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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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22 | daniel-mar | 5 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
6 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
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7 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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8 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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9 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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10 | // [OK SVN 21] DPlayX.dll auskommentieren wegen Windows Meldung |
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11 | // [OK SVN 22] Vollbild entf. |
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12 | // [OK SVN 22] Credits: unDelphiX (micrel.cz/Dx) |
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14 | daniel-mar | 13 | // Quellcode optimieren und klassen-namen überdenken |
14 | // EV CodeSign |
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15 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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16 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 17 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 18 | // Alle Notizen durchschauen |
19 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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20 | // Cooldown für Laser? |
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18 | daniel-mar | 21 | // Improve Sound effects |
23 | daniel-mar | 22 | // Bug: Zwei Fenster in Taskleiste |
23 | // Level-Editor in die SpaceMission.exe rein und über Hauptmenü aufrufen? |
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14 | daniel-mar | 24 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
25 | // Highscore Liste |
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15 | daniel-mar | 26 | // Multilingual (all strings in resourcestrings) |
23 | daniel-mar | 27 | // ESC soll Pause machen und das MainMenu (wie Alt Taste) aufmachen |
28 | // Was ist wenn man mission erfolgreich hatte und dann doch stirbt? |
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29 | // Schrift rechts (Boss: X) soll rechtsbündig sein |
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11 | daniel-mar | 30 | |
3 | daniel-mar | 31 | interface |
32 | |||
33 | uses |
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18 | daniel-mar | 34 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 35 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 36 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 37 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 38 | |
39 | type |
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40 | TGameScene = ( |
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41 | gsNone, |
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42 | gsTitle, |
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43 | gsMain, |
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44 | gsGameOver, |
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45 | gsNewLevel, |
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46 | gsWin |
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47 | ); |
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48 | |||
49 | TGameInterval = ( |
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50 | giMittel, |
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51 | giLeicht, |
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52 | giSchwer, |
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53 | giMaster |
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54 | ); |
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55 | |||
56 | TMusicTrack = ( |
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57 | mtNone, |
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18 | daniel-mar | 58 | mtBoss, // dxmusic.Midi[0] |
59 | mtGame, // dxmusic.Midi[1] |
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60 | mtScene, // ... |
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3 | daniel-mar | 61 | mtTitle |
62 | ); |
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63 | |||
64 | {TSoundFile = ( |
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65 | sfNone, |
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66 | sfSceneMov, |
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67 | sfExplosion, |
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68 | sfHit, |
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69 | sfShoot, |
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70 | sfDanger, |
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71 | sfEnde, |
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72 | sfFrage, |
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73 | sfLevIntro |
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74 | );} |
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75 | |||
76 | TBackground = class(TBackgroundSprite) |
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23 | daniel-mar | 77 | strict private |
3 | daniel-mar | 78 | FSpeed: Double; |
23 | daniel-mar | 79 | strict protected |
3 | daniel-mar | 80 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 81 | public |
82 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 83 | end; |
84 | |||
85 | TBackgroundSpecial = class(TBackgroundSprite) |
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23 | daniel-mar | 86 | strict private |
3 | daniel-mar | 87 | FSpeed: Double; |
23 | daniel-mar | 88 | strict protected |
3 | daniel-mar | 89 | procedure DoMove(MoveCount: Integer); override; |
23 | daniel-mar | 90 | public |
91 | property Speed: Double read FSpeed write FSpeed; |
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3 | daniel-mar | 92 | end; |
93 | |||
94 | TExplosion = class(TImageSprite) |
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23 | daniel-mar | 95 | strict private |
3 | daniel-mar | 96 | FCounter: Integer; |
23 | daniel-mar | 97 | strict protected |
3 | daniel-mar | 98 | procedure DoMove(MoveCount: Integer); override; |
99 | public |
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100 | constructor Create(AParent: TSprite); override; |
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101 | end; |
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102 | |||
23 | daniel-mar | 103 | TPlayerState = (pmNormal, pmDead, pmDeadVanished, pmFlyaway, pmEntering); |
3 | daniel-mar | 104 | TPlayerSprite = class(TImageSprite) |
105 | private |
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23 | daniel-mar | 106 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
107 | strict private |
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3 | daniel-mar | 108 | FCounter: Integer; |
23 | daniel-mar | 109 | FState: TPlayerState; |
3 | daniel-mar | 110 | FOldTamaTime: Integer; |
23 | daniel-mar | 111 | strict protected |
3 | daniel-mar | 112 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
113 | procedure DoMove(MoveCount: Integer); override; |
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114 | public |
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115 | constructor Create(AParent: TSprite); override; |
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116 | procedure FlyAway; |
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117 | end; |
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118 | |||
23 | daniel-mar | 119 | TPlayerTamaSprite = class(TImageSprite) |
120 | strict private |
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3 | daniel-mar | 121 | FPlayerSprite: TPlayerSprite; |
23 | daniel-mar | 122 | strict protected |
123 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
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3 | daniel-mar | 124 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
125 | procedure DoMove(MoveCount: Integer); override; |
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126 | public |
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23 | daniel-mar | 127 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
3 | daniel-mar | 128 | destructor Destroy; override; |
129 | end; |
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130 | |||
7 | daniel-mar | 131 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 132 | TEnemy = class(TImageSprite) |
23 | daniel-mar | 133 | strict protected |
3 | daniel-mar | 134 | FCounter: Integer; |
135 | FLife: integer; |
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23 | daniel-mar | 136 | FMode: Integer; // TODO: Find out what this does and replace with an Enum (maybe the same as TPlayerState?) |
3 | daniel-mar | 137 | procedure HitEnemy(ADead: Boolean); virtual; |
138 | public |
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23 | daniel-mar | 139 | property Life: integer read FLife; |
7 | daniel-mar | 140 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 141 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 142 | destructor Destroy; override; |
143 | end; |
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144 | |||
145 | TEnemyTama = class(TImageSprite) |
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23 | daniel-mar | 146 | strict private |
147 | FEnemySprite: TSprite; |
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148 | strict protected |
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149 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
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3 | daniel-mar | 150 | procedure DoMove(MoveCount: Integer); override; |
151 | public |
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23 | daniel-mar | 152 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
3 | daniel-mar | 153 | end; |
154 | |||
155 | TEnemyMeteor = class(TEnemy) |
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23 | daniel-mar | 156 | strict protected |
3 | daniel-mar | 157 | procedure DoMove(MoveCount: Integer); override; |
158 | procedure HitEnemy(ADead: Boolean); override; |
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159 | public |
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7 | daniel-mar | 160 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 161 | end; |
162 | |||
163 | TEnemyUFO = class(TEnemy) |
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23 | daniel-mar | 164 | strict protected |
3 | daniel-mar | 165 | procedure DoMove(MoveCount: Integer); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
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167 | public |
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7 | daniel-mar | 168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 169 | end; |
170 | |||
171 | TEnemyUFO2 = class(TEnemy) |
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23 | daniel-mar | 172 | strict private |
3 | daniel-mar | 173 | FCounter: Integer; |
174 | FTamaCount: Integer; |
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175 | FOldTamaTime: Integer; |
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23 | daniel-mar | 176 | strict protected |
3 | daniel-mar | 177 | procedure DoMove(MoveCount: Integer); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
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179 | public |
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7 | daniel-mar | 180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 181 | end; |
182 | |||
183 | TEnemyAttacker = class(TEnemy) |
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23 | daniel-mar | 184 | strict protected |
3 | daniel-mar | 185 | procedure DoMove(MoveCount: Integer); override; |
186 | procedure HitEnemy(ADead: Boolean); override; |
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187 | public |
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7 | daniel-mar | 188 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 189 | end; |
190 | |||
191 | TEnemyAttacker2 = class(TEnemy) |
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23 | daniel-mar | 192 | strict private |
3 | daniel-mar | 193 | FCounter: Integer; |
194 | FTamaF: Integer; |
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195 | FTamaT: Integer; |
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196 | FPutTama: Boolean; |
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23 | daniel-mar | 197 | strict protected |
3 | daniel-mar | 198 | procedure DoMove(MoveCount: Integer); override; |
199 | procedure HitEnemy(ADead: Boolean); override; |
