Subversion Repositories lightgame

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Rev Author Line No. Line
4 daniel-mar 1
; (De)Coder Script für InnoSetup
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; Fehler bei Uninstallation: ReadOnly, Anwendung in Benutzung
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[Setup]
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AppName=LightGame
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AppVerName=LightGame
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AppVersion=1.0
6 daniel-mar 8
AppCopyright=© Copyright 2009 - 2024 ViaThinkSoft
4 daniel-mar 9
AppPublisher=ViaThinkSoft
7 daniel-mar 10
AppPublisherURL=https://www.viathinksoft.de/
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AppSupportURL=https://www.daniel-marschall.de/
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AppUpdatesURL=https://www.viathinksoft.de/
6 daniel-mar 13
DefaultDirName={autopf}\LightGame
4 daniel-mar 14
DefaultGroupName=LightGame
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UninstallDisplayIcon={app}\LightGame.exe
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VersionInfoCompany=ViaThinkSoft
6 daniel-mar 17
VersionInfoCopyright=© Copyright 2009 - 2024 ViaThinkSoft
4 daniel-mar 18
VersionInfoDescription=LightGame Setup
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VersionInfoTextVersion=1.0.0.0
9 daniel-mar 20
VersionInfoVersion=1.0
6 daniel-mar 21
OutputDir=.
4 daniel-mar 22
OutputBaseFilename=LightGameSetup
5 daniel-mar 23
; Configure Sign Tool in InnoSetup at "Tools => Configure Sign Tools" (adjust the path to your SVN repository location)
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; Name    = sign_single   
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; Command = "C:\SVN\...\sign_single.bat" $f
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SignTool=sign_single
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SignedUninstaller=yes
4 daniel-mar 28
 
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[Languages]
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Name: de; MessagesFile: "compiler:Languages\German.isl"
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[Files]
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; Allgemein
6 daniel-mar 34
Source: "LightGame.exe"; DestDir: "{app}"; Flags: ignoreversion signonce
4 daniel-mar 35
 
7 daniel-mar 36
;[Folders]
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;Name: "{group}\Webseiten"; Languages: de
4 daniel-mar 38
 
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[Icons]
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; Allgemein
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Name: "{group}\LightGame"; Filename: "{app}\LightGame.exe"
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; Deutsch
7 daniel-mar 43
;Name: "{group}\Deinstallieren"; Filename: "{uninstallexe}"
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;Name: "{group}\Webseiten\Daniel Marschall"; Filename: "https://www.daniel-marschall.de/"
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;Name: "{group}\Webseiten\ViaThinkSoft"; Filename: "https://www.viathinksoft.de/"
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;Name: "{group}\Webseiten\Projektseite auf ViaThinkSoft"; Filename: "https://www.viathinksoft.de/projects/lightgame"
4 daniel-mar 47
 
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[Run]
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Filename: "{app}\LightGame.exe"; Description: "LightGame"; Flags: nowait postinstall skipifsilent
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[Code]
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function InitializeSetup(): Boolean;
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begin
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  if CheckForMutexes('LightGameSetup')=false then
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  begin
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    Createmutex('LightGameSetup');
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    Result := true;
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  end
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  else
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  begin
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    Result := False;
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  end;
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end;
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