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1 | daniel-mar | 1 | package gdi.ws0809.test; |
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3 | import java.io.File; |
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4 | |||
5 | /** |
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6 | * All public unit tests access your implementation using methods of this interface exclusively. |
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7 | * You have to provide an implementation of SokobanTestAdapter to map the methods of this interface |
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8 | * to you implementation. |
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9 | * |
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10 | * @version 1.1 |
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11 | * @author daniel, Steven Arzt |
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12 | * |
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13 | */ |
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14 | public interface SokobanTest { |
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15 | |||
16 | /** |
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17 | * Load a level and parse it into the internal representation. |
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18 | * The loaded level is now the and should |
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19 | * e.g. be shown in the GUI. |
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20 | * |
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21 | * @param lvl The file from which to load the level |
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22 | * @throws Exception in case the level is not syntactically correct |
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23 | */ |
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24 | void loadLevel(File lvl) throws Exception; |
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25 | |||
26 | /** |
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27 | * Returns the String representation of the <i>current</i> level. |
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28 | * |
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29 | * @return the String representation |
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30 | */ |
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31 | String currentLevelToString(); |
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32 | |||
33 | /** |
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34 | * Returns whether the <i>current</i> level is solved. |
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35 | * |
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36 | * @return True if the current level has been solved, otherwise false |
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37 | */ |
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38 | boolean isSolved(); |
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39 | |||
40 | /** |
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41 | * Gets the current level's width |
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42 | * |
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43 | * @return The width of the current level |
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44 | */ |
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45 | int getLevelWidth(); |
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46 | |||
47 | /** |
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48 | * Gets the current level's height |
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49 | * |
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50 | * @return The height of the current level |
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51 | */ |
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52 | int getLevelHeight(); |
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53 | |||
54 | /** |
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55 | * Gets the total number of walls in the current levels |
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56 | * |
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57 | * @return The number of walls in the current level |
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58 | */ |
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59 | int getWallCount(); |
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60 | |||
61 | /** |
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62 | * Gets the total number of crates in the current levels |
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63 | * |
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64 | * @return The number of crates in the current level |
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65 | */ |
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66 | int getCrateCount(); |
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67 | |||
68 | /** |
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69 | * Gets the total number of goals in the current levels |
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70 | * |
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71 | * @return The number of goals in the current level |
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72 | */ |
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73 | int getGoalCount(); |
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74 | |||
75 | /** |
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76 | * Move the worker according to the rules. The direction to move is either |
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77 | * right, left, up or down, encoded as 'R','L','U' or 'D'. |
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78 | * |
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79 | * @param direction The encoded direction to move the worker |
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80 | */ |
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81 | void moveWorker(char direction); |
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82 | |||
83 | /** |
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84 | * Load a set of levels from a directory. The levels should be |
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85 | * sorted alphabetically. It should not load the first level yet. |
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86 | * Loading the first level should only happen after a call to |
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87 | * startNextLevel(). |
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88 | * |
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89 | * @param levelDir the directory from which to load the levels |
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90 | */ |
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91 | void setLevelDir(File levelDir); |
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92 | |||
93 | |||
94 | /** |
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95 | * The next level in a set of levels loaded with loadLevelDir |
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96 | * becomes the <i>current</i> level. If there is no more level |
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97 | * left, an exception may be thrown. |
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98 | */ |
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99 | void startNextLevel() throws Exception; |
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100 | |||
101 | /** |
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102 | * Return the steps performed in the <i>current</i> level, since |
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103 | * the last restart of the level. Remember that only the legal moves |
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104 | * count. |
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105 | * |
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106 | * @return performed steps. |
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107 | */ |
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108 | int getStepsInCurrentLevel(); |
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109 | |||
110 | /** |
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111 | * Tells the Sokoban implementation to write the current |
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112 | * highscores to disk, as detailed in the documentation. |
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113 | */ |
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114 | void writeHighScoreFile(); |
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115 | |||
116 | /** |
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117 | * Set the player name used for highscores. |
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118 | * |
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119 | * @param name The player name. |
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120 | */ |
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121 | void setPlayerName(String name); |
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122 | |||
123 | /** |
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124 | * Gets the X coordinate of the worker's current position |
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125 | * |
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126 | * @return The worker's position's current X coordinate |
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127 | */ |
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128 | int getWorkerPositionY(); |
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129 | |||
130 | /** |
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131 | * Gets the Y coordinate of the worker's current position |
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132 | * |
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133 | * @return The worker's position's current Y coordinate |
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134 | */ |
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135 | int getWorkerPositionX(); |
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136 | |||
137 | /** |
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138 | * Gets whether there is a crate at the position identified by the specified |
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139 | * X and Y coordinate |
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140 | * |
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141 | * @param i The X coordinate of the grid position to check |
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142 | * @param j The Y coordinate of the grid position to check |
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143 | * @return True if there is a crate at the specified position, otherwise |
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144 | * false |
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145 | */ |
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146 | boolean isCrateAt(int i, int j); |
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147 | |||
148 | /** |
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149 | * Gets whether there is a wall at the position identified by the specified |
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150 | * X and Y coordinate |
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151 | * |
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152 | * @param i The X coordinate of the grid position to check |
