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Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | unit GameBinStruct; |
2 | |||
3 | {$A-} |
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4 | |||
5 | interface |
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6 | |||
7 | const |
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8 | SCENEID_PREVDECISION = -1; |
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9 | SCENEID_ENDGAME = 32767; |
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10 | |||
11 | type |
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12 | PCoord = ^TCoord; |
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13 | TCoord = packed record |
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14 | x: Word; |
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15 | y: Word; |
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16 | end; |
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17 | |||
18 | PActionDef = ^TActionDef; |
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19 | TActionDef = packed record |
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20 | scoreDelta: Integer; |
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21 | nextSceneID: SmallInt; // will jump to the scene with the name "SC<nextSceneID>" |
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22 | // 7FFF (32767) = end game |
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23 | // FFFF ( -1) = go back to the last decision |
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24 | sceneSegment: SmallInt; // 0 = scene from beginning, 1 = decision page |
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25 | cHotspotTopLeft: TCoord; |
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26 | cHotspotBottomRight: TCoord; |
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27 | end; |
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28 | |||
29 | PAnsiFileName = ^TAnsiFileName; |
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30 | TAnsiFileName = array[0..13] of AnsiChar; |
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31 | |||
32 | PSceneDef = ^TSceneDef; |
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33 | TSceneDef = packed record |
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34 | numPics: Word; |
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35 | pictureIndex: Word; |
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36 | numActions: Word; |
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37 | szSceneFolder: TAnsiFileName; // Foldername *must* be "SCxx" (case sensitive) where xx stands for a 2 digit ID |
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38 | szDialogWav: TAnsiFileName; |
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39 | szDecisionBmp: TAnsiFileName; |
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40 | actions: array[0..2] of TActionDef; |
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41 | end; |
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42 | |||
43 | PPictureDef = ^TPictureDef; |
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44 | TPictureDef = packed record |
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45 | duration: Word; // deciseconds |
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46 | szBitmapFile: TAnsiFileName; |
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47 | end; |
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48 | |||
49 | PGameBinFile = ^TGameBinFile; |
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50 | TGameBinFile = packed record |
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51 | unknown1: array[0..6] of Word; |
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52 | numScenes: Word; |
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53 | numPics: Word; |
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54 | unknown2: array[0..1] of Word; |
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55 | scenes: array[0..99] of TSceneDef; // Scenes start at 0x0016 |
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56 | pictures: array[0..1999] of TPictureDef; // Pictures start at 0x2596 |
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10 | daniel-mar | 57 | |
11 | daniel-mar | 58 | class function MaxSceneCount: integer; static; |
59 | class function MaxPictureCount: integer; static; |
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60 | |||
2 | daniel-mar | 61 | function AddSceneAtEnd(SceneID: integer): PSceneDef; |
62 | procedure DeleteScene(SceneIndex: integer); |
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63 | procedure SwapScene(IndexA, IndexB: integer); |
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64 | procedure DeletePicture(PictureIndex: integer); |
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65 | procedure SwapPicture(IndexA, IndexB: integer); |
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10 | daniel-mar | 66 | function AddPictureBetween(Index: integer; assignToUpperScene: boolean=true): PPictureDef; |
67 | function RealPictureCount: integer; |
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68 | function RealActionCount: integer; |
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11 | daniel-mar | 69 | function Defrag(OnlyCheck: boolean=false): boolean; |
70 | function BiggestUsedPictureIndex: integer; |
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2 | daniel-mar | 71 | end; |
72 | |||
73 | procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
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74 | |||
75 | implementation |
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76 | |||
77 | uses |
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78 | Windows, SysUtils, Math; |
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79 | |||
80 | procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
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81 | begin |
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82 | ZeroMemory(x, Length(x^)); |
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83 | StrPLCopy(x^, s, Length(x^)); |
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84 | end; |
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85 | |||
11 | daniel-mar | 86 | function TGameBinFile.BiggestUsedPictureIndex: integer; |
87 | var |
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88 | iScene, candidate: integer; |
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89 | begin |
