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1 daniel-mar 1
unit Main;
2
 
3
interface
4
 
5
uses
6
  Windows, SysUtils, Classes, Graphics, Dialogs, StdCtrls, Menus, Controls,
7
  ComCtrls, ExtCtrls, Forms, MMSystem, LevelFunctions, Registry;
8
 
9
type
10
  TField = record
11
    FieldType: TFieldType;
12
    Goal: Boolean;
13
    Panel: TPanel;
14
    Stone: TImage;
15
  end;
16
 
8 daniel-mar 17
  TGoalStatus = (gsNoGoal, gsMultipleStonesRemaining, gsLastStoneInGoalRed, gsLastStoneInGoalYellow, gsLastStoneInGoalGreen, gsLastStoneOutsideGoal);
18
 
1 daniel-mar 19
  TFieldState = (fsError, fsLocked, fsAvailable, fsStone);
20
 
21
  TPlayGroundMatrix = array of array of TField;
22
 
23
  TMainForm = class(TForm)
24
    Playground: TPanel;
25
    MainMenu: TMainMenu;
26
    Help1: TMenuItem;
27
    MExit: TMenuItem;
28
    Statistics: TStatusBar;
29
    Timer: TTimer;
30
    MNewGame: TMenuItem;
31
    Help2: TMenuItem;
32
    MAbout: TMenuItem;
33
    MHelp: TMenuItem;
34
    N5: TMenuItem;
35
    MJumpHistory: TMenuItem;
36
    N2: TMenuItem;
37
    N4: TMenuItem;
38
    MHighScores: TMenuItem;
39
    MRestartGame: TMenuItem;
40
    MSettings: TMenuItem;
41
    MEnableSound: TMenuItem;
42
    MPauseTime: TMenuItem;
43
    N1: TMenuItem;
44
    MUndo: TMenuItem;
45
    N3: TMenuItem;
46
    procedure MExitClick(Sender: TObject);
47
    procedure TimerTimer(Sender: TObject);
48
    procedure MNewGameClick(Sender: TObject);
49
    procedure MAboutClick(Sender: TObject);
50
    procedure FormShow(Sender: TObject);
51
    procedure FormCreate(Sender: TObject);
52
    procedure FormDestroy(Sender: TObject);
53
    procedure MJumpHistoryClick(Sender: TObject);
54
    procedure MRestartGameClick(Sender: TObject);
55
    procedure MHighScoresClick(Sender: TObject);
56
    procedure MPauseTimeClick(Sender: TObject);
57
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
58
    procedure MHelpClick(Sender: TObject);
59
    procedure MEnableSoundClick(Sender: TObject);
6 daniel-mar 60
    procedure MUndoClick(Sender: TObject);
1 daniel-mar 61
  private
62
    CountedSeconds: Integer;
63
    LevelFile: String;
64
    LookupFieldCoordinateArray: array of TPoint;
65
    OriginalPlayGroundMatrix: TPlayGroundMatrix;
6 daniel-mar 66
    PrevPlaygroundMatrixes: array of TPlayGroundMatrix;
1 daniel-mar 67
    PlaygroundMatrix: TPlayGroundMatrix;
68
    Points: Integer;
69
    LevelTotalStones: Integer;
70
    LevelRemovedStones: Integer;
71
    JumpHistory: TStringList;
72
    procedure LoadSettings;
73
    procedure SaveSettings;
74
    procedure RestartLevel;
75
    procedure SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
76
    procedure RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
77
    function AskForLevel: String;
78
    function AreJumpsPossible: boolean;
79
    procedure StoneDraggingAllow(Stone: TImage; Allow: boolean);
80
    procedure NewGame(Filename: string);
81
    function LevelTime: String;
82
    procedure DestroyLevel;
83
    procedure RefreshTime;
84
    procedure RefreshPoints;
85
    procedure RefreshStonesRemoved;
86
    procedure CountPoints(t: TFieldType);
87
    procedure RemoveStone(x, y: integer; count_points: boolean);
88
    procedure DoJump(SourceTag, DestTag: integer);
89
    function CanJump(x, y: integer): boolean;
90
    function MayJump(SourceX, SourceY, DestX, DestY: integer): boolean; overload;
91
    function MayJump(SourceTag, DestTag: integer): boolean; overload;
92
    procedure StoneDragOver(Sender, Source: TObject; X,
93
      Y: Integer; State: TDragState; var Accept: Boolean);
94
    procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
95
    procedure DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
96
    function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
97
    function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
98
    procedure BuildPlayground(LevelArray: TLevelArray);
99
    function FieldState(t: TFieldType): TFieldState; overload;
100
    function FieldState(f: TField): TFieldState; overload;
101
    function FieldState(x, y: integer): TFieldState; overload;
102
    procedure ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
103
    function CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
8 daniel-mar 104
    function MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean;
1 daniel-mar 105
    procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
6 daniel-mar 106
    function MatrixWorth(Matrix: TPlayGroundMatrix): integer;
8 daniel-mar 107
    function GoalStatus: TGoalStatus;
108
    function GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType;
1 daniel-mar 109
  end;
110
 
