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1 | daniel-mar | 1 | /*============================================================================*/ |
2 | |||
3 | package gdi1sokoban.gui; |
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4 | |||
5 | /*============================================================================*/ |
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6 | |||
7 | import java.awt.event.KeyEvent; |
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8 | import java.awt.event.KeyListener; |
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9 | |||
10 | import javax.swing.JFrame; |
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11 | |||
12 | import gdi1sokoban.exceptions.InternalFailureException; |
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13 | import gdi1sokoban.exceptions.ParameterOutOfRangeException; |
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14 | |||
15 | /*============================================================================*/ |
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16 | |||
17 | /** |
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18 | * Base class for the main game window. Derive from this class for implementing |
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19 | * your custom solution. |
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20 | * |
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21 | * @author Steven Arzt, Oren Avni |
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22 | * @version 1.0 |
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23 | */ |
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24 | public abstract class GameWindow extends JFrame implements KeyListener { |
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25 | |||
26 | /* ======================================================================== */ |
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27 | |||
28 | private static final long serialVersionUID = -2646785578035515024L; |
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29 | |||
30 | /* ======================================================================== */ |
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31 | |||
32 | private SokobanPanel gamePanel = null; |
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33 | |||
34 | //private String skinPath = ""; |
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35 | |||
36 | /* ======================================================================== */ |
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37 | |||
38 | /** |
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39 | * Creates a new instance of the GameWindow class |
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40 | * |
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41 | * @param windowTitle The title of the game window |
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42 | * @throws InternalFailureException |
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43 | * Thrown if an uncorrectable internal error occurs |
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44 | */ |
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45 | public GameWindow(final String windowTitle) throws InternalFailureException { |
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46 | super(windowTitle); |
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47 | |||
48 | // We may need to correct the window title |
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49 | if ((windowTitle == null) || windowTitle.equals("")) |
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50 | setTitle("Sokoban Student Implementation"); |
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51 | |||
52 | // Create the game panel |
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53 | gamePanel = createGamePanel (); |
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54 | if (gamePanel == null) |
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55 | throw new RuntimeException("The game panel may not be null"); |
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56 | |||
57 | // Configure the frame |
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58 | setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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59 | setResizable(false); |
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60 | |||
61 | // Draw the first state |
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62 | gamePanel.redraw(); |
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63 | } |
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64 | |||
65 | /* ======================================================================== */ |
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66 | |||
67 | /** |
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68 | * Override this method to create your own custom game panel. |
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69 | * |
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70 | * @return An instance of the GamePanel you want to use |
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71 | */ |
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72 | protected abstract SokobanPanel createGamePanel (); |
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73 | |||
74 | /* ======================================================================== */ |
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75 | |||
76 | /** |
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77 | * Method that is invoked whenever the left arrow key is pressed. Override |
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78 | * this method to implement your custom solution |
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79 | */ |
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80 | protected abstract void keyLeftPressed(); |
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81 | |||
82 | /* ======================================================================== */ |
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83 | |||
84 | /** |
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85 | * Method that is invoked whenever the right arrow key is pressed. Override |
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86 | * this method to implement your custom solution |
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87 | */ |
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88 | protected abstract void keyRightPressed(); |
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89 | |||
90 | /* ======================================================================== */ |
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91 | |||
92 | /** |
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93 | * Method that is invoked whenever the up arrow key is pressed. Override |
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94 | * this method to implement your custom solution |
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95 | */ |
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96 | protected abstract void keyUpPressed(); |
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97 | |||
98 | /* ======================================================================== */ |
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99 | |||
100 | /** |
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101 | * Method that is invoked whenever the down arrow key is pressed. Override |
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102 | * this method to implement your custom solution |
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103 | */ |
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104 | protected abstract void keyDownPressed(); |
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105 | |||
106 | /* ======================================================================== */ |
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107 | |||
108 | /** |
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109 | * Method that is invoked whenever the "n" key is pressed. Override this |
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110 | * method to implement your custom solution |
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111 | */ |
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112 | protected abstract void keyNewGamePressed(); |
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113 | |||
114 | /* ======================================================================== */ |
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115 | |||
116 | /** |
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117 | * Method that is invoked whenever the "s" key is pressed. Override this |
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118 | * method to implement your custom solution |
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119 | */ |
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120 | protected abstract void keySaveGamePressed(); |
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121 | |||
122 | /* ======================================================================== */ |
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123 | |||
124 | /** |
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125 | * Method that is invoked whenever the "l" key is pressed. Override this |
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126 | * method to implement your custom solution |
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127 | */ |
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128 | protected abstract void keyLoadGamePressed(); |
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129 | |||
130 | /* ======================================================================== */ |
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131 | |||
132 | /* ======================================================================== */ |
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133 | |||
134 | /** |
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135 | * Method that is invoked whenever the backspace key is pressed. Override |
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136 | * this method to implement your custom solution |
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137 | */ |
