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Rev | Author | Line No. | Line |
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3 | daniel-mar | 1 | unit GamMain; |
2 | |||
14 | daniel-mar | 3 | // TODO 2024 Review |
4 | // ---------------- |
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5 | // Quellcode optimieren und klassen-namen überdenken |
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6 | // [OK SVN 12] Form Screen center anstelle Desktop Center |
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7 | // Vollbild entf. |
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8 | // [OK SVN 10] DPlayX.dll auskommentieren => OK! |
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9 | // EV CodeSign |
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10 | // Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc. |
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11 | // Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht |
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12 | // Bei Pause => Entweder alles grau werden lassen, oder irgendwo "Pause" hinschreiben (nur Not in die Form Caption) |
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13 | // Alle Notizen durchschauen |
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14 | // Boss schwieriger machen: Er soll auch nach links und rechts gehen? |
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15 | // Cooldown für Laser? |
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16 | // Musik und Sounds optimieren |
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17 | // Pausiertes Spiel: Fenster bewegen lässt das Spiel wieder starten |
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18 | // Zwei Fenster in Taskleiste |
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19 | // "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen |
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20 | // Highscore Liste |
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15 | daniel-mar | 21 | // Multilingual (all strings in resourcestrings) |
14 | daniel-mar | 22 | // Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen |
15 | daniel-mar | 23 | // hintergrundmusik als WAV anstelle MIDI ... new unDelphiX contains DXMusic component for MIDI? |
24 | // Credits: unDelphiX (micrel.cz/Dx) |
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11 | daniel-mar | 25 | |
3 | daniel-mar | 26 | interface |
27 | |||
28 | uses |
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29 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs, |
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6 | daniel-mar | 30 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
14 | daniel-mar | 31 | INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0}, |
15 | daniel-mar | 32 | System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader; |
3 | daniel-mar | 33 | |
34 | type |
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35 | TGameScene = ( |
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36 | gsNone, |
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37 | gsTitle, |
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38 | gsMain, |
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39 | gsGameOver, |
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40 | gsNewLevel, |
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41 | gsWin |
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42 | ); |
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43 | |||
44 | TGameInterval = ( |
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45 | giMittel, |
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46 | giLeicht, |
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47 | giSchwer, |
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48 | giMaster |
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49 | ); |
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50 | |||
51 | TMusicTrack = ( |
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52 | mtNone, |
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53 | mtGame, |
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54 | mtBoss, |
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55 | mtScene, |
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56 | mtTitle |
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57 | ); |
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58 | |||
59 | {TSoundFile = ( |
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60 | sfNone, |
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61 | sfSceneMov, |
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62 | sfExplosion, |
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63 | sfHit, |
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64 | sfShoot, |
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65 | sfDanger, |
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66 | sfEnde, |
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67 | sfFrage, |
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68 | sfLevIntro |
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69 | );} |
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70 | |||
71 | TBackground = class(TBackgroundSprite) |
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72 | private |
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73 | FSpeed: Double; |
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74 | protected |
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75 | procedure DoMove(MoveCount: Integer); override; |
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76 | end; |
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77 | |||
78 | TBackgroundSpecial = class(TBackgroundSprite) |
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79 | private |
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80 | FSpeed: Double; |
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81 | protected |
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82 | procedure DoMove(MoveCount: Integer); override; |
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83 | end; |
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84 | |||
85 | TExplosion = class(TImageSprite) |
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86 | private |
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87 | FCounter: Integer; |
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88 | protected |
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89 | procedure DoMove(MoveCount: Integer); override; |
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90 | public |
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91 | constructor Create(AParent: TSprite); override; |
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92 | end; |
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93 | |||
94 | TPlayerSprite = class(TImageSprite) |
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95 | private |
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96 | FCounter: Integer; |
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97 | FMode: Integer; |
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98 | FTamaCount: Integer; |
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99 | FOldTamaTime: Integer; |
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100 | protected |
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101 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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102 | procedure DoMove(MoveCount: Integer); override; |
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103 | public |
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104 | constructor Create(AParent: TSprite); override; |
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105 | procedure FlyAway; |
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106 | end; |
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107 | |||
108 | TTamaSprite = class(TImageSprite) |
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109 | private |
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110 | FPlayerSprite: TPlayerSprite; |
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111 | protected |
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112 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
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113 | procedure DoMove(MoveCount: Integer); override; |
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114 | public |
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115 | constructor Create(AParent: TSprite); override; |
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116 | destructor Destroy; override; |
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117 | end; |
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118 | |||
7 | daniel-mar | 119 | TEnemyClass = class of TEnemy; |
3 | daniel-mar | 120 | TEnemy = class(TImageSprite) |
121 | private |
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122 | FCounter: Integer; |
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123 | FLife: integer; |
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124 | FMode: Integer; |
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125 | protected |
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126 | procedure HitEnemy(ADead: Boolean); virtual; |
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127 | public |
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7 | daniel-mar | 128 | procedure Hit(AHitStrength: integer = 1); |
11 | daniel-mar | 129 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
3 | daniel-mar | 130 | destructor Destroy; override; |
131 | end; |
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132 | |||
133 | TEnemyTama = class(TImageSprite) |
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134 | private |
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135 | FPlayerSprite: TSprite; |
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136 | protected |
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137 | procedure DoMove(MoveCount: Integer); override; |
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138 | public |
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139 | constructor Create(AParent: TSprite); override; |
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140 | end; |
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141 | |||
142 | TEnemyMeteor = class(TEnemy) |
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143 | protected |
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144 | procedure DoMove(MoveCount: Integer); override; |
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145 | procedure HitEnemy(ADead: Boolean); override; |
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146 | public |
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7 | daniel-mar | 147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 148 | end; |
149 | |||
150 | TEnemyUFO = class(TEnemy) |
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151 | protected |
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152 | procedure DoMove(MoveCount: Integer); override; |
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153 | procedure HitEnemy(ADead: Boolean); override; |
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154 | public |
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7 | daniel-mar | 155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 156 | end; |
157 | |||
158 | TEnemyUFO2 = class(TEnemy) |
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159 | private |
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160 | FCounter: Integer; |
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161 | FTamaCount: Integer; |
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162 | FOldTamaTime: Integer; |
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163 | protected |
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164 | procedure DoMove(MoveCount: Integer); override; |
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165 | procedure HitEnemy(ADead: Boolean); override; |
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166 | public |
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7 | daniel-mar | 167 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 168 | end; |
169 | |||
170 | TEnemyAttacker = class(TEnemy) |
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171 | protected |
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172 | procedure DoMove(MoveCount: Integer); override; |
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173 | procedure HitEnemy(ADead: Boolean); override; |
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174 | public |
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7 | daniel-mar | 175 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 176 | end; |
177 | |||
178 | TEnemyAttacker2 = class(TEnemy) |
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179 | private |
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180 | FCounter: Integer; |
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181 | FTamaF: Integer; |
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182 | FTamaT: Integer; |
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183 | FPutTama: Boolean; |
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184 | protected |
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185 | procedure DoMove(MoveCount: Integer); override; |