111
var
112
  MainForm: TMainForm;
113
 
114
implementation
115
 
116
uses
117
  About, Finish, Choice, Functions, History, HighScore, Help, Constants;
118
 
119
{$R *.dfm}
120
 
8 daniel-mar 121
function TMainForm.MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean;
122
var
123
  i, j: integer;
124
begin
125
  result := false;
126
  for i := Low(Matrix) to High(Matrix) do
127
  begin
128
    for j := Low(Matrix[i]) to High(Matrix[i]) do
129
    begin
130
      result := result or Matrix[i][j].Goal;
131
    end;
132
  end;
133
end;
134
 
135
function TMainForm.GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType;
136
var
137
  i, j: integer;
138
begin
139
  for i := Low(Matrix) to High(Matrix) do
140
  begin
141
    for j := Low(Matrix[i]) to High(Matrix[i]) do
142
    begin
143
      if Matrix[i][j].Goal then result := Matrix[i][j].FieldType
144
    end;
145
  end;
146
end;
147
 
6 daniel-mar 148
function TMainForm.MatrixWorth(Matrix: TPlayGroundMatrix): integer;
149
var
150
  i, j: integer;
151
begin
152
  result := 0;
153
  for i := Low(Matrix) to High(Matrix) do
154
  begin
155
    for j := Low(Matrix[i]) to High(Matrix[i]) do
156
    begin
157
      Inc(result, FieldTypeWorth(Matrix[i][j].FieldType));
158
    end;
159
  end;
160
end;
161
 
1 daniel-mar 162
procedure TMainForm.ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
163
var
164
  i, j: integer;
165
begin
166
  for i := Low(Matrix) to High(Matrix) do
167
  begin
168
    for j := Low(Matrix[i]) to High(Matrix[i]) do
169
    begin
170
      if FreeVCL then
171
      begin
172
        if Assigned(Matrix[i][j].Stone) then Matrix[i][j].Stone.Free;
173
        if Assigned(Matrix[i][j].Panel) then Matrix[i][j].Panel.Free;
174
      end;
175
    end;
176
    SetLength(Matrix[i], 0);
177
  end;
178
  SetLength(Matrix, 0);
179
end;
180
 
181
procedure TMainForm.RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
182
var
183
  i, j: integer;
184
begin
185
  for i := Low(Matrix) to High(Matrix) do
186
  begin
187
    for j := Low(Matrix[i]) to High(Matrix[i]) do
188
    begin
189
      if Assigned(Matrix[i][j].Stone) then
190
      begin
191
        LoadPictureForType(Matrix[i][j].FieldType, Matrix[i][j].Stone.Picture);
192
        StoneDraggingAllow(Matrix[i][j].Stone, FieldState(Matrix[i][j].FieldType) <> fsAvailable);
193
      end;
194
    end;
195
  end;
196
end;
197
 
198
procedure TMainForm.DestroyLevel;
6 daniel-mar 199
var
200
  i: Integer;
1 daniel-mar 201
begin
202
  MPauseTime.Enabled := false;
203
  Timer.Enabled := false;
204
 
