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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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22 | daniel-mar | 5 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
6 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
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7 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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8 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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9 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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10 | // [OK SVN 21] DPlayX.dll auskommentieren wegen Windows Meldung |
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11 | // [OK SVN 22] Vollbild entf. |
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12 | // [OK SVN 22] Credits: unDelphiX (micrel.cz/Dx) |
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14 | daniel-mar | 13 | // Quellcode optimieren und klassen-namen überdenken |
14 | // EV CodeSign |
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15 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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16 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 17 | // Bei Pause => Entweder alles grau werden lassen |
14 | daniel-mar | 18 | // Alle Notizen durchschauen |
19 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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20 | // Cooldown für Laser? |
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18 | daniel-mar | 21 | // Improve Sound effects |
14 | daniel-mar | 22 | // Zwei Fenster in Taskleiste |
23 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
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24 | // Highscore Liste |
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15 | daniel-mar | 25 | // Multilingual (all strings in resourcestrings) |
11 | daniel-mar | 26 | |
3 | daniel-mar | 27 | interface |
28 | |||
29 | uses |
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18 | daniel-mar | 30 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 31 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 32 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 33 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 34 | |
35 | type |
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36 | TGameScene = ( |
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37 | gsNone, |
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38 | gsTitle, |
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39 | gsMain, |
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40 | gsGameOver, |
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41 | gsNewLevel, |
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42 | gsWin |
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43 | ); |
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44 | |||
45 | TGameInterval = ( |
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46 | giMittel, |
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47 | giLeicht, |
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48 | giSchwer, |
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49 | giMaster |
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50 | ); |
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51 | |||
52 | TMusicTrack = ( |
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53 | mtNone, |
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18 | daniel-mar | 54 | mtBoss, // dxmusic.Midi[0] |
55 | mtGame, // dxmusic.Midi[1] |
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56 | mtScene, // ... |
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3 | daniel-mar | 57 | mtTitle |
58 | ); |
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59 | |||
60 | {TSoundFile = ( |
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61 | sfNone, |
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62 | sfSceneMov, |
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63 | sfExplosion, |
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64 | sfHit, |
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65 | sfShoot, |
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66 | sfDanger, |
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67 | sfEnde, |
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68 | sfFrage, |
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69 | sfLevIntro |
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70 | );} |
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71 | |||
72 | TBackground = class(TBackgroundSprite) |
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73 | private |
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74 | FSpeed: Double; |
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75 | protected |
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76 | procedure DoMove(MoveCount: Integer); override; |
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77 | end; |
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78 | |||
79 | TBackgroundSpecial = class(TBackgroundSprite) |
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80 | private |
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81 | FSpeed: Double; |
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82 | protected |
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83 | procedure DoMove(MoveCount: Integer); override; |
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84 | end; |
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85 | |||
86 | TExplosion = class(TImageSprite) |
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87 | private |
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88 | FCounter: Integer; |
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89 | protected |
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90 | procedure DoMove(MoveCount: Integer); override; |
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91 | public |
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92 | constructor Create(AParent: TSprite); override; |
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93 | end; |
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94 | |||
95 | TPlayerSprite = class(TImageSprite) |
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96 | private |
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97 | FCounter: Integer; |
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98 | FMode: Integer; |
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99 | FTamaCount: Integer; |
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100 | FOldTamaTime: Integer; |
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101 | protected |
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102 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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103 | procedure DoMove(MoveCount: Integer); override; |
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104 | public |
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105 | constructor Create(AParent: TSprite); override; |
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106 | procedure FlyAway; |
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107 | end; |
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108 | |||
109 | TTamaSprite = class(TImageSprite) |
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110 | private |
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111 | FPlayerSprite: TPlayerSprite; |
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112 | protected |
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113 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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114 | procedure DoMove(MoveCount: Integer); override; |
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115 | public |
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116 | constructor Create(AParent: TSprite); override; |
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117 | destructor Destroy; override; |
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118 | end; |
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119 | |||
7 | daniel-mar | 120 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 121 | TEnemy = class(TImageSprite) |
122 | private |
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123 | FCounter: Integer; |
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124 | FLife: integer; |
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125 | FMode: Integer; |
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126 | protected |
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127 | procedure HitEnemy(ADead: Boolean); virtual; |
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128 | public |
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7 | daniel-mar | 129 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 130 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 131 | destructor Destroy; override; |
132 | end; |
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133 | |||
134 | TEnemyTama = class(TImageSprite) |
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135 | private |
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136 | FPlayerSprite: TSprite; |
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137 | protected |
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138 | procedure DoMove(MoveCount: Integer); override; |
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139 | public |
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140 | constructor Create(AParent: TSprite); override; |
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141 | end; |
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142 | |||
143 | TEnemyMeteor = class(TEnemy) |
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144 | protected |
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145 | procedure DoMove(MoveCount: Integer); override; |
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146 | procedure HitEnemy(ADead: Boolean); override; |
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147 | public |
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7 | daniel-mar | 148 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 149 | end; |
150 | |||
151 | TEnemyUFO = class(TEnemy) |
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152 | protected |
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153 | procedure DoMove(MoveCount: Integer); override; |
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154 | procedure HitEnemy(ADead: Boolean); override; |
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155 | public |
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7 | daniel-mar | 156 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 157 | end; |
158 | |||
159 | TEnemyUFO2 = class(TEnemy) |
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160 | private |
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161 | FCounter: Integer; |
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162 | FTamaCount: Integer; |
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163 | FOldTamaTime: Integer; |
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164 | protected |
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165 | procedure DoMove(MoveCount: Integer); override; |
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166 | procedure HitEnemy(ADead: Boolean); override; |
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167 | public |
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7 | daniel-mar | 168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 169 | end; |
170 | |||
171 | TEnemyAttacker = class(TEnemy) |
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172 | protected |
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173 | procedure DoMove(MoveCount: Integer); override; |
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174 | procedure HitEnemy(ADead: Boolean); override; |
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175 | public |
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7 | daniel-mar | 176 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 177 | end; |
178 | |||
179 | TEnemyAttacker2 = class(TEnemy) |
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180 | private |
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181 | FCounter: Integer; |
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182 | FTamaF: Integer; |
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183 | FTamaT: Integer; |
