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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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5 | // Quellcode optimieren und klassen-namen überdenken |
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6 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
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7 | // Vollbild entf. |
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8 | // [OK SVN 10] DPlayX.dll auskommentieren => OK! |
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9 | // EV CodeSign |
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10 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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11 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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19 | daniel-mar | 12 | // Bei Pause => Entweder alles grau werden lassen |
13 | // [OK SVN 19] Pause wird nicht in Caption geschrieben |
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14 | // [OK SVN 19] Wenn man pause gemacht hat und fenster wechselt und wieder zurückwechselt, ist pause aufgehoben. |
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14 | daniel-mar | 15 | // Alle Notizen durchschauen |
16 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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17 | // Cooldown für Laser? |
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18 | daniel-mar | 18 | // Improve Sound effects |
19 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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14 | daniel-mar | 20 | // Pausiertes Spiel: Fenster bewegen lässt das Spiel wieder starten |
21 | // Zwei Fenster in Taskleiste |
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22 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
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23 | // Highscore Liste |
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15 | daniel-mar | 24 | // Multilingual (all strings in resourcestrings) |
17 | daniel-mar | 25 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
15 | daniel-mar | 26 | // Credits: unDelphiX (micrel.cz/Dx) |
11 | daniel-mar | 27 | |
3 | daniel-mar | 28 | interface |
29 | |||
30 | uses |
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18 | daniel-mar | 31 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 32 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 33 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 34 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 35 | |
36 | type |
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37 | TGameScene = ( |
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38 | gsNone, |
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39 | gsTitle, |
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40 | gsMain, |
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41 | gsGameOver, |
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42 | gsNewLevel, |
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43 | gsWin |
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44 | ); |
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45 | |||
46 | TGameInterval = ( |
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47 | giMittel, |
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48 | giLeicht, |
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49 | giSchwer, |
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50 | giMaster |
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51 | ); |
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52 | |||
53 | TMusicTrack = ( |
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54 | mtNone, |
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18 | daniel-mar | 55 | mtBoss, // dxmusic.Midi[0] |
56 | mtGame, // dxmusic.Midi[1] |
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57 | mtScene, // ... |
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3 | daniel-mar | 58 | mtTitle |
59 | ); |
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60 | |||
61 | {TSoundFile = ( |
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62 | sfNone, |
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63 | sfSceneMov, |
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64 | sfExplosion, |
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65 | sfHit, |
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66 | sfShoot, |
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67 | sfDanger, |
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68 | sfEnde, |
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69 | sfFrage, |
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70 | sfLevIntro |
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71 | );} |
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72 | |||
73 | TBackground = class(TBackgroundSprite) |
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74 | private |
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75 | FSpeed: Double; |
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76 | protected |
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77 | procedure DoMove(MoveCount: Integer); override; |
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78 | end; |
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79 | |||
80 | TBackgroundSpecial = class(TBackgroundSprite) |
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81 | private |
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82 | FSpeed: Double; |
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83 | protected |
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84 | procedure DoMove(MoveCount: Integer); override; |
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85 | end; |
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86 | |||
87 | TExplosion = class(TImageSprite) |
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88 | private |
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89 | FCounter: Integer; |
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90 | protected |
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91 | procedure DoMove(MoveCount: Integer); override; |
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92 | public |
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93 | constructor Create(AParent: TSprite); override; |
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94 | end; |
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95 | |||
96 | TPlayerSprite = class(TImageSprite) |
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97 | private |
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98 | FCounter: Integer; |
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99 | FMode: Integer; |
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100 | FTamaCount: Integer; |
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101 | FOldTamaTime: Integer; |
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102 | protected |
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103 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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104 | procedure DoMove(MoveCount: Integer); override; |
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105 | public |
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106 | constructor Create(AParent: TSprite); override; |
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107 | procedure FlyAway; |
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108 | end; |
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109 | |||
110 | TTamaSprite = class(TImageSprite) |
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111 | private |
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112 | FPlayerSprite: TPlayerSprite; |
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113 | protected |
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114 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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115 | procedure DoMove(MoveCount: Integer); override; |
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116 | public |
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117 | constructor Create(AParent: TSprite); override; |
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118 | destructor Destroy; override; |
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119 | end; |
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120 | |||
7 | daniel-mar | 121 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 122 | TEnemy = class(TImageSprite) |
123 | private |
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124 | FCounter: Integer; |
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125 | FLife: integer; |
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126 | FMode: Integer; |
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127 | protected |
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128 | procedure HitEnemy(ADead: Boolean); virtual; |
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129 | public |
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7 | daniel-mar | 130 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 131 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 132 | destructor Destroy; override; |
133 | end; |
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134 | |||
135 | TEnemyTama = class(TImageSprite) |
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136 | private |
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137 | FPlayerSprite: TSprite; |
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138 | protected |
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139 | procedure DoMove(MoveCount: Integer); override; |
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140 | public |
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141 | constructor Create(AParent: TSprite); override; |
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142 | end; |
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143 | |||
144 | TEnemyMeteor = class(TEnemy) |
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145 | protected |
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146 | procedure DoMove(MoveCount: Integer); override; |
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147 | procedure HitEnemy(ADead: Boolean); override; |
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148 | public |
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7 | daniel-mar | 149 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 150 | end; |
151 | |||
152 | TEnemyUFO = class(TEnemy) |
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153 | protected |
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154 | procedure DoMove(MoveCount: Integer); override; |
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155 | procedure HitEnemy(ADead: Boolean); override; |
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156 | public |
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7 | daniel-mar | 157 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 158 | end; |
159 | |||
160 | TEnemyUFO2 = class(TEnemy) |
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161 | private |
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162 | FCounter: Integer; |
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163 | FTamaCount: Integer; |
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164 | FOldTamaTime: Integer; |
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165 | protected |
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166 | procedure DoMove(MoveCount: Integer); override; |
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167 | procedure HitEnemy(ADead: Boolean); override; |
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168 | public |
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7 | daniel-mar | 169 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 170 | end; |
171 | |||
172 | TEnemyAttacker = class(TEnemy) |
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173 | protected |
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174 | procedure DoMove(MoveCount: Integer); override; |
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175 | procedure HitEnemy(ADead: Boolean); override; |
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176 | public |
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7 | daniel-mar | 177 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 178 | end; |
179 | |||
180 | TEnemyAttacker2 = class(TEnemy) |
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181 | private |
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182 | FCounter: Integer; |
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183 | FTamaF: Integer; |
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184 | FTamaT: Integer; |
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185 | FPutTama: Boolean; |
