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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
21 | daniel-mar | 3 | // TODO unDelphiX auf GitHub |
4 | // - Dokumente als MarkDown |
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5 | // - dxmEdit + dxwEdit fixes |
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6 | // (GIT OK) - Dplay disable |
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7 | |||
14 | daniel-mar | 8 | // TODO 2024 Review |
9 | // ---------------- |
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10 | // Quellcode optimieren und klassen-namen überdenken |
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11 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
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12 | // Vollbild entf. |
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21 | daniel-mar | 13 | // [OK SVN 21] DPlayX.dll auskommentieren => OK! |
14 | daniel-mar | 14 | // EV CodeSign |
15 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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16 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 17 | // Bei Pause => Entweder alles grau werden lassen |
18 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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19 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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14 | daniel-mar | 20 | // Alle Notizen durchschauen |
21 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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22 | // Cooldown für Laser? |
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18 | daniel-mar | 23 | // Improve Sound effects |
24 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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14 | daniel-mar | 25 | // Zwei Fenster in Taskleiste |
26 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
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27 | // Highscore Liste |
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15 | daniel-mar | 28 | // Multilingual (all strings in resourcestrings) |
17 | daniel-mar | 29 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
15 | daniel-mar | 30 | // Credits: unDelphiX (micrel.cz/Dx) |
11 | daniel-mar | 31 | |
3 | daniel-mar | 32 | interface |
33 | |||
34 | uses |
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18 | daniel-mar | 35 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 36 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 37 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 38 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 39 | |
40 | type |
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41 | TGameScene = ( |
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42 | gsNone, |
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43 | gsTitle, |
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44 | gsMain, |
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45 | gsGameOver, |
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46 | gsNewLevel, |
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47 | gsWin |
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48 | ); |
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49 | |||
50 | TGameInterval = ( |
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51 | giMittel, |
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52 | giLeicht, |
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53 | giSchwer, |
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54 | giMaster |
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55 | ); |
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56 | |||
57 | TMusicTrack = ( |
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58 | mtNone, |
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18 | daniel-mar | 59 | mtBoss, // dxmusic.Midi[0] |
60 | mtGame, // dxmusic.Midi[1] |
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61 | mtScene, // ... |
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3 | daniel-mar | 62 | mtTitle |
63 | ); |
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64 | |||
65 | {TSoundFile = ( |
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66 | sfNone, |
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67 | sfSceneMov, |
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68 | sfExplosion, |
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69 | sfHit, |
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70 | sfShoot, |
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71 | sfDanger, |
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72 | sfEnde, |
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73 | sfFrage, |
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74 | sfLevIntro |
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75 | );} |
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76 | |||
77 | TBackground = class(TBackgroundSprite) |
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78 | private |
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79 | FSpeed: Double; |
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80 | protected |
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81 | procedure DoMove(MoveCount: Integer); override; |
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82 | end; |
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83 | |||
84 | TBackgroundSpecial = class(TBackgroundSprite) |
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85 | private |
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86 | FSpeed: Double; |
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87 | protected |
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88 | procedure DoMove(MoveCount: Integer); override; |
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89 | end; |
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90 | |||
91 | TExplosion = class(TImageSprite) |
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92 | private |
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93 | FCounter: Integer; |
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94 | protected |
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95 | procedure DoMove(MoveCount: Integer); override; |
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96 | public |
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97 | constructor Create(AParent: TSprite); override; |
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98 | end; |
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99 | |||
100 | TPlayerSprite = class(TImageSprite) |
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101 | private |
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102 | FCounter: Integer; |
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103 | FMode: Integer; |
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104 | FTamaCount: Integer; |
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105 | FOldTamaTime: Integer; |
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106 | protected |
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107 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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108 | procedure DoMove(MoveCount: Integer); override; |
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109 | public |
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110 | constructor Create(AParent: TSprite); override; |
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111 | procedure FlyAway; |
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112 | end; |
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113 | |||
114 | TTamaSprite = class(TImageSprite) |
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115 | private |
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116 | FPlayerSprite: TPlayerSprite; |
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117 | protected |
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118 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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119 | procedure DoMove(MoveCount: Integer); override; |
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120 | public |
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121 | constructor Create(AParent: TSprite); override; |
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122 | destructor Destroy; override; |
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123 | end; |
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124 | |||
7 | daniel-mar | 125 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 126 | TEnemy = class(TImageSprite) |
127 | private |
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128 | FCounter: Integer; |
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129 | FLife: integer; |
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130 | FMode: Integer; |
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131 | protected |
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132 | procedure HitEnemy(ADead: Boolean); virtual; |
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133 | public |
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7 | daniel-mar | 134 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 135 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 136 | destructor Destroy; override; |
137 | end; |
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138 | |||
139 | TEnemyTama = class(TImageSprite) |
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140 | private |
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141 | FPlayerSprite: TSprite; |
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142 | protected |
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143 | procedure DoMove(MoveCount: Integer); override; |
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144 | public |
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145 | constructor Create(AParent: TSprite); override; |
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146 | end; |
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147 | |||
148 | TEnemyMeteor = class(TEnemy) |
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149 | protected |
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150 | procedure DoMove(MoveCount: Integer); override; |
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151 | procedure HitEnemy(ADead: Boolean); override; |
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152 | public |
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7 | daniel-mar | 153 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 154 | end; |
155 | |||
156 | TEnemyUFO = class(TEnemy) |
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157 | protected |
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158 | procedure DoMove(MoveCount: Integer); override; |
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159 | procedure HitEnemy(ADead: Boolean); override; |
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160 | public |
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7 | daniel-mar | 161 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 162 | end; |
163 | |||
164 | TEnemyUFO2 = class(TEnemy) |
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165 | private |
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166 | FCounter: Integer; |
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167 | FTamaCount: Integer; |
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168 | FOldTamaTime: Integer; |
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169 | protected |
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170 | procedure DoMove(MoveCount: Integer); override; |
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171 | procedure HitEnemy(ADead: Boolean); override; |
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172 | public |
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7 | daniel-mar | 173 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 174 | end; |
175 | |||
176 | TEnemyAttacker = class(TEnemy) |
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177 | protected |
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178 | procedure DoMove(MoveCount: Integer); override; |
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179 | procedure HitEnemy(ADead: Boolean); override; |
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180 | public |
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7 | daniel-mar | 181 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 182 | end; |
183 | |||
184 | TEnemyAttacker2 = class(TEnemy) |
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185 | private |
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186 | FCounter: Integer; |
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187 | FTamaF: Integer; |
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188 | FTamaT: Integer; |