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200 | public |
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7 | daniel-mar | 201 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 202 | end; |
203 | |||
204 | TEnemyAttacker3 = class(TEnemy) |
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23 | daniel-mar | 205 | strict private |
3 | daniel-mar | 206 | FCounter: Integer; |
207 | FTamaCount: Integer; |
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208 | FOldTamaTime: Integer; |
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23 | daniel-mar | 209 | strict protected |
3 | daniel-mar | 210 | procedure DoMove(MoveCount: Integer); override; |
211 | procedure HitEnemy(ADead: Boolean); override; |
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212 | public |
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7 | daniel-mar | 213 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 214 | end; |
215 | |||
216 | TEnemyBoss = class(TEnemy) |
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23 | daniel-mar | 217 | strict private |
3 | daniel-mar | 218 | FCounter: Integer; |
219 | FTamaF: Integer; |
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220 | FTamaT: Integer; |
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221 | FPutTama: Boolean; |
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222 | waiter1, waiter2: integer; |
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23 | daniel-mar | 223 | strict protected |
3 | daniel-mar | 224 | procedure DoMove(MoveCount: Integer); override; |
225 | procedure HitEnemy(ADead: Boolean); override; |
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226 | public |
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7 | daniel-mar | 227 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 228 | end; |
229 | |||
230 | TMainForm = class(TDXForm) |
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231 | MainMenu: TMainMenu; |
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232 | Spiel: TMenuItem; |
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233 | GameStart: TMenuItem; |
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234 | GamePause: TMenuItem; |
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235 | Beenden: TMenuItem; |
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236 | Einstellungen: TMenuItem; |
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237 | OptionMusic: TMenuItem; |
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238 | Leer2: TMenuItem; |
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239 | Hilfe: TMenuItem; |
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240 | OptionSound: TMenuItem; |
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241 | Leer3: TMenuItem; |
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242 | Spielstand: TMenuItem; |
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243 | Leer5: TMenuItem; |
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244 | Neustart: TMenuItem; |
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245 | Spielgeschwindigkeit: TMenuItem; |
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246 | Leicht: TMenuItem; |
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247 | Mittel: TMenuItem; |
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248 | Schwer: TMenuItem; |
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249 | Informationen: TMenuItem; |
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250 | Leer6: TMenuItem; |
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251 | Leer1: TMenuItem; |
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252 | Cheat: TMenuItem; |
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253 | CheckUpdates: TMenuItem; |
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254 | Master: TMenuItem; |
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255 | procedure DXDrawFinalize(Sender: TObject); |
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256 | procedure DXDrawInitialize(Sender: TObject); |
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257 | procedure FormCreate(Sender: TObject); |
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258 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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259 | procedure DXTimerActivate(Sender: TObject); |
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260 | procedure DXTimerDeactivate(Sender: TObject); |
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261 | procedure DXDrawInitializing(Sender: TObject); |
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262 | procedure GameStartClick(Sender: TObject); |
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263 | procedure GamePauseClick(Sender: TObject); |
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264 | procedure BeendenClick(Sender: TObject); |
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265 | procedure OptionSoundClick(Sender: TObject); |
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266 | procedure OptionMusicClick(Sender: TObject); |
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267 | procedure SpielstandClick(Sender: TObject); |
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268 | procedure NeustartClick(Sender: TObject); |
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269 | procedure LeichtClick(Sender: TObject); |
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270 | procedure MittelClick(Sender: TObject); |
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271 | procedure SchwerClick(Sender: TObject); |
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272 | procedure FormShow(Sender: TObject); |
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273 | procedure InformationenClick(Sender: TObject); |
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274 | procedure CheatClick(Sender: TObject); |
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275 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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276 | procedure FormDestroy(Sender: TObject); |
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277 | procedure CheckUpdatesClick(Sender: TObject); |
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278 | procedure MasterClick(Sender: TObject); |
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279 | private |
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280 | ProgrammGestartet: boolean; |
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281 | FInterval: TGameInterval; |
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282 | FScene: TGameScene; |
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283 | FMusic: TMusicTrack; |
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284 | FBlink: DWORD; |
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285 | FBlinkTime: DWORD; |
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286 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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287 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 288 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 289 | LevelData: TLevelData; |
3 | daniel-mar | 290 | procedure StartScene(Scene: TGameScene); |
291 | procedure EndScene; |
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292 | procedure BlinkStart; |
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293 | procedure BlinkUpdate; |
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294 | procedure StartSceneTitle; |
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295 | procedure SceneTitle; |
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296 | procedure EndSceneTitle; |
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297 | procedure StartSceneMain; |
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298 | procedure SceneMain; |
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299 | procedure EndSceneMain; |
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300 | procedure StartSceneGameOver; |
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301 | procedure SceneGameOver; |
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302 | procedure EndSceneGameOver; |
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303 | procedure StartSceneWin; |
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304 | procedure SceneWin; |
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305 | procedure EndSceneWin; |
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306 | procedure StartSceneNewLevel; |
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307 | procedure SceneNewLevel; |
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308 | procedure EndSceneNewLevel; |
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309 | public |
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310 | FNextScene: TGameScene; |
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311 | FScore: Integer; |
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312 | FNotSave: boolean; |
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313 | FLife: integer; |
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314 | FLevel: integer; |
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15 | daniel-mar | 315 | FGameMode: TGameMode; |
3 | daniel-mar | 316 | FBossLife: integer; |
7 | daniel-mar | 317 | FRestEnemies: integer; |
3 | daniel-mar | 318 | FCheat: boolean; |
319 | { VCL-Ersatz } |
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320 | dxdraw: TDxDraw; |
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321 | imagelist: TDxImageList; |
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322 | spriteengine: tdxspriteengine; |
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323 | dxsound: tdxsound; |
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18 | daniel-mar | 324 | dxmusic: tdxmusic; |
3 | daniel-mar | 325 | wavelist: tdxwavelist; |
326 | dxinput: tdxinput; |
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327 | dxtimer: tdxtimer; |
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328 | { Level-Routinen } |
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329 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 330 | procedure ResetLevelData; |
19 | daniel-mar | 331 | { Musik-Routinen } |
332 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 333 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 334 | procedure StopMusic(Name: TMusicTrack); |
335 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 336 | procedure PauseMusic(Name: TMusicTrack); |
337 | { Sound-Routinen } |
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338 | procedure PlaySound(Name: string; Wait: Boolean); |
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339 | { Initialisiations-Routinen } |
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340 | procedure DXInit; |
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341 | procedure SoundInit; |
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342 | procedure MusicInit; |
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343 | { Einstellungs-Routinen } |
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344 | procedure LoadOptions; |
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345 | procedure WriteOptions; |
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346 | { Farb-Routinen } |
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347 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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348 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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349 | end; |
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350 | |||
351 | var |
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352 | MainForm: TMainForm; |
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353 | |||
7 | daniel-mar | 354 | implementation |
355 | |||
356 | uses |
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357 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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358 | |||
3 | daniel-mar | 359 | const |
360 | conleicht = 650 div 60; // 10 |
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361 | conmittel = 1000 div 60; // 16 |
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362 | conschwer = 1350 div 60; // 22 |
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363 | conmaster = 2000 div 60; // 33 |
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364 | lives = 6; |
