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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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22 | daniel-mar | 5 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
6 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
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7 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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8 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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9 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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10 | // [OK SVN 21] DPlayX.dll auskommentieren wegen Windows Meldung |
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11 | // [OK SVN 22] Vollbild entf. |
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12 | // [OK SVN 22] Credits: unDelphiX (micrel.cz/Dx) |
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24 | daniel-mar | 13 | // [OK SVN 24] Quellcode optimieren |
14 | daniel-mar | 14 | // EV CodeSign |
15 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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16 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 17 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 18 | // Alle Notizen durchschauen |
19 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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20 | // Cooldown für Laser? |
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18 | daniel-mar | 21 | // Improve Sound effects |
23 | daniel-mar | 22 | // Bug: Zwei Fenster in Taskleiste |
23 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
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14 | daniel-mar | 24 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
25 | // Highscore Liste |
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15 | daniel-mar | 26 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 27 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
28 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
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29 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
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11 | daniel-mar | 30 | |
3 | daniel-mar | 31 | interface |
32 | |||
33 | uses |
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18 | daniel-mar | 34 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 35 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 36 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 37 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 38 | |
39 | type |
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40 | TGameScene = ( |
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41 | gsNone, |
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42 | gsTitle, |
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43 | gsMain, |
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44 | gsGameOver, |
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45 | gsNewLevel, |
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46 | gsWin |
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47 | ); |
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48 | |||
49 | TGameInterval = ( |
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50 | giMittel, |
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51 | giLeicht, |
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52 | giSchwer, |
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53 | giMaster |
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54 | ); |
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55 | |||
56 | TMusicTrack = ( |
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57 | mtNone, |
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18 | daniel-mar | 58 | mtBoss, // dxmusic.Midi[0] |
59 | mtGame, // dxmusic.Midi[1] |
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60 | mtScene, // ... |
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3 | daniel-mar | 61 | mtTitle |
62 | ); |
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63 | |||
64 | {TSoundFile = ( |
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65 | sfNone, |
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66 | sfSceneMov, |
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67 | sfExplosion, |
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68 | sfHit, |
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69 | sfShoot, |
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70 | sfDanger, |
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71 | sfEnde, |
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72 | sfFrage, |
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73 | sfLevIntro |
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74 | );} |
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75 | |||
76 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 77 | strict private |
3 | daniel-mar | 78 | FSpeed: Double; |
23 | daniel-mar | 79 | strict protected |
3 | daniel-mar | 80 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 81 | public |
82 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 83 | end; |
84 | |||
85 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 86 | strict private |
3 | daniel-mar | 87 | FSpeed: Double; |
23 | daniel-mar | 88 | strict protected |
3 | daniel-mar | 89 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 90 | public |
91 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 92 | end; |
93 | |||
94 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 95 | strict private |
3 | daniel-mar | 96 | FCounter: Integer; |
23 | daniel-mar | 97 | strict protected |
3 | daniel-mar | 98 | procedure DoMove(MoveCount: Integer); override; |
99 | public |
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100 | constructor Create(AParent: TSprite); override; |
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101 | end; |
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102 | |||
23 | daniel-mar | 103 | TPlayerState = (pmNormal, pmDead, pmDeadVanished, pmFlyaway, pmEntering); |
3 | daniel-mar | 104 | TPlayerSprite = class(TImageSprite) |
105 | private |
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23 | daniel-mar | 106 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
107 | strict private |
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3 | daniel-mar | 108 | FCounter: Integer; |
23 | daniel-mar | 109 | FState: TPlayerState; |
3 | daniel-mar | 110 | FOldTamaTime: Integer; |
23 | daniel-mar | 111 | strict protected |
3 | daniel-mar | 112 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
113 | procedure DoMove(MoveCount: Integer); override; |
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114 | public |
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115 | constructor Create(AParent: TSprite); override; |
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116 | procedure FlyAway; |
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117 | end; |
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118 | |||
23 | daniel-mar | 119 | TPlayerTamaSprite = class(TImageSprite) |
120 | strict private |
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3 | daniel-mar | 121 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 122 | strict protected |
123 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 124 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
125 | procedure DoMove(MoveCount: Integer); override; |
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126 | public |
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23 | daniel-mar | 127 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 128 | destructor Destroy; override; |
129 | end; |
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130 | |||
7 | daniel-mar | 131 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 132 | TEnemy = class(TImageSprite) |
23 | daniel-mar | 133 | strict protected |
3 | daniel-mar | 134 | FCounter: Integer; |
135 | FLife: integer; |
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23 | daniel-mar | 136 | FMode: Integer; // TODO: Find out what this does and replace with an Enum (maybe the same as TPlayerState?) |
3 | daniel-mar | 137 | procedure HitEnemy(ADead: Boolean); virtual; |
138 | public |
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23 | daniel-mar | 139 | property Life: integer read FLife; |
7 | daniel-mar | 140 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 141 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 142 | destructor Destroy; override; |
143 | end; |
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144 | |||
145 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 146 | strict private |
147 | FEnemySprite: TSprite; |
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148 | strict protected |
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149 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | public |
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23 | daniel-mar | 152 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 153 | end; |
154 | |||
155 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 156 | strict protected |
3 | daniel-mar | 157 | procedure DoMove(MoveCount: Integer); override; |
158 | procedure HitEnemy(ADead: Boolean); override; |
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159 | public |
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7 | daniel-mar | 160 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 161 | end; |
162 | |||
163 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 164 | strict protected |
3 | daniel-mar | 165 | procedure DoMove(MoveCount: Integer); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
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167 | public |
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7 | daniel-mar | 168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 169 | end; |
170 | |||
171 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 172 | strict private |
3 | daniel-mar | 173 | FCounter: Integer; |
174 | FTamaCount: Integer; |
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175 | FOldTamaTime: Integer; |
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23 | daniel-mar | 176 | strict protected |
3 | daniel-mar | 177 | procedure DoMove(MoveCount: Integer); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
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179 | public |
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7 | daniel-mar | 180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 181 | end; |
182 | |||
183 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 184 | strict protected |
3 | daniel-mar | 185 | procedure DoMove(MoveCount: Integer); override; |
186 | procedure HitEnemy(ADead: Boolean); override; |
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187 | public |
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7 | daniel-mar | 188 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 189 | end; |
190 | |||
191 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 192 | strict private |
3 | daniel-mar | 193 | FCounter: Integer; |
194 | FTamaF: Integer; |
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195 | FTamaT: Integer; |
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196 | FPutTama: Boolean; |
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23 | daniel-mar | 197 | strict protected |
3 | daniel-mar | 198 | procedure DoMove(MoveCount: Integer); override; |
199 | procedure HitEnemy(ADead: Boolean); override; |
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200 | public |
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7 | daniel-mar | 201 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 202 | end; |
203 | |||
204 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 205 | strict private |
3 | daniel-mar | 206 | FCounter: Integer; |
207 | FTamaCount: Integer; |
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208 | FOldTamaTime: Integer; |
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23 | daniel-mar | 209 | strict protected |
3 | daniel-mar | 210 | procedure DoMove(MoveCount: Integer); override; |
211 | procedure HitEnemy(ADead: Boolean); override; |
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212 | public |
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7 | daniel-mar | 213 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 214 | end; |
215 | |||
216 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 217 | strict private |
3 | daniel-mar | 218 | FCounter: Integer; |
219 | FTamaF: Integer; |
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220 | FTamaT: Integer; |
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221 | FPutTama: Boolean; |