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184 | FPutTama: Boolean; |
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185 | protected |
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186 | procedure DoMove(MoveCount: Integer); override; |
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187 | procedure HitEnemy(ADead: Boolean); override; |
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188 | public |
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7 | daniel-mar | 189 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 190 | end; |
191 | |||
192 | TEnemyAttacker3 = class(TEnemy) |
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193 | private |
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194 | FCounter: Integer; |
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195 | FTamaCount: Integer; |
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196 | FOldTamaTime: Integer; |
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197 | protected |
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198 | procedure DoMove(MoveCount: Integer); override; |
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199 | procedure HitEnemy(ADead: Boolean); override; |
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200 | public |
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7 | daniel-mar | 201 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 202 | end; |
203 | |||
204 | TEnemyBoss = class(TEnemy) |
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205 | private |
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206 | FCounter: Integer; |
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207 | FTamaF: Integer; |
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208 | FTamaT: Integer; |
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209 | FPutTama: Boolean; |
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210 | waiter1, waiter2: integer; |
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211 | protected |
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212 | procedure DoMove(MoveCount: Integer); override; |
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213 | procedure HitEnemy(ADead: Boolean); override; |
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214 | public |
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7 | daniel-mar | 215 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 216 | end; |
217 | |||
218 | TMainForm = class(TDXForm) |
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219 | MainMenu: TMainMenu; |
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220 | Spiel: TMenuItem; |
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221 | GameStart: TMenuItem; |
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222 | GamePause: TMenuItem; |
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223 | Beenden: TMenuItem; |
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224 | Einstellungen: TMenuItem; |
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225 | OptionMusic: TMenuItem; |
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226 | Leer2: TMenuItem; |
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227 | Hilfe: TMenuItem; |
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228 | OptionSound: TMenuItem; |
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229 | Leer3: TMenuItem; |
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230 | Spielstand: TMenuItem; |
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231 | Leer5: TMenuItem; |
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232 | Neustart: TMenuItem; |
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233 | Spielgeschwindigkeit: TMenuItem; |
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234 | Leicht: TMenuItem; |
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235 | Mittel: TMenuItem; |
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236 | Schwer: TMenuItem; |
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237 | Informationen: TMenuItem; |
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238 | Leer6: TMenuItem; |
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239 | Leer1: TMenuItem; |
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240 | Cheat: TMenuItem; |
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241 | CheckUpdates: TMenuItem; |
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242 | Master: TMenuItem; |
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243 | procedure DXDrawFinalize(Sender: TObject); |
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244 | procedure DXDrawInitialize(Sender: TObject); |
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245 | procedure FormCreate(Sender: TObject); |
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246 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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247 | procedure DXTimerActivate(Sender: TObject); |
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248 | procedure DXTimerDeactivate(Sender: TObject); |
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249 | procedure DXDrawInitializing(Sender: TObject); |
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250 | procedure GameStartClick(Sender: TObject); |
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251 | procedure GamePauseClick(Sender: TObject); |
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252 | procedure BeendenClick(Sender: TObject); |
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253 | procedure OptionSoundClick(Sender: TObject); |
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254 | procedure OptionMusicClick(Sender: TObject); |
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255 | procedure SpielstandClick(Sender: TObject); |
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256 | procedure NeustartClick(Sender: TObject); |
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257 | procedure LeichtClick(Sender: TObject); |
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258 | procedure MittelClick(Sender: TObject); |
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259 | procedure SchwerClick(Sender: TObject); |
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260 | procedure FormShow(Sender: TObject); |
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261 | procedure InformationenClick(Sender: TObject); |
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262 | procedure CheatClick(Sender: TObject); |
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263 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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264 | procedure FormDestroy(Sender: TObject); |
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265 | procedure CheckUpdatesClick(Sender: TObject); |
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266 | procedure MasterClick(Sender: TObject); |
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267 | private |
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268 | ProgrammGestartet: boolean; |
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269 | FInterval: TGameInterval; |
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270 | FScene: TGameScene; |
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271 | FMusic: TMusicTrack; |
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272 | FBlink: DWORD; |
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273 | FBlinkTime: DWORD; |
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274 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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275 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 276 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 277 | LevelData: TLevelData; |
3 | daniel-mar | 278 | procedure StartScene(Scene: TGameScene); |
279 | procedure EndScene; |
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280 | procedure BlinkStart; |
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281 | procedure BlinkUpdate; |
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282 | procedure StartSceneTitle; |
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283 | procedure SceneTitle; |
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284 | procedure EndSceneTitle; |
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285 | procedure StartSceneMain; |
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286 | procedure SceneMain; |
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287 | procedure EndSceneMain; |
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288 | procedure StartSceneGameOver; |
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289 | procedure SceneGameOver; |
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290 | procedure EndSceneGameOver; |
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291 | procedure StartSceneWin; |
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292 | procedure SceneWin; |
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293 | procedure EndSceneWin; |
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294 | procedure StartSceneNewLevel; |
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295 | procedure SceneNewLevel; |
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296 | procedure EndSceneNewLevel; |
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297 | public |
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298 | FNextScene: TGameScene; |
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299 | FScore: Integer; |
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300 | FNotSave: boolean; |
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301 | FLife: integer; |
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302 | FLevel: integer; |
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15 | daniel-mar | 303 | FGameMode: TGameMode; |
3 | daniel-mar | 304 | FBossLife: integer; |
7 | daniel-mar | 305 | FRestEnemies: integer; |
3 | daniel-mar | 306 | FCheat: boolean; |
307 | { VCL-Ersatz } |
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308 | dxdraw: TDxDraw; |
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309 | imagelist: TDxImageList; |
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310 | spriteengine: tdxspriteengine; |
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311 | dxsound: tdxsound; |
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18 | daniel-mar | 312 | dxmusic: tdxmusic; |
3 | daniel-mar | 313 | wavelist: tdxwavelist; |
314 | dxinput: tdxinput; |
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315 | dxtimer: tdxtimer; |
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316 | { Level-Routinen } |
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317 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 318 | procedure ResetLevelData; |
19 | daniel-mar | 319 | { Musik-Routinen } |
320 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 321 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 322 | procedure StopMusic(Name: TMusicTrack); |
323 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 324 | procedure PauseMusic(Name: TMusicTrack); |
325 | { Sound-Routinen } |
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326 | procedure PlaySound(Name: string; Wait: Boolean); |
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327 | { Initialisiations-Routinen } |
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328 | procedure DXInit; |
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329 | procedure SoundInit; |
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330 | procedure MusicInit; |
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331 | { Einstellungs-Routinen } |
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332 | procedure LoadOptions; |
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333 | procedure WriteOptions; |
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334 | { Farb-Routinen } |
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335 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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336 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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337 | end; |
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338 | |||
339 | var |
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340 | MainForm: TMainForm; |
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341 | |||
7 | daniel-mar | 342 | implementation |
343 | |||
344 | uses |
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345 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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346 | |||
