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1 daniel-mar 1
unit Main;
2
 
3
interface
4
 
5
uses
6
  Windows, SysUtils, Classes, Graphics, Dialogs, StdCtrls, Menus, Controls,
7
  ComCtrls, ExtCtrls, Forms, MMSystem, LevelFunctions, Registry;
8
 
9
type
10
  TField = record
11
    FieldType: TFieldType;
12
    Goal: Boolean;
13
    Panel: TPanel;
14
    Stone: TImage;
15
  end;
16
 
8 daniel-mar 17
  TGoalStatus = (gsNoGoal, gsMultipleStonesRemaining, gsLastStoneInGoalRed, gsLastStoneInGoalYellow, gsLastStoneInGoalGreen, gsLastStoneOutsideGoal);
18
 
1 daniel-mar 19
  TFieldState = (fsError, fsLocked, fsAvailable, fsStone);
20
 
21
  TPlayGroundMatrix = array of array of TField;
22
 
23
  TMainForm = class(TForm)
24
    Playground: TPanel;
25
    MainMenu: TMainMenu;
26
    Help1: TMenuItem;
27
    MExit: TMenuItem;
28
    Statistics: TStatusBar;
29
    Timer: TTimer;
30
    MNewGame: TMenuItem;
31
    Help2: TMenuItem;
32
    MAbout: TMenuItem;
33
    MHelp: TMenuItem;
34
    N5: TMenuItem;
35
    MJumpHistory: TMenuItem;
36
    N2: TMenuItem;
37
    N4: TMenuItem;
38
    MHighScores: TMenuItem;
39
    MRestartGame: TMenuItem;
40
    MSettings: TMenuItem;
41
    MEnableSound: TMenuItem;
42
    MPauseTime: TMenuItem;
43
    N1: TMenuItem;
44
    MUndo: TMenuItem;
45
    N3: TMenuItem;
46
    procedure MExitClick(Sender: TObject);
47
    procedure TimerTimer(Sender: TObject);
48
    procedure MNewGameClick(Sender: TObject);
49
    procedure MAboutClick(Sender: TObject);
50
    procedure FormShow(Sender: TObject);
51
    procedure FormCreate(Sender: TObject);
52
    procedure FormDestroy(Sender: TObject);
53
    procedure MJumpHistoryClick(Sender: TObject);
54
    procedure MRestartGameClick(Sender: TObject);
55
    procedure MHighScoresClick(Sender: TObject);
56
    procedure MPauseTimeClick(Sender: TObject);
57
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
58
    procedure MHelpClick(Sender: TObject);
59
    procedure MEnableSoundClick(Sender: TObject);
6 daniel-mar 60
    procedure MUndoClick(Sender: TObject);
1 daniel-mar 61
  private
62
    CountedSeconds: Integer;
63
    LevelFile: String;
64
    LookupFieldCoordinateArray: array of TPoint;
6 daniel-mar 65
    PrevPlaygroundMatrixes: array of TPlayGroundMatrix;
1 daniel-mar 66
    PlaygroundMatrix: TPlayGroundMatrix;
67
    Points: Integer;
68
    LevelTotalStones: Integer;
69
    LevelRemovedStones: Integer;
70
    JumpHistory: TStringList;
11 daniel-mar 71
    Level: TLevel;
1 daniel-mar 72
    procedure LoadSettings;
73
    procedure SaveSettings;
74
    procedure RestartLevel;
75
    procedure SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
76
    procedure RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
77
    function AskForLevel: String;
78
    function AreJumpsPossible: boolean;
79
    procedure StoneDraggingAllow(Stone: TImage; Allow: boolean);
80
    procedure NewGame(Filename: string);
81
    function LevelTime: String;
82
    procedure DestroyLevel;
83
    procedure RefreshTime;
84
    procedure RefreshPoints;
85
    procedure RefreshStonesRemoved;
86
    procedure CountPoints(t: TFieldType);
87
    procedure RemoveStone(x, y: integer; count_points: boolean);
88
    procedure DoJump(SourceTag, DestTag: integer);
89
    function CanJump(x, y: integer): boolean;
90
    function MayJump(SourceX, SourceY, DestX, DestY: integer): boolean; overload;
91
    function MayJump(SourceTag, DestTag: integer): boolean; overload;
92
    procedure StoneDragOver(Sender, Source: TObject; X,
93
      Y: Integer; State: TDragState; var Accept: Boolean);
94
    procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
95
    procedure DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
96
    function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
97
    function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
98
    procedure BuildPlayground(LevelArray: TLevelArray);
99
    function FieldState(t: TFieldType): TFieldState; overload;
100
    function FieldState(f: TField): TFieldState; overload;
101
    function FieldState(x, y: integer): TFieldState; overload;
102
    procedure ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
103
    function CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
8 daniel-mar 104
    function MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean;
1 daniel-mar 105
    procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
6 daniel-mar 106
    function MatrixWorth(Matrix: TPlayGroundMatrix): integer;
8 daniel-mar 107
    function GoalStatus: TGoalStatus;
108
    function GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType;
1 daniel-mar 109
  end;
110
 