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186 | procedure HitEnemy(ADead: Boolean); override; |
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187 | public |
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7 | daniel-mar | 188 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 189 | end; |
190 | |||
191 | TEnemyAttacker3 = class(TEnemy) |
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192 | private |
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193 | FCounter: Integer; |
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194 | FTamaCount: Integer; |
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195 | FOldTamaTime: Integer; |
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196 | protected |
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197 | procedure DoMove(MoveCount: Integer); override; |
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198 | procedure HitEnemy(ADead: Boolean); override; |
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199 | public |
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7 | daniel-mar | 200 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 201 | end; |
202 | |||
203 | TEnemyBoss = class(TEnemy) |
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204 | private |
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205 | FCounter: Integer; |
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206 | FTamaF: Integer; |
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207 | FTamaT: Integer; |
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208 | FPutTama: Boolean; |
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209 | waiter1, waiter2: integer; |
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210 | protected |
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211 | procedure DoMove(MoveCount: Integer); override; |
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212 | procedure HitEnemy(ADead: Boolean); override; |
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213 | public |
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7 | daniel-mar | 214 | constructor Create(AParent: TSprite; ALifes: integer); override; |
3 | daniel-mar | 215 | end; |
216 | |||
217 | TMainForm = class(TDXForm) |
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218 | MainMenu: TMainMenu; |
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219 | Spiel: TMenuItem; |
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220 | GameStart: TMenuItem; |
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221 | GamePause: TMenuItem; |
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222 | Beenden: TMenuItem; |
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223 | Einstellungen: TMenuItem; |
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224 | OptionFullScreen: TMenuItem; |
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225 | OptionMusic: TMenuItem; |
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226 | Leer2: TMenuItem; |
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227 | Leer4: TMenuItem; |
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228 | Hilfe: TMenuItem; |
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229 | OptionSound: TMenuItem; |
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230 | Leer3: TMenuItem; |
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231 | Spielstand: TMenuItem; |
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232 | Leer5: TMenuItem; |
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233 | Neustart: TMenuItem; |
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234 | OptionBreitbild: TMenuItem; |
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235 | Spielgeschwindigkeit: TMenuItem; |
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236 | Leicht: TMenuItem; |
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237 | Mittel: TMenuItem; |
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238 | Schwer: TMenuItem; |
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239 | Informationen: TMenuItem; |
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240 | Leer6: TMenuItem; |
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241 | Leer1: TMenuItem; |
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242 | Cheat: TMenuItem; |
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243 | CheckUpdates: TMenuItem; |
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244 | Master: TMenuItem; |
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245 | procedure DXDrawFinalize(Sender: TObject); |
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246 | procedure DXDrawInitialize(Sender: TObject); |
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247 | procedure FormCreate(Sender: TObject); |
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248 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
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249 | procedure DXTimerActivate(Sender: TObject); |
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250 | procedure DXTimerDeactivate(Sender: TObject); |
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251 | procedure OptionFullScreenClick(Sender: TObject); |
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252 | procedure DXDrawInitializing(Sender: TObject); |
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253 | procedure GameStartClick(Sender: TObject); |
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254 | procedure GamePauseClick(Sender: TObject); |
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255 | procedure BeendenClick(Sender: TObject); |
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256 | procedure OptionSoundClick(Sender: TObject); |
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257 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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258 | procedure OptionMusicClick(Sender: TObject); |
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259 | procedure SpielstandClick(Sender: TObject); |
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260 | procedure NeustartClick(Sender: TObject); |
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261 | procedure OptionBreitbildClick(Sender: TObject); |
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262 | procedure LeichtClick(Sender: TObject); |
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263 | procedure MittelClick(Sender: TObject); |
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264 | procedure SchwerClick(Sender: TObject); |
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265 | procedure FormShow(Sender: TObject); |
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266 | procedure InformationenClick(Sender: TObject); |
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267 | procedure CheatClick(Sender: TObject); |
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268 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
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269 | procedure FormDestroy(Sender: TObject); |
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270 | procedure CheckUpdatesClick(Sender: TObject); |
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271 | procedure MasterClick(Sender: TObject); |
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272 | private |
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273 | ProgrammGestartet: boolean; |
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274 | FInterval: TGameInterval; |
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275 | FScene: TGameScene; |
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276 | FMusic: TMusicTrack; |
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277 | FBlink: DWORD; |
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278 | FBlinkTime: DWORD; |
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279 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
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280 | PlayerSprite: TPlayerSprite; |
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7 | daniel-mar | 281 | TimerCS: TRTLCriticalSection; |
14 | daniel-mar | 282 | LevelData: TLevelData; |
3 | daniel-mar | 283 | procedure StartScene(Scene: TGameScene); |
284 | procedure EndScene; |
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285 | procedure BlinkStart; |
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286 | procedure BlinkUpdate; |
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287 | procedure StartSceneTitle; |
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288 | procedure SceneTitle; |
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289 | procedure EndSceneTitle; |
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290 | procedure StartSceneMain; |
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291 | procedure SceneMain; |
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292 | procedure EndSceneMain; |
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293 | procedure StartSceneGameOver; |
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294 | procedure SceneGameOver; |
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295 | procedure EndSceneGameOver; |
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296 | procedure StartSceneWin; |
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297 | procedure SceneWin; |
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298 | procedure EndSceneWin; |
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299 | procedure StartSceneNewLevel; |
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300 | procedure SceneNewLevel; |
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301 | procedure EndSceneNewLevel; |
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14 | daniel-mar | 302 | function GetLevelFileName(lev: integer): string; |
3 | daniel-mar | 303 | public |
304 | FNextScene: TGameScene; |
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305 | FScore: Integer; |
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306 | FNotSave: boolean; |
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307 | FLife: integer; |
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308 | FLevel: integer; |
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15 | daniel-mar | 309 | FGameMode: TGameMode; |
3 | daniel-mar | 310 | FBossLife: integer; |
7 | daniel-mar | 311 | FRestEnemies: integer; |
3 | daniel-mar | 312 | FCheat: boolean; |
313 | { VCL-Ersatz } |
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314 | dxdraw: TDxDraw; |
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315 | imagelist: TDxImageList; |
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316 | spriteengine: tdxspriteengine; |
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317 | dxsound: tdxsound; |
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318 | wavelist: tdxwavelist; |
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319 | dxinput: tdxinput; |
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320 | dxtimer: tdxtimer; |
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321 | { Level-Routinen } |
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322 | procedure NewLevel(lev: integer); |
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14 | daniel-mar | 323 | procedure ResetLevelData; |
3 | daniel-mar | 324 | { MCI-Routinen } |
325 | function StatusMusic(Name: TMusicTrack): string; |
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326 | procedure PlayMusic(Name: TMusicTrack); |
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327 | //procedure StopMusic(Name: TMusicTrack); |
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328 | procedure PauseMusic(Name: TMusicTrack); |
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329 | procedure ResumeMusic(Name: TMusicTrack); |
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330 | procedure DestroyMusic(Name: TMusicTrack); |
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331 | procedure OpenMusic(Name: TMusicTrack); |
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332 | { Sound-Routinen } |
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333 | function SoundKarte: boolean; |
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334 | procedure PlaySound(Name: string; Wait: Boolean); |
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335 | { Initialisiations-Routinen } |
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336 | procedure DXInit; |
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337 | procedure SoundInit; |
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338 | procedure MusicInit; |
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339 | { Einstellungs-Routinen } |
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340 | procedure LoadOptions; |
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341 | procedure WriteOptions; |
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342 | { Farb-Routinen } |
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343 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
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344 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
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345 | end; |
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346 | |||
347 | var |
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348 | MainForm: TMainForm; |