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189 | FPutTama: Boolean; |
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190 | protected |
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191 | procedure DoMove(MoveCount: Integer); override; |
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192 | procedure HitEnemy(ADead: Boolean); override; |
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193 | public |
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7 | daniel-mar | 194 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 195 | end; |
196 | |||
197 | TEnemyAttacker3 = class(TEnemy) |
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198 | private |
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199 | FCounter: Integer; |
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200 | FTamaCount: Integer; |
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201 | FOldTamaTime: Integer; |
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202 | protected |
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203 | procedure DoMove(MoveCount: Integer); override; |
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204 | procedure HitEnemy(ADead: Boolean); override; |
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205 | public |
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7 | daniel-mar | 206 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 207 | end; |
208 | |||
209 | TEnemyBoss = class(TEnemy) |
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210 | private |
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211 | FCounter: Integer; |
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212 | FTamaF: Integer; |
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213 | FTamaT: Integer; |
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214 | FPutTama: Boolean; |
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215 | waiter1, waiter2: integer; |
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216 | protected |
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217 | procedure DoMove(MoveCount: Integer); override; |
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218 | procedure HitEnemy(ADead: Boolean); override; |
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219 | public |
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7 | daniel-mar | 220 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 221 | end; |
222 | |||
223 | TMainForm = class(TDXForm) |
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224 | MainMenu: TMainMenu; |
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225 | Spiel: TMenuItem; |
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226 | GameStart: TMenuItem; |
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227 | GamePause: TMenuItem; |
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228 | Beenden: TMenuItem; |
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229 | Einstellungen: TMenuItem; |
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230 | OptionFullScreen: TMenuItem; |
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231 | OptionMusic: TMenuItem; |
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232 | Leer2: TMenuItem; |
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233 | Leer4: TMenuItem; |
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234 | Hilfe: TMenuItem; |
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235 | OptionSound: TMenuItem; |
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236 | Leer3: TMenuItem; |
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237 | Spielstand: TMenuItem; |
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238 | Leer5: TMenuItem; |
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239 | Neustart: TMenuItem; |
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240 | OptionBreitbild: TMenuItem; |
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241 | Spielgeschwindigkeit: TMenuItem; |
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242 | Leicht: TMenuItem; |
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243 | Mittel: TMenuItem; |
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244 | Schwer: TMenuItem; |
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245 | Informationen: TMenuItem; |
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246 | Leer6: TMenuItem; |
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247 | Leer1: TMenuItem; |
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248 | Cheat: TMenuItem; |
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249 | CheckUpdates: TMenuItem; |
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250 | Master: TMenuItem; |
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251 | procedure DXDrawFinalize(Sender: TObject); |
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252 | procedure DXDrawInitialize(Sender: TObject); |
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253 | procedure FormCreate(Sender: TObject); |
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254 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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255 | procedure DXTimerActivate(Sender: TObject); |
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256 | procedure DXTimerDeactivate(Sender: TObject); |
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257 | procedure OptionFullScreenClick(Sender: TObject); |
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258 | procedure DXDrawInitializing(Sender: TObject); |
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259 | procedure GameStartClick(Sender: TObject); |
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260 | procedure GamePauseClick(Sender: TObject); |
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261 | procedure BeendenClick(Sender: TObject); |
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262 | procedure OptionSoundClick(Sender: TObject); |
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263 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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264 | procedure OptionMusicClick(Sender: TObject); |
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265 | procedure SpielstandClick(Sender: TObject); |
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266 | procedure NeustartClick(Sender: TObject); |
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267 | procedure OptionBreitbildClick(Sender: TObject); |
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268 | procedure LeichtClick(Sender: TObject); |
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269 | procedure MittelClick(Sender: TObject); |
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270 | procedure SchwerClick(Sender: TObject); |
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271 | procedure FormShow(Sender: TObject); |
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272 | procedure InformationenClick(Sender: TObject); |
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273 | procedure CheatClick(Sender: TObject); |
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274 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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275 | procedure FormDestroy(Sender: TObject); |
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276 | procedure CheckUpdatesClick(Sender: TObject); |
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277 | procedure MasterClick(Sender: TObject); |
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278 | private |
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279 | ProgrammGestartet: boolean; |
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280 | FInterval: TGameInterval; |
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281 | FScene: TGameScene; |
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282 | FMusic: TMusicTrack; |
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283 | FBlink: DWORD; |
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284 | FBlinkTime: DWORD; |
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285 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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286 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 287 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 288 | LevelData: TLevelData; |
3 | daniel-mar | 289 | procedure StartScene(Scene: TGameScene); |
290 | procedure EndScene; |
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291 | procedure BlinkStart; |
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292 | procedure BlinkUpdate; |
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293 | procedure StartSceneTitle; |
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294 | procedure SceneTitle; |
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295 | procedure EndSceneTitle; |
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296 | procedure StartSceneMain; |
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297 | procedure SceneMain; |
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298 | procedure EndSceneMain; |
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299 | procedure StartSceneGameOver; |
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300 | procedure SceneGameOver; |
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301 | procedure EndSceneGameOver; |
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302 | procedure StartSceneWin; |
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303 | procedure SceneWin; |
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304 | procedure EndSceneWin; |
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305 | procedure StartSceneNewLevel; |
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306 | procedure SceneNewLevel; |
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307 | procedure EndSceneNewLevel; |
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308 | public |
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309 | FNextScene: TGameScene; |
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310 | FScore: Integer; |
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311 | FNotSave: boolean; |
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312 | FLife: integer; |
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313 | FLevel: integer; |
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15 | daniel-mar | 314 | FGameMode: TGameMode; |
3 | daniel-mar | 315 | FBossLife: integer; |
7 | daniel-mar | 316 | FRestEnemies: integer; |
3 | daniel-mar | 317 | FCheat: boolean; |
318 | { VCL-Ersatz } |
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319 | dxdraw: TDxDraw; |
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320 | imagelist: TDxImageList; |
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321 | spriteengine: tdxspriteengine; |
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322 | dxsound: tdxsound; |
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18 | daniel-mar | 323 | dxmusic: tdxmusic; |
3 | daniel-mar | 324 | wavelist: tdxwavelist; |
325 | dxinput: tdxinput; |
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326 | dxtimer: tdxtimer; |
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327 | { Level-Routinen } |
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328 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 329 | procedure ResetLevelData; |
19 | daniel-mar | 330 | { Musik-Routinen } |
331 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 332 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 333 | procedure StopMusic(Name: TMusicTrack); |
334 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 335 | procedure PauseMusic(Name: TMusicTrack); |
336 | { Sound-Routinen } |
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337 | procedure PlaySound(Name: string; Wait: Boolean); |
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338 | { Initialisiations-Routinen } |
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339 | procedure DXInit; |
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340 | procedure SoundInit; |
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341 | procedure MusicInit; |
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342 | { Einstellungs-Routinen } |
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343 | procedure LoadOptions; |
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344 | procedure WriteOptions; |
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345 | { Farb-Routinen } |
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346 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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347 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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348 | end; |
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349 | |||
350 | var |
