Subversion Repositories lightgame

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3 daniel-mar 1
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    <PropertyGroup>
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        <ProjectGuid>{036D9B7D-7F97-4E1C-95AC-768DC9A5C2FC}</ProjectGuid>
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        <MainSource>LightGame.dpr</MainSource>
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        <Base>True</Base>
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        <Config Condition="'$(Config)'==''">Debug</Config>
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        <TargetedPlatforms>1</TargetedPlatforms>
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        <AppType>Application</AppType>
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        <FrameworkType>VCL</FrameworkType>
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        <ProjectVersion>18.1</ProjectVersion>
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        <Platform Condition="'$(Platform)'==''">Win32</Platform>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
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        <Base_Win32>true</Base_Win32>
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        <CfgParent>Base</CfgParent>
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
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        <Cfg_1>true</Cfg_1>
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        <CfgParent>Base</CfgParent>
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
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        <Cfg_1_Win32>true</Cfg_1_Win32>
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        <CfgParent>Cfg_1</CfgParent>
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        <Cfg_1>true</Cfg_1>
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
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        <Cfg_2>true</Cfg_2>
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        <CfgParent>Base</CfgParent>
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
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        <Cfg_2_Win32>true</Cfg_2_Win32>
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        <CfgParent>Cfg_2</CfgParent>
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        <Cfg_2>true</Cfg_2>
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        <Base>true</Base>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Base)'!=''">
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        <DCC_K>false</DCC_K>
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        <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
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        <DCC_ImageBase>00400000</DCC_ImageBase>
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        <DCC_F>false</DCC_F>
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        <DCC_DebugInformation>0</DCC_DebugInformation>
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        <DCC_N>true</DCC_N>
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        <DCC_S>false</DCC_S>
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        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;$(DCC_Namespace)</DCC_Namespace>
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        <DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo>
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        <VerInfo_Keys>CompanyName=ViaThinkSoft;FileDescription=Light Game;FileVersion=1.0.0.0;InternalName=;LegalCopyright=(C) 2016 ViaThinkSoft;LegalTrademarks=;OriginalFilename=LightGame.exe;ProductName=Light Game;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
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        <SanitizedProjectName>LightGame</SanitizedProjectName>
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        <VerInfo_Locale>1031</VerInfo_Locale>
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        <DCC_AssertionsAtRuntime>false</DCC_AssertionsAtRuntime>
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        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
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        <DCC_E>false</DCC_E>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Base_Win32)'!=''">
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        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
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        <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
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        <DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace)</DCC_Namespace>
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        <VerInfo_Locale>1033</VerInfo_Locale>
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        <Icon_MainIcon>LightGame_Icon.ico</Icon_MainIcon>
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        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
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        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Cfg_1)'!=''">
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        <DCC_Define>RELEASE;$(DCC_Define)</DCC_Define>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
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        <AppEnableHighDPI>true</AppEnableHighDPI>
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        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Cfg_2)'!=''">
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        <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
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        <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
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        <DCC_Optimize>false</DCC_Optimize>
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    </PropertyGroup>
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    <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
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        <AppEnableHighDPI>true</AppEnableHighDPI>
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        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
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    </PropertyGroup>
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    <ItemGroup>
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        <DelphiCompile Include="$(MainSource)">
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            <MainSource>MainSource</MainSource>
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        </DelphiCompile>
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        <DCCReference Include="LightGameMain.pas">
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            <Form>MainForm</Form>
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        </DCCReference>
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        <DCCReference Include="LightGameAbout.pas">
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            <Form>AboutBox</Form>
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        </DCCReference>
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        <BuildConfiguration Include="Debug">
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            <Key>Cfg_2</Key>
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            <CfgParent>Base</CfgParent>
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        </BuildConfiguration>
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        <BuildConfiguration Include="Base">
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            <Key>Base</Key>
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        </BuildConfiguration>
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        <BuildConfiguration Include="Release">
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            <Key>Cfg_1</Key>
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            <CfgParent>Base</CfgParent>
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        </BuildConfiguration>
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    </ItemGroup>
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    <ProjectExtensions>
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        <Borland.Personality>Delphi.Personality.12</Borland.Personality>
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        <Borland.ProjectType/>
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        <BorlandProject>
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            <Delphi.Personality>
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                <Source>
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                    <Source Name="MainSource">LightGame.dpr</Source>
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                </Source>
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            </Delphi.Personality>
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            <Platforms>
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                <Platform value="Win32">True</Platform>
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            </Platforms>
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        </BorlandProject>
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        <ProjectFileVersion>12</ProjectFileVersion>
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    </ProjectExtensions>
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    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
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    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
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</Project>