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349 | |||
7 | daniel-mar | 350 | implementation |
351 | |||
352 | uses |
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353 | GamSplash, GamSpeicherung, ComInfo, GamCheat, Global; |
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354 | |||
3 | daniel-mar | 355 | const |
4 | daniel-mar | 356 | // TODO: ini file |
3 | daniel-mar | 357 | conleicht = 650 div 60; // 10 |
358 | conmittel = 1000 div 60; // 16 |
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359 | conschwer = 1350 div 60; // 22 |
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360 | conmaster = 2000 div 60; // 33 |
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361 | lives = 6; |
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362 | |||
7 | daniel-mar | 363 | // TODO: Auch für Enemies |
364 | PLAYER_MODE_NORMAL = 0; |
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365 | PLAYER_MODE_DEAD = 1; |
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366 | PLAYER_MODE_DEAD_VANISHED = 2; |
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367 | PLAYER_MODE_FLYAWAY = 3; |
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368 | PLAYER_MODE_ENTER = 4; |
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3 | daniel-mar | 369 | |
7 | daniel-mar | 370 | DEFAULT_ANIMSPEED = 15/1000; |
3 | daniel-mar | 371 | |
372 | resourcestring |
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373 | FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
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374 | |||
375 | {$R *.DFM} |
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376 | |||
377 | var // TODO: irgendwo hinpacken. irgendwo!!! |
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7 | daniel-mar | 378 | Crash2, EnemyCounter: integer; |
3 | daniel-mar | 379 | BossExists, Crash, crashsound: boolean; |
380 | |||
381 | const |
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382 | DXInputButton = [isButton1, isButton2, isButton3, |
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383 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
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384 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
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385 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
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386 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
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387 | |||
388 | // TODO: Code komplett überarbeiten. Bessere Ableitungen machen |
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389 | |||
390 | constructor TPlayerSprite.Create(AParent: TSprite); |
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391 | begin |
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392 | inherited Create(AParent); |
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393 | Image := MainForm.ImageList.Items.Find('Machine'); |
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394 | Width := Image.Width; |
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395 | Height := Image.Height; |
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396 | X := -70{20}; |
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397 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
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398 | Z := 2; |
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399 | AnimCount := Image.PatternCount; |
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400 | AnimLooped := True; |
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4 | daniel-mar | 401 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 402 | FMode := PLAYER_MODE_ENTER; |
403 | end; |
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404 | |||
405 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
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406 | begin |
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407 | if mainform.FCheat then exit; |
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408 | if (Sprite is TEnemy) or (Sprite is TEnemyTama) then |
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409 | begin |
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410 | if not crash then |
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411 | begin |
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412 | dec(MainForm.FLife); |
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413 | Crash := true; |
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414 | if MainForm.Flife=0 then |
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415 | begin |
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416 | MainForm.PlaySound('Explosion', false); |
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417 | Collisioned := false; |
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418 | FCounter := 0; |
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419 | FMode := PLAYER_MODE_DEAD; |
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420 | Done := false; |
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421 | Image := MainForm.ImageList.Items.Find('Explosion'); |
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422 | Width := Image.Width; |
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423 | Height := Image.Height; |
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424 | AnimCount := Image.PatternCount; |
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425 | AnimLooped := False; |
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4 | daniel-mar | 426 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 427 | AnimPos := 0; |
428 | end; |
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429 | end |
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430 | else |
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431 | begin |
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432 | if not crashsound then |
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433 | begin |
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434 | MainForm.PlaySound('Hit', False); |
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435 | crashsound := true; |
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436 | end; |
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437 | end; |
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438 | end; |
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439 | end; |
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440 | |||
441 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
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442 | const |
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443 | WegduesKonstante = 1.75; |
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444 | begin |
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445 | inherited DoMove(MoveCount); |
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446 | if FMode=PLAYER_MODE_NORMAL then |
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447 | begin |
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448 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
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449 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
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450 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
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451 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
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452 | if X<0 then X := 0; |
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453 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
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454 | if Y<0 then Y := 0; |
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455 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
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456 | if isButton1 in MainForm.DXInput.States then |
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457 | begin |
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458 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
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459 | begin |
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460 | Inc(FTamaCount); |
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461 | with TTamaSprite.Create(Engine) do |
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462 | begin |
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463 | FPlayerSprite := Self; |
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464 | X := Self.X+Self.Width; |
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465 | Y := Self.Y+Self.Height div 2-Height div 2; |
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466 | Z := 10; |
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467 | end; |
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468 | FOldTamaTime := FCounter; |
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469 | end; |
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470 | end; |
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471 | Collision; |
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7 | daniel-mar | 472 | end |
473 | else if FMode=PLAYER_MODE_DEAD then |
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3 | daniel-mar | 474 | begin |
475 | if FCounter>200 then |
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476 | begin |
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477 | FCounter := 0; |
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478 | FMode := PLAYER_MODE_DEAD_VANISHED; |
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479 | Visible := false; |
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480 | end; |
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7 | daniel-mar | 481 | end |
482 | else if FMode=PLAYER_MODE_DEAD_VANISHED then |
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3 | daniel-mar | 483 | begin |
484 | if FCounter>1500 then |
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485 | begin |
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486 | MainForm.FNextScene := gsGameOver; |
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487 | MainForm.PlaySound('SceneMov', false); |
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488 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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489 | Sleep(200); |
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490 | end; |
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7 | daniel-mar | 491 | end |
492 | else if FMode=PLAYER_MODE_FLYAWAY then |
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3 | daniel-mar | 493 | begin |
494 | // FUT: "Wusch" sound? |
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495 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
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496 | if X > MainForm.DXDraw.Width+Width then |
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497 | begin |
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498 | Dead; |
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499 | inc(mainform.FLevel); |
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500 | MainForm.FNextScene := gsNewLevel; |
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501 | MainForm.PlaySound('SceneMov', false); |
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502 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
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503 | end; |
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7 | daniel-mar | 504 | end |
505 | else if FMode = PLAYER_MODE_ENTER then |
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3 | daniel-mar | 506 | begin |
507 | X := X + MoveCount*(300/1000); |
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508 | if X > 19 then FMode := PLAYER_MODE_NORMAL; |
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509 | end; |
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510 | inc(FCounter, MoveCount); |
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511 | end; |
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512 | |||
513 | procedure TPlayerSprite.FlyAway; |
||
514 | begin |
||
515 | FMode := PLAYER_MODE_FLYAWAY; |
||
516 | end; |
||
517 | |||
518 | procedure TMainForm.DXInit; |
||
519 | begin |
||
520 | try |
||
521 | Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg'); |
||
522 | ImageList.Items.MakeColorTable; |
||
523 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
||
524 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
||
525 | DXDraw.UpdatePalette; |
||
526 | OptionBreitBild.enabled := OptionFullScreen.checked; |
||
527 | DXDraw.Finalize; |
||
528 | if OptionFullScreen.Checked then |
||
529 | begin |
||
530 | if not (doFullScreen in DXDraw.Options) then StoreWindow; |
||
531 | DXDraw.Options := DXDraw.Options + [doFullScreen]; |
||
7 | daniel-mar | 532 | end |
533 | else |
||
3 | daniel-mar | 534 | begin |
535 | if doFullScreen in DXDraw.Options then RestoreWindow; |
||
536 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
||
537 | end; |
||
538 | if not OptionBreitBild.checked then |
||
539 | begin |
||
540 | dxdraw.autosize := false; |
||
541 | dxdraw.Top := 0; |
||
542 | dxdraw.Left := 0; |
||
4 | daniel-mar | 543 | dxdraw.width := 640; // TODO: besser die dimensionen des fensters |
3 | daniel-mar | 544 | dxdraw.height := 480; |