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7 | daniel-mar | 365 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 366 | |
367 | resourcestring |
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368 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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369 | |||
370 | {$R *.DFM} |
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371 | |||
23 | daniel-mar | 372 | var |
7 | daniel-mar | 373 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 374 | BossExists, Crash, crashsound: boolean; |
375 | |||
376 | const |
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377 | DXInputButton = [isButton1, isButton2, isButton3, |
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378 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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379 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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380 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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381 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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382 | |||
383 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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384 | |||
385 | constructor TPlayerSprite.Create(AParent: TSprite); |
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386 | begin |
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387 | inherited Create(AParent); |
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388 | Image := MainForm.ImageList.Items.Find('Machine'); |
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389 | Width := Image.Width; |
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390 | Height := Image.Height; |
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391 | X := -70{20}; |
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392 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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393 | Z := 2; |
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394 | AnimCount := Image.PatternCount; |
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395 | AnimLooped := True; |
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4 | daniel-mar | 396 | AnimSpeed := DEFAULT_ANIMSPEED; |
23 | daniel-mar | 397 | FState := pmEntering; |
3 | daniel-mar | 398 | end; |
399 | |||
400 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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401 | begin |
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402 | if mainform.FCheat then exit; |
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403 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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404 | begin |
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405 | if not crash then |
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406 | begin |
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407 | dec(MainForm.FLife); |
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408 | Crash := true; |
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409 | if MainForm.Flife=0 then |
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410 | begin |
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411 | MainForm.PlaySound('Explosion', false); |
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412 | Collisioned := false; |
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413 | FCounter := 0; |
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23 | daniel-mar | 414 | FState := pmDead; |
3 | daniel-mar | 415 | Done := false; |
416 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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417 | Width := Image.Width; |
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418 | Height := Image.Height; |
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419 | AnimCount := Image.PatternCount; |
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420 | AnimLooped := False; |
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4 | daniel-mar | 421 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 422 | AnimPos := 0; |
423 | end; |
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424 | end |
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425 | else |
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426 | begin |
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427 | if not crashsound then |
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428 | begin |
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429 | MainForm.PlaySound('Hit', False); |
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430 | crashsound := true; |
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431 | end; |
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432 | end; |
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433 | end; |
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434 | end; |
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435 | |||
436 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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437 | const |
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438 | WegduesKonstante = 1.75; |
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439 | begin |
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440 | inherited DoMove(MoveCount); |
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23 | daniel-mar | 441 | if FState = pmNormal then |
3 | daniel-mar | 442 | begin |
443 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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444 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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445 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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446 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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447 | if X<0 then X := 0; |
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448 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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449 | if Y<0 then Y := 0; |
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450 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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451 | if isButton1 in MainForm.DXInput.States then |
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452 | begin |
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453 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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454 | begin |
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455 | Inc(FTamaCount); |
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23 | daniel-mar | 456 | with TPlayerTamaSprite.Create(Engine, Self) do |
3 | daniel-mar | 457 | begin |
458 | X := Self.X+Self.Width; |
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459 | Y := Self.Y+Self.Height div 2-Height div 2; |
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460 | Z := 10; |
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461 | end; |
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462 | FOldTamaTime := FCounter; |
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463 | end; |
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464 | end; |
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465 | Collision; |
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7 | daniel-mar | 466 | end |
23 | daniel-mar | 467 | else if FState = pmDead then |
3 | daniel-mar | 468 | begin |
469 | if FCounter>200 then |
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470 | begin |
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471 | FCounter := 0; |
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23 | daniel-mar | 472 | FState := pmDeadVanished; |
3 | daniel-mar | 473 | Visible := false; |
474 | end; |
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7 | daniel-mar | 475 | end |
23 | daniel-mar | 476 | else if FState = pmDeadVanished then |
3 | daniel-mar | 477 | begin |
478 | if FCounter>1500 then |
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479 | begin |
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480 | MainForm.FNextScene := gsGameOver; |
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481 | MainForm.PlaySound('SceneMov', false); |
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482 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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483 | Sleep(200); |
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484 | end; |
||
7 | daniel-mar | 485 | end |
23 | daniel-mar | 486 | else if FState = pmFlyaway then |
3 | daniel-mar | 487 | begin |
23 | daniel-mar | 488 | // TODO: "Wusch" sound? |
3 | daniel-mar | 489 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
490 | if X > MainForm.DXDraw.Width+Width then |
||
491 | begin |
||
492 | Dead; |
||
493 | inc(mainform.FLevel); |
||
494 | MainForm.FNextScene := gsNewLevel; |
||
495 | MainForm.PlaySound('SceneMov', false); |
||
496 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
497 | end; |
||
7 | daniel-mar | 498 | end |
23 | daniel-mar | 499 | else if FState = pmEntering then |
3 | daniel-mar | 500 | begin |
501 | X := X + MoveCount*(300/1000); |
||
23 | daniel-mar | 502 | if X > 19 then FState := pmNormal; |
3 | daniel-mar | 503 | end; |
504 | inc(FCounter, MoveCount); |
||
505 | end; |
||
506 | |||
507 | procedure TPlayerSprite.FlyAway; |
||
508 | begin |
||
23 | daniel-mar | 509 | FState := pmFlyaway; |
3 | daniel-mar | 510 | end; |
511 | |||
512 | procedure TMainForm.DXInit; |
||
513 | begin |
||
514 | try |
||
515 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
516 | ImageList.Items.MakeColorTable; |
||
517 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
518 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
519 | DXDraw.UpdatePalette; |
||
520 | DXDraw.Finalize; |
||
22 | daniel-mar | 521 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
522 | DXDraw.autosize := true; |
||
3 | daniel-mar | 523 | DXDraw.Initialize; |
524 | except |
||
525 | //Imagelist.Items.clear; |
||
526 | //application.terminate; |
||
527 | end; |
||
528 | end; |
||
529 | |||
23 | daniel-mar | 530 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
3 | daniel-mar | 531 | begin |
532 | inherited Create(AParent); |
||
23 | daniel-mar | 533 | FPlayerSprite := APlayerSprite; |
3 | daniel-mar | 534 | Image := MainForm.ImageList.Items.Find('Bounce'); |
535 | Z := 2; |
||
536 | Width := Image.Width; |
||
537 | Height := Image.Height; |
||
538 | AnimCount := Image.PatternCount; |
||
539 | AnimLooped := True; |
||
4 | daniel-mar | 540 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 541 | MainForm.PlaySound('Shoot', False); |
542 | end; |
||
543 | |||
23 | daniel-mar | 544 | destructor TPlayerTamaSprite.Destroy; |
3 | daniel-mar | 545 | begin |
546 | inherited Destroy; |
||
547 | Dec(FPlayerSprite.FTamaCount); |
||
548 | end; |
||
549 | |||
23 | daniel-mar | 550 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
3 | daniel-mar | 551 | begin |
7 | daniel-mar | 552 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 553 | begin |
554 | TEnemy(Sprite).Hit; |
||
555 | Dead; |
||
556 | end; |
||
557 | Done := False; |
||
558 | end; |
||
559 | |||
23 | daniel-mar | 560 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
3 | daniel-mar | 561 | begin |
562 | inherited DoMove(MoveCount); |
||
563 | X := X+(800/1000)*MoveCount; |
||
564 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
565 | Collision; |
||
566 | end; |
||
567 | |||
568 | procedure TBackground.DoMove(MoveCount: Integer); |
||
569 | var |
||
570 | ran: integer; |
||
571 | begin |
||
572 | inherited DoMove(MoveCount); |
||
573 | X := X - MoveCount*(60/1000)*FSpeed; |
||
574 | randomize; |
||
575 | ran := Random(1500); |
||
576 | if ran = 150 then |
||
577 | begin |
||
578 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
579 | begin |
||
580 | SetMapSize(1, 1); |
||
581 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
582 | Width := Image.Width; |
||
583 | Height := Image.Height; |
||
584 | |||
585 | Y := random(mainform.dxdraw.height); |
||
586 | X := mainform.dxdraw.width; |
||
587 | |||
588 | ran := Random(2); |
||
589 | if ran = 0 then |
||
590 | begin |
||
591 | Z := -20; |
||
592 | FSpeed := 1.8; |
||
593 | end |
||
594 | else if ran = 1 then |
||
595 | begin |
||
596 | Z := -40; |
||
597 | FSpeed := 0.8; |
||
598 | end |
||
599 | else if ran = 2 then |
||
600 | begin |
||