3 | daniel-mar | 347 | const |
4 | daniel-mar | 348 | // TODO: ini file |
3 | daniel-mar | 349 | conleicht = 650 div 60; // 10 |
350 | conmittel = 1000 div 60; // 16 |
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351 | conschwer = 1350 div 60; // 22 |
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352 | conmaster = 2000 div 60; // 33 |
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353 | lives = 6; |
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354 | |||
7 | daniel-mar | 355 | // TODO: Auch für Enemies |
356 | PLAYER_MODE_NORMAL = 0; |
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357 | PLAYER_MODE_DEAD = 1; |
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358 | PLAYER_MODE_DEAD_VANISHED = 2; |
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359 | PLAYER_MODE_FLYAWAY = 3; |
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360 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 361 | |
7 | daniel-mar | 362 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 363 | |
364 | resourcestring |
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365 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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366 | |||
367 | {$R *.DFM} |
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368 | |||
369 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 370 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 371 | BossExists, Crash, crashsound: boolean; |
372 | |||
373 | const |
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374 | DXInputButton = [isButton1, isButton2, isButton3, |
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375 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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376 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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377 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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378 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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379 | |||
380 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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381 | |||
382 | constructor TPlayerSprite.Create(AParent: TSprite); |
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383 | begin |
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384 | inherited Create(AParent); |
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385 | Image := MainForm.ImageList.Items.Find('Machine'); |
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386 | Width := Image.Width; |
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387 | Height := Image.Height; |
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388 | X := -70{20}; |
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389 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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390 | Z := 2; |
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391 | AnimCount := Image.PatternCount; |
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392 | AnimLooped := True; |
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4 | daniel-mar | 393 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 394 | FMode := PLAYER_MODE_ENTER; |
395 | end; |
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396 | |||
397 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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398 | begin |
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399 | if mainform.FCheat then exit; |
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400 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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401 | begin |
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402 | if not crash then |
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403 | begin |
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404 | dec(MainForm.FLife); |
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405 | Crash := true; |
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406 | if MainForm.Flife=0 then |
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407 | begin |
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408 | MainForm.PlaySound('Explosion', false); |
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409 | Collisioned := false; |
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410 | FCounter := 0; |
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411 | FMode := PLAYER_MODE_DEAD; |
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412 | Done := false; |
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413 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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414 | Width := Image.Width; |
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415 | Height := Image.Height; |
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416 | AnimCount := Image.PatternCount; |
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417 | AnimLooped := False; |
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4 | daniel-mar | 418 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 419 | AnimPos := 0; |
420 | end; |
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421 | end |
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422 | else |
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423 | begin |
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424 | if not crashsound then |
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425 | begin |
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426 | MainForm.PlaySound('Hit', False); |
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427 | crashsound := true; |
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428 | end; |
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429 | end; |
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430 | end; |
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431 | end; |
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432 | |||
433 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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434 | const |
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435 | WegduesKonstante = 1.75; |
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436 | begin |
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437 | inherited DoMove(MoveCount); |
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438 | if FMode=PLAYER_MODE_NORMAL then |
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439 | begin |
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440 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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441 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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442 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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443 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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444 | if X<0 then X := 0; |
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445 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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446 | if Y<0 then Y := 0; |
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447 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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448 | if isButton1 in MainForm.DXInput.States then |
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449 | begin |
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450 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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451 | begin |
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452 | Inc(FTamaCount); |
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453 | with TTamaSprite.Create(Engine) do |
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454 | begin |
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455 | FPlayerSprite := Self; |
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456 | X := Self.X+Self.Width; |
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457 | Y := Self.Y+Self.Height div 2-Height div 2; |
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458 | Z := 10; |
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459 | end; |
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460 | FOldTamaTime := FCounter; |
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461 | end; |
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462 | end; |
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463 | Collision; |
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7 | daniel-mar | 464 | end |
465 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 466 | begin |
467 | if FCounter>200 then |
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468 | begin |
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469 | FCounter := 0; |
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470 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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471 | Visible := false; |
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472 | end; |
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7 | daniel-mar | 473 | end |
474 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 475 | begin |
476 | if FCounter>1500 then |
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477 | begin |
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478 | MainForm.FNextScene := gsGameOver; |
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479 | MainForm.PlaySound('SceneMov', false); |
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480 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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481 | Sleep(200); |
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482 | end; |
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7 | daniel-mar | 483 | end |
484 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 485 | begin |
486 | // FUT: "Wusch" sound? |
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487 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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488 | if X > MainForm.DXDraw.Width+Width then |
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489 | begin |
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490 | Dead; |
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491 | inc(mainform.FLevel); |
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492 | MainForm.FNextScene := gsNewLevel; |
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493 | MainForm.PlaySound('SceneMov', false); |
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494 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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495 | end; |
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7 | daniel-mar | 496 | end |
497 | else if FMode = PLAYER_MODE_ENTER then |
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3 | daniel-mar | 498 | begin |
499 | X := X + MoveCount*(300/1000); |
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500 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
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501 | end; |
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502 | inc(FCounter, MoveCount); |
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503 | end; |
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504 | |||
505 | procedure TPlayerSprite.FlyAway; |
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506 | begin |
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507 | FMode := PLAYER_MODE_FLYAWAY; |
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508 | end; |
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509 | |||
510 | procedure TMainForm.DXInit; |
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511 | begin |
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512 | try |
||
513 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
514 | ImageList.Items.MakeColorTable; |
||
515 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
516 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
517 | DXDraw.UpdatePalette; |
||
518 | DXDraw.Finalize; |
||
22 | daniel-mar | 519 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
520 | DXDraw.autosize := true; |
||
3 | daniel-mar | 521 | DXDraw.Initialize; |
522 | except |
||
523 | //Imagelist.Items.clear; |
