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1 daniel-mar 1
unit Main;
2
 
3
interface
4
 
5
uses
6
  Windows, SysUtils, Classes, Graphics, Dialogs, StdCtrls, Menus, Controls,
7
  ComCtrls, ExtCtrls, Forms, MMSystem, LevelFunctions, Registry;
8
 
9
type
10
  TField = record
11
    FieldType: TFieldType;
12
    Goal: Boolean;
13
    Panel: TPanel;
14
    Stone: TImage;
15
  end;
16
 
17
  TFieldState = (fsError, fsLocked, fsAvailable, fsStone);
18
 
19
  TPlayGroundMatrix = array of array of TField;
20
 
21
  TMainForm = class(TForm)
22
    Playground: TPanel;
23
    MainMenu: TMainMenu;
24
    Help1: TMenuItem;
25
    MExit: TMenuItem;
26
    Statistics: TStatusBar;
27
    Timer: TTimer;
28
    MNewGame: TMenuItem;
29
    Help2: TMenuItem;
30
    MAbout: TMenuItem;
31
    MHelp: TMenuItem;
32
    N5: TMenuItem;
33
    MJumpHistory: TMenuItem;
34
    N2: TMenuItem;
35
    N4: TMenuItem;
36
    MHighScores: TMenuItem;
37
    MRestartGame: TMenuItem;
38
    MSettings: TMenuItem;
39
    MEnableSound: TMenuItem;
40
    MPauseTime: TMenuItem;
41
    N1: TMenuItem;
42
    MUndo: TMenuItem;
43
    N3: TMenuItem;
44
    procedure MExitClick(Sender: TObject);
45
    procedure TimerTimer(Sender: TObject);
46
    procedure MNewGameClick(Sender: TObject);
47
    procedure MAboutClick(Sender: TObject);
48
    procedure FormShow(Sender: TObject);
49
    procedure FormCreate(Sender: TObject);
50
    procedure FormDestroy(Sender: TObject);
51
    procedure MJumpHistoryClick(Sender: TObject);
52
    procedure MRestartGameClick(Sender: TObject);
53
    procedure MHighScoresClick(Sender: TObject);
54
    procedure MPauseTimeClick(Sender: TObject);
55
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
56
    procedure MHelpClick(Sender: TObject);
57
    procedure MEnableSoundClick(Sender: TObject);
6 daniel-mar 58
    procedure MUndoClick(Sender: TObject);
1 daniel-mar 59
  private
60
    CountedSeconds: Integer;
61
    LevelFile: String;
62
    LookupFieldCoordinateArray: array of TPoint;
63
    OriginalPlayGroundMatrix: TPlayGroundMatrix;
6 daniel-mar 64
    PrevPlaygroundMatrixes: array of TPlayGroundMatrix;
1 daniel-mar 65
    PlaygroundMatrix: TPlayGroundMatrix;
66
    Points: Integer;
67
    LevelTotalStones: Integer;
68
    LevelRemovedStones: Integer;
69
    JumpHistory: TStringList;
70
    procedure LoadSettings;
71
    procedure SaveSettings;
72
    procedure RestartLevel;
73
    procedure SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
74
    procedure RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
75
    function AskForLevel: String;
76
    function AreJumpsPossible: boolean;
77
    procedure StoneDraggingAllow(Stone: TImage; Allow: boolean);
78
    procedure NewGame(Filename: string);
79
    function LevelTime: String;
80
    procedure DestroyLevel;
81
    procedure RefreshTime;
82
    procedure RefreshPoints;
83
    procedure RefreshStonesRemoved;
84
    procedure CountPoints(t: TFieldType);
85
    procedure RemoveStone(x, y: integer; count_points: boolean);
86
    procedure DoJump(SourceTag, DestTag: integer);
87
    function CanJump(x, y: integer): boolean;
88
    function MayJump(SourceX, SourceY, DestX, DestY: integer): boolean; overload;
89
    function MayJump(SourceTag, DestTag: integer): boolean; overload;
90
    procedure StoneDragOver(Sender, Source: TObject; X,
91
      Y: Integer; State: TDragState; var Accept: Boolean);
92
    procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
93
    procedure DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
94
    function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
95
    function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
96
    procedure BuildPlayground(LevelArray: TLevelArray);
97
    function FieldState(t: TFieldType): TFieldState; overload;
98
    function FieldState(f: TField): TFieldState; overload;
99
    function FieldState(x, y: integer): TFieldState; overload;
100
    procedure ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
101
    function CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
102
    procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
6 daniel-mar 103
    function MatrixWorth(Matrix: TPlayGroundMatrix): integer;
104
    function FieldTypeWorth(t: TFieldType): integer;
1 daniel-mar 105
  end;
106
 