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222 | waiter1, waiter2: integer; |
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23 | daniel-mar | 223 | strict protected |
3 | daniel-mar | 224 | procedure DoMove(MoveCount: Integer); override; |
225 | procedure HitEnemy(ADead: Boolean); override; |
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226 | public |
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7 | daniel-mar | 227 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 228 | end; |
229 | |||
230 | TMainForm = class(TDXForm) |
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231 | MainMenu: TMainMenu; |
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232 | Spiel: TMenuItem; |
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233 | GameStart: TMenuItem; |
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234 | GamePause: TMenuItem; |
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235 | Beenden: TMenuItem; |
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236 | Einstellungen: TMenuItem; |
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237 | OptionMusic: TMenuItem; |
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238 | Leer2: TMenuItem; |
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239 | Hilfe: TMenuItem; |
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240 | OptionSound: TMenuItem; |
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241 | Leer3: TMenuItem; |
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242 | Spielstand: TMenuItem; |
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243 | Leer5: TMenuItem; |
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244 | Neustart: TMenuItem; |
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245 | Spielgeschwindigkeit: TMenuItem; |
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246 | Leicht: TMenuItem; |
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247 | Mittel: TMenuItem; |
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248 | Schwer: TMenuItem; |
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249 | Informationen: TMenuItem; |
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250 | Leer6: TMenuItem; |
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251 | Leer1: TMenuItem; |
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252 | Cheat: TMenuItem; |
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253 | CheckUpdates: TMenuItem; |
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254 | Master: TMenuItem; |
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255 | procedure DXDrawFinalize(Sender: TObject); |
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256 | procedure DXDrawInitialize(Sender: TObject); |
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257 | procedure FormCreate(Sender: TObject); |
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258 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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259 | procedure DXTimerActivate(Sender: TObject); |
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260 | procedure DXTimerDeactivate(Sender: TObject); |
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261 | procedure DXDrawInitializing(Sender: TObject); |
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262 | procedure GameStartClick(Sender: TObject); |
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263 | procedure GamePauseClick(Sender: TObject); |
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264 | procedure BeendenClick(Sender: TObject); |
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265 | procedure OptionSoundClick(Sender: TObject); |
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266 | procedure OptionMusicClick(Sender: TObject); |
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267 | procedure SpielstandClick(Sender: TObject); |
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268 | procedure NeustartClick(Sender: TObject); |
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269 | procedure LeichtClick(Sender: TObject); |
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270 | procedure MittelClick(Sender: TObject); |
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271 | procedure SchwerClick(Sender: TObject); |
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272 | procedure FormShow(Sender: TObject); |
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273 | procedure InformationenClick(Sender: TObject); |
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274 | procedure CheatClick(Sender: TObject); |
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275 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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276 | procedure FormDestroy(Sender: TObject); |
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277 | procedure CheckUpdatesClick(Sender: TObject); |
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278 | procedure MasterClick(Sender: TObject); |
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279 | private |
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280 | ProgrammGestartet: boolean; |
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281 | FInterval: TGameInterval; |
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282 | FScene: TGameScene; |
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283 | FMusic: TMusicTrack; |
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284 | FBlink: DWORD; |
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285 | FBlinkTime: DWORD; |
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286 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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287 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 288 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 289 | LevelData: TLevelData; |
3 | daniel-mar | 290 | procedure StartScene(Scene: TGameScene); |
291 | procedure EndScene; |
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292 | procedure BlinkStart; |
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293 | procedure BlinkUpdate; |
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294 | procedure StartSceneTitle; |
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295 | procedure SceneTitle; |
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296 | procedure EndSceneTitle; |
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297 | procedure StartSceneMain; |
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298 | procedure SceneMain; |
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299 | procedure EndSceneMain; |
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300 | procedure StartSceneGameOver; |
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301 | procedure SceneGameOver; |
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302 | procedure EndSceneGameOver; |
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303 | procedure StartSceneWin; |
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304 | procedure SceneWin; |
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305 | procedure EndSceneWin; |
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306 | procedure StartSceneNewLevel; |
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307 | procedure SceneNewLevel; |
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308 | procedure EndSceneNewLevel; |
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309 | public |
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310 | FNextScene: TGameScene; |
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311 | FScore: Integer; |
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312 | FNotSave: boolean; |
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313 | FLife: integer; |
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314 | FLevel: integer; |
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15 | daniel-mar | 315 | FGameMode: TGameMode; |
3 | daniel-mar | 316 | FBossLife: integer; |
7 | daniel-mar | 317 | FRestEnemies: integer; |
3 | daniel-mar | 318 | FCheat: boolean; |
319 | { VCL-Ersatz } |
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320 | dxdraw: TDxDraw; |
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321 | imagelist: TDxImageList; |
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322 | spriteengine: tdxspriteengine; |
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323 | dxsound: tdxsound; |
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18 | daniel-mar | 324 | dxmusic: tdxmusic; |
3 | daniel-mar | 325 | wavelist: tdxwavelist; |
326 | dxinput: tdxinput; |
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327 | dxtimer: tdxtimer; |
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328 | { Level-Routinen } |
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329 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 330 | procedure ResetLevelData; |
19 | daniel-mar | 331 | { Musik-Routinen } |
332 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 333 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 334 | procedure StopMusic(Name: TMusicTrack); |
335 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 336 | procedure PauseMusic(Name: TMusicTrack); |
337 | { Sound-Routinen } |
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338 | procedure PlaySound(Name: string; Wait: Boolean); |
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339 | { Initialisiations-Routinen } |
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340 | procedure DXInit; |
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341 | procedure SoundInit; |
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342 | procedure MusicInit; |
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343 | { Einstellungs-Routinen } |
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344 | procedure LoadOptions; |
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345 | procedure WriteOptions; |
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346 | { Farb-Routinen } |
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347 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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348 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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349 | end; |
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350 | |||
351 | var |
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352 | MainForm: TMainForm; |
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353 | |||
7 | daniel-mar | 354 | implementation |
355 | |||
356 | uses |
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24 | daniel-mar | 357 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global, MMSystem; |
7 | daniel-mar | 358 | |
3 | daniel-mar | 359 | const |
24 | daniel-mar | 360 | conleicht = 650 div 60; // 10 |
3 | daniel-mar | 361 | conmittel = 1000 div 60; // 16 |
362 | conschwer = 1350 div 60; // 22 |
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363 | conmaster = 2000 div 60; // 33 |
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364 | lives = 6; |
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7 | daniel-mar | 365 | DEFAULT_ANIMSPEED = 15/1000; |
24 | daniel-mar | 366 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
3 | daniel-mar | 367 | |
368 | {$R *.DFM} |
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369 | |||
23 | daniel-mar | 370 | var |
7 | daniel-mar | 371 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 372 | BossExists, Crash, crashsound: boolean; |
373 | |||
374 | const |
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375 | DXInputButton = [isButton1, isButton2, isButton3, |
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376 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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377 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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378 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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379 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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380 | |||
24 | daniel-mar | 381 | // https://www.delphipraxis.net/post43515.html |
382 | function GetHTML(AUrl: string): string; |
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383 | var |
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384 | databuffer : array[0..4095] of char; |
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385 | ResStr : string; |
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386 | hSession, hfile: hInternet; |
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387 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