||
524 | //application.terminate; |
||
525 | end; |
||
526 | end; |
||
527 | |||
528 | constructor TTamaSprite.Create(AParent: TSprite); |
||
529 | begin |
||
530 | inherited Create(AParent); |
||
531 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
532 | Z := 2; |
||
533 | Width := Image.Width; |
||
534 | Height := Image.Height; |
||
535 | AnimCount := Image.PatternCount; |
||
536 | AnimLooped := True; |
||
4 | daniel-mar | 537 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 538 | MainForm.PlaySound('Shoot', False); |
539 | end; |
||
540 | |||
541 | destructor TTamaSprite.Destroy; |
||
542 | begin |
||
543 | inherited Destroy; |
||
544 | Dec(FPlayerSprite.FTamaCount); |
||
545 | end; |
||
546 | |||
547 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
548 | begin |
||
7 | daniel-mar | 549 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 550 | begin |
551 | TEnemy(Sprite).Hit; |
||
552 | Dead; |
||
553 | end; |
||
554 | Done := False; |
||
555 | end; |
||
556 | |||
557 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
558 | begin |
||
559 | inherited DoMove(MoveCount); |
||
560 | X := X+(800/1000)*MoveCount; |
||
561 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
562 | Collision; |
||
563 | end; |
||
564 | |||
565 | procedure TBackground.DoMove(MoveCount: Integer); |
||
566 | var |
||
567 | ran: integer; |
||
568 | begin |
||
569 | inherited DoMove(MoveCount); |
||
570 | X := X - MoveCount*(60/1000)*FSpeed; |
||
571 | randomize; |
||
572 | ran := Random(1500); |
||
573 | if ran = 150 then |
||
574 | begin |
||
575 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
576 | begin |
||
577 | SetMapSize(1, 1); |
||
578 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
579 | Width := Image.Width; |
||
580 | Height := Image.Height; |
||
581 | |||
582 | Y := random(mainform.dxdraw.height); |
||
583 | X := mainform.dxdraw.width; |
||
584 | |||
585 | ran := Random(2); |
||
586 | if ran = 0 then |
||
587 | begin |
||
588 | Z := -20; |
||
589 | FSpeed := 1.8; |
||
590 | end |
||
591 | else if ran = 1 then |
||
592 | begin |
||
593 | Z := -40; |
||
594 | FSpeed := 0.8; |
||
595 | end |
||
596 | else if ran = 2 then |
||
597 | begin |
||
598 | Z := -60; |
||
599 | FSpeed := 0.3; |
||
600 | end; |
||
601 | end; |
||
602 | end |
||
603 | else if ran = 500 then |
||
604 | begin |
||
605 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
606 | begin |
||
607 | SetMapSize(1, 1); |
||
608 | ran := Random(4); |
||
609 | if ran = 0 then |
||
610 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
611 | else if ran = 1 then |
||
612 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
613 | else if ran = 2 then |
||
614 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
615 | else if ran = 3 then |
||
616 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
617 | Width := Image.Width; |
||
618 | Height := Image.Height; |
||
619 | |||
620 | Y := random(mainform.dxdraw.height); |
||
621 | X := mainform.dxdraw.width; |
||
622 | |||
623 | { ran := Random(2); |
||
624 | if ran = 0 then |
||
625 | begin |
||
626 | Z := -20; |
||
627 | FSpeed := 1.8; |
||
628 | end |
||
629 | else if ran = 1 then |
||
630 | begin |
||
631 | Z := -40; |
||
632 | FSpeed := 0.8; |
||
633 | end |
||
634 | else if ran = 2 then |
||
635 | begin } |
||
636 | Z := -60; |
||
637 | FSpeed := 0.3; |
||
638 | { end; } |
||
639 | end; |
||
640 | end; |
||
641 | end; |
||
642 | |||
643 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
644 | begin |
||
645 | inherited DoMove(MoveCount); |
||
646 | X := X - MoveCount*(60/1000)*FSpeed; |
||
647 | if X<-Width then Dead; |
||
648 | end; |
||
649 | |||
650 | constructor TExplosion.Create(AParent: TSprite); |
||
651 | begin |
||
652 | inherited Create(AParent); |
||
653 | mainform.PlaySound('Explosion', false); |
||
654 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
655 | Width := Image.Width; |
||
656 | Height := Image.Height; |
||
657 | AnimCount := Image.PatternCount; |
||
658 | AnimLooped := True; |
||
4 | daniel-mar | 659 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 660 | AnimPos := Random(AnimCount); |
661 | end; |
||
662 | |||
663 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
664 | begin |
||
665 | inherited DoMove(MoveCount); |
||
666 | inc(FCounter, MoveCount); |
||
667 | if FCounter > 2999 then dead; |
||
668 | end; |
||
669 | |||
670 | constructor TEnemyTama.Create(AParent: TSprite); |
||
671 | begin |
||
672 | inherited Create(AParent); |
||
673 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
674 | Width := Image.Width; |
||
675 | Height := Image.Height; |
||
676 | AnimCount := Image.PatternCount; |
||
677 | AnimLooped := True; |
||
4 | daniel-mar | 678 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 679 | MainForm.PlaySound('Shoot', False); |
680 | end; |
||
681 | |||
682 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
683 | begin |
||
684 | inherited DoMove(MoveCount); |
||
685 | X := X - MoveCount*(600/1000); |
||
686 | if X<-Width then Dead; |
||
687 | end; |
||
688 | |||
7 | daniel-mar | 689 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 690 | begin |
7 | daniel-mar | 691 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 692 | if FLife<=0 then |
693 | begin |
||
694 | Collisioned := False; |
||
695 | HitEnemy(True); |
||
696 | end |
||
697 | else |
||
698 | HitEnemy(False); |
||
699 | end; |
||
700 | |||
701 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
702 | begin |
||
7 | daniel-mar | 703 | if ADead then |
704 | MainForm.PlaySound('Explosion', False) |
||
705 | else |
||
706 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 707 | end; |
708 | |||
7 | daniel-mar | 709 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 710 | begin |
7 | daniel-mar | 711 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 712 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
713 | Width := Image.Width; |
||
714 | Height := Image.Height; |
||
715 | AnimCount := Image.PatternCount; |
||
716 | AnimLooped := True; |
||
4 | daniel-mar | 717 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 718 | end; |
719 | |||
7 | daniel-mar | 720 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 721 | begin |
722 | inherited Create(AParent); |
||
7 | daniel-mar | 723 | FLife := ALifes; |
724 | inc(EnemyCounter); |
||
3 | daniel-mar | 725 | end; |
726 | |||
727 | destructor TEnemy.Destroy; |
||
728 | begin |
||
729 | inherited Destroy; |
||
7 | daniel-mar | 730 | dec(EnemyCounter); |
3 | daniel-mar | 731 | end; |
732 | |||
733 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
734 | begin |
||
7 | daniel-mar | 735 | inherited HitEnemy(ADead); |
736 | |||
3 | daniel-mar | 737 | if ADead then |
738 | begin |
||
739 | FMode := 2; |
||
740 | FCounter := 0; |
||
741 | Inc(MainForm.FScore, 1000); |
||
742 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
743 | Width := Image.Width; |
||
744 | Height := Image.Height; |
||
745 | AnimCount := Image.PatternCount; |
||
746 | AnimLooped := False; |
||
4 | daniel-mar | 747 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 748 | AnimPos := 0; |
7 | daniel-mar | 749 | end |
750 | else |
||
3 | daniel-mar | 751 | begin |
752 | Inc(MainForm.FScore, 100); |
||
753 | end; |
||
754 | end; |
||
755 | |||
756 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
757 | begin |
||
758 | inherited DoMove(MoveCount); |
||
759 | if FMode=0 then |
||
760 | begin |
||
761 | X := X - MoveCount*(300/1000); |
||
762 | Y := Y + Cos256(FCounter div 15)*2; |
||
763 | if X<-Width then Dead; |
||
764 | if FCounter-FOldTamaTime>=100 then |
||
765 | begin |
||
766 | Inc(FTamaCount); |
||
767 | with TEnemyTama.Create(Engine) do |
||
768 | begin |
||
769 | FPlayerSprite := Self; |
||
770 | X := Self.X; |
||
771 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
772 | Z := 10; |
||
773 | end; |
||
774 | FOldTamaTime := FCounter; |
||
775 | end; |
||
7 | daniel-mar | 776 | end |
777 | else if FMode=2 then |
||
3 | daniel-mar | 778 | begin |
779 | X := X - MoveCount*(300/1000); |
||
780 | if FCounter>200 then Dead; |
||
781 | end; |
||
782 | inc(FCounter, MoveCount); |
||
783 | end; |
||
784 | |||
785 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
786 | begin |
||
7 | daniel-mar | 787 | inherited HitEnemy(ADead); |
788 | |||
3 | daniel-mar | 789 | if ADead then |
790 | begin |
||
791 | FMode := 2; |
||
792 | FCounter := 0; |
||
793 | Inc(MainForm.FScore, 1000); |
||
794 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
795 | Width := Image.Width; |
||
796 | Height := Image.Height; |
||
797 | AnimCount := Image.PatternCount; |
||
798 | AnimLooped := False; |
||
4 | daniel-mar | 799 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 800 | AnimPos := 0; |
7 | daniel-mar | 801 | end |
802 | else |
||
3 | daniel-mar | 803 | begin |
804 | Inc(MainForm.FScore, 100); |
||
805 | end; |
||
806 | end; |
||
807 | |||
7 | daniel-mar | 808 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 809 | begin |
7 | daniel-mar | 810 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 811 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
812 | Width := Image.Width; |
||
813 | Height := Image.Height; |
||
814 | AnimCount := Image.PatternCount; |
||
815 | AnimLooped := True; |
||
4 | daniel-mar | 816 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 817 | end; |
818 | |||
819 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
820 | begin |
||
821 | inherited DoMove(MoveCount); |
||
822 | if FMode=0 then |
||
823 | begin |
||
824 | X := X - MoveCount*(300/1000); |
||
825 | Y := Y + Cos256(FCounter div 15)*2; |
||
826 | if X<-Width then Dead; |
||
7 | daniel-mar | 827 | end |
828 | else if FMode=2 then |
||
3 | daniel-mar | 829 | begin |
830 | X := X - MoveCount*(300/1000); |
||
831 | if FCounter>200 then Dead; |
||
832 | end; |
||
833 | inc(FCounter, MoveCount); |
||
834 | end; |
||
835 | |||
7 | daniel-mar | 836 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 837 | begin |
7 | daniel-mar | 838 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 839 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
840 | Width := Image.Width; |
||
841 | Height := Image.Height; |
||
842 | AnimCount := Image.PatternCount; |
||
843 | AnimLooped := True; |
||
4 | daniel-mar | 844 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 845 | PixelCheck := True; |
846 | end; |
||
847 | |||
848 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
849 | begin |
||
7 | daniel-mar | 850 | inherited HitEnemy(ADead); |
851 | |||
3 | daniel-mar | 852 | if ADead then |
853 | begin |
||
854 | FMode := 2; |
||
855 | FCounter := 0; |
||
856 | Inc(MainForm.FScore, 1000); |
||
857 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
858 | Width := Image.Width; |
||
859 | Height := Image.Height; |
||
860 | AnimCount := Image.PatternCount; |
||
861 | AnimLooped := False; |
||
4 | daniel-mar | 862 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 863 | AnimPos := 0; |
7 | daniel-mar | 864 | end |
865 | else |
||
3 | daniel-mar | 866 | begin |
867 | Inc(MainForm.FScore, 100); |
||
868 | end; |
||
869 | end; |
||
870 | |||
871 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
872 | begin |
||
873 | inherited DoMove(MoveCount); |
||
874 | if FMode=0 then |
||
875 | begin |
||
876 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
877 | if X < -Width then Dead; |
||
7 | daniel-mar | 878 | end |
879 | else if FMode=2 then |
||
3 | daniel-mar | 880 | begin |
881 | X := X - MoveCount*(300/1000); |
||
882 | if FCounter>200 then Dead; |
||
883 | end; |
||
884 | inc(FCounter, MoveCount); |
||
885 | end; |
||
886 | |||
7 | daniel-mar | 887 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 888 | begin |
7 | daniel-mar | 889 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 890 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
891 | Width := Image.Width; |
||
892 | Height := Image.Height; |
||
893 | BossExists := true; |
||
19 | daniel-mar | 894 | MainForm.MusicSwitchTrack(mtBoss); |
3 | daniel-mar | 895 | AnimCount := Image.PatternCount; |
896 | AnimLooped := True; |
||
4 | daniel-mar | 897 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 898 | PixelCheck := True; |
899 | Collisioned := False; |
||
900 | MainForm.FBossLife := FLife; |
||
901 | waiter1 := 0; |
||
902 | waiter2 := 0; |
||
903 | end; |
||
904 | |||
905 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
906 | begin |
||
7 | daniel-mar | 907 | inherited HitEnemy(ADead); |
908 | |||
3 | daniel-mar | 909 | if ADead then |
910 | begin |
||
911 | FMode := 2; |
||
912 | FCounter := 0; |
||
913 | Inc(MainForm.FScore, 100000); |
||
914 | BossExists := false; |
||
915 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 916 | end |