545 | dxdraw.surfacewidth := 640; |
||
546 | dxdraw.surfaceheight := 480; |
||
547 | end |
||
548 | else dxdraw.autosize := true; |
||
549 | DXDraw.Initialize; |
||
550 | except |
||
551 | //Imagelist.Items.clear; |
||
552 | //application.terminate; |
||
553 | end; |
||
554 | end; |
||
555 | |||
556 | constructor TTamaSprite.Create(AParent: TSprite); |
||
557 | begin |
||
558 | inherited Create(AParent); |
||
559 | Image := MainForm.ImageList.Items.Find('Bounce'); |
||
560 | Z := 2; |
||
561 | Width := Image.Width; |
||
562 | Height := Image.Height; |
||
563 | AnimCount := Image.PatternCount; |
||
564 | AnimLooped := True; |
||
4 | daniel-mar | 565 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 566 | MainForm.PlaySound('Shoot', False); |
567 | end; |
||
568 | |||
569 | destructor TTamaSprite.Destroy; |
||
570 | begin |
||
571 | inherited Destroy; |
||
572 | Dec(FPlayerSprite.FTamaCount); |
||
573 | end; |
||
574 | |||
575 | procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
||
576 | begin |
||
7 | daniel-mar | 577 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
3 | daniel-mar | 578 | begin |
579 | TEnemy(Sprite).Hit; |
||
580 | Dead; |
||
581 | end; |
||
582 | Done := False; |
||
583 | end; |
||
584 | |||
585 | procedure TTamaSprite.DoMove(MoveCount: Integer); |
||
586 | begin |
||
587 | inherited DoMove(MoveCount); |
||
588 | X := X+(800/1000)*MoveCount; |
||
589 | if X>=mainform.dxdraw.surfacewidth then Dead; |
||
590 | Collision; |
||
591 | end; |
||
592 | |||
593 | procedure TBackground.DoMove(MoveCount: Integer); |
||
594 | var |
||
595 | ran: integer; |
||
596 | begin |
||
597 | inherited DoMove(MoveCount); |
||
598 | X := X - MoveCount*(60/1000)*FSpeed; |
||
599 | randomize; |
||
600 | ran := Random(1500); |
||
601 | if ran = 150 then |
||
602 | begin |
||
603 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
604 | begin |
||
605 | SetMapSize(1, 1); |
||
606 | Image := mainform.ImageList.Items.Find('Background-Planet1'); |
||
607 | Width := Image.Width; |
||
608 | Height := Image.Height; |
||
609 | |||
610 | Y := random(mainform.dxdraw.height); |
||
611 | X := mainform.dxdraw.width; |
||
612 | |||
613 | ran := Random(2); |
||
614 | if ran = 0 then |
||
615 | begin |
||
616 | Z := -20; |
||
617 | FSpeed := 1.8; |
||
618 | end |
||
619 | else if ran = 1 then |
||
620 | begin |
||
621 | Z := -40; |
||
622 | FSpeed := 0.8; |
||
623 | end |
||
624 | else if ran = 2 then |
||
625 | begin |
||
626 | Z := -60; |
||
627 | FSpeed := 0.3; |
||
628 | end; |
||
629 | end; |
||
630 | end |
||
631 | else if ran = 500 then |
||
632 | begin |
||
633 | with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do |
||
634 | begin |
||
635 | SetMapSize(1, 1); |
||
636 | ran := Random(4); |
||
637 | if ran = 0 then |
||
638 | Image := mainform.ImageList.Items.Find('Background-Red') |
||
639 | else if ran = 1 then |
||
640 | Image := mainform.ImageList.Items.Find('Background-Blue') |
||
641 | else if ran = 2 then |
||
642 | Image := mainform.ImageList.Items.Find('Background-Yellow') |
||
643 | else if ran = 3 then |
||
644 | Image := mainform.ImageList.Items.Find('Hintergrund-Rot'); |
||
645 | Width := Image.Width; |
||
646 | Height := Image.Height; |
||
647 | |||
648 | Y := random(mainform.dxdraw.height); |
||
649 | X := mainform.dxdraw.width; |
||
650 | |||
651 | { ran := Random(2); |
||
652 | if ran = 0 then |
||
653 | begin |
||
654 | Z := -20; |
||
655 | FSpeed := 1.8; |
||
656 | end |
||
657 | else if ran = 1 then |
||
658 | begin |
||
659 | Z := -40; |
||
660 | FSpeed := 0.8; |
||
661 | end |
||
662 | else if ran = 2 then |
||
663 | begin } |
||
664 | Z := -60; |
||
665 | FSpeed := 0.3; |
||
666 | { end; } |
||
667 | end; |
||
668 | end; |
||
669 | end; |
||
670 | |||
671 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
||
672 | begin |
||
673 | inherited DoMove(MoveCount); |
||
674 | X := X - MoveCount*(60/1000)*FSpeed; |
||
675 | if X<-Width then Dead; |
||
676 | end; |
||
677 | |||
678 | constructor TExplosion.Create(AParent: TSprite); |
||
679 | begin |
||
680 | inherited Create(AParent); |
||
681 | mainform.PlaySound('Explosion', false); |
||
682 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
683 | Width := Image.Width; |
||
684 | Height := Image.Height; |
||
685 | AnimCount := Image.PatternCount; |
||
686 | AnimLooped := True; |
||
4 | daniel-mar | 687 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 688 | AnimPos := Random(AnimCount); |
689 | end; |
||
690 | |||
691 | procedure TExplosion.DoMove(MoveCount: Integer); |
||
692 | begin |
||
693 | inherited DoMove(MoveCount); |
||
694 | inc(FCounter, MoveCount); |
||
695 | if FCounter > 2999 then dead; |
||
696 | end; |
||
697 | |||
698 | constructor TEnemyTama.Create(AParent: TSprite); |
||
699 | begin |
||
700 | inherited Create(AParent); |
||
701 | Image := MainForm.ImageList.Items.Find('Bounce2'); |
||
702 | Width := Image.Width; |
||
703 | Height := Image.Height; |
||
704 | AnimCount := Image.PatternCount; |
||
705 | AnimLooped := True; |
||
4 | daniel-mar | 706 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 707 | MainForm.PlaySound('Shoot', False); |
708 | end; |
||
709 | |||
710 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
||
711 | begin |
||
712 | inherited DoMove(MoveCount); |
||
713 | X := X - MoveCount*(600/1000); |
||
714 | if X<-Width then Dead; |
||
715 | end; |
||
716 | |||
7 | daniel-mar | 717 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
3 | daniel-mar | 718 | begin |
7 | daniel-mar | 719 | Dec(FLife, AHitStrength); |
3 | daniel-mar | 720 | if FLife<=0 then |
721 | begin |
||
722 | Collisioned := False; |
||
723 | HitEnemy(True); |
||
724 | end |
||
725 | else |
||
726 | HitEnemy(False); |
||
727 | end; |
||
728 | |||
729 | procedure TEnemy.HitEnemy(ADead: Boolean); |
||
730 | begin |
||
7 | daniel-mar | 731 | if ADead then |
732 | MainForm.PlaySound('Explosion', False) |
||
733 | else |
||
734 | MainForm.PlaySound('Hit', False); |
||
3 | daniel-mar | 735 | end; |
736 | |||
7 | daniel-mar | 737 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 738 | begin |
7 | daniel-mar | 739 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 740 | Image := MainForm.ImageList.Items.Find('Enemy-disk'); |
741 | Width := Image.Width; |
||
742 | Height := Image.Height; |
||
743 | AnimCount := Image.PatternCount; |
||
744 | AnimLooped := True; |
||
4 | daniel-mar | 745 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 746 | end; |
747 | |||
7 | daniel-mar | 748 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 749 | begin |
750 | inherited Create(AParent); |
||
7 | daniel-mar | 751 | FLife := ALifes; |
752 | inc(EnemyCounter); |
||
3 | daniel-mar | 753 | end; |
754 | |||
755 | destructor TEnemy.Destroy; |
||
756 | begin |
||
757 | inherited Destroy; |
||
7 | daniel-mar | 758 | dec(EnemyCounter); |
3 | daniel-mar | 759 | end; |
760 | |||
761 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
||
762 | begin |
||
7 | daniel-mar | 763 | inherited HitEnemy(ADead); |
764 | |||
3 | daniel-mar | 765 | if ADead then |
766 | begin |
||
767 | FMode := 2; |
||
768 | FCounter := 0; |
||
769 | Inc(MainForm.FScore, 1000); |
||
770 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
771 | Width := Image.Width; |
||
772 | Height := Image.Height; |
||
773 | AnimCount := Image.PatternCount; |
||
774 | AnimLooped := False; |
||
4 | daniel-mar | 775 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 776 | AnimPos := 0; |
7 | daniel-mar | 777 | end |
778 | else |
||
3 | daniel-mar | 779 | begin |
780 | Inc(MainForm.FScore, 100); |
||
781 | end; |
||
782 | end; |
||
783 | |||
784 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
||
785 | begin |
||
786 | inherited DoMove(MoveCount); |
||
787 | if FMode=0 then |
||
788 | begin |
||
789 | X := X - MoveCount*(300/1000); |
||
790 | Y := Y + Cos256(FCounter div 15)*2; |
||
791 | if X<-Width then Dead; |
||
792 | if FCounter-FOldTamaTime>=100 then |
||
793 | begin |
||
794 | Inc(FTamaCount); |
||
795 | with TEnemyTama.Create(Engine) do |
||
796 | begin |
||
797 | FPlayerSprite := Self; |
||
798 | X := Self.X; |
||
799 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
800 | Z := 10; |
||
801 | end; |
||
802 | FOldTamaTime := FCounter; |
||
803 | end; |
||
7 | daniel-mar | 804 | end |
805 | else if FMode=2 then |
||
3 | daniel-mar | 806 | begin |
807 | X := X - MoveCount*(300/1000); |
||
808 | if FCounter>200 then Dead; |
||
809 | end; |
||
810 | inc(FCounter, MoveCount); |
||
811 | end; |
||
812 | |||
813 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
||
814 | begin |
||
7 | daniel-mar | 815 | inherited HitEnemy(ADead); |
816 | |||
3 | daniel-mar | 817 | if ADead then |
818 | begin |
||
819 | FMode := 2; |
||
820 | FCounter := 0; |
||
821 | Inc(MainForm.FScore, 1000); |
||
822 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
823 | Width := Image.Width; |
||
824 | Height := Image.Height; |
||
825 | AnimCount := Image.PatternCount; |
||
826 | AnimLooped := False; |
||
4 | daniel-mar | 827 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 828 | AnimPos := 0; |
7 | daniel-mar | 829 | end |
830 | else |
||
3 | daniel-mar | 831 | begin |
832 | Inc(MainForm.FScore, 100); |
||
833 | end; |
||
834 | end; |
||
835 | |||
7 | daniel-mar | 836 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 837 | begin |
7 | daniel-mar | 838 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 839 | Image := MainForm.ImageList.Items.Find('Enemy-disk2'); |
840 | Width := Image.Width; |
||
841 | Height := Image.Height; |
||
842 | AnimCount := Image.PatternCount; |
||
843 | AnimLooped := True; |
||
4 | daniel-mar | 844 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 845 | end; |
846 | |||
847 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
||
848 | begin |
||
849 | inherited DoMove(MoveCount); |
||
850 | if FMode=0 then |
||
851 | begin |
||
852 | X := X - MoveCount*(300/1000); |
||
853 | Y := Y + Cos256(FCounter div 15)*2; |
||
854 | if X<-Width then Dead; |
||
7 | daniel-mar | 855 | end |
856 | else if FMode=2 then |
||
3 | daniel-mar | 857 | begin |
858 | X := X - MoveCount*(300/1000); |
||
859 | if FCounter>200 then Dead; |
||
860 | end; |
||
861 | inc(FCounter, MoveCount); |
||
862 | end; |
||
863 | |||
7 | daniel-mar | 864 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 865 | begin |
7 | daniel-mar | 866 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 867 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker'); |
868 | Width := Image.Width; |
||
869 | Height := Image.Height; |
||
870 | AnimCount := Image.PatternCount; |
||
871 | AnimLooped := True; |
||
4 | daniel-mar | 872 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 873 | PixelCheck := True; |
874 | end; |
||
875 | |||
876 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
||
877 | begin |
||
7 | daniel-mar | 878 | inherited HitEnemy(ADead); |
879 | |||
3 | daniel-mar | 880 | if ADead then |
881 | begin |
||
882 | FMode := 2; |
||
883 | FCounter := 0; |
||
884 | Inc(MainForm.FScore, 1000); |
||
885 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
886 | Width := Image.Width; |
||
887 | Height := Image.Height; |
||
888 | AnimCount := Image.PatternCount; |
||
889 | AnimLooped := False; |
||
4 | daniel-mar | 890 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 891 | AnimPos := 0; |
7 | daniel-mar | 892 | end |
893 | else |
||
3 | daniel-mar | 894 | begin |
895 | Inc(MainForm.FScore, 100); |
||
896 | end; |
||
897 | end; |
||
898 | |||
899 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
||
900 | begin |
||
901 | inherited DoMove(MoveCount); |
||
902 | if FMode=0 then |
||
903 | begin |
||
904 | X := X - MoveCount*(300/1000)-FCounter div 128; |
||
905 | if X < -Width then Dead; |
||
7 | daniel-mar | 906 | end |
907 | else if FMode=2 then |
||
3 | daniel-mar | 908 | begin |
909 | X := X - MoveCount*(300/1000); |
||
910 | if FCounter>200 then Dead; |
||
911 | end; |
||
912 | inc(FCounter, MoveCount); |
||
913 | end; |
||
914 | |||
7 | daniel-mar | 915 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 916 | begin |
7 | daniel-mar | 917 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 918 | Image := MainForm.ImageList.Items.Find('Enemy-boss'); |
919 | Width := Image.Width; |
||
920 | Height := Image.Height; |
||
921 | BossExists := true; |
||
922 | MainForm.PlayMusic(mtBoss); |
||
923 | AnimCount := Image.PatternCount; |
||
924 | AnimLooped := True; |
||
4 | daniel-mar | 925 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 926 | PixelCheck := True; |
927 | Collisioned := False; |
||
928 | MainForm.FBossLife := FLife; |
||
929 | waiter1 := 0; |
||
930 | waiter2 := 0; |
||
931 | end; |
||
932 | |||
933 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
||
934 | begin |
||
7 | daniel-mar | 935 | inherited HitEnemy(ADead); |
936 | |||
3 | daniel-mar | 937 | if ADead then |
938 | begin |
||
939 | FMode := 2; |
||
940 | FCounter := 0; |
||
941 | Inc(MainForm.FScore, 100000); |
||
942 | BossExists := false; |
||
943 | dec(MainForm.FBossLife); |
||
7 | daniel-mar | 944 | end |
945 | else |
||
3 | daniel-mar | 946 | begin |
947 | Inc(MainForm.FScore, 100); |
||
948 | dec(MainForm.FBossLife); |
||
949 | end; |
||
950 | end; |
||
951 | |||
952 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
||
953 | begin |
||
954 | inherited DoMove(MoveCount); |
||
955 | if FMode=0 then |
||
956 | begin |
||
957 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
||
958 | X := X - MoveCount*(300/1000) |
||
959 | else |
||
960 | begin |
||
961 | Collisioned := True; |
||