205
  MRestartGame.Enabled := false;
206
 
207
  LevelFile := '';
208
 
209
  CountedSeconds := 0;
210
  RefreshTime;
211
 
212
  Points := 0;
213
  RefreshPoints;
214
 
215
  LevelRemovedStones := 0;
216
  LevelTotalStones := 0;
217
  RefreshStonesRemoved;
218
 
219
  JumpHistory.Clear;
220
 
221
  ClearMatrix(PlayGroundMatrix, true);
222
  ClearMatrix(OriginalPlayGroundMatrix, false);
6 daniel-mar 223
  for i := 0 to Length(PrevPlaygroundMatrixes)-1 do
224
    ClearMatrix(PrevPlaygroundMatrixes[i], false);
225
  SetLength(PrevPlaygroundMatrixes, 0);
226
  MUndo.Enabled := false;
1 daniel-mar 227
 
228
  SetLength(LookupFieldCoordinateArray, 0);
229
end;
230
 
231
procedure TMainForm.LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
232
begin
233
  case FieldType of
234
    ftEmpty:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_EMPTY);
235
    ftGreen:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_GREEN);
236
    ftYellow: Picture.Bitmap.LoadFromResourceName(HInstance, RES_YELLOW);
237
    ftRed:    Picture.Bitmap.LoadFromResourceName(HInstance, RES_RED);
238
  end;
239
end;
240
 
241
function TMainForm.DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
242
begin
243
  result := TImage.Create(panel);
244
  result.Parent := panel;
245
  LoadPictureForType(fieldtype, result.Picture);
246
  result.Width := panel.Width - 2*MET_SHAPE_MARGIN;
247
  result.Height := panel.Height - 2*MET_SHAPE_MARGIN;
248
  result.Left := MET_SHAPE_MARGIN;
249
  result.Top := MET_SHAPE_MARGIN;
250
  result.Center := true;
251
  result.Transparent := true;
252
 
253
  result.Tag := panel.Tag;
254
  result.OnDragOver := panel.OnDragOver;
255
  result.OnDragDrop := panel.OnDragDrop;
256
 
257
  StoneDraggingAllow(result, FieldState(fieldtype) <> fsAvailable);
258
end;
259
 
260
procedure TMainForm.StoneDraggingAllow(Stone: TImage; Allow: boolean);
261
begin
262
  if Allow then
263
  begin
264
    Stone.DragMode := dmAutomatic;
265
    (Stone.Parent as TPanel).DragMode := dmAutomatic;
266
  end
267
  else
268
  begin
269
    Stone.DragMode := dmManual;
270
    (Stone.Parent as TPanel).DragMode := dmManual;
271
  end;
272
end;
273
 
274
function TMainForm.DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
275
begin
276
  result := TPanel.Create(Playground);
277
  result.Parent := Playground;
278
  if isGoal then
279
  begin
280
    result.BevelInner := bvLowered;
281
  end;
282
  result.Color := Playground.Color;
283
  result.BevelOuter := bvLowered;
284
  result.Width := MET_FIELD_SIZE;
285
  result.Height := MET_FIELD_SIZE;
286
  result.Left := x * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE - (halftabs*MET_HALFTAB_SIZE);
287
  result.Top := y * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE;
288
 
289
  result.Tag := tag;
290
  result.OnDragOver := StoneDragOver;
291
  result.OnDragDrop := StoneDragDrop;
292
end;
293
 
294
procedure TMainForm.MExitClick(Sender: TObject);
295
begin
296
  Close;
297
end;
298
 
299
function TMainForm.FieldState(t: TFieldType): TFieldState;
300
begin
301
  result := fsError;
302
  case t of
303
    ftLocked:        result := fsLocked;
304
    ftLockedWithTab: result := fsLocked;
305
    ftEmpty:         result := fsAvailable;
306
    ftGreen:         result := fsStone;
307
    ftYellow:        result := fsStone;
308
    ftRed:           result := fsStone;
309
  end;
310
end;
311
 
312
function TMainForm.FieldState(f: TField): TFieldState;
313
begin
314
  result := FieldState(f.FieldType);
315
end;
316
 
317
function TMainForm.FieldState(x, y: integer): TFieldState;
318
begin
319
  result := fsError;
320
  if (x < Low(PlayGroundMatrix)) or (x > High(PlayGroundMatrix)) then exit;
321
  if (y < Low(PlayGroundMatrix[x])) or (y > High(PlayGroundMatrix[x])) then exit;
322
 
323
  result := FieldState(PlayGroundMatrix[x][y]);
324
end;
325
 
326
procedure TMainForm.RefreshTime;
327
begin
328
  Statistics.Panels.Items[0].Text := Format(LNG_TIME, [LevelTime]);
329
end;
330
 
