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7 | SokobanTest |
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58 | <A HREF="../../../gdi/ws0809/test/SokobanTestAdapter.html" title="class in gdi.ws0809.test"><B>NEXT CLASS</B></A></FONT></TD> |
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74 | </FONT></TD> |
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77 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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78 | SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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79 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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80 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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84 | <!-- ========= END OF TOP NAVBAR ========= --> |
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85 | |||
86 | <HR> |
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87 | <!-- ======== START OF CLASS DATA ======== --> |
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88 | <H2> |
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89 | <FONT SIZE="-1"> |
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90 | gdi.ws0809.test</FONT> |
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91 | <BR> |
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92 | Interface SokobanTest</H2> |
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93 | <DL> |
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94 | <DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../gdi/ws0809/test/SokobanTestAdapter.html" title="class in gdi.ws0809.test">SokobanTestAdapter</A></DD> |
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95 | </DL> |
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96 | <HR> |
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97 | <DL> |
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98 | <DT><PRE>public interface <B>SokobanTest</B></DL> |
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99 | </PRE> |
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100 | |||
101 | <P> |
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102 | All public unit tests access your implementation using methods of this interface exclusively. |
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103 | You have to provide an implementation of SokobanTestAdapter to map the methods of this interface |
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104 | to you implementation. |
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105 | <P> |
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106 | |||
107 | <P> |
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108 | <DL> |
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109 | <DT><B>Author:</B></DT> |
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110 | <DD>daniel, Steven Arzt</DD> |
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111 | </DL> |
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112 | <HR> |
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113 | |||
114 | <P> |
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115 | |||
116 | <!-- ========== METHOD SUMMARY =========== --> |
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117 | |||
118 | <A NAME="method_summary"><!-- --></A> |
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119 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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120 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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121 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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122 | <B>Method Summary</B></FONT></TH> |
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123 | </TR> |
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124 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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125 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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126 | <CODE> boolean</CODE></FONT></TD> |
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127 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#canMoveCrate(int, int, char)">canMoveCrate</A></B>(int i, |
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128 | int j, |
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129 | char c)</CODE> |
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130 | |||
131 | <BR> |
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132 | Checks whether the crate at position (x, y) can be moved in direction c</TD> |
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133 | </TR> |
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134 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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135 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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136 | <CODE> void</CODE></FONT></TD> |
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137 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#clearHighscoreList()">clearHighscoreList</A></B>()</CODE> |
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138 | |||
139 | <BR> |
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140 | Clears the highscore list.</TD> |
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141 | </TR> |
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142 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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143 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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144 | <CODE> boolean</CODE></FONT></TD> |