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186 | protected |
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187 | procedure DoMove(MoveCount: Integer); override; |
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188 | procedure HitEnemy(ADead: Boolean); override; |
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189 | public |
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7 | daniel-mar | 190 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 191 | end; |
192 | |||
193 | TEnemyAttacker3 = class(TEnemy) |
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194 | private |
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195 | FCounter: Integer; |
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196 | FTamaCount: Integer; |
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197 | FOldTamaTime: Integer; |
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198 | protected |
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199 | procedure DoMove(MoveCount: Integer); override; |
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200 | procedure HitEnemy(ADead: Boolean); override; |
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201 | public |
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7 | daniel-mar | 202 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 203 | end; |
204 | |||
205 | TEnemyBoss = class(TEnemy) |
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206 | private |
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207 | FCounter: Integer; |
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208 | FTamaF: Integer; |
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209 | FTamaT: Integer; |
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210 | FPutTama: Boolean; |
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211 | waiter1, waiter2: integer; |
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212 | protected |
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213 | procedure DoMove(MoveCount: Integer); override; |
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214 | procedure HitEnemy(ADead: Boolean); override; |
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215 | public |
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7 | daniel-mar | 216 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 217 | end; |
218 | |||
219 | TMainForm = class(TDXForm) |
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220 | MainMenu: TMainMenu; |
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221 | Spiel: TMenuItem; |
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222 | GameStart: TMenuItem; |
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223 | GamePause: TMenuItem; |
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224 | Beenden: TMenuItem; |
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225 | Einstellungen: TMenuItem; |
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226 | OptionFullScreen: TMenuItem; |
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227 | OptionMusic: TMenuItem; |
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228 | Leer2: TMenuItem; |
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229 | Leer4: TMenuItem; |
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230 | Hilfe: TMenuItem; |
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231 | OptionSound: TMenuItem; |
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232 | Leer3: TMenuItem; |
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233 | Spielstand: TMenuItem; |
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234 | Leer5: TMenuItem; |
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235 | Neustart: TMenuItem; |
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236 | OptionBreitbild: TMenuItem; |
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237 | Spielgeschwindigkeit: TMenuItem; |
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238 | Leicht: TMenuItem; |
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239 | Mittel: TMenuItem; |
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240 | Schwer: TMenuItem; |
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241 | Informationen: TMenuItem; |
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242 | Leer6: TMenuItem; |
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243 | Leer1: TMenuItem; |
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244 | Cheat: TMenuItem; |
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245 | CheckUpdates: TMenuItem; |
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246 | Master: TMenuItem; |
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247 | procedure DXDrawFinalize(Sender: TObject); |
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248 | procedure DXDrawInitialize(Sender: TObject); |
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249 | procedure FormCreate(Sender: TObject); |
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250 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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251 | procedure DXTimerActivate(Sender: TObject); |
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252 | procedure DXTimerDeactivate(Sender: TObject); |
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253 | procedure OptionFullScreenClick(Sender: TObject); |
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254 | procedure DXDrawInitializing(Sender: TObject); |
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255 | procedure GameStartClick(Sender: TObject); |
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256 | procedure GamePauseClick(Sender: TObject); |
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257 | procedure BeendenClick(Sender: TObject); |
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258 | procedure OptionSoundClick(Sender: TObject); |
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259 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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260 | procedure OptionMusicClick(Sender: TObject); |
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261 | procedure SpielstandClick(Sender: TObject); |
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262 | procedure NeustartClick(Sender: TObject); |
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263 | procedure OptionBreitbildClick(Sender: TObject); |
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264 | procedure LeichtClick(Sender: TObject); |
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265 | procedure MittelClick(Sender: TObject); |
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266 | procedure SchwerClick(Sender: TObject); |
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267 | procedure FormShow(Sender: TObject); |
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268 | procedure InformationenClick(Sender: TObject); |
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269 | procedure CheatClick(Sender: TObject); |
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270 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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271 | procedure FormDestroy(Sender: TObject); |
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272 | procedure CheckUpdatesClick(Sender: TObject); |
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273 | procedure MasterClick(Sender: TObject); |
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274 | private |
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275 | ProgrammGestartet: boolean; |
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276 | FInterval: TGameInterval; |
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277 | FScene: TGameScene; |
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278 | FMusic: TMusicTrack; |
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279 | FBlink: DWORD; |
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280 | FBlinkTime: DWORD; |
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281 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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282 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 283 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 284 | LevelData: TLevelData; |
3 | daniel-mar | 285 | procedure StartScene(Scene: TGameScene); |
286 | procedure EndScene; |
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287 | procedure BlinkStart; |
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288 | procedure BlinkUpdate; |
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289 | procedure StartSceneTitle; |
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290 | procedure SceneTitle; |
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291 | procedure EndSceneTitle; |
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292 | procedure StartSceneMain; |
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293 | procedure SceneMain; |
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294 | procedure EndSceneMain; |
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295 | procedure StartSceneGameOver; |
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296 | procedure SceneGameOver; |
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297 | procedure EndSceneGameOver; |
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298 | procedure StartSceneWin; |
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299 | procedure SceneWin; |
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300 | procedure EndSceneWin; |
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301 | procedure StartSceneNewLevel; |
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302 | procedure SceneNewLevel; |
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303 | procedure EndSceneNewLevel; |
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304 | public |
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305 | FNextScene: TGameScene; |
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306 | FScore: Integer; |
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307 | FNotSave: boolean; |
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308 | FLife: integer; |
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309 | FLevel: integer; |
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15 | daniel-mar | 310 | FGameMode: TGameMode; |
3 | daniel-mar | 311 | FBossLife: integer; |
7 | daniel-mar | 312 | FRestEnemies: integer; |
3 | daniel-mar | 313 | FCheat: boolean; |
314 | { VCL-Ersatz } |
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315 | dxdraw: TDxDraw; |
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316 | imagelist: TDxImageList; |
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317 | spriteengine: tdxspriteengine; |
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318 | dxsound: tdxsound; |
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18 | daniel-mar | 319 | dxmusic: tdxmusic; |
3 | daniel-mar | 320 | wavelist: tdxwavelist; |
321 | dxinput: tdxinput; |
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322 | dxtimer: tdxtimer; |
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323 | { Level-Routinen } |
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324 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 325 | procedure ResetLevelData; |
19 | daniel-mar | 326 | { Musik-Routinen } |
327 | procedure MusicSwitchTrack(Name: TMusicTrack); |
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3 | daniel-mar | 328 | procedure PlayMusic(Name: TMusicTrack); |
19 | daniel-mar | 329 | procedure StopMusic(Name: TMusicTrack); |
330 | procedure ResumeMusic(Name: TMusicTrack); |
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3 | daniel-mar | 331 | procedure PauseMusic(Name: TMusicTrack); |
332 | { Sound-Routinen } |
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333 | procedure PlaySound(Name: string; Wait: Boolean); |
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334 | { Initialisiations-Routinen } |
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335 | procedure DXInit; |
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336 | procedure SoundInit; |
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337 | procedure MusicInit; |
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338 | { Einstellungs-Routinen } |
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339 | procedure LoadOptions; |
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340 | procedure WriteOptions; |
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341 | { Farb-Routinen } |
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342 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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343 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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344 | end; |
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345 | |||
