Rev 2 | Rev 12 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
2 | daniel-mar | 1 | #ifndef PLUMBERS_GAMESTRUCT_HEADER |
2 | #define PLUMBERS_GAMESTRUCT_HEADER |
||
3 | |||
4 | #include <stdint.h> |
||
5 | |||
6 | #define SCENEID_PREVDECISION 32767 |
||
7 | #define SCENEID_ENDGAME -1 |
||
8 | |||
3 | daniel-mar | 9 | #pragma pack(push, 1) |
10 | |||
2 | daniel-mar | 11 | struct _coord { |
12 | int16_t x; |
||
13 | int16_t y; |
||
14 | }; |
||
15 | |||
16 | struct _actionDef { |
||
17 | int32_t scoreDelta; |
||
18 | int16_t nextSceneID; // will jump to the scene with the name "SC<nextSceneID>" |
||
19 | // 7FFF (32767) = end game |
||
20 | // FFFF ( -1) = go back to the last decision |
||
21 | int16_t sceneSegment; // 0 = scene from beginning, 1 = decision page |
||
22 | _coord cHotspotTopLeft; |
||
23 | _coord cHotspotBottomRigh; |
||
24 | }; |
||
25 | |||
26 | struct _sceneDef { |
||
27 | int16_t numPics; |
||
28 | int16_t pictureIndex; |
||
29 | int16_t numActions; |
||
30 | char szSceneFolder[14]; // Foldername *must* be "SCxx" (case sensitive) where xx stands for a 2 digit ID |
||
31 | char szDialogWav[14]; |
||
32 | char szDecisionBmp[14]; |
||
33 | _actionDef actions[3]; |
||
34 | }; |
||
35 | |||
36 | struct _pictureDef { |
||
37 | int16_t duration; // deciseconds |
||
38 | char szBitmapFile[14]; |
||
39 | }; |
||
40 | |||
41 | struct _gameBinFile { |
||
42 | int16_t unknown1[7]; |
||
43 | int16_t numScenes; |
||
44 | int16_t numPics; |
||
45 | int16_t unknown2[2]; |
||
46 | _sceneDef scenes[100]; // Scenes start at file position 0x0016 |
||
47 | _pictureDef pictures[2000]; // Pictures start at file position 0x2596 |
||
48 | }; |
||
49 | |||
3 | daniel-mar | 50 | #pragma pack(pop) |
51 | |||
2 | daniel-mar | 52 | #endif // PLUMBERS_GAMESTRUCT_HEADER |