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145 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#createHighscoreEntry(java.lang.String, int, int, int)">createHighscoreEntry</A></B>(java.lang.String playername, |
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146 | int i, |
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147 | int j, |
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148 | int k)</CODE> |
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149 | |||
150 | <BR> |
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151 | Creates a new entry in the highscore list if the given data describes a |
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152 | new highscore entry.</TD> |
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153 | </TR> |
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154 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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155 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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156 | <CODE> java.lang.String</CODE></FONT></TD> |
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157 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#currentLevelToString()">currentLevelToString</A></B>()</CODE> |
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158 | |||
159 | <BR> |
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160 | Returns the String representation of the <i>current</i> level.</TD> |
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161 | </TR> |
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162 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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163 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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164 | <CODE> java.lang.String</CODE></FONT></TD> |
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165 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getBestPlayerName()">getBestPlayerName</A></B>()</CODE> |
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166 | |||
167 | <BR> |
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168 | Gets the name of the best player (the one with with the least moves) |
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169 | over all levels.</TD> |
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170 | </TR> |
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171 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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172 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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173 | <CODE> int</CODE></FONT></TD> |
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174 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getCrateCount()">getCrateCount</A></B>()</CODE> |
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175 | |||
176 | <BR> |
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177 | Gets the total number of crates in the current levels</TD> |
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178 | </TR> |
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179 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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180 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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181 | <CODE> int</CODE></FONT></TD> |
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182 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getGoalCount()">getGoalCount</A></B>()</CODE> |
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183 | |||
184 | <BR> |
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185 | Gets the total number of goals in the current levels</TD> |
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186 | </TR> |
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187 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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188 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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189 | <CODE> int</CODE></FONT></TD> |
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190 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getHighscoreCount()">getHighscoreCount</A></B>()</CODE> |
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191 | |||
192 | <BR> |
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193 | Gets the count of entries in the highscore list</TD> |
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194 | </TR> |
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195 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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196 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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197 | <CODE> int</CODE></FONT></TD> |
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198 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getLevelHeight()">getLevelHeight</A></B>()</CODE> |
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199 | |||
200 | <BR> |
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201 | Gets the current level's height</TD> |
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202 | </TR> |
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203 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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204 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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205 | <CODE> int</CODE></FONT></TD> |
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206 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getLevelWidth()">getLevelWidth</A></B>()</CODE> |
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207 | |||
208 | <BR> |
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209 | Gets the current level's width</TD> |