962 | FMode := 1; |
||
963 | FPutTama := True; |
||
964 | end; |
||
965 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 966 | end |
967 | else if FMode=1 then |
||
3 | daniel-mar | 968 | begin |
969 | Y := Y + Cos256(FCounter div 15)*5; |
||
970 | if FPutTama then |
||
971 | begin |
||
972 | if FTamaT>100 then |
||
973 | begin |
||
974 | with TEnemyTama.Create(Engine) do |
||
975 | begin |
||
976 | FPlayerSprite := Self; |
||
977 | Z := 1; |
||
978 | X := Self.X-Width; |
||
979 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
980 | end; |
||
981 | Inc(FTamaF); |
||
982 | if FTamaF>Random(30) then FPutTama := False; |
||
983 | FTamaT := 0; |
||
984 | end; |
||
985 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 986 | end |
987 | else |
||
3 | daniel-mar | 988 | begin |
989 | FTamaT := FTamaT + MoveCount; |
||
990 | if FTamaT>2000+Random(500) then |
||
991 | begin |
||
992 | FPutTama := True; |
||
993 | FTamaF := 0; |
||
994 | FTamaT := 0; |
||
995 | end; |
||
996 | end; |
||
7 | daniel-mar | 997 | end |
998 | else if FMode=2 then |
||
3 | daniel-mar | 999 | begin |
1000 | inc(waiter1); |
||
1001 | if waiter1 = 3 then |
||
1002 | begin |
||
1003 | waiter1 := 0; |
||
1004 | inc(waiter2); |
||
1005 | if waiter2 <= 20 then |
||
1006 | begin |
||
1007 | with TExplosion.Create(Engine) do |
||
1008 | begin |
||
1009 | Z := 10; |
||
1010 | X := Self.X+Random(Self.Width)-16; |
||
1011 | Y := Self.Y+Random(Self.Height)-16; |
||
1012 | end; |
||
1013 | end |
||
1014 | else |
||
1015 | begin |
||
1016 | Inc(MainForm.FScore, 1000); |
||
1017 | FMode := 3; |
||
1018 | end; |
||
1019 | end; |
||
7 | daniel-mar | 1020 | end |
1021 | else if FMode=3 then |
||
3 | daniel-mar | 1022 | begin |
7 | daniel-mar | 1023 | if FCounter>4000 then Dead; |
3 | daniel-mar | 1024 | end; |
1025 | inc(FCounter, MoveCount); |
||
1026 | end; |
||
1027 | |||
7 | daniel-mar | 1028 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1029 | begin |
7 | daniel-mar | 1030 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1031 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker2'); |
1032 | Width := Image.Width; |
||
1033 | Height := Image.Height; |
||
1034 | AnimCount := Image.PatternCount; |
||
1035 | AnimLooped := True; |
||
4 | daniel-mar | 1036 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1037 | PixelCheck := True; |
1038 | end; |
||
1039 | |||
1040 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
||
1041 | begin |
||
7 | daniel-mar | 1042 | inherited HitEnemy(ADead); |
1043 | |||
3 | daniel-mar | 1044 | if ADead then |
1045 | begin |
||
1046 | FMode := 2; |
||
1047 | FCounter := 0; |
||
1048 | Inc(MainForm.FScore, 5000); |
||
1049 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1050 | Width := Image.Width; |
||
1051 | Height := Image.Height; |
||
1052 | AnimCount := Image.PatternCount; |
||
1053 | AnimLooped := False; |
||
4 | daniel-mar | 1054 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1055 | AnimPos := 0; |
7 | daniel-mar | 1056 | end |
1057 | else |
||
3 | daniel-mar | 1058 | begin |
1059 | Inc(MainForm.FScore, 100); |
||
1060 | end; |
||
1061 | end; |
||
1062 | |||
1063 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
||
1064 | begin |
||
1065 | inherited DoMove(MoveCount); |
||
1066 | if FMode=0 then |
||
1067 | begin |
||
1068 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
||
1069 | X := X - MoveCount*(300/1000) |
||
1070 | else |
||
1071 | begin |
||
1072 | Collisioned := True; |
||
1073 | FMode := 1; |
||
1074 | FPutTama := True; |
||
1075 | end; |
||
1076 | Y := Y + Cos256(FCounter div 15)*5; |
||
7 | daniel-mar | 1077 | end |
1078 | else if FMode=1 then |
||
3 | daniel-mar | 1079 | begin |
1080 | Y := Y + Cos256(FCounter div 15)*5; |
||
1081 | if FPutTama then |
||
1082 | begin |
||
1083 | if FTamaT>100 then |
||
1084 | begin |
||
1085 | with TEnemyTama.Create(Engine) do |
||
1086 | begin |
||
1087 | FPlayerSprite := Self; |
||
1088 | Z := 1; |
||
1089 | X := Self.X-Width; |
||
1090 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1091 | end; |
||
1092 | Inc(FTamaF); |
||
1093 | if FTamaF>Random(30) then FPutTama := False; |
||
1094 | FTamaT := 0; |
||
1095 | end; |
||
1096 | FTamaT := FTamaT + MoveCount; |
||
7 | daniel-mar | 1097 | end |
1098 | else |
||
3 | daniel-mar | 1099 | begin |
1100 | FTamaT := FTamaT + MoveCount; |
||
1101 | if FTamaT>2000+Random(500) then |
||
1102 | begin |
||
1103 | FPutTama := True; |
||
1104 | FTamaF := 0; |
||
1105 | FTamaT := 0; |
||
1106 | end; |
||
1107 | end; |
||
7 | daniel-mar | 1108 | end |
1109 | else if FMode=2 then |
||
3 | daniel-mar | 1110 | begin |
1111 | if FCounter>200 then Dead; |
||
1112 | end; |
||
1113 | inc(FCounter, MoveCount); |
||
1114 | end; |
||
1115 | |||
1116 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
||
1117 | begin |
||
7 | daniel-mar | 1118 | inherited HitEnemy(ADead); |
1119 | |||
3 | daniel-mar | 1120 | if ADead then |
1121 | begin |
||
1122 | FMode := 1; |
||
1123 | FCounter := 0; |
||
1124 | Inc(MainForm.FScore, 5000); |
||
1125 | Image := MainForm.ImageList.Items.Find('Explosion'); |
||
1126 | Width := Image.Width; |
||
1127 | Height := Image.Height; |
||
1128 | AnimCount := Image.PatternCount; |
||
1129 | AnimLooped := False; |
||
4 | daniel-mar | 1130 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1131 | AnimPos := 0; |
7 | daniel-mar | 1132 | end |
1133 | else |
||
3 | daniel-mar | 1134 | begin |
1135 | Inc(MainForm.FScore, 100); |
||
1136 | end; |
||
1137 | end; |
||
1138 | |||
1139 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
||
1140 | begin |
||
1141 | inherited DoMove(MoveCount); |
||
1142 | if FMode=0 then |
||
1143 | begin |
||
1144 | X := X - (250/1000)*MoveCount; |
||
1145 | if X<-Width then Dead; |
||
1146 | if FCounter-FOldTamaTime>=100 then |
||
1147 | begin |
||
1148 | Inc(FTamaCount); |
||
1149 | with TEnemyTama.Create(Engine) do |
||
1150 | begin |
||
1151 | FPlayerSprite := Self; |
||
1152 | X := Self.X; |
||
1153 | Y := Self.Y+Self.Height div 2-Height div 2; |
||
1154 | Z := 10; |
||
1155 | end; |
||
1156 | FOldTamaTime := FCounter; |
||
1157 | end; |
||
7 | daniel-mar | 1158 | end |
1159 | else if FMode=1 then |
||
3 | daniel-mar | 1160 | begin |
1161 | if FCounter>200 then Dead; |
||
1162 | end; |
||
1163 | inc(FCounter, MoveCount); |
||
1164 | end; |
||
1165 | |||
7 | daniel-mar | 1166 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 1167 | begin |
7 | daniel-mar | 1168 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 1169 | Image := MainForm.ImageList.Items.Find('Enemy-Attacker3'); |
1170 | Width := Image.Width; |
||
1171 | Height := Image.Height; |
||
1172 | AnimCount := Image.PatternCount; |
||
1173 | AnimLooped := True; |
||
4 | daniel-mar | 1174 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 1175 | PixelCheck := True; |
1176 | end; |
||
1177 | |||
1178 | function TMainForm.SoundKarte: boolean; |
||
1179 | begin |
||
1180 | result := WaveOutGetNumDevs > 0; |
||
1181 | end; |
||
1182 | |||
1183 | procedure TMainForm.FormCreate(Sender: TObject); |
||
1184 | var |
||
15 | daniel-mar | 1185 | SavGame: TSaveData; |
3 | daniel-mar | 1186 | begin |
14 | daniel-mar | 1187 | LevelData := TLevelData.Create; |
1188 | |||
3 | daniel-mar | 1189 | { Beginne VCL-Ersatz } |
1190 | dxtimer := tdxtimer.Create(self); |
||
1191 | dxtimer.Interval := 33; |
||
1192 | dxtimer.OnActivate := DXTimerActivate; |
||
1193 | dxtimer.OnDeactivate := DXTimerDeactivate; |
||
1194 | dxtimer.OnTimer := DXTimerTimer; |
||
1195 | dxtimer.ActiveOnly := false; |
||
1196 | dxtimer.Enabled := false; |
||
1197 | |||
1198 | dxdraw := tdxdraw.Create(self); |
||
1199 | dxdraw.Parent := self; |
||
1200 | dxdraw.Align := alClient; |
||
1201 | dxdraw.Left := 0; |
||
1202 | dxdraw.Top := 0; |
||
1203 | dxdraw.Width := 640; |
||
1204 | dxdraw.Height := 480; |
||
1205 | dxdraw.AutoInitialize := False; |
||
1206 | dxdraw.AutoSize := False; |
||
1207 | dxdraw.Color := clBlack; |
||
1208 | dxdraw.Display.BitCount := 24; |
||
1209 | dxdraw.Display.FixedBitCount := False; |
||
1210 | dxdraw.Display.FixedRatio := False; |
||
1211 | dxdraw.Display.FixedSize := False; |
||
1212 | dxdraw.Display.Height := 600; |
||
1213 | dxdraw.Display.Width := 800; |
||
4 | daniel-mar | 1214 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
3 | daniel-mar | 1215 | dxdraw.TabOrder := 0; |
1216 | dxdraw.Visible := true; |
||
1217 | dxdraw.OnFinalize := DXDrawFinalize; |
||
1218 | dxdraw.OnInitialize := DXDrawInitialize; |
||
1219 | dxdraw.OnInitializing := DXDrawInitializing; |
||
1220 | |||
1221 | dxsound := tdxsound.Create(self); |
||
1222 | dxsound.AutoInitialize := false; |
||
1223 | |||
1224 | dxinput := tdxinput.Create(self); |
||
1225 | dxinput.Joystick.ForceFeedback := true; |
||
1226 | dxinput.Keyboard.ForceFeedback := true; |
||
1227 | |||
1228 | wavelist := tdxwavelist.Create(self); |
||
1229 | wavelist.DXSound := dxsound; |
||
1230 | |||
1231 | imagelist := tdximagelist.create(self); |
||
1232 | imagelist.DXDraw := dxdraw; |
||
1233 | |||
1234 | spriteengine := tdxspriteengine.create(self); |
||
1235 | spriteengine.DXDraw := dxdraw; |
||
1236 | |||
7 | daniel-mar | 1237 | InitializeCriticalSection(TimerCS); |
1238 | |||
3 | daniel-mar | 1239 | { Ende VCL-Ersatz } |
1240 | |||
1241 | Application.Title := 'SpaceMission '+ProgramVersion; |
||
1242 | LoadOptions; |
||
1243 | DXInit; |
||
1244 | SoundInit; |
||
1245 | MusicInit; |
||
14 | daniel-mar | 1246 | ResetLevelData; |
3 | daniel-mar | 1247 | if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0) |
1248 | begin |
||
15 | daniel-mar | 1249 | SavGame := TSaveData.Create; |
1250 | try |
||
1251 | try |
||
1252 | SavGame.Load(paramstr(1)); |
||
1253 | mainform.FScore := SavGame.FScore; |
||
1254 | mainform.FLife := SavGame.FLife; |
||
1255 | mainform.FLevel := SavGame.FLevel; |
||
1256 | mainform.FGameMode := SavGame.FGameMode; |
||
1257 | except |
||
1258 | showmessage(FileError); |
||
1259 | GameStartClick(GameStart); |
||
1260 | exit; |
||
1261 | end; |
||
1262 | finally |
||
1263 | FreeAndNil(SavGame); |
||
3 | daniel-mar | 1264 | end; |
1265 | mainform.FNextScene := gsNewLevel; |
||
1266 | exit; |
||
1267 | end; |
||
1268 | GameStartClick(GameStart); |
||
1269 | end; |
||
1270 | |||
1271 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
||
1272 | Shift: TShiftState); |
||
1273 | begin |
||
1274 | if (ssAlt in Shift) and (Key=VK_RETURN) then |
||
1275 | OptionFullScreenClick(OptionFullScreen); |
||
1276 | end; |
||
1277 | |||
1278 | procedure TMainForm.GameStartClick(Sender: TObject); |
||
1279 | begin |
||
1280 | StartScene(gsTitle); |
||
1281 | end; |
||
1282 | |||
1283 | procedure TMainForm.GamePauseClick(Sender: TObject); |
||
1284 | begin |
||
1285 | GamePause.Checked := not GamePause.Checked; |
||
1286 | DXTimer.Enabled := not GamePause.Checked; |
||
7 | daniel-mar | 1287 | if GamePause.Checked then |
1288 | PauseMusic(FMusic) |
||
1289 | else |
||
3 | daniel-mar | 1290 | ResumeMusic(FMusic); |
1291 | end; |
||
1292 | |||
1293 | // http://www.delphipraxis.net/post43515.html |
||
1294 | Function GetHTML(AUrl: string): string; |
||
1295 | var |
||
1296 | databuffer : array[0..4095] of char; |
||
1297 | ResStr : string; |
||
1298 | hSession, hfile: hInternet; |
||
1299 | dwindex,dwcodelen,dwread,dwNumber: cardinal; |
||
1300 | dwcode : array[1..20] of char; |
||
1301 | res : pchar; |
||
1302 | Str : pchar; |
||
1303 | begin |
||
1304 | ResStr:=''; |
||
1305 | if system.pos('http://',lowercase(AUrl))=0 then |
||
1306 | AUrl:='http://'+AUrl; |
||
1307 | |||
1308 | // Hinzugefügt |
||
1309 | application.ProcessMessages; |
||
1310 | |||
1311 | hSession:=InternetOpen('InetURL:/1.0', |
||
1312 | INTERNET_OPEN_TYPE_PRECONFIG, |
||
1313 | nil, |
||
1314 | nil, |
||
1315 | 0); |
||
1316 | if assigned(hsession) then |
||
1317 | begin |
||
1318 | // Hinzugefügt |
||
1319 | application.ProcessMessages; |
||
1320 | |||
1321 | hfile:=InternetOpenUrl( |
||
1322 | hsession, |
||
1323 | pchar(AUrl), |
||
1324 | nil, |
||
1325 | 0, |
||
1326 | INTERNET_FLAG_RELOAD, |
||
1327 | 0); |
||
1328 | dwIndex := 0; |
||
1329 | dwCodeLen := 10; |
||
1330 | |||
1331 | // Hinzugefügt |
||
1332 | application.ProcessMessages; |
||
1333 | |||
1334 | HttpQueryInfo(hfile, |
||
1335 | HTTP_QUERY_STATUS_CODE, |
||
1336 | @dwcode, |
||
1337 | dwcodeLen, |
||
1338 | dwIndex); |
||
1339 | res := pchar(@dwcode); |
||
1340 | dwNumber := sizeof(databuffer)-1; |
||
1341 | if (res ='200') or (res ='302') then |
||
1342 | begin |
||
1343 | while (InternetReadfile(hfile, |
||
1344 | @databuffer, |
||
1345 | dwNumber, |
||
1346 | DwRead)) do |
||
1347 | begin |
||
1348 | |||
1349 | // Hinzugefügt |
||
1350 | application.ProcessMessages; |
||
1351 | |||
1352 | if dwRead =0 then |
||
1353 | break; |
||
1354 | databuffer[dwread]:=#0; |
||
1355 | Str := pchar(@databuffer); |
||
1356 | resStr := resStr + Str; |
||
1357 | end; |
||
1358 | end |
||
1359 | else |
||
1360 | ResStr := 'Status:'+res; |
||
1361 | if assigned(hfile) then |
||
1362 | InternetCloseHandle(hfile); |
||
1363 | end; |
||
1364 | |||
1365 | // Hinzugefügt |
||
1366 | application.ProcessMessages; |
||
1367 | |||
1368 | InternetCloseHandle(hsession); |
||
1369 | Result := resStr; |
||
1370 | end; |
||
1371 | |||
1372 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
||
1373 | var |
||
14 | daniel-mar | 1374 | cont: string; |
3 | daniel-mar | 1375 | begin |
14 | daniel-mar | 1376 | cont := GetHTML('http://www.viathinksoft.de/update/?id=spacemission'); |
1377 | if copy(cont, 0, 7) = 'Status:' then |
||
3 | daniel-mar | 1378 | begin |