917 | else |
||
3 | daniel-mar | 918 | begin |
919 | Inc(MainForm.FScore, 100); |
||
920 | dec(MainForm.FBossLife); |
||
921 | end; |
||
922 | end; |
||
923 | |||
924 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
925 | begin |
||
926 | inherited DoMove(MoveCount); |
||
927 | if FMode=0 then |
||
928 | begin |
||
929 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
930 | X := X - MoveCount*(300/1000) |
||
931 | else |
||
932 | begin |
||
933 | Collisioned := True; |
||
934 | FMode := 1; |
||
935 | FPutTama := True; |
||
936 | end; |
||
937 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 938 | end |
939 | else if FMode=1 then |
||
3 | daniel-mar | 940 | begin |
941 | Y := Y + Cos256(FCounter div 15)*5; |
||
942 | if FPutTama then |
||
943 | begin |
||
944 | if FTamaT>100 then |
||
945 | begin |
||
946 | with TEnemyTama.Create(Engine) do |
||
947 | begin |
||
948 | FPlayerSprite := Self; |
||
949 | Z := 1; |
||
950 | X := Self.X-Width; |
||
951 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
952 | end; |
||
953 | Inc(FTamaF); |
||
954 | if FTamaF>Random(30) then FPutTama := False; |
||
955 | FTamaT := 0; |
||
956 | end; |
||
957 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 958 | end |
959 | else |
||
3 | daniel-mar | 960 | begin |
961 | FTamaT := FTamaT + MoveCount; |
||
962 | if FTamaT>2000+Random(500) then |
||
963 | begin |
||
964 | FPutTama := True; |
||
965 | FTamaF := 0; |
||
966 | FTamaT := 0; |
||
967 | end; |
||
968 | end; |
||
7 | daniel-mar | 969 | end |
970 | else if FMode=2 then |
||
3 | daniel-mar | 971 | begin |
972 | inc(waiter1); |
||
973 | if waiter1 = 3 then |
||
974 | begin |
||
975 | waiter1 := 0; |
||
976 | inc(waiter2); |
||
977 | if waiter2 <= 20 then |
||
978 | begin |
||
979 | with TExplosion.Create(Engine) do |
||
980 | begin |
||
981 | Z := 10; |
||
982 | X := Self.X+Random(Self.Width)-16; |
||
983 | Y := Self.Y+Random(Self.Height)-16; |
||
984 | end; |
||
985 | end |
||
986 | else |
||
987 | begin |
||
988 | Inc(MainForm.FScore, 1000); |
||
989 | FMode := 3; |
||
990 | end; |
||
991 | end; |
||
7 | daniel-mar | 992 | end |
993 | else if FMode=3 then |
||
3 | daniel-mar | 994 | begin |
7 | daniel-mar | 995 | if FCounter>4000 then Dead; |
3 | daniel-mar | 996 | end; |
997 | inc(FCounter, MoveCount); |
||
998 | end; |
||
999 | |||
7 | daniel-mar | 1000 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1001 | begin |
7 | daniel-mar | 1002 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1003 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1004 | Width := Image.Width; |
||
1005 | Height := Image.Height; |
||
1006 | AnimCount := Image.PatternCount; |
||
1007 | AnimLooped := True; |
||
4 | daniel-mar | 1008 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1009 | PixelCheck := True; |
1010 | end; |
||
1011 | |||
1012 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1013 | begin |
||
7 | daniel-mar | 1014 | inherited HitEnemy(ADead); |
1015 | |||
3 | daniel-mar | 1016 | if ADead then |
1017 | begin |
||
1018 | FMode := 2; |
||
1019 | FCounter := 0; |
||
1020 | Inc(MainForm.FScore, 5000); |
||
1021 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1022 | Width := Image.Width; |
||
1023 | Height := Image.Height; |
||
1024 | AnimCount := Image.PatternCount; |
||
1025 | AnimLooped := False; |
||
4 | daniel-mar | 1026 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1027 | AnimPos := 0; |
7 | daniel-mar | 1028 | end |
1029 | else |
||
3 | daniel-mar | 1030 | begin |
1031 | Inc(MainForm.FScore, 100); |
||
1032 | end; |
||
1033 | end; |
||
1034 | |||
1035 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1036 | begin |
||
1037 | inherited DoMove(MoveCount); |
||
1038 | if FMode=0 then |
||
1039 | begin |
||
1040 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1041 | X := X - MoveCount*(300/1000) |
||
1042 | else |
||
1043 | begin |
||
1044 | Collisioned := True; |
||
1045 | FMode := 1; |
||
1046 | FPutTama := True; |
||
1047 | end; |
||
1048 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1049 | end |
1050 | else if FMode=1 then |
||
3 | daniel-mar | 1051 | begin |
1052 | Y := Y + Cos256(FCounter div 15)*5; |
||
1053 | if FPutTama then |
||
1054 | begin |
||
1055 | if FTamaT>100 then |
||
1056 | begin |
||
1057 | with TEnemyTama.Create(Engine) do |
||
1058 | begin |
||
1059 | FPlayerSprite := Self; |
||
1060 | Z := 1; |
||
1061 | X := Self.X-Width; |
||
1062 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1063 | end; |
||
1064 | Inc(FTamaF); |
||
1065 | if FTamaF>Random(30) then FPutTama := False; |
||
1066 | FTamaT := 0; |
||
1067 | end; |
||
1068 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1069 | end |
1070 | else |
||
3 | daniel-mar | 1071 | begin |
1072 | FTamaT := FTamaT + MoveCount; |
||
1073 | if FTamaT>2000+Random(500) then |
||
1074 | begin |
||
1075 | FPutTama := True; |
||
1076 | FTamaF := 0; |
||
1077 | FTamaT := 0; |
||
1078 | end; |
||
1079 | end; |
||
7 | daniel-mar | 1080 | end |
1081 | else if FMode=2 then |
||
3 | daniel-mar | 1082 | begin |
1083 | if FCounter>200 then Dead; |
||
1084 | end; |
||
1085 | inc(FCounter, MoveCount); |
||
1086 | end; |
||
1087 | |||
1088 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1089 | begin |
||
7 | daniel-mar | 1090 | inherited HitEnemy(ADead); |
1091 | |||
3 | daniel-mar | 1092 | if ADead then |
1093 | begin |
||
1094 | FMode := 1; |
||
1095 | FCounter := 0; |
||
1096 | Inc(MainForm.FScore, 5000); |
||
1097 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1098 | Width := Image.Width; |
||
1099 | Height := Image.Height; |
||
1100 | AnimCount := Image.PatternCount; |
||
1101 | AnimLooped := False; |
||
4 | daniel-mar | 1102 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1103 | AnimPos := 0; |
7 | daniel-mar | 1104 | end |
1105 | else |
||
3 | daniel-mar | 1106 | begin |
1107 | Inc(MainForm.FScore, 100); |
||
1108 | end; |
||
1109 | end; |
||
1110 | |||
1111 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1112 | begin |
||
1113 | inherited DoMove(MoveCount); |
||
1114 | if FMode=0 then |
||
1115 | begin |
||
1116 | X := X - (250/1000)*MoveCount; |
||
1117 | if X<-Width then Dead; |
||
1118 | if FCounter-FOldTamaTime>=100 then |
||
1119 | begin |
||
1120 | Inc(FTamaCount); |
||
1121 | with TEnemyTama.Create(Engine) do |
||
1122 | begin |
||
1123 | FPlayerSprite := Self; |
||
1124 | X := Self.X; |
||
1125 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1126 | Z := 10; |
||
1127 | end; |
||
1128 | FOldTamaTime := FCounter; |
||
1129 | end; |
||
7 | daniel-mar | 1130 | end |
1131 | else if FMode=1 then |
||
3 | daniel-mar | 1132 | begin |
1133 | if FCounter>200 then Dead; |
||
1134 | end; |
||
1135 | inc(FCounter, MoveCount); |
||
1136 | end; |
||
1137 | |||
7 | daniel-mar | 1138 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1139 | begin |
7 | daniel-mar | 1140 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1141 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1142 | Width := Image.Width; |
||
1143 | Height := Image.Height; |
||
1144 | AnimCount := Image.PatternCount; |
||
1145 | AnimLooped := True; |
||
4 | daniel-mar | 1146 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1147 | PixelCheck := True; |
1148 | end; |
||
1149 | |||
1150 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1151 | var |
||
15 | daniel-mar | 1152 | SavGame: TSaveData; |
3 | daniel-mar | 1153 | begin |
14 | daniel-mar | 1154 | LevelData := TLevelData.Create; |
1155 | |||
3 | daniel-mar | 1156 | { Beginne VCL-Ersatz } |
1157 | dxtimer := tdxtimer.Create(self); |
||
1158 | dxtimer.Interval := 33; |
||
1159 | dxtimer.OnActivate := DXTimerActivate; |
||
1160 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1161 | dxtimer.OnTimer := DXTimerTimer; |
||
1162 | dxtimer.ActiveOnly := false; |
||
1163 | dxtimer.Enabled := false; |
||
1164 | |||
1165 | dxdraw := tdxdraw.Create(self); |
||
1166 | dxdraw.Parent := self; |
||
1167 | dxdraw.Align := alClient; |
||
1168 | dxdraw.Left := 0; |
||
1169 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1170 | dxdraw.Width := mainform.ClientWidth; |
1171 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1172 | dxdraw.AutoInitialize := False; |
1173 | dxdraw.AutoSize := False; |
||
1174 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1175 | (* |
3 | daniel-mar | 1176 | dxdraw.Display.BitCount := 24; |
1177 | dxdraw.Display.FixedBitCount := False; |
||
1178 | dxdraw.Display.FixedRatio := False; |
||
1179 | dxdraw.Display.FixedSize := False; |
||
1180 | dxdraw.Display.Height := 600; |
||
1181 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1182 | *) |
4 | daniel-mar | 1183 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1184 | dxdraw.TabOrder := 0; |
1185 | dxdraw.Visible := true; |
||
1186 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1187 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1188 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1189 | |||
1190 | dxsound := tdxsound.Create(self); |
||
1191 | dxsound.AutoInitialize := false; |
||
1192 | |||
18 | daniel-mar | 1193 | dxmusic := TDXMusic.Create(self); |
1194 | dxmusic.DXSound := dxsound; |
||
1195 | |||
3 | daniel-mar | 1196 | dxinput := tdxinput.Create(self); |
1197 | dxinput.Joystick.ForceFeedback := true; |
||
1198 | dxinput.Keyboard.ForceFeedback := true; |
||
1199 | |||
1200 | wavelist := tdxwavelist.Create(self); |
||
1201 | wavelist.DXSound := dxsound; |
||
1202 | |||
1203 | imagelist := tdximagelist.create(self); |
||
1204 | imagelist.DXDraw := dxdraw; |
||
1205 | |||
1206 | spriteengine := tdxspriteengine.create(self); |
||
1207 | spriteengine.DXDraw := dxdraw; |
||
1208 | |||
7 | daniel-mar | 1209 | InitializeCriticalSection(TimerCS); |
1210 | |||
3 | daniel-mar | 1211 | { Ende VCL-Ersatz } |
1212 | |||
1213 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1214 | LoadOptions; |
||
1215 | DXInit; |
||
1216 | SoundInit; |
||
1217 | MusicInit; |
||
14 | daniel-mar | 1218 | ResetLevelData; |
3 | daniel-mar | 1219 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1220 | begin |
||
15 | daniel-mar | 1221 | SavGame := TSaveData.Create; |
1222 | try |
||
1223 | try |
||
1224 | SavGame.Load(paramstr(1)); |
||
1225 | mainform.FScore := SavGame.FScore; |
||
1226 | mainform.FLife := SavGame.FLife; |
||
1227 | mainform.FLevel := SavGame.FLevel; |
||
1228 | mainform.FGameMode := SavGame.FGameMode; |
||
1229 | except |
||
1230 | showmessage(FileError); |
||
1231 | GameStartClick(GameStart); |
||
1232 | exit; |
||
1233 | end; |
||
1234 | finally |
||
1235 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1236 | end; |
1237 | mainform.FNextScene := gsNewLevel; |
||
1238 | exit; |
||
1239 | end; |
||
1240 | GameStartClick(GameStart); |
||
1241 | end; |
||
1242 | |||
1243 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1244 | begin |
||
1245 | StartScene(gsTitle); |
||
1246 | end; |
||
1247 | |||
1248 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1249 | begin |
||
1250 | GamePause.Checked := not GamePause.Checked; |
||
1251 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1252 | if GamePause.Checked then |
19 | daniel-mar | 1253 | begin |
1254 | if Assigned(DXTimer.OnDeactivate) then |
||
1255 | DXTimer.OnDeactivate(DXTimer); |
||
1256 | end |
||
7 | daniel-mar | 1257 | else |
19 | daniel-mar | 1258 | begin |
1259 | if Assigned(DXTimer.OnActivate) then |
||
1260 | DXTimer.OnActivate(DXTimer); |
||
1261 | end; |
||
3 | daniel-mar | 1262 | end; |
1263 | |||
21 | daniel-mar | 1264 | // https://www.delphipraxis.net/post43515.html |
3 | daniel-mar | 1265 | Function GetHTML(AUrl: string): string; |
1266 | var |
||
1267 | databuffer : array[0..4095] of char; |
||
1268 | ResStr : string; |
||
1269 | hSession, hfile: hInternet; |
||
1270 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1271 | dwcode : array[1..20] of char; |
||
1272 | res : pchar; |
||
1273 | Str : pchar; |
||
1274 | begin |
||
1275 | ResStr:=''; |
||
21 | daniel-mar | 1276 | if (system.pos('http://',lowercase(AUrl))=0) and |
1277 | (system.pos('https://',lowercase(AUrl))=0) then |
||
3 | daniel-mar | 1278 | AUrl:='http://'+AUrl; |
1279 | |||
1280 | // Hinzugefügt |
||
1281 | application.ProcessMessages; |
||
1282 | |||
1283 | hSession:=InternetOpen('InetURL:/1.0', |
||
1284 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1285 | nil, |
||
1286 | nil, |
||
1287 | 0); |
||
1288 | if assigned(hsession) then |
||
1289 | begin |
||
1290 | // Hinzugefügt |
||
1291 | application.ProcessMessages; |
||
1292 | |||
1293 | hfile:=InternetOpenUrl( |
||
1294 | hsession, |
||
1295 | pchar(AUrl), |
||
1296 | nil, |
||
1297 | 0, |
||
1298 | INTERNET_FLAG_RELOAD, |
||
1299 | 0); |
||
1300 | dwIndex := 0; |