107
var
108
  MainForm: TMainForm;
109
 
110
implementation
111
 
112
uses
113
  About, Finish, Choice, Functions, History, HighScore, Help, Constants;
114
 
115
{$R *.dfm}
116
 
6 daniel-mar 117
function TMainForm.MatrixWorth(Matrix: TPlayGroundMatrix): integer;
118
var
119
  i, j: integer;
120
begin
121
  result := 0;
122
  for i := Low(Matrix) to High(Matrix) do
123
  begin
124
    for j := Low(Matrix[i]) to High(Matrix[i]) do
125
    begin
126
      Inc(result, FieldTypeWorth(Matrix[i][j].FieldType));
127
    end;
128
  end;
129
end;
130
 
1 daniel-mar 131
procedure TMainForm.ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
132
var
133
  i, j: integer;
134
begin
135
  for i := Low(Matrix) to High(Matrix) do
136
  begin
137
    for j := Low(Matrix[i]) to High(Matrix[i]) do
138
    begin
139
      if FreeVCL then
140
      begin
141
        if Assigned(Matrix[i][j].Stone) then Matrix[i][j].Stone.Free;
142
        if Assigned(Matrix[i][j].Panel) then Matrix[i][j].Panel.Free;
143
      end;
144
    end;
145
    SetLength(Matrix[i], 0);
146
  end;
147
  SetLength(Matrix, 0);
148
end;
149
 
150
procedure TMainForm.RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
151
var
152
  i, j: integer;
153
begin
154
  for i := Low(Matrix) to High(Matrix) do
155
  begin
156
    for j := Low(Matrix[i]) to High(Matrix[i]) do
157
    begin
158
      if Assigned(Matrix[i][j].Stone) then
159
      begin
160
        LoadPictureForType(Matrix[i][j].FieldType, Matrix[i][j].Stone.Picture);
161
        StoneDraggingAllow(Matrix[i][j].Stone, FieldState(Matrix[i][j].FieldType) <> fsAvailable);
162
      end;
163
    end;
164
  end;
165
end;
166
 
167
procedure TMainForm.DestroyLevel;
6 daniel-mar 168
var
169
  i: Integer;
1 daniel-mar 170
begin
171
  MPauseTime.Enabled := false;
172
  Timer.Enabled := false;
173
 
174
  MRestartGame.Enabled := false;
175
 
176
  LevelFile := '';
177
 
178
  CountedSeconds := 0;
179
  RefreshTime;
180
 
181
  Points := 0;
182
  RefreshPoints;
183
 
184
  LevelRemovedStones := 0;
185
  LevelTotalStones := 0;
186
  RefreshStonesRemoved;
187
 
188
  JumpHistory.Clear;
189
 
190
  ClearMatrix(PlayGroundMatrix, true);
191
  ClearMatrix(OriginalPlayGroundMatrix, false);
6 daniel-mar 192
  for i := 0 to Length(PrevPlaygroundMatrixes)-1 do
193
    ClearMatrix(PrevPlaygroundMatrixes[i], false);
194
  SetLength(PrevPlaygroundMatrixes, 0);
195
  MUndo.Enabled := false;
1 daniel-mar 196
 
