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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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5 | // Quellcode optimieren und klassen-namen überdenken |
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6 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
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7 | // Vollbild entf. |
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8 | // [OK SVN 10] DPlayX.dll auskommentieren => OK! |
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9 | // EV CodeSign |
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10 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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11 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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12 | // Bei Pause => Entweder alles grau werden lassen, oder irgendwo "Pause" hinschreiben (nur Not in die Form Caption) |
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13 | // Alle Notizen durchschauen |
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14 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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15 | // Cooldown für Laser? |
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18 | daniel-mar | 16 | // Improve Sound effects |
17 | // [OK SVN 18] MCI hangs a lot! Use new unDelphiX DXMusic component for MIDI! |
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14 | daniel-mar | 18 | // Pausiertes Spiel: Fenster bewegen lässt das Spiel wieder starten |
19 | // Zwei Fenster in Taskleiste |
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20 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
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21 | // Highscore Liste |
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15 | daniel-mar | 22 | // Multilingual (all strings in resourcestrings) |
17 | daniel-mar | 23 | // [OK SVN 17] Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
15 | daniel-mar | 24 | // Credits: unDelphiX (micrel.cz/Dx) |
11 | daniel-mar | 25 | |
3 | daniel-mar | 26 | interface |
27 | |||
28 | uses |
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18 | daniel-mar | 29 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | daniel-mar | 30 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 31 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
18 | daniel-mar | 32 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader, DirectMusic; |
3 | daniel-mar | 33 | |
34 | type |
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35 | TGameScene = ( |
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36 | gsNone, |
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37 | gsTitle, |
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38 | gsMain, |
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39 | gsGameOver, |
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40 | gsNewLevel, |
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41 | gsWin |
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42 | ); |
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43 | |||
44 | TGameInterval = ( |
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45 | giMittel, |
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46 | giLeicht, |
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47 | giSchwer, |
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48 | giMaster |
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49 | ); |
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50 | |||
51 | TMusicTrack = ( |
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52 | mtNone, |
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18 | daniel-mar | 53 | mtBoss, // dxmusic.Midi[0] |
54 | mtGame, // dxmusic.Midi[1] |
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55 | mtScene, // ... |
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3 | daniel-mar | 56 | mtTitle |
57 | ); |
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58 | |||
59 | {TSoundFile = ( |
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60 | sfNone, |
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61 | sfSceneMov, |
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62 | sfExplosion, |
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63 | sfHit, |
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64 | sfShoot, |
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65 | sfDanger, |
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66 | sfEnde, |
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67 | sfFrage, |
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68 | sfLevIntro |
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69 | );} |
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70 | |||
71 | TBackground = class(TBackgroundSprite) |
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72 | private |
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73 | FSpeed: Double; |
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74 | protected |
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75 | procedure DoMove(MoveCount: Integer); override; |
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76 | end; |
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77 | |||
78 | TBackgroundSpecial = class(TBackgroundSprite) |
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79 | private |
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80 | FSpeed: Double; |
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81 | protected |
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82 | procedure DoMove(MoveCount: Integer); override; |
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83 | end; |
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84 | |||
85 | TExplosion = class(TImageSprite) |
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86 | private |
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87 | FCounter: Integer; |
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88 | protected |
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89 | procedure DoMove(MoveCount: Integer); override; |
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90 | public |
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91 | constructor Create(AParent: TSprite); override; |
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92 | end; |
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93 | |||
94 | TPlayerSprite = class(TImageSprite) |
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95 | private |
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96 | FCounter: Integer; |
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97 | FMode: Integer; |
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98 | FTamaCount: Integer; |
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99 | FOldTamaTime: Integer; |
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100 | protected |
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101 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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102 | procedure DoMove(MoveCount: Integer); override; |
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103 | public |
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104 | constructor Create(AParent: TSprite); override; |
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105 | procedure FlyAway; |
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106 | end; |
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107 | |||
108 | TTamaSprite = class(TImageSprite) |
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109 | private |
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110 | FPlayerSprite: TPlayerSprite; |
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111 | protected |
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112 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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113 | procedure DoMove(MoveCount: Integer); override; |
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114 | public |
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115 | constructor Create(AParent: TSprite); override; |
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116 | destructor Destroy; override; |
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117 | end; |
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118 | |||
7 | daniel-mar | 119 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 120 | TEnemy = class(TImageSprite) |
121 | private |
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122 | FCounter: Integer; |
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123 | FLife: integer; |
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124 | FMode: Integer; |
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125 | protected |
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126 | procedure HitEnemy(ADead: Boolean); virtual; |
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127 | public |
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7 | daniel-mar | 128 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 129 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 130 | destructor Destroy; override; |
131 | end; |
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132 | |||
133 | TEnemyTama = class(TImageSprite) |
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134 | private |
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135 | FPlayerSprite: TSprite; |
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136 | protected |
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137 | procedure DoMove(MoveCount: Integer); override; |
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138 | public |
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139 | constructor Create(AParent: TSprite); override; |
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140 | end; |
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141 | |||
142 | TEnemyMeteor = class(TEnemy) |
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143 | protected |
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144 | procedure DoMove(MoveCount: Integer); override; |
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145 | procedure HitEnemy(ADead: Boolean); override; |
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146 | public |
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7 | daniel-mar | 147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 148 | end; |
149 | |||
150 | TEnemyUFO = class(TEnemy) |
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151 | protected |
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152 | procedure DoMove(MoveCount: Integer); override; |
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153 | procedure HitEnemy(ADead: Boolean); override; |
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154 | public |
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7 | daniel-mar | 155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 156 | end; |
157 | |||
158 | TEnemyUFO2 = class(TEnemy) |
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159 | private |
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160 | FCounter: Integer; |
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161 | FTamaCount: Integer; |
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162 | FOldTamaTime: Integer; |
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163 | protected |
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164 | procedure DoMove(MoveCount: Integer); override; |
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165 | procedure HitEnemy(ADead: Boolean); override; |
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166 | public |
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7 | daniel-mar | 167 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 168 | end; |
169 | |||
170 | TEnemyAttacker = class(TEnemy) |
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171 | protected |
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172 | procedure DoMove(MoveCount: Integer); override; |
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173 | procedure HitEnemy(ADead: Boolean); override; |
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174 | public |
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7 | daniel-mar | 175 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 176 | end; |
177 | |||
178 | TEnemyAttacker2 = class(TEnemy) |
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179 | private |
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180 | FCounter: Integer; |
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181 | FTamaF: Integer; |
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182 | FTamaT: Integer; |
