Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | rem Wasser |
2 | remstart |
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3 | make matrix 2, 10000, 10000, 20, 20 |
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4 | load image "bitmap\GM01B02.bmp", 3 |
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5 | prepare matrix texture 2, 3, 1, 1 |
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6 | fill matrix 2, 0, 1 |
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7 | position matrix 2, 0, 100, 0 |
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8 | ghost matrix on 2 |
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9 | rem randomize matrix 2, 130 |
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10 | update matrix 2 |
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11 | remend |