14 | daniel-mar | 1379 | Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR) |
3 | daniel-mar | 1380 | end |
1381 | else |
||
1382 | begin |
||
1383 | if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then |
||
1384 | begin |
||
1385 | if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then |
||
1386 | shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal); |
||
1387 | end |
||
1388 | else |
||
1389 | begin |
||
1390 | Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK); |
||
1391 | end; |
||
1392 | end; |
||
1393 | end; |
||
1394 | |||
1395 | procedure TMainForm.BeendenClick(Sender: TObject); |
||
1396 | begin |
||
1397 | close; |
||
1398 | end; |
||
1399 | |||
1400 | procedure TMainForm.OptionFullScreenClick(Sender: TObject); |
||
1401 | begin |
||
1402 | OptionFullScreen.Checked := not OptionFullScreen.Checked; |
||
1403 | DXInit; |
||
1404 | writeoptions; |
||
1405 | end; |
||
1406 | |||
1407 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
||
1408 | begin |
||
1409 | OptionSound.Checked := not OptionSound.Checked; |
||
1410 | SoundInit; |
||
1411 | WriteOptions; |
||
1412 | end; |
||
1413 | |||
1414 | procedure TMainForm.SoundInit; |
||
1415 | begin |
||
1416 | if OptionSound.Checked then |
||
1417 | begin |
||
1418 | if not DXSound.Initialized then |
||
1419 | begin |
||
1420 | try |
||
1421 | DXSound.Initialize; |
||
1422 | WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw'); |
||
1423 | except |
||
1424 | OptionSound.enabled := False; |
||
1425 | WaveList.items.clear; |
||
1426 | end; |
||
1427 | end; |
||
1428 | end |
||
1429 | else DXSound.Finalize; |
||
1430 | end; |
||
1431 | |||
1432 | procedure TMainForm.MusicInit; |
||
1433 | begin |
||
1434 | optionmusic.enabled := SoundKarte; |
||
1435 | end; |
||
1436 | |||
1437 | procedure TMainForm.DestroyMusic(Name: TMusicTrack); |
||
1438 | begin |
||
1439 | if Name = mtBoss then |
||
1440 | begin |
||
1441 | MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1442 | MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1443 | end; |
||
1444 | if Name = mtGame then |
||
1445 | begin |
||
1446 | MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1447 | MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1448 | end; |
||
1449 | if Name = mtScene then |
||
1450 | begin |
||
1451 | MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1452 | MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1453 | end; |
||
1454 | if Name = mtTitle then |
||
1455 | begin |
||
1456 | MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1457 | MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1458 | end; |
||
1459 | end; |
||
1460 | |||
1461 | procedure TMainForm.OpenMusic(Name: TMusicTrack); |
||
1462 | begin |
||
1463 | if Name = mtBoss then |
||
1464 | MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1465 | if Name = mtGame then |
||
1466 | MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1467 | if Name = mtScene then |
||
1468 | MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1469 | if Name = mtTitle then |
||
1470 | MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1471 | end; |
||
1472 | |||
1473 | procedure TMainForm.PauseMusic(Name: TMusicTrack); |
||
1474 | begin |
||
1475 | if not OptionMusic.checked then exit; |
||
1476 | if Name = mtBoss then |
||
1477 | MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
1478 | if Name = mtGame then |
||
1479 | MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
1480 | if Name = mtScene then |
||
1481 | MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
1482 | if Name = mtTitle then |
||
1483 | MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
1484 | end; |
||
1485 | |||
1486 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
||
1487 | begin |
||
1488 | if doFullScreen in DXDraw.Options then |
||
1489 | begin |
||
1490 | BorderStyle := bsNone; |
||
1491 | DXDraw.Cursor := crNone; |
||
7 | daniel-mar | 1492 | end |
1493 | else |
||
3 | daniel-mar | 1494 | begin |
1495 | BorderStyle := bsSingle; |
||
1496 | DXDraw.Cursor := crDefault; |
||
1497 | end; |
||
1498 | end; |
||
1499 | |||
1500 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
||
1501 | begin |
||
1502 | DXTimer.Enabled := True; |
||
1503 | end; |
||
1504 | |||
1505 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
||
1506 | begin |
||
1507 | DXTimer.Enabled := False; |
||
1508 | end; |
||
1509 | |||
1510 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
||
1511 | begin |
||
1512 | Caption := Application.Title; |
||
1513 | if not ProgrammGestartet then |
||
1514 | begin |
||
1515 | Programmgestartet := true; |
||
1516 | exit; |
||
1517 | end; |
||
1518 | ResumeMusic(FMusic); |
||
1519 | end; |
||
1520 | |||
1521 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
||
1522 | begin |
||
1523 | Caption := Application.Title + ' [Pause]'; |
||
1524 | PauseMusic(FMusic); |
||
1525 | end; |
||
1526 | |||
1527 | function TMainForm.StatusMusic(Name: TMusicTrack): string; |
||
1528 | var |
||
1529 | MCIStatus: array[0..255] of char; |
||
1530 | begin |
||
1531 | if not OptionMusic.checked then exit; |
||
1532 | if FMusic = mtGame then |
||
1533 | MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0); |
||
1534 | if FMusic = mtBoss then |
||
1535 | MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0); |
||
1536 | if FMusic = mtScene then |
||
1537 | MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0); |
||
1538 | if FMusic = mtTitle then |
||
1539 | MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0); |
||
1540 | result := MCIStatus; |
||
1541 | end; |
||
1542 | |||
1543 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
||
1544 | begin |
||
7 | daniel-mar | 1545 | EnterCriticalSection(TimerCS); |
1546 | try |
||
1547 | if StatusMusic(FMusic) = 'stopped' then |
||
1548 | PlayMusic(FMusic); {...} |
||
1549 | if crash then |
||
3 | daniel-mar | 1550 | begin |
7 | daniel-mar | 1551 | inc(Crash2); |
1552 | if crash2 = 30 then |
||
1553 | begin |
||
1554 | Crash2 := 0; |
||
1555 | crash := false; |
||
1556 | crashsound := false; |
||
1557 | end; |
||
3 | daniel-mar | 1558 | end; |
7 | daniel-mar | 1559 | if not DXDraw.CanDraw then exit; |
1560 | DXInput.Update; |
||
1561 | case FScene of |
||
1562 | gsTitle : SceneTitle; |
||
1563 | gsMain : SceneMain; |
||
1564 | gsGameOver: SceneGameOver; |
||
1565 | gsWin : SceneWin; |
||
1566 | gsNewLevel: SceneNewLevel; |
||
1567 | end; |
||
1568 | if FNextScene<>gsNone then |
||
1569 | begin |
||
1570 | StartScene(FNextScene); |
||
1571 | FNextScene := gsNone; |
||
1572 | end; |
||
1573 | DXDraw.Flip; |
||
1574 | finally |
||
1575 | LeaveCriticalSection(TimerCS); |
||
3 | daniel-mar | 1576 | end; |
1577 | end; |
||
1578 | |||
1579 | procedure TMainForm.BlinkStart; |
||
1580 | begin |
||
1581 | FBlink := 0; |
||
1582 | FBlinkTime := GetTickCount; |
||
1583 | end; |
||
1584 | |||
1585 | procedure TMainForm.WriteOptions; |
||
1586 | var |
||
1587 | INIDatei: TIniFile; |
||
1588 | begin |
||
1589 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1590 | try |
1591 | if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true) |
||
1592 | else INIDatei.WriteBool('Settings', 'Music', false); |
||
1593 | if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true) |
||
1594 | else INIDatei.WriteBool('Settings', 'Sound', false); |
||
1595 | if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true) |
||
1596 | else INIDatei.WriteBool('Settings', 'FullScreen', false); |
||
1597 | if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true) |
||
1598 | else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false); |
||
1599 | if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1); |
||
1600 | if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2); |
||
1601 | if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3); |
||
1602 | if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4); |
||
1603 | finally |
||
1604 | INIDatei.Free; |
||
1605 | end; |
||
3 | daniel-mar | 1606 | end; |
1607 | |||
1608 | procedure TMainForm.LoadOptions; |
||
1609 | var |
||
1610 | INIDatei: TIniFile; |
||
1611 | begin |
||
1612 | INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini'); |
||
7 | daniel-mar | 1613 | try |
1614 | optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true); |
||
1615 | optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true); |
||
1616 | optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false); |
||
1617 | OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true); |
||
1618 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then |
||
1619 | begin |
||
1620 | FInterval := giLeicht; |
||
1621 | Leicht.checked := true; |
||
1622 | end; |
||
1623 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then |
||
1624 | begin |
||
1625 | FInterval := giMittel; |
||
1626 | Mittel.checked := true; |
||
1627 | end; |
||
1628 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then |
||
1629 | begin |
||
1630 | FInterval := giSchwer; |
||
1631 | Schwer.checked := true; |
||
1632 | end; |
||
1633 | if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then |
||
1634 | begin |
||
1635 | FInterval := giMaster; |
||
1636 | Master.checked := true; |
||
1637 | end; |
||
1638 | finally |
||
1639 | INIDatei.Free; |
||
3 | daniel-mar | 1640 | end; |
1641 | WriteOptions; |
||
1642 | end; |
||
1643 | |||
1644 | procedure TMainForm.BlinkUpdate; |
||
1645 | begin |
||
1646 | if GetTickCount<>FBlinkTime then |
||
1647 | begin |
||
1648 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
||
1649 | FBlinkTime := GetTickCount; |
||
1650 | end; |
||
1651 | end; |
||
1652 | |||
1653 | procedure TMainForm.PlaySound(Name: string; Wait: Boolean); |
||
1654 | begin |
||
1655 | if (OptionSound.Checked) and (OptionSound.Enabled) then |
||
1656 | WaveList.Items.Find(Name).Play(Wait); |
||
1657 | end; |
||
1658 | |||
1659 | procedure TMainForm.PlayMusic(Name: TMusicTrack); |
||
1660 | begin |
||
1661 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
||
1662 | exit; |
||
1663 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
||
1664 | begin |
||
1665 | DestroyMusic(FMusic); |
||
1666 | OpenMusic(Name); |
||
1667 | ResumeMusic(Name); |
||
1668 | end; |
||
1669 | FMusic := Name; |
||
1670 | end; |
||
1671 | |||
1672 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
||
1673 | begin |
||
1674 | with Result do |
||
1675 | begin |
||
1676 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
||
1677 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
||
1678 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
||
1679 | rgbReserved := 0; |
||
1680 | end; |
||
1681 | end; |
||
1682 | |||
1683 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
||
1684 | var |
||
1685 | i: Integer; |
||
1686 | t, t2: DWORD; |
||
1687 | ChangePalette: Boolean; |
||
1688 | c: Integer; |
||
1689 | begin |
||
1690 | if DXDraw.Initialized then |
||
1691 | begin |
||
1692 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
||
1693 | ChangePalette := False; |
||
1694 | if DXDraw.CanPaletteAnimation then |
||
1695 | begin |
||
1696 | t := GetTickCount; |
||
1697 | while Abs(GetTickCount-t)<Time do |
||
1698 | begin |
||
1699 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
||
1700 | for i := 0 to 255 do |
||
1701 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
||
1702 | DXDraw.UpdatePalette; |
||
1703 | ChangePalette := True; |
||
1704 | end; |
||
7 | daniel-mar | 1705 | end |
1706 | else |
||
1707 | begin |
||
3 | daniel-mar | 1708 | Sleep(Time); |
7 | daniel-mar | 1709 | end; |
3 | daniel-mar | 1710 | for i := 0 to 4 do |
1711 | begin |
||
1712 | DXDraw.Surface.Fill(c); |
||
1713 | DXDraw.Flip; |
||
1714 | end; |
||
1715 | if ChangePalette then |
||
1716 | begin |
||
1717 | DXDraw.ColorTable := DXDraw.DefColorTable; |
||
1718 | DXDraw.UpdatePalette; |
||
1719 | end; |
||
1720 | DXDraw.Surface.Fill(c); |
||
1721 | DXDraw.Flip; |
||
1722 | end; |
||
1723 | end; |
||
1724 | |||
1725 | procedure TMainForm.StartScene(Scene: TGameScene); |
||
1726 | begin |
||
1727 | EndScene; |
||
1728 | DXInput.States := DXInput.States - DXInputButton; |
||
1729 | FScene := Scene; |
||
1730 | BlinkStart; |
||
1731 | case FScene of |
||
1732 | gsTitle : StartSceneTitle; |
||
1733 | gsMain : StartSceneMain; |
||
1734 | gsGameOver: StartSceneGameOver; |
||
1735 | gsWin : StartSceneWin; |
||
1736 | gsNewLevel: StartSceneNewLevel; |
||
1737 | end; |
||
1738 | end; |
||
1739 | |||
1740 | procedure TMainForm.StartSceneTitle; |
||
1741 | begin |
||
1742 | sleep(500); |
||
1743 | FCheat := false; |
||
1744 | BossExists := false; |
||
1745 | FLife := Lives; |
||
1746 | FLevel := 0; |
||
1747 | FScore := 0; |
||
1748 | FNotSave := true; |
||
1749 | Cheat.enabled := false; |
||
1750 | Neustart.enabled := false; |
||
1751 | GamePause.enabled := false; |
||
1752 | GameStart.enabled := false; |
||
1753 | Spielgeschwindigkeit.enabled := false; |
||
1754 | mainform.Visible := true; |
||
1755 | PlayMusic(mtTitle); |
||
1756 | end; |
||
1757 | |||
1758 | procedure TMainForm.StartSceneMain; |
||
1759 | {var |
||
1760 | i, j: Integer;} |
||
1761 | begin |
||
1762 | sleep(500); |
||
1763 | FCounter := 0; |
||
1764 | NewLevel(FLevel); |
||
1765 | BossExists := false; |
||
1766 | PlayMusic(mtGame); |
||
7 | daniel-mar | 1767 | FEnemyAdventPos := 0; |
3 | daniel-mar | 1768 | FFrame := -4; |
1769 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
||
1770 | with TBackground.Create(SpriteEngine.Engine) do |
||
1771 | begin |
||
1772 | SetMapSize(1, 1); |
||