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210 | </TR> |
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211 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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212 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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213 | <CODE> int</CODE></FONT></TD> |
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214 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getStepsInCurrentLevel()">getStepsInCurrentLevel</A></B>()</CODE> |
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215 | |||
216 | <BR> |
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217 | Return the steps performed in the <i>current</i> level, since |
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218 | the last restart of the level.</TD> |
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219 | </TR> |
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220 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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221 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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222 | <CODE> int</CODE></FONT></TD> |
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223 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getWallCount()">getWallCount</A></B>()</CODE> |
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224 | |||
225 | <BR> |
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226 | Gets the total number of walls in the current levels</TD> |
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227 | </TR> |
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228 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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229 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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230 | <CODE> int</CODE></FONT></TD> |
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231 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getWorkerPositionX()">getWorkerPositionX</A></B>()</CODE> |
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232 | |||
233 | <BR> |
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234 | Gets the Y coordinate of the worker's current position</TD> |
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235 | </TR> |
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236 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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237 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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238 | <CODE> int</CODE></FONT></TD> |
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239 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#getWorkerPositionY()">getWorkerPositionY</A></B>()</CODE> |
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240 | |||
241 | <BR> |
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242 | Gets the X coordinate of the worker's current position</TD> |
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243 | </TR> |
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244 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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245 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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246 | <CODE> boolean</CODE></FONT></TD> |
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247 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#isCrateAt(int, int)">isCrateAt</A></B>(int i, |
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248 | int j)</CODE> |
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249 | |||
250 | <BR> |
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251 | Gets whether there is a crate at the position identified by the specified |
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252 | X and Y coordinate</TD> |
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253 | </TR> |
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254 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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255 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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256 | <CODE> boolean</CODE></FONT></TD> |
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257 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#isDeadlock()">isDeadlock</A></B>()</CODE> |
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258 | |||
259 | <BR> |
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260 | Returns whether the current level is in a deadlock position.</TD> |
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261 | </TR> |
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262 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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263 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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264 | <CODE> boolean</CODE></FONT></TD> |
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265 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#isGoalAt(int, int)">isGoalAt</A></B>(int i, |
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266 | int j)</CODE> |
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267 | |||
268 | <BR> |
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269 | Gets whether there is a goal at the position identified by the specified |
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270 | X and Y coordinate</TD> |
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271 | </TR> |
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272 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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273 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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274 | <CODE> boolean</CODE></FONT></TD> |