111
var
112
  MainForm: TMainForm;
113
 
114
implementation
115
 
116
uses
117
  About, Finish, Choice, Functions, History, HighScore, Help, Constants;
118
 
119
{$R *.dfm}
120
 
8 daniel-mar 121
function TMainForm.MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean;
122
var
123
  i, j: integer;
124
begin
125
  result := false;
126
  for i := Low(Matrix) to High(Matrix) do
127
  begin
128
    for j := Low(Matrix[i]) to High(Matrix[i]) do
129
    begin
130
      result := result or Matrix[i][j].Goal;
131
    end;
132
  end;
133
end;
134
 
135
function TMainForm.GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType;
136
var
137
  i, j: integer;
138
begin
139
  for i := Low(Matrix) to High(Matrix) do
140
  begin
141
    for j := Low(Matrix[i]) to High(Matrix[i]) do
142
    begin
143
      if Matrix[i][j].Goal then result := Matrix[i][j].FieldType
144
    end;
145
  end;
146
end;
147
 
6 daniel-mar 148
function TMainForm.MatrixWorth(Matrix: TPlayGroundMatrix): integer;
149
var
150
  i, j: integer;
151
begin
152
  result := 0;
153
  for i := Low(Matrix) to High(Matrix) do
154
  begin
155
    for j := Low(Matrix[i]) to High(Matrix[i]) do
156
    begin
157
      Inc(result, FieldTypeWorth(Matrix[i][j].FieldType));
158
    end;
159
  end;
160
end;
161
 
1 daniel-mar 162
procedure TMainForm.ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean);
163
var
164
  i, j: integer;
165
begin
166
  for i := Low(Matrix) to High(Matrix) do
167
  begin
168
    for j := Low(Matrix[i]) to High(Matrix[i]) do
169
    begin
170
      if FreeVCL then
171
      begin
172
        if Assigned(Matrix[i][j].Stone) then Matrix[i][j].Stone.Free;
173
        if Assigned(Matrix[i][j].Panel) then Matrix[i][j].Panel.Free;
174
      end;
175
    end;
176
    SetLength(Matrix[i], 0);
177
  end;
178
  SetLength(Matrix, 0);
179
end;
180
 
181
procedure TMainForm.RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix);
182
var
183
  i, j: integer;
184
begin
185
  for i := Low(Matrix) to High(Matrix) do
186
  begin
187
    for j := Low(Matrix[i]) to High(Matrix[i]) do
188
    begin
189
      if Assigned(Matrix[i][j].Stone) then
190
      begin
191
        LoadPictureForType(Matrix[i][j].FieldType, Matrix[i][j].Stone.Picture);
192
        StoneDraggingAllow(Matrix[i][j].Stone, FieldState(Matrix[i][j].FieldType) <> fsAvailable);
193
      end;
194
    end;
195
  end;
196
end;
197
 
198
procedure TMainForm.DestroyLevel;
6 daniel-mar 199
var
200
  i: Integer;
1 daniel-mar 201
begin
202
  MPauseTime.Enabled := false;
203
  Timer.Enabled := false;
204
 
205
  MRestartGame.Enabled := false;
206
 
207
  LevelFile := '';
208
 
209
  CountedSeconds := 0;
210
  RefreshTime;
211
 
212
  Points := 0;
213
  RefreshPoints;
214
 
215
  LevelRemovedStones := 0;
216
  LevelTotalStones := 0;
217
  RefreshStonesRemoved;
218
 
219
  JumpHistory.Clear;
220
 
221
  ClearMatrix(PlayGroundMatrix, true);
6 daniel-mar 222
  for i := 0 to Length(PrevPlaygroundMatrixes)-1 do
223
    ClearMatrix(PrevPlaygroundMatrixes[i], false);
224
  SetLength(PrevPlaygroundMatrixes, 0);
225
  MUndo.Enabled := false;
1 daniel-mar 226
 
