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2 daniel-mar 1
xof 0302txt 0064
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// File created by Cinema4D
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template Header {
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 <3D82AB43-62DA-11cf-AB39-0020AF71E433>
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 WORD major;
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 WORD minor;
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 DWORD flags;
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}
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template Vector {
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 <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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 FLOAT x;
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 FLOAT y;
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 FLOAT z;
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}
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template Coords2d {
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 <F6F23F44-7686-11cf-8F52-0040333594A3>
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 FLOAT u;
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 FLOAT v;
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}
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template Matrix4x4 {
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 <F6F23F45-7686-11cf-8F52-0040333594A3>
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 array FLOAT matrix[16];
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}
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template ColorRGBA {
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 <35FF44E0-6C7C-11cf-8F52-0040333594A3>
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 FLOAT red;
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 FLOAT green;
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 FLOAT blue;
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 FLOAT alpha;
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}
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template ColorRGB {
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 <D3E16E81-7835-11cf-8F52-0040333594A3>
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 FLOAT red;
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 FLOAT green;
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 FLOAT blue;
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}
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template IndexedColor {
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 <1630B820-7842-11cf-8F52-0040333594A3>
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 DWORD index;
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 ColorRGBA indexColor;
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}
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template Boolean {
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 <4885AE61-78E8-11cf-8F52-0040333594A3>
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 WORD truefalse;
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}
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template Boolean2d {
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 <4885AE63-78E8-11cf-8F52-0040333594A3>
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 Boolean u;
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 Boolean v;
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}
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template MaterialWrap {
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 <4885AE60-78E8-11cf-8F52-0040333594A3>
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 Boolean u;
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 Boolean v;
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}
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template TextureFilename {
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 <A42790E1-7810-11cf-8F52-0040333594A3>
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 STRING filename;
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}
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template Material {
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 <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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 ColorRGBA faceColor;
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 FLOAT power;
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 ColorRGB specularColor;
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 ColorRGB emissiveColor;
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 [...]
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}
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template MeshFace {
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 <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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 DWORD nFaceVertexIndices;
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 array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshFaceWraps {
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 <4885AE62-78E8-11cf-8F52-0040333594A3>
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 DWORD nFaceWrapValues;
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 Boolean2d faceWrapValues;
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}
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template MeshTextureCoords {
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 <F6F23F40-7686-11cf-8F52-0040333594A3>
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 DWORD nTextureCoords;
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 array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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 <F6F23F42-7686-11cf-8F52-0040333594A3>
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 DWORD nMaterials;
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 DWORD nFaceIndexes;
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 array DWORD faceIndexes[nFaceIndexes];
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 [Material]
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}
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template MeshNormals {
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 <F6F23F43-7686-11cf-8F52-0040333594A3>
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 DWORD nNormals;
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 array Vector normals[nNormals];
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 DWORD nFaceNormals;
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 array MeshFace faceNormals[nFaceNormals];
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}
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template MeshVertexColors {
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 <1630B821-7842-11cf-8F52-0040333594A3>
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 DWORD nVertexColors;
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 array IndexedColor vertexColors[nVertexColors];
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}
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template Mesh {
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 <3D82AB44-62DA-11cf-AB39-0020AF71E433>
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 DWORD nVertices;
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 array Vector vertices[nVertices];
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 DWORD nFaces;
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 array MeshFace faces[nFaces];
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 [...]
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}
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template FrameTransformMatrix {
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 <F6F23F41-7686-11cf-8F52-0040333594A3>
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 Matrix4x4 frameMatrix;
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}
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template Frame {
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 <3D82AB46-62DA-11cf-AB39-0020AF71E433>
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 [...]
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}
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Header {
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 1;
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 0;
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 1;
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}
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Mesh Cinema4D_Mesh {
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  13;
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  // Dach
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  -200.186;131.352;-175.042;,
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  297.814;131.352;-175.042;,
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  297.814;131.352;224.958;,
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  -200.186;131.352;224.958;,
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  48.814;331.352;24.958;,
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  // Haus
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  -200.151;-219.171;-175.228;,
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  -200.151;130.829;-175.228;,
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  299.849;-219.171;-175.228;,
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  299.849;130.829;-175.228;,
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  299.849;-219.171;224.772;,
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  299.849;130.829;224.772;,
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  -200.151;-219.171;224.772;,
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  -200.151;130.829;224.772;;
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  11;
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  // Dach
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  4;0,1,2,3;,
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  3;4,2,1;,
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  3;4,3,2;,
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  3;4,0,3;,
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  3;4,1,0;,
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  // Haus
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  4;5,6,8,7;,
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  4;7,8,10,9;,
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  4;9,10,12,11;,
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  4;11,12,6,5;,
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  4;6,12,10,8;,
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  4;11,5,7,9;;
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  MeshNormals {
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    13;
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    // Dach
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    -1.739;-0.157;-1.397;,
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    1.739;-0.157;-1.397;,
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    1.739;-0.157;1.397;,
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    -1.739;-0.157;1.397;,
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    0.0;1.0;0.0;,
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    // Haus
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    -1.443;-1.01;-1.155;,
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    -1.443;1.01;-1.155;,
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    1.443;-1.01;-1.155;,
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    1.443;1.01;-1.155;,
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    1.443;-1.01;1.155;,
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    1.443;1.01;1.155;,
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    -1.443;-1.01;1.155;,
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    -1.443;1.01;1.155;;
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    11;
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    // Dach
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    4;0,1,2,3;,
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    3;4,2,1;,
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    3;4,3,2;,
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    3;4,0,3;,
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    3;4,1,0;,
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    // Haus
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    4;5,6,8,7;,
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    4;7,8,10,9;,
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    4;9,10,12,11;,
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    4;11,12,6,5;,
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    4;6,12,10,8;,
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    4;11,5,7,9;;
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  }
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  MeshTextureCoords {
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    13;
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    // Dach
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    0.0;1.0;,
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    1.0;1.0;,
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    0.0;1.0;,
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    0.0;1.0;,
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    0.5;0.0;,
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    // Haus
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    0.0;0.0;,
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    0.0;1.0;,
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    1.0;0.0;,
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    1.0;1.0;,
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    1.0;1.0;,
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    1.0;0.0;,
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    0.0;1.0;,
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    0.0;0.0;;
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  }
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  MeshMaterialList {
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    3;
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    11;
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    2,
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    2,
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    2,
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    2,
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    2,
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    1,
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    1,
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    1,
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    1,
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    1,
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    1;
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    Material C4DMAT_NONE {
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      1.0;1.0;1.0;1.0;;
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      1.0;
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      0.0;0.0;0.0;;
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      0.0;0.0;0.0;;
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    }
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    Material C4DMAT_Haus {
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      0.8;0.8;0.64;1.0;;
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      1.0;
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      0.025;0.025;0.025;;
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      0.0;0.0;0.0;;
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    }
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    Material C4DMAT_Dach {
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      0.664;0.0;0.0;1.0;;
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      1.0;
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      0.025;0.025;0.025;;
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      0.0;0.0;0.0;;
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    }
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    {C4DMAT_Dach}
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  }
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}