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351 | MainForm: TMainForm; |
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352 | |||
7 | daniel-mar | 353 | implementation |
354 | |||
355 | uses |
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356 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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357 | |||
3 | daniel-mar | 358 | const |
4 | daniel-mar | 359 | // TODO: ini file |
3 | daniel-mar | 360 | conleicht = 650 div 60; // 10 |
361 | conmittel = 1000 div 60; // 16 |
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362 | conschwer = 1350 div 60; // 22 |
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363 | conmaster = 2000 div 60; // 33 |
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364 | lives = 6; |
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365 | |||
7 | daniel-mar | 366 | // TODO: Auch für Enemies |
367 | PLAYER_MODE_NORMAL = 0; |
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368 | PLAYER_MODE_DEAD = 1; |
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369 | PLAYER_MODE_DEAD_VANISHED = 2; |
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370 | PLAYER_MODE_FLYAWAY = 3; |
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371 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 372 | |
7 | daniel-mar | 373 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 374 | |
375 | resourcestring |
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376 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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377 | |||
378 | {$R *.DFM} |
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379 | |||
380 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 381 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 382 | BossExists, Crash, crashsound: boolean; |
383 | |||
384 | const |
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385 | DXInputButton = [isButton1, isButton2, isButton3, |
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386 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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387 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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388 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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389 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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390 | |||
391 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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392 | |||
393 | constructor TPlayerSprite.Create(AParent: TSprite); |
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394 | begin |
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395 | inherited Create(AParent); |
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396 | Image := MainForm.ImageList.Items.Find('Machine'); |
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397 | Width := Image.Width; |
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398 | Height := Image.Height; |
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399 | X := -70{20}; |
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400 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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401 | Z := 2; |
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402 | AnimCount := Image.PatternCount; |
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403 | AnimLooped := True; |
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4 | daniel-mar | 404 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 405 | FMode := PLAYER_MODE_ENTER; |
406 | end; |
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407 | |||
408 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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409 | begin |
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410 | if mainform.FCheat then exit; |
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411 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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412 | begin |
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413 | if not crash then |
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414 | begin |
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415 | dec(MainForm.FLife); |
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416 | Crash := true; |
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417 | if MainForm.Flife=0 then |
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418 | begin |
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419 | MainForm.PlaySound('Explosion', false); |
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420 | Collisioned := false; |
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421 | FCounter := 0; |
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422 | FMode := PLAYER_MODE_DEAD; |
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423 | Done := false; |
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424 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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425 | Width := Image.Width; |
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426 | Height := Image.Height; |
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427 | AnimCount := Image.PatternCount; |
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428 | AnimLooped := False; |
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4 | daniel-mar | 429 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 430 | AnimPos := 0; |
431 | end; |
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432 | end |
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433 | else |
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434 | begin |
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435 | if not crashsound then |
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436 | begin |
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437 | MainForm.PlaySound('Hit', False); |
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438 | crashsound := true; |
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439 | end; |
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440 | end; |
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441 | end; |
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442 | end; |
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443 | |||
444 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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445 | const |
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446 | WegduesKonstante = 1.75; |
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447 | begin |
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448 | inherited DoMove(MoveCount); |
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449 | if FMode=PLAYER_MODE_NORMAL then |
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450 | begin |
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451 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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452 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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453 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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454 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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455 | if X<0 then X := 0; |
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456 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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457 | if Y<0 then Y := 0; |
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458 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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459 | if isButton1 in MainForm.DXInput.States then |
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460 | begin |
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461 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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462 | begin |
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463 | Inc(FTamaCount); |
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464 | with TTamaSprite.Create(Engine) do |
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465 | begin |
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466 | FPlayerSprite := Self; |
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467 | X := Self.X+Self.Width; |
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468 | Y := Self.Y+Self.Height div 2-Height div 2; |
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469 | Z := 10; |
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470 | end; |
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471 | FOldTamaTime := FCounter; |
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472 | end; |
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473 | end; |
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474 | Collision; |
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7 | daniel-mar | 475 | end |
476 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 477 | begin |
478 | if FCounter>200 then |
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479 | begin |
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480 | FCounter := 0; |
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481 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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482 | Visible := false; |
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483 | end; |
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7 | daniel-mar | 484 | end |
485 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 486 | begin |
487 | if FCounter>1500 then |
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488 | begin |
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489 | MainForm.FNextScene := gsGameOver; |
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490 | MainForm.PlaySound('SceneMov', false); |
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491 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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492 | Sleep(200); |
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493 | end; |
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7 | daniel-mar | 494 | end |
495 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 496 | begin |
497 | // FUT: "Wusch" sound? |
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498 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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499 | if X > MainForm.DXDraw.Width+Width then |
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500 | begin |
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501 | Dead; |
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502 | inc(mainform.FLevel); |
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503 | MainForm.FNextScene := gsNewLevel; |
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504 | MainForm.PlaySound('SceneMov', false); |
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505 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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506 | end; |
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7 | daniel-mar | 507 | end |
508 | else if FMode = PLAYER_MODE_ENTER then |
||
3 | daniel-mar | 509 | begin |
510 | X := X + MoveCount*(300/1000); |
||
511 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
||
512 | end; |
||
513 | inc(FCounter, MoveCount); |
||
514 | end; |
||
515 | |||
516 | procedure TPlayerSprite.FlyAway; |
||
517 | begin |
||
518 | FMode := PLAYER_MODE_FLYAWAY; |
||
519 | end; |
||
520 | |||
521 | procedure TMainForm.DXInit; |
||
522 | begin |
||
523 | try |
||
524 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
525 | ImageList.Items.MakeColorTable; |
||
526 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
527 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
528 | DXDraw.UpdatePalette; |
||
529 | OptionBreitBild.enabled := OptionFullScreen.checked; |
||
530 | DXDraw.Finalize; |
||
531 | if OptionFullScreen.Checked then |
||
532 | begin |
||
533 | if not (doFullScreen in DXDraw.Options) then StoreWindow; |
||
534 | DXDraw.Options := DXDraw.Options + [doFullScreen]; |
||
7 | daniel-mar | 535 | end |
536 | else |
||
3 | daniel-mar | 537 | begin |
538 | if doFullScreen in DXDraw.Options then RestoreWindow; |
||
539 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
540 | end; |
||
541 | if not OptionBreitBild.checked then |
||
542 | begin |
||
543 | dxdraw.autosize := false; |
||
544 | dxdraw.Top := 0; |
||
545 | dxdraw.Left := 0; |
||
19 | daniel-mar | 546 | dxdraw.width := mainform.ClientWidth; |
547 | dxdraw.height := mainform.ClientHeight; |
||
548 | dxdraw.surfacewidth := mainform.ClientWidth; |
||