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183 | FPutTama: Boolean; |
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184 | protected |
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185 | procedure DoMove(MoveCount: Integer); override; |
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186 | procedure HitEnemy(ADead: Boolean); override; |
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187 | public |
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7 | daniel-mar | 188 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 189 | end; |
190 | |||
191 | TEnemyAttacker3 = class(TEnemy) |
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192 | private |
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193 | FCounter: Integer; |
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194 | FTamaCount: Integer; |
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195 | FOldTamaTime: Integer; |
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196 | protected |
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197 | procedure DoMove(MoveCount: Integer); override; |
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198 | procedure HitEnemy(ADead: Boolean); override; |
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199 | public |
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7 | daniel-mar | 200 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 201 | end; |
202 | |||
203 | TEnemyBoss = class(TEnemy) |
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204 | private |
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205 | FCounter: Integer; |
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206 | FTamaF: Integer; |
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207 | FTamaT: Integer; |
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208 | FPutTama: Boolean; |
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209 | waiter1, waiter2: integer; |
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210 | protected |
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211 | procedure DoMove(MoveCount: Integer); override; |
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212 | procedure HitEnemy(ADead: Boolean); override; |
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213 | public |
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7 | daniel-mar | 214 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 215 | end; |
216 | |||
217 | TMainForm = class(TDXForm) |
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218 | MainMenu: TMainMenu; |
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219 | Spiel: TMenuItem; |
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220 | GameStart: TMenuItem; |
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221 | GamePause: TMenuItem; |
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222 | Beenden: TMenuItem; |
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223 | Einstellungen: TMenuItem; |
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224 | OptionFullScreen: TMenuItem; |
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225 | OptionMusic: TMenuItem; |
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226 | Leer2: TMenuItem; |
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227 | Leer4: TMenuItem; |
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228 | Hilfe: TMenuItem; |
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229 | OptionSound: TMenuItem; |
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230 | Leer3: TMenuItem; |
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231 | Spielstand: TMenuItem; |
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232 | Leer5: TMenuItem; |
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233 | Neustart: TMenuItem; |
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234 | OptionBreitbild: TMenuItem; |
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235 | Spielgeschwindigkeit: TMenuItem; |
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236 | Leicht: TMenuItem; |
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237 | Mittel: TMenuItem; |
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238 | Schwer: TMenuItem; |
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239 | Informationen: TMenuItem; |
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240 | Leer6: TMenuItem; |
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241 | Leer1: TMenuItem; |
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242 | Cheat: TMenuItem; |
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243 | CheckUpdates: TMenuItem; |
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244 | Master: TMenuItem; |
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245 | procedure DXDrawFinalize(Sender: TObject); |
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246 | procedure DXDrawInitialize(Sender: TObject); |
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247 | procedure FormCreate(Sender: TObject); |
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248 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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249 | procedure DXTimerActivate(Sender: TObject); |
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250 | procedure DXTimerDeactivate(Sender: TObject); |
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251 | procedure OptionFullScreenClick(Sender: TObject); |
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252 | procedure DXDrawInitializing(Sender: TObject); |
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253 | procedure GameStartClick(Sender: TObject); |
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254 | procedure GamePauseClick(Sender: TObject); |
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255 | procedure BeendenClick(Sender: TObject); |
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256 | procedure OptionSoundClick(Sender: TObject); |
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257 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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258 | procedure OptionMusicClick(Sender: TObject); |
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259 | procedure SpielstandClick(Sender: TObject); |
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260 | procedure NeustartClick(Sender: TObject); |
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261 | procedure OptionBreitbildClick(Sender: TObject); |
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262 | procedure LeichtClick(Sender: TObject); |
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263 | procedure MittelClick(Sender: TObject); |
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264 | procedure SchwerClick(Sender: TObject); |
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265 | procedure FormShow(Sender: TObject); |
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266 | procedure InformationenClick(Sender: TObject); |
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267 | procedure CheatClick(Sender: TObject); |
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268 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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269 | procedure FormDestroy(Sender: TObject); |
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270 | procedure CheckUpdatesClick(Sender: TObject); |
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271 | procedure MasterClick(Sender: TObject); |
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272 | private |
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273 | ProgrammGestartet: boolean; |
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274 | FInterval: TGameInterval; |
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275 | FScene: TGameScene; |
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276 | FMusic: TMusicTrack; |
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277 | FBlink: DWORD; |
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278 | FBlinkTime: DWORD; |
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279 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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280 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 281 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 282 | LevelData: TLevelData; |
3 | daniel-mar | 283 | procedure StartScene(Scene: TGameScene); |
284 | procedure EndScene; |
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285 | procedure BlinkStart; |
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286 | procedure BlinkUpdate; |
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287 | procedure StartSceneTitle; |
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288 | procedure SceneTitle; |
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289 | procedure EndSceneTitle; |
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290 | procedure StartSceneMain; |
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291 | procedure SceneMain; |
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292 | procedure EndSceneMain; |
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293 | procedure StartSceneGameOver; |
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294 | procedure SceneGameOver; |
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295 | procedure EndSceneGameOver; |
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296 | procedure StartSceneWin; |
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297 | procedure SceneWin; |
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298 | procedure EndSceneWin; |
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299 | procedure StartSceneNewLevel; |
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300 | procedure SceneNewLevel; |
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301 | procedure EndSceneNewLevel; |
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302 | public |
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303 | FNextScene: TGameScene; |
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304 | FScore: Integer; |
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305 | FNotSave: boolean; |
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306 | FLife: integer; |
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307 | FLevel: integer; |
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15 | daniel-mar | 308 | FGameMode: TGameMode; |
3 | daniel-mar | 309 | FBossLife: integer; |
7 | daniel-mar | 310 | FRestEnemies: integer; |
3 | daniel-mar | 311 | FCheat: boolean; |
312 | { VCL-Ersatz } |
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313 | dxdraw: TDxDraw; |
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314 | imagelist: TDxImageList; |
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315 | spriteengine: tdxspriteengine; |
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316 | dxsound: tdxsound; |
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18 | daniel-mar | 317 | dxmusic: tdxmusic; |
3 | daniel-mar | 318 | wavelist: tdxwavelist; |
319 | dxinput: tdxinput; |
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320 | dxtimer: tdxtimer; |
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321 | { Level-Routinen } |
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322 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 323 | procedure ResetLevelData; |
3 | daniel-mar | 324 | { MCI-Routinen } |
325 | procedure PlayMusic(Name: TMusicTrack); |
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326 | //procedure StopMusic(Name: TMusicTrack); |
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327 | procedure PauseMusic(Name: TMusicTrack); |
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328 | procedure ResumeMusic(Name: TMusicTrack); |
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329 | procedure DestroyMusic(Name: TMusicTrack); |
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330 | procedure OpenMusic(Name: TMusicTrack); |
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331 | { Sound-Routinen } |
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332 | procedure PlaySound(Name: string; Wait: Boolean); |
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333 | { Initialisiations-Routinen } |
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334 | procedure DXInit; |
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335 | procedure SoundInit; |
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336 | procedure MusicInit; |
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337 | { Einstellungs-Routinen } |
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338 | procedure LoadOptions; |
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339 | procedure WriteOptions; |
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340 | { Farb-Routinen } |