227
  SetLength(LookupFieldCoordinateArray, 0);
11 daniel-mar 228
 
229
  if Assigned(Level) then FreeAndNil(Level);
1 daniel-mar 230
end;
231
 
232
procedure TMainForm.LoadPictureForType(FieldType: TFieldType; Picture: TPicture);
233
begin
234
  case FieldType of
235
    ftEmpty:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_EMPTY);
236
    ftGreen:  Picture.Bitmap.LoadFromResourceName(HInstance, RES_GREEN);
237
    ftYellow: Picture.Bitmap.LoadFromResourceName(HInstance, RES_YELLOW);
238
    ftRed:    Picture.Bitmap.LoadFromResourceName(HInstance, RES_RED);
239
  end;
240
end;
241
 
242
function TMainForm.DrawStone(fieldtype: TFieldType; panel: TPanel): TImage;
243
begin
244
  result := TImage.Create(panel);
245
  result.Parent := panel;
246
  LoadPictureForType(fieldtype, result.Picture);
247
  result.Width := panel.Width - 2*MET_SHAPE_MARGIN;
248
  result.Height := panel.Height - 2*MET_SHAPE_MARGIN;
249
  result.Left := MET_SHAPE_MARGIN;
250
  result.Top := MET_SHAPE_MARGIN;
251
  result.Center := true;
252
  result.Transparent := true;
253
 
254
  result.Tag := panel.Tag;
255
  result.OnDragOver := panel.OnDragOver;
256
  result.OnDragDrop := panel.OnDragDrop;
257
 
258
  StoneDraggingAllow(result, FieldState(fieldtype) <> fsAvailable);
259
end;
260
 
261
procedure TMainForm.StoneDraggingAllow(Stone: TImage; Allow: boolean);
262
begin
263
  if Allow then
264
  begin
265
    Stone.DragMode := dmAutomatic;
266
    (Stone.Parent as TPanel).DragMode := dmAutomatic;
267
  end
268
  else
269
  begin
270
    Stone.DragMode := dmManual;
271
    (Stone.Parent as TPanel).DragMode := dmManual;
272
  end;
273
end;
274
 
275
function TMainForm.DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel;
276
begin
277
  result := TPanel.Create(Playground);
278
  result.Parent := Playground;
279
  if isGoal then
280
  begin
281
    result.BevelInner := bvLowered;
282
  end;
283
  result.Color := Playground.Color;
284
  result.BevelOuter := bvLowered;
285
  result.Width := MET_FIELD_SIZE;
286
  result.Height := MET_FIELD_SIZE;
287
  result.Left := x * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE - (halftabs*MET_HALFTAB_SIZE);
288
  result.Top := y * (MET_FIELD_SIZE+MET_FIELD_SPACE) + MET_FIELD_SPACE;
289
 
290
  result.Tag := tag;
291
  result.OnDragOver := StoneDragOver;
292
  result.OnDragDrop := StoneDragDrop;
293
end;
294
 
295
procedure TMainForm.MExitClick(Sender: TObject);
296
begin
297
  Close;
298
end;
299
 
300
function TMainForm.FieldState(t: TFieldType): TFieldState;
301
begin
302
  result := fsError;
303
  case t of
11 daniel-mar 304
    ftFullSpace:        result := fsLocked;
305
    ftHalfSpace: result := fsLocked;
1 daniel-mar 306
    ftEmpty:         result := fsAvailable;
307
    ftGreen:         result := fsStone;
308
    ftYellow:        result := fsStone;
309
    ftRed:           result := fsStone;
310
  end;
311
end;
312
 
313
function TMainForm.FieldState(f: TField): TFieldState;
314
begin
315
  result := FieldState(f.FieldType);
316
end;
317
 
318
function TMainForm.FieldState(x, y: integer): TFieldState;
319
begin
320
  result := fsError;
321
  if (x < Low(PlayGroundMatrix)) or (x > High(PlayGroundMatrix)) then exit;
322
  if (y < Low(PlayGroundMatrix[x])) or (y > High(PlayGroundMatrix[x])) then exit;
323
 
324
  result := FieldState(PlayGroundMatrix[x][y]);
325
end;
326
 
327
procedure TMainForm.RefreshTime;
328
begin
329
  Statistics.Panels.Items[0].Text := Format(LNG_TIME, [LevelTime]);
330
end;
331
 