549 | dxdraw.surfaceheight := mainform.ClientHeight; |
||
3 | daniel-mar | 550 | end |
551 | else dxdraw.autosize := true; |
||
552 | DXDraw.Initialize; |
||
553 | except |
||
554 | //Imagelist.Items.clear; |
||
555 | //application.terminate; |
||
556 | end; |
||
557 | end; |
||
558 | |||
559 | constructor TTamaSprite.Create(AParent: TSprite); |
||
560 | begin |
||
561 | inherited Create(AParent); |
||
562 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
563 | Z := 2; |
||
564 | Width := Image.Width; |
||
565 | Height := Image.Height; |
||
566 | AnimCount := Image.PatternCount; |
||
567 | AnimLooped := True; |
||
4 | daniel-mar | 568 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 569 | MainForm.PlaySound('Shoot', False); |
570 | end; |
||
571 | |||
572 | destructor TTamaSprite.Destroy; |
||
573 | begin |
||
574 | inherited Destroy; |
||
575 | Dec(FPlayerSprite.FTamaCount); |
||
576 | end; |
||
577 | |||
578 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
579 | begin |
||
7 | daniel-mar | 580 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 581 | begin |
582 | TEnemy(Sprite).Hit; |
||
583 | Dead; |
||
584 | end; |
||
585 | Done := False; |
||
586 | end; |
||
587 | |||
588 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
589 | begin |
||
590 | inherited DoMove(MoveCount); |
||
591 | X := X+(800/1000)*MoveCount; |
||
592 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
593 | Collision; |
||
594 | end; |
||
595 | |||
596 | procedure TBackground.DoMove(MoveCount: Integer); |
||
597 | var |
||
598 | ran: integer; |
||
599 | begin |
||
600 | inherited DoMove(MoveCount); |
||
601 | X := X - MoveCount*(60/1000)*FSpeed; |
||
602 | randomize; |
||
603 | ran := Random(1500); |
||
604 | if ran = 150 then |
||
605 | begin |
||
606 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
607 | begin |
||
608 | SetMapSize(1, 1); |
||
609 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
610 | Width := Image.Width; |
||
611 | Height := Image.Height; |
||
612 | |||
613 | Y := random(mainform.dxdraw.height); |
||
614 | X := mainform.dxdraw.width; |
||
615 | |||
616 | ran := Random(2); |
||
617 | if ran = 0 then |
||
618 | begin |
||
619 | Z := -20; |
||
620 | FSpeed := 1.8; |
||
621 | end |
||
622 | else if ran = 1 then |
||
623 | begin |
||
624 | Z := -40; |
||
625 | FSpeed := 0.8; |
||
626 | end |
||
627 | else if ran = 2 then |
||
628 | begin |
||
629 | Z := -60; |
||
630 | FSpeed := 0.3; |
||
631 | end; |
||
632 | end; |
||
633 | end |
||
634 | else if ran = 500 then |
||
635 | begin |
||
636 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
637 | begin |
||
638 | SetMapSize(1, 1); |
||
639 | ran := Random(4); |
||
640 | if ran = 0 then |
||
641 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
642 | else if ran = 1 then |
||
643 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
644 | else if ran = 2 then |
||
645 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
646 | else if ran = 3 then |
||
647 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
648 | Width := Image.Width; |
||
649 | Height := Image.Height; |
||
650 | |||
651 | Y := random(mainform.dxdraw.height); |
||
652 | X := mainform.dxdraw.width; |
||
653 | |||
654 | { ran := Random(2); |
||
655 | if ran = 0 then |
||
656 | begin |
||
657 | Z := -20; |
||
658 | FSpeed := 1.8; |
||
659 | end |
||
660 | else if ran = 1 then |
||
661 | begin |
||
662 | Z := -40; |
||
663 | FSpeed := 0.8; |
||
664 | end |
||
665 | else if ran = 2 then |
||
666 | begin } |
||
667 | Z := -60; |
||
668 | FSpeed := 0.3; |
||
669 | { end; } |
||
670 | end; |
||
671 | end; |
||
672 | end; |
||
673 | |||
674 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
675 | begin |
||
676 | inherited DoMove(MoveCount); |
||
677 | X := X - MoveCount*(60/1000)*FSpeed; |
||
678 | if X<-Width then Dead; |
||
679 | end; |
||
680 | |||
681 | constructor TExplosion.Create(AParent: TSprite); |
||
682 | begin |
||
683 | inherited Create(AParent); |
||
684 | mainform.PlaySound('Explosion', false); |
||
685 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
686 | Width := Image.Width; |
||
687 | Height := Image.Height; |
||
688 | AnimCount := Image.PatternCount; |
||
689 | AnimLooped := True; |
||
4 | daniel-mar | 690 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 691 | AnimPos := Random(AnimCount); |
692 | end; |
||
693 | |||
694 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
695 | begin |
||
696 | inherited DoMove(MoveCount); |
||
697 | inc(FCounter, MoveCount); |
||
698 | if FCounter > 2999 then dead; |
||
699 | end; |
||
700 | |||
701 | constructor TEnemyTama.Create(AParent: TSprite); |
||
702 | begin |
||
703 | inherited Create(AParent); |
||
704 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
705 | Width := Image.Width; |
||
706 | Height := Image.Height; |
||
707 | AnimCount := Image.PatternCount; |
||
708 | AnimLooped := True; |
||
4 | daniel-mar | 709 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 710 | MainForm.PlaySound('Shoot', False); |
711 | end; |
||
712 | |||
713 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
714 | begin |
||
715 | inherited DoMove(MoveCount); |
||
716 | X := X - MoveCount*(600/1000); |
||
717 | if X<-Width then Dead; |
||
718 | end; |
||
719 | |||
7 | daniel-mar | 720 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 721 | begin |
7 | daniel-mar | 722 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 723 | if FLife<=0 then |
724 | begin |
||
725 | Collisioned := False; |
||
726 | HitEnemy(True); |
||
727 | end |
||
728 | else |
||
729 | HitEnemy(False); |
||
730 | end; |
||
731 | |||
732 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
733 | begin |
||
7 | daniel-mar | 734 | if ADead then |
735 | MainForm.PlaySound('Explosion', False) |
||
736 | else |
||
737 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 738 | end; |
739 | |||
7 | daniel-mar | 740 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 741 | begin |
7 | daniel-mar | 742 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 743 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
744 | Width := Image.Width; |
||
745 | Height := Image.Height; |
||
746 | AnimCount := Image.PatternCount; |
||
747 | AnimLooped := True; |
||
4 | daniel-mar | 748 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 749 | end; |
750 | |||
7 | daniel-mar | 751 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 752 | begin |
753 | inherited Create(AParent); |
||
7 | daniel-mar | 754 | FLife := ALifes; |
755 | inc(EnemyCounter); |
||
3 | daniel-mar | 756 | end; |
757 | |||
758 | destructor TEnemy.Destroy; |
||
759 | begin |
||
760 | inherited Destroy; |
||
7 | daniel-mar | 761 | dec(EnemyCounter); |
3 | daniel-mar | 762 | end; |
763 | |||
764 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
765 | begin |
||
7 | daniel-mar | 766 | inherited HitEnemy(ADead); |
767 | |||
3 | daniel-mar | 768 | if ADead then |
769 | begin |
||
770 | FMode := 2; |
||
771 | FCounter := 0; |
||
772 | Inc(MainForm.FScore, 1000); |
||
773 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
774 | Width := Image.Width; |
||
775 | Height := Image.Height; |
||
776 | AnimCount := Image.PatternCount; |
||
777 | AnimLooped := False; |
||
4 | daniel-mar | 778 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 779 | AnimPos := 0; |
7 | daniel-mar | 780 | end |
781 | else |
||
3 | daniel-mar | 782 | begin |
783 | Inc(MainForm.FScore, 100); |
||
784 | end; |
||
785 | end; |
||
786 | |||
787 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
788 | begin |
||
789 | inherited DoMove(MoveCount); |
||
790 | if FMode=0 then |
||
791 | begin |
||
792 | X := X - MoveCount*(300/1000); |
||
793 | Y := Y + Cos256(FCounter div 15)*2; |
||
794 | if X<-Width then Dead; |
||
795 | if FCounter-FOldTamaTime>=100 then |
||
796 | begin |
||
797 | Inc(FTamaCount); |
||
798 | with TEnemyTama.Create(Engine) do |
||
799 | begin |
||
800 | FPlayerSprite := Self; |
||
801 | X := Self.X; |
||
802 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
803 | Z := 10; |
||
804 | end; |
||
805 | FOldTamaTime := FCounter; |
||
806 | end; |
||
7 | daniel-mar | 807 | end |
808 | else if FMode=2 then |
||
3 | daniel-mar | 809 | begin |
810 | X := X - MoveCount*(300/1000); |
||
811 | if FCounter>200 then Dead; |
||
812 | end; |
||
813 | inc(FCounter, MoveCount); |
||
814 | end; |
||
815 | |||
816 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
817 | begin |
||
7 | daniel-mar | 818 | inherited HitEnemy(ADead); |
819 | |||
3 | daniel-mar | 820 | if ADead then |
821 | begin |
||
822 | FMode := 2; |
||
823 | FCounter := 0; |
||
824 | Inc(MainForm.FScore, 1000); |
||
825 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
826 | Width := Image.Width; |
||
827 | Height := Image.Height; |
||
828 | AnimCount := Image.PatternCount; |
||
829 | AnimLooped := False; |
||
4 | daniel-mar | 830 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 831 | AnimPos := 0; |
7 | daniel-mar | 832 | end |
833 | else |
||
3 | daniel-mar | 834 | begin |
835 | Inc(MainForm.FScore, 100); |
||
836 | end; |
||
837 | end; |
||
838 | |||
7 | daniel-mar | 839 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 840 | begin |
7 | daniel-mar | 841 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 842 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
843 | Width := Image.Width; |
||
844 | Height := Image.Height; |
||
845 | AnimCount := Image.PatternCount; |
||
846 | AnimLooped := True; |
||
4 | daniel-mar | 847 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 848 | end; |
849 | |||
850 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
851 | begin |
||
852 | inherited DoMove(MoveCount); |
||
853 | if FMode=0 then |
||
854 | begin |
||
855 | X := X - MoveCount*(300/1000); |
||
856 | Y := Y + Cos256(FCounter div 15)*2; |
||
857 | if X<-Width then Dead; |
||
7 | daniel-mar | 858 | end |
859 | else if FMode=2 then |
||
3 | daniel-mar | 860 | begin |
861 | X := X - MoveCount*(300/1000); |
||
862 | if FCounter>200 then Dead; |
||
863 | end; |
||
864 | inc(FCounter, MoveCount); |
||
865 | end; |
||
866 | |||
7 | daniel-mar | 867 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 868 | begin |
7 | daniel-mar | 869 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 870 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
871 | Width := Image.Width; |
||
872 | Height := Image.Height; |
||
873 | AnimCount := Image.PatternCount; |
||
874 | AnimLooped := True; |
||
4 | daniel-mar | 875 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 876 | PixelCheck := True; |
877 | end; |
||
878 | |||
879 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
880 | begin |
||
7 | daniel-mar | 881 | inherited HitEnemy(ADead); |
882 | |||
3 | daniel-mar | 883 | if ADead then |
884 | begin |
||
885 | FMode := 2; |
||
886 | FCounter := 0; |
||
887 | Inc(MainForm.FScore, 1000); |
||
888 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
889 | Width := Image.Width; |
||
890 | Height := Image.Height; |
||
891 | AnimCount := Image.PatternCount; |
||
892 | AnimLooped := False; |
||
4 | daniel-mar | 893 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 894 | AnimPos := 0; |
7 | daniel-mar | 895 | end |
896 | else |
||
3 | daniel-mar | 897 | begin |
898 | Inc(MainForm.FScore, 100); |
||
899 | end; |
||
900 | end; |
||
901 | |||
902 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
903 | begin |
||
904 | inherited DoMove(MoveCount); |
||
905 | if FMode=0 then |
||
906 | begin |
||
907 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
908 | if X < -Width then Dead; |
||
7 | daniel-mar | 909 | end |
910 | else if FMode=2 then |
||
3 | daniel-mar | 911 | begin |
912 | X := X - MoveCount*(300/1000); |
||
913 | if FCounter>200 then Dead; |
||
914 | end; |
||
915 | inc(FCounter, MoveCount); |
||
916 | end; |
||
917 | |||
7 | daniel-mar | 918 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 919 | begin |
7 | daniel-mar | 920 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 921 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
922 | Width := Image.Width; |
||
923 | Height := Image.Height; |
||
924 | BossExists := true; |
||
19 | daniel-mar | 925 | MainForm.MusicSwitchTrack(mtBoss); |
3 | daniel-mar | 926 | AnimCount := Image.PatternCount; |
927 | AnimLooped := True; |
||
4 | daniel-mar | 928 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 929 | PixelCheck := True; |
930 | Collisioned := False; |
||
931 | MainForm.FBossLife := FLife; |
||
932 | waiter1 := 0; |
||
933 | waiter2 := 0; |
||
934 | end; |
||
935 | |||
936 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
937 | begin |
||
7 | daniel-mar | 938 | inherited HitEnemy(ADead); |
939 | |||
3 | daniel-mar | 940 | if ADead then |
941 | begin |
||
942 | FMode := 2; |
||
943 | FCounter := 0; |
||
944 | Inc(MainForm.FScore, 100000); |
||
945 | BossExists := false; |
||
946 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 947 | end |
948 | else |
||
3 | daniel-mar | 949 | begin |
950 | Inc(MainForm.FScore, 100); |