346 | var |
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347 | MainForm: TMainForm; |
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348 | |||
7 | daniel-mar | 349 | implementation |
350 | |||
351 | uses |
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352 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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353 | |||
3 | daniel-mar | 354 | const |
4 | daniel-mar | 355 | // TODO: ini file |
3 | daniel-mar | 356 | conleicht = 650 div 60; // 10 |
357 | conmittel = 1000 div 60; // 16 |
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358 | conschwer = 1350 div 60; // 22 |
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359 | conmaster = 2000 div 60; // 33 |
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360 | lives = 6; |
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361 | |||
7 | daniel-mar | 362 | // TODO: Auch für Enemies |
363 | PLAYER_MODE_NORMAL = 0; |
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364 | PLAYER_MODE_DEAD = 1; |
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365 | PLAYER_MODE_DEAD_VANISHED = 2; |
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366 | PLAYER_MODE_FLYAWAY = 3; |
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367 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 368 | |
7 | daniel-mar | 369 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 370 | |
371 | resourcestring |
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372 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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373 | |||
374 | {$R *.DFM} |
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375 | |||
376 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 377 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 378 | BossExists, Crash, crashsound: boolean; |
379 | |||
380 | const |
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381 | DXInputButton = [isButton1, isButton2, isButton3, |
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382 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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383 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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384 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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385 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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386 | |||
387 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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388 | |||
389 | constructor TPlayerSprite.Create(AParent: TSprite); |
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390 | begin |
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391 | inherited Create(AParent); |
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392 | Image := MainForm.ImageList.Items.Find('Machine'); |
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393 | Width := Image.Width; |
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394 | Height := Image.Height; |
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395 | X := -70{20}; |
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396 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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397 | Z := 2; |
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398 | AnimCount := Image.PatternCount; |
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399 | AnimLooped := True; |
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4 | daniel-mar | 400 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 401 | FMode := PLAYER_MODE_ENTER; |
402 | end; |
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403 | |||
404 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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405 | begin |
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406 | if mainform.FCheat then exit; |
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407 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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408 | begin |
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409 | if not crash then |
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410 | begin |
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411 | dec(MainForm.FLife); |
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412 | Crash := true; |
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413 | if MainForm.Flife=0 then |
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414 | begin |
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415 | MainForm.PlaySound('Explosion', false); |
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416 | Collisioned := false; |
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417 | FCounter := 0; |
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418 | FMode := PLAYER_MODE_DEAD; |
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419 | Done := false; |
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420 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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421 | Width := Image.Width; |
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422 | Height := Image.Height; |
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423 | AnimCount := Image.PatternCount; |
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424 | AnimLooped := False; |
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4 | daniel-mar | 425 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 426 | AnimPos := 0; |
427 | end; |
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428 | end |
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429 | else |
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430 | begin |
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431 | if not crashsound then |
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432 | begin |
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433 | MainForm.PlaySound('Hit', False); |
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434 | crashsound := true; |
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435 | end; |
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436 | end; |
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437 | end; |
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438 | end; |
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439 | |||
440 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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441 | const |
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442 | WegduesKonstante = 1.75; |
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443 | begin |
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444 | inherited DoMove(MoveCount); |
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445 | if FMode=PLAYER_MODE_NORMAL then |
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446 | begin |
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447 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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448 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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449 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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450 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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451 | if X<0 then X := 0; |
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452 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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453 | if Y<0 then Y := 0; |
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454 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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455 | if isButton1 in MainForm.DXInput.States then |
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456 | begin |
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457 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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458 | begin |
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459 | Inc(FTamaCount); |
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460 | with TTamaSprite.Create(Engine) do |
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461 | begin |
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462 | FPlayerSprite := Self; |
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463 | X := Self.X+Self.Width; |
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464 | Y := Self.Y+Self.Height div 2-Height div 2; |
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465 | Z := 10; |
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466 | end; |
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467 | FOldTamaTime := FCounter; |
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468 | end; |
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469 | end; |
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470 | Collision; |
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7 | daniel-mar | 471 | end |
472 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 473 | begin |
474 | if FCounter>200 then |
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475 | begin |
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476 | FCounter := 0; |
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477 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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478 | Visible := false; |
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479 | end; |
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7 | daniel-mar | 480 | end |
481 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 482 | begin |
483 | if FCounter>1500 then |
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484 | begin |
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485 | MainForm.FNextScene := gsGameOver; |
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486 | MainForm.PlaySound('SceneMov', false); |
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487 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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488 | Sleep(200); |
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489 | end; |
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7 | daniel-mar | 490 | end |
491 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 492 | begin |
493 | // FUT: "Wusch" sound? |
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494 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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495 | if X > MainForm.DXDraw.Width+Width then |
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496 | begin |
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497 | Dead; |
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498 | inc(mainform.FLevel); |
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499 | MainForm.FNextScene := gsNewLevel; |
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500 | MainForm.PlaySound('SceneMov', false); |
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501 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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502 | end; |
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7 | daniel-mar | 503 | end |
504 | else if FMode = PLAYER_MODE_ENTER then |
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3 | daniel-mar | 505 | begin |
506 | X := X + MoveCount*(300/1000); |
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507 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
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508 | end; |
||
509 | inc(FCounter, MoveCount); |
||
510 | end; |
||
511 | |||
512 | procedure TPlayerSprite.FlyAway; |
||
513 | begin |
||
514 | FMode := PLAYER_MODE_FLYAWAY; |
||
515 | end; |
||
516 | |||
517 | procedure TMainForm.DXInit; |
||
518 | begin |
||
519 | try |
||
520 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
521 | ImageList.Items.MakeColorTable; |
||
522 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
523 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
524 | DXDraw.UpdatePalette; |
||
525 | OptionBreitBild.enabled := OptionFullScreen.checked; |
||
526 | DXDraw.Finalize; |
||
527 | if OptionFullScreen.Checked then |
||
528 | begin |
||
529 | if not (doFullScreen in DXDraw.Options) then StoreWindow; |
||
530 | DXDraw.Options := DXDraw.Options + [doFullScreen]; |
||
7 | daniel-mar | 531 | end |
532 | else |
||
3 | daniel-mar | 533 | begin |
534 | if doFullScreen in DXDraw.Options then RestoreWindow; |
||
535 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
536 | end; |
||
537 | if not OptionBreitBild.checked then |
||
538 | begin |
||
539 | dxdraw.autosize := false; |
||
540 | dxdraw.Top := 0; |
||
541 | dxdraw.Left := 0; |
