Subversion Repositories lightgame

Rev

Rev 3 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
3 daniel-mar 1
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2
    <PropertyGroup>
3
        <ProjectGuid>{036D9B7D-7F97-4E1C-95AC-768DC9A5C2FC}</ProjectGuid>
4
        <MainSource>LightGame.dpr</MainSource>
5
        <Base>True</Base>
5 daniel-mar 6
        <Config Condition="'$(Config)'==''">Release</Config>
3 daniel-mar 7
        <TargetedPlatforms>1</TargetedPlatforms>
8
        <AppType>Application</AppType>
9
        <FrameworkType>VCL</FrameworkType>
5 daniel-mar 10
        <ProjectVersion>19.5</ProjectVersion>
3 daniel-mar 11
        <Platform Condition="'$(Platform)'==''">Win32</Platform>
12
    </PropertyGroup>
13
    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
14
        <Base>true</Base>
15
    </PropertyGroup>
16
    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
17
        <Base_Win32>true</Base_Win32>
18
        <CfgParent>Base</CfgParent>
19
        <Base>true</Base>
20
    </PropertyGroup>
5 daniel-mar 21
    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
22
        <Base_Win64>true</Base_Win64>
23
        <CfgParent>Base</CfgParent>
24
        <Base>true</Base>
25
    </PropertyGroup>
3 daniel-mar 26
    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
27
        <Cfg_1>true</Cfg_1>
28
        <CfgParent>Base</CfgParent>
29
        <Base>true</Base>
30
    </PropertyGroup>
31
    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
32
        <Cfg_1_Win32>true</Cfg_1_Win32>
33
        <CfgParent>Cfg_1</CfgParent>
34
        <Cfg_1>true</Cfg_1>
35
        <Base>true</Base>
36
    </PropertyGroup>
5 daniel-mar 37
    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
38
        <Cfg_1_Win64>true</Cfg_1_Win64>
39
        <CfgParent>Cfg_1</CfgParent>
40
        <Cfg_1>true</Cfg_1>
41
        <Base>true</Base>
42
    </PropertyGroup>
3 daniel-mar 43
    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
44
        <Cfg_2>true</Cfg_2>
45
        <CfgParent>Base</CfgParent>
46
        <Base>true</Base>
47
    </PropertyGroup>
48
    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
49
        <Cfg_2_Win32>true</Cfg_2_Win32>
50
        <CfgParent>Cfg_2</CfgParent>
51
        <Cfg_2>true</Cfg_2>
52
        <Base>true</Base>
53
    </PropertyGroup>
5 daniel-mar 54
    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
55
        <Cfg_2_Win64>true</Cfg_2_Win64>
56
        <CfgParent>Cfg_2</CfgParent>
57
        <Cfg_2>true</Cfg_2>
58
        <Base>true</Base>
59
    </PropertyGroup>
3 daniel-mar 60
    <PropertyGroup Condition="'$(Base)'!=''">
61
        <DCC_K>false</DCC_K>
62
        <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
63
        <DCC_ImageBase>00400000</DCC_ImageBase>
64
        <DCC_F>false</DCC_F>
65
        <DCC_DebugInformation>0</DCC_DebugInformation>
66
        <DCC_N>true</DCC_N>
67
        <DCC_S>false</DCC_S>
68
        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;$(DCC_Namespace)</DCC_Namespace>
69
        <DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo>
70
        <VerInfo_Keys>CompanyName=ViaThinkSoft;FileDescription=Light Game;FileVersion=1.0.0.0;InternalName=;LegalCopyright=(C) 2016 ViaThinkSoft;LegalTrademarks=;OriginalFilename=LightGame.exe;ProductName=Light Game;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
71
        <SanitizedProjectName>LightGame</SanitizedProjectName>
72
        <VerInfo_Locale>1031</VerInfo_Locale>
73
        <DCC_AssertionsAtRuntime>false</DCC_AssertionsAtRuntime>
74
        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
75
        <DCC_E>false</DCC_E>
5 daniel-mar 76
        <Icon_MainIcon>$(BDS)\bin\delphi_PROJECTICON.ico</Icon_MainIcon>
77
        <UWP_DelphiLogo44>$(BDS)\bin\Artwork\Windows\UWP\delphi_UwpDefault_44.png</UWP_DelphiLogo44>
78
        <UWP_DelphiLogo150>$(BDS)\bin\Artwork\Windows\UWP\delphi_UwpDefault_150.png</UWP_DelphiLogo150>
3 daniel-mar 79
    </PropertyGroup>
80
    <PropertyGroup Condition="'$(Base_Win32)'!=''">
81
        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
82
        <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
5 daniel-mar 83
        <DCC_Namespace>System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace)</DCC_Namespace>
3 daniel-mar 84
        <VerInfo_Locale>1033</VerInfo_Locale>
85
        <Icon_MainIcon>LightGame_Icon.ico</Icon_MainIcon>