197
  SetLength(LookupFieldCoordinateArray, 0);
198
end;
199
 
200
procedure TMainForm.LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
201
begin
202
  case FieldType of
203
    ftEmpty:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_EMPTY);
204
    ftGreen:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_GREEN);
205
    ftYellow: Picture.Bitmap.LoadFromResourceName(HInstance, RES_YELLOW);
206
    ftRed:    Picture.Bitmap.LoadFromResourceName(HInstance, RES_RED);
207
  end;
208
end;
209
 
210
function TMainForm.DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
211
begin
212
  result := TImage.Create(panel);
213
  result.Parent := panel;
214
  LoadPictureForType(fieldtype, result.Picture);
215
  result.Width := panel.Width - 2*MET_SHAPE_MARGIN;
216
  result.Height := panel.Height - 2*MET_SHAPE_MARGIN;
217
  result.Left := MET_SHAPE_MARGIN;
218
  result.Top := MET_SHAPE_MARGIN;
219
  result.Center := true;
220
  result.Transparent := true;
221
 
222
  result.Tag := panel.Tag;
223
  result.OnDragOver := panel.OnDragOver;
224
  result.OnDragDrop := panel.OnDragDrop;
225
 
226
  StoneDraggingAllow(result, FieldState(fieldtype) <> fsAvailable);
227
end;
228
 
229
procedure TMainForm.StoneDraggingAllow(Stone: TImage; Allow: boolean);
230
begin
231
  if Allow then
232
  begin
233
    Stone.DragMode := dmAutomatic;
234
    (Stone.Parent as TPanel).DragMode := dmAutomatic;
235
  end
236
  else
237
  begin
238
    Stone.DragMode := dmManual;
239
    (Stone.Parent as TPanel).DragMode := dmManual;
240
  end;
241
end;
242
 
243
function TMainForm.DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
244
begin
245
  result := TPanel.Create(Playground);
246
  result.Parent := Playground;
247
  if isGoal then
248
  begin
249
    result.BevelInner := bvLowered;
250
  end;
251
  result.Color := Playground.Color;
252
  result.BevelOuter := bvLowered;
253
  result.Width := MET_FIELD_SIZE;
254
  result.Height := MET_FIELD_SIZE;
255
  result.Left := x * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE - (halftabs*MET_HALFTAB_SIZE);
256
  result.Top := y * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE;
257
 
258
  result.Tag := tag;
259
  result.OnDragOver := StoneDragOver;
260
  result.OnDragDrop := StoneDragDrop;
261
end;
262
 
263
procedure TMainForm.MExitClick(Sender: TObject);
264
begin
265
  Close;
266
end;
267
 
268
function TMainForm.FieldState(t: TFieldType): TFieldState;
269
begin
270
  result := fsError;
271
  case t of
272
    ftLocked:        result := fsLocked;
273
    ftLockedWithTab: result := fsLocked;
274
    ftEmpty:         result := fsAvailable;
275
    ftGreen:         result := fsStone;
276
    ftYellow:        result := fsStone;
277
    ftRed:           result := fsStone;
278
  end;
279
end;
280
 
281
function TMainForm.FieldState(f: TField): TFieldState;
282
begin
283
  result := FieldState(f.FieldType);
284
end;
285
 
286
function TMainForm.FieldState(x, y: integer): TFieldState;
287
begin
288
  result := fsError;
289
  if (x < Low(PlayGroundMatrix)) or (x > High(PlayGroundMatrix)) then exit;
290
  if (y < Low(PlayGroundMatrix[x])) or (y > High(PlayGroundMatrix[x])) then exit;
291
 
292
  result := FieldState(PlayGroundMatrix[x][y]);
293
end;
294
 
295
procedure TMainForm.RefreshTime;
296
begin
297
  Statistics.Panels.Items[0].Text := Format(LNG_TIME, [LevelTime]);
298
end;
299
 
300
procedure TMainForm.RefreshStonesRemoved;
301
begin
302
  Statistics.Panels.Items[1].Text := Format(LNG_STONES_REMOVED, [LevelRemovedStones, LevelTotalStones]);
303
end;
304
 