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341 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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342 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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343 | end; |
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344 | |||
345 | var |
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346 | MainForm: TMainForm; |
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347 | |||
7 | daniel-mar | 348 | implementation |
349 | |||
350 | uses |
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351 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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352 | |||
3 | daniel-mar | 353 | const |
4 | daniel-mar | 354 | // TODO: ini file |
3 | daniel-mar | 355 | conleicht = 650 div 60; // 10 |
356 | conmittel = 1000 div 60; // 16 |
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357 | conschwer = 1350 div 60; // 22 |
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358 | conmaster = 2000 div 60; // 33 |
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359 | lives = 6; |
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360 | |||
7 | daniel-mar | 361 | // TODO: Auch für Enemies |
362 | PLAYER_MODE_NORMAL = 0; |
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363 | PLAYER_MODE_DEAD = 1; |
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364 | PLAYER_MODE_DEAD_VANISHED = 2; |
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365 | PLAYER_MODE_FLYAWAY = 3; |
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366 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 367 | |
7 | daniel-mar | 368 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 369 | |
370 | resourcestring |
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371 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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372 | |||
373 | {$R *.DFM} |
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374 | |||
375 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 376 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 377 | BossExists, Crash, crashsound: boolean; |
378 | |||
379 | const |
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380 | DXInputButton = [isButton1, isButton2, isButton3, |
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381 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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382 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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383 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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384 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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385 | |||
386 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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387 | |||
388 | constructor TPlayerSprite.Create(AParent: TSprite); |
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389 | begin |
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390 | inherited Create(AParent); |
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391 | Image := MainForm.ImageList.Items.Find('Machine'); |
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392 | Width := Image.Width; |
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393 | Height := Image.Height; |
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394 | X := -70{20}; |
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395 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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396 | Z := 2; |
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397 | AnimCount := Image.PatternCount; |
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398 | AnimLooped := True; |
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4 | daniel-mar | 399 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 400 | FMode := PLAYER_MODE_ENTER; |
401 | end; |
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402 | |||
403 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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404 | begin |
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405 | if mainform.FCheat then exit; |
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406 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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407 | begin |
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408 | if not crash then |
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409 | begin |
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410 | dec(MainForm.FLife); |
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411 | Crash := true; |
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412 | if MainForm.Flife=0 then |
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413 | begin |
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414 | MainForm.PlaySound('Explosion', false); |
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415 | Collisioned := false; |
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416 | FCounter := 0; |
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417 | FMode := PLAYER_MODE_DEAD; |
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418 | Done := false; |
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419 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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420 | Width := Image.Width; |
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421 | Height := Image.Height; |
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422 | AnimCount := Image.PatternCount; |
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423 | AnimLooped := False; |
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4 | daniel-mar | 424 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 425 | AnimPos := 0; |
426 | end; |
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427 | end |
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428 | else |
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429 | begin |
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430 | if not crashsound then |
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431 | begin |
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432 | MainForm.PlaySound('Hit', False); |
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433 | crashsound := true; |
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434 | end; |
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435 | end; |
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436 | end; |
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437 | end; |
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438 | |||
439 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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440 | const |
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441 | WegduesKonstante = 1.75; |
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442 | begin |
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443 | inherited DoMove(MoveCount); |
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444 | if FMode=PLAYER_MODE_NORMAL then |
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445 | begin |
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446 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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447 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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448 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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449 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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450 | if X<0 then X := 0; |
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451 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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452 | if Y<0 then Y := 0; |
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453 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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454 | if isButton1 in MainForm.DXInput.States then |
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455 | begin |
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456 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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457 | begin |
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458 | Inc(FTamaCount); |
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459 | with TTamaSprite.Create(Engine) do |
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460 | begin |
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461 | FPlayerSprite := Self; |
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462 | X := Self.X+Self.Width; |
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463 | Y := Self.Y+Self.Height div 2-Height div 2; |
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464 | Z := 10; |
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465 | end; |
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466 | FOldTamaTime := FCounter; |
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467 | end; |
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468 | end; |
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469 | Collision; |
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7 | daniel-mar | 470 | end |
471 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 472 | begin |
473 | if FCounter>200 then |
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474 | begin |
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475 | FCounter := 0; |
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476 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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477 | Visible := false; |
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478 | end; |
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7 | daniel-mar | 479 | end |
480 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 481 | begin |
482 | if FCounter>1500 then |
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483 | begin |
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484 | MainForm.FNextScene := gsGameOver; |
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485 | MainForm.PlaySound('SceneMov', false); |
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486 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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487 | Sleep(200); |
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488 | end; |
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7 | daniel-mar | 489 | end |
490 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 491 | begin |
492 | // FUT: "Wusch" sound? |
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493 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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494 | if X > MainForm.DXDraw.Width+Width then |
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495 | begin |
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496 | Dead; |
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497 | inc(mainform.FLevel); |
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498 | MainForm.FNextScene := gsNewLevel; |
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499 | MainForm.PlaySound('SceneMov', false); |
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500 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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501 | end; |
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7 | daniel-mar | 502 | end |
503 | else if FMode = PLAYER_MODE_ENTER then |
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3 | daniel-mar | 504 | begin |
505 | X := X + MoveCount*(300/1000); |
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506 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
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507 | end; |
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508 | inc(FCounter, MoveCount); |
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509 | end; |
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510 | |||
511 | procedure TPlayerSprite.FlyAway; |
||
512 | begin |
||
513 | FMode := PLAYER_MODE_FLYAWAY; |
||
514 | end; |
||
515 | |||
516 | procedure TMainForm.DXInit; |
||
517 | begin |
||
518 | try |
||
519 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
520 | ImageList.Items.MakeColorTable; |
||
521 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
522 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
523 | DXDraw.UpdatePalette; |
||
524 | OptionBreitBild.enabled := OptionFullScreen.checked; |