601 | Z := -60; |
||
602 | FSpeed := 0.3; |
||
603 | end; |
||
604 | end; |
||
605 | end |
||
606 | else if ran = 500 then |
||
607 | begin |
||
608 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
609 | begin |
||
610 | SetMapSize(1, 1); |
||
611 | ran := Random(4); |
||
612 | if ran = 0 then |
||
613 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
614 | else if ran = 1 then |
||
615 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
616 | else if ran = 2 then |
||
617 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
618 | else if ran = 3 then |
||
619 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
620 | Width := Image.Width; |
||
621 | Height := Image.Height; |
||
622 | |||
623 | Y := random(mainform.dxdraw.height); |
||
624 | X := mainform.dxdraw.width; |
||
625 | |||
626 | { ran := Random(2); |
||
627 | if ran = 0 then |
||
628 | begin |
||
629 | Z := -20; |
||
630 | FSpeed := 1.8; |
||
631 | end |
||
632 | else if ran = 1 then |
||
633 | begin |
||
634 | Z := -40; |
||
635 | FSpeed := 0.8; |
||
636 | end |
||
637 | else if ran = 2 then |
||
638 | begin } |
||
639 | Z := -60; |
||
640 | FSpeed := 0.3; |
||
641 | { end; } |
||
642 | end; |
||
643 | end; |
||
644 | end; |
||
645 | |||
646 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
647 | begin |
||
648 | inherited DoMove(MoveCount); |
||
649 | X := X - MoveCount*(60/1000)*FSpeed; |
||
650 | if X<-Width then Dead; |
||
651 | end; |
||
652 | |||
653 | constructor TExplosion.Create(AParent: TSprite); |
||
654 | begin |
||
655 | inherited Create(AParent); |
||
656 | mainform.PlaySound('Explosion', false); |
||
657 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
658 | Width := Image.Width; |
||
659 | Height := Image.Height; |
||
660 | AnimCount := Image.PatternCount; |
||
661 | AnimLooped := True; |
||
4 | daniel-mar | 662 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 663 | AnimPos := Random(AnimCount); |
664 | end; |
||
665 | |||
666 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
667 | begin |
||
668 | inherited DoMove(MoveCount); |
||
669 | inc(FCounter, MoveCount); |
||
670 | if FCounter > 2999 then dead; |
||
671 | end; |
||
672 | |||
23 | daniel-mar | 673 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
3 | daniel-mar | 674 | begin |
675 | inherited Create(AParent); |
||
23 | daniel-mar | 676 | FEnemySprite := AEnemySprite; |
3 | daniel-mar | 677 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
678 | Width := Image.Width; |
||
679 | Height := Image.Height; |
||
680 | AnimCount := Image.PatternCount; |
||
681 | AnimLooped := True; |
||
4 | daniel-mar | 682 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 683 | MainForm.PlaySound('Shoot', False); |
684 | end; |
||
685 | |||
686 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
687 | begin |
||
688 | inherited DoMove(MoveCount); |
||
689 | X := X - MoveCount*(600/1000); |
||
690 | if X<-Width then Dead; |
||
691 | end; |
||
692 | |||
7 | daniel-mar | 693 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 694 | begin |
7 | daniel-mar | 695 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 696 | if FLife<=0 then |
697 | begin |
||
698 | Collisioned := False; |
||
699 | HitEnemy(True); |
||
700 | end |
||
701 | else |
||
702 | HitEnemy(False); |
||
703 | end; |
||
704 | |||
705 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
706 | begin |
||
7 | daniel-mar | 707 | if ADead then |
708 | MainForm.PlaySound('Explosion', False) |
||
709 | else |
||
710 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 711 | end; |
712 | |||
7 | daniel-mar | 713 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 714 | begin |
7 | daniel-mar | 715 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 716 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
717 | Width := Image.Width; |
||
718 | Height := Image.Height; |
||
719 | AnimCount := Image.PatternCount; |
||
720 | AnimLooped := True; |
||
4 | daniel-mar | 721 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 722 | end; |
723 | |||
7 | daniel-mar | 724 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 725 | begin |
726 | inherited Create(AParent); |
||
7 | daniel-mar | 727 | FLife := ALifes; |
728 | inc(EnemyCounter); |
||
3 | daniel-mar | 729 | end; |
730 | |||
731 | destructor TEnemy.Destroy; |
||
732 | begin |
||
733 | inherited Destroy; |
||
7 | daniel-mar | 734 | dec(EnemyCounter); |
3 | daniel-mar | 735 | end; |
736 | |||
737 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
738 | begin |
||
7 | daniel-mar | 739 | inherited HitEnemy(ADead); |
740 | |||
3 | daniel-mar | 741 | if ADead then |
742 | begin |
||
743 | FMode := 2; |
||
744 | FCounter := 0; |
||
745 | Inc(MainForm.FScore, 1000); |
||
746 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
747 | Width := Image.Width; |
||
748 | Height := Image.Height; |
||
749 | AnimCount := Image.PatternCount; |
||
750 | AnimLooped := False; |
||
4 | daniel-mar | 751 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 752 | AnimPos := 0; |
7 | daniel-mar | 753 | end |
754 | else |
||
3 | daniel-mar | 755 | begin |
756 | Inc(MainForm.FScore, 100); |
||
757 | end; |
||
758 | end; |
||
759 | |||
760 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
761 | begin |
||
762 | inherited DoMove(MoveCount); |
||
763 | if FMode=0 then |
||
764 | begin |
||
765 | X := X - MoveCount*(300/1000); |
||
766 | Y := Y + Cos256(FCounter div 15)*2; |
||
767 | if X<-Width then Dead; |
||
768 | if FCounter-FOldTamaTime>=100 then |
||
769 | begin |
||
770 | Inc(FTamaCount); |
||
23 | daniel-mar | 771 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 772 | begin |
773 | X := Self.X; |
||
774 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
775 | Z := 10; |
||
776 | end; |
||
777 | FOldTamaTime := FCounter; |
||
778 | end; |
||
7 | daniel-mar | 779 | end |
780 | else if FMode=2 then |
||
3 | daniel-mar | 781 | begin |
782 | X := X - MoveCount*(300/1000); |
||
783 | if FCounter>200 then Dead; |
||
784 | end; |
||
785 | inc(FCounter, MoveCount); |
||
786 | end; |
||
787 | |||
788 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
789 | begin |
||
7 | daniel-mar | 790 | inherited HitEnemy(ADead); |
791 | |||
3 | daniel-mar | 792 | if ADead then |
793 | begin |
||
794 | FMode := 2; |
||
795 | FCounter := 0; |
||
796 | Inc(MainForm.FScore, 1000); |
||
797 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
798 | Width := Image.Width; |
||
799 | Height := Image.Height; |
||
800 | AnimCount := Image.PatternCount; |
||
801 | AnimLooped := False; |
||
4 | daniel-mar | 802 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 803 | AnimPos := 0; |
7 | daniel-mar | 804 | end |
805 | else |
||
3 | daniel-mar | 806 | begin |
807 | Inc(MainForm.FScore, 100); |
||
808 | end; |
||
809 | end; |
||
810 | |||
7 | daniel-mar | 811 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 812 | begin |
7 | daniel-mar | 813 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 814 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
815 | Width := Image.Width; |
||
816 | Height := Image.Height; |
||
817 | AnimCount := Image.PatternCount; |
||
818 | AnimLooped := True; |
||
4 | daniel-mar | 819 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 820 | end; |
821 | |||
822 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
823 | begin |
||
824 | inherited DoMove(MoveCount); |
||
825 | if FMode=0 then |
||
826 | begin |
||
827 | X := X - MoveCount*(300/1000); |
||
828 | Y := Y + Cos256(FCounter div 15)*2; |
||
829 | if X<-Width then Dead; |
||
7 | daniel-mar | 830 | end |
831 | else if FMode=2 then |
||
3 | daniel-mar | 832 | begin |
833 | X := X - MoveCount*(300/1000); |
||
834 | if FCounter>200 then Dead; |
||
835 | end; |
||
836 | inc(FCounter, MoveCount); |
||
837 | end; |
||
838 | |||
7 | daniel-mar | 839 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 840 | begin |
7 | daniel-mar | 841 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 842 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
843 | Width := Image.Width; |
||
844 | Height := Image.Height; |
||
845 | AnimCount := Image.PatternCount; |
||
846 | AnimLooped := True; |
||
4 | daniel-mar | 847 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 848 | PixelCheck := True; |
849 | end; |
||
850 | |||
851 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
852 | begin |
||
7 | daniel-mar | 853 | inherited HitEnemy(ADead); |
854 | |||
3 | daniel-mar | 855 | if ADead then |
856 | begin |
||
857 | FMode := 2; |
||
858 | FCounter := 0; |
||
859 | Inc(MainForm.FScore, 1000); |
||
860 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
861 | Width := Image.Width; |
||
862 | Height := Image.Height; |
||
863 | AnimCount := Image.PatternCount; |
||
864 | AnimLooped := False; |
||
4 | daniel-mar | 865 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 866 | AnimPos := 0; |
7 | daniel-mar | 867 | end |
868 | else |
||
3 | daniel-mar | 869 | begin |
870 | Inc(MainForm.FScore, 100); |
||
871 | end; |
||
872 | end; |
||
873 | |||
874 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
875 | begin |
||
876 | inherited DoMove(MoveCount); |
||
877 | if FMode=0 then |
||
878 | begin |
||
879 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
880 | if X < -Width then Dead; |
||
7 | daniel-mar | 881 | end |
882 | else if FMode=2 then |
||
3 | daniel-mar | 883 | begin |
884 | X := X - MoveCount*(300/1000); |
||
885 | if FCounter>200 then Dead; |
||
886 | end; |
||
887 | inc(FCounter, MoveCount); |
||
888 | end; |
||
889 | |||
7 | daniel-mar | 890 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 891 | begin |
7 | daniel-mar | 892 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 893 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
894 | Width := Image.Width; |
||
895 | Height := Image.Height; |
||
896 | BossExists := true; |
||
19 | daniel-mar | 897 | MainForm.MusicSwitchTrack(mtBoss); |
3 | daniel-mar | 898 | AnimCount := Image.PatternCount; |
899 | AnimLooped := True; |
||
4 | daniel-mar | 900 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 901 | PixelCheck := True; |
902 | Collisioned := False; |
||
903 | MainForm.FBossLife := FLife; |
||
904 | waiter1 := 0; |
||
905 | waiter2 := 0; |
||
906 | end; |
||
907 | |||
908 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
909 | begin |
||
7 | daniel-mar | 910 | inherited HitEnemy(ADead); |
911 | |||
3 | daniel-mar | 912 | if ADead then |
913 | begin |
||
914 | FMode := 2; |
||
915 | FCounter := 0; |
||
916 | Inc(MainForm.FScore, 100000); |
||
917 | BossExists := false; |
||
918 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 919 | end |
920 | else |
||
3 | daniel-mar | 921 | begin |
922 | Inc(MainForm.FScore, 100); |
||
923 | dec(MainForm.FBossLife); |
||
924 | end; |
||
925 | end; |
||
926 | |||
927 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
928 | begin |
||
929 | inherited DoMove(MoveCount); |
||
930 | if FMode=0 then |
||
931 | begin |
||
932 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
933 | X := X - MoveCount*(300/1000) |
||
934 | else |
||
935 | begin |
||
936 | Collisioned := True; |
||
937 | FMode := 1; |
||
938 | FPutTama := True; |
||
939 | end; |
||
940 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 941 | end |
942 | else if FMode=1 then |
||
3 | daniel-mar | 943 | begin |
944 | Y := Y + Cos256(FCounter div 15)*5; |
||
945 | if FPutTama then |
||
946 | begin |
||
947 | if FTamaT>100 then |
||
948 | begin |
||
23 | daniel-mar | 949 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 950 | begin |
951 | Z := 1; |
||
952 | X := Self.X-Width; |
||
953 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
954 | end; |
||
955 | Inc(FTamaF); |
||
956 | if FTamaF>Random(30) then FPutTama := False; |
||
957 | FTamaT := 0; |
||
958 | end; |
||
959 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 960 | end |
961 | else |
||
3 | daniel-mar | 962 | begin |
963 | FTamaT := FTamaT + MoveCount; |
||
964 | if FTamaT>2000+Random(500) then |
||
965 | begin |
||
966 | FPutTama := True; |
||
967 | FTamaF := 0; |
||
968 | FTamaT := 0; |
||
969 | end; |
||
970 | end; |
||
7 | daniel-mar | 971 | end |
972 | else if FMode=2 then |
||
3 | daniel-mar | 973 | begin |
974 | inc(waiter1); |
||
975 | if waiter1 = 3 then |
||
976 | begin |
||
977 | waiter1 := 0; |
||
978 | inc(waiter2); |
||
979 | if waiter2 <= 20 then |
||
980 | begin |
||
981 | with TExplosion.Create(Engine) do |
||
982 | begin |
||
983 | Z := 10; |
||
984 | X := Self.X+Random(Self.Width)-16; |
||
985 | Y := Self.Y+Random(Self.Height)-16; |
||
986 | end; |
||
987 | end |
||
988 | else |
||
989 | begin |
||