||
951 | dec(MainForm.FBossLife); |
||
952 | end; |
||
953 | end; |
||
954 | |||
955 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
956 | begin |
||
957 | inherited DoMove(MoveCount); |
||
958 | if FMode=0 then |
||
959 | begin |
||
960 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
961 | X := X - MoveCount*(300/1000) |
||
962 | else |
||
963 | begin |
||
964 | Collisioned := True; |
||
965 | FMode := 1; |
||
966 | FPutTama := True; |
||
967 | end; |
||
968 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 969 | end |
970 | else if FMode=1 then |
||
3 | daniel-mar | 971 | begin |
972 | Y := Y + Cos256(FCounter div 15)*5; |
||
973 | if FPutTama then |
||
974 | begin |
||
975 | if FTamaT>100 then |
||
976 | begin |
||
977 | with TEnemyTama.Create(Engine) do |
||
978 | begin |
||
979 | FPlayerSprite := Self; |
||
980 | Z := 1; |
||
981 | X := Self.X-Width; |
||
982 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
983 | end; |
||
984 | Inc(FTamaF); |
||
985 | if FTamaF>Random(30) then FPutTama := False; |
||
986 | FTamaT := 0; |
||
987 | end; |
||
988 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 989 | end |
990 | else |
||
3 | daniel-mar | 991 | begin |
992 | FTamaT := FTamaT + MoveCount; |
||
993 | if FTamaT>2000+Random(500) then |
||
994 | begin |
||
995 | FPutTama := True; |
||
996 | FTamaF := 0; |
||
997 | FTamaT := 0; |
||
998 | end; |
||
999 | end; |
||
7 | daniel-mar | 1000 | end |
1001 | else if FMode=2 then |
||
3 | daniel-mar | 1002 | begin |
1003 | inc(waiter1); |
||
1004 | if waiter1 = 3 then |
||
1005 | begin |
||
1006 | waiter1 := 0; |
||
1007 | inc(waiter2); |
||
1008 | if waiter2 <= 20 then |
||
1009 | begin |
||
1010 | with TExplosion.Create(Engine) do |
||
1011 | begin |
||
1012 | Z := 10; |
||
1013 | X := Self.X+Random(Self.Width)-16; |
||
1014 | Y := Self.Y+Random(Self.Height)-16; |
||
1015 | end; |
||
1016 | end |
||
1017 | else |
||
1018 | begin |
||
1019 | Inc(MainForm.FScore, 1000); |
||
1020 | FMode := 3; |
||
1021 | end; |
||
1022 | end; |
||
7 | daniel-mar | 1023 | end |
1024 | else if FMode=3 then |
||
3 | daniel-mar | 1025 | begin |
7 | daniel-mar | 1026 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1027 | end; |
1028 | inc(FCounter, MoveCount); |
||
1029 | end; |
||
1030 | |||
7 | daniel-mar | 1031 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1032 | begin |
7 | daniel-mar | 1033 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1034 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1035 | Width := Image.Width; |
||
1036 | Height := Image.Height; |
||
1037 | AnimCount := Image.PatternCount; |
||
1038 | AnimLooped := True; |
||
4 | daniel-mar | 1039 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1040 | PixelCheck := True; |
1041 | end; |
||
1042 | |||
1043 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1044 | begin |
||
7 | daniel-mar | 1045 | inherited HitEnemy(ADead); |
1046 | |||
3 | daniel-mar | 1047 | if ADead then |
1048 | begin |
||
1049 | FMode := 2; |
||
1050 | FCounter := 0; |
||
1051 | Inc(MainForm.FScore, 5000); |
||
1052 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1053 | Width := Image.Width; |
||
1054 | Height := Image.Height; |
||
1055 | AnimCount := Image.PatternCount; |
||
1056 | AnimLooped := False; |
||
4 | daniel-mar | 1057 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1058 | AnimPos := 0; |
7 | daniel-mar | 1059 | end |
1060 | else |
||
3 | daniel-mar | 1061 | begin |
1062 | Inc(MainForm.FScore, 100); |
||
1063 | end; |
||
1064 | end; |
||
1065 | |||
1066 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1067 | begin |
||
1068 | inherited DoMove(MoveCount); |
||
1069 | if FMode=0 then |
||
1070 | begin |
||
1071 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1072 | X := X - MoveCount*(300/1000) |
||
1073 | else |
||
1074 | begin |
||
1075 | Collisioned := True; |
||
1076 | FMode := 1; |
||
1077 | FPutTama := True; |
||
1078 | end; |
||
1079 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1080 | end |
1081 | else if FMode=1 then |
||
3 | daniel-mar | 1082 | begin |
1083 | Y := Y + Cos256(FCounter div 15)*5; |
||
1084 | if FPutTama then |
||
1085 | begin |
||
1086 | if FTamaT>100 then |
||
1087 | begin |
||
1088 | with TEnemyTama.Create(Engine) do |
||
1089 | begin |
||
1090 | FPlayerSprite := Self; |
||
1091 | Z := 1; |
||
1092 | X := Self.X-Width; |
||
1093 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1094 | end; |
||
1095 | Inc(FTamaF); |
||
1096 | if FTamaF>Random(30) then FPutTama := False; |
||
1097 | FTamaT := 0; |
||
1098 | end; |
||
1099 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1100 | end |
1101 | else |
||
3 | daniel-mar | 1102 | begin |
1103 | FTamaT := FTamaT + MoveCount; |
||
1104 | if FTamaT>2000+Random(500) then |
||
1105 | begin |
||
1106 | FPutTama := True; |
||
1107 | FTamaF := 0; |
||
1108 | FTamaT := 0; |
||
1109 | end; |
||
1110 | end; |
||
7 | daniel-mar | 1111 | end |
1112 | else if FMode=2 then |
||
3 | daniel-mar | 1113 | begin |
1114 | if FCounter>200 then Dead; |
||
1115 | end; |
||
1116 | inc(FCounter, MoveCount); |
||
1117 | end; |
||
1118 | |||
1119 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1120 | begin |
||
7 | daniel-mar | 1121 | inherited HitEnemy(ADead); |
1122 | |||
3 | daniel-mar | 1123 | if ADead then |
1124 | begin |
||
1125 | FMode := 1; |
||
1126 | FCounter := 0; |
||
1127 | Inc(MainForm.FScore, 5000); |
||
1128 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1129 | Width := Image.Width; |
||
1130 | Height := Image.Height; |
||
1131 | AnimCount := Image.PatternCount; |
||
1132 | AnimLooped := False; |
||
4 | daniel-mar | 1133 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1134 | AnimPos := 0; |
7 | daniel-mar | 1135 | end |
1136 | else |
||
3 | daniel-mar | 1137 | begin |
1138 | Inc(MainForm.FScore, 100); |
||
1139 | end; |
||
1140 | end; |
||
1141 | |||
1142 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1143 | begin |
||
1144 | inherited DoMove(MoveCount); |
||
1145 | if FMode=0 then |
||
1146 | begin |
||
1147 | X := X - (250/1000)*MoveCount; |
||
1148 | if X<-Width then Dead; |
||
1149 | if FCounter-FOldTamaTime>=100 then |
||
1150 | begin |
||
1151 | Inc(FTamaCount); |
||
1152 | with TEnemyTama.Create(Engine) do |
||
1153 | begin |
||
1154 | FPlayerSprite := Self; |
||
1155 | X := Self.X; |
||
1156 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1157 | Z := 10; |
||
1158 | end; |
||
1159 | FOldTamaTime := FCounter; |
||
1160 | end; |
||
7 | daniel-mar | 1161 | end |
1162 | else if FMode=1 then |
||
3 | daniel-mar | 1163 | begin |
1164 | if FCounter>200 then Dead; |
||
1165 | end; |
||
1166 | inc(FCounter, MoveCount); |
||
1167 | end; |
||
1168 | |||
7 | daniel-mar | 1169 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1170 | begin |
7 | daniel-mar | 1171 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1172 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1173 | Width := Image.Width; |
||
1174 | Height := Image.Height; |
||
1175 | AnimCount := Image.PatternCount; |
||
1176 | AnimLooped := True; |
||
4 | daniel-mar | 1177 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1178 | PixelCheck := True; |
1179 | end; |
||
1180 | |||
1181 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1182 | var |
||
15 | daniel-mar | 1183 | SavGame: TSaveData; |
3 | daniel-mar | 1184 | begin |
14 | daniel-mar | 1185 | LevelData := TLevelData.Create; |
1186 | |||
3 | daniel-mar | 1187 | { Beginne VCL-Ersatz } |
1188 | dxtimer := tdxtimer.Create(self); |
||
1189 | dxtimer.Interval := 33; |
||
1190 | dxtimer.OnActivate := DXTimerActivate; |
||
1191 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1192 | dxtimer.OnTimer := DXTimerTimer; |
||
1193 | dxtimer.ActiveOnly := false; |
||
1194 | dxtimer.Enabled := false; |
||
1195 | |||
1196 | dxdraw := tdxdraw.Create(self); |
||
1197 | dxdraw.Parent := self; |
||
1198 | dxdraw.Align := alClient; |
||
1199 | dxdraw.Left := 0; |
||
1200 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1201 | dxdraw.Width := mainform.ClientWidth; |
1202 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1203 | dxdraw.AutoInitialize := False; |
1204 | dxdraw.AutoSize := False; |
||
1205 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1206 | (* |
3 | daniel-mar | 1207 | dxdraw.Display.BitCount := 24; |
1208 | dxdraw.Display.FixedBitCount := False; |
||
1209 | dxdraw.Display.FixedRatio := False; |
||
1210 | dxdraw.Display.FixedSize := False; |
||
1211 | dxdraw.Display.Height := 600; |
||
1212 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1213 | *) |
4 | daniel-mar | 1214 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1215 | dxdraw.TabOrder := 0; |
1216 | dxdraw.Visible := true; |
||
1217 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1218 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1219 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1220 | |||
1221 | dxsound := tdxsound.Create(self); |
||
1222 | dxsound.AutoInitialize := false; |
||
1223 | |||
18 | daniel-mar | 1224 | dxmusic := TDXMusic.Create(self); |
1225 | dxmusic.DXSound := dxsound; |
||
1226 | |||
3 | daniel-mar | 1227 | dxinput := tdxinput.Create(self); |
1228 | dxinput.Joystick.ForceFeedback := true; |
||
1229 | dxinput.Keyboard.ForceFeedback := true; |
||
1230 | |||
1231 | wavelist := tdxwavelist.Create(self); |
||
1232 | wavelist.DXSound := dxsound; |
||
1233 | |||
1234 | imagelist := tdximagelist.create(self); |
||
1235 | imagelist.DXDraw := dxdraw; |
||
1236 | |||
1237 | spriteengine := tdxspriteengine.create(self); |
||
1238 | spriteengine.DXDraw := dxdraw; |
||
1239 | |||
7 | daniel-mar | 1240 | InitializeCriticalSection(TimerCS); |
1241 | |||
3 | daniel-mar | 1242 | { Ende VCL-Ersatz } |
1243 | |||
1244 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1245 | LoadOptions; |
||
1246 | DXInit; |
||
1247 | SoundInit; |
||
1248 | MusicInit; |
||
14 | daniel-mar | 1249 | ResetLevelData; |
3 | daniel-mar | 1250 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1251 | begin |
||
15 | daniel-mar | 1252 | SavGame := TSaveData.Create; |
1253 | try |
||
1254 | try |
||
1255 | SavGame.Load(paramstr(1)); |
||
1256 | mainform.FScore := SavGame.FScore; |
||
1257 | mainform.FLife := SavGame.FLife; |
||
1258 | mainform.FLevel := SavGame.FLevel; |
||
1259 | mainform.FGameMode := SavGame.FGameMode; |
||
1260 | except |
||
1261 | showmessage(FileError); |
||
1262 | GameStartClick(GameStart); |
||
1263 | exit; |
||
1264 | end; |
||
1265 | finally |
||
1266 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1267 | end; |
1268 | mainform.FNextScene := gsNewLevel; |
||
1269 | exit; |
||
1270 | end; |
||
1271 | GameStartClick(GameStart); |
||
1272 | end; |
||
1273 | |||
1274 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
1275 | Shift: TShiftState); |
||
1276 | begin |
||
1277 | if (ssAlt in Shift) and (Key=VK_RETURN) then |
||
1278 | OptionFullScreenClick(OptionFullScreen); |
||
1279 | end; |
||
1280 | |||
1281 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1282 | begin |
||
1283 | StartScene(gsTitle); |
||
1284 | end; |
||
1285 | |||
1286 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1287 | begin |
||
1288 | GamePause.Checked := not GamePause.Checked; |
||
1289 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1290 | if GamePause.Checked then |
19 | daniel-mar | 1291 | begin |
1292 | if Assigned(DXTimer.OnDeactivate) then |
||
1293 | DXTimer.OnDeactivate(DXTimer); |
||
1294 | end |
||
7 | daniel-mar | 1295 | else |
19 | daniel-mar | 1296 | begin |
1297 | if Assigned(DXTimer.OnActivate) then |
||
1298 | DXTimer.OnActivate(DXTimer); |
||
1299 | end; |
||
3 | daniel-mar | 1300 | end; |
1301 | |||
21 | daniel-mar | 1302 | // https://www.delphipraxis.net/post43515.html |
3 | daniel-mar | 1303 | Function GetHTML(AUrl: string): string; |
1304 | var |
||
1305 | databuffer : array[0..4095] of char; |
||
1306 | ResStr : string; |
||
1307 | hSession, hfile: hInternet; |
||
1308 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1309 | dwcode : array[1..20] of char; |
||
1310 | res : pchar; |
||
1311 | Str : pchar; |
||
1312 | begin |
||
1313 | ResStr:=''; |
||
21 | daniel-mar | 1314 | if (system.pos('http://',lowercase(AUrl))=0) and |
1315 | (system.pos('https://',lowercase(AUrl))=0) then |
||
3 | daniel-mar | 1316 | AUrl:='http://'+AUrl; |
1317 | |||
1318 | // Hinzugefügt |
||
1319 | application.ProcessMessages; |
||
1320 | |||
1321 | hSession:=InternetOpen('InetURL:/1.0', |
||
1322 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1323 | nil, |
||
1324 | nil, |
||
1325 | 0); |
||
1326 | if assigned(hsession) then |
||
1327 | begin |
||
1328 | // Hinzugefügt |
||
1329 | application.ProcessMessages; |
||
1330 | |||
1331 | hfile:=InternetOpenUrl( |
||
1332 | hsession, |
||
1333 | pchar(AUrl), |
||
1334 | nil, |
||
1335 | 0, |
||
1336 | INTERNET_FLAG_RELOAD, |
||
1337 | 0); |
||
1338 | dwIndex := 0; |
||
1339 | dwCodeLen := 10; |
||
1340 | |||
1341 | // Hinzugefügt |
||
1342 | application.ProcessMessages; |
||
1343 | |||