305
procedure TMainForm.RefreshPoints;
306
begin
307
  Statistics.Panels.Items[2].Text := Format(LNG_POINTS, [Points]);
308
end;
309
 
6 daniel-mar 310
function TMainForm.FieldTypeWorth(t: TFieldType): integer;
311
begin
312
  if t = ftGreen then result := 10
313
  else if t = ftYellow then result := 20
314
  else if t = ftRed then result := 30
315
  else result := 0;
316
end;
317
 
1 daniel-mar 318
procedure TMainForm.CountPoints(t: TFieldType);
319
begin
6 daniel-mar 320
  inc(Points, FieldTypeWorth(t));
1 daniel-mar 321
  RefreshPoints;
322
end;
323
 
324
procedure TMainForm.RemoveStone(x, y: integer; count_points: boolean);
325
begin
326
  if count_points then
327
  begin
328
    CountPoints(PlayGroundMatrix[x, y].FieldType);
329
    Inc(LevelRemovedStones);
330
    RefreshStonesRemoved;
331
  end;
332
  PlayGroundMatrix[x, y].FieldType := ftEmpty;
333
  LoadPictureForType(PlayGroundMatrix[x, y].FieldType, PlayGroundMatrix[x, y].Stone.Picture);
334
  StoneDraggingAllow(PlayGroundMatrix[x, y].Stone, false);
335
end;
336
 
337
function TMainForm.CanJump(x, y: integer): boolean;
338
begin
339
  if FieldState(x, y) <> fsStone then
340
  begin
341
    result := false;
342
    exit;
343
  end;
344
 
345
  result := true;
346
 
347
  if MayJump(x, y, x+2, y) then exit;
348
  if MayJump(x, y, x-2, y) then exit;
349
  if MayJump(x, y, x, y+2) then exit;
350
  if MayJump(x, y, x, y-2) then exit;
351
 
352
  if AllowDiagonalMoves then
353
  begin
354
    if MayJump(x, y, x-2, y-2) then exit;
355
    if MayJump(x, y, x+2, y-2) then exit;
356
    if MayJump(x, y, x-2, y+2) then exit;
357
    if MayJump(x, y, x+2, y+2) then exit;
358
  end;
359
 
360
  result := false;
361
end;
362
 
363
function TMainForm.AreJumpsPossible: boolean;
364
var
365
  i, j: integer;
366
begin
367
  result := false;
368
  for i := Low(PlayGroundMatrix) to High(PlayGroundMatrix) do
369
  begin
370
    for j := Low(PlayGroundMatrix[i]) to High(PlayGroundMatrix[i]) do
371
    begin
372
      if CanJump(i, j) then
373
      begin
374
        result := true;
375
        break;
376
      end;
377
      if result then break;
378
    end;
379
  end;
380
end;
381
 
382
procedure TMainForm.DoJump(SourceTag, DestTag: integer);
383
var
384
  d, s: TPoint;
385
  old_fieldtype: TFieldType;
386
  res: Integer;
387
begin
388
  if not MayJump(SourceTag, DestTag) then exit;
389
 
390
  d := LookupFieldCoordinateArray[DestTag];
391
  s := LookupFieldCoordinateArray[SourceTag];
392
 
393
  JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1]));
394
 
6 daniel-mar 395
  {$REGION 'Stein entfernen und Punkte vergeben'}
1 daniel-mar 396
  if AllowDiagonalMoves then
397
  begin
398
    if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true);
399
    if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true);
400
    if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true);
401
    if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true);
402
  end;
403
 
404
  if (s.X+2 = d.X) and (s.Y = d.Y) and (FieldState(s.X+1, s.Y  ) = fsStone) then RemoveStone(s.X+1, s.Y, true);
405
  if (s.X-2 = d.X) and (s.Y = d.Y) and (FieldState(s.X-1, s.Y  ) = fsStone) then RemoveStone(s.X-1, s.Y, true);
406
  if (s.X = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X  , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true);
407
  if (s.X = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X  , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true);
6 daniel-mar 408
  {$ENDREGION}
1 daniel-mar 409
 