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388 | dwcode : array[1..20] of char; |
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389 | res : pchar; |
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390 | Str : pchar; |
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391 | begin |
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392 | ResStr:=''; |
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393 | if (system.pos('http://',lowercase(AUrl))=0) and |
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394 | (system.pos('https://',lowercase(AUrl))=0) then |
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395 | AUrl:='http://'+AUrl; |
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3 | daniel-mar | 396 | |
24 | daniel-mar | 397 | // Hinzugefügt |
398 | application.ProcessMessages; |
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399 | |||
400 | hSession:=InternetOpen('InetURL:/1.0', |
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401 | INTERNET_OPEN_TYPE_PRECONFIG, |
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402 | nil, |
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403 | nil, |
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404 | 0); |
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405 | if assigned(hsession) then |
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406 | begin |
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407 | // Hinzugefügt |
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408 | application.ProcessMessages; |
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409 | |||
410 | hfile:=InternetOpenUrl( |
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411 | hsession, |
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412 | pchar(AUrl), |
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413 | nil, |
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414 | 0, |
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415 | INTERNET_FLAG_RELOAD, |
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416 | 0); |
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417 | dwIndex := 0; |
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418 | dwCodeLen := 10; |
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419 | |||
420 | // Hinzugefügt |
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421 | application.ProcessMessages; |
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422 | |||
423 | HttpQueryInfo(hfile, |
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424 | HTTP_QUERY_STATUS_CODE, |
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425 | @dwcode, |
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426 | dwcodeLen, |
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427 | dwIndex); |
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428 | res := pchar(@dwcode); |
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429 | dwNumber := sizeof(databuffer)-1; |
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430 | if (res ='200') or (res ='302') then |
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431 | begin |
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432 | while (InternetReadfile(hfile, |
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433 | @databuffer, |
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434 | dwNumber, |
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435 | DwRead)) do |
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436 | begin |
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437 | |||
438 | // Hinzugefügt |
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439 | application.ProcessMessages; |
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440 | |||
441 | if dwRead =0 then |
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442 | break; |
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443 | databuffer[dwread]:=#0; |
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444 | Str := pchar(@databuffer); |
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445 | resStr := resStr + Str; |
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446 | end; |
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447 | end |
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448 | else |
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449 | ResStr := 'Status:'+res; |
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450 | if assigned(hfile) then |
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451 | InternetCloseHandle(hfile); |
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452 | end; |
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453 | |||
454 | // Hinzugefügt |
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455 | application.ProcessMessages; |
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456 | |||
457 | InternetCloseHandle(hsession); |
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458 | Result := resStr; |
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459 | end; |
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460 | |||
461 | |||
462 | { TBackground } |
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463 | |||
464 | procedure TBackground.DoMove(MoveCount: Integer); |
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465 | var |
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466 | ran: integer; |
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467 | begin |
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468 | inherited DoMove(MoveCount); |
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469 | X := X - MoveCount*(60/1000)*FSpeed; |
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470 | randomize; |
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471 | ran := Random(1500); |
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472 | if ran = 150 then |
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473 | begin |
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474 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
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475 | begin |
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476 | SetMapSize(1, 1); |
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477 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
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478 | Width := Image.Width; |
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479 | Height := Image.Height; |
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480 | |||
481 | Y := random(mainform.dxdraw.height); |
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482 | X := mainform.dxdraw.width; |
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483 | |||
484 | ran := Random(2); |
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485 | if ran = 0 then |
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486 | begin |
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487 | Z := -20; |
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488 | FSpeed := 1.8; |
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489 | end |
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490 | else if ran = 1 then |
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491 | begin |
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492 | Z := -40; |
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493 | FSpeed := 0.8; |
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494 | end |
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495 | else if ran = 2 then |
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496 | begin |
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497 | Z := -60; |
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498 | FSpeed := 0.3; |
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499 | end; |
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500 | end; |
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501 | end |
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502 | else if ran = 500 then |
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503 | begin |
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504 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
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505 | begin |
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506 | SetMapSize(1, 1); |
||
507 | ran := Random(4); |
||
508 | if ran = 0 then |
||
509 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
510 | else if ran = 1 then |
||
511 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
512 | else if ran = 2 then |
||
513 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
514 | else if ran = 3 then |
||
515 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
516 | Width := Image.Width; |
||
517 | Height := Image.Height; |
||
518 | |||
519 | Y := random(mainform.dxdraw.height); |
||
520 | X := mainform.dxdraw.width; |
||
521 | |||
522 | { ran := Random(2); |
||
523 | if ran = 0 then |
||
524 | begin |
||
525 | Z := -20; |
||
526 | FSpeed := 1.8; |
||
527 | end |
||
528 | else if ran = 1 then |
||
529 | begin |
||
530 | Z := -40; |
||
531 | FSpeed := 0.8; |
||
532 | end |
||
533 | else if ran = 2 then |
||
534 | begin } |
||
535 | Z := -60; |
||
536 | FSpeed := 0.3; |
||
537 | { end; } |
||
538 | end; |
||
539 | end; |
||
540 | end; |
||
541 | |||
542 | { TBackgroundSpecial } |
||
543 | |||
544 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
545 | begin |
||
546 | inherited DoMove(MoveCount); |
||
547 | X := X - MoveCount*(60/1000)*FSpeed; |
||
548 | if X<-Width then Dead; |
||
549 | end; |
||
550 | |||
551 | { TExplosion } |
||
552 | |||
553 | constructor TExplosion.Create(AParent: TSprite); |
||
554 | begin |
||
555 | inherited Create(AParent); |
||
556 | mainform.PlaySound('Explosion', false); |
||
557 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
558 | Width := Image.Width; |
||
559 | Height := Image.Height; |
||
560 | AnimCount := Image.PatternCount; |
||
561 | AnimLooped := True; |
||
562 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
563 | AnimPos := Random(AnimCount); |
||
564 | end; |
||
565 | |||
566 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
567 | begin |
||
568 | inherited DoMove(MoveCount); |
||
569 | inc(FCounter, MoveCount); |
||
570 | if FCounter > 2999 then dead; |
||
571 | end; |
||
572 | |||
573 | { TPlayerSprite } |
||
574 | |||
3 | daniel-mar | 575 | constructor TPlayerSprite.Create(AParent: TSprite); |
576 | begin |
||
577 | inherited Create(AParent); |
||
578 | Image := MainForm.ImageList.Items.Find('Machine'); |
||
579 | Width := Image.Width; |
||
580 | Height := Image.Height; |
||
581 | X := -70{20}; |
||
582 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
||
583 | Z := 2; |
||
584 | AnimCount := Image.PatternCount; |
||
585 | AnimLooped := True; |
||
4 | daniel-mar | 586 | AnimSpeed := DEFAULT_ANIMSPEED; |
23 | daniel-mar | 587 | FState := pmEntering; |
3 | daniel-mar | 588 | end; |
589 | |||
590 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
591 | begin |
||
592 | if mainform.FCheat then exit; |
||
593 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
||
594 | begin |
||
595 | if not crash then |
||
596 | begin |
||
597 | dec(MainForm.FLife); |
||
598 | Crash := true; |
||
599 | if MainForm.Flife=0 then |
||
600 | begin |
||
601 | MainForm.PlaySound('Explosion', false); |
||
602 | Collisioned := false; |
||
603 | FCounter := 0; |
||
23 | daniel-mar | 604 | FState := pmDead; |
3 | daniel-mar | 605 | Done := false; |
606 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
607 | Width := Image.Width; |
||
608 | Height := Image.Height; |
||
609 | AnimCount := Image.PatternCount; |
||
610 | AnimLooped := False; |
||
4 | daniel-mar | 611 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 612 | AnimPos := 0; |
613 | end; |
||
614 | end |
||
615 | else |
||
616 | begin |
||
617 | if not crashsound then |
||
618 | begin |
||
619 | MainForm.PlaySound('Hit', False); |
||
620 | crashsound := true; |
||
621 | end; |
||
622 | end; |
||
623 | end; |
||
624 | end; |
||
625 | |||
626 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
||
627 | const |
||
628 | WegduesKonstante = 1.75; |
||
629 | begin |
||
630 | inherited DoMove(MoveCount); |
||
23 | daniel-mar | 631 | if FState = pmNormal then |
3 | daniel-mar | 632 | begin |
633 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
||
634 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
||
635 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
||
636 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
||
637 | if X<0 then X := 0; |
||
638 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
||
639 | if Y<0 then Y := 0; |
||
640 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
||
