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Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | unit Main; |
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8 | daniel-mar | 3 | // BUG: If you drag the window, the dia show will stop playing, but the sound continues! This makes everything out of sync. |
2 | daniel-mar | 4 | // TODO: When the windows is only resized a little bit (A few pixels), the window should not centered |
8 | daniel-mar | 5 | // ... Calc the width and height of ALL pictures, and then size the form to the biggest value? |
6 | // ... or hard code the resolution in the INI file? |
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7 | // Idea: Ini Parameter if fullscreen is applied or not |
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8 | // Idea: Savestates, speedup, pause, Use Space bar to go to the next decision point. |
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2 | daniel-mar | 9 | |
8 | daniel-mar | 10 | // ----------------------------------------------------------------------------- |
11 | |||
12 | // HOTSPOT_RELATIVE_ORIGIN is a new behavior which is not compatible with the original engine. |
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13 | // With HOTSPOT_RELATIVE_ORIGIN enabled, the coordinates will be relative to the picture |
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14 | // The original game has the origin at the top left corner of the screen. |
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15 | // This is a problem because the game as well as the scene editor does not know the |
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16 | // desired resolution, as it is automatically determined. |
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17 | // If we would hardcode the desired canvas (640x480) in <ExeName>.ini, then |
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18 | // it would work, but then, the scene Editor can not know the desired resolution... |
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19 | {$DEFINE HOTSPOT_RELATIVE_ORIGIN} |
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20 | |||
2 | daniel-mar | 21 | interface |
22 | |||
23 | uses |
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24 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, |
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25 | Dialogs, ExtCtrls, StdCtrls, Game; |
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26 | |||
27 | type |
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28 | TMainForm = class(TForm) |
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29 | Image1: TImage; |
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30 | Panel1: TPanel; |
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31 | StartupTimer: TTimer; |
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32 | procedure FormCreate(Sender: TObject); |
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33 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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34 | procedure StartupTimerTimer(Sender: TObject); |
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35 | procedure ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
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36 | procedure FormDestroy(Sender: TObject); |
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37 | private |
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38 | FHotspots: array[0..2] of THotspot; |
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39 | FullscreenMode: boolean; |
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40 | procedure cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
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41 | procedure cbAsyncSound(ASender: TGame; AFilename: string); |
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42 | procedure cbExit(ASender: TGame); |
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43 | procedure cbWait(ASender: TGame; AMilliseconds: integer); |
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44 | procedure cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
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45 | procedure cbClearHotspots(ASender: TGame); |
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46 | procedure ClickEvent(X, Y: Integer); |
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47 | public |
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48 | game: TGame; |
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49 | end; |
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50 | |||
51 | var |
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52 | MainForm: TMainForm; |
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53 | |||
54 | implementation |
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55 | |||
56 | {$R *.dfm} |
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57 | |||
58 | uses |
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59 | MMSystem, IniFiles, Math; |
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60 | |||
61 | procedure Delay(const Milliseconds: DWord); |
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62 | var |
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63 | FirstTickCount: DWord; |
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64 | begin |
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65 | FirstTickCount := GetTickCount; // TODO: Attention, GetTickCount can overflow |
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66 | while not Application.Terminated and ((GetTickCount - FirstTickCount) < Milliseconds) do |
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67 | begin |
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68 | Application.ProcessMessages; |
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69 | Sleep(0); |
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70 | end; |
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71 | end; |
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72 | |||
73 | function AddThouSeps(const S: string): string; |
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74 | var |
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75 | LS, L2, I, N: Integer; |
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76 | Temp: string; |
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77 | begin |
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78 | // http://www.delphigroups.info/2/11/471892.html |
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79 | result := S ; |
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80 | LS := Length(S); |
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81 | N := 1 ; |
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82 | if LS > 1 then |
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83 | begin |
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84 | if S [1] = '-' then // check for negative value |
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85 | begin |
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86 | N := 2; |