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90 | result := -1; |
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91 | for iScene := 0 to Self.numScenes - 1 do |
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92 | begin |
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93 | candidate := Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1; |
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94 | if candidate > result then result := candidate; |
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95 | end; |
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96 | end; |
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97 | |||
2 | daniel-mar | 98 | function TGameBinFile.AddSceneAtEnd(SceneID: integer): PSceneDef; |
99 | begin |
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11 | daniel-mar | 100 | if Self.numScenes >= Length(Self.scenes) then raise Exception.Create('Not enough space for another scene'); |
101 | if SceneID < 0 then raise Exception.Create('Invalid scene ID'); |
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102 | if sceneID >= Length(Self.scenes) then raise Exception.Create('SceneID is too large.'); // TODO: I think this is not correct. This is the scene *ID* |
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2 | daniel-mar | 103 | result := @Self.scenes[Self.numScenes]; |
104 | ZeroMemory(result, SizeOf(TSceneDef)); |
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105 | _WriteStringToFilename(@result.szSceneFolder, AnsiString(Format('SC%.2d', [sceneID]))); |
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106 | Inc(Self.numScenes); |
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107 | end; |
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108 | |||
109 | procedure TGameBinFile.DeleteScene(SceneIndex: integer); |
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110 | begin |
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111 | if ((SceneIndex < 0) or (SceneIndex >= Length(Self.scenes))) then raise Exception.Create('Invalid scene index'); |
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112 | If SceneIndex < Length(Self.scenes)-1 then |
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113 | begin |
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114 | CopyMemory(@Self.scenes[SceneIndex], @Self.scenes[SceneIndex+1], (Length(Self.scenes)-SceneIndex-1)*SizeOf(TSceneDef)); |
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115 | end; |
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116 | ZeroMemory(@Self.scenes[Length(Self.scenes)-1], SizeOf(TSceneDef)); |
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10 | daniel-mar | 117 | Dec(Self.numScenes); |
2 | daniel-mar | 118 | end; |
119 | |||
11 | daniel-mar | 120 | class function TGameBinFile.MaxPictureCount: integer; |
121 | var |
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122 | dummy: TGameBinFile; |
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123 | begin |
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124 | dummy.numScenes := 1; // avoid compiler give a warning |
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125 | result := Length(dummy.pictures); |
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126 | end; |
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127 | |||
128 | class function TGameBinFile.MaxSceneCount: integer; |
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129 | var |
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130 | dummy: TGameBinFile; |
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131 | begin |
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132 | dummy.numScenes := 1; // avoid compiler give a warning |
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133 | result := Length(dummy.scenes); |
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134 | end; |
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135 | |||
10 | daniel-mar | 136 | function TGameBinFile.RealActionCount: integer; |
137 | var |
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138 | iScene: integer; |
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139 | begin |
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140 | result := 0; |
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141 | for iScene := 0 to Self.numScenes - 1 do |
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142 | begin |
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143 | result := result + Self.scenes[iScene].numActions; |
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144 | end; |
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145 | end; |
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146 | |||
147 | function TGameBinFile.RealPictureCount: integer; |
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148 | var |
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149 | iScene: integer; |
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150 | begin |
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151 | result := 0; |
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152 | for iScene := 0 to Self.numScenes - 1 do |
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153 | begin |
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154 | result := result + Self.scenes[iScene].numPics; |
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155 | end; |
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156 | end; |
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157 | |||
2 | daniel-mar | 158 | procedure TGameBinFile.SwapScene(IndexA, IndexB: integer); |
159 | var |
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160 | bakScene: TSceneDef; |
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161 | begin |
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162 | if IndexA = IndexB then exit; |
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163 | if ((Min(IndexA, IndexB) < 0) or (Max(IndexA, IndexB) >= Length(Self.scenes))) then raise Exception.Create('Invalid scene index'); |
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164 | CopyMemory(@bakScene, @Self.scenes[IndexA], SizeOf(TSceneDef)); |
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165 | CopyMemory(@Self.scenes[IndexA], @Self.scenes[IndexB], SizeOf(TSceneDef)); |
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166 | CopyMemory(@Self.scenes[IndexB], @bakScene, SizeOf(TSceneDef)); |
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167 | end; |