641 | if isButton1 in MainForm.DXInput.States then |
||
642 | begin |
||
643 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
||
644 | begin |
||
645 | Inc(FTamaCount); |
||
23 | daniel-mar | 646 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 647 | begin |
648 | X := Self.X+Self.Width; |
||
649 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
650 | Z := 10; |
||
651 | end; |
||
652 | FOldTamaTime := FCounter; |
||
653 | end; |
||
654 | end; |
||
655 | Collision; |
||
7 | daniel-mar | 656 | end |
23 | daniel-mar | 657 | else if FState = pmDead then |
3 | daniel-mar | 658 | begin |
659 | if FCounter>200 then |
||
660 | begin |
||
661 | FCounter := 0; |
||
23 | daniel-mar | 662 | FState := pmDeadVanished; |
3 | daniel-mar | 663 | Visible := false; |
664 | end; |
||
7 | daniel-mar | 665 | end |
23 | daniel-mar | 666 | else if FState = pmDeadVanished then |
3 | daniel-mar | 667 | begin |
668 | if FCounter>1500 then |
||
669 | begin |
||
670 | MainForm.FNextScene := gsGameOver; |
||
671 | MainForm.PlaySound('SceneMov', false); |
||
672 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
673 | Sleep(200); |
||
674 | end; |
||
7 | daniel-mar | 675 | end |
23 | daniel-mar | 676 | else if FState = pmFlyaway then |
3 | daniel-mar | 677 | begin |
23 | daniel-mar | 678 | // TODO: "Wusch" sound? |
3 | daniel-mar | 679 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
680 | if X > MainForm.DXDraw.Width+Width then |
||
681 | begin |
||
682 | Dead; |
||
683 | inc(mainform.FLevel); |
||
684 | MainForm.FNextScene := gsNewLevel; |
||
685 | MainForm.PlaySound('SceneMov', false); |
||
686 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
687 | end; |
||
7 | daniel-mar | 688 | end |
23 | daniel-mar | 689 | else if FState = pmEntering then |
3 | daniel-mar | 690 | begin |
691 | X := X + MoveCount*(300/1000); |
||
23 | daniel-mar | 692 | if X > 19 then FState := pmNormal; |
3 | daniel-mar | 693 | end; |
694 | inc(FCounter, MoveCount); |
||
695 | end; |
||
696 | |||
697 | procedure TPlayerSprite.FlyAway; |
||
698 | begin |
||
23 | daniel-mar | 699 | FState := pmFlyaway; |
3 | daniel-mar | 700 | end; |
701 | |||
24 | daniel-mar | 702 | { TPlayerTamaSprite } |
3 | daniel-mar | 703 | |
23 | daniel-mar | 704 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 705 | begin |
706 | inherited Create(AParent); |
||
23 | daniel-mar | 707 | FPlayerSprite := APlayerSprite; |
3 | daniel-mar | 708 | Image := MainForm.ImageList.Items.Find('Bounce'); |
709 | Z := 2; |
||
710 | Width := Image.Width; |
||
711 | Height := Image.Height; |
||
712 | AnimCount := Image.PatternCount; |
||
713 | AnimLooped := True; |
||
4 | daniel-mar | 714 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 715 | MainForm.PlaySound('Shoot', False); |
716 | end; |
||
717 | |||
23 | daniel-mar | 718 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 719 | begin |
720 | inherited Destroy; |
||
721 | Dec(FPlayerSprite.FTamaCount); |
||
722 | end; |
||
723 | |||
23 | daniel-mar | 724 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 725 | begin |
7 | daniel-mar | 726 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 727 | begin |
728 | TEnemy(Sprite).Hit; |
||
729 | Dead; |
||
730 | end; |
||
731 | Done := False; |
||
732 | end; |
||
733 | |||
23 | daniel-mar | 734 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 735 | begin |
736 | inherited DoMove(MoveCount); |
||
737 | X := X+(800/1000)*MoveCount; |
||
738 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
739 | Collision; |
||
740 | end; |
||
741 | |||
24 | daniel-mar | 742 | { TEnemy } |
743 | |||
744 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 745 | begin |
24 | daniel-mar | 746 | inherited Create(AParent); |
747 | FLife := ALifes; |
||
748 | inc(EnemyCounter); |
||
3 | daniel-mar | 749 | end; |
750 | |||
24 | daniel-mar | 751 | destructor TEnemy.Destroy; |
3 | daniel-mar | 752 | begin |
24 | daniel-mar | 753 | inherited Destroy; |
754 | dec(EnemyCounter); |
||
3 | daniel-mar | 755 | end; |
756 | |||
24 | daniel-mar | 757 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 758 | begin |
24 | daniel-mar | 759 | Dec(FLife, AHitStrength); |
760 | if FLife<=0 then |
||
761 | begin |
||
762 | Collisioned := False; |
||
763 | HitEnemy(True); |
||
764 | end |
||
765 | else |
||
766 | HitEnemy(False); |
||
3 | daniel-mar | 767 | end; |
768 | |||
24 | daniel-mar | 769 | procedure TEnemy.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 770 | begin |
24 | daniel-mar | 771 | if ADead then |
772 | MainForm.PlaySound('Explosion', False) |
||
773 | else |
||
774 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 775 | end; |
776 | |||
24 | daniel-mar | 777 | { TEnemyTama } |
778 | |||
23 | daniel-mar | 779 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 780 | begin |
781 | inherited Create(AParent); |
||
23 | daniel-mar | 782 | FEnemySprite := AEnemySprite; |
3 | daniel-mar | 783 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
784 | Width := Image.Width; |
||
785 | Height := Image.Height; |
||
786 | AnimCount := Image.PatternCount; |
||
787 | AnimLooped := True; |
||
4 | daniel-mar | 788 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 789 | MainForm.PlaySound('Shoot', False); |
790 | end; |
||
791 | |||
792 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
793 | begin |
||
794 | inherited DoMove(MoveCount); |
||
795 | X := X - MoveCount*(600/1000); |
||
796 | if X<-Width then Dead; |
||
797 | end; |
||
798 | |||
24 | daniel-mar | 799 | { TEnemyMeteor } |
800 | |||
801 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 802 | begin |
24 | daniel-mar | 803 | inherited Create(AParent, ALifes); |
804 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
||
805 | Width := Image.Width; |
||
806 | Height := Image.Height; |
||
807 | AnimCount := Image.PatternCount; |
||
808 | AnimLooped := True; |
||
809 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
810 | PixelCheck := True; |
||
3 | daniel-mar | 811 | end; |
812 | |||
24 | daniel-mar | 813 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 814 | begin |
24 | daniel-mar | 815 | inherited HitEnemy(False); |
816 | |||
817 | if ADead then Collisioned := True; |
||
3 | daniel-mar | 818 | end; |
819 | |||
24 | daniel-mar | 820 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
821 | begin |
||
822 | X := X - MoveCount*(250/1000); |
||
823 | if X < -Width then Dead; |
||
824 | end; |
||
825 | |||
826 | { TEnemyUFO } |
||
827 | |||
7 | daniel-mar | 828 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 829 | begin |
7 | daniel-mar | 830 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 831 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
832 | Width := Image.Width; |
||
833 | Height := Image.Height; |
||
834 | AnimCount := Image.PatternCount; |
||
835 | AnimLooped := True; |
||
4 | daniel-mar | 836 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 837 | end; |
838 | |||
839 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
840 | begin |
||
7 | daniel-mar | 841 | inherited HitEnemy(ADead); |
842 | |||
3 | daniel-mar | 843 | if ADead then |
844 | begin |
||
845 | FMode := 2; |
||
846 | FCounter := 0; |
||
847 | Inc(MainForm.FScore, 1000); |
||
848 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
849 | Width := Image.Width; |
||
850 | Height := Image.Height; |
||
851 | AnimCount := Image.PatternCount; |
||
852 | AnimLooped := False; |
||
4 | daniel-mar | 853 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 854 | AnimPos := 0; |
7 | daniel-mar | 855 | end |
856 | else |
||
3 | daniel-mar | 857 | begin |
858 | Inc(MainForm.FScore, 100); |
||
859 | end; |
||
860 | end; |
||
861 | |||
24 | daniel-mar | 862 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
3 | daniel-mar | 863 | begin |
864 | inherited DoMove(MoveCount); |
||
865 | if FMode=0 then |
||
866 | begin |
||
867 | X := X - MoveCount*(300/1000); |
||
868 | Y := Y + Cos256(FCounter div 15)*2; |
||
869 | if X<-Width then Dead; |
||
7 | daniel-mar | 870 | end |
871 | else if FMode=2 then |
||
3 | daniel-mar | 872 | begin |
873 | X := X - MoveCount*(300/1000); |
||
874 | if FCounter>200 then Dead; |
||
875 | end; |
||
876 | inc(FCounter, MoveCount); |
||
877 | end; |
||
878 | |||
24 | daniel-mar | 879 | { TEnemyUFO2 } |
880 | |||
881 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
||
882 | begin |
||
883 | inherited Create(AParent, ALifes); |
||
884 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
||
885 | Width := Image.Width; |
||
886 | Height := Image.Height; |
||
887 | AnimCount := Image.PatternCount; |
||
888 | AnimLooped := True; |
||
889 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
890 | end; |
||
891 | |||
3 | daniel-mar | 892 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
893 | begin |
||
7 | daniel-mar | 894 | inherited HitEnemy(ADead); |
895 | |||
3 | daniel-mar | 896 | if ADead then |
897 | begin |
||
898 | FMode := 2; |
||
899 | FCounter := 0; |
||
900 | Inc(MainForm.FScore, 1000); |
||
901 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
902 | Width := Image.Width; |
||
903 | Height := Image.Height; |
||
904 | AnimCount := Image.PatternCount; |
||
905 | AnimLooped := False; |
||
4 | daniel-mar | 906 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 907 | AnimPos := 0; |
7 | daniel-mar | 908 | end |
909 | else |
||
3 | daniel-mar | 910 | begin |
911 | Inc(MainForm.FScore, 100); |
||
912 | end; |
||
913 | end; |
||
914 | |||
24 | daniel-mar | 915 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 916 | begin |
917 | inherited DoMove(MoveCount); |
||
918 | if FMode=0 then |
||
919 | begin |
||
920 | X := X - MoveCount*(300/1000); |
||
921 | Y := Y + Cos256(FCounter div 15)*2; |
||
922 | if X<-Width then Dead; |
||
24 | daniel-mar | 923 | if FCounter-FOldTamaTime>=100 then |
924 | begin |
||
925 | Inc(FTamaCount); |
||
926 | with TEnemyTama.Create(Engine, Self) do |
||
927 | begin |
||
928 | X := Self.X; |
||
929 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
930 | Z := 10; |
||
931 | end; |
||
932 | FOldTamaTime := FCounter; |
||
933 | end; |
||
7 | daniel-mar | 934 | end |
935 | else if FMode=2 then |
||
3 | daniel-mar | 936 | begin |
937 | X := X - MoveCount*(300/1000); |
||
938 | if FCounter>200 then Dead; |
||
939 | end; |
||
940 | inc(FCounter, MoveCount); |
||
941 | end; |
||
942 | |||
24 | daniel-mar | 943 | { TEnemyAttacker } |
944 | |||
7 | daniel-mar | 945 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 946 | begin |
7 | daniel-mar | 947 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 948 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
949 | Width := Image.Width; |
||
950 | Height := Image.Height; |
||
951 | AnimCount := Image.PatternCount; |
||
952 | AnimLooped := True; |
||
4 | daniel-mar | 953 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 954 | PixelCheck := True; |
955 | end; |
||
956 | |||
957 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
958 | begin |
||
7 | daniel-mar | 959 | inherited HitEnemy(ADead); |
960 | |||
3 | daniel-mar | 961 | if ADead then |
962 | begin |
||
963 | FMode := 2; |
||
964 | FCounter := 0; |
||
965 | Inc(MainForm.FScore, 1000); |
||
966 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
967 | Width := Image.Width; |
||
968 | Height := Image.Height; |
||
969 | AnimCount := Image.PatternCount; |
||
970 | AnimLooped := False; |
||
4 | daniel-mar | 971 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 972 | AnimPos := 0; |
7 | daniel-mar | 973 | end |
974 | else |
||
3 | daniel-mar | 975 | begin |
976 | Inc(MainForm.FScore, 100); |
||
977 | end; |
||
978 | end; |
||
979 | |||
980 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
981 | begin |
||
982 | inherited DoMove(MoveCount); |
||
983 | if FMode=0 then |
||
984 | begin |
||
985 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
986 | if X < -Width then Dead; |
||
7 | daniel-mar | 987 | end |
988 | else if FMode=2 then |
||
3 | daniel-mar | 989 | begin |
990 | X := X - MoveCount*(300/1000); |
||
991 | if FCounter>200 then Dead; |
||
992 | end; |
||
993 | inc(FCounter, MoveCount); |
||
994 | end; |
||
995 | |||
24 | daniel-mar | 996 | { TEnemyAttacker2 } |
997 | |||
998 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 999 | begin |
7 | daniel-mar | 1000 | inherited Create(AParent, ALifes); |
24 | daniel-mar | 1001 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
3 | daniel-mar | 1002 | Width := Image.Width; |
1003 | Height := Image.Height; |
||
1004 | AnimCount := Image.PatternCount; |
||
1005 | AnimLooped := True; |
||
4 | daniel-mar | 1006 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1007 | PixelCheck := True; |
1008 | end; |
||
1009 | |||
24 | daniel-mar | 1010 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1011 | begin |
7 | daniel-mar | 1012 | inherited HitEnemy(ADead); |
1013 | |||
3 | daniel-mar | 1014 | if ADead then |