1344 | HttpQueryInfo(hfile, |
||
1345 | HTTP_QUERY_STATUS_CODE, |
||
1346 | @dwcode, |
||
1347 | dwcodeLen, |
||
1348 | dwIndex); |
||
1349 | res := pchar(@dwcode); |
||
1350 | dwNumber := sizeof(databuffer)-1; |
||
1351 | if (res ='200') or (res ='302') then |
||
1352 | begin |
||
1353 | while (InternetReadfile(hfile, |
||
1354 | @databuffer, |
||
1355 | dwNumber, |
||
1356 | DwRead)) do |
||
1357 | begin |
||
1358 | |||
1359 | // Hinzugefügt |
||
1360 | application.ProcessMessages; |
||
1361 | |||
1362 | if dwRead =0 then |
||
1363 | break; |
||
1364 | databuffer[dwread]:=#0; |
||
1365 | Str := pchar(@databuffer); |
||
1366 | resStr := resStr + Str; |
||
1367 | end; |
||
1368 | end |
||
1369 | else |
||
1370 | ResStr := 'Status:'+res; |
||
1371 | if assigned(hfile) then |
||
1372 | InternetCloseHandle(hfile); |
||
1373 | end; |
||
1374 | |||
1375 | // Hinzugefügt |
||
1376 | application.ProcessMessages; |
||
1377 | |||
1378 | InternetCloseHandle(hsession); |
||
1379 | Result := resStr; |
||
1380 | end; |
||
1381 | |||
1382 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1383 | var |
||
14 | daniel-mar | 1384 | cont: string; |
3 | daniel-mar | 1385 | begin |
21 | daniel-mar | 1386 | cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission'); |
14 | daniel-mar | 1387 | if copy(cont, 0, 7) = 'Status:' then |
3 | daniel-mar | 1388 | begin |
14 | daniel-mar | 1389 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1390 | end |
1391 | else |
||
1392 | begin |
||
21 | daniel-mar | 1393 | if cont <> ProgramVersion then |
3 | daniel-mar | 1394 | begin |
1395 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
21 | daniel-mar | 1396 | shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
3 | daniel-mar | 1397 | end |
1398 | else |
||
1399 | begin |
||
1400 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1401 | end; |
||
1402 | end; |
||
1403 | end; |
||
1404 | |||
1405 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1406 | begin |
||
1407 | close; |
||
1408 | end; |
||
1409 | |||
1410 | procedure TMainForm.OptionFullScreenClick(Sender: TObject); |
||
1411 | begin |
||
1412 | OptionFullScreen.Checked := not OptionFullScreen.Checked; |
||
1413 | DXInit; |
||
1414 | writeoptions; |
||
1415 | end; |
||
1416 | |||
1417 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1418 | begin |
||
1419 | OptionSound.Checked := not OptionSound.Checked; |
||
1420 | SoundInit; |
||
1421 | WriteOptions; |
||
1422 | end; |
||
1423 | |||
1424 | procedure TMainForm.SoundInit; |
||
1425 | begin |
||
1426 | if OptionSound.Checked then |
||
1427 | begin |
||
1428 | if not DXSound.Initialized then |
||
1429 | begin |
||
1430 | try |
||
1431 | DXSound.Initialize; |
||
1432 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1433 | except |
||
1434 | OptionSound.enabled := False; |
||
1435 | WaveList.items.clear; |
||
1436 | end; |
||
1437 | end; |
||
1438 | end |
||
1439 | else DXSound.Finalize; |
||
1440 | end; |
||
1441 | |||
1442 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1443 | var |
1444 | i: integer; |
||
3 | daniel-mar | 1445 | begin |
18 | daniel-mar | 1446 | try |
1447 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1448 | for i := 0 to dxmusic.Midis.Count-1 do |
1449 | begin |
||
1450 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1451 | begin |
||
1452 | dxmusic.Midis.Items[i].Init; |
||
1453 | dxmusic.Midis.Items[i].Load; |
||
1454 | end; |
||
1455 | end; |
||
18 | daniel-mar | 1456 | except |
1457 | optionmusic.enabled := false; |
||
1458 | end; |
||
3 | daniel-mar | 1459 | end; |
1460 | |||
1461 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1462 | begin |
||
1463 | if doFullScreen in DXDraw.Options then |
||
1464 | begin |
||
1465 | BorderStyle := bsNone; |
||
1466 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1467 | end |
1468 | else |
||
3 | daniel-mar | 1469 | begin |
1470 | BorderStyle := bsSingle; |
||
1471 | DXDraw.Cursor := crDefault; |
||
1472 | end; |
||
1473 | end; |
||
1474 | |||
1475 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1476 | begin |
||
1477 | DXTimer.Enabled := True; |
||
1478 | end; |
||
1479 | |||
1480 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1481 | begin |
||
1482 | DXTimer.Enabled := False; |
||
1483 | end; |
||
1484 | |||
1485 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1486 | begin |
||
19 | daniel-mar | 1487 | if TDxTimer(Sender).Tag > 0 then |
1488 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1489 | if TDxTimer(Sender).Tag > 0 then |
||
1490 | exit; |
||
3 | daniel-mar | 1491 | Caption := Application.Title; |
1492 | if not ProgrammGestartet then |
||
1493 | begin |
||
1494 | Programmgestartet := true; |
||
1495 | exit; |
||
1496 | end; |
||
1497 | ResumeMusic(FMusic); |
||
1498 | end; |
||
1499 | |||
1500 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1501 | begin |
||
19 | daniel-mar | 1502 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1503 | Caption := Application.Title + ' [Pause]'; |
1504 | PauseMusic(FMusic); |
||
1505 | end; |
||
1506 | |||
1507 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1508 | begin |
||
7 | daniel-mar | 1509 | EnterCriticalSection(TimerCS); |
1510 | try |
||
1511 | if crash then |
||
3 | daniel-mar | 1512 | begin |
7 | daniel-mar | 1513 | inc(Crash2); |
1514 | if crash2 = 30 then |
||
1515 | begin |
||
1516 | Crash2 := 0; |
||
1517 | crash := false; |
||
1518 | crashsound := false; |
||
1519 | end; |
||
3 | daniel-mar | 1520 | end; |
7 | daniel-mar | 1521 | if not DXDraw.CanDraw then exit; |
1522 | DXInput.Update; |
||
1523 | case FScene of |
||
1524 | gsTitle : SceneTitle; |
||
1525 | gsMain : SceneMain; |
||
1526 | gsGameOver: SceneGameOver; |
||
1527 | gsWin : SceneWin; |
||
1528 | gsNewLevel: SceneNewLevel; |
||
1529 | end; |
||
1530 | if FNextScene<>gsNone then |
||
1531 | begin |
||
1532 | StartScene(FNextScene); |
||
1533 | FNextScene := gsNone; |
||
1534 | end; |
||
1535 | DXDraw.Flip; |
||
1536 | finally |
||
1537 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1538 | end; |
1539 | end; |
||
1540 | |||
1541 | procedure TMainForm.BlinkStart; |
||
1542 | begin |
||
1543 | FBlink := 0; |
||
1544 | FBlinkTime := GetTickCount; |
||
1545 | end; |
||
1546 | |||
1547 | procedure TMainForm.WriteOptions; |
||
1548 | var |
||
1549 | INIDatei: TIniFile; |
||
1550 | begin |
||
1551 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1552 | try |
1553 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1554 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1555 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1556 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1557 | if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true) |
||
1558 | else INIDatei.WriteBool('Settings', 'FullScreen', false); |
||
1559 | if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true) |
||
1560 | else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false); |
||
1561 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1562 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1563 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1564 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1565 | finally |
||
1566 | INIDatei.Free; |
||
1567 | end; |
||
3 | daniel-mar | 1568 | end; |
1569 | |||
1570 | procedure TMainForm.LoadOptions; |
||
1571 | var |
||
1572 | INIDatei: TIniFile; |
||
1573 | begin |
||
1574 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1575 | try |
1576 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1577 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1578 | optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false); |
||
1579 | OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true); |
||
1580 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1581 | begin |
||
1582 | FInterval := giLeicht; |
||
1583 | Leicht.checked := true; |
||
1584 | end; |
||
1585 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1586 | begin |
||
1587 | FInterval := giMittel; |
||
1588 | Mittel.checked := true; |
||
1589 | end; |
||
1590 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1591 | begin |
||
1592 | FInterval := giSchwer; |
||
1593 | Schwer.checked := true; |
||
1594 | end; |
||
1595 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1596 | begin |
||
1597 | FInterval := giMaster; |
||
1598 | Master.checked := true; |
||
1599 | end; |
||
1600 | finally |
||
1601 | INIDatei.Free; |
||
3 | daniel-mar | 1602 | end; |
1603 | WriteOptions; |
||
1604 | end; |
||
1605 | |||
1606 | procedure TMainForm.BlinkUpdate; |
||
1607 | begin |
||
1608 | if GetTickCount<>FBlinkTime then |
||
1609 | begin |
||
1610 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1611 | FBlinkTime := GetTickCount; |
||
1612 | end; |
||
1613 | end; |
||
1614 | |||
1615 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1616 | begin |
||
1617 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1618 | WaveList.Items.Find(Name).Play(Wait); |
||
1619 | end; |
||
1620 | |||
19 | daniel-mar | 1621 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1622 | begin |
1623 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1624 | exit; |
||
1625 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1626 | begin |
||
19 | daniel-mar | 1627 | StopMusic(FMusic); |
1628 | PlayMusic(Name); |
||
3 | daniel-mar | 1629 | end; |
1630 | FMusic := Name; |
||
1631 | end; |
||
1632 | |||
1633 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1634 | begin |
||
1635 | with Result do |
||
1636 | begin |
||
1637 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1638 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1639 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1640 | rgbReserved := 0; |
||
1641 | end; |
||
1642 | end; |
||
1643 | |||
1644 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1645 | var |
||
1646 | i: Integer; |
||
1647 | t, t2: DWORD; |
||
1648 | ChangePalette: Boolean; |
||
1649 | c: Integer; |
||
1650 | begin |
||
1651 | if DXDraw.Initialized then |
||
1652 | begin |
||
1653 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1654 | ChangePalette := False; |
||
1655 | if DXDraw.CanPaletteAnimation then |
||
1656 | begin |
||
1657 | t := GetTickCount; |
||
1658 | while Abs(GetTickCount-t)<Time do |
||
1659 | begin |
||
1660 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1661 | for i := 0 to 255 do |
||
1662 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1663 | DXDraw.UpdatePalette; |
||
1664 | ChangePalette := True; |
||
1665 | end; |
||
7 | daniel-mar | 1666 | end |
1667 | else |
||
1668 | begin |
||
3 | daniel-mar | 1669 | Sleep(Time); |
7 | daniel-mar | 1670 | end; |
3 | daniel-mar | 1671 | for i := 0 to 4 do |
1672 | begin |
||
1673 | DXDraw.Surface.Fill(c); |
||
1674 | DXDraw.Flip; |
||
1675 | end; |
||
1676 | if ChangePalette then |
||
1677 | begin |
||
1678 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1679 | DXDraw.UpdatePalette; |
||
1680 | end; |
||
1681 | DXDraw.Surface.Fill(c); |
||
1682 | DXDraw.Flip; |
||
1683 | end; |
||
1684 | end; |
||
1685 | |||
1686 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1687 | begin |
||
1688 | EndScene; |
||
1689 | DXInput.States := DXInput.States - DXInputButton; |
||
1690 | FScene := Scene; |
||
1691 | BlinkStart; |
||
1692 | case FScene of |
||
1693 | gsTitle : StartSceneTitle; |
||
1694 | gsMain : StartSceneMain; |
||
1695 | gsGameOver: StartSceneGameOver; |
||
1696 | gsWin : StartSceneWin; |
||
1697 | gsNewLevel: StartSceneNewLevel; |
||
1698 | end; |
||
1699 | end; |
||
1700 | |||
1701 | procedure TMainForm.StartSceneTitle; |
||
1702 | begin |
||
1703 | sleep(500); |
||
1704 | FCheat := false; |
||
1705 | BossExists := false; |
||
1706 | FLife := Lives; |
||
1707 | FLevel := 0; |
||
1708 | FScore := 0; |
||
1709 | FNotSave := true; |
||
1710 | Cheat.enabled := false; |
||
1711 | Neustart.enabled := false; |
||
1712 | GamePause.enabled := false; |
||
1713 | GameStart.enabled := false; |
||
1714 | Spielgeschwindigkeit.enabled := false; |
||
1715 | mainform.Visible := true; |
||
19 | daniel-mar | 1716 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1717 | end; |
1718 | |||
1719 | procedure TMainForm.StartSceneMain; |
||
1720 | {var |
||
1721 | i, j: Integer;} |
||
1722 | begin |
||
1723 | sleep(500); |
||
1724 | FCounter := 0; |
||
1725 | NewLevel(FLevel); |
||
1726 | BossExists := false; |
||
19 | daniel-mar | 1727 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1728 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1729 | FFrame := -4; |
1730 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1731 | with TBackground.Create(SpriteEngine.Engine) do |
||
1732 | begin |
||
1733 | SetMapSize(1, 1); |
||
1734 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1735 | Z := -13; |
||
1736 | Y := 40; |
||
1737 | FSpeed := 1 / 2; |
||
1738 | Tile := True; |
||
1739 | end; |
||
1740 | with TBackground.Create(SpriteEngine.Engine) do |
||
1741 | begin |
||
1742 | SetMapSize(1, 1); |
||
1743 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1744 | Z := -12; |