||
525 | DXDraw.Finalize; |
||
526 | if OptionFullScreen.Checked then |
||
527 | begin |
||
528 | if not (doFullScreen in DXDraw.Options) then StoreWindow; |
||
529 | DXDraw.Options := DXDraw.Options + [doFullScreen]; |
||
7 | daniel-mar | 530 | end |
531 | else |
||
3 | daniel-mar | 532 | begin |
533 | if doFullScreen in DXDraw.Options then RestoreWindow; |
||
534 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
535 | end; |
||
536 | if not OptionBreitBild.checked then |
||
537 | begin |
||
538 | dxdraw.autosize := false; |
||
539 | dxdraw.Top := 0; |
||
540 | dxdraw.Left := 0; |
||
4 | daniel-mar | 541 | dxdraw.width := 640; // TODO: besser die dimensionen des fensters |
3 | daniel-mar | 542 | dxdraw.height := 480; |
543 | dxdraw.surfacewidth := 640; |
||
544 | dxdraw.surfaceheight := 480; |
||
545 | end |
||
546 | else dxdraw.autosize := true; |
||
547 | DXDraw.Initialize; |
||
548 | except |
||
549 | //Imagelist.Items.clear; |
||
550 | //application.terminate; |
||
551 | end; |
||
552 | end; |
||
553 | |||
554 | constructor TTamaSprite.Create(AParent: TSprite); |
||
555 | begin |
||
556 | inherited Create(AParent); |
||
557 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
558 | Z := 2; |
||
559 | Width := Image.Width; |
||
560 | Height := Image.Height; |
||
561 | AnimCount := Image.PatternCount; |
||
562 | AnimLooped := True; |
||
4 | daniel-mar | 563 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 564 | MainForm.PlaySound('Shoot', False); |
565 | end; |
||
566 | |||
567 | destructor TTamaSprite.Destroy; |
||
568 | begin |
||
569 | inherited Destroy; |
||
570 | Dec(FPlayerSprite.FTamaCount); |
||
571 | end; |
||
572 | |||
573 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
574 | begin |
||
7 | daniel-mar | 575 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 576 | begin |
577 | TEnemy(Sprite).Hit; |
||
578 | Dead; |
||
579 | end; |
||
580 | Done := False; |
||
581 | end; |
||
582 | |||
583 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
584 | begin |
||
585 | inherited DoMove(MoveCount); |
||
586 | X := X+(800/1000)*MoveCount; |
||
587 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
588 | Collision; |
||
589 | end; |
||
590 | |||
591 | procedure TBackground.DoMove(MoveCount: Integer); |
||
592 | var |
||
593 | ran: integer; |
||
594 | begin |
||
595 | inherited DoMove(MoveCount); |
||
596 | X := X - MoveCount*(60/1000)*FSpeed; |
||
597 | randomize; |
||
598 | ran := Random(1500); |
||
599 | if ran = 150 then |
||
600 | begin |
||
601 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
602 | begin |
||
603 | SetMapSize(1, 1); |
||
604 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
605 | Width := Image.Width; |
||
606 | Height := Image.Height; |
||
607 | |||
608 | Y := random(mainform.dxdraw.height); |
||
609 | X := mainform.dxdraw.width; |
||
610 | |||
611 | ran := Random(2); |
||
612 | if ran = 0 then |
||
613 | begin |
||
614 | Z := -20; |
||
615 | FSpeed := 1.8; |
||
616 | end |
||
617 | else if ran = 1 then |
||
618 | begin |
||
619 | Z := -40; |
||
620 | FSpeed := 0.8; |
||
621 | end |
||
622 | else if ran = 2 then |
||
623 | begin |
||
624 | Z := -60; |
||
625 | FSpeed := 0.3; |
||
626 | end; |
||
627 | end; |
||
628 | end |
||
629 | else if ran = 500 then |
||
630 | begin |
||
631 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
632 | begin |
||
633 | SetMapSize(1, 1); |
||
634 | ran := Random(4); |
||
635 | if ran = 0 then |
||
636 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
637 | else if ran = 1 then |
||
638 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
639 | else if ran = 2 then |
||
640 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
641 | else if ran = 3 then |
||
642 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
643 | Width := Image.Width; |
||
644 | Height := Image.Height; |
||
645 | |||
646 | Y := random(mainform.dxdraw.height); |
||
647 | X := mainform.dxdraw.width; |
||
648 | |||
649 | { ran := Random(2); |
||
650 | if ran = 0 then |
||
651 | begin |
||
652 | Z := -20; |
||
653 | FSpeed := 1.8; |
||
654 | end |
||
655 | else if ran = 1 then |
||
656 | begin |
||
657 | Z := -40; |
||
658 | FSpeed := 0.8; |
||
659 | end |
||
660 | else if ran = 2 then |
||
661 | begin } |
||
662 | Z := -60; |
||
663 | FSpeed := 0.3; |
||
664 | { end; } |
||
665 | end; |
||
666 | end; |
||
667 | end; |
||
668 | |||
669 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
670 | begin |
||
671 | inherited DoMove(MoveCount); |
||
672 | X := X - MoveCount*(60/1000)*FSpeed; |
||
673 | if X<-Width then Dead; |
||
674 | end; |
||
675 | |||
676 | constructor TExplosion.Create(AParent: TSprite); |
||
677 | begin |
||
678 | inherited Create(AParent); |
||
679 | mainform.PlaySound('Explosion', false); |
||
680 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
681 | Width := Image.Width; |
||
682 | Height := Image.Height; |
||
683 | AnimCount := Image.PatternCount; |
||
684 | AnimLooped := True; |
||
4 | daniel-mar | 685 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 686 | AnimPos := Random(AnimCount); |
687 | end; |
||
688 | |||
689 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
690 | begin |
||
691 | inherited DoMove(MoveCount); |
||
692 | inc(FCounter, MoveCount); |
||
693 | if FCounter > 2999 then dead; |
||
694 | end; |
||
695 | |||
696 | constructor TEnemyTama.Create(AParent: TSprite); |
||
697 | begin |
||
698 | inherited Create(AParent); |
||
699 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
700 | Width := Image.Width; |
||
701 | Height := Image.Height; |
||
702 | AnimCount := Image.PatternCount; |
||
703 | AnimLooped := True; |
||
4 | daniel-mar | 704 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 705 | MainForm.PlaySound('Shoot', False); |
706 | end; |
||
707 | |||
708 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
709 | begin |
||
710 | inherited DoMove(MoveCount); |
||
711 | X := X - MoveCount*(600/1000); |
||
712 | if X<-Width then Dead; |
||
713 | end; |
||
714 | |||
7 | daniel-mar | 715 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 716 | begin |
7 | daniel-mar | 717 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 718 | if FLife<=0 then |
719 | begin |
||
720 | Collisioned := False; |
||
721 | HitEnemy(True); |
||
722 | end |
||
723 | else |
||
724 | HitEnemy(False); |
||
725 | end; |
||
726 | |||
727 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
728 | begin |
||
7 | daniel-mar | 729 | if ADead then |
730 | MainForm.PlaySound('Explosion', False) |
||
731 | else |
||
732 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 733 | end; |
734 | |||
7 | daniel-mar | 735 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 736 | begin |
7 | daniel-mar | 737 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 738 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
739 | Width := Image.Width; |
||
740 | Height := Image.Height; |
||
741 | AnimCount := Image.PatternCount; |
||
742 | AnimLooped := True; |
||
4 | daniel-mar | 743 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 744 | end; |
745 | |||
7 | daniel-mar | 746 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 747 | begin |
748 | inherited Create(AParent); |
||
7 | daniel-mar | 749 | FLife := ALifes; |
750 | inc(EnemyCounter); |
||
3 | daniel-mar | 751 | end; |
752 | |||
753 | destructor TEnemy.Destroy; |
||
754 | begin |
||
755 | inherited Destroy; |
||
7 | daniel-mar | 756 | dec(EnemyCounter); |
3 | daniel-mar | 757 | end; |
758 | |||
759 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
760 | begin |
||
7 | daniel-mar | 761 | inherited HitEnemy(ADead); |
762 | |||
3 | daniel-mar | 763 | if ADead then |
764 | begin |
||
765 | FMode := 2; |
||
766 | FCounter := 0; |
||
767 | Inc(MainForm.FScore, 1000); |
||
768 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
769 | Width := Image.Width; |
||
770 | Height := Image.Height; |
||
771 | AnimCount := Image.PatternCount; |
||
772 | AnimLooped := False; |
||
4 | daniel-mar | 773 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 774 | AnimPos := 0; |
7 | daniel-mar | 775 | end |
776 | else |
||
3 | daniel-mar | 777 | begin |
778 | Inc(MainForm.FScore, 100); |
||
779 | end; |
||
780 | end; |
||
781 | |||
782 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
783 | begin |
||
784 | inherited DoMove(MoveCount); |
||
785 | if FMode=0 then |
||
786 | begin |
||
787 | X := X - MoveCount*(300/1000); |
||
788 | Y := Y + Cos256(FCounter div 15)*2; |
||
789 | if X<-Width then Dead; |
||
790 | if FCounter-FOldTamaTime>=100 then |
||
791 | begin |
||
792 | Inc(FTamaCount); |
||
793 | with TEnemyTama.Create(Engine) do |
||
794 | begin |
||
795 | FPlayerSprite := Self; |
||
796 | X := Self.X; |
||
797 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
798 | Z := 10; |
||
799 | end; |
||
800 | FOldTamaTime := FCounter; |
||
801 | end; |
||
7 | daniel-mar | 802 | end |
803 | else if FMode=2 then |
||
3 | daniel-mar | 804 | begin |
805 | X := X - MoveCount*(300/1000); |
||
806 | if FCounter>200 then Dead; |
||
807 | end; |
||
808 | inc(FCounter, MoveCount); |
||
809 | end; |
||
810 | |||
811 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
812 | begin |
||
7 | daniel-mar | 813 | inherited HitEnemy(ADead); |
814 | |||
3 | daniel-mar | 815 | if ADead then |
816 | begin |
||
817 | FMode := 2; |
||
818 | FCounter := 0; |
||
819 | Inc(MainForm.FScore, 1000); |
||
820 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
821 | Width := Image.Width; |
||
822 | Height := Image.Height; |
||
823 | AnimCount := Image.PatternCount; |
||
824 | AnimLooped := False; |
||
4 | daniel-mar | 825 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 826 | AnimPos := 0; |
7 | daniel-mar | 827 | end |
828 | else |
||
3 | daniel-mar | 829 | begin |
830 | Inc(MainForm.FScore, 100); |
||
831 | end; |
||
832 | end; |
||
833 | |||
7 | daniel-mar | 834 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 835 | begin |
7 | daniel-mar | 836 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 837 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
838 | Width := Image.Width; |
||
839 | Height := Image.Height; |
||
840 | AnimCount := Image.PatternCount; |
||
841 | AnimLooped := True; |
||
4 | daniel-mar | 842 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 843 | end; |
844 | |||
845 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
846 | begin |
||
847 | inherited DoMove(MoveCount); |
||
848 | if FMode=0 then |
||
849 | begin |
||
850 | X := X - MoveCount*(300/1000); |
||
851 | Y := Y + Cos256(FCounter div 15)*2; |
||
852 | if X<-Width then Dead; |
||
7 | daniel-mar | 853 | end |
854 | else if FMode=2 then |
||
3 | daniel-mar | 855 | begin |
856 | X := X - MoveCount*(300/1000); |
||
857 | if FCounter>200 then Dead; |
||
858 | end; |
||
859 | inc(FCounter, MoveCount); |
||
860 | end; |
||
861 | |||
7 | daniel-mar | 862 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 863 | begin |
7 | daniel-mar | 864 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 865 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
866 | Width := Image.Width; |
||
867 | Height := Image.Height; |
||
868 | AnimCount := Image.PatternCount; |
||
869 | AnimLooped := True; |
||
4 | daniel-mar | 870 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 871 | PixelCheck := True; |
872 | end; |
||
873 | |||
874 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
875 | begin |
||
7 | daniel-mar | 876 | inherited HitEnemy(ADead); |
877 | |||
3 | daniel-mar | 878 | if ADead then |
879 | begin |
||
880 | FMode := 2; |
||
881 | FCounter := 0; |
||
882 | Inc(MainForm.FScore, 1000); |
||
883 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
884 | Width := Image.Width; |
||
885 | Height := Image.Height; |
||
886 | AnimCount := Image.PatternCount; |
||
887 | AnimLooped := False; |
||
4 | daniel-mar | 888 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 889 | AnimPos := 0; |
7 | daniel-mar | 890 | end |
891 | else |
||
3 | daniel-mar | 892 | begin |
893 | Inc(MainForm.FScore, 100); |
||
894 | end; |
||
895 | end; |
||
896 | |||
897 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
898 | begin |
||
899 | inherited DoMove(MoveCount); |
||
900 | if FMode=0 then |
||
901 | begin |
||
902 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
903 | if X < -Width then Dead; |
||
7 | daniel-mar | 904 | end |
905 | else if FMode=2 then |
||
3 | daniel-mar | 906 | begin |
907 | X := X - MoveCount*(300/1000); |
||
908 | if FCounter>200 then Dead; |
||
909 | end; |
||
910 | inc(FCounter, MoveCount); |
||
911 | end; |
||
912 | |||
7 | daniel-mar | 913 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 914 | begin |
7 | daniel-mar | 915 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 916 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
917 | Width := Image.Width; |
||
918 | Height := Image.Height; |
||
919 | BossExists := true; |
||