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275 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#isSolved()">isSolved</A></B>()</CODE> |
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276 | |||
277 | <BR> |
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278 | Returns whether the <i>current</i> level is solved.</TD> |
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279 | </TR> |
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280 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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281 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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282 | <CODE> boolean</CODE></FONT></TD> |
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283 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#isWallAt(int, int)">isWallAt</A></B>(int i, |
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284 | int j)</CODE> |
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285 | |||
286 | <BR> |
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287 | Gets whether there is a wall at the position identified by the specified |
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288 | X and Y coordinate</TD> |
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289 | </TR> |
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290 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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291 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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292 | <CODE> void</CODE></FONT></TD> |
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293 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#loadGame(java.io.File)">loadGame</A></B>(java.io.File f)</CODE> |
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294 | |||
295 | <BR> |
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296 | Save the current game state to the File.</TD> |
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297 | </TR> |
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298 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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299 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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300 | <CODE> void</CODE></FONT></TD> |
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301 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#loadLevel(java.io.File)">loadLevel</A></B>(java.io.File lvl)</CODE> |
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302 | |||
303 | <BR> |
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304 | Load a level and parse it into the internal representation.</TD> |
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305 | </TR> |
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306 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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307 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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308 | <CODE> void</CODE></FONT></TD> |
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309 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#moveWorker(char)">moveWorker</A></B>(char direction)</CODE> |
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310 | |||
311 | <BR> |
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312 | Move the worker according to the rules.</TD> |
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313 | </TR> |
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314 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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315 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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316 | <CODE> void</CODE></FONT></TD> |
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317 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#moveWorkerSequence(java.lang.String)">moveWorkerSequence</A></B>(java.lang.String Sequence)</CODE> |
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318 | |||
319 | <BR> |
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320 | Moves the worker with the steps specified in the move sequence string |
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321 | which needs to be in the RLUD format.</TD> |
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322 | </TR> |
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323 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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324 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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325 | <CODE> void</CODE></FONT></TD> |
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326 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#redoLastUndoneMove()">redoLastUndoneMove</A></B>()</CODE> |
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327 | |||
328 | <BR> |
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329 | Redo the last undone move.</TD> |
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330 | </TR> |
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331 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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332 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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333 | <CODE> void</CODE></FONT></TD> |
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334 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#saveGame(java.io.File)">saveGame</A></B>(java.io.File f)</CODE> |
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335 | |||
336 | <BR> |