||
1301 | dwCodeLen := 10; |
||
1302 | |||
1303 | // Hinzugefügt |
||
1304 | application.ProcessMessages; |
||
1305 | |||
1306 | HttpQueryInfo(hfile, |
||
1307 | HTTP_QUERY_STATUS_CODE, |
||
1308 | @dwcode, |
||
1309 | dwcodeLen, |
||
1310 | dwIndex); |
||
1311 | res := pchar(@dwcode); |
||
1312 | dwNumber := sizeof(databuffer)-1; |
||
1313 | if (res ='200') or (res ='302') then |
||
1314 | begin |
||
1315 | while (InternetReadfile(hfile, |
||
1316 | @databuffer, |
||
1317 | dwNumber, |
||
1318 | DwRead)) do |
||
1319 | begin |
||
1320 | |||
1321 | // Hinzugefügt |
||
1322 | application.ProcessMessages; |
||
1323 | |||
1324 | if dwRead =0 then |
||
1325 | break; |
||
1326 | databuffer[dwread]:=#0; |
||
1327 | Str := pchar(@databuffer); |
||
1328 | resStr := resStr + Str; |
||
1329 | end; |
||
1330 | end |
||
1331 | else |
||
1332 | ResStr := 'Status:'+res; |
||
1333 | if assigned(hfile) then |
||
1334 | InternetCloseHandle(hfile); |
||
1335 | end; |
||
1336 | |||
1337 | // Hinzugefügt |
||
1338 | application.ProcessMessages; |
||
1339 | |||
1340 | InternetCloseHandle(hsession); |
||
1341 | Result := resStr; |
||
1342 | end; |
||
1343 | |||
1344 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1345 | var |
||
14 | daniel-mar | 1346 | cont: string; |
3 | daniel-mar | 1347 | begin |
21 | daniel-mar | 1348 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1349 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1350 | begin |
14 | daniel-mar | 1351 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1352 | end |
1353 | else |
||
1354 | begin |
||
21 | daniel-mar | 1355 | if cont <> ProgramVersion then |
3 | daniel-mar | 1356 | begin |
1357 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1358 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1359 | end |
1360 | else |
||
1361 | begin |
||
1362 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1363 | end; |
||
1364 | end; |
||
1365 | end; |
||
1366 | |||
1367 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1368 | begin |
||
1369 | close; |
||
1370 | end; |
||
1371 | |||
1372 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1373 | begin |
||
1374 | OptionSound.Checked := not OptionSound.Checked; |
||
1375 | SoundInit; |
||
1376 | WriteOptions; |
||
1377 | end; |
||
1378 | |||
1379 | procedure TMainForm.SoundInit; |
||
1380 | begin |
||
1381 | if OptionSound.Checked then |
||
1382 | begin |
||
1383 | if not DXSound.Initialized then |
||
1384 | begin |
||
1385 | try |
||
1386 | DXSound.Initialize; |
||
1387 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1388 | except |
||
1389 | OptionSound.enabled := False; |
||
1390 | WaveList.items.clear; |
||
1391 | end; |
||
1392 | end; |
||
1393 | end |
||
1394 | else DXSound.Finalize; |
||
1395 | end; |
||
1396 | |||
1397 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1398 | var |
1399 | i: integer; |
||
3 | daniel-mar | 1400 | begin |
18 | daniel-mar | 1401 | try |
1402 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1403 | for i := 0 to dxmusic.Midis.Count-1 do |
1404 | begin |
||
1405 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1406 | begin |
||
1407 | dxmusic.Midis.Items[i].Init; |
||
1408 | dxmusic.Midis.Items[i].Load; |
||
1409 | end; |
||
1410 | end; |
||
18 | daniel-mar | 1411 | except |
1412 | optionmusic.enabled := false; |
||
1413 | end; |
||
3 | daniel-mar | 1414 | end; |
1415 | |||
1416 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1417 | begin |
||
1418 | if doFullScreen in DXDraw.Options then |
||
1419 | begin |
||
1420 | BorderStyle := bsNone; |
||
1421 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1422 | end |
1423 | else |
||
3 | daniel-mar | 1424 | begin |
1425 | BorderStyle := bsSingle; |
||
1426 | DXDraw.Cursor := crDefault; |
||
1427 | end; |
||
1428 | end; |
||
1429 | |||
1430 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1431 | begin |
||
1432 | DXTimer.Enabled := True; |
||
1433 | end; |
||
1434 | |||
1435 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1436 | begin |
||
1437 | DXTimer.Enabled := False; |
||
1438 | end; |
||
1439 | |||
1440 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1441 | begin |
||
19 | daniel-mar | 1442 | if TDxTimer(Sender).Tag > 0 then |
1443 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1444 | if TDxTimer(Sender).Tag > 0 then |
||
1445 | exit; |
||
3 | daniel-mar | 1446 | Caption := Application.Title; |
1447 | if not ProgrammGestartet then |
||
1448 | begin |
||
1449 | Programmgestartet := true; |
||
1450 | exit; |
||
1451 | end; |
||
1452 | ResumeMusic(FMusic); |
||
1453 | end; |
||
1454 | |||
1455 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1456 | begin |
||
19 | daniel-mar | 1457 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1458 | Caption := Application.Title + ' [Pause]'; |
1459 | PauseMusic(FMusic); |
||
1460 | end; |
||
1461 | |||
1462 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1463 | begin |
||
7 | daniel-mar | 1464 | EnterCriticalSection(TimerCS); |
1465 | try |
||
1466 | if crash then |
||
3 | daniel-mar | 1467 | begin |
7 | daniel-mar | 1468 | inc(Crash2); |
1469 | if crash2 = 30 then |
||
1470 | begin |
||
1471 | Crash2 := 0; |
||
1472 | crash := false; |
||
1473 | crashsound := false; |
||
1474 | end; |
||
3 | daniel-mar | 1475 | end; |
7 | daniel-mar | 1476 | if not DXDraw.CanDraw then exit; |
1477 | DXInput.Update; |
||
1478 | case FScene of |
||
1479 | gsTitle : SceneTitle; |
||
1480 | gsMain : SceneMain; |
||
1481 | gsGameOver: SceneGameOver; |
||
1482 | gsWin : SceneWin; |
||
1483 | gsNewLevel: SceneNewLevel; |
||
1484 | end; |
||
1485 | if FNextScene<>gsNone then |
||
1486 | begin |
||
1487 | StartScene(FNextScene); |
||
1488 | FNextScene := gsNone; |
||
1489 | end; |
||
1490 | DXDraw.Flip; |
||
1491 | finally |
||
1492 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1493 | end; |
1494 | end; |
||
1495 | |||
1496 | procedure TMainForm.BlinkStart; |
||
1497 | begin |
||
1498 | FBlink := 0; |
||
1499 | FBlinkTime := GetTickCount; |
||
1500 | end; |
||
1501 | |||
1502 | procedure TMainForm.WriteOptions; |
||
1503 | var |
||
1504 | INIDatei: TIniFile; |
||
1505 | begin |
||
1506 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1507 | try |
1508 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1509 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1510 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1511 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1512 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1513 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1514 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1515 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1516 | finally |
||
1517 | INIDatei.Free; |
||
1518 | end; |
||
3 | daniel-mar | 1519 | end; |
1520 | |||
1521 | procedure TMainForm.LoadOptions; |
||
1522 | var |
||
1523 | INIDatei: TIniFile; |
||
1524 | begin |
||
1525 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1526 | try |
1527 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1528 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1529 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1530 | begin |
||
1531 | FInterval := giLeicht; |
||
1532 | Leicht.checked := true; |
||
1533 | end; |
||
1534 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1535 | begin |
||
1536 | FInterval := giMittel; |
||
1537 | Mittel.checked := true; |
||
1538 | end; |
||
1539 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1540 | begin |
||
1541 | FInterval := giSchwer; |
||
1542 | Schwer.checked := true; |
||
1543 | end; |
||
1544 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1545 | begin |
||
1546 | FInterval := giMaster; |
||
1547 | Master.checked := true; |
||
1548 | end; |
||
1549 | finally |
||
1550 | INIDatei.Free; |
||
3 | daniel-mar | 1551 | end; |
1552 | WriteOptions; |
||
1553 | end; |
||
1554 | |||
1555 | procedure TMainForm.BlinkUpdate; |
||
1556 | begin |
||
1557 | if GetTickCount<>FBlinkTime then |
||
1558 | begin |
||
1559 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1560 | FBlinkTime := GetTickCount; |
||
1561 | end; |
||
1562 | end; |
||
1563 | |||
1564 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1565 | begin |
||
1566 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1567 | WaveList.Items.Find(Name).Play(Wait); |
||
1568 | end; |
||
1569 | |||
19 | daniel-mar | 1570 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1571 | begin |
1572 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1573 | exit; |
||
1574 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1575 | begin |
||
19 | daniel-mar | 1576 | StopMusic(FMusic); |
1577 | PlayMusic(Name); |
||
3 | daniel-mar | 1578 | end; |
1579 | FMusic := Name; |
||
1580 | end; |
||
1581 | |||
1582 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1583 | begin |
||
1584 | with Result do |
||
1585 | begin |
||
1586 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1587 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1588 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1589 | rgbReserved := 0; |
||
1590 | end; |
||
1591 | end; |
||
1592 | |||
1593 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1594 | var |
||
1595 | i: Integer; |
||
1596 | t, t2: DWORD; |
||
1597 | ChangePalette: Boolean; |
||
1598 | c: Integer; |
||
1599 | begin |
||
1600 | if DXDraw.Initialized then |
||
1601 | begin |
||
1602 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1603 | ChangePalette := False; |
||
1604 | if DXDraw.CanPaletteAnimation then |
||
1605 | begin |
||
1606 | t := GetTickCount; |
||
1607 | while Abs(GetTickCount-t)<Time do |
||
1608 | begin |
||
1609 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1610 | for i := 0 to 255 do |
||
1611 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1612 | DXDraw.UpdatePalette; |
||
1613 | ChangePalette := True; |
||
1614 | end; |
||
7 | daniel-mar | 1615 | end |
1616 | else |
||
1617 | begin |
||
3 | daniel-mar | 1618 | Sleep(Time); |
7 | daniel-mar | 1619 | end; |
3 | daniel-mar | 1620 | for i := 0 to 4 do |
1621 | begin |
||
1622 | DXDraw.Surface.Fill(c); |
||
1623 | DXDraw.Flip; |
||
1624 | end; |
||
1625 | if ChangePalette then |
||
1626 | begin |
||
1627 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1628 | DXDraw.UpdatePalette; |
||
1629 | end; |
||
1630 | DXDraw.Surface.Fill(c); |
||
1631 | DXDraw.Flip; |
||
1632 | end; |
||
1633 | end; |
||
1634 | |||
1635 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1636 | begin |
||
1637 | EndScene; |
||
1638 | DXInput.States := DXInput.States - DXInputButton; |
||
1639 | FScene := Scene; |
||
1640 | BlinkStart; |
||
1641 | case FScene of |
||
1642 | gsTitle : StartSceneTitle; |
||
1643 | gsMain : StartSceneMain; |
||
1644 | gsGameOver: StartSceneGameOver; |
||
1645 | gsWin : StartSceneWin; |
||
1646 | gsNewLevel: StartSceneNewLevel; |
||
1647 | end; |
||
1648 | end; |
||
1649 | |||
1650 | procedure TMainForm.StartSceneTitle; |
||
1651 | begin |
||
1652 | sleep(500); |
||
1653 | FCheat := false; |
||
1654 | BossExists := false; |
||
1655 | FLife := Lives; |
||
1656 | FLevel := 0; |
||
1657 | FScore := 0; |
||
1658 | FNotSave := true; |
||
1659 | Cheat.enabled := false; |
||
1660 | Neustart.enabled := false; |
||
1661 | GamePause.enabled := false; |
||
1662 | GameStart.enabled := false; |
||
1663 | Spielgeschwindigkeit.enabled := false; |
||
1664 | mainform.Visible := true; |
||
19 | daniel-mar | 1665 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1666 | end; |
1667 | |||
1668 | procedure TMainForm.StartSceneMain; |
||
1669 | {var |
||
1670 | i, j: Integer;} |
||
1671 | begin |
||
1672 | sleep(500); |
||
1673 | FCounter := 0; |
||
1674 | NewLevel(FLevel); |
||
1675 | BossExists := false; |
||
19 | daniel-mar | 1676 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1677 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1678 | FFrame := -4; |
1679 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1680 | with TBackground.Create(SpriteEngine.Engine) do |
||
1681 | begin |
||
1682 | SetMapSize(1, 1); |
||
1683 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1684 | Z := -13; |
||
1685 | Y := 40; |
||
1686 | FSpeed := 1 / 2; |
||
1687 | Tile := True; |
||
1688 | end; |
||
1689 | with TBackground.Create(SpriteEngine.Engine) do |
||
1690 | begin |
||
1691 | SetMapSize(1, 1); |
||
1692 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1693 | Z := -12; |
||
1694 | Y := 30; |
||
1695 | FSpeed := 1; |
||
1696 | Tile := True; |
||
1697 | end; |
||
1698 | with TBackground.Create(SpriteEngine.Engine) do |
||
1699 | begin |
||
1700 | SetMapSize(1, 1); |
||
1701 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1702 | Z := -11; |
||
1703 | Y := 10; |
||
