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2 daniel-mar 1
unit Main;
2
 
8 daniel-mar 3
// BUG: If you drag the window, the dia show will stop playing, but the sound continues! This makes everything out of sync.
2 daniel-mar 4
// TODO: When the windows is only resized a little bit (A few pixels), the window should not centered
8 daniel-mar 5
//       ... Calc the width and height of ALL pictures, and then size the form to the biggest value?
6
//       ... or hard code the resolution in the INI file?
7
// Idea: Ini Parameter if fullscreen is applied or not
8
// Idea: Savestates, speedup, pause, Use Space bar to go to the next decision point.
2 daniel-mar 9
 
8 daniel-mar 10
// -----------------------------------------------------------------------------
11
 
12
// HOTSPOT_RELATIVE_ORIGIN is a new behavior which is not compatible with the original engine.
13
// With HOTSPOT_RELATIVE_ORIGIN enabled, the coordinates will be relative to the picture
14
// The original game has the origin at the top left corner of the screen.
15
// This is a problem because the game as well as the scene editor does not know the
16
// desired resolution, as it is automatically determined.
17
// If we would hardcode the desired canvas (640x480) in <ExeName>.ini, then
18
// it would work, but then, the scene Editor can not know the desired resolution...
19
{$DEFINE HOTSPOT_RELATIVE_ORIGIN}
20
 
2 daniel-mar 21
interface
22
 
23
uses
24
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
25
  Dialogs, ExtCtrls, StdCtrls, Game;
26
 
27
type
28
  TMainForm = class(TForm)
29
    Image1: TImage;
30
    Panel1: TPanel;
31
    StartupTimer: TTimer;
32
    procedure FormCreate(Sender: TObject);
33
    procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
34
    procedure StartupTimerTimer(Sender: TObject);
35
    procedure ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
36
    procedure FormDestroy(Sender: TObject);
37
  private
38
    FHotspots: array[0..2] of THotspot;
39
    FullscreenMode: boolean;
40
    procedure cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType);
41
    procedure cbAsyncSound(ASender: TGame; AFilename: string);
42
    procedure cbExit(ASender: TGame);
43
    procedure cbWait(ASender: TGame; AMilliseconds: integer);
44
    procedure cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot);
45
    procedure cbClearHotspots(ASender: TGame);
46
    procedure ClickEvent(X, Y: Integer);
47
  public
48
    game: TGame;
49
  end;
50
 
51
var
52
  MainForm: TMainForm;
53
 
54
implementation
55
 
56
{$R *.dfm}
57
 
58
uses
59
  MMSystem, IniFiles, Math;
60
 
61
procedure Delay(const Milliseconds: DWord);
62
var
63
  FirstTickCount: DWord;
64
begin
65
  FirstTickCount := GetTickCount; // TODO: Attention, GetTickCount can overflow
66
  while not Application.Terminated and ((GetTickCount - FirstTickCount) < Milliseconds) do
67
  begin
68
    Application.ProcessMessages;
69
    Sleep(0);
70
  end;
71
end;
72
 
73
function AddThouSeps(const S: string): string;
74
var
75
  LS, L2, I, N: Integer;
76
  Temp: string;
77
begin
78
  // http://www.delphigroups.info/2/11/471892.html
79
  result := S ;
80
  LS := Length(S);
81
  N := 1 ;
82
  if LS > 1 then
83
  begin
84
    if S [1] = '-' then  // check for negative value
85
    begin
86
      N := 2;
87
      LS := LS - 1;
88
    end;
89
  end;
90
  if LS <= 3 then exit;
91
  L2 := (LS - 1) div 3;
92
  Temp := '';
93
  for I := 1 to L2 do
94
  begin
12 daniel-mar 95
    Temp := {$IF not Declared(ThousandSeparator)}FormatSettings.{$IFEND}ThousandSeparator + Copy (S, LS - 3 * I + 1, 3) + Temp;
2 daniel-mar 96
  end;
97
  Result := Copy (S, N, (LS - 1) mod 3 + 1) + Temp;
98
  if N > 1 then Result := '-' + Result;
99
end;
100
 
101
{ TMainForm }
102
 
103
procedure TMainForm.cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType);
12 daniel-mar 104
resourcestring
105
  S_YOUR_SCORE = 'Your score is: %s';
2 daniel-mar 106
begin
107
  if FileExists(AFilename) then
108
  begin
109
    Image1.Visible := false;
110
    try
111
      Image1.Picture.LoadFromFile(AFilename);
112
      Image1.Autosize := true;
113
    finally
114
      // This speeds up the picture loading on very old computers
115
      Image1.Visible := true;
116
    end;
117
 
118
    // Make form bigger if necessary
119
    if Image1.Width > ClientWidth then
120
    begin
8 daniel-mar 121
      ClientWidth := Min(Image1.Width, Screen.Width);
2 daniel-mar 122
      if (ClientWidth >= Screen.Width) then FullscreenMode := true;
123
      Position := poScreenCenter;
124
    end;
125
    if Image1.Height > ClientHeight then
126
    begin
8 daniel-mar 127
      ClientHeight := Min(Image1.Height, Screen.Height);
2 daniel-mar 128
      if (ClientHeight >= Screen.Height) then FullscreenMode := true;
129
      Position := poScreenCenter;
130
    end;
131
 