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337 | Save the current game state to the File.</TD> |
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338 | </TR> |
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339 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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340 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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341 | <CODE> void</CODE></FONT></TD> |
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342 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#setLevelDir(java.io.File)">setLevelDir</A></B>(java.io.File levelDir)</CODE> |
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343 | |||
344 | <BR> |
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345 | Load a set of levels from a directory.</TD> |
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346 | </TR> |
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347 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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348 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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349 | <CODE> void</CODE></FONT></TD> |
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350 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#setPlayerName(java.lang.String)">setPlayerName</A></B>(java.lang.String name)</CODE> |
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351 | |||
352 | <BR> |
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353 | Set the player name used for highscores.</TD> |
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354 | </TR> |
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355 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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356 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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357 | <CODE> void</CODE></FONT></TD> |
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358 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#startNextLevel()">startNextLevel</A></B>()</CODE> |
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359 | |||
360 | <BR> |
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361 | The next level in a set of levels loaded with loadLevelDir |
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362 | becomes the <i>current</i> level.</TD> |
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363 | </TR> |
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364 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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365 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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366 | <CODE> void</CODE></FONT></TD> |
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367 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#undoLastMove()">undoLastMove</A></B>()</CODE> |
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368 | |||
369 | <BR> |
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370 | Undo the last move.</TD> |
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371 | </TR> |
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372 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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373 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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374 | <CODE> void</CODE></FONT></TD> |
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375 | <TD><CODE><B><A HREF="../../../gdi/ws0809/test/SokobanTest.html#writeHighScoreFile()">writeHighScoreFile</A></B>()</CODE> |
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376 | |||
377 | <BR> |
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378 | Tells the Sokoban implementation to write the current |
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379 | highscores to disk, as detailed in the documentation.</TD> |
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380 | </TR> |
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381 | </TABLE> |
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382 | |
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383 | <P> |
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384 | |||
385 | <!-- ============ METHOD DETAIL ========== --> |
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386 | |||
387 | <A NAME="method_detail"><!-- --></A> |
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388 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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389 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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390 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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391 | <B>Method Detail</B></FONT></TH> |
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392 | </TR> |
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393 | </TABLE> |
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394 | |||
395 | <A NAME="loadLevel(java.io.File)"><!-- --></A><H3> |
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396 | loadLevel</H3> |
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397 | <PRE> |
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398 | void <B>loadLevel</B>(java.io.File lvl) |
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399 | throws java.lang.Exception</PRE> |
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400 | <DL> |
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401 | <DD>Load a level and parse it into the internal representation. |
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402 | The loaded level is now the and should |
||
403 | e.g. be shown in the GUI. |
||
404 | <P> |
||
405 | <DD><DL> |
||