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168 | |||
11 | daniel-mar | 169 | function TGameBinFile.Defrag(OnlyCheck: boolean=false): boolean; |
170 | var |
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171 | iPicture, iScene, iScene2: integer; |
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172 | isGap: boolean; |
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173 | begin |
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174 | result := false; |
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175 | for iPicture := MaxPictureCount - 1 downto 0 do |
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176 | begin |
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177 | isGap := true; |
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178 | for iScene := 0 to Self.numScenes - 1 do |
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179 | begin |
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180 | if (iPicture >= Self.scenes[iScene].pictureIndex) and |
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181 | (iPicture <= Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1) then |
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182 | begin |
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183 | isGap := false; |
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184 | break; |
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185 | end; |
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186 | end; |
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187 | if isGap then |
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188 | begin |
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189 | result := true; |
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190 | if not OnlyCheck then |
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191 | begin |
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192 | {$REGION 'Close the gap'} |
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193 | for iScene2 := 0 to Self.numScenes - 1 do |
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194 | begin |
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195 | if (iPicture < Self.scenes[iScene2].pictureIndex) then |
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196 | begin |
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197 | Dec(Self.scenes[iScene2].pictureIndex); |
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198 | end; |
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199 | end; |
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200 | CopyMemory(@Self.pictures[iPicture], @Self.pictures[iPicture+1], (Length(Self.pictures)-iPicture-1)*SizeOf(TPictureDef)); |
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201 | ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
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202 | {$ENDREGION} |
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203 | end; |
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204 | end; |
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205 | end; |
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206 | end; |
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207 | |||
2 | daniel-mar | 208 | procedure TGameBinFile.DeletePicture(PictureIndex: integer); |
209 | var |
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10 | daniel-mar | 210 | iScene, iScene2: integer; |
211 | protection: integer; // prevents that two scenes get the same picture index when all pictures in a scene are deleted |
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2 | daniel-mar | 212 | begin |
213 | if (PictureIndex < 0) or (PictureIndex >= Length(Self.pictures)) then raise Exception.Create('Invalid picture index'); |
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214 | |||
10 | daniel-mar | 215 | protection := 0; |
2 | daniel-mar | 216 | for iScene := 0 to Self.numScenes-1 do |
217 | begin |
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218 | if (PictureIndex >= Self.scenes[iScene].pictureIndex) and |
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219 | (PictureIndex <= Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1) then |
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220 | begin |
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221 | Dec(Self.scenes[iScene].numPics); |
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10 | daniel-mar | 222 | if Self.scenes[iScene].numPics = 0 then |
223 | begin |
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224 | for iScene2 := 0 to Self.numScenes-1 do |
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225 | begin |
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226 | if Self.scenes[iScene2].pictureIndex = PictureIndex+1 then |
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227 | begin |
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228 | protection := 1; |
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229 | break; |
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230 | end; |
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231 | end; |
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232 | end; |
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2 | daniel-mar | 233 | end |
10 | daniel-mar | 234 | else if (PictureIndex+protection < Self.scenes[iScene].pictureIndex) then |
2 | daniel-mar | 235 | begin |
236 | Dec(Self.scenes[iScene].pictureIndex); |
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237 | end; |
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238 | end; |
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239 | |||
11 | daniel-mar | 240 | If (PictureIndex < Length(Self.pictures)-1) and (protection = 0) then |
2 | daniel-mar | 241 | begin |
11 | daniel-mar | 242 | CopyMemory(@Self.pictures[PictureIndex], @Self.pictures[PictureIndex+1], (Length(Self.pictures)-PictureIndex-1)*SizeOf(TPictureDef)); |
243 | ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
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2 | daniel-mar | 244 | end; |
10 | daniel-mar | 245 | |
246 | Dec(Self.numPics); |
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2 | daniel-mar | 247 | end; |
248 | |||
249 | procedure TGameBinFile.SwapPicture(IndexA, IndexB: integer); |
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250 | var |
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251 | bakPicture: TPictureDef; |
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252 | begin |