331
procedure TMainForm.RefreshStonesRemoved;
332
begin
333
  Statistics.Panels.Items[1].Text := Format(LNG_STONES_REMOVED, [LevelRemovedStones, LevelTotalStones]);
334
end;
335
 
336
procedure TMainForm.RefreshPoints;
337
begin
338
  Statistics.Panels.Items[2].Text := Format(LNG_POINTS, [Points]);
339
end;
340
 
341
procedure TMainForm.CountPoints(t: TFieldType);
342
begin
6 daniel-mar 343
  inc(Points, FieldTypeWorth(t));
1 daniel-mar 344
  RefreshPoints;
345
end;
346
 
347
procedure TMainForm.RemoveStone(x, y: integer; count_points: boolean);
348
begin
349
  if count_points then
350
  begin
351
    CountPoints(PlayGroundMatrix[x, y].FieldType);
352
    Inc(LevelRemovedStones);
353
    RefreshStonesRemoved;
354
  end;
355
  PlayGroundMatrix[x, y].FieldType := ftEmpty;
356
  LoadPictureForType(PlayGroundMatrix[x, y].FieldType, PlayGroundMatrix[x, y].Stone.Picture);
357
  StoneDraggingAllow(PlayGroundMatrix[x, y].Stone, false);
358
end;
359
 
360
function TMainForm.CanJump(x, y: integer): boolean;
361
begin
362
  if FieldState(x, y) <> fsStone then
363
  begin
364
    result := false;
365
    exit;
366
  end;
367
 
368
  result := true;
369
 
370
  if MayJump(x, y, x+2, y) then exit;
371
  if MayJump(x, y, x-2, y) then exit;
372
  if MayJump(x, y, x, y+2) then exit;
373
  if MayJump(x, y, x, y-2) then exit;
374
 
375
  if AllowDiagonalMoves then
376
  begin
377
    if MayJump(x, y, x-2, y-2) then exit;
378
    if MayJump(x, y, x+2, y-2) then exit;
379
    if MayJump(x, y, x-2, y+2) then exit;
380
    if MayJump(x, y, x+2, y+2) then exit;
381
  end;
382
 
383
  result := false;
384
end;
385
 
386
function TMainForm.AreJumpsPossible: boolean;
387
var
388
  i, j: integer;
389
begin
390
  result := false;
391
  for i := Low(PlayGroundMatrix) to High(PlayGroundMatrix) do
392
  begin
393
    for j := Low(PlayGroundMatrix[i]) to High(PlayGroundMatrix[i]) do
394
    begin
395
      if CanJump(i, j) then
396
      begin
397
        result := true;
398
        break;
399
      end;
400
      if result then break;
401
    end;
402
  end;
403
end;
404
 
405
procedure TMainForm.DoJump(SourceTag, DestTag: integer);
406
var
407
  d, s: TPoint;
408
  old_fieldtype: TFieldType;
409
  res: Integer;
410
begin
411
  if not MayJump(SourceTag, DestTag) then exit;
412
 
413
  d := LookupFieldCoordinateArray[DestTag];
414
  s := LookupFieldCoordinateArray[SourceTag];
415
 
416
  JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1]));
417
 
6 daniel-mar 418
  {$REGION 'Stein entfernen und Punkte vergeben'}
1 daniel-mar 419
  if AllowDiagonalMoves then
420
  begin
421
    if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true);
422
    if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true);
423
    if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true);
424
    if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true);
425
  end;
426
 
427
  if (s.X+2 = d.X) and (s.Y = d.Y) and (FieldState(s.X+1, s.Y  ) = fsStone) then RemoveStone(s.X+1, s.Y, true);
428
  if (s.X-2 = d.X) and (s.Y = d.Y) and (FieldState(s.X-1, s.Y  ) = fsStone) then RemoveStone(s.X-1, s.Y, true);
429
  if (s.X = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X  , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true);
430
  if (s.X = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X  , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true);
6 daniel-mar 431
  {$ENDREGION}
1 daniel-mar 432
 
433
  // Den Timer erst nach dem ersten Zug starten
434
  // oder nach einer Pause neustarten
435
  if not Timer.Enabled then
436
  begin
437
    MPauseTime.Enabled := true;
438
    Timer.Enabled := true;
439
  end;
440
 