406 | <DT><B>Parameters:</B><DD><CODE>lvl</CODE> - The file from which to load the level |
||
407 | <DT><B>Throws:</B> |
||
408 | <DD><CODE>java.lang.Exception</CODE> - in case the level is not syntactically correct</DL> |
||
409 | </DD> |
||
410 | </DL> |
||
411 | <HR> |
||
412 | |||
413 | <A NAME="currentLevelToString()"><!-- --></A><H3> |
||
414 | currentLevelToString</H3> |
||
415 | <PRE> |
||
416 | java.lang.String <B>currentLevelToString</B>()</PRE> |
||
417 | <DL> |
||
418 | <DD>Returns the String representation of the <i>current</i> level. |
||
419 | <P> |
||
420 | <DD><DL> |
||
421 | |||
422 | <DT><B>Returns:</B><DD>the String representation</DL> |
||
423 | </DD> |
||
424 | </DL> |
||
425 | <HR> |
||
426 | |||
427 | <A NAME="isSolved()"><!-- --></A><H3> |
||
428 | isSolved</H3> |
||
429 | <PRE> |
||
430 | boolean <B>isSolved</B>()</PRE> |
||
431 | <DL> |
||
432 | <DD>Returns whether the <i>current</i> level is solved. |
||
433 | <P> |
||
434 | <DD><DL> |
||
435 | |||
436 | <DT><B>Returns:</B><DD>True if the current level has been solved, otherwise false</DL> |
||
437 | </DD> |
||
438 | </DL> |
||
439 | <HR> |
||
440 | |||
441 | <A NAME="getLevelWidth()"><!-- --></A><H3> |
||
442 | getLevelWidth</H3> |
||
443 | <PRE> |
||
444 | int <B>getLevelWidth</B>()</PRE> |
||
445 | <DL> |
||
446 | <DD>Gets the current level's width |
||
447 | <P> |
||
448 | <DD><DL> |
||
449 | |||
450 | <DT><B>Returns:</B><DD>The width of the current level</DL> |
||
451 | </DD> |
||
452 | </DL> |
||
453 | <HR> |
||
454 | |||
455 | <A NAME="getLevelHeight()"><!-- --></A><H3> |
||
456 | getLevelHeight</H3> |
||
457 | <PRE> |
||
458 | int <B>getLevelHeight</B>()</PRE> |
||
459 | <DL> |
||
460 | <DD>Gets the current level's height |
||
461 | <P> |
||
462 | <DD><DL> |
||
463 | |||
464 | <DT><B>Returns:</B><DD>The height of the current level</DL> |
||
465 | </DD> |
||
466 | </DL> |
||
467 | <HR> |
||
468 | |||
469 | <A NAME="getWallCount()"><!-- --></A><H3> |
||
470 | getWallCount</H3> |
||
471 | <PRE> |
||
472 | int <B>getWallCount</B>()</PRE> |
||
473 | <DL> |
||
474 | <DD>Gets the total number of walls in the current levels |
||
475 | <P> |
||
476 | <DD><DL> |
||
477 | |||
478 | <DT><B>Returns:</B><DD>The number of walls in the current level</DL> |
||
479 | </DD> |
||
480 | </DL> |
||
481 | <HR> |
||
482 | |||
483 | <A NAME="getCrateCount()"><!-- --></A><H3> |
||
484 | getCrateCount</H3> |
||
485 | <PRE> |
||
486 | int <B>getCrateCount</B>()</PRE> |
||
487 | <DL> |
||
488 | <DD>Gets the total number of crates in the current levels |
||
489 | <P> |
||
490 | <DD><DL> |
||
491 | |||
492 | <DT><B>Returns:</B><DD>The number of crates in the current level</DL> |
||
493 | </DD> |
||
494 | </DL> |
||
495 | <HR> |
||
496 | |||
497 | <A NAME="getGoalCount()"><!-- --></A><H3> |
||
498 | getGoalCount</H3> |
||
499 | <PRE> |
||
500 | int <B>getGoalCount</B>()</PRE> |
||
501 | <DL> |
||
502 | <DD>Gets the total number of goals in the current levels |
||
503 | <P> |
||
504 | <DD><DL> |
||
505 | |||
506 | <DT><B>Returns:</B><DD>The number of goals in the current level</DL> |
||
507 | </DD> |
||
508 | </DL> |
||
509 | <HR> |
||
510 | |||
511 | <A NAME="moveWorker(char)"><!-- --></A><H3> |
||
512 | moveWorker</H3> |
||
513 | <PRE> |
||
514 | void <B>moveWorker</B>(char direction)</PRE> |
||
515 | <DL> |
||
516 | <DD>Move the worker according to the rules. The direction to move is either |
||
517 | right, left, up or down, encoded as 'R','L','U' or 'D'. |
||
518 | <P> |
||
519 | <DD><DL> |
||
520 | <DT><B>Parameters:</B><DD><CODE>direction</CODE> - The encoded direction to move the worker</DL> |
||
521 | </DD> |
||
522 | </DL> |
||
523 | <HR> |
||
524 | |||
525 | <A NAME="setLevelDir(java.io.File)"><!-- --></A><H3> |
||
526 | setLevelDir</H3> |
||
527 | <PRE> |
||
528 | void <B>setLevelDir</B>(java.io.File levelDir)</PRE> |
||
529 | <DL> |
||
530 | <DD>Load a set of levels from a directory. The levels should be |
||
531 | sorted alphabetically. It should not load the first level yet. |
||
532 | Loading the first level should only happen after a call to |
||
533 | startNextLevel(). |
||
534 | <P> |
||
535 | <DD><DL> |
||
536 | <DT><B>Parameters:</B><DD><CODE>levelDir</CODE> - the directory from which to load the levels</DL> |
||
537 | </DD> |
||
538 | </DL> |
||
539 | <HR> |
||
540 | |||
541 | <A NAME="startNextLevel()"><!-- --></A><H3> |
||
542 | startNextLevel</H3> |
||
543 | <PRE> |
||
544 | void <B>startNextLevel</B>() |
||
545 | throws java.lang.Exception</PRE> |
||
546 | <DL> |
||
547 | <DD>The next level in a set of levels loaded with loadLevelDir |
||
548 | becomes the <i>current</i> level. If there is no more level |
||
549 | left, an exception may be thrown. |
||
550 | <P> |
||
551 | <DD><DL> |
||
552 | |||
553 | <DT><B>Throws:</B> |
||
554 | <DD><CODE>java.lang.Exception</CODE></DL> |
||
555 | </DD> |
||
556 | </DL> |
||
557 | <HR> |
||
558 | |||
559 | <A NAME="getStepsInCurrentLevel()"><!-- --></A><H3> |
||
560 | getStepsInCurrentLevel</H3> |
||
561 | <PRE> |
||
562 | int <B>getStepsInCurrentLevel</B>()</PRE> |
||
563 | <DL> |
||
564 | <DD>Return the steps performed in the <i>current</i> level, since |
||
565 | the last restart of the level. Remember that only the legal moves |
||
566 | count. |
||
567 | <P> |
||
568 | <DD><DL> |
||
569 | |||
570 | <DT><B>Returns:</B><DD>performed steps.</DL> |
||
571 | </DD> |
||
572 | </DL> |
||
573 | <HR> |
||
574 | |||
575 | <A NAME="writeHighScoreFile()"><!-- --></A><H3> |
||
576 | writeHighScoreFile</H3> |
||
577 | <PRE> |
||
578 | void <B>writeHighScoreFile</B>()</PRE> |
||
579 | <DL> |
||
580 | <DD>Tells the Sokoban implementation to write the current |
||
581 | highscores to disk, as detailed in the documentation. |
||
582 | <P> |
||
583 | <DD><DL> |
||
584 | </DL> |
||
585 | </DD> |
||
586 | </DL> |
||
587 | <HR> |
||
588 | |||
589 | <A NAME="setPlayerName(java.lang.String)"><!-- --></A><H3> |
||
590 | setPlayerName</H3> |
