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2 daniel-mar 1
unit LightGameAbout;
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interface
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uses Windows, SysUtils, Classes, Graphics, Forms, Controls, StdCtrls,
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  Buttons, ExtCtrls;
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type
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  TAboutBox = class(TForm)
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    Panel1: TPanel;
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    ProgramIcon: TImage;
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    ProductName: TLabel;
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    Version: TLabel;
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    Copyright: TLabel;
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    Comments: TLabel;
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    OKButton: TButton;
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  private
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    { Private-Deklarationen }
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  public
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    { Public-Deklarationen }
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  end;
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var
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  AboutBox: TAboutBox;
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implementation
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{$R *.dfm}
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end.
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