6 daniel-mar 441
  MRestartGame.Enabled := true;
1 daniel-mar 442
 
443
  // Sound abspielen
444
  if MEnableSound.Checked then PlaySound(RES_JUMP, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
445
 
6 daniel-mar 446
  {$REGION 'Nun den Stein springen lassen'}
1 daniel-mar 447
  old_fieldtype := PlayGroundMatrix[s.X, s.Y].FieldType; // Steinfarbe merken
6 daniel-mar 448
  RemoveStone(s.X, s.Y, false); // Eigenen Stein entfernen. Keine Punkte zählen, da das unser eigener Stein ist, der springt
1 daniel-mar 449
  PlayGroundMatrix[d.X, d.Y].FieldType := old_fieldtype; // Farbe wiederherstellen
450
  LoadPictureForType(PlayGroundMatrix[d.X, d.Y].FieldType, PlayGroundMatrix[d.X, d.Y].Stone.Picture); // Stein an neue Position malen
451
  StoneDraggingAllow(PlayGroundMatrix[d.X, d.Y].Stone, true); // Und die Drag-Eigenschaft erneuern
6 daniel-mar 452
  {$ENDREGION}
1 daniel-mar 453
 
6 daniel-mar 454
  {$REGION 'Sind weitere Sprünge möglich oder ist das Spiel vorbei?'}
1 daniel-mar 455
  if not AreJumpsPossible then
456
  begin
457
    MPauseTime.Enabled := false;
458
    Timer.Enabled := false;
459
    RefreshTime;
4 daniel-mar 460
    if MEnableSound.Checked then
461
    begin
8 daniel-mar 462
      if LevelRemovedStones = LevelTotalStones-1 then
463
      begin
464
        if GoalStatus in [gsLastStoneInGoalRed, gsLastStoneInGoalYellow, gsLastStoneInGoalGreen] then
465
          PlaySound(RES_WIN2, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
466
        else
467
          PlaySound(RES_WIN1, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
468
      end
4 daniel-mar 469
      else
470
        PlaySound(RES_LOSE, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
471
    end;
8 daniel-mar 472
    res := FinishForm.Execute(ExtractFileNameWithoutExt(LevelFile), Points, LevelTotalStones, LevelRemovedStones, CountedSeconds, GoalStatus, JumpHistory);
1 daniel-mar 473
    if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel;
474
  end;
6 daniel-mar 475
  {$ENDREGION}
476
 
477
  SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)+1);
478
  PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1] := CloneMatrix(PlaygroundMatrix);
479
  MUndo.Enabled := true;
1 daniel-mar 480
end;
481
 
482
function TMainForm.MayJump(SourceX, SourceY, DestX, DestY: integer): boolean;
483
begin
484
  result := false;
485
 
486
  // Check 1: Ist das Zielfeld überhaupt leer?
487
  if FieldState(DestX, DestY) <> fsAvailable then exit;
488
 
489
  // Check 2: Befindet sich ein Stein zwischen Source und Destination und ist der Abstand 2?
490
  if AllowDiagonalMoves then
491
  begin
492
    if (SourceX-2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX-1, SourceY-1) = fsStone) then result := true;
493
    if (SourceX-2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX-1, SourceY+1) = fsStone) then result := true;
494
    if (SourceX+2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX+1, SourceY-1) = fsStone) then result := true;
495
    if (SourceX+2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX+1, SourceY+1) = fsStone) then result := true;
496
  end;
497
 
498
  if (SourceX+2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX+1, SourceY  ) = fsStone) then result := true;
499
  if (SourceX-2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX-1, SourceY  ) = fsStone) then result := true;
500
  if (SourceX   = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX  , SourceY+1) = fsStone) then result := true;
501
  if (SourceX   = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX  , SourceY-1) = fsStone) then result := true;
502
end;
503
 
504
function TMainForm.MayJump(SourceTag, DestTag: integer): boolean;
505
var
506
  s, d: TPoint;
507
begin
508
  d := LookupFieldCoordinateArray[DestTag];
509
  s := LookupFieldCoordinateArray[SourceTag];
510
 