1015 | begin |
||
1016 | FMode := 2; |
||
1017 | FCounter := 0; |
||
24 | daniel-mar | 1018 | Inc(MainForm.FScore, 5000); |
1019 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1020 | Width := Image.Width; |
||
1021 | Height := Image.Height; |
||
1022 | AnimCount := Image.PatternCount; |
||
1023 | AnimLooped := False; |
||
1024 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1025 | AnimPos := 0; |
||
7 | daniel-mar | 1026 | end |
1027 | else |
||
3 | daniel-mar | 1028 | begin |
1029 | Inc(MainForm.FScore, 100); |
||
1030 | end; |
||
1031 | end; |
||
1032 | |||
24 | daniel-mar | 1033 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1034 | begin |
1035 | inherited DoMove(MoveCount); |
||
1036 | if FMode=0 then |
||
1037 | begin |
||
24 | daniel-mar | 1038 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
3 | daniel-mar | 1039 | X := X - MoveCount*(300/1000) |
1040 | else |
||
1041 | begin |
||
1042 | Collisioned := True; |
||
1043 | FMode := 1; |
||
1044 | FPutTama := True; |
||
1045 | end; |
||
1046 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1047 | end |
1048 | else if FMode=1 then |
||
3 | daniel-mar | 1049 | begin |
1050 | Y := Y + Cos256(FCounter div 15)*5; |
||
1051 | if FPutTama then |
||
1052 | begin |
||
1053 | if FTamaT>100 then |
||
1054 | begin |
||
23 | daniel-mar | 1055 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1056 | begin |
1057 | Z := 1; |
||
1058 | X := Self.X-Width; |
||
1059 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1060 | end; |
||
1061 | Inc(FTamaF); |
||
1062 | if FTamaF>Random(30) then FPutTama := False; |
||
1063 | FTamaT := 0; |
||
1064 | end; |
||
1065 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1066 | end |
1067 | else |
||
3 | daniel-mar | 1068 | begin |
1069 | FTamaT := FTamaT + MoveCount; |
||
1070 | if FTamaT>2000+Random(500) then |
||
1071 | begin |
||
1072 | FPutTama := True; |
||
1073 | FTamaF := 0; |
||
1074 | FTamaT := 0; |
||
1075 | end; |
||
1076 | end; |
||
7 | daniel-mar | 1077 | end |
1078 | else if FMode=2 then |
||
3 | daniel-mar | 1079 | begin |
24 | daniel-mar | 1080 | if FCounter>200 then Dead; |
3 | daniel-mar | 1081 | end; |
1082 | inc(FCounter, MoveCount); |
||
1083 | end; |
||
1084 | |||
24 | daniel-mar | 1085 | { TEnemyAttacker3 } |
1086 | |||
1087 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
||
3 | daniel-mar | 1088 | begin |
7 | daniel-mar | 1089 | inherited Create(AParent, ALifes); |
24 | daniel-mar | 1090 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
3 | daniel-mar | 1091 | Width := Image.Width; |
1092 | Height := Image.Height; |
||
1093 | AnimCount := Image.PatternCount; |
||
1094 | AnimLooped := True; |
||
4 | daniel-mar | 1095 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1096 | PixelCheck := True; |
1097 | end; |
||
1098 | |||
24 | daniel-mar | 1099 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
3 | daniel-mar | 1100 | begin |
7 | daniel-mar | 1101 | inherited HitEnemy(ADead); |
1102 | |||
3 | daniel-mar | 1103 | if ADead then |
1104 | begin |
||
24 | daniel-mar | 1105 | FMode := 1; |
3 | daniel-mar | 1106 | FCounter := 0; |
1107 | Inc(MainForm.FScore, 5000); |
||
1108 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1109 | Width := Image.Width; |
||
1110 | Height := Image.Height; |
||
1111 | AnimCount := Image.PatternCount; |
||
1112 | AnimLooped := False; |
||
4 | daniel-mar | 1113 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1114 | AnimPos := 0; |
7 | daniel-mar | 1115 | end |
1116 | else |
||
3 | daniel-mar | 1117 | begin |
1118 | Inc(MainForm.FScore, 100); |
||
1119 | end; |
||
1120 | end; |
||
1121 | |||
24 | daniel-mar | 1122 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
3 | daniel-mar | 1123 | begin |
1124 | inherited DoMove(MoveCount); |
||
1125 | if FMode=0 then |
||
1126 | begin |
||
24 | daniel-mar | 1127 | X := X - (250/1000)*MoveCount; |
1128 | if X<-Width then Dead; |
||
1129 | if FCounter-FOldTamaTime>=100 then |
||
1130 | begin |
||
1131 | Inc(FTamaCount); |
||
1132 | with TEnemyTama.Create(Engine, Self) do |
||
1133 | begin |
||
1134 | X := Self.X; |
||
1135 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1136 | Z := 10; |
||
1137 | end; |
||
1138 | FOldTamaTime := FCounter; |
||
1139 | end; |
||
1140 | end |
||
1141 | else if FMode=1 then |
||
1142 | begin |
||
1143 | if FCounter>200 then Dead; |
||
1144 | end; |
||
1145 | inc(FCounter, MoveCount); |
||
1146 | end; |
||
1147 | |||
1148 | { TEnemyBoss } |
||
1149 | |||
1150 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
||
1151 | begin |
||
1152 | inherited Create(AParent, ALifes); |
||
1153 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
||
1154 | Width := Image.Width; |
||
1155 | Height := Image.Height; |
||
1156 | BossExists := true; |
||
1157 | MainForm.MusicSwitchTrack(mtBoss); |
||
1158 | AnimCount := Image.PatternCount; |
||
1159 | AnimLooped := True; |
||
1160 | AnimSpeed := DEFAULT_ANIMSPEED; |
||
1161 | PixelCheck := True; |
||
1162 | Collisioned := False; |
||
1163 | MainForm.FBossLife := FLife; |
||
1164 | waiter1 := 0; |
||
1165 | waiter2 := 0; |
||
1166 | end; |
||
1167 | |||
1168 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
1169 | begin |
||
1170 | inherited HitEnemy(ADead); |
||
1171 | |||
1172 | if ADead then |
||
1173 | begin |
||
1174 | FMode := 2; |
||
1175 | FCounter := 0; |
||
1176 | Inc(MainForm.FScore, 100000); |
||
1177 | BossExists := false; |
||
1178 | dec(MainForm.FBossLife); |
||
1179 | end |
||
1180 | else |
||
1181 | begin |
||
1182 | Inc(MainForm.FScore, 100); |
||
1183 | dec(MainForm.FBossLife); |
||
1184 | end; |
||
1185 | end; |
||
1186 | |||
1187 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
1188 | begin |
||
1189 | inherited DoMove(MoveCount); |
||
1190 | if FMode=0 then |
||
1191 | begin |
||
1192 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
3 | daniel-mar | 1193 | X := X - MoveCount*(300/1000) |
1194 | else |
||
1195 | begin |
||
1196 | Collisioned := True; |
||
1197 | FMode := 1; |
||
1198 | FPutTama := True; |
||
1199 | end; |
||
1200 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1201 | end |
1202 | else if FMode=1 then |
||
3 | daniel-mar | 1203 | begin |
1204 | Y := Y + Cos256(FCounter div 15)*5; |
||
1205 | if FPutTama then |
||
1206 | begin |
||
1207 | if FTamaT>100 then |
||
1208 | begin |
||
23 | daniel-mar | 1209 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1210 | begin |
1211 | Z := 1; |
||
1212 | X := Self.X-Width; |
||
1213 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1214 | end; |
||
1215 | Inc(FTamaF); |
||
1216 | if FTamaF>Random(30) then FPutTama := False; |
||
1217 | FTamaT := 0; |
||
1218 | end; |
||
1219 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1220 | end |
1221 | else |
||
3 | daniel-mar | 1222 | begin |
1223 | FTamaT := FTamaT + MoveCount; |
||
1224 | if FTamaT>2000+Random(500) then |
||
1225 | begin |
||
1226 | FPutTama := True; |
||
1227 | FTamaF := 0; |
||
1228 | FTamaT := 0; |
||
1229 | end; |
||
1230 | end; |
||
7 | daniel-mar | 1231 | end |
1232 | else if FMode=2 then |
||
3 | daniel-mar | 1233 | begin |
24 | daniel-mar | 1234 | inc(waiter1); |
1235 | if waiter1 = 3 then |
||
3 | daniel-mar | 1236 | begin |
24 | daniel-mar | 1237 | waiter1 := 0; |
1238 | inc(waiter2); |
||
1239 | if waiter2 <= 20 then |
||
3 | daniel-mar | 1240 | begin |
24 | daniel-mar | 1241 | with TExplosion.Create(Engine) do |
1242 | begin |
||
1243 | Z := 10; |
||
1244 | X := Self.X+Random(Self.Width)-16; |
||
1245 | Y := Self.Y+Random(Self.Height)-16; |
||
1246 | end; |
||
1247 | end |
||
1248 | else |
||
1249 | begin |
||
1250 | Inc(MainForm.FScore, 1000); |
||
1251 | FMode := 3; |
||
3 | daniel-mar | 1252 | end; |
24 | daniel-mar | 1253 | end; |
7 | daniel-mar | 1254 | end |
24 | daniel-mar | 1255 | else if FMode=3 then |
3 | daniel-mar | 1256 | begin |
24 | daniel-mar | 1257 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1258 | end; |
1259 | inc(FCounter, MoveCount); |
||
1260 | end; |
||
1261 | |||
24 | daniel-mar | 1262 | { TMainForm } |
3 | daniel-mar | 1263 | |
1264 | procedure TMainForm.FormCreate(Sender: TObject); |
||
24 | daniel-mar | 1265 | resourcestring |
1266 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
||
3 | daniel-mar | 1267 | var |
15 | daniel-mar | 1268 | SavGame: TSaveData; |
3 | daniel-mar | 1269 | begin |
14 | daniel-mar | 1270 | LevelData := TLevelData.Create; |
1271 | |||
3 | daniel-mar | 1272 | { Beginne VCL-Ersatz } |
1273 | dxtimer := tdxtimer.Create(self); |
||
1274 | dxtimer.Interval := 33; |
||
1275 | dxtimer.OnActivate := DXTimerActivate; |
||
1276 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1277 | dxtimer.OnTimer := DXTimerTimer; |
||
1278 | dxtimer.ActiveOnly := false; |
||
1279 | dxtimer.Enabled := false; |
||
1280 | |||
1281 | dxdraw := tdxdraw.Create(self); |
||
1282 | dxdraw.Parent := self; |
||
1283 | dxdraw.Align := alClient; |
||
1284 | dxdraw.Left := 0; |
||
1285 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1286 | dxdraw.Width := mainform.ClientWidth; |
1287 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1288 | dxdraw.AutoInitialize := False; |
1289 | dxdraw.AutoSize := False; |
||
1290 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1291 | (* |
3 | daniel-mar | 1292 | dxdraw.Display.BitCount := 24; |
1293 | dxdraw.Display.FixedBitCount := False; |
||
1294 | dxdraw.Display.FixedRatio := False; |
||
1295 | dxdraw.Display.FixedSize := False; |
||
1296 | dxdraw.Display.Height := 600; |
||
1297 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1298 | *) |
4 | daniel-mar | 1299 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1300 | dxdraw.TabOrder := 0; |
1301 | dxdraw.Visible := true; |
||
1302 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1303 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1304 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1305 | |||
1306 | dxsound := tdxsound.Create(self); |
||
1307 | dxsound.AutoInitialize := false; |
||
1308 | |||
18 | daniel-mar | 1309 | dxmusic := TDXMusic.Create(self); |
1310 | dxmusic.DXSound := dxsound; |
||
1311 | |||
3 | daniel-mar | 1312 | dxinput := tdxinput.Create(self); |
1313 | dxinput.Joystick.ForceFeedback := true; |
||
1314 | dxinput.Keyboard.ForceFeedback := true; |
||
1315 | |||
1316 | wavelist := tdxwavelist.Create(self); |
||
1317 | wavelist.DXSound := dxsound; |
||
1318 | |||
1319 | imagelist := tdximagelist.create(self); |
||
1320 | imagelist.DXDraw := dxdraw; |
||
1321 | |||
1322 | spriteengine := tdxspriteengine.create(self); |
||
1323 | spriteengine.DXDraw := dxdraw; |
||
1324 | |||
7 | daniel-mar | 1325 | InitializeCriticalSection(TimerCS); |
1326 | |||
3 | daniel-mar | 1327 | { Ende VCL-Ersatz } |
1328 | |||
1329 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1330 | LoadOptions; |
||
1331 | DXInit; |
||
1332 | SoundInit; |
||
1333 | MusicInit; |
||
14 | daniel-mar | 1334 | ResetLevelData; |
3 | daniel-mar | 1335 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1336 | begin |
||
15 | daniel-mar | 1337 | SavGame := TSaveData.Create; |
1338 | try |
||
1339 | try |
||
1340 | SavGame.Load(paramstr(1)); |
||
1341 | mainform.FScore := SavGame.FScore; |
||
1342 | mainform.FLife := SavGame.FLife; |
||
1343 | mainform.FLevel := SavGame.FLevel; |
||
1344 | mainform.FGameMode := SavGame.FGameMode; |
||
1345 | except |
||
24 | daniel-mar | 1346 | showmessage(SFileError); |
15 | daniel-mar | 1347 | GameStartClick(GameStart); |
1348 | exit; |
||
1349 | end; |
||
1350 | finally |
||
1351 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1352 | end; |
1353 | mainform.FNextScene := gsNewLevel; |
||
1354 | exit; |
||
1355 | end; |
||
1356 | GameStartClick(GameStart); |
||
1357 | end; |
||
1358 | |||
1359 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1360 | begin |
||
1361 | StartScene(gsTitle); |
||
1362 | end; |
||
1363 | |||
1364 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1365 | begin |
||
1366 | GamePause.Checked := not GamePause.Checked; |
||
1367 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1368 | if GamePause.Checked then |
19 | daniel-mar | 1369 | begin |
1370 | if Assigned(DXTimer.OnDeactivate) then |
||
1371 | DXTimer.OnDeactivate(DXTimer); |
||
1372 | end |
||
7 | daniel-mar | 1373 | else |
19 | daniel-mar | 1374 | begin |
1375 | if Assigned(DXTimer.OnActivate) then |
||
1376 | DXTimer.OnActivate(DXTimer); |
||
1377 | end; |
||
3 | daniel-mar | 1378 | end; |
1379 | |||
24 | daniel-mar | 1380 | procedure TMainForm.DXInit; |
3 | daniel-mar | 1381 | begin |
24 | daniel-mar | 1382 | try |
1383 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
1384 | ImageList.Items.MakeColorTable; |
||
1385 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
1386 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
1387 | DXDraw.UpdatePalette; |
||
1388 | DXDraw.Finalize; |