410
  // Den Timer erst nach dem ersten Zug starten
411
  // oder nach einer Pause neustarten
412
  if not Timer.Enabled then
413
  begin
414
    MPauseTime.Enabled := true;
415
    Timer.Enabled := true;
416
  end;
417
 
6 daniel-mar 418
  MRestartGame.Enabled := true;
1 daniel-mar 419
 
420
  // Sound abspielen
421
  if MEnableSound.Checked then PlaySound(RES_JUMP, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
422
 
6 daniel-mar 423
  {$REGION 'Nun den Stein springen lassen'}
1 daniel-mar 424
  old_fieldtype := PlayGroundMatrix[s.X, s.Y].FieldType; // Steinfarbe merken
6 daniel-mar 425
  RemoveStone(s.X, s.Y, false); // Eigenen Stein entfernen. Keine Punkte zählen, da das unser eigener Stein ist, der springt
1 daniel-mar 426
  PlayGroundMatrix[d.X, d.Y].FieldType := old_fieldtype; // Farbe wiederherstellen
427
  LoadPictureForType(PlayGroundMatrix[d.X, d.Y].FieldType, PlayGroundMatrix[d.X, d.Y].Stone.Picture); // Stein an neue Position malen
428
  StoneDraggingAllow(PlayGroundMatrix[d.X, d.Y].Stone, true); // Und die Drag-Eigenschaft erneuern
6 daniel-mar 429
  {$ENDREGION}
1 daniel-mar 430
 
6 daniel-mar 431
  {$REGION 'Sind weitere Sprünge möglich oder ist das Spiel vorbei?'}
1 daniel-mar 432
  if not AreJumpsPossible then
433
  begin
434
    MPauseTime.Enabled := false;
435
    Timer.Enabled := false;
436
    RefreshTime;
4 daniel-mar 437
    if MEnableSound.Checked then
438
    begin
439
      if LevelRemovedStones = LevelTotalStones then
440
        PlaySound(RES_FINISH, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
441
      else
442
        PlaySound(RES_LOSE, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
443
    end;
1 daniel-mar 444
    res := FinishForm.Execute(ExtractFileNameWithoutExt(LevelFile), Points, LevelTotalStones, LevelRemovedStones, CountedSeconds, JumpHistory);
445
    if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel;
446
  end;
6 daniel-mar 447
  {$ENDREGION}
448
 
449
  SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)+1);
450
  PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1] := CloneMatrix(PlaygroundMatrix);
451
  MUndo.Enabled := true;
1 daniel-mar 452
end;
453
 
454
function TMainForm.MayJump(SourceX, SourceY, DestX, DestY: integer): boolean;
455
begin
456
  result := false;
457
 
458
  // Check 1: Ist das Zielfeld überhaupt leer?
459
  if FieldState(DestX, DestY) <> fsAvailable then exit;
460
 
461
  // Check 2: Befindet sich ein Stein zwischen Source und Destination und ist der Abstand 2?
462
  if AllowDiagonalMoves then
463
  begin
464
    if (SourceX-2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX-1, SourceY-1) = fsStone) then result := true;
465
    if (SourceX-2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX-1, SourceY+1) = fsStone) then result := true;
466
    if (SourceX+2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX+1, SourceY-1) = fsStone) then result := true;
467
    if (SourceX+2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX+1, SourceY+1) = fsStone) then result := true;
468
  end;
469
 
470
  if (SourceX+2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX+1, SourceY  ) = fsStone) then result := true;
471
  if (SourceX-2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX-1, SourceY  ) = fsStone) then result := true;
472
  if (SourceX   = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX  , SourceY+1) = fsStone) then result := true;
473
  if (SourceX   = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX  , SourceY-1) = fsStone) then result := true;
474
end;
475
 
476
function TMainForm.MayJump(SourceTag, DestTag: integer): boolean;
477
var
478
  s, d: TPoint;
479
begin
480
  d := LookupFieldCoordinateArray[DestTag];
481
  s := LookupFieldCoordinateArray[SourceTag];
482
 