990 | Inc(MainForm.FScore, 1000); |
||
991 | FMode := 3; |
||
992 | end; |
||
993 | end; |
||
7 | daniel-mar | 994 | end |
995 | else if FMode=3 then |
||
3 | daniel-mar | 996 | begin |
7 | daniel-mar | 997 | if FCounter>4000 then Dead; |
3 | daniel-mar | 998 | end; |
999 | inc(FCounter, MoveCount); |
||
1000 | end; |
||
1001 | |||
7 | daniel-mar | 1002 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1003 | begin |
7 | daniel-mar | 1004 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1005 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1006 | Width := Image.Width; |
||
1007 | Height := Image.Height; |
||
1008 | AnimCount := Image.PatternCount; |
||
1009 | AnimLooped := True; |
||
4 | daniel-mar | 1010 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1011 | PixelCheck := True; |
1012 | end; |
||
1013 | |||
1014 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1015 | begin |
||
7 | daniel-mar | 1016 | inherited HitEnemy(ADead); |
1017 | |||
3 | daniel-mar | 1018 | if ADead then |
1019 | begin |
||
1020 | FMode := 2; |
||
1021 | FCounter := 0; |
||
1022 | Inc(MainForm.FScore, 5000); |
||
1023 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1024 | Width := Image.Width; |
||
1025 | Height := Image.Height; |
||
1026 | AnimCount := Image.PatternCount; |
||
1027 | AnimLooped := False; |
||
4 | daniel-mar | 1028 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1029 | AnimPos := 0; |
7 | daniel-mar | 1030 | end |
1031 | else |
||
3 | daniel-mar | 1032 | begin |
1033 | Inc(MainForm.FScore, 100); |
||
1034 | end; |
||
1035 | end; |
||
1036 | |||
1037 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1038 | begin |
||
1039 | inherited DoMove(MoveCount); |
||
1040 | if FMode=0 then |
||
1041 | begin |
||
1042 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1043 | X := X - MoveCount*(300/1000) |
||
1044 | else |
||
1045 | begin |
||
1046 | Collisioned := True; |
||
1047 | FMode := 1; |
||
1048 | FPutTama := True; |
||
1049 | end; |
||
1050 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1051 | end |
1052 | else if FMode=1 then |
||
3 | daniel-mar | 1053 | begin |
1054 | Y := Y + Cos256(FCounter div 15)*5; |
||
1055 | if FPutTama then |
||
1056 | begin |
||
1057 | if FTamaT>100 then |
||
1058 | begin |
||
23 | daniel-mar | 1059 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1060 | begin |
1061 | Z := 1; |
||
1062 | X := Self.X-Width; |
||
1063 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1064 | end; |
||
1065 | Inc(FTamaF); |
||
1066 | if FTamaF>Random(30) then FPutTama := False; |
||
1067 | FTamaT := 0; |
||
1068 | end; |
||
1069 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1070 | end |
1071 | else |
||
3 | daniel-mar | 1072 | begin |
1073 | FTamaT := FTamaT + MoveCount; |
||
1074 | if FTamaT>2000+Random(500) then |
||
1075 | begin |
||
1076 | FPutTama := True; |
||
1077 | FTamaF := 0; |
||
1078 | FTamaT := 0; |
||
1079 | end; |
||
1080 | end; |
||
7 | daniel-mar | 1081 | end |
1082 | else if FMode=2 then |
||
3 | daniel-mar | 1083 | begin |
1084 | if FCounter>200 then Dead; |
||
1085 | end; |
||
1086 | inc(FCounter, MoveCount); |
||
1087 | end; |
||
1088 | |||
1089 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1090 | begin |
||
7 | daniel-mar | 1091 | inherited HitEnemy(ADead); |
1092 | |||
3 | daniel-mar | 1093 | if ADead then |
1094 | begin |
||
1095 | FMode := 1; |
||
1096 | FCounter := 0; |
||
1097 | Inc(MainForm.FScore, 5000); |
||
1098 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1099 | Width := Image.Width; |
||
1100 | Height := Image.Height; |
||
1101 | AnimCount := Image.PatternCount; |
||
1102 | AnimLooped := False; |
||
4 | daniel-mar | 1103 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1104 | AnimPos := 0; |
7 | daniel-mar | 1105 | end |
1106 | else |
||
3 | daniel-mar | 1107 | begin |
1108 | Inc(MainForm.FScore, 100); |
||
1109 | end; |
||
1110 | end; |
||
1111 | |||
1112 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1113 | begin |
||
1114 | inherited DoMove(MoveCount); |
||
1115 | if FMode=0 then |
||
1116 | begin |
||
1117 | X := X - (250/1000)*MoveCount; |
||
1118 | if X<-Width then Dead; |
||
1119 | if FCounter-FOldTamaTime>=100 then |
||
1120 | begin |
||
1121 | Inc(FTamaCount); |
||
23 | daniel-mar | 1122 | with TEnemyTama.Create(Engine, Self) do |
3 | daniel-mar | 1123 | begin |
1124 | X := Self.X; |
||
1125 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1126 | Z := 10; |
||
1127 | end; |
||
1128 | FOldTamaTime := FCounter; |
||
1129 | end; |
||
7 | daniel-mar | 1130 | end |
1131 | else if FMode=1 then |
||
3 | daniel-mar | 1132 | begin |
1133 | if FCounter>200 then Dead; |
||
1134 | end; |
||
1135 | inc(FCounter, MoveCount); |
||
1136 | end; |
||
1137 | |||
7 | daniel-mar | 1138 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1139 | begin |
7 | daniel-mar | 1140 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1141 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1142 | Width := Image.Width; |
||
1143 | Height := Image.Height; |
||
1144 | AnimCount := Image.PatternCount; |
||
1145 | AnimLooped := True; |
||
4 | daniel-mar | 1146 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1147 | PixelCheck := True; |
1148 | end; |
||
1149 | |||
1150 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1151 | var |
||
15 | daniel-mar | 1152 | SavGame: TSaveData; |
3 | daniel-mar | 1153 | begin |
14 | daniel-mar | 1154 | LevelData := TLevelData.Create; |
1155 | |||
3 | daniel-mar | 1156 | { Beginne VCL-Ersatz } |
1157 | dxtimer := tdxtimer.Create(self); |
||
1158 | dxtimer.Interval := 33; |
||
1159 | dxtimer.OnActivate := DXTimerActivate; |
||
1160 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1161 | dxtimer.OnTimer := DXTimerTimer; |
||
1162 | dxtimer.ActiveOnly := false; |
||
1163 | dxtimer.Enabled := false; |
||
1164 | |||
1165 | dxdraw := tdxdraw.Create(self); |
||
1166 | dxdraw.Parent := self; |
||
1167 | dxdraw.Align := alClient; |
||
1168 | dxdraw.Left := 0; |
||
1169 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1170 | dxdraw.Width := mainform.ClientWidth; |
1171 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1172 | dxdraw.AutoInitialize := False; |
1173 | dxdraw.AutoSize := False; |
||
1174 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1175 | (* |
3 | daniel-mar | 1176 | dxdraw.Display.BitCount := 24; |
1177 | dxdraw.Display.FixedBitCount := False; |
||
1178 | dxdraw.Display.FixedRatio := False; |
||
1179 | dxdraw.Display.FixedSize := False; |
||
1180 | dxdraw.Display.Height := 600; |
||
1181 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1182 | *) |
4 | daniel-mar | 1183 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1184 | dxdraw.TabOrder := 0; |
1185 | dxdraw.Visible := true; |
||
1186 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1187 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1188 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1189 | |||
1190 | dxsound := tdxsound.Create(self); |
||
1191 | dxsound.AutoInitialize := false; |
||
1192 | |||
18 | daniel-mar | 1193 | dxmusic := TDXMusic.Create(self); |
1194 | dxmusic.DXSound := dxsound; |
||
1195 | |||
3 | daniel-mar | 1196 | dxinput := tdxinput.Create(self); |
1197 | dxinput.Joystick.ForceFeedback := true; |
||
1198 | dxinput.Keyboard.ForceFeedback := true; |
||
1199 | |||
1200 | wavelist := tdxwavelist.Create(self); |
||
1201 | wavelist.DXSound := dxsound; |
||
1202 | |||
1203 | imagelist := tdximagelist.create(self); |
||
1204 | imagelist.DXDraw := dxdraw; |
||
1205 | |||
1206 | spriteengine := tdxspriteengine.create(self); |
||
1207 | spriteengine.DXDraw := dxdraw; |
||
1208 | |||
7 | daniel-mar | 1209 | InitializeCriticalSection(TimerCS); |
1210 | |||
3 | daniel-mar | 1211 | { Ende VCL-Ersatz } |
1212 | |||
1213 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1214 | LoadOptions; |
||
1215 | DXInit; |
||
1216 | SoundInit; |
||
1217 | MusicInit; |
||
14 | daniel-mar | 1218 | ResetLevelData; |
3 | daniel-mar | 1219 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1220 | begin |
||
15 | daniel-mar | 1221 | SavGame := TSaveData.Create; |
1222 | try |
||
1223 | try |
||
1224 | SavGame.Load(paramstr(1)); |
||
1225 | mainform.FScore := SavGame.FScore; |
||
1226 | mainform.FLife := SavGame.FLife; |
||
1227 | mainform.FLevel := SavGame.FLevel; |
||
1228 | mainform.FGameMode := SavGame.FGameMode; |
||
1229 | except |
||
1230 | showmessage(FileError); |
||
1231 | GameStartClick(GameStart); |
||
1232 | exit; |
||
1233 | end; |
||
1234 | finally |
||
1235 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1236 | end; |
1237 | mainform.FNextScene := gsNewLevel; |
||
1238 | exit; |
||
1239 | end; |
||
1240 | GameStartClick(GameStart); |
||
1241 | end; |
||
1242 | |||
1243 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1244 | begin |
||
1245 | StartScene(gsTitle); |
||
1246 | end; |
||
1247 | |||
1248 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1249 | begin |
||
1250 | GamePause.Checked := not GamePause.Checked; |
||
1251 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1252 | if GamePause.Checked then |
19 | daniel-mar | 1253 | begin |
1254 | if Assigned(DXTimer.OnDeactivate) then |
||
1255 | DXTimer.OnDeactivate(DXTimer); |
||
1256 | end |
||
7 | daniel-mar | 1257 | else |
19 | daniel-mar | 1258 | begin |
1259 | if Assigned(DXTimer.OnActivate) then |
||
1260 | DXTimer.OnActivate(DXTimer); |
||
1261 | end; |
||
3 | daniel-mar | 1262 | end; |
1263 | |||
21 | daniel-mar | 1264 | // https://www.delphipraxis.net/post43515.html |
3 | daniel-mar | 1265 | Function GetHTML(AUrl: string): string; |
1266 | var |
||
1267 | databuffer : array[0..4095] of char; |
||
1268 | ResStr : string; |
||
1269 | hSession, hfile: hInternet; |
||
1270 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1271 | dwcode : array[1..20] of char; |
||
1272 | res : pchar; |
||
1273 | Str : pchar; |
||
1274 | begin |
||
1275 | ResStr:=''; |
||
21 | daniel-mar | 1276 | if (system.pos('http://',lowercase(AUrl))=0) and |
1277 | (system.pos('https://',lowercase(AUrl))=0) then |
||
3 | daniel-mar | 1278 | AUrl:='http://'+AUrl; |
1279 | |||
1280 | // Hinzugefügt |
||
1281 | application.ProcessMessages; |
||
1282 | |||
1283 | hSession:=InternetOpen('InetURL:/1.0', |
||
1284 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1285 | nil, |
||
1286 | nil, |
||
1287 | 0); |
||
1288 | if assigned(hsession) then |
||
1289 | begin |
||
1290 | // Hinzugefügt |
||
1291 | application.ProcessMessages; |
||
1292 | |||
1293 | hfile:=InternetOpenUrl( |
||
1294 | hsession, |
||
1295 | pchar(AUrl), |
||
1296 | nil, |
||
1297 | 0, |
||
1298 | INTERNET_FLAG_RELOAD, |
||
1299 | 0); |
||
1300 | dwIndex := 0; |
||
1301 | dwCodeLen := 10; |
||
1302 | |||
1303 | // Hinzugefügt |
||
1304 | application.ProcessMessages; |
||
1305 | |||
1306 | HttpQueryInfo(hfile, |
||
1307 | HTTP_QUERY_STATUS_CODE, |
||
1308 | @dwcode, |
||
1309 | dwcodeLen, |
||
1310 | dwIndex); |
||
1311 | res := pchar(@dwcode); |
||
1312 | dwNumber := sizeof(databuffer)-1; |
||
1313 | if (res ='200') or (res ='302') then |
||
1314 | begin |
||
1315 | while (InternetReadfile(hfile, |
||
1316 | @databuffer, |
||
1317 | dwNumber, |
||
1318 | DwRead)) do |
||
1319 | begin |
||
1320 | |||
1321 | // Hinzugefügt |
||
1322 | application.ProcessMessages; |
||
1323 | |||
1324 | if dwRead =0 then |
||
1325 | break; |
||
1326 | databuffer[dwread]:=#0; |
||
1327 | Str := pchar(@databuffer); |
||
1328 | resStr := resStr + Str; |
||
1329 | end; |
||
1330 | end |
||
1331 | else |
||
1332 | ResStr := 'Status:'+res; |
||
1333 | if assigned(hfile) then |
||
1334 | InternetCloseHandle(hfile); |
||
1335 | end; |
||
1336 | |||
1337 | // Hinzugefügt |
||
1338 | application.ProcessMessages; |
||
1339 | |||
1340 | InternetCloseHandle(hsession); |
||
1341 | Result := resStr; |
||
1342 | end; |
||
1343 | |||
1344 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1345 | var |
||
14 | daniel-mar | 1346 | cont: string; |
3 | daniel-mar | 1347 | begin |
21 | daniel-mar | 1348 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1349 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1350 | begin |
14 | daniel-mar | 1351 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1352 | end |
1353 | else |
||
1354 | begin |
||
21 | daniel-mar | 1355 | if cont <> ProgramVersion then |
3 | daniel-mar | 1356 | begin |
1357 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1358 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1359 | end |
1360 | else |
||
1361 | begin |
||
1362 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1363 | end; |
||
1364 | end; |
||
1365 | end; |
||