920 | MainForm.PlayMusic(mtBoss); |
||
921 | AnimCount := Image.PatternCount; |
||
922 | AnimLooped := True; |
||
4 | daniel-mar | 923 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 924 | PixelCheck := True; |
925 | Collisioned := False; |
||
926 | MainForm.FBossLife := FLife; |
||
927 | waiter1 := 0; |
||
928 | waiter2 := 0; |
||
929 | end; |
||
930 | |||
931 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
932 | begin |
||
7 | daniel-mar | 933 | inherited HitEnemy(ADead); |
934 | |||
3 | daniel-mar | 935 | if ADead then |
936 | begin |
||
937 | FMode := 2; |
||
938 | FCounter := 0; |
||
939 | Inc(MainForm.FScore, 100000); |
||
940 | BossExists := false; |
||
941 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 942 | end |
943 | else |
||
3 | daniel-mar | 944 | begin |
945 | Inc(MainForm.FScore, 100); |
||
946 | dec(MainForm.FBossLife); |
||
947 | end; |
||
948 | end; |
||
949 | |||
950 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
951 | begin |
||
952 | inherited DoMove(MoveCount); |
||
953 | if FMode=0 then |
||
954 | begin |
||
955 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
956 | X := X - MoveCount*(300/1000) |
||
957 | else |
||
958 | begin |
||
959 | Collisioned := True; |
||
960 | FMode := 1; |
||
961 | FPutTama := True; |
||
962 | end; |
||
963 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 964 | end |
965 | else if FMode=1 then |
||
3 | daniel-mar | 966 | begin |
967 | Y := Y + Cos256(FCounter div 15)*5; |
||
968 | if FPutTama then |
||
969 | begin |
||
970 | if FTamaT>100 then |
||
971 | begin |
||
972 | with TEnemyTama.Create(Engine) do |
||
973 | begin |
||
974 | FPlayerSprite := Self; |
||
975 | Z := 1; |
||
976 | X := Self.X-Width; |
||
977 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
978 | end; |
||
979 | Inc(FTamaF); |
||
980 | if FTamaF>Random(30) then FPutTama := False; |
||
981 | FTamaT := 0; |
||
982 | end; |
||
983 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 984 | end |
985 | else |
||
3 | daniel-mar | 986 | begin |
987 | FTamaT := FTamaT + MoveCount; |
||
988 | if FTamaT>2000+Random(500) then |
||
989 | begin |
||
990 | FPutTama := True; |
||
991 | FTamaF := 0; |
||
992 | FTamaT := 0; |
||
993 | end; |
||
994 | end; |
||
7 | daniel-mar | 995 | end |
996 | else if FMode=2 then |
||
3 | daniel-mar | 997 | begin |
998 | inc(waiter1); |
||
999 | if waiter1 = 3 then |
||
1000 | begin |
||
1001 | waiter1 := 0; |
||
1002 | inc(waiter2); |
||
1003 | if waiter2 <= 20 then |
||
1004 | begin |
||
1005 | with TExplosion.Create(Engine) do |
||
1006 | begin |
||
1007 | Z := 10; |
||
1008 | X := Self.X+Random(Self.Width)-16; |
||
1009 | Y := Self.Y+Random(Self.Height)-16; |
||
1010 | end; |
||
1011 | end |
||
1012 | else |
||
1013 | begin |
||
1014 | Inc(MainForm.FScore, 1000); |
||
1015 | FMode := 3; |
||
1016 | end; |
||
1017 | end; |
||
7 | daniel-mar | 1018 | end |
1019 | else if FMode=3 then |
||
3 | daniel-mar | 1020 | begin |
7 | daniel-mar | 1021 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1022 | end; |
1023 | inc(FCounter, MoveCount); |
||
1024 | end; |
||
1025 | |||
7 | daniel-mar | 1026 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1027 | begin |
7 | daniel-mar | 1028 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1029 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1030 | Width := Image.Width; |
||
1031 | Height := Image.Height; |
||
1032 | AnimCount := Image.PatternCount; |
||
1033 | AnimLooped := True; |
||
4 | daniel-mar | 1034 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1035 | PixelCheck := True; |
1036 | end; |
||
1037 | |||
1038 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1039 | begin |
||
7 | daniel-mar | 1040 | inherited HitEnemy(ADead); |
1041 | |||
3 | daniel-mar | 1042 | if ADead then |
1043 | begin |
||
1044 | FMode := 2; |
||
1045 | FCounter := 0; |
||
1046 | Inc(MainForm.FScore, 5000); |
||
1047 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1048 | Width := Image.Width; |
||
1049 | Height := Image.Height; |
||
1050 | AnimCount := Image.PatternCount; |
||
1051 | AnimLooped := False; |
||
4 | daniel-mar | 1052 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1053 | AnimPos := 0; |
7 | daniel-mar | 1054 | end |
1055 | else |
||
3 | daniel-mar | 1056 | begin |
1057 | Inc(MainForm.FScore, 100); |
||
1058 | end; |
||
1059 | end; |
||
1060 | |||
1061 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1062 | begin |
||
1063 | inherited DoMove(MoveCount); |
||
1064 | if FMode=0 then |
||
1065 | begin |
||
1066 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1067 | X := X - MoveCount*(300/1000) |
||
1068 | else |
||
1069 | begin |
||
1070 | Collisioned := True; |
||
1071 | FMode := 1; |
||
1072 | FPutTama := True; |
||
1073 | end; |
||
1074 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1075 | end |
1076 | else if FMode=1 then |
||
3 | daniel-mar | 1077 | begin |
1078 | Y := Y + Cos256(FCounter div 15)*5; |
||
1079 | if FPutTama then |
||
1080 | begin |
||
1081 | if FTamaT>100 then |
||
1082 | begin |
||
1083 | with TEnemyTama.Create(Engine) do |
||
1084 | begin |
||
1085 | FPlayerSprite := Self; |
||
1086 | Z := 1; |
||
1087 | X := Self.X-Width; |
||
1088 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1089 | end; |
||
1090 | Inc(FTamaF); |
||
1091 | if FTamaF>Random(30) then FPutTama := False; |
||
1092 | FTamaT := 0; |
||
1093 | end; |
||
1094 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1095 | end |
1096 | else |
||
3 | daniel-mar | 1097 | begin |
1098 | FTamaT := FTamaT + MoveCount; |
||
1099 | if FTamaT>2000+Random(500) then |
||
1100 | begin |
||
1101 | FPutTama := True; |
||
1102 | FTamaF := 0; |
||
1103 | FTamaT := 0; |
||
1104 | end; |
||
1105 | end; |
||
7 | daniel-mar | 1106 | end |
1107 | else if FMode=2 then |
||
3 | daniel-mar | 1108 | begin |
1109 | if FCounter>200 then Dead; |
||
1110 | end; |
||
1111 | inc(FCounter, MoveCount); |
||
1112 | end; |
||
1113 | |||
1114 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1115 | begin |
||
7 | daniel-mar | 1116 | inherited HitEnemy(ADead); |
1117 | |||
3 | daniel-mar | 1118 | if ADead then |
1119 | begin |
||
1120 | FMode := 1; |
||
1121 | FCounter := 0; |
||
1122 | Inc(MainForm.FScore, 5000); |
||
1123 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1124 | Width := Image.Width; |
||
1125 | Height := Image.Height; |
||
1126 | AnimCount := Image.PatternCount; |
||
1127 | AnimLooped := False; |
||
4 | daniel-mar | 1128 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1129 | AnimPos := 0; |
7 | daniel-mar | 1130 | end |
1131 | else |
||
3 | daniel-mar | 1132 | begin |
1133 | Inc(MainForm.FScore, 100); |
||
1134 | end; |
||
1135 | end; |
||
1136 | |||
1137 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1138 | begin |
||
1139 | inherited DoMove(MoveCount); |
||
1140 | if FMode=0 then |
||
1141 | begin |
||
1142 | X := X - (250/1000)*MoveCount; |
||
1143 | if X<-Width then Dead; |
||
1144 | if FCounter-FOldTamaTime>=100 then |
||
1145 | begin |
||
1146 | Inc(FTamaCount); |
||
1147 | with TEnemyTama.Create(Engine) do |
||
1148 | begin |
||
1149 | FPlayerSprite := Self; |
||
1150 | X := Self.X; |
||
1151 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1152 | Z := 10; |
||
1153 | end; |
||
1154 | FOldTamaTime := FCounter; |
||
1155 | end; |
||
7 | daniel-mar | 1156 | end |
1157 | else if FMode=1 then |
||
3 | daniel-mar | 1158 | begin |
1159 | if FCounter>200 then Dead; |
||
1160 | end; |
||
1161 | inc(FCounter, MoveCount); |
||
1162 | end; |
||
1163 | |||
7 | daniel-mar | 1164 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1165 | begin |
7 | daniel-mar | 1166 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1167 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1168 | Width := Image.Width; |
||
1169 | Height := Image.Height; |
||
1170 | AnimCount := Image.PatternCount; |
||
1171 | AnimLooped := True; |
||
4 | daniel-mar | 1172 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1173 | PixelCheck := True; |
1174 | end; |
||
1175 | |||
1176 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1177 | var |
||
15 | daniel-mar | 1178 | SavGame: TSaveData; |
3 | daniel-mar | 1179 | begin |
14 | daniel-mar | 1180 | LevelData := TLevelData.Create; |
1181 | |||
3 | daniel-mar | 1182 | { Beginne VCL-Ersatz } |
1183 | dxtimer := tdxtimer.Create(self); |
||
1184 | dxtimer.Interval := 33; |
||
1185 | dxtimer.OnActivate := DXTimerActivate; |
||
1186 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1187 | dxtimer.OnTimer := DXTimerTimer; |
||
1188 | dxtimer.ActiveOnly := false; |
||
1189 | dxtimer.Enabled := false; |
||
1190 | |||
1191 | dxdraw := tdxdraw.Create(self); |
||
1192 | dxdraw.Parent := self; |
||
1193 | dxdraw.Align := alClient; |
||
1194 | dxdraw.Left := 0; |
||
1195 | dxdraw.Top := 0; |
||
1196 | dxdraw.Width := 640; |
||
1197 | dxdraw.Height := 480; |
||
1198 | dxdraw.AutoInitialize := False; |
||
1199 | dxdraw.AutoSize := False; |
||
1200 | dxdraw.Color := clBlack; |
||
1201 | dxdraw.Display.BitCount := 24; |
||
1202 | dxdraw.Display.FixedBitCount := False; |
||
1203 | dxdraw.Display.FixedRatio := False; |
||
1204 | dxdraw.Display.FixedSize := False; |
||
1205 | dxdraw.Display.Height := 600; |
||
1206 | dxdraw.Display.Width := 800; |
||
4 | daniel-mar | 1207 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1208 | dxdraw.TabOrder := 0; |
1209 | dxdraw.Visible := true; |
||
1210 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1211 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1212 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1213 | |||
1214 | dxsound := tdxsound.Create(self); |
||
1215 | dxsound.AutoInitialize := false; |
||
1216 | |||
18 | daniel-mar | 1217 | dxmusic := TDXMusic.Create(self); |
1218 | dxmusic.DXSound := dxsound; |
||
1219 | |||
3 | daniel-mar | 1220 | dxinput := tdxinput.Create(self); |
1221 | dxinput.Joystick.ForceFeedback := true; |
||
1222 | dxinput.Keyboard.ForceFeedback := true; |
||
1223 | |||
1224 | wavelist := tdxwavelist.Create(self); |
||
1225 | wavelist.DXSound := dxsound; |
||
1226 | |||
1227 | imagelist := tdximagelist.create(self); |
||
1228 | imagelist.DXDraw := dxdraw; |
||
1229 | |||
1230 | spriteengine := tdxspriteengine.create(self); |
||
1231 | spriteengine.DXDraw := dxdraw; |
||
1232 | |||
7 | daniel-mar | 1233 | InitializeCriticalSection(TimerCS); |
1234 | |||
3 | daniel-mar | 1235 | { Ende VCL-Ersatz } |
1236 | |||
1237 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1238 | LoadOptions; |
||
1239 | DXInit; |
||
1240 | SoundInit; |
||
1241 | MusicInit; |
||
14 | daniel-mar | 1242 | ResetLevelData; |
3 | daniel-mar | 1243 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1244 | begin |
||
15 | daniel-mar | 1245 | SavGame := TSaveData.Create; |
1246 | try |
||
1247 | try |
||
1248 | SavGame.Load(paramstr(1)); |
||
1249 | mainform.FScore := SavGame.FScore; |
||
1250 | mainform.FLife := SavGame.FLife; |
||
1251 | mainform.FLevel := SavGame.FLevel; |
||
1252 | mainform.FGameMode := SavGame.FGameMode; |
||
1253 | except |
||
1254 | showmessage(FileError); |
||
1255 | GameStartClick(GameStart); |
||
1256 | exit; |
||
1257 | end; |
||
1258 | finally |
||
1259 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1260 | end; |
1261 | mainform.FNextScene := gsNewLevel; |
||
1262 | exit; |
||
1263 | end; |
||
1264 | GameStartClick(GameStart); |
||
1265 | end; |
||
1266 | |||
1267 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
1268 | Shift: TShiftState); |
||
1269 | begin |
||
1270 | if (ssAlt in Shift) and (Key=VK_RETURN) then |
||
1271 | OptionFullScreenClick(OptionFullScreen); |
||
1272 | end; |
||
1273 | |||
1274 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1275 | begin |
||
1276 | StartScene(gsTitle); |
||
1277 | end; |
||
1278 | |||
1279 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1280 | begin |
||
1281 | GamePause.Checked := not GamePause.Checked; |
||
1282 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1283 | if GamePause.Checked then |
1284 | PauseMusic(FMusic) |
||
1285 | else |
||
3 | daniel-mar | 1286 | ResumeMusic(FMusic); |
1287 | end; |
||
1288 | |||
1289 | // http://www.delphipraxis.net/post43515.html |
||
1290 | Function GetHTML(AUrl: string): string; |
||
1291 | var |
||
1292 | databuffer : array[0..4095] of char; |
||
1293 | ResStr : string; |
||
1294 | hSession, hfile: hInternet; |
||
1295 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1296 | dwcode : array[1..20] of char; |
||
1297 | res : pchar; |
||
1298 | Str : pchar; |
||
1299 | begin |
||
1300 | ResStr:=''; |
||
1301 | if system.pos('http://',lowercase(AUrl))=0 then |
||
1302 | AUrl:='http://'+AUrl; |
||
1303 | |||
1304 | // Hinzugefügt |
||
1305 | application.ProcessMessages; |
||
1306 | |||
1307 | hSession:=InternetOpen('InetURL:/1.0', |
||
1308 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1309 | nil, |
||
1310 | nil, |
||
1311 | 0); |
||
1312 | if assigned(hsession) then |
||