||
1745 | Y := 30; |
||
1746 | FSpeed := 1; |
||
1747 | Tile := True; |
||
1748 | end; |
||
1749 | with TBackground.Create(SpriteEngine.Engine) do |
||
1750 | begin |
||
1751 | SetMapSize(1, 1); |
||
1752 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1753 | Z := -11; |
||
1754 | Y := 10; |
||
1755 | FSpeed := 2; |
||
1756 | Tile := True; |
||
1757 | end; |
||
1758 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1759 | begin |
||
1760 | SetMapSize(200, 10); |
||
1761 | Y := 10; |
||
1762 | Z := -13; |
||
1763 | FSpeed := 1 / 2; |
||
1764 | Tile := True; |
||
1765 | for i := 0 to MapHeight-1 do |
||
1766 | begin |
||
1767 | for j := 0 to MapWidth-1 do |
||
1768 | begin |
||
1769 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1770 | if Random(100)<95 then Chips[j, i] := -1; |
||
1771 | end; |
||
1772 | end; |
||
1773 | end; |
||
1774 | with TBackground.Create(SpriteEngine.Engine) do |
||
1775 | begin |
||
1776 | SetMapSize(200, 10); |
||
1777 | Y := 30; |
||
1778 | Z := -12; |
||
1779 | FSpeed := 1; |
||
1780 | Tile := True; |
||
1781 | for i := 0 to MapHeight-1 do |
||
1782 | begin |
||
1783 | for j := 0 to MapWidth-1 do |
||
1784 | begin |
||
1785 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1786 | if Random(100)<95 then Chips[j, i] := -1; |
||
1787 | end; |
||
1788 | end; |
||
1789 | end; |
||
1790 | with TBackground.Create(SpriteEngine.Engine) do |
||
1791 | begin |
||
1792 | SetMapSize(200, 10); |
||
1793 | Y := 40; |
||
1794 | Z := -11; |
||
1795 | FSpeed := 2; |
||
1796 | Tile := True; |
||
1797 | for i := 0 to MapHeight-1 do |
||
1798 | begin |
||
1799 | for j := 0 to MapWidth-1 do |
||
1800 | begin |
||
1801 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1802 | if Random(100)<95 then Chips[j, i] := -1; |
||
1803 | end; |
||
1804 | end; |
||
1805 | end;} |
||
1806 | FNotSave := false; |
||
1807 | Cheat.enabled := true; |
||
1808 | Neustart.enabled := true; |
||
1809 | GamePause.enabled := true; |
||
1810 | GameStart.enabled := true; |
||
1811 | Spielgeschwindigkeit.enabled := true; |
||
1812 | end; |
||
1813 | |||
1814 | procedure TMainForm.StartSceneGameOver; |
||
1815 | begin |
||
1816 | sleep(500); |
||
1817 | FNotSave := true; |
||
1818 | Cheat.enabled := false; |
||
1819 | Spielgeschwindigkeit.enabled := false; |
||
1820 | Neustart.enabled := false; |
||
1821 | GamePause.enabled := false; |
||
19 | daniel-mar | 1822 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1823 | BossExists := false; |
1824 | end; |
||
1825 | |||
1826 | procedure TMainForm.StartSceneWin; |
||
1827 | begin |
||
1828 | sleep(500); |
||
1829 | FNotSave := true; |
||
1830 | Cheat.enabled := false; |
||
1831 | Spielgeschwindigkeit.enabled := false; |
||
1832 | Neustart.enabled := false; |
||
1833 | GamePause.enabled := false; |
||
19 | daniel-mar | 1834 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1835 | BossExists := false; |
1836 | end; |
||
1837 | |||
1838 | procedure TMainForm.EndScene; |
||
1839 | begin |
||
1840 | case FScene of |
||
1841 | gsTitle : EndSceneTitle; |
||
1842 | gsMain : EndSceneMain; |
||
1843 | gsGameOver: EndSceneGameOver; |
||
1844 | gsWin : EndSceneWin; |
||
1845 | gsNewLevel: EndSceneNewLevel; |
||
1846 | end; |
||
1847 | end; |
||
1848 | |||
1849 | procedure TMainForm.EndSceneTitle; |
||
1850 | begin |
||
1851 | { Ende Title } |
||
1852 | end; |
||
1853 | |||
1854 | procedure TMainForm.EndSceneMain; |
||
1855 | begin |
||
1856 | SpriteEngine.Engine.Clear; |
||
1857 | end; |
||
1858 | |||
1859 | procedure TMainForm.EndSceneGameOver; |
||
1860 | begin |
||
1861 | { Ende GameOver } |
||
1862 | end; |
||
1863 | |||
1864 | procedure TMainForm.EndSceneWin; |
||
1865 | begin |
||
1866 | { Ende Win } |
||
1867 | end; |
||
1868 | |||
14 | daniel-mar | 1869 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1870 | begin |
14 | daniel-mar | 1871 | LevelData.Clear; |
7 | daniel-mar | 1872 | FRestEnemies := 0; |
3 | daniel-mar | 1873 | end; |
1874 | |||
7 | daniel-mar | 1875 | const |
1876 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1877 | |||
3 | daniel-mar | 1878 | procedure TMainForm.NewLevel(lev: integer); |
1879 | resourcestring |
||
1880 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1881 | var |
||
1882 | act: integer; |
||
14 | daniel-mar | 1883 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1884 | e: TEnemyAdvent; |
3 | daniel-mar | 1885 | begin |
14 | daniel-mar | 1886 | ResetLevelData; |
15 | daniel-mar | 1887 | if FGameMode = gmRandom then |
3 | daniel-mar | 1888 | begin |
14 | daniel-mar | 1889 | {$REGION 'Random game'} |
1890 | Enemies[1] := etEnemyAttacker; |
||
1891 | Enemies[2] := etEnemyMeteor; |
||
1892 | Enemies[3] := etEnemyUFO; |
||
1893 | Enemies[4] := etEnemyAttacker; |
||
1894 | Enemies[5] := etEnemyMeteor; |
||
1895 | Enemies[6] := etEnemyUFO; |
||
1896 | Enemies[7] := etEnemyAttacker; |
||
1897 | Enemies[8] := etEnemyMeteor; |
||
1898 | Enemies[9] := etEnemyUFO; |
||
1899 | Enemies[10] := etEnemyAttacker; |
||
1900 | Enemies[11] := etEnemyMeteor; |
||
1901 | Enemies[12] := etEnemyUFO; |
||
1902 | Enemies[13] := etEnemyAttacker; |
||
1903 | Enemies[14] := etEnemyMeteor; |
||
1904 | Enemies[15] := etEnemyUFO; |
||
1905 | Enemies[16] := etEnemyAttacker3; |
||
1906 | Enemies[17] := etEnemyAttacker; |
||
1907 | Enemies[18] := etEnemyMeteor; |
||
1908 | Enemies[19] := etEnemyUFO; |
||
1909 | Enemies[20] := etEnemyUFO2; |
||
1910 | Enemies[21] := etEnemyAttacker; |
||
1911 | Enemies[22] := etEnemyMeteor; |
||
1912 | Enemies[23] := etEnemyUFO; |
||
1913 | Enemies[24] := etEnemyAttacker2; |
||
1914 | Enemies[25] := etEnemyMeteor; |
||
1915 | Enemies[26] := etEnemyUFO; |
||
1916 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1917 | randomize; |
7 | daniel-mar | 1918 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1919 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1920 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1921 | begin |
14 | daniel-mar | 1922 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1923 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1924 | begin |
14 | daniel-mar | 1925 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1926 | end; |
1927 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1928 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1929 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1930 | begin |
1931 | e.lifes := random(6)+1{O_o}; |
||
1932 | end |
||
1933 | else |
||
1934 | begin |
||
1935 | e.lifes := random(lev)+1; |
||
1936 | end; |
||
1937 | |||
14 | daniel-mar | 1938 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1939 | end; |
14 | daniel-mar | 1940 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1941 | e.x := lev*75*30{O_o} div lev; |
1942 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1943 | e.lifes := lev*5; |
||
14 | daniel-mar | 1944 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1945 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1946 | {$ENDREGION} |
||
3 | daniel-mar | 1947 | end |
1948 | else |
||
1949 | begin |
||
14 | daniel-mar | 1950 | {$REGION 'Normal game'} |
7 | daniel-mar | 1951 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1952 | begin |
7 | daniel-mar | 1953 | try |
14 | daniel-mar | 1954 | LevelData.Load(GetLevelFileName(lev)); |
1955 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1956 | except |
1957 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1958 | ResetLevelData; |
3 | daniel-mar | 1959 | end; |
1960 | end; |
||
14 | daniel-mar | 1961 | {$ENDREGION} |
3 | daniel-mar | 1962 | end; |
1963 | end; |
||
1964 | |||
1965 | procedure TMainForm.SceneTitle; |
||
1966 | var |
||
1967 | Logo: TPictureCollectionItem; |
||
1968 | begin |
||
1969 | DXDraw.Surface.Fill(0); |
||
1970 | Logo := ImageList.Items.Find('Logo'); |
||
1971 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1972 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1973 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1974 | 2, 80, Fangle * 4); |
||
1975 | inc(Fangle); |
||
1976 | with DXDraw.Surface.Canvas do |
||
1977 | begin |
||
15 | daniel-mar | 1978 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
1979 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
3 | daniel-mar | 1980 | Brush.Style := bsClear; |
1981 | Font.Size := 30; |
||
15 | daniel-mar | 1982 | if FGameMode = gmLevels then |
3 | daniel-mar | 1983 | begin |
1984 | Font.Color := clMaroon; |
||
1985 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1986 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1987 | Font.Color := clRed; |
||
1988 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1989 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1990 | Font.Color := clOlive; |
||
1991 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1992 | Font.Color := clYellow; |
||
1993 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1994 | end |
||
1995 | else |
||
1996 | begin |
||
1997 | Font.Color := clOlive; |
||
1998 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1999 | Font.Color := clYellow; |
||
2000 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2001 | Font.Color := clMaroon; |
||
2002 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2003 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2004 | Font.Color := clRed; |
||
2005 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2006 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
2007 | end; |
||
2008 | { if (FBlink div 300) mod 2=0 then |
||
2009 | begin |
||
2010 | Font.Color := clGreen; |
||
2011 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2012 | Font.Color := clLime; |
||
2013 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2014 | end; } |
||
2015 | BlinkUpdate; |
||
2016 | Release; |
||
2017 | end; |
||
2018 | // Weiter mit Leertaste oder Enter |
||
2019 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2020 | begin |
||
2021 | FLevel := 1; |
||
15 | daniel-mar | 2022 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2023 | begin |
2024 | //PlaySound('Frage', False); |
||
2025 | exit; |
||
2026 | end; |
||
2027 | NewLevel(FLevel); |
||
2028 | PlaySound('SceneMov', False); |
||
2029 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2030 | Sleep(200); |
||
2031 | StartScene(gsMain); |
||
2032 | end; |
||
2033 | end; |
||
2034 | |||
2035 | procedure TMainForm.SceneMain; |
||
2036 | var |
||
2037 | Enemy: TSprite; |
||
14 | daniel-mar | 2038 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2039 | begin |
7 | daniel-mar | 2040 | case FInterval of |
2041 | giMittel: SpriteEngine.Move(conleicht); |
||
2042 | giLeicht: SpriteEngine.Move(conmittel); |
||
2043 | giSchwer: SpriteEngine.Move(conschwer); |
||
2044 | giMaster: SpriteEngine.Move(conmaster); |
||
2045 | end; |
||
3 | daniel-mar | 2046 | SpriteEngine.Dead; |
14 | daniel-mar | 2047 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2048 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2049 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2050 | (FRestEnemies > 0) do |
3 | daniel-mar | 2051 | begin |
7 | daniel-mar | 2052 | Dec(FRestEnemies); |
14 | daniel-mar | 2053 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2054 | begin |
14 | daniel-mar | 2055 | spriteClass := nil; |
2056 | case enemyType of |
||
2057 | //etUnknown: ; |
||
2058 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2059 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2060 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2061 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2062 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2063 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2064 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2065 | end; |
||
2066 | if spriteClass <> nil then |
||
2067 | begin |
||
2068 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2069 | Enemy.x := dxdraw.surfacewidth; |
||
2070 | //Enemy.y := y; |
||
2071 | if y <> 0 then |
||
2072 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2073 | else |
||
2074 | Enemy.y := 0; |
||
2075 | end; |
||
3 | daniel-mar | 2076 | end; |
2077 | Inc(FEnemyAdventPos); |
||
2078 | end; |
||
2079 | Inc(FFrame); |
||
2080 | DXDraw.Surface.Fill(0); |
||
2081 | if FNextScene=gsNone then |
||
2082 | begin |
||
2083 | SpriteEngine.Draw; |
||
2084 | if MainForm.flife > 0 then |
||
2085 | begin |
||
2086 | with DXDraw.Surface.Canvas do |
||
2087 | begin |
||
2088 | Brush.Style := bsClear; |
||
2089 | Font.Size := 20; |
||
2090 | Font.Color := clOlive; |
||
2091 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2092 | Font.Color := clYellow; |
||
2093 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2094 | Font.Color := clMaroon; |
||
2095 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2096 | Font.Color := clRed; |
||
2097 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2098 | if FLife<0 then mainform.FLife := 0; |
||
2099 | if FCheat then |
||
2100 | begin |
||
2101 | Font.Color := clPurple; |
||