||
1389 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
1390 | DXDraw.autosize := true; |
||
1391 | DXDraw.Initialize; |
||
1392 | except |
||
1393 | //Imagelist.Items.clear; |
||
1394 | //application.terminate; |
||
3 | daniel-mar | 1395 | end; |
1396 | end; |
||
1397 | |||
1398 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1399 | var |
||
14 | daniel-mar | 1400 | cont: string; |
3 | daniel-mar | 1401 | begin |
21 | daniel-mar | 1402 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1403 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1404 | begin |
14 | daniel-mar | 1405 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1406 | end |
1407 | else |
||
1408 | begin |
||
21 | daniel-mar | 1409 | if cont <> ProgramVersion then |
3 | daniel-mar | 1410 | begin |
1411 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1412 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1413 | end |
1414 | else |
||
1415 | begin |
||
1416 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1417 | end; |
||
1418 | end; |
||
1419 | end; |
||
1420 | |||
1421 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1422 | begin |
||
1423 | close; |
||
1424 | end; |
||
1425 | |||
1426 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1427 | begin |
||
1428 | OptionSound.Checked := not OptionSound.Checked; |
||
1429 | SoundInit; |
||
1430 | WriteOptions; |
||
1431 | end; |
||
1432 | |||
1433 | procedure TMainForm.SoundInit; |
||
1434 | begin |
||
24 | daniel-mar | 1435 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Sound.dxw') then |
1436 | begin |
||
1437 | OptionSound.Checked := false; |
||
1438 | OptionSound.Enabled := False; |
||
1439 | exit; |
||
1440 | end; |
||
1441 | |||
3 | daniel-mar | 1442 | if OptionSound.Checked then |
1443 | begin |
||
1444 | if not DXSound.Initialized then |
||
1445 | begin |
||
1446 | try |
||
1447 | DXSound.Initialize; |
||
1448 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1449 | except |
||
1450 | OptionSound.enabled := False; |
||
1451 | WaveList.items.clear; |
||
1452 | end; |
||
1453 | end; |
||
1454 | end |
||
1455 | else DXSound.Finalize; |
||
1456 | end; |
||
1457 | |||
1458 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1459 | var |
1460 | i: integer; |
||
3 | daniel-mar | 1461 | begin |
24 | daniel-mar | 1462 | if (WaveOutGetNumDevs < 1) or not FileExists(FDirectory+'DirectX\Music.dxm') then |
1463 | begin |
||
1464 | optionmusic.Checked := false; |
||
1465 | optionmusic.Enabled := False; |
||
1466 | exit; |
||
1467 | end; |
||
1468 | |||
18 | daniel-mar | 1469 | try |
1470 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1471 | for i := 0 to dxmusic.Midis.Count-1 do |
1472 | begin |
||
1473 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1474 | begin |
||
1475 | dxmusic.Midis.Items[i].Init; |
||
1476 | dxmusic.Midis.Items[i].Load; |
||
1477 | end; |
||
1478 | end; |
||
18 | daniel-mar | 1479 | except |
1480 | optionmusic.enabled := false; |
||
1481 | end; |
||
3 | daniel-mar | 1482 | end; |
1483 | |||
1484 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1485 | begin |
||
1486 | if doFullScreen in DXDraw.Options then |
||
1487 | begin |
||
1488 | BorderStyle := bsNone; |
||
1489 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1490 | end |
1491 | else |
||
3 | daniel-mar | 1492 | begin |
1493 | BorderStyle := bsSingle; |
||
1494 | DXDraw.Cursor := crDefault; |
||
1495 | end; |
||
1496 | end; |
||
1497 | |||
1498 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1499 | begin |
||
1500 | DXTimer.Enabled := True; |
||
1501 | end; |
||
1502 | |||
1503 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1504 | begin |
||
1505 | DXTimer.Enabled := False; |
||
1506 | end; |
||
1507 | |||
1508 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1509 | begin |
||
19 | daniel-mar | 1510 | if TDxTimer(Sender).Tag > 0 then |
1511 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1512 | if TDxTimer(Sender).Tag > 0 then |
||
1513 | exit; |
||
3 | daniel-mar | 1514 | Caption := Application.Title; |
1515 | if not ProgrammGestartet then |
||
1516 | begin |
||
1517 | Programmgestartet := true; |
||
1518 | exit; |
||
1519 | end; |
||
1520 | ResumeMusic(FMusic); |
||
1521 | end; |
||
1522 | |||
1523 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1524 | begin |
||
19 | daniel-mar | 1525 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1526 | Caption := Application.Title + ' [Pause]'; |
1527 | PauseMusic(FMusic); |
||
1528 | end; |
||
1529 | |||
1530 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1531 | begin |
||
7 | daniel-mar | 1532 | EnterCriticalSection(TimerCS); |
1533 | try |
||
1534 | if crash then |
||
3 | daniel-mar | 1535 | begin |
7 | daniel-mar | 1536 | inc(Crash2); |
1537 | if crash2 = 30 then |
||
1538 | begin |
||
1539 | Crash2 := 0; |
||
1540 | crash := false; |
||
1541 | crashsound := false; |
||
1542 | end; |
||
3 | daniel-mar | 1543 | end; |
7 | daniel-mar | 1544 | if not DXDraw.CanDraw then exit; |
1545 | DXInput.Update; |
||
1546 | case FScene of |
||
1547 | gsTitle : SceneTitle; |
||
1548 | gsMain : SceneMain; |
||
1549 | gsGameOver: SceneGameOver; |
||
1550 | gsWin : SceneWin; |
||
1551 | gsNewLevel: SceneNewLevel; |
||
1552 | end; |
||
1553 | if FNextScene<>gsNone then |
||
1554 | begin |
||
1555 | StartScene(FNextScene); |
||
1556 | FNextScene := gsNone; |
||
1557 | end; |
||
1558 | DXDraw.Flip; |
||
1559 | finally |
||
1560 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1561 | end; |
1562 | end; |
||
1563 | |||
1564 | procedure TMainForm.BlinkStart; |
||
1565 | begin |
||
1566 | FBlink := 0; |
||
1567 | FBlinkTime := GetTickCount; |
||
1568 | end; |
||
1569 | |||
1570 | procedure TMainForm.WriteOptions; |
||
1571 | var |
||
1572 | INIDatei: TIniFile; |
||
1573 | begin |
||
1574 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1575 | try |
1576 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1577 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1578 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1579 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1580 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1581 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1582 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1583 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1584 | finally |
||
23 | daniel-mar | 1585 | FreeAndNil(INIDatei); |
7 | daniel-mar | 1586 | end; |
3 | daniel-mar | 1587 | end; |
1588 | |||
1589 | procedure TMainForm.LoadOptions; |
||
1590 | var |
||
1591 | INIDatei: TIniFile; |
||
1592 | begin |
||
1593 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1594 | try |
1595 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1596 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1597 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1598 | begin |
||
1599 | FInterval := giLeicht; |
||
1600 | Leicht.checked := true; |
||
1601 | end; |
||
1602 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1603 | begin |
||
1604 | FInterval := giMittel; |
||
1605 | Mittel.checked := true; |
||
1606 | end; |
||
1607 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1608 | begin |
||
1609 | FInterval := giSchwer; |
||
1610 | Schwer.checked := true; |
||
1611 | end; |
||
1612 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1613 | begin |
||
1614 | FInterval := giMaster; |
||
1615 | Master.checked := true; |
||
1616 | end; |
||
1617 | finally |
||
23 | daniel-mar | 1618 | FreeAndNil(INIDatei); |
3 | daniel-mar | 1619 | end; |
1620 | WriteOptions; |
||
1621 | end; |
||
1622 | |||
1623 | procedure TMainForm.BlinkUpdate; |
||
1624 | begin |
||
1625 | if GetTickCount<>FBlinkTime then |
||
1626 | begin |
||
1627 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1628 | FBlinkTime := GetTickCount; |
||
1629 | end; |
||
1630 | end; |
||
1631 | |||
1632 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1633 | begin |
||
1634 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1635 | WaveList.Items.Find(Name).Play(Wait); |
||
1636 | end; |
||
1637 | |||
19 | daniel-mar | 1638 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1639 | begin |
1640 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1641 | exit; |
||
1642 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1643 | begin |
||
19 | daniel-mar | 1644 | StopMusic(FMusic); |
1645 | PlayMusic(Name); |
||
3 | daniel-mar | 1646 | end; |
1647 | FMusic := Name; |
||
1648 | end; |
||
1649 | |||
1650 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1651 | begin |
||
1652 | with Result do |
||
1653 | begin |
||
1654 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1655 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1656 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1657 | rgbReserved := 0; |
||
1658 | end; |
||
1659 | end; |
||
1660 | |||
1661 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1662 | var |
||
1663 | i: Integer; |
||
1664 | t, t2: DWORD; |
||
1665 | ChangePalette: Boolean; |
||
1666 | c: Integer; |
||
1667 | begin |
||
1668 | if DXDraw.Initialized then |
||
1669 | begin |
||
1670 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1671 | ChangePalette := False; |
||
1672 | if DXDraw.CanPaletteAnimation then |
||
1673 | begin |
||
1674 | t := GetTickCount; |
||
1675 | while Abs(GetTickCount-t)<Time do |
||
1676 | begin |
||
1677 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1678 | for i := 0 to 255 do |
||
1679 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1680 | DXDraw.UpdatePalette; |
||
1681 | ChangePalette := True; |
||
1682 | end; |
||
7 | daniel-mar | 1683 | end |
1684 | else |
||
1685 | begin |
||
3 | daniel-mar | 1686 | Sleep(Time); |
7 | daniel-mar | 1687 | end; |
3 | daniel-mar | 1688 | for i := 0 to 4 do |
1689 | begin |
||
1690 | DXDraw.Surface.Fill(c); |
||
1691 | DXDraw.Flip; |
||
1692 | end; |
||
1693 | if ChangePalette then |
||
1694 | begin |
||
1695 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1696 | DXDraw.UpdatePalette; |
||
1697 | end; |
||
1698 | DXDraw.Surface.Fill(c); |
||
1699 | DXDraw.Flip; |
||
1700 | end; |
||
1701 | end; |
||
1702 | |||
1703 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1704 | begin |
||
1705 | EndScene; |
||
1706 | DXInput.States := DXInput.States - DXInputButton; |
||
1707 | FScene := Scene; |
||
1708 | BlinkStart; |
||
1709 | case FScene of |
||
1710 | gsTitle : StartSceneTitle; |
||
1711 | gsMain : StartSceneMain; |
||
1712 | gsGameOver: StartSceneGameOver; |
||
1713 | gsWin : StartSceneWin; |
||
1714 | gsNewLevel: StartSceneNewLevel; |
||
1715 | end; |
||
1716 | end; |
||
1717 | |||
1718 | procedure TMainForm.StartSceneTitle; |
||
1719 | begin |
||
1720 | sleep(500); |
||
1721 | FCheat := false; |
||
1722 | BossExists := false; |
||
1723 | FLife := Lives; |
||
1724 | FLevel := 0; |
||
1725 | FScore := 0; |
||
1726 | FNotSave := true; |
||
1727 | Cheat.enabled := false; |
||
1728 | Neustart.enabled := false; |
||
1729 | GamePause.enabled := false; |
||
1730 | GameStart.enabled := false; |
||
1731 | Spielgeschwindigkeit.enabled := false; |
||
1732 | mainform.Visible := true; |
||
19 | daniel-mar | 1733 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1734 | end; |
1735 | |||
1736 | procedure TMainForm.StartSceneMain; |
||
1737 | {var |
||
1738 | i, j: Integer;} |
||
1739 | begin |
||
1740 | sleep(500); |
||
1741 | FCounter := 0; |
||
1742 | NewLevel(FLevel); |
||
1743 | BossExists := false; |
||
19 | daniel-mar | 1744 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1745 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1746 | FFrame := -4; |
1747 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1748 | with TBackground.Create(SpriteEngine.Engine) do |
||
1749 | begin |
||
1750 | SetMapSize(1, 1); |
||
1751 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1752 | Z := -13; |
||
1753 | Y := 40; |
||
23 | daniel-mar | 1754 | Speed := 1 / 2; |
3 | daniel-mar | 1755 | Tile := True; |
1756 | end; |
||
1757 | with TBackground.Create(SpriteEngine.Engine) do |
||
1758 | begin |
||
1759 | SetMapSize(1, 1); |
||
1760 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1761 | Z := -12; |
||
1762 | Y := 30; |
||
23 | daniel-mar | 1763 | Speed := 1; |
3 | daniel-mar | 1764 | Tile := True; |
1765 | end; |
||
1766 | with TBackground.Create(SpriteEngine.Engine) do |
||
1767 | begin |
||
1768 | SetMapSize(1, 1); |
||
1769 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1770 | Z := -11; |
||
1771 | Y := 10; |
||
23 | daniel-mar | 1772 | Speed := 2; |
3 | daniel-mar | 1773 | Tile := True; |
1774 | end; |
||
1775 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1776 | begin |
||
1777 | SetMapSize(200, 10); |
||
1778 | Y := 10; |
||
1779 | Z := -13; |
||
23 | daniel-mar | 1780 | Speed := 1 / 2; |
3 | daniel-mar | 1781 | Tile := True; |
1782 | for i := 0 to MapHeight-1 do |
||