1313 | begin |
||
1314 | // Hinzugefügt |
||
1315 | application.ProcessMessages; |
||
1316 | |||
1317 | hfile:=InternetOpenUrl( |
||
1318 | hsession, |
||
1319 | pchar(AUrl), |
||
1320 | nil, |
||
1321 | 0, |
||
1322 | INTERNET_FLAG_RELOAD, |
||
1323 | 0); |
||
1324 | dwIndex := 0; |
||
1325 | dwCodeLen := 10; |
||
1326 | |||
1327 | // Hinzugefügt |
||
1328 | application.ProcessMessages; |
||
1329 | |||
1330 | HttpQueryInfo(hfile, |
||
1331 | HTTP_QUERY_STATUS_CODE, |
||
1332 | @dwcode, |
||
1333 | dwcodeLen, |
||
1334 | dwIndex); |
||
1335 | res := pchar(@dwcode); |
||
1336 | dwNumber := sizeof(databuffer)-1; |
||
1337 | if (res ='200') or (res ='302') then |
||
1338 | begin |
||
1339 | while (InternetReadfile(hfile, |
||
1340 | @databuffer, |
||
1341 | dwNumber, |
||
1342 | DwRead)) do |
||
1343 | begin |
||
1344 | |||
1345 | // Hinzugefügt |
||
1346 | application.ProcessMessages; |
||
1347 | |||
1348 | if dwRead =0 then |
||
1349 | break; |
||
1350 | databuffer[dwread]:=#0; |
||
1351 | Str := pchar(@databuffer); |
||
1352 | resStr := resStr + Str; |
||
1353 | end; |
||
1354 | end |
||
1355 | else |
||
1356 | ResStr := 'Status:'+res; |
||
1357 | if assigned(hfile) then |
||
1358 | InternetCloseHandle(hfile); |
||
1359 | end; |
||
1360 | |||
1361 | // Hinzugefügt |
||
1362 | application.ProcessMessages; |
||
1363 | |||
1364 | InternetCloseHandle(hsession); |
||
1365 | Result := resStr; |
||
1366 | end; |
||
1367 | |||
1368 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1369 | var |
||
14 | daniel-mar | 1370 | cont: string; |
3 | daniel-mar | 1371 | begin |
14 | daniel-mar | 1372 | cont := GetHTML('http://www.viathinksoft.de/update/?id=spacemission'); |
1373 | if copy(cont, 0, 7) = 'Status:' then |
||
3 | daniel-mar | 1374 | begin |
14 | daniel-mar | 1375 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1376 | end |
1377 | else |
||
1378 | begin |
||
1379 | if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then |
||
1380 | begin |
||
1381 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
1382 | shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
||
1383 | end |
||
1384 | else |
||
1385 | begin |
||
1386 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1387 | end; |
||
1388 | end; |
||
1389 | end; |
||
1390 | |||
1391 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1392 | begin |
||
1393 | close; |
||
1394 | end; |
||
1395 | |||
1396 | procedure TMainForm.OptionFullScreenClick(Sender: TObject); |
||
1397 | begin |
||
1398 | OptionFullScreen.Checked := not OptionFullScreen.Checked; |
||
1399 | DXInit; |
||
1400 | writeoptions; |
||
1401 | end; |
||
1402 | |||
1403 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1404 | begin |
||
1405 | OptionSound.Checked := not OptionSound.Checked; |
||
1406 | SoundInit; |
||
1407 | WriteOptions; |
||
1408 | end; |
||
1409 | |||
1410 | procedure TMainForm.SoundInit; |
||
1411 | begin |
||
1412 | if OptionSound.Checked then |
||
1413 | begin |
||
1414 | if not DXSound.Initialized then |
||
1415 | begin |
||
1416 | try |
||
1417 | DXSound.Initialize; |
||
1418 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1419 | except |
||
1420 | OptionSound.enabled := False; |
||
1421 | WaveList.items.clear; |
||
1422 | end; |
||
1423 | end; |
||
1424 | end |
||
1425 | else DXSound.Finalize; |
||
1426 | end; |
||
1427 | |||
1428 | procedure TMainForm.MusicInit; |
||
1429 | begin |
||
18 | daniel-mar | 1430 | try |
1431 | dxmusic.Midis.LoadFromFile(FDirectory+'DirectX\Music.dxm'); |
||
1432 | except |
||
1433 | optionmusic.enabled := false; |
||
1434 | end; |
||
3 | daniel-mar | 1435 | end; |
1436 | |||
1437 | procedure TMainForm.DestroyMusic(Name: TMusicTrack); |
||
1438 | begin |
||
18 | daniel-mar | 1439 | if Name = mtNone then exit; |
1440 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
3 | daniel-mar | 1441 | end; |
1442 | |||
1443 | procedure TMainForm.OpenMusic(Name: TMusicTrack); |
||
1444 | begin |
||
18 | daniel-mar | 1445 | // Nothing to do |
3 | daniel-mar | 1446 | end; |
1447 | |||
1448 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
||
1449 | begin |
||
18 | daniel-mar | 1450 | if Name = mtNone then exit; |
1451 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
||
3 | daniel-mar | 1452 | end; |
1453 | |||
1454 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1455 | begin |
||
1456 | if doFullScreen in DXDraw.Options then |
||
1457 | begin |
||
1458 | BorderStyle := bsNone; |
||
1459 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1460 | end |
1461 | else |
||
3 | daniel-mar | 1462 | begin |
1463 | BorderStyle := bsSingle; |
||
1464 | DXDraw.Cursor := crDefault; |
||
1465 | end; |
||
1466 | end; |
||
1467 | |||
1468 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1469 | begin |
||
1470 | DXTimer.Enabled := True; |
||
1471 | end; |
||
1472 | |||
1473 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1474 | begin |
||
1475 | DXTimer.Enabled := False; |
||
1476 | end; |
||
1477 | |||
1478 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1479 | begin |
||
1480 | Caption := Application.Title; |
||
1481 | if not ProgrammGestartet then |
||
1482 | begin |
||
1483 | Programmgestartet := true; |
||
1484 | exit; |
||
1485 | end; |
||
1486 | ResumeMusic(FMusic); |
||
1487 | end; |
||
1488 | |||
1489 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1490 | begin |
||
1491 | Caption := Application.Title + ' [Pause]'; |
||
1492 | PauseMusic(FMusic); |
||
1493 | end; |
||
1494 | |||
1495 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1496 | begin |
||
7 | daniel-mar | 1497 | EnterCriticalSection(TimerCS); |
1498 | try |
||
1499 | if crash then |
||
3 | daniel-mar | 1500 | begin |
7 | daniel-mar | 1501 | inc(Crash2); |
1502 | if crash2 = 30 then |
||
1503 | begin |
||
1504 | Crash2 := 0; |
||
1505 | crash := false; |
||
1506 | crashsound := false; |
||
1507 | end; |
||
3 | daniel-mar | 1508 | end; |
7 | daniel-mar | 1509 | if not DXDraw.CanDraw then exit; |
1510 | DXInput.Update; |
||
1511 | case FScene of |
||
1512 | gsTitle : SceneTitle; |
||
1513 | gsMain : SceneMain; |
||
1514 | gsGameOver: SceneGameOver; |
||
1515 | gsWin : SceneWin; |
||
1516 | gsNewLevel: SceneNewLevel; |
||
1517 | end; |
||
1518 | if FNextScene<>gsNone then |
||
1519 | begin |
||
1520 | StartScene(FNextScene); |
||
1521 | FNextScene := gsNone; |
||
1522 | end; |
||
1523 | DXDraw.Flip; |
||
1524 | finally |
||
1525 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1526 | end; |
1527 | end; |
||
1528 | |||
1529 | procedure TMainForm.BlinkStart; |
||
1530 | begin |
||
1531 | FBlink := 0; |
||
1532 | FBlinkTime := GetTickCount; |
||
1533 | end; |
||
1534 | |||
1535 | procedure TMainForm.WriteOptions; |
||
1536 | var |
||
1537 | INIDatei: TIniFile; |
||
1538 | begin |
||
1539 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1540 | try |
1541 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1542 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1543 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1544 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1545 | if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true) |
||
1546 | else INIDatei.WriteBool('Settings', 'FullScreen', false); |
||
1547 | if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true) |
||
1548 | else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false); |
||
1549 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1550 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1551 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1552 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1553 | finally |
||
1554 | INIDatei.Free; |
||
1555 | end; |
||
3 | daniel-mar | 1556 | end; |
1557 | |||
1558 | procedure TMainForm.LoadOptions; |
||
1559 | var |
||
1560 | INIDatei: TIniFile; |
||
1561 | begin |
||
1562 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1563 | try |
1564 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1565 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1566 | optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false); |
||
1567 | OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true); |
||
1568 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1569 | begin |
||
1570 | FInterval := giLeicht; |
||
1571 | Leicht.checked := true; |
||
1572 | end; |
||
1573 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1574 | begin |
||
1575 | FInterval := giMittel; |
||
1576 | Mittel.checked := true; |
||
1577 | end; |
||
1578 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1579 | begin |
||
1580 | FInterval := giSchwer; |
||
1581 | Schwer.checked := true; |
||
1582 | end; |
||
1583 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1584 | begin |
||
1585 | FInterval := giMaster; |
||
1586 | Master.checked := true; |
||
1587 | end; |
||
1588 | finally |
||
1589 | INIDatei.Free; |
||
3 | daniel-mar | 1590 | end; |
1591 | WriteOptions; |
||
1592 | end; |
||
1593 | |||
1594 | procedure TMainForm.BlinkUpdate; |
||
1595 | begin |
||
1596 | if GetTickCount<>FBlinkTime then |
||
1597 | begin |
||
1598 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1599 | FBlinkTime := GetTickCount; |
||
1600 | end; |
||
1601 | end; |
||
1602 | |||
1603 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1604 | begin |
||
1605 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1606 | WaveList.Items.Find(Name).Play(Wait); |
||
1607 | end; |
||
1608 | |||
1609 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
||
1610 | begin |
||
1611 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1612 | exit; |
||
1613 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1614 | begin |
||
1615 | DestroyMusic(FMusic); |
||
1616 | OpenMusic(Name); |
||
1617 | ResumeMusic(Name); |
||
1618 | end; |
||
1619 | FMusic := Name; |
||
1620 | end; |
||
1621 | |||
1622 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1623 | begin |
||
1624 | with Result do |
||
1625 | begin |
||
1626 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1627 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1628 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1629 | rgbReserved := 0; |
||
1630 | end; |
||
1631 | end; |
||
1632 | |||
1633 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1634 | var |
||
1635 | i: Integer; |
||
1636 | t, t2: DWORD; |
||
1637 | ChangePalette: Boolean; |
||
1638 | c: Integer; |
||
1639 | begin |
||
1640 | if DXDraw.Initialized then |
||
1641 | begin |
||
1642 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1643 | ChangePalette := False; |
||
1644 | if DXDraw.CanPaletteAnimation then |
||
1645 | begin |
||
1646 | t := GetTickCount; |
||
1647 | while Abs(GetTickCount-t)<Time do |
||
1648 | begin |
||
1649 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1650 | for i := 0 to 255 do |
||
1651 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1652 | DXDraw.UpdatePalette; |
||
1653 | ChangePalette := True; |
||
1654 | end; |
||
7 | daniel-mar | 1655 | end |
1656 | else |
||
1657 | begin |
||
3 | daniel-mar | 1658 | Sleep(Time); |
7 | daniel-mar | 1659 | end; |
3 | daniel-mar | 1660 | for i := 0 to 4 do |
1661 | begin |
||
1662 | DXDraw.Surface.Fill(c); |
||
1663 | DXDraw.Flip; |
||
1664 | end; |
||
1665 | if ChangePalette then |
||
1666 | begin |
||
1667 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1668 | DXDraw.UpdatePalette; |
||
1669 | end; |
||
1670 | DXDraw.Surface.Fill(c); |
||
1671 | DXDraw.Flip; |
||
1672 | end; |
||
1673 | end; |
||
1674 | |||
1675 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1676 | begin |
||
1677 | EndScene; |
||
1678 | DXInput.States := DXInput.States - DXInputButton; |
||
1679 | FScene := Scene; |
||
1680 | BlinkStart; |
||
1681 | case FScene of |
||
1682 | gsTitle : StartSceneTitle; |
||
1683 | gsMain : StartSceneMain; |
||
1684 | gsGameOver: StartSceneGameOver; |
||
1685 | gsWin : StartSceneWin; |
||
1686 | gsNewLevel: StartSceneNewLevel; |
||
1687 | end; |
||
1688 | end; |
||
1689 | |||
1690 | procedure TMainForm.StartSceneTitle; |
||
1691 | begin |
||
1692 | sleep(500); |
||
1693 | FCheat := false; |
||
1694 | BossExists := false; |
||
1695 | FLife := Lives; |
||
1696 | FLevel := 0; |
||
1697 | FScore := 0; |
||
1698 | FNotSave := true; |
||
1699 | Cheat.enabled := false; |
||
1700 | Neustart.enabled := false; |
||
1701 | GamePause.enabled := false; |
||
1702 | GameStart.enabled := false; |
||
1703 | Spielgeschwindigkeit.enabled := false; |
||
1704 | mainform.Visible := true; |
||
1705 | PlayMusic(mtTitle); |
||
1706 | end; |
||
1707 | |||
1708 | procedure TMainForm.StartSceneMain; |
||
1709 | {var |
||
1710 | i, j: Integer;} |
||
1711 | begin |
||
1712 | sleep(500); |
||
1713 | FCounter := 0; |
||
1714 | NewLevel(FLevel); |
||
1715 | BossExists := false; |
||
1716 | PlayMusic(mtGame); |
||
7 | daniel-mar | 1717 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1718 | FFrame := -4; |
1719 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1720 | with TBackground.Create(SpriteEngine.Engine) do |