511
  result := MayJump(s.X, s.Y, d.X, d.Y);
512
end;
513
 
514
procedure TMainForm.StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
515
begin
516
  DoJump(TComponent(Source).Tag, TComponent(Sender).Tag);
517
end;
518
 
519
procedure TMainForm.StoneDragOver(Sender, Source: TObject; X,
520
  Y: Integer; State: TDragState; var Accept: Boolean);
521
begin
522
  Accept := MayJump(TComponent(Source).Tag, TComponent(Sender).Tag);
523
end;
524
 
525
procedure TMainForm.DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
526
var
527
  newField: TField;
528
  index: integer;
529
begin
530
  if (t.Typ = ftLocked) or (t.Typ = ftLockedWithTab) then exit;
531
 
532
  index := Length(LookupFieldCoordinateArray);
533
 
534
  newField.FieldType := t.Typ;
535
  newField.Goal := t.Goal;
536
  newField.Panel := DrawStoneBox(x, y, index, halftabs, t.Goal);
537
  newField.Stone := DrawStone(t.Typ, newField.Panel);
538
  if FieldState(t.Typ) = fsStone then Inc(LevelTotalStones);
539
 
540
  SetLength(LookupFieldCoordinateArray, index + 1);
541
  LookupFieldCoordinateArray[index].X := x;
542
  LookupFieldCoordinateArray[index].Y := y;
543
 
544
  if Length(PlayGroundMatrix) < x+1 then SetLength(PlayGroundMatrix, x+1);
545
  if Length(PlayGroundMatrix[x]) < y+1 then SetLength(PlayGroundMatrix[x], y+1);
546
  PlaygroundMatrix[x, y] := newField;
547
end;
548
 
549
function TMainForm.CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
550
var
551
  i, j: integer;
552
begin
553
  SetLength(result, Length(Source));
554
  for i := Low(Source) to High(Source) do
555
  begin
556
    SetLength(result[i], Length(Source[i]));
557
    for j := Low(Source[i]) to High(Source[i]) do
558
    begin
559
      result[i][j].FieldType := Source[i][j].FieldType;
560
      result[i][j].Goal      := Source[i][j].Goal;
561
      result[i][j].Panel     := Source[i][j].Panel;
562
      result[i][j].Stone     := Source[i][j].Stone;
563
    end;
564
  end;
565
end;
566
 
567
procedure TMainForm.BuildPlayground(LevelArray: TLevelArray);
568
var
569
  i, j, halftabs, cur_x: integer;
570
  max_x, max_y, old_cw, old_ch: integer;
571
begin
572
  PlayGround.Visible := false;
573
 
574
  // Die Dimensionen ermitteln
575
  max_x := 0;
576
  for i := Low(LevelArray) to High(LevelArray) do
577
  begin
578
    halftabs := 0;
579
    for j := Low(LevelArray[i]) to High(LevelArray[i]) do
580
    begin
581
      if LevelArray[i][j].Typ = ftLockedWithTab then inc(halftabs);
582
      DrawField(j, i, LevelArray[i][j], halftabs);
583
    end;
584
    cur_x := High(LevelArray[i]) + 1;
585
    if cur_x > max_x then max_x := cur_x;
586
  end;
587
  max_y := High(LevelArray) + 1;
588
 
589
  PlayGround.Visible := true;
590
 
591
  // Die aktuellen Dimensionen merken
592
  old_cw := ClientWidth;
593
  old_ch := ClientHeight;
594
 
595
  // Das Form an das Level anpassen
596
  PlayGround.Width := MET_FIELD_SPACE + max_x * (MET_FIELD_SPACE + MET_FIELD_SIZE);
597
  PlayGround.Height := MET_FIELD_SPACE + max_y * (MET_FIELD_SPACE + MET_FIELD_SIZE);
598
  ClientWidth := 2 * MET_OUTER_MARGIN + PlayGround.Width;
599
  ClientHeight := 2 * MET_OUTER_MARGIN + PlayGround.Height + Statistics.Height;
600
 
601
  Statistics.Panels.Items[0].Width := Round(ClientWidth*MET_PERCENT_PNL_TIME);
602
  Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES);
603
 
604
  // Wenn sich das Form vergrößert oder verkleinert hat, neu justieren
605
  if (old_cw <> ClientWidth) or (old_ch <> ClientHeight) then
606
  begin
607
    Left := Screen.Width div 2 - Width div 2;
608
    Top := Screen.Height div 2 - Height div 2;
609
 