1366 | |||
1367 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1368 | begin |
||
1369 | close; |
||
1370 | end; |
||
1371 | |||
1372 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1373 | begin |
||
1374 | OptionSound.Checked := not OptionSound.Checked; |
||
1375 | SoundInit; |
||
1376 | WriteOptions; |
||
1377 | end; |
||
1378 | |||
1379 | procedure TMainForm.SoundInit; |
||
1380 | begin |
||
1381 | if OptionSound.Checked then |
||
1382 | begin |
||
1383 | if not DXSound.Initialized then |
||
1384 | begin |
||
1385 | try |
||
1386 | DXSound.Initialize; |
||
1387 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1388 | except |
||
1389 | OptionSound.enabled := False; |
||
1390 | WaveList.items.clear; |
||
1391 | end; |
||
1392 | end; |
||
1393 | end |
||
1394 | else DXSound.Finalize; |
||
1395 | end; |
||
1396 | |||
1397 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1398 | var |
1399 | i: integer; |
||
3 | daniel-mar | 1400 | begin |
18 | daniel-mar | 1401 | try |
1402 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1403 | for i := 0 to dxmusic.Midis.Count-1 do |
1404 | begin |
||
1405 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1406 | begin |
||
1407 | dxmusic.Midis.Items[i].Init; |
||
1408 | dxmusic.Midis.Items[i].Load; |
||
1409 | end; |
||
1410 | end; |
||
18 | daniel-mar | 1411 | except |
1412 | optionmusic.enabled := false; |
||
1413 | end; |
||
3 | daniel-mar | 1414 | end; |
1415 | |||
1416 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1417 | begin |
||
1418 | if doFullScreen in DXDraw.Options then |
||
1419 | begin |
||
1420 | BorderStyle := bsNone; |
||
1421 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1422 | end |
1423 | else |
||
3 | daniel-mar | 1424 | begin |
1425 | BorderStyle := bsSingle; |
||
1426 | DXDraw.Cursor := crDefault; |
||
1427 | end; |
||
1428 | end; |
||
1429 | |||
1430 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1431 | begin |
||
1432 | DXTimer.Enabled := True; |
||
1433 | end; |
||
1434 | |||
1435 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1436 | begin |
||
1437 | DXTimer.Enabled := False; |
||
1438 | end; |
||
1439 | |||
1440 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1441 | begin |
||
19 | daniel-mar | 1442 | if TDxTimer(Sender).Tag > 0 then |
1443 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1444 | if TDxTimer(Sender).Tag > 0 then |
||
1445 | exit; |
||
3 | daniel-mar | 1446 | Caption := Application.Title; |
1447 | if not ProgrammGestartet then |
||
1448 | begin |
||
1449 | Programmgestartet := true; |
||
1450 | exit; |
||
1451 | end; |
||
1452 | ResumeMusic(FMusic); |
||
1453 | end; |
||
1454 | |||
1455 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1456 | begin |
||
19 | daniel-mar | 1457 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1458 | Caption := Application.Title + ' [Pause]'; |
1459 | PauseMusic(FMusic); |
||
1460 | end; |
||
1461 | |||
1462 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1463 | begin |
||
7 | daniel-mar | 1464 | EnterCriticalSection(TimerCS); |
1465 | try |
||
1466 | if crash then |
||
3 | daniel-mar | 1467 | begin |
7 | daniel-mar | 1468 | inc(Crash2); |
1469 | if crash2 = 30 then |
||
1470 | begin |
||
1471 | Crash2 := 0; |
||
1472 | crash := false; |
||
1473 | crashsound := false; |
||
1474 | end; |
||
3 | daniel-mar | 1475 | end; |
7 | daniel-mar | 1476 | if not DXDraw.CanDraw then exit; |
1477 | DXInput.Update; |
||
1478 | case FScene of |
||
1479 | gsTitle : SceneTitle; |
||
1480 | gsMain : SceneMain; |
||
1481 | gsGameOver: SceneGameOver; |
||
1482 | gsWin : SceneWin; |
||
1483 | gsNewLevel: SceneNewLevel; |
||
1484 | end; |
||
1485 | if FNextScene<>gsNone then |
||
1486 | begin |
||
1487 | StartScene(FNextScene); |
||
1488 | FNextScene := gsNone; |
||
1489 | end; |
||
1490 | DXDraw.Flip; |
||
1491 | finally |
||
1492 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1493 | end; |
1494 | end; |
||
1495 | |||
1496 | procedure TMainForm.BlinkStart; |
||
1497 | begin |
||
1498 | FBlink := 0; |
||
1499 | FBlinkTime := GetTickCount; |
||
1500 | end; |
||
1501 | |||
1502 | procedure TMainForm.WriteOptions; |
||
1503 | var |
||
1504 | INIDatei: TIniFile; |
||
1505 | begin |
||
1506 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1507 | try |
1508 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1509 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1510 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1511 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1512 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1513 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1514 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1515 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1516 | finally |
||
23 | daniel-mar | 1517 | FreeAndNil(INIDatei); |
7 | daniel-mar | 1518 | end; |
3 | daniel-mar | 1519 | end; |
1520 | |||
1521 | procedure TMainForm.LoadOptions; |
||
1522 | var |
||
1523 | INIDatei: TIniFile; |
||
1524 | begin |
||
1525 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1526 | try |
1527 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1528 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1529 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1530 | begin |
||
1531 | FInterval := giLeicht; |
||
1532 | Leicht.checked := true; |
||
1533 | end; |
||
1534 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1535 | begin |
||
1536 | FInterval := giMittel; |
||
1537 | Mittel.checked := true; |
||
1538 | end; |
||
1539 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1540 | begin |
||
1541 | FInterval := giSchwer; |
||
1542 | Schwer.checked := true; |
||
1543 | end; |
||
1544 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1545 | begin |
||
1546 | FInterval := giMaster; |
||
1547 | Master.checked := true; |
||
1548 | end; |
||
1549 | finally |
||
23 | daniel-mar | 1550 | FreeAndNil(INIDatei); |
3 | daniel-mar | 1551 | end; |
1552 | WriteOptions; |
||
1553 | end; |
||
1554 | |||
1555 | procedure TMainForm.BlinkUpdate; |
||
1556 | begin |
||
1557 | if GetTickCount<>FBlinkTime then |
||
1558 | begin |
||
1559 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1560 | FBlinkTime := GetTickCount; |
||
1561 | end; |
||
1562 | end; |
||
1563 | |||
1564 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1565 | begin |
||
1566 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1567 | WaveList.Items.Find(Name).Play(Wait); |
||
1568 | end; |
||
1569 | |||
19 | daniel-mar | 1570 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1571 | begin |
1572 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1573 | exit; |
||
1574 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1575 | begin |
||
19 | daniel-mar | 1576 | StopMusic(FMusic); |
1577 | PlayMusic(Name); |
||
3 | daniel-mar | 1578 | end; |
1579 | FMusic := Name; |
||
1580 | end; |
||
1581 | |||
1582 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1583 | begin |
||
1584 | with Result do |
||
1585 | begin |
||
1586 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1587 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1588 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1589 | rgbReserved := 0; |
||
1590 | end; |
||
1591 | end; |
||
1592 | |||
1593 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1594 | var |
||
1595 | i: Integer; |
||
1596 | t, t2: DWORD; |
||
1597 | ChangePalette: Boolean; |
||
1598 | c: Integer; |
||
1599 | begin |
||
1600 | if DXDraw.Initialized then |
||
1601 | begin |
||
1602 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1603 | ChangePalette := False; |
||
1604 | if DXDraw.CanPaletteAnimation then |
||
1605 | begin |
||
1606 | t := GetTickCount; |
||
1607 | while Abs(GetTickCount-t)<Time do |
||
1608 | begin |
||
1609 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1610 | for i := 0 to 255 do |
||
1611 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1612 | DXDraw.UpdatePalette; |
||
1613 | ChangePalette := True; |
||
1614 | end; |
||
7 | daniel-mar | 1615 | end |
1616 | else |
||
1617 | begin |
||
3 | daniel-mar | 1618 | Sleep(Time); |
7 | daniel-mar | 1619 | end; |
3 | daniel-mar | 1620 | for i := 0 to 4 do |
1621 | begin |
||
1622 | DXDraw.Surface.Fill(c); |
||
1623 | DXDraw.Flip; |
||
1624 | end; |
||
1625 | if ChangePalette then |
||
1626 | begin |
||
1627 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1628 | DXDraw.UpdatePalette; |
||
1629 | end; |
||
1630 | DXDraw.Surface.Fill(c); |
||
1631 | DXDraw.Flip; |
||
1632 | end; |
||
1633 | end; |
||
1634 | |||
1635 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1636 | begin |
||
1637 | EndScene; |
||
1638 | DXInput.States := DXInput.States - DXInputButton; |
||
1639 | FScene := Scene; |
||
1640 | BlinkStart; |
||
1641 | case FScene of |
||
1642 | gsTitle : StartSceneTitle; |
||
1643 | gsMain : StartSceneMain; |
||
1644 | gsGameOver: StartSceneGameOver; |
||
1645 | gsWin : StartSceneWin; |
||
1646 | gsNewLevel: StartSceneNewLevel; |
||
1647 | end; |
||
1648 | end; |
||
1649 | |||
1650 | procedure TMainForm.StartSceneTitle; |
||
1651 | begin |
||
1652 | sleep(500); |
||
1653 | FCheat := false; |
||
1654 | BossExists := false; |
||
1655 | FLife := Lives; |
||
1656 | FLevel := 0; |
||
1657 | FScore := 0; |
||
1658 | FNotSave := true; |
||
1659 | Cheat.enabled := false; |
||
1660 | Neustart.enabled := false; |
||
1661 | GamePause.enabled := false; |
||
1662 | GameStart.enabled := false; |
||
1663 | Spielgeschwindigkeit.enabled := false; |
||
1664 | mainform.Visible := true; |
||
19 | daniel-mar | 1665 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1666 | end; |
1667 | |||
1668 | procedure TMainForm.StartSceneMain; |
||
1669 | {var |
||
1670 | i, j: Integer;} |
||
1671 | begin |
||
1672 | sleep(500); |
||
1673 | FCounter := 0; |
||
1674 | NewLevel(FLevel); |
||
1675 | BossExists := false; |
||
19 | daniel-mar | 1676 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1677 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1678 | FFrame := -4; |
1679 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1680 | with TBackground.Create(SpriteEngine.Engine) do |
||
1681 | begin |
||
1682 | SetMapSize(1, 1); |
||
1683 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1684 | Z := -13; |
||
1685 | Y := 40; |
||
23 | daniel-mar | 1686 | Speed := 1 / 2; |
3 | daniel-mar | 1687 | Tile := True; |
1688 | end; |
||
1689 | with TBackground.Create(SpriteEngine.Engine) do |
||
1690 | begin |
||
1691 | SetMapSize(1, 1); |
||
1692 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1693 | Z := -12; |
||
1694 | Y := 30; |
||
23 | daniel-mar | 1695 | Speed := 1; |
3 | daniel-mar | 1696 | Tile := True; |
1697 | end; |
||
1698 | with TBackground.Create(SpriteEngine.Engine) do |
||
1699 | begin |
||
1700 | SetMapSize(1, 1); |
||
1701 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1702 | Z := -11; |
||
1703 | Y := 10; |
||
23 | daniel-mar | 1704 | Speed := 2; |
3 | daniel-mar | 1705 | Tile := True; |
1706 | end; |
||
1707 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1708 | begin |
||
1709 | SetMapSize(200, 10); |
||
1710 | Y := 10; |
||
1711 | Z := -13; |
||
23 | daniel-mar | 1712 | Speed := 1 / 2; |
3 | daniel-mar | 1713 | Tile := True; |
1714 | for i := 0 to MapHeight-1 do |
||
1715 | begin |
||
1716 | for j := 0 to MapWidth-1 do |
||
1717 | begin |
||
1718 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1719 | if Random(100)<95 then Chips[j, i] := -1; |
||
1720 | end; |
||
1721 | end; |
||
1722 | end; |
||
1723 | with TBackground.Create(SpriteEngine.Engine) do |
||
1724 | begin |
||
1725 | SetMapSize(200, 10); |
||
1726 | Y := 30; |
||
1727 | Z := -12; |
||
23 | daniel-mar | 1728 | Speed := 1; |
3 | daniel-mar | 1729 | Tile := True; |
1730 | for i := 0 to MapHeight-1 do |
||
1731 | begin |
||
1732 | for j := 0 to MapWidth-1 do |
||
1733 | begin |
||
1734 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1735 | if Random(100)<95 then Chips[j, i] := -1; |
||
1736 | end; |
||
1737 | end; |
||
1738 | end; |
||
1739 | with TBackground.Create(SpriteEngine.Engine) do |
||
1740 | begin |
||
1741 | SetMapSize(200, 10); |
||
1742 | Y := 40; |
||
1743 | Z := -11; |
||
23 | daniel-mar | 1744 | Speed := 2; |
3 | daniel-mar | 1745 | Tile := True; |
1746 | for i := 0 to MapHeight-1 do |
||
1747 | begin |
||
1748 | for j := 0 to MapWidth-1 do |
||
1749 | begin |
||
1750 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1751 | if Random(100)<95 then Chips[j, i] := -1; |
||
1752 | end; |
||
1753 | end; |
||
1754 | end;} |
||
1755 | FNotSave := false; |
||
1756 | Cheat.enabled := true; |
||
1757 | Neustart.enabled := true; |