483
  result := MayJump(s.X, s.Y, d.X, d.Y);
484
end;
485
 
486
procedure TMainForm.StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
487
begin
488
  DoJump(TComponent(Source).Tag, TComponent(Sender).Tag);
489
end;
490
 
491
procedure TMainForm.StoneDragOver(Sender, Source: TObject; X,
492
  Y: Integer; State: TDragState; var Accept: Boolean);
493
begin
494
  Accept := MayJump(TComponent(Source).Tag, TComponent(Sender).Tag);
495
end;
496
 
497
procedure TMainForm.DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
498
var
499
  newField: TField;
500
  index: integer;
501
begin
502
  if (t.Typ = ftLocked) or (t.Typ = ftLockedWithTab) then exit;
503
 
504
  index := Length(LookupFieldCoordinateArray);
505
 
506
  newField.FieldType := t.Typ;
507
  newField.Goal := t.Goal;
508
  newField.Panel := DrawStoneBox(x, y, index, halftabs, t.Goal);
509
  newField.Stone := DrawStone(t.Typ, newField.Panel);
510
  if FieldState(t.Typ) = fsStone then Inc(LevelTotalStones);
511
 
512
  SetLength(LookupFieldCoordinateArray, index + 1);
513
  LookupFieldCoordinateArray[index].X := x;
514
  LookupFieldCoordinateArray[index].Y := y;
515
 
516
  if Length(PlayGroundMatrix) < x+1 then SetLength(PlayGroundMatrix, x+1);
517
  if Length(PlayGroundMatrix[x]) < y+1 then SetLength(PlayGroundMatrix[x], y+1);
518
  PlaygroundMatrix[x, y] := newField;
519
end;
520
 
521
function TMainForm.CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
522
var
523
  i, j: integer;
524
begin
525
  SetLength(result, Length(Source));
526
  for i := Low(Source) to High(Source) do
527
  begin
528
    SetLength(result[i], Length(Source[i]));
529
    for j := Low(Source[i]) to High(Source[i]) do
530
    begin
531
      result[i][j].FieldType := Source[i][j].FieldType;
532
      result[i][j].Goal      := Source[i][j].Goal;
533
      result[i][j].Panel     := Source[i][j].Panel;
534
      result[i][j].Stone     := Source[i][j].Stone;
535
    end;
536
  end;
537
end;
538
 
539
procedure TMainForm.BuildPlayground(LevelArray: TLevelArray);
540
var
541
  i, j, halftabs, cur_x: integer;
542
  max_x, max_y, old_cw, old_ch: integer;
543
begin
544
  PlayGround.Visible := false;
545
 
546
  // Die Dimensionen ermitteln
547
  max_x := 0;
548
  for i := Low(LevelArray) to High(LevelArray) do
549
  begin
550
    halftabs := 0;
551
    for j := Low(LevelArray[i]) to High(LevelArray[i]) do
552
    begin
553
      if LevelArray[i][j].Typ = ftLockedWithTab then inc(halftabs);
554
      DrawField(j, i, LevelArray[i][j], halftabs);
555
    end;
556
    cur_x := High(LevelArray[i]) + 1;
557
    if cur_x > max_x then max_x := cur_x;
558
  end;
559
  max_y := High(LevelArray) + 1;
560
 
561
  PlayGround.Visible := true;
562
 
563
  // Die aktuellen Dimensionen merken
564
  old_cw := ClientWidth;
565
  old_ch := ClientHeight;
566
 
567
  // Das Form an das Level anpassen
568
  PlayGround.Width := MET_FIELD_SPACE + max_x * (MET_FIELD_SPACE + MET_FIELD_SIZE);
569
  PlayGround.Height := MET_FIELD_SPACE + max_y * (MET_FIELD_SPACE + MET_FIELD_SIZE);
570
  ClientWidth := 2 * MET_OUTER_MARGIN + PlayGround.Width;
571
  ClientHeight := 2 * MET_OUTER_MARGIN + PlayGround.Height + Statistics.Height;
572
 
573
  Statistics.Panels.Items[0].Width := Round(ClientWidth*MET_PERCENT_PNL_TIME);
574
  Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES);
575
 
