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1 | daniel-mar | 1 | /*============================================================================*/ |
2 | |||
3 | package gdi1sokoban.gui; |
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4 | |||
5 | /*============================================================================*/ |
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6 | |||
7 | import java.awt.GridLayout; |
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8 | import java.awt.event.MouseEvent; |
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9 | import java.awt.event.MouseListener; |
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10 | import java.util.HashMap; |
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11 | import java.util.Vector; |
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12 | |||
13 | import javax.swing.ImageIcon; |
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14 | import javax.swing.JButton; |
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15 | import javax.swing.JPanel; |
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16 | import javax.swing.SwingUtilities; |
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17 | |||
18 | import gdi1sokoban.exceptions.InternalFailureException; |
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19 | import gdi1sokoban.exceptions.InvalidOperationException; |
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20 | import gdi1sokoban.exceptions.ParameterOutOfRangeException; |
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21 | |||
22 | /*============================================================================*/ |
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23 | |||
24 | /** |
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25 | * Class representing a basic Sokoban game field display that you can extend for |
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26 | * your own solution by deriving from it. |
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27 | * |
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28 | * @author Steven Arzt, Oren Avni |
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29 | * @version 1.0 |
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30 | */ |
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31 | public abstract class GamePanel extends JPanel implements MouseListener { |
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32 | |||
33 | /* ======================================================================== */ |
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34 | |||
35 | private static final long serialVersionUID = -1037100806444236904L; |
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36 | |||
37 | /* ======================================================================== */ |
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38 | |||
39 | // the list of entities |
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40 | private Vector<JButton> entities = null; |
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41 | |||
42 | // the loaded images, accessed by name |
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43 | private HashMap<String, ImageIcon> images = null; |
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44 | |||
45 | // the parent window |
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46 | private SokobanWindow parentWindow = null; |
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47 | |||
48 | // The current layout width and height based on the level |
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49 | private int layoutWidth = 0, layoutHeight = 0; |
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50 | |||
51 | /* ======================================================================== */ |
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52 | |||
53 | /** |
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54 | * Creates a new instance of the GamePanel class |
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55 | * |
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56 | * @param theParentWindow |
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57 | * The parent window on which this panel is placed |
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58 | */ |
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59 | public GamePanel(final SokobanWindow theParentWindow) { |
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60 | super(); |
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61 | |||
62 | // Set the reference |
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63 | parentWindow = theParentWindow; |
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64 | |||
65 | // Create the internal objects |
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66 | entities = new Vector<JButton>(); |
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67 | images = new HashMap<String, ImageIcon>(); |
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68 | } |
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69 | |||
70 | /* ======================================================================== */ |
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71 | |||
72 | /** |
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73 | * Resizes the game panel to match the current contents |
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74 | */ |
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75 | private void resizePanel () |
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76 | { |
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77 | |||
78 | final int oldWidth = getWidth (), oldHeight = getHeight (); |
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79 | int width = 0, height = 0; |
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80 | for (int i = 0; i < entities.size (); i++) |
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81 | { |
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82 | final JButton btn = entities.get (i); |
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83 | final int icoWidth = btn.getIcon ().getIconWidth (); |
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84 | final int icoHeight = btn.getIcon ().getIconHeight (); |
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85 | |||
86 | width = Math.max (width, icoWidth); |
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87 | height = Math.max (height, icoHeight); |
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88 | |||
89 | btn.setSize (icoWidth, icoHeight); |
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90 | } |
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91 | |||
92 | width = layoutWidth * width; |
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93 | height = layoutHeight * height; |
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94 | setSize (width, height); |
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95 | if ((oldWidth != width) || (oldHeight != height)) |
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96 | panelResized (); |
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97 | } |
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98 | |||
99 | /* ======================================================================== */ |
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100 | |||
101 | /** |
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102 | * Draws the game field once again and updates its graphical representation |
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103 | * @throws InternalFailureException |
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104 | * Thrown if an uncorrectable internal error occurs |
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105 | */ |
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106 | public void redraw() throws InternalFailureException { |
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107 | // The following code contains a few tricks concerning Swing and |
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108 | // threading. I do not require anyone to understand it - mainly |
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109 | // workarounds for the mess Sun has done... |
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110 | |||
111 | if (Thread.currentThread ().getName ().contains ("AWT-EventQueue")) |