||
1758 | GamePause.enabled := true; |
||
1759 | GameStart.enabled := true; |
||
1760 | Spielgeschwindigkeit.enabled := true; |
||
1761 | end; |
||
1762 | |||
1763 | procedure TMainForm.StartSceneGameOver; |
||
1764 | begin |
||
1765 | sleep(500); |
||
1766 | FNotSave := true; |
||
1767 | Cheat.enabled := false; |
||
1768 | Spielgeschwindigkeit.enabled := false; |
||
1769 | Neustart.enabled := false; |
||
1770 | GamePause.enabled := false; |
||
19 | daniel-mar | 1771 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1772 | BossExists := false; |
1773 | end; |
||
1774 | |||
1775 | procedure TMainForm.StartSceneWin; |
||
1776 | begin |
||
1777 | sleep(500); |
||
1778 | FNotSave := true; |
||
1779 | Cheat.enabled := false; |
||
1780 | Spielgeschwindigkeit.enabled := false; |
||
1781 | Neustart.enabled := false; |
||
1782 | GamePause.enabled := false; |
||
19 | daniel-mar | 1783 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1784 | BossExists := false; |
1785 | end; |
||
1786 | |||
1787 | procedure TMainForm.EndScene; |
||
1788 | begin |
||
1789 | case FScene of |
||
1790 | gsTitle : EndSceneTitle; |
||
1791 | gsMain : EndSceneMain; |
||
1792 | gsGameOver: EndSceneGameOver; |
||
1793 | gsWin : EndSceneWin; |
||
1794 | gsNewLevel: EndSceneNewLevel; |
||
1795 | end; |
||
1796 | end; |
||
1797 | |||
1798 | procedure TMainForm.EndSceneTitle; |
||
1799 | begin |
||
1800 | { Ende Title } |
||
1801 | end; |
||
1802 | |||
1803 | procedure TMainForm.EndSceneMain; |
||
1804 | begin |
||
1805 | SpriteEngine.Engine.Clear; |
||
1806 | end; |
||
1807 | |||
1808 | procedure TMainForm.EndSceneGameOver; |
||
1809 | begin |
||
1810 | { Ende GameOver } |
||
1811 | end; |
||
1812 | |||
1813 | procedure TMainForm.EndSceneWin; |
||
1814 | begin |
||
1815 | { Ende Win } |
||
1816 | end; |
||
1817 | |||
14 | daniel-mar | 1818 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1819 | begin |
14 | daniel-mar | 1820 | LevelData.Clear; |
7 | daniel-mar | 1821 | FRestEnemies := 0; |
3 | daniel-mar | 1822 | end; |
1823 | |||
7 | daniel-mar | 1824 | const |
1825 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1826 | |||
3 | daniel-mar | 1827 | procedure TMainForm.NewLevel(lev: integer); |
1828 | resourcestring |
||
1829 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1830 | var |
||
1831 | act: integer; |
||
14 | daniel-mar | 1832 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1833 | e: TEnemyAdvent; |
3 | daniel-mar | 1834 | begin |
14 | daniel-mar | 1835 | ResetLevelData; |
15 | daniel-mar | 1836 | if FGameMode = gmRandom then |
3 | daniel-mar | 1837 | begin |
14 | daniel-mar | 1838 | {$REGION 'Random game'} |
1839 | Enemies[1] := etEnemyAttacker; |
||
1840 | Enemies[2] := etEnemyMeteor; |
||
1841 | Enemies[3] := etEnemyUFO; |
||
1842 | Enemies[4] := etEnemyAttacker; |
||
1843 | Enemies[5] := etEnemyMeteor; |
||
1844 | Enemies[6] := etEnemyUFO; |
||
1845 | Enemies[7] := etEnemyAttacker; |
||
1846 | Enemies[8] := etEnemyMeteor; |
||
1847 | Enemies[9] := etEnemyUFO; |
||
1848 | Enemies[10] := etEnemyAttacker; |
||
1849 | Enemies[11] := etEnemyMeteor; |
||
1850 | Enemies[12] := etEnemyUFO; |
||
1851 | Enemies[13] := etEnemyAttacker; |
||
1852 | Enemies[14] := etEnemyMeteor; |
||
1853 | Enemies[15] := etEnemyUFO; |
||
1854 | Enemies[16] := etEnemyAttacker3; |
||
1855 | Enemies[17] := etEnemyAttacker; |
||
1856 | Enemies[18] := etEnemyMeteor; |
||
1857 | Enemies[19] := etEnemyUFO; |
||
1858 | Enemies[20] := etEnemyUFO2; |
||
1859 | Enemies[21] := etEnemyAttacker; |
||
1860 | Enemies[22] := etEnemyMeteor; |
||
1861 | Enemies[23] := etEnemyUFO; |
||
1862 | Enemies[24] := etEnemyAttacker2; |
||
1863 | Enemies[25] := etEnemyMeteor; |
||
1864 | Enemies[26] := etEnemyUFO; |
||
1865 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1866 | randomize; |
7 | daniel-mar | 1867 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1868 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1869 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1870 | begin |
14 | daniel-mar | 1871 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1872 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1873 | begin |
14 | daniel-mar | 1874 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1875 | end; |
1876 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1877 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1878 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1879 | begin |
1880 | e.lifes := random(6)+1{O_o}; |
||
1881 | end |
||
1882 | else |
||
1883 | begin |
||
1884 | e.lifes := random(lev)+1; |
||
1885 | end; |
||
1886 | |||
14 | daniel-mar | 1887 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1888 | end; |
14 | daniel-mar | 1889 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1890 | e.x := lev*75*30{O_o} div lev; |
1891 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1892 | e.lifes := lev*5; |
||
14 | daniel-mar | 1893 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1894 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1895 | {$ENDREGION} |
||
3 | daniel-mar | 1896 | end |
1897 | else |
||
1898 | begin |
||
14 | daniel-mar | 1899 | {$REGION 'Normal game'} |
7 | daniel-mar | 1900 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1901 | begin |
7 | daniel-mar | 1902 | try |
14 | daniel-mar | 1903 | LevelData.Load(GetLevelFileName(lev)); |
1904 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1905 | except |
1906 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1907 | ResetLevelData; |
3 | daniel-mar | 1908 | end; |
1909 | end; |
||
14 | daniel-mar | 1910 | {$ENDREGION} |
3 | daniel-mar | 1911 | end; |
1912 | end; |
||
1913 | |||
1914 | procedure TMainForm.SceneTitle; |
||
1915 | var |
||
1916 | Logo: TPictureCollectionItem; |
||
1917 | begin |
||
1918 | DXDraw.Surface.Fill(0); |
||
1919 | Logo := ImageList.Items.Find('Logo'); |
||
1920 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1921 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1922 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1923 | 2, 80, Fangle * 4); |
||
1924 | inc(Fangle); |
||
23 | daniel-mar | 1925 | |
1926 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
||
1927 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
1928 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
1929 | DXDraw.Surface.Canvas.Font.Size := 30; |
||
1930 | if FGameMode = gmLevels then |
||
3 | daniel-mar | 1931 | begin |
23 | daniel-mar | 1932 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
1933 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1934 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1935 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
1936 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1937 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1938 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
1939 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1940 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
1941 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1942 | end |
||
1943 | else |
||
1944 | begin |
||
1945 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
1946 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1947 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
1948 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1949 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
1950 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1951 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
1952 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
1953 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1954 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
3 | daniel-mar | 1955 | end; |
23 | daniel-mar | 1956 | { if (FBlink div 300) mod 2=0 then |
1957 | begin |
||
1958 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
1959 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
1960 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
1961 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
1962 | end; } |
||
1963 | BlinkUpdate; |
||
1964 | DXDraw.Surface.Canvas.Release; |
||
1965 | |||
3 | daniel-mar | 1966 | // Weiter mit Leertaste oder Enter |
1967 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
1968 | begin |
||
1969 | FLevel := 1; |
||
15 | daniel-mar | 1970 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 1971 | begin |
1972 | //PlaySound('Frage', False); |
||
1973 | exit; |
||
1974 | end; |
||
1975 | NewLevel(FLevel); |
||
1976 | PlaySound('SceneMov', False); |
||
1977 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
1978 | Sleep(200); |
||
1979 | StartScene(gsMain); |
||
1980 | end; |
||
1981 | end; |
||
1982 | |||
1983 | procedure TMainForm.SceneMain; |
||
1984 | var |
||
1985 | Enemy: TSprite; |
||
14 | daniel-mar | 1986 | spriteClass: TEnemyClass; |
3 | daniel-mar | 1987 | begin |
7 | daniel-mar | 1988 | case FInterval of |
1989 | giMittel: SpriteEngine.Move(conleicht); |
||
1990 | giLeicht: SpriteEngine.Move(conmittel); |
||
1991 | giSchwer: SpriteEngine.Move(conschwer); |
||
1992 | giMaster: SpriteEngine.Move(conmaster); |
||
1993 | end; |
||
3 | daniel-mar | 1994 | SpriteEngine.Dead; |
14 | daniel-mar | 1995 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
1996 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
1997 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 1998 | (FRestEnemies > 0) do |
3 | daniel-mar | 1999 | begin |
7 | daniel-mar | 2000 | Dec(FRestEnemies); |
14 | daniel-mar | 2001 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2002 | begin |
14 | daniel-mar | 2003 | spriteClass := nil; |
2004 | case enemyType of |
||
2005 | //etUnknown: ; |
||
2006 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2007 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2008 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2009 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2010 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2011 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2012 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2013 | end; |
||
2014 | if spriteClass <> nil then |
||
2015 | begin |
||
2016 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2017 | Enemy.x := dxdraw.surfacewidth; |
||
2018 | //Enemy.y := y; |
||
2019 | if y <> 0 then |
||
2020 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2021 | else |
||
2022 | Enemy.y := 0; |
||
2023 | end; |
||
3 | daniel-mar | 2024 | end; |
2025 | Inc(FEnemyAdventPos); |
||
2026 | end; |
||
2027 | Inc(FFrame); |
||
2028 | DXDraw.Surface.Fill(0); |
||
2029 | if FNextScene=gsNone then |
||
2030 | begin |
||
2031 | SpriteEngine.Draw; |
||
2032 | if MainForm.flife > 0 then |
||
2033 | begin |
||
23 | daniel-mar | 2034 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2035 | DXDraw.Surface.Canvas.Font.Size := 20; |
||
2036 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2037 | DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2038 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2039 | DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2040 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2041 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2042 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2043 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2044 | if FLife<0 then mainform.FLife := 0; |
||
2045 | if FCheat then |
||
3 | daniel-mar | 2046 | begin |
23 | daniel-mar | 2047 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2048 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2049 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2050 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2051 | end |
||
2052 | else |
||
2053 | begin |
||
2054 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
3 | daniel-mar | 2055 | begin |
23 | daniel-mar | 2056 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2057 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2058 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2059 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
3 | daniel-mar | 2060 | end; |
23 | daniel-mar | 2061 | if Flife = 1 then BlinkUpdate; |
2062 | end; |
||
2063 | {if BossExists and (FBossLife>0) then |
||
2064 | begin |
||
2065 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
||
2066 | DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2067 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2068 | DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2069 | end |
||
2070 | else |
||
2071 | if RestlicheEinheiten>0 then |
||
3 | daniel-mar | 2072 | begin |