610
    // Playground mittig setzen, falls die Mindestgröße für die
611
    // Punkteanzeige unterschritten wurde,
612
    PlayGround.Left := ClientWidth div 2 - PlayGround.Width div 2;
613
    PlayGround.Top := ClientHeight div 2 - PlayGround.Height div 2;
614
  end;
615
 
616
  OriginalPlayGroundMatrix := CloneMatrix(PlayGroundMatrix);
6 daniel-mar 617
  SetLength(PrevPlaygroundMatrixes,1);
618
  PrevPlaygroundMatrixes[0] := CloneMatrix(PlayGroundMatrix);
619
  MUndo.Enabled := false;
1 daniel-mar 620
end;
621
 
622
procedure TMainForm.TimerTimer(Sender: TObject);
623
begin
624
  if mainform.Focused then Inc(CountedSeconds);
625
  RefreshTime;
626
end;
627
 
628
function TMainForm.LevelTime: String;
629
begin
630
  result := SecondsToTimeString(CountedSeconds);
631
end;
632
 
633
procedure TMainForm.NewGame(Filename: string);
634
var
635
  LevelString: String;
636
  LevelArray: TLevelArray;
637
begin                          
638
  DestroyLevel;
639
  LevelFile := Filename;
640
  LevelString := ReadFile(LevelFile);
641
  LevelArray := LevelStringToLevelArray(LevelString, true);
642
  if Length(LevelArray) = 0 then Exit;
643
  BuildPlayground(LevelArray);
644
  if not AreJumpsPossible then
645
  begin
646
    ShowMessage(LNG_LVL_INVALID_NO_JUMP);
647
  end;
648
  RefreshTime;
649
  RefreshStonesRemoved;
650
  RefreshPoints;
651
end;
652
 
653
procedure TMainForm.MNewGameClick(Sender: TObject);
654
begin
655
  LevelFile := AskForLevel;
656
  if LevelFile <> '' then
657
  begin
658
    NewGame(LevelFile);
659
  end;
660
end;
661
 
662
procedure TMainForm.MAboutClick(Sender: TObject);
663
begin
664
  AboutBox.ShowModal;
665
end;
666
 
667
function TMainForm.AskForLevel: String;
668
begin
669
  LevelChoice.ShowModal;
670
 
671
  if LevelChoice.ModalResult <> mrOK then
672
  begin
673
    result := '';
674
    exit;
675
  end;
676
 
677
  result := LevelChoice.SelectedLevel;
678
end;
679
 
680
procedure TMainForm.FormShow(Sender: TObject);
681
begin
682
  LevelFile := AskForLevel;
683
  if LevelFile <> '' then
684
  begin
685
    NewGame(LevelFile);
686
  end
687
  else Close();
688
end;
689
 
8 daniel-mar 690
function TMainForm.GoalStatus: TGoalStatus;
691
var
692
  ft: TFieldType;
693
begin
694
  if not MatrixHasGoal(PlaygroundMatrix) then
695
    result := gsNoGoal
696
  else if LevelRemovedStones < LevelTotalStones-1 then
697
    Result := gsMultipleStonesRemaining
698
  else
699
  begin
700
    ft := GoalFieldType(PlaygroundMatrix);
701
    if ft = ftRed then
702
      result := gsLastStoneInGoalRed
703
    else if ft = ftYellow then
704
      result := gsLastStoneInGoalYellow
705
    else if ft = ftGreen then
706
      result := gsLastStoneInGoalGreen;
707
  end;
708
end;
709
 
1 daniel-mar 710
procedure TMainForm.FormCreate(Sender: TObject);
711
begin
712
  JumpHistory := TStringList.Create;
713
  LoadSettings;
714
end;
715
 
716
procedure TMainForm.FormDestroy(Sender: TObject);
717
begin
718
  JumpHistory.Free;
719
end;
720
 
721
procedure TMainForm.MJumpHistoryClick(Sender: TObject);
722
begin
723
  HistoryForm.JumpMemo.Lines.Assign(JumpHistory);
724
  HistoryForm.ShowModal;
725
end;
726
 
727
procedure TMainForm.RestartLevel;
728
begin
729
  MPauseTime.Enabled := false;
730
  Timer.Enabled := false;
731
 