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112 | { |
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113 | clearFrame(); |
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114 | setGamePanelContents(); |
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115 | resizePanel (); |
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116 | } |
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117 | else |
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118 | try |
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119 | { |
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120 | SwingUtilities.invokeAndWait (new Runnable () |
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121 | { |
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122 | //@Override |
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123 | public void run () |
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124 | { |
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125 | clearFrame(); |
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126 | setGamePanelContents(); |
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127 | resizePanel (); |
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128 | } |
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129 | }); |
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130 | } |
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131 | catch (final Exception ex) |
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132 | { |
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133 | throw new InternalFailureException (ex); |
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134 | } |
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135 | |||
136 | } |
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137 | |||
138 | /* ======================================================================== */ |
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139 | |||
140 | /** |
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141 | * Method for setting the game panel's contents. Override this method to |
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142 | * place your game entities like walls, crates etc. on the game field. |
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143 | */ |
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144 | protected abstract void setGamePanelContents(); |
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145 | |||
146 | /* ======================================================================== */ |
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147 | |||
148 | /** |
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149 | * Clears the game frame by removing all entity buttons and recreating the |
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150 | * corresponding internal data structures. This method can also be used for |
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151 | * initialization purposes. |
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152 | */ |
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153 | private void clearFrame() { |
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154 | for (int i = 0; i < entities.size(); i++) { |
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155 | final JButton btn = entities.get(i); |
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156 | btn.setVisible(false); |
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157 | remove(btn); |
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158 | synchronized (entities) |
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159 | { |
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160 | entities.remove(btn); |
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161 | } |
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162 | clearFrame(); |
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163 | return; |
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164 | } |
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165 | } |
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166 | |||
167 | /* ======================================================================== */ |
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168 | |||
169 | /** |
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170 | * Notifies the game panel that a new level has been loaded |
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171 | * |
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172 | * @param width |
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173 | * The width of the level just loaded |
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174 | * @param height |
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175 | * The height if the level just loaded |
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176 | * @throws ParameterOutOfRangeException |
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177 | * Thrown if one of the parameters falls out of the range of |
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178 | * acceptable values |
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179 | * @throws InternalFailureException |
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180 | * Thrown if an uncorrectable internal error occurs |
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181 | */ |
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182 | void notifyLevelLoaded(final int width, final int height) |
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183 | throws ParameterOutOfRangeException, InternalFailureException { |
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184 | // Check the parameters |
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185 | if (width <= 0) |
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186 | throw new ParameterOutOfRangeException("Game Panel width negative"); |
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187 | if (height <= 0) |
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188 | throw new ParameterOutOfRangeException("Game Panel height negative"); |
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189 | |||
190 | // Initialize the layout |
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191 | layoutWidth = width; |
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192 | layoutHeight = height; |
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193 | setLayout(new GridLayout(height, width)); |
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194 | redraw(); |
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195 | } |
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196 | |||
197 | /* ======================================================================== */ |
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198 | |||
199 | /** |
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200 | * Returns whether there are already entities on this game panel |
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201 | * |
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202 | * @return True if there are already entities on this game panel, otherwise |
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203 | * false |
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204 | */ |
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205 | protected boolean hasEntities() { |
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206 | return entities.size() > 0; |
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207 | } |
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208 | |||
209 | /* ======================================================================== */ |
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210 | |||
211 | /** |
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212 | * Checks whether a specific image has already been registered with the game |
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213 | * panel |
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214 | * |
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215 | * @param identifier |
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216 | * The unique image identifier |
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217 | * @throws ParameterOutOfRangeException |
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218 | * Thrown if one of the parameters falls out of the range of |