||
1721 | begin |
||
1722 | SetMapSize(1, 1); |
||
1723 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1724 | Z := -13; |
||
1725 | Y := 40; |
||
1726 | FSpeed := 1 / 2; |
||
1727 | Tile := True; |
||
1728 | end; |
||
1729 | with TBackground.Create(SpriteEngine.Engine) do |
||
1730 | begin |
||
1731 | SetMapSize(1, 1); |
||
1732 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1733 | Z := -12; |
||
1734 | Y := 30; |
||
1735 | FSpeed := 1; |
||
1736 | Tile := True; |
||
1737 | end; |
||
1738 | with TBackground.Create(SpriteEngine.Engine) do |
||
1739 | begin |
||
1740 | SetMapSize(1, 1); |
||
1741 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1742 | Z := -11; |
||
1743 | Y := 10; |
||
1744 | FSpeed := 2; |
||
1745 | Tile := True; |
||
1746 | end; |
||
1747 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1748 | begin |
||
1749 | SetMapSize(200, 10); |
||
1750 | Y := 10; |
||
1751 | Z := -13; |
||
1752 | FSpeed := 1 / 2; |
||
1753 | Tile := True; |
||
1754 | for i := 0 to MapHeight-1 do |
||
1755 | begin |
||
1756 | for j := 0 to MapWidth-1 do |
||
1757 | begin |
||
1758 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1759 | if Random(100)<95 then Chips[j, i] := -1; |
||
1760 | end; |
||
1761 | end; |
||
1762 | end; |
||
1763 | with TBackground.Create(SpriteEngine.Engine) do |
||
1764 | begin |
||
1765 | SetMapSize(200, 10); |
||
1766 | Y := 30; |
||
1767 | Z := -12; |
||
1768 | FSpeed := 1; |
||
1769 | Tile := True; |
||
1770 | for i := 0 to MapHeight-1 do |
||
1771 | begin |
||
1772 | for j := 0 to MapWidth-1 do |
||
1773 | begin |
||
1774 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1775 | if Random(100)<95 then Chips[j, i] := -1; |
||
1776 | end; |
||
1777 | end; |
||
1778 | end; |
||
1779 | with TBackground.Create(SpriteEngine.Engine) do |
||
1780 | begin |
||
1781 | SetMapSize(200, 10); |
||
1782 | Y := 40; |
||
1783 | Z := -11; |
||
1784 | FSpeed := 2; |
||
1785 | Tile := True; |
||
1786 | for i := 0 to MapHeight-1 do |
||
1787 | begin |
||
1788 | for j := 0 to MapWidth-1 do |
||
1789 | begin |
||
1790 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1791 | if Random(100)<95 then Chips[j, i] := -1; |
||
1792 | end; |
||
1793 | end; |
||
1794 | end;} |
||
1795 | FNotSave := false; |
||
1796 | Cheat.enabled := true; |
||
1797 | Neustart.enabled := true; |
||
1798 | GamePause.enabled := true; |
||
1799 | GameStart.enabled := true; |
||
1800 | Spielgeschwindigkeit.enabled := true; |
||
1801 | end; |
||
1802 | |||
1803 | procedure TMainForm.StartSceneGameOver; |
||
1804 | begin |
||
1805 | sleep(500); |
||
1806 | FNotSave := true; |
||
1807 | Cheat.enabled := false; |
||
1808 | Spielgeschwindigkeit.enabled := false; |
||
1809 | Neustart.enabled := false; |
||
1810 | GamePause.enabled := false; |
||
1811 | PlayMusic(mtScene); |
||
1812 | BossExists := false; |
||
1813 | end; |
||
1814 | |||
1815 | procedure TMainForm.StartSceneWin; |
||
1816 | begin |
||
1817 | sleep(500); |
||
1818 | FNotSave := true; |
||
1819 | Cheat.enabled := false; |
||
1820 | Spielgeschwindigkeit.enabled := false; |
||
1821 | Neustart.enabled := false; |
||
1822 | GamePause.enabled := false; |
||
1823 | PlayMusic(mtScene); |
||
1824 | BossExists := false; |
||
1825 | end; |
||
1826 | |||
1827 | procedure TMainForm.EndScene; |
||
1828 | begin |
||
1829 | case FScene of |
||
1830 | gsTitle : EndSceneTitle; |
||
1831 | gsMain : EndSceneMain; |
||
1832 | gsGameOver: EndSceneGameOver; |
||
1833 | gsWin : EndSceneWin; |
||
1834 | gsNewLevel: EndSceneNewLevel; |
||
1835 | end; |
||
1836 | end; |
||
1837 | |||
1838 | procedure TMainForm.EndSceneTitle; |
||
1839 | begin |
||
1840 | { Ende Title } |
||
1841 | end; |
||
1842 | |||
1843 | procedure TMainForm.EndSceneMain; |
||
1844 | begin |
||
1845 | SpriteEngine.Engine.Clear; |
||
1846 | end; |
||
1847 | |||
1848 | procedure TMainForm.EndSceneGameOver; |
||
1849 | begin |
||
1850 | { Ende GameOver } |
||
1851 | end; |
||
1852 | |||
1853 | procedure TMainForm.EndSceneWin; |
||
1854 | begin |
||
1855 | { Ende Win } |
||
1856 | end; |
||
1857 | |||
14 | daniel-mar | 1858 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1859 | begin |
14 | daniel-mar | 1860 | LevelData.Clear; |
7 | daniel-mar | 1861 | FRestEnemies := 0; |
3 | daniel-mar | 1862 | end; |
1863 | |||
7 | daniel-mar | 1864 | const |
1865 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1866 | |||
3 | daniel-mar | 1867 | procedure TMainForm.NewLevel(lev: integer); |
1868 | resourcestring |
||
1869 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1870 | var |
||
1871 | act: integer; |
||
14 | daniel-mar | 1872 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1873 | e: TEnemyAdvent; |
3 | daniel-mar | 1874 | begin |
14 | daniel-mar | 1875 | ResetLevelData; |
15 | daniel-mar | 1876 | if FGameMode = gmRandom then |
3 | daniel-mar | 1877 | begin |
14 | daniel-mar | 1878 | {$REGION 'Random game'} |
1879 | Enemies[1] := etEnemyAttacker; |
||
1880 | Enemies[2] := etEnemyMeteor; |
||
1881 | Enemies[3] := etEnemyUFO; |
||
1882 | Enemies[4] := etEnemyAttacker; |
||
1883 | Enemies[5] := etEnemyMeteor; |
||
1884 | Enemies[6] := etEnemyUFO; |
||
1885 | Enemies[7] := etEnemyAttacker; |
||
1886 | Enemies[8] := etEnemyMeteor; |
||
1887 | Enemies[9] := etEnemyUFO; |
||
1888 | Enemies[10] := etEnemyAttacker; |
||
1889 | Enemies[11] := etEnemyMeteor; |
||
1890 | Enemies[12] := etEnemyUFO; |
||
1891 | Enemies[13] := etEnemyAttacker; |
||
1892 | Enemies[14] := etEnemyMeteor; |
||
1893 | Enemies[15] := etEnemyUFO; |
||
1894 | Enemies[16] := etEnemyAttacker3; |
||
1895 | Enemies[17] := etEnemyAttacker; |
||
1896 | Enemies[18] := etEnemyMeteor; |
||
1897 | Enemies[19] := etEnemyUFO; |
||
1898 | Enemies[20] := etEnemyUFO2; |
||
1899 | Enemies[21] := etEnemyAttacker; |
||
1900 | Enemies[22] := etEnemyMeteor; |
||
1901 | Enemies[23] := etEnemyUFO; |
||
1902 | Enemies[24] := etEnemyAttacker2; |
||
1903 | Enemies[25] := etEnemyMeteor; |
||
1904 | Enemies[26] := etEnemyUFO; |
||
1905 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1906 | randomize; |
7 | daniel-mar | 1907 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1908 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1909 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1910 | begin |
14 | daniel-mar | 1911 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1912 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1913 | begin |
14 | daniel-mar | 1914 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1915 | end; |
1916 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1917 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1918 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1919 | begin |
1920 | e.lifes := random(6)+1{O_o}; |
||
1921 | end |
||
1922 | else |
||
1923 | begin |
||
1924 | e.lifes := random(lev)+1; |
||
1925 | end; |
||
1926 | |||
14 | daniel-mar | 1927 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1928 | end; |
14 | daniel-mar | 1929 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1930 | e.x := lev*75*30{O_o} div lev; |
1931 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1932 | e.lifes := lev*5; |
||
14 | daniel-mar | 1933 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1934 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1935 | {$ENDREGION} |
||
3 | daniel-mar | 1936 | end |
1937 | else |
||
1938 | begin |
||
14 | daniel-mar | 1939 | {$REGION 'Normal game'} |
7 | daniel-mar | 1940 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1941 | begin |
7 | daniel-mar | 1942 | try |
14 | daniel-mar | 1943 | LevelData.Load(GetLevelFileName(lev)); |
1944 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 1945 | except |
1946 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 1947 | ResetLevelData; |
3 | daniel-mar | 1948 | end; |
1949 | end; |
||
14 | daniel-mar | 1950 | {$ENDREGION} |
3 | daniel-mar | 1951 | end; |
1952 | end; |
||
1953 | |||
1954 | procedure TMainForm.SceneTitle; |
||
1955 | var |
||
1956 | Logo: TPictureCollectionItem; |
||
1957 | begin |
||
1958 | DXDraw.Surface.Fill(0); |
||
1959 | Logo := ImageList.Items.Find('Logo'); |
||
1960 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
1961 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
1962 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
1963 | 2, 80, Fangle * 4); |
||
1964 | inc(Fangle); |
||
1965 | with DXDraw.Surface.Canvas do |
||
1966 | begin |
||
15 | daniel-mar | 1967 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
1968 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
3 | daniel-mar | 1969 | Brush.Style := bsClear; |
1970 | Font.Size := 30; |
||
15 | daniel-mar | 1971 | if FGameMode = gmLevels then |
3 | daniel-mar | 1972 | begin |
1973 | Font.Color := clMaroon; |
||
1974 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1975 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
1976 | Font.Color := clRed; |
||
1977 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1978 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
1979 | Font.Color := clOlive; |
||
1980 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1981 | Font.Color := clYellow; |
||
1982 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1983 | end |
||
1984 | else |
||
1985 | begin |
||
1986 | Font.Color := clOlive; |
||
1987 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
1988 | Font.Color := clYellow; |
||
1989 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
1990 | Font.Color := clMaroon; |
||
1991 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
1992 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
1993 | Font.Color := clRed; |
||
1994 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
1995 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
1996 | end; |
||
1997 | { if (FBlink div 300) mod 2=0 then |
||
1998 | begin |
||
1999 | Font.Color := clGreen; |
||
2000 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2001 | Font.Color := clLime; |
||
2002 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2003 | end; } |
||
2004 | BlinkUpdate; |
||
2005 | Release; |
||
2006 | end; |
||
2007 | // Weiter mit Leertaste oder Enter |
||
2008 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2009 | begin |
||
2010 | FLevel := 1; |
||
15 | daniel-mar | 2011 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2012 | begin |
2013 | //PlaySound('Frage', False); |
||
2014 | exit; |
||
2015 | end; |
||
2016 | NewLevel(FLevel); |
||
2017 | PlaySound('SceneMov', False); |
||
2018 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2019 | Sleep(200); |
||
2020 | StartScene(gsMain); |
||
2021 | end; |
||
2022 | end; |
||
2023 | |||
2024 | procedure TMainForm.SceneMain; |
||
2025 | var |
||
2026 | Enemy: TSprite; |
||
14 | daniel-mar | 2027 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2028 | begin |
7 | daniel-mar | 2029 | case FInterval of |
2030 | giMittel: SpriteEngine.Move(conleicht); |
||
2031 | giLeicht: SpriteEngine.Move(conmittel); |
||
2032 | giSchwer: SpriteEngine.Move(conschwer); |
||
2033 | giMaster: SpriteEngine.Move(conmaster); |
||
2034 | end; |
||
3 | daniel-mar | 2035 | SpriteEngine.Dead; |
14 | daniel-mar | 2036 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2037 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2038 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2039 | (FRestEnemies > 0) do |
3 | daniel-mar | 2040 | begin |
7 | daniel-mar | 2041 | Dec(FRestEnemies); |
14 | daniel-mar | 2042 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2043 | begin |
14 | daniel-mar | 2044 | spriteClass := nil; |
2045 | case enemyType of |
||
2046 | //etUnknown: ; |
||
2047 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2048 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2049 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2050 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2051 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2052 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2053 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2054 | end; |
||
2055 | if spriteClass <> nil then |
||
2056 | begin |
||
2057 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2058 | Enemy.x := dxdraw.surfacewidth; |
||
2059 | //Enemy.y := y; |
||
2060 | if y <> 0 then |
||
2061 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2062 | else |
||
2063 | Enemy.y := 0; |
||
2064 | end; |
||
3 | daniel-mar | 2065 | end; |
2066 | Inc(FEnemyAdventPos); |
||
2067 | end; |
||
2068 | Inc(FFrame); |
||
2069 | DXDraw.Surface.Fill(0); |
||
2070 | if FNextScene=gsNone then |
||
2071 | begin |
||
2072 | SpriteEngine.Draw; |
||
2073 | if MainForm.flife > 0 then |
||
2074 | begin |
||
2075 | with DXDraw.Surface.Canvas do |
||
2076 | begin |
||
2077 | Brush.Style := bsClear; |
||
2078 | Font.Size := 20; |
||
2079 | Font.Color := clOlive; |
||
2080 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2081 | Font.Color := clYellow; |