732
  MRestartGame.Enabled := false;
733
 
734
  CountedSeconds := 0;
735
  RefreshTime;
736
 
737
  Points := 0;
738
  RefreshPoints;
739
 
740
  LevelRemovedStones := 0;
741
  RefreshStonesRemoved;
742
 
743
  JumpHistory.Clear;
744
 
745
  RedrawStonesFromMatrix(OriginalPlayGroundMatrix);
746
  SetNewPlayGroundMatrix(OriginalPlayGroundMatrix);
6 daniel-mar 747
  SetLength(PrevPlaygroundMatrixes,1);
748
  PrevPlaygroundMatrixes[0] := CloneMatrix(OriginalPlayGroundMatrix);
749
  MUndo.Enabled := false;
1 daniel-mar 750
end;
751
 
752
procedure TMainForm.SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
753
begin
754
  ClearMatrix(PlayGroundMatrix, false); // Memory Leak verhindern
755
  PlayGroundMatrix := CloneMatrix(Matrix);
756
end;
757
 
758
procedure TMainForm.MRestartGameClick(Sender: TObject);
759
begin
760
  RestartLevel;
761
end;
762
 
6 daniel-mar 763
procedure TMainForm.MUndoClick(Sender: TObject);
764
var
765
  PrevWorth: integer;
766
  NewWorth: integer;
767
begin
768
  if Length(PrevPlaygroundMatrixes) > 1 then
769
  begin
770
    PrevWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
771
 
772
    ClearMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1], false);
773
    SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)-1);
774
 
775
    NewWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
776
    RedrawStonesFromMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
777
    SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
778
 
779
    JumpHistory.Delete(JumpHistory.Count-1);
780
 
781
    Dec(LevelRemovedStones);
782
    RefreshStonesRemoved;
783
 
784
    Dec(Points, NewWorth-PrevWorth);
785
    RefreshPoints;
7 daniel-mar 786
 
787
    // Sound abspielen
788
    if MEnableSound.Checked then PlaySound(RES_UNDO, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
6 daniel-mar 789
  end;
790
 
791
  MUndo.Enabled := Length(PrevPlaygroundMatrixes) > 1;
792
end;
793
 
1 daniel-mar 794
procedure TMainForm.MHighScoresClick(Sender: TObject);
795
begin
796
  HighScoreForm.Execute(ExtractFileNameWithoutExt(LevelFile));
797
end;
798
 
799
procedure TMainForm.MPauseTimeClick(Sender: TObject);
800
begin
801
  MPauseTime.Enabled := false;
802
  Timer.Enabled := false;
803
end;
804
 
805
procedure TMainForm.LoadSettings;
806
var
807
  reg: TRegistry;
808
begin
809
  reg := TRegistry.Create;
810
  try
811
    reg.RootKey := HKEY_CURRENT_USER;
812
    if reg.OpenKeyReadOnly(REG_KEY) then
813
    begin
814
      if reg.ValueExists(REG_SOUND) then
815
        MEnableSound.Checked := reg.ReadBool(REG_SOUND);
816
      reg.CloseKey;
817
    end;
818
  finally
819
    reg.Free;
820
  end;
821
end;
822
 
823
procedure TMainForm.SaveSettings;
824
var
825
  reg: TRegistry;
826
begin
827
  reg := TRegistry.Create;
828
  try
829
    reg.RootKey := HKEY_CURRENT_USER;
830
    if reg.OpenKey(REG_KEY, true) then
831
    begin
832
      reg.WriteBool(REG_SOUND, MEnableSound.Checked);
833
      reg.CloseKey;
834
    end;
835
  finally
836
    reg.Free;
837
  end;
838
end;
839
 
840
 
841
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
842
begin
843
  SaveSettings;
844
  if FinishForm.NameEdit.Text <> '' then
845
  begin
846
    FinishForm.SaveSettings;
847
  end;
848
end;
849
 
850
procedure TMainForm.MHelpClick(Sender: TObject);
851
begin
852
  HelpForm.ShowModal;
853
end;
854
 
855
procedure TMainForm.MEnableSoundClick(Sender: TObject);
856
begin
857
  MEnableSound.Checked := not MEnableSound.Checked;
858
end;
859
 
860
end.