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219 | * acceptable values |
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220 | */ |
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221 | protected boolean isImageRegistered(final String identifier) |
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222 | throws ParameterOutOfRangeException { |
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223 | // Check the parameter |
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224 | if ((identifier == null) || identifier.equals("")) |
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225 | throw new ParameterOutOfRangeException("Identifier invalid"); |
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226 | return images.containsKey(identifier); |
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227 | } |
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228 | |||
229 | /* ======================================================================== */ |
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230 | |||
231 | /** |
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232 | * Registers a new image in this game panel. Please note that the identifier |
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233 | * must be unique, so the operation will fail if an image with the specified |
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234 | * identifier has already been registered. |
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235 | * |
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236 | * @param identifier |
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237 | * The new image's unique identifier |
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238 | * @param fileName |
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239 | * The file name from which to load the image file |
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240 | * @throws ParameterOutOfRangeException |
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241 | * Thrown if one of the parameters falls out of the range of |
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242 | * acceptable values |
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243 | * @throws InvalidOperationException |
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244 | * Thrown if this operation is not permitted due to the object's |
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245 | * current state |
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246 | */ |
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247 | protected void registerImage(final String identifier, final String fileName) |
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248 | throws ParameterOutOfRangeException, InvalidOperationException { |
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249 | // Check the parameters |
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250 | if ((identifier == null) || identifier.equals("")) |
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251 | throw new ParameterOutOfRangeException("Identifier invalid"); |
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252 | if ((fileName == null) || fileName.equals("")) |
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253 | throw new ParameterOutOfRangeException("FileName invalid"); |
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254 | |||
255 | if (isImageRegistered(identifier)) |
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256 | throw new InvalidOperationException( |
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257 | "An image with this identifier " |
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258 | + "has already been registered"); |
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259 | images.put(identifier, new ImageIcon(fileName)); |
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260 | } |
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261 | |||
262 | /* ======================================================================== */ |
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263 | |||
264 | /** |
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265 | * Unregisters a previously registered image from this game panel. If the |
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266 | * specified identifier does not exist, an exception is thrown. |
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267 | * @param identifier |
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268 | * The image's unique identifier |
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269 | * @throws ParameterOutOfRangeException |
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270 | * Thrown if one of the parameters falls out of the range of |
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271 | * acceptable values |
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272 | * @throws InvalidOperationException |
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273 | * Thrown if this operation is not permitted due to the object's |
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274 | * current state |
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275 | */ |
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276 | protected void unregisterImage(final String identifier) |
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277 | throws ParameterOutOfRangeException, InvalidOperationException { |
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278 | // Check the parameters |
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279 | if ((identifier == null) || identifier.equals("")) |
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280 | throw new ParameterOutOfRangeException("Identifier invalid"); |
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281 | |||
282 | if (!isImageRegistered(identifier)) |
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283 | throw new InvalidOperationException( |
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284 | "An image with this identifier " |
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285 | + "has not been registered"); |
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286 | images.remove (identifier); |
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287 | } |
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288 | |||
289 | /* ======================================================================== */ |
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290 | |||
291 | /** |
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292 | * Places a graphical entity on the game panel |
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293 | * |
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294 | * @param imageIdentifier |
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295 | * The identifier of a previously registered image that will be |
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296 | * used for rendering the entity |
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297 | * @throws ParameterOutOfRangeException |
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298 | * Thrown if one of the parameters falls out of the range of |
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299 | * acceptable values |
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300 | */ |
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301 | protected void placeEntity(final String imageIdentifier) |
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302 | throws ParameterOutOfRangeException { |
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303 | // Check the parameters |
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304 | if ((imageIdentifier == null) || imageIdentifier.equals("")) |
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305 | throw new ParameterOutOfRangeException("ImageIdentifier invalid"); |
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306 | |||
307 | // Get the image icon |
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308 | final ImageIcon img = images.get(imageIdentifier); |
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309 | if (img == null) |
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310 | throw new RuntimeException("An image with the identifier " |
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311 | + imageIdentifier + "could not be found"); |