2102 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2103 | Font.Color := clFuchsia; |
||
2104 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2105 | end |
||
2106 | else |
||
2107 | begin |
||
2108 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2109 | begin |
||
2110 | Font.Color := clPurple; |
||
2111 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2112 | Font.Color := clFuchsia; |
||
2113 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2114 | end; |
||
2115 | if Flife = 1 then BlinkUpdate; |
||
2116 | end; |
||
2117 | {if BossExists and (FBossLife>0) then |
||
2118 | begin |
||
2119 | Font.Color := clPurple; |
||
2120 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2121 | Font.Color := clFuchsia; |
||
2122 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2123 | end |
||
2124 | else |
||
2125 | if RestlicheEinheiten>0 then |
||
2126 | begin |
||
2127 | Font.Color := clPurple; |
||
2128 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2129 | Font.Color := clFuchsia; |
||
2130 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2131 | end;} |
||
2132 | if BossExists and (FBossLife>0) then |
||
2133 | begin |
||
7 | daniel-mar | 2134 | if (FRestEnemies>0) then |
3 | daniel-mar | 2135 | begin |
2136 | Font.Color := clGreen; |
||
2137 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2138 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2139 | Font.Color := clLime; |
2140 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2141 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2142 | end; |
7 | daniel-mar | 2143 | if (FRestEnemies<1) then |
3 | daniel-mar | 2144 | begin |
2145 | Font.Color := clGreen; |
||
2146 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2147 | Font.Color := clLime; |
||
2148 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2149 | end; |
||
2150 | end; |
||
7 | daniel-mar | 2151 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2152 | begin |
2153 | Font.Color := clGreen; |
||
7 | daniel-mar | 2154 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2155 | Font.Color := clLime; |
7 | daniel-mar | 2156 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2157 | end; |
2158 | Release; |
||
2159 | end; |
||
2160 | end |
||
2161 | else |
||
2162 | begin |
||
2163 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2164 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2165 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2166 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2167 | DXDraw.Surface.Canvas.Release; |
||
2168 | end; |
||
7 | daniel-mar | 2169 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2170 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2171 | begin |
||
2172 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2173 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2174 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2175 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2176 | DXDraw.Surface.Canvas.Release; |
||
2177 | Sleep(1); |
||
2178 | inc(FCounter); |
||
2179 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2180 | end; |
||
2181 | end; |
||
2182 | end; |
||
2183 | |||
2184 | procedure TMainForm.SceneGameOver; |
||
2185 | begin |
||
2186 | DXDraw.Surface.Fill(0); |
||
2187 | with DXDraw.Surface.Canvas do |
||
2188 | begin |
||
2189 | FNotSave := true; |
||
2190 | Cheat.enabled := false; |
||
2191 | GamePause.enabled := false; |
||
2192 | Neustart.enabled := false; |
||
2193 | Brush.Style := bsClear; |
||
2194 | Font.Size := 35; |
||
2195 | Font.Color := clMaroon; |
||
20 | daniel-mar | 2196 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!'); |
3 | daniel-mar | 2197 | Font.Color := clRed; |
20 | daniel-mar | 2198 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!'); |
3 | daniel-mar | 2199 | if (FBlink div 300) mod 2=0 then |
2200 | begin |
||
2201 | Font.Size := 30; |
||
2202 | Font.Color := clOlive; |
||
2203 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2204 | Font.Color := clYellow; |
||
2205 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2206 | end; |
||
2207 | BlinkUpdate; |
||
2208 | Release; |
||
2209 | end; |
||
20 | daniel-mar | 2210 | // Weiter mit Leertaste oder Enter |
2211 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
3 | daniel-mar | 2212 | begin |
2213 | PlaySound('SceneMov', False); |
||
2214 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2215 | Sleep(200); |
||
2216 | StartScene(gsTitle); |
||
2217 | end; |
||
2218 | end; |
||
2219 | |||
2220 | procedure TMainForm.SceneWin; |
||
2221 | begin |
||
2222 | DXDraw.Surface.Fill(0); |
||
2223 | with DXDraw.Surface.Canvas do |
||
2224 | begin |
||
2225 | FNotSave := true; |
||
2226 | Cheat.enabled := false; |
||
2227 | GamePause.enabled := false; |
||
2228 | Neustart.enabled := false; |
||
2229 | Brush.Style := bsClear; |
||
2230 | Font.Size := 35; |
||
2231 | Font.Color := clMaroon; |
||
2232 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2233 | Font.Color := clRed; |
||
2234 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2235 | if (FBlink div 300) mod 2=0 then |
||
2236 | begin |
||
2237 | Font.Size := 30; |
||
2238 | Font.Color := clOlive; |
||
2239 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2240 | Font.Color := clYellow; |
||
2241 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2242 | end; |
||
2243 | BlinkUpdate; |
||
2244 | Release; |
||
2245 | end; |
||
2246 | if isButton1 in DXInput.States then |
||
2247 | begin |
||
2248 | PlaySound('SceneMov', False); |
||
2249 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2250 | Sleep(200); |
||
2251 | StartScene(gsTitle); |
||
2252 | end; |
||
2253 | end; |
||
2254 | |||
2255 | procedure TMainForm.StartSceneNewLevel; |
||
2256 | begin |
||
2257 | sleep(500); |
||
2258 | FNotSave := false; |
||
2259 | Cheat.enabled := false; |
||
2260 | Neustart.enabled := false; |
||
2261 | GamePause.enabled := false; |
||
2262 | GameStart.enabled := true; |
||
2263 | Spielgeschwindigkeit.enabled := false; |
||
2264 | BossExists := false; |
||
2265 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2266 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2267 | begin |
2268 | //PlaySound('SceneMov', False); |
||
2269 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2270 | Sleep(200); |
||
2271 | StartScene(gsWin); |
||
2272 | exit; |
||
2273 | end; |
||
19 | daniel-mar | 2274 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2275 | end; |
2276 | |||
2277 | procedure TMainForm.EndSceneNewLevel; |
||
2278 | begin |
||
2279 | { Ende NewLevel } |
||
2280 | end; |
||
2281 | |||
2282 | procedure TMainForm.SceneNewLevel; |
||
2283 | begin |
||
2284 | DXDraw.Surface.Fill(0); |
||
2285 | with DXDraw.Surface.Canvas do |
||
2286 | begin |
||
2287 | Brush.Style := bsClear; |
||
2288 | Font.Size := 40; |
||
2289 | Font.Color := clMaroon; |
||
2290 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2291 | Font.Color := clRed; |
||
2292 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2293 | if (FBlink div 300) mod 2=0 then |
||
2294 | begin |
||
2295 | Font.Size := 30; |
||
2296 | Font.Color := clOlive; |
||
2297 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2298 | Font.Color := clYellow; |
||
2299 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2300 | end; |
||
2301 | BlinkUpdate; |
||
2302 | Release; |
||
2303 | end; |
||
2304 | if isButton1 in DXInput.States then |
||
2305 | begin |
||
2306 | PlaySound('SceneMov', False); |
||
2307 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2308 | Sleep(200); |
||
2309 | StartScene(gsMain); |
||
2310 | end; |
||
2311 | end; |
||
2312 | |||
2313 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2314 | begin |
||
2315 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2316 | if OptionMusic.Checked then |
||
2317 | begin |
||
19 | daniel-mar | 2318 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2319 | end |
2320 | else |
||
2321 | begin |
||
19 | daniel-mar | 2322 | StopMusic(FMusic); |
3 | daniel-mar | 2323 | end; |
2324 | WriteOptions; |
||
2325 | end; |
||
2326 | |||
2327 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2328 | begin |
||
2329 | master.checked := true; |
||
2330 | FInterval := giMaster; |
||
2331 | writeoptions; |
||
2332 | end; |
||
2333 | |||
2334 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2335 | begin |
||
2336 | X := X - MoveCount*(250/1000); |
||
2337 | if X < -Width then Dead; |
||
2338 | end; |
||
2339 | |||
2340 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2341 | begin |
||
7 | daniel-mar | 2342 | inherited HitEnemy(False); |
2343 | |||
3 | daniel-mar | 2344 | if ADead then Collisioned := True; |
2345 | end; |
||
2346 | |||
19 | daniel-mar | 2347 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2348 | begin |
19 | daniel-mar | 2349 | if not OptionMusic.checked then exit; |
2350 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
||
2351 | end; |
||
3 | daniel-mar | 2352 | |
19 | daniel-mar | 2353 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2354 | begin |
||
2355 | if Name = mtNone then exit; |
||
2356 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
2357 | end; |
||
2358 | |||
3 | daniel-mar | 2359 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2360 | begin |
||
2361 | if not OptionMusic.checked then exit; |
||
19 | daniel-mar | 2362 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2363 | end; |
2364 | |||
19 | daniel-mar | 2365 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2366 | begin |
||
2367 | if Name = mtNone then exit; |
||
2368 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
||
2369 | end; |
||
2370 | |||
7 | daniel-mar | 2371 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2372 | begin |
7 | daniel-mar | 2373 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2374 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2375 | Width := Image.Width; |
||
2376 | Height := Image.Height; |
||
2377 | AnimCount := Image.PatternCount; |
||
2378 | AnimLooped := True; |
||
4 | daniel-mar | 2379 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2380 | PixelCheck := True; |
2381 | end; |
||
2382 | |||
2383 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2384 | begin |
||
2385 | speicherungform.showmodal; |
||
2386 | end; |
||
2387 | |||
2388 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2389 | begin |
||
2390 | FLife := Lives; |
||
2391 | FLevel := 1; // ??? |
||
2392 | FScore := 0; |
||
7 | daniel-mar | 2393 | EnemyCounter := 0; |
3 | daniel-mar | 2394 | StartScene(gsMain); |
19 | daniel-mar | 2395 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2396 | end; |
2397 | |||
2398 | procedure TMainForm.OptionBreitbildClick(Sender: TObject); |
||
2399 | begin |
||
2400 | OptionBreitbild.Checked := not OptionBreitbild.Checked; |
||
2401 | DXInit; |
||
2402 | writeoptions; |
||
2403 | end; |
||
2404 | |||
2405 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2406 | begin |
||
2407 | leicht.checked := true; |
||
2408 | FInterval := giLeicht; |
||
2409 | writeoptions; |
||
2410 | end; |
||
2411 | |||
2412 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2413 | begin |
||
2414 | mittel.checked := true; |
||
2415 | FInterval := giMittel; |
||
2416 | writeoptions; |
||
2417 | end; |
||
2418 | |||
2419 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2420 | begin |
||
2421 | schwer.checked := true; |
||
2422 | FInterval := giSchwer; |
||
2423 | writeoptions; |
||
2424 | end; |
||
2425 | |||
2426 | procedure TMainForm.FormShow(Sender: TObject); |
||
2427 | begin |
||
7 | daniel-mar | 2428 | if Assigned(SplashForm) then |
2429 | begin |
||
2430 | SplashForm.Hide; |
||
2431 | FreeAndNil(SplashForm); |
||
2432 | end; |
||
3 | daniel-mar | 2433 | |
2434 | dxtimer.Enabled := true; |
||
2435 | dxtimer.ActiveOnly := true; |
||
2436 | end; |
||
2437 | |||
2438 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2439 | begin |
||
2440 | dxtimer.enabled := false; |
||
2441 | InfoForm.showmodal; |
||
2442 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2443 | end; |
||
2444 | |||
2445 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2446 | begin |
||
2447 | CheatForm.showmodal; |
||
2448 | end; |
||
2449 | |||
2450 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2451 | begin |
||
19 | daniel-mar | 2452 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2453 | SpriteEngine.Engine.Clear; |
2454 | dxsound.Finalize; |
||
2455 | dxinput.Destroy; |
||
2456 | DXTimer.Enabled := False; |
||
2457 | end; |
||
2458 | |||
2459 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2460 | begin |
||
7 | daniel-mar | 2461 | imagelist.Free; |
2462 | spriteengine.Free; |
||
3 | daniel-mar | 2463 | dxdraw.Free; |
7 | daniel-mar | 2464 | wavelist.Free; |
2465 | dxsound.Free; |
||
2466 | //dxinput.Free; |
||
3 | daniel-mar | 2467 | dxtimer.Free; |
18 | daniel-mar | 2468 | dxmusic.Free; |
7 | daniel-mar | 2469 | DeleteCriticalSection(TimerCS); |
14 | daniel-mar | 2470 | LevelData.Free; |
3 | daniel-mar | 2471 | end; |
2472 | |||
2473 | end. |
||
2474 |