||
19 | daniel-mar | 542 | dxdraw.width := mainform.ClientWidth; |
543 | dxdraw.height := mainform.ClientHeight; |
||
544 | dxdraw.surfacewidth := mainform.ClientWidth; |
||
545 | dxdraw.surfaceheight := mainform.ClientHeight; |
||
3 | daniel-mar | 546 | end |
547 | else dxdraw.autosize := true; |
||
548 | DXDraw.Initialize; |
||
549 | except |
||
550 | //Imagelist.Items.clear; |
||
551 | //application.terminate; |
||
552 | end; |
||
553 | end; |
||
554 | |||
555 | constructor TTamaSprite.Create(AParent: TSprite); |
||
556 | begin |
||
557 | inherited Create(AParent); |
||
558 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
559 | Z := 2; |
||
560 | Width := Image.Width; |
||
561 | Height := Image.Height; |
||
562 | AnimCount := Image.PatternCount; |
||
563 | AnimLooped := True; |
||
4 | daniel-mar | 564 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 565 | MainForm.PlaySound('Shoot', False); |
566 | end; |
||
567 | |||
568 | destructor TTamaSprite.Destroy; |
||
569 | begin |
||
570 | inherited Destroy; |
||
571 | Dec(FPlayerSprite.FTamaCount); |
||
572 | end; |
||
573 | |||
574 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
575 | begin |
||
7 | daniel-mar | 576 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 577 | begin |
578 | TEnemy(Sprite).Hit; |
||
579 | Dead; |
||
580 | end; |
||
581 | Done := False; |
||
582 | end; |
||
583 | |||
584 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
585 | begin |
||
586 | inherited DoMove(MoveCount); |
||
587 | X := X+(800/1000)*MoveCount; |
||
588 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
589 | Collision; |
||
590 | end; |
||
591 | |||
592 | procedure TBackground.DoMove(MoveCount: Integer); |
||
593 | var |
||
594 | ran: integer; |
||
595 | begin |
||
596 | inherited DoMove(MoveCount); |
||
597 | X := X - MoveCount*(60/1000)*FSpeed; |
||
598 | randomize; |
||
599 | ran := Random(1500); |
||
600 | if ran = 150 then |
||
601 | begin |
||
602 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
603 | begin |
||
604 | SetMapSize(1, 1); |
||
605 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
606 | Width := Image.Width; |
||
607 | Height := Image.Height; |
||
608 | |||
609 | Y := random(mainform.dxdraw.height); |
||
610 | X := mainform.dxdraw.width; |
||
611 | |||
612 | ran := Random(2); |
||
613 | if ran = 0 then |
||
614 | begin |
||
615 | Z := -20; |
||
616 | FSpeed := 1.8; |
||
617 | end |
||
618 | else if ran = 1 then |
||
619 | begin |
||
620 | Z := -40; |
||
621 | FSpeed := 0.8; |
||
622 | end |
||
623 | else if ran = 2 then |
||
624 | begin |
||
625 | Z := -60; |
||
626 | FSpeed := 0.3; |
||
627 | end; |
||
628 | end; |
||
629 | end |
||
630 | else if ran = 500 then |
||
631 | begin |
||
632 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
633 | begin |
||
634 | SetMapSize(1, 1); |
||
635 | ran := Random(4); |
||
636 | if ran = 0 then |
||
637 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
638 | else if ran = 1 then |
||
639 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
640 | else if ran = 2 then |
||
641 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
642 | else if ran = 3 then |
||
643 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
644 | Width := Image.Width; |
||
645 | Height := Image.Height; |
||
646 | |||
647 | Y := random(mainform.dxdraw.height); |
||
648 | X := mainform.dxdraw.width; |
||
649 | |||
650 | { ran := Random(2); |
||
651 | if ran = 0 then |
||
652 | begin |
||
653 | Z := -20; |
||
654 | FSpeed := 1.8; |
||
655 | end |
||
656 | else if ran = 1 then |
||
657 | begin |
||
658 | Z := -40; |
||
659 | FSpeed := 0.8; |
||
660 | end |
||
661 | else if ran = 2 then |
||
662 | begin } |
||
663 | Z := -60; |
||
664 | FSpeed := 0.3; |
||
665 | { end; } |
||
666 | end; |
||
667 | end; |
||
668 | end; |
||
669 | |||
670 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
671 | begin |
||
672 | inherited DoMove(MoveCount); |
||
673 | X := X - MoveCount*(60/1000)*FSpeed; |
||
674 | if X<-Width then Dead; |
||
675 | end; |
||
676 | |||
677 | constructor TExplosion.Create(AParent: TSprite); |
||
678 | begin |
||
679 | inherited Create(AParent); |
||
680 | mainform.PlaySound('Explosion', false); |
||
681 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
682 | Width := Image.Width; |
||
683 | Height := Image.Height; |
||
684 | AnimCount := Image.PatternCount; |
||
685 | AnimLooped := True; |
||
4 | daniel-mar | 686 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 687 | AnimPos := Random(AnimCount); |
688 | end; |
||
689 | |||
690 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
691 | begin |
||
692 | inherited DoMove(MoveCount); |
||
693 | inc(FCounter, MoveCount); |
||
694 | if FCounter > 2999 then dead; |
||
695 | end; |
||
696 | |||
697 | constructor TEnemyTama.Create(AParent: TSprite); |
||
698 | begin |
||
699 | inherited Create(AParent); |
||
700 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
701 | Width := Image.Width; |
||
702 | Height := Image.Height; |
||
703 | AnimCount := Image.PatternCount; |
||
704 | AnimLooped := True; |
||
4 | daniel-mar | 705 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 706 | MainForm.PlaySound('Shoot', False); |
707 | end; |
||
708 | |||
709 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
710 | begin |
||
711 | inherited DoMove(MoveCount); |
||
712 | X := X - MoveCount*(600/1000); |
||
713 | if X<-Width then Dead; |
||
714 | end; |
||
715 | |||
7 | daniel-mar | 716 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 717 | begin |
7 | daniel-mar | 718 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 719 | if FLife<=0 then |
720 | begin |
||
721 | Collisioned := False; |
||
722 | HitEnemy(True); |
||
723 | end |
||
724 | else |
||
725 | HitEnemy(False); |
||
726 | end; |
||
727 | |||
728 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
729 | begin |
||
7 | daniel-mar | 730 | if ADead then |
731 | MainForm.PlaySound('Explosion', False) |
||
732 | else |
||
733 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 734 | end; |
735 | |||
7 | daniel-mar | 736 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 737 | begin |
7 | daniel-mar | 738 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 739 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
740 | Width := Image.Width; |
||
741 | Height := Image.Height; |
||
742 | AnimCount := Image.PatternCount; |
||
743 | AnimLooped := True; |
||
4 | daniel-mar | 744 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 745 | end; |
746 | |||
7 | daniel-mar | 747 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 748 | begin |
749 | inherited Create(AParent); |
||
7 | daniel-mar | 750 | FLife := ALifes; |
751 | inc(EnemyCounter); |
||
3 | daniel-mar | 752 | end; |
753 | |||
754 | destructor TEnemy.Destroy; |
||
755 | begin |
||
756 | inherited Destroy; |
||
7 | daniel-mar | 757 | dec(EnemyCounter); |
3 | daniel-mar | 758 | end; |
759 | |||
760 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
761 | begin |
||
7 | daniel-mar | 762 | inherited HitEnemy(ADead); |
763 | |||
3 | daniel-mar | 764 | if ADead then |
765 | begin |
||
766 | FMode := 2; |
||
767 | FCounter := 0; |
||
768 | Inc(MainForm.FScore, 1000); |
||
769 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
770 | Width := Image.Width; |
||
771 | Height := Image.Height; |
||
772 | AnimCount := Image.PatternCount; |
||
773 | AnimLooped := False; |
||
4 | daniel-mar | 774 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 775 | AnimPos := 0; |
7 | daniel-mar | 776 | end |
777 | else |
||
3 | daniel-mar | 778 | begin |
779 | Inc(MainForm.FScore, 100); |
||
780 | end; |
||
781 | end; |
||
782 | |||
783 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
784 | begin |
||
785 | inherited DoMove(MoveCount); |
||
786 | if FMode=0 then |
||
787 | begin |
||
788 | X := X - MoveCount*(300/1000); |
||
789 | Y := Y + Cos256(FCounter div 15)*2; |
||
790 | if X<-Width then Dead; |
||
791 | if FCounter-FOldTamaTime>=100 then |
||
792 | begin |
||
793 | Inc(FTamaCount); |
||
794 | with TEnemyTama.Create(Engine) do |
||
795 | begin |
||
796 | FPlayerSprite := Self; |
||
797 | X := Self.X; |
||
798 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
799 | Z := 10; |
||
800 | end; |
||
801 | FOldTamaTime := FCounter; |
||
802 | end; |
||
7 | daniel-mar | 803 | end |
804 | else if FMode=2 then |
||
3 | daniel-mar | 805 | begin |
806 | X := X - MoveCount*(300/1000); |
||
807 | if FCounter>200 then Dead; |
||
808 | end; |
||
809 | inc(FCounter, MoveCount); |
||
810 | end; |
||
811 | |||
812 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
813 | begin |
||
7 | daniel-mar | 814 | inherited HitEnemy(ADead); |
815 | |||
3 | daniel-mar | 816 | if ADead then |
817 | begin |
||
818 | FMode := 2; |
||
819 | FCounter := 0; |
||
820 | Inc(MainForm.FScore, 1000); |
||
821 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
822 | Width := Image.Width; |
||
823 | Height := Image.Height; |
||
824 | AnimCount := Image.PatternCount; |
||
825 | AnimLooped := False; |
||
4 | daniel-mar | 826 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 827 | AnimPos := 0; |
7 | daniel-mar | 828 | end |
829 | else |
||
3 | daniel-mar | 830 | begin |
831 | Inc(MainForm.FScore, 100); |
||
832 | end; |
||
833 | end; |
||
834 | |||
7 | daniel-mar | 835 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 836 | begin |
7 | daniel-mar | 837 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 838 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
839 | Width := Image.Width; |
||
840 | Height := Image.Height; |
||
841 | AnimCount := Image.PatternCount; |
||
842 | AnimLooped := True; |
||
4 | daniel-mar | 843 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 844 | end; |
845 | |||
846 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
847 | begin |
||
848 | inherited DoMove(MoveCount); |
||
849 | if FMode=0 then |
||
850 | begin |
||
851 | X := X - MoveCount*(300/1000); |
||
852 | Y := Y + Cos256(FCounter div 15)*2; |
||
853 | if X<-Width then Dead; |
||
7 | daniel-mar | 854 | end |
855 | else if FMode=2 then |
||
3 | daniel-mar | 856 | begin |
857 | X := X - MoveCount*(300/1000); |
||
858 | if FCounter>200 then Dead; |
||
859 | end; |
||
860 | inc(FCounter, MoveCount); |
||
861 | end; |
||
862 | |||
7 | daniel-mar | 863 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 864 | begin |
7 | daniel-mar | 865 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 866 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
867 | Width := Image.Width; |
||
868 | Height := Image.Height; |
||
869 | AnimCount := Image.PatternCount; |
||
870 | AnimLooped := True; |
||
4 | daniel-mar | 871 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 872 | PixelCheck := True; |
873 | end; |
||
874 | |||
875 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
876 | begin |
||
7 | daniel-mar | 877 | inherited HitEnemy(ADead); |
878 | |||
3 | daniel-mar | 879 | if ADead then |
880 | begin |
||
881 | FMode := 2; |
||
882 | FCounter := 0; |
||
883 | Inc(MainForm.FScore, 1000); |
||
884 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
885 | Width := Image.Width; |
||
886 | Height := Image.Height; |
||
887 | AnimCount := Image.PatternCount; |
||
888 | AnimLooped := False; |
||
4 | daniel-mar | 889 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 890 | AnimPos := 0; |
7 | daniel-mar | 891 | end |
892 | else |
||
3 | daniel-mar | 893 | begin |
894 | Inc(MainForm.FScore, 100); |
||
895 | end; |
||
896 | end; |
||
897 | |||
898 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
899 | begin |
||
900 | inherited DoMove(MoveCount); |
||
901 | if FMode=0 then |
||
902 | begin |
||
903 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
904 | if X < -Width then Dead; |
||
7 | daniel-mar | 905 | end |
906 | else if FMode=2 then |
||
3 | daniel-mar | 907 | begin |
908 | X := X - MoveCount*(300/1000); |
||
909 | if FCounter>200 then Dead; |
||
910 | end; |
||
911 | inc(FCounter, MoveCount); |
||
912 | end; |
||
913 | |||
7 | daniel-mar | 914 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 915 | begin |
7 | daniel-mar | 916 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 917 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
918 | Width := Image.Width; |
||
919 | Height := Image.Height; |
||
920 | BossExists := true; |
||
19 | daniel-mar | 921 | MainForm.MusicSwitchTrack(mtBoss); |
3 | daniel-mar | 922 | AnimCount := Image.PatternCount; |
923 | AnimLooped := True; |
||
4 | daniel-mar | 924 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 925 | PixelCheck := True; |
926 | Collisioned := False; |
||
927 | MainForm.FBossLife := FLife; |
||
928 | waiter1 := 0; |
||
929 | waiter2 := 0; |
||
930 | end; |
||
931 | |||
932 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
933 | begin |
||
7 | daniel-mar | 934 | inherited HitEnemy(ADead); |
935 | |||
3 | daniel-mar | 936 | if ADead then |
937 | begin |
||
938 | FMode := 2; |
||
939 | FCounter := 0; |
||
940 | Inc(MainForm.FScore, 100000); |
||