332
procedure TMainForm.RefreshStonesRemoved;
333
begin
334
  Statistics.Panels.Items[1].Text := Format(LNG_STONES_REMOVED, [LevelRemovedStones, LevelTotalStones]);
335
end;
336
 
337
procedure TMainForm.RefreshPoints;
338
begin
339
  Statistics.Panels.Items[2].Text := Format(LNG_POINTS, [Points]);
340
end;
341
 
342
procedure TMainForm.CountPoints(t: TFieldType);
343
begin
6 daniel-mar 344
  inc(Points, FieldTypeWorth(t));
1 daniel-mar 345
  RefreshPoints;
346
end;
347
 
348
procedure TMainForm.RemoveStone(x, y: integer; count_points: boolean);
349
begin
350
  if count_points then
351
  begin
352
    CountPoints(PlayGroundMatrix[x, y].FieldType);
353
    Inc(LevelRemovedStones);
354
    RefreshStonesRemoved;
355
  end;
356
  PlayGroundMatrix[x, y].FieldType := ftEmpty;
357
  LoadPictureForType(PlayGroundMatrix[x, y].FieldType, PlayGroundMatrix[x, y].Stone.Picture);
358
  StoneDraggingAllow(PlayGroundMatrix[x, y].Stone, false);
359
end;
360
 
361
function TMainForm.CanJump(x, y: integer): boolean;
362
begin
363
  if FieldState(x, y) <> fsStone then
364
  begin
365
    result := false;
366
    exit;
367
  end;
368
 
369
  result := true;
370
 
371
  if MayJump(x, y, x+2, y) then exit;
372
  if MayJump(x, y, x-2, y) then exit;
373
  if MayJump(x, y, x, y+2) then exit;
374
  if MayJump(x, y, x, y-2) then exit;
375
 
11 daniel-mar 376
  if Level.GetGameMode = gmDiagonal then
1 daniel-mar 377
  begin
378
    if MayJump(x, y, x-2, y-2) then exit;
379
    if MayJump(x, y, x+2, y-2) then exit;
380
    if MayJump(x, y, x-2, y+2) then exit;
381
    if MayJump(x, y, x+2, y+2) then exit;
382
  end;
383
 
384
  result := false;
385
end;
386
 
387
function TMainForm.AreJumpsPossible: boolean;
388
var
389
  i, j: integer;
390
begin
391
  result := false;
392
  for i := Low(PlayGroundMatrix) to High(PlayGroundMatrix) do
393
  begin
394
    for j := Low(PlayGroundMatrix[i]) to High(PlayGroundMatrix[i]) do
395
    begin
396
      if CanJump(i, j) then
397
      begin
398
        result := true;
399
        break;
400
      end;
401
      if result then break;
402
    end;
403
  end;
404
end;
405
 
406
procedure TMainForm.DoJump(SourceTag, DestTag: integer);
407
var
408
  d, s: TPoint;
409
  old_fieldtype: TFieldType;
410
  res: Integer;
411
begin
412
  if not MayJump(SourceTag, DestTag) then exit;
413
 
414
  d := LookupFieldCoordinateArray[DestTag];
415
  s := LookupFieldCoordinateArray[SourceTag];
416
 
417
  JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1]));
418
 
6 daniel-mar 419
  {$REGION 'Stein entfernen und Punkte vergeben'}
11 daniel-mar 420
  if Level.GetGameMode = gmDiagonal then
1 daniel-mar 421
  begin
422
    if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true);
423
    if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true);
424
    if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true);
425
    if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true);
426
  end;
427
 
428
  if (s.X+2 = d.X) and (s.Y = d.Y) and (FieldState(s.X+1, s.Y  ) = fsStone) then RemoveStone(s.X+1, s.Y, true);
429
  if (s.X-2 = d.X) and (s.Y = d.Y) and (FieldState(s.X-1, s.Y  ) = fsStone) then RemoveStone(s.X-1, s.Y, true);
430
  if (s.X = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X  , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true);
431
  if (s.X = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X  , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true);
6 daniel-mar 432
  {$ENDREGION}
1 daniel-mar 433
 
434
  // Den Timer erst nach dem ersten Zug starten
435
  // oder nach einer Pause neustarten
436
  if not Timer.Enabled then
437
  begin
438
    MPauseTime.Enabled := true;
439
    Timer.Enabled := true;
440
  end;
441
 