1783 | begin |
||
1784 | for j := 0 to MapWidth-1 do |
||
1785 | begin |
||
1786 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1787 | if Random(100)<95 then Chips[j, i] := -1; |
||
1788 | end; |
||
1789 | end; |
||
1790 | end; |
||
1791 | with TBackground.Create(SpriteEngine.Engine) do |
||
1792 | begin |
||
1793 | SetMapSize(200, 10); |
||
1794 | Y := 30; |
||
1795 | Z := -12; |
||
23 | daniel-mar | 1796 | Speed := 1; |
3 | daniel-mar | 1797 | Tile := True; |
1798 | for i := 0 to MapHeight-1 do |
||
1799 | begin |
||
1800 | for j := 0 to MapWidth-1 do |
||
1801 | begin |
||
1802 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1803 | if Random(100)<95 then Chips[j, i] := -1; |
||
1804 | end; |
||
1805 | end; |
||
1806 | end; |
||
1807 | with TBackground.Create(SpriteEngine.Engine) do |
||
1808 | begin |
||
1809 | SetMapSize(200, 10); |
||
1810 | Y := 40; |
||
1811 | Z := -11; |
||
23 | daniel-mar | 1812 | Speed := 2; |
3 | daniel-mar | 1813 | Tile := True; |
1814 | for i := 0 to MapHeight-1 do |
||
1815 | begin |
||
1816 | for j := 0 to MapWidth-1 do |
||
1817 | begin |
||
1818 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1819 | if Random(100)<95 then Chips[j, i] := -1; |
||
1820 | end; |
||
1821 | end; |
||
1822 | end;} |
||
1823 | FNotSave := false; |
||
1824 | Cheat.enabled := true; |
||
1825 | Neustart.enabled := true; |
||
1826 | GamePause.enabled := true; |
||
1827 | GameStart.enabled := true; |
||
1828 | Spielgeschwindigkeit.enabled := true; |
||
1829 | end; |
||
1830 | |||
1831 | procedure TMainForm.StartSceneGameOver; |
||
1832 | begin |
||
1833 | sleep(500); |
||
1834 | FNotSave := true; |
||
1835 | Cheat.enabled := false; |
||
1836 | Spielgeschwindigkeit.enabled := false; |
||
1837 | Neustart.enabled := false; |
||
1838 | GamePause.enabled := false; |
||
19 | daniel-mar | 1839 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1840 | BossExists := false; |
1841 | end; |
||
1842 | |||
1843 | procedure TMainForm.StartSceneWin; |
||
1844 | begin |
||
1845 | sleep(500); |
||
1846 | FNotSave := true; |
||
1847 | Cheat.enabled := false; |
||
1848 | Spielgeschwindigkeit.enabled := false; |
||
1849 | Neustart.enabled := false; |
||
1850 | GamePause.enabled := false; |
||
19 | daniel-mar | 1851 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1852 | BossExists := false; |
1853 | end; |
||
1854 | |||
1855 | procedure TMainForm.EndScene; |
||
1856 | begin |
||
1857 | case FScene of |
||
1858 | gsTitle : EndSceneTitle; |
||
1859 | gsMain : EndSceneMain; |
||
1860 | gsGameOver: EndSceneGameOver; |
||
1861 | gsWin : EndSceneWin; |
||
1862 | gsNewLevel: EndSceneNewLevel; |
||
1863 | end; |
||
1864 | end; |
||
1865 | |||
1866 | procedure TMainForm.EndSceneTitle; |
||
1867 | begin |
||
1868 | { Ende Title } |
||
1869 | end; |
||
1870 | |||
1871 | procedure TMainForm.EndSceneMain; |
||
1872 | begin |
||
1873 | SpriteEngine.Engine.Clear; |
||
1874 | end; |
||
1875 | |||
1876 | procedure TMainForm.EndSceneGameOver; |
||
1877 | begin |
||
1878 | { Ende GameOver } |
||
1879 | end; |
||
1880 | |||
1881 | procedure TMainForm.EndSceneWin; |
||
1882 | begin |
||
1883 | { Ende Win } |
||
1884 | end; |
||
1885 | |||
14 | daniel-mar | 1886 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1887 | begin |
14 | daniel-mar | 1888 | LevelData.Clear; |
7 | daniel-mar | 1889 | FRestEnemies := 0; |
3 | daniel-mar | 1890 | end; |
1891 | |||
1892 | procedure TMainForm.NewLevel(lev: integer); |
||
1893 | resourcestring |
||
1894 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1895 | var |
||
1896 | act: integer; |
||
14 | daniel-mar | 1897 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1898 | e: TEnemyAdvent; |
3 | daniel-mar | 1899 | begin |
14 | daniel-mar | 1900 | ResetLevelData; |
15 | daniel-mar | 1901 | if FGameMode = gmRandom then |
3 | daniel-mar | 1902 | begin |
14 | daniel-mar | 1903 | {$REGION 'Random game'} |
1904 | Enemies[1] := etEnemyAttacker; |
||
1905 | Enemies[2] := etEnemyMeteor; |
||
1906 | Enemies[3] := etEnemyUFO; |
||
1907 | Enemies[4] := etEnemyAttacker; |
||
1908 | Enemies[5] := etEnemyMeteor; |
||
1909 | Enemies[6] := etEnemyUFO; |
||
1910 | Enemies[7] := etEnemyAttacker; |
||
1911 | Enemies[8] := etEnemyMeteor; |
||
1912 | Enemies[9] := etEnemyUFO; |
||
1913 | Enemies[10] := etEnemyAttacker; |
||
1914 | Enemies[11] := etEnemyMeteor; |
||
1915 | Enemies[12] := etEnemyUFO; |
||
1916 | Enemies[13] := etEnemyAttacker; |
||
1917 | Enemies[14] := etEnemyMeteor; |
||
1918 | Enemies[15] := etEnemyUFO; |
||
1919 | Enemies[16] := etEnemyAttacker3; |
||
1920 | Enemies[17] := etEnemyAttacker; |
||
1921 | Enemies[18] := etEnemyMeteor; |
||
1922 | Enemies[19] := etEnemyUFO; |
||
1923 | Enemies[20] := etEnemyUFO2; |
||
1924 | Enemies[21] := etEnemyAttacker; |
||
1925 | Enemies[22] := etEnemyMeteor; |
||
1926 | Enemies[23] := etEnemyUFO; |
||
1927 | Enemies[24] := etEnemyAttacker2; |
||
1928 | Enemies[25] := etEnemyMeteor; |
||
1929 | Enemies[26] := etEnemyUFO; |
||
1930 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1931 | randomize; |
7 | daniel-mar | 1932 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1933 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1934 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1935 | begin |
14 | daniel-mar | 1936 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1937 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1938 | begin |
14 | daniel-mar | 1939 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1940 | end; |
1941 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1942 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1943 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1944 | begin |
1945 | e.lifes := random(6)+1{O_o}; |
||
1946 | end |
||
1947 | else |
||
1948 | begin |
||
1949 | e.lifes := random(lev)+1; |
||
1950 | end; |
||
1951 | |||
14 | daniel-mar | 1952 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1953 | end; |
14 | daniel-mar | 1954 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1955 | e.x := lev*75*30{O_o} div lev; |
1956 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1957 | e.lifes := lev*5; |
||
14 | daniel-mar | 1958 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1959 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1960 | {$ENDREGION} |
||
3 | daniel-mar | 1961 | end |
1962 | else |
||
1963 | begin |
||
14 | daniel-mar | 1964 | {$REGION 'Normal game'} |
7 | daniel-mar | 1965 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1966 | begin |
7 | daniel-mar | 1967 | try |
14 | daniel-mar | 1968 | LevelData.Load(GetLevelFileName(lev)); |
1969 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1970 | except |
1971 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1972 | ResetLevelData; |
3 | daniel-mar | 1973 | end; |
1974 | end; |
||
14 | daniel-mar | 1975 | {$ENDREGION} |
3 | daniel-mar | 1976 | end; |
1977 | end; |
||
1978 | |||
1979 | procedure TMainForm.SceneTitle; |
||
1980 | var |
||
1981 | Logo: TPictureCollectionItem; |
||
1982 | begin |
||
1983 | DXDraw.Surface.Fill(0); |
||
1984 | Logo := ImageList.Items.Find('Logo'); |
||
1985 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1986 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1987 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1988 | 2, 80, Fangle * 4); |
||
1989 | inc(Fangle); |
||
23 | daniel-mar | 1990 | |
1991 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
1992 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
1993 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
1994 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
1995 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 1996 | begin |
23 | daniel-mar | 1997 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
1998 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1999 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2000 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2001 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2002 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2003 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2004 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2005 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2006 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2007 | end |
||
2008 | else |
||
2009 | begin |
||
2010 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2011 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2012 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2013 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2014 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2015 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2016 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2017 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2018 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2019 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 2020 | end; |
23 | daniel-mar | 2021 | { if (FBlink div 300) mod 2=0 then |
2022 | begin |
||
2023 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2024 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2025 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2026 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2027 | end; } |
||
2028 | BlinkUpdate; |
||
2029 | DXDraw.Surface.Canvas.Release; |
||
2030 | |||
3 | daniel-mar | 2031 | // Weiter mit Leertaste oder Enter |
2032 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2033 | begin |
||
2034 | FLevel := 1; |
||
15 | daniel-mar | 2035 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2036 | begin |
2037 | //PlaySound('Frage', False); |
||
2038 | exit; |
||
2039 | end; |
||
2040 | NewLevel(FLevel); |
||
2041 | PlaySound('SceneMov', False); |
||
2042 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2043 | Sleep(200); |
||
2044 | StartScene(gsMain); |
||
2045 | end; |
||
2046 | end; |
||
2047 | |||
2048 | procedure TMainForm.SceneMain; |
||
2049 | var |
||
2050 | Enemy: TSprite; |
||
14 | daniel-mar | 2051 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2052 | begin |
7 | daniel-mar | 2053 | case FInterval of |
2054 | giMittel: SpriteEngine.Move(conleicht); |
||
2055 | giLeicht: SpriteEngine.Move(conmittel); |
||
2056 | giSchwer: SpriteEngine.Move(conschwer); |
||
2057 | giMaster: SpriteEngine.Move(conmaster); |
||
2058 | end; |
||
3 | daniel-mar | 2059 | SpriteEngine.Dead; |
14 | daniel-mar | 2060 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2061 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2062 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2063 | (FRestEnemies > 0) do |
3 | daniel-mar | 2064 | begin |
7 | daniel-mar | 2065 | Dec(FRestEnemies); |
14 | daniel-mar | 2066 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2067 | begin |
14 | daniel-mar | 2068 | spriteClass := nil; |
2069 | case enemyType of |
||
2070 | //etUnknown: ; |
||
2071 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2072 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2073 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2074 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2075 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2076 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2077 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2078 | end; |
||
2079 | if spriteClass <> nil then |
||
2080 | begin |
||
2081 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2082 | Enemy.x := dxdraw.surfacewidth; |
||
2083 | //Enemy.y := y; |
||
2084 | if y <> 0 then |
||
2085 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2086 | else |
||
2087 | Enemy.y := 0; |
||
2088 | end; |
||
3 | daniel-mar | 2089 | end; |
2090 | Inc(FEnemyAdventPos); |
||
2091 | end; |
||
2092 | Inc(FFrame); |
||
2093 | DXDraw.Surface.Fill(0); |
||
2094 | if FNextScene=gsNone then |
||
2095 | begin |
||
2096 | SpriteEngine.Draw; |
||
2097 | if MainForm.flife > 0 then |
||
2098 | begin |
||
23 | daniel-mar | 2099 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2100 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2101 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2102 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2103 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2104 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2105 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2106 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2107 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2108 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2109 | if FLife<0 then mainform.FLife := 0; |
||
2110 | if FCheat then |
||
3 | daniel-mar | 2111 | begin |
23 | daniel-mar | 2112 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2113 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2114 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2115 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2116 | end |