||
2082 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2083 | Font.Color := clMaroon; |
||
2084 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2085 | Font.Color := clRed; |
||
2086 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2087 | if FLife<0 then mainform.FLife := 0; |
||
2088 | if FCheat then |
||
2089 | begin |
||
2090 | Font.Color := clPurple; |
||
2091 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2092 | Font.Color := clFuchsia; |
||
2093 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2094 | end |
||
2095 | else |
||
2096 | begin |
||
2097 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2098 | begin |
||
2099 | Font.Color := clPurple; |
||
2100 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2101 | Font.Color := clFuchsia; |
||
2102 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2103 | end; |
||
2104 | if Flife = 1 then BlinkUpdate; |
||
2105 | end; |
||
2106 | {if BossExists and (FBossLife>0) then |
||
2107 | begin |
||
2108 | Font.Color := clPurple; |
||
2109 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2110 | Font.Color := clFuchsia; |
||
2111 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2112 | end |
||
2113 | else |
||
2114 | if RestlicheEinheiten>0 then |
||
2115 | begin |
||
2116 | Font.Color := clPurple; |
||
2117 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2118 | Font.Color := clFuchsia; |
||
2119 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2120 | end;} |
||
2121 | if BossExists and (FBossLife>0) then |
||
2122 | begin |
||
7 | daniel-mar | 2123 | if (FRestEnemies>0) then |
3 | daniel-mar | 2124 | begin |
2125 | Font.Color := clGreen; |
||
2126 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2127 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2128 | Font.Color := clLime; |
2129 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2130 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2131 | end; |
7 | daniel-mar | 2132 | if (FRestEnemies<1) then |
3 | daniel-mar | 2133 | begin |
2134 | Font.Color := clGreen; |
||
2135 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2136 | Font.Color := clLime; |
||
2137 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2138 | end; |
||
2139 | end; |
||
7 | daniel-mar | 2140 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2141 | begin |
2142 | Font.Color := clGreen; |
||
7 | daniel-mar | 2143 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2144 | Font.Color := clLime; |
7 | daniel-mar | 2145 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2146 | end; |
2147 | Release; |
||
2148 | end; |
||
2149 | end |
||
2150 | else |
||
2151 | begin |
||
2152 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2153 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2154 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2155 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2156 | DXDraw.Surface.Canvas.Release; |
||
2157 | end; |
||
7 | daniel-mar | 2158 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2159 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2160 | begin |
||
2161 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2162 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2163 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2164 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2165 | DXDraw.Surface.Canvas.Release; |
||
2166 | Sleep(1); |
||
2167 | inc(FCounter); |
||
2168 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2169 | end; |
||
2170 | end; |
||
2171 | end; |
||
2172 | |||
2173 | procedure TMainForm.SceneGameOver; |
||
2174 | begin |
||
2175 | DXDraw.Surface.Fill(0); |
||
2176 | with DXDraw.Surface.Canvas do |
||
2177 | begin |
||
2178 | FNotSave := true; |
||
2179 | Cheat.enabled := false; |
||
2180 | GamePause.enabled := false; |
||
2181 | Neustart.enabled := false; |
||
2182 | Brush.Style := bsClear; |
||
2183 | Font.Size := 35; |
||
2184 | Font.Color := clMaroon; |
||
11 | daniel-mar | 2185 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game Over!'); |
3 | daniel-mar | 2186 | Font.Color := clRed; |
11 | daniel-mar | 2187 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game Over!'); |
3 | daniel-mar | 2188 | if (FBlink div 300) mod 2=0 then |
2189 | begin |
||
2190 | Font.Size := 30; |
||
2191 | Font.Color := clOlive; |
||
2192 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2193 | Font.Color := clYellow; |
||
2194 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2195 | end; |
||
2196 | BlinkUpdate; |
||
2197 | Release; |
||
2198 | end; |
||
2199 | if isButton1 in DXInput.States then |
||
2200 | begin |
||
2201 | PlaySound('SceneMov', False); |
||
2202 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2203 | Sleep(200); |
||
2204 | StartScene(gsTitle); |
||
2205 | end; |
||
2206 | end; |
||
2207 | |||
2208 | procedure TMainForm.SceneWin; |
||
2209 | begin |
||
2210 | DXDraw.Surface.Fill(0); |
||
2211 | with DXDraw.Surface.Canvas do |
||
2212 | begin |
||
2213 | FNotSave := true; |
||
2214 | Cheat.enabled := false; |
||
2215 | GamePause.enabled := false; |
||
2216 | Neustart.enabled := false; |
||
2217 | Brush.Style := bsClear; |
||
2218 | Font.Size := 35; |
||
2219 | Font.Color := clMaroon; |
||
2220 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2221 | Font.Color := clRed; |
||
2222 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2223 | if (FBlink div 300) mod 2=0 then |
||
2224 | begin |
||
2225 | Font.Size := 30; |
||
2226 | Font.Color := clOlive; |
||
2227 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2228 | Font.Color := clYellow; |
||
2229 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2230 | end; |
||
2231 | BlinkUpdate; |
||
2232 | Release; |
||
2233 | end; |
||
2234 | if isButton1 in DXInput.States then |
||
2235 | begin |
||
2236 | PlaySound('SceneMov', False); |
||
2237 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2238 | Sleep(200); |
||
2239 | StartScene(gsTitle); |
||
2240 | end; |
||
2241 | end; |
||
2242 | |||
2243 | procedure TMainForm.StartSceneNewLevel; |
||
2244 | begin |
||
2245 | sleep(500); |
||
2246 | FNotSave := false; |
||
2247 | Cheat.enabled := false; |
||
2248 | Neustart.enabled := false; |
||
2249 | GamePause.enabled := false; |
||
2250 | GameStart.enabled := true; |
||
2251 | Spielgeschwindigkeit.enabled := false; |
||
2252 | BossExists := false; |
||
2253 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2254 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2255 | begin |
2256 | //PlaySound('SceneMov', False); |
||
2257 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2258 | Sleep(200); |
||
2259 | StartScene(gsWin); |
||
2260 | exit; |
||
2261 | end; |
||
2262 | PlayMusic(mtScene); |
||
2263 | end; |
||
2264 | |||
2265 | procedure TMainForm.EndSceneNewLevel; |
||
2266 | begin |
||
2267 | { Ende NewLevel } |
||
2268 | end; |
||
2269 | |||
2270 | procedure TMainForm.SceneNewLevel; |
||
2271 | begin |
||
2272 | DXDraw.Surface.Fill(0); |
||
2273 | with DXDraw.Surface.Canvas do |
||
2274 | begin |
||
2275 | Brush.Style := bsClear; |
||
2276 | Font.Size := 40; |
||
2277 | Font.Color := clMaroon; |
||
2278 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2279 | Font.Color := clRed; |
||
2280 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2281 | if (FBlink div 300) mod 2=0 then |
||
2282 | begin |
||
2283 | Font.Size := 30; |
||
2284 | Font.Color := clOlive; |
||
2285 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2286 | Font.Color := clYellow; |
||
2287 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2288 | end; |
||
2289 | BlinkUpdate; |
||
2290 | Release; |
||
2291 | end; |
||
2292 | if isButton1 in DXInput.States then |
||
2293 | begin |
||
2294 | PlaySound('SceneMov', False); |
||
2295 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2296 | Sleep(200); |
||
2297 | StartScene(gsMain); |
||
2298 | end; |
||
2299 | end; |
||
2300 | |||
2301 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2302 | begin |
||
2303 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2304 | if OptionMusic.Checked then |
||
2305 | begin |
||
2306 | PlayMusic(FMusic) |
||
2307 | end |
||
2308 | else |
||
2309 | begin |
||
2310 | DestroyMusic(FMusic); |
||
2311 | end; |
||
2312 | WriteOptions; |
||
2313 | end; |
||
2314 | |||
2315 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2316 | begin |
||
2317 | master.checked := true; |
||
2318 | FInterval := giMaster; |
||
2319 | writeoptions; |
||
2320 | end; |
||
2321 | |||
2322 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2323 | begin |
||
2324 | X := X - MoveCount*(250/1000); |
||
2325 | if X < -Width then Dead; |
||
2326 | end; |
||
2327 | |||
2328 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2329 | begin |
||
7 | daniel-mar | 2330 | inherited HitEnemy(False); |
2331 | |||
3 | daniel-mar | 2332 | if ADead then Collisioned := True; |
2333 | end; |
||
2334 | |||
2335 | {procedure TMainForm.StopMusic; |
||
2336 | begin |
||
2337 | PauseMusic(FMusic); |
||
2338 | MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0); |
||
2339 | MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0); |
||
2340 | MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0); |
||
2341 | MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0); |
||
2342 | end;} |
||
2343 | |||
2344 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
||
2345 | begin |
||
2346 | if not OptionMusic.checked then exit; |
||
18 | daniel-mar | 2347 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
3 | daniel-mar | 2348 | end; |
2349 | |||
7 | daniel-mar | 2350 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2351 | begin |
7 | daniel-mar | 2352 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2353 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2354 | Width := Image.Width; |
||
2355 | Height := Image.Height; |
||
2356 | AnimCount := Image.PatternCount; |
||
2357 | AnimLooped := True; |
||
4 | daniel-mar | 2358 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2359 | PixelCheck := True; |
2360 | end; |
||
2361 | |||
2362 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2363 | begin |
||
2364 | speicherungform.showmodal; |
||
2365 | end; |
||
2366 | |||
2367 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2368 | begin |
||
2369 | FLife := Lives; |
||
2370 | FLevel := 1; // ??? |
||
2371 | FScore := 0; |
||
7 | daniel-mar | 2372 | EnemyCounter := 0; |
3 | daniel-mar | 2373 | StartScene(gsMain); |
2374 | PlayMusic(mtGame); |
||
2375 | end; |
||
2376 | |||
2377 | procedure TMainForm.OptionBreitbildClick(Sender: TObject); |
||
2378 | begin |
||
2379 | OptionBreitbild.Checked := not OptionBreitbild.Checked; |
||
2380 | DXInit; |
||
2381 | writeoptions; |
||
2382 | end; |
||
2383 | |||
2384 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2385 | begin |
||
2386 | leicht.checked := true; |
||
2387 | FInterval := giLeicht; |
||
2388 | writeoptions; |
||
2389 | end; |
||
2390 | |||
2391 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2392 | begin |
||
2393 | mittel.checked := true; |
||
2394 | FInterval := giMittel; |
||
2395 | writeoptions; |
||
2396 | end; |
||
2397 | |||
2398 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2399 | begin |
||
2400 | schwer.checked := true; |
||
2401 | FInterval := giSchwer; |
||
2402 | writeoptions; |
||
2403 | end; |
||
2404 | |||
2405 | procedure TMainForm.FormShow(Sender: TObject); |
||
2406 | begin |
||
7 | daniel-mar | 2407 | if Assigned(SplashForm) then |
2408 | begin |
||
2409 | SplashForm.Hide; |
||
2410 | FreeAndNil(SplashForm); |
||
2411 | end; |
||
3 | daniel-mar | 2412 | |
2413 | dxtimer.Enabled := true; |
||
2414 | dxtimer.ActiveOnly := true; |
||
2415 | end; |
||
2416 | |||
2417 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2418 | begin |
||
2419 | dxtimer.enabled := false; |
||
2420 | InfoForm.showmodal; |
||
2421 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2422 | end; |
||
2423 | |||
2424 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2425 | begin |
||
2426 | CheatForm.showmodal; |
||
2427 | end; |
||
2428 | |||
2429 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2430 | begin |
||
2431 | if optionMusic.checked then DestroyMusic(FMusic); |
||
2432 | SpriteEngine.Engine.Clear; |
||
2433 | dxsound.Finalize; |
||
2434 | dxinput.Destroy; |
||
2435 | DXTimer.Enabled := False; |
||
2436 | end; |
||
2437 | |||
2438 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2439 | begin |
||
7 | daniel-mar | 2440 | imagelist.Free; |
2441 | spriteengine.Free; |
||
3 | daniel-mar | 2442 | dxdraw.Free; |
7 | daniel-mar | 2443 | wavelist.Free; |
2444 | dxsound.Free; |
||
2445 | //dxinput.Free; |
||
3 | daniel-mar | 2446 | dxtimer.Free; |
18 | daniel-mar | 2447 | dxmusic.Free; |
7 | daniel-mar | 2448 | DeleteCriticalSection(TimerCS); |
14 | daniel-mar | 2449 | LevelData.Free; |
3 | daniel-mar | 2450 | end; |
2451 | |||
2452 | end. |
||
2453 |