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87 | LS := LS - 1; |
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88 | end; |
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89 | end; |
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90 | if LS <= 3 then exit; |
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91 | L2 := (LS - 1) div 3; |
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92 | Temp := ''; |
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93 | for I := 1 to L2 do |
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94 | begin |
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95 | Temp := ThousandSeparator + Copy (S, LS - 3 * I + 1, 3) + Temp; |
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96 | end; |
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97 | Result := Copy (S, N, (LS - 1) mod 3 + 1) + Temp; |
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98 | if N > 1 then Result := '-' + Result; |
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99 | end; |
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100 | |||
101 | { TMainForm } |
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102 | |||
103 | procedure TMainForm.cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
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104 | begin |
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105 | if FileExists(AFilename) then |
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106 | begin |
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107 | Image1.Visible := false; |
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108 | try |
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109 | Image1.Picture.LoadFromFile(AFilename); |
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110 | Image1.Autosize := true; |
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111 | finally |
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112 | // This speeds up the picture loading on very old computers |
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113 | Image1.Visible := true; |
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114 | end; |
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115 | |||
116 | // Make form bigger if necessary |
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117 | if Image1.Width > ClientWidth then |
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118 | begin |
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8 | daniel-mar | 119 | ClientWidth := Min(Image1.Width, Screen.Width); |
2 | daniel-mar | 120 | if (ClientWidth >= Screen.Width) then FullscreenMode := true; |
121 | Position := poScreenCenter; |
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122 | end; |
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123 | if Image1.Height > ClientHeight then |
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124 | begin |
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8 | daniel-mar | 125 | ClientHeight := Min(Image1.Height, Screen.Height); |
2 | daniel-mar | 126 | if (ClientHeight >= Screen.Height) then FullscreenMode := true; |
127 | Position := poScreenCenter; |
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128 | end; |
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129 | |||
130 | // Center image |
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131 | Image1.Left := ClientWidth div 2 - Image1.Width div 2; |
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132 | Image1.Top := ClientHeight div 2 - Image1.Height div 2; |
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133 | end |
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134 | else |
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135 | begin |
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136 | Image1.Picture := nil; |
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137 | end; |
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138 | |||
139 | if FullScreenMode then |
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140 | begin |
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141 | BorderStyle := bsNone; |
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142 | FormStyle := fsStayOnTop; |
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143 | Case AType of |
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144 | ptDia: Screen.Cursor := -1; |
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145 | ptDecision: Screen.Cursor := 0; |
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146 | End; |
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147 | end; |
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148 | |||
149 | Panel1.Caption := Format('Your score is: %s', [AddThouSeps(IntToStr(ASender.Score))]); |
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150 | Panel1.Left := 8; |
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151 | Panel1.Top := Min(ClientHeight, Screen.Height) - Panel1.Height - 8; |
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152 | Panel1.Visible := AType = ptDecision; |
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153 | end; |
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154 | |||
155 | procedure TMainForm.cbAsyncSound(ASender: TGame; AFilename: string); |
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156 | begin |
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157 | PlaySound(nil, hinstance, 0); |
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158 | if FileExists(AFilename) then |
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159 | begin |
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160 | PlaySound(PChar(AFilename), hinstance, SND_FILENAME or SND_ASYNC); |
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161 | end; |
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162 | end; |
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163 | |||
164 | procedure TMainForm.cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
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165 | begin |
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166 | FHotspots[AIndex] := AHotspot; |
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167 | end; |
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168 | |||
169 | procedure TMainForm.cbClearHotspots(ASender: TGame); |
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170 | var |
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171 | i: Integer; |
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172 | begin |
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173 | for i := Low(FHotspots) to High(FHotspots) - 1 do |
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174 | begin |
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175 | FHotspots[i].lpAction := nil; |
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176 | end; |
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177 | end; |
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178 | |||
179 | procedure TMainForm.cbExit(ASender: TGame); |