1704 | FSpeed := 2; |
||
1705 | Tile := True; |
||
1706 | end; |
||
1707 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1708 | begin |
||
1709 | SetMapSize(200, 10); |
||
1710 | Y := 10; |
||
1711 | Z := -13; |
||
1712 | FSpeed := 1 / 2; |
||
1713 | Tile := True; |
||
1714 | for i := 0 to MapHeight-1 do |
||
1715 | begin |
||
1716 | for j := 0 to MapWidth-1 do |
||
1717 | begin |
||
1718 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1719 | if Random(100)<95 then Chips[j, i] := -1; |
||
1720 | end; |
||
1721 | end; |
||
1722 | end; |
||
1723 | with TBackground.Create(SpriteEngine.Engine) do |
||
1724 | begin |
||
1725 | SetMapSize(200, 10); |
||
1726 | Y := 30; |
||
1727 | Z := -12; |
||
1728 | FSpeed := 1; |
||
1729 | Tile := True; |
||
1730 | for i := 0 to MapHeight-1 do |
||
1731 | begin |
||
1732 | for j := 0 to MapWidth-1 do |
||
1733 | begin |
||
1734 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1735 | if Random(100)<95 then Chips[j, i] := -1; |
||
1736 | end; |
||
1737 | end; |
||
1738 | end; |
||
1739 | with TBackground.Create(SpriteEngine.Engine) do |
||
1740 | begin |
||
1741 | SetMapSize(200, 10); |
||
1742 | Y := 40; |
||
1743 | Z := -11; |
||
1744 | FSpeed := 2; |
||
1745 | Tile := True; |
||
1746 | for i := 0 to MapHeight-1 do |
||
1747 | begin |
||
1748 | for j := 0 to MapWidth-1 do |
||
1749 | begin |
||
1750 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1751 | if Random(100)<95 then Chips[j, i] := -1; |
||
1752 | end; |
||
1753 | end; |
||
1754 | end;} |
||
1755 | FNotSave := false; |
||
1756 | Cheat.enabled := true; |
||
1757 | Neustart.enabled := true; |
||
1758 | GamePause.enabled := true; |
||
1759 | GameStart.enabled := true; |
||
1760 | Spielgeschwindigkeit.enabled := true; |
||
1761 | end; |
||
1762 | |||
1763 | procedure TMainForm.StartSceneGameOver; |
||
1764 | begin |
||
1765 | sleep(500); |
||
1766 | FNotSave := true; |
||
1767 | Cheat.enabled := false; |
||
1768 | Spielgeschwindigkeit.enabled := false; |
||
1769 | Neustart.enabled := false; |
||
1770 | GamePause.enabled := false; |
||
19 | daniel-mar | 1771 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1772 | BossExists := false; |
1773 | end; |
||
1774 | |||
1775 | procedure TMainForm.StartSceneWin; |
||
1776 | begin |
||
1777 | sleep(500); |
||
1778 | FNotSave := true; |
||
1779 | Cheat.enabled := false; |
||
1780 | Spielgeschwindigkeit.enabled := false; |
||
1781 | Neustart.enabled := false; |
||
1782 | GamePause.enabled := false; |
||
19 | daniel-mar | 1783 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1784 | BossExists := false; |
1785 | end; |
||
1786 | |||
1787 | procedure TMainForm.EndScene; |
||
1788 | begin |
||
1789 | case FScene of |
||
1790 | gsTitle : EndSceneTitle; |
||
1791 | gsMain : EndSceneMain; |
||
1792 | gsGameOver: EndSceneGameOver; |
||
1793 | gsWin : EndSceneWin; |
||
1794 | gsNewLevel: EndSceneNewLevel; |
||
1795 | end; |
||
1796 | end; |
||
1797 | |||
1798 | procedure TMainForm.EndSceneTitle; |
||
1799 | begin |
||
1800 | { Ende Title } |
||
1801 | end; |
||
1802 | |||
1803 | procedure TMainForm.EndSceneMain; |
||
1804 | begin |
||
1805 | SpriteEngine.Engine.Clear; |
||
1806 | end; |
||
1807 | |||
1808 | procedure TMainForm.EndSceneGameOver; |
||
1809 | begin |
||
1810 | { Ende GameOver } |
||
1811 | end; |
||
1812 | |||
1813 | procedure TMainForm.EndSceneWin; |
||
1814 | begin |
||
1815 | { Ende Win } |
||
1816 | end; |
||
1817 | |||
14 | daniel-mar | 1818 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1819 | begin |
14 | daniel-mar | 1820 | LevelData.Clear; |
7 | daniel-mar | 1821 | FRestEnemies := 0; |
3 | daniel-mar | 1822 | end; |
1823 | |||
7 | daniel-mar | 1824 | const |
1825 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1826 | |||
3 | daniel-mar | 1827 | procedure TMainForm.NewLevel(lev: integer); |
1828 | resourcestring |
||
1829 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1830 | var |
||
1831 | act: integer; |
||
14 | daniel-mar | 1832 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1833 | e: TEnemyAdvent; |
3 | daniel-mar | 1834 | begin |
14 | daniel-mar | 1835 | ResetLevelData; |
15 | daniel-mar | 1836 | if FGameMode = gmRandom then |
3 | daniel-mar | 1837 | begin |
14 | daniel-mar | 1838 | {$REGION 'Random game'} |
1839 | Enemies[1] := etEnemyAttacker; |
||
1840 | Enemies[2] := etEnemyMeteor; |
||
1841 | Enemies[3] := etEnemyUFO; |
||
1842 | Enemies[4] := etEnemyAttacker; |
||
1843 | Enemies[5] := etEnemyMeteor; |
||
1844 | Enemies[6] := etEnemyUFO; |
||
1845 | Enemies[7] := etEnemyAttacker; |
||
1846 | Enemies[8] := etEnemyMeteor; |
||
1847 | Enemies[9] := etEnemyUFO; |
||
1848 | Enemies[10] := etEnemyAttacker; |
||
1849 | Enemies[11] := etEnemyMeteor; |
||
1850 | Enemies[12] := etEnemyUFO; |
||
1851 | Enemies[13] := etEnemyAttacker; |
||
1852 | Enemies[14] := etEnemyMeteor; |
||
1853 | Enemies[15] := etEnemyUFO; |
||
1854 | Enemies[16] := etEnemyAttacker3; |
||
1855 | Enemies[17] := etEnemyAttacker; |
||
1856 | Enemies[18] := etEnemyMeteor; |
||
1857 | Enemies[19] := etEnemyUFO; |
||
1858 | Enemies[20] := etEnemyUFO2; |
||
1859 | Enemies[21] := etEnemyAttacker; |
||
1860 | Enemies[22] := etEnemyMeteor; |
||
1861 | Enemies[23] := etEnemyUFO; |
||
1862 | Enemies[24] := etEnemyAttacker2; |
||
1863 | Enemies[25] := etEnemyMeteor; |
||
1864 | Enemies[26] := etEnemyUFO; |
||
1865 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1866 | randomize; |
7 | daniel-mar | 1867 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1868 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1869 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1870 | begin |
14 | daniel-mar | 1871 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1872 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1873 | begin |
14 | daniel-mar | 1874 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1875 | end; |
1876 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1877 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1878 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1879 | begin |
1880 | e.lifes := random(6)+1{O_o}; |
||
1881 | end |
||
1882 | else |
||
1883 | begin |
||
1884 | e.lifes := random(lev)+1; |
||
1885 | end; |
||
1886 | |||
14 | daniel-mar | 1887 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1888 | end; |
14 | daniel-mar | 1889 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1890 | e.x := lev*75*30{O_o} div lev; |
1891 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1892 | e.lifes := lev*5; |
||
14 | daniel-mar | 1893 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1894 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1895 | {$ENDREGION} |
||
3 | daniel-mar | 1896 | end |
1897 | else |
||
1898 | begin |
||
14 | daniel-mar | 1899 | {$REGION 'Normal game'} |
7 | daniel-mar | 1900 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1901 | begin |
7 | daniel-mar | 1902 | try |
14 | daniel-mar | 1903 | LevelData.Load(GetLevelFileName(lev)); |
1904 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1905 | except |
1906 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1907 | ResetLevelData; |
3 | daniel-mar | 1908 | end; |
1909 | end; |
||
14 | daniel-mar | 1910 | {$ENDREGION} |
3 | daniel-mar | 1911 | end; |
1912 | end; |
||
1913 | |||
1914 | procedure TMainForm.SceneTitle; |
||
1915 | var |
||
1916 | Logo: TPictureCollectionItem; |
||
1917 | begin |
||
1918 | DXDraw.Surface.Fill(0); |
||
1919 | Logo := ImageList.Items.Find('Logo'); |
||
1920 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1921 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1922 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1923 | 2, 80, Fangle * 4); |
||
1924 | inc(Fangle); |
||
1925 | with DXDraw.Surface.Canvas do |
||
1926 | begin |
||
15 | daniel-mar | 1927 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
1928 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
3 | daniel-mar | 1929 | Brush.Style := bsClear; |
1930 | Font.Size := 30; |
||
15 | daniel-mar | 1931 | if FGameMode = gmLevels then |
3 | daniel-mar | 1932 | begin |
1933 | Font.Color := clMaroon; |
||
1934 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1935 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1936 | Font.Color := clRed; |
||
1937 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1938 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1939 | Font.Color := clOlive; |
||
1940 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1941 | Font.Color := clYellow; |
||
1942 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1943 | end |
||
1944 | else |
||
1945 | begin |
||
1946 | Font.Color := clOlive; |
||
1947 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1948 | Font.Color := clYellow; |
||
1949 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1950 | Font.Color := clMaroon; |
||
1951 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1952 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
1953 | Font.Color := clRed; |
||
1954 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1955 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
1956 | end; |
||
1957 | { if (FBlink div 300) mod 2=0 then |
||
1958 | begin |
||
1959 | Font.Color := clGreen; |
||
1960 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
1961 | Font.Color := clLime; |
||
1962 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
1963 | end; } |
||
1964 | BlinkUpdate; |
||
1965 | Release; |
||
1966 | end; |
||
1967 | // Weiter mit Leertaste oder Enter |
||
1968 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
1969 | begin |
||
1970 | FLevel := 1; |
||
15 | daniel-mar | 1971 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 1972 | begin |
1973 | //PlaySound('Frage', False); |
||
1974 | exit; |
||
1975 | end; |
||
1976 | NewLevel(FLevel); |
||
1977 | PlaySound('SceneMov', False); |
||
1978 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
1979 | Sleep(200); |
||
1980 | StartScene(gsMain); |
||
1981 | end; |
||
1982 | end; |
||
1983 | |||
1984 | procedure TMainForm.SceneMain; |
||
1985 | var |
||
1986 | Enemy: TSprite; |
||
14 | daniel-mar | 1987 | spriteClass: TEnemyClass; |
3 | daniel-mar | 1988 | begin |
7 | daniel-mar | 1989 | case FInterval of |
1990 | giMittel: SpriteEngine.Move(conleicht); |
||
1991 | giLeicht: SpriteEngine.Move(conmittel); |
||
1992 | giSchwer: SpriteEngine.Move(conschwer); |
||
1993 | giMaster: SpriteEngine.Move(conmaster); |
||
1994 | end; |
||
3 | daniel-mar | 1995 | SpriteEngine.Dead; |
14 | daniel-mar | 1996 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
1997 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
1998 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 1999 | (FRestEnemies > 0) do |
3 | daniel-mar | 2000 | begin |
7 | daniel-mar | 2001 | Dec(FRestEnemies); |
14 | daniel-mar | 2002 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2003 | begin |
14 | daniel-mar | 2004 | spriteClass := nil; |
2005 | case enemyType of |
||
2006 | //etUnknown: ; |
||
2007 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2008 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2009 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2010 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2011 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2012 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2013 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2014 | end; |
||
2015 | if spriteClass <> nil then |
||
2016 | begin |
||
2017 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2018 | Enemy.x := dxdraw.surfacewidth; |
||
2019 | //Enemy.y := y; |
||
2020 | if y <> 0 then |
||
2021 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2022 | else |
||
2023 | Enemy.y := 0; |
||
2024 | end; |
||
3 | daniel-mar | 2025 | end; |
2026 | Inc(FEnemyAdventPos); |
||
2027 | end; |
||
2028 | Inc(FFrame); |
||
2029 | DXDraw.Surface.Fill(0); |
||
2030 | if FNextScene=gsNone then |
||
2031 | begin |
||
2032 | SpriteEngine.Draw; |
||
2033 | if MainForm.flife > 0 then |
||
2034 | begin |
||
2035 | with DXDraw.Surface.Canvas do |
||
2036 | begin |
||
2037 | Brush.Style := bsClear; |
||
2038 | Font.Size := 20; |
||
2039 | Font.Color := clOlive; |
||
2040 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2041 | Font.Color := clYellow; |
||
2042 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2043 | Font.Color := clMaroon; |
||
2044 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2045 | Font.Color := clRed; |
||
2046 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2047 | if FLife<0 then mainform.FLife := 0; |
||
2048 | if FCheat then |
||
2049 | begin |
||
2050 | Font.Color := clPurple; |
||
2051 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2052 | Font.Color := clFuchsia; |