6 daniel-mar 442
  MRestartGame.Enabled := true;
1 daniel-mar 443
 
444
  // Sound abspielen
445
  if MEnableSound.Checked then PlaySound(RES_JUMP, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
446
 
6 daniel-mar 447
  {$REGION 'Nun den Stein springen lassen'}
1 daniel-mar 448
  old_fieldtype := PlayGroundMatrix[s.X, s.Y].FieldType; // Steinfarbe merken
6 daniel-mar 449
  RemoveStone(s.X, s.Y, false); // Eigenen Stein entfernen. Keine Punkte zählen, da das unser eigener Stein ist, der springt
1 daniel-mar 450
  PlayGroundMatrix[d.X, d.Y].FieldType := old_fieldtype; // Farbe wiederherstellen
451
  LoadPictureForType(PlayGroundMatrix[d.X, d.Y].FieldType, PlayGroundMatrix[d.X, d.Y].Stone.Picture); // Stein an neue Position malen
452
  StoneDraggingAllow(PlayGroundMatrix[d.X, d.Y].Stone, true); // Und die Drag-Eigenschaft erneuern
6 daniel-mar 453
  {$ENDREGION}
1 daniel-mar 454
 
6 daniel-mar 455
  {$REGION 'Sind weitere Sprünge möglich oder ist das Spiel vorbei?'}
1 daniel-mar 456
  if not AreJumpsPossible then
457
  begin
458
    MPauseTime.Enabled := false;
459
    Timer.Enabled := false;
460
    RefreshTime;
4 daniel-mar 461
    if MEnableSound.Checked then
462
    begin
8 daniel-mar 463
      if LevelRemovedStones = LevelTotalStones-1 then
464
      begin
465
        if GoalStatus in [gsLastStoneInGoalRed, gsLastStoneInGoalYellow, gsLastStoneInGoalGreen] then
466
          PlaySound(RES_WIN2, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
467
        else
468
          PlaySound(RES_WIN1, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
469
      end
4 daniel-mar 470
      else
471
        PlaySound(RES_LOSE, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
472
    end;
8 daniel-mar 473
    res := FinishForm.Execute(ExtractFileNameWithoutExt(LevelFile), Points, LevelTotalStones, LevelRemovedStones, CountedSeconds, GoalStatus, JumpHistory);
1 daniel-mar 474
    if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel;
475
  end;
6 daniel-mar 476
  {$ENDREGION}
477
 
478
  SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)+1);
479
  PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1] := CloneMatrix(PlaygroundMatrix);
480
  MUndo.Enabled := true;
1 daniel-mar 481
end;
482
 
483
function TMainForm.MayJump(SourceX, SourceY, DestX, DestY: integer): boolean;
484
begin
485
  result := false;
486
 
487
  // Check 1: Ist das Zielfeld überhaupt leer?
488
  if FieldState(DestX, DestY) <> fsAvailable then exit;
489
 
490
  // Check 2: Befindet sich ein Stein zwischen Source und Destination und ist der Abstand 2?
11 daniel-mar 491
  if Level.GetGameMode = gmDiagonal then
1 daniel-mar 492
  begin
493
    if (SourceX-2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX-1, SourceY-1) = fsStone) then result := true;
494
    if (SourceX-2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX-1, SourceY+1) = fsStone) then result := true;
495
    if (SourceX+2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX+1, SourceY-1) = fsStone) then result := true;
496
    if (SourceX+2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX+1, SourceY+1) = fsStone) then result := true;
497
  end;
498
 
499
  if (SourceX+2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX+1, SourceY  ) = fsStone) then result := true;
500
  if (SourceX-2 = DestX) and (SourceY   = DestY) and (FieldState(SourceX-1, SourceY  ) = fsStone) then result := true;
501
  if (SourceX   = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX  , SourceY+1) = fsStone) then result := true;
502
  if (SourceX   = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX  , SourceY-1) = fsStone) then result := true;
503
end;
504
 
505
function TMainForm.MayJump(SourceTag, DestTag: integer): boolean;
506
var
507
  s, d: TPoint;
508
begin
509
  d := LookupFieldCoordinateArray[DestTag];
510
  s := LookupFieldCoordinateArray[SourceTag];
511
 