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312 | |||
313 | // Create the visual entity |
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314 | final JButton btn = new JButton(); |
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315 | synchronized (entities) |
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316 | { |
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317 | entities.add (btn); |
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318 | } |
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319 | btn.setIcon (img); |
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320 | btn.addKeyListener (parentWindow); |
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321 | btn.addMouseListener (this); |
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322 | |||
323 | // add it |
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324 | add (btn); |
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325 | btn.requestFocus(); |
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326 | } |
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327 | |||
328 | /* ======================================================================== */ |
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329 | |||
330 | /** |
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331 | * This method is called whenever an entity on the game field is clicked |
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332 | * |
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333 | * @param positionX |
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334 | * The x coordinate of the entity that was clicked |
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335 | * @param positionY |
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336 | * The y coordinate of the entity that was clicked |
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337 | */ |
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338 | protected abstract void entityClicked(int positionX, int positionY); |
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339 | |||
340 | /* ======================================================================== */ |
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341 | |||
342 | /** |
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343 | * This method is called whenever the game panel is resized |
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344 | */ |
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345 | protected abstract void panelResized (); |
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346 | |||
347 | /* ======================================================================== */ |
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348 | |||
349 | // @Override |
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350 | /** |
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351 | * This method handles the "mouse clicked" mouse event by converting the |
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352 | * event into a call to <em>entityClicked(int, int)</em>. |
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353 | * |
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354 | * @param evt the mouse event caused by clicking "somewhere" on the screen |
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355 | * @see #entityClicked(int, int) |
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356 | */ |
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357 | public void mouseClicked(final MouseEvent evt) { |
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358 | if (!hasEntities()) |
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359 | return; |
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360 | // retrieve first button |
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361 | final JButton refBtn = entities.get(0); |
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362 | |||
363 | // iterate buttons until right one was found |
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364 | for (int i = 0; i < entities.size(); i++) { |
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365 | final JButton btn = entities.get(i); |
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366 | if (evt.getSource() == btn) { |
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367 | // determine x and y position |
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368 | int posX = evt.getXOnScreen(); |
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369 | posX = posX - (int) this.getLocationOnScreen().getX(); |
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370 | |||
371 | int posY = evt.getYOnScreen(); |
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372 | posY = posY - (int) this.getLocationOnScreen().getY(); |
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373 | |||
374 | // pass message along |
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375 | entityClicked(posX / refBtn.getWidth(), posY |
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376 | / refBtn.getHeight()); |
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377 | |||
378 | // done! |
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379 | evt.consume(); |
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380 | break; |
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381 | } |
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382 | } |
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383 | } |
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384 | |||
385 | /* ======================================================================== */ |
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386 | |||
387 | public void mousePressed(final MouseEvent arg0) { |
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388 | // nothing to be done here |
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389 | } |
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390 | |||
391 | /* ======================================================================== */ |
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392 | |||
393 | public void mouseReleased(final MouseEvent arg0) { |
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394 | // nothing to be done here |
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395 | } |
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396 | |||
397 | /* ======================================================================== */ |
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398 | |||
399 | public void mouseEntered(final MouseEvent arg0) { |
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400 | // nothing to be done here |
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401 | } |
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402 | |||
403 | /* ======================================================================== */ |
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404 | |||
405 | public void mouseExited(final MouseEvent arg0) { |
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406 | // nothing to be done here |
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407 | } |
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408 | |||
409 | /* ======================================================================== */ |
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410 | |||
411 | /** |
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412 | * Gets the parent window for this game field |
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413 | * |
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414 | * @return This game field's parent window |
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415 | */ |
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416 | public SokobanWindow getParentWindow() { |
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417 | return parentWindow; |
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418 | } |
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419 | |||
420 | /* ======================================================================== */ |
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421 | |||
422 | } |
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423 | |||
424 | /* ============================================================================ */ |