||
591 | <PRE> |
||
592 | void <B>setPlayerName</B>(java.lang.String name)</PRE> |
||
593 | <DL> |
||
594 | <DD>Set the player name used for highscores. |
||
595 | <P> |
||
596 | <DD><DL> |
||
597 | <DT><B>Parameters:</B><DD><CODE>name</CODE> - The player name.</DL> |
||
598 | </DD> |
||
599 | </DL> |
||
600 | <HR> |
||
601 | |||
602 | <A NAME="getWorkerPositionY()"><!-- --></A><H3> |
||
603 | getWorkerPositionY</H3> |
||
604 | <PRE> |
||
605 | int <B>getWorkerPositionY</B>()</PRE> |
||
606 | <DL> |
||
607 | <DD>Gets the X coordinate of the worker's current position |
||
608 | <P> |
||
609 | <DD><DL> |
||
610 | |||
611 | <DT><B>Returns:</B><DD>The worker's position's current X coordinate</DL> |
||
612 | </DD> |
||
613 | </DL> |
||
614 | <HR> |
||
615 | |||
616 | <A NAME="getWorkerPositionX()"><!-- --></A><H3> |
||
617 | getWorkerPositionX</H3> |
||
618 | <PRE> |
||
619 | int <B>getWorkerPositionX</B>()</PRE> |
||
620 | <DL> |
||
621 | <DD>Gets the Y coordinate of the worker's current position |
||
622 | <P> |
||
623 | <DD><DL> |
||
624 | |||
625 | <DT><B>Returns:</B><DD>The worker's position's current Y coordinate</DL> |
||
626 | </DD> |
||
627 | </DL> |
||
628 | <HR> |
||
629 | |||
630 | <A NAME="isCrateAt(int, int)"><!-- --></A><H3> |
||
631 | isCrateAt</H3> |
||
632 | <PRE> |
||
633 | boolean <B>isCrateAt</B>(int i, |
||
634 | int j)</PRE> |
||
635 | <DL> |
||
636 | <DD>Gets whether there is a crate at the position identified by the specified |
||
637 | X and Y coordinate |
||
638 | <P> |
||
639 | <DD><DL> |
||
640 | <DT><B>Parameters:</B><DD><CODE>i</CODE> - The X coordinate of the grid position to check<DD><CODE>j</CODE> - The Y coordinate of the grid position to check |
||
641 | <DT><B>Returns:</B><DD>True if there is a crate at the specified position, otherwise |
||
642 | false</DL> |
||
643 | </DD> |
||
644 | </DL> |
||
645 | <HR> |
||
646 | |||
647 | <A NAME="isWallAt(int, int)"><!-- --></A><H3> |
||
648 | isWallAt</H3> |
||
649 | <PRE> |
||
650 | boolean <B>isWallAt</B>(int i, |
||
651 | int j)</PRE> |
||
652 | <DL> |
||
653 | <DD>Gets whether there is a wall at the position identified by the specified |
||
654 | X and Y coordinate |
||
655 | <P> |
||
656 | <DD><DL> |
||
657 | <DT><B>Parameters:</B><DD><CODE>i</CODE> - The X coordinate of the grid position to check<DD><CODE>j</CODE> - The Y coordinate of the grid position to check |
||
658 | <DT><B>Returns:</B><DD>True if there is a wall at the specified position, otherwise |
||
659 | false</DL> |
||
660 | </DD> |
||
661 | </DL> |
||
662 | <HR> |
||
663 | |||
664 | <A NAME="isGoalAt(int, int)"><!-- --></A><H3> |
||
665 | isGoalAt</H3> |
||
666 | <PRE> |
||
667 | boolean <B>isGoalAt</B>(int i, |
||
668 | int j)</PRE> |
||
669 | <DL> |
||
670 | <DD>Gets whether there is a goal at the position identified by the specified |
||
671 | X and Y coordinate |
||
672 | <P> |
||
673 | <DD><DL> |
||
674 | <DT><B>Parameters:</B><DD><CODE>i</CODE> - The X coordinate of the grid position to check<DD><CODE>j</CODE> - The Y coordinate of the grid position to check |
||
675 | <DT><B>Returns:</B><DD>True if there is a goal at the specified position, otherwise |
||
676 | false</DL> |
||
677 | </DD> |
||
678 | </DL> |
||
679 | <HR> |
||
680 | |||
681 | <A NAME="canMoveCrate(int, int, char)"><!-- --></A><H3> |
||
682 | canMoveCrate</H3> |
||
683 | <PRE> |
||
684 | boolean <B>canMoveCrate</B>(int i, |
||
685 | int j, |
||
686 | char c)</PRE> |
||
687 | <DL> |
||
688 | <DD>Checks whether the crate at position (x, y) can be moved in direction c |
||
689 | <P> |
||
690 | <DD><DL> |
||
691 | <DT><B>Parameters:</B><DD><CODE>i</CODE> - The x coordinate of the crate to check<DD><CODE>j</CODE> - The y coordinate of the crate to check<DD><CODE>c</CODE> - The direction in which the crate move shall be tested |
||
692 | <DT><B>Returns:</B><DD>True if the crate at the specified position can be moved in the |
||
693 | given direction, otherwise false</DL> |
||
694 | </DD> |
||
695 | </DL> |
||
696 | <HR> |
||
697 | |||
698 | <A NAME="getBestPlayerName()"><!-- --></A><H3> |
||
699 | getBestPlayerName</H3> |
||
700 | <PRE> |
||
701 | java.lang.String <B>getBestPlayerName</B>()</PRE> |
||
702 | <DL> |
||
703 | <DD>Gets the name of the best player (the one with with the least moves) |
||
704 | over all levels. If Player A has completed level L1 with 10 moves and |
||
705 | level L2 with 15 moves and player B has completed level L2 with 11 moves, |
||
706 | the correct return value would be "A" as he has achieved to complete a |
||
707 | level with only 10 moves. |
||
708 | If the highscore list is empty, an empty string shall be returned. |
||
709 | <P> |
||
710 | <DD><DL> |
||
711 | |||
712 | <DT><B>Returns:</B><DD>The name of the player with the least moves</DL> |
||
713 | </DD> |
||
714 | </DL> |
||
715 | <HR> |
||
716 | |||
717 | <A NAME="clearHighscoreList()"><!-- --></A><H3> |
||
718 | clearHighscoreList</H3> |
||
719 | <PRE> |
||
720 | void <B>clearHighscoreList</B>()</PRE> |
||
721 | <DL> |
||
722 | <DD>Clears the highscore list. You can either remove all entries from the |
||
723 | "highscore.txt" file or remove the whole file. If there is no highscore |
||
724 | file at the moment, nothing should happen. |
||
725 | <P> |
||
726 | <DD><DL> |
||
727 | </DL> |
||
728 | </DD> |
||
729 | </DL> |
||
730 | <HR> |
||
731 | |||
732 | <A NAME="createHighscoreEntry(java.lang.String, int, int, int)"><!-- --></A><H3> |
||
733 | createHighscoreEntry</H3> |
||
734 | <PRE> |
||
735 | boolean <B>createHighscoreEntry</B>(java.lang.String playername, |
||
736 | int i, |
||
737 | int j, |
||
738 | int k)</PRE> |
||
739 | <DL> |
||
740 | <DD>Creates a new entry in the highscore list if the given data describes a |
||
741 | new highscore entry. If the specified entry already exists or has too |
||
742 | many steps to be a highscore, nothing happens and false is returned. |