941 | BossExists := false; |
||
942 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 943 | end |
944 | else |
||
3 | daniel-mar | 945 | begin |
946 | Inc(MainForm.FScore, 100); |
||
947 | dec(MainForm.FBossLife); |
||
948 | end; |
||
949 | end; |
||
950 | |||
951 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
952 | begin |
||
953 | inherited DoMove(MoveCount); |
||
954 | if FMode=0 then |
||
955 | begin |
||
956 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
957 | X := X - MoveCount*(300/1000) |
||
958 | else |
||
959 | begin |
||
960 | Collisioned := True; |
||
961 | FMode := 1; |
||
962 | FPutTama := True; |
||
963 | end; |
||
964 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 965 | end |
966 | else if FMode=1 then |
||
3 | daniel-mar | 967 | begin |
968 | Y := Y + Cos256(FCounter div 15)*5; |
||
969 | if FPutTama then |
||
970 | begin |
||
971 | if FTamaT>100 then |
||
972 | begin |
||
973 | with TEnemyTama.Create(Engine) do |
||
974 | begin |
||
975 | FPlayerSprite := Self; |
||
976 | Z := 1; |
||
977 | X := Self.X-Width; |
||
978 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
979 | end; |
||
980 | Inc(FTamaF); |
||
981 | if FTamaF>Random(30) then FPutTama := False; |
||
982 | FTamaT := 0; |
||
983 | end; |
||
984 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 985 | end |
986 | else |
||
3 | daniel-mar | 987 | begin |
988 | FTamaT := FTamaT + MoveCount; |
||
989 | if FTamaT>2000+Random(500) then |
||
990 | begin |
||
991 | FPutTama := True; |
||
992 | FTamaF := 0; |
||
993 | FTamaT := 0; |
||
994 | end; |
||
995 | end; |
||
7 | daniel-mar | 996 | end |
997 | else if FMode=2 then |
||
3 | daniel-mar | 998 | begin |
999 | inc(waiter1); |
||
1000 | if waiter1 = 3 then |
||
1001 | begin |
||
1002 | waiter1 := 0; |
||
1003 | inc(waiter2); |
||
1004 | if waiter2 <= 20 then |
||
1005 | begin |
||
1006 | with TExplosion.Create(Engine) do |
||
1007 | begin |
||
1008 | Z := 10; |
||
1009 | X := Self.X+Random(Self.Width)-16; |
||
1010 | Y := Self.Y+Random(Self.Height)-16; |
||
1011 | end; |
||
1012 | end |
||
1013 | else |
||
1014 | begin |
||
1015 | Inc(MainForm.FScore, 1000); |
||
1016 | FMode := 3; |
||
1017 | end; |
||
1018 | end; |
||
7 | daniel-mar | 1019 | end |
1020 | else if FMode=3 then |
||
3 | daniel-mar | 1021 | begin |
7 | daniel-mar | 1022 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1023 | end; |
1024 | inc(FCounter, MoveCount); |
||
1025 | end; |
||
1026 | |||
7 | daniel-mar | 1027 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1028 | begin |
7 | daniel-mar | 1029 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1030 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1031 | Width := Image.Width; |
||
1032 | Height := Image.Height; |
||
1033 | AnimCount := Image.PatternCount; |
||
1034 | AnimLooped := True; |
||
4 | daniel-mar | 1035 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1036 | PixelCheck := True; |
1037 | end; |
||
1038 | |||
1039 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1040 | begin |
||
7 | daniel-mar | 1041 | inherited HitEnemy(ADead); |
1042 | |||
3 | daniel-mar | 1043 | if ADead then |
1044 | begin |
||
1045 | FMode := 2; |
||
1046 | FCounter := 0; |
||
1047 | Inc(MainForm.FScore, 5000); |
||
1048 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1049 | Width := Image.Width; |
||
1050 | Height := Image.Height; |
||
1051 | AnimCount := Image.PatternCount; |
||
1052 | AnimLooped := False; |
||
4 | daniel-mar | 1053 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1054 | AnimPos := 0; |
7 | daniel-mar | 1055 | end |
1056 | else |
||
3 | daniel-mar | 1057 | begin |
1058 | Inc(MainForm.FScore, 100); |
||
1059 | end; |
||
1060 | end; |
||
1061 | |||
1062 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1063 | begin |
||
1064 | inherited DoMove(MoveCount); |
||
1065 | if FMode=0 then |
||
1066 | begin |
||
1067 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1068 | X := X - MoveCount*(300/1000) |
||
1069 | else |
||
1070 | begin |
||
1071 | Collisioned := True; |
||
1072 | FMode := 1; |
||
1073 | FPutTama := True; |
||
1074 | end; |
||
1075 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1076 | end |
1077 | else if FMode=1 then |
||
3 | daniel-mar | 1078 | begin |
1079 | Y := Y + Cos256(FCounter div 15)*5; |
||
1080 | if FPutTama then |
||
1081 | begin |
||
1082 | if FTamaT>100 then |
||
1083 | begin |
||
1084 | with TEnemyTama.Create(Engine) do |
||
1085 | begin |
||
1086 | FPlayerSprite := Self; |
||
1087 | Z := 1; |
||
1088 | X := Self.X-Width; |
||
1089 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1090 | end; |
||
1091 | Inc(FTamaF); |
||
1092 | if FTamaF>Random(30) then FPutTama := False; |
||
1093 | FTamaT := 0; |
||
1094 | end; |
||
1095 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1096 | end |
1097 | else |
||
3 | daniel-mar | 1098 | begin |
1099 | FTamaT := FTamaT + MoveCount; |
||
1100 | if FTamaT>2000+Random(500) then |
||
1101 | begin |
||
1102 | FPutTama := True; |
||
1103 | FTamaF := 0; |
||
1104 | FTamaT := 0; |
||
1105 | end; |
||
1106 | end; |
||
7 | daniel-mar | 1107 | end |
1108 | else if FMode=2 then |
||
3 | daniel-mar | 1109 | begin |
1110 | if FCounter>200 then Dead; |
||
1111 | end; |
||
1112 | inc(FCounter, MoveCount); |
||
1113 | end; |
||
1114 | |||
1115 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1116 | begin |
||
7 | daniel-mar | 1117 | inherited HitEnemy(ADead); |
1118 | |||
3 | daniel-mar | 1119 | if ADead then |
1120 | begin |
||
1121 | FMode := 1; |
||
1122 | FCounter := 0; |
||
1123 | Inc(MainForm.FScore, 5000); |
||
1124 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1125 | Width := Image.Width; |
||
1126 | Height := Image.Height; |
||
1127 | AnimCount := Image.PatternCount; |
||
1128 | AnimLooped := False; |
||
4 | daniel-mar | 1129 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1130 | AnimPos := 0; |
7 | daniel-mar | 1131 | end |
1132 | else |
||
3 | daniel-mar | 1133 | begin |
1134 | Inc(MainForm.FScore, 100); |
||
1135 | end; |
||
1136 | end; |
||
1137 | |||
1138 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1139 | begin |
||
1140 | inherited DoMove(MoveCount); |
||
1141 | if FMode=0 then |
||
1142 | begin |
||
1143 | X := X - (250/1000)*MoveCount; |
||
1144 | if X<-Width then Dead; |
||
1145 | if FCounter-FOldTamaTime>=100 then |
||
1146 | begin |
||
1147 | Inc(FTamaCount); |
||
1148 | with TEnemyTama.Create(Engine) do |
||
1149 | begin |
||
1150 | FPlayerSprite := Self; |
||
1151 | X := Self.X; |
||
1152 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1153 | Z := 10; |
||
1154 | end; |
||
1155 | FOldTamaTime := FCounter; |
||
1156 | end; |
||
7 | daniel-mar | 1157 | end |
1158 | else if FMode=1 then |
||
3 | daniel-mar | 1159 | begin |
1160 | if FCounter>200 then Dead; |
||
1161 | end; |
||
1162 | inc(FCounter, MoveCount); |
||
1163 | end; |
||
1164 | |||
7 | daniel-mar | 1165 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1166 | begin |
7 | daniel-mar | 1167 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1168 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1169 | Width := Image.Width; |
||
1170 | Height := Image.Height; |
||
1171 | AnimCount := Image.PatternCount; |
||
1172 | AnimLooped := True; |
||
4 | daniel-mar | 1173 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1174 | PixelCheck := True; |
1175 | end; |
||
1176 | |||
1177 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1178 | var |
||
15 | daniel-mar | 1179 | SavGame: TSaveData; |
3 | daniel-mar | 1180 | begin |
14 | daniel-mar | 1181 | LevelData := TLevelData.Create; |
1182 | |||
3 | daniel-mar | 1183 | { Beginne VCL-Ersatz } |
1184 | dxtimer := tdxtimer.Create(self); |
||
1185 | dxtimer.Interval := 33; |
||
1186 | dxtimer.OnActivate := DXTimerActivate; |
||
1187 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1188 | dxtimer.OnTimer := DXTimerTimer; |
||
1189 | dxtimer.ActiveOnly := false; |
||
1190 | dxtimer.Enabled := false; |
||
1191 | |||
1192 | dxdraw := tdxdraw.Create(self); |
||
1193 | dxdraw.Parent := self; |
||
1194 | dxdraw.Align := alClient; |
||
1195 | dxdraw.Left := 0; |
||
1196 | dxdraw.Top := 0; |
||
19 | daniel-mar | 1197 | dxdraw.Width := mainform.ClientWidth; |
1198 | dxdraw.Height := mainform.ClientHeight; |
||
3 | daniel-mar | 1199 | dxdraw.AutoInitialize := False; |
1200 | dxdraw.AutoSize := False; |
||
1201 | dxdraw.Color := clBlack; |
||
19 | daniel-mar | 1202 | (* |
3 | daniel-mar | 1203 | dxdraw.Display.BitCount := 24; |
1204 | dxdraw.Display.FixedBitCount := False; |
||
1205 | dxdraw.Display.FixedRatio := False; |
||
1206 | dxdraw.Display.FixedSize := False; |
||
1207 | dxdraw.Display.Height := 600; |
||
1208 | dxdraw.Display.Width := 800; |
||
19 | daniel-mar | 1209 | *) |
4 | daniel-mar | 1210 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1211 | dxdraw.TabOrder := 0; |
1212 | dxdraw.Visible := true; |
||
1213 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1214 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1215 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1216 | |||
1217 | dxsound := tdxsound.Create(self); |
||
1218 | dxsound.AutoInitialize := false; |
||
1219 | |||
18 | daniel-mar | 1220 | dxmusic := TDXMusic.Create(self); |
1221 | dxmusic.DXSound := dxsound; |
||
1222 | |||
3 | daniel-mar | 1223 | dxinput := tdxinput.Create(self); |
1224 | dxinput.Joystick.ForceFeedback := true; |
||
1225 | dxinput.Keyboard.ForceFeedback := true; |
||
1226 | |||
1227 | wavelist := tdxwavelist.Create(self); |
||
1228 | wavelist.DXSound := dxsound; |
||
1229 | |||
1230 | imagelist := tdximagelist.create(self); |
||
1231 | imagelist.DXDraw := dxdraw; |
||
1232 | |||
1233 | spriteengine := tdxspriteengine.create(self); |
||
1234 | spriteengine.DXDraw := dxdraw; |
||
1235 | |||
7 | daniel-mar | 1236 | InitializeCriticalSection(TimerCS); |
1237 | |||
3 | daniel-mar | 1238 | { Ende VCL-Ersatz } |
1239 | |||
1240 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1241 | LoadOptions; |
||
1242 | DXInit; |
||
1243 | SoundInit; |
||
1244 | MusicInit; |
||
14 | daniel-mar | 1245 | ResetLevelData; |
3 | daniel-mar | 1246 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1247 | begin |
||
15 | daniel-mar | 1248 | SavGame := TSaveData.Create; |
1249 | try |
||
1250 | try |
||
1251 | SavGame.Load(paramstr(1)); |
||
1252 | mainform.FScore := SavGame.FScore; |
||
1253 | mainform.FLife := SavGame.FLife; |
||
1254 | mainform.FLevel := SavGame.FLevel; |
||
1255 | mainform.FGameMode := SavGame.FGameMode; |
||
1256 | except |
||
1257 | showmessage(FileError); |
||
1258 | GameStartClick(GameStart); |
||
1259 | exit; |
||
1260 | end; |
||
1261 | finally |
||
1262 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1263 | end; |
1264 | mainform.FNextScene := gsNewLevel; |
||
1265 | exit; |
||
1266 | end; |
||
1267 | GameStartClick(GameStart); |
||
1268 | end; |
||
1269 | |||
1270 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
1271 | Shift: TShiftState); |
||
1272 | begin |
||
1273 | if (ssAlt in Shift) and (Key=VK_RETURN) then |
||
1274 | OptionFullScreenClick(OptionFullScreen); |
||
1275 | end; |
||
1276 | |||
1277 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1278 | begin |
||
1279 | StartScene(gsTitle); |
||
1280 | end; |
||
1281 | |||
1282 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1283 | begin |
||
1284 | GamePause.Checked := not GamePause.Checked; |
||
1285 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1286 | if GamePause.Checked then |
19 | daniel-mar | 1287 | begin |
1288 | if Assigned(DXTimer.OnDeactivate) then |
||
1289 | DXTimer.OnDeactivate(DXTimer); |
||
1290 | end |
||
7 | daniel-mar | 1291 | else |
19 | daniel-mar | 1292 | begin |
1293 | if Assigned(DXTimer.OnActivate) then |
||
1294 | DXTimer.OnActivate(DXTimer); |
||
1295 | end; |
||
3 | daniel-mar | 1296 | end; |
1297 | |||
1298 | // http://www.delphipraxis.net/post43515.html |
||
1299 | Function GetHTML(AUrl: string): string; |
||
1300 | var |
||
1301 | databuffer : array[0..4095] of char; |
||
1302 | ResStr : string; |
||
1303 | hSession, hfile: hInternet; |
||
1304 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1305 | dwcode : array[1..20] of char; |
||
1306 | res : pchar; |
||
1307 | Str : pchar; |
||
1308 | begin |
||
1309 | ResStr:=''; |
||
1310 | if system.pos('http://',lowercase(AUrl))=0 then |
||
1311 | AUrl:='http://'+AUrl; |
||
1312 | |||
1313 | // Hinzugefügt |
||
1314 | application.ProcessMessages; |
||
1315 | |||
1316 | hSession:=InternetOpen('InetURL:/1.0', |
||
1317 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1318 | nil, |
||
1319 | nil, |
||
1320 | 0); |
||
1321 | if assigned(hsession) then |
||
1322 | begin |
||
1323 | // Hinzugefügt |
||
1324 | application.ProcessMessages; |
||
1325 | |||
1326 | hfile:=InternetOpenUrl( |
||
1327 | hsession, |
||
1328 | pchar(AUrl), |
||
1329 | nil, |
||
1330 | 0, |
||
1331 | INTERNET_FLAG_RELOAD, |
||
1332 | 0); |
||
1333 | dwIndex := 0; |
||
1334 | dwCodeLen := 10; |
||
1335 | |||
1336 | // Hinzugefügt |
||