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180 | begin |
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181 | Application.Terminate; |
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182 | end; |
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183 | |||
184 | procedure TMainForm.cbWait(ASender: TGame; AMilliseconds: integer); |
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185 | begin |
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186 | //Cursor := crHourglass; |
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187 | try |
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188 | Delay(AMilliseconds); |
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189 | finally |
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190 | //Cursor := crDefault; |
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191 | end; |
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192 | end; |
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193 | |||
194 | procedure TMainForm.FormCreate(Sender: TObject); |
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195 | var |
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196 | ini: TMemIniFile; |
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197 | iniFilename: string; |
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198 | begin |
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199 | iniFilename := ChangeFileExt(ExtractFileName(ParamStr(0)), '.ini'); |
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200 | |||
201 | DoubleBuffered := true; |
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202 | |||
203 | if FileExists(iniFilename) then |
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204 | begin |
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205 | ini := TMemIniFile.Create(iniFilename); |
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206 | try |
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207 | Caption := ini.ReadString('Config', 'Title', ''); |
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208 | finally |
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209 | FreeAndNil(ini); |
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210 | end; |
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211 | end; |
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212 | |||
213 | try |
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214 | Game := TGame.Create('.'); |
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215 | Game.PictureShowCallback := cbPictureShow; |
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216 | Game.AsyncSoundCallback := cbAsyncSound; |
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217 | Game.ExitCallback := cbExit; |
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218 | Game.WaitCallback := cbWait; |
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219 | Game.SetHotspotCallback := cbSetHotspot; |
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220 | Game.ClearHotspotsCallback := cbClearHotspots; |
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221 | StartupTimer.Enabled := true; |
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222 | except |
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223 | Application.Terminate; |
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224 | end; |
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225 | end; |
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226 | |||
227 | procedure TMainForm.FormDestroy(Sender: TObject); |
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228 | begin |
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229 | // Without this, some audio drivers could crash if you press ESC to end the game. |
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230 | // (VPC 2007 with Win95; cpsman.dll crashes sometimes) |
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231 | PlaySound(nil, hinstance, 0); |
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232 | end; |
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233 | |||
234 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
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235 | Shift: TShiftState); |
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236 | begin |
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237 | if Key = VK_ESCAPE then Close; |
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238 | end; |
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239 | |||
240 | procedure TMainForm.ClickEvent(X, Y: Integer); |
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241 | var |
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242 | i: integer; |
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243 | begin |
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8 | daniel-mar | 244 | // If hotspots are overlaying, the lowest action will be chosen (same behavior as original game) |
2 | daniel-mar | 245 | for i := Low(FHotspots) to High(FHotspots) do |
246 | begin |
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247 | if Assigned(FHotspots[i].lpAction) and |
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248 | (X >= FHotspots[i].cHotspotTopLeft.X) and |
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249 | (Y >= FHotspots[i].cHotspotTopLeft.Y) and |
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250 | (X <= FHotspots[i].cHotspotBottomRight.X) and |
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251 | (Y <= FHotspots[i].cHotspotBottomRight.Y) then |
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252 | begin |
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253 | FHotspots[i].Game.PerformAction(FHotspots[i].lpAction); |
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254 | Exit; |
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255 | end; |
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256 | end; |
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257 | end; |
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258 | |||
259 | procedure TMainForm.ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
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260 | begin |
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8 | daniel-mar | 261 | {$IFDEF HOTSPOT_RELATIVE_ORIGIN} |
262 | ClickEvent(X, Y); |
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263 | {$ELSE} |
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2 | daniel-mar | 264 | ClickEvent(X+TControl(Sender).Left, Y+TControl(Sender).Top); |
8 | daniel-mar | 265 | {$ENDIF} |
2 | daniel-mar | 266 | end; |
267 | |||
268 | procedure TMainForm.StartupTimerTimer(Sender: TObject); |
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269 | begin |
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270 | StartupTimer.Enabled := false; |
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271 | Game.Run; |
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272 | end; |
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273 | |||
274 | end. |