512
  result := MayJump(s.X, s.Y, d.X, d.Y);
513
end;
514
 
515
procedure TMainForm.StoneDragDrop(Sender, Source: TObject; X, Y: Integer);
516
begin
517
  DoJump(TComponent(Source).Tag, TComponent(Sender).Tag);
518
end;
519
 
520
procedure TMainForm.StoneDragOver(Sender, Source: TObject; X,
521
  Y: Integer; State: TDragState; var Accept: Boolean);
522
begin
523
  Accept := MayJump(TComponent(Source).Tag, TComponent(Sender).Tag);
524
end;
525
 
526
procedure TMainForm.DrawField(x, y: integer; t: TFieldProperties; halftabs: integer);
527
var
528
  newField: TField;
529
  index: integer;
530
begin
11 daniel-mar 531
  if (t.Typ = ftFullSpace) or (t.Typ = ftHalfSpace) then exit;
1 daniel-mar 532
 
533
  index := Length(LookupFieldCoordinateArray);
534
 
535
  newField.FieldType := t.Typ;
536
  newField.Goal := t.Goal;
537
  newField.Panel := DrawStoneBox(x, y, index, halftabs, t.Goal);
538
  newField.Stone := DrawStone(t.Typ, newField.Panel);
539
  if FieldState(t.Typ) = fsStone then Inc(LevelTotalStones);
540
 
541
  SetLength(LookupFieldCoordinateArray, index + 1);
542
  LookupFieldCoordinateArray[index].X := x;
543
  LookupFieldCoordinateArray[index].Y := y;
544
 
545
  if Length(PlayGroundMatrix) < x+1 then SetLength(PlayGroundMatrix, x+1);
546
  if Length(PlayGroundMatrix[x]) < y+1 then SetLength(PlayGroundMatrix[x], y+1);
547
  PlaygroundMatrix[x, y] := newField;
548
end;
549
 
550
function TMainForm.CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix;
551
var
552
  i, j: integer;
553
begin
554
  SetLength(result, Length(Source));
555
  for i := Low(Source) to High(Source) do
556
  begin
557
    SetLength(result[i], Length(Source[i]));
558
    for j := Low(Source[i]) to High(Source[i]) do
559
    begin
560
      result[i][j].FieldType := Source[i][j].FieldType;
561
      result[i][j].Goal      := Source[i][j].Goal;
562
      result[i][j].Panel     := Source[i][j].Panel;
563
      result[i][j].Stone     := Source[i][j].Stone;
564
    end;
565
  end;
566
end;
567
 
568
procedure TMainForm.BuildPlayground(LevelArray: TLevelArray);
569
var
570
  i, j, halftabs, cur_x: integer;
571
  max_x, max_y, old_cw, old_ch: integer;
572
begin
573
  PlayGround.Visible := false;
574
 
575
  // Die Dimensionen ermitteln
576
  max_x := 0;
577
  for i := Low(LevelArray) to High(LevelArray) do
578
  begin
579
    halftabs := 0;
580
    for j := Low(LevelArray[i]) to High(LevelArray[i]) do
581
    begin
11 daniel-mar 582
      if LevelArray[i][j].Typ = ftHalfSpace then inc(halftabs);
1 daniel-mar 583
      DrawField(j, i, LevelArray[i][j], halftabs);
584
    end;
585
    cur_x := High(LevelArray[i]) + 1;
586
    if cur_x > max_x then max_x := cur_x;
587
  end;
588
  max_y := High(LevelArray) + 1;
589
 
590
  PlayGround.Visible := true;
591
 
592
  // Die aktuellen Dimensionen merken
593
  old_cw := ClientWidth;
594
  old_ch := ClientHeight;
595
 
596
  // Das Form an das Level anpassen
597
  PlayGround.Width := MET_FIELD_SPACE + max_x * (MET_FIELD_SPACE + MET_FIELD_SIZE);
598
  PlayGround.Height := MET_FIELD_SPACE + max_y * (MET_FIELD_SPACE + MET_FIELD_SIZE);
599
  ClientWidth := 2 * MET_OUTER_MARGIN + PlayGround.Width;
600
  ClientHeight := 2 * MET_OUTER_MARGIN + PlayGround.Height + Statistics.Height;
601
 
602
  Statistics.Panels.Items[0].Width := Round(ClientWidth*MET_PERCENT_PNL_TIME);
603
  Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES);
604
 
605
  // Wenn sich das Form vergrößert oder verkleinert hat, neu justieren
606
  if (old_cw <> ClientWidth) or (old_ch <> ClientHeight) then
607
  begin
608
    Left := Screen.Width div 2 - Width div 2;
609
    Top := Screen.Height div 2 - Height div 2;
610
 