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153 | * @param j The Y coordinate of the grid position to check |
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154 | * @return True if there is a wall at the specified position, otherwise |
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155 | * false |
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156 | */ |
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157 | boolean isWallAt(int i, int j); |
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158 | |||
159 | /** |
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160 | * Gets whether there is a goal at the position identified by the specified |
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161 | * X and Y coordinate |
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162 | * |
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163 | * @param i The X coordinate of the grid position to check |
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164 | * @param j The Y coordinate of the grid position to check |
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165 | * @return True if there is a goal at the specified position, otherwise |
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166 | * false |
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167 | */ |
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168 | boolean isGoalAt(int i, int j); |
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169 | |||
170 | /** |
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171 | * Checks whether the crate at position (x, y) can be moved in direction c |
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172 | * |
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173 | * @param i The x coordinate of the crate to check |
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174 | * @param j The y coordinate of the crate to check |
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175 | * @param c The direction in which the crate move shall be tested |
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176 | * @return True if the crate at the specified position can be moved in the |
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177 | * given direction, otherwise false |
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178 | */ |
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179 | boolean canMoveCrate(int i, int j, char c); |
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180 | |||
181 | /** |
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182 | * Gets the name of the best player (the one with with the least moves) |
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183 | * over all levels. If Player A has completed level L1 with 10 moves and |
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184 | * level L2 with 15 moves and player B has completed level L2 with 11 moves, |
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185 | * the correct return value would be "A" as he has achieved to complete a |
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186 | * level with only 10 moves. |
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187 | * If the highscore list is empty, an empty string shall be returned. |
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188 | * |
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189 | * @return The name of the player with the least moves |
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190 | */ |
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191 | String getBestPlayerName(); |
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192 | |||
193 | /** |
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194 | * Clears the highscore list. You can either remove all entries from the |
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195 | * "highscore.txt" file or remove the whole file. If there is no highscore |
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196 | * file at the moment, nothing should happen. |
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197 | */ |
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198 | void clearHighscoreList (); |
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199 | |||
200 | /** |
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201 | * Creates a new entry in the highscore list if the given data describes a |
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202 | * new highscore entry. If the specified entry already exists or has too |
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203 | * many steps to be a highscore, nothing happens and false is returned. |
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204 | * |
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205 | * @param playername The name of the player that has achieved the score |
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206 | * @param i A unique number identifying the level in which the score has |
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207 | * been reached |
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208 | * @param j The count of moves the player has needed to complete the |
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209 | * specified level |
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210 | * @param k The time the player has needed to solve the level in seconds |
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211 | * @return True if a new entry in the highscore list has been created, |
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212 | * otherwise false |
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213 | */ |
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214 | boolean createHighscoreEntry (String playername, int i, int j, int k); |
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215 | |||
216 | /** |
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217 | * Gets the count of entries in the highscore list |
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218 | * |
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219 | * @return The count of entries in the highscore list |
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220 | */ |
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221 | int getHighscoreCount(); |
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222 | |||
223 | /*===================================================================*/ |
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224 | |||
225 | /** |
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226 | * Undo the last move. If no move can be undone (e.g. no move has been performed) an Exception is thrown. |
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227 | * |
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228 | * @throws Exception notifying the client that no move could be undone |
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229 | */ |
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230 | void undoLastMove() throws Exception; |
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231 | |||
232 | /** |
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233 | * Redo the last undone move. If no move can be redone (e.g. no move has been undone) an Exception is thrown. |
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234 | * |
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235 | * @throws Exception notifying the client that no move could be redone |
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236 | */ |
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237 | void redoLastUndoneMove() throws Exception; |
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238 | |||
239 | /** |
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240 | * Save the current game state to the File. |
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241 | * |
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242 | * @param f the file to save the game state in. |
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243 | */ |
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244 | void saveGame(File f); |
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245 | |||
246 | /** |
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247 | * Save the current game state to the File. |
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248 | * |
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249 | * @param f the file to save the game state in. |
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250 | */ |
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251 | void loadGame(File f); |
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252 | |||
253 | /*===================================================================*/ |
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254 | |||
255 | /** |
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256 | * Returns whether the current level is in a deadlock position. |
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257 | * |
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258 | * @return returns whether the current level is in a deadlock position. |
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259 | */ |
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260 | boolean isDeadlock(); |
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261 | |||
262 | /** |
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263 | * Moves the worker with the steps specified in the move sequence string |
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264 | * which needs to be in the RLUD format. |
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265 | * |
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266 | * @param Sequence The move sequence in the RLUD format |
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267 | */ |
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268 | void moveWorkerSequence(String Sequence); |
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269 | |||
270 | /** |
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271 | * Checks whether all objects in the current level are located in |
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272 | * a continuous wall boundary. |
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273 | * @return True if the level is validly surrounded by walls, otherwise |
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274 | * false |
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275 | */ |
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276 | boolean checkWallBounding (); |
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277 | |||
278 | /*===================================================================*/ |
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279 | |||
280 | /** |
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281 | * Computes a solution to the current level. The level itself remains unchanged. |
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282 | * |
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283 | * @parm maxTime Maximal search time in milliseconds. The method should return null if no solution could be computed within this time frame. |
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284 | * @return A solution to the level in URLD notation or null, if no solution has been found |
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285 | */ |
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286 | String solveLevel(int maxTime); |
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287 | |||
288 | } |