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2 | daniel-mar | 1 | #ifndef PLUMBERS_GAMESTRUCT_HEADER |
2 | #define PLUMBERS_GAMESTRUCT_HEADER |
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3 | |||
4 | #include <stdint.h> |
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5 | |||
6 | #define SCENEID_PREVDECISION 32767 |
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7 | #define SCENEID_ENDGAME -1 |
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8 | |||
12 | daniel-mar | 9 | #define SEGMENT_BEGINNING 0 |
10 | #define SEGMENT_DECISION 1 |
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11 | |||
3 | daniel-mar | 12 | #pragma pack(push, 1) |
13 | |||
2 | daniel-mar | 14 | struct _coord { |
15 | int16_t x; |
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16 | int16_t y; |
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17 | }; |
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18 | |||
19 | struct _actionDef { |
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20 | int32_t scoreDelta; |
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12 | daniel-mar | 21 | int16_t nextSceneID; // will jump to the scene with the name "SCxx", where xx stands for nextSceneID (2 digits at least) |
2 | daniel-mar | 22 | // 7FFF (32767) = end game |
23 | // FFFF ( -1) = go back to the last decision |
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24 | int16_t sceneSegment; // 0 = scene from beginning, 1 = decision page |
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25 | _coord cHotspotTopLeft; |
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26 | _coord cHotspotBottomRigh; |
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27 | }; |
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28 | |||
29 | struct _sceneDef { |
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30 | int16_t numPics; |
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31 | int16_t pictureIndex; |
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32 | int16_t numActions; |
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33 | char szSceneFolder[14]; // Foldername *must* be "SCxx" (case sensitive) where xx stands for a 2 digit ID |
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34 | char szDialogWav[14]; |
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35 | char szDecisionBmp[14]; |
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36 | _actionDef actions[3]; |
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37 | }; |
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38 | |||
39 | struct _pictureDef { |
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40 | int16_t duration; // deciseconds |
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41 | char szBitmapFile[14]; |
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42 | }; |
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43 | |||
44 | struct _gameBinFile { |
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45 | int16_t unknown1[7]; |
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46 | int16_t numScenes; |
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47 | int16_t numPics; |
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48 | int16_t unknown2[2]; |
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49 | _sceneDef scenes[100]; // Scenes start at file position 0x0016 |
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50 | _pictureDef pictures[2000]; // Pictures start at file position 0x2596 |
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51 | }; |
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52 | |||
3 | daniel-mar | 53 | #pragma pack(pop) |
54 | |||
2 | daniel-mar | 55 | #endif // PLUMBERS_GAMESTRUCT_HEADER |