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Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | |
2 | This model of a scorpion was included in the classic DarkBASIC in an example called "room". |
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4 | ScorpIdle_orig.x and ScorpWalk_orig.x are the original files from May 1999. |
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6 | Both of these models work in DarkBASIC, but there are a few small flaws with this models: |
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7 | 1. The scorpion is too low. But need to increase its height, so that it stands on your plane floor. |
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8 | 2. Limb #1 (named mid03) is either a sting (not animated) or a coordinate marker. It is in the sky above the scorpion. It has to be hidden by the program code. |
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10 | While ScorpIdle_orig.x works in DarkBASIC Professional, ScorpWalk_orig.x does not work, due to a bug in their engine. |
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12 | ScorpIdle.x and ScorpWalk.x were converted (re-exported) using 3D Exploration 1.81 . |
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14 | Additionally, following changes were done to address the problems mentioned above: |
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15 | 1. The coordinates of x3ds_mid02 (the whole scorpion) were corrected from y=-250 to y=0 (with a text editor) |
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16 | 2. The unnecessary limb #1 (mid03) was stripped. |
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18 | ScorpIdle.x and ScorpWalk.x both work in DarkBASIC Professional, but they do not work in DarkBASIC anymore. |