1337 | application.ProcessMessages; |
||
1338 | |||
1339 | HttpQueryInfo(hfile, |
||
1340 | HTTP_QUERY_STATUS_CODE, |
||
1341 | @dwcode, |
||
1342 | dwcodeLen, |
||
1343 | dwIndex); |
||
1344 | res := pchar(@dwcode); |
||
1345 | dwNumber := sizeof(databuffer)-1; |
||
1346 | if (res ='200') or (res ='302') then |
||
1347 | begin |
||
1348 | while (InternetReadfile(hfile, |
||
1349 | @databuffer, |
||
1350 | dwNumber, |
||
1351 | DwRead)) do |
||
1352 | begin |
||
1353 | |||
1354 | // Hinzugefügt |
||
1355 | application.ProcessMessages; |
||
1356 | |||
1357 | if dwRead =0 then |
||
1358 | break; |
||
1359 | databuffer[dwread]:=#0; |
||
1360 | Str := pchar(@databuffer); |
||
1361 | resStr := resStr + Str; |
||
1362 | end; |
||
1363 | end |
||
1364 | else |
||
1365 | ResStr := 'Status:'+res; |
||
1366 | if assigned(hfile) then |
||
1367 | InternetCloseHandle(hfile); |
||
1368 | end; |
||
1369 | |||
1370 | // Hinzugefügt |
||
1371 | application.ProcessMessages; |
||
1372 | |||
1373 | InternetCloseHandle(hsession); |
||
1374 | Result := resStr; |
||
1375 | end; |
||
1376 | |||
1377 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1378 | var |
||
14 | daniel-mar | 1379 | cont: string; |
3 | daniel-mar | 1380 | begin |
14 | daniel-mar | 1381 | cont := GetHTML('http://www.viathinksoft.de/update/?id=spacemission'); |
1382 | if copy(cont, 0, 7) = 'Status:' then |
||
3 | daniel-mar | 1383 | begin |
14 | daniel-mar | 1384 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1385 | end |
1386 | else |
||
1387 | begin |
||
1388 | if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then |
||
1389 | begin |
||
1390 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
1391 | shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
||
1392 | end |
||
1393 | else |
||
1394 | begin |
||
1395 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1396 | end; |
||
1397 | end; |
||
1398 | end; |
||
1399 | |||
1400 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1401 | begin |
||
1402 | close; |
||
1403 | end; |
||
1404 | |||
1405 | procedure TMainForm.OptionFullScreenClick(Sender: TObject); |
||
1406 | begin |
||
1407 | OptionFullScreen.Checked := not OptionFullScreen.Checked; |
||
1408 | DXInit; |
||
1409 | writeoptions; |
||
1410 | end; |
||
1411 | |||
1412 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1413 | begin |
||
1414 | OptionSound.Checked := not OptionSound.Checked; |
||
1415 | SoundInit; |
||
1416 | WriteOptions; |
||
1417 | end; |
||
1418 | |||
1419 | procedure TMainForm.SoundInit; |
||
1420 | begin |
||
1421 | if OptionSound.Checked then |
||
1422 | begin |
||
1423 | if not DXSound.Initialized then |
||
1424 | begin |
||
1425 | try |
||
1426 | DXSound.Initialize; |
||
1427 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1428 | except |
||
1429 | OptionSound.enabled := False; |
||
1430 | WaveList.items.clear; |
||
1431 | end; |
||
1432 | end; |
||
1433 | end |
||
1434 | else DXSound.Finalize; |
||
1435 | end; |
||
1436 | |||
1437 | procedure TMainForm.MusicInit; |
||
19 | daniel-mar | 1438 | var |
1439 | i: integer; |
||
3 | daniel-mar | 1440 | begin |
18 | daniel-mar | 1441 | try |
1442 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
19 | daniel-mar | 1443 | for i := 0 to dxmusic.Midis.Count-1 do |
1444 | begin |
||
1445 | if not dxmusic.Midis.Items[i].IsInitialized then |
||
1446 | begin |
||
1447 | dxmusic.Midis.Items[i].Init; |
||
1448 | dxmusic.Midis.Items[i].Load; |
||
1449 | end; |
||
1450 | end; |
||
18 | daniel-mar | 1451 | except |
1452 | optionmusic.enabled := false; |
||
1453 | end; |
||
3 | daniel-mar | 1454 | end; |
1455 | |||
1456 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1457 | begin |
||
1458 | if doFullScreen in DXDraw.Options then |
||
1459 | begin |
||
1460 | BorderStyle := bsNone; |
||
1461 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1462 | end |
1463 | else |
||
3 | daniel-mar | 1464 | begin |
1465 | BorderStyle := bsSingle; |
||
1466 | DXDraw.Cursor := crDefault; |
||
1467 | end; |
||
1468 | end; |
||
1469 | |||
1470 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1471 | begin |
||
1472 | DXTimer.Enabled := True; |
||
1473 | end; |
||
1474 | |||
1475 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1476 | begin |
||
1477 | DXTimer.Enabled := False; |
||
1478 | end; |
||
1479 | |||
1480 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1481 | begin |
||
19 | daniel-mar | 1482 | if TDxTimer(Sender).Tag > 0 then |
1483 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
||
1484 | if TDxTimer(Sender).Tag > 0 then |
||
1485 | exit; |
||
3 | daniel-mar | 1486 | Caption := Application.Title; |
1487 | if not ProgrammGestartet then |
||
1488 | begin |
||
1489 | Programmgestartet := true; |
||
1490 | exit; |
||
1491 | end; |
||
1492 | ResumeMusic(FMusic); |
||
1493 | end; |
||
1494 | |||
1495 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1496 | begin |
||
19 | daniel-mar | 1497 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
3 | daniel-mar | 1498 | Caption := Application.Title + ' [Pause]'; |
1499 | PauseMusic(FMusic); |
||
1500 | end; |
||
1501 | |||
1502 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1503 | begin |
||
7 | daniel-mar | 1504 | EnterCriticalSection(TimerCS); |
1505 | try |
||
1506 | if crash then |
||
3 | daniel-mar | 1507 | begin |
7 | daniel-mar | 1508 | inc(Crash2); |
1509 | if crash2 = 30 then |
||
1510 | begin |
||
1511 | Crash2 := 0; |
||
1512 | crash := false; |
||
1513 | crashsound := false; |
||
1514 | end; |
||
3 | daniel-mar | 1515 | end; |
7 | daniel-mar | 1516 | if not DXDraw.CanDraw then exit; |
1517 | DXInput.Update; |
||
1518 | case FScene of |
||
1519 | gsTitle : SceneTitle; |
||
1520 | gsMain : SceneMain; |
||
1521 | gsGameOver: SceneGameOver; |
||
1522 | gsWin : SceneWin; |
||
1523 | gsNewLevel: SceneNewLevel; |
||
1524 | end; |
||
1525 | if FNextScene<>gsNone then |
||
1526 | begin |
||
1527 | StartScene(FNextScene); |
||
1528 | FNextScene := gsNone; |
||
1529 | end; |
||
1530 | DXDraw.Flip; |
||
1531 | finally |
||
1532 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1533 | end; |
1534 | end; |
||
1535 | |||
1536 | procedure TMainForm.BlinkStart; |
||
1537 | begin |
||
1538 | FBlink := 0; |
||
1539 | FBlinkTime := GetTickCount; |
||
1540 | end; |
||
1541 | |||
1542 | procedure TMainForm.WriteOptions; |
||
1543 | var |
||
1544 | INIDatei: TIniFile; |
||
1545 | begin |
||
1546 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1547 | try |
1548 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1549 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1550 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1551 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1552 | if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true) |
||
1553 | else INIDatei.WriteBool('Settings', 'FullScreen', false); |
||
1554 | if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true) |
||
1555 | else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false); |
||
1556 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1557 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1558 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1559 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1560 | finally |
||
1561 | INIDatei.Free; |
||
1562 | end; |
||
3 | daniel-mar | 1563 | end; |
1564 | |||
1565 | procedure TMainForm.LoadOptions; |
||
1566 | var |
||
1567 | INIDatei: TIniFile; |
||
1568 | begin |
||
1569 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1570 | try |
1571 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1572 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1573 | optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false); |
||
1574 | OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true); |
||
1575 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1576 | begin |
||
1577 | FInterval := giLeicht; |
||
1578 | Leicht.checked := true; |
||
1579 | end; |
||
1580 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1581 | begin |
||
1582 | FInterval := giMittel; |
||
1583 | Mittel.checked := true; |
||
1584 | end; |
||
1585 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1586 | begin |
||
1587 | FInterval := giSchwer; |
||
1588 | Schwer.checked := true; |
||
1589 | end; |
||
1590 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1591 | begin |
||
1592 | FInterval := giMaster; |
||
1593 | Master.checked := true; |
||
1594 | end; |
||
1595 | finally |
||
1596 | INIDatei.Free; |
||
3 | daniel-mar | 1597 | end; |
1598 | WriteOptions; |
||
1599 | end; |
||
1600 | |||
1601 | procedure TMainForm.BlinkUpdate; |
||
1602 | begin |
||
1603 | if GetTickCount<>FBlinkTime then |
||
1604 | begin |
||
1605 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1606 | FBlinkTime := GetTickCount; |
||
1607 | end; |
||
1608 | end; |
||
1609 | |||
1610 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1611 | begin |
||
1612 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1613 | WaveList.Items.Find(Name).Play(Wait); |
||
1614 | end; |
||
1615 | |||
19 | daniel-mar | 1616 | procedure TMainForm.MusicSwitchTrack(Name: TMusicTrack); |
3 | daniel-mar | 1617 | begin |
1618 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1619 | exit; |
||
1620 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1621 | begin |
||
19 | daniel-mar | 1622 | StopMusic(FMusic); |
1623 | PlayMusic(Name); |
||
3 | daniel-mar | 1624 | end; |
1625 | FMusic := Name; |
||
1626 | end; |
||
1627 | |||
1628 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1629 | begin |
||
1630 | with Result do |
||
1631 | begin |
||
1632 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1633 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1634 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1635 | rgbReserved := 0; |
||
1636 | end; |
||
1637 | end; |
||
1638 | |||
1639 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1640 | var |
||
1641 | i: Integer; |
||
1642 | t, t2: DWORD; |
||
1643 | ChangePalette: Boolean; |
||
1644 | c: Integer; |
||
1645 | begin |
||
1646 | if DXDraw.Initialized then |
||
1647 | begin |
||
1648 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1649 | ChangePalette := False; |
||
1650 | if DXDraw.CanPaletteAnimation then |
||
1651 | begin |
||
1652 | t := GetTickCount; |
||
1653 | while Abs(GetTickCount-t)<Time do |
||
1654 | begin |
||
1655 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1656 | for i := 0 to 255 do |
||
1657 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1658 | DXDraw.UpdatePalette; |
||
1659 | ChangePalette := True; |
||
1660 | end; |
||
7 | daniel-mar | 1661 | end |
1662 | else |
||
1663 | begin |
||
3 | daniel-mar | 1664 | Sleep(Time); |
7 | daniel-mar | 1665 | end; |
3 | daniel-mar | 1666 | for i := 0 to 4 do |
1667 | begin |
||
1668 | DXDraw.Surface.Fill(c); |
||
1669 | DXDraw.Flip; |
||
1670 | end; |
||
1671 | if ChangePalette then |
||
1672 | begin |
||
1673 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1674 | DXDraw.UpdatePalette; |
||
1675 | end; |
||
1676 | DXDraw.Surface.Fill(c); |
||
1677 | DXDraw.Flip; |
||
1678 | end; |
||
1679 | end; |
||
1680 | |||
1681 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1682 | begin |
||
1683 | EndScene; |
||
1684 | DXInput.States := DXInput.States - DXInputButton; |
||
1685 | FScene := Scene; |
||
1686 | BlinkStart; |
||
1687 | case FScene of |
||
1688 | gsTitle : StartSceneTitle; |
||
1689 | gsMain : StartSceneMain; |
||
1690 | gsGameOver: StartSceneGameOver; |
||
1691 | gsWin : StartSceneWin; |
||
1692 | gsNewLevel: StartSceneNewLevel; |
||
1693 | end; |
||
1694 | end; |
||
1695 | |||
1696 | procedure TMainForm.StartSceneTitle; |
||
1697 | begin |
||
1698 | sleep(500); |
||
1699 | FCheat := false; |
||
1700 | BossExists := false; |
||
1701 | FLife := Lives; |
||
1702 | FLevel := 0; |
||
1703 | FScore := 0; |
||
1704 | FNotSave := true; |
||
1705 | Cheat.enabled := false; |
||
1706 | Neustart.enabled := false; |
||
1707 | GamePause.enabled := false; |
||
1708 | GameStart.enabled := false; |
||
1709 | Spielgeschwindigkeit.enabled := false; |
||
1710 | mainform.Visible := true; |
||
19 | daniel-mar | 1711 | MusicSwitchTrack(mtTitle); |
3 | daniel-mar | 1712 | end; |
1713 | |||
1714 | procedure TMainForm.StartSceneMain; |
||
1715 | {var |
||
1716 | i, j: Integer;} |
||
1717 | begin |
||
1718 | sleep(500); |
||
1719 | FCounter := 0; |
||
1720 | NewLevel(FLevel); |
||
1721 | BossExists := false; |
||
19 | daniel-mar | 1722 | MusicSwitchTrack(mtGame); |
7 | daniel-mar | 1723 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1724 | FFrame := -4; |
1725 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1726 | with TBackground.Create(SpriteEngine.Engine) do |
||
1727 | begin |
||
1728 | SetMapSize(1, 1); |
||
1729 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1730 | Z := -13; |
||
1731 | Y := 40; |
||
1732 | FSpeed := 1 / 2; |
||
1733 | Tile := True; |
||
1734 | end; |
||
1735 | with TBackground.Create(SpriteEngine.Engine) do |
||
1736 | begin |
||
1737 | SetMapSize(1, 1); |