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253 | // QUE: should we forbid that a picture between "scene borders" are swapped? |
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254 | |||
255 | if IndexA = IndexB then exit; |
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256 | if ((Min(IndexA, IndexB) < 0) or (Max(IndexA, IndexB) >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
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257 | |||
258 | CopyMemory(@bakPicture, @Self.pictures[IndexA], SizeOf(TPictureDef)); |
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259 | CopyMemory(@Self.pictures[IndexA], @Self.pictures[IndexB], SizeOf(TPictureDef)); |
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260 | CopyMemory(@Self.pictures[IndexB], @bakPicture, SizeOf(TPictureDef)); |
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261 | end; |
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262 | |||
10 | daniel-mar | 263 | function TGameBinFile.AddPictureBetween(Index: integer; assignToUpperScene: boolean=true): PPictureDef; |
264 | |||
265 | function _HasBuffer(Index: integer): boolean; |
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266 | var |
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267 | iScene: integer; |
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268 | begin |
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269 | for iScene := 0 to Self.numScenes-1 do |
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270 | begin |
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271 | if Self.scenes[iScene].pictureIndex = Index+1 then |
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272 | begin |
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273 | result := true; |
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274 | exit; |
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275 | end; |
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276 | end; |
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277 | result := false; |
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278 | end; |
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279 | |||
2 | daniel-mar | 280 | var |
281 | iScene: integer; |
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282 | begin |
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283 | if ((Index < 0) or (Index >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
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284 | |||
11 | daniel-mar | 285 | if (BiggestUsedPictureIndex = MaxPictureCount-1) and Defrag(true) then |
286 | raise Exception.Create('Not enough space for another picture. Please defrag to fill the gaps first.'); |
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287 | |||
288 | if Self.numPics >= MaxPictureCount then |
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289 | raise Exception.Create('Not enough space for another picture. Maximum limit reached.'); |
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290 | |||
10 | daniel-mar | 291 | if assignToUpperScene then |
2 | daniel-mar | 292 | begin |
10 | daniel-mar | 293 | // Sc1 Sc2 Sc1 Sc2 |
294 | // A B | C ==> A B | X C |
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295 | // ^ |
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296 | for iScene := 0 to Self.numScenes-1 do |
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2 | daniel-mar | 297 | begin |
10 | daniel-mar | 298 | if (Index >= Self.scenes[iScene].pictureIndex) and |
299 | (index <= Self.scenes[iScene].pictureIndex + Max(0,Self.scenes[iScene].numPics - 1)) then |
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300 | begin |
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301 | Inc(Self.scenes[iScene].numPics); |
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302 | end |
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303 | else if (index < Self.scenes[iScene].pictureIndex) and not _HasBuffer(index) then |
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304 | begin |
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305 | Inc(Self.scenes[iScene].pictureIndex); |
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306 | end; |
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307 | end; |
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308 | end |
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309 | else |
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310 | begin |
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311 | // Sc1 Sc2 Sc1 Sc2 |
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312 | // A B | C ==> A B X | C |
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313 | // ^ |
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314 | for iScene := 0 to Self.numScenes-1 do |
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2 | daniel-mar | 315 | begin |
10 | daniel-mar | 316 | if (Index >= 1 + Self.scenes[iScene].pictureIndex) and |
317 | (index <= 1 + Self.scenes[iScene].pictureIndex + Max(0,Self.scenes[iScene].numPics-1)) then |
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318 | begin |
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319 | Inc(Self.scenes[iScene].numPics); |
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320 | end |
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321 | else if (index <= Self.scenes[iScene].pictureIndex) and not _HasBuffer(index) then |
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322 | begin |
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323 | Inc(Self.scenes[iScene].pictureIndex); |
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324 | end; |
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2 | daniel-mar | 325 | end; |
326 | end; |
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327 | |||
328 | result := @Self.pictures[Index]; |
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10 | daniel-mar | 329 | if not _HasBuffer(index) then |
330 | begin |
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331 | CopyMemory(@Self.pictures[Index+1], result, (Length(Self.pictures)-Index-1)*SizeOf(TPictureDef)); |
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332 | end; |
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333 | |||
2 | daniel-mar | 334 | ZeroMemory(result, SizeOf(TPictureDef)); |
10 | daniel-mar | 335 | |
336 | Inc(Self.numPics); |
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2 | daniel-mar | 337 | end; |
338 | |||
339 | end. |