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138 | protected abstract void keyUndoPressed(); |
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139 | |||
140 | /* ======================================================================== */ |
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141 | |||
142 | /** |
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143 | * Method that is invoked whenever the return key is pressed. Override this |
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144 | * method to implement your custom solution |
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145 | */ |
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146 | protected abstract void keyRedoPressed(); |
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147 | |||
148 | /* ======================================================================== */ |
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149 | |||
150 | /** |
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151 | * Method that is invoked whenever a key that is not explicitly handled has |
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152 | * been pressed. Override this method to implement your custom solution. |
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153 | */ |
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154 | protected abstract void keyOtherPressed (KeyEvent key); |
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155 | |||
156 | /* ======================================================================== */ |
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157 | |||
158 | /** |
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159 | * This method consumes a KeyEvent caused by the user pressing a key. If the |
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160 | * key is "known", the appropriate method key*Pressed will be called. |
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161 | * |
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162 | * @see #keyUpPressed() |
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163 | * @see #keyLeftPressed() |
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164 | * @see #keyRightPressed() |
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165 | * @see #keyDownPressed() |
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166 | * @see #keyNewGamePressed() |
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167 | * @see #keyRedoPressed() |
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168 | * @see #keyUndoPressed() |
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169 | */ |
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170 | public void keyPressed(final KeyEvent key) { |
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171 | // retrieve the key code and call the appropriate method, if any |
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172 | switch (key.getKeyCode()) { |
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173 | case KeyEvent.VK_LEFT: |
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174 | keyLeftPressed(); |
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175 | break; |
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176 | |||
177 | case KeyEvent.VK_UP: |
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178 | keyUpPressed(); |
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179 | break; |
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180 | |||
181 | case KeyEvent.VK_RIGHT: |
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182 | keyRightPressed(); |
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183 | break; |
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184 | |||
185 | case KeyEvent.VK_DOWN: |
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186 | keyDownPressed(); |
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187 | break; |
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188 | |||
189 | case KeyEvent.VK_Q: |
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190 | System.exit(0); |
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191 | break; |
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192 | |||
193 | case KeyEvent.VK_N: |
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194 | keyNewGamePressed(); |
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195 | break; |
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196 | |||
197 | case KeyEvent.VK_BACK_SPACE: |
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198 | keyUndoPressed(); |
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199 | break; |
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200 | |||
201 | case KeyEvent.VK_ENTER: |
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202 | keyRedoPressed(); |
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203 | break; |
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204 | |||
205 | case KeyEvent.VK_ESCAPE: |
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206 | keyResetCheat(); |
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207 | break; |
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208 | |||
209 | default: |
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210 | keyOtherPressed (key); |
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211 | break; |
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212 | } |
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213 | } |
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214 | |||
215 | /* ======================================================================== */ |
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216 | |||
217 | public void keyResetCheat() |
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218 | { |
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219 | // nothing to be done here |
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220 | } |
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221 | |||
222 | public void keyReleased(final KeyEvent key) { |
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223 | // nothing to be done here |
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224 | } |
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225 | |||
226 | /* ======================================================================== */ |
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227 | |||
228 | public void keyTyped(final KeyEvent key) { |
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229 | // nothing to be done here |
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230 | } |
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231 | |||
232 | /* ======================================================================== */ |
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233 | |||
234 | /** |
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235 | * Returns the game panel used by this game window |
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236 | * |
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237 | * @return The game panel used by this game window |
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238 | */ |
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239 | public SokobanPanel getGamePanel() { |
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240 | return gamePanel; |
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241 | } |
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242 | |||
243 | /* ======================================================================== */ |
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244 | |||
245 | /** |
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246 | * Notifies the game window that a new level has been loaded |
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247 | * |
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248 | * @param width |
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249 | * The width of the level just loaded |
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250 | * @param height |
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251 | * The height of the level just loaded |
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252 | * @throws ParameterOutOfRangeException |
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253 | * Thrown if one of the parameters falls out of the range of |
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254 | * acceptable values |
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255 | * @throws InternalFailureException |
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256 | * Thrown if an uncorrectable internal error occurs |
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257 | */ |
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258 | public void notifyLevelLoaded(final int width, final int height) |
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259 | throws ParameterOutOfRangeException, InternalFailureException { |
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260 | // Check the parameters |
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261 | if (width <= 0) |
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262 | throw new ParameterOutOfRangeException("Game Window width invalid"); |
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263 | if (height <= 0) |
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264 | throw new ParameterOutOfRangeException("Game Window height invalid"); |
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265 | |||
266 | // Notify the panel |
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267 | gamePanel.notifyLevelLoaded(width, height); |
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268 | } |
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269 | |||
270 | |||
271 | |||
272 | public void showAbout() |
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273 | { |
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274 | // nothing to be done here |
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275 | } |
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276 | /* ======================================================================== */ |
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277 | |||
278 | } |
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279 | |||
280 | /* ============================================================================ */ |