||
2053 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2054 | end |
||
2055 | else |
||
2056 | begin |
||
2057 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2058 | begin |
||
2059 | Font.Color := clPurple; |
||
2060 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2061 | Font.Color := clFuchsia; |
||
2062 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2063 | end; |
||
2064 | if Flife = 1 then BlinkUpdate; |
||
2065 | end; |
||
2066 | {if BossExists and (FBossLife>0) then |
||
2067 | begin |
||
2068 | Font.Color := clPurple; |
||
2069 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2070 | Font.Color := clFuchsia; |
||
2071 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2072 | end |
||
2073 | else |
||
2074 | if RestlicheEinheiten>0 then |
||
2075 | begin |
||
2076 | Font.Color := clPurple; |
||
2077 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2078 | Font.Color := clFuchsia; |
||
2079 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2080 | end;} |
||
2081 | if BossExists and (FBossLife>0) then |
||
2082 | begin |
||
7 | daniel-mar | 2083 | if (FRestEnemies>0) then |
3 | daniel-mar | 2084 | begin |
2085 | Font.Color := clGreen; |
||
2086 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2087 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2088 | Font.Color := clLime; |
2089 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2090 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2091 | end; |
7 | daniel-mar | 2092 | if (FRestEnemies<1) then |
3 | daniel-mar | 2093 | begin |
2094 | Font.Color := clGreen; |
||
2095 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2096 | Font.Color := clLime; |
||
2097 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2098 | end; |
||
2099 | end; |
||
7 | daniel-mar | 2100 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2101 | begin |
2102 | Font.Color := clGreen; |
||
7 | daniel-mar | 2103 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2104 | Font.Color := clLime; |
7 | daniel-mar | 2105 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2106 | end; |
2107 | Release; |
||
2108 | end; |
||
2109 | end |
||
2110 | else |
||
2111 | begin |
||
2112 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2113 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2114 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2115 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2116 | DXDraw.Surface.Canvas.Release; |
||
2117 | end; |
||
7 | daniel-mar | 2118 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2119 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2120 | begin |
||
2121 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2122 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2123 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2124 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2125 | DXDraw.Surface.Canvas.Release; |
||
2126 | Sleep(1); |
||
2127 | inc(FCounter); |
||
2128 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2129 | end; |
||
2130 | end; |
||
2131 | end; |
||
2132 | |||
2133 | procedure TMainForm.SceneGameOver; |
||
2134 | begin |
||
2135 | DXDraw.Surface.Fill(0); |
||
2136 | with DXDraw.Surface.Canvas do |
||
2137 | begin |
||
2138 | FNotSave := true; |
||
2139 | Cheat.enabled := false; |
||
2140 | GamePause.enabled := false; |
||
2141 | Neustart.enabled := false; |
||
2142 | Brush.Style := bsClear; |
||
2143 | Font.Size := 35; |
||
2144 | Font.Color := clMaroon; |
||
20 | daniel-mar | 2145 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
3 | daniel-mar | 2146 | Font.Color := clRed; |
20 | daniel-mar | 2147 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
3 | daniel-mar | 2148 | if (FBlink div 300) mod 2=0 then |
2149 | begin |
||
2150 | Font.Size := 30; |
||
2151 | Font.Color := clOlive; |
||
2152 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2153 | Font.Color := clYellow; |
||
2154 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2155 | end; |
||
2156 | BlinkUpdate; |
||
2157 | Release; |
||
2158 | end; |
||
20 | daniel-mar | 2159 | // Weiter mit Leertaste oder Enter |
2160 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2161 | begin |
2162 | PlaySound('SceneMov', False); |
||
2163 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2164 | Sleep(200); |
||
2165 | StartScene(gsTitle); |
||
2166 | end; |
||
2167 | end; |
||
2168 | |||
2169 | procedure TMainForm.SceneWin; |
||
2170 | begin |
||
2171 | DXDraw.Surface.Fill(0); |
||
2172 | with DXDraw.Surface.Canvas do |
||
2173 | begin |
||
2174 | FNotSave := true; |
||
2175 | Cheat.enabled := false; |
||
2176 | GamePause.enabled := false; |
||
2177 | Neustart.enabled := false; |
||
2178 | Brush.Style := bsClear; |
||
2179 | Font.Size := 35; |
||
2180 | Font.Color := clMaroon; |
||
2181 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2182 | Font.Color := clRed; |
||
2183 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2184 | if (FBlink div 300) mod 2=0 then |
||
2185 | begin |
||
2186 | Font.Size := 30; |
||
2187 | Font.Color := clOlive; |
||
2188 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2189 | Font.Color := clYellow; |
||
2190 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2191 | end; |
||
2192 | BlinkUpdate; |
||
2193 | Release; |
||
2194 | end; |
||
2195 | if isButton1 in DXInput.States then |
||
2196 | begin |
||
2197 | PlaySound('SceneMov', False); |
||
2198 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2199 | Sleep(200); |
||
2200 | StartScene(gsTitle); |
||
2201 | end; |
||
2202 | end; |
||
2203 | |||
2204 | procedure TMainForm.StartSceneNewLevel; |
||
2205 | begin |
||
2206 | sleep(500); |
||
2207 | FNotSave := false; |
||
2208 | Cheat.enabled := false; |
||
2209 | Neustart.enabled := false; |
||
2210 | GamePause.enabled := false; |
||
2211 | GameStart.enabled := true; |
||
2212 | Spielgeschwindigkeit.enabled := false; |
||
2213 | BossExists := false; |
||
2214 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2215 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2216 | begin |
2217 | //PlaySound('SceneMov', False); |
||
2218 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2219 | Sleep(200); |
||
2220 | StartScene(gsWin); |
||
2221 | exit; |
||
2222 | end; |
||
19 | daniel-mar | 2223 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2224 | end; |
2225 | |||
2226 | procedure TMainForm.EndSceneNewLevel; |
||
2227 | begin |
||
2228 | { Ende NewLevel } |
||
2229 | end; |
||
2230 | |||
2231 | procedure TMainForm.SceneNewLevel; |
||
2232 | begin |
||
2233 | DXDraw.Surface.Fill(0); |
||
2234 | with DXDraw.Surface.Canvas do |
||
2235 | begin |
||
2236 | Brush.Style := bsClear; |
||
2237 | Font.Size := 40; |
||
2238 | Font.Color := clMaroon; |
||
2239 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2240 | Font.Color := clRed; |
||
2241 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2242 | if (FBlink div 300) mod 2=0 then |
||
2243 | begin |
||
2244 | Font.Size := 30; |
||
2245 | Font.Color := clOlive; |
||
2246 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2247 | Font.Color := clYellow; |
||
2248 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2249 | end; |
||
2250 | BlinkUpdate; |
||
2251 | Release; |
||
2252 | end; |
||
2253 | if isButton1 in DXInput.States then |
||
2254 | begin |
||
2255 | PlaySound('SceneMov', False); |
||
2256 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2257 | Sleep(200); |
||
2258 | StartScene(gsMain); |
||
2259 | end; |
||
2260 | end; |
||
2261 | |||
2262 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2263 | begin |
||
2264 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2265 | if OptionMusic.Checked then |
||
2266 | begin |
||
19 | daniel-mar | 2267 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2268 | end |
2269 | else |
||
2270 | begin |
||
19 | daniel-mar | 2271 | StopMusic(FMusic); |
3 | daniel-mar | 2272 | end; |
2273 | WriteOptions; |
||
2274 | end; |
||
2275 | |||
2276 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2277 | begin |
||
2278 | master.checked := true; |
||
2279 | FInterval := giMaster; |
||
2280 | writeoptions; |
||
2281 | end; |
||
2282 | |||
2283 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2284 | begin |
||
2285 | X := X - MoveCount*(250/1000); |
||
2286 | if X < -Width then Dead; |
||
2287 | end; |
||
2288 | |||
2289 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2290 | begin |
||
7 | daniel-mar | 2291 | inherited HitEnemy(False); |
2292 | |||
3 | daniel-mar | 2293 | if ADead then Collisioned := True; |
2294 | end; |
||
2295 | |||
19 | daniel-mar | 2296 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2297 | begin |
19 | daniel-mar | 2298 | if not OptionMusic.checked then exit; |
2299 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
||
2300 | end; |
||
3 | daniel-mar | 2301 | |
19 | daniel-mar | 2302 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2303 | begin |
||
2304 | if Name = mtNone then exit; |
||
2305 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
2306 | end; |
||
2307 | |||
3 | daniel-mar | 2308 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2309 | begin |
||
2310 | if not OptionMusic.checked then exit; |
||
19 | daniel-mar | 2311 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2312 | end; |
2313 | |||
19 | daniel-mar | 2314 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2315 | begin |
||
2316 | if Name = mtNone then exit; |
||
2317 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
||
2318 | end; |
||
2319 | |||
7 | daniel-mar | 2320 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2321 | begin |
7 | daniel-mar | 2322 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2323 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2324 | Width := Image.Width; |
||
2325 | Height := Image.Height; |
||
2326 | AnimCount := Image.PatternCount; |
||
2327 | AnimLooped := True; |
||
4 | daniel-mar | 2328 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2329 | PixelCheck := True; |
2330 | end; |
||
2331 | |||
2332 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2333 | begin |
||
2334 | speicherungform.showmodal; |
||
2335 | end; |
||
2336 | |||
2337 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2338 | begin |
||
2339 | FLife := Lives; |
||
2340 | FLevel := 1; // ??? |
||
2341 | FScore := 0; |
||
7 | daniel-mar | 2342 | EnemyCounter := 0; |
3 | daniel-mar | 2343 | StartScene(gsMain); |
19 | daniel-mar | 2344 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2345 | end; |
2346 | |||
2347 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2348 | begin |
||
2349 | leicht.checked := true; |
||
2350 | FInterval := giLeicht; |
||
2351 | writeoptions; |
||
2352 | end; |
||
2353 | |||
2354 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2355 | begin |
||
2356 | mittel.checked := true; |
||
2357 | FInterval := giMittel; |
||
2358 | writeoptions; |
||
2359 | end; |
||
2360 | |||
2361 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2362 | begin |
||
2363 | schwer.checked := true; |
||
2364 | FInterval := giSchwer; |
||
2365 | writeoptions; |
||
2366 | end; |
||
2367 | |||
2368 | procedure TMainForm.FormShow(Sender: TObject); |
||
2369 | begin |
||
7 | daniel-mar | 2370 | if Assigned(SplashForm) then |
2371 | begin |
||
2372 | SplashForm.Hide; |
||
2373 | FreeAndNil(SplashForm); |
||
2374 | end; |
||
3 | daniel-mar | 2375 | |
2376 | dxtimer.Enabled := true; |
||
2377 | dxtimer.ActiveOnly := true; |
||
2378 | end; |
||
2379 | |||
2380 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2381 | begin |
||
2382 | dxtimer.enabled := false; |
||
2383 | InfoForm.showmodal; |
||
2384 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2385 | end; |
||
2386 | |||
2387 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2388 | begin |
||
2389 | CheatForm.showmodal; |
||
2390 | end; |
||
2391 | |||
2392 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2393 | begin |
||
19 | daniel-mar | 2394 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2395 | SpriteEngine.Engine.Clear; |
2396 | dxsound.Finalize; |
||
2397 | dxinput.Destroy; |
||
2398 | DXTimer.Enabled := False; |
||
2399 | end; |
||
2400 | |||
2401 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2402 | begin |
||
7 | daniel-mar | 2403 | imagelist.Free; |
2404 | spriteengine.Free; |
||
3 | daniel-mar | 2405 | dxdraw.Free; |
7 | daniel-mar | 2406 | wavelist.Free; |
2407 | dxsound.Free; |
||
2408 | //dxinput.Free; |
||
3 | daniel-mar | 2409 | dxtimer.Free; |
18 | daniel-mar | 2410 | dxmusic.Free; |
7 | daniel-mar | 2411 | DeleteCriticalSection(TimerCS); |
14 | daniel-mar | 2412 | LevelData.Free; |
3 | daniel-mar | 2413 | end; |
2414 | |||
2415 | end. |
||
2416 |