||
743 | <P> |
||
744 | <DD><DL> |
||
745 | <DT><B>Parameters:</B><DD><CODE>playername</CODE> - The name of the player that has achieved the score<DD><CODE>i</CODE> - A unique number identifying the level in which the score has |
||
746 | been reached<DD><CODE>j</CODE> - The count of moves the player has needed to complete the |
||
747 | specified level<DD><CODE>k</CODE> - The time the player has needed to solve the level in seconds |
||
748 | <DT><B>Returns:</B><DD>True if a new entry in the highscore list has been created, |
||
749 | otherwise false</DL> |
||
750 | </DD> |
||
751 | </DL> |
||
752 | <HR> |
||
753 | |||
754 | <A NAME="getHighscoreCount()"><!-- --></A><H3> |
||
755 | getHighscoreCount</H3> |
||
756 | <PRE> |
||
757 | int <B>getHighscoreCount</B>()</PRE> |
||
758 | <DL> |
||
759 | <DD>Gets the count of entries in the highscore list |
||
760 | <P> |
||
761 | <DD><DL> |
||
762 | |||
763 | <DT><B>Returns:</B><DD>The count of entries in the highscore list</DL> |
||
764 | </DD> |
||
765 | </DL> |
||
766 | <HR> |
||
767 | |||
768 | <A NAME="undoLastMove()"><!-- --></A><H3> |
||
769 | undoLastMove</H3> |
||
770 | <PRE> |
||
771 | void <B>undoLastMove</B>() |
||
772 | throws java.lang.Exception</PRE> |
||
773 | <DL> |
||
774 | <DD>Undo the last move. If no move can be undone (e.g. no move has been performed) an Exception is thrown. |
||
775 | <P> |
||
776 | <DD><DL> |
||
777 | |||
778 | <DT><B>Throws:</B> |
||
779 | <DD><CODE>java.lang.Exception</CODE> - notifying the client that no move could be undone</DL> |
||
780 | </DD> |
||
781 | </DL> |
||
782 | <HR> |
||
783 | |||
784 | <A NAME="redoLastUndoneMove()"><!-- --></A><H3> |
||
785 | redoLastUndoneMove</H3> |
||
786 | <PRE> |
||
787 | void <B>redoLastUndoneMove</B>() |
||
788 | throws java.lang.Exception</PRE> |
||
789 | <DL> |
||
790 | <DD>Redo the last undone move. If no move can be redone (e.g. no move has been undone) an Exception is thrown. |
||
791 | <P> |
||
792 | <DD><DL> |
||
793 | |||
794 | <DT><B>Throws:</B> |
||
795 | <DD><CODE>java.lang.Exception</CODE> - notifying the client that no move could be redone</DL> |
||
796 | </DD> |
||
797 | </DL> |
||
798 | <HR> |
||
799 | |||
800 | <A NAME="saveGame(java.io.File)"><!-- --></A><H3> |
||
801 | saveGame</H3> |
||
802 | <PRE> |
||
803 | void <B>saveGame</B>(java.io.File f)</PRE> |
||
804 | <DL> |
||
805 | <DD>Save the current game state to the File. |
||
806 | <P> |
||
807 | <DD><DL> |
||
808 | <DT><B>Parameters:</B><DD><CODE>f</CODE> - the file to save the game state in.</DL> |
||
809 | </DD> |
||
810 | </DL> |
||
811 | <HR> |
||
812 | |||
813 | <A NAME="loadGame(java.io.File)"><!-- --></A><H3> |
||
814 | loadGame</H3> |
||
815 | <PRE> |
||
816 | void <B>loadGame</B>(java.io.File f)</PRE> |
||
817 | <DL> |
||
818 | <DD>Save the current game state to the File. |
||
819 | <P> |
||
820 | <DD><DL> |
||
821 | <DT><B>Parameters:</B><DD><CODE>f</CODE> - the file to save the game state in.</DL> |
||
822 | </DD> |
||
823 | </DL> |
||
824 | <HR> |
||
825 | |||
826 | <A NAME="isDeadlock()"><!-- --></A><H3> |
||
827 | isDeadlock</H3> |
||
828 | <PRE> |
||
829 | boolean <B>isDeadlock</B>()</PRE> |
||
830 | <DL> |
||
831 | <DD>Returns whether the current level is in a deadlock position. |
||
832 | <P> |
||
833 | <DD><DL> |
||
834 | |||
835 | <DT><B>Returns:</B><DD>returns whether the current level is in a deadlock position.</DL> |
||
836 | </DD> |
||
837 | </DL> |
||
838 | <HR> |
||
839 | |||
840 | <A NAME="moveWorkerSequence(java.lang.String)"><!-- --></A><H3> |
||
841 | moveWorkerSequence</H3> |
||
842 | <PRE> |
||
843 | void <B>moveWorkerSequence</B>(java.lang.String Sequence)</PRE> |
||
844 | <DL> |
||
845 | <DD>Moves the worker with the steps specified in the move sequence string |
||
846 | which needs to be in the RLUD format. |
||
847 | <P> |
||
848 | <DD><DL> |
||
849 | <DT><B>Parameters:</B><DD><CODE>Sequence</CODE> - The move sequence in the RLUD format</DL> |
||
850 | </DD> |
||
851 | </DL> |
||
852 | <!-- ========= END OF CLASS DATA ========= --> |
||
853 | <HR> |
||
854 | |||
855 | |||
856 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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857 | <A NAME="navbar_bottom"><!-- --></A> |
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858 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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859 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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860 | <TR> |
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862 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
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865 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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869 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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870 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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871 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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872 | </TR> |
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873 | </TABLE> |
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874 | </TD> |
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875 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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876 | </EM> |
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877 | </TD> |
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878 | </TR> |
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879 | |||
880 | <TR> |
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881 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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882 | PREV CLASS |
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