5 daniel-mar 86
        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
3 daniel-mar 87
        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
5 daniel-mar 88
        <UWP_DelphiLogo44>$(BDS)\bin\Artwork\Windows\UWP\delphi_UwpDefault_44.png</UWP_DelphiLogo44>
89
        <UWP_DelphiLogo150>$(BDS)\bin\Artwork\Windows\UWP\delphi_UwpDefault_150.png</UWP_DelphiLogo150>
3 daniel-mar 90
    </PropertyGroup>
5 daniel-mar 91
    <PropertyGroup Condition="'$(Base_Win64)'!=''">
92
        <DCC_Namespace>System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
93
        <BT_BuildType>Debug</BT_BuildType>
94
        <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
95
        <VerInfo_Locale>1033</VerInfo_Locale>
96
        <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
97
    </PropertyGroup>
3 daniel-mar 98
    <PropertyGroup Condition="'$(Cfg_1)'!=''">
99
        <DCC_Define>RELEASE;$(DCC_Define)</DCC_Define>
100
    </PropertyGroup>
101
    <PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
5 daniel-mar 102
        <AppDPIAwarenessMode>PerMonitor</AppDPIAwarenessMode>
103
        <VerInfo_Locale>1033</VerInfo_Locale>
104
        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
105
        <Icon_MainIcon>LightGame_Icon.ico</Icon_MainIcon>
3 daniel-mar 106
    </PropertyGroup>
5 daniel-mar 107
    <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
108
        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
109
    </PropertyGroup>
3 daniel-mar 110
    <PropertyGroup Condition="'$(Cfg_2)'!=''">
111
        <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
112
        <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
113
        <DCC_Optimize>false</DCC_Optimize>
114
    </PropertyGroup>
115
    <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
116
        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
5 daniel-mar 117
        <AppDPIAwarenessMode>PerMonitor</AppDPIAwarenessMode>
118
        <BT_BuildType>Debug</BT_BuildType>
3 daniel-mar 119
    </PropertyGroup>
5 daniel-mar 120
    <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
121
        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
122
    </PropertyGroup>
3 daniel-mar 123
    <ItemGroup>
124
        <DelphiCompile Include="$(MainSource)">
125
            <MainSource>MainSource</MainSource>
126
        </DelphiCompile>
127
        <DCCReference Include="LightGameMain.pas">
128
            <Form>MainForm</Form>
129
        </DCCReference>
130
        <DCCReference Include="LightGameAbout.pas">
131
            <Form>AboutBox</Form>
132
        </DCCReference>
133
        <BuildConfiguration Include="Base">
134
            <Key>Base</Key>
135
        </BuildConfiguration>
136
        <BuildConfiguration Include="Release">
137
            <Key>Cfg_1</Key>
138
            <CfgParent>Base</CfgParent>
139
        </BuildConfiguration>
5 daniel-mar 140
        <BuildConfiguration Include="Debug">
141
            <Key>Cfg_2</Key>
142
            <CfgParent>Base</CfgParent>
143
        </BuildConfiguration>
3 daniel-mar 144
    </ItemGroup>
145
    <ProjectExtensions>
146
        <Borland.Personality>Delphi.Personality.12</Borland.Personality>
147
        <Borland.ProjectType/>
148
        <BorlandProject>
149
            <Delphi.Personality>
150
                <Source>
151
                    <Source Name="MainSource">LightGame.dpr</Source>
152
                </Source>
5 daniel-mar 153
                <Excluded_Packages>
154
                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k280.bpl">Microsoft Office 2000 Beispiele für gekapselte Komponenten für Automatisierungsserver</Excluded_Packages>
155
                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp280.bpl">Microsoft Office XP Beispiele für gekapselte Komponenten für Automation Server</Excluded_Packages>
156
                </Excluded_Packages>
3 daniel-mar 157
            </Delphi.Personality>
158
            <Platforms>
159
                <Platform value="Win32">True</Platform>
5 daniel-mar 160
                <Platform value="Win64">False</Platform>
3 daniel-mar 161
            </Platforms>
162
        </BorlandProject>
163
        <ProjectFileVersion>12</ProjectFileVersion>
164
    </ProjectExtensions>
165
    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
166
    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
167
</Project>