||
1738 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1739 | Z := -12; |
||
1740 | Y := 30; |
||
1741 | FSpeed := 1; |
||
1742 | Tile := True; |
||
1743 | end; |
||
1744 | with TBackground.Create(SpriteEngine.Engine) do |
||
1745 | begin |
||
1746 | SetMapSize(1, 1); |
||
1747 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1748 | Z := -11; |
||
1749 | Y := 10; |
||
1750 | FSpeed := 2; |
||
1751 | Tile := True; |
||
1752 | end; |
||
1753 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1754 | begin |
||
1755 | SetMapSize(200, 10); |
||
1756 | Y := 10; |
||
1757 | Z := -13; |
||
1758 | FSpeed := 1 / 2; |
||
1759 | Tile := True; |
||
1760 | for i := 0 to MapHeight-1 do |
||
1761 | begin |
||
1762 | for j := 0 to MapWidth-1 do |
||
1763 | begin |
||
1764 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1765 | if Random(100)<95 then Chips[j, i] := -1; |
||
1766 | end; |
||
1767 | end; |
||
1768 | end; |
||
1769 | with TBackground.Create(SpriteEngine.Engine) do |
||
1770 | begin |
||
1771 | SetMapSize(200, 10); |
||
1772 | Y := 30; |
||
1773 | Z := -12; |
||
1774 | FSpeed := 1; |
||
1775 | Tile := True; |
||
1776 | for i := 0 to MapHeight-1 do |
||
1777 | begin |
||
1778 | for j := 0 to MapWidth-1 do |
||
1779 | begin |
||
1780 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1781 | if Random(100)<95 then Chips[j, i] := -1; |
||
1782 | end; |
||
1783 | end; |
||
1784 | end; |
||
1785 | with TBackground.Create(SpriteEngine.Engine) do |
||
1786 | begin |
||
1787 | SetMapSize(200, 10); |
||
1788 | Y := 40; |
||
1789 | Z := -11; |
||
1790 | FSpeed := 2; |
||
1791 | Tile := True; |
||
1792 | for i := 0 to MapHeight-1 do |
||
1793 | begin |
||
1794 | for j := 0 to MapWidth-1 do |
||
1795 | begin |
||
1796 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1797 | if Random(100)<95 then Chips[j, i] := -1; |
||
1798 | end; |
||
1799 | end; |
||
1800 | end;} |
||
1801 | FNotSave := false; |
||
1802 | Cheat.enabled := true; |
||
1803 | Neustart.enabled := true; |
||
1804 | GamePause.enabled := true; |
||
1805 | GameStart.enabled := true; |
||
1806 | Spielgeschwindigkeit.enabled := true; |
||
1807 | end; |
||
1808 | |||
1809 | procedure TMainForm.StartSceneGameOver; |
||
1810 | begin |
||
1811 | sleep(500); |
||
1812 | FNotSave := true; |
||
1813 | Cheat.enabled := false; |
||
1814 | Spielgeschwindigkeit.enabled := false; |
||
1815 | Neustart.enabled := false; |
||
1816 | GamePause.enabled := false; |
||
19 | daniel-mar | 1817 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1818 | BossExists := false; |
1819 | end; |
||
1820 | |||
1821 | procedure TMainForm.StartSceneWin; |
||
1822 | begin |
||
1823 | sleep(500); |
||
1824 | FNotSave := true; |
||
1825 | Cheat.enabled := false; |
||
1826 | Spielgeschwindigkeit.enabled := false; |
||
1827 | Neustart.enabled := false; |
||
1828 | GamePause.enabled := false; |
||
19 | daniel-mar | 1829 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 1830 | BossExists := false; |
1831 | end; |
||
1832 | |||
1833 | procedure TMainForm.EndScene; |
||
1834 | begin |
||
1835 | case FScene of |
||
1836 | gsTitle : EndSceneTitle; |
||
1837 | gsMain : EndSceneMain; |
||
1838 | gsGameOver: EndSceneGameOver; |
||
1839 | gsWin : EndSceneWin; |
||
1840 | gsNewLevel: EndSceneNewLevel; |
||
1841 | end; |
||
1842 | end; |
||
1843 | |||
1844 | procedure TMainForm.EndSceneTitle; |
||
1845 | begin |
||
1846 | { Ende Title } |
||
1847 | end; |
||
1848 | |||
1849 | procedure TMainForm.EndSceneMain; |
||
1850 | begin |
||
1851 | SpriteEngine.Engine.Clear; |
||
1852 | end; |
||
1853 | |||
1854 | procedure TMainForm.EndSceneGameOver; |
||
1855 | begin |
||
1856 | { Ende GameOver } |
||
1857 | end; |
||
1858 | |||
1859 | procedure TMainForm.EndSceneWin; |
||
1860 | begin |
||
1861 | { Ende Win } |
||
1862 | end; |
||
1863 | |||
14 | daniel-mar | 1864 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1865 | begin |
14 | daniel-mar | 1866 | LevelData.Clear; |
7 | daniel-mar | 1867 | FRestEnemies := 0; |
3 | daniel-mar | 1868 | end; |
1869 | |||
7 | daniel-mar | 1870 | const |
1871 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1872 | |||
3 | daniel-mar | 1873 | procedure TMainForm.NewLevel(lev: integer); |
1874 | resourcestring |
||
1875 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1876 | var |
||
1877 | act: integer; |
||
14 | daniel-mar | 1878 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1879 | e: TEnemyAdvent; |
3 | daniel-mar | 1880 | begin |
14 | daniel-mar | 1881 | ResetLevelData; |
15 | daniel-mar | 1882 | if FGameMode = gmRandom then |
3 | daniel-mar | 1883 | begin |
14 | daniel-mar | 1884 | {$REGION 'Random game'} |
1885 | Enemies[1] := etEnemyAttacker; |
||
1886 | Enemies[2] := etEnemyMeteor; |
||
1887 | Enemies[3] := etEnemyUFO; |
||
1888 | Enemies[4] := etEnemyAttacker; |
||
1889 | Enemies[5] := etEnemyMeteor; |
||
1890 | Enemies[6] := etEnemyUFO; |
||
1891 | Enemies[7] := etEnemyAttacker; |
||
1892 | Enemies[8] := etEnemyMeteor; |
||
1893 | Enemies[9] := etEnemyUFO; |
||
1894 | Enemies[10] := etEnemyAttacker; |
||
1895 | Enemies[11] := etEnemyMeteor; |
||
1896 | Enemies[12] := etEnemyUFO; |
||
1897 | Enemies[13] := etEnemyAttacker; |
||
1898 | Enemies[14] := etEnemyMeteor; |
||
1899 | Enemies[15] := etEnemyUFO; |
||
1900 | Enemies[16] := etEnemyAttacker3; |
||
1901 | Enemies[17] := etEnemyAttacker; |
||
1902 | Enemies[18] := etEnemyMeteor; |
||
1903 | Enemies[19] := etEnemyUFO; |
||
1904 | Enemies[20] := etEnemyUFO2; |
||
1905 | Enemies[21] := etEnemyAttacker; |
||
1906 | Enemies[22] := etEnemyMeteor; |
||
1907 | Enemies[23] := etEnemyUFO; |
||
1908 | Enemies[24] := etEnemyAttacker2; |
||
1909 | Enemies[25] := etEnemyMeteor; |
||
1910 | Enemies[26] := etEnemyUFO; |
||
1911 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1912 | randomize; |
7 | daniel-mar | 1913 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1914 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1915 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1916 | begin |
14 | daniel-mar | 1917 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1918 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1919 | begin |
14 | daniel-mar | 1920 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1921 | end; |
1922 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1923 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1924 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1925 | begin |
1926 | e.lifes := random(6)+1{O_o}; |
||
1927 | end |
||
1928 | else |
||
1929 | begin |
||
1930 | e.lifes := random(lev)+1; |
||
1931 | end; |
||
1932 | |||
14 | daniel-mar | 1933 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1934 | end; |
14 | daniel-mar | 1935 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1936 | e.x := lev*75*30{O_o} div lev; |
1937 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1938 | e.lifes := lev*5; |
||
14 | daniel-mar | 1939 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1940 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1941 | {$ENDREGION} |
||
3 | daniel-mar | 1942 | end |
1943 | else |
||
1944 | begin |
||
14 | daniel-mar | 1945 | {$REGION 'Normal game'} |
7 | daniel-mar | 1946 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1947 | begin |
7 | daniel-mar | 1948 | try |
14 | daniel-mar | 1949 | LevelData.Load(GetLevelFileName(lev)); |
1950 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1951 | except |
1952 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1953 | ResetLevelData; |
3 | daniel-mar | 1954 | end; |
1955 | end; |
||
14 | daniel-mar | 1956 | {$ENDREGION} |
3 | daniel-mar | 1957 | end; |
1958 | end; |
||
1959 | |||
1960 | procedure TMainForm.SceneTitle; |
||
1961 | var |
||
1962 | Logo: TPictureCollectionItem; |
||
1963 | begin |
||
1964 | DXDraw.Surface.Fill(0); |
||
1965 | Logo := ImageList.Items.Find('Logo'); |
||
1966 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1967 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1968 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1969 | 2, 80, Fangle * 4); |
||
1970 | inc(Fangle); |
||
1971 | with DXDraw.Surface.Canvas do |
||
1972 | begin |
||
15 | daniel-mar | 1973 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
1974 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
3 | daniel-mar | 1975 | Brush.Style := bsClear; |
1976 | Font.Size := 30; |
||
15 | daniel-mar | 1977 | if FGameMode = gmLevels then |
3 | daniel-mar | 1978 | begin |
1979 | Font.Color := clMaroon; |
||
1980 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1981 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1982 | Font.Color := clRed; |
||
1983 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1984 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1985 | Font.Color := clOlive; |
||
1986 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1987 | Font.Color := clYellow; |
||
1988 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1989 | end |
||
1990 | else |
||
1991 | begin |
||
1992 | Font.Color := clOlive; |
||
1993 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1994 | Font.Color := clYellow; |
||
1995 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1996 | Font.Color := clMaroon; |
||
1997 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1998 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
1999 | Font.Color := clRed; |
||
2000 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2001 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
2002 | end; |
||
2003 | { if (FBlink div 300) mod 2=0 then |
||
2004 | begin |
||
2005 | Font.Color := clGreen; |
||
2006 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2007 | Font.Color := clLime; |
||
2008 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2009 | end; } |
||
2010 | BlinkUpdate; |
||
2011 | Release; |
||
2012 | end; |
||
2013 | // Weiter mit Leertaste oder Enter |
||
2014 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2015 | begin |
||
2016 | FLevel := 1; |
||
15 | daniel-mar | 2017 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2018 | begin |
2019 | //PlaySound('Frage', False); |
||
2020 | exit; |
||
2021 | end; |
||
2022 | NewLevel(FLevel); |
||
2023 | PlaySound('SceneMov', False); |
||
2024 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2025 | Sleep(200); |
||
2026 | StartScene(gsMain); |
||
2027 | end; |
||
2028 | end; |
||
2029 | |||
2030 | procedure TMainForm.SceneMain; |
||
2031 | var |
||
2032 | Enemy: TSprite; |
||
14 | daniel-mar | 2033 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2034 | begin |
7 | daniel-mar | 2035 | case FInterval of |
2036 | giMittel: SpriteEngine.Move(conleicht); |
||
2037 | giLeicht: SpriteEngine.Move(conmittel); |
||
2038 | giSchwer: SpriteEngine.Move(conschwer); |
||
2039 | giMaster: SpriteEngine.Move(conmaster); |
||
2040 | end; |
||
3 | daniel-mar | 2041 | SpriteEngine.Dead; |
14 | daniel-mar | 2042 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2043 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2044 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2045 | (FRestEnemies > 0) do |
3 | daniel-mar | 2046 | begin |
7 | daniel-mar | 2047 | Dec(FRestEnemies); |
14 | daniel-mar | 2048 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2049 | begin |
14 | daniel-mar | 2050 | spriteClass := nil; |
2051 | case enemyType of |
||
2052 | //etUnknown: ; |
||
2053 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2054 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2055 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2056 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2057 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2058 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2059 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2060 | end; |
||
2061 | if spriteClass <> nil then |
||
2062 | begin |
||
2063 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2064 | Enemy.x := dxdraw.surfacewidth; |
||
2065 | //Enemy.y := y; |
||
2066 | if y <> 0 then |
||
2067 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2068 | else |
||
2069 | Enemy.y := 0; |
||
2070 | end; |
||
3 | daniel-mar | 2071 | end; |
2072 | Inc(FEnemyAdventPos); |
||
2073 | end; |
||
2074 | Inc(FFrame); |
||
2075 | DXDraw.Surface.Fill(0); |
||
2076 | if FNextScene=gsNone then |
||
2077 | begin |
||
2078 | SpriteEngine.Draw; |
||
2079 | if MainForm.flife > 0 then |
||
2080 | begin |
||
2081 | with DXDraw.Surface.Canvas do |
||
2082 | begin |
||
2083 | Brush.Style := bsClear; |
||
2084 | Font.Size := 20; |
||
2085 | Font.Color := clOlive; |
||
2086 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2087 | Font.Color := clYellow; |
||
2088 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2089 | Font.Color := clMaroon; |
||
2090 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2091 | Font.Color := clRed; |
||
2092 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2093 | if FLife<0 then mainform.FLife := 0; |
||
2094 | if FCheat then |
||
2095 | begin |
||
2096 | Font.Color := clPurple; |