576
  // Wenn sich das Form vergrößert oder verkleinert hat, neu justieren
577
  if (old_cw <> ClientWidth) or (old_ch <> ClientHeight) then
578
  begin
579
    Left := Screen.Width div 2 - Width div 2;
580
    Top := Screen.Height div 2 - Height div 2;
581
 
582
    // Playground mittig setzen, falls die Mindestgröße für die
583
    // Punkteanzeige unterschritten wurde,
584
    PlayGround.Left := ClientWidth div 2 - PlayGround.Width div 2;
585
    PlayGround.Top := ClientHeight div 2 - PlayGround.Height div 2;
586
  end;
587
 
588
  OriginalPlayGroundMatrix := CloneMatrix(PlayGroundMatrix);
6 daniel-mar 589
  SetLength(PrevPlaygroundMatrixes,1);
590
  PrevPlaygroundMatrixes[0] := CloneMatrix(PlayGroundMatrix);
591
  MUndo.Enabled := false;
1 daniel-mar 592
end;
593
 
594
procedure TMainForm.TimerTimer(Sender: TObject);
595
begin
596
  if mainform.Focused then Inc(CountedSeconds);
597
  RefreshTime;
598
end;
599
 
600
function TMainForm.LevelTime: String;
601
begin
602
  result := SecondsToTimeString(CountedSeconds);
603
end;
604
 
605
procedure TMainForm.NewGame(Filename: string);
606
var
607
  LevelString: String;
608
  LevelArray: TLevelArray;
609
begin                          
610
  DestroyLevel;
611
  LevelFile := Filename;
612
  LevelString := ReadFile(LevelFile);
613
  LevelArray := LevelStringToLevelArray(LevelString, true);
614
  if Length(LevelArray) = 0 then Exit;
615
  BuildPlayground(LevelArray);
616
  if not AreJumpsPossible then
617
  begin
618
    ShowMessage(LNG_LVL_INVALID_NO_JUMP);
619
  end;
620
  RefreshTime;
621
  RefreshStonesRemoved;
622
  RefreshPoints;
623
end;
624
 
625
procedure TMainForm.MNewGameClick(Sender: TObject);
626
begin
627
  LevelFile := AskForLevel;
628
  if LevelFile <> '' then
629
  begin
630
    NewGame(LevelFile);
631
  end;
632
end;
633
 
634
procedure TMainForm.MAboutClick(Sender: TObject);
635
begin
636
  AboutBox.ShowModal;
637
end;
638
 
639
function TMainForm.AskForLevel: String;
640
begin
641
  LevelChoice.ShowModal;
642
 
643
  if LevelChoice.ModalResult <> mrOK then
644
  begin
645
    result := '';
646
    exit;
647
  end;
648
 
649
  result := LevelChoice.SelectedLevel;
650
end;
651
 
652
procedure TMainForm.FormShow(Sender: TObject);
653
begin
654
  LevelFile := AskForLevel;
655
  if LevelFile <> '' then
656
  begin
657
    NewGame(LevelFile);
658
  end
659
  else Close();
660
end;
661
 
662
procedure TMainForm.FormCreate(Sender: TObject);
663
begin
664
  JumpHistory := TStringList.Create;
665
  LoadSettings;
666
end;
667
 
668
procedure TMainForm.FormDestroy(Sender: TObject);
669
begin
670
  JumpHistory.Free;
671
end;
672
 
673
procedure TMainForm.MJumpHistoryClick(Sender: TObject);
674
begin
675
  HistoryForm.JumpMemo.Lines.Assign(JumpHistory);
676
  HistoryForm.ShowModal;
677
end;
678
 
679
procedure TMainForm.RestartLevel;
680
begin
681
  MPauseTime.Enabled := false;
682
  Timer.Enabled := false;
683
 