611
    // Playground mittig setzen, falls die Mindestgröße für die
612
    // Punkteanzeige unterschritten wurde,
613
    PlayGround.Left := ClientWidth div 2 - PlayGround.Width div 2;
614
    PlayGround.Top := ClientHeight div 2 - PlayGround.Height div 2;
615
  end;
616
 
6 daniel-mar 617
  SetLength(PrevPlaygroundMatrixes,1);
618
  PrevPlaygroundMatrixes[0] := CloneMatrix(PlayGroundMatrix);
619
  MUndo.Enabled := false;
1 daniel-mar 620
end;
621
 
622
procedure TMainForm.TimerTimer(Sender: TObject);
623
begin
624
  if mainform.Focused then Inc(CountedSeconds);
625
  RefreshTime;
626
end;
627
 
628
function TMainForm.LevelTime: String;
629
begin
630
  result := SecondsToTimeString(CountedSeconds);
631
end;
632
 
633
procedure TMainForm.NewGame(Filename: string);
634
var
635
  LevelArray: TLevelArray;
11 daniel-mar 636
begin
1 daniel-mar 637
  DestroyLevel;
638
  LevelFile := Filename;
11 daniel-mar 639
  Level := TLevel.Create(LevelFile);
640
  LevelArray := Level.LevelStringToLevelArray(true);
1 daniel-mar 641
  if Length(LevelArray) = 0 then Exit;
642
  BuildPlayground(LevelArray);
643
  if not AreJumpsPossible then
644
  begin
9 daniel-mar 645
    MessageDlg(LNG_LVL_INVALID_NO_JUMP, mtError, [mbOk], 0);
1 daniel-mar 646
  end;
647
  RefreshTime;
648
  RefreshStonesRemoved;
649
  RefreshPoints;
650
end;
651
 
652
procedure TMainForm.MNewGameClick(Sender: TObject);
653
begin
654
  LevelFile := AskForLevel;
655
  if LevelFile <> '' then
656
  begin
657
    NewGame(LevelFile);
658
  end;
659
end;
660
 
661
procedure TMainForm.MAboutClick(Sender: TObject);
662
begin
663
  AboutBox.ShowModal;
664
end;
665
 
666
function TMainForm.AskForLevel: String;
667
begin
668
  LevelChoice.ShowModal;
669
 
670
  if LevelChoice.ModalResult <> mrOK then
671
  begin
672
    result := '';
673
    exit;
674
  end;
675
 
676
  result := LevelChoice.SelectedLevel;
677
end;
678
 
679
procedure TMainForm.FormShow(Sender: TObject);
680
begin
681
  LevelFile := AskForLevel;
682
  if LevelFile <> '' then
683
  begin
684
    NewGame(LevelFile);
685
  end
686
  else Close();
687
end;
688
 
8 daniel-mar 689
function TMainForm.GoalStatus: TGoalStatus;
690
var
691
  ft: TFieldType;
692
begin
693
  if not MatrixHasGoal(PlaygroundMatrix) then
694
    result := gsNoGoal
695
  else if LevelRemovedStones < LevelTotalStones-1 then
696
    Result := gsMultipleStonesRemaining
697
  else
698
  begin
699
    ft := GoalFieldType(PlaygroundMatrix);
700
    if ft = ftRed then
701
      result := gsLastStoneInGoalRed
702
    else if ft = ftYellow then
703
      result := gsLastStoneInGoalYellow
704
    else if ft = ftGreen then
705
      result := gsLastStoneInGoalGreen;
706
  end;
707
end;
708
 
1 daniel-mar 709
procedure TMainForm.FormCreate(Sender: TObject);
710
begin
711
  JumpHistory := TStringList.Create;
712
  LoadSettings;
713
end;
714
 
715
procedure TMainForm.FormDestroy(Sender: TObject);
716
begin
11 daniel-mar 717
  DestroyLevel;
1 daniel-mar 718
  JumpHistory.Free;
719
end;
720
 
721
procedure TMainForm.MJumpHistoryClick(Sender: TObject);
722
begin
723
  HistoryForm.JumpMemo.Lines.Assign(JumpHistory);
724
  HistoryForm.ShowModal;
725
end;
726
 