||
2097 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2098 | Font.Color := clFuchsia; |
||
2099 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2100 | end |
||
2101 | else |
||
2102 | begin |
||
2103 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2104 | begin |
||
2105 | Font.Color := clPurple; |
||
2106 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2107 | Font.Color := clFuchsia; |
||
2108 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2109 | end; |
||
2110 | if Flife = 1 then BlinkUpdate; |
||
2111 | end; |
||
2112 | {if BossExists and (FBossLife>0) then |
||
2113 | begin |
||
2114 | Font.Color := clPurple; |
||
2115 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2116 | Font.Color := clFuchsia; |
||
2117 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2118 | end |
||
2119 | else |
||
2120 | if RestlicheEinheiten>0 then |
||
2121 | begin |
||
2122 | Font.Color := clPurple; |
||
2123 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2124 | Font.Color := clFuchsia; |
||
2125 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2126 | end;} |
||
2127 | if BossExists and (FBossLife>0) then |
||
2128 | begin |
||
7 | daniel-mar | 2129 | if (FRestEnemies>0) then |
3 | daniel-mar | 2130 | begin |
2131 | Font.Color := clGreen; |
||
2132 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2133 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2134 | Font.Color := clLime; |
2135 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2136 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2137 | end; |
7 | daniel-mar | 2138 | if (FRestEnemies<1) then |
3 | daniel-mar | 2139 | begin |
2140 | Font.Color := clGreen; |
||
2141 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2142 | Font.Color := clLime; |
||
2143 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2144 | end; |
||
2145 | end; |
||
7 | daniel-mar | 2146 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2147 | begin |
2148 | Font.Color := clGreen; |
||
7 | daniel-mar | 2149 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2150 | Font.Color := clLime; |
7 | daniel-mar | 2151 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2152 | end; |
2153 | Release; |
||
2154 | end; |
||
2155 | end |
||
2156 | else |
||
2157 | begin |
||
2158 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2159 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2160 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2161 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2162 | DXDraw.Surface.Canvas.Release; |
||
2163 | end; |
||
7 | daniel-mar | 2164 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2165 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2166 | begin |
||
2167 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2168 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2169 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2170 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2171 | DXDraw.Surface.Canvas.Release; |
||
2172 | Sleep(1); |
||
2173 | inc(FCounter); |
||
2174 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2175 | end; |
||
2176 | end; |
||
2177 | end; |
||
2178 | |||
2179 | procedure TMainForm.SceneGameOver; |
||
2180 | begin |
||
2181 | DXDraw.Surface.Fill(0); |
||
2182 | with DXDraw.Surface.Canvas do |
||
2183 | begin |
||
2184 | FNotSave := true; |
||
2185 | Cheat.enabled := false; |
||
2186 | GamePause.enabled := false; |
||
2187 | Neustart.enabled := false; |
||
2188 | Brush.Style := bsClear; |
||
2189 | Font.Size := 35; |
||
2190 | Font.Color := clMaroon; |
||
11 | daniel-mar | 2191 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game Over!'); |
3 | daniel-mar | 2192 | Font.Color := clRed; |
11 | daniel-mar | 2193 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game Over!'); |
3 | daniel-mar | 2194 | if (FBlink div 300) mod 2=0 then |
2195 | begin |
||
2196 | Font.Size := 30; |
||
2197 | Font.Color := clOlive; |
||
2198 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2199 | Font.Color := clYellow; |
||
2200 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2201 | end; |
||
2202 | BlinkUpdate; |
||
2203 | Release; |
||
2204 | end; |
||
2205 | if isButton1 in DXInput.States then |
||
2206 | begin |
||
2207 | PlaySound('SceneMov', False); |
||
2208 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2209 | Sleep(200); |
||
2210 | StartScene(gsTitle); |
||
2211 | end; |
||
2212 | end; |
||
2213 | |||
2214 | procedure TMainForm.SceneWin; |
||
2215 | begin |
||
2216 | DXDraw.Surface.Fill(0); |
||
2217 | with DXDraw.Surface.Canvas do |
||
2218 | begin |
||
2219 | FNotSave := true; |
||
2220 | Cheat.enabled := false; |
||
2221 | GamePause.enabled := false; |
||
2222 | Neustart.enabled := false; |
||
2223 | Brush.Style := bsClear; |
||
2224 | Font.Size := 35; |
||
2225 | Font.Color := clMaroon; |
||
2226 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2227 | Font.Color := clRed; |
||
2228 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2229 | if (FBlink div 300) mod 2=0 then |
||
2230 | begin |
||
2231 | Font.Size := 30; |
||
2232 | Font.Color := clOlive; |
||
2233 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2234 | Font.Color := clYellow; |
||
2235 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2236 | end; |
||
2237 | BlinkUpdate; |
||
2238 | Release; |
||
2239 | end; |
||
2240 | if isButton1 in DXInput.States then |
||
2241 | begin |
||
2242 | PlaySound('SceneMov', False); |
||
2243 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2244 | Sleep(200); |
||
2245 | StartScene(gsTitle); |
||
2246 | end; |
||
2247 | end; |
||
2248 | |||
2249 | procedure TMainForm.StartSceneNewLevel; |
||
2250 | begin |
||
2251 | sleep(500); |
||
2252 | FNotSave := false; |
||
2253 | Cheat.enabled := false; |
||
2254 | Neustart.enabled := false; |
||
2255 | GamePause.enabled := false; |
||
2256 | GameStart.enabled := true; |
||
2257 | Spielgeschwindigkeit.enabled := false; |
||
2258 | BossExists := false; |
||
2259 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2260 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2261 | begin |
2262 | //PlaySound('SceneMov', False); |
||
2263 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2264 | Sleep(200); |
||
2265 | StartScene(gsWin); |
||
2266 | exit; |
||
2267 | end; |
||
19 | daniel-mar | 2268 | MusicSwitchTrack(mtScene); |
3 | daniel-mar | 2269 | end; |
2270 | |||
2271 | procedure TMainForm.EndSceneNewLevel; |
||
2272 | begin |
||
2273 | { Ende NewLevel } |
||
2274 | end; |
||
2275 | |||
2276 | procedure TMainForm.SceneNewLevel; |
||
2277 | begin |
||
2278 | DXDraw.Surface.Fill(0); |
||
2279 | with DXDraw.Surface.Canvas do |
||
2280 | begin |
||
2281 | Brush.Style := bsClear; |
||
2282 | Font.Size := 40; |
||
2283 | Font.Color := clMaroon; |
||
2284 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2285 | Font.Color := clRed; |
||
2286 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2287 | if (FBlink div 300) mod 2=0 then |
||
2288 | begin |
||
2289 | Font.Size := 30; |
||
2290 | Font.Color := clOlive; |
||
2291 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2292 | Font.Color := clYellow; |
||
2293 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2294 | end; |
||
2295 | BlinkUpdate; |
||
2296 | Release; |
||
2297 | end; |
||
2298 | if isButton1 in DXInput.States then |
||
2299 | begin |
||
2300 | PlaySound('SceneMov', False); |
||
2301 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2302 | Sleep(200); |
||
2303 | StartScene(gsMain); |
||
2304 | end; |
||
2305 | end; |
||
2306 | |||
2307 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2308 | begin |
||
2309 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2310 | if OptionMusic.Checked then |
||
2311 | begin |
||
19 | daniel-mar | 2312 | MusicSwitchTrack(FMusic) |
3 | daniel-mar | 2313 | end |
2314 | else |
||
2315 | begin |
||
19 | daniel-mar | 2316 | StopMusic(FMusic); |
3 | daniel-mar | 2317 | end; |
2318 | WriteOptions; |
||
2319 | end; |
||
2320 | |||
2321 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2322 | begin |
||
2323 | master.checked := true; |
||
2324 | FInterval := giMaster; |
||
2325 | writeoptions; |
||
2326 | end; |
||
2327 | |||
2328 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2329 | begin |
||
2330 | X := X - MoveCount*(250/1000); |
||
2331 | if X < -Width then Dead; |
||
2332 | end; |
||
2333 | |||
2334 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2335 | begin |
||
7 | daniel-mar | 2336 | inherited HitEnemy(False); |
2337 | |||
3 | daniel-mar | 2338 | if ADead then Collisioned := True; |
2339 | end; |
||
2340 | |||
19 | daniel-mar | 2341 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
3 | daniel-mar | 2342 | begin |
19 | daniel-mar | 2343 | if not OptionMusic.checked then exit; |
2344 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
||
2345 | end; |
||
3 | daniel-mar | 2346 | |
19 | daniel-mar | 2347 | procedure TMainForm.StopMusic(Name: TMusicTrack); |
2348 | begin |
||
2349 | if Name = mtNone then exit; |
||
2350 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
2351 | end; |
||
2352 | |||
3 | daniel-mar | 2353 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
2354 | begin |
||
2355 | if not OptionMusic.checked then exit; |
||
19 | daniel-mar | 2356 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
3 | daniel-mar | 2357 | end; |
2358 | |||
19 | daniel-mar | 2359 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
2360 | begin |
||
2361 | if Name = mtNone then exit; |
||
2362 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
||
2363 | end; |
||
2364 | |||
7 | daniel-mar | 2365 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2366 | begin |
7 | daniel-mar | 2367 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2368 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2369 | Width := Image.Width; |
||
2370 | Height := Image.Height; |
||
2371 | AnimCount := Image.PatternCount; |
||
2372 | AnimLooped := True; |
||
4 | daniel-mar | 2373 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2374 | PixelCheck := True; |
2375 | end; |
||
2376 | |||
2377 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2378 | begin |
||
2379 | speicherungform.showmodal; |
||
2380 | end; |
||
2381 | |||
2382 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2383 | begin |
||
2384 | FLife := Lives; |
||
2385 | FLevel := 1; // ??? |
||
2386 | FScore := 0; |
||
7 | daniel-mar | 2387 | EnemyCounter := 0; |
3 | daniel-mar | 2388 | StartScene(gsMain); |
19 | daniel-mar | 2389 | MusicSwitchTrack(mtGame); |
3 | daniel-mar | 2390 | end; |
2391 | |||
2392 | procedure TMainForm.OptionBreitbildClick(Sender: TObject); |
||
2393 | begin |
||
2394 | OptionBreitbild.Checked := not OptionBreitbild.Checked; |
||
2395 | DXInit; |
||
2396 | writeoptions; |
||
2397 | end; |
||
2398 | |||
2399 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2400 | begin |
||
2401 | leicht.checked := true; |
||
2402 | FInterval := giLeicht; |
||
2403 | writeoptions; |
||
2404 | end; |
||
2405 | |||
2406 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2407 | begin |
||
2408 | mittel.checked := true; |
||
2409 | FInterval := giMittel; |
||
2410 | writeoptions; |
||
2411 | end; |
||
2412 | |||
2413 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2414 | begin |
||
2415 | schwer.checked := true; |
||
2416 | FInterval := giSchwer; |
||
2417 | writeoptions; |
||
2418 | end; |
||
2419 | |||
2420 | procedure TMainForm.FormShow(Sender: TObject); |
||
2421 | begin |
||
7 | daniel-mar | 2422 | if Assigned(SplashForm) then |
2423 | begin |
||
2424 | SplashForm.Hide; |
||
2425 | FreeAndNil(SplashForm); |
||
2426 | end; |
||
3 | daniel-mar | 2427 | |
2428 | dxtimer.Enabled := true; |
||
2429 | dxtimer.ActiveOnly := true; |
||
2430 | end; |
||
2431 | |||
2432 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2433 | begin |
||
2434 | dxtimer.enabled := false; |
||
2435 | InfoForm.showmodal; |
||
2436 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2437 | end; |
||
2438 | |||
2439 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2440 | begin |
||
2441 | CheatForm.showmodal; |
||
2442 | end; |
||
2443 | |||
2444 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2445 | begin |
||
19 | daniel-mar | 2446 | if optionMusic.checked then StopMusic(FMusic); |
3 | daniel-mar | 2447 | SpriteEngine.Engine.Clear; |
2448 | dxsound.Finalize; |
||
2449 | dxinput.Destroy; |
||
2450 | DXTimer.Enabled := False; |
||
2451 | end; |
||
2452 | |||
2453 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2454 | begin |
||
7 | daniel-mar | 2455 | imagelist.Free; |
2456 | spriteengine.Free; |
||
3 | daniel-mar | 2457 | dxdraw.Free; |
7 | daniel-mar | 2458 | wavelist.Free; |
2459 | dxsound.Free; |
||
2460 | //dxinput.Free; |
||
3 | daniel-mar | 2461 | dxtimer.Free; |
18 | daniel-mar | 2462 | dxmusic.Free; |
7 | daniel-mar | 2463 | DeleteCriticalSection(TimerCS); |
14 | daniel-mar | 2464 | LevelData.Free; |
3 | daniel-mar | 2465 | end; |
2466 | |||
2467 | end. |
||
2468 |