||
2117 | else |
||
2118 | begin |
||
2119 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2120 | begin |
23 | daniel-mar | 2121 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2122 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2123 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2124 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2125 | end; |
23 | daniel-mar | 2126 | if Flife = 1 then BlinkUpdate; |
2127 | end; |
||
2128 | {if BossExists and (FBossLife>0) then |
||
2129 | begin |
||
2130 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2131 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2132 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2133 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2134 | end |
||
2135 | else |
||
2136 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2137 | begin |
23 | daniel-mar | 2138 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2139 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2140 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2141 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2142 | end;} |
||
2143 | if BossExists and (FBossLife>0) then |
||
2144 | begin |
||
2145 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2146 | begin |
23 | daniel-mar | 2147 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2148 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2149 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2150 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2151 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2152 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2153 | end; |
23 | daniel-mar | 2154 | if (FRestEnemies<1) then |
3 | daniel-mar | 2155 | begin |
23 | daniel-mar | 2156 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2157 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2158 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2159 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2160 | end; |
2161 | end; |
||
23 | daniel-mar | 2162 | if (FRestEnemies>0) and not Bossexists then |
2163 | begin |
||
2164 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2165 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2166 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2167 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2168 | end; |
||
2169 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2170 | begin |
||
2171 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2172 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2173 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2174 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2175 | DXDraw.Surface.Canvas.Release; |
||
2176 | Sleep(1); |
||
2177 | inc(FCounter); |
||
2178 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2179 | end; |
||
3 | daniel-mar | 2180 | end |
2181 | else |
||
2182 | begin |
||
23 | daniel-mar | 2183 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2184 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2185 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2186 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2187 | end; |
||
23 | daniel-mar | 2188 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2189 | end; |
2190 | end; |
||
2191 | |||
2192 | procedure TMainForm.SceneGameOver; |
||
2193 | begin |
||
2194 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2195 | |
2196 | FNotSave := true; |
||
2197 | Cheat.enabled := false; |
||
2198 | GamePause.enabled := false; |
||
2199 | Neustart.enabled := false; |
||
2200 | Brush.Style := bsClear; |
||
2201 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2202 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2203 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2204 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2205 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2206 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2207 | begin |
23 | daniel-mar | 2208 | DXDraw.Surface.Canvas.Font.Size := 30; |
2209 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2210 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2211 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2212 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2213 | end; |
23 | daniel-mar | 2214 | BlinkUpdate; |
2215 | DXDraw.Surface.Canvas.Release; |
||
2216 | |||
20 | daniel-mar | 2217 | // Weiter mit Leertaste oder Enter |
2218 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2219 | begin |
2220 | PlaySound('SceneMov', False); |
||
2221 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2222 | Sleep(200); |
||
2223 | StartScene(gsTitle); |
||
2224 | end; |
||
2225 | end; |
||
2226 | |||
2227 | procedure TMainForm.SceneWin; |
||
2228 | begin |
||
2229 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2230 | |
2231 | FNotSave := true; |
||
2232 | Cheat.enabled := false; |
||
2233 | GamePause.enabled := false; |
||
2234 | Neustart.enabled := false; |
||
2235 | |||
2236 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2237 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2238 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2239 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2240 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2241 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2242 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2243 | begin |
23 | daniel-mar | 2244 | DXDraw.Surface.Canvas.Font.Size := 30; |
2245 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2246 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2247 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2248 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2249 | end; |
23 | daniel-mar | 2250 | BlinkUpdate; |
2251 | DXDraw.Surface.Canvas.Release; |
||
2252 | |||
3 | daniel-mar | 2253 | if isButton1 in DXInput.States then |
2254 | begin |
||
2255 | PlaySound('SceneMov', False); |
||
2256 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2257 | Sleep(200); |
||
2258 | StartScene(gsTitle); |
||
2259 | end; |
||
2260 | end; |
||
2261 | |||
2262 | procedure TMainForm.StartSceneNewLevel; |
||
2263 | begin |
||
2264 | sleep(500); |
||
2265 | FNotSave := false; |
||
2266 | Cheat.enabled := false; |
||
2267 | Neustart.enabled := false; |
||
2268 | GamePause.enabled := false; |
||
2269 | GameStart.enabled := true; |
||
2270 | Spielgeschwindigkeit.enabled := false; |
||
2271 | BossExists := false; |
||
2272 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2273 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2274 | begin |
2275 | //PlaySound('SceneMov', False); |
||
2276 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2277 | Sleep(200); |
||
2278 | StartScene(gsWin); |
||
2279 | exit; |
||
2280 | end; |
||
19 | daniel-mar | 2281 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2282 | end; |
2283 | |||
2284 | procedure TMainForm.EndSceneNewLevel; |
||
2285 | begin |
||
2286 | { Ende NewLevel } |
||
2287 | end; |
||
2288 | |||
2289 | procedure TMainForm.SceneNewLevel; |
||
2290 | begin |
||
2291 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2292 | |
2293 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2294 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2295 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2296 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2297 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2298 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2299 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2300 | begin |
23 | daniel-mar | 2301 | DXDraw.Surface.Canvas.Font.Size := 30; |
2302 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2303 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2304 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2305 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2306 | end; |
23 | daniel-mar | 2307 | BlinkUpdate; |
2308 | DXDraw.Surface.Canvas.Release; |
||
2309 | |||
3 | daniel-mar | 2310 | if isButton1 in DXInput.States then |
2311 | begin |
||
2312 | PlaySound('SceneMov', False); |
||
2313 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2314 | Sleep(200); |
||
2315 | StartScene(gsMain); |
||
2316 | end; |
||
2317 | end; |
||
2318 | |||
2319 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2320 | begin |
||
2321 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2322 | if OptionMusic.Checked then |
||
2323 | begin |
||
19 | daniel-mar | 2324 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2325 | end |
2326 | else |
||
2327 | begin |
||
19 | daniel-mar | 2328 | StopMusic(FMusic); |
3 | daniel-mar | 2329 | end; |
2330 | WriteOptions; |
||
2331 | end; |
||
2332 | |||
2333 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2334 | begin |
||
2335 | master.checked := true; |
||
2336 | FInterval := giMaster; |
||
2337 | writeoptions; |
||
2338 | end; |
||
2339 | |||
19 | daniel-mar | 2340 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2341 | begin |
19 | daniel-mar | 2342 | if not OptionMusic.checked then exit; |
24 | daniel-mar | 2343 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2344 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2345 | end; |
||
3 | daniel-mar | 2346 | |
19 | daniel-mar | 2347 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2348 | begin |
||
2349 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2350 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2351 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2352 | end; |
||
2353 | |||
3 | daniel-mar | 2354 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2355 | begin |
||
2356 | if not OptionMusic.checked then exit; |
||
24 | daniel-mar | 2357 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2358 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2359 | end; |
2360 | |||
19 | daniel-mar | 2361 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2362 | begin |
||
2363 | if Name = mtNone then exit; |
||
24 | daniel-mar | 2364 | if Ord(Name) > dxmusic.Midis.Count then exit; |
19 | daniel-mar | 2365 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2366 | end; |
||
2367 | |||
3 | daniel-mar | 2368 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2369 | begin |
||
2370 | speicherungform.showmodal; |
||
2371 | end; |
||
2372 | |||
2373 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2374 | begin |
||
2375 | FLife := Lives; |
||
2376 | FLevel := 1; // ??? |
||
2377 | FScore := 0; |
||
7 | daniel-mar | 2378 | EnemyCounter := 0; |
3 | daniel-mar | 2379 | StartScene(gsMain); |
19 | daniel-mar | 2380 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2381 | end; |
2382 | |||
2383 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2384 | begin |
||
2385 | leicht.checked := true; |
||
2386 | FInterval := giLeicht; |
||
2387 | writeoptions; |
||
2388 | end; |
||
2389 | |||
2390 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2391 | begin |
||
2392 | mittel.checked := true; |
||
2393 | FInterval := giMittel; |
||
2394 | writeoptions; |
||
2395 | end; |
||
2396 | |||
2397 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2398 | begin |
||
2399 | schwer.checked := true; |
||
2400 | FInterval := giSchwer; |
||
2401 | writeoptions; |
||
2402 | end; |
||
2403 | |||
2404 | procedure TMainForm.FormShow(Sender: TObject); |
||
2405 | begin |
||
7 | daniel-mar | 2406 | if Assigned(SplashForm) then |
2407 | begin |
||
2408 | SplashForm.Hide; |
||
2409 | FreeAndNil(SplashForm); |
||
2410 | end; |
||
3 | daniel-mar | 2411 | |
2412 | dxtimer.Enabled := true; |
||
2413 | dxtimer.ActiveOnly := true; |
||
2414 | end; |
||
2415 | |||
2416 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2417 | begin |
||
2418 | dxtimer.enabled := false; |
||
2419 | InfoForm.showmodal; |
||
2420 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2421 | end; |
||
2422 | |||
2423 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2424 | begin |
||
2425 | CheatForm.showmodal; |
||
2426 | end; |
||
2427 | |||
2428 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2429 | begin |
||
19 | daniel-mar | 2430 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2431 | SpriteEngine.Engine.Clear; |
2432 | dxsound.Finalize; |
||
2433 | dxinput.Destroy; |
||
2434 | DXTimer.Enabled := False; |
||
2435 | end; |
||
2436 | |||
2437 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2438 | begin |
||
23 | daniel-mar | 2439 | FreeAndNil(imagelist); |
2440 | FreeAndNil(spriteengine); |
||
2441 | FreeAndNil(dxdraw); |
||
2442 | FreeAndNil(wavelist); |
||
2443 | FreeAndNil(dxsound); |
||
2444 | //FreeAndNil(dxinput); |
||
2445 | FreeAndNil(dxtimer); |
||
2446 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2447 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2448 | FreeAndNil(LevelData); |
3 | daniel-mar | 2449 | end; |
2450 | |||
2451 | end. |
||
2452 |