727
procedure TMainForm.RestartLevel;
10 daniel-mar 728
var
729
  i: Integer;
1 daniel-mar 730
begin
731
  MPauseTime.Enabled := false;
732
  Timer.Enabled := false;
733
 
734
  MRestartGame.Enabled := false;
735
 
736
  CountedSeconds := 0;
737
  RefreshTime;
738
 
739
  Points := 0;
740
  RefreshPoints;
741
 
742
  LevelRemovedStones := 0;
743
  RefreshStonesRemoved;
744
 
745
  JumpHistory.Clear;
746
 
10 daniel-mar 747
  RedrawStonesFromMatrix(PrevPlaygroundMatrixes[0]);
748
  SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[0]);
749
  for i := 1 to Length(PrevPlaygroundMatrixes)-1 do
750
    ClearMatrix(PrevPlaygroundMatrixes[i], false);
751
  SetLength(PrevPlaygroundMatrixes, 1);
752
 
6 daniel-mar 753
  MUndo.Enabled := false;
1 daniel-mar 754
end;
755
 
756
procedure TMainForm.SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix);
757
begin
758
  ClearMatrix(PlayGroundMatrix, false); // Memory Leak verhindern
759
  PlayGroundMatrix := CloneMatrix(Matrix);
760
end;
761
 
762
procedure TMainForm.MRestartGameClick(Sender: TObject);
763
begin
764
  RestartLevel;
765
end;
766
 
6 daniel-mar 767
procedure TMainForm.MUndoClick(Sender: TObject);
768
var
769
  PrevWorth: integer;
770
  NewWorth: integer;
771
begin
772
  if Length(PrevPlaygroundMatrixes) > 1 then
773
  begin
774
    PrevWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
775
 
776
    ClearMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1], false);
777
    SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)-1);
778
 
779
    NewWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
780
    RedrawStonesFromMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
781
    SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]);
782
 
783
    JumpHistory.Delete(JumpHistory.Count-1);
784
 
785
    Dec(LevelRemovedStones);
786
    RefreshStonesRemoved;
787
 
788
    Dec(Points, NewWorth-PrevWorth);
789
    RefreshPoints;
7 daniel-mar 790
 
791
    // Sound abspielen
792
    if MEnableSound.Checked then PlaySound(RES_UNDO, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
6 daniel-mar 793
  end;
794
 
795
  MUndo.Enabled := Length(PrevPlaygroundMatrixes) > 1;
796
end;
797
 
1 daniel-mar 798
procedure TMainForm.MHighScoresClick(Sender: TObject);
799
begin
800
  HighScoreForm.Execute(ExtractFileNameWithoutExt(LevelFile));
801
end;
802
 
803
procedure TMainForm.MPauseTimeClick(Sender: TObject);
804
begin
805
  MPauseTime.Enabled := false;
806
  Timer.Enabled := false;
807
end;
808
 
809
procedure TMainForm.LoadSettings;
810
var
811
  reg: TRegistry;
812
begin
813
  reg := TRegistry.Create;
814
  try
815
    reg.RootKey := HKEY_CURRENT_USER;
816
    if reg.OpenKeyReadOnly(REG_KEY) then
817
    begin
818
      if reg.ValueExists(REG_SOUND) then
819
        MEnableSound.Checked := reg.ReadBool(REG_SOUND);
820
      reg.CloseKey;
821
    end;
822
  finally
823
    reg.Free;
824
  end;
825
end;
826
 
827
procedure TMainForm.SaveSettings;
828
var
829
  reg: TRegistry;
830
begin
831
  reg := TRegistry.Create;
832
  try
833
    reg.RootKey := HKEY_CURRENT_USER;
834
    if reg.OpenKey(REG_KEY, true) then
835
    begin
836
      reg.WriteBool(REG_SOUND, MEnableSound.Checked);
837
      reg.CloseKey;
838
    end;
839
  finally
840
    reg.Free;
841
  end;
842
end;
843
 
844
 
845
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
846
begin
847
  SaveSettings;
848
  if FinishForm.NameEdit.Text <> '' then
849
  begin
850
    FinishForm.SaveSettings;
851
  end;
852
end;
853
 
854
procedure TMainForm.MHelpClick(Sender: TObject);
855
begin
856
  HelpForm.ShowModal;
857
end;
858
 
859
procedure TMainForm.MEnableSoundClick(Sender: TObject);
860
begin
861
  MEnableSound.Checked := not MEnableSound.Checked;
862
end;
863
 
864
end.