132
    // Center image
133
    Image1.Left := ClientWidth div 2 - Image1.Width div 2;
134
    Image1.Top := ClientHeight div 2 - Image1.Height div 2;
135
  end
136
  else
137
  begin
138
    Image1.Picture := nil;
139
  end;
140
 
141
  if FullScreenMode then
142
  begin
143
    BorderStyle := bsNone;
144
    FormStyle := fsStayOnTop;
145
    Case AType of
146
      ptDia: Screen.Cursor := -1;
147
      ptDecision: Screen.Cursor := 0;
148
    End;
149
  end;
150
 
12 daniel-mar 151
  Panel1.Caption := Format(S_YOUR_SCORE, [AddThouSeps(IntToStr(ASender.Score))]);
2 daniel-mar 152
  Panel1.Left := 8;
153
  Panel1.Top := Min(ClientHeight, Screen.Height) - Panel1.Height - 8;
154
  Panel1.Visible := AType = ptDecision;
155
end;
156
 
157
procedure TMainForm.cbAsyncSound(ASender: TGame; AFilename: string);
158
begin
159
  PlaySound(nil, hinstance, 0);
160
  if FileExists(AFilename) then
161
  begin
162
    PlaySound(PChar(AFilename), hinstance, SND_FILENAME or SND_ASYNC);
163
  end;
164
end;
165
 
166
procedure TMainForm.cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot);
167
begin
168
  FHotspots[AIndex] := AHotspot;
169
end;
170
 
171
procedure TMainForm.cbClearHotspots(ASender: TGame);
172
var
173
  i: Integer;
174
begin
175
  for i := Low(FHotspots) to High(FHotspots) - 1 do
176
  begin
177
    FHotspots[i].lpAction := nil;
178
  end;
179
end;
180
 
181
procedure TMainForm.cbExit(ASender: TGame);
182
begin
183
  Application.Terminate;
184
end;
185
 
186
procedure TMainForm.cbWait(ASender: TGame; AMilliseconds: integer);
187
begin
188
  //Cursor := crHourglass;
189
  try
190
    Delay(AMilliseconds);
191
  finally
192
    //Cursor := crDefault;
193
  end;
194
end;
195
 
196
procedure TMainForm.FormCreate(Sender: TObject);
197
var
198
  ini: TMemIniFile;
199
  iniFilename: string;
200
begin
201
  iniFilename := ChangeFileExt(ExtractFileName(ParamStr(0)), '.ini');
202
 
203
  DoubleBuffered := true;
204
 
205
  if FileExists(iniFilename) then
206
  begin
207
    ini := TMemIniFile.Create(iniFilename);
208
    try
209
      Caption := ini.ReadString('Config', 'Title', '');
210
    finally
211
      FreeAndNil(ini);
212
    end;
213
  end;
214
 
215
  try
216
    Game := TGame.Create('.');
217
    Game.PictureShowCallback := cbPictureShow;
218
    Game.AsyncSoundCallback := cbAsyncSound;
219
    Game.ExitCallback := cbExit;
220
    Game.WaitCallback := cbWait;
221
    Game.SetHotspotCallback := cbSetHotspot;
222
    Game.ClearHotspotsCallback := cbClearHotspots;
223
    StartupTimer.Enabled := true;
224
  except
225
    Application.Terminate;
226
  end;
227
end;
228
 
229
procedure TMainForm.FormDestroy(Sender: TObject);
230
begin
231
  // Without this, some audio drivers could crash if you press ESC to end the game.
232
  // (VPC 2007 with Win95; cpsman.dll crashes sometimes)
233
  PlaySound(nil, hinstance, 0);
234
end;
235
 
236
procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
237
  Shift: TShiftState);
238
begin
239
  if Key = VK_ESCAPE then Close;
240
end;
241
 
242
procedure TMainForm.ClickEvent(X, Y: Integer);
243
var
244
  i: integer;
245
begin
8 daniel-mar 246
  // If hotspots are overlaying, the lowest action will be chosen (same behavior as original game)
2 daniel-mar 247
  for i := Low(FHotspots) to High(FHotspots) do
248
  begin
249
    if Assigned(FHotspots[i].lpAction) and
250
       (X >= FHotspots[i].cHotspotTopLeft.X) and
251
       (Y >= FHotspots[i].cHotspotTopLeft.Y) and
252
       (X <= FHotspots[i].cHotspotBottomRight.X) and
253
       (Y <= FHotspots[i].cHotspotBottomRight.Y) then
254
    begin
255
      FHotspots[i].Game.PerformAction(FHotspots[i].lpAction);
256
      Exit;
257
    end;
258
  end;
259
end;
260
 
261
procedure TMainForm.ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
262
begin
8 daniel-mar 263
  {$IFDEF HOTSPOT_RELATIVE_ORIGIN}
264
  ClickEvent(X, Y);
265
  {$ELSE}
2 daniel-mar 266
  ClickEvent(X+TControl(Sender).Left, Y+TControl(Sender).Top);
8 daniel-mar 267
  {$ENDIF}
2 daniel-mar 268
end;
269
 
270
procedure TMainForm.StartupTimerTimer(Sender: TObject);
271
begin
272
  StartupTimer.Enabled := false;
273
  Game.Run;
274
end;
275
 
276
end.