1773 | Image := mainform.ImageList.Items.Find('Star3'); |
||
1774 | Z := -13; |
||
1775 | Y := 40; |
||
1776 | FSpeed := 1 / 2; |
||
1777 | Tile := True; |
||
1778 | end; |
||
1779 | with TBackground.Create(SpriteEngine.Engine) do |
||
1780 | begin |
||
1781 | SetMapSize(1, 1); |
||
1782 | Image := mainform.ImageList.Items.Find('Star2'); |
||
1783 | Z := -12; |
||
1784 | Y := 30; |
||
1785 | FSpeed := 1; |
||
1786 | Tile := True; |
||
1787 | end; |
||
1788 | with TBackground.Create(SpriteEngine.Engine) do |
||
1789 | begin |
||
1790 | SetMapSize(1, 1); |
||
1791 | Image := mainform.ImageList.Items.Find('Star1'); |
||
1792 | Z := -11; |
||
1793 | Y := 10; |
||
1794 | FSpeed := 2; |
||
1795 | Tile := True; |
||
1796 | end; |
||
1797 | {with TBackground.Create(SpriteEngine.Engine) do |
||
1798 | begin |
||
1799 | SetMapSize(200, 10); |
||
1800 | Y := 10; |
||
1801 | Z := -13; |
||
1802 | FSpeed := 1 / 2; |
||
1803 | Tile := True; |
||
1804 | for i := 0 to MapHeight-1 do |
||
1805 | begin |
||
1806 | for j := 0 to MapWidth-1 do |
||
1807 | begin |
||
1808 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
||
1809 | if Random(100)<95 then Chips[j, i] := -1; |
||
1810 | end; |
||
1811 | end; |
||
1812 | end; |
||
1813 | with TBackground.Create(SpriteEngine.Engine) do |
||
1814 | begin |
||
1815 | SetMapSize(200, 10); |
||
1816 | Y := 30; |
||
1817 | Z := -12; |
||
1818 | FSpeed := 1; |
||
1819 | Tile := True; |
||
1820 | for i := 0 to MapHeight-1 do |
||
1821 | begin |
||
1822 | for j := 0 to MapWidth-1 do |
||
1823 | begin |
||
1824 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
||
1825 | if Random(100)<95 then Chips[j, i] := -1; |
||
1826 | end; |
||
1827 | end; |
||
1828 | end; |
||
1829 | with TBackground.Create(SpriteEngine.Engine) do |
||
1830 | begin |
||
1831 | SetMapSize(200, 10); |
||
1832 | Y := 40; |
||
1833 | Z := -11; |
||
1834 | FSpeed := 2; |
||
1835 | Tile := True; |
||
1836 | for i := 0 to MapHeight-1 do |
||
1837 | begin |
||
1838 | for j := 0 to MapWidth-1 do |
||
1839 | begin |
||
1840 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
||
1841 | if Random(100)<95 then Chips[j, i] := -1; |
||
1842 | end; |
||
1843 | end; |
||
1844 | end;} |
||
1845 | FNotSave := false; |
||
1846 | Cheat.enabled := true; |
||
1847 | Neustart.enabled := true; |
||
1848 | GamePause.enabled := true; |
||
1849 | GameStart.enabled := true; |
||
1850 | Spielgeschwindigkeit.enabled := true; |
||
1851 | end; |
||
1852 | |||
1853 | procedure TMainForm.StartSceneGameOver; |
||
1854 | begin |
||
1855 | sleep(500); |
||
1856 | FNotSave := true; |
||
1857 | Cheat.enabled := false; |
||
1858 | Spielgeschwindigkeit.enabled := false; |
||
1859 | Neustart.enabled := false; |
||
1860 | GamePause.enabled := false; |
||
1861 | PlayMusic(mtScene); |
||
1862 | BossExists := false; |
||
1863 | end; |
||
1864 | |||
1865 | procedure TMainForm.StartSceneWin; |
||
1866 | begin |
||
1867 | sleep(500); |
||
1868 | FNotSave := true; |
||
1869 | Cheat.enabled := false; |
||
1870 | Spielgeschwindigkeit.enabled := false; |
||
1871 | Neustart.enabled := false; |
||
1872 | GamePause.enabled := false; |
||
1873 | PlayMusic(mtScene); |
||
1874 | BossExists := false; |
||
1875 | end; |
||
1876 | |||
1877 | procedure TMainForm.EndScene; |
||
1878 | begin |
||
1879 | case FScene of |
||
1880 | gsTitle : EndSceneTitle; |
||
1881 | gsMain : EndSceneMain; |
||
1882 | gsGameOver: EndSceneGameOver; |
||
1883 | gsWin : EndSceneWin; |
||
1884 | gsNewLevel: EndSceneNewLevel; |
||
1885 | end; |
||
1886 | end; |
||
1887 | |||
1888 | procedure TMainForm.EndSceneTitle; |
||
1889 | begin |
||
1890 | { Ende Title } |
||
1891 | end; |
||
1892 | |||
1893 | procedure TMainForm.EndSceneMain; |
||
1894 | begin |
||
1895 | SpriteEngine.Engine.Clear; |
||
1896 | end; |
||
1897 | |||
1898 | procedure TMainForm.EndSceneGameOver; |
||
1899 | begin |
||
1900 | { Ende GameOver } |
||
1901 | end; |
||
1902 | |||
1903 | procedure TMainForm.EndSceneWin; |
||
1904 | begin |
||
1905 | { Ende Win } |
||
1906 | end; |
||
1907 | |||
14 | daniel-mar | 1908 | procedure TMainForm.ResetLevelData; |
3 | daniel-mar | 1909 | begin |
14 | daniel-mar | 1910 | LevelData.Clear; |
7 | daniel-mar | 1911 | FRestEnemies := 0; |
3 | daniel-mar | 1912 | end; |
1913 | |||
7 | daniel-mar | 1914 | const |
1915 | ADDITIONAL_ENEMIES_PER_LEVEL = 75; |
||
1916 | |||
14 | daniel-mar | 1917 | function TMainForm.GetLevelFileName(lev: integer): string; |
7 | daniel-mar | 1918 | begin |
1919 | result := FDirectory+'Levels\Level '+inttostr(lev)+'.lev'; |
||
1920 | end; |
||
1921 | |||
3 | daniel-mar | 1922 | procedure TMainForm.NewLevel(lev: integer); |
1923 | resourcestring |
||
1924 | LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.'; |
||
1925 | var |
||
1926 | act: integer; |
||
14 | daniel-mar | 1927 | Enemies: array[1..27] of TEnemyType; |
7 | daniel-mar | 1928 | e: TEnemyAdvent; |
3 | daniel-mar | 1929 | begin |
14 | daniel-mar | 1930 | ResetLevelData; |
15 | daniel-mar | 1931 | if FGameMode = gmRandom then |
3 | daniel-mar | 1932 | begin |
14 | daniel-mar | 1933 | {$REGION 'Random game'} |
1934 | Enemies[1] := etEnemyAttacker; |
||
1935 | Enemies[2] := etEnemyMeteor; |
||
1936 | Enemies[3] := etEnemyUFO; |
||
1937 | Enemies[4] := etEnemyAttacker; |
||
1938 | Enemies[5] := etEnemyMeteor; |
||
1939 | Enemies[6] := etEnemyUFO; |
||
1940 | Enemies[7] := etEnemyAttacker; |
||
1941 | Enemies[8] := etEnemyMeteor; |
||
1942 | Enemies[9] := etEnemyUFO; |
||
1943 | Enemies[10] := etEnemyAttacker; |
||
1944 | Enemies[11] := etEnemyMeteor; |
||
1945 | Enemies[12] := etEnemyUFO; |
||
1946 | Enemies[13] := etEnemyAttacker; |
||
1947 | Enemies[14] := etEnemyMeteor; |
||
1948 | Enemies[15] := etEnemyUFO; |
||
1949 | Enemies[16] := etEnemyAttacker3; |
||
1950 | Enemies[17] := etEnemyAttacker; |
||
1951 | Enemies[18] := etEnemyMeteor; |
||
1952 | Enemies[19] := etEnemyUFO; |
||
1953 | Enemies[20] := etEnemyUFO2; |
||
1954 | Enemies[21] := etEnemyAttacker; |
||
1955 | Enemies[22] := etEnemyMeteor; |
||
1956 | Enemies[23] := etEnemyUFO; |
||
1957 | Enemies[24] := etEnemyAttacker2; |
||
1958 | Enemies[25] := etEnemyMeteor; |
||
1959 | Enemies[26] := etEnemyUFO; |
||
1960 | Enemies[27] := etEnemyAttacker; |
||
3 | daniel-mar | 1961 | randomize; |
7 | daniel-mar | 1962 | FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1; |
14 | daniel-mar | 1963 | SetLength(LevelData.EnemyAdventTable, FRestEnemies); |
7 | daniel-mar | 1964 | for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do |
3 | daniel-mar | 1965 | begin |
14 | daniel-mar | 1966 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1967 | if e.enemyType = etEnemyAttacker2 then |
||
7 | daniel-mar | 1968 | begin |
14 | daniel-mar | 1969 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
7 | daniel-mar | 1970 | end; |
1971 | e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o}; |
||
1972 | e.y := random(dxdraw.surfaceheight); |
||
14 | daniel-mar | 1973 | if e.enemyType = etEnemyAttacker2 then |
7 | daniel-mar | 1974 | begin |
1975 | e.lifes := random(6)+1{O_o}; |
||
1976 | end |
||
1977 | else |
||
1978 | begin |
||
1979 | e.lifes := random(lev)+1; |
||
1980 | end; |
||
1981 | |||
14 | daniel-mar | 1982 | LevelData.EnemyAdventTable[act] := e; |
3 | daniel-mar | 1983 | end; |
14 | daniel-mar | 1984 | e.enemyType := etEnemyBoss; |
7 | daniel-mar | 1985 | e.x := lev*75*30{O_o} div lev; |
1986 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2); |
||
1987 | e.lifes := lev*5; |
||
14 | daniel-mar | 1988 | LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e; |
1989 | Assert(FRestEnemies = Length(LevelData.EnemyAdventTable)); |
||
1990 | {$ENDREGION} |
||
3 | daniel-mar | 1991 | end |
1992 | else |
||
1993 | begin |
||
14 | daniel-mar | 1994 | {$REGION 'Normal game'} |
7 | daniel-mar | 1995 | if fileexists(GetLevelFileName(lev)) then |
3 | daniel-mar | 1996 | begin |
7 | daniel-mar | 1997 | try |
14 | daniel-mar | 1998 | LevelData.Load(GetLevelFileName(lev)); |
1999 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
||
7 | daniel-mar | 2000 | except |
2001 | showmessage(Format(LNG_LEVEL_INVALID, [lev])); |
||
14 | daniel-mar | 2002 | ResetLevelData; |
3 | daniel-mar | 2003 | end; |
2004 | end; |
||
14 | daniel-mar | 2005 | {$ENDREGION} |
3 | daniel-mar | 2006 | end; |
2007 | end; |
||
2008 | |||
2009 | procedure TMainForm.SceneTitle; |
||
2010 | var |
||
2011 | Logo: TPictureCollectionItem; |
||
2012 | begin |
||
2013 | DXDraw.Surface.Fill(0); |
||
2014 | Logo := ImageList.Items.Find('Logo'); |
||
2015 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
||
2016 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
||
2017 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
||
2018 | 2, 80, Fangle * 4); |
||
2019 | inc(Fangle); |
||
2020 | with DXDraw.Surface.Canvas do |
||
2021 | begin |
||
15 | daniel-mar | 2022 | if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom; |
2023 | if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels; |
||
3 | daniel-mar | 2024 | Brush.Style := bsClear; |
2025 | Font.Size := 30; |
||
15 | daniel-mar | 2026 | if FGameMode = gmLevels then |
3 | daniel-mar | 2027 | begin |
2028 | Font.Color := clMaroon; |
||
2029 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2030 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>'); |
||
2031 | Font.Color := clRed; |
||
2032 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2033 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
||
2034 | Font.Color := clOlive; |
||
2035 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2036 | Font.Color := clYellow; |
||
2037 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2038 | end |
||
2039 | else |
||
2040 | begin |
||
2041 | Font.Color := clOlive; |
||
2042 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel'); |
||
2043 | Font.Color := clYellow; |
||
2044 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel'); |
||
2045 | Font.Color := clMaroon; |
||
2046 | Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel'); |
||
2047 | Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
||
2048 | Font.Color := clRed; |
||
2049 | Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel'); |
||
2050 | Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
||
2051 | end; |
||
2052 | { if (FBlink div 300) mod 2=0 then |
||
2053 | begin |
||
2054 | Font.Color := clGreen; |
||
2055 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2056 | Font.Color := clLime; |
||
2057 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2058 | end; } |
||
2059 | BlinkUpdate; |
||
2060 | Release; |
||
2061 | end; |
||
2062 | // Weiter mit Leertaste oder Enter |
||
2063 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
||
2064 | begin |
||
2065 | FLevel := 1; |
||
15 | daniel-mar | 2066 | if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then |
3 | daniel-mar | 2067 | begin |
2068 | //PlaySound('Frage', False); |
||
2069 | exit; |
||
2070 | end; |
||
2071 | NewLevel(FLevel); |
||
2072 | PlaySound('SceneMov', False); |
||
2073 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2074 | Sleep(200); |
||
2075 | StartScene(gsMain); |
||
2076 | end; |
||
2077 | end; |
||
2078 | |||
2079 | procedure TMainForm.SceneMain; |
||
2080 | var |
||
2081 | Enemy: TSprite; |
||
14 | daniel-mar | 2082 | spriteClass: TEnemyClass; |
3 | daniel-mar | 2083 | begin |
7 | daniel-mar | 2084 | case FInterval of |
2085 | giMittel: SpriteEngine.Move(conleicht); |
||
2086 | giLeicht: SpriteEngine.Move(conmittel); |
||
2087 | giSchwer: SpriteEngine.Move(conschwer); |
||
2088 | giMaster: SpriteEngine.Move(conmaster); |
||
2089 | end; |
||
3 | daniel-mar | 2090 | SpriteEngine.Dead; |
14 | daniel-mar | 2091 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2092 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
||
2093 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
||
7 | daniel-mar | 2094 | (FRestEnemies > 0) do |
3 | daniel-mar | 2095 | begin |
7 | daniel-mar | 2096 | Dec(FRestEnemies); |
14 | daniel-mar | 2097 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
3 | daniel-mar | 2098 | begin |
14 | daniel-mar | 2099 | spriteClass := nil; |
2100 | case enemyType of |
||
2101 | //etUnknown: ; |
||
2102 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
||
2103 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
||
2104 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
||
2105 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
||
2106 | etEnemyUFO: spriteClass := TEnemyUFO; |
||
2107 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
||
2108 | etEnemyBoss: spriteClass := TEnemyBoss; |
||
2109 | end; |
||
2110 | if spriteClass <> nil then |
||
2111 | begin |
||
2112 | Enemy := spriteClass.Create(SpriteEngine.Engine, lifes); |
||
2113 | Enemy.x := dxdraw.surfacewidth; |
||
2114 | //Enemy.y := y; |
||
2115 | if y <> 0 then |
||
2116 | Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y) |
||
2117 | else |
||
2118 | Enemy.y := 0; |
||
2119 | end; |
||
3 | daniel-mar | 2120 | end; |
2121 | Inc(FEnemyAdventPos); |
||
2122 | end; |
||
2123 | Inc(FFrame); |
||
2124 | DXDraw.Surface.Fill(0); |
||
2125 | if FNextScene=gsNone then |
||
2126 | begin |
||
2127 | SpriteEngine.Draw; |
||
2128 | if MainForm.flife > 0 then |
||
2129 | begin |
||
2130 | with DXDraw.Surface.Canvas do |
||
2131 | begin |
||
2132 | Brush.Style := bsClear; |
||
2133 | Font.Size := 20; |
||
2134 | Font.Color := clOlive; |
||
2135 | Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2136 | Font.Color := clYellow; |
||
2137 | Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0)); |
