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2415 | begin |
||
2416 | speicherungform.showmodal; |
||
2417 | end; |
||
2418 | |||
2419 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2420 | begin |
||
2421 | FLife := Lives; |
||
2422 | FLevel := 1; // ??? |
||
2423 | FScore := 0; |
||
7 | daniel-mar | 2424 | EnemyCounter := 0; |
3 | daniel-mar | 2425 | StartScene(gsMain); |
19 | daniel-mar | 2426 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2427 | end; |
2428 | |||
2429 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2430 | begin |
||
2431 | leicht.checked := true; |
||
2432 | FInterval := giLeicht; |
||
2433 | writeoptions; |
||
2434 | end; |
||
2435 | |||
2436 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2437 | begin |
||
2438 | mittel.checked := true; |
||
2439 | FInterval := giMittel; |
||
2440 | writeoptions; |
||
2441 | end; |
||
2442 | |||
2443 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2444 | begin |
||
2445 | schwer.checked := true; |
||
2446 | FInterval := giSchwer; |
||
2447 | writeoptions; |
||
2448 | end; |
||
2449 | |||
2450 | procedure TMainForm.FormShow(Sender: TObject); |
||
2451 | begin |
||
7 | daniel-mar | 2452 | if Assigned(SplashForm) then |
2453 | begin |
||
2454 | SplashForm.Hide; |
||
2455 | FreeAndNil(SplashForm); |
||
2456 | end; |
||
3 | daniel-mar | 2457 | |
2458 | dxtimer.Enabled := true; |
||
2459 | dxtimer.ActiveOnly := true; |
||
2460 | end; |
||
2461 | |||
2462 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2463 | begin |
||
2464 | dxtimer.enabled := false; |
||
2465 | InfoForm.showmodal; |
||
2466 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2467 | end; |
||
2468 | |||
2469 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2470 | begin |
||
2471 | CheatForm.showmodal; |
||
2472 | end; |
||
2473 | |||
2474 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2475 | begin |
||
19 | daniel-mar | 2476 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2477 | SpriteEngine.Engine.Clear; |
2478 | dxsound.Finalize; |
||
2479 | dxinput.Destroy; |
||
2480 | DXTimer.Enabled := False; |
||
2481 | end; |
||
2482 | |||
2483 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2484 | begin |
||
23 | daniel-mar | 2485 | FreeAndNil(imagelist); |
2486 | FreeAndNil(spriteengine); |
||
2487 | FreeAndNil(dxdraw); |
||
2488 | FreeAndNil(wavelist); |
||
2489 | FreeAndNil(dxsound); |
||
2490 | //FreeAndNil(dxinput); |
||
2491 | FreeAndNil(dxtimer); |
||
2492 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2493 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2494 | FreeAndNil(LevelData); |
3 | daniel-mar | 2495 | end; |
2496 | |||
2497 | end. |
||
2498 |