684
  MRestartGame.Enabled := false;
685
 
686
  CountedSeconds := 0;
687
  RefreshTime;
688
 
689
  Points := 0;
690
  RefreshPoints;
691
 
692
  LevelRemovedStones := 0;
693
  RefreshStonesRemoved;
694
 
695
  JumpHistory.Clear;
696
 
697
  RedrawStonesFromMatrix(OriginalPlayGroundMatrix);
698
  SetNewPlayGroundMatrix(OriginalPlayGroundMatrix);
6 daniel-mar 699
  SetLength(PrevPlaygroundMatrixes,1);
700
  PrevPlaygroundMatrixes[0] := CloneMatrix(OriginalPlayGroundMatrix);
701
  MUndo.Enabled := false;
1 daniel-mar 702
end;
703
 
704
procedure TMainForm.SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
705
begin
706
  ClearMatrix(PlayGroundMatrix, false); // Memory Leak verhindern
707
  PlayGroundMatrix := CloneMatrix(Matrix);
708
end;
709
 
710
procedure TMainForm.MRestartGameClick(Sender: TObject);
711
begin
712
  RestartLevel;
713
end;
714
 
6 daniel-mar 715
procedure TMainForm.MUndoClick(Sender: TObject);
716
var
717
  PrevWorth: integer;
718
  NewWorth: integer;
719
begin
720
  if Length(PrevPlaygroundMatrixes) > 1 then
721
  begin
722
    PrevWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
723
 
724
    ClearMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1], false);
725
    SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)-1);
726
 
727
    NewWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
728
    RedrawStonesFromMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
729
    SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
730
 
731
    JumpHistory.Delete(JumpHistory.Count-1);
732
 
733
    Dec(LevelRemovedStones);
734
    RefreshStonesRemoved;
735
 
736
    Dec(Points, NewWorth-PrevWorth);
737
    RefreshPoints;
7 daniel-mar 738
 
739
    // Sound abspielen
740
    if MEnableSound.Checked then PlaySound(RES_UNDO, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
6 daniel-mar 741
  end;
742
 
743
  MUndo.Enabled := Length(PrevPlaygroundMatrixes) > 1;
744
end;
745
 
1 daniel-mar 746
procedure TMainForm.MHighScoresClick(Sender: TObject);
747
begin
748
  HighScoreForm.Execute(ExtractFileNameWithoutExt(LevelFile));
749
end;
750
 
751
procedure TMainForm.MPauseTimeClick(Sender: TObject);
752
begin
753
  MPauseTime.Enabled := false;
754
  Timer.Enabled := false;
755
end;
756
 
757
procedure TMainForm.LoadSettings;
758
var
759
  reg: TRegistry;
760
begin
761
  reg := TRegistry.Create;
762
  try
763
    reg.RootKey := HKEY_CURRENT_USER;
764
    if reg.OpenKeyReadOnly(REG_KEY) then
765
    begin
766
      if reg.ValueExists(REG_SOUND) then
767
        MEnableSound.Checked := reg.ReadBool(REG_SOUND);
768
      reg.CloseKey;
769
    end;
770
  finally
771
    reg.Free;
772
  end;
773
end;
774
 
775
procedure TMainForm.SaveSettings;
776
var
777
  reg: TRegistry;
778
begin
779
  reg := TRegistry.Create;
780
  try
781
    reg.RootKey := HKEY_CURRENT_USER;
782
    if reg.OpenKey(REG_KEY, true) then
783
    begin
784
      reg.WriteBool(REG_SOUND, MEnableSound.Checked);
785
      reg.CloseKey;
786
    end;
787
  finally
788
    reg.Free;
789
  end;
790
end;
791
 
792
 
793
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
794
begin
795
  SaveSettings;
796
  if FinishForm.NameEdit.Text <> '' then
797
  begin
798
    FinishForm.SaveSettings;
799
  end;
800
end;
801
 
802
procedure TMainForm.MHelpClick(Sender: TObject);
803
begin
804
  HelpForm.ShowModal;
805
end;
806
 
807
procedure TMainForm.MEnableSoundClick(Sender: TObject);
808
begin
809
  MEnableSound.Checked := not MEnableSound.Checked;
810
end;
811
 
812
end.