||
2138 | Font.Color := clMaroon; |
||
2139 | Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2140 | Font.Color := clRed; |
||
2141 | Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel)); |
||
2142 | if FLife<0 then mainform.FLife := 0; |
||
2143 | if FCheat then |
||
2144 | begin |
||
2145 | Font.Color := clPurple; |
||
2146 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ?'); |
||
2147 | Font.Color := clFuchsia; |
||
2148 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ?'); |
||
2149 | end |
||
2150 | else |
||
2151 | begin |
||
2152 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
||
2153 | begin |
||
2154 | Font.Color := clPurple; |
||
2155 | Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2156 | Font.Color := clFuchsia; |
||
2157 | Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife)); |
||
2158 | end; |
||
2159 | if Flife = 1 then BlinkUpdate; |
||
2160 | end; |
||
2161 | {if BossExists and (FBossLife>0) then |
||
2162 | begin |
||
2163 | Font.Color := clPurple; |
||
2164 | Textout(449, 439, 'Boss: ' + IntToStr(FBossLife)); |
||
2165 | Font.Color := clFuchsia; |
||
2166 | Textout(450, 440, 'Boss: ' + IntToStr(FBossLife)); |
||
2167 | end |
||
2168 | else |
||
2169 | if RestlicheEinheiten>0 then |
||
2170 | begin |
||
2171 | Font.Color := clPurple; |
||
2172 | Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2173 | Font.Color := clFuchsia; |
||
2174 | Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten)); |
||
2175 | end;} |
||
2176 | if BossExists and (FBossLife>0) then |
||
2177 | begin |
||
7 | daniel-mar | 2178 | if (FRestEnemies>0) then |
3 | daniel-mar | 2179 | begin |
2180 | Font.Color := clGreen; |
||
2181 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2182 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2183 | Font.Color := clLime; |
2184 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife)); |
||
7 | daniel-mar | 2185 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2186 | end; |
7 | daniel-mar | 2187 | if (FRestEnemies<1) then |
3 | daniel-mar | 2188 | begin |
2189 | Font.Color := clGreen; |
||
2190 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife)); |
||
2191 | Font.Color := clLime; |
||
2192 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife)); |
||
2193 | end; |
||
2194 | end; |
||
7 | daniel-mar | 2195 | if (FRestEnemies>0) and not Bossexists then |
3 | daniel-mar | 2196 | begin |
2197 | Font.Color := clGreen; |
||
7 | daniel-mar | 2198 | Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2199 | Font.Color := clLime; |
7 | daniel-mar | 2200 | Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies)); |
3 | daniel-mar | 2201 | end; |
2202 | Release; |
||
2203 | end; |
||
2204 | end |
||
2205 | else |
||
2206 | begin |
||
2207 | DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME |
||
2208 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!'); |
||
2209 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!'); |
||
2211 | DXDraw.Surface.Canvas.Release; |
||
2212 | end; |
||
7 | daniel-mar | 2213 | if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)} |
3 | daniel-mar | 2214 | and ((BossExists and (FBossLife=0)) or not BossExists) then |
2215 | begin |
||
2216 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
||
2217 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!'); |
||
2218 | DXDraw.Surface.Canvas.Font.Color := clLime; |
||
2219 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!'); |
||
2220 | DXDraw.Surface.Canvas.Release; |
||
2221 | Sleep(1); |
||
2222 | inc(FCounter); |
||
2223 | if FCounter>150{200} then PlayerSprite.FlyAway; |
||
2224 | end; |
||
2225 | end; |
||
2226 | end; |
||
2227 | |||
2228 | procedure TMainForm.SceneGameOver; |
||
2229 | begin |
||
2230 | DXDraw.Surface.Fill(0); |
||
2231 | with DXDraw.Surface.Canvas do |
||
2232 | begin |
||
2233 | FNotSave := true; |
||
2234 | Cheat.enabled := false; |
||
2235 | GamePause.enabled := false; |
||
2236 | Neustart.enabled := false; |
||
2237 | Brush.Style := bsClear; |
||
2238 | Font.Size := 35; |
||
2239 | Font.Color := clMaroon; |
||
11 | daniel-mar | 2240 | Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game Over!'); |
3 | daniel-mar | 2241 | Font.Color := clRed; |
11 | daniel-mar | 2242 | Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game Over!'); |
3 | daniel-mar | 2243 | if (FBlink div 300) mod 2=0 then |
2244 | begin |
||
2245 | Font.Size := 30; |
||
2246 | Font.Color := clOlive; |
||
2247 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2248 | Font.Color := clYellow; |
||
2249 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2250 | end; |
||
2251 | BlinkUpdate; |
||
2252 | Release; |
||
2253 | end; |
||
2254 | if isButton1 in DXInput.States then |
||
2255 | begin |
||
2256 | PlaySound('SceneMov', False); |
||
2257 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2258 | Sleep(200); |
||
2259 | StartScene(gsTitle); |
||
2260 | end; |
||
2261 | end; |
||
2262 | |||
2263 | procedure TMainForm.SceneWin; |
||
2264 | begin |
||
2265 | DXDraw.Surface.Fill(0); |
||
2266 | with DXDraw.Surface.Canvas do |
||
2267 | begin |
||
2268 | FNotSave := true; |
||
2269 | Cheat.enabled := false; |
||
2270 | GamePause.enabled := false; |
||
2271 | Neustart.enabled := false; |
||
2272 | Brush.Style := bsClear; |
||
2273 | Font.Size := 35; |
||
2274 | Font.Color := clMaroon; |
||
2275 | Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!'); |
||
2276 | Font.Color := clRed; |
||
2277 | Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!'); |
||
2278 | if (FBlink div 300) mod 2=0 then |
||
2279 | begin |
||
2280 | Font.Size := 30; |
||
2281 | Font.Color := clOlive; |
||
2282 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2283 | Font.Color := clYellow; |
||
2284 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2285 | end; |
||
2286 | BlinkUpdate; |
||
2287 | Release; |
||
2288 | end; |
||
2289 | if isButton1 in DXInput.States then |
||
2290 | begin |
||
2291 | PlaySound('SceneMov', False); |
||
2292 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2293 | Sleep(200); |
||
2294 | StartScene(gsTitle); |
||
2295 | end; |
||
2296 | end; |
||
2297 | |||
2298 | procedure TMainForm.StartSceneNewLevel; |
||
2299 | begin |
||
2300 | sleep(500); |
||
2301 | FNotSave := false; |
||
2302 | Cheat.enabled := false; |
||
2303 | Neustart.enabled := false; |
||
2304 | GamePause.enabled := false; |
||
2305 | GameStart.enabled := true; |
||
2306 | Spielgeschwindigkeit.enabled := false; |
||
2307 | BossExists := false; |
||
2308 | Spielgeschwindigkeit.enabled := false; |
||
15 | daniel-mar | 2309 | if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then |
3 | daniel-mar | 2310 | begin |
2311 | //PlaySound('SceneMov', False); |
||
2312 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2313 | Sleep(200); |
||
2314 | StartScene(gsWin); |
||
2315 | exit; |
||
2316 | end; |
||
2317 | PlayMusic(mtScene); |
||
2318 | end; |
||
2319 | |||
2320 | procedure TMainForm.EndSceneNewLevel; |
||
2321 | begin |
||
2322 | { Ende NewLevel } |
||
2323 | end; |
||
2324 | |||
2325 | procedure TMainForm.SceneNewLevel; |
||
2326 | begin |
||
2327 | DXDraw.Surface.Fill(0); |
||
2328 | with DXDraw.Surface.Canvas do |
||
2329 | begin |
||
2330 | Brush.Style := bsClear; |
||
2331 | Font.Size := 40; |
||
2332 | Font.Color := clMaroon; |
||
2333 | Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel)); |
||
2334 | Font.Color := clRed; |
||
2335 | Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel)); |
||
2336 | if (FBlink div 300) mod 2=0 then |
||
2337 | begin |
||
2338 | Font.Size := 30; |
||
2339 | Font.Color := clOlive; |
||
2340 | Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste'); |
||
2341 | Font.Color := clYellow; |
||
2342 | Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste'); |
||
2343 | end; |
||
2344 | BlinkUpdate; |
||
2345 | Release; |
||
2346 | end; |
||
2347 | if isButton1 in DXInput.States then |
||
2348 | begin |
||
2349 | PlaySound('SceneMov', False); |
||
2350 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
||
2351 | Sleep(200); |
||
2352 | StartScene(gsMain); |
||
2353 | end; |
||
2354 | end; |
||
2355 | |||
2356 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
||
2357 | begin |
||
2358 | OptionMusic.Checked := not OptionMusic.Checked; |
||
2359 | if OptionMusic.Checked then |
||
2360 | begin |
||
2361 | PlayMusic(FMusic) |
||
2362 | end |
||
2363 | else |
||
2364 | begin |
||
2365 | DestroyMusic(FMusic); |
||
2366 | end; |
||
2367 | WriteOptions; |
||
2368 | end; |
||
2369 | |||
2370 | procedure TMainForm.MasterClick(Sender: TObject); |
||
2371 | begin |
||
2372 | master.checked := true; |
||
2373 | FInterval := giMaster; |
||
2374 | writeoptions; |
||
2375 | end; |
||
2376 | |||
2377 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
||
2378 | begin |
||
2379 | X := X - MoveCount*(250/1000); |
||
2380 | if X < -Width then Dead; |
||
2381 | end; |
||
2382 | |||
2383 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
||
2384 | begin |
||
7 | daniel-mar | 2385 | inherited HitEnemy(False); |
2386 | |||
3 | daniel-mar | 2387 | if ADead then Collisioned := True; |
2388 | end; |
||
2389 | |||
2390 | {procedure TMainForm.StopMusic; |
||
2391 | begin |
||
2392 | PauseMusic(FMusic); |
||
2393 | MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0); |
||
2394 | MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0); |
||
2395 | MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0); |
||
2396 | MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0); |
||
2397 | end;} |
||
2398 | |||
2399 | procedure TMainForm.ResumeMusic(Name: TMusicTrack); |
||
2400 | begin |
||
2401 | if not OptionMusic.checked then exit; |
||
2402 | if Name = mtBoss then |
||
2403 | MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0); |
||
2404 | if Name = mtGame then |
||
2405 | MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0); |
||
2406 | if Name = mtScene then |
||
2407 | MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0); |
||
2408 | if Name = mtTitle then |
||
2409 | MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0); |
||
2410 | end; |
||
2411 | |||
7 | daniel-mar | 2412 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
3 | daniel-mar | 2413 | begin |
7 | daniel-mar | 2414 | inherited Create(AParent, ALifes); |
3 | daniel-mar | 2415 | Image := MainForm.ImageList.Items.Find('Enemy-Meteor'); |
2416 | Width := Image.Width; |
||
2417 | Height := Image.Height; |
||
2418 | AnimCount := Image.PatternCount; |
||
2419 | AnimLooped := True; |
||
4 | daniel-mar | 2420 | AnimSpeed := DEFAULT_ANIMSPEED; |
3 | daniel-mar | 2421 | PixelCheck := True; |
2422 | end; |
||
2423 | |||
2424 | procedure TMainForm.SpielstandClick(Sender: TObject); |
||
2425 | begin |
||
2426 | speicherungform.showmodal; |
||
2427 | end; |
||
2428 | |||
2429 | procedure TMainForm.NeustartClick(Sender: TObject); |
||
2430 | begin |
||
2431 | FLife := Lives; |
||
2432 | FLevel := 1; // ??? |
||
2433 | FScore := 0; |
||
7 | daniel-mar | 2434 | EnemyCounter := 0; |
3 | daniel-mar | 2435 | StartScene(gsMain); |
2436 | PlayMusic(mtGame); |
||
2437 | end; |
||
2438 | |||
2439 | procedure TMainForm.OptionBreitbildClick(Sender: TObject); |
||
2440 | begin |
||
2441 | OptionBreitbild.Checked := not OptionBreitbild.Checked; |
||
2442 | DXInit; |
||
2443 | writeoptions; |
||
2444 | end; |
||
2445 | |||
2446 | procedure TMainForm.LeichtClick(Sender: TObject); |
||
2447 | begin |
||
2448 | leicht.checked := true; |
||
2449 | FInterval := giLeicht; |
||
2450 | writeoptions; |
||
2451 | end; |
||
2452 | |||
2453 | procedure TMainForm.MittelClick(Sender: TObject); |
||
2454 | begin |
||
2455 | mittel.checked := true; |
||
2456 | FInterval := giMittel; |
||
2457 | writeoptions; |
||
2458 | end; |
||
2459 | |||
2460 | procedure TMainForm.SchwerClick(Sender: TObject); |
||
2461 | begin |
||
2462 | schwer.checked := true; |
||
2463 | FInterval := giSchwer; |
||
2464 | writeoptions; |
||
2465 | end; |
||
2466 | |||
2467 | procedure TMainForm.FormShow(Sender: TObject); |
||
2468 | begin |
||
7 | daniel-mar | 2469 | if Assigned(SplashForm) then |
2470 | begin |
||
2471 | SplashForm.Hide; |
||
2472 | FreeAndNil(SplashForm); |
||
2473 | end; |
||
3 | daniel-mar | 2474 | |
2475 | dxtimer.Enabled := true; |
||
2476 | dxtimer.ActiveOnly := true; |
||
2477 | end; |
||
2478 | |||
2479 | procedure TMainForm.InformationenClick(Sender: TObject); |
||
2480 | begin |
||
2481 | dxtimer.enabled := false; |
||
2482 | InfoForm.showmodal; |
||
2483 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
||
2484 | end; |
||
2485 | |||
2486 | procedure TMainForm.CheatClick(Sender: TObject); |
||
2487 | begin |
||
2488 | CheatForm.showmodal; |
||
2489 | end; |
||
2490 | |||
2491 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
||
2492 | begin |
||
2493 | if optionMusic.checked then DestroyMusic(FMusic); |
||
2494 | SpriteEngine.Engine.Clear; |
||
2495 | dxsound.Finalize; |
||
2496 | dxinput.Destroy; |
||
2497 | DXTimer.Enabled := False; |
||
2498 | end; |
||
2499 | |||
2500 | procedure TMainForm.FormDestroy(Sender: TObject); |
||
2501 | begin |
||
7 | daniel-mar | 2502 | imagelist.Free; |
2503 | spriteengine.Free; |
||
3 | daniel-mar | 2504 | dxdraw.Free; |
7 | daniel-mar | 2505 | wavelist.Free; |
2506 | dxsound.Free; |
||
2507 | //dxinput.Free; |
||
3 | daniel-mar | 2508 | dxtimer.Free; |
7 | daniel-mar | 2509 | DeleteCriticalSection(TimerCS); |
14 | daniel-mar | 2510 | LevelData.Free; |
3 | daniel-mar | 2511 | end; |
2512 | |||
2513 | end. |
||
2514 |