23 | daniel-mar | 2073 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2074 | DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2075 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
||
2076 | DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2077 | end;} |
||
2078 | if BossExists and (FBossLife>0) then |
||
2079 | begin |
||
2080 | if (FRestEnemies>0) then |
||
3 | daniel-mar | 2081 | begin |
23 | daniel-mar | 2082 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2083 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
2084 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2085 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2086 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
2087 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
3 | daniel-mar | 2088 | end; |
23 | daniel-mar | 2089 | if (FRestEnemies<1) then |
3 | daniel-mar | 2090 | begin |
23 | daniel-mar | 2091 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2092 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2093 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2094 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
3 | daniel-mar | 2095 | end; |
2096 | end; |
||
23 | daniel-mar | 2097 | if (FRestEnemies>0) and not Bossexists then |
2098 | begin |
||
2099 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2100 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2101 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2102 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
||
2103 | end; |
||
2104 | if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then |
||
2105 | begin |
||
2106 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2107 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2108 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2109 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2110 | DXDraw.Surface.Canvas.Release; |
||
2111 | Sleep(1); |
||
2112 | inc(FCounter); |
||
2113 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2114 | end; |
||
3 | daniel-mar | 2115 | end |
2116 | else |
||
2117 | begin |
||
23 | daniel-mar | 2118 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
3 | daniel-mar | 2119 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
23 | daniel-mar | 2120 | DXDraw.Surface.Canvas.Font.Color := clRed; |
3 | daniel-mar | 2121 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
2122 | end; |
||
23 | daniel-mar | 2123 | DXDraw.Surface.Canvas.Release; |
3 | daniel-mar | 2124 | end; |
2125 | end; |
||
2126 | |||
2127 | procedure TMainForm.SceneGameOver; |
||
2128 | begin |
||
2129 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2130 | |
2131 | FNotSave := true; |
||
2132 | Cheat.enabled := false; |
||
2133 | GamePause.enabled := false; |
||
2134 | Neustart.enabled := false; |
||
2135 | Brush.Style := bsClear; |
||
2136 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2137 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2138 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
||
2139 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2140 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
||
2141 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2142 | begin |
23 | daniel-mar | 2143 | DXDraw.Surface.Canvas.Font.Size := 30; |
2144 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2145 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2146 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2147 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2148 | end; |
23 | daniel-mar | 2149 | BlinkUpdate; |
2150 | DXDraw.Surface.Canvas.Release; |
||
2151 | |||
20 | daniel-mar | 2152 | // Weiter mit Leertaste oder Enter |
2153 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2154 | begin |
2155 | PlaySound('SceneMov', False); |
||
2156 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2157 | Sleep(200); |
||
2158 | StartScene(gsTitle); |
||
2159 | end; |
||
2160 | end; |
||
2161 | |||
2162 | procedure TMainForm.SceneWin; |
||
2163 | begin |
||
2164 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2165 | |
2166 | FNotSave := true; |
||
2167 | Cheat.enabled := false; |
||
2168 | GamePause.enabled := false; |
||
2169 | Neustart.enabled := false; |
||
2170 | |||
2171 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2172 | DXDraw.Surface.Canvas.Font.Size := 35; |
||
2173 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2174 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2175 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2176 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2177 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2178 | begin |
23 | daniel-mar | 2179 | DXDraw.Surface.Canvas.Font.Size := 30; |
2180 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2181 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2182 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2183 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2184 | end; |
23 | daniel-mar | 2185 | BlinkUpdate; |
2186 | DXDraw.Surface.Canvas.Release; |
||
2187 | |||
3 | daniel-mar | 2188 | if isButton1 in DXInput.States then |
2189 | begin |
||
2190 | PlaySound('SceneMov', False); |
||
2191 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2192 | Sleep(200); |
||
2193 | StartScene(gsTitle); |
||
2194 | end; |
||
2195 | end; |
||
2196 | |||
2197 | procedure TMainForm.StartSceneNewLevel; |
||
2198 | begin |
||
2199 | sleep(500); |
||
2200 | FNotSave := false; |
||
2201 | Cheat.enabled := false; |
||
2202 | Neustart.enabled := false; |
||
2203 | GamePause.enabled := false; |
||
2204 | GameStart.enabled := true; |
||
2205 | Spielgeschwindigkeit.enabled := false; |
||
2206 | BossExists := false; |
||
2207 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2208 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2209 | begin |
2210 | //PlaySound('SceneMov', False); |
||
2211 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2212 | Sleep(200); |
||
2213 | StartScene(gsWin); |
||
2214 | exit; |
||
2215 | end; |
||
19 | daniel-mar | 2216 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2217 | end; |
2218 | |||
2219 | procedure TMainForm.EndSceneNewLevel; |
||
2220 | begin |
||
2221 | { Ende NewLevel } |
||
2222 | end; |
||
2223 | |||
2224 | procedure TMainForm.SceneNewLevel; |
||
2225 | begin |
||
2226 | DXDraw.Surface.Fill(0); |
||
23 | daniel-mar | 2227 | |
2228 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
||
2229 | DXDraw.Surface.Canvas.Font.Size := 40; |
||
2230 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
||
2231 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2232 | DXDraw.Surface.Canvas.Font.Color := clRed; |
||
2233 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2234 | if (FBlink div 300) mod 2=0 then |
||
3 | daniel-mar | 2235 | begin |
23 | daniel-mar | 2236 | DXDraw.Surface.Canvas.Font.Size := 30; |
2237 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
||
2238 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2239 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
||
2240 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
3 | daniel-mar | 2241 | end; |
23 | daniel-mar | 2242 | BlinkUpdate; |
2243 | DXDraw.Surface.Canvas.Release; |
||
2244 | |||
3 | daniel-mar | 2245 | if isButton1 in DXInput.States then |
2246 | begin |
||
2247 | PlaySound('SceneMov', False); |
||
2248 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2249 | Sleep(200); |
||
2250 | StartScene(gsMain); |
||
2251 | end; |
||
2252 | end; |
||
2253 | |||
2254 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2255 | begin |
||
2256 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2257 | if OptionMusic.Checked then |
||
2258 | begin |
||
19 | daniel-mar | 2259 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2260 | end |
2261 | else |
||
2262 | begin |
||
19 | daniel-mar | 2263 | StopMusic(FMusic); |
3 | daniel-mar | 2264 | end; |
2265 | WriteOptions; |
||
2266 | end; |
||
2267 | |||
2268 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2269 | begin |
||
2270 | master.checked := true; |
||
2271 | FInterval := giMaster; |
||
2272 | writeoptions; |
||
2273 | end; |
||
2274 | |||
2275 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2276 | begin |
||
2277 | X := X - MoveCount*(250/1000); |
||
2278 | if X < -Width then Dead; |
||
2279 | end; |
||
2280 | |||
2281 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2282 | begin |
||
7 | daniel-mar | 2283 | inherited HitEnemy(False); |
2284 | |||
3 | daniel-mar | 2285 | if ADead then Collisioned := True; |
2286 | end; |
||
2287 | |||
19 | daniel-mar | 2288 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2289 | begin |
19 | daniel-mar | 2290 | if not OptionMusic.checked then exit; |
2291 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
||
2292 | end; |
||
3 | daniel-mar | 2293 | |
19 | daniel-mar | 2294 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2295 | begin |
||
2296 | if Name = mtNone then exit; |
||
2297 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
2298 | end; |
||
2299 | |||
3 | daniel-mar | 2300 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2301 | begin |
||
2302 | if not OptionMusic.checked then exit; |
||
19 | daniel-mar | 2303 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2304 | end; |
2305 | |||
19 | daniel-mar | 2306 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2307 | begin |
||
2308 | if Name = mtNone then exit; |
||
2309 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
||
2310 | end; |
||
2311 | |||
7 | daniel-mar | 2312 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2313 | begin |
7 | daniel-mar | 2314 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2315 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2316 | Width := Image.Width; |
||
2317 | Height := Image.Height; |
||
2318 | AnimCount := Image.PatternCount; |
||
2319 | AnimLooped := True; |
||
4 | daniel-mar | 2320 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2321 | PixelCheck := True; |
2322 | end; |
||
2323 | |||
2324 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2325 | begin |
||
2326 | speicherungform.showmodal; |
||
2327 | end; |
||
2328 | |||
2329 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2330 | begin |
||
2331 | FLife := Lives; |
||
2332 | FLevel := 1; // ??? |
||
2333 | FScore := 0; |
||
7 | daniel-mar | 2334 | EnemyCounter := 0; |
3 | daniel-mar | 2335 | StartScene(gsMain); |
19 | daniel-mar | 2336 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2337 | end; |
2338 | |||
2339 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2340 | begin |
||
2341 | leicht.checked := true; |
||
2342 | FInterval := giLeicht; |
||
2343 | writeoptions; |
||
2344 | end; |
||
2345 | |||
2346 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2347 | begin |
||
2348 | mittel.checked := true; |
||
2349 | FInterval := giMittel; |
||
2350 | writeoptions; |
||
2351 | end; |
||
2352 | |||
2353 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2354 | begin |
||
2355 | schwer.checked := true; |
||
2356 | FInterval := giSchwer; |
||
2357 | writeoptions; |
||
2358 | end; |
||
2359 | |||
2360 | procedure TMainForm.FormShow(Sender: TObject); |
||
2361 | begin |
||
7 | daniel-mar | 2362 | if Assigned(SplashForm) then |
2363 | begin |
||
2364 | SplashForm.Hide; |
||
2365 | FreeAndNil(SplashForm); |
||
2366 | end; |
||
3 | daniel-mar | 2367 | |
2368 | dxtimer.Enabled := true; |
||
2369 | dxtimer.ActiveOnly := true; |
||
2370 | end; |
||
2371 | |||
2372 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2373 | begin |
||
2374 | dxtimer.enabled := false; |
||
2375 | InfoForm.showmodal; |
||
2376 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2377 | end; |
||
2378 | |||
2379 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2380 | begin |
||
2381 | CheatForm.showmodal; |
||
2382 | end; |
||
2383 | |||
2384 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2385 | begin |
||
19 | daniel-mar | 2386 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2387 | SpriteEngine.Engine.Clear; |
2388 | dxsound.Finalize; |
||
2389 | dxinput.Destroy; |
||
2390 | DXTimer.Enabled := False; |
||
2391 | end; |
||
2392 | |||
2393 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2394 | begin |
||
23 | daniel-mar | 2395 | FreeAndNil(imagelist); |
2396 | FreeAndNil(spriteengine); |
||
2397 | FreeAndNil(dxdraw); |
||
2398 | FreeAndNil(wavelist); |
||
2399 | FreeAndNil(dxsound); |
||
2400 | //FreeAndNil(dxinput); |
||
2401 | FreeAndNil(dxtimer); |
||
2402 | FreeAndNil(dxmusic); |
||
7 | daniel-mar | 2403 | DeleteCriticalSection(TimerCS); |
23 | daniel-mar | 2404 | FreeAndNil(LevelData); |
3 | daniel-mar | 2405 | end; |
2406 | |||
2407 | end. |
||
2408 |